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Comment History  (120 - 150 of 511)
(2142)Gen.Reaper Feb 4 2012, 11:33am says:

I don't know why, but I'm thinking along the lines of German marines or naval infantry.

+3 votes     media: Update Images
(2142)Gen.Reaper Jan 29 2012, 6:30pm says:

Oh yeah by the way, I just finished Chapter 4 and it's up now.

+1 vote     media: News from the Front
(2142)Gen.Reaper Jan 29 2012, 1:06pm says:

Taggart's 2009 Generic Troopers, I think if you ask him on Facepunch he may give you a link since he said he had them backed up somewhere.

I also modified them by giving them the Enhanced Citizens physic files to make them flexible and easier to pose with.

The M16 is a bodygrouped model that DDOK released on FP and the 50. Cal Sniper Rifle is a bodygrouped weapon that Wystan released.

+1 vote     media: News from the Front
(2142)Gen.Reaper Jan 21 2012, 11:37am says:

Actually the gun is a railgun. You see it firing in the ending of the first teaser trailer they released.

+2 votes     media: Mystery ArmA III tank
(2142)Gen.Reaper Dec 29 2011, 2:40am replied:

Nah, it's some mech model ported from Lost Planet by a guy on Facepunch.

+1 vote     media: Sneak Peek
(2142)Gen.Reaper Dec 18 2011, 9:54pm says:

Okay I think everybody misunderstood by what I meant by Fan Fiction/Story.

As I have almost no skills in photoshop editing and comic making, the story is gotten to made in Microsoft word. So I've completed the first two chapters and working on the third. Planning to post it on Deviant Art.

+1 vote     media: Public Announcement
(2142)Gen.Reaper Dec 17 2011, 7:05am says:

I don't have one, but okay I need more characters for the Facepunch Empire.

+1 vote     media: Public Announcement
(2142)Gen.Reaper Dec 6 2011, 10:25am replied:

Well then I don't see how else it's going to be used in CoH, because the Me262 was built to be a interceptor(Why do we need interceptors in CoH when planes are only used by a few doctrines?) and most attempts to make into a CAS aircraft weren't successful(it flew too fast) or never made it out of the prototype or drawing board stage.

And what I really meant in previous comment is that the NHC mod also had a ME262 in it as a recon plane for the Wehrmacht if you had the terror doctrine selected and there was recon versions of the ME262 as well.(used in small numbers)

+2 votes     media: Me262
(2142)Gen.Reaper Dec 5 2011, 4:44pm says:

I guess this going to be a recon plane like the Me262 in NHCMod?

0 votes     media: Me262
(2142)Gen.Reaper Dec 2 2011, 10:44am replied:

Could be from Men of War since alot of mods port from it.

0 votes     media: stugIII
(2142)Gen.Reaper Nov 27 2011, 4:46pm replied:

Thank You, I would appreciate that. Do you want the links for the models?

+1 vote     media: Pushing up the road
(2142)Gen.Reaper Nov 27 2011, 12:43pm replied:

Excluding the Mass Effect Mercs of course.

+1 vote     media: Pushing up the road
(2142)Gen.Reaper Nov 27 2011, 12:31pm says:

Thanks for the support guys.

I wish I had skins for the models that would better represent the forces of the Commonwealth of Isotx and Facepunch Empire.

+1 vote     media: Pushing up the road
(2142)Gen.Reaper Nov 26 2011, 10:35pm replied:

Well the idea behind the Isotx verse is that it is semi-based off the internet why some of the cities in that dimension are named after GMOD RP maps and the nations named after the major forums I'm active on(Isotx and Facepunch).

+1 vote     media: The Battle of OMG City
(2142)Gen.Reaper Nov 22 2011, 5:08pm says:

Yeah, the present of total defeat...

+1 vote     media: Santa's Army punishes the naughty
(2142)Gen.Reaper Nov 22 2011, 11:03am says:

Will it be possible to to put the three mods together with the ingame launcher? Because you are able to do that with some mods as long as they didn't conflict with each other.

