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Awesome model and texture as always!
One thing though- why does the bottom one have more support beams between its left wings than it has on the right side?
Oh, that's a real pity :(
One thing that bothered me though was that the NPC at 00:21 didn't seem to notice your headlamp's light at all and just walked straight into you. Was the NPC awareness turned off or is there no way to make them notice you when they see your lamp's light? (it's been a VERY long time since I played CoP so I don't remember how the AI behaved in situations like this)
The site looks really awesome btw, very professional
Combine this with the Oculus Rift and you've got one hell of an immersive experience
If your PC can't run System Shock 2 then there's no way you'll be able to play STALKER, let alone MISERY
I meant guessing as in relying on the feeling of how heavy the item feels in your hands -the player character should be able to at least do that instead of having no info at all about the item's weight. This is especially important for weapons because the same two weapons with one having parts made out of different(lighter) materials can have significantly different weights. But IMHO not knowing the exact weight would just be annoying and wouldn't add anything special to the game
I think the exact weight is just there to help manage the load limit and help in assessing the weight/value ratio when you're over encumbered and have to throw some things out. And not knowing the weight at all wouldn't make any sense because in real life you can roughly guess an item's weight when you hold it in your hands
I didn't say they should add more features, what I meant was that they should polish up the ones they've added so far. And you finding a bug/glitch that the devs know is still in doesn't help "perfect" the mod in any way.
As always: take your time, release it when you truly feel the 2.0 is ready; push the release a bit further if needed- it will be better in the long run. No one wants to play a buggy mod. I'm certain that those willing to play the mod as it is right now will later, when the first amazement has worn off, regret it and wish they had waited just a bit longer.
The effect looks really awesome!
I've been holding myself back from playing CoP ever since I finished my first playthrough in October of 2009. I promised myself to play it again once a truly awesome mod(s) is out. And I'm pretty sure that mod will be MISERY 2.0
That's what I'd call "breathtaking". The sky is especially beautiful!
Wow, it looks really dense! Like a real forest should look. Awesome job!
Would be awesome if it was at least an optional add-on. I'd definitely use it!
I love the calendar! I love the new screenshots! Absolutely can't wait for release!!! :)
Congrats guys! (again)
Your concept artist has awesome skills!
The color correction gives this area a whole new feel. And I love that you've added more props, the vanilla CoP levels just felt really empty at times and it made the areas look bland a boring
Best of luck, I hope you get your stuff sorted out and back on track!
Bullet drop! Nice! That should make using sniper rifles require a lot more skill
That's disturbing. Like, Silent Hill-type disturbing.
Good job, can't wait to see more!
If you want radiation to make sense in this mod then it shouldn't even be visible in the first place- it's just a burst of really small particles which you can't possibly see
lol I can finally see what this Contra mod is all about (I've kept myself from playing it ever since I discovered this mod 2 years ago, hoping the new 008 version would come out soon) :D
I'm getting a nice Resident Evil(the earlier PS1 games) vibe from all this. Awesome job so far!
lol, the irony :D
I love that you can control the flashlight so precisely, that's awesome!