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On the cosmetic side:
*the colours in LURK 1.1 just don't look real, they're a bit overdone or...I don't know exactly what it is, but they just don't look believable (but judging by these new screenshots, you've fixed that problem, those screens look truly stunning!)
*I don't know about others, but my sky looks kind of segmented in 1.1, like, I can see many different "areas" in the sky with sort of "lines" between theme where the sky's colour should smoothly go over from one tone to an other, but instead it's in many different segments.
On a game mechanic side:
*The AK series of weapons are known for being the most reliable weapons ever, they take a lot of abuse and they still work without a problem. But in 1.1 my AK constantly jams. You should look a bit more into this matter and make the weapons more authentic and closer to how they perform in real life. Of course this is quite a tricky task because I don't think you have a warehouse full of weapons to test each one of them, but I believe at least some improvements can be made in this matter with info gathered from the internet.
Can't think of anything else at the moment. Best of luck to you and your team Holden!
I agree. There should be moss and some grass growing on the concrete and the statue
Oh yes, the textures look really nice on this one! Good job!
Best of luck with your new project! A total conversion is a huge undertaking, but I'm more than certain that with your enthusiasm and will to learn new things you'll make it Beacon!
Assault "GUN" ...Damn, the name sounds so bad-***!
Hey Beac, what are your thoughts on the newly released CoP SDK? How much easier will it make modding Cop?
SP means singleplayer, MP is multiplayer. Which one were you playing?
Odd, those look exactly like the generators from the 1935 build...
Congratulations guys, you deserve it!!!!!
YES!!! Congrats FH2 team! You deserved it, truly an awesome mod!!!
And of course congrats to all the other mods in the top 10!
That looks just insane for the Generals engine! Awesome work dude!
I was expecting a bit bigger bang
Very unique map idea!
Woooow!!! This just looks so damn awesome!
Looks cool, but the distance at which the bloodsucker grabs you sill bothers me.
I'm pretty sure that it's supposed to look like the bloodsucker is holding you in his grasp, like his hands are on your shoulders/face, but in this pic it looks like his hands are just in front of your face. I think you should bring him closer
Damn this looks almost real...
I can't see a thing
Good read! I hope you find some like-minded modders who share the same vision with you so they can help you with this project and speed up the development
Uh, probably yes
...what was the point of that question..?
I think it's an awesome idea. Think about it- you have to sneak near the enemy base, then build it, and then defend it at all cost. It's a great risk, but if you succeed, there won't be much left of your enemy's base. There are going to be epic defensive battles over this thing, especially because your enemy is sh!tting his pants when he sees that thing near his base, all defended and stuff
Ooh, I thought it was like a new player class ;P
Cool update as usual, but uh...Where's the new class type..?
Aah, your "just me here" had been bugging me for quite some time, and now I understand what you meant xD I didn't know that this was a one man mod
All the best to you in making this mod!
I truly laughed out loud at this one xD
They accidentally deleted the mod from their HDDs and now are gathering thoughts on how to tell this to their fans
Hey is there any chance of you guys making a more mutant-oriented version of this mod?
From the first time I heard about STALKER and its lore, I really hoped that 3/4 of action is taking place against mutants and 1/4 against other humans. But I see that CoP:Redux focuses more on the "you vs other humans aspect"