I'm just a little foxie.

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FOXTec Mods

FOXTec Mods

Established Nov 19, 2007 With 5 members, invitation only development & publishing group

A group of members that work on varius mods, but not all on the same one.

Comments  (0 - 10 of 14)
zolt
zolt Jan 25 2008, 7:16am says:

in the originel game there was commando's do the mod have any thing like that for em all

+1 vote     reply to comment
zolt
zolt Jan 10 2008, 1:58pm says:

hi hows it going with the sigma invasion. i hope you will get the mod ready soon, because my favorite animal is a fox ^_^

+1 vote     reply to comment
Slye_Fox
Slye_Fox Jan 23 2008, 7:53am replied:

Well, we're grogressing pritty well.

Sorting out all the little things mostly.

+1 vote     reply to comment
angel-in-HELL
angel-in-HELL Jan 2 2008, 7:22am says:

I'm angel-in-hell and i'm helping smasherjackson wiyh his mod.

We chose russian mafia becaus the mod is about the north korean war and russia is way closer to Korea.

If u play the game mercenaries : playground of destruction u'll know what i mean.

0 votes     reply to comment
Slye_Fox
Slye_Fox Jan 23 2008, 7:51am replied:

It's a bad idea, end of convosation.

Also, Mercenaries is not an RTS.

+1 vote     reply to comment
FoxDF
FoxDF Jan 31 2007, 10:28am says:

k, than you should put the status from Active to Presently In-Active. Otherwise its just a bit confusing.

cheers

+1 vote     reply to comment
FoxDF
FoxDF Jan 31 2007, 5:21am says:

How is it going with Sigma Invasion?

+1 vote     reply to comment
-=DarkAlex=-
-=DarkAlex=- Oct 27 2006, 2:28pm says:

What about them...
Most of the skins in modern games have a subtexture, or the thing officially called 'detail texture'.
In many FPS games, and other games, where you can look close at most objects this 'details' are stored in the separate files from the main textures, but since Sage engine doesn't support such feature through INI files (only by editing a model), you can use some grapical editor supporting transparency (like Photoshop) to add such textures over your model's skin. Photoshop has already some basic alpha-textures prepared. (Like bricks) This can be very useful. In fact, photoshop has very many other tools which can make skining easier.

P.S. If you can bring me a screenshot showing 'gaps' in Ra3 models it will be very helpful.
Thanks in advance.

+1 vote     reply to comment
-=DarkAlex=-
-=DarkAlex=- Oct 26 2006, 8:23am says:

He-he, it's strange you're so considered about graphics in our mod, when you're handling it on yourself just fine. I don't know are you a modeller in your "Condition Red" mod, but most of the models, for the only except for the gattling tower are amazing, and, from what I can see in your Helicopter movie the methods how things work too. Sadly your models are not yet textured... I wish your mod luck. Especially, if you're REALLY trying to make eveything (And I DO mean everything) like it was in back Ra2. But think you will be successful, it's just a matter of time.

+1 vote     reply to comment
Slye_Fox
Slye_Fox Aug 20 2006, 10:19am says:

Hi Red

+1 vote     reply to comment
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