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0Buzz
0Buzz 15hours 26mins ago replied:

I had the same problem. It seems that the installer puts SDK folder under a different name for Windows 8. All you have to do is move the folder into Microsoft SDKs\DirectX IIRC.

+1 vote     game: OverDose
0Buzz
0Buzz Mar 17 2014, 9:52am replied:

It's Buzz now ;P.

+1 vote     game: OverDose
0Buzz
0Buzz Mar 17 2014, 9:50am replied:

The editor is aimed to be fast so it shouldn't require any super machine to run it unless for later when it comes to real-time lightning (and perhaps shadowing).

I usually commit an update at the weekends otherwise i will get too far ahead and mess things up.

+1 vote     game: OverDose
0Buzz
0Buzz Jul 15 2013, 4:05pm replied:

When do you plan on working on entity stuff like the local player entity and ET_PLAYER?.

+1 vote     game: OverDose
0Buzz
0Buzz Jul 6 2013, 4:24pm says:

Played it all through and i must say it was interesting!. It was really cool to see some new/updated monsters in the game, i hope to see future development!.

+2 votes     mod: In The Shadows
0Buzz
0Buzz Jun 14 2013, 5:30pm replied:

Good to hear some news!, thought it was kinda dead around here xD. Kind curious of whats coming up next with the engine, any hints ? :D.

+1 vote     game: OverDose
0Buzz
0Buzz Jan 7 2013, 5:34pm replied:

If you want to follow my work, follow me on twitter: Twitter.com

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Dec 26 2012, 12:15pm says:

How can i find They Hunger servers?. I only find like five servers on my list.

+1 vote     mod: Sven Co-op
0Buzz
0Buzz Nov 25 2012, 5:47pm says:

Sorry i have not beein working on this for a while because i'm working on something else right now, and real life also kicked me in the butt. I have no abandon anything though.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Dec 4 2011, 4:41pm replied:

Update: The news will come out later this upcoming week due to some server code issues.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 25 2011, 9:36pm says:

Well it isn't planned right now but who knows, maybe i will add it later on when there is nothing else to do :-P. As for the shadows, soft stencil shadow volumes are planned for the future, i don't really like the shadow mapping stuff.. IMO soft stencil shadow volumes has way better quality visual wise.

I only wish there were a complete high quality texture pack for Quake 2 :/.

Edit: You can look at a old project that has Soft Stencil Shadow Volumes here: Imageshack.us

+1 vote     media: Generators
0Buzz
0Buzz Nov 16 2011, 9:44am says:

Just a quick comment, I will be updating the news every week from this week on until the project is ready for pwnage so don't think the project is dead if i haven't updated in a while!.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 15 2011, 10:05am replied:

Yeah i heard GHz released the source to some people before he left, do you know if it's up on some SVN?.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 15 2011, 10:02am replied:

Yes it is sir, finally! lol. It is kinda ambitious when you look at the quality i'm putting in it (if you compair vs id Tech 4).

+1 vote     article: DevBlog #1 - AI Path Finding
0Buzz
0Buzz Nov 15 2011, 9:58am replied:

Hmm.. never heard about the box/volume path finding. Monsters already tries to find the most efficient route to get to the target but it can mess up if you place too few or nodes in a bad way.

Thanks! :).

+1 vote     article: DevBlog #1 - AI Path Finding
0Buzz
0Buzz Nov 13 2011, 11:35pm replied:

Really?, the old Project Vortex seems pretty dead to me since GHz left :s. The only Quake 2 mod that is some-what active now days is KOTS from what i've seen.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 13 2011, 8:29pm replied:

Huh?, why should i do that?.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Nov 8 2011, 7:29pm says:

Everyone, go to my "Eternal Tech" project!. You'll see something cewl :D.

+1 vote     mod: Project Vortex
0Buzz
0Buzz Nov 8 2011, 7:05pm says:

News will come soon!. I uploaded a bunch of screenshots for now ;).

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Jul 15 2011, 12:48pm replied:

Well, that is a good question. I want to add a updated BSP format (including collision) and rewrite the server before i stop on the big features. After all this is done, i have to fix and clean up all the other features that is not yet fully finished. I will try get most of the time killing stuff done next week :).

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Jul 10 2011, 9:46am says:

Looks really good!, very polished levels but maybe a bit too dark in some shots(?). Keep up the good work!.

+1 vote     article: Devblog #12 - The Greater Good
0Buzz
0Buzz Jul 10 2011, 9:37am says:

2011-07-14: Hey all, just a quick update on the project. I haven´t coded in like two weeks now since i got a temporary job but i'm trying to work on it as much as possible when i get some free time over. I am currently rewritting the server to support the new BSP format. I am also rebuilding the ModDB site a bit so thats the reason to why it looks unfinished atm.

+1 vote     engine: Eternal Tech
0Buzz
0Buzz Jun 24 2011, 4:44pm says:

2011-06-24: Going to work on the site and clean up stuff. If anyone is good with photoshop design and want to help out, contact me! :).

+4 votes     engine: Eternal Tech
0Buzz
0Buzz Jun 18 2011, 5:01pm says:

Very nice project, have been waiting for a AoE 1-ish game and will try it out.

+4 votes     game: 0 A.D. Empires Ascendant
0Buzz
0Buzz Jun 11 2011, 7:58pm says:

The view feels a bit too big, in Red Alert 1 the camera view were much higher up (well perspective) but i guess that´s a engine problem.

+3 votes     mod: The Red Alert
0Buzz
0Buzz Jun 1 2011, 8:15am says:

Thanks, i'm going to upload a small video that shows it in-game later on real-time once it´s finished.

+1 vote     media: WIP bump and specular mapping
0Buzz
0Buzz Mar 14 2011, 10:07am replied:

Looks amazing for an indie title!.

+2 votes     game: OverDose
0Buzz
0Buzz Feb 17 2011, 7:54am replied:

Not sure how it works but i think they need to buy a license from id software before selling it (if they will).

+1 vote     game: OverDose
0Buzz
0Buzz Dec 24 2010, 7:19pm replied:

My thoughts exacly, childish people.

+1 vote     article: DDOS causing system instability
0Buzz
0Buzz Dec 22 2010, 4:41pm replied:

The SVN will be available when i am finished with the renderer and some client cleanup. I have some big news coming up at Christmas day. The progress has be slow lately because of MineCraft haha. Thank you :).

+2 votes     engine: Eternal Tech
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