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We're sorry, but no blog posts were found here. Boring yes, but as confucius always said - if you have nothing good to say, why say anything at all? Check back later, perhaps something exciting will pop-up and be worth blogging about, like season 3 of the teletubbies.
Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!
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No one is friends with Grogdon awww. You should invite your mates to the site, or make new ones.
Oh... you're still alive... :D . long time not seen.
Artists in charge create textures for use as world textures, hence not skins for models. The default texture dimension is 512x512 for detailed textures and 256x256 or less for simple textures. Additional high resolution textures of 1024x1024 are optional. Format used by the epsylon project are TGA, PNG, and JPG. More formats are available through modules installable by the player. The engine allows for advanced textures using a special skin file format. The artists in charge can hence make simple image textures or work with the skin file directly.
Texture created this way have to have at last a Diffuse Image (color), preferable a Normal Image and Specular Image, and optional a Transparent Image. All images can be done automatically using the skin file if needed. Advanced texture effects are available through the skin file
I've responded to your post on the page.
Thanks for the feedback!
Well it sounds promising. Good luck with it ;)
Thank you for watching ! It's immensely appreciated!
Thanks for the mod watch add :)
Thanks for the mod watch! Much appreciated.
I properly should shouldn't I? Eh, whenever I can be bothered. I don't particularly like that one of the head modb has for Oblivion.
Hey, are you going to update your Morrowind avatar soon into an Oblivion avatar?
Can't fool you can I... :P