Join the Dark Side we have no MONDAY !
Could you create a account and provide either myself, 501stcaptainrex or Delta289 with the details, via inbox.
That is invalid, the fact that the ai has never been able to construct more than one Death Star in the vanilla game is proof that build caps work.
We could set a build limit for the AT-AT's...
The way how the proton torpedoes function in the mod is done so with intent, it is not a bug.
^^ +1 Respect
That's one thing I can cross off my bug/error list.
Just in case you didn't know, Christopher Lee is the same guy who acts as both Saruman(LotR) and Count Dooku(SW-EpII & EpIII)
Works like a charm.
Progress info is provided in the Latest News section.
This idea will definitely be to taken into consideration, however I cannot assure you it will be implemented into the finally release of the mod.
Could you elaborate on your question please.
I absolutely love your work, keep up the amazing development.
The Consortium are no longer in the mod.
1) Download the mod
2) create a mod folder in you Foc Folder example -
(installation path)* \LucasArts\Star wars Empire at War Forces of Corruption\mods
3) Extract the folder called "star_wars_clone_wars_iii" to the mod folder should look like this
example - (installation path)*\LucasArts\Star wars Empire at War Forces of Corruption\mods\star_wars_clone_wars_iii
4) extract the shortcut that is in the download to your desktop,right click and go to properties. (Make one if it isn't present.)
5) In the target box(of the shortcut that you extracted)it should say this
"(installation path)\*Lucasarts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\star_wars_clone_wars_iii
6) If you have done all the above steps correctly click "Apply", then insert your Foc disk and click on the shortcut to start the mod.
If the issue remains, feel free to inbox me.
Are you playing Forces of Corruption via Steam or do you simply own the standard version of the game?
There's no proof that this is a Fett Clone, it could just as easily be a fan-made using a different genetic template. As I mentioned before, the artist possibly has a background story to this piece so it's a little unfair to critise it.
Hardly a big deal, X1 and X2 were happily accepted by Star Wars fans so I don't quite see the issue here. Who knows, the artist might even have a background story to this.
There will be a bit of everything, so you can relive some of your favourite Star Wars moments, whether that be Delta Squad from Republic Commando, Heavy Gunners from TCW Show or just the good ol' Missile troopers from Battlefront II.
More than enough for you to beat the Seppies in different ways.
It's nice to know there's some out there who check previous posts.
Long live the 501st!
I'm glad you're impressed, remain patient it'll be worth the wait.
As for the Mandator, no it won't be in the mod however we have an alternative. Moddb.com
Certainly has potential, keep up the great work.
'if' they're still OP
Love the Cody model, however the shoulders need to be brought up a bit.
Haha smart choice, who wouldn't want to play as the Republic anyway XD
Clones start off as phase 1 and remain so up to tech 4. Only on tech 5 are phase 2 units available, which replace recruitment of phase 1 units.
Seems impressive, can't wait to see this in action.
Hey! Not much to tell, been carrying out a few garrison jobs, shot a droid here shot a droid there. Too relaxed for an elite like myself.