Industry Jobs Location Name | Field
Source Engine Mod & Development Engineer

Source Engine Mod & Development Engineer

Anywhere at Gaming Grids, Inc.

source engine mod & development engineer gaming grids, inc. anywhere programmers experience: 2+ years work hours: 40+ hours a week compensation: hourly / wage negotiable contract: independent contractor with opportunity for hire description: gaming grids, inc. is looking for an extremely dedicated source engine mod specialist interested in creating competitive game modifications for source games such as cs:go, team fortress 2 and dota2. we have partnered with one of the biggest brands in the gaming industry to bring the world a next-generation casual and competitive tournaments and challenges platform and are seeking talented professionals to fill positions in our expanding company. your tasks would include: * creating a “pro mod” with established feature sets for the games mentioned above * report daily and directly to the it & engineering team leaders * document all processes and methodologies used to create the mod * generate weekly status reports * assist in drafting and execution of quality assurance for developed systems * adhering to strict deadlines and hitting set milestones required qualifications: * experience creating mods for the source engine (sourcemod / sourcepawn) and/or c++ experience with interactions within source engine * ability to complete your work in a timely manner and adhere to specified deadlines * willingness to utilize proprietary in-house time tracking systems * communicate clearly and effectively and to work well with others in a production environment bonus qualifications: * proficiency in microsoft .net framework (specifically c#), and/or experience in native c/c++ development * experience working with development team members in a scrum environment * experience utilizing microsoft visual studio and team foundation services * knowledge of any other game engines such as the unity engine, cryengine, unreal engine, iw engine, id tech 6, etc.


Indie / Mod Jobs Location Name | Field
Anywhere Source Engine Programmer/Coder (C++) at The Hunted Dev Team

source engine programmer/coder (c++) the hunted dev team anywhere programmers the hunted, a half-life 2 survival horror multiplayer modification, is currently looking for programmers/coders with experience in source engine and/or c++ programming. this game is unique in that it features no weapons and no combat, tasking players instead to survive by avoiding detection and capture all together. core gameplay is essentially a modified version of tag where one team (the "hunters") are charged with finding and attacking members of the other team (the "scientists"). attacked scientists are killed and then turn into hunters themselves, joining the hunt for the remaining scientists until all players have been captured and turned. additional information regarding the specifics of the project can be made available upon request. this mod is actually a graduate school thesis project -- it is not just a hobby project -- and it is on track to be finished by q3/q4 of 2015. the hunted development team already features a full roster of artists and designers and the game itself is in full production mode (complete with pseudo-code and gameplay backlog in tow). we are looking for talented programmers/coders to join our team and help bring this project to completion. team members will receive full credit on a finished game that we are planning to hopefully release in some form via steam or other digital distribution methods. interested parties should apply at the link below. we look forward to hearing from you and welcoming you to our team as we build this unique project together.

North America UDK Programmer Needed at Rocket Launcher Interactive

udk programmer needed rocket launcher interactive north america programmers hello everyone rocket launcher interactive is looking an additional programmer willing to work on our survival horror game nightfall (check the indie db page for game details). we are looking for someone with experience in unreal script, and knowledge with actionscript, c++, kismet, and more is always a plus. you’ll also need to be living in north america so you can make it to our weekly online meetings, and can communicate easily within a regular time frame. this game is a project we work on in our spare time that we are extremely passionate about. payment will be in form of royalties once the game is completed and released. basic requirements: - ability to communicate and work with others over the internet. - experience with unreal development kit. - ability to create materials within a timely manner. - work closely with our lead programmer to find solutions and create under his guidance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Baton Rouge, Louisiana Unity Programmers Wanted at Iron 27

unity programmers wanted iron 27 baton rouge, louisiana programmers iron 27 is an independent game development studio in baton rouge, louisiana. with an office in the corporate atrium, iron 27 enjoys a professional and pleasant community in the surrounding area with a wide variety of cuisines and cultured locations. within the studio is a team of hard-working professionals and friends with a love for games and perfecting their craft. iron 27 prides itself in cooperation and transparency on all levels. iron 27 is looking for unity programmers to join its close-knit development team. we want candidates with talent, drive, and punctuality to work on the studio's hot debut title 'heroes of shadow guard'. the ideal candidate will be hard working and possess drive with all tasks assigned while maintaining pride and quality in their work. they will have great communication skills and be able to cooperate with their fellow programmers, artists, and designers to produce a high quality title. the candidate must also be punctual and strive to meet deadlines. do you have what it takes? requirements college degree in computer science or certification in c#. demonstrable proficiency with unity 3d. great communication and people skills. sense of urgency. willing to commute or relocate. avid gamer. familiarity with mobile and portable gaming. preferred prior experience in game development with at least 1 year's experience or 1 shipped title on the market. local area candidate (willing to assist in relocation for the right candidate). full-time availability.

Anywhere C++ Programmer at Cheeki Breeki Bandit Crew

c++ programmer cheeki breeki bandit crew anywhere programmers looking for any c++ programmer interested in working on stalker: call of pripyat for cheeki breeki bandit crew's "ultimate weapon renewal". your task would be engine related modifications like the following (working source code will be provided): *proper sun altitude and longitude read from weather configs *sun mask effect that works in dx10 and 11 and also follows the used cloud texture (the above two things may play a role in whether or not we see an atmosfear 4 ;) ) *abakan that fires 2 shots at 1800rpm every beginning two shots of a cycle *smoother transition/falloff for weapons using grenade launcher attachments *ability to swap out different scope models and eotech's/kobra's without having to swap models *3d shell casings *3d scope overlays anything else that you personally feel would add to the game. we could add multi-threading, convert to 64-bit, add more engine features, etc. it's entirely up to you. we also don't have to have all the features above, just some of them would be nice to have. also don't worry about any legal trouble: many mod teams have gsc's unofficial blessing to do what we are doing. we really need you for our mod to continue, so if a weapon related mod interests you, or you're just a stalker fan, please apply.

Anywhere Humorist Concept Artist [Royalty] at Oh Snap Games

humorist concept artist [royalty] oh snap games anywhere artists oh snap game studios is looking for an experienced concept/sketch artist to join our development to help visualize and create our projects. in this role, you will work with the art and design teams to help give a consistent style/look. if your a self motivator who likes to add a bit humor to your work, this job may be up your alley. examples of the direction we are going for characters can be seen on our website. basic qualifications: - color coordination - lighting affecting mood - environmental concept - human anatomy and concept - create clothing and understanding folds/materials. preferred qualifications: -ability to do anything from a very loose cartoonist style, to a well polished realistic style. -creating machinery that looks functional. (think steampunk). this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a co-op basis.

Anywhere Artist Needed for Map Graphics - Procedurally Generated Tiles / Terrain at Anywhere

artist needed for map graphics - procedurally generated tiles / terrain anywhere anywhere artists we are king dinosaur games, and we have a successfully funded "indie" turn based strategy game that has tons of character. it's been incredibly well received by the community, is fully crowd funded, and we have already pre-sold around 4,000 copies. so despite the fact that we're indie we're well funded and are deadly serious about making an excellent game. the primary asset (and undoubtedly most important) is the map - its almost always on screen. please keep in mind that we don't need or wanted a static map. our game calls for map randomization, so we need multiple tiles or haxes that represent certain landscales (and multiple and varied types of each) and we'll need several sprites drawn on top. we'll also need transition for landscape between types. as to more specifically what we're after - we're interested in textures that allow us to make use of texture splatting but we are cost-conscious and not necessarily sure that a strategy game being shown at the scale we are discussing needs that level of variance. if we can make do with simple tiles we would be satisfied with that approach. we have a fair budget to work with but beyond the map there is about a million other things we need to do with it so we need to stretch it as best as we can. i've attached a few samples of maps we think are "interesting" so please take a look at the links below: http://battlebrothersgame.com/wp-content/uploads/2014/09/worldmap2.jpg http://cdn.gamesnack.be/wp-content/uploads/2014/05/gamesnackbe-endless-legend-screenshot-05.jpg http://www.gamershell.com/static/screenshots/2/24124/653527_full.jpg http://www.swotti.com/tmp/swotti/cachezwxlbwvudgfsoib3yxigb2ygbwfnawm=/imgelemental: war of magic4.jpg http://draginol.stardock.net/images2012/c312a0736c1b_d35c/image.png

Philadelphia, USA Writer/Translator at Grimm Bros, LLC

writer/translator grimm bros, llc philadelphia, usa artists writer/translator grimm bros is seeking a talented creative writer to join our team to localize and translate our twisted fairy tale rpg dragon fin soup! applicants must demonstrate their writing and translation skills and ability to creatively translate jokes and nuanced tones/meanings in dialogue. we are looking for candidates local to the philadelphia area, but are willing to work remotely with qualified writers. writing & translation sample: all candidates when applying must submit a 1 paragraph writing sample and a 1 paragraph translation of the following passage into a language of your choice. (think "monty python and the holy grail" meets the classic "evil dead") requirements: - fluent native speaker in one of the following languages: french, italian, german, spanish, japanese, russian, korean, polish, mandarin, portuguese/brazilian. - experience or background in writing fiction, translation and creative writing. - great communication skills and collaborative disposition - professional proactive approach to writing with the ability to process feedback and hit deadlines - understanding of geek and gamer culture a must! - game industry experience or being an avid gamer a plus please send all interest to contact@grimm-bros.com with "writer/translator" in the subject line. about dragon fin soup: the world of dragon fin soup begins on the back of asura, a giant dragon­ turtle god who swims the multiverse of space-­time. players can choose to unravel the tale of their character in story mode, embark on a journey to discover the wilds of asura in survival mode, or get lost in an endless maze and fight monstrous bosses in endless labyrinth mode. with a variety of compelling locations to explore, including spider forests, ice caves, abandoned mines, scorching deserts, mushroom forests and haunted mansions, dragon fin soup kicks off the action with the tale of red robin, whose bloody dark past comes back to haunt her with a vengeance. about grimm bros: grimm bros is a new indie rpg game studio, comprised of veteran game developers from around the world. with experienced team members located in philadelphia, bangkok, chicago, san francisco and london, grimm bros works together online making games from its various home offices, pubs and cafes. our 5-person development team has been working on dragon fin soup for over 1 ½ years with the help and support of our amazing friends, family, and backers. we have 3 great programmers, a freelance composer, and one guy who is doing all the graphics, sfx, and design! official links: dragon fin soup website - http://dragonfinsoup.com/ grimm bros company website - http://grimm-bros.com/

Anywhere Environmental Artist [Royalty] at Oh Snap Games

environmental artist [royalty] oh snap games anywhere artists oh snap game studios is looking for an experienced 3d artist to join our development team as the lead 3d environment artist. in this role, you will define, drive, and inspire the visual elements of the environments in our games. we are looking for a self-motivated team player. you will be proficient in hard surface & organic modeling, and have a proven track record of generating environment props & lighting. you look to continuously improve your own skill set, and be comfortable with artistic critique. basic qualifications: - experience modeling and texture mapping 3d assets for video games - must be proficient with 3ds max and photoshop or equivalent software - understanding of real-time shader development and technical game asset building pipelines preferred qualifications: - concept skills - ability to visualize and concept environments and props - level design skills and game engines in general. this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a co-op basis.

Anywhere 2D asset artist for simple marble puzzle game at Individual

2d asset artist for simple marble puzzle game individual anywhere artists ahoy, i'm a sole-developer building a html5+canvas reimplementation of a now forgotten commercial game from the mid-1990s. i had contacted the successor of the original rightsholder (as the original developer and publisher had gone out of business) about licensing the name and assets of the original game however they were uninterested, so i need to hire someone to replace them. the game is a conceptually simple line-clearing puzzle game similar to tetris using marbles as the game-piece, on a variety of backgrounds. what's needed: initially i'll need artwork of marbles in at least 5 different designs/colours (red, yellow/orange, green, blue, black) with 15 animation frames of rotation in a single axis in addition to an animation of each marble design exploding. i'll also need artwork for backgrounds and the user-interface, essentially artwork for window borders and common controls (buttons, checkboxes, radio buttons, etc). i'll need to see your portfolio or other examples of past-work for consideration. this is a work-for-hire contract (i.e. i would retain the rights to your work), ideally paid with a one-off per-project fee; i'm also happy to discuss profit-sharing if that interests you as well. i'm willing to make a 33% down-payment at the start of the contract. ideally i would like the artwork delivered by early november. i can pay you via paypal, cheque or ach (in the us) or chaps/fasterpayments (in the uk). please contact me with: 1. your contact details. 2. your quotation for the job as described in this ad. 3. link to your portfolio or other relevant previous work. thanks!

