Glest
Established Nov 11, 2007 With 4 members, open to all members development & publishing groupGlest is a free 3D real time strategy game, available for several operating systems and that can be modified using XML and a set of tools.
esfumatoAdrian joined Aug 14, 2005I like to do levels on my free time.
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Groups
GlestEstablished Nov 11, 2007 With 4 members, open to all members development & publishing groupGlest is a free 3D real time strategy game, available for several operating systems and that can be modified using XML and a set of tools.
Rebel Act StudiosEstablished Nov 20, 2007 With 2 members, open to all members development & publishing companyThis group has as aim serve as support for those that want to learn to create departing from the engine of the game Severance: Blade of Darkness.
RebellionEstablished Dec 23, 2007 Open to all members development & publishing companyThe UK-based computer games super-developer was established in 1992 by brothers Jason and Chris Kingsley. Their first major successes were Alien Vs Predator...
Single Player ModdersEstablished Nov 09, 2007 With 13 members, must apply to join development & publishing groupWelcome to the "Single Player Modders Group". This group is for developers or anyone who wants to add their single player content to the group. If it...
StarbreezeEstablished Dec 23, 2007 Open to all members development & publishing companyStarbreeze develops computer games on pre-financed assignments from major game publishers. The publisher usually owns the rights to the production and...
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esfumato you seem to be the only one to help me seen as yuo devolop severance mods you should know how to install mods for severance also could you please tell me HOW THE ZWITTER I DO THAT!!!
QUOTE: I was thinking that as your mod is based on a movie (I'm a Dawn of the dead fan too) there isn't supposed to be differences in the vision of the mod. Also all the desing of the mod, gameplay, plot, level desing... is done by you so the concept of the mod should stay unvariable.
Also I was thinking that you are not forced to use helper's work, you could use it or not if you think that it fit well or the quality is enough to be added and also I think that at the end you should be able to modify the other's work.
Definitively, I mean that having other's in the team don't force you to nothing. It's supposed that you could use it as help if you consider that.
As your mod have too many levels, I think that it is the easiest thing to share and make quicker with the less Loss of integrity.
I'm not offering my help, as I don't know do levels for Max Payne. But I will play this mod for sure. :UNQUOTE
I'm happy working on my own, & it dosen't matter how long this mod takes as there's very little interest in Max Payne & Max Payne mods anymore anyway, so this mod is more of a little hobby for myself rather then something that i'm making for a mass modding audiance because as I said there isn't one for this game anymore, but if a small group of people still want to play it when i've finsihed it then there welcome too, but that's not the reason that i'm doing it, & uploading it when it's finished for others to play is just a buy product.
Ok. I will stay tunned.
Hi, I appreciate your application to the Lone Modders group, which of the mods listed under your profile are you working on alone?
I'm not working on any mod, but I'm learning to do one for severance Blade of Darkness.
The Severance:Blade community most of the mods have been done by a lone modder he is "Prospero" so I recognize that modding for a game that is not so popular is more hard than modding for Half life 2 for example.
If I get the enough experience to do something good I will post it in this site.
If you are a lone modder, why don't you apply to join the lone modders group here, that I am part manager of:
Moddb.com
QUOTE:I don't know why you don't have any level designer helping you.UNQUOTE
The reason for this is that I do all of my own work including, level design, i've had many offers of help in the past but I choose to work along as I don't want anyone elses vision of what my mod should look like encroaching over my own, because you can end up with a mod that looks nothing at all like you had in mind.
Anyway, level design is my favorite aspect of modding.....;)
P.S
Voted for your mod.