Industry Jobs Location Name | Field
Lead Developer

[PAID] Lead Developer

USA at Iron Gaming

lead developer iron gaming usa programmers about iron gaming gaming is our passion and creating a new space in which gamers can thrive is our modus operandi. iron gaming (ig) is a web application that allows for a unique experience for all gamers. our application has a tiered ranking and scoring system for gamers that allows every player the ability to compete against similarly skilled opponents, and a focus to bring esports to a wider audience. piqued your competitive nature? perfect. you might just be in the right place. to add to the thrill of the game, we are specialists in hosting online and live gaming tournaments, and we have a heck of a time doing it. roles/responsibilities execute the product goals for iron gaming's enhanced application. develop ranking/tier system to score players and tier into 5 groups (from beginner to pro). develop core product vital for iron gaming’s success - interactive application that allows players to earn exp, redeem prizes, and be matched & compete against one another. develop a cart system for users to purchase iron gaming gear or passes (and be able to redeem codes). transition iron gaming to a new website with functionality of the core product. create and assist in defining the goals for the product development department for the 2015 plan year. lead the technical team for the launch of the iron gaming product. continuously work with team to improve user experience. enhance and improve the ig product and meet the technical company wide objectives. mentor and develop the product team.

Game server engineer

[PAID] Game server engineer

Anywhere at Think Gate software

game server engineer think gate software anywhere programmers description server engineer- full time location - dubai compensation: competitive salary, relocation expenses and accommodation close to the office company profile: a two month old venture backed start-up, aiming to make the next big hit on the mobile/tablet free-to-play market. we are a high energy, ambitious team with very high game quality standards. think gate software have funding to develop and publish several large scale projects over the next 5 years, our team is currently working on our first title to be soft-launched december 2015. if you are looking to join a studio that strives to be the best at what they do, and you enjoy working in a casual and goal focused tech-start up environment, then we are the place for you. current game in development: a free-to-play mmorts for mobile and tablets, which has semi real time play features and focuses heavily on team strategic play. job description: primary role: we are looking for an experienced server engineer to handle the entire back-end needs of our game which relies heavily on online and semi real time play features, tasks range from designing, implementing and maintaining the servers’ software. secondary: general unity3d programming, depending on the project’s needs could range from game play programming to polish touches. contribution to the game design, art direction and features of the game, as all our team members contribute in these aspects. requirements: • a passion for making games that will be delivered for millions of people. as well as playing games. • bs in computer science or equivalent. • 3+ years of industry experience. • experience building scalable infrastructure software or distributed systems for commercial online services. • unity experience or general game programming experience. • a feel for what looks and feels good in a game; since we are a small team we rely on all team members to contribute to the entire development process of the game. a huge plus if you: - if you worked on an mmorts browser or mobile game before. - if you have experience working with a big free to play game company


Indie / Mod Jobs Location Name | Field
Anywhere [PAID] Simple Simulation Environment for Particle & Audio Experiments at DCR

simple simulation environment for particle & audio experiments dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.

Anywhere Concept Artists needed URGENTLY [Royalty upon Sales] at ACRON - Production Group

concept artists needed urgently [royalty upon sales] acron - production group anywhere level designers needing artists for a scifi 3d animated web series and tie-in games projects. episodic form animation with parallel storyline video games. urgently needed: character designers environment designers concept artists others required: character animators riggers fx animators lighters voice actors 3d modelers ( both character and environment ) assets: knowledge of maya, 3dsmax, unreal engine, zbrush, adobe cs5+ if interested in being involved with a project that is a brand new from-scratch production, please apply by writing a short email with some questions you have or any demo work you'd like to show off. the primary production goal is to put together a short teaser and use that, along with concept art to start a kickstarter to fund further production. about the project(s): acron ordinary people are abducted by aliens and taken to a far away deserted world. their memories are wiped and they are left defenceless at the mercy of an evil alien. but their situation changes when they start to discover who they are, and what they are meant to be. their future lies in becoming a crew and fighting to get back home. dolomite (acron prequel) a look into what drives a boy who wants nothing but to save his people and be a hero, to become the most evil creature in all the cosmos. from innocence to malevolence. volera (acron prequel) when the last vampyrus princess is exiled to an alternate world, she must fight to survive the horrors of warlords and brutal savages to reclaim her rightful place at the throne of her kingdom.

Anywhere {Royalty} Multiplayer Level Designer at Oh Snap Games at Oh Snap Games

{royalty} multiplayer level designer at oh snap games oh snap games anywhere level designers oh snap games is looking for a talented level designer to join our team. the perfect applicant would be adept at communicating via the internet, and could be available for online meetings at least once a week. displaying both a collaborative capacity and personal initiative, and have worked previously on other projects specifically dealing in multiplayer layouts. they like outdoor urban based levels, and strive to add strategy when possible. since this is royalty based, they have a consistent income elsewhere that will financially enable them to see the project through release. prerequisites: - understands lighting and how it effects mood. - used to blockout work methodology. - ability to work closely with concept and environmental artists to help create a consistent look. - experience in any 3d game engine with creating levels. (we use mit torque 3d) - scripting knowledge sufficient to create level based events. - can create basic assets to fill in spots if artists are otherwise occupied. - ability to communicate and work over the net. - works well independently with a work flow concept. about us: we are a small indie company who work with one another on our freetime over the web. our members are a mix of past professionals, indies, and fresh graduates. we strive to keep our working relationship relaxed with one another since it is volunteer at this time. we want people who can be passionate, but not to the point of exhaustion, or vice versa can't add anything other than enthusiasm.

Anywhere WWII Game in Development (3D ART / ANIMATOR) at Kilroy Studios, Inc.

wwii game in development (3d art / animator) kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! a few examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to jobs@kilroystudios.com with your skill set and lets talk. [center] [/center]

Utah, USA [PAID] Art Director at Sketchy Panda Games

art director sketchy panda games utah, usa artists we are a writer and a programmer looking for an artist to round out our indie development team. we're developing a game where '50s housewives battle zombies and it's already making a big splash on social media (sketchypandagames.tumblr.com). we have a great story, strong female leads, and a fun, dynamic game design, but we need an artist who can help create and realize the vision of this game. requirements: -ability to design and maintain a cohesive 1950's style throughout the project -ability to create and polish 3d art assets, animations, and textures -ability to export and import art assets for use in a video game engine (unity pro) -ability to delegate to and work with other artists, including both in-company subordinates and crowd-sourced volunteers. -ability to work and thrive in a start-up environment, including being a self-starter, a problem solver, and a team player. -experience with iclone or a similar 3d animation software. -experience with maya, autodesk, zbrush, or a similar 3d modeling software -ability to commit for the duration of the project, with a contract for up to 24 months from the day funding completes. preferred: -experience developing using unity pro. -past experience with a 3d gaming project. -experience managing other team members on a multi-phase project. -location in utah or willingness to relocate. compensation: -negotiable, based on experience and skill set. health insurance provided. about us: we've worked together for about ten years, helping to launch a startup that is now a $20 million+ company. we like small, close-knit teams that collaborate as they work and have a lot of fun together. we have a lot of experience in software development, marketing, managing multi-phase projects, and figuring out how to do impossible things with minimal resources.

Anywhere [Royalty] Environmental Artist at Oh Snap Games

[royalty] environmental artist oh snap games anywhere artists 3d environment artist description oh snap game studios is looking for an experienced 3d environmental artist to join our development team. we are looking for a self-motivated team player. you should be proficient in hard surface & organic modelling, and have a proven track record of generating environment props, textures, & lighting. you look to continuously improve your own skill set, and be comfortable with criticism and revision. basic qualifications -experience modelling and texture mapping 3d assets for video games -must be proficient and own or have the equivalent to 3ds max, photoshop, and zbrush. -understanding of pbr shader development preferred qualifications -experience working with substance designer -working in game engines to import your work -modular work flow in environments, buildings, and textures to allow re-use/re-purpose. -comfortable with slight stylization vs realism alone. -understanding and use of the idea that lighting effects mood. -some experience as a technical artist as well is a bonus. our company team consists of experienced professionals, hobbyists, and students. we use a on-line repository to share projects, and meet twice a week through on-line hangouts. our current project is in the realm of steampunk. this is a royalty development. our current development scheme requires members with spare time free work until the game is released or we gain financial backing. please, no current students or recent graduates who are looking for paying jobs as well. we need long term members and commitment.

Europe, Americas Video editor at Spacemen devTeam

video editor spacemen devteam europe, americas artists hey all, we are a small team developing an inde project, called spacemen. spacemen is an open-platform java based space game. the game is not focusing on high-end graphics, accurate simulation on real scale of space, but on game-play. the universe will be procedural generated and persistent, all the actions in game will have permanent effects. more info about the project you can find on the indiedb page: http://www.indiedb.com/games/spacemen youtube channel: https://www.youtube.com/channel/uc0d1xw3h9qu9gdpx3btsaxa twitter: https://twitter.com/spacemengame and homepage: www.spacemen.co we are looking for a video editor to create an one minute trailer for our project. all the clips used must be captured in-game (no software needed) by the selected applicant. if you are a sci-fi fan, astronomy passionate, punk style enthusiast or simply you like our project, we are looking forward to work with you! to do so, please send an email to florin at spacemen dot co (not com) including your relevant portfolio. florin

UK Only. Preferably in London Forming an Indie team (All Skills Needed) at Mindset Games Limited

forming an indie team (all skills needed) mindset games limited uk only. preferably in london programmers hi, i am looking for people to form an indie team with. people interested have to be living in the united kingdom, preferably in london so we can improve communications and attend gaming events/jams. mindset games ltd was officially created last year. i admit, i have no idea how to manage this company/business. this is a llp company co-founded by me and my friends after graduating from university. hopefully there are people our there with the knowledge and experience to join and help us in that area. we just want to make great games with unique mechanics and artistic design. during those couple months, we have had people come and go, and projects left unfinished or in their prototype stage. (mainly due to people in different time zones resulting in lack of communication.) so here i am on indiedb, back to square one. last attempt to find people with not just the talent but with the thirst and motivation to create something to completion. all skills are welcome. (we do need programmers) currently, our team consists of: 2 digital artists 1 sound/music designer if you are like me and want to create a team, break into the industry and meet great friends. this is a great opportunity. due to past experiences i am looking for people in the uk only. thanks for reading, david

UK [PAID] Lead Developer at DigiNigiri

lead developer diginigiri uk programmers hi there! i am looking for a developer who can advice and work on building a vertical slice for an investment pitch and then, assuming we all work well together, for the final project. the project will be similar to the persona 4 relationship system; no fighting or puzzles so to speak. the game will be played by navigating conversations, social interactions, relationships and using those to build upon certain attributes as strength, courage, intelligence etc. dating also, because hey why not? the gameplay will take place in 3d environments, none really too big. again, persona 4 is probably the best example of this. there will be occasional set pieces that correlate to the story but nothing too crazy. now, this is a paid position however please keep in mind that we have seed investment and that this is to help us develop for a greater injection of funds. i'm pretty against the idea of getting work for free but please keep this in mind when suggesting your costs. ideally we'd love someone who has played persona 4 or has a decent understanding of it and other such games with spanning relationship and conversation trees. uk preferred; this is currently a freelance operation but assuming all goes well when the full development begins it may be required for you to attend on location.

Anywhere WordPress/Web Designer at Folklore Games

wordpress/web designer folklore games anywhere web/other folklore games is seeking a wordpress designer who can take our vision and art and turn it into a wonderful informative web page. the domain is purchased, all that is needed is you to help us make it happen! we are a small but growing company with a vision and a dream. set to release next year, our launch title "legend of the peach girl" is a fun action game following the trials of momoko and her animal friends in the quest to save her village form the torment of the ogre invaders. our ideal candidate: *excels in communication and collaboration. *knows the ins and outs of wordpress *ability to create or edit a theme to fit game style and art. please note, we will not respond to advertising spam. ~email karela@folkloregamestudios.com for more information or to apply :)~

Anywhere | Skype [Royalty] Looking for an Animator at Sunwell Studios

[royalty] looking for an animator sunwell studios anywhere | skype web/other sunwell studios is currently looking for an animator for the game. we are almost finished with the game and the only thing we need is a animator. what will you being doing? well you know your job. you will be doing the rigging, and animation. the animation consist of idle, jump, and fall. what's finished? the 3d models is done, the music is done, and the programming is done. the background, and gui will be done soon. about the game the game is a flood runner type game. while you are jumping on the platforms to escape the milk; you have to collect tears. the tear is what keeps you alive. while you climb the platform further you get less platform there are, and the less tears, and the faster it gets. this game will be our first game that we create as a team (sunwell studios). how will i be payed? you will be pay in royalty. every month you will be payed 5% of the net royalty. that how apple, and google pays. we have to make over certain amount each month, so i can't guarantee that you will be payed every month. it all depends on the consumer.

Bristol / Anywhere All Skills Required at All Skillsets

all skills required all skillsets bristol / anywhere web/other hi, we are slipstreemx studios, seeking all types of skill-sets to work on a new titles and form a team and studio, creating fun games for others to play. slipstreemx came about from 4 friends who then turned to 2 myself and one other. these are the roles we fill: me: designer him: design/some art what we're looking for anything really, from programing, to level design and even art, what we require is passion, lust and need to create and to finish a project from a-z. we've been let down in the past by programers and artists, so we're limiting applications to the need to be able to get to bristol uk at least once a month for a mini meeting, even better if you live in the city :) if you are like us and want to create a team, break into the industry and meet great friends. this is a great opportunity. hopefully you'll want to stick around for the long term, rather than just create 1 project and move on. thanks for looking and hopefully applying to work with us martin - slipstreemx studios

Anywhere Do you want to make a Halo Game? at Halo

do you want to make a halo game? halo anywhere web/other hello! my name is noah stavish, i'm the creative director at revelations studios and art director at sunwell studios. recently, i've had the idea to create a fan made halo game, and i was wondering if anyone else would be interested in helping with it? it would be strictly volunteer, and there'd be no money in the end, but it could be a great experience for any involved. i was thinking of using unreal 4 for the project. for those interested we would need: programmers - these people will program the game in it's entirety (no small task mind you). this may include a multiplayer/online component. 3d modelers (vehicles and weapons) - they will completely model the weapons and vehicles, including texturing them. if possible, they would also rig and animate the weapon/vehicle, but this is not necessary. 3d environment artists - these people will work with level designers and concept artists to make beautiful assets to be used in the multiplayer and single player levels. if there is a forge mode (likely) they will also create (model and texture) the forge pieces with help from 3d modelers. 3d character modelers (this includes enemies) - this group will model all enemies and npc's along with the many armor variants for the spartans and elites. animators will take the models and full rig and animate them for what is needed (reloading, firing, driving, changing gear, character animations, etc.) along with creating cutscenes. level designers - will work with environment artists and concept artists to create levels that are both aesthetically pleasing and play well. 2d gui artists will work with the programmers to make the hud and any other part of ui look good and be functional. concept artists will draw up concept art for the levels, enemies, weapons, and just about everything in the game. community/website manager will create and manage the website and forums writers - they will write the script sound designers - will be in charge of all noises, sounds, and dialogue composers - will write, and produce a score for the game testers - they will test the game along with everyone working on it to be sure there are no major bugs. and we'll obviously need voice actors too when we get there. a basic gdd is already written, if anyone is interested, feel free to contact me.

Anywhere Web Programmer, and Web Designer at Sunwell Studios

web programmer, and web designer sunwell studios anywhere web/other sunwell studios is looking for people to help create our website. we purchase an website about 2 days ago, and we want our website to be improved. right now our website programmer is doing college work, for whole month. so he's not going to be able. you work for free until we have proper funding. what are we looking for? we are looking for volunteer work. since we don't have the money to pay people for there work. our website is www.sunwells.net it's an wordpress right now. we are looking for people that can program in html, css, php, and js. web programmer requirements: be able to work for nothing (no paid), but the knowledge that you created an website with possible reward, depending on how our games goes at lease have month worth of experience in programming website, or designing websites have knowledge in css, php, js, and html. self-motivated, humble, excellent communication skills, and team-player attitude be able to work with other peoplepluses knowledge in ssl certificate programming web designer requirementsbe able to create original concepts for the website be able to work for nothing (no paid), but the knowledge that you created an website with possible reward, depending on how our games goes can't use other people websites, or be bias toward other website self-motivated, humble, excellent communication skills, and team-player attitude have a brilliant immigration have knowledge in photoshop, and illustrator able to create easy to use website at lease a month worth of designing website(s) knowledge of how video game company websites work be able to work with other peopleyou also need to know how create plugin, themes, and edit wp. if we leave wordpress, and develop our own website. you will need an understand of database based website, like mysql. the website is extremely important to the company/team.

