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Comment History  (60 - 90 of 420)
0rpheus Jun 12 2013, 6:40pm says:

Awesome model and texture as always!

One thing though- why does the bottom one have more support beams between its left wings than it has on the right side?

+3 votes   media: Polikarpov Po-2
0rpheus Jun 8 2013, 2:38pm replied:

Oh, that's a real pity :(

+4 votes   media: Combat teaser #2
0rpheus Jun 8 2013, 7:28am says:

Looks awesome!

One thing that bothered me though was that the NPC at 00:21 didn't seem to notice your headlamp's light at all and just walked straight into you. Was the NPC awareness turned off or is there no way to make them notice you when they see your lamp's light? (it's been a VERY long time since I played CoP so I don't remember how the AI behaved in situations like this)

+9 votes   media: Combat teaser #2
0rpheus Jun 7 2013, 4:22pm says:


The site looks really awesome btw, very professional

+4 votes   news: Website Launch
0rpheus Jun 5 2013, 7:01am says:

Nice, congrats!

+3 votes   media: He's taken
0rpheus Jun 4 2013, 5:51pm replied:

Combine this with the Oculus Rift and you've got one hell of an immersive experience

+1 vote   mod: MISERY
0rpheus Jun 2 2013, 6:01pm replied:

If your PC can't run System Shock 2 then there's no way you'll be able to play STALKER, let alone MISERY

+3 votes   media: Insight on BETA testing
0rpheus May 30 2013, 6:09pm says:

Props man!

+12 votes   media: Props props and more props
0rpheus May 29 2013, 9:05am replied:

I meant guessing as in relying on the feeling of how heavy the item feels in your hands -the player character should be able to at least do that instead of having no info at all about the item's weight. This is especially important for weapons because the same two weapons with one having parts made out of different(lighter) materials can have significantly different weights. But IMHO not knowing the exact weight would just be annoying and wouldn't add anything special to the game

+2 votes   mod: MISERY
0rpheus May 29 2013, 4:35am replied:

I think the exact weight is just there to help manage the load limit and help in assessing the weight/value ratio when you're over encumbered and have to throw some things out. And not knowing the weight at all wouldn't make any sense because in real life you can roughly guess an item's weight when you hold it in your hands

+4 votes   mod: MISERY
0rpheus May 27 2013, 3:32am replied:

I didn't say they should add more features, what I meant was that they should polish up the ones they've added so far. And you finding a bug/glitch that the devs know is still in doesn't help "perfect" the mod in any way.

+1 vote   mod: MISERY
0rpheus May 26 2013, 6:12pm replied:

As always: take your time, release it when you truly feel the 2.0 is ready; push the release a bit further if needed- it will be better in the long run. No one wants to play a buggy mod. I'm certain that those willing to play the mod as it is right now will later, when the first amazement has worn off, regret it and wish they had waited just a bit longer.

+4 votes   mod: MISERY
0rpheus May 24 2013, 5:14pm says:

The effect looks really awesome!

+3 votes   news: De-materialisation (Behind the Scenes VFX part 2)
0rpheus May 24 2013, 5:11am replied:

I've been holding myself back from playing CoP ever since I finished my first playthrough in October of 2009. I promised myself to play it again once a truly awesome mod(s) is out. And I'm pretty sure that mod will be MISERY 2.0

+6 votes   mod: MISERY
0rpheus May 21 2013, 6:11am says:

That's what I'd call "breathtaking". The sky is especially beautiful!

+6 votes   media: The Zone
0rpheus May 15 2013, 8:35am says:

Happy birthday!

+4 votes   media: Happy Birthday, Nova!
0rpheus May 12 2013, 12:24pm says:

Wow, it looks really dense! Like a real forest should look. Awesome job!

+3 votes   media: Last Night
0rpheus May 9 2013, 6:15pm replied:

Would be awesome if it was at least an optional add-on. I'd definitely use it!

+3 votes   mod: MISERY
0rpheus Apr 30 2013, 1:18pm says:

I love the calendar! I love the new screenshots! Absolutely can't wait for release!!! :)

+1 vote   media: Lost Alpha Calendars for May 2013
0rpheus Apr 30 2013, 1:15pm says:

Congrats guys! (again)

+2 votes   media: Gratitude
0rpheus Apr 29 2013, 10:38am says:

Your concept artist has awesome skills!

+2 votes   news: Character Reveal - The Paladin
0rpheus Apr 27 2013, 4:16am says:

The color correction gives this area a whole new feel. And I love that you've added more props, the vanilla CoP levels just felt really empty at times and it made the areas look bland a boring

+5 votes   media: Jupiter Plant - Redux vs Vanilla
0rpheus Apr 7 2013, 5:33pm says:

Best of luck, I hope you get your stuff sorted out and back on track!

+8 votes   news: Ambitions
0rpheus Apr 4 2013, 6:57pm says:

Bullet drop! Nice! That should make using sniper rifles require a lot more skill

+2 votes   news: Casus Belli – Update #25: Release SDK, patch 1.35 and tunngle association.
0rpheus Apr 3 2013, 12:36am says:

That's disturbing. Like, Silent Hill-type disturbing.

Good job, can't wait to see more!

+4 votes   news: Otherside
0rpheus Apr 2 2013, 8:43am replied:

If you want radiation to make sense in this mod then it shouldn't even be visible in the first place- it's just a burst of really small particles which you can't possibly see

+1 vote   download: Contra 008 BETA
0rpheus Apr 2 2013, 8:26am says:

lol I can finally see what this Contra mod is all about (I've kept myself from playing it ever since I discovered this mod 2 years ago, hoping the new 008 version would come out soon) :D

+1 vote   download: Contra 008 BETA
0rpheus Mar 28 2013, 9:29am says:

I'm getting a nice Resident Evil(the earlier PS1 games) vibe from all this. Awesome job so far!

0 votes   news: BlackSoul - First Gameplay Video
0rpheus Mar 24 2013, 2:44pm says:

lol, the irony :D

+2 votes   media: Happy Burger
0rpheus Mar 22 2013, 1:37am says:

I love that you can control the flashlight so precisely, that's awesome!

+1 vote   media: BlackSoul Short Demo Video 1
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