Anywhere Game Designer [paid] at Cute Absurd

game designer [paid] cute absurd anywhere level designers hey folks, i'm dayvi, i run a webcomic called 'scandinavia and the world' http://satwcomic.com/ we're looking for a game designer to help us build a game based on the comic (not specifically that strip above :p). a 2d game that matches our existing art style. you'd be designing gameplay, mechanics, playing prototypes, and suggesting changes to make them more fun. we already have an artist/animator https://www.youtube.com/watch?v=vdajj5nfgr4 (spine) and a programmer https://play.google.com/store/apps/details?id=com.litsisu.pluplumoon (libgdx), now we need you to design the gameplay! we've recently had success with a kickstarter https://www.kickstarter.com/projects/1438393276/scandinavia-and-the-world-animated already for animated versions of the comic, thanks to our large fan base. this will be paid; either up-front or share of profits (or both), it's up to you. to apply: send a link to your portfolio (or relevant info) and a self introduction to dayonic@gmail.com

UK or EU 3D Props/Weapons/Character Modeller at Candle Design

3d props/weapons/character modeller candle design uk or eu artists hello from candle design, we are currently working on an unreal 4 project to promote our team, we only have a level designer, coder and composer at the moment. we are looking for a 4th and permanent member to join the team that is confident with 3d modelling, texturing and animating. it would be best if you have unreal engine 4 so you can test your models in game. although this job is listed as an unpaid position it is possible that the work will become paid over time. so if you are confident with 3d modelling and design please don't hesitate to contact me through mod db with any questions. once you have shown an interest we will be happy to show you the project we have in mind. kind regards, dan, candle design

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can create and maintain a website for firestorm productions and all of its projects. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

New Jersey/NYC Metro; Anywhere. Lead Gameplay Programmer at Reborn Interactive Studios

lead gameplay programmer reborn interactive studios new jersey/nyc metro; anywhere. programmers hello! reborn interactive studios is a small independent game studio based out of northern new jersey/nyc metro. we are currently in need of a lead gameplay programmer. skill requirements: - proficient in c++ with at least a basic understanding of opengl/directx. - able to build upon someone else's code; strong collaborative skills. - strong knowledge of at least (1) 3d game engine. - must be a team player! at reborn interactive, we get things done by working with eachother. experience requirements: - at least 2+ years of programming experience. - at least 1+ year(s) of game programming experience. - if neither of the first two experience requirements are met but you feel you are capable of handling this position, be prepared to show a strong portfolio demonstrating your previous work. - experience with idtech or similar gameplay modding is a huge plus. primary roles: - be in constant communication with the rest of the team. - work with the lead engine programmer. - make small tweaks to the engine as needed. - make scripts for gameplay, models, textures, cut-scenes, etc. - work with 2d and 3d art teams. - be able to take assets from art teams and script them for use in game. - be able to work within reasonable deadlines tailored to your personal schedule. why should you be interested in this job? at reborn interactive studios, we are more than just a team - we are a family. we work together to meet our deadlines. we are also very flexible. we prefer people in northern nj/nyc, but we can make accommodations for people with relocation restrictions.

Anywhere | Skype Corona Programmer at Demigod Studios

corona programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of lua and the corona sdk. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language 2) have knowledge of the corona sdk development tools (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title tasks: the game we are making is a real time management game called biolab with nice 2d cartoonish graphics. most of the assets and game design are complete and we need a programmer to take the position of lead programmer in order to continue from where the previous programmer left and finish development. compensation: this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet. for more information on the game you can check our website www.demigod-studios.com

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Unity Coder and 3D modeler needed for Sci-fi RPG at Starboard Games LLC

unity coder and 3d modeler needed for sci-fi rpg starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a rogue-like turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for unity engine coders to design, develop, and maintain essential game systems using c#. must be experienced with unity and script writing in c#. you will also be interacting with other members of the project team including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and coding team lead at all times. essential skills: •strong knowledge of design, implementation, mathematics and data structures, •strong knowledge c# and script writing in c#, an reasonable understanding of object-oriented programming. •ability to work to meet fixed deadlines, and conform to established meeting times. •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of unity 3d pro, •knowledge of uma character creation system, •graphics development (particle system, shaders) we are also looking for a 3d modeller to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. you responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. if you would like to join the game development industry, and/or would like to help us along but you skills and desired roles are not listed, feel free to contact us through the email address provided! we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc

Anywhere Programmer at Firestorm Productions

programmer firestorm productions anywhere programmers tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of individuals who can create the backbone of this game. applicants must be able to work with unreal script. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Recruiting at Absalom Studios. Come and join us! at Absalom Studios

recruiting at absalom studios. come and join us! absalom studios anywhere programmers hi, we here at absalom studios are looking for those who could contribute to our project. project bemoan is an ambitious mmorpg with a siege element. in a world where mmos are growing stagnant and repetitive, we aim to create one that will gather and keep masses. no boring quests, no boring combat. in bemoan, players will join one of two factions, and take part in sieges or defenses of cities. we are looking for anyone who thinks he may be able to contribute to the company. artists, programmers, composers, etc... anyone! the only position currently filled is a writer position, but, should there be one out there interested, go ahead and send an application. we will consider it. we require a few things in the application. if possible, send samples of your work. no need to be ultra-professional or to have been previously published, it is simply to demonstrate what you can do. next, write a few lines about yourself. we like to think of our company as a family. and finally, write how you'd expect to contribute to the team. what are your expectations? explain how your contribution would work. we are writers, so your work is fairly foreign to us, and we would love to know the process. the more you can put into your e-mail, the better off you'll be! don't forget to mention which nation/state you live in. as for payment, this is not a paid position. our aim is to put something together, go through kickstarter, and then release bemoan. the payment method would either be buy-to-play or subscription-based, but either way the profit from the title will be split depending on how much you contributed to the project. if you have any additional questions, please do not hesitate to ask. hope to hear from you soon! with regards, absalom studios

Anywhere 2D Game Programmer(s) Needed at Unicaelum Studios

2d game programmer(s) needed unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg with a view from above involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in c#, using unity. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere C++ Coder Needed! at Scream Productions

c++ coder needed! scream productions anywhere programmers looking for a c++ coder with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: http://creepypasta.wikia.com/wiki/the_faceless_mourner the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end october 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere Need C# / C programmer / I can join to a crew at Anywhere

need c# / c programmer / i can join to a crew anywhere anywhere programmers need not good enough c# programmer, job is not to be paid! it is more like an hobby to learn typical more in a crew, if you have a crew i would like to check it out. my skills are not great, some basic 3d, 2d and c# or small mods for games, stuff etc. i need some programmers to create an 3d survival game, not zombies, apocalypse etc. just an fpp stranded survivor (like game stranded ii etc.). contact via e-mail. no money will be paid for projects (for first one for sure). we can create a crew. i am not a great coder and do not have super skills this is still a hobby project game will be works on neoaxis engine (http://www.neoaxis.com) language: english, polish location: internet / poland if you want to see some samples, e-mail to me ;) have crew already? i can check it out and join if you want. about me: my name is kacper, i am 17 years old, living in poland, i like to create some stuff and i want to create a crew and do something together. wanna have some fun to create small game? send me an e-mail ~ assassin_moder

Anywhere Looking for full team to create 'Mafia' game at 7Z Interactive

looking for full team to create 'mafia' game 7z interactive anywhere programmers hey, guy's. i'm currently looking for people of all positions in game creation to help make a sort of thug/gangster indie game, which will resemble to the hit seller "mafia". below are the people i'll mainly need. positions: 1. programmer 2. artist 3. assistant writer 4. model creator etc.... what i'm aiming to do is create a free roam genre that revolves around the main character/player. he will start off doing low crimes and rise up the ranks of the underworld. the difference between this and games like gta, is that this will be extremely more realistic. unlike other games, the player will have to plan hits out with care, hide weapons away when roaming, don't drive over the speed level, and many other things. other factors: customization options ranking system police record high level of detail the slightest crimes matter lots of side mission's dating sequences + marriage many ways of making money ageing of character included so if your interested please contact me by email. thanks.

Anywhere Animators and Programmer needed for Sci-Fi RPG at INT-Starboard Games LLC

animators and programmer needed for sci-fi rpg int-starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for animators who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. we are also looking for unity engine coders to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: •strong knowledge of design, implementation, math and data structures, •knowledge of unity3d pro, asset bundles, and unity gui, •strong knowledge of c# and script writing in c#, •ability to work to meet fixed deadlines, •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of ngui, •knowledge of uma character creation system, •graphics development (particle system, shaders) and to round it off, unity game engineers to put everything together into the unity engine. to be successful in this potion you are expected to be familiar with the unity game engine from a game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere 2d Isometric Programmer obj-c or c++ at Ash Kabot

2d isometric programmer obj-c or c++ ash kabot anywhere programmers hi everyone, i'm currently looking for one experienced programmer and one only to carry through the coding for my 2d isometric farming game in space ideally in cocos2d-x. skills required include proficiency in objective-c or c++. understanding of 2d isometric environments and tools to create such games like tiled. ability to incorporate iap. ability to add multiplayer features. please check out our facebook page and mini-trailer to determine interest in this game and contact me explaining your experience, skills and expectations towards this title. https://www.youtube.com/watch?v=quygf1y8tcw this position offers a set amount of money upon completion or revenue from future iap sales for a determined period of time. further details: i'm looking for someone who can code the most basic version of this game in the least amount of time. such game should include: .one main scene for the farming to take place giving the player the ability to place patches of land, plant crops and harvest them. plant trees and other decorative items around the 'farm'. move and rotate these objects. zoom-in-out of the farm. .earn 'gold' from harvesting crops to buy more seeds, alien eggs, pet food, decorative and functional objects for the farm. .feature some functional up-gradable facilities which would increase storage space, produce food for aliens and provide a resting place for said aliens. .one alternative scene playable every 1-2hours where the player would go invade a neighbour planet in order to gather more resources and conquer/tame new alien species featuring a simple straightforward battle (see zombiefarm2). .iap featuring unique avatars, special pets, farm upgrades, boosts and rare currency ('diamonds') obtained mainly through invasions. .in-game market consisting of seeds, pets-aliens, decorative items, functional items and more available for 'gold' or 'diamonds' .soundtrack implementation, sound effects and an options menu to turn these off and adjust language. initially limited to english or spanish.

Anywhere Professional Coding Manager at Aloft studios

professional coding manager aloft studios anywhere programmers this listing is a paid position with an unpaid evaluation period; the position is among "aloft studios", an indie executing the "sticks & starships" project. i describe this role as the "professional coding manager", who will take on a management position in this project as it exits the conceptual demo stage and enters its paid contractual work phase with funding. applicants to this position can expect a brief unpaid trial period, where the professional relationship is evaluated and established, and the programming proof-of-concept of their development schedule is assembled, followed by a period where they can expect payment and compensation appropriate to their experience. in return for sharing in the small existential risk of this transitional period, you are granted access to partial ownership rights with a professional partner with plainly displayed diligence, resolve, and a commitment to realizing the project with equitable rewards to all involved. in order to be considered for this role, the applicant should meet the following (admittedly demanding) criteria: -extensive c++ and c# scripting experience (5-7 years +) -unity experience strongly desired -experience in other languages and scripting systems (python, lua, java, etc) is a plus -is able to lead, delegate, and supervise high-engine-level tasks, such as rendering systems, data storage and reference systems, camera projections and controls, physics systems, lighting and shaders, and others -is able to adopt to new and challenging coding tasks outside of past work -has functioned on teams which have delivered on long-term projects -has professional references to back work history -willing to make this project their primary work commitment following mutual evaluation -willing to put in a demanding number of hours (40-50+ weekly) in the earlier development, to even out later -has native or near-native english language skills -residence in us or europe strongly desired for reasons of travel access and possible personal appearances -takes high creative interest in the subject matter, and is comfortable working with the current materials -is appropriate for, and capable of serving in a shared-management role for this project- this means: +can realistically evaluate the scope of design problems, and offer studied solutions and timelines for realizing goals +participate in design-documentation +can evaluate the coding skills of diverse team members, and delegate work modules to appropriate parties +supervise the work of others, and bear accountability for its timely completion +communicates on a constant basis, and is reachable on a timely fashion +has the emotional development required to take on unexpected circumstances and manage crises +has strong interpersonal skills for interacting with people from diverse backgrounds in a comfortable way -is willing to sign work contracts after serving for a short trial period -is willing to take on co-ownership roles, and the associated benefits, of a legal us llc -the person filling all of these roles and qualities is likely in their late 20s-30s, but no explicit age requirement exists as long as the applicant appropriately meets the above criteria. compensation format and schedule will be discussed in the initial interview. the social structure of the studio will also be explained. this role is trusted with a high-degree of responsibility in a project which has a long history and existing asset library, including hundreds of models, hundreds of texture sheets, extensive starter soundtrack of 12 musical pieces and 200 contextual effects, documentional / promotional comsumer homepage, heavily detailed and realistic funding proposals, active social media pages, relationships with media sources and pr groups, several feature articles from rock paper shotgun, pcgamesn, and others, cinematic trailer, and tech demo. the highly detailed tech-demo, which details the project's conceptual goals, and is presented in consumer quality is also available upon request, which is an excellent tool for all potential applicants to familiarize themselves with the work.

