Born in Pennsylvania, still in Pennsylvania. A homerschooler, and a proud user of Maya, animations are my main focus, as I've always thought that many game animations were overlooked, and I'm hoping to improve the quality of animations with Black Sierra, but truth is, it's still just hopes, I don't know how well I'll be able to improve the world of animations, let alone when push comes to shove if I'll be able to do half way decent in-game animations. Oh, did I mention I'm a very optimistic sort of guy? Although I do animations primarily, I do like trying to be a jack-of-all trades. Some dislike the logic that I like to be good at a handful of things, than great with one thing, but obsession over one thing is never good. Currently in the virtual world, I work on animations, models, textures (and UVs), UED mapping, basic, basic UnrealScript, grammar, the storyboard and presentation for Black Sierra, then random little things. In the real life, I'm studying to become a State Trooper
Creepier atmosphere, a new member to the team, player models, new weapons, and just plain out good times!
A new website, another weapon in-game, and some nifty updates to gameplay that include better map switching!
The first of a series of smaller updates to be issued in between the bigger monthly posts. This one discusses an overhaul of Black Sierra's web pages(updates...
Some in-game shots of our Colt and Mines. We also give a status update and the word on Black Sierra this month.
A rather large update from your friendly neighborhood Black Sierra team! We've got a few early in-game screens, weapon renders, and even an interview!
It's a brand new year, and so we're going to use that as an excuse to post new screenshots.
Here we are again with another Black Sierra update. Unreal Tournament 3 was released, and we sat down and took a look at the new engine and editor, and...
Good evening everyone! Black Sierra; a horror cooperative first person shooter modification for UT3 is going public today. For a few months we have been...