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Comment History  (210 - 240 of 422)
0rpheus May 21 2012, 3:13am says:

lol I though you were going to sleep in that safe xD

+2 votes   media: Metro Station w.i.p. v2
0rpheus May 19 2012, 1:16pm says:

Wooooowww...This look absolutely stunning!!

+2 votes   media: Absolute Nature 3
0rpheus May 18 2012, 4:51pm says:

This sure was a day full of updates!

Nice job

+2 votes   media: End result of a long days work
0rpheus May 14 2012, 2:46am says:

i hope those fire places are just temporary light sources because otherwise that place should be full of smoke and by now all those people would have already died in CO and CO2 poisoning :)

+2 votes   media: Metro Station w.i.p.
0rpheus May 12 2012, 3:52pm replied:

lol, you're right :D

+2 votes   media: Safe Harbor
0rpheus May 8 2012, 11:21am replied:

Um...Are you sure you guys aren't going to have some sort of copyright problems with Sergiy Grygorovych (the owner of the STALKER franchise)?

+1 vote   news: New screenshots! (6.05.2012)
0rpheus May 8 2012, 9:53am says:

Aren't those all rendered in Cryengine 3? So this mod is a Crysis 2 mod now?

They all look absolutely awesome btw!

+1 vote   news: New screenshots! (6.05.2012)
0rpheus May 6 2012, 12:05pm says:

Awesome model! One thing though- isn't the drill a but too small to dig even a human-sized tunnel?

+1 vote   media: Assault Rig Launcher in-game screenshot
0rpheus May 6 2012, 12:01pm replied:

*nvm this comment*

+3 votes   media: Assault Karkadann in-game screenshot
0rpheus Apr 30 2012, 3:14am says:

"Come at me bro!"

+5 votes   media: ShoC Giant revived
0rpheus Apr 22 2012, 5:00pm says:

OOoooh damn! This must be the most detailed weapon model I've ever seen, no joke! It looks absolutely awesome!

+3 votes   media: AKS74U low finished
0rpheus Apr 21 2012, 11:38am says:

What would happen if you'd import this high poly model into the game?

+1 vote   media: AKS74U highpoly finished
0rpheus Apr 18 2012, 9:36am replied:

Watch out, CoD generation passing through

+12 votes   media: Capture the Intelligence gameplay footage
0rpheus Apr 18 2012, 3:46am says:

Thank you! I've been waiting for this patch for a long time now. I can finally try to beat the flooded map with my fellow survivors!

+2 votes   news: NMRiH Beta 1.04 Download Live!
0rpheus Apr 16 2012, 7:32am says:

Looks really nice! The more variety in the flora the better

+1 vote   media: Absolute Nature 3 (W.I.P)
0rpheus Apr 8 2012, 5:09pm says:

Awesome work there!

+1 vote   media: WIP 05
0rpheus Apr 8 2012, 7:08am says:

Congratulations guys!!!

+5 votes   news: Casus Belli - Update #19: Casus Belli 1.0 Released
0rpheus Apr 4 2012, 9:45am replied:

Thank you!

+2 votes   media: The Karlik
0rpheus Apr 4 2012, 3:35am replied:

A link would be nice, I can't find that thread

+2 votes   media: The Karlik
0rpheus Mar 27 2012, 2:00am says:

Mother of god...Those two screenshots look like real photographs. I had to double check them in full screen to be sure.

Awesome work there, especially with the mill!

+2 votes   news: Something green and living at long last!
0rpheus Mar 16 2012, 5:31am says:

Oh dammit. I haven't played the mod yet and now I absolutely regret watching this (although I watched only the first 30 seconds), now those parts won't be as scary if I know what's going to happen :(

You shouldn't call this a trailer IMO

+1 vote   media: Cry of Fear - Scare Trailer
0rpheus Mar 11 2012, 7:25am says:

Guys, you really should change the name to something more "catchy", something that better represents the mod and brings out its nature.

Up until now I've ignored this mod because of prejudice caused by the current name, it just doesn't make me even a little bit interested (and I'm pretty sure it's just not me), and it's a real shame because the mod looks absolutely awesome!

My 2 cents

0 votes   mod: Casus Belli
0rpheus Mar 7 2012, 3:34am says:

Someone's put a plug in KG-9'n barrel

But really nice models none the less!

+2 votes   media: GDC2012 - Contagion Model Showcase Trailer
0rpheus Mar 1 2012, 5:34am says:

Wow, it's a real hassle to get these sounds recorded

Best of luck to you with this project!

+4 votes   news: L.U.R.K. 1.2 Sound Design Dev Diary 2
0rpheus Feb 15 2012, 4:15am says:

Damn, can't wait!!!

+4 votes   news: NMRiH Survival Mode and 1.03 Trailer
0rpheus Feb 10 2012, 3:08pm says:

Ah yes, no scary game/mod is complete without a mental hospital :D

I love these places!

+8 votes   media: Mental Hospital
0rpheus Feb 6 2012, 5:05am says:

I had an idea- make it so that when you throw a smaller blade (eg. dagger) into a non-vital part of the body (like arm/leg) then it doesn't kill and the victim can pull it out, but renders that limb useless, like if you throw it into someone's arm and he pulls the blade out, he can't use that arm anymore, or starts limping if you throw it into the leg

+6 votes   news: New Overgrowth a168 video devlog
0rpheus Feb 3 2012, 5:10am replied:

That sounds awesome!! I hope Beac can implement this

+1 vote   feature: Murder in the Swamps
0rpheus Jan 29 2012, 6:02am says:

Wow, that's some insane amount of work and dedication man! I don't think there are many mods out there that have had their audio designer go out and record new gun sound like that (correct me if I'm wrong). The only one I know for sure is BF2's mod Project Reality

+3 votes   news: L.U.R.K. 1.2 Weapon Audio Overhaul Teaser
0rpheus Jan 23 2012, 4:51am says:

That's one good lookin' radiator

+2 votes   media: Radiator
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