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Comment History  (90 - 120 of 418)
0rpheus
0rpheus Sep 1 2013, 5:48am says:

That looks super nice!

+1 vote   media: New Depth of Field and HBAO
0rpheus
0rpheus Mar 8 2013, 8:22am says:

Now THAT's Silent Hill 1:1, awesome job!

+3 votes   media: Alt reality
0rpheus
0rpheus Feb 19 2013, 12:21am says:

As zonbie said- it would be really awesome to play whatever you've created so far for the Source engine. I'd be happy to just walk around on the maps without the AI or anything and just admire the awesome map design and graphics :)

+3 votes   article: Raindrop has gone indie
0rpheus
0rpheus Nov 14 2012, 2:43am says:

I don't get people who play scary games in broad daylight. The main point of these games is to get scared so you probably play them for this very reason. So why not maximise the whole effect by playing in the dark?

+2 votes   media: Inquietude - Gameplay from The Honest Gamer
0rpheus
0rpheus Nov 11 2012, 12:25pm says:

Now that's one mean looking tank!

+2 votes   media: China Immolator
0rpheus
0rpheus Jul 25 2012, 4:06am says:

I'd rather have a polished mod than a rushed one, no matter how much longer it takes.

You can only have the "new" experience only once- the first time you play it; and no matter how much you patch it afterwards the first (the most interesting) playthrough experience will be ruined if the mod is not polished enough.

+3 votes   article: Grey Pre-Release News #1
0rpheus
0rpheus May 8 2012, 11:21am replied:

Um...Are you sure you guys aren't going to have some sort of copyright problems with Sergiy Grygorovych (the owner of the STALKER franchise)?

+1 vote   article: New screenshots! (6.05.2012)
0rpheus
0rpheus May 8 2012, 9:53am says:

Aren't those all rendered in Cryengine 3? So this mod is a Crysis 2 mod now?

They all look absolutely awesome btw!

+1 vote   article: New screenshots! (6.05.2012)
0rpheus
0rpheus May 6 2012, 12:01pm replied:

*nvm this comment*

+3 votes   media: Assault Karkadann in-game screenshot
0rpheus
0rpheus Apr 18 2012, 3:46am says:

Thank you! I've been waiting for this patch for a long time now. I can finally try to beat the flooded map with my fellow survivors!

+2 votes   article: NMRiH Beta 1.04 Download Live!
0rpheus
0rpheus Dec 5 2011, 3:31pm says:

Like everyone else here, I too love that first "desperate" reload animation, it gives you that feeling of suspense, it's just perfect!

+2 votes   article: Weapon animations!
0rpheus
0rpheus Jul 2 2011, 4:17pm says:

I love the greenery!

+1 vote   media: Lost Alpha Calendars - 2011 July
0rpheus
0rpheus Oct 12 2009, 12:05pm says:

Awesome news! But, I can't figure out the point of attaching ammo to your belt...Can anyone help me out here?

+1 vote   article: L.U.R.K. 1.1 Status Update
0rpheus
0rpheus Mar 6 2013, 11:20am says:

lol at first glance it looked like the bandit was doing the Max Payne dive :D

+28 votes   media: Lost Alpha screens for March 2013
0rpheus
0rpheus Mar 5 2013, 12:24am replied:

I think L.U.R.K. is the perfect mod for you then

+3 votes   mod: MISERY
0rpheus
0rpheus Mar 3 2013, 3:56pm says:

Looks sweet!

+1 vote   media: AK47 ingame w/ attachments
0rpheus
0rpheus Mar 2 2013, 11:50am says:

So are there any negative side effects when you don't eat/drink enough? Like getting tired quickly or maybe passing out?

+3 votes   media: Nutrition
0rpheus
0rpheus Mar 2 2013, 7:43am says:

Noticed that info about nutrition should be posted soon. Finally :D! I've been waiting so long to see what they've done with this gameplay aspect

+6 votes   mod: MISERY
0rpheus
0rpheus Feb 26 2013, 5:12pm replied:

This update- Moddb.com was hidden until people found that part of the video. So it was spotted quite a while ago

+2 votes   mod: MISERY
0rpheus
0rpheus Feb 24 2013, 11:40am replied:

I'd take a dump on Owl's desk when he asks too much money for supplies

+1 vote   mod: MISERY
0rpheus
0rpheus Feb 22 2013, 3:00pm says:

Happy B-day!

