by SinKing on Jul 12th, 2008 digg this super bookmark
Hi modders of all kinds!
I'm posting a little update on our project MechOverride, which has been joined by some excellent people in the field of mapping and animations, lately. So, what's going on behind the scenes?
- the new, and final, script will be released in Episodes. I'm about 40% done with it. First three Episodes are written.
- Concept Art of our first biped Mech, nicknamed "Ike" has been approved of and gone into blueprinting
- Modeling on said Mech will be done by Toast, starting next week
- Texture Artist Kraphik3d has taken up his work on Rodas face texture and delivered stunning results
- Citizen_J is remodeling the characters head, because the WIP has some geometry problems
- Fábio has finished both versions of the gun and is working on the LOD model
- while waiting for the final head version, Kraphik3d is texturing the gun
- Angelo and NPX have been busy creating environment sketches and moody takes on our cityscapes,. I'm updating our image gallery soon
- Xenobite is rigging and animating the first models
- Brian Shipp is creating the sandbox map for all our testing needs
- Andrew aka Baldemyr is creating a corporate look for a evil empire (in clothes) and also designs our female lead's stealth-suit. After that he's on to Character concepts (General Aecius).
That's what's happening in the background and we steadily work towards a first release in November. I hope you'll enjoy watching this project a lot in the future, when you get to see details of the production process and come to understand our film's philosophy. We want to entertain you the best way we can. So order your MechOverride Popcorn - Maker, today!
Response to the comment you made on one of my models, I would agree that its easier to model a muscular type but it all really comes down to your low polygon modelling skills, things become a lot easier if you can make a really good low poly that when you divide it a few times in zbrush it looks good and only requires a minor ammount of tweaking. I'm self taught I can't link to tutorials I'm sorry, if you would like me to make a tutorial in a program, Silo and Zbrush are my two most used, lemme know what type you would like, and i'll see what I can do.
Thanks for the support
P.S. Sorry about the slow reply I've been really busy with this mod and school. Also scrounge up the money for zbrush Z3 comes out soon and you won't wanna miss it.
No problem, and if you find anything else that needs to be done, either let myself or one of the other staffies know about it and we'll do our best. Plus, I'm glad you feel that way about the site. I feel the same way. :)
Hello Sin! Thanks for being a good friend in game of KF, see ya in da game!!!
Hey Sin do you have a website or anything for your machinima?
Jump on MSN whenever you get a chance. I have some stuff to show you.
Revolutionary interactive machina-type deal, eh? Well sir, you have caught my attention...
Sorry Sin, I’m getting used to the messaging service thing on the Mod DB, and I’ve must off not looked at my profile half a year ago see your message. Only recently played about with my profile and made my ID picture, so if I have offended you sorry mate. Now I am used to it I will be able to comment back, plus my email is starsmemberj@yahoo.co.uk.
Bsg? hells yeah.
JEEsPERS Tbbt-tHANKS MieeeISTER!
Battlestar Galactica :D :D
The reimagined BSG is my absolute favorite show on television right now.