Anywhere Alpha tester at Isolated Pixel Games

alpha tester isolated pixel games anywhere qa/testers have a youtube channel and want an exlusive game to present on your channel? we will give a select people a free copy of our game once we hit version 0.1.0! so be one of them! this will be considered pre-alpha and will have at least a demo level. our game is a 2d sidescroller rpg, however instead of using just the keyboard as most generic games do, we also use the mouse in order to give the olayer more freedom with his/her attacks and casts! the game will have a race and job system, which will alsl consist of a skill set aystem! there is already a lot of progress that had been done and you can see it all on our indiedb page or website, moreover,you can feel free to check on our twitter for updates on the go! keep in mind that our news here or on our website are a few versions behind to give us time to write them, therefore you will get the most updated version of the game for absolutely free! there will be items for you to colect and use, customization for character and more! stay tuned! check out project dg on indiedb and our twitter @_isolatedpixel everything located on our website www.isolatedpixel.com or our indiedb page! again this is free all you need is a youtube account with 100 or more subscribers! thats all! first come first serve basis! help us and we will help you!

Anywhere Social Game Tester at analog digital

social game tester analog digital anywhere qa/testers hi there my name is andy rocket. game producer and leader of analog digital. we are releasing a game pretty soon. it got five levels. each level takes around 3-4 minutes. depending on you make it or not. the game is for android. in your application. tell us what device you got. we want you to go through the game and check if every thing is alright. we have already doe testing. after, you and i will talk on skype. i will ask you a lot of questions. if you are a social person. if you make me understand your experience 100% for example. is something boring or not? or what motivates you and what makes you want to leave the game? how much time did you spend on each level. or how many times did you redo a specific level. how is the music and the sounds to you? what could we do to make it more fun. or make it harder? i think you got an good understanding. if you do a good job. you will be kept in the team. and get paid to play games later on. oh forgot. tell us a little bit about your self. ad a picture.

Anywhere Java game testers at FelinicusGames

java game testers felinicusgames anywhere qa/testers hello! i'm currently looking for a few testers for a game i'm developing; winninghand. this is a turn based tactical card game, with a strategic turn based aspect. i'm looking for testers to ensure the game works as expected on different systems, so if you have a pc with linux, mac, or windows installed you can apply providing you meet the following criteria: - you have some understanding of the terminal / command prompt on your system for launching applications (in case of debugging output being required). - you have and can run up to date java. - your graphics card supports opengl 2+ (most computers for the last 7(?) years, excepting some intel chipsets). - you can explain problems, take, compress and email screenshots, and; - you like old school turn-based strategy games and turn based card games! no previous experience is necessary, and i won't require instant feedback. when a new feature comes out or an issue comes to my attention i'll provide you with a small list of things to try, and you can have a few days to get back to me.

Málaga, Málaga, España Linguistic tester at Triple A Testing, S.L.

linguistic tester triple a testing, s.l. málaga, málaga, españa qa/testers linguistic game tester company description triple a testing specializes in testing and quality assurance services for the videogames industry. we provide localization, functionality, pre-certification and compatibility testing services for xbox 360, ps3, wii u, 3ds, psp, pc and ios games. we are currently hiring localization testers for several projects. additionally, we are building up our tester database, so if you are an experienced tester or an avid gamer who would like to work as a videogames tester, contact us and we will send you additional information. for additional information please visit: www.localsoft.com, www.localsoftgames.com qualifications knows different testing methodologies testing certifications training courses required experience experience in testing role together with the project coordinator, you will deliver the testing objectives on the established timeline according to our quality standards. testers are responsible for the localized cultural and grammatical assets in the game as well as standards checks. testers must have a structured and orderly way of thinking, and be able to work in a multi-cultural environment sharing thoughts and ideas. skills • excellent native language skills (arabic, danish, czech, dutch, english, finnish, french, german, italian, japanese, norwegian, polish, russian, korean, chinese, portuguese (brazil)and swedish) • fluency in english (written and spoken) • good knowledge of game genres and platforms • good teamwork and interpersonal skills • proactive and problem solving attitude additional information • testing is performed in triple a testing's secure testing lab in málaga, spain. • this is an in-house position (relocation is required). • in force work permit or eu citizenship needed. send your cv: recruitment@tripleatesting.com

Anywhere Programmer at Phoenix Interactive

programmer phoenix interactive anywhere programmers phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: programmer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a programmer, you ensure that you satisfy the following conditions: ✓ have a good knowledge with the "lua" coding system* ✓ be able to create new functions with opengl 3.3 capabilities ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * our mods being created for homeworld: remastered, powered by opengl 3.3, our scripts are in lua. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.

Anywhere Young Devs Needed! ShogunWolfGames (Now Recruiting) at ShogunWolfGames

young devs needed! shogunwolfgames (now recruiting) shogunwolfgames anywhere programmers heya my names dy'vine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for young devs around the beginner- intermediate experience who are dedicated to projects because i as well am also continuing to improve and learn the art of game which id be happy to share that experience along with you as well. our b.o.o or base of operations will be skype where well have meetings and discuss game ;) so, to apply, answer this form and reply to the thread! 1. how old are you? 2. what is your talent? (coding, animating, etc..) 3. what would you rate yourself at your talent? (out of 10) 4. do you have any of your previous work that you can share? 5. how are you at meeting new people/socializing? 6. what time zone/country are you in? 7. tell me about yourself 8. do you have skype? 9. if yes, what is your username? 10. do you speak english? 11. how much time could you dedicate to the production of games? heres some of my games ive created in the past! 1.dead rampage http://www.kongregate.com/games/alekseii/dead-rampage 2.bionic world titans http://www.newgrounds.com/portal/view/655098

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere [ROYALTY] AI Programmer [UE4] at Old Sport Games at Oldsports Game Studios

[royalty] ai programmer [ue4] at old sport games oldsports game studios anywhere programmers hey mates we are looking for a a.i. programmer for a first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - work with blueprints or in c++ - develop a behavior tree - communicate by skype - develop a basic shooter ai, with cover, and idle state, and shoot with different weapons. + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de at [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de

[paid] seeking professional c# programmer for 2d platformer/arpg currently in de [paid] seeking professional c# programmer for 2d platformer/arpg currently in de anywhere programmers hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional programmer for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project is being developed in c# using xna framework 4.0. there are currently over 50 classes completed along with xml and txt documents for saving/loading content. this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: warrensmith@darkflamegame.com . i would like to know a little about you to include: • experience • areas of expertise • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren

Anywhere Game Programmer at Nuked Cockroach

game programmer nuked cockroach anywhere programmers nuked cockroach are looking for a talented and motivated full-time game programmer to join our team. we are currently working on our ambitious and new project named “veterans” a top-down view moba. requirements: - an avid gamer with a passion for making games - at least 2 years of professional software development experience - expert level c# skills - proficient in c/c++ - at least one previous xbox one title cheeped - experience using design patterns and software architecture paradigms - self-motivated with a strong work ethic - networking experience in tcp/ip and udp protocols - familiar with higher level network protocols such as http, snmp, smtp and ftp - strong verbal and written communication skills in english or french pluses: - experience with network gameplay synchronization and online game service apis, such as xbox live, psn and steam. - expertise in developing games in unity3d to apply email us at contact[a]nukedcockroach.com

Anywhere [ROYALTY] WarLegacy: looking for programmer at ORKAAN

[royalty] warlegacy: looking for programmer orkaan anywhere programmers indie game group: orkaan, game name: warlegacy game type: multiplayer free to play, tactical shooter no. of people in team: 11 contact: dexro89 - skype, marianro2006@gmail.com - email war legacy is a team based ultra-realistic multiplayer first person shooter that challenges the player to a more tactical approach to battle and to carefully coordinate with fellow teammates in order to defeat the opposing team. it is a free to play slow paced tactical shooter similar to tom clancy’s rainbow six raven shield. bullet trajectory and penetration vs armor is modelled and also a realistic effect on the player’s health and ability to fight. the game spans the whole historical period of firearms development from the first crude gunpowder weapons to modern high tech assault rifles. features: 800 years spanning technology tree from early gunpowder firearms to modern specialized weapons. advance through the technology tree, discover new weapons or upgrade existing ones with more advanced components and new attachments. as you progress new body armors and items become available for purchase. ultra-realistic bullet speed, trajectory, penetration impact and effect on player health and ability to fight. more than 50 weapons, body armors, grenades and other offensive and defensive items. each item and weapon has its own weight and affect the player’s movement speed. wound based health system that directly affects the player depending on wound location and gravity advanced tactical map that lets players coordinate with each other, spot enemy players to other teammates, place markers for strategic points of interest and much more skill based system that allows players to specialize and to develop abilities according to their style of play. choose to be a sniper, assault trooper, machine gunner, demolitions man or close-quarters specialist. game's nearing completion and we are going live very soon,.,so join us in our venture of making this game a reality http://www.indiedb.com/games/war-legacy http://www.indiedb.com/company/orkaan what we are looking for: programmer that has at least experience with c++ willing to work with unreal 4 responsibility: able to work 2 hrs a day to help complete all coding left by our last programmer who has already managed to complete quite a lot. also you need to be available on skype. feel free to contanct me even if you are not a programmer, new guys are always wellcome!

Anywhere Programmer/Level designer (Share Based) at Fallen Savior

programmer/level designer (share based) fallen savior anywhere programmers hi there,this is fallen savior here im a 3d modeler and 2d graphics designer. i am currently planning to make a small game and looking for a programmer who is skilled in the 2d game coding and level designing.the game will be a 2d plate-former which will be very simple and can be completed within a week or two (so don't expect a long development).i am gonna release it on android platform .the basic goal is to rise funds for a bigger 3d game that is planned.you can also be a part of it if you like to. for the current game you have to do the programming and level designing and in exchange i will share a percentage of the revenue. don't worry if u are a student or not skilled enough.the game will be simple. the only complex thing will be the player it self.i don't want to share the main idea of the game right now.you can assume a simplified version of limbo which itself a very easy to develop and budget friendly game. if u are interested or want further info contact me on ssssavior@gmail.com or skype :fallen savior (sheran khan)

Anywhere [PROFIT SHARE] Unity3D / Unreal Developer at Anywhere

[profit share] unity3d / unreal developer anywhere anywhere programmers i'm looking for a partner to build a physics sandbox simulator. the project is relatively simple in concept but needs time and dedication for the implementation. if done correctly we could have a working prototype in one month. this is the start of something very interesting, with a huge future and revenue return. please get in touch with any examples, previous work, and in particular references to sandbox or physics (or tabletop board games) would be great. skills required: knowledge of basic physics and sandbox games. ability to allow in game purchases of 3d items that would appear directly in the app. knowledge of allowing users a huge variety of customisation options in the app. dedication to the project in as much as humanly possible. multiplayer knowledge is essential! (which is evident in my use of capital lettering, obviously). native english (or just really good english - sorry to all others but we need clear communication). this is unpaid for now but with only two people working on it and huge potential there's a lot to gain for anyone involved. please get in touch and i will gladly discuss further. jobs@rustgirl.com

Anywhere Programmer C++ at Reminiscent Echoes

programmer c++ reminiscent echoes anywhere programmers the shell ∴ game description we are an indie team located in france and presently developing our game on unreal engine 4. the shell is a narrative 3d game with gameplay elements based on survival, light and the management of two playable characters. the current step of this ambitious project is to build a prototype in order to get funding. find more information on the game here. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: job description & responsibilities as a programmer, you will have to work on different aspects of the game such as gameplay, ai, tools and more, depending on the team’s needs. you will also have to: - develop in a structured way, easily maintainable, scalable and with a focus on performance - propose to the team new ideas and solutions when needed - work with the team members to integrate your work - document and support your work when needed - do other related tasks - keen and ambitious job skills - expert c++ level - experience with unreal engine 4 - good understanding of the blueprint system - good understanding of mathematics and physics concepts - comfortable with the agile development - able to work in a team - able to work with deadlines - passion for video games - knows places to hide the bodies of former employees payment even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere Lead Programmer at Black Helga Games

lead programmer black helga games anywhere programmers hello! we are black helga and we're looking for a lead programmer! we’re a bunch of enthusiastic developers from around the world, currently working on our first project called trickshot, and we are have an opening for an experienced programmer to lead our programming department. before i go on any further - a warning: this is a hobbyist project (non paid). we are working on a royalties based compensation plan. i am sorry to have bothered you in case you were looking for something else... about trickshot: trickshot is a 2,5d action-adventure game with puzzle, platforming and stealth elements to the mix. it's a game about experimentation, trial & error and ingenuity. in it, you'll play as addlein - a young girl gifted with magical powers. with her sister missing, a worried addy ventures off into the big, scary world in hopes of finding her. in terms of gameplay the game mixes the skilled shot mechanics of worms with the movement style of trine/ mark of the ninja. about black helga games: we’re a worldwide team of 13 and we are a collaborative group in the sense that - unfortunately - we work on trickshot on our free times as a hobbyist project. in terms of money and budgets - we offer each team member an equal partnership as all resulting revenue is to be shared among the team. these conditions are not ideal, but (sadly) it is what we can offer. current objective: we're working to make a small demo to test the game's capabilities and share it with the audience. we then aim to start a crowdfunding campaign, look for external funding/investors, and with it finance the full development of the game. who we're looking for? - established experience with unity 3d; - strong background in game development and portfolio to complement it; - well versed on game development pipelines; - previous team management experience; - is willing to devote personal/free time to the project; - hardworking and dedicated team-player; - is (generally) a nice person; - highly communicative; sound like your type of thing?

Anywhere Engine Developer C++ at Sunwell Studios

engine developer c++ sunwell studios anywhere programmers well, sunwell studios is looking for a lot of programmer. we are currently trying to build an engine for an game, as of right now we only have one person on the project for building it. we need a lot of people help with the project, since it extremely hard to create what we want the engine to be like, so i'll to the jobs. requirements to join: at lease experience in c++ engine programming. self-motivated able to work without pay until right fund are met, and sunwell studios is able to hire you as full-time. dedicated to creating the engine, and able to spend a lot of time working on the engine. be able to work in a team. how will i be payed? right now i cannot afford to pay anyone, our first game is in royalty, but i won't go over 50%, since the company needs a lot of money so i can make people into full-time jobs. our first game will hopefully generate enough money to at lease hire my current time. if we get very successful kickstart/crownfunding for the future mmorpg, than i will most likely hire everyone, but i don't have millions of dollar at my disposal, and probably won't anytime soon. about the team we are group of 7 people. 3d artist/artist/level designer/creative director composer engine programmer concept artist level design/art director unity c# programmer unity c# programmer this is my current team of sunwell studios. others we are also looking for c++ low level access programmer, requested by the graphics programmer.

Anywhere [PAID] Lead Unity3D Developer [PAID] at Unity3D/Unreal Engine

[paid] lead unity3d developer [paid] unity3d/unreal engine anywhere programmers i'll keep this short and to the point so hopefully you can see quickly if you'd like to get on board or not, or at least ask questions. i'm looking for a programmer that is great with: 1. physics & sandbox styles. 2. c++ 3. multiplayer. 4. user generated content. 5. buying 3d content through the app. all of the above is a must have. additionally, 19+ years old and good/perfect english as communication is very important. this is a full time role and you will be expected to communicate daily via email. this project needs to move quickly and is achievable. no ai is required, no game logic is required - we simply need someone to produce a sandbox 'room' with a virtual table. if you know something about tabletop war gaming that's also a huge bonus. the 'engine' is entirely up to your choice, unity is preferred but we're open to other options, but please nothing very obscure. with the right guy (or girl) this project will provide a huge return but we need to have a good dev onboard to at least produce a working demo. pay terms can be discussed and there are also royalty option on launch. please get in touch for further details.

USA Programmers and artists for major indy title at Cloak & Dagger Entertainment, LLC

programmers and artists for major indy title cloak & dagger entertainment, llc usa programmers the cloak & dagger entertainment team is expanding our network to include more programmers and artists for what started out as the independent nwn game module rise of relthane (working title), and has now evolved into a full-fledged independent trans-media video game project. we have a strong charismatic team, in-house trained authors guided by a genius writing teacher, translators, voice actors, play testers, and many more. we'll need more programmers and artists to bring this behemoth to life. already we have two tie-in products (an anthology and the first volume of our overture soundtrack) in the process of being polished. now a companion short film, and the meat and potatoes of the product is up next: the video game. programmers: - lead programmer - ai programmers - animators artists: - character artist - enemy/creature artist - environment artists - graphic designer - textures experience with unity 5 and/or game maker studio is essential for many of these positions, as we work with both engines. there is potential for this to lead to a paid position. candidates must be willing to enter into a confidentiality agreement.