Anywhere Software Developers (C# && Unity) at The Reps

software developers (c# && unity) the reps anywhere programmers - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled programmers to join our team and collaborate with us on our promising new game. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and unfortunately profits are not guaranteed.

Anywhere Multiple housing(exterior) and props modellers wanted! Base models, no textures. at Green Thumb Studios

multiple housing(exterior) and props modellers wanted! base models, no textures. green thumb studios anywhere programmers hi there, we are from green thumb studio's! hey guys and gals, we are looking for 3d modellers that can work on housing / props / maybe some enviroment (doesnt have to be all of them it can just be one of them :) ) this will only be base models and not any textures, if you can texture that is a big plus. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-sharp-shooter (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: indiedb.com

Anywhere Unity Programmer at I Drink Your Milkshake

unity programmer i drink your milkshake anywhere programmers hello, chloe here from idym. we are a new indie game company based in bristol, beginning work on our first demo and we are looking for a programmer to join our team. i have shared a synopsis of the demo screenplay below. synopsis: "it's a stormy night when the small town of hillville, georgia is shaken by a series of disappearings. a small town with every-day problems now becomes the unusual scenerio for a horrific summer. eli, a local policeman, will start to investigate the mysteries and the crimes in a journey that will force him to look after the victims and to look back at his own past.his job, his faith, all his life will have to be reviewed after his discoveries. no more black and white, no more right or wrong: choices and consequences.the free demo is based on the chapter "lori's summer". we will spend the night at the darmon house, where the story of the first victim begins." with our demo 'shadow on earth' we will start to interact with the "d.o.g" technology. a new, innovative way to experience videogames that idym is finally proud to release. we are on a low budget and are offering credits for the demo and a share in the sales of the full game. the game will be a 3d 1st person thriller/horror game, the project is open to members input and creativity. in fact we prefer that. we are looking for a hard working, enthusiastic individual, ready to commit, excited about making something new and 'impacting' the industry. experience is necessary, we are going to work with unity and work would start immediately on game mechanics and vfx. if your think you are suitable please contact chloe - idymgames@gmail.com thank you for your time. idym

Anywhere Needing a Programmer for a unity game I am working on at PokoGames

needing a programmer for a unity game i am working on pokogames anywhere programmers -experience/money- you wont need any qualifications to work with me on this project, just be able to program well in the unity engine & to have a skype account for contact while in development. we are planning to put the game on kickstarter after we have made a good enough demo that shows off the core features of the game, if this does happen and we raise enough money then we will talk about getting some money involved in development. -concept- the game is about a guy who lives in a small town and has to get money from dungeons, once he has completed these dungeons he has to go back to the town to customize the players house, clothes & even weapons. once you are at the village there will be npc's to hire to help you in dungeons and even sell you rare items, unobtainable in the shopping mall. i have plans to make the dungeons randomly generated but that will depend on how far we get and how much backing we will get from our kickstarter page. -requirements- we will require times to speak on skype, atleast once a week to catch up on how you are doing developing the game and you will have times to ask questions about the game. you also require to work in unity 3d and preferably javascript (although other languages are allowed)

Anywhere C++ Coder wanted experienced with GoldSource at REV

c++ coder wanted experienced with goldsource rev anywhere programmers hello, we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us. the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps. what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes the code is about 60-80% finhshed depending on the size of the codechanges, wich include a small iff system, a new weapon, a time-counter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :) we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. contact? mail me on moddb :)

Anywhere Game Designer at Orbital Studios

game designer orbital studios anywhere programmers looking for a game designer to create a game. to create the game design document (gdd) and revise the design as the game develops we are also looking for programmers. preferably you would know c#, however any language is ok if you are willing to learn. we are in the process of creating a programming team so you will not be working alone. requirements - no previous experience necessary, however if you have any, please show us! about us - we are a small indie developer called orbital studios. we started up back in 2012 but due to certain members' lack of commitment among other issues we stopped development on our game. we have recently reformed earlier this summer and are now looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. about me - i myself am a 2d/3d artist, i've worked on several indie titles in the past and have 5 years of 3d modeling experience and 2 years as a game designer. you can check out my 2d and 3d artwork here http://jguidac.deviantart.com/gallery/ please contact me on skype or by e-mail if you wish to apply. skype - jguidac e-mail - orbitalstudios1@hotmail.com

Anywhere Programmers Needed at D.B.A Studios

programmers needed d.b.a studios anywhere programmers we need programmers to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take 3d/2d artists and animators and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with writing code and that you have decent communication skill(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that mikaelolofsson86@hotmail.com

Canada, USA I Need A Programmer For a Flash Game at Anywhere

i need a programmer for a flash game anywhere canada, usa programmers i am starting up a project called codespace which will be like codecombat(if you don't know whatcodecombat is look it up, its sweet). the whole idea is that to play the game you have to code your way through. code your classes. you want to be the strongest play? you have to be the strongest coder first. the game will be a sci-fi space theme kinds game to. but before this i need to bring a team together. at the moment i got a concept artist on the team waiting for a coder. the first project you will be working on is a flash game, thats like risk. it will be called due or die(subject to change) . you will be working along side the concept artist to develop a full game that will be put up on armour games. i will be also pulling together more team members. you will not be getting paid. you have to be at least 17 years old. you also have to have examples of your work. i am looking forward to hearing from you, come join me on this epic journey of creating a game :) a little about myself: i am 17 years old. i have been coding and doing art for the past 5 years :) with the game i am concerning myself with making sure the work load is good and not to much, getting more team members, and i general planing and helping.

Anywhere Unity Programer's and 2D/3D Animator/Moddler at Serenity Studios

unity programer's and 2d/3d animator/moddler serenity studios anywhere programmers hi, i am looking for a couple of programers and artists to help me with a post-apoc style game set in the future surrounding a virus outbreak. currently the only work done has been notes/gdd started, and their was some concept art but this has somehow been lost as it was done a few years ago and i can not find the backup disc it is on, it's somewhere. the game will primarily be aimed at the pc market, but we may also port to xbox and playstation if the team feel this would be a good move. this game will aim to go via steam greenlight so may eventually be rev share. their is also a possibilty if we get the game to good standard of it going on kickstarter to get funded production and released to stores. if another designer wants to come aboard i would welcome this as two heads are much better than one, and it helps get things done faster. i look forward to working with some nice people very soon, so come join me in this fun project about me: 29 games designer, with a semi finished match 3 game, team abandoned me so project got put into storage, could possibly be finished alongside this if the team felt they wanted to. i have been gaming since about the age of 5 and started out with a specturm in 1988/9 and been hooked every since.

Anywhere 3D modeler [VERY URGENT AS 10/17/2014!!] at RoKkO's development team

3d modeler [very urgent as 10/17/2014!!] rokko's development team anywhere programmers hello everyone, i'm _-rokko-_ and i'm creating a mod for s.t.a.l.k.e.r. call of pripyat (http://www.moddb.com/games/stalker-call-of-pripyat) my mod tries to add primarly that "abandoned" feeling that a post-apocalyptic world gives you. so, some of my projects for the mod requires some "skilled" manpower, like a 3d modeler, that is the most needed role in the mod. if any of you is interested here are the requirements: requirements: 1) maya with x-ray plugins installed and capable of exporting (i can provide the plugins to you if you haven't them), or just maya, so when you ended you send me the done model so i can export it 2) no time requirements: no need of hours and hours of work, only some hours per week 3) capability to model only by watching some photos 4) perseverance-potential 5) optional - knowledge of texture work. all the work that you need to do is only some static objects for map's better graphical look. obviously you will be credited. communication: skype-hangout primarly, but even ts if you are a "gamer" guy. edit 6/10: i'm sorry but this is a free job.

Anywhere Programmer Needed at D.B.A Studios

programmer needed d.b.a studios anywhere programmers we are now looking for programmers that have experiance with udk and/or ue4. the main work will be creating classes for players, zombies, weapons and maybe creating inventorys and a damage system that reminds of dayz/warz that has factors of pain, bleeding, hunger, thirds and infection. every aspect that we can not make in kismet/blueprints will be done by the programmer. you do not need to know all of these things before we start but the less you know the more spare time you will need to learn it, i can take any level of programmer as long as you have the time and dedication to learn and get things done. the game is a open world zombie horror survivor game with much more work put into looting, you will actually have to break down doors and drill open safes to get into the loot inside. you could say that it is like a combination of dayz, last of us and payday. right now we are a team of about 8 people but really need more programmers if you are interested or want to know more just send me a mail.

Anywhere WEB Programmer PHP/MYSQL + Modeler at Saint Software

web programmer php/mysql + modeler saint software anywhere programmers hi graduated in multimedia after finished it did a game design specialization, i'm working in 4 projects or game documents. 1 battle arena, 1 fps, 2 browser games. at the moment focus in only one project the browser game, if i find more people to join can start to produce the others. but my main focus is to have a active project. the main project is the browser game called "tides of time", is becoming a stable project. show the project to some people and they like it. its not payed positions but most of the work in the browser game is done, the position, is more a progression and to help out with some tasks. since i do : programming, 2d, game design, etc... you can check out my curriculum at my web page : http://saintsoftware.eu.pn/index.php?page=profile positions: web browser programmer if it have c/c++ knowledge may be a plus the positions will be to further develop other projects. a 3d modeller to work in the models. animator to work with the 3d models or also work in them. map editor mount things up, or continue with previous work positions.

