Been gaming since I was a small child, I've always wanted to make'em.

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0 comments by dinky on Jun 4th, 2008 digg this super bookmark


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I hadn't actually planned on doing much in ZBrush with this model right away. I created the base mesh in Maya 2008 as something I can use over and over again to start off character models. I took it into ZBrush to test a few things, specifically Transpose, because I'd never used transpose before.

But, like usual, I just had too much fun in ZBrush. I got carried away and just continued to sculpt. I wasn't aiming to get anything 100% realistic, I didn't use any anatomy reference, I just sculpted what I've practiced for so long! This model was just for fun, nothing to compete with realism.

The original base mesh that I mentioned is not complete. It would be, if I had the time to do this stuff (I hate school). In fact, you can see holes in the bottom of the geometry because it had n-sided polygons when I exported it to ZBrush, and ZBrush is only capable of dividing meshes with triangles and quads, so when ZBrush imported the OBJ, it just dumped those polygons.

Anyway, you can see them in my gallery and by clicking the thumbnails below!

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0 comments by dinky on Feb 7th, 2008 digg this super bookmark


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I added some more media to my images page. They're some screenshots of some older work I did, maybe in 2006, beginning of 2007 or something.

The model's base mesh was created in Maya 6.5, then exported to .obj and sent to ZBrush 3.1 so I could test out the new tools there. This includes, poly-painting, HD-Geometry, some of the new brushes, and to see how far I could get without having to use the projection master.

 Model based on Summer Glau's Appearance. Close up of the eyes. Close up of the lips.


It was based on the beautiful actress Summer Glau who starred in Firefly, Serenity, and more recently, as Cameron Phillips (a Terminator) in Terminator: The Sarah Connor Chronicles.

I'm only somewhat upset by the images that I've uploaded, because back then when I rendered the images, I did not know that ZBrush had a "Perspective" camera option (this feature was added in 3.1), to make the image look less "Flat" and more realistic. I may - sometime in the future - dig up the old model in ZBrush and take some new renders. But the renders I have uploaded don't really look all that bad since the model was pretty well done.

So, I think that's all I have for this blog post...

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