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Comment History  (150 - 180 of 405)
0rpheus Dec 2 2012, 7:06am says:

Both the model and texture looks really nice! Awesome job!

+4 votes   media: M14
0rpheus Nov 29 2012, 2:27am says:

So you're back on track with the NO mod! That's awesome news!

+3 votes   article: Information on firearms
0rpheus Nov 17 2012, 7:03am says:

Everything looks absolutely awesome! Nice work!

+10 votes   article: Casus Belli - Update #23: Version 1.3 Release
0rpheus Nov 14 2012, 2:43am says:

I don't get people who play scary games in broad daylight. The main point of these games is to get scared so you probably play them for this very reason. So why not maximise the whole effect by playing in the dark?

+2 votes   media: Inquietude - Gameplay from The Honest Gamer
0rpheus Nov 11 2012, 12:26pm says:

Looks awesome

+1 vote   media: China Guan Yu (improved)
0rpheus Nov 11 2012, 12:25pm says:

Now that's one mean looking tank!

+2 votes   media: China Immolator
0rpheus Nov 9 2012, 3:02pm replied:

There's always room for improvement, no matter how good a mod/game is

+3 votes   mod: Hidden Source
0rpheus Nov 7 2012, 2:28pm replied:

Is there still hope...?

I sure as hell hope so!

+1 vote   mod: MISERY
0rpheus Nov 4 2012, 11:33am says:

Popularity: 7 of 17,897

That's pretty impressive guys

+3 votes   mod: MISERY
0rpheus Nov 2 2012, 4:08pm replied:

Better hope it's yours...

+7 votes   media: Lost Alpha screens for November
0rpheus Nov 2 2012, 4:06pm replied:

That must be the dwelling place of The Knights Who Say Ni

+4 votes   media: Lost Alpha screens for November
0rpheus Nov 2 2012, 4:04pm says:

It looks kind of cozy.

Love it!!

+2 votes   media: Lost Alpha Calendars 2012 November
0rpheus Oct 29 2012, 1:23pm replied:

Yeah, same here. My aging rig just can't keep up with this mod anymore :(

+2 votes   media: New map for next patch
0rpheus Oct 28 2012, 3:36pm says:

Nice, I really like these detailed infantry models and textures!

+1 vote   media: China Nuclear Tank Hunter
0rpheus Oct 26 2012, 5:17am replied:

He must be scared of the Poltergeist or something.

Silly boy, everyone knows they don't exist...

+4 votes   media: 'Lab X12'
0rpheus Oct 14 2012, 12:51pm says:

I don't want to sound negative here but the drill looks like it's barely big enough to dig a tunnel for one person to fit through

+1 vote   media: GLA Rig Launcher
0rpheus Oct 12 2012, 4:42am replied:

If you want to take it a step further you should make it so that you need to have these simple lead containers physically present in the backpack as an item and you have to "combine" the artifact and the container. If you just have the artifact without the lead container it gives you both the negative effects (full radiation) and also the positive effects. So you have to be prepared to find one these artifacts because obviously the lead container weighs quite a bit and takes up inventory space. And if you find an artifact but you don't have a lead container you have to make a decision: do you pick it up and hope the radiation doesn't kill you before you find a trader or you remember the spot, buy a lead container and then come back for it.

But I'm afraid this might get a bit annoying; just throwing out some ideas

+3 votes   media: Blood Diamonds
0rpheus Sep 30 2012, 4:20am says:

He looks kind of...ordinary I guess? Like some random office worker. He should look more bad-***

Just my thoughts though

+7 votes   media: USA Colonel Burton
0rpheus Sep 16 2012, 10:14am replied:

It's because of the way the STALKER's universe is built: the Zone is technically off-limits, guarded by the army, so people have to smuggle in all the ammo and other stuff and it's not easy

+3 votes   media: Know your ammo
0rpheus Sep 16 2012, 10:10am says:

Will a headshot with an AP round kill everything?

+4 votes   media: Know your ammo
0rpheus Sep 14 2012, 3:42pm says:

The impossible has become true

Holy crap guys, seriously, massive congrats!!!

+7 votes   article: Black Mesa v1.0 released
0rpheus Sep 10 2012, 2:43pm says:

So there's still hope the New Ordanance part will be implemented some time later?

I can wait; I do want some nice variety in my arsenal :)

+3 votes   article: Development report no.2
0rpheus Sep 6 2012, 3:17pm says:

I can honestly say that I'm happy for this delay- this means that you guys are really taking the time to iron out all the bugs and make the first playthrough as enjoyable as possible.

Keep up the awesome work and take your time, no need to rush things. I'm sure that when you finally release Lost Alpha it will be worth all the wait :)

+5 votes   article: Lost Alpha Status Report - September 2012
0rpheus Sep 1 2012, 4:52am says:

It looks like it's made out of stone :)

But the point here is to show off the model, not the texture I believe; and the model looks nice

+2 votes   media: Weapon
0rpheus Aug 25 2012, 4:29am says:

Oooh crap...


+2 votes   article: Grey v1.1 Released!
0rpheus Aug 14 2012, 4:13am replied:

Apocalypse usually means the devastation of the whole world, in STALKER only the area of the Zone is affected. So yeah, it's not actually post-apocalyptic IMO. But saying "post-local disaster" or something like that would be weird :P

+4 votes   media: Screens (08.13.12)
0rpheus Aug 13 2012, 6:50am says:

The props' placement could use some work, I agree, but please for the love of god don't turn this game into another generic brown mess. Who said that post-apocalyptic means that there are no colors other than brown?

+7 votes   media: Screens (08.13.12)
0rpheus Aug 8 2012, 6:13am says:

It says "ciao!" before blowing up the enemy

+1 vote   media: Italian MBT "Ariete" (WiP)
0rpheus Aug 7 2012, 3:51am replied:

Holy crap. That's like...putting on an air breathing cap :S

+3 votes   article: Grey Pre-Release News #3
0rpheus Aug 2 2012, 4:44pm replied:

Of course; that timezone bit wasn't a complaint, just me expressing my angst about this inevitable timezone difference, it always screws things up with live streams

+2 votes   article: Alpha Livestream
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