Anywhere Programmer (SOURCE SDK) at MaxDev Studios

programmer (source sdk) maxdev studios anywhere programmers project title: revature laboratories -=- goals -=- this source engine mod will be focusing very much on story, gameplay, and level design. this mod will be too hard for only one person and i'm seeking for people who can help me pick up the mod development's pace and perfection! if you are interested, please contact me by my e-mail! -=- open roles -=- - general programmer - ui designer - texture artist - concept artist. these are the only positions i need at the moment! all we ask guys is that when you get accepted into the team, please give your best effort, and never give up, because at the end, you wouldn't regret a single thing! now for those who have friends who can do the following roles above, please let me know, as we could sure use the help! :d the mod will also feature in-game cut scenes, enhanced graphics (sort of), modified game mechanics, an actual story and probably more soon! thanks again to everyone who has supported the mod from the beginning! thanks, maxdev studios and the revature team

USA Diverse Programmers for Large project at Indie.Code Name:Novo Project

diverse programmers for large project indie.code name:novo project usa programmers we are looking for a programmer/s who want to be part of something big who are experienced with but do not require to know all, c++, c#, js. also have experience with unity game engine. the project is going to be a mmorpg all the details and story are drawn out, the races and classes are drawn out, weapons etc. we are really looking for programmers who are willing to push the limits on what a mmorpg means. examples of areas: ex. 1 player01 is driving a vehicle, player02 is on the deck of the vehicle and wants to be able to walk around on the deck without sliding all over player03 wants to shoot a gun from the deck and not slide all over the place. ex. 2 player01 is being attacked by a giant creature the giant creature tries to eat player01, while player02 and player03 are attacking the creature, player01 must button mash to escape the jaws of the creature. ex. 3 inventory layout, attribute layout, crafting layouts. code name: novo project, believe that programmers are the back bone to games so they deserve respect, also once the game has a proper amount done, it will be put up on kickstarter and when there are funds to have you will be paid, more information on the game will be given, and any questions will be answered on contact

Anywhere | Skype Programmer UE4 (C++, Blueprint) at Reminiscent Echoes

programmer ue4 (c++, blueprint) reminiscent echoes anywhere | skype programmers the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: programmer - familiar with ue4 (c++, blueprints) - knowledge of ai - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere 3D Modeler/UV Mapper at Seizure Salid

3d modeler/uv mapper seizure salid anywhere programmers hello! we here at seizurous salid are in dire need of a new 3d modeler/uv mapper! our projects, beyond the lines robotic rebellion (psp, pc, ios/android) and others (see links below) has been at a massive standstill due to our only modeler not having the time to show up. project- btl: rr http://www.moddb.com/games/beyond-the-lines d:rttw http://dementiumrttw.weebly.com/ quartal- http://www.moddb.com/games/quartal slender files http://www.moddb.com/games/slender-files we are very far behind schedule, and we need a temporary replacement modeler (who can uv map) that is skilled in blender/3dsmax. required skills- 1. skilled/decent at blender/3ds max 2. skilled/decent at uv mapping the models 3. good at hitting a low poly yet realistic mark with the models optional skills- 1. a sample model that may/may not have something to do with out game 2. a resume or example of your previous work must be shown 3. manners and seriousness we have a lot of concept art (picture below) that has been on the table for almost 3 months, and we cannot truly move on without them being brought into creation. any help is greatly appreciated, and we know we can trust the good community which all of us are apart of. http://i.imgur.com/c3whxpw.png note: this is not a paid position. please, do contact us at seizuroussalid@gmail.com

Anywhere UI designers (HTML/CSS) at Unvanquished Development

ui designers (html/css) unvanquished development anywhere programmers about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position our new ui system is based off librocket, which allows us to utilize html/css for the in-game interface. designers can easily create new interface elements, such as huds to be used by both teams, new menu designs, and other means of extending in-game functionality. you can create new assets, or work off our pre-existing ones.

Anywhere C++ programmers at Unvanquished Development

c++ programmers unvanquished development anywhere programmers about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we are in the process of upgrading our engine from c to c++, and have made huge strides in updating our inherited quake 3 codebase. there is plenty of refactoring work to be done, and an assortment of other projects that can be given to new programmers interested in contributing to our engine development.

Anywhere (US Time zone preferred) Looking for XML Coders/ programers for C&C3; mod to release Alpha at Secret Reality

looking for xml coders/ programers for c&c3; mod to release alpha secret reality anywhere (us time zone preferred) programmers greetings, i'm jist, the project coordinator of a command & conquer3 mod called tiberium secrets. we're technically classified as a mod, but have a look at the scope of our content and documentation, and it's on the fringe. we've been in development for some time, and are at the development threshold of an alpha. we need a solid coding and programming staff to cross this benchmark, which we currently lack, thus the project has been put officially on hold for the time being. all coders will need to invest ~$15-$20 on the base game from steam or on origin (c&c the ultimate collection) we use skype, dropbox & google docs to share files and communicate. microphone required we're looking for people that are willing to learn the game, engine, and work in modifying existing source code. a standard moding manual is included to help you get acquainted. applicants need to be able to work well in small groups, as well as individually. self starter attitude and initiative will also go a long way. if you also have the skills to set up and manage websites, this is a strong bonus, which may be utilized in the future. we are looking for long term members, not short time contributors. thank you for your time, -jist

Anywhere GLSL Programer at Unspell

glsl programer unspell anywhere programmers hello, i am looking for someone who knows how to write glsl programs. the shaders would be used in a indie game that is currently in development. this game is an open-world, cube based render, first person, sandbox game. the game is based off of the idea that anything is possible, and in this game you will be able to do just that. for those who do not know what shaders are, shaders are effects that are added to something before the graphics card sends them to the screen. the can add effects like: real time shadows, "glowing" lights, reflections, etc. they can really make a game look good. glsl is a low level shader language the is used by the graphics library opengl. the game is rendered using opengl, so knowing how to write glsl shaders is essential. so far the team of people working on it has no one who can write glsl shaders that add effects to the world. so we are looking for someone who can write glsl shaders that are light weight and can add different effects to the world to make it look better. if you have time, know glsl, and would like to apply please send and example of a past work of yours. if you do not have any past work and are looking for you first project send a message telling what you know how to do.

Anywhere Programmer at 26th Dimension

programmer 26th dimension anywhere programmers are you a programmer, do you have experience unity and a passion for developing games? so, this is is job for you! 26th dimension is an indie studio that develops mobile and pc games focusing on innovation and creativity. currently, i'm in the concept phase of a 2d puzzle mobile game. open positions: - programmers responsibilities: - work directly with the designer in defining the creative vision for the game - knowledge of implementing gameplay features and user interface - maintain a high standard of quality of work throughout the development process requirements: - experience with c++, c# or any other scripting language that would help in the development process of a mobile game - good knowledge of the unity engine, specially 2d games for mobile platforms - experience with implementing audio, ui and game mechanics (one of the game mechanics is really similar to the android unlock pattern (look for it on google images), so, if you think you are capable of reproducing something similar to that, you are more then welcome!) - knowledge of in-app adds implementation is a plus - must know english or portuguese - have a skype account - passion for developing games contact: if you are interested, please send an email to leoburgatte@gmail.com

Anywhere Creative Developer at Anywhere

creative developer anywhere anywhere level designers we are a new indie game team looking for members and ideas for a new game. we are right now searching for creative developers (preferably experienced) who can help out with some game concepts and such. about our team: we are a bunch of young hooligans who are hoping to make a game that will create a great atmosphere and in general alot of fun! job requirements: we are looking for some one who is experienced and has a bunch of great ideas to offer. we need someone who can help create a good concept and has a flexible schedule. we do expect full devotion to this job. note that we are just starting up and we are not in full development yet. we also want you to known that this is a job that will take alot of time and effort so if you do not have a flexible schedule this may not be the job for you. we will let you know that we are a hard working group and do not expect people to slack off. if you cant keep up with us then this is not the right team for you. my contact info is below, please contact me if you want the job. thanks!

Anywhere "Kronology" Looking for Talents! at Anywhere

"kronology" looking for talents! anywhere anywhere level designers recruitment sheet for upcoming game title "kronology" first of all if you're going to ask about payment (budget), there'll be stages, pre-alpha

Anywhere [UnPaid-Paid] Level Designers at Infinite Death Development

[unpaid-paid] level designers infinite death development anywhere level designers infinite death development is looking for a few great level designers. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 4x level designers experienced in cryengine 3 sandbox, terrain, texturing, tod, blending, asset placement ect. able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (test & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere UDK Level Designer at El Grande Games

udk level designer el grande games anywhere level designers hi everybody, we are currently working on a project in the udk, and we are looking for level designers to join our project! please keep in mind that we are not able to pay you until we launched our kickstarter campaign. project title: happy games description: almost everybody knows the famous trilogy "the hunger games" by suzanne collins, and every fan of the books wants a thg-game. well, we aren't developing a game with exactly the same background (that would definitely get us in trouble!) but we're developing a game based on these books. a short introduction to the story: in the galaxy are several alien races and a humaoid race, the gaians. they live peacefully until the day another race, the ragon empire declares war to almost every race in the galaxy. some years after the ragon empire won, some scouts discover a new race, the gaians. as soon as they are discovered a new war begins. the player will be a pow during the so called gaian-ragon war, who is forced to compete with other pow's in deadly arenas built by the ragon empire to entertain the ragonians. more details about the game mechanics and the story will be provided to our applicants. required skills: - an excellent knowledge of the udk level editor. (plus an understanding of outdoor level design.) - required to make interesting and unique levels( mostly arenas, but maybe also some cities) - for the overall look of the level, you will be provided with information of what is required, but your own creative freedom is highly encouraged (assets will be provided by our 3d-modeler). optional skills: - experience in modeling and texture design - experience in modular level design

Anywhere Level Designer [Royalty] at Oh Snap Games

level designer [royalty] oh snap games anywhere level designers oh snap game studios is seeking talented level designers to join our team. the level designer will design, build, and script levels for future games. responsibilities - design, and build, first person game levels. - includes working in our tool set to design, build, light, and script game areas - work closely with environmental artist to complete goals. requirements - excellent sense of 3d game space and game flow. - experience with designing, building, and populating game levels. - some experience scripting or programming complex interactivity. - creative writing a plus. - game industry experience a plus. - understanding of how lighting effects mood. candidate must supply an example of their work in document form complete with images and descriptions of the game play space, events, and implementation. this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a coop basis.

Anywhere Project WOLF at Pycabit, LLC

project wolf pycabit, llc anywhere human resources by human resources, we mean all human resources :) project wolf is a 2d rpg game we are developing for ios and android through unity 3d. it is a community project, therefore we will not be paying or earning any money for the game. additionally, it will be published on ios for free through pycabit, llc. project wolf is inspired by several classic rpg series including: mario & luigi, earthbound, and professor layton. we need programmers, level designers, composers, testers, voice actors, animators, 2d artists, concept artists, etc. so far, we have already written a basic story, along with some key game mechanics. we think this game will be a great opportunity for everyone to showcase their skills and talents, work together, gain experience, and learn something new in the process, so we hope to see you join the team! :d requirements dedication passion for developing games self-motivated team player open-minded and respectful of others some prior experience in the position you are applying for tools for the position you are applying for roles c# programmers game designers (story, mechanics, gameplay, etc.) 2d artists – character design, level design, animations, ui design, icon, concept artwork, etc. 2d cut-scene animators composers – music and sound effects voice-actors script-writers testers

Anywhere Texture Artist at NightHood Games

texture artist nighthood games anywhere human resources hi i’m daniel the lead developer/director at nighthood games. we are a talented new team of writers, composers, modellers and coders all working together to create ‘heartbreaker’, a horror/adventure game. the project is well on its way and the only position we have left to fill is that of a texturer. all we ask is that you have the time to spend on this project, are able to use blender and can complete some large sized textures. we hope to find someone that is as excited about the project as we are that can share our loyalty and commitment to creating it. if you are interested please send an email to danmonman@gmail.com with an example of your previous work. thank you, daniel. heartbreaker: blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witch’s lust for revenge has re-awoken too. when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought.

Anywhere Composer looking for a Project at Anywhere

composer looking for a project anywhere anywhere audio/music hi, i am a multi-genre composer specialising in video game soundtracks. here is a link to my website where you can find a demo reel of my music, alongside other examples of my work: http://ianfishercomposer.com/ i am currently looking for indie dev teams to work with, preferably paid work. here is a full list of my previous credits: unannounced (2014) • independent film breach td (2014) • tablet game altas (2014) • independent film sm music (2014) • online music library fabula divina (2013) • retro role-playing video-game unannounced (2013) • fitness class cinema stock (2013) • online film asset library orchestra of the swan (2013) • commission unannounced (2013) • video game unannounced (2013) • television show pilot unreleased (2012) • smartphone application i also have a selection of free music available on my website, at http://ianfishercomposer.com/free/ as well as a selection of royalty-free tracks available for purchase at http://audiojungle.net/user/ianfishercomposer/portfolio?ref=ianfishercomposer let me know if you're interested in working together. thanks, ian.

Anywhere Music Creator at Memetic Sudios

music creator memetic sudios anywhere audio/music we currently need a music guy for our game operation: memetics. operation: memetics is an rpg made in rpg maker. it is a gamesonification (describing something using the form of a game) of the internet as it is today. we already have one music guy, but we think it would be better to have two so we can take some of the pressure off the first. we cannot pay you as we are doing this on a very low budget and and it will be free to play. however if our patreon campaign is successful there might be a possibility of a small pay. that means if we go over our goal of $100 per month then you might be payed somewhere around 10 or 20 dollars of it, not much unfortunately. even without the pay you will still benefit from this, you will be getting connections in the indie game scene and be adding to your portfolio. even if for some reason something goes awry and you need to stop, any help is useful even if you were to only do half of the song you were originally going to do, we can recruit another to help in your absence. we hope that we will be hearing from you soon!

