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Sigh... moddb won´`t allow me to edit bhx`s profile... -.-
1. make source sdk - shortcut in your desktop.
2. Go to shortcut`s properties.
3. Add following line at the end of the target-field:
-beta sdk -engine ep1
4. save it.
5. For now on, launch sdk only from that shortcut.
I have small "how to fix sdk temporary" - trick.
I`ll teach it to you later.
Uh... i can see, that this site is still in very early development-stage:
I just added two screen shots in mod`s profile, profile still informs, that profile has been updated two weeks ago. XD
nice. \,,/
it would be quite nice, if i would be able to make this for ep2...
instead i have to make it for sdk base..
I tried to re-configure it for ep2, no luck.
I have tried to make mod for EP1, no luck.
Maybe EP2 would do it.. :D
when hl2 flashlight runs out of battery, it will just shut down.
In ep 1/2, it will flicker couple of seconds before shutting down.
+ i`m quite pissed off, that if i want to use episode one / two resources, i need to rip them. (trust me, that wont be a small job.)
Source SDK Base ONLY gives some effects, thats it.
Most of the effects (like ep 1/2 flashlight) arent even included in sdk base.
Episode two has also nice amount of new npcs. (half fast-zombie, hunter, zombine and so on.)
Funny thing is, that they cant be used in any mod.
Thanks a fucking lot Valve!
So, let`s make quick sdk base-summary:
Technically, it allows to make mod for NEWEST engine.
This "HUGE" thing gives "HUGE" amounts of resources. (6-8 effects!!!! *sarcasm*)
Uh... small bicycle-acciden`t happened on saturday, so i`m temporary unable to do anything.
What happened:
I was coming home with bicycle.
When i turned from corner, back-brake got suddenly fucked up, so i had to brake with front brake.
This is extremely dangerous in winter, so i slipped, bumbed my head to ground and slided few meters.
Due of this incident, my right hand`s elbow were damaged a bit, so i can`t move it much...
Good news are, that first level is now about 70% done.