This member has provided no bio about themself...

Comment History  (300 - 330 of 418)
0rpheus Mar 12 2015, 11:26am says:

Looks awesome!

+4 votes   media: Dynamic Ambient
0rpheus Mar 11 2015, 8:12am says:

This is just a random guess but maybe try changing your monitor's color depth to 16 bits for a temporary fix? On Win7 you have to open the Screen Resolution screen from Control Panel and then click Advanced Settings and in the new window that opens click Monitor and under there should be Colors- change that to High color (16 bit)

+1 vote   media: what
0rpheus Feb 28 2015, 4:34am says:

Turkeys can be really damn mean. A 6-foot one would be a freakin nightmare

+5 votes   article: Saurian Feburary Update
0rpheus Jan 24 2015, 10:18am says:

Getting some Penumbra/Amnesia and Bioshock vibes, looks awesome!

+1 vote   article: Monstrum Gameplay Trailer
0rpheus Apr 10 2014, 1:52pm says:

Looks really awesome!

+2 votes   media: Limansk #1
0rpheus Apr 8 2014, 3:40pm says:

Being able to specifically call in a smoke shell barrage- really nice!

+5 votes   media: 2.46 Commorose
0rpheus Apr 4 2014, 4:09am says:

Ah, the famous bolt. It's like the STALKER's version of the iconic Gordon Freeman's crowbar from the Half-Life series

+10 votes   media: GM 04
0rpheus Apr 3 2014, 6:21am replied:

That looks depressing as hell to be honest :S

+2 votes   article: Bloody Omaha
0rpheus Mar 26 2014, 4:31am replied:

Using the light to kill the enemies was a unique feature of Alan Wake, but even your visual effects look really similar- it's no wonder people are making this comparison.

+1 vote   article: Grave Launches on Kickstarter
0rpheus Dec 2 2013, 8:40am replied:

Unless the zombie is soaked in gasoline I can't think of a reason why it should light on fire to be honest. As far as i know NMRiH is still trying to be semi-realistic

+15 votes   article: MOTY 2013 + Patch 1.07.4
0rpheus Nov 10 2013, 7:04am says:

"Game Oven". How stupid can I be -__-...

+2 votes   article: BlackSoul Gameplay Teaser
0rpheus Jun 26 2013, 8:24am says:

I just love the X-Ray engine's lighting

I haven't played CoP for ages but it looks like the Jupiter plant

+10 votes   media: 'Respite from the Fog'
0rpheus Jun 7 2013, 4:22pm says:


The site looks really awesome btw, very professional

+4 votes   article: Website Launch
0rpheus May 30 2013, 6:09pm says:

Props man!

+12 votes   media: Props props and more props
0rpheus Mar 6 2013, 11:20am says:

lol at first glance it looked like the bandit was doing the Max Payne dive :D

+28 votes   media: Lost Alpha screens for March 2013
0rpheus Jan 8 2013, 6:43pm replied:

Mine too. There's just something about that whole atmosphere of Mirror's Edge that no other game has. Those kind of sterile looking modern, newly built buildings give me a sort of dream-like feeling for some reason and I just can't get enough of it. I keep coming back to this game again and again, even though I've already completed it like 10 times already

+1 vote   media: Alpha 5
0rpheus Jan 7 2013, 6:51pm replied:

Though I'm not implying that this is a ripoff; storm sewers pretty much all look like this

+2 votes   media: Alpha 5
0rpheus Jan 7 2013, 3:31pm says:

Reminds me of one of the sewers levels from Mirror's Edge :)

+9 votes   media: Alpha 5
0rpheus Jan 4 2013, 5:02am replied:

omg lol I'm stupid, I thought this was a new demo :D

+5 votes   media: (Not) alone in the dark ... Download it now!
0rpheus Jan 4 2013, 4:41am says:

Awesome! Gonna try it out as soon as possible, loved the first demo!

But the one thing I can't wait to see is a T-Rex, in the night in a forest with lots of breakable trees, chasing me and pretty much all I see/hear is tree trunks breaking and snapping behind me. That would be the part where I crap my pants

+3 votes   media: (Not) alone in the dark ... Download it now!
0rpheus Dec 26 2012, 1:09pm says:

The standard version looks nice and believable; this one on the other hand - not too much. Having a second head with teeth grow out of its *** is a bit too far-fetched IMO

+33 votes   media: Bear (Mutant)
0rpheus Dec 17 2012, 1:57pm says:

Thank you guys for making this brilliant mod! I hope to play this for at least another 5 years!