Anywhere Music + sound effects needed at Anywhere

music + sound effects needed anywhere anywhere audio/music ive been working with a coder developing a simple but fun card game called "catfight" - a game of thievery, revenge and gluttony. it's basically done and we are going through the final stages of finding the last known bugs. basically what we need now is some music and some sound effects to accompany the game. the game when complete will be free to all and will most likely be found on kongregate. so this is not paid job. this is for the love of making games for others :) if you're interested in helping make a free game for all and using your talents to help provide music for the game and/or sound effects (both needed), then join us :) the type of music we are looking for is something cute, lighthearted, easy-listening, not something that people will turn the music option off due its grinding repetitiveness. one track is all we are looking for, but feel free to make more to make the players experience more richer :) link below of the pc game and also the physical copy of the game being played. pc version: https://www.youtube.com/watch?v=fxaicnsdnfg&list=uudslv-u35uwr0z_3pmthlqa physical version: https://www.youtube.com/watch?v=sourhoipkg0&list=uudslv-u35uwr0z_3pmthlqa https://www.youtube.com/watch?v=wdgqzw84b8g&list=uudslv-u35uwr0z_3pmthlqa

Anywhere Soundtrack and Sound Design for Game developers at Anywhere

soundtrack and sound design for game developers anywhere anywhere audio/music dear game developers if you want to fill your game with the dynamic, ambient, epic or catchy original soundtracks and (or) sound effects - our team will give the best and creative results, work ethics, quality, communication and timing. none of people we worked with were disappointed, we never late, we never ignore, we love what we do and always justify your expectations or even more. we never let anyone down and never said no to anyone sound and music integration with wwsie, fmod and udk is also possible. to know more about our team, to read recommendations and to check projects we were or currently working on please visit our official web site: www.mmgsound.com also there you can find and listen examples of our work. for any enquries dont hesitate to contact us via e-mail 24/7: info@mmgsound.com or via skype which you can find on our web site. our team is also always open for any projects and ideas you have in mind thank you for your time hope to hear from you soon best wishes mmg sound team www.mmgsound.com

Anywhere Game Composer / Sound Designer for HIRE at Anywhere

game composer / sound designer for hire anywhere anywhere audio/music i am a game audio composer / sound designer for all genres of games! i have a bachelors in music science from full sail university. i have and am currently working in various music recording studios in my local area including my own home studio. i specialize in many different styles of music, such as electronic, metal, jazz, classical, and anything in between. sound design is something of a talent of mine that i've been doing for many years. my expertise lies in various instrumentation such as synthesizers, modules, drums, and piano. i have a vast knowledge of theory, rhythm dictation, classical writing as well. check out my soundcloud and youtube for more: - soundcloud https://soundcloud.com/8bitriot - youtube https://www.youtube.com/user/rhyphex/videos negotiations are always welcomed and i have a very open schedule. if you have a particular style in mind or any projects you would like to discuss, please feel free to contact me anytime. game audio is a passion and love of mine so i do work for cheap! again thank you for reading, ~rhyan r. game audio composer

Anywhere Music/SFX Services Available at Anywhere

music/sfx services available anywhere anywhere audio/music my name is julian beutel, a composer with over 4 years of collaboration experience working with game developers, film makers, and animators. i hold both a master's and bachelor's degree in music, and my services are available for your game. in my work with other artists i have provided scores ranging from produced chip tunes to live recorded original orchestral scores. i own all my own recording equipment, and industry standard audio suites and sample libraries. for examples of my work, please see the following links: http://www.julianbeutel.com/blog/2014/8/18/demo-reel (demo reel) http://www.julianbeutel.com/blog/2014/7/24/vidga-games (video game work) http://www.julianbeutel.com/music-1-1/ (animation/film work) i am a dedicated, passionate musician with a reputation for delivering high quality products that are tailored exactly to the needs of my clients. i am open to communication, compromise, and reworking ideas until the art in question is best served by my product. thank you for your time, and i look forward to hearing back from you.

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere |Multiplayer Medieval FPS| 3D Artists (Environment), Animator, Level Designer at Anywhere

|multiplayer medieval fps| 3d artists (environment), animator, level designer anywhere anywhere artists hi guys, i'm a programmer working on an online medieval fps for web and mobile devices. the code is moving along very quickly, but we are being held back by our lack of artists and animators. the game is a multiplayer deathmatch style game, similar to chivalry with an in-game lobby village where players can upgrade equipment and socialize in between matches. by winning matches, players will earn experience which they can then use to learn new combat abilities in the village. 3d artists/level designers: we are looking for artists who can create new content, and also design levels with our existing art assets. we also need artists who can design realistic weapons/armors and more customization options for our characters. animator: we need an animator who can create realistic first person animations for a humanoid character. customization preview: http://media.indiedb.com/images/games/1/33/32666/wol9.png old combat test (third person) https://www.youtube.com/watch?v=htcwha88igu compensation will be provided based on the amount of work contributed to the project, in the form of a percentage of the game's revenue.

Preferred NYC/NJ; Anywhere. Lead 3D Artist / Animator at Reborn Interactive Studios

lead 3d artist / animator reborn interactive studios preferred nyc/nj; anywhere. artists hello! reborn interactive studios is a small independent game studio based out of northern new jersey/nyc metro. we are currently in need of a lead 3d artist/animator. skill requirements: - proficient in a 3d toolset of your choice (3ds max, maya, blender, etc.) - a working knowledge of 3d modelling, rigging, animating, skinning, and exporting. - must be a team player! at reborn interactive, we get things done by working with eachother. experience requirements: - at least 1+ year(s) of experience in your toolset of choice. - experience with idtech asset modding (md3, md4, md5) is a huge plus. primary roles: - be in constant communication with the rest of the team. - make static model 'kits.' - make skeletal models and animations. - work with lead 2d artist to skin models. - be able to export game-ready models, animations, and/or 'kits.' - be able to work within reasonable deadlines tailored to your personal schedule. why should you be interested in this job? at reborn interactive studios, we are more than just a team - we are a family. we work together to meet our deadlines. we are also very flexible. we prefer people in northern nj/nyc, but we can make accommodations for people with relocation restrictions.

Anywhere [Unpaid} Several Artists needed for Pong game at Greystone Games

[unpaid} several artists needed for pong game greystone games anywhere artists hi! my name is rob, from greystone games. we're currently in the process of redesigning one of our earlier works and would like to give it a bit more flare. as a result, we need an artist to help redo the ui into something less generic, give the paddles and the ball each a unique feel, enhance some of the particle fx (especially in a mobile-friendly way), and redo the level background. essentially, an art overhaul. we intend to release it as a free app on the google play store. at this time, our only monetization strategy is an occasional add, and that's because the programmer would like to try to integrate those technologies for the first time. as a result, this is intended to be a portfolio piece for everyone involved. in short: a portfolio project that requires the following: 1 ui artist 1 background artist 1 2d sprite artist 1 shuriken fx artist one person can certainly fill more than one roll. however, we do ask that you have a portfolio. you don't need to have completed games (although it helps!), but you should have previous works to show us.

Anywhere Logo Designer at Firestorm Productions

logo designer firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire an artist who is capable of creating logos for our company and website. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere | Skype 2D/3D Artist at Reminiscent Echoes

2d/3d artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: 2d/3d artist - masters 3dsmax/maya, photoshop (zbrush would be a plus) - able to create realistic assets - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere | Skype Concept Artist at Reminiscent Echoes

concept artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: concept artist - able to create realistic environments (perspective, composition, lighting...) - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype 3D Modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Looking for Modeller for Goldsource Engine at REV

looking for modeller for goldsource engine rev anywhere artists hello, we at a game development team of rev are looking for a simple modeller experienced or wants to try out the old goldsource engine and help fix a fwew problems, we are looking for someone who can help us export a few simple models, use modelling tools and change/fix some of them and polish or recreate a whole monster model one to hd. - take a model of a m16, export it and and remove the carrying handle then recompile - take a model of a ubcs (or create your own one) export, polish in terms of a new weapon (the up mentioned m16) and give them hd textures. (no firerate restriction aka no 3shot burst fire) - take a model of a medical scientist and convert it fully aka the sequences to the one of a barney. - take a model of a player wearable plant and fix the alphachanneltexture of the flower wich seems broken we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. want to contact us? mail me on moddb, we can discuss this via mails, forum, or skype :)

Anywhere 3D Artists at Revelations Studios

3d artists revelations studios anywhere artists we are actively seeking several 3d artists and modelers. at the moment we need a level designer, two character designers, an animator, and a 3d modeler. their roles are explained in depth below: level designer - this person will create the main level of the game and integate the other scenes into the main one. you will be responsible for creating the maps for the cities, and the over-world. you will also have to make your own textures, and work with the 3d modeler to make trees and plants to litter the landscape. friendly npc designer - this person is the character designer for all of the friendly npc's in the game. due to the high amount of npc's, this person will have to be able to make a detailed basic model for multiple species, then quickly create new people and texture them. enemy designer - this person will create the models for the many enemies in the game, and their archetypes. this person will also have to texture them. animator - this person will create all of the animations in the game, along with making any cutscenes and synching dialogue. they may have to make their own textures as well. 3d modeler - this person will create all of the items in the game. this will range from tables to armor and weapons. you will have to completely model and texture these. no experience is required. you must be able to spare the time to get the work done and have basic knowledge of how unity 3d and multiple modeling programs such as blender, maya, and zbrush work, along with the ability to make your own textures if need be in programs like photoshop. knowledge of c# is also a plus. we work entirely online and communicate regularly through email. as a result, you can do all you work in the comfort of your own home.

Online, Skype 3D Prop Modeler - RPG Game at 10thGaming Studios

3d prop modeler - rpg game 10thgaming studios online, skype artists prop modeler - rpg game available: july 2014 job description: we are looking for a prop modeler to join our (online) team. your job will include modeling realistic 3d props (e.g building sets, furniture, ) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • experience with modeling for games • experience with video game modeling • understanding of the game industry • active on skype • dedication towards the project plus • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, indiedb.com

Anywhere 2D / UI artist [Royalties] at Glow Games

2d / ui artist [royalties] glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( ihttp://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. as our user interface artist, you will be responsible for the design of our user interfaces, head-up displays and web pages. you will work closely with our game designers and other artists. send us your portfolio and/or ui examples requirements : very good knowledge of adobe illustrator and photoshop completed training in graphic or media design very good feeling for color and typography good interpersonal skills within a team well organised, solid communication skills — and a positive team player attitude a good knowledge of english, both spoken and written //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Anywhere Looking for a texture artist at Alexie's Team

looking for a texture artist alexie's team anywhere artists my team is looking for a few artist. we have modelers ready to create, but alas we have no artistic skills. we are looking for people who can make textures (duh) and uv the models provided to them. this will be a long term project and i need people who can put at least a few hours a day into it. the project is about a zombie survival game, but much different. it is a mix between everything so far to create a new standard in the genre. we are also looking for more modelers, scriptwriters, level designers, musicians, animators, more modelers again, etc. the team, we have three fellows with us, but the more people join, the better and faster this game will be produce. experience, any and every type. from noobs to pros, we only require that you are active. jesus how many characters are 1000 this job is super duper duper amazing and is offering payment via kickstarter once we get 1/4 finished, which is presentable for a pre alpha stage. notice we do have a terms of service but hey thats just a filler in the team so far.

Anywhere CGI Artist at The Full Moon Studios

cgi artist the full moon studios anywhere artists we are in an urgent need of a cgi artist for our teasers/trailers. our current project, code-named wolfenklinge, is, as we have planned, going to be epic. this is crucial in the trailers as well, as we are aiming at a very broad audience, so an ace up our sleeves in this form would be a big bonus. we are looking for cgi artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Anywhere Concept Creature Artist & Illustrators! & 3D Riggers! at Crony Games!

concept creature artist & illustrators! & 3d riggers! crony games! anywhere artists do you like creating creatures from scary to cute and all the inbetweens?! do you enjoy monster combat?! would you love to see your 2d creations come to life?! do you love monster hunter, pokemon, digimon, monster hunter, naruto or dbz!? well join up on helping create this dream become a reality! crony clash is a an monster arena fighters with a clash between dbz and pokemon stadium. this is not a full time job and its a project that everyone that's work on takes serious but works on an off on. so don't feel you need to commit many hours a week on it. if you wish to commit 20 minutes on a tuesday but an hour on a saturday do as you wish. this is a big scale game that needs a lot of art. but everyone has busy lives so everyone treats it as a passion of love. so work as you wish on this and not feel tied down like its a 9 to 5 job. this is a full scale 3d game and we want this monster line up to be perfect so the more concept we have the better which is why we are hunting down more amazing hands to pitch in. for you 3d riggers out there all these creatures will need beautiful skeletons so if you love making creature rigs then this is right up your ally.

