FOXTec Mods
Established Nov 19, 2007 With 5 members, invitation only development & publishing groupA group of members that work on varius mods, but not all on the same one.
I'm just a little foxie.
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A group of members that work on varius mods, but not all on the same one.
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in the originel game there was commando's do the mod have any thing like that for em all
hi hows it going with the sigma invasion. i hope you will get the mod ready soon, because my favorite animal is a fox ^_^
Well, we're grogressing pritty well.
Sorting out all the little things mostly.
I'm angel-in-hell and i'm helping smasherjackson wiyh his mod.
We chose russian mafia becaus the mod is about the north korean war and russia is way closer to Korea.
If u play the game mercenaries : playground of destruction u'll know what i mean.
It's a bad idea, end of convosation.
Also, Mercenaries is not an RTS.
k, than you should put the status from Active to Presently In-Active. Otherwise its just a bit confusing.
cheers
How is it going with Sigma Invasion?
What about them...
Most of the skins in modern games have a subtexture, or the thing officially called 'detail texture'.
In many FPS games, and other games, where you can look close at most objects this 'details' are stored in the separate files from the main textures, but since Sage engine doesn't support such feature through INI files (only by editing a model), you can use some grapical editor supporting transparency (like Photoshop) to add such textures over your model's skin. Photoshop has already some basic alpha-textures prepared. (Like bricks) This can be very useful. In fact, photoshop has very many other tools which can make skining easier.
P.S. If you can bring me a screenshot showing 'gaps' in Ra3 models it will be very helpful.
Thanks in advance.
He-he, it's strange you're so considered about graphics in our mod, when you're handling it on yourself just fine. I don't know are you a modeller in your "Condition Red" mod, but most of the models, for the only except for the gattling tower are amazing, and, from what I can see in your Helicopter movie the methods how things work too. Sadly your models are not yet textured... I wish your mod luck. Especially, if you're REALLY trying to make eveything (And I DO mean everything) like it was in back Ra2. But think you will be successful, it's just a matter of time.
Hi Red