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Comment History  (0 - 30 of 408)
0rpheus Dec 19 2014, 4:45pm says:

Same here, black rainy Christmas -_-

+2 votes   media: Snow... where are you?
0rpheus Dec 17 2014, 6:08pm says:

Merry upcoming Christmas to you too dezowave team and everyone else also!

+2 votes   article: It's been another year!
0rpheus Dec 15 2014, 3:49am says:

Wooooow!! Everything is spot-on! Absolutely amazing, I can't wait to play this!

+4 votes   media: Alchemilla Trailer
0rpheus Nov 18 2014, 1:12pm says:

It looks cool but, for me personally, huge floating chunks of earth is a bit too much.

+1 vote   media: ASTRAL SHARD - Presentation
0rpheus Nov 12 2014, 5:12am replied:

Triple A games are games that have a very high quality like most big developers' (DICE, Blizzard, Bethesda etc) games.

+3 votes   media: Call of Chernobyl tester play
0rpheus Sep 21 2014, 4:04pm says:

This was the most difficult to click update here on moddb I've ever seen

+1 vote   media: .
0rpheus Sep 18 2014, 11:33am says:


+2 votes   media: Congratulations
0rpheus Jul 22 2014, 3:36pm says:

Oh god I'm stupid. Kept looking for the "solution to lag problems" bit after reading the article -_-

+11 votes   article: A Solution to Lag Problems
0rpheus Jul 2 2014, 5:47am says:

You guys are doing all this for free from your own spare time, we as players have no right to demand anything and if someone gets angry because of this delay then it is his/her own problem. Take your time and release the patch when you guys feel that it's done, we can wait :)

+5 votes   media: Can you control everything?
0rpheus Jun 17 2014, 5:58pm says:

That...looks real. Wow, awesome job

+4 votes   media: TOZ-34 sawed off
0rpheus Jun 13 2014, 1:17pm replied:

Wow, that's awesome!

+2 votes   media: Doppler Effect and Iron Sight Test
0rpheus Jun 13 2014, 12:58pm says:

So can the X-Ray engine really simulate the Doppler effect or is it just some clever work-around to only imitate it?

Either way it sounds really good!

+2 votes   media: Doppler Effect and Iron Sight Test
0rpheus Apr 10 2014, 1:52pm says:

Looks really awesome!

+2 votes   media: Limansk #1
0rpheus Apr 10 2014, 2:36am says:

Wow I didn't know that the D-Day map even had the Bangalore torpedo for the US to clear the barbed wire. That's awesome!

+2 votes   article: The Road to Forgotten Hope 2.46: Part 2
0rpheus Apr 8 2014, 3:40pm says:

Being able to specifically call in a smoke shell barrage- really nice!

+5 votes   media: 2.46 Commorose
0rpheus Apr 5 2014, 9:19am says:

The more abandoned buildings you can explore the better. You just have to make sure that they are not simple boring copies of each other

+1 vote   article: NEYA-7 Stalker ideas returns
0rpheus Apr 4 2014, 4:09am says:

Ah, the famous bolt. It's like the STALKER's version of the iconic Gordon Freeman's crowbar from the Half-Life series

+10 votes   media: GM 04
0rpheus Apr 3 2014, 6:21am replied:

That looks depressing as hell to be honest :S

+2 votes   article: Bloody Omaha
0rpheus Apr 3 2014, 6:11am says:

Waking up naked in the middle of a field with (judging by his expression) a real bad hangover- partying the Zone style!

+8 votes   media: Lost Alpha screens for April, 2014
0rpheus Apr 3 2014, 6:03am says:

Why do you have to release LA earlier just because some idiots leaked an early version? I honestly don't see any logic here. If someone wants to ruin their own fun by playing an unfinished leaked game then let them, it's their own loss. You can still keep developing the mod and release it when it's truly finished. There were even some leaked versions of the original STALKER before its release. This doesn't make any sense to me, could someone explain?

+1 vote   article: Lost Alpha Update
0rpheus Mar 26 2014, 4:31am replied:

Using the light to kill the enemies was a unique feature of Alan Wake, but even your visual effects look really similar- it's no wonder people are making this comparison.

+1 vote   article: Grave Launches on Kickstarter
0rpheus Mar 23 2014, 7:57am says:


No but seriously, awesome work with the voice acting! It sounds really good

+4 votes   media: Final LA VO Collage
0rpheus Mar 11 2014, 6:40pm says:

Really enjoyed the video!

+6 votes   article: Talking Points
0rpheus Mar 11 2014, 6:25pm says:

Looks insanely good

+1 vote   media: AUG A1 finished
0rpheus Mar 1 2014, 10:01am says:

You can finally see the player's shadow in first person?

That's awesome!

+5 votes   media: Screens for March
0rpheus Jan 6 2014, 6:14pm says:

Happy B-day!

+2 votes   media: Happy Birthday, Killer Angel!
0rpheus Dec 24 2013, 1:53pm says:

Hah this is awesome!

Merry Christmas!