Anywhere Low poly modeling and animation at Dino Dini

low poly modeling and animation dino dini anywhere artists help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio. (repeated) help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio.

Seattle - Anywhere Lead Artist at Dire Nerd Studios

lead artist dire nerd studios seattle - anywhere artists dire nerd studios is a brand new independent game studio based out of seattle, washington. we are a small agile team with a collective goal of creating great indie games and perpetuating nerd culture. the dire nerd studios team is looking for an artist to help us find the artistic direction for our "the tavern at the end of the world" project which is projected to launch in late 2015 or early 2016. we have been contemplating pixel art but we are open to artistic input. all of the basic game mechanics are in place and it's time to stretch some skin over this skeleton! this will be a contracted position. contract details will be negotiated after candidates have been selected. we are looking for someone who is confident with his/her technical skills, creative and flexible. the position will require a person who can work well with the rest of the team but is able to self-direct when the team isn't available. this job is available for candidates in the seattle area as well as those interested in working remotely. all applicants must be 18 or older. all applicants should visit http://www.direnerdstudios.com/job-form/ to apply.

Anywhere 3D modeler/Blender Artist at The Full Moon Studios

3d modeler/blender artist the full moon studios anywhere artists we are in an urgent need of a blender artist for our current project. this game, code-named wolfenklinge, is, as we have planned, going to be epic. so we don't really want the psx era models we can make. we are looking for 3d artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Anywhere 3D Environment Artists at The Reps

3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d artists to join our team. you can choose to work on a variety of environment assets: - exterior & interior design - vehicles ( +boats! ) - organic environments including shores and forests - animals please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere 3D Animators (join us!) at The Reps

3d animators (join us!) the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for the unity mecanim system, spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios

artists - seat of power (no adult content) afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Anywhere 3d Environmental Artists, 3d Character Artists and Animators at Enjoyable Games at Enjoyable Games

3d environmental artists, 3d character artists and animators at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but ofcourse more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - high level of commitment to an ambitious project - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere Concept Artists, Illustrators/Digital Artist at Enjoyable Games at Enjoyable Games

concept artists, illustrators/digital artist at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of concept artists, illustrators/digital artists who can work on few concepts or create some promotional shots for the project. we want to find someone who loves videogames as much as we do, ready to give 100% to make the project happen. we accept applications even from student (which they must be really good) and of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. - high level of commitment to an ambitious project - ability draw concepts from scratch or using some image references - professional knowledge of photoshop, illustrator, corel painter - excelent knowledge of anatomy and proportion - eye for detail and dramatic view - ability to compose various characters based on other concepts and ability to put them in a final promotional images - ability to take critique and make corrections to a given task - good communication skills and good knowledge of the english language - have experience in the industry - ability to show previous works

Anywhere Looking for a 2D Sprite Artist at Nexus

looking for a 2d sprite artist nexus anywhere artists i am looking for an artist who can create sprites, both animated and not, for a new action/rpg side-scroller. i've been a gamer for as long as i could hold an nes controller and have always enjoyed the feeling of 2d games and feel like there is still a lot of untapped potential in the genre. the 80s and 90s gave us the foundation of many of the games and characters we know and love today... but what if we could take the capabilities of modern video game design and reboot the feeling of nostalgia those old games gave us? this is what i aim to accomplish with this project. i intend to make the game cross-platform at the very least for windows, android and ios with possible ports for xbox, playstation and the wii depending on future popularity. if this sounds interesting to you and you have skills in sprite creation, programming, or anything else related to video game design/modding, send me an email with examples of your work, related skills, or anything else that you think is relevant for the position.

Seattle area 3D Environment Artist looking to join a steampunk project at Any studio

3d environment artist looking to join a steampunk project any studio seattle area artists hello! i'm a 3d environment artist specializing in lighting and texture and i'm interested in joining any indie studios in the seattle wa area who is or will be working on a steampunk genre title. i own commercial licenses for software i use in my workflow: substance designer, substance painter and maya lt. i have experience using unity and ue4 and am comfortable importing, compiling, and assembling all assets into the engines. i am familiar with editing materials in ue4 and visual scripting. if you would like to see my most recent work i've posted my development blog. i would prefer to work side by side with the team whenever possible, but am absolutely interested in hearing about any steampunk or similar projects. thank you for your time and best of luck in your projects! [center]www.sethblakely.blogspot.com [/center]

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios at Afterthought Studios

artists - seat of power (no adult content) at afterthought studios afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Anywhere Coder, Modeler, and Skinner Needed at The Cost of Liberty

coder, modeler, and skinner needed the cost of liberty anywhere artists our company: we, the cost of liberty are a rather small team of developers trying to make history come to life, and be as realistic as possible. from time to time we look for other talented artists who share our same interests and some of our views on doing so. being as small as we are, we aren't fully equipped to do our work in the time frame we so desperately require. this is where you come in. we have two mods currently in the works that need to be completed. with the start of the school year some of our team can't help as much as they'd like so we are reaching out for some volunteers. game: mount and blade: warband / napoleonic wars the mods: the cost of liberty: this is the mod for which we started everything. a multiplayer mod for napoleonic wars, it is based in the american revolution (1775-1783). we have currently made space for two factions with the intent on adding more such as natives and others. we need good modelers and skinners for this mod so we can release as quickly as possible. a kingdom for a horse: this mod is based during the war of the roses (1455–1487) between house of york and lancaster fighting for the crown of england. we need skilled modelers, coders and skinners for this mod. since this mod is in its early stages it will require the most attention. experiance needed to apply: - we would prefer for you to have at least one year's experience in modding, not really a priority but would be easier for you to acquire the position. - for modeling or skinning you will be required to show visual proof of your work (screenshots etc.) in mount and blade: warband/napoleonic wars as well as other mods for other games you have previously worked on. - what you use to code and how long you have been coding. - lying in your application or any other types of fraud only hurts yourself and is deemed unacceptable, if we discover your work is plagiarized or simply copied images from another mod not only will you not receive the task but other steps will be taken to prevent other modders in the community from encountering fraudulent people/employees. -you must send a resume to our email address (below) that must include: explaining your skill set, how long you have been modding, what programs you use, mods you have worked on, name, age, gender, email address, alternate ways of contact, your education (if any), why you would want to be apart of this mod and its company, and any additional information you deem useful to us during the selection process. when you email us, make sure your subject says: tcol warband- application and with it all the information listed above we will contact you soon as possible and we wish you the best of luck, [tcol dev] polarbeats

Anywhere Environment/Character/Monster modeler and animators needed at Crimson Shield

environment/character/monster modeler and animators needed crimson shield anywhere artists crimson shield needs modelers and animators. we're need people to help us with level design, characters, and enemies. projects are currently indie, meaning compensation will be in the form of profits. a written agreement will be provided. current project is for a 3d smartphone fighting game. other projects available. all inquiries will be heard and tested before giving tasks. we apologize for this but some other artists tried to trick us by asking for game info then trying to steal the ideas. project completion will be pretty quick once we get a level designer and a character modeler/ animator. all contact will be through email, phone, or kik unless you live in fresno, ca. our games are currently being developed with unity 3d and autodesk maya. but anything that can work with obj files will be accepted. we will take any level of experience but please have a flexible design style. our games range from fantasy to scifi, from hack and slash to rts. current main project is hack and slash. please provide some examples of your work upon applying.

Anywhere 3D Modeler at Critical Code

3d modeler critical code anywhere artists hello, critical code is working on a survival-strategy game but in the middle of everything, our modeler quit. we are now looking for one! whether you can model anything we need, or just send us a bunch of models you think would help. either will work! anything from furniture, houses, characters, etc. our game, crossroads, is a survival-strategy set in a post apocalyptic environment, however it's not because of zombies or any sort of weird virus. a foreign militia has invaded and taken everyone you know. you must set out, find some shelter, and find out why they invaded. and, maybe even take your homeland back. the game as been in production for about 4 months now. no alpha yet, because we are trying to work out logistics and we have no models. currently, we only have one designer that is doing everything; that being level design, game mechanics, bug testing, etc. to see progress on the game so far, please visit our facebook page at www.facebook.com/crossroadsgame. or our website at critical-code.com don't hesitate to ask questions.

Anywhere / Skype 2D/3D Artist at Indie

2d/3d artist indie anywhere / skype artists greetings everybody, i am a 21 years old "student" in my final semester, working on my graduation project using unreal 4, looking for a 3d modeler / artist to join me in creating this game (which will be unnamed for now). currently i wanna finish the game so i graduate, but i'm also planning to release it on steam for free, so people can know the developers (me and the artist who wanna join), and if it worked out, we could make some other indie projects in future. so, who team up with me will be credited, also will have a chance to add some content of his own in this game :) skills needed: - knowledge in blender. (necessary) - knowledge in creating textures (especially for particle effects) - persistence / patience / good potential. preferences: - better to be a student like me. - love to play video games , especially adventure genre communication method: - our communication method would be any available chatting platfor such as skype, hangouts, or even facebook. thank you all :)

Anywhere 3D/2D artists and animators at D.B.A Studios

3d/2d artists and animators d.b.a studios anywhere artists we need artists to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take programmers and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with the pipeline of making either 3d characters, environment or textures alternativly drawing promotional art and loadingscreens. you will also need communication skills(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that mikaelolofsson86@hotmail.com

Anywhere 2D Artist, Animator at NotYetCreatedCompany

2d artist, animator notyetcreatedcompany anywhere artists i am looking for an artist to help me (paid) develop a pitch-demo for a web-game project. the game is about sports-fans and, lacking pixel-art talent, i need someone with crazy cool 8bit/pixel-style 2d animation skills. the primary task is to create a series of avatar-sprites with a basic set of animations (jumping, cheering, booing, ...) related to being part of a fan-crowd. the overall goal is to have a system that allows the player to create unique avatars by selecting hair, head, torso, arms and legs. hence, the idea is to develop animations for the isolated body parts and then put them together with the engine (js/html5/canvas). i will do the coding, potentially we can use established web-game engines if the artist prefers. schedule-wise i aim for the demo to be ready for pitching early 2015. i am located in germany, but of course i am happy to work remotely with anybody around the globe. as there is no funding for the project (yet), i can only offer task-based private payment. obvisously, if things work out well and the demo leads to successful pitching, there is a possibility to become part of a to-be-assembled-project-team.

Anywhere 3D modeller needed for weapon models and more at Heroes of the West mod Team

3d modeller needed for weapon models and more heroes of the west mod team anywhere artists hi i'm part of the heroes of the west mod team. we are working on a mod for red orchestra 2 which is a ww2 realism shooter. we want to mod the game to feature the western front as well. it's on the unreal 3 engine. this opportunity will look great on you're portfolio. but we need some new weapons to better reflect the time period. and modifications done to current weapons of the game to make them more authentic to 1944 rather than 1942. new weapons we need are the german g-43 semi automatic rifle and the german stg-44 automatic assault rifle. the game currently has a g-41 rifle and an mkb42 assault rifle which are similar to the guns we want. but they are far too out of place and too different to modify in both looks and operation. though they can be used for reference. we would also like the m1a1 thompson smg. currently the game has a 1928m1 thompson. it would also be good to have modifications done to the mp40, m1 carbine and thompson sub machine gun. the mp40 with the rear stock taken off the m1 carbine updated to the m1a1 carbine (may require a new model) the m1 garand with grenade launcher (will require grenades) the kar98k with grenade launcher (will require grenades). we can supply you with the original models and textures to edit off of. or to use as reference for making a new weapon. some other models would also add authenticity to the mod. the m38 german side cap. one blank one and one with insignia. the m42 german field cap. one without the winter side flaps and one with. vehicles. this is for the really good ambitious modellers out there. the americans lack vehicles. we would like a drivable m5 half track with an m2 50. cal machine gun on it. the pedal and gear levers need to be movable as done the vision slit. having the ability to open and close that. not the front windscreen variant. also the m4 sherman. a very large challenge that would need developer support and a small team. this will need a full interior modelled and rigged as well as an exterior. you would need some experience to create these. you don't need to make all of these. you can apply and ask to do only one of the above models which is fine. priority is the g-43. and then the stg-44.

