Otreum

Nathan Francis joined Oct 22, 2007

I am a mod developer of a large scale project called Otreum (not officially announced yet). I started work on the mod at the end of 2005, starting out with knowing nothing more than making maps in the Source engine, I now do 3d modelling using Maya (characters, props, weapons, animatable objects and environments), music creation using Reason 3.0, concept art done by hand, pencil and brain, and the rest is the rest. I am still learning new things all the time. Otreum will be based on the XRay engine which is the engine being used for the game STALKER which was made by the Ukrainian based developer "GSC gameworld" and published by THQ. The mod will be used with STALKER: Clear Skies since the SP SDK won't be released until after clear skies is. I plan to have my own games development studio within a 10 year time frame. I plan to release my mod in a 2-3 year time frame. If you wish to know about my mod, this is all I can tell you. I won't officially announce the mod until "IT IS DONE".

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Undertone: Music and Sound Team

Undertone: Music and Sound Team

Established Nov 10, 2007 With 60 members, must apply to join arts & literature group

Undertone is a music and sound based team. A "guild" of musicians in the mod scene. If your mod is in need of sound engineers or composers to create full...

Comments
Otreum
Otreum Apr 23 2008, 9:01pm says:

no worries SamG

+1 vote     reply to comment
samGwise
samGwise Apr 23 2008, 9:27am says:

Cheers for the Add Mate!

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Setis
Setis Apr 15 2008, 12:36pm says:

hey otreum, just wanted to let you know that the tracks all work again now. Not sure if you've already listened to them or not, but if you haven't, pop on over to the profile Moddb.com

Thanks for showing your interest in our mod! :)

+1 vote     reply to comment
Otreum
Otreum Apr 17 2008, 5:31am replied:

thanks for the heads up. I like what I hear :)
Keep it up mate :)

+1 vote     reply to comment
Phoenix85
Phoenix85 Mar 19 2008, 10:44pm says:

Thanks for the kind words on the Undertone page, Otreum. I threw you an invite to the group. We'd love to hear some of the music you are creating for your modification and would be happy to include it in the next music pack so you get more publicity.

0 votes     reply to comment
Otreum
Otreum Apr 7 2008, 4:41am replied:

No worries. I'd like to share my music publically I really would, but i'm choosing to lay low until my mod is finished. It's just the way I want to do media. I'm a one man mod team, so I'd rather be flat chap working on my mod than juggling between PR and mod work. (I can do both easily, but I'd rather have more to show for my mod, sure I have alot, but not enough to really WOW anybody. I believe in showing ingame stuff, so when my mod is finished, THAT is when I will be doing PR and a media campaign which I can solely focus on :)
All I can say is that you'll hear about my mod one day and It's going to be big. I have high hopes, just so long as I stay on track.

+1 vote     reply to comment
freedomorfire
freedomorfire Mar 11 2008, 5:13pm says:

hey thanks for the review..

just read it :)

+1 vote     reply to comment
Otreum
Otreum Mar 11 2008, 10:27pm replied:

No problem mate, I think you've got plenty of potential there, I think that if you're trying to go for the whole horror thing, watch a crap load of new and old horror movies, even if the flicks are utter crap, you will find that even the worst ones do have their creepy music.

I think that for ambient background music, a good reference is the movie "The Relic" and "Jeepers Creepers" (1 and 2), and even the aliens movies. They use some really spine chilling music and daunting music.

As for the scenes of walking around in an empty street, the music would need a bit of bass and a slow rythm like a heartbeat or walking pace rythm. A bit of mystery with the use of fading low or high pitch strings like the violin really help too.
There is alot to learn with music, but I think the best thing is to just experiment like crazy with the genre you want to do, and when you make the music, keep stopping and closing your eyes to visualize the scene where it would be used or how that music would change in an instant if say a monster attacked suddenly or a horde of zombies came running out of a building after you.

Anyway, I have to reformat my computer (it's too hard to mod when the computer gets a BSOD from doing more than 2 tasks at once :P) so i'll leave you to whatever you're doing.

Keep up the good work, and get that creative energy flowing.

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