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Comment History  (90 - 120 of 408)
0rpheus
0rpheus Sep 1 2013, 5:48am says:

That looks super nice!

+1 vote   media: New Depth of Field and HBAO
0rpheus
0rpheus Mar 8 2013, 8:22am says:

Now THAT's Silent Hill 1:1, awesome job!

+3 votes   media: Alt reality
0rpheus
0rpheus Feb 19 2013, 12:21am says:

As zonbie said- it would be really awesome to play whatever you've created so far for the Source engine. I'd be happy to just walk around on the maps without the AI or anything and just admire the awesome map design and graphics :)

+3 votes   article: Raindrop has gone indie
0rpheus
0rpheus Nov 14 2012, 2:43am says:

I don't get people who play scary games in broad daylight. The main point of these games is to get scared so you probably play them for this very reason. So why not maximise the whole effect by playing in the dark?

+2 votes   media: Inquietude - Gameplay from The Honest Gamer
0rpheus
0rpheus Nov 11 2012, 12:25pm says:

Now that's one mean looking tank!

+2 votes   media: China Immolator
0rpheus
0rpheus Jul 25 2012, 4:06am says:

I'd rather have a polished mod than a rushed one, no matter how much longer it takes.

You can only have the "new" experience only once- the first time you play it; and no matter how much you patch it afterwards the first (the most interesting) playthrough experience will be ruined if the mod is not polished enough.

+3 votes   article: Grey Pre-Release News #1
0rpheus
0rpheus May 8 2012, 11:21am replied:

Um...Are you sure you guys aren't going to have some sort of copyright problems with Sergiy Grygorovych (the owner of the STALKER franchise)?

+1 vote   article: New screenshots! (6.05.2012)
0rpheus
0rpheus May 8 2012, 9:53am says:

Aren't those all rendered in Cryengine 3? So this mod is a Crysis 2 mod now?

They all look absolutely awesome btw!

+1 vote   article: New screenshots! (6.05.2012)
0rpheus
0rpheus May 6 2012, 12:01pm replied:

*nvm this comment*

+3 votes   media: Assault Karkadann in-game screenshot
0rpheus
0rpheus Apr 18 2012, 3:46am says:

Thank you! I've been waiting for this patch for a long time now. I can finally try to beat the flooded map with my fellow survivors!

+2 votes   article: NMRiH Beta 1.04 Download Live!
0rpheus
0rpheus Dec 5 2011, 3:31pm says:

Like everyone else here, I too love that first "desperate" reload animation, it gives you that feeling of suspense, it's just perfect!

+2 votes   article: Weapon animations!
0rpheus
0rpheus Jul 2 2011, 4:17pm says:

I love the greenery!

+1 vote   media: Lost Alpha Calendars - 2011 July
0rpheus
0rpheus Oct 12 2009, 12:05pm says:

Awesome news! But, I can't figure out the point of attaching ammo to your belt...Can anyone help me out here?

+1 vote   article: L.U.R.K. 1.1 Status Update
0rpheus
0rpheus Feb 13 2013, 4:00pm replied:

Vignette sort of "forces" the screen inwards and (at least for me) creates a feeling of being more "in the game" so to speak. You need to see the game in motion to fully appreciate it. But to each his/her own

+1 vote   mod: MISERY
0rpheus
0rpheus Feb 13 2013, 3:43am replied:

This doesn't give any indication of whether the AI actually conserves ammo or still wastes it by trying to shoot through your impenetrable cover, which I think FireFly was asking

+1 vote   mod: MISERY
0rpheus
0rpheus Feb 11 2013, 8:29am replied:

I hope this doesn't lead to a cheap tactic where you can just wait behind cover until the AI has stupidly wasted all of its primary ammo while trying to shoot/suppress you- making them a considerably smaller threat after that, with only their pistols

+1 vote   mod: MISERY
0rpheus
0rpheus Jan 24 2013, 12:38pm says:

OMG this is awesome (I know I keep saying this about MISERY over and over but there's nothing I can do, it just IS awesome)

+5 votes   media: Stealth info (display)
0rpheus
0rpheus Jan 24 2013, 8:31am replied:

lol I can't wait to find out; in-game that is

+3 votes   mod: MISERY
0rpheus
0rpheus Jan 24 2013, 8:02am replied:

You gave them the ability to jump, didn't you?

