mflux

Michael Chang joined Jul 22, 2006

I'm an avid designer, programmer, and attention whore. My professional work includes: Spore (Maxis), Nike Golf (Motion Theory), Fidg't Visualizer (Protohaus), Design Innovation Team (Yahoo!). On my free time I produce music, play the guitar, and try to stay away from the computer as much as possible.

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0 comments by mflux on May 19th, 2008 digg this super bookmark


Even though project Berimbau is such an incredible time sink I really enjoy working on it. So much so I wish I can quit my job, become a hermit, and just work on this all day. Unfortunately I don't have this luxury.

Progress is going well. Got some help from steampowered forums (the new VERC) for sword collision detection and that whole thing is finally out of the way and pretty much in-the-bag. There are ofcourse many new bugs that I discovered with my code, notably the client-side sword tracers begin falling down and into the ground when there is net_fakelag turned on. Fuck :|

I can't help but feel overwhelmed by the sheer quantity of work required to make this mod. There are art assets to be made (even just placeholder ones), code to be debugged, further design documents to write, concept art revisions, texture libraries to compile, and repositories to manage. Thankfully we have a very small team (two people!) so far and management overhead is not a burden whatsoever.

Shooting for a playable alpha, we've sort of locked down the features for Berimbau. There's going to be one stance, seven different sword attacks (directional), blocking, a combo system, one character model, possibly two maps, and one gametype. I'm quite hesitant to release Berimbau to the public in this early stage so we might just do a private alpha test. Hopefully by July we can get a full playable release to private testers.

Finally, we also need to design the website for Berimbau, set up a forum, and all that jazz. Again, the workload is quite overwhelming and relentless, but we're desperate (and crazy) enough to see this project through to the end.

Groups
3D Artists Group

3D Artists Group

Established Nov 21, 2007 With 136 members, must apply to join arts & literature group

Are you a 3D artist, are you looking for some talent or just want to collaborate or know who your fellow ModDB artists are. Doesn't matter what application...

Final Fantasy Fans

Final Fantasy Fans

Established Nov 12, 2007 With 25 members, open to all members games group

A group dedicated to the fans of the Final Fantasy franchise.

Ninja Workshop

Ninja Workshop

Established Apr 25, 2008 With 4 members, must apply to join development & publishing group

This is the developers team for Project Berimbau. Team is open by invite only and will be given access to the team ModDB for the project to add input,...

Source Developers

Source Developers

Established Nov 09, 2007 With 182 members, open to all members development & publishing group

The Source Developers group is for people and teams developing mods and games using Valve's Source Engine.

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guesscui
guesscui May 26 2008, 5:24pm says:

Hey buddy u from china? It's rare to see chinese people on modDB.
I'm a chinese too.
How to I add you as a friend? ;)

+1 vote     reply to comment
Henley
Henley May 23 2008, 1:47am says: Online

no problem

+1 vote     reply to comment
Henley
Henley May 8 2008, 2:45am says: Online

hey hey hey :D

+1 vote     reply to comment
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