Anywhere Programmer wanted at Life Virus Games

programmer wanted life virus games anywhere programmers looking for programmers able to work with unity 5 for a moba type game. must show if able: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul you may also look at our project form here: http://www.indiedb.com/games/reaction

Anywhere,Skype Young Devs Needed! ShogunWolfGames(Now Recruiting)Programmers at ShogunwolfGames

young devs needed! shogunwolfgames(now recruiting)programmers shogunwolfgames anywhere,skype programmers heya my names dy'vine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for young devs male or female around the beginner- intermediate experience who are dedicated to projects because i as well am also continuing to improve and learn the art of game which id be happy to share that experience along with you as well. our b.o.o or base of operations will be skype where well have meetings and discuss game ;)ps:looking for teens so, to apply, answer this form and reply to the thread! 1. how old are you?/gender 2. what is your talent? (programmer,/ui artist) 3. what would you rate yourself at your talent? (out of 10) 4. do you have any of your previous work that you can share? 5. how are you at meeting new people/socializing? 6. what time zone/country are you in? 7. tell me about yourself 8. do you have skype? 9. if yes, what is your username? 10. do you speak english? 11. how much time could you dedicate to the production of games? heres some of my games ive created in the past! 1.dead rampage kongregate.com 2.bionic world titans newgrounds.com

Anywhere Experienced Unity Developer to join our team remotely at Anywhere

experienced unity developer to join our team remotely anywhere anywhere programmers unity3d developer required. we're looking for a full time, remote working developer to join our team of four. location is not important but what is important is english understanding. we have a pc app we would like to produce involving a room, a table, physics, and the ability to import 3d models onto that table. there is a lot more to it, but we'd like whoever joins the team to produce a basic working demo as a 'test'. this test is to show skill, process, mentality, and dedication to the teams ambitions. the future for this app is huge, so we need to make sure the right developer is on board. if the test is successful the role is full time, remote, paid. role requirements * unity3d lead developer for all future products. * working at minimum 5 hours per day, monday-friday (timezones will be decided at a later date but should be suitable to those of the business needs). * ensure timely detailed communication on email daily. as this is a remote full time working position daily communication is vitally important. * understand the full impact of their role within the company as a leading developer of the team as much as understanding that they are responsible for the growth of the app over time. * potential travel requirement to the uk as and when needed but the company (being already in the uk is a huge bonus) * high english understanding. we use email exclusively to communicate all aspects of development as this avoids any verbal misunderstanding. the developer must write and speak fluent english. * no ai is required. no gameplay mechanics are required. skills required * unity3d 4/5 (medium-advanced knowledge) * c++ (or other relevant scripting knowledge) * multiplayer knowledge and full understanding of nat problems, lobby setups, cross-platform etc. * importing 3d assets and spawning into an app * user interface knowledge and understanding * in app purchases from a bespoke online web source (i.e. being able to use the app to buy online 3d assets * drm protection methods (to protect purchased 3d assets from unauthorised copying) * knowledge of steam platform * a willingness to learn new skills on the job to assist the business in growth. * a willingness to help develop the technical side of the business in terms of adding new developers in future. for more information and payment terms contact us.

USA, Canada Animator, AI Programer, Ship Modeler at ToxicBlood Media

animator, ai programer, ship modeler toxicblood media usa, canada programmers we are currently looking for more people to help us with our sins of a solar empire mod. in the future we plan on creating our own games but for the time being this is what we are working on. visit http://www.moddb.com/mods/toxic-sins-of-an-empire for more of the basics on what we have created so far. currently we are looking for experienced graphic animators and people who are good with 3d modeling. this also means knowing your way around a .dds file and .fx files. if you are interested in joining our team please send us a email at toxicbloodmedia@yahoo.com we are looking for people who are easy going and are looking to create awesome things. as a game designer i know that it is important to have fun while you are creating something that hopefully everyone will enjoy. at the current time we do not have the funding to pay anyone. in the future we are hoping to ask our fans for donations. it is always important to remember that in any growing company the most loyal people who help out from the start normally end up in good positions later. if you are willing to put in the work we are willing to have you. since this is not currently a paid position we understand that your time maybe limited but as long as you put forth some effort any help is greatly appreciated.

Anywhere [ROYALTY] Gameplay Programmers [UE4] at Oldsports Game Studios

[royalty] gameplay programmers [ue4] oldsports game studios anywhere programmers hey mates we are looking for good gameplay programmers for a first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - work with blueprints or in c++ - develop some solid gameplay features, including save data system, checkpoints, puzzles... - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere Seeking programmer for simple project at DCR

seeking programmer for simple project dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.

Anywhere [Royalty] Programmers and Quest Aficionados Wanted! [Unity] at PhyNXT Interactive

[royalty] programmers and quest aficionados wanted! [unity] phynxt interactive anywhere programmers project in brief: our current project is a fantasy rpg with steampunk-y dwarves, haughty elves, and tons of other uniquely characterized races (including plans for some ‘ayyyy lmao’ aliens, somewhere down the line!). the game is planned to span seven diverse worlds, so this will be a project spanning several years of development. i don’t want to give away too much of what we have planned, but the aim of the game is to avoid the standard fetch quest rpgs i’m sure we’ve all had the pleasure of playing. we want to accomplish this by developing very immersive, lore-heavy quests and sadistic boss battles that have players fearing for their lives well into the endgame. needed: unfortunately for our current team, none of us really possess the artistic skills necessary to pull off such a grandiose game concept, that’s where you guys (hopefully) come in! let’s be privy here, we need artists, 3d environmental designers, 3d character modelers/rigging gurus, and honestly a few more programmer code monkeys wouldn’t hurt either. we don’t care about lack of experience or anything like that, honestly, if you’re willing to give us your best, learn when you need to, and effectively communicate with the team, we’re willing to work with you. we’re working with unity 5, so clearly foreknowledge of unity is useful, although not strictly required for artists and designers. assets: · ability to effectively communicate and cooperate with team members · general knowledge of your area of expertise/interest · willingness and ability to learn on the fly and from mistakes · dependability and ability to meet strict deadlines · ability to come up with crazy over-the-top ideas and run with them · confidence in your creative ability to implement aforementioned ideas game status: as of today, we have a working character/camera controller and we’re working on implementing our combat system and developing an easily scalable set of questing scripts. we also have one team member working on some basic environmental designs. character creation and a weapon customization system are next up, but a ways off from our current dev schedule. about the team: i’m aj, i’ve been mainly handling team management and i’ve also been contributing significantly to development as a programmer. i have more than 6 years programming experience across several languages and am currently juggling this project while earning my degrees in physics and mathematics. walker is our lead programmer and currently studying game design in university. last, but certainly not least, our resident japanese guy, hiro, is our current environmental designer and an avid youtube personality. we all came together once again this march to try to put together something great that we could all be proud of and put years of effort into. we ultimately want to design a game we would want to play that avoids the pitfall of monotony offered by other titles. we had all previously worked together several times before and have learned from experience how to effectively work together as a team – hence

Anywhere Development Team Member at Los Santos Life - GTA 5 PC Mod

development team member los santos life - gta 5 pc mod anywhere programmers the los santos life rpg team is looking to expand its development team, and are on the hunt for talented developers to join our talented team for the development of a hardcore live roleplay for grand theft auto v on pc. we currently have a balanced team, consisting of web developers, scripters and database developers, but are looking to expand in all areas to cope with an increased workload on the release of grand theft auto v for pc, and bring our vision to life as soon as is possible. ideally, you will have: - a passion for life roleplay, with experience in roleplay preferred. - good communication skills for working in a team environment - a willingness to learn as you go, and turn ideas, as crazy as they may be, into reality. ideally, you will have at least one of these: - an ability to develop in either nodejs, c# or php. - an ability to manage and develop complex mysql database servers. - an ability to produce high quality, custom graphic designs. - an ability to produce high quality custom audio tracks or sounds. - an ability to develop fully functional websites. if your skills aren't listed above, but you still believe you'll be a useful asset, please, still feel free to contact us, letting us know your skills and why you'd be a good match. your role will include scripting of the grand theft auto v mod, allowing users to operate virtual businesses, devices and more.

Anywhere [PAID] 3D modeller at Barbed Wire Studios

[paid] 3d modeller barbed wire studios anywhere programmers we are in need of a professional 3d modeller to create 10 tree 3d models, with a realistic look (no comic/fairytale appearance) for a war-ambiented 1940s project, using a relatively low poly technique maintaining a well-looking output with convincing realistic textures. style of design to be consistent throughout the 10 models. --- 10 tree models needed: ------------------ (1) woodland tall conifer with branches full of greenery from top to bottom. reference: http://d2ouvy59p0dg6k.cloudfront.net/img/usa_oregon_forest_lake_357343.jpg http://media-1.web.britannica.com/eb-media/50/6650-004-4f5211b6.jpg ------------------ (2) tall conifer with empty (dry) branches as the top of the trunk is reached. lower half of the trunk to be also empty of green branches, with a small but dense canopy of leaves three quarters up the trunk. reference: http://www.unco.edu/geography/sbc/picea_mariana_taiga.jpg http://www.merseysidebiodiversity.org.uk/v2apimages\\conifer woodland.jpg ----------------- (3)very tall conifer with small amounts of disperse beanches all the way up, very straight white-looking trunk. some branches have leaves, some are bare. reference: http://www.conifers.org/pi/ab/nephrolepis02.jpg ----------------- (4) birch tree with large but only relatively dense canopy, long trunk with it's lower part clear of leaves. reference: http://thumbs.dreamstime.com/z/birch-trees-spring-park-35260875.jpg http://image.shutterstock.com/display_pic_with_logo/272821/272821,1304536410,1/stock-photo-birch-trees-with-fresh-green-leaves-in-spring-76569205.jpg ----------------- (5) birch tree similar to (4), but with a taller and drier appearance, and a thinner canopy with very little density, so that the branches coming out of the main trunk can be clearly seen. trunk is thinner too, and the bulk of the canopy is higher up. reference: http://www.hay-fever-relief.com/image-files/birch-tree-birch-pollen.jpg http://www.featurepics.com/fi/thumb300/20080731/birch-tree-alley-828679.jpg ----------------- (6) european large pine with the lower half clear of greenery and upper half covered of dense but separate branches (branches have space between each other) with a wide area of shade. reference: http://www.pineridgetree.com/2013/wp-content/uploads/2013/01/pinetree.png https://www.vishopper.com/images/products/maxxmax/pl/1324_cut-out-tall-pine-tree.jpg ----------------- (7) oak tree with a dense but realistic-looking canopy and wide shade area. reference: http://www.warpaths2peacepipes.com/images/oak-tree.jpg http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/oak_tree_in_ontario_august_2011.jpg/800px-oak_tree_in_ontario_august_2011.jpg ------------------ (8) small tree (around 3 metres tall) with a small canopy. reference: http://www.immediateentourage.com/ie/wp-content/uploads/2011/05/cutout+tree+by+immediate+entourage.png http://xfrog.com/gallery/albums/trees/oc56_9_pers.jpg ------------------- (9) desert palm tree with a brownish-looking "canopy" in contrast to the pintoresque green/yellow caribbean palm trees. branches to be thin and long, more vivid on the top whilst the bottom ones are older and have a bare tone. core of the palm tree (where the leaves grow from) is visible reference: http://fc06.deviantart.net/fs13/f/2007/054/9/0/palm_tree_in_jordan_desert_by_mayah_stock.jpg http://www.palmtreepassion.com/images/3palmsindesert.jpg ------------------- (10) palm tree similar in trunk to (9) but with a different leave style. a "washintonian" palm tree look with shorter leaves, getting wider at the tip, and a whole bunch of dry and dead leaves hanging off the bottom. "canqopy" of this plant is much denser, especially the dead section. reference: http://www.palmspringslife.com/images/blog2006-02-24fanpalm.jpg ---------------------- thats all the trees. --- specifications: polys: 1000 polygons each. texture: textured and mapped items. trunk texture - 512x512, single branch texture (where leaves are) - 512x512; either separate files for trunk/branch or all uv mapped into one. animated: no. files: .obj and .max supervision: models should be able to be supervised and given feedback before completion. --- payment: to be negotiated, payment upon completion of all items --- deadline: two months after initiation (for the 10 models) ---

Anywhere Unity Programmer at 4:8 Games

unity programmer 4:8 games anywhere programmers hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a programmer who is skilled in the "ruby" programming language. the game is being created using the "rpg maker" program the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the rpg maker vx ace program. new/updated ruby scripts can be sent to me via email so that i can place them in the game. we will keep in contact via email, skype or phone which ever is your preference.

Anywhere Do you need a music composer? (works for experience) at Anywhere

do you need a music composer? (works for experience) anywhere anywhere programmers hello! my name is andrew. i am quite new to this whole 'job' thing (as i am still in high school), however music truly is a passion of mine. i have composed band pieces at my school and have arranged various orchestral pieces for my school's orchestra. i can also do choral music if needed. my style is generally classical (modern composition). if you want to compare my style, look up the great joe hisaishi. because i am new to this, and looking for experience, not money; payment is not required. i am still in high school and i am just looking for a group/company to tag along with for now and gain experience. that being said however, any kind of donation would be appreciated. if you would like me to compose something for your game/project, just contact me at andrewcanread@gmail.com or post below listed below is some information if you want me to work for you 1. i am working from the internet 2. keep in mind, i am still in school and will probably only be available around 7-11pm (est) on weekdays. on weekends i can generally be available at any time. 3. please give an abundance of info (within reason) about your game so i can get a feel of what music i should compose for it. 4. if you would like samples of my work thus far, just send me an email. thank you.

Anywhere 3D Modeler at analog digital

3d modeler analog digital anywhere programmers hi there my name is andy rocket. currently i am looking for a 3d artist to join my team. we use unity 3d. i will pref air some one who works in blender or maya. you will receive great concept art and textures for all the projects. remember.. you must be a person who wants to achieve excellent results. if you are such a person. then you will love to work with me. if you don't, don't write. it is very satisfying to achieve great results $) and to be more people who enjoy that satisfaction. we believe that, that is how great games gets born. but it takes grooming and patience. i will write about our first small projects, to give you an idea it is simple jobs. but i am looking for one with good skills anyway. 1. assets for a casual game. white cubes. it is super simple. this probably take you just an hour. i got all concept art ready. and we will start as soon as you are picked and ready. 2. a 3d rag doll character. a little girl. i got sketches, and you will get as much time you want to groom it. you will get great textures to work with. 3. level assets. 3d rooms and channels witch is not straight. of beat distentions. you will get excellent sketches to work with. if i find the right person i will have many cool projects and later nice bucks. if your specialty is redundant swords and other medieval stuff. then save your time writing. but if you like things like monumental valley and minimalist 3d and cool cartoons. then this ad is for you. ad a picture of your self, a portfolio, tell me where your from, how old are you, and a cv. looking forward to hear from you best regards andy rocket

Anywhere Programmers needed at ArtStar Games

programmers needed artstar games anywhere programmers hello everyone, my name is danilo and i'm artstar games founder! i'm looking for experienced programmer, who used unity game engine. you need to have/be able to : - established experience with unity 3d - 1 year of experience - an ability to code javascript or c# - able to work in a team - skype or facebook account and (generally) a nice person artstar games is independent game development studio from serbia, studio has 5 members with me. we need programmer or couple of them :) we currently have 3d designer, sound designer, community manager, writer we just need a programmer. our first game will be 3d racing action game, car smashing :) we have finished some assets and we will post them soon on indiedb. we are looking for the experienced people. artstar games is only using unity to create video games. there's no matter if you're a men or woman, if you are interested just apply.. we will be happy to work with someone like you! everyone will receive payment after the game hit the store, we do not pay before release. if this sounds nice for you, then you can apply on danilo1grgic@gmail.com or danilo.grgic@outlook.com

Anywhere Networking Programmers and Game-play programmer wanted at Whiplash inc.

networking programmers and game-play programmer wanted whiplash inc. anywhere programmers hello, we are currently looking for 1 network programmer and a game-play programmer for a ongoing mmo project. (we are using unity 5.) we have managed to finish login system basic movements inventory system sql database and other few networking parts we need the developers to work work at least 5 hours a day and also we are looking to help the programmers in their work also if they are in our team about the game the games genre is : mafia game 2d / 3d : 2d type : rpg view : top-down single player / multiplayer : multiplayer online the games basic part is finished but have lot more to do the person should need to have at least 1 year experience with unity engine and should know c# and if knows networking then it will be great over work ? nope, all the work will be splited b/w us so that the progress will be faster and easier estimated development time? 7 months any profit from this project will be shared with the developers based on contribution. the person should need to be 18+ and with paypal to get there share kickstarter ? although we would love to give it a try and see what happens right now but the game need to be finished and after beta test we may be able to try it

