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501st-veteran
501st-veteran @ Star Wars - Clone Wars

You're welcome, and thank you for your continued support :)

Good karma+2 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

No worries, I assumed you were asking for illegal download links for the game which is not acceptable at all. Empire at War Gold Pack is legitimately available on Steam here: Store.steampowered.com

And to answer your question no, Ghost Company will not be in the mod. The unit list for the mod can be found here Moddb.com Please check updates in the Latest News section in future before asking :)

Good karma+2 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

In future try not to spam the page and instead post in just one comment.

Good karma+2 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Don't talk of piracy otherwise I will report you.

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Inbox me.

Good karma+2 votes
501st-veteran
501st-veteran @ 327th Star Corp

Phase 2 Armour has long been incorporated into the mod. Please check previous posts before asking questions...

Good karma+3 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

This is a promising idea, however not exactly in regards to clones. Clone infantry are instead only buildable on worlds that have cloning facilities; i.e. Kamino and Coruscant, whilst other worlds have recruitable militia units which are near equally as powerful. This is done in order to remain true to both the movies and EU, as well as increase the strategic importance of holding these worlds.

Good karma+5 votes
501st-veteran
501st-veteran @ Star Destroyer

It's called 'The Clone Wars' not 'CIS Wars'.

Good karma+3 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

There's no such thing as a Geonosian Star Destroyer; Do you mean the Separatist Cruiser? Starwars.wikia.com

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

ausgezeichnet. Ich bin mir nicht ganz sicher, ob es eine Deutsch-Patch noch nicht, aber es sollte ein in absehbarer Zukunft sein.

(excellent. I'm not entirely sure if there's a german patch yet, but there should be one in the foreseeable future.)

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Anfang 2014 (Early 2014)

Good karma+2 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Thank you for highlighting this to us, it shall be dealt with in the forseeable future.

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Although the game 'Empire at War: Forces of Corruption' dwells on the 'what if...' idea there is some limitations we must accept. One of these limitations is the playability of the pirates, i.e. Ohnaka Gang, as they were not a unified combatant faction within the Clone Wars. Furthermore unlike the CIS and the GAR there isn't a sufficent amount of known units possessed by pirates for them to be made into a playable faction.

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

In the movies you will find that not much emphasis is placed on the actual GAR or Droid Army and for that reason some notable units such as ARC Troopers and the TX-130 Saber Tank are not seen, which would make a mod based entirely on the films seemingly dull, not to mention far less appealling to the Expanded Universe Fans such as those who loved the Republic Commando series, or the Battlefront Series and many more favourites.

The TCW animated series serves as our main theme but we do also draw inspiration from these epic titles to bring to the community the best Clone Wars experience possible.

Good karma+2 votes
501st-veteran
501st-veteran @ SCUBA Troopers WIP

^ Building on 501stcaptainrex, there won't be any issues with Scuba units. The resriction coding required will simply need to adopt to that of Jabiim from the vanilla game.

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars: Clone Wars Sub-Mod

Could you create a account and provide either myself, 501stcaptainrex or Delta289 with the details, via inbox.

Good karma+1 vote
501st-veteran
501st-veteran @ Storming The Trenches Of Jabiim

That is invalid, the fact that the ai has never been able to construct more than one Death Star in the vanilla game is proof that build caps work.

Good karma+1 vote
501st-veteran
501st-veteran @ Storming The Trenches Of Jabiim

We could set a build limit for the AT-AT's...

Good karma+2 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

The way how the proton torpedoes function in the mod is done so with intent, it is not a bug.

Good karma+2 votes
501st-veteran
501st-veteran @ Mygeeto

^^ +1 Respect

Good karma+3 votes
501st-veteran
501st-veteran @ Holos in game

That's one thing I can cross off my bug/error list.

Good karma+1 vote
501st-veteran
501st-veteran @ Mygeeto

Just in case you didn't know, Christopher Lee is the same guy who acts as both Saruman(LotR) and Count Dooku(SW-EpII & EpIII)

Good karma+5 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Works like a charm.

Good karma+3 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Inbox me.

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Progress info is provided in the Latest News section.

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

This idea will definitely be to taken into consideration, however I cannot assure you it will be implemented into the finally release of the mod.

Good karma+1 vote
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Could you elaborate on your question please.

Good karma+1 vote
501st-veteran
501st-veteran @ Tatooine Shootout (WIP)

I absolutely love your work, keep up the amazing development.

Good karma+3 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

The Consortium are no longer in the mod.

Good karma+4 votes
501st-veteran
501st-veteran @ Star Wars - Clone Wars

Instructions:
1) Download the mod
2) create a mod folder in you Foc Folder example -
(installation path)* \LucasArts\Star wars Empire at War Forces of Corruption\mods

3) Extract the folder called "star_wars_clone_wars_iii" to the mod folder should look like this
example - (installation path)*\LucasArts\Star wars Empire at War Forces of Corruption\mods\star_wars_clone_wars_iii

4) extract the shortcut that is in the download to your desktop,right click and go to properties. (Make one if it isn't present.)

5) In the target box(of the shortcut that you extracted)it should say this
"(installation path)\*Lucasarts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\star_wars_clone_wars_iii

6) If you have done all the above steps correctly click "Apply", then insert your Foc disk and click on the shortcut to start the mod.

If the issue remains, feel free to inbox me.

Good karma+2 votes
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