+14 votes   article: The Road from Forgotten Hope 2.0
0rpheus Dec 9 2012, 3:57pm replied:

lol was thinking the exact same thing

+2 votes   media: USA Drone Controller - Render 1
0rpheus Dec 6 2012, 5:42am says:

T-Rex's right eye: "Oh god that's delicious", left eye: "Uuuh, a rifle!" :D

But an awesome action-packed screenshot

+3 votes   media: Primal Carnage - Release Screen
0rpheus Dec 2 2012, 2:37pm replied:

You are spot on!

This dropped my jaw to the floor and broke it :(

+3 votes   media: Lost Alpha screens for December 2012
0rpheus Nov 17 2012, 7:03am says:

Everything looks absolutely awesome! Nice work!

+10 votes   article: Casus Belli - Update #23: Version 1.3 Release
0rpheus Nov 2 2012, 4:06pm replied:

That must be the dwelling place of The Knights Who Say Ni

+4 votes   media: Lost Alpha screens for November
0rpheus Oct 29 2012, 1:23pm replied:

Yeah, same here. My aging rig just can't keep up with this mod anymore :(

+2 votes   media: New map for next patch
0rpheus Oct 12 2012, 4:42am replied:

If you want to take it a step further you should make it so that you need to have these simple lead containers physically present in the backpack as an item and you have to "combine" the artifact and the container. If you just have the artifact without the lead container it gives you both the negative effects (full radiation) and also the positive effects. So you have to be prepared to find one these artifacts because obviously the lead container weighs quite a bit and takes up inventory space. And if you find an artifact but you don't have a lead container you have to make a decision: do you pick it up and hope the radiation doesn't kill you before you find a trader or you remember the spot, buy a lead container and then come back for it.

But I'm afraid this might get a bit annoying; just throwing out some ideas

+3 votes   media: Blood Diamonds
0rpheus Sep 1 2012, 4:52am says:

It looks like it's made out of stone :)

But the point here is to show off the model, not the texture I believe; and the model looks nice

+2 votes   media: Weapon
0rpheus Aug 14 2012, 4:13am replied:

Apocalypse usually means the devastation of the whole world, in STALKER only the area of the Zone is affected. So yeah, it's not actually post-apocalyptic IMO. But saying "post-local disaster" or something like that would be weird :P

+4 votes   media: Screens (08.13.12)
0rpheus Aug 2 2012, 4:55am says:

Looks like a real stone.

Awesome job whoever did this!

+1 vote   media: Stone
0rpheus Jul 17 2012, 6:32am says:


+2 votes   media: Thanks for all the support so far !
0rpheus May 12 2012, 3:52pm replied:

lol, you're right :D

+2 votes   media: Safe Harbor
0rpheus Apr 18 2012, 9:36am replied:

Watch out, CoD generation passing through

+12 votes   media: Capture the Intelligence gameplay footage
0rpheus Apr 8 2012, 7:08am says:

Congratulations guys!!!

+5 votes   article: Casus Belli - Update #19: Casus Belli 1.0 Released
0rpheus Mar 27 2012, 2:00am says:

Mother of god...Those two screenshots look like real photographs. I had to double check them in full screen to be sure.

Awesome work there, especially with the mill!

+2 votes   article: Something green and living at long last!
0rpheus Mar 1 2012, 5:34am says:

Wow, it's a real hassle to get these sounds recorded

Best of luck to you with this project!

+4 votes   article: L.U.R.K. 1.2 Sound Design Dev Diary 2
0rpheus Feb 3 2012, 5:10am replied:

That sounds awesome!! I hope Beac can implement this

+1 vote   article: Murder in the Swamps
0rpheus Nov 8 2011, 9:28am says:

Are those spare tracks in the front?

Or just some spikes in case enemy infantry decides to tackle the tank head-on?