Anywhere Programmer unity 5 at Gladius Studios

programmer unity 5 gladius studios anywhere programmers we are looking for a programmer to help us with our new project this is not a paid position but if later on we get enough out and start getting money then it will but yeah. the game is a city builder no its not sim city its different when you come on board you will be asked to have complete input as well as its not one persons idea its everyone but this is the basis we are looking for coders to be able to code: building placement, people spawning out of buildings,ai behavior,and vehicle behavior and much much more this is a start and a little bit about it if you wish to know more please this game is being done in unity 5 so we would like you to have unity 5 knowledge and know about rts principles or top down game play we will like to get this out there is a bit of a prototype as we only just start on this new project so the quicker the better. contact us and let us know we are not looking for the best we are looking for anyone we give a fair go we wont get better if we dont keep trying so please contact us look forward to hearing from you.:)

Anywhere Programmers needed for easy project at Novo Genesis Entertainment

programmers needed for easy project novo genesis entertainment anywhere programmers hi all, i am the ceo of novo genesis entertainment (ngeofficial.com), as well as a keen book writer and reader. as a result of these two hobbies i have decided to mix them together, creating a new king of book reader available for computers and phones. before going into the project lets look at what you will earn by working with us: i am looking for 3 programmers. depending on the quality of your work this may become a paid position (maybe $50 aud each or something), you will receive credit for working on this project that will potentially be seen by millions. you may also earn a percentage of our profit made too! we will talk about these things once we have got to know each other, however. my first major goal is to develop this project into an ios app, from there we will have the option of branching over to android and windows phones or into osx, windows pcs and linux. as a result of this we are looking for programmers experienced in c or c# to begin with. a lot of planning and designing has gone into this project, we have gone from concept art to designed images to visualise what this project will look like upon completion and i am sure that this project will have few issues along the way. so please send an email to both badbadger8@gmail.com and jobs@ngeofficial.com to find out more about this project as well as providing some examples of previous work. kind regards, tim ceo @ novo genesis entertainment ngeofficial.com

Anywhere Unity RPG - Expanding team at Edge Developers

unity rpg - expanding team edge developers anywhere programmers we are currently designing a rpg game, we will use unity 5. right now there's no solid idea about how the project is going to be, the game will be shaped with the skills of the members. there's no pay at the moment, but if the game gets a good hit, we can give some royalty. programmer/s: - basic understanding of unity engine (movement, physics, collisions). - basic or minimum c# knowledge ( the game will use that language). - good oop knowledge (know about inheritance, child-scripts and parents-scripts relations using functions, variables etc.) - time. we are looking to make a fast paced prototype, people who can hand things when the team needs them. - good communication skills. 3d modelers - knowledge designing characters and objects. - be able to make rough drafts before modeling. - time - good communication skills 3d animators - knowledge animating character's movement - [optional] knowledge animating nature related to physics (like wind, crashes, etc). - time - good communication skills audio - time - some previous work - good communication skills the game is a open sandbox, the player will interact with the world and a variety of enemies (with normal difficulty and bosses), and also will have allied npc, we are considering adding stats, equipment, crafting system, different weapons, etc. the project still in early planning, so some features may change. if you want to join in our team please contact me.

Anywhere ROYALTIES + CONTRACT for ANIMATOR at Revelations Studios

royalties + contract for animator revelations studios anywhere programmers this is a message to all animators looking to join a passionate group of indie developers. we are your career resource. here at revelation studios, we pride ourselves on innovation, team work, and dedication, both to our game and our employees. there is no experience required to join our team. all you need is a positive attitude, a strong work ethic, and a passion to succeed, and you don't even need experience! our current project is a survival horror game. this game puts you right into the mind of a willful and daring female lead who is on a voyage to a new utopia when the engines suddenly fail. she is the only hope for all the passengers on the ship, and must fight her way through rogue robots, space pirates, crazed passengers on neurotoxins, and her own fears to fix the engines and get the voyage back on track. as the animator, you will have one of the best jobs this game can offer. it will be in your hands to fully rig and animate the characters, and create the intense cutscenes throughout! plus, you will play a huge part in marketing our game, because you will help to develop the cinematic trailer! all employees are entered into a contractual agreement, so your job is secure as long as you want it. pay for this game development will be 5% net royalties, but all of our loyal artists who stay for our next successful game development will become full employees and receive a salary from the earnings of this first installment. we look forward to hearing from you soon about your desire to join our innovative team. please send your resume and portfolio to nstavish.2014@gmail.com to be considered for this amazing chance to join up with a company on its way to the top. be here right from the start. loyalty is always rewarded.

Germany Recommend, English is ok RPG maker VX Scripter at Ice Gamez

rpg maker vx scripter ice gamez germany recommend, english is ok programmers im a singel developer who develop's a rpg maker horror game. but i cant script. so i need a person who can script in rpg maker vx. its a non payd job required experience: scripting in rpg maker vx recommend language: german but english is ok. just harder ;) hope i find a guy quick who can help me =) have a nice day! ________________________________________________________________________ hey, ich bin ein einzel entwickler der an einem rpg maker horrorgame arbeitet. aber da ich nicht scripten kann brauche ich hilfe von jemandem der sich in rpg maker vx scripting auskennt. dieser job wird nicht bezahlt, jedoch wird man bei mithilfe selbstverständlich in den credits erwähnt! benötigte erfahrung: scripting in rpg maker vx empfohlene sprache: deutsch aber englisch ist auch ok. nur schwerer. ich hoffe ich finde schnell jemanden der mir helfen kann =) schönen tag noch.

Anywhere Looking for another Python Coder at a small development team

looking for another python coder a small development team anywhere programmers hello there! i'm looking for another python coder or two that has at least beginner experience with python, as well as pygame. i run on a linux platform, so of course i will need a windows user to help me do the job. but another user on a linux/mac platform can feel free to apply. i want to develop a dbz-oriented fighting game that is in 2d. the game i want to create, or rather virtual world of dbz is a 2d 4-player fighter(similar to ssbb). the game can be considered a moba, probably without the multiplayer online concept, since my concept of the game is that each dbz character has a role. like for example broly is a durable melee tank, mystic gohan is a melee bruiser. now, to apply, just tell me your experience, some of your identity, and how are we going to communicate. i don't got a mic, so no, we can't skype or teamspeak. i am in the eastern timezone, it's suggested that people from that timezone or central us timezone apply. please feel accepted if you are new, together we will learn, because we will are better together.

Anywhere Photon Unity Network Programmer at Dragon Zephyr

photon unity network programmer dragon zephyr anywhere programmers about the game: we are making a racing game where 3 or 5 players compete against each other for light crystals, these light crystals are the currency of the game. the main goal is to create a simple game that anyone can play yet its very competitive. we plan to release the game for mobile devices first then create a more detailed version for pc. we want to create several planets and tons of ships, each planet and ship with its own characteristics. job description: we are looking for a programmer who can make our offline game work with pun (photon unity network). creating an account system and a lobby will also be required. unfortunately we can not pay for your services unless we earn considerable income which will be shared with the team. if there is something similar that you wanted to create, let us know and we might be able to make something togather. requirements: unity experience. communicate with the team at least twice a week. c# experience. (we don't mind if the scripts you write are in other language but our scripts are all c#)

Remote via Skype [Rev-share] Unity Coder needed for 3D Sci-fi RPG at Starboard Games

[rev-share] unity coder needed for 3d sci-fi rpg starboard games remote via skype programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. we are looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#. you will also be interacting with other members of the project team. you must be able to follow explicit instructions from project lead and coding team lead. essential skills: • strong knowledge of design, implementation, mathematics and data structures. • strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. • willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: • knowledge of unity 3d pro, • graphics development (particle system, shaders) we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere SciFi Game Designer at OMECRON

scifi game designer omecron anywhere management about the project: martoria is going to be a new and unique multiplayer sandbox rpg taking place on planets and in space and is based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, explore and live on planets, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://www.omecron.org (due to the early stage if the project the website may lack some information or media) what we offer you: design and realize the unique martoria experience with your ideas and concepts and help organizing the whole development. details: the game designers are the ones who plan and design the unique experience we want to create. you will document and describe your ideas to the team and help to make decisions as well as assisting in writing the design documents. we offer you the full freedom to bring your own style and ideas into martoria and let the team decide to create a unique and immense experience. maybe check the basic requirements on our project page too: http://omecron.org/#jobs requirements: - communication and documentation skills - creativity and an affinity to scifi - the ability to contribute your ideas and thoughts to the project - experience with cryengine 3(optional)

Anywhere Are you looking for a Game Writer/Designer? at Anywhere

are you looking for a game writer/designer? anywhere anywhere management hi, i'm zedric. 16 years old. a game designer from the philippines, i have only made a single game design document (and it's not that detailed) for a game that was trashed a year ago. my friends and i originally planned on making a game during summer but things happened resulting to the game being trashed. i'm still a college student but it's currently summer here in the philippines so i can focus on the work here. i can devote myself in assisting the team with all i have. i have little experience with programming and game engines and hope to learn more as i progress. i plan on starting with small scaled projects, nothing stressful. i hope that we can get along and that i could be of help to you and your games. i'm working for experience for i have little to none. i'm looking forward to working with you guys.

Anywhere | Skype Level Designer at Demigod Studios

level designer demigod studios anywhere | skype level designers demigod studios is looking for a skilled level designer with knowledge of unity and also 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be able to build locations in the editor with existing meshes, tools and the help of environment artists. 4) be a good teammate and have positive attitude towards the others 5) accept positive criticism and be able to improve yourself 6) be able to communicate almost daily through skype required skills: 1) prepare sketches and maps for new locations (2d & 3d). 2) have some knowledge of real world geography and topography. 3) knowledge of 3ds max or any other leading software such as maya. 4) knowledge of the unity game engine. 5) be flexible with priorities that are given desired (but not necessary) skills: 1) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype [Urgent] Source Engine Level Designer at Reperio Studios

[urgent] source engine level designer reperio studios anywhere | skype level designers job info: brainbread 2 is needed of level designer, and we would appreciate the help from experienced, and active members. creating the playfield of the game, making sure to meet important requirements such as balance, gameplay, layout and detailed world environments inwhich the players will be immersed into. mod info: brainbread 2 is a spiritual successor of the half-life 1 modification brainbread that was released in 2006 by ironoak studios. brainbread 2 is not a simple 'remake' or a source version of the mod. brainbread 2 will bring you back the classic gamemode that all bb fans loved and also more gamemodes that will make the mod more fun to play. visit our site for more information: http://reperio-studios.net before posting applicaton read please "application guidelines" requirements: -knowing source sdk's hammer editor inside out -ability to craft visually appealing environments -good gameplay planning and layouting skills -mastering all necessary optimization techniques -healthy working relationship within teams, an open mind (within reason)

Anywhere [ROYALTY] Level Designer [UE4] at Oldsports Game Studios

[royalty] level designer [ue4] oldsports game studios anywhere level designers hey friends we are looking for some good level designers with some experience with unreal 3 or unreal 4 for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. *our level desinger lead designed a full level (demo), made to be a example of the next levels. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 10 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - design full levels using our asset library - create stunning urban scenes using unreal engine 4 - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere [Royalty] Level Designers Wanted! [Unity] at PhyNXT Interactive

[royalty] level designers wanted! [unity] phynxt interactive anywhere level designers project in brief: our current project is a fantasy rpg with steampunk-y dwarves, haughty elves, and tons of other uniquely characterized races (including plans for some ‘ayyyy lmao’ aliens, somewhere down the line!). the game is planned to span seven diverse worlds, so this will be a project spanning several years of development. i don’t want to give away too much of what we have planned, but the aim of the game is to avoid the standard fetch quest rpgs i’m sure we’ve all had the pleasure of playing. we want to accomplish this by developing very immersive, lore-heavy quests and sadistic boss battles that have players fearing for their lives well into the endgame. needed: unfortunately for our current team, none of us really possess the artistic skills necessary to pull off such a grandiose game concept, that’s where you guys (hopefully) come in! let’s be privy here, we need artists, 3d environmental designers, 3d character modelers/rigging gurus, and honestly a few more programmer code monkeys wouldn’t hurt either. we don’t care about lack of experience or anything like that, honestly, if you’re willing to give us your best, learn when you need to, and effectively communicate with the team, we’re willing to work with you. we’re working with unity 5, so clearly foreknowledge of unity is useful, although not strictly required for artists and designers. assets: · ability to effectively communicate and cooperate with team members · general knowledge of your area of expertise/interest · willingness and ability to learn on the fly and from mistakes · dependability and ability to meet strict deadlines · ability to come up with crazy over-the-top ideas and run with them · confidence in your creative ability to implement aforementioned ideas game status: as of today, we have a working character/camera controller and we’re working on implementing our combat system and developing an easily scalable set of questing scripts. we also have one team member working on some basic environmental designs. character creation and a weapon customization system are next up, but a ways off from our current dev schedule. about the team: i’m aj, i’ve been mainly handling team management and i’ve also been contributing significantly to development as a programmer. i have more than 6 years programming experience across several languages and am currently juggling this project while earning my degrees in physics and mathematics. walker is our lead programmer and currently studying game design in university. last, but certainly not least, our resident japanese guy, hiro, is our current environmental designer and an avid youtube personality. we all came together once again this march to try to put together something great that we could all be proud of and put years of effort into. we ultimately want to design a game we would want to play that avoids the pitfall of monotony offered by other titles. we had all previously worked together several times before and have learned from experience how to effectively work together as a team – hence

Hunter Valley, NSW Australia Level Designer at Virtual Dreams Studios

level designer virtual dreams studios hunter valley, nsw australia level designers we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. all level must be designed in 2d and background is need for certain stages. the kind of style is similar to rayman and the setting of the levels are medieval fantasy, you must know all types of landscape designs from grassland terrains to castle interior, all levels are overhead displayed and backgrounds are need for combat sequences. there is also cut scenes backdrops, menus background to design. if you can do background animation for the levels or backdrops, that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a concept artist for characters design if you want to apply for that job also.

Anywhere Community manager at Spacemen devTeam

community manager spacemen devteam anywhere human resources hey all, we are a small team developing an inde project, called spacemen. spacemen is an open-platform java based space game. the game is not focusing on high-end graphics, accurate simulation on real scale of space, but on game-play. the universe will be procedural generated and persistent, all the actions in game will have permanent effects. more info about the project you can find on the indiedb page: http://www.indiedb.com/games/spacemen youtube channel: https://www.youtube.com/channel/uc0d1xw3h9qu9gdpx3btsaxa twitter: https://twitter.com/spacemengame and homepage: www.spacemen.co we are looking for young active people willing to involve in developing a community around this project by promoting, moderating and creating content on forums and social media. if you are a sci-fi fan, astronomy passionate, punk style enthusiast or simply you like our project, we are looking to welcome you in our team! to do so, please send an email to florin at spacemen dot co (not com) with a short introduction about you. florin

Anywhere Music Composer for your project (Various Styles) at Anything

music composer for your project (various styles) anything anywhere audio/music dear game developer, my name is hoffmann nicolas, i'm 22 and i'm a music composer aiming at composing several ost for video games. i compose with logic pro x but can switch over to pro tools if need be. i have a classical musical background and try to do something close to the intensity of a real live performance, using high fidelity samples and tools. i have 6 years of experience in editing/arranging midi data using daws. here's some exemples of the various styles i can reach (classical/electro/epic/ethnic and more): let me know if you are interested and don't hesitate to contact me if you have some project to submit. cordially, hoffmann nicolas

Anywhere Sound Design, Music Composition, Foley Studio at Anywhere

sound design, music composition, foley studio anywhere anywhere audio/music brand new 5.1 and stereo studio for foley, sound design, spot effects, mixing and music composition for games development! our acoustic spaces: our main room has 5 metre high ceilings and is a great space for recording foley and spot effects. adjacent to the main room is another live room which has a different acoustic profile for again for recording foley as well as adr. we also have a large vocal booth for voice over. our control room is on the mezzanine level. it overlooks the main room and provides a relaxed mixing and listening environment. the main room: a huge 6m wide space with a 5m high ceiling. control room: situated above the main room it provides a relax professional listening environment. vocal room: ideal for vocal overdubs, audio dialogue replacement or voice over. recording room: another large space with a warm acoustic profile for foley and voice recording. we have a great signal path! for great analogue to digital conversion we use the lynx aurora 16. neve summing is achieved through the neve 8816 summing mixer and we can utilise mix bus compression through gssl and oxford analogue hardware. we have a huge array of plugins from waves, uad, fabfilter and many other companies. our protools hd 2 rig is also connected via a lan line to a second intel i7 custom built sample computer running vienna ensemble pro, vienna symphonic and kontakt sample players. this makes for incredible music composition and sound design possibilities! check out our showreel for audio examples broadcast on bbc, sky and distributed by universal at www.oapp.co.uk .