+4 votes   mod: MISERY
0rpheus
0rpheus Jan 24 2013, 7:24am replied:

Invulnerable enemies, unless they have a bulletproof shield don't make any sense. If devs want to make fighting blood suckers more challenging then they should make their movement speed faster

+7 votes   mod: MISERY
0rpheus
0rpheus Jan 23 2013, 5:44pm says:

Hah that's awesome!

PS. N.Aaroe you're a fantastic concept artist, your work is one of the best I've ever seen, honestly!

+3 votes   media: Woodpecker
0rpheus
0rpheus Jan 23 2013, 5:14am replied:

Sounds more like a helicopter to me :D But it's a cool idea!

+4 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 2:52pm replied:

I also caught Spider-Man on your screenshot

+5 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 1:42pm replied:

Mutations can go both ways- they can cripple(most of the time) but also enhance some aspects, like in MISERY's explanation of things where animals' nervous system is messed up and they don't feel pain; so it's plausible. As for the anomalies, yeah they are a bit difficult to find a reasonable explanation but well- that's why they're called anomalies, they have anomalous properties caused by forces we're not familiar with. Maybe tiny "mutated" black holes or something..?

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 9:32am replied:

Having features that are realistic or at least plausible make it that much more awesome for me; so the more realistic explanation things have the better (while still maintaining the fun factor). Exactly what laws of nature do you think are not depicted correctly in STALKER?

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 8:26am replied:

I gave it some thought and logically an electromagnetic emission is just a pulse, a wave moving through space so it can't stay in one place for some time and "leave a residue" like I mention. But what I think it can do is give small particles (like dust that has been blown up into the air by wind) an electric charge, which can disrupt electrical devices like night vision and flashlights etc. and make them flicker for example. I'm no physicist so I'm not sure how realistic this would actually be

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 5:09am replied:

Wow, that's an awesome idea! Maybe even have that effect stay for a while even after the emission has stopped, like there's some electromagnetic residue still in the air (I'm not sure if that's realistic though)

+5 votes   mod: MISERY
0rpheus
0rpheus Jan 20 2013, 7:57am says:

Damn, that sucks. Weird though how some people don't make backups of their hard work, HDD crashes are quite common.

I hope you guys can get back on track soon :)

+8 votes   article: Urgently Recruiting: Modelers
0rpheus
0rpheus Jan 18 2013, 7:00am says:

Awesome feature!

One other thing though- are the sounds effects used in this video all in-game sounds? I don't remember STALKER having such realistic echo effects in buildings

+2 votes   media: Please dont' kill me!
0rpheus
0rpheus Jan 16 2013, 9:07am replied:

Are you really THAT Robbaz or just an impersonator?

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 15 2013, 5:18am replied:

I know this is just personal preference but I'm sure many would agree that you should play the un-modded vanilla CoP first (maybe add some graphics enhancers and better skybox texture, but nothing else). MISERY gives you a completely different experience compared to the vanilla game which represents GSC's vision of how the game should look and feel and would make a logical next step assuming you played vanilla SoC and Clear Sky before

+3 votes   mod: MISERY
0rpheus
0rpheus Jan 14 2013, 4:28am replied:

I think this question will be addressed in the "nutrition" update

+5 votes   mod: MISERY
0rpheus
0rpheus Jan 13 2013, 5:11pm replied:

That looks really nice! It would certainly give any first person game that extra level of immersion, especially horror games

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
0rpheus
0rpheus Jan 13 2013, 5:05pm says:

It looks really nice IMO

Maybe it's just me (I'm kinda sleepy), but the only thing that seems a bit off is his lower jawbone (on the left image), which looks a bit too big. But again, it may just be me

+4 votes   media: Norman (WIP)
0rpheus
0rpheus Jan 12 2013, 5:31pm replied:

If you're lucky enough to afford yourself such luxury and don't have to worry about the money too much then sure, why not :)

+1 vote   mod: MISERY
0rpheus
0rpheus Jan 12 2013, 6:15am replied:

3900 GIGA Hz? Holy crap :D

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
0rpheus
0rpheus Jan 12 2013, 6:09am replied:

Beta testing doesn't usually mean playing the game in the sense that people normally play. When you test a game you are supposed to look for bugs and try to intentionally "break" the game, so I'm pretty sure you won't be able to immerse yourself in the game like you normally would.