+2 votes   media: Merry Christmas!
0rpheus Dec 20 2013, 9:20am says:

The man himself! Happy birthday!

+6 votes   media: Happy Birthday Dez
0rpheus Dec 9 2013, 12:33am replied:

Yes I remember this pattern too :P

+6 votes   media: The best place to...
0rpheus Dec 2 2013, 8:40am replied:

Unless the zombie is soaked in gasoline I can't think of a reason why it should light on fire to be honest. As far as i know NMRiH is still trying to be semi-realistic

+15 votes   article: MOTY 2013 + Patch 1.07.4
0rpheus Nov 10 2013, 7:04am says:

"Game Oven". How stupid can I be -__-...

+2 votes   article: BlackSoul Gameplay Teaser
0rpheus Jun 26 2013, 8:24am says:

I just love the X-Ray engine's lighting

I haven't played CoP for ages but it looks like the Jupiter plant

+10 votes   media: 'Respite from the Fog'
0rpheus Jun 7 2013, 4:22pm says:


The site looks really awesome btw, very professional

+4 votes   article: Website Launch
0rpheus May 30 2013, 6:09pm says:

Props man!

+12 votes   media: Props props and more props
0rpheus Mar 6 2013, 11:20am says:

lol at first glance it looked like the bandit was doing the Max Payne dive :D

+28 votes   media: Lost Alpha screens for March 2013
0rpheus Jan 8 2013, 6:43pm replied:

Mine too. There's just something about that whole atmosphere of Mirror's Edge that no other game has. Those kind of sterile looking modern, newly built buildings give me a sort of dream-like feeling for some reason and I just can't get enough of it. I keep coming back to this game again and again, even though I've already completed it like 10 times already

+1 vote   media: Alpha 5
0rpheus Jan 7 2013, 6:51pm replied:

Though I'm not implying that this is a ripoff; storm sewers pretty much all look like this

+2 votes   media: Alpha 5
0rpheus Jan 7 2013, 3:31pm says:

Reminds me of one of the sewers levels from Mirror's Edge :)

+9 votes   media: Alpha 5
0rpheus Jan 4 2013, 5:02am replied:

omg lol I'm stupid, I thought this was a new demo :D

+5 votes   media: (Not) alone in the dark ... Download it now!
0rpheus Jan 4 2013, 4:41am says:

Awesome! Gonna try it out as soon as possible, loved the first demo!

But the one thing I can't wait to see is a T-Rex, in the night in a forest with lots of breakable trees, chasing me and pretty much all I see/hear is tree trunks breaking and snapping behind me. That would be the part where I crap my pants

+3 votes   media: (Not) alone in the dark ... Download it now!
0rpheus Dec 26 2012, 1:09pm says:

The standard version looks nice and believable; this one on the other hand - not too much. Having a second head with teeth grow out of its *** is a bit too far-fetched IMO

+33 votes   media: Bear (Mutant)
0rpheus Dec 17 2012, 1:57pm says:

Thank you guys for making this brilliant mod! I hope to play this for at least another 5 years!

+14 votes   article: The Road from Forgotten Hope 2.0
0rpheus Dec 9 2012, 3:57pm replied:

lol was thinking the exact same thing

+1 vote   media: USA Drone Controller - Render 1
0rpheus Dec 6 2012, 5:42am says:

T-Rex's right eye: "Oh god that's delicious", left eye: "Uuuh, a rifle!" :D

But an awesome action-packed screenshot

+3 votes   media: Primal Carnage - Release Screen
0rpheus Dec 2 2012, 2:37pm replied:

You are spot on!

This dropped my jaw to the floor and broke it :(

+3 votes   media: Lost Alpha screens for December 2012
0rpheus Nov 17 2012, 7:03am says:

Everything looks absolutely awesome! Nice work!

+10 votes   article: Casus Belli - Update #23: Version 1.3 Release
0rpheus Nov 2 2012, 4:06pm replied:

That must be the dwelling place of The Knights Who Say Ni

+4 votes   media: Lost Alpha screens for November
0rpheus Oct 29 2012, 1:23pm replied:

Yeah, same here. My aging rig just can't keep up with this mod anymore :(

+2 votes   media: New map for next patch
0rpheus Oct 12 2012, 4:42am replied:

If you want to take it a step further you should make it so that you need to have these simple lead containers physically present in the backpack as an item and you have to "combine" the artifact and the container. If you just have the artifact without the lead container it gives you both the negative effects (full radiation) and also the positive effects. So you have to be prepared to find one these artifacts because obviously the lead container weighs quite a bit and takes up inventory space. And if you find an artifact but you don't have a lead container you have to make a decision: do you pick it up and hope the radiation doesn't kill you before you find a trader or you remember the spot, buy a lead container and then come back for it.