Anywhere Sound Designer available for new projects at SoundsByJohan

sound designer available for new projects soundsbyjohan anywhere audio/music hey, i'm johan, a sound designer and composer from sweden looking for more projects within game audio. i'm a passionate gamer and sound geek who wants to collaborate with more game developers who loves to create awesome games. i'm capable of creating a wide range of sound effects that suits your game and also to compose music that fits your games style. i also have access to a voice recording studio and actors for recording and directing voice overs for your game. i am able to work with either fmod or wwise or just send the audio assets you need for your game, although the latter not preffered. i'm used to working remotely and have experience working with dropbox/google drives to sound assets and handle documents. my rates are flexible and indie friendly and can be discussed to fit your projects budget. have a look at some of my sound design on my webpage where you can find my showreel and portfolio. you can also listen to some of my music on soundcloud: web : www.soundsbyjohan.com/showreel soundcloud: https://soundcloud.com/soundsbyjohan

Anywhere Audio for Hire/Free at Anywhere

audio for hire/free anywhere anywhere audio/music hello all, my name is nick. i am a sound designer, audio engineer, classically trained musician, and one-man-band based in the usa. i am looking for audio work including sound design, dialog editing, music / ambience creation, foley, you name it. projects big and small welcome. willing to work for royalties, or within tight budgets. however, even if your budget is zero, contact me! my studio is equipped with pro tools, logic (i'm an apple certified pro), fmod, various audio restoration tools, and recording gear. i have a masters degree in music and a diverse background to draw upon. i look forward to working on all types of projects and i am interested in all genres. as a player my all-time favorites included some tactical espionage action, gritty first person shooters, 3rd person roll-playing games, a few top-town shooters, quirky side scrollers, and clever puzzle games. lets add your new game to the list! some samples of my work are available on my website - website: nick-spradlin.com email: nick.spradlin@gmail.com

Anywhere *[Free Job]* Voice Actor/s at Team Abyss

*[free job]* voice actor/s team abyss anywhere audio/music hi, my name is francis racicot aka pac0master. i am at the head of development of a project known as portal 2: abyss. this is a game size modification of portal 2 with an entirely different storyline. you can see more about the project here: http://www.moddb.com/mods/portal-2-abyss i am looking for people who are capable of voicing different characters that already exists. such as cave johnson, caroline and one unknown character named rick ( the adventure sphere aka core 2) here is the original cave johnson's lines: http://www.portal2sounds.com/#w=johnson&s=2 here are rick's lines: http://www.portal2sounds.com/#w=2&s=2 we need to add more dialogues to the game and it would be great to have a seamless transition. as mentionned in the title, this mod do not have any budget thus it won't be possible to pay for any services. the mod will also be a free to play game on steam. no money will be made during the production nor the release. since this is an unpaid job, we do not force a time restriction on anyone. you are free to live your life and work when you are free. it would be great to stay in contact on skype or steam. you require a legit steam version of portal 2 to apply. thank you.

Anywhere Music Artist for Electro Music (Game: Mr. Crooked Crazy 2) at Simails Entertainment Studios

music artist for electro music (game: mr. crooked crazy 2) simails entertainment studios anywhere audio/music we search for an music artist, who can make electro house and some other electronic music for the game "mr. crooked crazy 2". it isn't here on indiedb, because it's in development, and it will be a secret till it's release. your name will be in the credits of the game, and you get your own special role in the game. the main music we need it some sort of electro house, dubstep, techno, and progressive electro house. you need to be at least 18 or 16 with parental permission, and you need at least 4 months experience, and you need something to show us some of your work. payment: we can't pay you for everything you make, but we can pay you 5$ once, thats the limit we can pay you. the game itself: the game is a 2d jump and run sidescroller called "mr. crooked crazy 2", but we can tell you more, when you message us, because its currently secret until its release. in short, its a game about a man, who must save the world before monsters and robots. the game is really funny and consists of many flatjokes. we can tell you details when you message us, because it's currently secret and no one need to know much about it, except for the people who work at it. we hope that someone will make this job, and we would be really thankfull, best, michael peter

Anywhere [ROYALTY] Voice Actors [UE4] at Oldsports Game Studios

[royalty] voice actors [ue4] oldsports game studios anywhere audio/music hey mates we are looking for some voice actors for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. * we are looking for: - young female voice actor - young male voice actor - male voice actor (no requirement) about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 10 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - record high quality voice tracks according to the script. - follow the voice references given. - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere Voice Overs at Phoenix Interactive

voice overs phoenix interactive anywhere audio/music phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: voice over - places: unlimited - status: volunteer - location: anywhere conditions in order to become a voice over, you ensure that you satisfy the following conditions: ✓ have a good microphone ✓ be able to speak fluidly in english and present dev diaries (video) ✓ be able to work as a team with other members* * that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.

Anywhere [LFW PAID/FREELANCE/CONTRACT] Steve Bruce - Freelance Composer and Sound Design at Anyone

[lfw paid/freelance/contract] steve bruce - freelance composer and sound design anyone anywhere audio/music hello, i have over 5 years of professional music composition and sound design, focusing on music for video games, however this also included music for both tv and film. i am currently composing the music for an online space-based exploration game. in the past i have composed music for companies such as bbc wales and it's my shout. in addition, i have also composed music for a zombie survival type game entitled 'life of dead', before it's cancellation. i specialize in science fiction, fantasy, horror and classical styles of music, but have also begin to incorporate different music styles from around the world into my work. my rates are very reasonable, or if the project cannot afford to bring on a full time composer, i am sure something can be worked out. links to my most recent work can be found below: - https://knightsofneon.bandcamp.com/ https://soundcloud.com/knightsofneon if your project needs an experienced composer / sound designer to bring on board then feel free to get in touch!

Anywhere Music/Audio Composing Team Volunteering for any Project at Anyone

music/audio composing team volunteering for any project anyone anywhere audio/music we are a group of 2 people that work together and separately at times to compose music and audio for any kind of project. a few of the things we can do are : --- music composition - ambient - electronic - more jazzy stuff - and more --- audio effects --- background ambience we have experience with other games in the past, including bigger projects too where we had to make most if not all of the sounds in a game. we've worked with many genres and we are always ready to take on new challenges since we have the theoretical background to cover a lot of demands. you can find some examples of our music on our soundcloud profiles: we would love to become part of a bigger team, but we don't mind working for one-time projects either. we are eager to hear your requests! -team time flux

Anywhere Looking for a soundtrack composer? at Anyone

looking for a soundtrack composer? anyone anywhere audio/music are you searching for a soundtrack composer for your game/project within your budget or just for some experience? i am a 21 year old music producer/dj/composer from the united kingdom and currently looking to help out on a serious project(s) with passionate team workers who are in need of a composer. i work off of logic 9, with an interface, two krk monitors and a few synthesizers. i have been making music for 6 years and studied for 5 years working for various artists and producers from up and down the united kingdom, possibly looking to taking the course further and working for a degree. for me a genre isn't specific, i can range from deep emotional ambiance for intense horror or eerie, to 8-bit 80's styled compositions. i can work from anytime frame and willing to put 100% in whilst juggling with a record label, gigs and a job to pay the bills etc. here is my producer/dj link https://soundcloud.com/cudroiduk for something quick to listen and watch to, here is something i made for a friend's university project https://vimeo.com/115281045 stereoscopic from donny johnson on vimeo. anymore material or questions to ask just email. thank you lewis brackpool

Anywhere Sound Designer at your service at Anyone

sound designer at your service anyone anywhere audio/music i'm alessandro salza a 20 years old italian sound designer and if you're looking for a collaboration with an hard working guy you have come to the right place! i have been 8 years in the music/audio field as guitarist and audio engineer, and i'm now searching for new projects. i prefer sound design/audio editing/foley work for videogames/mods, but i'm available to listen all of your ideas to start working and growing together! also, contact me even if your budget is low or zero. my producer/dj/composer soundcloud profile: https://soundcloud.com/north-pole-twin animation sound design/foley/audio editing example: https://www.youtube.com/watch?v=td159dw6lby musician/guitarist youtube channel: https://www.youtube.com/user/yophio i'm currently using a pair of prodipe ribbon 5 studio monitors, akg k240 mkii, and i can use a professional recording studio & equipment when in need. please feel free to ask any question, i'm available to any sound related project you have, whatever your budget is! thank you, alessandro salza

Anywhere High Quality Custom Sfx - Quick and Easy at AudioNation

high quality custom sfx - quick and easy audionation anywhere audio/music little robot sound factory is all about custom made, professional and original sound. here i specialize in making the exact sounds you need - for a fair price. it's easy to order the sounds you want - just fill out the form, accept your order and receive your sounds. the price for the sounds are: simple sfx $5 ambiences $5 advanced sfx $10 jingles $15 i have also made four free sound libraries you can download - no strings attached. :) about me i have professional experience with audio design and audio production, through a master of science in audio design and business experience with my company audionation. i believe that great game sound makes great games, and are always making sure that the design of every sound is as professional and interesting as possible. how to after using my form to order sound effects you will receive a confirmation mail in no more than a day or two. this mail includes the data you entered along with information of price, estimated delivery and eventual questions regarding your desciptions and/or reference material to ensure that you will get the best possible value for your money. if you agree to price and delivery time you just need to confirm the order by answering the confirmation mail with a "yes", and i will get started making your custom sound effects right away after confirming your payment.

Anywhere 3D Designer at Phoenix Interactive

3d designer phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: 3d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 3d designer, you ensure that you satisfy the following conditions: ✓ have a good knowledge of at least one major 3d software* ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * a good 3d software such as autodesk 3ds max or blender. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.

Anywhere Logo Designer, 3D Artist/Unwrapper, Programmer, Texture Artist, Concept Artist at Firestorm Productions

logo designer, 3d artist/unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine 4. you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike logo designer we are looking for individuals who are capable of creating logos for our game, our company, and our website. 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. programmer we are looking for individuals who can help create the backbone of our game. the game is going to be on unreal engine 4 so experience with c++ is required. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if they are not already. concept artist we are looking for individuals who can take references from the original command & conquer and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your works that we use. if your application is accepted then you will be given all the time that you deem necessary to complete your project, but a weekly check in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Hiring 3D Model Designer! Unity 3D at KyoshiOfficial

hiring 3d model designer! unity 3d kyoshiofficial anywhere artists hi i'm kyoshiofficial, and i'm new to unity and i'm not quite really good at modelling 3d and creating it's animations, so i would like to get some help to make my first unity game, and i think that you can help me with it. :) it doesn't matter if your skills aren't that good, as long as you know the basics. our game is basically a horror game, like amnesia or outlast but in 3rd person's pov. don't worry because i'll give major credits after we make the game! :) it's gonna be my first game, and i just want it to be atleast worth it :3 i'm actually 14 years old, but i'm actually good at editing since i was 12, i use vegas pro in editing videos, i can also edit some pics with photoshop cs. unity is the first game engine that i actually found easy to use, i tried irrlicht engine but i got confused on what to click. i've just been using unity for 5 days, i can handle terrain, but i have a hard time changing the model in the 3rd person controller. i can only hire people +10 yrs old, 'cuz the game might be spg. so if you have a free time, can you help me? :)

Anywhere | Skype Concept Artist at Demigod Studios

concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Lead Writer for Mass Effect: Reborn at Phoenix Interactive

lead writer for mass effect: reborn phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: lead writer - modification: mass effect: reborn - places: only one - status: volunteer - location: anywhere conditions in order to become a lead writer, you ensure that you satisfy the following conditions: ✓ have a perfect knowledge of the mass effect franchise ✓ be able to imagine and write an incredible story, in order to create an interactive campaign* ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * you won't code the campaign, but you will create the whole story. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.

Anywhere Lead Writer for Stargate Space Conflict at Phoenix Interactive

lead writer for stargate space conflict phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: lead writer - modification: stargate space conflict - places: only one - status: volunteer - location: anywhere conditions in order to become a lead writer, you ensure that you satisfy the following conditions: ✓ have a perfect knowledge of the stargate franchise ✓ be able to imagine and write an incredible story, in order to create an interactive campaign* ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * you won't code the campaign, but you will create the whole story. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.

Anywhere Unreal Engine 4 Material Creator at Enjoyable Games

unreal engine 4 material creator enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that which the main story will take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we recently added to the team quite few new people and the modeling process is going quite well but since we've more people working on environment and character we feel like the production speed will increase so in order to not lose time we would like to find someone who is experienced in creating materials in unreal engine 4 so our 3d artist can keep their focus on modelling. we're aiming for a realistic outlook so we need people who can recreate realistic materials to bring even more realism to the game. please feel free to check our game's page on indiedb searching for a game called project ttt. the main requirements for this position are: - have experience in material creation inside unreal engine 4 - abiility to show previous works - team player - good knowledge of the english language - high level of commitment more details will be discussed and disclosed later.

Anywhere Level Designer at Enjoyable Games

level designer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe right now we're in search of a level designers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. we accept candidancy even from beginners but of course the ideal candidate has created at least one level. now let me tell you more about the requirements for this open position. requirements: - have already worked inside unreal engine 4. - experience with optimization techniques and material creation. - knowledge of how to create environment using the landscape editor inside ue4. - availability to show some of his/hers previous work. - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.

Anywhere Player Modeler at Life Virus Games

player modeler life virus games anywhere artists have knowledge in making 3d models? want to be part of a small team that's working on a small project? then join us have skills in making - anime type 3d models - must be able to speak english - must be enthusiastic! - willing to work with a team - able to work with deadlines about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul you may also look at our project form here: indiedb.com

Anywhere ZBrush Artist at Utherous

zbrush artist utherous anywhere artists 3d artist (character/organic) utherous is looking for a competent, responsive and skilled 3d artist with a diverse skillset and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. zbrush skills are highly desired. if you are interested in this position, please send a cover letter, sample works and/or a link to your website to jobs@utherous.com. company overview utherous is an independent video game company working on a fantasy/steampunk mmo entitled utherous. we are currently an online based company, but are looking to establish a physical location in the united states’ northwest as soon as we meet our desired funding goal. utherous is driven by great art, unparalleled tech, and a passion for gaming. team member positions overview team members at utherous are expected to contribute 10-20 hours per week of development time. team members will be credited as developers on the game and be offered varying degrees of percentage-based profits depending on time commitment and position offered. while no direct game experience is required to apply for a position at utherous, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any contracts being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enable video conference will also be required during the interview process. this is a great opportunity for aspiring and established game developers. please visit our website and steam page above to glean more information about the game.

Anywhere Environment Concept Artist, Matte Painter at Enjoyable Games

environment concept artist, matte painter enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe in this job post we're specifically searching for environment concept artist and or matte painter. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the concept artist/matte painter position. the artist needs to have: - previous experience as a concept artist or matte painter - possiblity to show some of his previous works - ability to create concept and images with alot of details - can follow directions but also able to come up with some own ideas. - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.

Anywhere 3d animator wanted at Life Virus Games

3d animator wanted life virus games anywhere artists looking for 3d animators able to animate our 3d models for a moba type game. must show if able: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul

Anywhere 2d tactical rpg! at GreatWallStudios

2d tactical rpg! greatwallstudios anywhere artists greetings, i am a student of gamedevelopment in the netherlands. me and a colleague or working on a 2d tactical rpg. we are working on it me and him are the programmers and i am also doing some pixel art but what we lack is someone who is good in making portraits (for when u select a unit). and someone who is good with making music. we want to create a tactical rpg that is for old school gaming fans,because i really love games like tactics ogre and advance wars but i always wondered why there where no games like that for the pc. we want to make it multiplayer later on and we want to be able to have and editor later on for mods and other stuff. me and my fellow student are doing this in our freetime and we want this as a game that we want and for our resume, later on this year more students want to join us and maybe our team will grow bigger. the only thing we lack is someone who is very good at making immersive music and someone who is good with drawing (photoshop, etc.). our ambition is to have a game that has a multiple branching story line. we are still in our 'child shoes'but we are very ambitious this is something we do in our freetime and we dont have anything to offer you at this moment but as soon as we get this game kickstarted and we get the money we will be able to pay you. we are looking for people who are dedicated and people who are teamworkers. for the poeple that are intrested send a mail to: snowmansnow_@hotmail.com

Anywhere [ROYALTY] First Person Animator [UE4] at Old Sport Games at Oldsports Game at Oldsports Game Studios

[royalty] first person animator [ue4] at old sport games at oldsports game oldsports game studios anywhere artists hey mates we are looking for a first person animator for our fps with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 5 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max - animate a very defined first person rig - make some high quality animations, we would like some fps animations with guns and solo powers (like bioshock plasmids). - work seriously and keep in touch with the project leader and the animation director. - deliver animations within a time limit set by the schedule, respecting delivery dates - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere FX Artists at Enjoyable Games

fx artists enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. right now we're in search of fx artists. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. the fx artist will have to create different effects while using the particle system inside unreal engine 4. now let me tell you more about the requirements for this open position. requirements: - good knowledge of unreal engine 4. - experience developing particle systems and geometry based visual effects. - strong photoshop, or any other similar software, skills for creating effect textures for use with particles - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.

