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3 comments by INtense! on Nov 10th, 2007 digg this super bookmark


For all the German speakers out there, I was recently interviewed over at eGames which is a german game magazine about my thoughts on modding. Since I figure most of your German speaking skills are as bad as mine, here is the interview in English:

How would you define moddb?


Mod DB is first and foremost a site for independent game developers who want to have a shot at modifying their favourite games. For many Mod DB is a starting point where you can join a mod team and begin creating games. What begins as an enjoyable hobby can even become a full-time job if you apply yourself and show you have the skill to match it with the best. Mod DB is secondly a site for gamers who want to “play something different”. Thanks to our active community we have the latest news and downloads from all the hottest mods for all the biggest games (and small ones). So if you have finished your game but are not yet prepared to leave it to collect dust, searching for mods is a great way to extend its life and play something totally different but still with the same feel and fun-factor.

What can you say about quantity and quality of mods in the last time? Do they increase or decrease?


Modding has being growing in popularity for a long time now, as more and more mainstream gamers discover just how polished some of these indie creations are. Furthermore, more and more game developers are trying to make their titles “mod friendly” which has resulted in a much higher number of mods being built. The downside to this however, is that so many mods are started but not finished simply because the founders did not realize just how difficult mod-making can be and just how much time is required to get something done. So quantity is definitely up. As for quality, well that is a hard one to answer because there have always been quality mods. These days you really get a big mix of full blown, absolutely brilliant total conversions which look and play better than the original game, plus many hacky smaller “quick” mods (which can actually be great fun if they have the right idea). The difference these days is that games are so much more complicated. Take Quake for example, you see to make a mod for it you need a handful of textures, no models (only skins) and blam you are done. New games like Battlefield 2 require hundreds of models, realistic surroundings, extremely complicated AI and yet despite these challenges the mods being made are still fantastic so I guess you could say the quality has increased.

What do you think is the relevance of mods for gamers?


Modding is great for gamers, because it allows them to keep on playing their favourites. For example if you thought the single-player experience was over to quick or ended abruptly, you can pretty much guarantee that someone else agreed and has made their own version in the form of a mod. Sick of the weapons? No problem someone will have made weapon packs and total conversions which will keep you occupied for a while. Most of my favourite games are mods, I think that right there shows just how important mods are for gamers.

What do you think is the relevance of mods for gaming companies?


These days making a game isn’t easy. There is tons of competition and it is a complicated process which requires a big dedicated team, meaning some serious money is required to get stuff done. Because of this the industry has gone soft and isn’t prepared to take risks in the form of creative game ideas because if they flop the company will be out of business. Modders don’t suffer this limitations, they are doing it because they love it which means they can be creative, quirky and take risks. Many of the hottest new game ideas were actually devised by the modders, they are the people essentially creating the next generation of games for us to play. They inject life and excitement into an industry that is sadly dominated by sequels and movie adaptations. Plus a good mod will get more people playing the game which for them means more sales so for the game companies it is a win-win situation.

In which direction do you think will mods develop? Do you have a kind of a vision?


The mod-space has been moving in many directions lately. Some of the biggest changes we are currently seeing and will continue to see is the rise in digital distribution used to deliver new game updates / concepts (i.e. mods) to the players transparently. Want a war mod? No problem, click a button and the application will do all the work for you. Another big change has come in the form of mod teams realizing that if they can make a mod they can make a game. Hence more and more mod teams are switching to open source engines and creating their own fully fledged titles for you to play. Plus many companies are actually buying their ideas, work and employing the entire team so they can keep doing what they do, but this time with a publisher backing their creation. The biggest change however is cross-platform support and mods on consoles. The consoles are still largely locked down and closed, however Epic have announced that UT2007 mods will work on both the PS3 and the PC editions of the game. This is a great development and if these platforms start to open up more, we could see a massive shift in the popularity of modding as it is exposed to many mainstream gamers who (unlike PC users) don’t really know what is available to play beyond what they can buy in the stores. The next version of Mod DB (coming out Nov 2007) will be exploring these ideas, so let’s hope this vision plays out and long live modding!

Groups  (0 - 8 of 20)
2002 Mod of the Year Awards

2002 Mod of the Year Awards

Established Nov 14, 2002 With 4 members, must apply to join official group

With 2002 now behind us, it is time to look back at the year that was and scope out which mods best captured gamers imaginations, hearts and of course...

