Hello there my name is Ed, and I am a Shark obsessed Graphic Designer with an unhealthy level of passion for Drums, Noise, Gaming, Films, Digital Graphics and general art/design. I am a self employed Multimedia Designer and Graphic Artist, with specific focus upon High/Low Poly Modelling, Web Design, Illustration and Game Level Design. My company went live in 2008 and the web site can be viewed at www.creative-resolve.com. I play drums in a band called Krupskaya, we are fast, harsh and write music with conviction as opposed to hair gel. If you like brutal noise see www.myspace.com/krupskayaforever. If you don't... well don't I guess.

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Building Essential Texture maps for Material Shaders using Photoshop
Game

Building Essential Texture maps for Material Shaders using Photoshop

Jan 11, 2008 Basic textures by Koroshiya_Ichi 4 comments

This tutorial offers a basic insight into creating diffuse, normal and specular texture maps for use in current game engines.

Material Shaders for Id Tech 4 (Doom 3)
Doom III

Material Shaders for Id Tech 4 (Doom 3)

Jan 11, 2008 Doom III Basic textures 2 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic,...

Building Height, Displacement and Emissive Texture Maps using Photoshop
Game

Building Height, Displacement and Emissive Texture Maps using Photoshop

Nov 16, 2007 Basic textures by Koroshiya_Ichi 0 comments

Sometimes the fundamental's of a Material Shader just aren't enough, you need some extra details to pull through which you simpley cannot achieve through...

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)
Gears of War

Adding Height, Displacement and Emissive Maps to Materials in UE3 (Gears of War)

Nov 15, 2007 Gears of War Basic textures 0 comments

Building on the 'Material Shaders in UE3 (Gears of War)' Tutorial, here we go through the process of adding Virtual Displacement, Relief or Steep Parallax...

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