Clickteam
Established Nov 11, 2007 Must apply to join development & publishing companyClickteam is the development group behind award winning software titles such as Klik and Play, The Games Factory and Multimedia Fusion.
I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.
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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
Clickteam is the development group behind award winning software titles such as Klik and Play, The Games Factory and Multimedia Fusion.
The Art Institute Online & Alienware challenges you to bring forth your single most striking, awe inspiring and breathtaking original game art. We want...
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No one is friends with BlazeHedgehog awww. You should invite your mates to the site, or make new ones.
"So I'm guessing the reason this is called "Marathon: Source" is because it was originally based on the Source engine, before you moved to UT2007? (Which dissapoints me greatly, because I'm not planning on getting UT2007, as it's not going to run on my hardware)"
Indeed, but I've found some information on another engine called Ogre which has loads of amazingl features, is easy to use and can eventually cell-shade the graphics (which actually would be perfect for Marathon).
The only downside is that I'll need programmers who can work with this kind of engine. But a very great plus is that Ogre (with the oFusion add-on) can have its maps and everything else modeled in 3dsmax directly! And you can see everything as it will look like in-game with the oFusion add-on...
A game-making suite called Multimedia Fusion. (http://www.clickteam.com)
I'm not good enough at actual C++ or anything to actually make games in a real programming language. :P
What is "The House" programmed in?