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Comment History  (30 - 60 of 99)
0Buzz
0Buzz Dec 21 2010, 3:00pm says:

Been playing this game for a while now but i would like to mention two features i´d like to see in the game. One of them is a "dynamic" torch which means if you hold it in your hand, it should emit light. Another one is to remove the force "pause" thing when hitting esc or tabbing out and add it as a option. Keep up the great work!.

+2 votes     game: Minecraft
0Buzz
0Buzz Dec 21 2010, 10:54am replied:

Why take a mainstream industry job when we indies will take over the mainstream industry?, muhhahahahaha.

0 votes     media: First Person Arm Models+Texture
0Buzz
0Buzz Dec 17 2010, 6:49am says:

Going to try it out!. The physics feature looks very interesting.

+1 vote     download: Alien Arena 2011 v7.50 for Windows
0Buzz
0Buzz Dec 5 2010, 5:29pm replied:

You are one helluva designer/artist!.

+3 votes     game: OverDose
0Buzz
0Buzz Nov 22 2010, 5:42am says:

The art/color style and atmosphere is awesome!, fits very well with the terminator world.

+1 vote     article: Fps Terminator November Update
0Buzz
0Buzz Nov 18 2010, 10:13am says:

Voted.

+1 vote     game: OverDose
0Buzz
0Buzz Nov 13 2010, 6:00am replied:

Oh, well i haven´t looked into that engine more then like one time, he magicly chunked ALL code together into one .c file LOL.

+1 vote     game: OverDose
0Buzz
0Buzz Nov 10 2010, 1:43pm replied:

I don´t remember any engine that copied Q2e to 100%, sure some engines had bits here and there from Q2e but nothing major.

+1 vote     game: OverDose
0Buzz
0Buzz Nov 9 2010, 6:31pm replied:

Vic was the main developer on qFusion and hes now working on Warsow. Alien Arena is beeing developed by Irritant_new engine wise. qFusion had many people helping on it since it was targeting to be a id Tech 3 clone at the time before the id Tech 3 engine was even GPL.

+1 vote     game: OverDose
0Buzz
0Buzz Nov 6 2010, 5:12pm buried:

(buried)

Blizzard?

-9 votes     group: Valve
0Buzz
0Buzz Oct 29 2010, 10:45am says:

Hint: Look at the concept art ;).

+1 vote     media: Happy Halloween ;)
0Buzz
0Buzz Oct 28 2010, 5:57pm says:

Going to be interesting to see how desura evolves, not exacly sure what it is yet other then a buy and sell site?.

+1 vote     article: Desura is opening up
0Buzz
0Buzz Oct 25 2010, 1:27pm replied:

Is .iqm better then md5?, seems like you just improved on top of the .md2 format :s.

+1 vote     media: IQM vs MD2
0Buzz
0Buzz Oct 25 2010, 9:35am replied:

No, because id Tech 4 has a much different code base then darkplaces or any other id Tech 1 based engine. Sure you can replace systems from id Tech 4 into id Tech 1 but you would break backwards compatability and you´d have to rewrite A LOT of code.

+2 votes     engine: id Tech 4
0Buzz
0Buzz Oct 11 2010, 5:21pm says:

Why not just implement MD5 models?, the format is easy to parse but the rendering part is harder.

+1 vote     media: IQM vs MD2
0Buzz
0Buzz Sep 8 2010, 7:29am replied:

Update: I will probably remove this project and start a new one from scratch, the reason will be kind obvious when its up :P. I hope it will be soon, i just need to finish some things before i do so big news are coming!.

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Jun 29 2010, 8:18pm replied:

Im sorry people but the news are going to take a while because my internet goes out tomrrow for god knows how long and i haven´t had time to prepare my news (i tried tonight at 2:17 lol) but as soon as i get internet back, im going to put up them.

Im also going to remove (if this works) the old news, front page and images from the Quake 3 Engine and update with the new project stuff. There is more stuff to come but im not goign to reveal them right now ;).

- Thanks

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Jun 28 2010, 10:36am says:

A bug with the engine can be noticed here which is pretty common among haze shaders, look at the arm and environment, you can see it messes up with the water surface.

+2 votes     media: Media Update - E1M4/E1M7
0Buzz
0Buzz Jun 21 2010, 9:29am says:

Okey people, thanks for staying with me all this time. This week im going to put up news regarding the new engine and it´s feature so stay tuned.

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Jun 17 2010, 11:54am says:

Agree with Mv.c9, i like the use of different colors, it makes the level feel more interesting

+1 vote     media: Media Update - E1M4/E1M7
0Buzz
0Buzz Jun 17 2010, 11:53am says:

Wow, truely awesome!. I really love the feel of a "none-box-quake-room".

+2 votes     media: Media Update - E1M4/E1M7
0Buzz
0Buzz May 20 2010, 7:00am replied:

>> Omg what is it ?

It´s my own engine written from line 0 or from ground up as most say lol. I have finished the back-end win32/opengl stuff and a temporary console now, so im currently working on a CVar system.

>> And hmm did you work at chili quake xxl ? And xreal

No i have not.

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Mar 16 2010, 2:57pm says:

For those people who are following this or are interested, im working on a completely new engine from ground up right now, NOT id tech based and this will be public for anyone to use asap. So right now, i have stoped working on the Q3 based engine.

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Feb 27 2010, 6:43pm says:

This mod really captured and re-newed the Quake 2 theme. The mod had some quality issues though (low-ress models, sound and animation) but for a demo, it did good.

I believe they quit due to copyright issues and some had a bussy life.

+3 votes     mod: Quake II: Lost Marine
0Buzz
0Buzz Feb 23 2010, 1:47pm says:

I looked at the screenshots and i must say im impressed, most D3 mods and games lack colors and just looks overall boring but this mod really has something unique. Hope to see it release :) *watching*.

+1 vote     mod: Doom 3: Phobos
0Buzz
0Buzz Feb 17 2010, 4:43pm replied:

>> pretty cool that idtech 3 is modified

Yeah, i got suprised that there is only like 3 engine mods out there for id tech 3 vs id tech 2 which has like 8+.

>> will this beat someday idtech 2 modifications

Well my goal is to update the engine as much as i can (this is a standalone engine, not a q3 engine anymore), so we´ll see whats coming in the feature.

+1 vote     engine: Evolution Engine
0Buzz
0Buzz Feb 11 2010, 12:14pm replied:

Edit: Does this mod also use the original C&C: Red Alert sounds?, do you have any WIP videos coming up?.

+1 vote     mod: The Red Alert
0Buzz
0Buzz Feb 11 2010, 12:06pm replied:

Nice catch, i remember this too when you mention it :).

0 votes     media: TRA Media Release #9
0Buzz
0Buzz Feb 11 2010, 12:05pm says:

I have always loved the first red alert so this is going to be interesting *watching*.

+1 vote     mod: The Red Alert
0Buzz
0Buzz Feb 7 2010, 3:46pm replied:

Do you mean like tab out from fullscreen to desktop?. I know that most id games have a problem with this, for example Q1/2 where you tab out to desktop and the desktop is maxmized (the resolution does not reset to desktop resolution). Quake 3 had this too but if you meant this then yeah, it will be fixed.

+1 vote     media: Console Variable Description
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