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Think you may have replied to the wrong comment mate ;) haha, I did see the question about the rotating turrets though, it was right below my question.
Am now confused, moddb wut's going on.
Wait so is the Empire in this game? I don't see them as a team you can enable? Or am I just missing something?
Has anyone been able to play online games? I tried with my buddy, we both have same checksum and the 1.8 version but a weird red line with "Sync error" comes up. We can still play the game, but I can't tell if he's actually in the same game as I am (almost like it makes two separate games one for each of us).
Game minidumps when I try to activate the mod. I click activate, and apply changes and while it says Please Wait it minidumps. Must only be happening to me, but I cannot figure out why it is happening.
Is it me or do the Trade Alliance's weapons seem to be like 10x more powerful than any other race's weapons? They shredded through all of my ships and won even though I outnumbered them 2 to 1. Weird.
I've tried it a couple times and it doesn't minidump it just crashes around 5 or 10 minutes in for me.
Alright cool, thank you!
So is this version compatible with version 1.8? I have the first DLC but not the second one, just wondering if I should start a whole new empire or wait a bit c:
And what maps have this? I can't find any maps that have supergates to use.
Same thing happened to me. On the maelstrom map or something along the lines of that, was playing with the Wraith too.
Yeah just an unfortunate error. Restarted and ran into mini-dumps every few hours. I'm using the 4GB patch but like you've mentioned, Sins sucks when it comes to using multi cores and more RAM than that.
Hey so I love this mod, been using it since pre-Rebellion. Anyways me and my friend got R4 and were playing it last night and ran into a problem. When we came back to our save today all of our save files (we had two main ones, and a few autosaves we tried) were all different from each other?
Never happened in regular Rebellion so I just thought I'd ask.
Do you need Sorian AI mod for the AI to use the new units or will they automatically use them?
Great mod, I love it! The only thing I wish was that the Titans and Dreadnoughts didn't use Capital ship space or something, since generally I can only build 1 capital ship before the first Titan comes along and pushes into the negative, and Dreadnoughts continue to do so. The only real way you can ever get more capital ships is to raise the cap a lot, but that dampens my economy a lot so...
Thanks a ton! Keep up the good work, loving the Titans!
Don't make this the next Duke Nukem: Forever.
This looks great, wish I had more experience to help you guys out! I guess if you need some voice acting or even play testing done, I'm up for it!
Alright cool. This is still an awesome mod, and honestly its not a huge problem, just thought I'd share what I noticed in the game.
Well I was playing the other day, I noticed that the Russian KV-2 Artillery tanks are nearly indestructible. I had 4 88 mm Flak 36's firing on it, and when it gets down to a sliver of health the health bar will not move until the engine is destroyed as well as the main gun. It's a bit annoying, especially when it doesn't destroy one of those two and it survives multiple direct hits.
Ah okay! We got both versions to work. One of must just have downloaded the wrong file, so now it seems to work! This is a great mod, I love it!
Wait this is for Entrenchment? We did managed to get the non-expansion working...so we are both going to try re-downloading this one.
Hm I wanted to play this with a friend but our mod checksum's are apparently different and it won't work. Could it be because I am using the 64-bit patch and he isn't? (He doesn't have a 64-bit computer).
Okay, why is there this huge freaking bug with every mod, for FoC, whether the newer Steam version or the 1.1 patch, every time I click online it goes to the menu and freezes. It's the first part of the multiplayer menu, where you would click quick match or custom match, but it freezes and no words pop up. This is has happened with EVERY mod I have tried, and because LAN doesn't like to work with Hamachi, I don't know WHAT to do!
Would be awesome with Tyranid mod.
Don't want to be hatin', but this game is almost too old now. I wish the mod was for a newer game, but I will still play it, if it ever comes out.
Can't wait to see updates.
Definitely, me and my friend spent a lot of time just holding out against Tyranid waves, so much fun.
Very great music, knew I recognized Lacrimosa, but the other stuff is great too!
Dang there were a lot of extra small patches afterwards, more then 1.10 for sure. But this is great, keep working guys!
The only thing I found not realistic in ArmA II was of course the AI. Sure, a couple things can be moved around, but the AI of course is the worst thing.
Hopefully someone will fix it soon cause the developers clearly don't care.
Nice, thank you. I used an earlier version of this that couldn't do much besides edit facial codes, but thank you for this updated version!
Switched English Pack file numbers I guess. Merlin's old link doesn't seem to work.
If anyone still needs it.