Homeworld 2 Modders Group
Established Apr 04, 2008 With 17 members, open to all members development & publishing groupModders and those interested in how to mod the Homeworld 2 Engine.
Hi! I've been playing Homeworld and Homeworld 2 since 2003, but am not really active any more. I'm also known as Username|SF on GameSpy. You can reach me via the email link on my homepage.
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2 comments by MiKail__ on Mar 21st, 2008 digg this super bookmark
As I said in the news post for GE, I am considering updating the AI so that it can take advantage of the new gamerules. One disadvantage of this is that it will no longer be possible for the mod to simply act as a "plug-in"; data contained in GE (whether it be duplicated files or functions) will override the other mod's data, creating incompatabilities between the two. I highly doubt there's a solution for this, but I will keep you updated in the off chance that something occurs to me.
Modders and those interested in how to mod the Homeworld 2 Engine.
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I've been looking through the AI files to see if I can get them to work with the Defined Roles portion of the Gameplay Enhanced mod. Unfortunately, too many of the AI functions only work with the current CPU player. E.g., you can't use them to, for instance, measure the number of idle refineries of a teammate.