+5 votes   media: 6th November Screenshots
0rpheus Nov 8 2011, 9:25am says:

The pistol itself looks cool, but how the hell is one supposed to aim down the sight with that hinge-thingy flipping up-and-down after every shot? I imagine it got pretty annoying

+3 votes   media: P08 Luger
0rpheus Oct 11 2011, 9:39am says:

Ah, silly me, judging by the name I thought it was going to be a tank of some sort

+8 votes   media: TT-33
0rpheus Sep 28 2011, 7:01am says:

I looks really long

+8 votes   media: PPS-43 SMG / F1 Hand Granade
0rpheus Sep 11 2011, 3:16am says:

For some reason I really love those 2 pics

+3 votes   article: An Update
0rpheus Jun 12 2011, 7:47am says:

The guy must be using some sort of graphics mods/tweaks

+1 vote   media: Darkstone's Screenies
0rpheus Jun 3 2011, 10:13am says:

High-heeled boots? On a guy? wut? xD

Or is it a chick? Then it's okay I guess

+1 vote   media: Blackcrow Halls
0rpheus May 25 2011, 2:27am replied:

Falaise Pocket maybe?

+1 vote   media: Meuse River 1944
0rpheus May 3 2011, 10:10am says:

Truly frightening!

+4 votes   media: Karkadann Bombardment
0rpheus Apr 25 2011, 2:46am says:

Looks eerie. Really cool atmosphere on this pic!

+2 votes   media: Call of Pripyat reloaded 0.7.5
0rpheus Apr 18 2011, 7:10am says:

Love it!

+6 votes   media: Border Patrol
0rpheus Aug 22 2010, 11:21am says:

Damn this looks almost real...

+8 votes   media: British Soldiers
0rpheus Aug 19 2010, 3:13am says:

Good read! I hope you find some like-minded modders who share the same vision with you so they can help you with this project and speed up the development

+3 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - The Story Behind the Mod
0rpheus Jul 28 2010, 3:04am replied:

Ooh, I thought it was like a new player class ;P

+1 vote   article: FireSturm
0rpheus Jul 27 2010, 4:24am says:

Cool update as usual, but uh...Where's the new class type..?

+1 vote   article: FireSturm
0rpheus May 4 2010, 3:25pm replied:

Same here dude! I just couldn't get enough of this franchise when I was little! Oh the memories...

+1 vote   article: Army Men Extended Work In Progress 4
0rpheus Mar 28 2010, 1:13pm replied:

Shadows and shaders are two completely different things dude....

+5 votes   media: 240SX Model
0rpheus Mar 11 2010, 2:48pm says:

Woo! Pripyat!!! Looks really nice! :)

+1 vote   media: Припять
0rpheus Dec 24 2009, 3:57pm buried:


Video not found :(

-6 votes   media: Merry Christmas!
0rpheus Oct 1 2009, 10:58am says:

Awesome, AWESOME work guys!!!

+1 vote   article: L.U.R.K. Release/Development
0rpheus Feb 19 2009, 10:13am says:

Damn this thing looks friggen creepy!

+1 vote   media: demonic werewolf beast
0rpheus Apr 24 2011, 2:36pm says:

lol, the guy looks terrified xD

True STALKER Easter

+5 votes   media: Happy Easter
0rpheus Apr 22 2011, 4:08am says:

It looks really detailed, nice job!

+1 vote   media: Body Armor (Variation 1)
0rpheus Apr 20 2011, 12:52pm says:


+1 vote   media: Waiting for the new webpage
0rpheus Apr 14 2011, 8:12am says:

This looks near perfect! The only flaw I can see right now is the green wire going through the player's thumb.

None the less, awesome work!

+2 votes   media: Ring Ring
0rpheus Apr 4 2011, 7:29am says:

Woow, how come I haven't heard about this mod?! This looks sick! I love horror games, really looking forward to this mod!

One thing though- I noticed in the trailer that the player's walking speed is the same as in HL2. I think it would add quite a bit if the walking speed was reduced and there should be an option to walk even more slowly, I especially missed this feature in Nightmare House 2 and that fast HL2-type walking kind of ruined the immersion for me.

-just my 2 cents

+3 votes   mod: Grey
0rpheus Apr 4 2011, 6:13am says:

Sounds awesome, can't wait to try this one out!

+1 vote   mod: Synchronicity Co-op
0rpheus Apr 1 2011, 10:11am says:

Lol, that's awesome!