2003 Mod of the Year Awards

2003 Mod of the Year Awards

Established Nov 14, 2003 With 4 members, must apply to join official group

What can we say about 2003 except that it was an amazing year for mods and mod fans. And now that another year has passed it is time to look at those...

2004 Mod of the Year Awards

2004 Mod of the Year Awards

Established Nov 14, 2004 With 8 members, must apply to join official group

Let's be honest; these days its all about the mods. Forget the original game; whether you fancy comical kids' stuff or dark, suspenseful horror titles,...

2005 Mod of the Year Awards

2005 Mod of the Year Awards

Established Nov 14, 2005 With 11 members, must apply to join official group

Welcome to Mod DB's official competition which recognizes the best released and upcoming mods from the year just past. Head here to read about the mods...

2006 Mod of the Year Awards

2006 Mod of the Year Awards

Established Nov 14, 2006 With 19 members, must apply to join official group

Mod DB brings you the best mods in the industry. You decide which ones are worthy of recognition. At the top of this program sits the ultimate prize......

2007 Mod of the Year Awards

2007 Mod of the Year Awards

Established Nov 14, 2007 With 134 members, open to all members official group

The time has come to decide 2007's elite and what a great year it has been for mods and games alike. We've seen numerous games score 10/10 and now it...

Bungie

Bungie

Established May 04, 2008 Invitation only development & publishing company

From a creepy one bedroom apartment housing two dudes, to a fully-loaded game studio stuffed full of free snacks. From freedom to indentured servitude...

DesuraNET

DesuraNET

Established Sep 02, 2007 With 4 members, invitation only official company

DesuraNET is a digital media network focused on providing community driven content to a wide audience of gamers and non-gamers alike. DesuraNET empowers...

Comments  (0 - 10 of 883)
Setis
Setis May 12 2008, 2:36am says:

thanks for taking care of that/those unandpw guy(s). Their spam and useless comments really are the last thing modDB needs.

Keep up the wicked work you're doing :)

+1 vote     reply to comment
QuaziGnrlNose
QuaziGnrlNose May 8 2008, 7:21pm says:

thanks so much for making this website :D

+1 vote     reply to comment
wiredgear
wiredgear May 1 2008, 5:24pm says:

Squat, good to see moddb grow so much. Just passing by to say Hi. Not sure if you remember me but back in the old days when you use to manage modrealm and some other HL mod related sites, you helped me create a Matrix mod website. Memories! Take care dude.

+1 vote     reply to comment
Sticky
Sticky Apr 23 2008, 3:48pm says:

>.>

<.<

BWAHAHAHAHAHAHAH!!!! [lightning and thunder]

+3 votes     reply to comment
Dark_Raver9
Dark_Raver9 Apr 21 2008, 10:24am says:

yay :D

btw, non)alphanumeric char limit? :s

+2 votes     reply to comment
NemesisRaptor
NemesisRaptor Apr 1 2008, 7:31pm says: Online

ModDB now have more love (not the same red boring color) Thanks INtense!

+1 vote     reply to comment
NemesisRaptor
NemesisRaptor Apr 2 2008, 6:17pm replied: Online

XD

+1 vote     reply to comment
Bunnyjen
Bunnyjen Mar 23 2008, 7:23am says:

Merry Easter Day ^_^

+1 vote     reply to comment
mikejkelley
mikejkelley Mar 10 2008, 8:18pm says:

I've recently researched and written an article regarding copyright infringement as it applies to modding (and, briefly, the legal repercussions of hosting copyright-infringing materials). I completed it with the input of several lawyers and a professional game designer.

I realize that the "soapbox" feature's establishment is probably not coincidental with the "IP in mods" debate and that the article may seem a good candidate for inclusion in the "soapbox" feature. However, as the article contains a much higher ratio of legal citation than opinion (it contains a singular conclusion that is the reflection of a multitude of statutes and legal precedents), putting it in an oped feature would tend to undermine the amount of research and professional input it includes. As a result I would only be willing to let it run as a feature.

I'm sure the staff and users of moddb.com are just as concerned as I am about the survivability of modding. Hopefully, understanding the legal repercussions of making and distributing copyright infringing materials will result in change for the better and help to ensure the survivability of modding for years to come.

Mikejkelley.com

Thanks for your time and consideration and I hope to see the article featured soon.

Sincerely,

Michael Kelley

+2 votes     reply to comment
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