This member has provided no bio about themself...

Comment History  (0 - 30 of 55)
_1dt3k_ Dec 30 2014, 11:20am says:

I was afraid for a sec there that Five Nights at Freddy's would top this list. A good game, maybe, but indie of the year?

+10 votes   feature: Indie of the Year 2014 - Players Choice
_1dt3k_ Dec 10 2014, 9:00am says:

[Updated for latest version]

I started this game knowing not all that much about and not really knowing what to expect. I played through the first 100 levels before getting bored of the gimmick. The game is not all bad, but it is far too repetitive to keep me interested. There are, however, other issues that hindered the game experience.

I found the first maybe 15 – 20 rooms were set up well to lull you into a false sense of security then the first few jump scares happened in the next 15 rooms. After that, I felt that the jump scare thing became a little too predictable. I felt no need after that to walk through these rooms and started to sprint through as much as possible.

After room 50 I discovered more. I quite liked the Resident Evil door transition. Then, I read a note and something started slowly and relentlessly chasing me through each of the rooms. This is where the game is at its best. The constant threat of this green thing coming at you I found genuinely fun. Especially when you discover that some of the doors can be locked. An issue I have with this is the 'environmental hazard' that slows you down. I quite like that you're forced to slow down, it really adds to this feeling of there being a threat. However, the slowed walk is weirdly not smooth, there's like a jitter.

There was also not enough variation in rooms to keep this interesting, for my taste. I liked the transition from room 50 to 51. A new style of room was most welcome, but even this got very overused after the next 40 rooms. I felt no need to play past the 100th room, although from what I can see from the provided screenshots, there are probably more room variations over the next 1000 levels. Replay value is limited for this title. Although I could see some interesting reaction videos on YouTube, as I assume that the demographic for this game is very much the YouTube generation of gamers.

+1 vote   game: Spooky's House of Jump Scares
_1dt3k_ Jul 7 2013, 12:34am says:

Stellar game, challenging and perfect for people who really appreciate story and a challenge. I've barely started playing it really, however I'm engrossed already. Good work!

+3 votes   game: Inquisitor
_1dt3k_ Jun 16 2013, 10:40am says:

Nicely sourced from Doom 3.... Well done.

+2 votes   media: Damned
_1dt3k_ May 25 2013, 12:23pm says:

I'm very tempted just to report you.

+1 vote   blog: We are currently looking for developers intrested in developing on our console
_1dt3k_ Apr 17 2013, 6:50am says:

I really like your game, but I really want a zipped version instead of just an installer? Would it be at all possible for your to upload a zipped version?

+1 vote   download: Steam Marines v0.7.2a (Win)
_1dt3k_ Mar 22 2013, 7:23pm says:

Sort of reminds me of an MP-40, but an MP-40 that has undertaken some serious modifications. A great look thing!

+1 vote   media: Marauder "Nailgun" Concept
_1dt3k_ Mar 19 2013, 5:20pm replied:

Great! Looking forward to the finished product.

+1 vote   download: Starshock Public Demo
_1dt3k_ Mar 18 2013, 6:41pm says:

It really is a blast, I've been following this over at TIGSource and it really lived up to the "hype" that was generated over there. All I would ask is to add an invert-look option, being an inverted sort of guy.

0 votes   download: Starshock Public Demo
_1dt3k_ Mar 12 2013, 2:19am says:

Also "First person mode, no mouselook! (like in classic DooM)", Doom had mouse-look you just couldn't use it vertically due the the world not really being 3D.

+1 vote   news: Doomstalker on Kickstarter!
_1dt3k_ Feb 4 2013, 5:05am replied:

Everything... and nothing you smeeee heeee.

+6 votes   media: 2x4b 523p
_1dt3k_ Dec 12 2012, 5:11am says:

This is flat out brilliant. I'm really looking forward to its release!

+2 votes   media: Pre-alpha footage December 2012
_1dt3k_ Nov 12 2012, 2:58am says:

Looks very interesting, looking forward to playing it.

