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Comment History  (210 - 240 of 405)
0rpheus Apr 4 2012, 9:45am replied:

Thank you!

+2 votes   media: The Karlik
0rpheus Apr 4 2012, 3:35am replied:

A link would be nice, I can't find that thread

+2 votes   media: The Karlik
0rpheus Mar 27 2012, 2:00am says:

Mother of god...Those two screenshots look like real photographs. I had to double check them in full screen to be sure.

Awesome work there, especially with the mill!

+2 votes   article: Something green and living at long last!
0rpheus Mar 16 2012, 5:31am says:

Oh dammit. I haven't played the mod yet and now I absolutely regret watching this (although I watched only the first 30 seconds), now those parts won't be as scary if I know what's going to happen :(

You shouldn't call this a trailer IMO

+1 vote   media: Cry of Fear - Scare Trailer
0rpheus Mar 11 2012, 7:25am says:

Guys, you really should change the name to something more "catchy", something that better represents the mod and brings out its nature.

Up until now I've ignored this mod because of prejudice caused by the current name, it just doesn't make me even a little bit interested (and I'm pretty sure it's just not me), and it's a real shame because the mod looks absolutely awesome!

My 2 cents

0 votes   mod: Casus Belli
0rpheus Mar 7 2012, 3:34am says:

Someone's put a plug in KG-9'n barrel

But really nice models none the less!

+2 votes   media: GDC2012 - Contagion Model Showcase Trailer
0rpheus Mar 1 2012, 5:34am says:

Wow, it's a real hassle to get these sounds recorded

Best of luck to you with this project!

+4 votes   article: L.U.R.K. 1.2 Sound Design Dev Diary 2
0rpheus Feb 15 2012, 4:15am says:

Damn, can't wait!!!

+4 votes   article: NMRiH Survival Mode and 1.03 Trailer
0rpheus Feb 10 2012, 3:08pm says:

Ah yes, no scary game/mod is complete without a mental hospital :D

I love these places!

+8 votes   media: Mental Hospital
0rpheus Feb 6 2012, 5:05am says:

I had an idea- make it so that when you throw a smaller blade (eg. dagger) into a non-vital part of the body (like arm/leg) then it doesn't kill and the victim can pull it out, but renders that limb useless, like if you throw it into someone's arm and he pulls the blade out, he can't use that arm anymore, or starts limping if you throw it into the leg

+6 votes   article: New Overgrowth a168 video devlog
0rpheus Feb 3 2012, 5:10am replied:

That sounds awesome!! I hope Beac can implement this

+1 vote   article: Murder in the Swamps
0rpheus Jan 29 2012, 6:02am says:

Wow, that's some insane amount of work and dedication man! I don't think there are many mods out there that have had their audio designer go out and record new gun sound like that (correct me if I'm wrong). The only one I know for sure is BF2's mod Project Reality

+3 votes   article: L.U.R.K. 1.2 Weapon Audio Overhaul Teaser
0rpheus Jan 23 2012, 4:51am says:

That's one good lookin' radiator

+2 votes   media: Radiator
0rpheus Jan 22 2012, 6:22am says:

This pic is edited, right? Still looks awesome!

+1 vote   media: Generators
0rpheus Jan 22 2012, 6:19am says:

Awesome model! And I love the Cobra sight!

+1 vote   media: AK47
0rpheus Jan 14 2012, 11:52am says:

It looks awesome, but I think the front part should be a bit more armored

+11 votes   media: China Armoured Train
0rpheus Jan 13 2012, 5:17am says:

Can I plz have a 1920×1200 version?

+1 vote   media: Moria Hall Screenshot
0rpheus Jan 10 2012, 8:50am says:

Makes me think of pancakes for some reason....

+4 votes   media: Primal Carnage: Concept Art
0rpheus Jan 9 2012, 11:04am replied:

Wait, so you're developing MERP for both Oblivion and Skyrim at the same time?

+1 vote   media: Moria Sneak Peek
0rpheus Jan 9 2012, 11:00am says:

That's awesome! I can imagine looking for dropped magazines after a heavier firefight could be a bit tedious, but that's how it is in real life also, so I won't complain.

Awesome work!

+3 votes   media: Magazine System Introduction
0rpheus Jan 6 2012, 12:48pm replied:

At 99.3% you have all the necessary files, that other 0.7% is just some useless stuff

+1 vote   article: Release a beta version CryZone: Sector 23
0rpheus Jan 6 2012, 12:46pm replied:

Yeah, the install stalls at the very end, I had to wait for about 30-40 minutes before it completed the install

+2 votes   article: Release a beta version CryZone: Sector 23
0rpheus Jan 6 2012, 8:33am says:

There are over 10 people stuck at 99.3%, including me.

Is this someone's twisted joke...?

EDIT: Never mind, the main files are all finished, that 0.7% is just some "bonus" stuff

+1 vote   article: Release a beta version CryZone: Sector 23
0rpheus Jan 6 2012, 6:43am says:

"Places: Pripyat in real size"

...are you guys freakin' kidding me??? Real size Pripyat? OMG this is too awesome to be true, but I won't believe it unless I've seen it with my own eyes :D

+2 votes   game: CryZone:NEYA-7
0rpheus Jan 5 2012, 5:20pm says:

We want....

a shrubbery!

No but seriously, this looks really nice!

+5 votes   media: MERP 0.2.6 Preview
0rpheus Jan 5 2012, 9:41am says:

Holy sh... damn! That's huge!

+1 vote   media: Cyrodiil - Tamriel - Oblivion MERP - Skyrim MERP
0rpheus Jan 5 2012, 9:39am says:

Ooooh my god, it's beautiful!

+2 votes   media: Lost Alpha Calendars - 2012 January
0rpheus Dec 26 2011, 1:25pm says:

Looks awesome!

And I absolutely loved the choice of music, it fits perfectly!

+1 vote   media: Call of Pripyat Reloaded - 0.8 Trailer
0rpheus Dec 24 2011, 2:10pm says:

Have a merry Christmas everyone!

+3 votes   media: Lost Alpha Xmas 2011
0rpheus Dec 22 2011, 5:13am says:

Can you improve the sun in any way? Right now it looks like someone just added a white circle in Paint.

Everything else looks awesome bwt!

+1 vote   media: shfhs
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