But I'm afraid this might get a bit annoying; just throwing out some ideas

+3 votes   media: Blood Diamonds
0rpheus Sep 1 2012, 4:52am says:

It looks like it's made out of stone :)

But the point here is to show off the model, not the texture I believe; and the model looks nice

+2 votes   media: Weapon
0rpheus Aug 14 2012, 4:13am replied:

Apocalypse usually means the devastation of the whole world, in STALKER only the area of the Zone is affected. So yeah, it's not actually post-apocalyptic IMO. But saying "post-local disaster" or something like that would be weird :P

+4 votes   media: Screens (08.13.12)
0rpheus Aug 2 2012, 4:55am says:

Looks like a real stone.

Awesome job whoever did this!

+1 vote   media: Stone
0rpheus Jul 17 2012, 6:32am says:


+2 votes   media: Thanks for all the support so far !
0rpheus May 12 2012, 3:52pm replied:

lol, you're right :D

+2 votes   media: Safe Harbor
0rpheus Apr 18 2012, 9:36am replied:

Watch out, CoD generation passing through

+12 votes   media: Capture the Intelligence gameplay footage
0rpheus Apr 8 2012, 7:08am says:

Congratulations guys!!!

+5 votes   article: Casus Belli - Update #19: Casus Belli 1.0 Released
0rpheus Mar 27 2012, 2:00am says:

Mother of god...Those two screenshots look like real photographs. I had to double check them in full screen to be sure.

Awesome work there, especially with the mill!

+2 votes   article: Something green and living at long last!
0rpheus Mar 1 2012, 5:34am says:

Wow, it's a real hassle to get these sounds recorded

Best of luck to you with this project!

+4 votes   article: L.U.R.K. 1.2 Sound Design Dev Diary 2
0rpheus Feb 3 2012, 5:10am replied:

That sounds awesome!! I hope Beac can implement this

+1 vote   article: Murder in the Swamps
0rpheus Nov 8 2011, 9:28am says:

Are those spare tracks in the front?

Or just some spikes in case enemy infantry decides to tackle the tank head-on?

+5 votes   media: 6th November Screenshots
0rpheus Nov 8 2011, 9:25am says:

The pistol itself looks cool, but how the hell is one supposed to aim down the sight with that hinge-thingy flipping up-and-down after every shot? I imagine it got pretty annoying

+3 votes   media: P08 Luger
0rpheus Oct 11 2011, 9:39am says:

Ah, silly me, judging by the name I thought it was going to be a tank of some sort

+8 votes   media: TT-33
0rpheus Sep 28 2011, 7:01am says:

I looks really long

+8 votes   media: PPS-43 SMG / F1 Hand Granade
0rpheus Sep 11 2011, 3:16am says:

For some reason I really love those 2 pics

+3 votes   article: An Update
0rpheus Jun 12 2011, 7:47am says:

The guy must be using some sort of graphics mods/tweaks

+1 vote   media: Darkstone's Screenies
0rpheus Jun 3 2011, 10:13am says:

High-heeled boots? On a guy? wut? xD

Or is it a chick? Then it's okay I guess

+1 vote   media: Blackcrow Halls
0rpheus May 25 2011, 2:27am replied:

Falaise Pocket maybe?

+1 vote   media: Meuse River 1944
0rpheus May 3 2011, 10:10am says:

Truly frightening!

+4 votes   media: Karkadann Bombardment
0rpheus Apr 25 2011, 2:46am says:

Looks eerie. Really cool atmosphere on this pic!

+2 votes   media: Call of Pripyat reloaded 0.7.5
0rpheus Apr 18 2011, 7:10am says:

Love it!

+6 votes   media: Border Patrol
0rpheus Aug 22 2010, 11:21am says:

Damn this looks almost real...

+8 votes   media: British Soldiers
0rpheus Aug 19 2010, 3:13am says:

Good read! I hope you find some like-minded modders who share the same vision with you so they can help you with this project and speed up the development

+3 votes   article: S.T.A.L.K.E.R. Call of Pripyat: Redux - The Story Behind the Mod
0rpheus Jul 28 2010, 3:04am replied:

Ooh, I thought it was like a new player class ;P

+1 vote   article: FireSturm
0rpheus Jul 27 2010, 4:24am says:

Cool update as usual, but uh...Where's the new class type..?

+1 vote   article: FireSturm
0rpheus May 4 2010, 3:25pm replied:

Same here dude! I just couldn't get enough of this franchise when I was little! Oh the memories...

+1 vote   article: Army Men Extended Work In Progress 4
0rpheus Mar 28 2010, 1:13pm replied:

Shadows and shaders are two completely different things dude....

+5 votes   media: 240SX Model
0rpheus Mar 11 2010, 2:48pm says:

Woo! Pripyat!!! Looks really nice! :)

+1 vote   media: Припять
0rpheus Dec 24 2009, 3:57pm buried:


Video not found :(

-6 votes   media: Merry Christmas!
0rpheus Oct 1 2009, 10:58am says:

Awesome, AWESOME work guys!!!

+1 vote   article: L.U.R.K. Release/Development
0rpheus Feb 19 2009, 10:13am says:

Damn this thing looks friggen creepy!

+1 vote   media: demonic werewolf beast
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