+2 votes   game: Demon House
_1dt3k_ Nov 11 2012, 1:11am says:

They're not the same they're just far too similar to spark any sort of intrigue for new Slender 'clones'. The gameplay is far too over simplified; You with a torch wandering around aimlessly and every now and again this Slender fellow crops up. That's it. Of course there are plenty of opportunities of cheap scares but ultimately you wouldn't play these games over and over. Really, all that changes with these types of games is the setting. A wood, a house or a giant constantly changing cube within which 17,576 other cubes are moving, it's all far too similar... Except that Cube-based one that would be cool.

+1 vote   game: The Slender Shore HD
_1dt3k_ Sep 26 2012, 12:39am replied:

What was hard about finding snapshots before?

+2 votes   download: Minecrafter: Snapshot Manager
_1dt3k_ Sep 10 2012, 3:38am says:

Good to see you guys on here finally!

+5 votes   news: Wrack Released on Desura
_1dt3k_ Sep 3 2012, 2:47am says:

I don't think I've ever looked forward to an indie game this much since I got the Minecraft alpha. Keep up the good work!

+2 votes   news: Monthly development update: August-September
_1dt3k_ Aug 10 2012, 9:40pm says:

I think it'd do all right initially, then Apple will release AppleTV then then Ouya is going to decline in popularity. Let's face it iOS is still the #1 platform for budding indie enthusiasts.

-4 votes   poll: Do you think the OUYA will succeed?
_1dt3k_ Apr 20 2012, 1:11am says:

Entertaining but limited. I guess I have to wait for future releases...

+1 vote   download: Company Manager Simulator 0.1
_1dt3k_ Apr 20 2012, 1:09am says:

No worries, but I have do have a few suggestions. I'll omit the graphics stuff since you are new to it. One of the things that made drug wars so fun was the fact that you had 30 days(turns) to get everything done. I think it would be awesome if you added something along these lines to your game, maybe add the possibility of limiting the amount of days you have, and say use 0 as the variable that defines the unlimited amount of days.
Next is company types. I know you're going to add more company types to the game but how 'bout letting the player define the variables of their own company? Just add another dialog that allows it... But hey it's your game and it's just a suggestion.

It might be worth checking out DrugWars, or in this case DopeWars but it's essentially the same game:

It may be worth checking out to give you ideas since the gameplay is similar.

Sorry this was meant to be a reply.

+1 vote   game: Company Manager Simulator
_1dt3k_ Apr 19 2012, 12:54am says:

I can see this being fun, fun like DrugWars was back in the day (I'm not being sarcastic DrugWars was fun). Good luck with everything, and keep at it!

+1 vote   game: Company Manager Simulator
_1dt3k_ Feb 17 2012, 6:56pm says:

Second on third row... "Go wake up the gimp"

+3 votes   media: Give me head, hoooo ho hoooo...
_1dt3k_ Jan 29 2012, 4:43pm says:

Screw iPhone where's my Android???

+1 vote   news: The Mac OS/LINUX build of Zombie Grinder is here!!!
_1dt3k_ Jan 6 2012, 2:31am replied:


+3 votes   engine: id Tech 4
_1dt3k_ Jan 3 2012, 2:19am says:


+6 votes   news: [w]tech - Realistic Skin and Roadmap
_1dt3k_ Dec 19 2011, 3:15am replied:

All right expect an email in the very near future... xD

+3 votes   news: Ranged weapons are done and working! (and we're hiring!)
_1dt3k_ Dec 19 2011, 2:18am says:

I started off thinking a 1000 word story was enough of an example. Now I've reached 1000 I realised I've barely started so is there a word limit to the example of what I/we can do?

+2 votes   news: Ranged weapons are done and working! (and we're hiring!)
_1dt3k_ Dec 13 2011, 6:48pm replied:

You kind of have to remember that he's has stopped personally working on Minecraft and is working on other games by Mojang... I know right who would of thought game development to be so diverse with more then one game... Strange how things work.

-1 votes   news: Santa vs Cthulhu until 7 am
_1dt3k_ Nov 27 2011, 10:16pm replied:

It depends on how much you know about programming now.

+1 vote   download: id Tech 4 Source Code
_1dt3k_ Nov 24 2011, 4:56am replied:

download Visual Studio 2010 Express and go from there. You require knowledge of C/C++.

+3 votes   engine: id Tech 4
Offline Since
Dec 31, 2014
Australia Australia
Member Watch
Track this member
Comment Statistics
Posts per day