Just asking,because it would be fun to put the Germans against the Empire or the Soviets against the Confederates.

+3 votes     mod: Rising Empire
(2142)Gen.Reaper Nov 21 2011, 10:09am says:

I use the battle base/rig quite often, but I do agree it could use a serious buff to make it more useful.Didn't the battle base used to have landing pads for aircraft in a early version of CnC3? Maybe you could bring that back to make it more useful.

+2 votes     media: Tiberium Essence 1.5
(2142)Gen.Reaper Nov 18 2011, 8:36pm replied:

Try looking at your ARMA.RPT
Copy and paste it's contents onto a thread at the Bohemia Interactive forums:

+1 vote     media: ARMA2:OA - F-22
(2142)Gen.Reaper Nov 11 2011, 11:47pm says:

WWI Mod:
WWII Submod(Incomplete):

+1 vote     media: Empire: Total War + Darth Mod
(2142)Gen.Reaper Nov 11 2011, 11:35pm replied:

I actually own most of the Total War games, with Medieval 1 and the First Shogun being the only ones I don't have. One you get used to the gameplay, it's pretty addicting.

There is also a WW2 Sub mod for the WWI mod.

+1 vote     media: Empire: Total War + Darth Mod
(2142)Gen.Reaper Nov 11 2011, 11:26pm replied:

I actually had a mini mod for this mod that added more units to the minor nation such as Persia and some other factions. You should try Darth Mod, it really improves on the faults of the game including a more intelligent AI. There is a WWI mod for Napoleon Total War

+1 vote     media: Empire: Total War + Darth Mod
(2142)Gen.Reaper Nov 5 2011, 11:08pm replied:

Yeah I have it, don't play it very much, but I use the models in GMOD for my poses.

+1 vote     media: Consortium Forces in a Forest
(2142)Gen.Reaper Nov 3 2011, 8:50pm says:

Are you sitting up straight in your chair? Because my screen looks darker when I'm slouching low in my chair. And the reason I have no muzzle flashes in this pose is because it's daytime.

+1 vote     media: The Allies/The Alliance
(2142)Gen.Reaper Oct 10 2011, 8:38pm says:

Was Horus really that big or is that just the armor he's wearing?

+1 vote     media: Family Reunion
(2142)Gen.Reaper Sep 25 2011, 3:39pm says:

This mod is making me wish I had Soulstorm, despite how bad people say it is.

0 votes     mod: Ultimate Apocalypse mod
(2142)Gen.Reaper Sep 18 2011, 9:13am replied:

Well a majority of Facepunch has never been a fan of using TF2 models alongside the real life the models of Hl2, CSS, DoD, and ETC. Which is why I don't post these there

+1 vote     media: Russian Spetsnaz and RED Sniper
(2142)Gen.Reaper Sep 18 2011, 1:25am replied:

It is a unintentional reference, The Russian Spetsnaz are representing post Soviet Russian Spetsnaz and the RED Sniper is representing Reliable Excavation and Demolition(RED).

I know TF2 takes place in the 1960s, but my screenshots focus around a trans-dimensional war between the Allies(RED, Earth Empire, Isotx/The Commonwealth, Brenodi Empire, Human Resistance from HL2, and various survivor groups and minor powers), the Consortium (BLU, Northern Faction, the Facepunch Empire, and their sympathizers/supporters), and the Combine Empire. So therefore time doesn't really matter in my screenshots.

+1 vote     media: Russian Spetsnaz and RED Sniper
(2142)Gen.Reaper Sep 14 2011, 9:29pm replied:

But are there plans to make a version for ARMA II? Because it could use a serious Sci-Fi based mod.

+2 votes     mod: OFPWH40K
(2142)Gen.Reaper Aug 9 2011, 7:31pm replied:

This is me testing a new physics file for the BF2142 Infantry models anyway that made the models much more less of a pain to pose(Which is why I didn't use them much in the past). More poses coming soon.

+1 vote     media: Clean Up
(2142)Gen.Reaper Aug 8 2011, 4:16pm replied:


+3 votes     media: The Police
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