Anywhere Character Animator at Greenlight Games

character animator greenlight games anywhere artists project: gombies position: character animator salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to get our characters in game! that’s where you come in, for this job we need some one with a great understanding of animation to help bring our characters alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communicatin skills and the ability to deliver amazing life like animations that we can use for the final release. ideally you will have a good internet connection and enough time to produce 1-2 animations a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies. gombies teaser trailer: https://www.youtube.com/watch?v=odua8vukkyy

Anywhere Animators and 2d/3d artists at D.B.A Studios

animators and 2d/3d artists d.b.a studios anywhere artists animators and artists with some skill needed for a project in udk, we may move the game to ue4 but not sure yet. the animations plan is to make advanded player animations, there will be animations for walk close to wall on left/right side, crouching next to a wall backwards and forward where the hand or shoulder supports the weight of the charakter against the wall. appart from that we will have tons of animations for breaking into doors with hammers, crowbards, fortifying windows with hammer and nail. melee animations with several weapons. also tons of zombie animations and firefarm animations, we already have an animator but need atleast one more. artists is needed mainly for 2d promotional arts,loading screens and for charakter creation but i can also take environment artists and so on. the game is a zombie open world horror survivor game with more advanced looting and breaking in aspekts like a combination betwen dayz, last of us and payday. right now we are just warming up with a small singleplayer project but once we finish that we will start the big game. it is a profit share project and a contract will be made once we get started.

Anywhere | Skype Environment Artists at Darktek Softworks

environment artists darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.

Anywhere | Skype 2D Artist at Hiring 2D Artists for Futuristic Strategy Game “Artillects”

2d artist hiring 2d artists for futuristic strategy game “artillects” anywhere | skype artists hi, i am a developer from a small indie game development team looking to hire a 2d artist who can draw assets for our 2d platform strategy game “artillects”. artillects is a 2d futuristic multiplayer strategy game where players control a robot and try to defeat other robots. the style of the game is very “digital” and “futuristic”. it can be described as “pixelate holograms” and “digital space”. the style is also somewhat similar to the game minecraft where everything in the world is made out of “squares”. job description the job will consist of drawing all the artwork for the 2d platform game including but not limited to characters, logo, application icons, cursors, menu and user interface elements. the majority of the job will consist of drawing in-game items (such as grenades, bombs, missiles, rockets) and also user interface elements. example of assets required: robot - a digital-looking humanoid made out of cubes. grids - the objects used as building blocks for the game space. items - grenades, bombs, missiles, rockets, land mines etc. user interface - logo, app icon the job is to be delivered through email in a digital format. png or gif image files are accepted. it is estimated that the job would last around a month, but that will be confirmed later on. you will be working through the internet with us and it will be a part time job. person specification we are looking for a talented artist who can do the following: proficient at creating 2d artwork targeted towards games. create user interface elements and menus (graphic design). contacted via email and skype. have some knowledge in 2d animations (not required but recommended) as some art will be drawn for puppet animations. if you are interested in this job, please send an email to admin@calclavia.com including the following information: contact name a brief proposal (one paragraph) on how you would design a robot character for our game artillects that would best fit the style describe above and the game. in short, describe how the robot looks like in your mind. price (approximate rate per hour) resume (including any relevant degrees) copies or links to your previous/past works any letter of recommendation or testimonials from previous employers i hope to be contacting you shortly. best regards, henry (game developer)

Anywhere 3D Animator at Raging Demon Studios

3d animator raging demon studios anywhere artists summary hi all, if you have selected this post then you undoubtedly are the kind of team member we are looking for. we are a team of ex-students who like many others are looking to get into the industry, however we learnt a long time ago to the key fundamentals for even getting an interview. here at reagingdemonstudios we offer just that, a chance to work in a team of talented designers who are specialist in areas that you may lack or have no intention of learning to achieve an end project. what we are doing? currently we are developing a 2d puzzle platformer using 3d assets to create a more professional feel to the product. more details about the game can be discussed if further internet, but we essential want a nice polished professional looking demo, that we can all have on our portfolios and if really successful, start to work towards steam greenlight. team so far? currently we are a team of 5, with no obligation to work full-time on the project, as like myself, other members of the team have full-time jobs that they must attend. our current team roles are: games designer/artist, environmental artist, level designer, character artist and programmer/level designer. the programmer and myself originally started this project late may, recruiting members via linkedin or other connections. we are based in london, with one member based in scotland. our process so we work in one week sprints in an agile environment. our team meetings via skype are on sundays at 8pm (local time) and it is here that we discuss what we have done, what we plan to do and any other thoughts about the game. we like to keep a relaxed environment, but do expect work each week as we are all a team working towards the same goal. a few of us have had/still have experience in the industry and therefore we add and explain processes and methodology that can be used on your cv and talked about during interviews. what roles we need? if you think you can bring something to the team then please get in contact with us, you can email me. roles that we currently need: - 3d animator - 2d concept artist desired extra roles: - 3d character artist - gui/ui artist - construct 2 programmer remember this is an unpaid role, but if you are interested and want a nice polished game on your cv then please get in contact for more details. look forward to hearing from you. team raging demon.

Anywhere 3D Artist, 3D modeler at ORKAAN

3d artist, 3d modeler orkaan anywhere artists orkaan is looking for a 3d modeller with basic knowledge of 3d studio max or maya and zbrush. what we expect from you: - be able to communicate with other members of the team - have the skill to propose new ideas and designs - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype required skills: - be able to create high and low polygon models from provided scans. - be able to apply textures and maps on the meshes you create - be flexible with priorities that are given optional skills: - have previous experience with game development. - have experience with unreal engine 4. - have experience with speedtree - modeling, exporting and importing to unreal 4 - have the ability to create either static or organic meshes. - be able to relocate when the project is finish this position is with royalties and not full time job. therefore it is not imperative to live in bucharest since we will communicate and everything will be done through internet.

Anywhere Animator, Rigger at ORKAAN

animator, rigger orkaan anywhere artists orkaan is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. what we expect from you: - be able to communicate with other members of the team - be able to create animations for weapons in the game. half of the weapons we are using are really. - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype required skills: - be able to create high quality animations for weapons (priority) and characters - be able to rig high or low polygon models depending on the situation - have knowledge of various animation / rigging tools - have some basic knowledge of graphic engines like unreal 4 - be flexible with priorities that are given optional skills: - have previous experience with game development - have shipped 1 commercial title - have some basic experience with motion capture software - be able to relocate when the project is finish this position is with royalties and not full time job. therefore it is not imperative to live in bucharest since we will communicate and everything will be done through internet.

Anywhere Artists, Animators, Programmers, Sound Designers at Project Avatar

artists, animators, programmers, sound designers project avatar anywhere artists http://i.imgur.com/wlens9x.jpg storyline summary deafening. it was the first sensory description cheng could think of to describe the arena. the spectators roared, his pulse thundered, and he imagined he could hear his family and friends cheering. the earthbender stormed to the arena, fists raised. studded bracers encased his wrists, his only surrender to traditional earth kingdom attire. as his opponent gracefully leapt onto the stage, propelled by a swift burst of flame, he assumed a ready stance. his left arm was extended slightly, but his right was close to his chin. as befit a man who was prepared to stand and fearlessly hammer at his foe, his weight was primarily over his lead leg; with his chin tucked, his elbows in, and body held at a slight angle, he presented few targets to his opponent. the firebender, a man named guoshen, assumed his own stance. it was a position firmly rooted in the martial arts passed down by dragons: his right hand was open and extended at shoulder height, his left held palm down near his sternum. he faced cheng face on, daring the attack. the stadium was silent, but suddenly the earthbender couldn’t hear anything over the pounding of his own heartbeat. he knew the rules of the bout and was dimly aware when they were explained. his whole world was focused down to hearing that one word… “fight!” his left hand shot forward in a jab, sending a rock the size of his fist speeding towards guoshen. the firebender met his attack, calmly and head on: his own left, held near his chest, rocketed outwards and produced a volcanic stream of flame. the two attacks met center ring and detonated, filling the arena with dust. the fans were shouting and cheng suddenly found himself joining them, bellowing a challenge as he began to pursue the offensive. that very second, when he was unsure if he could win or not, the pulse-pounding moment of uncertainty in his own invincibility, it was a moment he’d been dreading. it was a moment he lived for. it was impossible to be afraid. game information project avatar, if you haven’t gotten the idea yet, is focused on rebuilding the world of avatar in a new light. we’re gonna start off as nonprofit, asking for and giving out no funds in exchange for support and service. in a nutshell, it’ll be an arena-style game with a story arc and single-player aspects. depending on success on our current project, we may be looking into creating a larger, more extensive game that will further explore the universe. avatar has a great fanbase and great creators and we only want to give fans a place to live their passions. roster aegis/sozin; i am aegis. i’m eighteen years old and born and raised in jersey. i’ve had a passion for computers, avatar, gaming and everything inbetween since i was young. i grew up with four older brothers, all of whom are tech geniuses and web designers and coders and all of which i cannot understand. i’ve enjoyed hopping from mmo to mmo creating my own guilds and stories and actively taking part in rp and pvp in every game i played – from wow to lotro to eso to just about every other game you can think of. i have always been passionate about the avatar universe and its story since seeing the very first episode. i was drawn into the world and the messages it brought and i’ve longed for a game that i can sink some time into. since there isn’t anything out with the story and quality i’m looking for, i’m aiming to create my own. this is my first time running a development project, but i’ve ran communities, guilds and servers before and i’m fairly optimistic about the opportunity and think i have much to learn in the months to follow. thanks for reading. trenk; “i am great. that will be all.” recruiting we’re looking for all of the below, though we’re just starting with development. some work may not be ready for the modelers, animators, programmers and all potential others we have until we’re ready to progress. don’t let that stop you, though. feel free to shoot me an email if you’re interested. concept artists 3d environment modelers 3d character modelers animators programmers sound designers email: zachgebhard@gmail.com skype: gebhard001

Anywhere Hard-surface modeling at Unvanquished Development

hard-surface modeling unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we presently have concept art for multiple weapons that need to be modeled. it would be desirable if you could provide the assets for a firing effect as well, but this is not a requirement. we may also be able to offer hard surface props if you are interested in doing a human base structure or map objects.

Anywhere [UnPaid-Paid] Concept Artist at Infinite Death Development

[unpaid-paid] concept artist infinite death development anywhere artists infinite death development is looking for a few great concept artists. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 2x concept artists have experience drawing demons, creatures, people and landscape able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (text & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere [UnPaid-Paid] 3D Artists at Infinite Death Development

[unpaid-paid] 3d artists infinite death development anywhere artists infinite death development is looking for a few great 3d artists. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 4x 3d artists an exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling. superior eye for light, shade, color and detail in creating texture maps. able to effectively collaborate with game designers and programmers able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (test & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere Art Director at Noble Whale Studios

art director noble whale studios anywhere artists hi. we are looking for an art director to help us on a game we are targeting at xbox one, wii u, pc, mac, and linux systems. keep in mind that we are not averse to changing the entire art direction of the game as it is currently a hodge podge of work provided by many different sources. old trailer: [url]https://www.youtube.com/watch?v=04dubjauo7w[/url] let’s play: [url]https://www.youtube.com/watch?v=7meqmxg5org[/url] we are not going to sugar coat it. we are new game developers with a small budget($2,000 for you), who've recently been accepted into the xbox one and wii u developer programs. we are also offering profit sharing. we can work out the details if you are accepted but we are not against paying you a majority of early revenue so you can be properly compensated for your time before we are. we are also considering launching a kickstarter in the future where we will attempt to secure additional funding. we have already spent a lot of our own funds on promotion (taking the game to pax east) and fees regarding the game’s development and will continue to do so, but we just cannot afford that as well as a decent wage at the moment. we are looking for anyone from two extremes of art direction. one extreme would be someone who has that artist’s eye and just wants to direct the programmers to create a unique art style basically entirely programmatically. this would include directing the creation of effects and shaders. think of the game antichamber. this does not require technical knowledge of shaders or programming. the other extreme would be someone who would want to draw everything themselves. we are open to all ideas and want to give you the most freedom possible to see your artistic direction come to life. please respond with a link to your portfolio and whether or not you are around the central florida area. we are not opposed to online only work, but being able to meet face to face throughout the development process would be the bee’s knees. you must have previous platformer experience or be able to show that you are capable of parallax effects and sidescroller visuals. you can also email me at contact{at}noblewhale.com.

