Join the Dark Side we have no MONDAY !

Comment History  (90 - 120 of 521)
501st-veteran
501st-veteran Jan 21 2014, 10:11am replied:

You're welcome, and thank you for your continued support :)

+2 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Jan 20 2014, 12:43pm replied:

No worries, I assumed you were asking for illegal download links for the game which is not acceptable at all. Empire at War Gold Pack is legitimately available on Steam here: Store.steampowered.com

And to answer your question no, Ghost Company will not be in the mod. The unit list for the mod can be found here Moddb.com Please check updates in the Latest News section in future before asking :)

+2 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Jan 15 2014, 8:00pm replied:

In future try not to spam the page and instead post in just one comment.

+2 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Jan 15 2014, 7:58pm replied:

Don't talk of piracy otherwise I will report you.

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Jan 10 2014, 8:25pm replied:

Inbox me.

+2 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Jan 8 2014, 1:09pm replied:

Phase 2 Armour has long been incorporated into the mod. Please check previous posts before asking questions...

+2 votes     media: 327th Star Corp
501st-veteran
501st-veteran Jan 4 2014, 10:59am replied:

This is a promising idea, however not exactly in regards to clones. Clone infantry are instead only buildable on worlds that have cloning facilities; i.e. Kamino and Coruscant, whilst other worlds have recruitable militia units which are near equally as powerful. This is done in order to remain true to both the movies and EU, as well as increase the strategic importance of holding these worlds.

+5 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Jan 2 2014, 1:36am replied:

It's called 'The Clone Wars' not 'CIS Wars'.

+3 votes     media: Star Destroyer
501st-veteran
501st-veteran Dec 29 2013, 3:22pm replied:

There's no such thing as a Geonosian Star Destroyer; Do you mean the Separatist Cruiser? Starwars.wikia.com

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Dec 28 2013, 11:19am replied:

ausgezeichnet. Ich bin mir nicht ganz sicher, ob es eine Deutsch-Patch noch nicht, aber es sollte ein in absehbarer Zukunft sein.

(excellent. I'm not entirely sure if there's a german patch yet, but there should be one in the foreseeable future.)

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Dec 27 2013, 6:16am replied:

Anfang 2014 (Early 2014)

+2 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Dec 10 2013, 9:08pm replied:

Thank you for highlighting this to us, it shall be dealt with in the forseeable future.

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Dec 10 2013, 9:04pm replied:

Although the game 'Empire at War: Forces of Corruption' dwells on the 'what if...' idea there is some limitations we must accept. One of these limitations is the playability of the pirates, i.e. Ohnaka Gang, as they were not a unified combatant faction within the Clone Wars. Furthermore unlike the CIS and the GAR there isn't a sufficent amount of known units possessed by pirates for them to be made into a playable faction.

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Dec 10 2013, 8:58pm replied:

In the movies you will find that not much emphasis is placed on the actual GAR or Droid Army and for that reason some notable units such as ARC Troopers and the TX-130 Saber Tank are not seen, which would make a mod based entirely on the films seemingly dull, not to mention far less appealling to the Expanded Universe Fans such as those who loved the Republic Commando series, or the Battlefront Series and many more favourites.

The TCW animated series serves as our main theme but we do also draw inspiration from these epic titles to bring to the community the best Clone Wars experience possible.

+2 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Dec 6 2013, 7:40pm replied:

^ Building on 501stcaptainrex, there won't be any issues with Scuba units. The resriction coding required will simply need to adopt to that of Jabiim from the vanilla game.

+1 vote     media: SCUBA Troopers WIP
501st-veteran
501st-veteran Dec 3 2013, 4:18pm replied:

Could you create a account and provide either myself, 501stcaptainrex or Delta289 with the details, via inbox.

+1 vote     mod: Star Wars: Clone Wars Sub-Mod
501st-veteran
501st-veteran Dec 1 2013, 1:44pm replied:

That is invalid, the fact that the ai has never been able to construct more than one Death Star in the vanilla game is proof that build caps work.

+1 vote     media: Storming The Trenches Of Jabiim
501st-veteran
501st-veteran Nov 14 2013, 3:10pm replied:

We could set a build limit for the AT-AT's...

+2 votes     media: Storming The Trenches Of Jabiim
501st-veteran
501st-veteran Nov 7 2013, 11:10pm replied:

The way how the proton torpedoes function in the mod is done so with intent, it is not a bug.

+2 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Oct 28 2013, 6:54pm replied:

^^ +1 Respect

+3 votes     media: Mygeeto
501st-veteran
501st-veteran Oct 28 2013, 12:30am replied:

That's one thing I can cross off my bug/error list.

+1 vote     media: Holos in game
501st-veteran
501st-veteran Oct 27 2013, 8:25pm replied:

Just in case you didn't know, Christopher Lee is the same guy who acts as both Saruman(LotR) and Count Dooku(SW-EpII & EpIII)

+5 votes     media: Mygeeto
501st-veteran
501st-veteran Oct 26 2013, 8:53pm replied:

Works like a charm.

+3 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Oct 25 2013, 1:57pm replied:

Inbox me.

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Oct 21 2013, 6:57pm replied:

Progress info is provided in the Latest News section.

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Oct 9 2013, 4:50pm replied:

This idea will definitely be to taken into consideration, however I cannot assure you it will be implemented into the finally release of the mod.

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Oct 9 2013, 1:41pm replied:

Could you elaborate on your question please.

+1 vote     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Oct 4 2013, 12:01pm says:

I absolutely love your work, keep up the amazing development.

+3 votes     media: Tatooine Shootout (WIP)
501st-veteran
501st-veteran Sep 25 2013, 5:50pm replied:

The Consortium are no longer in the mod.

+4 votes     mod: Star Wars - Clone Wars
501st-veteran
501st-veteran Sep 12 2013, 6:36pm replied:

Instructions:
1) Download the mod
2) create a mod folder in you Foc Folder example -
(installation path)* \LucasArts\Star wars Empire at War Forces of Corruption\mods

3) Extract the folder called "star_wars_clone_wars_iii" to the mod folder should look like this
example - (installation path)*\LucasArts\Star wars Empire at War Forces of Corruption\mods\star_wars_clone_wars_iii

4) extract the shortcut that is in the download to your desktop,right click and go to properties. (Make one if it isn't present.)

5) In the target box(of the shortcut that you extracted)it should say this
"(installation path)\*Lucasarts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\star_wars_clone_wars_iii

6) If you have done all the above steps correctly click "Apply", then insert your Foc disk and click on the shortcut to start the mod.

If the issue remains, feel free to inbox me.

+2 votes     mod: Star Wars - Clone Wars
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