So no, I would definitely not accept that offer

+4 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
0rpheus
0rpheus Jan 12 2013, 5:57am replied:

16GB is total overkill for gaming, there's no game out there that uses more than 4GB, they mostly use around 3GB max; so 6GB of RAM is enough for now to have some breathing room (taken into consideration that you have other programs/Windows itself using some of it) and 8GB would be considered future-proof

+3 votes   mod: MISERY
0rpheus
0rpheus Jan 10 2013, 11:58am replied:

THAT would be the coolest thing EVER!

+1 vote   mod: MISERY
0rpheus
0rpheus Jan 9 2013, 5:48am says:

Happy new year to you too!

I'd love to be there during the play session but again the finals in uni ruin everything :(

+2 votes   article: Casus Belli – Update #24: Game session for the new year
0rpheus
0rpheus Jan 9 2013, 5:46am says:

"It's 2 o'clock- time to shoot things"

+6 votes   media: Weapons Ingame (Watch)
0rpheus
0rpheus Jan 8 2013, 6:43pm replied:

Mine too. There's just something about that whole atmosphere of Mirror's Edge that no other game has. Those kind of sterile looking modern, newly built buildings give me a sort of dream-like feeling for some reason and I just can't get enough of it. I keep coming back to this game again and again, even though I've already completed it like 10 times already

+1 vote   media: Alpha 5
0rpheus
0rpheus Apr 10 2014, 1:52pm says:

Looks really awesome!

+2 votes   media: Limansk #1
0rpheus
0rpheus Apr 8 2014, 3:40pm says:

Being able to specifically call in a smoke shell barrage- really nice!

+5 votes   media: 2.46 Commorose
0rpheus
0rpheus Apr 4 2014, 4:09am says:

Ah, the famous bolt. It's like the STALKER's version of the iconic Gordon Freeman's crowbar from the Half-Life series

+10 votes   media: GM 04
0rpheus
0rpheus Apr 3 2014, 6:21am replied:

That looks depressing as hell to be honest :S

+2 votes   article: Bloody Omaha
0rpheus
0rpheus Mar 26 2014, 4:31am replied:

Using the light to kill the enemies was a unique feature of Alan Wake, but even your visual effects look really similar- it's no wonder people are making this comparison.

+1 vote   article: Grave Launches on Kickstarter
0rpheus
0rpheus Dec 2 2013, 8:40am replied:

Unless the zombie is soaked in gasoline I can't think of a reason why it should light on fire to be honest. As far as i know NMRiH is still trying to be semi-realistic

+15 votes   article: MOTY 2013 + Patch 1.07.4
0rpheus
0rpheus Nov 10 2013, 7:04am says:

"Game Oven". How stupid can I be -__-...

+2 votes   article: BlackSoul Gameplay Teaser
0rpheus
0rpheus Jun 26 2013, 8:24am says:

I just love the X-Ray engine's lighting

I haven't played CoP for ages but it looks like the Jupiter plant

+10 votes   media: 'Respite from the Fog'
0rpheus
0rpheus Jun 7 2013, 4:22pm says:

Bookmarked!

The site looks really awesome btw, very professional

+4 votes   article: Website Launch
0rpheus
0rpheus May 30 2013, 6:09pm says:

Props man!

+12 votes   media: Props props and more props
0rpheus
0rpheus Mar 6 2013, 11:20am says:

lol at first glance it looked like the bandit was doing the Max Payne dive :D

+28 votes   media: Lost Alpha screens for March 2013
0rpheus
0rpheus Jan 7 2013, 6:51pm replied:

Though I'm not implying that this is a ripoff; storm sewers pretty much all look like this

+2 votes   media: Alpha 5
0rpheus
0rpheus Jan 7 2013, 3:31pm says:

Reminds me of one of the sewers levels from Mirror's Edge :)

+9 votes   media: Alpha 5
0rpheus
0rpheus Jan 4 2013, 5:02am replied:

omg lol I'm stupid, I thought this was a new demo :D

+5 votes   media: (Not) alone in the dark ... Download it now!
0rpheus
0rpheus Jan 4 2013, 4:41am says:

Awesome! Gonna try it out as soon as possible, loved the first demo!