Anywhere Concept Artist [Royalties] at Glow Games

concept artist [royalties] glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this amazing game ( http://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from the response we are getting from community and thanks everyone for this. we are targeting at xbox one, ps4, wii u, pc, mac as our concept artist, you will be responsible for the concept design monsters,character armours,etc. will work closely with our lead concept artist. send us your portfolio and/or any examples from your previous work. requirements : very good knowledge of adobe illustrator and photoshop good interpersonal skills within a team well organised, solid communication skills — and a positive team player attitude a good knowledge of english, both spoken and written //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time glow games studios kostas

Anywhere Graphics Artist for phone apps at Anywhere

graphics artist for phone apps anywhere anywhere artists hello, my name is chris. i am currently coding for the android market. i feel pretty confident in my coding abilities but i really suck at the graphical side of things. i can do all the coding required, including sql databases and php. due to my lack of graphic ability, im looking to partner up with a graphics artist and bring out a couple of high quality apps. nothing as complicated as a game, im talking about a couple of background pictures, icon's and a little help on the user interface design. due to the way phone's work, to support multiple screen sizes, images need to be done as vector's so that they can be scaled down to diffrent image sizes. skills you will need - be able to use photshop - vector images - a little gui design to provide a easy to use interface - you do not need any experience creating apps its pretty straight forward the position is unpaid at the moment, but im more then happy to split any revenue made by the apps 50 /50. if your intrested, drop me an email and send me some of your work.

Anywhere Concept/Sketch Artist at Rewoli Games

concept/sketch artist rewoli games anywhere artists rewoli (indiedb) is an immersive music industry web-browser roleplay game. our main goal is to create a total new game, non-reseting web-browser game, that's not resource based, nor "pay-to-win", nor "wait-to-build" game. we are looking for a concept/sketch artist to help us creating the images that will show along the spaces of our game (e.g.: airports, clubs, stadiums, etc..) it will be also needed for you to create two avatars (male and female) to be the default ones. we don't have any requisites for you to apply, just please, send some work of you, preferably related to the job so we can see how you do and if you do what we are expecting. you will be given full creativity and liberty to do what you want and what goes in your mind. please remember, this is not a paid job, as this is the first game we are making and we have no funds, what so ever, to pay employees. thank you for reading this, we look forward to work with you! sincerely, mário rewoli games

Anywhere Organic modeling at Unvanquished Development

organic modeling unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position there are several alien base structures that must be modeled, ranging from a large central structure to more standard base components. all of these structures are stationary, but they will receive a range of animations. you can animate your model if you are familiar with animation, or our animators can do it for you.

Anywhere 3D Character Modeler at Anywhere

3d character modeler anywhere anywhere artists hello, we are a small and dedicated group with hopes of creating a 3d rpg set in a dark medieval setting, inspired by slavic folk lore. the fiction in which the game is set, has been under work for about four years and encompasses a lot of custom things (from the landscape to religion and as well agricultural and technological advancement through the ages; in a few words, it has been taken with love to detail). the game follows the 'adventure' of two friends in a rather, wild and hostile land influenced by slavic folk lore, where the player will face many moral challanges and will not be guided by a hand; the game will treat the player as an adult, with respect. much of the important cutscenes of the game will be done with 2d animations (spiced with some 3d effects, such as giving the image some depth) and will follow the artstyle made up for the fiction, usable with the comic which will be released via the development of the game. thus, we require character modeler(s) who will be able to create stylized models for the game (look in the ways of warcraft, telltale games, borderlands; we wish not to go into semi-realistic ways such as crysis, elder scrolls games, etc.). if you wish to expand your portfolio, wish to receive new experiences or simply have the lust to work on something special, then you're heartly welcome! if you have any questions, do send them to my email, listed bellow.

Anywhere Green Thumb Studios looking for multiple texture artists and many other position at Green Thumb Studios

green thumb studios looking for multiple texture artists and many other position green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for texture artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-mansion-concept#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. texture artist: should be able to create cartoon textures that match the style above in links and have access to a program that can generate normals based off a texture. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Modeller, Animator and VFX Artist Needed at Freakout Games

modeller, animator and vfx artist needed freakout games anywhere artists hi, freakout games is an indie development studio. we are basically into mobile game development and are now venturing into pc platform. our basic idea is to come up with small, fun and exciting game for the player's in mobile and something unique, challenging & adventure style games in pc platform . we want to constantly keep coming up with good games so that we can target for bigger goals and have a very efficient team. as a start up we have already released two android games and its available in many stores like google play store, amazon, slideme etc. our team members consist of game industry professionals.we work full time in gaming studio and do this work after our day job.programmer with nearly 5 years experience, concept artist with more than 10 years experience etc. what we are focusing on now is to get a proper base so that we can start generating revenue and get our team work on these projects full time. we are looking for candidates who are: passionate about games, interested in joining a start up spare few hours from there daily job stick to there task and deadline as a team we are very flexible and every member have the freedom to pitch there ideas and views about the game. more information will be passed on to interested candidates. talent needed: 1) modeller + texturing artist 2) animator (rigger) 3) vfx artist modeller and animator should be proficient with maya/max. candidate should have a portfolio website or demo reel to showcase there work. website: http://www.freakoutgames.tk/ compensation plan: its a non-paid job at present but the scenario will get changed in future.indie with limited resources so have to be optimistic :) technology: we are using unity3d game engine. contact method: please send your resume/cv to: teamfreakoutstudios@gmail.com or you can reach us through our website: http://www.freakoutgames.tk/ previous work by team: two of our games can be downloaded from google play store: 1) freaky tup: https://play.google.com/store/apps/d...game.freakytup 2) freaky dragon: https://play.google.com/store/apps/details?id=com.freakout.freakydragon

Anywhere 3D/2D Artist at Lunar Blast Interactive

3d/2d artist lunar blast interactive anywhere artists hey, i'm currently working on an (currently) untitled hobby project, meant to be a throwback at 80s and 90s vertical shooters, with a modern twist. the game is being developed in unity in c#, and can be considered to be in alpha. i have a playable demo, all the code foundation has been finished, and i'm using placeholder 3d models for everything (i'm also a 3d modeller and animator, but i want to focus on the code for this project). i'm now in the process of actually building the game off of the foundation i already have, and i just need an artist who's willing to help out. like i said, this is a hobby project, so i don't expect somebody to commit 100% of their time to the project. i'm not going to pay beforehand since (again), it's a hobby project, but i'm planning on putting it on desura and greenlight and i'm willing to share the profits 50/50 (i'm probably going to sell the game for $5 or so). required skills for 3d artists: modelling and uv unwrapping assets creation of textures and maps (normal, specular, occlusion) knowledge of particle textures/decals/textures with alpha channels animation is a plus, but not required since i'm currently using code to animate and it's working fine required skills for 2d artists: creation of sprites/assets with alpha channels able to draw a wide range of things, from buildings, terrain, props, and vehicles in a wide range of styles sprite sheets are a plus, but not required able to draw characters and/or gui assets is a plus, but not required

Anywhere Background Artist for Visual Novel at Afterthought Studios

background artist for visual novel afterthought studios anywhere artists the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. pr is most crucial to the backbone of any game. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it."

Anywhere Anyone with decent RPG/IG Maker Experience (Photoshop and Scripting is a +) at Yandere Interactive (ヤンデレ•インタラクティブ)

anyone with decent rpg/ig maker experience (photoshop and scripting is a +) yandere interactive (ヤンデレ•インタラクティブ) anywhere artists yandere interactive is looking for capable people who are experienced in rpg maker and/or photoshop to form it's first ever team of developers. yanderedev, the maker of yandere simulator (http://yanderedev.wordpress.com/) is in almost done with the game's alpha phase. but, since yandere simulator is not yet optimized for now, we have thought of a way to make a yandere simulator game for rpg maker. goal for the yandere simulator rpg maker game: - must follow the concept of the original yandere simulator. the reason for this is that a lot of people don't have much of a great pc. and since yandere simulator is near high-required. we wanted to make something that'll be like yandere simulator, but lower-spec. that's right, a 2d rpg version of it. please use the original yandere simulator (http://yanderedev.wordpress.com/) as basis for how the 2d game is supposed to turn out. (think cherry high). extra details: for now, we are looking for freelance workers, we do not rush people so take your time. there is a chance that those who will work for yandere interactive will get paid (via kickstarter, etc.) but for now, please be informed that applying for this company means you'll work without compensation, but you don't need to work too hard. this group will greet you all with welcome hands c: so i hope those who will join, will get together with the team. good luck! more information will be sent to those interested. ~kyoren (digital designer and concept artist of yandere simulator)

Anywhere Android App Graphics Artist at Anywhere

android app graphics artist anywhere anywhere artists i am a programmer from australia looking to partner with an experienced graphics artists to create high quality phone applications for the android market. these are not necessarily gaming applications but applications that people will use everyday. basic qualifications - create vector art - icons at various sizes - background images - marketing images - gui design - meet deadlines experience requirements most of the work will have to be done in vector art, so that the image can be resized to support a wide variety of phone devices. some familiarity with the android market and android phone devices will also be helpful but since i will be doing most of the coding, it isn’t really required. communication will be by email, so english is a must, but location doesn’t really matter. all design documents are written in microsoft word. if you feel confident in your graphical abilities to produce artwork for a variety of phone applications, please send me some of your previous artwork. this is not a paid position, but i am happy to split any revenue made from the phone applications 50/50

Anywhere Various at Scream Productions

various scream productions anywhere artists looking for a animator(s), texture artist, 3d/2d modeler (objects/characters), sound effects managment, voice actors, music composing, level designers, script writer, website designers, story writer with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: creepypasta.wikia.com the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end october 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere Artists needed for visual novel at Anywhere

artists needed for visual novel anywhere anywhere artists i'm deeply sorry, could you please delete this? southern dust studios is looking for an artist to create assets for white face. white face will be a visual novel game (a visual novel is a type of game from japan which can be described as a virtual novel, they’re read like books, except they also have music, art, animation and sound effects to go with the writing) aiming to sell itself on storytelling, a great ost and memorable art. the game itself is going to be made using the ren’py visual novel engine. the story focuses on kaneko miki and her first day at hoshino academy. while she was expecting a fairly normal school, her hopes were shattered by a mysterious figure known as white face. masked and silent, he wanders the school and causes strange things to happen all around him. as kaneko spends more and more time at the academy, she learns more and more about who white face is and why he is there. as an artist, if you do any (or all) of the following, we need your skills: - character art and design - interface art and design - environment art we would strongly prefer someone who can draw characters in an anime/manga style, but this isn't set in stone. much to our regret, we can only offer profit share in the way of payment. the workload is estimated to be quite large as well, so you would earn a significant share of the total profit made.

Skype Looking for 2D Particle & Texture Artist at FDGDT

looking for 2d particle & texture artist fdgdt skype artists were looking for either 1 particle and texture artist, or 1 particle, and 1 texture artist for a game production. you will be creating particle stuff, such as debris, dust, dirt, stars, explosions, etc. for textures, you will be creating stuff like walls, bricks, grass, etc. for both roles, everything created will be for an outdoor environment. you will need skype, and a mic at minimum. it is unpaid, however other forms of payment can be discussed. if the game does generate profit however, that can be discussed as a form of payment as well, though keep in mind that is not the major focus of this game, and will not be heavily promoted on players because of that. the game is a 3d fps ctf (3-dimentional first person shooter capture the flag) style game, that focuses on elements like magic for any and most kinds of actions, from moving to fighting. using the unity3d engine. any questions, feel free to email me and ask. email or skype me before the end of october 2014. skype (best contact of me): dibie1337 email: strongstrenth@hotmail.com

Anywhere SciFi Concept Artist at OMECRON

scifi concept artist omecron anywhere artists about the project: martoria is going to be a new and unique space simulation sandbox mmo based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://www.omecron.org what we offer you: draw and write concepts to bring your styles, designs and ideas into the project. details: as an concept artist you are the one how designs, draws and writes the whole concept. we offer you full freedom to bring your style and ideas into the project and let the team decide. you could design objects, ships, races or create concepts for a whole system. requirements: - experience with concept-drawing - creativity and an affinity to scifi - ability to work on a high level of detail - the ability to contribute your ideas and thoughts to the project

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