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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

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JoeX111
JoeX111 Aug 10 2006, 9:00am says:

Oh geez, I barely remember what I did yesterday, let alone a year ago. :confused:

+1 vote     reply to comment
SaintlyMic
SaintlyMic Jun 25 2006, 7:43pm says:

jlambvo,

First, I would like to say I love the idea for your mod!!!

Second, I tried to play your MOD, but it just would not work on my pc.
My pc can play DOOM 3 with no problems.
In fact, I purchased my new pc so I could play DOOM 3 and Quake 4.
Quake 4 does not run on my pc, because it uses too many resources.

Your MOD plays just like Quake 4 does on my pc; i.e.- slow and sluggish.
I understand your MOD is "in the works", but I think it ALREADY uses way too many resources.

So many game designers try to create their games to utilize high end graphics cards.
It is much wizer to make a game that can utilize present day low end graphics cards.
This way your MOD is available to many more users.

This is only a suggestion.
Perhaps I will be graced with the money to buy a high end graphics card, LOL.

SaintlyMic

+1 vote     reply to comment
jlambvo
jlambvo Aug 10 2006, 1:20am says:

There are some huge performance issues with the June release. It mostly has to do with the huge number of entities on screen. Basically, these each have to be sent to the GPU for rendering individually, and the overhead involved makes framerate practically crawl to a halt--even if the models are extremely low detail (I replaced every mesh with a single untextured triangle, and it was barely any faster!). There is also an issue with how the crosshair works, the lighting set up, etc.

Over the next couple releases we will be reducing visible entity count by a great deal by combining structural geometry into more complex meshes that can be rendered in a single batch, and playing with some radius-based hiding and level of detail options. It should end up looking better and play faster. We'll try to include options in the long run for as many of these tweaks as possible, so you can hopefully scale it to your machine.

Thanks for the feedback!

+1 vote     reply to comment
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