This member has provided no bio about themself...
Falaise Pocket maybe?
btw, how big is this map?
Or you just haven't played STALKER: SoC.
Sorry, didn't think about that before posting
You're obviously not the kind of person who reads PDAs
This one looks almost like a photo of the real place!
Looks eerie. Really cool atmosphere on this pic!
lol, the guy looks terrified xD
True STALKER Easter
It looks really detailed, nice job!
This looks near perfect! The only flaw I can see right now is the green wire going through the player's thumb.
None the less, awesome work!
Woow, how come I haven't heard about this mod?! This looks sick! I love horror games, really looking forward to this mod!
One thing though- I noticed in the trailer that the player's walking speed is the same as in HL2. I think it would add quite a bit if the walking speed was reduced and there should be an option to walk even more slowly, I especially missed this feature in Nightmare House 2 and that fast HL2-type walking kind of ruined the immersion for me.
-just my 2 cents
Sounds awesome, can't wait to try this one out!
Lol, that's awesome!
Heh, I bet it must've felt awesome seeing your creation waking to life and having a mind of its own :)
Ah, silly me, I thought SW was one of those mods that can't be uninstalled without removing the whole game ;)
Never mind my comment above
Can I install 1.1 on top of 1.0?
Have you tried a complete re-install? That usually helps with the "serious error"
Oh YES!!! Congrats on another release guys! This'll be awesome!!!
And btw- HAPPY BIRTHDAY HUNTER!!!
On the cosmetic side:
*the colours in LURK 1.1 just don't look real, they're a bit overdone or...I don't know exactly what it is, but they just don't look believable (but judging by these new screenshots, you've fixed that problem, those screens look truly stunning!)
*I don't know about others, but my sky looks kind of segmented in 1.1, like, I can see many different "areas" in the sky with sort of "lines" between theme where the sky's colour should smoothly go over from one tone to an other, but instead it's in many different segments.
On a game mechanic side:
*The AK series of weapons are known for being the most reliable weapons ever, they take a lot of abuse and they still work without a problem. But in 1.1 my AK constantly jams. You should look a bit more into this matter and make the weapons more authentic and closer to how they perform in real life. Of course this is quite a tricky task because I don't think you have a warehouse full of weapons to test each one of them, but I believe at least some improvements can be made in this matter with info gathered from the internet.
Can't think of anything else at the moment. Best of luck to you and your team Holden!
I agree. There should be moss and some grass growing on the concrete and the statue
Oh yes, the textures look really nice on this one! Good job!
Best of luck with your new project! A total conversion is a huge undertaking, but I'm more than certain that with your enthusiasm and will to learn new things you'll make it Beacon!
Assault "GUN" ...Damn, the name sounds so bad-***!
Hey Beac, what are your thoughts on the newly released CoP SDK? How much easier will it make modding Cop?
SP means singleplayer, MP is multiplayer. Which one were you playing?