Just watched Yamimash' video and the game seems really short?
The level is very big and the only interactions are the doors and the monster standing up and chase you.
You should have more interactions than just that before you release a demo/alpha.
I like the setting however and the monster really looks scary.
If this game will be bigger and with more content I'll try it.
Now it just looks like some small test for a horror game idea.
1Time
Tim joined
My name is Tim Haerkens and I'm a Dutch game designer. I'm currently in my third year at a game design & development college. I am the lead developer of Grotman and we're working on Tribal and Error. I am skilled with the C# and Javascript language and the Unity Engine.