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No clue what the ring is about, never seen VP, but I think the hands look extremely good! Original hands looked so horrid, definately an improvement.
I'm grateful that you mentioned me in the credits, however I think it would be more appropriate to remove me and instead add the actual creators of reshade, since all I did was create a preset for it, basicly the same you did now.
There is fuel at the grain elevator near the bridge, as well as at the Garage where you save Nimble iirc.
And btw, I do NOT have this stuff going on for me. The military at the railway bridge in Cordon as an example, I backtrack quite a lot between Duty Base, Garbage and Cordon, and the military does definately NOT respawn every time I pass by the bridge.
Try fiddling with the respawn parameters in the OGSE Configurator. AFAIK you cannot change the spawn locations, but at least the frequency.
You could just (for the time being) adjust your maximum weight in the OGSE Configurator.
The description becomes a lot easier to understand and clearer if you check out the mission description on your PDA instead of listening to what Figg said before beating it :P
Figg was the guy you searched for while being zombified, right? In that case, it actually is at the Bar (or Duty Base or whatever you wanna call it :P), there should even be a circle marker on the map.
What is (a?) topple? I've read that quite a lot already here in the comments, but I have yet to figure out what the heck Topple is even supposed to be, lol
Try fiddling with the grass distance, it has an incredibly major impact on performance. Also, setting the DepthOfField quality to medium instead of high looks exactly the same to me, while I gain about 8 fps. Same with reflection quality, I set it to the lowest possible quality and see literally no difference. There might be one, I havent noticed it though so I'm completely fine with more FPS :P
It's at the waste disposal thing with the white fog, look around a bit, it is there, you might want to look UNDER stuff :P
Ah, I see. Thanks
Is there any way to deal with those pesky rats in both the underground labs apart from shooting every single one? I like them since they add to the atmosphere and the feeling of the place falling apart, but MAN they are annoying, constantly poking and biting you, lol.
Lovely, really nice rate of updates, keep up the good work.
I noticed that for some textures, the parallax displacement map/texture does not seem to match the actual diffuse brick texture, this happens with several textures I've noticed so far.
Here is an example of the white brick texture found at the Duty-Base, near the bar:
Is this something that can be fixed? It's not something gamebreaking obviously, still something I cannot unsee now that I've seen it.
Yeah, I hear ambient music now. It might just have been the area I was in or something else I have no clue about, however it does work now :)
About the new ambient music option that came with patch 2.03, does it only play in certain locations? I toggled it on in the launcher, yet I'm not hearing any ambient music so far.
It's not that big of a deal if you know it happens, you can just store the flashlight in the chest manually before entering the arenamatches.
In case you added the "mat_forcehardwaresync" line into the cfg file, you might want to try typing it into the console instead. I think you can make the console show up by adding the Parameter -console to your Game-Shortcut.
If that does not work either, then I'm really out of ideas.
I think I found a bug. When you agree to fight in the arena at the Duty Base, all your gear gets stripped and put into that chest. However, on exiting again your torch/flashlight has vanished, it's neither in your inventory nor in the chest, it's just gone.
Thank you :)
You should see the flags on the upper right of the configurator tool.
Could someone help me? I keep re-binding my nightvision key since after a restart, the keybind is always gone. I searched through the user.ltx in the _appdata_ folder, but there is no entry on the nightvision goggles.
I found the entry for the flashlight, which is "bind torch mouse4", which would be the command for the nightvision goggles? Is it just "bind nightvision key"?
While the hint tells you to stand BEHIND the car and open the trunk, the standard car that's parked at the starting village actually has its trunk at the front, so you need to stay right next to the cars hood. Also, the game tells you to press Tab, but the actual key you need to press is 0(Numpad). As for the gas, you can either buy it at Sidorowitsch or search the surroundings, I think there even is a gas canister at the starting village and if not, there is some at the surrounding locations such as the place you rescue Nimble from.
I agree, this mod is nothing short of amazingly outstanding work. Amazing new gameplay features, tremendously improved and extended visuals, most of it is entirely tweakable to one's liking and I have yet to encounter a single bug or crash when I have played quite a lot. This is simply THE best S.T.A.L.K.E.R. mod I've ever played. Period.
I'm at the part now where I am supposed to find Streloks Stash, right after helping out the Stalker dudes when entering aprogrom. However, I cannot enter the tunnel as it is closed and I cannot use it either. Do I need to go somewhere else? There is a marker at the military base, however Mole still talked about entering the underground so I am kinda confused. ANy help on that?
Btw, the mod is absolutely stunning, both in terms of gameplay as well as in terms of visuals. Outstanding work.
Not really sure what you mean by pixel shake. And about uploading your sweetfx.cfg, I don't mind, so do as you please.
Sorry for the late answer.
It IS Vsync. This particular SourceEngine-Version VtMB seems to use somehow forces V-Sync. Force-Disabling VSync in your NVidia ControlPanel or Catalyst Control Center alone doesn't seem to help, you additionally need to use a certain command within the game's console.
I'll just quote this from another thread:
"Today, while hunting through the command variable list in the console, I came across this little gem:
By default, it's set to "1" which forces vsync on. And combined with double buffering, the only possible frame rates that can be rendered on my system are 85, 43, 22, 11, etc... Needless to say, the smoothness of the game isn't what it should be.
So, I entered the following string in the config.cfg file in the game's vampire\cfg directory:
By using both the console/config command mentioned above AND force-disabling VSync in your GPU Control panel, VSync actually gets properly disabled and your framerate should no longer be limited to 30.
sorry for taking so long to reply, I didn't really check on here during the holidays. Since your profile says you're from Canada, I assume that I may just talk to you in english :)
How many frames per second do you approximately achieve with this mod installed? Sadly, most of the actual hardware hungry effects are already rendered at a pretty low quality (meaning almost minimal possible amount of samples for ambient occlusion calculations as an example), so apart from disabling those effects completely, there is not THAT much you can do to further improve performance without getting rid of certain effects completely.
What does help alot to gain more frames for me is to force-disable Vertical Synchronisation (Vsync) through GPU drivers (that would be Catalyst Control Center for AMD, Nvidia Control Panel for NVidia Cards).
I'm really not sure, haven't played/modded VtM:B for quite a while now. I imagine it could work by renaming the model and texture files of this VV to the corresponding race armour model/texture you want to play as. Then again, I don't remember if the playermodels are actually split into several models such as head/torso or if they use a single model only.