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Comment History  (60 - 90 of 98)
0Buzz
0Buzz Feb 6 2010, 5:55pm replied:

Yes, if you don´t want the window showing, just click on that and it´ll minimize it down to the task bar (or solution bar.. whatever it´s called).

+2 votes     media: Console Variable Description
0Buzz
0Buzz Feb 4 2010, 12:22am replied:

haha, yeah me too, dr.zed´s borther anyone?. Anyway it looks awesome.

+1 vote     media: CMC Medic Concept - Colour
0Buzz
0Buzz Jan 26 2010, 2:35pm replied:

This is a reply to my own comment LOL. But is there any required version of crysis:wars that you need for this mod?.

+1 vote     download: Crysis Co-Op Beta V2
0Buzz
0Buzz Jan 25 2010, 4:45pm replied:

Thank you :).

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Jan 25 2010, 4:04pm says:

So this mod will feature the whole original crysis singleplayer campaign?

+1 vote     media: Exodus W.I.P
0Buzz
0Buzz Jan 25 2010, 3:08pm replied:

Yeah im wondering the same thing :S.

+1 vote     download: Crysis Co-Op Beta V2
0Buzz
0Buzz Jan 17 2010, 12:57pm says:

Did Andrew Fortier write this?.

+1 vote     media: editReverb - Ingame Reverb Editor
0Buzz
0Buzz Jan 11 2010, 8:10am says:

This kind of atmosphere would be awesome for a new The Thing game!.

+1 vote     media: WIP FD Shot Update
0Buzz
0Buzz Jan 10 2010, 10:00am replied:

Alright.. so i played this for about 2h and i must say: HOLYSHIT!. This game has some very unique gameplay i have never played before and i could easly play another 2hs. The amount of enemies and overall whats going on while playing is amazing!. The down side for me is that its too low poly/detail for my taste and another thing i noticed is that the weapon reloading is too slow.

+1 vote     game: Iron Grip: Warlord
0Buzz
0Buzz Jan 10 2010, 7:22am says:

I have seen this game somewhere before when it was in progress but now im going to try it out, looks very impressive! :).

+1 vote     game: Iron Grip: Warlord
0Buzz
0Buzz Jan 8 2010, 12:07pm replied:

I was looking at this Idsoftware.com O.o

+1 vote     game: OverDose
0Buzz
0Buzz Jan 8 2010, 10:36am replied:

What kind of license would this be from id?.

+1 vote     game: OverDose
0Buzz
0Buzz Jan 7 2010, 6:08am says:

Just saying it has a feeling of a destroyed world, no hope, dark etc.

+1 vote     media: New Title Screen
0Buzz
0Buzz Jan 7 2010, 6:03am replied:

What´s going on?.

+1 vote     game: OverDose
0Buzz
0Buzz Jan 4 2010, 2:22pm says:

Kinda remindes me of 'war of the worlds' dvd title screen, very nice anyway :).

0 votes     media: New Title Screen
0Buzz
0Buzz Dec 31 2009, 3:38pm replied:

How come that you need to buy a license when you have rewritten most of the old code (if not all)?.

+1 vote     game: OverDose
0Buzz
0Buzz Dec 14 2009, 6:45am says:

Just wondering.. doesnt this violate the terms of use when you copy these textures to another game?.

+1 vote     download: Hammer Style Development Textures for UE3
0Buzz
0Buzz Sep 17 2009, 12:34pm says:

So is it working for everyone?

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Aug 25 2009, 12:31pm says:

GOD DAMN ID, MAKE ANOTHER QUAKE 1 ON ID TECH 5! lol caps

+2 votes     mod: Shamblers Castle
0Buzz
0Buzz Aug 8 2009, 6:43am replied:

Just exract the files into your quake2 floder and run evolution.exe

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Aug 7 2009, 4:32pm replied:

Im not really sure what you mean by 'standalone'.

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Aug 7 2009, 1:19pm replied:

I use Microsoft Visual Studio 2008 for coding. You can get the open sourc quake 2 engine on id softwares home page or you could start out with a already moded q2 engine.

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Jun 24 2009, 8:04am replied:

i never liked SP in q2 very much but i usually play this q2 mod Project-vortex.com

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Jun 24 2009, 5:29am replied:

awesome :), do you have any already made models like just general stuff? also hook up on forums ;)

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Jun 21 2009, 11:40pm replied:

Im not a modeler so i don´t know but i really hope so but i think i have to implement the material system first because then you can have some really good looking models :)

+1 vote     media: Depth of field
0Buzz
0Buzz Jun 21 2009, 11:38pm replied:

Well it´s more of a grapichal update :)

+1 vote     media: Blaster trail
0Buzz
0Buzz Jun 21 2009, 11:26pm replied:

Q2e was more of a singelplayer modification since it broke backwards capabilities (not allowing you from playing on servers also which is one sad reason) all thought i got much influenced by the mod but then it died out :(.

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz May 14 2009, 3:24pm replied:

well what i mean is that you should take more time to show off things not just 1min peak in every scene like go into detail and stuff.

+1 vote     game: OverDose
0Buzz
0Buzz May 8 2009, 7:31pm replied:

Also can you make it kinda long like really zoom in on stuff so we could see the details because the other 2 videos you didnt really see the detail of stuff (like 1min for each scene)

+1 vote     game: OverDose
0Buzz
0Buzz May 7 2009, 5:47pm replied:

Yeah.. a new tech demo video :)

+1 vote     game: OverDose
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