PhD student in computational astrophysics. Huge fan of RTS and RPG games. Designing a mod for Command & Conquer Generals Zero Hour atm, will add it to the mod-list as soon as I have enough information to share.

RSS Reviews
9

Mental Omega

Mod review
10

Contra

Mod review
10

C&C: Generals

Game review
10

C&C: ShockWave

Mod review

ShockWave is, what Zero Hour should have been. Everything what you are missing in ZeroHour, what is alot, is included in ShockWave.
Big Changes:
- The AI is improved. Hard oppenents are hard now and not that easy as they were in zerohour. Hard oppenents in ShockWave, are really trying to defeat you. They will use nearly everything that is possible to defeat you.
- Every general has the units it deserves. For example: USA Laser General is a expert on laser technologies in zerohour. Well, that is what it says. You should expect, that nearly every unit has something to do with lasers and that the superweapon is a laser aswell. Well, zerohour only includes 3 units/buildings with a laser: Laser tank, Laser Defense Turret and a improved Cold Fusion Reactor. In ShockWave, nearly everything has something to do with lasers and that is how it should be.
- New General Powers, which optimizes the power of the general even more then the new units do.
- New Maps
- 3 New Generals, 1 for every faction.

ShockWave/SWR Productions adds the things, that ZeroHour/EA Games has forgotten. You really have to play this, cauze it is much better then ZeroHour or every other mod.

ps: Alot of people say that Destructive Forces is better then ShockWave. Well, try them and you will see that is not true. There are alot of bugs in Destructive Forces (Spelling fails, AI fails and alot of descriptions sucks). That is not the case in ShockWave.

Really, this mod is a 10 worthy.

10

C&C: Generals Zero Hour

Game review

Good game, if you have installed ShockWave.