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0Buzz
0Buzz Mar 17 2014, 9:52am replied:

It's Buzz now ;P.

+1 vote     game: OverDose
0Buzz
0Buzz Mar 17 2014, 9:50am replied:

The editor is aimed to be fast so it shouldn't require any super machine to run it unless for later when it comes to real-time lightning (and perhaps shadowing).

I usually commit an update at the weekends otherwise i will get too far ahead and mess things up.

+1 vote     game: OverDose
0Buzz
0Buzz Jul 15 2013, 4:05pm replied:

When do you plan on working on entity stuff like the local player entity and ET_PLAYER?.

+1 vote     game: OverDose
0Buzz
0Buzz Jul 6 2013, 4:24pm says:

Played it all through and i must say it was interesting!. It was really cool to see some new/updated monsters in the game, i hope to see future development!.

+2 votes     mod: In The Shadows
0Buzz
0Buzz Jun 14 2013, 5:30pm replied:

Good to hear some news!, thought it was kinda dead around here xD. Kind curious of whats coming up next with the engine, any hints ? :D.

+1 vote     game: OverDose
0Buzz
0Buzz Jan 7 2013, 5:34pm replied:

If you want to follow my work, follow me on twitter: Twitter.com

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Dec 26 2012, 12:15pm says:

How can i find They Hunger servers?. I only find like five servers on my list.

+1 vote     mod: Sven Co-op
0Buzz
0Buzz Nov 25 2012, 5:47pm says:

Sorry i have not beein working on this for a while because i'm working on something else right now, and real life also kicked me in the butt. I have no abandon anything though.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Dec 4 2011, 4:41pm replied:

Update: The news will come out later this upcoming week due to some server code issues.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 25 2011, 9:36pm says:

Well it isn't planned right now but who knows, maybe i will add it later on when there is nothing else to do :-P. As for the shadows, soft stencil shadow volumes are planned for the future, i don't really like the shadow mapping stuff.. IMO soft stencil shadow volumes has way better quality visual wise.

I only wish there were a complete high quality texture pack for Quake 2 :/.

Edit: You can look at a old project that has Soft Stencil Shadow Volumes here: Imageshack.us

+1 vote     media: Generators
0Buzz
0Buzz Nov 16 2011, 9:44am says:

Just a quick comment, I will be updating the news every week from this week on until the project is ready for pwnage so don't think the project is dead if i haven't updated in a while!.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 15 2011, 10:05am replied:

Yeah i heard GHz released the source to some people before he left, do you know if it's up on some SVN?.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 15 2011, 10:02am replied:

Yes it is sir, finally! lol. It is kinda ambitious when you look at the quality i'm putting in it (if you compair vs id Tech 4).

+1 vote     article: DevBlog #1 - AI Path Finding
0Buzz
0Buzz Nov 15 2011, 9:58am replied:

Hmm.. never heard about the box/volume path finding. Monsters already tries to find the most efficient route to get to the target but it can mess up if you place too few or nodes in a bad way.

Thanks! :).

+1 vote     article: DevBlog #1 - AI Path Finding
0Buzz
0Buzz Nov 13 2011, 11:35pm replied:

Really?, the old Project Vortex seems pretty dead to me since GHz left :s. The only Quake 2 mod that is some-what active now days is KOTS from what i've seen.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 13 2011, 8:29pm replied:

Huh?, why should i do that?.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 8 2011, 7:29pm says:

Everyone, go to my "Eternal Tech" project!. You'll see something cewl :D.

+1 vote     mod: Project Vortex
0Buzz
0Buzz Nov 8 2011, 7:05pm says:

News will come soon!. I uploaded a bunch of screenshots for now ;).

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Jul 15 2011, 12:48pm replied:

Well, that is a good question. I want to add a updated BSP format (including collision) and rewrite the server before i stop on the big features. After all this is done, i have to fix and clean up all the other features that is not yet fully finished. I will try get most of the time killing stuff done next week :).

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Jul 10 2011, 9:46am says:

Looks really good!, very polished levels but maybe a bit too dark in some shots(?). Keep up the good work!.

+1 vote     article: Devblog #12 - The Greater Good
0Buzz
0Buzz Jul 10 2011, 9:37am says:

2011-07-14: Hey all, just a quick update on the project. I haven´t coded in like two weeks now since i got a temporary job but i'm trying to work on it as much as possible when i get some free time over. I am currently rewritting the server to support the new BSP format. I am also rebuilding the ModDB site a bit so thats the reason to why it looks unfinished atm.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Jun 24 2011, 4:44pm says:

2011-06-24: Going to work on the site and clean up stuff. If anyone is good with photoshop design and want to help out, contact me! :).

+4 votes     engine: Eternal Tech
0Buzz
0Buzz Jun 18 2011, 5:01pm says:

Very nice project, have been waiting for a AoE 1-ish game and will try it out.

+4 votes     game: 0 A.D. Empires Ascendant
0Buzz
0Buzz Jun 11 2011, 7:58pm says:

The view feels a bit too big, in Red Alert 1 the camera view were much higher up (well perspective) but i guess that´s a engine problem.

+3 votes     mod: The Red Alert
0Buzz
0Buzz Jun 1 2011, 8:15am says:

Thanks, i'm going to upload a small video that shows it in-game later on real-time once it´s finished.

+1 vote     media: WIP bump and specular mapping
0Buzz
0Buzz Mar 14 2011, 10:07am replied:

Looks amazing for an indie title!.

+2 votes     game: OverDose
0Buzz
0Buzz Feb 17 2011, 7:54am replied:

Not sure how it works but i think they need to buy a license from id software before selling it (if they will).

+1 vote     game: OverDose
0Buzz
0Buzz Dec 24 2010, 7:19pm replied:

My thoughts exacly, childish people.

+1 vote     article: DDOS causing system instability
0Buzz
0Buzz Dec 22 2010, 4:41pm replied:

The SVN will be available when i am finished with the renderer and some client cleanup. I have some big news coming up at Christmas day. The progress has be slow lately because of MineCraft haha. Thank you :).

+2 votes     engine: Eternal Tech
0Buzz
0Buzz Dec 21 2010, 3:00pm says:

Been playing this game for a while now but i would like to mention two features i´d like to see in the game. One of them is a "dynamic" torch which means if you hold it in your hand, it should emit light. Another one is to remove the force "pause" thing when hitting esc or tabbing out and add it as a option. Keep up the great work!.

+2 votes     game: Minecraft
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