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Comment History  (180 - 210 of 430)
0rpheus Nov 11 2012 says:

Now that's one mean looking tank!

+2 votes   media: China Immolator
0rpheus Nov 9 2012 replied:

There's always room for improvement, no matter how good a mod/game is

+3 votes   mod: Hidden Source
0rpheus Nov 7 2012 replied:

Is there still hope...?

I sure as hell hope so!

+1 vote   mod: MISERY
0rpheus Nov 4 2012 says:

Popularity: 7 of 17,897

That's pretty impressive guys

+3 votes   mod: MISERY
0rpheus Nov 2 2012 replied:

Better hope it's yours...

+7 votes   media: Lost Alpha screens for November
0rpheus Nov 2 2012 replied:

That must be the dwelling place of The Knights Who Say Ni

+4 votes   media: Lost Alpha screens for November
0rpheus Nov 2 2012 says:

It looks kind of cozy.

Love it!!

+2 votes   media: Lost Alpha Calendars 2012 November
0rpheus Oct 29 2012 replied:

Yeah, same here. My aging rig just can't keep up with this mod anymore :(

+2 votes   media: New map for next patch
0rpheus Oct 28 2012 says:

Nice, I really like these detailed infantry models and textures!

+1 vote   media: China Nuclear Tank Hunter
0rpheus Oct 26 2012 replied:

He must be scared of the Poltergeist or something.

Silly boy, everyone knows they don't exist...

+4 votes   media: 'Lab X12'
0rpheus Oct 14 2012 says:

I don't want to sound negative here but the drill looks like it's barely big enough to dig a tunnel for one person to fit through

+1 vote   media: GLA Rig Launcher
0rpheus Oct 12 2012 replied:

If you want to take it a step further you should make it so that you need to have these simple lead containers physically present in the backpack as an item and you have to "combine" the artifact and the container. If you just have the artifact without the lead container it gives you both the negative effects (full radiation) and also the positive effects. So you have to be prepared to find one these artifacts because obviously the lead container weighs quite a bit and takes up inventory space. And if you find an artifact but you don't have a lead container you have to make a decision: do you pick it up and hope the radiation doesn't kill you before you find a trader or you remember the spot, buy a lead container and then come back for it.

But I'm afraid this might get a bit annoying; just throwing out some ideas

+3 votes   media: Blood Diamonds
0rpheus Sep 30 2012 says:

He looks kind of...ordinary I guess? Like some random office worker. He should look more bad-***

Just my thoughts though

+7 votes   media: USA Colonel Burton
0rpheus Sep 16 2012 replied:

It's because of the way the STALKER's universe is built: the Zone is technically off-limits, guarded by the army, so people have to smuggle in all the ammo and other stuff and it's not easy

+3 votes   media: Know your ammo
0rpheus Sep 16 2012 says:

Will a headshot with an AP round kill everything?

+4 votes   media: Know your ammo
0rpheus Sep 14 2012 says:

The impossible has become true

Holy crap guys, seriously, massive congrats!!!

+7 votes   news: Black Mesa v1.0 released
0rpheus Sep 10 2012 says:

So there's still hope the New Ordanance part will be implemented some time later?

I can wait; I do want some nice variety in my arsenal :)

+3 votes   news: Development report no.2
0rpheus Sep 6 2012 says:

I can honestly say that I'm happy for this delay- this means that you guys are really taking the time to iron out all the bugs and make the first playthrough as enjoyable as possible.

Keep up the awesome work and take your time, no need to rush things. I'm sure that when you finally release Lost Alpha it will be worth all the wait :)

+5 votes   news: Lost Alpha Status Report - September 2012
0rpheus Sep 1 2012 says:

It looks like it's made out of stone :)

But the point here is to show off the model, not the texture I believe; and the model looks nice

+2 votes   media: Weapon
0rpheus Aug 25 2012 says:

Oooh crap...


+2 votes   news: Grey v1.1 Released!
0rpheus Aug 14 2012 replied:

Apocalypse usually means the devastation of the whole world, in STALKER only the area of the Zone is affected. So yeah, it's not actually post-apocalyptic IMO. But saying "post-local disaster" or something like that would be weird :P

+4 votes   media: Screens (08.13.12)
0rpheus Aug 13 2012 says:

The props' placement could use some work, I agree, but please for the love of god don't turn this game into another generic brown mess. Who said that post-apocalyptic means that there are no colors other than brown?

+7 votes   media: Screens (08.13.12)
0rpheus Aug 8 2012 says:

It says "ciao!" before blowing up the enemy

+1 vote   media: Italian MBT "Ariete" (WiP)
0rpheus Aug 7 2012 replied:

Holy crap. That's like...putting on an air breathing cap :S

+3 votes   news: Grey Pre-Release News #3
0rpheus Aug 2 2012 replied:

Of course; that timezone bit wasn't a complaint, just me expressing my angst about this inevitable timezone difference, it always screws things up with live streams

+2 votes   news: Alpha Livestream
0rpheus Aug 2 2012 says:

Last night's live stream was really cool, I really like that you can ask questions in the chat and you get an instant reply, it's just awesome :)

Too bad my time zone is so far ahead of yours, I hate staying up late :(

+2 votes   news: Alpha Livestream
0rpheus Aug 2 2012 says:

Take your time. I believe everyone wants a good polished mod a bit later than a buggy one sooner :)

But still, I can't wait!!!

+1 vote   news: Development Report
0rpheus Aug 2 2012 says:

Looks like a real stone.

Awesome job whoever did this!

+1 vote   media: Stone
0rpheus Jul 25 2012 says:

I'd rather have a polished mod than a rushed one, no matter how much longer it takes.

You can only have the "new" experience only once- the first time you play it; and no matter how much you patch it afterwards the first (the most interesting) playthrough experience will be ruined if the mod is not polished enough.

+3 votes   news: Grey Pre-Release News #1
0rpheus Jul 17 2012 says:


+2 votes   media: Thanks for all the support so far !
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Oct 10, 2015
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