modmaster50

Randy Davis joined Oct 07, 2007

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Speak your mind, rant about games, mods and the development scene, it's simple and who knows maybe someone will read it and agree. It will feel right!

Groups
StarCraft 1.99 Development Group

StarCraft 1.99 Development Group

Established Mar 14, 2008 With 2 members, invitation only development & publishing group

Group of modders that work on StarCraft 1.99 which tries to convert StarCraft 1 to StarCraft 2 as far as the engine allows.

Comments
modmaster50
modmaster50 Apr 11 2008, 2:57pm says:

Guys, this isnt the best place to ask for help. The answer to both of your questions is grafting, which allows adding buttons to do stuff.

pop, you are using the wrong version of starcraft, causing the buttons to not show up. Use 1.15.1 (not latest).

shaggy, use Firegraft, a program that lets you add buttons. Add a "Build - Addon" button. However, for best effects set the addon flag in datedit (for the addon, not the base).

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p_o_p
p_o_p Feb 25 2008, 7:02pm says:

ok i feel like a total idiot but the starcraft new age isnt working and i do not know why i thinl the download was messed up but the new units work in the editor but dont show up in the game i dont know why

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shaggydavid
shaggydavid Feb 19 2008, 9:28am says:

how did you get the addon on the weapons depo?

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modmaster50
modmaster50 Nov 1 2007, 10:20pm says:

Well, thats an old post from before mod development began so...The Harbinger still has problems to work out though. I havent got the GRPs and attacks done yet =P. It builds SCVs fine and is a resource depot.

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Kiith-Somtaaw
Kiith-Somtaaw Nov 1 2007, 10:03pm says:

I believe I know your problem with the crashing; it's mostly related to a field in the iscript animation. I've suffered it before.

Do you have both construction complete/ building-working animations? Also, you have this unit set as a building, don't you? I'm fairly sure units that are resource depots tend to crash unless they also have the building flag set.

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