But the one thing I can't wait to see is a T-Rex, in the night in a forest with lots of breakable trees, chasing me and pretty much all I see/hear is tree trunks breaking and snapping behind me. That would be the part where I crap my pants

+3 votes   media: (Not) alone in the dark ... Download it now!
0rpheus
0rpheus Dec 26 2012, 1:09pm says:

The standard version looks nice and believable; this one on the other hand - not too much. Having a second head with teeth grow out of its *** is a bit too far-fetched IMO

+33 votes   media: Bear (Mutant)
0rpheus
0rpheus Dec 17 2012, 1:57pm says:

Thank you guys for making this brilliant mod! I hope to play this for at least another 5 years!

+14 votes   article: The Road from Forgotten Hope 2.0
0rpheus
0rpheus Dec 9 2012, 3:57pm replied:

lol was thinking the exact same thing

+1 vote   media: USA Drone Controller - Render 1
0rpheus
0rpheus Dec 6 2012, 5:42am says:

T-Rex's right eye: "Oh god that's delicious", left eye: "Uuuh, a rifle!" :D

But an awesome action-packed screenshot

+3 votes   media: Primal Carnage - Release Screen
0rpheus
0rpheus Dec 2 2012, 2:37pm replied:

You are spot on!

This dropped my jaw to the floor and broke it :(

+3 votes   media: Lost Alpha screens for December 2012
0rpheus
0rpheus Nov 17 2012, 7:03am says:

Everything looks absolutely awesome! Nice work!

+10 votes   article: Casus Belli - Update #23: Version 1.3 Release
0rpheus
0rpheus Nov 2 2012, 4:06pm replied:

That must be the dwelling place of The Knights Who Say Ni

+4 votes   media: Lost Alpha screens for November
0rpheus
0rpheus Oct 29 2012, 1:23pm replied:

Yeah, same here. My aging rig just can't keep up with this mod anymore :(

+2 votes   media: New map for next patch
0rpheus
0rpheus Oct 12 2012, 4:42am replied:

If you want to take it a step further you should make it so that you need to have these simple lead containers physically present in the backpack as an item and you have to "combine" the artifact and the container. If you just have the artifact without the lead container it gives you both the negative effects (full radiation) and also the positive effects. So you have to be prepared to find one these artifacts because obviously the lead container weighs quite a bit and takes up inventory space. And if you find an artifact but you don't have a lead container you have to make a decision: do you pick it up and hope the radiation doesn't kill you before you find a trader or you remember the spot, buy a lead container and then come back for it.

But I'm afraid this might get a bit annoying; just throwing out some ideas

+3 votes   media: Blood Diamonds
0rpheus
0rpheus Sep 1 2012, 4:52am says:

It looks like it's made out of stone :)

But the point here is to show off the model, not the texture I believe; and the model looks nice

+2 votes   media: Weapon
0rpheus
0rpheus Aug 14 2012, 4:13am replied:

Apocalypse usually means the devastation of the whole world, in STALKER only the area of the Zone is affected. So yeah, it's not actually post-apocalyptic IMO. But saying "post-local disaster" or something like that would be weird :P

+4 votes   media: Screens (08.13.12)
0rpheus
0rpheus Aug 2 2012, 4:55am says:

Looks like a real stone.

Awesome job whoever did this!

+1 vote   media: Stone
0rpheus
0rpheus Jul 17 2012, 6:32am says:

Nice!

+2 votes   media: Thanks for all the support so far !
0rpheus
0rpheus May 12 2012, 3:52pm replied:

lol, you're right :D

+2 votes   media: Safe Harbor
0rpheus
0rpheus Apr 18 2012, 9:36am replied:

Watch out, CoD generation passing through

+12 votes   media: Capture the Intelligence gameplay footage
0rpheus
0rpheus Apr 8 2012, 7:08am says:

Congratulations guys!!!

+5 votes   article: Casus Belli - Update #19: Casus Belli 1.0 Released
0rpheus
0rpheus Mar 27 2012, 2:00am says:

Mother of god...Those two screenshots look like real photographs. I had to double check them in full screen to be sure.

