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Comment History  (0 - 30 of 53)
_1dt3k_ Jul 7 2013, 12:34am says:

Stellar game, challenging and perfect for people who really appreciate story and a challenge. I've barely started playing it really, however I'm engrossed already. Good work!

+3 votes     game: Inquisitor
_1dt3k_ Jun 16 2013, 10:40am says:

Nicely sourced from Doom 3.... Well done.

+2 votes     media: Damned
_1dt3k_ May 25 2013, 12:23pm says:

I'm very tempted just to report you.

+1 vote     article: We are currently looking for developers intrested in developing on our console
_1dt3k_ Apr 17 2013, 6:50am says:

I really like your game, but I really want a zipped version instead of just an installer? Would it be at all possible for your to upload a zipped version?

+1 vote     download: Steam Marines v0.7.2a (Win)
_1dt3k_ Mar 22 2013, 7:23pm says:

Sort of reminds me of an MP-40, but an MP-40 that has undertaken some serious modifications. A great look thing!

+1 vote     media: Marauder "Nailgun" Concept
_1dt3k_ Mar 19 2013, 5:20pm replied:

Great! Looking forward to the finished product.

+1 vote     download: Starshock Public Demo
_1dt3k_ Mar 18 2013, 6:41pm says:

It really is a blast, I've been following this over at TIGSource and it really lived up to the "hype" that was generated over there. All I would ask is to add an invert-look option, being an inverted sort of guy.

0 votes     download: Starshock Public Demo
_1dt3k_ Mar 12 2013, 2:19am says:

Also "First person mode, no mouselook! (like in classic DooM)", Doom had mouse-look you just couldn't use it vertically due the the world not really being 3D.

+1 vote     article: Doomstalker on Kickstarter!
_1dt3k_ Feb 4 2013, 5:05am replied:

Everything... and nothing you smeeee heeee.

+6 votes     media: 2x4b 523p
_1dt3k_ Dec 12 2012, 5:11am says:

This is flat out brilliant. I'm really looking forward to its release!

+2 votes     media: Pre-alpha footage December 2012
_1dt3k_ Nov 12 2012, 2:58am says:

Looks very interesting, looking forward to playing it.

+2 votes     game: Demon House
_1dt3k_ Nov 11 2012, 1:11am says:

They're not the same they're just far too similar to spark any sort of intrigue for new Slender 'clones'. The gameplay is far too over simplified; You with a torch wandering around aimlessly and every now and again this Slender fellow crops up. That's it. Of course there are plenty of opportunities of cheap scares but ultimately you wouldn't play these games over and over. Really, all that changes with these types of games is the setting. A wood, a house or a giant constantly changing cube within which 17,576 other cubes are moving, it's all far too similar... Except that Cube-based one that would be cool.

+1 vote     game: The Slender Shore HD
_1dt3k_ Sep 26 2012, 12:39am replied:

What was hard about finding snapshots before?

+2 votes     download: Minecrafter: Snapshot Manager
_1dt3k_ Sep 10 2012, 3:38am says:

Good to see you guys on here finally!

+5 votes     article: Wrack Released on Desura
_1dt3k_ Sep 3 2012, 2:47am says:

I don't think I've ever looked forward to an indie game this much since I got the Minecraft alpha. Keep up the good work!

+2 votes     article: Monthly development update: August-September
_1dt3k_ Aug 10 2012, 9:40pm says:

I think it'd do all right initially, then Apple will release AppleTV then then Ouya is going to decline in popularity. Let's face it iOS is still the #1 platform for budding indie enthusiasts.

-4 votes     poll: Do you think the OUYA will succeed?
_1dt3k_ Apr 20 2012, 1:11am says:

Entertaining but limited. I guess I have to wait for future releases...

+1 vote     download: Company Manager Simulator 0.1
_1dt3k_ Apr 20 2012, 1:09am says:

No worries, but I have do have a few suggestions. I'll omit the graphics stuff since you are new to it. One of the things that made drug wars so fun was the fact that you had 30 days(turns) to get everything done. I think it would be awesome if you added something along these lines to your game, maybe add the possibility of limiting the amount of days you have, and say use 0 as the variable that defines the unlimited amount of days.
Next is company types. I know you're going to add more company types to the game but how 'bout letting the player define the variables of their own company? Just add another dialog that allows it... But hey it's your game and it's just a suggestion.

It might be worth checking out DrugWars, or in this case DopeWars but it's essentially the same game:

It may be worth checking out to give you ideas since the gameplay is similar.

Sorry this was meant to be a reply.

+1 vote     game: Company Manager Simulator
_1dt3k_ Apr 19 2012, 12:54am says:

I can see this being fun, fun like DrugWars was back in the day (I'm not being sarcastic DrugWars was fun). Good luck with everything, and keep at it!

+1 vote     game: Company Manager Simulator
_1dt3k_ Feb 17 2012, 6:56pm says:

Second on third row... "Go wake up the gimp"

+3 votes     media: Give me head, hoooo ho hoooo...
_1dt3k_ Jan 29 2012, 4:43pm says:

Screw iPhone where's my Android???

+1 vote     article: The Mac OS/LINUX build of Zombie Grinder is here!!!
_1dt3k_ Jan 6 2012, 2:31am replied:


+3 votes     engine: id Tech 4
_1dt3k_ Jan 3 2012, 2:19am says:


+6 votes     article: [w]tech - Realistic Skin and Roadmap
_1dt3k_ Dec 19 2011, 3:15am replied:

All right expect an email in the very near future... xD

+3 votes     article: Ranged weapons are done and working! (and we're hiring!)
_1dt3k_ Dec 19 2011, 2:18am says:

I started off thinking a 1000 word story was enough of an example. Now I've reached 1000 I realised I've barely started so is there a word limit to the example of what I/we can do?

+2 votes     article: Ranged weapons are done and working! (and we're hiring!)
_1dt3k_ Dec 13 2011, 6:48pm replied:

You kind of have to remember that he's has stopped personally working on Minecraft and is working on other games by Mojang... I know right who would of thought game development to be so diverse with more then one game... Strange how things work.

-1 votes     article: Santa vs Cthulhu until 7 am
_1dt3k_ Nov 27 2011, 10:16pm replied:

It depends on how much you know about programming now.

+1 vote     download: id Tech 4 Source Code
_1dt3k_ Nov 24 2011, 4:56am replied:

download Visual Studio 2010 Express and go from there. You require knowledge of C/C++.

+3 votes     engine: id Tech 4
_1dt3k_ Nov 13 2011, 8:30pm replied:

True, but any length of time will be too long.

+2 votes     article: New Magic!
_1dt3k_ Nov 12 2011, 10:26pm says:

Looking awesome! It's great to see an Aussie developer doing something that I find interesting.

+3 votes     article: New Magic!
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Dec 1, 2013
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