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Did I miss something in CoP...? :D
As zonbie said- it would be really awesome to play whatever you've created so far for the Source engine. I'd be happy to just walk around on the maps without the AI or anything and just admire the awesome map design and graphics :)
Vignette sort of "forces" the screen inwards and (at least for me) creates a feeling of being more "in the game" so to speak. You need to see the game in motion to fully appreciate it. But to each his/her own
This doesn't give any indication of whether the AI actually conserves ammo or still wastes it by trying to shoot through your impenetrable cover, which I think FireFly was asking
I hope this doesn't lead to a cheap tactic where you can just wait behind cover until the AI has stupidly wasted all of its primary ammo while trying to shoot/suppress you- making them a considerably smaller threat after that, with only their pistols
OMG this is awesome (I know I keep saying this about MISERY over and over but there's nothing I can do, it just IS awesome)
lol I can't wait to find out; in-game that is
You gave them the ability to jump, didn't you?
Invulnerable enemies, unless they have a bulletproof shield don't make any sense. If devs want to make fighting blood suckers more challenging then they should make their movement speed faster
Hah that's awesome!
PS. N.Aaroe you're a fantastic concept artist, your work is one of the best I've ever seen, honestly!
Sounds more like a helicopter to me :D But it's a cool idea!
I also caught Spider-Man on your screenshot
Mutations can go both ways- they can cripple(most of the time) but also enhance some aspects, like in MISERY's explanation of things where animals' nervous system is messed up and they don't feel pain; so it's plausible. As for the anomalies, yeah they are a bit difficult to find a reasonable explanation but well- that's why they're called anomalies, they have anomalous properties caused by forces we're not familiar with. Maybe tiny "mutated" black holes or something..?
Having features that are realistic or at least plausible make it that much more awesome for me; so the more realistic explanation things have the better (while still maintaining the fun factor). Exactly what laws of nature do you think are not depicted correctly in STALKER?
I gave it some thought and logically an electromagnetic emission is just a pulse, a wave moving through space so it can't stay in one place for some time and "leave a residue" like I mention. But what I think it can do is give small particles (like dust that has been blown up into the air by wind) an electric charge, which can disrupt electrical devices like night vision and flashlights etc. and make them flicker for example. I'm no physicist so I'm not sure how realistic this would actually be
Wow, that's an awesome idea! Maybe even have that effect stay for a while even after the emission has stopped, like there's some electromagnetic residue still in the air (I'm not sure if that's realistic though)
Damn, that sucks. Weird though how some people don't make backups of their hard work, HDD crashes are quite common.
I hope you guys can get back on track soon :)
One other thing though- are the sounds effects used in this video all in-game sounds? I don't remember STALKER having such realistic echo effects in buildings
Are you really THAT Robbaz or just an impersonator?
I know this is just personal preference but I'm sure many would agree that you should play the un-modded vanilla CoP first (maybe add some graphics enhancers and better skybox texture, but nothing else). MISERY gives you a completely different experience compared to the vanilla game which represents GSC's vision of how the game should look and feel and would make a logical next step assuming you played vanilla SoC and Clear Sky before
I think this question will be addressed in the "nutrition" update
That looks really nice! It would certainly give any first person game that extra level of immersion, especially horror games
It looks really nice IMO
Maybe it's just me (I'm kinda sleepy), but the only thing that seems a bit off is his lower jawbone (on the left image), which looks a bit too big. But again, it may just be me
If you're lucky enough to afford yourself such luxury and don't have to worry about the money too much then sure, why not :)
3900 GIGA Hz? Holy crap :D
Beta testing doesn't usually mean playing the game in the sense that people normally play. When you test a game you are supposed to look for bugs and try to intentionally "break" the game, so I'm pretty sure you won't be able to immerse yourself in the game like you normally would.
So no, I would definitely not accept that offer
16GB is total overkill for gaming, there's no game out there that uses more than 4GB, they mostly use around 3GB max; so 6GB of RAM is enough for now to have some breathing room (taken into consideration that you have other programs/Windows itself using some of it) and 8GB would be considered future-proof
THAT would be the coolest thing EVER!
Happy new year to you too!
I'd love to be there during the play session but again the finals in uni ruin everything :(