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Update on the engine, modelling challenges and 'lava'!
As promised in the last dev update, we are here with a big update related to the terrain engine.
We haven't posted a lot of updates in the past 3 months, it's not because we've been inactive, quite the contrary.
We recently added support for multiple screens into the I-Novae engine; the game engine we use for Infinity: The quest for Earth.
As you probably noticed Flavien (InfinityAdmin) has been experimenting with different shadow techniques in the past, in this news post we show you yet...
Just a quick update to announce that we are still at work! We did a small playtest again just now, and here are some screenshots of it. As you can see...
We've posted a lot of new development updates lately and we got a lot of great responses but also a lot of questions related to the motion blur and...
No it's not Christmas yet but here we are again with some updates related to the development of our upcoming Space-MMO game Infinity: The Quest for...
In the past two weeks Flavien Brebion (also known as infinityAdmin) has been working intensively on a new terrain engine for Infinity. The previous terrain...
It's been a couple of months since we last posted a news-update on moddb, that doesn’t mean the development of Infinity has stopped. We are making...
After being accepted a few months back to playtest Off Limits I had the opportunity to help out the team and I was accepted as the PR manager. As a playtester...
Timeline and Exegesis: "It was decided in turn that those individuals whose body and mind most exemplified the fundaments of Harmony would be elated...
Silverbow: ResourceCollector has finished to model the Silverbow ( with a full set of modules, wings and fins ); while Juan has finished the texture for...
While developing a game it’s important to use the right tools, in most cases home-made tools are the best choice if you are using your own engine. Infinity...
Terrestrial planets are always nice, but will Infinity have gas giants too? Ofcourse! For the first time we release screenshot of a gas giant using procedural...
In a previous news post about Shadowing, we showed and explained the basic implementation of Shadow maps. InfinityAdmin has been improving the shadowing...
In our last news update we said that teamwork and good communication is very important in our dev and contributors team. Getting objects, like a ship,...
In this newspost I want to show some of the work our talented contributors have done. InfinityAdmin made a render of all ships that have been submitted...
Shadowing: InfinityAdmin(Flavien Brebion) has spent the last two weeks working on shadowing. People who are interested in the technical part should read...
Finally, it's here! The new version of the Combat prototype 2.1 has been released. Compared to the old 1.1 version, it brings the combat prototype...
Tomorrow, Sunday 12 November 2006, we should release (if all goes right) the new version of the combat prototype. Exact time is unknown, probably in the...
Only 3 days ago we showed you guys the work that has been done on the Infinity water and we are already back to show something new. InfinityAdmin(Flavien...
InfinityAdmin(Flavien Brebion) resumed his work on the planetary engine of Infinity. Chances are, he is going to work on it for the next 3 months so this...
InfinityAdmin has spent a few days on the HDRI, shadows and LOD ( level-of-detail ) for Infinity and today he released 2 new videos showing off those...
On nebulae: InfinityAdmin has finished the implementation of the planetary nebulae and has also spent a bit of time to optimize performance for the cloud...
The nebula prototype, we told you guys about not so long ago, is almost ready and we will soon move on to work on other features ( planetary engine, cities,...
In the past days InfinityAdmin has been working on 'strange attractors' in order to get nice looking nebulae. Like any procedural algorithm,...
The final version (1.0) of the combat prototype has finally been released. The combat prototype is not an "alpha" of the game, but a completely...
Shawn has pretty much finished the space station. The interior is now complete with all textures, and he has reworked some elements on the exterior. Minus...
The next patch of the combat prototype (0.4) should be available in a few days or early next week, and will contain additional content ( new ships, high...