Anywhere [PAID] Seeking professional Pixel Artist for 2D Platformer/ARPG currently in dev at [PAID] Seeking professional Pixel Artist for 2D Platformer/ARPG currently in dev

[paid] seeking professional pixel artist for 2d platformer/arpg currently in dev [paid] seeking professional pixel artist for 2d platformer/arpg currently in dev anywhere artists hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional pixel artist for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project has been created using pixel art i’ve created, but i’m looking for someone to touch it up and start creating new assets. i’m looking for background artists for both background images (640x320) and tiled textures (20x20) and character artists for spritesheet animations (varies). this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: warrensmith@darkflamegame.com . i would like to know a little about you to include: • experience • areas of expertise (environments/animations) • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren

Anywhere | Skype [Urgent] Source Engine 3D Artist at Reperio Studios

[urgent] source engine 3d artist reperio studios anywhere | skype artists job info: our modification brainbread 2 is needed of 3d artists, and we would appreciate the help from experienced, and active members. skillfully sculpting models and props which will provide much importance to the world, the environments and details of the game world. focus is key to produce smooth, well polished and fine items. these items can be of further use to level designers and animators, so communication and teamwork is another requirement. mod info: brainbread 2 is a spiritual successor of the half-life 1 modification brainbread that was released in 2006 by ironoak studios. brainbread 2 is not a simple 'remake' or a source version of the mod. brainbread 2 will bring you back the classic gamemode that all bb fans loved and also more gamemodes that will make the mod more fun to play. -at least one year of modelling experience -ability to create low-poly models with uvw-maps -ability to provide high-poly models for generating normal maps -ownership of suitable modelling software, such as 3ds max, maya, zbrush etc.

Anywhere Artists needed for icons logos and concept design and much more at Restro Games

artists needed for icons logos and concept design and much more restro games anywhere artists hello i am looking for someone that can draw good.draw stuff or ideas that we give you you need experience with a computer to create the icons logos and main design not all items requires to be on the computer but if its better for you why not we are currently creating a medeval times game with making it real as life well something like that. with that we require a drawer. you role would be the designer you would make the drawing or rough images of items like swords shields armor food what ever was back then and oh i almost forgot that you need to be able to create fully hd textures to the drawing i mean that people that would be modeling the models into the game can have hd textures to work with. we need a person that won't lie acialy do the work and have fun we need people that have a open mind and a creative one to work with the other people like the modelers and so on.

Anywhere *ROYALTY* Level Designer on Dark Storm at Fenrir Studios

*royalty* level designer on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. requirement for level designers: - need to have at least 6 months+ exp in udk - spend 6-8 hours a week working on project - must attend our weekly meetings and active on skype almost daily - the willingness to manage and assign tasks to modelers under you - must attend our weekly meetings - basic knowledge of kismet - positive attitude - willing to take and give positive criticism optional requirements - modeling/texturing is a plus do not apply if - you have little to no time to put into the project - you expect to get payed on the spot - you do not meet the requirements payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere *ROYALTY* Kismet Artist on Dark Storm at Fenrir Studios

*royalty* kismet artist on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job. requirements: [*]1 years experience with udk/ modern game engine [*]knowledge of kismet editor [*]good communication skills, leadership [*]knowledge of level design is a plus payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere [PROFIT SHARE] Looking for two pixel-artists for monster-collect/adventure game at

[profit share] looking for two pixel-artists for monster-collect/adventure game anywhere artists hi, we are looking for pixel artists who wants to join us in our mobile game project. you should have competent pixel art and general insight of the aspect of game developing --- who are we? --- at this moment our team exists of one programmer and one storyteller. we both live in the netherlands and can communicate in english easily. most of our communication goes through skype. we have had a pixel-artist in the past as you can see in the video beneath, but because lack of time he could not help us anymore. both of us develop the game in our spare time, which varies from 8 to 24 hours a week. ---the game--- our mobile app: coromon(codename) is made with the corona sdk and will be available for loads of devices! when we release the game it will be available for iphone, ipad, android, windows phone, steam and mac appstore users! worldwide. we are aiming to combine the monster collecting game genre with the adventure genre. together with an awesome and intense lore (background-story), deep dungeons, hidden secrets. you should not easily get bored in the world of coromon. we really want to effort into lore, graphics, user interface, battle intensity and adventure (puzzles/dungeons). also we invented some unique selling points to distinguish us from others in the genre. i will list some of them beneath with a compact description. --crystal shards— i don’t want to leak too much of the lore, but there are crystal shards spread around the world. each of them can be found in hard to reach places/dungeons. these shards can be used to give a bonus or unique effects to a coromon. it’s some kind of “hold-item” for a coromon. some examples: -regen crystal: recover x hp every turn -growth crystal: coromon holding this gains increased experience -[stat] crystal: increase specific stat by x -anger crystal: increases attack by 30% when below half hp etc.. --fusion-- in coromon world there has been research into fusion. it is a mechanic that makes it possible to combine two monsters together and make it a fusionmonster for a certain amount of time. these fusionmonsters will be epic, big and intense. they will be stronger than just the stats of the 2 coromon together. fusion can’t always be activated, to activate fusion you need to have a full fusion capsule. you can fill the capsule by fighting monsters and trainers. the energy of the fight (damage done and received) will be captured and stored in your fusion capsule. if the fusion capsule is full the “fuse” option will become available. there are 21 different fusionmonsters to create. the type of fusion monster that will appear is based on the coromon’s “fusion type”. each monster has an elemental as well as a fusion type. fusion types can be something like: wings, mech/spiked, ooze, tentacles, shadow/dark or aura. you can combine any of these together. for example you can combine a coromon with a “shadow type” with a “spiked type” to spawn the shadowspiked fusionmonster. each coromon has 2 special fusion skill slots; they will both take these skills to its fusion form. --gauntlet-- in the lore you get to know you live in a world in which a power manifests itself in the form of crystals. this power (which is yet to be named, but lets call it psy) exists everywhere. the source of psy is said to be located beneath an island far from the mainland. this source, in the form of a crystal, branches off underground towards the mainland. in our world, there are seven places where these branches surface, attracted to element-heavy area’s (like a volcano for fire-element). humans discovered they could harness the power inside the crystal by constructing a gauntlet, which can absorb this power and channel it into the world. these surfaced crystals can be found at hard-to-reach locations and play a huge part in the lore. the player has got access to his own gauntlet. when the player defeated the crystal guardian he charges his gauntlet on the crystal and obtains a new power or a upgrade on an already existing power. there are three different powers to obtain. “energy bubble” to walk on special terrains; “energy dash” to overcome world obstacles and energy push/possess to move objects around. --current state of the game-- a big part of the game is already programmed! and some is designed too! we have uploaded a video to show you what the game looks likes now. keep in mind there are loads of objects/interface elements that are way from final. stuff clearly not designed yet: worldinterface, tabbar, title screen, some buttons, battles, monstersprites (we got them from pokemon now for demo purposes) and also objects in the world like: lava, water, blocks, powers (we want to make them visually cool). youtube video: https://youtu.be/k092qhnuvs4 j.nope.me/qmo0k.png j.nope.me/pcddt.png http://puu.sh/f6x8f/a674340a9e.png http://puu.sh/fcds5/4a1cb8a249.png http://webgel.net/bf/ui_animation_1.gif --what will you be doing?-- in general, you will be helping us design this game. we are in need of two pixel artists. an artist that will focus on the battles. we are aiming to make the battles feel fast, with great visuals (like spells in the “golden sun” games). don’t mind the pokémon sprites that are used now, we are aiming for a different style, open for suggestions. the other artist will focus on the tilesets and the spritesheets for the world maps. the world map has places like: water temples, volcanos, graveyard, desert, snow and more. but both of the artist will definitely be involved in stuff like interface and other game elements too! communication is very important in our team as well as working on this project with passion to make this a success. you will be involved with all aspects in this project. you can come with your own ideas or discuss ours. we want to make this game a product of all of us. the game will eventually be sold in the appstores. we are thinking about a price between $1 or $2 but it will be discussed later on. we expect you to commit yourself to this project and our partnership. as you will be a full project member just like us, the profits will be split depending on how much you added to the game. ---interested?--- are you the one that can make this game a big success? or do you have any questions? mail us at coromonthegame@gmail.com and maybe you could already show us some work you made. kind regards, team coromon

Anywhere 3D Character Artist Wanted at Greenlight Games

3d character artist wanted greenlight games anywhere artists as a start-up independent games studio, we need to make amazing characters for our games that really reflect our designs! we’re looking for someone to fill a voluntary position(possibility of paid position upon completing gombies demo) within greenlight games as a 3d character artist. this position is unpaid and a remote position, so can be done from home. roles: you will be expected to create, edit and texture 3d characters for games currently in development (such as gombies) under the project leaders supervision. you will be expected to use any 3d software of your choice, with our subscriptions to substance painter, substance designer and mixamo. creating characters for unity 5. requirements: you must own a copy of your favourite 3d modelling software (such as maya or 3ds max) you will be provided with 3d texturing, rigging and animations tools such as substance & mixamo. you will also be provided with a twitch streaming setup, to stream development live on occasion or create video dev blogs. if you’re interested in the available position please contact dean on: jobs@greenlightgames.co.uk you will be required to take part in a small interview via skype, where you will be asked to show your previous work. in return for your work greenlight games will credit you or your company for all work created.

Anywhere [Rev-share]Artists needed for indie 3D RPG at Starboard Games LLC

[rev-share]artists needed for indie 3d rpg starboard games llc anywhere artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. positions available 2d artist essential requirements for the 2d artist are: 1.must be familiar with image creation software such as adobe photoshop and gimp. 2.have knowledge of creating digital 2d work for video and print. 3.able to create concept art pieces showing dimensions for 3d modelers. 4.willing to follow explicit instructions and make changes where needed. preferred: 1.be an avid gamer, have played a wide collection of games from various genres. 2.familiar with after effects, premiere, and/or indesign. animator as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! our offer we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere 2D artist (8-bit or cartoon) at HeyNau

2d artist (8-bit or cartoon) heynau anywhere artists i'm an internet influencer (spanish youtube gaming channel over 100k subscribers) and also i'm studying to start in the videogame world as 3d animator and programmer. i've also created some games in few hours: http://minejoin.com/mobrush/jugar http://minejoin.com/massi/jugar and its has been promoted on my channel and friend's channels with my number of subscribers aproach. i'm developing simple games (without money revenue) just for fun, to learn and to be known in the videogame world having a lot of well known and played simply games. if anyone wants to help (for free, by the moment, just for credits in the game) it would be perfect. maybe, when i learn how to publish my works in android/applestore, there would be some revenues for the work. nowadays i use to create very simple projects. and i'm looking for someone to help me on all the projects he want. if you want to check my channel (youtube.com/heynau). you can also look for gameplays of my games looking for #massisbanana and #mobrush in twitter/youtube.

USA [Royalties] Animator For a Horror game for Unity 2.5D Game at

[royalties] animator for a horror game for unity 2.5d game usa artists hello, my name is eric garcia. i am an experienced level designer. i am looking for an animator who can work on animation art for unity. that is including creating textures, simple drawn buttons, props, characters, icons, backgrounds,weapons, muzzle flash, etc etc. i am looking for a experienced art animator, that can create anything i ask for. about 2 year experience. i do not expect you to do it in a short time period. i love perfection to detail. i will be doing a kickstarter project to pay everyone off $40,000 usd. my game will be having a lot of the focus on it's character, and what he will be playing a huge role in the game. the game is 2 player, local coop, online coop, singleplayer. the character will be going through forests, cemetery's, mansions. at certain amount of levels you will run into a boss to fight depending on the atmosphere of the levels. what i want to see in your art work, is add great detail. i am looking for 2 artists, who are willing to work under royalties for the position. i am looking forward to talking. thank you. sincerely, eric garcia.

Anywhere 2D Designer at Phoenix Interactive

2d designer phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: 2d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 2d designer, you ensure that you satisfy the following conditions: ✓ have a good knowledge of at least one major 2d software* ✓ be able to design and create textures for different ships ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * a good 2d software such as adobe's photoshop. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.

Anywhere ***[PAID]*** 3D Tree modeller (No animation needed) at Barbed Wire Studios

***[paid]*** 3d tree modeller (no animation needed) barbed wire studios anywhere artists we are in need of a professional 3d modeller to create 10 tree 3d models, with a realistic look (no comic/fairytale appearance) for a war-ambiented 1940s project, using a relatively low poly technique maintaining a well-looking output with convincing realistic textures. style of design to be consistent throughout the 10 models. --- 10 tree models needed: ------------------ (1) woodland tall conifer with branches full of greenery from top to bottom. reference: http://d2ouvy59p0dg6k.cloudfront.net/img/usa_oregon_forest_lake_357343.jpg http://media-1.web.britannica.com/eb-media/50/6650-004-4f5211b6.jpg ------------------ (2) tall conifer with empty (dry) branches as the top of the trunk is reached. lower half of the trunk to be also empty of green branches, with a small but dense canopy of leaves three quarters up the trunk. reference: http://www.unco.edu/geography/sbc/picea_mariana_taiga.jpg ----------------- (3)very tall conifer with small amounts of disperse beanches all the way up, very straight white-looking trunk. some branches have leaves, some are bare. reference: http://www.conifers.org/pi/ab/nephrolepis02.jpg ----------------- (4) birch tree with large but only relatively dense canopy, long trunk with it's lower part clear of leaves. reference: http://thumbs.dreamstime.com/z/birch-trees-spring-park-35260875.jpg http://image.shutterstock.com/display_pic_with_logo/272821/272821,1304536410,1/stock-photo-birch-trees-with-fresh-green-leaves-in-spring-76569205.jpg ----------------- (5) birch tree similar to (4), but with a taller and drier appearance, and a thinner canopy with very little density, so that the branches coming out of the main trunk can be clearly seen. trunk is thinner too, and the bulk of the canopy is higher up. reference: http://www.hay-fever-relief.com/image-files/birch-tree-birch-pollen.jpg http://www.featurepics.com/fi/thumb300/20080731/birch-tree-alley-828679.jpg ----------------- (6) european large pine with the lower half clear of greenery and upper half covered of dense but separate branches (branches have space between each other) with a wide area of shade. reference: http://www.pineridgetree.com/2013/wp-content/uploads/2013/01/pinetree.png https://www.vishopper.com/images/products/maxxmax/pl/1324_cut-out-tall-pine-tree.jpg ----------------- (7) oak tree with a dense but realistic-looking canopy and wide shade area. reference: http://www.warpaths2peacepipes.com/images/oak-tree.jpg http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/oak_tree_in_ontario_august_2011.jpg/800px-oak_tree_in_ontario_august_2011.jpg ------------------ (8) small tree (around 3 metres tall) with a small canopy. reference: http://www.immediateentourage.com/ie/wp-content/uploads/2011/05/cutout+tree+by+immediate+entourage.png http://xfrog.com/gallery/albums/trees/oc56_9_pers.jpg ------------------- (9) desert palm tree with a brownish-looking "canopy" in contrast to the pintoresque green/yellow caribbean palm trees. branches to be thin and long, more vivid on the top whilst the bottom ones are older and have a bare tone. core of the palm tree (where the leaves grow from) is visible reference: http://fc06.deviantart.net/fs13/f/2007/054/9/0/palm_tree_in_jordan_desert_by_mayah_stock.jpg http://www.palmtreepassion.com/images/3palmsindesert.jpg ------------------- (10) palm tree similar in trunk to (9) but with a different leave style. a "washintonian" palm tree look with shorter leaves, getting wider at the tip, and a whole bunch of dry and dead leaves hanging off the bottom. "canqopy" of this plant is much denser, especially the dead section. reference: http://www.palmspringslife.com/images/blog2006-02-24fanpalm.jpg ---------------------- thats all the trees. --- specifications: polys: around 1000 polygons each. texture: textured and mapped items. trunk texture - 512x512, single branch texture (where leaves are) - 512x512; either separate files for trunk/branch or all uv mapped into one. animated: no. files: .obj and .max. supervision: models should be able to be supervised and given feedback before completion. --- payment: to be negotiated, payment upon completion of all items --- deadline: two months after initiation (for the 10 models) ---

Anywhere I Skype *Royalty* Artist & Animator (Full Time Paid Position Once Game Is Released) at Mad Dr Studios

*royalty* artist & animator (full time paid position once game is released) mad dr studios anywhere i skype artists hello indiedb, my name is michael, co-founder of mad dr studios, and we are currently looking for an artist and animator for our project. i will give you a little insight into my past. i have 8+ years games industry experience and have worked on multiple aaa titles such as fable 1, 2, 3, little big planet 1, 2, dj hero 1, 2, cod mw2 dlc pack. i did not work directly as a programmer on these titles, i worked as q&a and level design, but have been learning programming since my time in the games industry and have decided with my friend to dive into unity and make our own game (we have been working on the game for the past few months now) everything is slowly coming together except for (at the moment) 2 key area's, animation and an artist for all of our games models, assets ect. we was originally going to buy all our assets from the unity store but we would rather have something of our own and original, however we do not have the time to do this and build the game, nor are we both that artistic with blender. our game code name "project summit" is going to be an arpg + mmo (yes it's very ambitious) very similar to "lost ark" which is similar to the graphical design we are looking for - https://www.youtube.com/watch?v=lv0wwzdawju (for reference) the game is being built in unity, and i will happily discuss more core aspects of project summit if / when we talk via skype / email. what we are looking for we are looking for an animator and artist for all of our animation and models, assets ect for our game, you will almost be working from scratch, however we have a lot of the game's mechanics built but now need new characters, models, buildings... pretty much everything. we have most of what we are looking for drawn down as rough idea's but we are happy to show you our vision and get out of your way and let you do your thing. required skills we do not have any pre-set of required skills we are looking for, having worked in the industry for many years i have met some incredibly talented people with little to no background experience / self taught. so if you watch the lost ark video that we linked and think "i can do that!" then you are what we are looking for! we would like to see some designs you've done / a portfolio. working for us we are a very small team right now, but wanting to expand a little more. we are happy to negotiate prices for your work, but if you are looking to help support a very small indie team for free (during dev process) that's a massive massive help and you will "will" be hired as a full time paid employee once the game ships and will share in the games royalties. we have a contract ready for you before that even becomes a reality to protect your rights and work, you will not got screwed over, which has alarmingly become quite the trend in this industry. we are more than happy for people to work part time during our development process as we have no deadlines as of now, but we may have times were we will need assets asap. we work full time on this game but are not expecting you to.

