I'm a member of the ChrisJones Gaming Mod Team for the Star Trek Legacy Ultimate Universe Mod. I've done minor mod type work as far back as Doom 2 maps but nothing major until Legacy. ChrisJones himself had wrote up a set of simple .bat (Batch Script) files for the Ultimate Universe. I ended up spending maybe an hour writing them all into 1 file. After that I went to putting them into a .hta app and finally to a full Visual Basic Application. What was a simple batch script has since turned into a 5000+ Lines of code VB Application called the UUTools. We use it for various specalized settings as well as a development tool. I do other behind the scenes work writing tools or mission scripting (C++ based). I have also made changes to the LegacyMissionEditor that Bethesda released to the public to help with mission writing for Legacy.

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UUTools 3287 With Vs Battle Demo
Star Trek: Legacy

UUTools 3287 With Vs Battle Demo

Jul 10, 2008 The Ultimate Universe Patch (5.18mb) 1 comment

Have you been playing Ultimate Universe 1.0 and wanted to pick what enemies you were going to play against? Have you ever wanted to pick which allies...

Modified Legacy Mission Editor 1.004b
Star Trek: Legacy

Modified Legacy Mission Editor 1.004b

Mar 27, 2008 The Ultimate Universe Patch (0.25mb) 0 comments

This is a modification of the Legacy Mission Editor that Bethesda Softworks released to the modding community. I've made a number of small function changes...

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