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Comment History  (180 - 210 of 408)
0rpheus Mar 11 2014, 6:25pm says:

Looks insanely good

+1 vote   media: AUG A1 finished
0rpheus Jun 8 2013, 2:38pm replied:

Oh, that's a real pity :(

+4 votes   media: Combat teaser #2
0rpheus Jun 8 2013, 7:28am says:

Looks awesome!

One thing that bothered me though was that the NPC at 00:21 didn't seem to notice your headlamp's light at all and just walked straight into you. Was the NPC awareness turned off or is there no way to make them notice you when they see your lamp's light? (it's been a VERY long time since I played CoP so I don't remember how the AI behaved in situations like this)

+9 votes   media: Combat teaser #2
0rpheus Jan 23 2013, 5:44pm says:

Hah that's awesome!

PS. N.Aaroe you're a fantastic concept artist, your work is one of the best I've ever seen, honestly!

+3 votes   media: Woodpecker
0rpheus Aug 8 2012, 6:13am says:

It says "ciao!" before blowing up the enemy

+1 vote   media: Italian MBT "Ariete" (WiP)
0rpheus Apr 30 2012, 3:14am says:

"Come at me bro!"

+5 votes   media: ShoC Giant revived
0rpheus Jan 22 2012, 6:22am says:

This pic is edited, right? Still looks awesome!

+1 vote   media: Generators
0rpheus Jun 18 2010, 1:25pm replied:

There's a section of Red Forest in ShoC too. You know, the part with a lot of pseudo dogs, before the brain scorcher. Or maybe you haven't gone through the forest itself and always used the road right of the Red Forest, the one that's littered with mercenaries.

+1 vote   article: L.U.R.K. 1.1 Update Follow Up
0rpheus Jan 24 2010, 12:45pm says:

L.U.R.K. 1.1 is going to be AWESOME!

+3 votes   article: 2009 Retrospective
0rpheus Jun 12 2009, 6:24pm says:

For Christ's sake, this look better than World in Conflict xD Awesome job man!

+1 vote   media: m2a2 5000 poly
0rpheus Jun 8 2009, 5:56pm says:

Holy f...That look just freaking AMAZING!

+1 vote   media: June Update
0rpheus Aug 7 2012, 3:51am replied:

Holy crap. That's like...putting on an air breathing cap :S

+3 votes   article: Grey Pre-Release News #3
0rpheus Aug 2 2012, 4:44pm replied:

Of course; that timezone bit wasn't a complaint, just me expressing my angst about this inevitable timezone difference, it always screws things up with live streams

+2 votes   article: Alpha Livestream
0rpheus Aug 2 2012, 3:28pm says:

Last night's live stream was really cool, I really like that you can ask questions in the chat and you get an instant reply, it's just awesome :)

Too bad my time zone is so far ahead of yours, I hate staying up late :(

+2 votes   article: Alpha Livestream
0rpheus Aug 2 2012, 4:59am says:

Take your time. I believe everyone wants a good polished mod a bit later than a buggy one sooner :)

But still, I can't wait!!!

+1 vote   article: Development Report
0rpheus Aug 2 2012, 4:55am says:

Looks like a real stone.

Awesome job whoever did this!

+1 vote   media: Stone
0rpheus Jul 25 2012, 4:06am says:

I'd rather have a polished mod than a rushed one, no matter how much longer it takes.

You can only have the "new" experience only once- the first time you play it; and no matter how much you patch it afterwards the first (the most interesting) playthrough experience will be ruined if the mod is not polished enough.

+3 votes   article: Grey Pre-Release News #1
0rpheus Jul 17 2012, 6:32am says:


+2 votes   media: Thanks for all the support so far !
0rpheus Jul 13 2012, 2:39pm says:

Yes yes YES!!! I'm really excited :D!

+1 vote   media: Lost Alpha Calendars - 2012 July
0rpheus Jun 30 2012, 4:47pm says:

This look absolutely awesome! I can't wait to try all this out.

It's a real shame though that there are so many different mods, each adding something special to the game that other mods don't have. It would be the best thing ever if all the biggest mod developers collaborated and made one big mod

+6 votes   media: A-life teaser
0rpheus Jun 20 2012, 6:05am says:

You should have an NPC walk or run through the fog, this would bring out the dynamic aspect a lot more

+2 votes   media: Volumetric Fog Test
0rpheus Jun 12 2012, 3:25am says:

YEEESS you're alive! Can't wait for more!!!

+5 votes   article: A Red Letter Day!
0rpheus Jun 5 2012, 4:03pm replied:

Unfortunately this seems to be true-

Guys, just take a break from all this, rest, enjoy the summer, but please finish this project some time in the future! You just can't leave it like that after all these years!!!

