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0Buzz
0Buzz @ OverDose

If you need anything code related, just hook me up and i will see what i can do.

Good karma+1 vote
0Buzz
0Buzz @ OverDose

I had the same problem. It seems that the installer puts SDK folder under a different name for Windows 8. All you have to do is move the folder into Microsoft SDKs\DirectX IIRC.

Good karma+1 vote
0Buzz
0Buzz @ OverDose

It's Buzz now ;P.

Good karma+1 vote
0Buzz
0Buzz @ OverDose

The editor is aimed to be fast so it shouldn't require any super machine to run it unless for later when it comes to real-time lightning (and perhaps shadowing).

I usually commit an update at the weekends otherwise i will get too far ahead and mess things up.

Good karma+1 vote
0Buzz
0Buzz @ OverDose

When do you plan on working on entity stuff like the local player entity and ET_PLAYER?.

Good karma+1 vote
0Buzz
0Buzz @ In The Shadows

Played it all through and i must say it was interesting!. It was really cool to see some new/updated monsters in the game, i hope to see future development!.

Good karma+2 votes
0Buzz
0Buzz @ OverDose

Good to hear some news!, thought it was kinda dead around here xD. Kind curious of whats coming up next with the engine, any hints ? :D.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

If you want to follow my work, follow me on twitter: Twitter.com

Good karma+1 vote
0Buzz
0Buzz @ Sven Co-op

How can i find They Hunger servers?. I only find like five servers on my list.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

Sorry i have not beein working on this for a while because i'm working on something else right now, and real life also kicked me in the butt. I have no abandon anything though.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

Update: The news will come out later this upcoming week due to some server code issues.

Good karma+1 vote
0Buzz
0Buzz @ Generators

Well it isn't planned right now but who knows, maybe i will add it later on when there is nothing else to do :-P. As for the shadows, soft stencil shadow volumes are planned for the future, i don't really like the shadow mapping stuff.. IMO soft stencil shadow volumes has way better quality visual wise.

I only wish there were a complete high quality texture pack for Quake 2 :/.

Edit: You can look at a old project that has Soft Stencil Shadow Volumes here: Imageshack.us

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

Just a quick comment, I will be updating the news every week from this week on until the project is ready for pwnage so don't think the project is dead if i haven't updated in a while!.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

Yeah i heard GHz released the source to some people before he left, do you know if it's up on some SVN?.

Good karma+1 vote
0Buzz
0Buzz @ DevBlog #1 - AI Path Finding

Yes it is sir, finally! lol. It is kinda ambitious when you look at the quality i'm putting in it (if you compair vs id Tech 4).

Good karma+1 vote
0Buzz
0Buzz @ DevBlog #1 - AI Path Finding

Hmm.. never heard about the box/volume path finding. Monsters already tries to find the most efficient route to get to the target but it can mess up if you place too few or nodes in a bad way.

Thanks! :).

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

Really?, the old Project Vortex seems pretty dead to me since GHz left :s. The only Quake 2 mod that is some-what active now days is KOTS from what i've seen.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

Huh?, why should i do that?.

Good karma+1 vote
0Buzz
0Buzz @ Project Vortex

Everyone, go to my "Eternal Tech" project!. You'll see something cewl :D.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

News will come soon!. I uploaded a bunch of screenshots for now ;).

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

Well, that is a good question. I want to add a updated BSP format (including collision) and rewrite the server before i stop on the big features. After all this is done, i have to fix and clean up all the other features that is not yet fully finished. I will try get most of the time killing stuff done next week :).

Good karma+1 vote
0Buzz
0Buzz @ Devblog #12 - The Greater Good

Looks really good!, very polished levels but maybe a bit too dark in some shots(?). Keep up the good work!.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

2011-07-14: Hey all, just a quick update on the project. I haven´t coded in like two weeks now since i got a temporary job but i'm trying to work on it as much as possible when i get some free time over. I am currently rewritting the server to support the new BSP format. I am also rebuilding the ModDB site a bit so thats the reason to why it looks unfinished atm.

Good karma+1 vote
0Buzz
0Buzz @ Eternal Tech

2011-06-24: Going to work on the site and clean up stuff. If anyone is good with photoshop design and want to help out, contact me! :).

Good karma+4 votes
0Buzz
0Buzz @ 0 A.D. Empires Ascendant

Very nice project, have been waiting for a AoE 1-ish game and will try it out.

Good karma+4 votes
0Buzz
0Buzz @ The Red Alert

The view feels a bit too big, in Red Alert 1 the camera view were much higher up (well perspective) but i guess that´s a engine problem.

Good karma+3 votes
0Buzz
0Buzz @ WIP bump and specular mapping

Thanks, i'm going to upload a small video that shows it in-game later on real-time once it´s finished.

Good karma+1 vote
0Buzz
0Buzz @ OverDose

Looks amazing for an indie title!.

Good karma+2 votes
0Buzz
0Buzz @ OverDose

Not sure how it works but i think they need to buy a license from id software before selling it (if they will).

Good karma+1 vote
0Buzz
0Buzz @ DDOS causing system instability

My thoughts exacly, childish people.

Good karma+1 vote
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