Anywhere 3D Modeler at Brilliantly Insane Games

3d modeler brilliantly insane games anywhere artists our team has been working on a map for the new unreal tournament game as a side project for a little while now. in order to continue, we need a modeler to help with the project. we are looking for someone with skills in prop and object modelling, texturing and possibly rigging and skinning. the map is a neo-cowboy futuristic "old west" town, which includes multiple floors and is found in a cave. it will require old looking buildings with futuristic additions. now, in an attempt to fill the 1000 character minimum, we will explain more about our team. we're a small studio the makes mostly little things here and there, rarely releasing them to the greater public. we enjoy making small stupid oculus rift vr experiences as side projects while we work on our larger ones. we're looking for people who are eager to help and don't mind us cracking jokes instead of working sometimes. send us some of your previous works when you apply, we might even need you for our other project which we won't leak details about here.

Anywhere 3D or 2D Artist and/or Animator at 9 plagues

3d or 2d artist and/or animator 9 plagues anywhere artists my name is derek rogers and i go the colorado school of mines. i will soon be a junior in computer science. i am making a game with a small group of people as a fun side project and to put on our resumes. the current group only needs art assets. if you are looking for a small side project to work on please contact me. we are looking for someone with any level of skill to help us. the main reasons you should work with us is: a smaller time commitment than most other positions extremely flexible hours don't have to worry about helping with any other parts of the game(if you don't want to) if you want to work on other parts of the game you are welcome to you will have a lot of say in what the finished product will be(not just the art). will be working with an extremely intelligent group of young people who are passionate and easy to work with. our group has many ideas and scripts already written, but have not yet decided on anything as far as to what the game is going to be. we can talk details over email. best of luck to everyone who read this.

Anywhere [ROYALTY] 3D Models Texture Artist [UE4] at Oldsports Game Studios

[royalty] 3d models texture artist [ue4] oldsports game studios anywhere artists hey friends we are looking for someone rework our textures of weapons and some other models, for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 10 or more months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with 3d modeling and texturing. - edit or remake textures (diffuse,specular, normal) - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere [Royalty] Artists and Character Designers Wanted [Unity] at PhyNXT Interactive

[royalty] artists and character designers wanted [unity] phynxt interactive anywhere artists project in brief: our current project is a fantasy rpg with steampunk-y dwarves, haughty elves, and tons of other uniquely characterized races (including plans for some ‘ayyyy lmao’ aliens, somewhere down the line!). the game is planned to span seven diverse worlds, so this will be a project spanning several years of development. i don’t want to give away too much of what we have planned, but the aim of the game is to avoid the standard fetch quest rpgs i’m sure we’ve all had the pleasure of playing. we want to accomplish this by developing very immersive, lore-heavy quests and sadistic boss battles that have players fearing for their lives well into the endgame. needed: unfortunately for our current team, none of us really possess the artistic skills necessary to pull off such a grandiose game concept, that’s where you guys (hopefully) come in! let’s be privy here, we need artists, 3d environmental designers, 3d character modelers/rigging gurus, and honestly a few more programmer code monkeys wouldn’t hurt either. we don’t care about lack of experience or anything like that, honestly, if you’re willing to give us your best, learn when you need to, and effectively communicate with the team, we’re willing to work with you. we’re working with unity 5, so clearly foreknowledge of unity is useful, although not strictly required for artists and designers. assets: · ability to effectively communicate and cooperate with team members · general knowledge of your area of expertise/interest · willingness and ability to learn on the fly and from mistakes · dependability and ability to meet strict deadlines · ability to come up with crazy over-the-top ideas and run with them · confidence in your creative ability to implement aforementioned ideas game status: as of today, we have a working character/camera controller and we’re working on implementing our combat system and developing an easily scalable set of questing scripts. we also have one team member working on some basic environmental designs. character creation and a weapon customization system are next up, but a ways off from our current dev schedule. about the team: i’m aj, i’ve been mainly handling team management and i’ve also been contributing significantly to development as a programmer. i have more than 6 years programming experience across several languages and am currently juggling this project while earning my degrees in physics and mathematics. walker is our lead programmer and currently studying game design in university. last, but certainly not least, our resident japanese guy, hiro, is our current environmental designer and an avid youtube personality. we all came together once again this march to try to put together something great that we could all be proud of and put years of effort into. we ultimately want to design a game we would want to play that avoids the pitfall of monotony offered by other titles. we had all previously worked together several times before and have learned from experience how to effectively work together as a team – hence

Anywhere Level Designer, Animator, Character Artist, 3D Artist, and others at Sunwell Studios

level designer, animator, character artist, 3d artist, and others sunwell studios anywhere artists sunwell studios is looking for people for our next video game. the next game that we are going to be creating is a prequel to our mmorpg. it's an zelda-like game that we are going to be creating. the video game is a tale of part of the mmorpg. it's an small nation. this is all royalty. what we are looking for: 2x level designer requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of level design able to work in a group be able to deliver on deadlines knowledge in unreal engine 4 animator requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty knowledge in maya, and animation at lease a year of epxerience in animation able to work in a group be able to deliver on deadlines character artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3ds character, using z-brush, and/or mudbox at lease a year of character modelling have a great imagination able to work in a group be able to deliver on deadlines 3d artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3d arts, using 3ds max, and/or maya at lease a year of 3d artist able to work in a group be able to deliver on deadlines knowledge in creating architecture, vehicle, and nature texture artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty be experience in creating textures for asset of 3d types at lease a year of texture experience in photoshop to create the textures able to work in a group be able to deliver on deadlines sfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of sfx be able to creating any sound that is required able to work in a group be able to deliver on deadlines vfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude strong grasp of visual design principles used to create stylized, compelling vfx able to work for royalty at lease a year of creating real-time vfx able to work in a group able to paint vfx textures from scratch and match an established style. be able to deliver on deadlines knowledge in unreal engine 4 particle system. the nation is catching the watchers. the watchers are powerful creature. they are able to turn into humans, and rock creatures. they are what created the powerful weapons of the mmo, which are legendary, about 2500 of them. you will be going through dungeons, to help rescues the watchers from their prisons. while you are trying to help them you will be encountering puzzles, and enemies. these creatures will vary, and depends on what dungeon you are in. while you are going through the dungeons you will be finding ideas that will help you, and upgrading your weapons. the nation name is felmonia. another thing is that you don't really need the required year of doing something. if you are good at what you do we can be flexible, and allow you to join. you will also be kick if you don't do your job. you also will be in an contract.

Anywhere 3d Artist at Eicosane Studios

3d artist eicosane studios anywhere artists we are a very small and young group of currently 2 active members (programmer and animator) and looking for one or more 3d artists for our multiplayer fps project made with the unreal engine 4. the core gameplay mechanics are mostly implemented and working so far, but the graphics are still very basic as by now all modelling has been done by me (programmer) or come from the ue marketplace. here are some pictures of the current progress: http://abload.de/image.php?img=game1zfjgy.png http://abload.de/image.php?img=game2yykmf.png http://abload.de/image.php?img=game37fkfp.png http://abload.de/image.php?img=game4dpkrc.png as our 3d artists you would create all kinds of textured 3d assets such as weapons, attachments, characters and level props. we expect you to be able to: -create high poly models -create low poly game ready models -create textures fitted for physical based shading this is our hobby but we try to generate a good game that we want to release via steam greenlight some day. we cannot promise you anything, however, if we release the game commercially you will defenitely get a share of the profit.

Anywhere 2D Artist/UI Designer at Campfire Games

2d artist/ui designer campfire games anywhere artists the jobwe're looking for a talented 2d artist to create our ui so any experience in ui design is preferred. we have a rather set idea of the visuals we want but we highly encourage you to take part in the design process of the ui. once applied, we'll send you an art test to see if you're able to achieve the look we're going for. if accepted, the work will consist of creating menus (in and out of the game) as well as the icons needed for the ingame hud. all jobs at campfire games are unpaid. we’re an indie team full of dedicated and passionate developers trying to get a foothold within the games industry. the gamewar of rights is a multiplayer game set during the perilous days of the american civil war, in the maryland campaign of september, 1862. campfire games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of cryengine 3. players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the potomac and shenandoah rivers where the siege of harper's ferry took place, to the ridgelines of south mountain, and to the meandering waters of antietam creek at the battle of antietam. additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general. uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. as a general, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. send out new orders to the regiments to move forward, or fall back - all in real time. the orders will move down the chain of command, to the colonels, majors, down to the captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit. each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and fancy flowers that existed so players can fight through the streets of harper's ferry, in the wooded heights of fox's gap at south mountain, or in the wheatfields and bloody lanes of antietam. players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. limbs will fly and blood will be spilt once again as campfire games brings the fighting of the civil war right to the player's computer screen! will you heed the union call against the traitors? or will you fight to defend your family and livelyhood with the confederacy? you decide! contactemail: applications@warofrights.com website: http://www.warofrights.com facebook: https://www.facebook.com/warofrights moddb: http://www.moddb.com/games/war-of-rights we look forward to be hearing from you!

Anywhere (Skype) Looking for Artist for Ludum Dare Jam at RedCubeGames

looking for artist for ludum dare jam redcubegames anywhere (skype) artists hi! ______________________________________________________________________________ ludum dare 32 is coming up (04. 17.-19.), and i'm looking for one or two talented artist, who would help me creating a great concept game. ______________________________________________________________________________ requirements (not much): - have skype and be able to communicate in english - be able to create the required 2d assets - if you can animate that's great - if you can create sound/music that's great ______________________________________________________________________________ that's all. as you can see, it is not taken too seriously, because the main point (in my opinion) of gamejams, that we could create a great, fun concept game, and not stressing ourselfs about asset quality, or bugs...

Anywhere (Cloud Based) Character Concept Artist Needed at Derailed Games

character concept artist needed derailed games anywhere (cloud based) artists character concept artists needed... project codename: project md... about the team: we are an established team working on an episodic third person survival horror game close to completion... we have 20+ members all working on the game, the game is being built on unreal engine 4 and it's set to have aaa quality..... the game features deep exploration, a cinematic story and satisfying yet difficult combat... we are cloud based and we do most our communications through slack, facebook and skype... character artist: mid the development we decided to add more characters to the story, we need a second character concept artist to quicken the process, you should be good at the photo realistic style similar to the style of games such as the last of us, you'll have to send us several artworks of each character, we'd prefer if you have a special passion for survival horror games... apply: please email us with your portfolio and once we approve you we'll contact you to talk about all the info you may need... email: derailedgames@gmail.com skype: e25mad25

Anywhere Drawing Anime Characters, Backgrounds and Plattform Assets at Simails Entertainment Studios

drawing anime characters, backgrounds and plattform assets simails entertainment studios anywhere artists first of all, this is a voluntary job, but maybe you get payed with 5$, if your work is awsome, and the game successfully. we need someone, or two for drawing: - anime characters, - (maybe) specific cartoon backgrounds - (also maybe)plattform assets anime characters: this is basicly a job for anybody who can draw anime characters, color them, and let them look like this handsome picture here: http://goo.gl/suhjoh we need it for the game "mr. crooked crazy 2" (project name "crazy game"), because all the close up conversations will be like they are in the game "shantae and the pirate's curse" (example here: http://goo.gl/xu7lii). basicly, when there's someone to talk, sprites will show up. and they are in anime style. the rest of the game is a normal cartoon look. it would be also great if you could animate sprites, like making a walk cycle, jump animation or crouch animation. the only problem is, that we are not shure if we animate it really with sprites, but at least when you contact us, we will know what we'll make. the character designs are allready made, so you just have to create the whole characters. specific background images: it would be also great if you could draw background images like this (example: http://goo.gl/z4l9w2). plattform assets: and we need 2d sprites and assets for the game, they are like this (example: http://goo.gl/ploa1z). if you want information about the game, here is a link, to the game's development forum: http://mccstw2.yooco.org/forum/empty-26504-t.html#26504 if that's not enough, or if you are tired of reading, here's a qucik information: the game is a 2d jump and run sidescroller called "mr. crooked crazy 2", but we can tell you more, when you message us, because its currently secret until its release. in short, its a game about a man, who must save the world before monsters and robots. the game is really funny and consists of many flatjokes. we can tell you details when you message us, because it's currently secret and no one need to know much about it, except for the people who work at it. if you have questions, please let us know, and write an email to michael.peter5399@gmail.com or add michaelpeter1999 on skype. thanks and best, - michael peter

Anywhere Modeler at ebusiangamers

modeler ebusiangamers anywhere artists i'm on a project named call of duty:battlefront. this mod aims to bring star wars theme is a famous fps game call of duty united offensive. requirements: - you are experienced with 3d software like maya blender: + you are able to create nice models (weapons, props, ...). + you are able to create nice animations (optional). about me: i have been around in modding scene for 4 years. i work mainly as programmer and sometime as 3d animator. since i'm not skilled with modelling, i often ask people to use their models in my projects. here is my previous project and also my most-successful project: [center][infinity warfare] [/center]

Hunter Valley, NSW Australia Concept Artist at Virtual Dreams Studios

concept artist virtual dreams studios hunter valley, nsw australia artists we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. the concept artist will be designing and creating characters. the style of the game is anime and the setting is a medieval fantasy genre. rough designs are already in the works, the job requires polishing and creating characters both main, villains and npcs. we also started to design some of the weapons and items if you are also specialised in designing objects you can help us polish and design new weapons and items for characters. if you are skilled in character animation that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a level design if you want to apply for that job also.

