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Comment History  (60 - 90 of 99)
0Buzz
0Buzz Feb 6 2010, 6:03pm replied:

I understand your point but seeing as Xreal has almost all the features implemented, there is no learning curve for me. It would take me even longer to understand the code then to write it my self. So i´d rather start from scratch, learn how it works and write it my self.

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Feb 6 2010, 5:55pm replied:

Yes, if you don´t want the window showing, just click on that and it´ll minimize it down to the task bar (or solution bar.. whatever it´s called).

+2 votes     media: Console Variable Description
0Buzz
0Buzz Feb 4 2010, 12:22am replied:

haha, yeah me too, dr.zed´s borther anyone?. Anyway it looks awesome.

+1 vote     media: CMC Medic Concept - Colour
0Buzz
0Buzz Jan 26 2010, 2:35pm replied:

This is a reply to my own comment LOL. But is there any required version of crysis:wars that you need for this mod?.

+1 vote     download: Crysis Co-Op Beta V2
0Buzz
0Buzz Jan 25 2010, 4:45pm replied:

Thank you :).

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Jan 25 2010, 4:04pm says:

So this mod will feature the whole original crysis singleplayer campaign?

+1 vote     media: Exodus W.I.P
0Buzz
0Buzz Jan 25 2010, 3:08pm replied:

Yeah im wondering the same thing :S.

+1 vote     download: Crysis Co-Op Beta V2
0Buzz
0Buzz Jan 17 2010, 12:57pm says:

Did Andrew Fortier write this?.

+1 vote     media: editReverb - Ingame Reverb Editor
0Buzz
0Buzz Jan 11 2010, 8:10am says:

This kind of atmosphere would be awesome for a new The Thing game!.

+1 vote     media: WIP FD Shot Update
0Buzz
0Buzz Jan 10 2010, 10:00am replied:

Alright.. so i played this for about 2h and i must say: HOLYSHIT!. This game has some very unique gameplay i have never played before and i could easly play another 2hs. The amount of enemies and overall whats going on while playing is amazing!. The down side for me is that its too low poly/detail for my taste and another thing i noticed is that the weapon reloading is too slow.

+1 vote     game: Iron Grip: Warlord
0Buzz
0Buzz Jan 10 2010, 7:22am says:

I have seen this game somewhere before when it was in progress but now im going to try it out, looks very impressive! :).

+1 vote     game: Iron Grip: Warlord
0Buzz
0Buzz Jan 8 2010, 12:07pm replied:

I was looking at this Idsoftware.com O.o

+1 vote     game: OverDose
0Buzz
0Buzz Jan 8 2010, 10:36am replied:

What kind of license would this be from id?.

+1 vote     game: OverDose
0Buzz
0Buzz Jan 7 2010, 6:08am says:

Just saying it has a feeling of a destroyed world, no hope, dark etc.

+1 vote     media: New Title Screen
0Buzz
0Buzz Jan 7 2010, 6:03am replied:

What´s going on?.

+1 vote     game: OverDose
0Buzz
0Buzz Jan 4 2010, 2:22pm says:

Kinda remindes me of 'war of the worlds' dvd title screen, very nice anyway :).

0 votes     media: New Title Screen
0Buzz
0Buzz Dec 31 2009, 3:38pm replied:

How come that you need to buy a license when you have rewritten most of the old code (if not all)?.

+1 vote     game: OverDose
0Buzz
0Buzz Dec 14 2009, 6:45am says:

Just wondering.. doesnt this violate the terms of use when you copy these textures to another game?.

+1 vote     download: Hammer Style Development Textures for UE3
0Buzz
0Buzz Sep 17 2009, 12:34pm says:

So is it working for everyone?

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Aug 25 2009, 12:31pm says:

GOD DAMN ID, MAKE ANOTHER QUAKE 1 ON ID TECH 5! lol caps

+2 votes     mod: Shamblers Castle
0Buzz
0Buzz Aug 8 2009, 6:43am replied:

Just exract the files into your quake2 floder and run evolution.exe

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Aug 7 2009, 4:32pm replied:

Im not really sure what you mean by 'standalone'.

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Aug 7 2009, 1:19pm replied:

I use Microsoft Visual Studio 2008 for coding. You can get the open sourc quake 2 engine on id softwares home page or you could start out with a already moded q2 engine.

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Jun 24 2009, 8:04am replied:

i never liked SP in q2 very much but i usually play this q2 mod Project-vortex.com

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Jun 24 2009, 5:29am replied:

awesome :), do you have any already made models like just general stuff? also hook up on forums ;)

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz Jun 21 2009, 11:40pm replied:

Im not a modeler so i don´t know but i really hope so but i think i have to implement the material system first because then you can have some really good looking models :)

+1 vote     media: Depth of field
0Buzz
0Buzz Jun 21 2009, 11:38pm replied:

Well it´s more of a grapichal update :)

+1 vote     media: Blaster trail
0Buzz
0Buzz Jun 21 2009, 11:26pm replied:

Q2e was more of a singelplayer modification since it broke backwards capabilities (not allowing you from playing on servers also which is one sad reason) all thought i got much influenced by the mod but then it died out :(.

+1 vote     mod: Quake II Evolution
0Buzz
0Buzz May 14 2009, 3:24pm replied:

well what i mean is that you should take more time to show off things not just 1min peak in every scene like go into detail and stuff.

+1 vote     game: OverDose
0Buzz
0Buzz May 8 2009, 7:31pm replied:

Also can you make it kinda long like really zoom in on stuff so we could see the details because the other 2 videos you didnt really see the detail of stuff (like 1min for each scene)

+1 vote     game: OverDose
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