+5 votes   media: Happy Birthday Skyloader!
0rpheus
0rpheus Feb 19 2013, 11:45am replied:

Did I miss something in CoP...? :D

+6 votes   mod: MISERY
0rpheus
0rpheus Feb 13 2013, 4:00pm replied:

Vignette sort of "forces" the screen inwards and (at least for me) creates a feeling of being more "in the game" so to speak. You need to see the game in motion to fully appreciate it. But to each his/her own

+1 vote   mod: MISERY
0rpheus
0rpheus Feb 13 2013, 3:43am replied:

This doesn't give any indication of whether the AI actually conserves ammo or still wastes it by trying to shoot through your impenetrable cover, which I think FireFly was asking

+1 vote   mod: MISERY
0rpheus
0rpheus Feb 11 2013, 8:29am replied:

I hope this doesn't lead to a cheap tactic where you can just wait behind cover until the AI has stupidly wasted all of its primary ammo while trying to shoot/suppress you- making them a considerably smaller threat after that, with only their pistols

+1 vote   mod: MISERY
0rpheus
0rpheus Jan 24 2013, 12:38pm says:

OMG this is awesome (I know I keep saying this about MISERY over and over but there's nothing I can do, it just IS awesome)

+5 votes   media: Stealth info (display)
0rpheus
0rpheus Jan 24 2013, 8:31am replied:

lol I can't wait to find out; in-game that is

+3 votes   mod: MISERY
0rpheus
0rpheus Jan 24 2013, 8:02am replied:

You gave them the ability to jump, didn't you?

+4 votes   mod: MISERY
0rpheus
0rpheus Jan 24 2013, 7:24am replied:

Invulnerable enemies, unless they have a bulletproof shield don't make any sense. If devs want to make fighting blood suckers more challenging then they should make their movement speed faster

+7 votes   mod: MISERY
0rpheus
0rpheus Jan 23 2013, 5:44pm says:

Hah that's awesome!

PS. N.Aaroe you're a fantastic concept artist, your work is one of the best I've ever seen, honestly!

+3 votes   media: Woodpecker
0rpheus
0rpheus Jan 23 2013, 5:14am replied:

Sounds more like a helicopter to me :D But it's a cool idea!

+4 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 2:52pm replied:

I also caught Spider-Man on your screenshot

+5 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 1:42pm replied:

Mutations can go both ways- they can cripple(most of the time) but also enhance some aspects, like in MISERY's explanation of things where animals' nervous system is messed up and they don't feel pain; so it's plausible. As for the anomalies, yeah they are a bit difficult to find a reasonable explanation but well- that's why they're called anomalies, they have anomalous properties caused by forces we're not familiar with. Maybe tiny "mutated" black holes or something..?

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 9:32am replied:

Having features that are realistic or at least plausible make it that much more awesome for me; so the more realistic explanation things have the better (while still maintaining the fun factor). Exactly what laws of nature do you think are not depicted correctly in STALKER?

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 8:26am replied:

I gave it some thought and logically an electromagnetic emission is just a pulse, a wave moving through space so it can't stay in one place for some time and "leave a residue" like I mention. But what I think it can do is give small particles (like dust that has been blown up into the air by wind) an electric charge, which can disrupt electrical devices like night vision and flashlights etc. and make them flicker for example. I'm no physicist so I'm not sure how realistic this would actually be

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 21 2013, 5:09am replied:

Wow, that's an awesome idea! Maybe even have that effect stay for a while even after the emission has stopped, like there's some electromagnetic residue still in the air (I'm not sure if that's realistic though)

+5 votes   mod: MISERY
0rpheus
0rpheus Jan 20 2013, 7:57am says:

Damn, that sucks. Weird though how some people don't make backups of their hard work, HDD crashes are quite common.

I hope you guys can get back on track soon :)

+8 votes   article: Urgently Recruiting: Modelers
0rpheus
0rpheus Jan 18 2013, 7:00am says:

Awesome feature!

One other thing though- are the sounds effects used in this video all in-game sounds? I don't remember STALKER having such realistic echo effects in buildings

+2 votes   media: Please dont' kill me!
0rpheus
0rpheus Jan 16 2013, 9:07am replied:

Are you really THAT Robbaz or just an impersonator?

+2 votes   mod: MISERY
0rpheus
0rpheus Jan 15 2013, 5:18am replied:

I know this is just personal preference but I'm sure many would agree that you should play the un-modded vanilla CoP first (maybe add some graphics enhancers and better skybox texture, but nothing else). MISERY gives you a completely different experience compared to the vanilla game which represents GSC's vision of how the game should look and feel and would make a logical next step assuming you played vanilla SoC and Clear Sky before

+3 votes   mod: MISERY
0rpheus
0rpheus Jan 14 2013, 4:28am replied:

I think this question will be addressed in the "nutrition" update

+5 votes   mod: MISERY
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