Join the Dark Side we have no MONDAY !
1) Download the mod
2) create a mod folder in you Foc Folder example -
(installation path)* \LucasArts\Star wars Empire at War Forces of Corruption\mods
3) Extract the folder called "star_wars_clone_wars_iii" to the mod folder should look like this
example - (installation path)*\LucasArts\Star wars Empire at War Forces of Corruption\mods\star_wars_clone_wars_iii
4) extract the shortcut that is in the download to your desktop,right click and go to properties. (Make one if it isn't present.)
5) In the target box(of the shortcut that you extracted)it should say this
"(installation path)\*Lucasarts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\star_wars_clone_wars_iii
6) If you have done all the above steps correctly click "Apply", then insert your Foc disk and click on the shortcut to start the mod.
If the issue remains, feel free to inbox me.
Are you playing Forces of Corruption via Steam or do you simply own the standard version of the game?
There's no proof that this is a Fett Clone, it could just as easily be a fan-made using a different genetic template. As I mentioned before, the artist possibly has a background story to this piece so it's a little unfair to critise it.
Hardly a big deal, X1 and X2 were happily accepted by Star Wars fans so I don't quite see the issue here. Who knows, the artist might even have a background story to this.
There will be a bit of everything, so you can relive some of your favourite Star Wars moments, whether that be Delta Squad from Republic Commando, Heavy Gunners from TCW Show or just the good ol' Missile troopers from Battlefront II.
More than enough for you to beat the Seppies in different ways.
It's nice to know there's some out there who check previous posts.
Long live the 501st!
I'm glad you're impressed, remain patient it'll be worth the wait.
As for the Mandator, no it won't be in the mod however we have an alternative. Moddb.com
Certainly has potential, keep up the great work.
'if' they're still OP
Love the Cody model, however the shoulders need to be brought up a bit.
Haha smart choice, who wouldn't want to play as the Republic anyway XD
Clones start off as phase 1 and remain so up to tech 4. Only on tech 5 are phase 2 units available, which replace recruitment of phase 1 units.
Seems impressive, can't wait to see this in action.
Hey! Not much to tell, been carrying out a few garrison jobs, shot a droid here shot a droid there. Too relaxed for an elite like myself.
Nice work, totally love the sidearm attachment!
Starwars.wikia.com Do your Star Wars homework.
Yeah I still think the helmet need a little more work, It's pretty good already though but just needs that finishing touch.
A permanently flying infantry unit would not be able to take advantage of cover thus being vulnerable to nearly every kind of ranged attack. For that reason the use of Jet Troopers, especially permanent flying ones, may be more of a waste of credits rather than a tactically useful unit.
The unit idea of Jet Troopers is still pretty good though, perhaps we could make it work.
Message Ozzy about this.
Looks great but I think the visor could do with a little work.
No, no that doesn't.
This mod was original made by Nett40. He has since moved on from the community and our team has taken on the task of continuing the mod. We have made and are still working to make a total conversion mod based on The Clone Wars as seen in Both the 2004 Cartoon and the new Clone Wars series using inspiration from the movies, Republic Commando, Battle Front 1 & 2 and other popular Star Wars sources.
Yes it will be firing missiles. It's expense should more or less be around the same value of other turrets, however it's cost hasn't been finalised and may change prior to the release of v4.0
Well spotted my friend, well spotted indeed.
Patch v1.1 is not the same as 1.0.
Patch can be found here: Empireatwar.filefront.com
The 212th actually lost this battle.
Ermm, why should I call you Jesus?