SinKing

Martin Bodden joined May 24, 2006

I'm currently working as Product Developer for a German Company specialising in new food ideas. I have always been writing short stories and also started writing film scripts a couple of years ago. Since I never was so keen about working on real-life sets, I decided to move into the digital realms and produce high quality machinima.

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0 comments by SinKing on Jul 12th, 2008 digg this super bookmark


Hi modders of all kinds!

I'm posting a little update on our project MechOverride, which has been joined by some excellent people in the field of mapping and animations, lately. So, what's going on behind the scenes?

- the new, and final, script will be released in Episodes. I'm about 40% done with it. First three Episodes are written.
- Concept Art of our first biped Mech, nicknamed "Ike" has been approved of and gone into blueprinting
- Modeling on said Mech will be done by Toast, starting next week
- Texture Artist Kraphik3d has taken up his work on Rodas face texture and delivered stunning results
- Citizen_J is remodeling the characters head, because the WIP has some geometry problems
- Fábio has finished both versions of the gun and is working on the LOD model
- while waiting for the final head version, Kraphik3d is texturing the gun
- Angelo and NPX have been busy creating environment sketches and moody takes on our cityscapes,. I'm updating our image gallery soon
- Xenobite is rigging and animating the first models
- Brian Shipp is creating the sandbox map for all our testing needs
- Andrew aka Baldemyr is creating a corporate look for a evil empire (in clothes) and also designs our female lead's stealth-suit. After that he's on to Character concepts (General Aecius).

That's what's happening in the background and we steadily work towards a first release in November. I hope you'll enjoy watching this project a lot in the future, when you get to see details of the production process and come to understand our film's philosophy. We want to entertain you the best way we can. So order your MechOverride Popcorn - Maker, today!

Groups
MECHOverride - River of Steel

MECHOverride - River of Steel

Established Nov 10, 2007 With 7 members, must apply to join games group

This is MechOverride's development group. We strive to create a new kind of media and bring new life to the underrated genre of Machinima. A different...

Unreal Tournament 3 Developers

Unreal Tournament 3 Developers

Established Nov 10, 2007 With 101 members, open to all members development & publishing group

The Unreal Tournament 3 Developers Group is for teams that have chosen Epic's new Unreal game to base their mod on.

Comments  (10 - 20 of 48)
Dragonlord
Dragonlord Oct 3 2007, 7:40am says:

No, this title doesn't ring any bells. Might give it a try once my time budget raises again into the useful range :D

+1 vote     reply to comment
blackplague
blackplague Oct 1 2007, 2:19pm says:

No no, I mean, come check out our updates. We had the turbo kat model up :D

+1 vote     reply to comment
blackplague
blackplague Sep 30 2007, 8:27pm says:

Dude! Come check us out! We've got something for you ;>

+1 vote     reply to comment
JoeX111
JoeX111 Sep 19 2007, 9:10pm says:

I'm no longer with the staff, but if you resend me the script, I'd be happy to read through it.

Since I left, it seems like features have died, so I don't think there's much chance of things getting done for advertisement. If I chat with anyone that is still actively working on them, though, I'll bring it up.

+1 vote     reply to comment
ambershee
ambershee Sep 18 2007, 3:22pm says:

Noticed your news post comment - the 'Sacrator' models are mostly bought (if not all of them). You can find them on Turbosquid, and they're nowhere near game-ready, if at all game-useable.

He hasn't a clue, hasn't a team and has a lot of evidence in his forum profile;
Moddb.com

Amusingly, both me and leilei have pointed out links to his 'teams models' on Turbosquid, but those comments get deleted.

+1 vote     reply to comment
bluesummer
bluesummer Aug 5 2007, 11:06am says:

Well actually a guy called Perkan drew the concepts. He made the illustrations for the core rule books and some world books for the roleplaying game we base our mod on. Those concepts are even more beutiful, we also have another illustrator that has illustrated the game books in our team. But he hasnt drawn any concepts we will use for the mod yet. He will make some 3d characters for us, he is very talented also.

I also draw but at the moment I only do management stuff. Really looking forward to the development phase of this project. To see things youve only seen illustrated and imagined becoming more real in 3d. =)

+1 vote     reply to comment
Urgel
Urgel Aug 4 2007, 6:13am says:

I've worked with maya, max and currently work with blender :D
I do prefer maya and blender over max though...

+1 vote     reply to comment
TKAzA
TKAzA Jul 10 2007, 10:27am says:

same width, length, height even the chin strap is tight against the face.
theres no errors its pretty much perfect :)

must be the angle of the render

+1 vote     reply to comment
TKAzA
TKAzA Jul 10 2007, 2:22am says:

Head is in same place as css model.

+1 vote     reply to comment
Thestjester
Thestjester Jul 3 2007, 12:48pm says:

most definitely :)
Got yim?

+1 vote     reply to comment
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