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0 comments by Wraiyth on Aug 27th, 2008 digg this super bookmark


Wow, I can come up with the most riveting names for blog posts!

So Uni started back a few weeks ago, which I somehow failed to mention. Its not like its a major part of my life or anything, dunno how I could forget
Good subjects this semester. Internet Technologies teaches us how to use the internet and write HTML/Javascript/CSS (so its easy, that makes it good). Writing for Interactive Narrative is as the name suggests. Principles of Game Design is more like 'Principles of Mapping for Unreal 3', which isn't such a bad thing. Once you actually learn what the hell ALLLL those fucking buttons do, Unreal 3 is a nice, well-rounded engine. It has its quirks, but so does everything. Finally, Programming in Java, which I'm already enjoying! Because its programming.
So, I guess, expect to see a few things in the upcoming weeks, including (but not limited to) Unreal Maps, and some random writing.

Speaking of writing, we were pointed to this link for Writing for Interactive Narrative. Have a look. You'll laugh.

I've finally decided a project to get down and dirty with on Phoenix. After a long, hard think of the kind of game that would A) be fun to make, B) be fun to play and C) demonstrate a bunch of different elements in the engine, I've settled on a Tower Defense style of game. It encompasses many different systems, but most of them aren't overly complex, and its a fun game to play, and all that stuff. So it makes for a nice sample. You'll see. I'll be making some regular-ish updates here once it really, properly gets underway.
Most of the stuff in regards to the importing workflow and all that stuff has drastically changed since my video tutorials, so I'll spend some time in the future remaking those so you can all see the awesome of the engine.

There was a post on the Steampowered forums recently with a Video of Head Tracking Techniques inside of Source. Its an interesting little video, and for anyone who has seen Johnny Lee's videos of head tracking with Wiimotes, and found them interesting, you should love this stuff. It gives a couple of small, basic uses of headtracking in games, but using webcam software rather than the Wiimote/IR stuff. Things like looking down sights, or peering around corners. Its definitely a glimpse as to where gaming is headed in the future.

On the non-computer front, Metallica released a new single. I've been a big Metallica fan for a few years now, but I'm undecided on this new stuff. Its a bit of a tease, really... the intro starts off pretty sweet, and sets up something that could be fairly epic. But when it comes to the vocals... they're very raw and uncut, and the lyrics themselves aren't that flash. The song has grown on me a little since I first heard it though, but it wasn't an instant 'fall in love' kind of thing thats happened with so much of their previous work.
Rise Against, my new bandlove, also released a new single, which is on their MySpace site. But I've sworn to hell and back that I'll never, ever post a MySpace link on this site. So look for it yourself.

Groups  (0 - 8 of 14)
Atari

Atari

Established Jun 17, 2008 Invitation only development & publishing company

Atari is a leading global publisher and developer of interactive entertainment for both gaming enthusiasts and the mass-market audience. Atari publishes...

Black Isle Studios

Black Isle Studios

Established Jun 17, 2008 Invitation only development & publishing company

Black Isle Studios is the Role Playing Game Division of Interplay dedicated to making role playing games for console and computer systems. In addition...

CryENGINE 2 Developers

CryENGINE 2 Developers

Established Nov 09, 2007 With 87 members, open to all members games group

The CE2Devs Group gathers teams and individuals that have chosen Crytek's next-generation engine to power their upcoming Map, MOD or Game.

Infogrames

Infogrames

Established Jun 17, 2008 Invitation only development & publishing company

Infogrames was founded in 1983 and is one of the largest entertainment software companies in the world. The company has many licenses, ranging from Alone...

Massive Entertainment

Massive Entertainment

Established Jun 17, 2008 Invitation only development & publishing company

Massive Entertainment is a Swedish game developer. Founded in 1997, they are best known for the Ground Control series of games, and more recently, World...

N/A

N/A

Established Sep 02, 2007 With 4 members, invitation only development & publishing group

This is not a _real_ company, this is a generic category used as a placeholder when an actual company is not applicable.

Noesis Interactive

Noesis Interactive

Established Jan 03, 2008 With 28 members, open to all members development & publishing company

Welcome to Noesis Interactive's ModDB Group Page! Noesis Interactive™ works to expand knowledge and creativity among Video Gamers around the world. Designed...

Obsidian Entertainment

Obsidian Entertainment

Established Jun 17, 2008 Invitation only development & publishing company

Founded in 2003, Obsidian Entertainment was founded by 5 game industry veterans (Feargus Urquhart, Chris Parker, Darren Monahan, Chris Avellone and Chris...

Comments  (180 - 190 of 193)
ImTheDarkcyde
ImTheDarkcyde Apr 3 2006, 4:40pm says:

aint you making some sort of darkplaces based game

+1 vote     reply to comment
Baza
Baza Mar 19 2006, 12:51am says:

At least we agree on Emo's :)

+1 vote     reply to comment
methulah
methulah Sep 27 2006, 11:24pm says:

I love you too, man.

+1 vote     reply to comment
Ice_Cream_Man
Ice_Cream_Man Jul 31 2006, 2:30am says:

BERWICK CAMPUS FTW!!

+1 vote     reply to comment
TheRambo
TheRambo Jul 16 2006, 2:57pm says:

hello there, wraith, just thought i'd hop in on a :beer: and a chat :)

+1 vote     reply to comment
Wraiyth
Wraiyth Dec 2 2005, 4:25am says:

Well there was a C-derived scripting language in between but yea, pretty much from Basic to C, to C++, and now to shader languages.

+1 vote     reply to comment
Chunky
Chunky Dec 1 2005, 9:05pm says:

So you've gone from Basic to C/C++?

+1 vote     reply to comment
Wraiyth
Wraiyth Oct 24 2005, 4:32am says:

Yah, its an open-source 3D game engine me and a mate are working on. We've both been coding for years and decided that we needed a challenge, and the logical choice for the both of us was a game engine.
We basically used Quake 2 as a base and pretty much re-built everything. Re-coding the entire client side, enhancing the renderer, GLSL support, ragdoll physics plus a few of our own bells and whistles that will make our lives (and other peoples) rather easy. Basically we're aiming for an entirely free solution for people wishing to have a solid base for 3D FPS development and indeed any 3D development at all.
Sure, there are plenty of 3D engines out there but I've yet to find a feature-rich one thats relatively clean, simple to use and for FPS. Else I'd be using it :P

+1 vote     reply to comment
Chunky
Chunky Oct 23 2005, 8:55am says:

Dynasty Engine?

+1 vote     reply to comment
Wilhelm_III
Wilhelm_III Oct 6 2005, 11:19pm says:

Wow your mod's site is amazingly good!

+1 vote     reply to comment
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