+1 vote   media: Lost Alpha April Foolz 2011
0rpheus Mar 31 2011, 9:07am says:

Heh, I bet it must've felt awesome seeing your creation waking to life and having a mind of its own :)

+4 votes   media: A-Life!
0rpheus Mar 21 2011, 4:59pm replied:

Ah, silly me, I thought SW was one of those mods that can't be uninstalled without removing the whole game ;)

Never mind my comment above

+1 vote   mod: C&C: ShockWave
0rpheus Mar 21 2011, 1:49pm says:

Can I install 1.1 on top of 1.0?

+1 vote   mod: C&C: ShockWave
0rpheus Mar 17 2011, 10:32am says:

Again, awesomesauce!!!

+2 votes   article: The Storm is Here!
0rpheus Mar 16 2011, 4:13pm replied:

Have you tried a complete re-install? That usually helps with the "serious error"

+1 vote   media: ShockWave 1.1 Released
0rpheus Mar 16 2011, 10:09am says:

Oh YES!!! Congrats on another release guys! This'll be awesome!!!


+2 votes   media: ShockWave 1.1 Released
0rpheus Mar 13 2011, 8:59am says:

On the cosmetic side:

*the colours in LURK 1.1 just don't look real, they're a bit overdone or...I don't know exactly what it is, but they just don't look believable (but judging by these new screenshots, you've fixed that problem, those screens look truly stunning!)

*I don't know about others, but my sky looks kind of segmented in 1.1, like, I can see many different "areas" in the sky with sort of "lines" between theme where the sky's colour should smoothly go over from one tone to an other, but instead it's in many different segments.

On a game mechanic side:

*The AK series of weapons are known for being the most reliable weapons ever, they take a lot of abuse and they still work without a problem. But in 1.1 my AK constantly jams. You should look a bit more into this matter and make the weapons more authentic and closer to how they perform in real life. Of course this is quite a tricky task because I don't think you have a warehouse full of weapons to test each one of them, but I believe at least some improvements can be made in this matter with info gathered from the internet.

Can't think of anything else at the moment. Best of luck to you and your team Holden!

+6 votes   article: L.U.R.K.: A New Horizon
0rpheus Mar 9 2011, 8:51am says:

Truly stunning!

+1 vote   media: Lost Alpha with special Atmosfear weather (r2)
0rpheus Feb 16 2011, 9:18am replied:

I agree. There should be moss and some grass growing on the concrete and the statue

+2 votes   media: Somewhere under the rainbow...
0rpheus Feb 13 2011, 3:59am says:

Oh yes, the textures look really nice on this one! Good job!

+1 vote   media: Clothes for the citizens of Bree-land
0rpheus Jan 18 2011, 7:33am says:

Best of luck with your new project! A total conversion is a huge undertaking, but I'm more than certain that with your enthusiasm and will to learn new things you'll make it Beacon!

+1 vote   article: S.T.A.L.K.E.R.: Way of the Wolf + Redux v1.05b
0rpheus Jan 17 2011, 4:20am says:

Assault "GUN" ...Damn, the name sounds so bad-***!

+1 vote   media: SU-152
0rpheus Dec 30 2010, 8:17am says:

Hey Beac, what are your thoughts on the newly released CoP SDK? How much easier will it make modding Cop?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
0rpheus Dec 27 2010, 3:38am replied:

SP means singleplayer, MP is multiplayer. Which one were you playing?

+1 vote   mod: Forgotten Hope 2
0rpheus Dec 26 2010, 5:06am replied:

Odd, those look exactly like the generators from the 1935 build...

+1 vote   media: Lost Alpha Xmas 2010
0rpheus Dec 24 2010, 11:07pm says:

Congratulations guys, you deserve it!!!!!

+2 votes   mod: Forgotten Hope 2
0rpheus Dec 24 2010, 11:04pm says:

YES!!! Congrats FH2 team! You deserved it, truly an awesome mod!!!

And of course congrats to all the other mods in the top 10!

+1 vote   article: Players Choice - Mod of the Year
0rpheus Dec 24 2010, 5:17am says:

That looks just insane for the Generals engine! Awesome work dude!

+1 vote   media: T-90 Reskin
0rpheus Dec 20 2010, 10:56am says:

I was expecting a bit bigger bang

+2 votes   media: Apocalypse Device Demonstration
0rpheus Dec 12 2010, 5:21am says:

Very unique map idea!

+2 votes   download: Strike On Aircraft Carrier (SW)
0rpheus Nov 27 2010, 5:00am says:

Really beautiful!

