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Actually an American Insurgency will be probably armed largely with hunting weapons, some military-grade weapons that were either salvaged or supplied to them by special forces or supply drops, and surplus weapons.
The last two files on 4Shared are broken for me and I've downloaded them twice.
I reached the mission where you're supposed to reach the capital and at the beginning the jeep and tank in front of you turn tan or white before trying to kill you and on occasion the jeep will turn green but you can't drive it because there is a NPC inside it.
Also the cinematics and cutscenes could use some work.
Are those map textures final or just place holders? Because to tell you the truth, they looked pretty horrible.
Everything else looks nice though.
So are the Marines a conversion faction or a separate one from the U.S Army?
So will there be a population limit?
So I guess you're giving China a more modern look?
But would it be possible to have a gamemode similar to that?
So is this going to be like the Skirmish mode in Army Men: Toys in Space when you placed troops before a battle and commanded them?
Well I don't know, ask the WoT players in the clans named after the show and the people who made the WoT skins and sounds mods based off of it.
I've watched the battle scenes from some of the episodes on YouTube, they're not that bad.
You can defiantly tell that the guys who make the show did their research on the tanks they have in it.
You do know there is a CnC: Generals profile for vanilla Generals mods?
Any plans to convert this over to Zero Hour though?
It might be a damn anime, but the tanks are just modeled so beautifully and they're animated beautifully as well.
What about gates, can't have a good wall without a way to allow your troops to go in out of the base and at the same time, keep your enemies out.
It seems that melee combat crashes the game.
So are you going to be able to build non-sandbag walls in 3.7?
I thought I heard somewhere you guys weren't going to have the Sturmtiger?
How can the Tans attack the Green Nation all the time if they're not even BORDERING each other unless they take control of the Indigo, Black, Cyan, Red, and Purple Nations first?
Tanks seem to be a little too big.
Here's something to look at:
The Army Men tanks are based of the M48.
I think historically the swastika was never placed on vehicles except for the Afrika Korps(although that was pretty small). The Germans mostly placed the Balkan Cross on their ground vehicles vehicles during the war.
Although there is a few photos of Panzers with the nazi flag over the engine, it wasn't common practice to place the swastika on ground vehicles.
The GDI Vulcan turrets are kind of weak, they could use a range and firepower buff.
Is this even Wh40k? Because last time I checked, there wasn't a human faction or Imperial Guard regiment called the U.N.A.
Girls Und Panzer I think.
I recall the Modern Warfare mod doing something similar with their Chinese supply trucks, but it didn't have the canvas covers over the back. So the ROTR team isn't the first to come up with it.
But I never really got why you couldn't do it in the first place in vanilla Generals/ZH.
SHIR 2 I'm guessing.
Either a Challenger or SHIR 2.
Super M60 Prototype
So any chance of seeing any other Imperial Guard regiments like the Praetorian Guards, Mordian Iron Guard, Finreht Highlanders, and the Valhallan Ice Warriors?
And are you planning to expand on the Tallarn Desert Raiders a bit? They're a bit a lacking.
It's dead(and pretty old, It may not work anymore), but here: Moddb.com
There was also a CnC3 version, but only a basic beta was ever released and it was pretty buggy.