+1 vote   media: Caption competition
0rpheus Jun 4 2012, 1:30pm replied:

nvm my comment, sorry

+1 vote   article: Max Payne 1 & 2 mod roundup!
0rpheus Jun 4 2012, 10:09am says:

The only Max Payne 2 mod I tried back in the day was Hall of Mirrors-

It's based on the movie Equilibrium, it was pretty neat

+5 votes   article: Max Payne 1 & 2 mod roundup!
0rpheus May 27 2012, 3:21am says:

Maps look a lot less empty now, awesome job!

+1 vote   media: Absolute Nature 3 trailer
0rpheus May 21 2012, 3:13am says:

lol I though you were going to sleep in that safe xD

+2 votes   media: Metro Station w.i.p. v2
0rpheus May 19 2012, 1:16pm says:

Wooooowww...This look absolutely stunning!!

+2 votes   media: Absolute Nature 3
0rpheus May 18 2012, 4:51pm says:

This sure was a day full of updates!

Nice job

+2 votes   media: End result of a long days work
0rpheus May 14 2012, 2:46am says:

i hope those fire places are just temporary light sources because otherwise that place should be full of smoke and by now all those people would have already died in CO and CO2 poisoning :)

+2 votes   media: Metro Station w.i.p.
0rpheus May 12 2012, 3:52pm replied:

lol, you're right :D

+2 votes   media: Safe Harbor
0rpheus May 8 2012, 11:21am replied:

Um...Are you sure you guys aren't going to have some sort of copyright problems with Sergiy Grygorovych (the owner of the STALKER franchise)?

+1 vote   article: New screenshots! (6.05.2012)
0rpheus May 8 2012, 9:53am says:

Aren't those all rendered in Cryengine 3? So this mod is a Crysis 2 mod now?

They all look absolutely awesome btw!

+1 vote   article: New screenshots! (6.05.2012)
0rpheus May 6 2012, 12:05pm says:

Awesome model! One thing though- isn't the drill a but too small to dig even a human-sized tunnel?

+1 vote   media: Assault Rig Launcher in-game screenshot
0rpheus May 6 2012, 12:01pm replied:

*nvm this comment*

+3 votes   media: Assault Karkadann in-game screenshot
0rpheus Apr 22 2012, 5:00pm says:

OOoooh damn! This must be the most detailed weapon model I've ever seen, no joke! It looks absolutely awesome!

+3 votes   media: AKS74U low finished
0rpheus Apr 21 2012, 11:38am says:

What would happen if you'd import this high poly model into the game?

+1 vote   media: AKS74U highpoly finished
0rpheus Apr 18 2012, 9:36am replied:

Watch out, CoD generation passing through

+12 votes   media: Capture the Intelligence gameplay footage
0rpheus Apr 18 2012, 3:46am says:

Thank you! I've been waiting for this patch for a long time now. I can finally try to beat the flooded map with my fellow survivors!

+2 votes   article: NMRiH Beta 1.04 Download Live!
0rpheus Sep 1 2013, 5:48am says:

That looks super nice!

+1 vote   media: New Depth of Field and HBAO
0rpheus Mar 8 2013, 8:22am says:

Now THAT's Silent Hill 1:1, awesome job!

+3 votes   media: Alt reality
0rpheus Feb 19 2013, 12:21am says:

As zonbie said- it would be really awesome to play whatever you've created so far for the Source engine. I'd be happy to just walk around on the maps without the AI or anything and just admire the awesome map design and graphics :)

+3 votes   article: Raindrop has gone indie
0rpheus Nov 14 2012, 2:43am says:

I don't get people who play scary games in broad daylight. The main point of these games is to get scared so you probably play them for this very reason. So why not maximise the whole effect by playing in the dark?

+2 votes   media: Inquietude - Gameplay from The Honest Gamer
0rpheus Nov 11 2012, 12:25pm says:

Now that's one mean looking tank!

+2 votes   media: China Immolator
0rpheus Dec 5 2011, 3:31pm says:

Like everyone else here, I too love that first "desperate" reload animation, it gives you that feeling of suspense, it's just perfect!

+2 votes   article: Weapon animations!
0rpheus Jul 2 2011, 4:17pm says:

I love the greenery!

+1 vote   media: Lost Alpha Calendars - 2011 July
0rpheus Oct 12 2009, 12:05pm says:

Awesome news! But, I can't figure out the point of attaching ammo to your belt...Can anyone help me out here?

+1 vote   article: L.U.R.K. 1.1 Status Update
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