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Your concept artist has awesome skills!
The color correction gives this area a whole new feel. And I love that you've added more props, the vanilla CoP levels just felt really empty at times and it made the areas look bland a boring
Best of luck, I hope you get your stuff sorted out and back on track!
Bullet drop! Nice! That should make using sniper rifles require a lot more skill
That's disturbing. Like, Silent Hill-type disturbing.
Good job, can't wait to see more!
If you want radiation to make sense in this mod then it shouldn't even be visible in the first place- it's just a burst of really small particles which you can't possibly see
lol I can finally see what this Contra mod is all about (I've kept myself from playing it ever since I discovered this mod 2 years ago, hoping the new 008 version would come out soon) :D
I'm getting a nice Resident Evil(the earlier PS1 games) vibe from all this. Awesome job so far!
lol, the irony :D
I love that you can control the flashlight so precisely, that's awesome!
The attention do detail is just nuts. Props to both authors!
IMO his feet are too far back making him look like he just tripped on something and is about to fall on his head
Now THAT's Silent Hill 1:1, awesome job!
lol at first glance it looked like the bandit was doing the Max Payne dive :D
I think L.U.R.K. is the perfect mod for you then
So are there any negative side effects when you don't eat/drink enough? Like getting tired quickly or maybe passing out?
Noticed that info about nutrition should be posted soon. Finally :D! I've been waiting so long to see what they've done with this gameplay aspect
This update- Moddb.com was hidden until people found that part of the video. So it was spotted quite a while ago
I'd take a dump on Owl's desk when he asks too much money for supplies
Did I miss something in CoP...? :D
As zonbie said- it would be really awesome to play whatever you've created so far for the Source engine. I'd be happy to just walk around on the maps without the AI or anything and just admire the awesome map design and graphics :)
Vignette sort of "forces" the screen inwards and (at least for me) creates a feeling of being more "in the game" so to speak. You need to see the game in motion to fully appreciate it. But to each his/her own
This doesn't give any indication of whether the AI actually conserves ammo or still wastes it by trying to shoot through your impenetrable cover, which I think FireFly was asking
I hope this doesn't lead to a cheap tactic where you can just wait behind cover until the AI has stupidly wasted all of its primary ammo while trying to shoot/suppress you- making them a considerably smaller threat after that, with only their pistols
OMG this is awesome (I know I keep saying this about MISERY over and over but there's nothing I can do, it just IS awesome)
lol I can't wait to find out; in-game that is
You gave them the ability to jump, didn't you?
Invulnerable enemies, unless they have a bulletproof shield don't make any sense. If devs want to make fighting blood suckers more challenging then they should make their movement speed faster