Awesome work there, especially with the mill!

+2 votes   article: Something green and living at long last!
0rpheus
0rpheus Mar 1 2012, 5:34am says:

Wow, it's a real hassle to get these sounds recorded

Best of luck to you with this project!

+4 votes   article: L.U.R.K. 1.2 Sound Design Dev Diary 2
0rpheus
0rpheus Feb 3 2012, 5:10am replied:

That sounds awesome!! I hope Beac can implement this

+1 vote   article: Murder in the Swamps
0rpheus
0rpheus Nov 8 2011, 9:28am says:

Are those spare tracks in the front?

Or just some spikes in case enemy infantry decides to tackle the tank head-on?

+5 votes   media: 6th November Screenshots
0rpheus
0rpheus Nov 8 2011, 9:25am says:

The pistol itself looks cool, but how the hell is one supposed to aim down the sight with that hinge-thingy flipping up-and-down after every shot? I imagine it got pretty annoying

+3 votes   media: P08 Luger
0rpheus
0rpheus Oct 11 2011, 9:39am says:

Ah, silly me, judging by the name I thought it was going to be a tank of some sort

+8 votes   media: TT-33
0rpheus
0rpheus Sep 28 2011, 7:01am says:

I looks really long

+8 votes   media: PPS-43 SMG / F1 Hand Granade
0rpheus
0rpheus Sep 11 2011, 3:16am says:

For some reason I really love those 2 pics

+3 votes   article: An Update
0rpheus
0rpheus Jun 12 2011, 7:47am says:

The guy must be using some sort of graphics mods/tweaks

+1 vote   media: Darkstone's Screenies
0rpheus
0rpheus Jun 3 2011, 10:13am says:

High-heeled boots? On a guy? wut? xD

Or is it a chick? Then it's okay I guess

+1 vote   media: Blackcrow Halls
0rpheus
0rpheus May 25 2011, 2:27am replied:

Falaise Pocket maybe?

+1 vote   media: Meuse River 1944
0rpheus
0rpheus May 3 2011, 10:10am says:

Truly frightening!

+4 votes   media: Karkadann Bombardment
0rpheus
0rpheus Apr 25 2011, 2:46am says:

Looks eerie. Really cool atmosphere on this pic!

+2 votes   media: Call of Pripyat reloaded 0.7.5
0rpheus
0rpheus Apr 18 2011, 7:10am says:

Love it!

+6 votes   media: Border Patrol
0rpheus
0rpheus Aug 22 2010, 11:21am says:

Damn this looks almost real...

+8 votes   media: British Soldiers
0rpheus
0rpheus Aug 19 2010, 3:13am says:

Good read! I hope you find some like-minded modders who share the same vision with you so they can help you with this project and speed up the development

+3 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - The Story Behind the Mod
0rpheus
0rpheus Jul 28 2010, 3:04am replied:

Ooh, I thought it was like a new player class ;P

+1 vote   article: FireSturm
0rpheus
0rpheus Jul 27 2010, 4:24am says:

Cool update as usual, but uh...Where's the new class type..?

+1 vote   article: FireSturm
0rpheus
0rpheus May 4 2010, 3:25pm replied:

Same here dude! I just couldn't get enough of this franchise when I was little! Oh the memories...

+1 vote   article: Army Men Extended Work In Progress 4
0rpheus
0rpheus Mar 28 2010, 1:13pm replied:

Shadows and shaders are two completely different things dude....

+5 votes   media: 240SX Model
0rpheus
0rpheus Mar 11 2010, 2:48pm says:

Woo! Pripyat!!! Looks really nice! :)

+1 vote   media: Припять
0rpheus
0rpheus Dec 24 2009, 3:57pm buried:

(buried)

Video not found :(

-6 votes   media: Merry Christmas!
0rpheus
0rpheus Oct 1 2009, 10:58am says:

Awesome, AWESOME work guys!!!

+1 vote   article: L.U.R.K. Release/Development
0rpheus
0rpheus Feb 19 2009, 10:13am says:

Damn this thing looks friggen creepy!

+1 vote   media: demonic werewolf beast
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