by ambershee on May 1st, 2008 digg this super bookmark
You may not have heard much out of me for the past few weeks - but that certainly doesn't mean anything is going on. For the past five weeks, me and some of the more veteran Shee Labs crew have been working our socks off to create a prototype game using Unreal Tournament 3. You'll probably never get to see it, but it will be showcased at The University of Applied Sciences and Arts of Zurich next week.
So what's the point? Well, it was an important exercise in team work (and a way of helping out a friend finish up their university coursework!) before we embarked on something a little bigger.
The next step, in case you missed the little recruitment drive in the forums, is a proper, public project.
It started out as a game mode, derived from the five week project, however it rapidly mutated into a monster. We had originally set our deadline to the third week in June - it all seemed so easy for our couple of programmers and our artist. Then design kicked in. We haven't even started yet, and we've decided to bring in the specialists, have doubled (looking to quadruple) the size of the team.
We're working on a small total conversion now instead; this isn't just a game mode for UT3, this is a whole new setting and way to play. It needs a complete scrubbing of the original assets, and the creation of entirely new ones. We're working on some new nuances in game dynamics, giving the visuals a much stronger tying in to the action; rather than having them a pretty overlay to the game - using advanced shader and camera techniques to signify more than eye candy. We even have a budget put aside for extra assets, are working on online ranking stables, and we're going to be filming live action sequences to overlay into the game environment! - something unheard of in a mod yet, as far as we're aware.
We're still aiming to release third week of June.
It's going to be a long stretch, but consider this the first (very quiet) official announcement of Shee Labs Game Development's 'DataRun'.
Until next time!
AmberZ
Hey what's up ambershee. Thnx for the info re: vid cap apps. I recently made a video of an in-game DCD tour, but I'm not sure if I want to release it now or not. My concern is that ppl will attribute the vid cap app's frame dropping for poor character animations. If you want to take a look at it and tell me what you think, the vid is here;
Dcdthegame.com
Thnx for your time! :)
Man, I hate you. Every time I figure out a cool little thing, I go read something you've written and just feel like a complete moron for being proud of a totally worthless achievement in comparison. :P
Thankyou amber for all your UT3 downloads,tut's and downloads it is very much appreciated, i would of done the same but as i cant get a copy of UT3 until xmas ill have to wait, thanks!
ambershee, not sure if you got my PM but i'd love to chat with you on MSN some time
jesusrocko@hotmail.com
Ha!
I wish it did, maybe you could send me some that could be used on the SST RTS im doing for CnC 3.
Maybe just desert and rock ones would be great, how big are these textures?
I really appreciate this, thanks!
Well i cant complain about 1024, 1024 so id really appreciate that, if you would like to send it through MSN then it is myleslambert@hotmail.co.uk
Thanks for the offer of the terrain textures, are these lets say, one big texture to cother and entire map or a few smaller textures used together to make the other all map textures?
Thanks!
OMG SPAM
:D
I was scared that they'd never bring the comments back, but now my fears are at ease.
I'm sorry. I just couldn't resist. :)
Hey, go check out opengameengine it's really awesome.
Opengameengine.org