+6 votes   media: WIP Fangorn
0rpheus Nov 12 2014, 5:12am replied:

Triple A games are games that have a very high quality like most big developers' (DICE, Blizzard, Bethesda etc) games.

+4 votes   media: Call of Chernobyl tester play
0rpheus Jul 22 2014, 3:36pm says:

Oh god I'm stupid. Kept looking for the "solution to lag problems" bit after reading the article -_-

+11 votes   article: A Solution to Lag Problems
0rpheus Mar 11 2014, 6:40pm says:

Really enjoyed the video!

+6 votes   article: Talking Points
0rpheus Dec 9 2013, 12:33am replied:

Yes I remember this pattern too :P

+6 votes   media: The best place to...
0rpheus Dec 1 2013, 3:10pm replied:

Have you tried DXtory for recording?

+2 votes   media: render testing
0rpheus Aug 1 2013, 11:47am says:

Simple, yet beautiful

+3 votes   media: Lost Alpha Calendars for Aug 2013
0rpheus Apr 4 2013, 6:57pm says:

Bullet drop! Nice! That should make using sniper rifles require a lot more skill

+2 votes   article: Casus Belli – Update #25: Release SDK, patch 1.35 and tunngle association.
0rpheus Jan 13 2013, 5:05pm says:

It looks really nice IMO

Maybe it's just me (I'm kinda sleepy), but the only thing that seems a bit off is his lower jawbone (on the left image), which looks a bit too big. But again, it may just be me

+4 votes   media: Norman (WIP)
0rpheus Jan 9 2013, 5:46am says:

"It's 2 o'clock- time to shoot things"

+6 votes   media: Weapons Ingame (Watch)
0rpheus Dec 2 2012, 7:06am says:

Both the model and texture looks really nice! Awesome job!

+4 votes   media: M14
0rpheus Oct 14 2012, 12:51pm says:

I don't want to sound negative here but the drill looks like it's barely big enough to dig a tunnel for one person to fit through

+1 vote   media: GLA Rig Launcher
0rpheus Aug 13 2012, 6:50am says:

The props' placement could use some work, I agree, but please for the love of god don't turn this game into another generic brown mess. Who said that post-apocalyptic means that there are no colors other than brown?

+7 votes   media: Screens (08.13.12)
0rpheus May 18 2012, 4:51pm says:

This sure was a day full of updates!

Nice job

+2 votes   media: End result of a long days work
0rpheus Apr 16 2012, 7:32am says:

Looks really nice! The more variety in the flora the better

+1 vote   media: Absolute Nature 3 (W.I.P)
0rpheus Apr 8 2012, 5:09pm says:

Awesome work there!

+1 vote   media: WIP 05
0rpheus Jan 9 2012, 11:00am says:

That's awesome! I can imagine looking for dropped magazines after a heavier firefight could be a bit tedious, but that's how it is in real life also, so I won't complain.

Awesome work!

+3 votes   media: Magazine System Introduction
0rpheus Dec 26 2011, 1:25pm says:

Looks awesome!

And I absolutely loved the choice of music, it fits perfectly!

+1 vote   media: Call of Pripyat Reloaded - 0.8 Trailer
0rpheus Dec 2 2011, 10:13am replied:

It's not new, it's just a modified Gamebryo engine

+3 votes   article: Creation Kit Coming in January 2012
0rpheus Sep 4 2011, 2:47am says:

For some reason, I really like this pic

+2 votes   media: Lost Alpha September
0rpheus Jun 28 2011, 9:13am says:

...falling from the stars..

Nice pic!

+1 vote   media: Here comes the rain, again
0rpheus Apr 16 2010, 6:40am replied:

I'm pretty sure it's just bloom, not HDR lighting

+1 vote   media: The new water shader test. NO REFLECTIONS =(
0rpheus Jun 12 2009, 6:18pm says:

I'd say AWESOME!

+3 votes   media: MP Gameplay Concept - Search and Rescue
0rpheus Mar 22 2009, 12:11pm says:

Is that bloom? In mah SAGE engine?

+3 votes   media: new-tree-from-bfm2
0rpheus Mar 20 2009, 5:36pm says:

I dunno what that it but it looks awesome!

+1 vote   media: DNA Fusion Unit WIP
Offline Since
Mar 29, 2015
Estonia Estonia
Member Watch
Track this member
Comment Statistics
Posts per day