Anywhere [PROFIT SHARE] Pixelartist/Animator needed for 2D-RPG at POTT-Games

[profit share] pixelartist/animator needed for 2d-rpg pott-games anywhere artists hi, we are searching for a pixelartist/animator for our dark-fantasy action-rpg soulthrone. - who are you talking to? - currently we are two programmers. we work on the game in our spare time, but somehow managed to proceed with a decent speed. - what are we talking about? - we are talking about soulthrone, our first rpg (in fact our first game ever). the game is set in a medieval dark-fantasy world. we are planning on making it a really emotional and some kind of dark experience. details about the game (detailed setting, unique elements in our world and more, will be given to you, after we decided to work together). - what makes our game unique?- -- skill based battles -- our game will be purely skill based. not the skills of the character, but the skills of the player. although you might learn to cast a fireball, you still have to aim it fast and correctly. which makes it very valuable for multiplayer battles. you can't say which character is the most powerful, but every character is as powerful as it's players skill. -- intelligent enemies -- the ai of our enemies (it's far from finished) will make decisions based on their intelligence. while a simple slime doesn't care if the meteorite is hitting him soon, a sorcerer might recognize the meteorite and try to move out of it's reach to avoid taking damage. -- realistic damage behaviour -- most rpgs have a mechanic, that you can't hit your allies. in our game you will hit anything with your bow. if you fire an arrow in the direction of your teammate, he will take damage. if you cast a meteor in a group of enemies battling allies, you will hit everything (except your level is high enough, but that's another story). -- no level limit -- in most games you have a level cap, not in soulthrone. you can play, and play, and play, ... and you will still proceed in your level. it takes you a very long time in the end, but you will proceed. and with every level you may improve your skills. - what is your task? - since we are programmers, we totally have no experience in creating graphics. and to be honest, we are programmers, because we like to develop stuff, not because we are artistic masterminds. so we need you to do our graphical stuff, from landscape-tiles to character-art and other graphics. - what is the current state of the game? - our game is in a very early stage of development, but we are moving forward at a decent speed. we have an idea for the story, it will still take a lot of work, to complete the story. we have to design the levels, creating the possible character classes. the current state could be described as a "proof of concept" for our mechanics. - where should you live? - it doesn't matter where you live. we would prefer germany (simply for better communication and possible meetings) but if you live anywhere else, it's fine (as long as you speak english). - what skills should you have? - you should be versatile and somewhat skilled in pixel art and animations and you should be able to express our horror-ish wishes in your art. on top of that, you should be communicative and friendly. oh, before i forget, you should do steady work on the graphics. so no excuses like: my dog ate my pixels ;) - what do we give you? - we offer you: - the full version of the finished game - a name in the credits - a negotiable share of our profits (it won't be free to play, we promise) if you have any questions, feel free to contact us via e-mail: dev.pottgames@gmail.com or on facebook: https://www.facebook.com/pottgames best regards from germany, jendrik witt developer of pott-games

Anywhere Game Artist with Passion and Drive at HTML5 Vector Artist

game artist with passion and drive html5 vector artist anywhere artists we are currently looking to hire a team member to come on board and create amazing games with grim panda software. we are a fast growing game design and development company who creates games both games and entertainment software both in-house and on a contract basis. we would rely on you for a quick turnaround time with the best, polished quality you have to offer, being our ‘go-to’ artist! our payment revolves around each project. in house we pay a fixed fee for each license sold, and for contract gaming we pay a fixed fee on each project. essentially we are looking for a permanent team member. we have the sales and programming staff on hand, and have many years of selling games behind our belt. we are now looking to find an artist who will create that “grim panda” look and grow with us! please respond with some samples of your work and a little about you. of course, we're interested in multi-faceted individuals, so, if you have programming experience, please let us know as well! thanks so much, and we look forward to hearing from you.

Anywhere Expanding the team, medieval rpg at Angry mob games

expanding the team, medieval rpg angry mob games anywhere artists hey there guys. if you are looking for a team with dedicated people who love making games, look no further. we are always looking for new talented people, so if you think you are up to it, welcome. we are currently working on a new project. on medieval survivalist rpg, focused on story and gameplay mechanics. the project itself grew much bigger than we anticipated so that is the reason why we are expanding the team. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we are using unity 5. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill positions: level designer - layouting and creating the world with provided assets, attention to details, focusing on atmosphere environment artist - creation of realistic high and low poly assets, texture creation and baking character artist - creation of realistic animals, humanoid npcs, monsters texture artist - creation of realistic textures for provided models rigger/animator - creation of realistic animations, animations implementation, creation of bones sketch artist/designer - creation of simple sketches, helping with layouting the world and environment, realisation of provided ideas suplementary team leader - helping out with managing the team, creation of documents combinations of listed positions are possible and more than wanted. we are looking only for skill and devotion. you dont need any degree from schools.

Anywhere Unime - Revolutionizing Anime [ Need Artists ] at Unime

unime - revolutionizing anime [ need artists ] unime anywhere artists unime - revolutionizing the way you interact anime hello everyone, im fairly new to this forum but i've stumbled across the community here for a very inspiring & intriguing reason. to recruit a top notch team that can help me bring to the anime fans and lovers across the globe something they've never seen before. anime is great as is and very popular but personally to me it doesn't have the “elasticity” that i know it can have. living in the unite states anime isn't as big as it can be because of its lake of advertisement and presence on tv. you can't go outside and talk to your next door neighbor 90% of the time about it because they just wouldn't know what it is. but what if anime could be as connective as facebook & twitter….? one of our main aspects and focus' is bringing the anime community together in a easy to use & connective environment. share your "umie shelf" with others, this lets you put all anime you've ever watched in one location. along with your reviews of those anime and ratings which will all be added to our database. and compiled into the anime hubs where each anime has its own collective fanbase. there is so much more we have to offer just keep on reading! __________________________________________________________________________________ what is unime? unime is a new way to converse and interact with other anime lovers around the world on the web. communicate with other anime fans such as yourself like never before. chat with friends and other members in our custom chat room which lets you talk with other based on what anime your watching, the genre, or just your own custom group room. we have tons more to offer but thats just a little glimpse of what unime is. check us out on social media to get a idea of what were like!! =d twitter : twitter.com/unimetv facebook : www.facebook.com/unimeco __________________________________________________________________________________ unimetv beta website photo's the photos below are just a beta version of the site. the final release will probably look different with tons more features available. as our ideas have changed for the course unime will take the name has now changed from "unimetv" to unime. although "unimetv" will be used for our youtube reviews of anime & more. we already have a professional website developer/designer working on the main site but if you think you have skills which you can bring to the table. please include that during your interview. __________________________________________________________________________________ short disclaimer / brief paned off description unime is still in development, we plan to roll out our website into full release before the end of january. this is a professionally organized project with one of our major goal at this moment which is getting a team that can devote their time to this project. of course it will take a bit of time to achieve that goal but there is no need to rush the progression of project. we use the term project very lightly only to show that we are still in the developmental stage. unlike other anime social sites available on the net. unime isn't just for making money through ads as most have seen most anime streaming sites are poorly managed and community uncared for. why have the privilege of pulling peoples interests if not to give them the most unique and fun experience you can provide. none the less unime promises a frequent updates to its site and features not available anywhere else. payments depend on the role you play in the project. all payouts are personally discussed upon you being hired. it can be a salary based position or a hourly position. __________________________________________________________________________________ what are you looking for? currently we're looking for dedicated and long term staff. the following list shows what we are currently looking for and also explains a short glimpse of the tasks they're be given. note : all positions are given forum moderating status as well as the ability to fit into other roles such as being a reviewer, news moderator, blogger ,social media team member & more. here are the positions : concept artist - can create artwork for the unime. some example being sprites, backgrounds, concept art for the website, etc. p.s. - there will be instances where you are paid $$$ to complete a task. __________________________________________________________________________________ positions available openings in positions can change depending on workload and the growing size of our community. check in frequently to check for new openings. concept artist __________________________________________________________________________________ how to apply to apply for a position certain qualifications must be meet please read the qualifications below before reading on how to apply. this is to avoid you being rejected instantly. these qualifications also all apply positions that were listed in the “ what are we looking for? ” section of this thread. please click the spoiler below to view the qualifications. qualifications must have atleast watched/completed atleast 3 anime. must be on the computer at least 5 or more hours a day and able to chat via skype or its mobile app. ability to be level headed and unbiased when faced with angry or unpleased members. at least 3-7+ months of drawing experience. the more experience the better! __________________________________________________________________________________ application format all applications must be sent to me via private message here on the indiedb. ----------------------------------------------------------------------------------- what position are you applying for?: do you have any experience with the position your applying for? if yes, please put any proof or past work here. : how long are you on the computer daily?: age: timezone: ( ex. -5 gmt eastern time ) have you watched anime before?: skype contact: are you able to voice chat on skype?: how many other projects have you worked?: ( give estimate if you don't know the exact number )

Anywhere Player Modeler, Animator, ai programmer at WillingShade Studios

player modeler, animator, ai programmer willingshade studios anywhere artists we need people who can create character models, rig and animate said models, and program models with an ai. you don't need to have each of these skills. just one will suffice. the player modelers must be experienced with medieval/fantasy modeling. the animator and ai programmers need at least a year of experience so as to better suit our needs. if you get one of these three jobs, you will have the option to join willingshade studios and have both your name and work placed in the game/game credits. you will be creating playable characters and npc's while working with us. each character model will be based off of a high detail concept art drawing/painting. each project will be given approximately 2 weeks to complete. it is very important that you understand we use the game engine unity 5, as this will affect some people interested in our offer. we work on this game daily and do our best to post weekly, if not daily updates. this is true for each member of our team. so we expect you to be attentive in keeping us up to date on your progress and the times you work. requirements: - have already worked with unity. - experience with character creation, scripting/coding for ai, and animating characters. - availability to show some of his/hers previous jobs or works done. - high level of commitment to your job at our studio. - friendly and ready to cooperate with our team. - good communication skills with the english language. - have some form of proof you can accomplish your tasks.

Anywhere Character Concept Artist at Enjoyable Games

character concept artist enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe in this job post we're specifically searching for characters concept artist. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the character concept artist position. the artist needs to have: - ability to come up with ideas on characters customization and creation - previous experience as a character concept artist - possiblity to show some of his previous works - ability to create concept and images with alot of details - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.

Anywhere Be a part of our HALO project! at Revelations Studios

be a part of our halo project! revelations studios anywhere artists halo recon is a massive indie game being developed by revelations studios based on the popular series halo. we have quite a few people volunteering, but we could always use more. right now we need: level designers - to design the layout of levels environment artists - to create special set pieces for the levels and put them together along with creating forge pieces 3d modelers - to create all weapons, vehicles, and forge pieces (and texturing them) character designers - to create good looking 3d models of enemies and allies animators - to rig and animate the character models and make cutscenes 2d artists - these people will create any concepts that we need, along with working on the gui, and textures texture artists - to create textures we have writers, sound designers, and several others already, but we need your help! this is volunteer only, and we cannot legally make any money off of this endeavor, however, some people who do extraordinarily well may be brought into the main team to help with our other, currently unannounced project. no experience is necessary. please send any portfolio, resume, and skype to my email at nstavish.2014@gmail.com

Anywhere SciFi Concept Artist at OMECRON

scifi concept artist omecron anywhere artists about the project: martoria is going to be a new and unique multiplayer sandbox rpg taking place on planets and in space and is based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, explore and live on planets, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://omecron.org (due to the early stage if the project the website may lack some information or media) what we offer you: draw and write concepts to bring your styles, designs and ideas into the project. details: as an concept artist you are the one who designs, draws and writes the whole concept. we offer you full freedom to bring your style and ideas into the project and let the team decide. you could design objects, ships, races or create concepts for a whole system. requirements: - experience with concept-drawing - creativity and an affinity to scifi - ability to work on a high level of detail - the ability to contribute your ideas and thoughts to the project

Anywhere [ROYALTIES] Character Concept Artist at Raven 4 Studios

[royalties] character concept artist raven 4 studios anywhere artists raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a talented character concept artist to help develop a high quality game. you will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. this means that you will be responsible for creating the first vision of the characters an impressive manner. skills & requirements: create high quality photo-realistic production concepts. iterate on ideas using quick sketches and thumbnails. work with the game designer and team to create high quality and consistent visuals. essential skills and experience: enjoy the video games and have a critical vision as a player. excellent understanding and use of color and light. strong sense of design and composition. a good eye for realistic detail and scale. good communication skills and ability to work within a team. good time-management skills and ability to work closely to deadlines. a positive attitude and enthusiasm towards game development. strong traditional artistic skills. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.

USA 2D Artist at Raconteur Games

2d artist raconteur games usa artists you're a 2d artist looking to get your work in front of people. you have an itch to create characters that lots of people will see. you want to build a portfolio, and maybe even make a little money doing it. you have a wild imagination and can picture a space-faring alternate reality where humanity spread across the stars and lost contact with each other. look no further, because your opportunity has arrived! raconteur games is looking for a 2d artist to help make simple, comic book-style character portraits that will be used to identify characters in dialogue conversations. our game is set for release this summer, and we would have you create these portraits throughout the rest of our content addition. requirements: * ability to draw comic book-style characters. responsibilities: * communicate with the project lead to create these characters from written descriptions. pluses: * any portfolio or work examples to get a handle on what your style is. what you'll get: * a credit in the game! * ability to use this in a portfolio! * a small amount of cash now and more as a one-time lump sum when the game releases.

Anywhere [UNPAID] Riders, community based race game at Game Twice

[unpaid] riders, community based race game game twice anywhere artists about: hello everybody, i'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to ue4. but first of all, who are we? we're small project group called game twice, who plans to develop community based games. the team contains right now programmer, 3d artists, level designer. most of our project members are students, who likes to develop their own games in the future, including this one... riders. what is riders? riders will be an open world racing game developed from the community for the community. our goal is it to create a big open world racing game, which is based on the feedback and ideas of the players. we have already done some research on the internet and wrote down many ideas, these we will integrate into the game later. the game includes a singleplayer mode which contains a long and exciting story, but besides the singlplayer we want of course connect the players with a multiplayer mode. in the multiplayer you will have different opportunities, it's up to you if you just drive around with your friends in a big open world and join illegal street races where you face other racers. or if you play a more story based multiplayer, where you can drive among with your friends and challenge other top racer within a story mode. another one big feature will be that the game is very dynamic, what means that the race behaviour changes depending on the daytime or the weather. because of the size of this project and the passion we want to put into the project, we've planned a long developing time to finish the game. in the future we want to release the game and head it over to a bigger publisher. but to achieve the result what the players want and what we want, we need help... your help. features: -the game will contain a singleplayer mode, multiplayer mode with multiple sub modes. -a realistic looking open world with different zones (city,forest,snowy mountains...) -dynamic system (weather,daytime) -car customizing with a lot of customizing possibilities -many official car brands -interesting, long and exciting story -new game modes these are only a few of the already planned features, and the list still grows. team: name: eike k.(project creator, artist) role: -managment/organization of the project -2d art ~3 years -3d modelling ~2 years -level design name: vitaly v.(programmer) role: -general programming ~5 years name: ali m. (3d artist) role: -3d modelling ~4 years name: marien e. (artist) role: -3d modelling ~4 years -level designer ~2 years recruitment: because of the huge game content, we're currently looking for a bigger amount of people. but we still have some general requirements. general requirements: -be at least 18+ years old -write understandable/readable english -be motivated/passionated to work on this game -have at least 2+ years experience in your field (3d design, 2d design etc.) -have something to show off, so we get to know you better and see what your skills are so far -be sure to have skype on your computer, to be able to communicate with each other in the project 3d environment artist(2) your role will be to create buildings, road props, environment props etc. for the game with the requirements we need, like lod's if needed etc. 3d designer(1) as a 3d designer in our project, you will mainly create the neccessary car customization models (i.e spoiler,roof scoops,wheels...). and maybe modelling vehicles(when you're familiar with it). particle artist(vfx)(1) we need a particle artist, who helps to create stunning looking particles. 2d artist(1) - very familar with photoshop and be able to draw concepts and transform it into final game versions you role would be to develop some concepts for the interface and create the interface elements. material/shader artist(1) you will create complex shaders/materials for the game within the unreal engine 4. level designer(1) -very familiar with the landscape tool inside ue4 -familiar with general level design. your role as a level designer in our project would be to help create realistic looking environments among the other level designer. showoff: please remember that every footage is in a very early development stage and a lot of things will changed and improved. if you want to see some pictures of the game, please visit the imgur gallery: https://imgur.com/a/xu6wy#0 youtube channel of our programmer where he shows off the progress/new functions of the vehicles so far: https://www.youtube.com/user/testue4/videos

Anywhere Character Artist at Brilliantly Insane Games

character artist brilliantly insane games anywhere artists we're working on a new visual novel game for pc that is about a highly skilled team that can enter video games. we need an artist to design and draw characters with memorable looks and various emotion/action illustrations. we are a fun team to work with that is really relaxed about deadlines and such and we'd be happy to look at any artist's portfolio. we are looking for any style so long as it is consistent, be it cartoony, anime, realistic or anything else. we look forward to seeing your submissions. if you wish to see our previous works, you can check our indie db group. a lot of our projects go unreleased or unshown because we make them for challenges or to improve skills with software. our team is small and members change regularly depending on the project at hand but we're all really friendly and welcoming to new members. be sure to send us a portfolio that clearly demonstrates your style and abilities, we may also request to test you by asking you to draw a character based off a description we give you.

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