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Indie / Mod Jobs Location Name | Field
Anywhere Animator, Unity3D programmer at Lethal Lens Productions, LLC

animator, unity3d programmer lethal lens productions, llc anywhere programmers hello everyone, following our latest recruitment drive for lethal lens productions, we received a lot of applications from some very talented people. the positions that were open for concept artists and modelers are now full and we are beginning to look for programmers and animators to help us with our video game project. both programmers and animators will need to have: - a knowledge of unity 3d (javascript) - access to and willingness to communicate via skype regularly (location is not an issue) - a high level of commitment to the project the group you'll be working with are a friendly and creative team who are driven to achieve high standards in their work. the positions we're now offering will also be paid on a pro-bono basis and work may extend beyond what we are currently doing, dependent on the success of our project. we'd like to thank everyone who has applied thus far, the enthusiasm displayed has been awesome.

Anywhere Programmer, Animator, Rigger, Modeler, and Level Builder at Team Roxivia

programmer, animator, rigger, modeler, and level builder team roxivia anywhere programmers we at team roxivia are looking for a few key members to make our first big creation come to life. gripped by greed, the high command of the roxivian military has brought catastrophe to the once prosperous kingdom. four unlikely heroes from different walks of life will arise from different corners of the kingdom. walk the path of one of these heroes, and save your home in our 3d platformer/rpg hybrid. project roxivia (working handle), was an extremely popular concept within the community, and raised over $10'000 on an indiegogo campaign, without any gameplay shown. our vision and concept alone was enough to catch people's attention. unfortunately due to personal reasons, a few of our key members had to leave (programmer, modeler, and level builder). we still have a strong grasp on our vision, but we want you to be as much of a part of it as we are. the game is large, much too large for the $10'000 we received in our campaign, so here's the plan. we hope to get the few staff listed and make a sort of tech demo displaying what we have to offer with project roxivia. with this, we will make a more solid and descriptive campaign to raise the rest of the money. i feel this will be the hardest part of the whole process. once we show people what we have to offer and the unique experience project roxivia will bring, i'm sure finding extra staff to speed up development won't be hard at all. the current team (8 of us), are very dedicated to the game; we have spent countless days in 15+ hour long meetings brainstorming our rich story, gameplay, and characters, and we truly feel that this is a gem waiting to be polished. as i stated above, we wish to make actual content to show off, so that we can make another campaign and raise the rest of the money. once this is done, we can use that money to hire more staff, and actually pay everyone for their hard work. another goal is to distribute the game on steam, which given the massive popularity of the concept alone, i'm sure will be easily accessible. i run a gaming youtube channel nearing half a million subscribers, so i'm sure they will see that this size of a group would bring sales to the game. our current team already has a massive part of the story written out, concept art for nearly all major characters drawn up, and environments concepted. all we need is to bring it all to life. as we'd be starting from scratch on the programming front, we could work with many mediums, but unity would be preferred. the team we have now are all very friendly, and it's a great work environment.

Anywhere Looking for Concept Artist for Unique Opportunity at Leatharian Studios

looking for concept artist for unique opportunity leatharian studios anywhere artists we are looking for a concept artist for a unique opportunity to get in on the ground level. we are working on a game called wake up call, and we are getting into the pre-alpha stage. i will post a short(ish) description below along with our requirements for the position, but first i want to tell you why you should help us even though we aren't paying (yet). here are the primary reasons you should help us out. first, we are not a new team and wake up call is already more than just a concept. second, we are very well organized. finally, wake up call is focused on story and fleshing out a complete world, rather than the action-oriented set-piece shooters that dominate today's fps market. wake up call has been in development for over two years. in that time, we have finished our pre-production phase, including all story design, gameplay design, etc. that resulted in a 75 page design document (this is still going up) which includes our story-line, back story, key features, ai documentation, and so much more. it is a central document that contains everything you need to know to make wake up call the greatest damn game ever made :d. in all seriousness, this pre-production has set up a great platform for us to develop on top of. this means that we now have an efficient development system that has allowed us to create content quickly. right now, our code-base is rapidly growing, along with our asset bank. i could give specific numbers, but i would rather get to what makes wake up call a great game. we use several communication and project management tools to make sure we are all working properly. included in those tools are a google group, asana, and an svn folder. needless to say, you can rest assured that we will always be on the same page. wake up call is a truly unique experience in today's video game market, because we are focusing on story and atmosphere. those two things are exactly the things most modern shooter campaigns are missing. we are trying to bring a unique story and world to the modern shooter world, using the unreal development kit (unreal engine 3) to bring impressive visuals in order to create a more immersive world. everything we have done is to enhance the quality of our world, our story, and our characters. you can get a few details in the description below, and more if you email us. now, here is the short(ish) description of the game's premise (i will share more upon inquiry): wake up call is a single player, sci-fi stealth-action fps that has a heavy emphasis on atmosphere, story, and immersive gameplay. the game is set in a post-post-apocalypse world, over 150 years after “the collapse”, in the year 2257 ce. no one knows exactly what happened, beyond that it was a disease of some sort. this disease killed nearly 40% of the world’s population, causing massive destabilization of governments and the ensuing mess of violence and conflict whittled down the world’s population to only 5% of the population before “the collapse”. 75% of those who weren't killed were mutated and the rest were immune to the bacteria. the mutated people, known as mutations, had suffered partial skin necrosis, loss of hair color, and other small physical changes, but the main mutation was in their mind. mutations had an increased vulnerability to insanity, paranoia, and extremely short temper. despite these differences, mutations were still similar enough to humans that they could interbreed and produce offspring of both the human and mutation genome. eventually, society grew again in places all over the world as it stabilized and anarchy ceded to order. flash forward to 2257 ce, in the old capital city of the usa. a powerful and disturbed dictator, davos kaledin, has taken control of the kalders, the only big organized nation-state in the area. davos has instituted policy to make humans second-class to mutations. the scarred, a self-proclaimed resistance group, had launched a failed revolution against davos in 2254, incurring massive losses on both sides. now, the scarred lives in the less-traveled areas of the city and in the forests, utilizing guerrilla tactics to try to keep davos on his toes. kyle rogers, an ex-special ops soldier from before the collapse, has been woken up from cryostasis by a young human woman named tori. he quickly learns of a massive underground cryostation which holds thousands of humans from before “the collapse” in cryostasis, and he has to power up a series of four relays before opening the station himself. but, it won’t be long before kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than the bacteria that caused “the collapse” in the first place. wake up call will focus on bringing the world to life, portraying strong characters in a realistic post-apocalyptic scenario, and teleporting the player into the shoes of kyle rogers. wake up call aims to set a new mark in indie game development, utilizing the power of the unreal development kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one epic adventure that any and all sci-fi fans will just need to have. requirements: 2 years of concept art experience in either games or film. a strong portfolio demonstrating attention to detail and exceptional skill in environmental concept art. other artistic skills are considered a plus. that's all for this post. you can check out more about the game here: http://www.indiedb.com/games/wake-up-call facebook page: https://www.facebook.com/wakeupcallgame or, you can contact us to get some more info about the game and the position.

Anywhere Video Game Programmer at Arial Game Studios

video game programmer arial game studios anywhere programmers arial game studios is looking for game programmers in order to assist us in creating our upcoming game project. qualifications: • working knowledge of c/c++ • passion for great games and great technology • skype account (text only, mic is not required) strong pluses (but not required): • working knowledge of other programming languages • experience in developing 2d games • experience as an engineer on a large team • ability to work flexible hours (i.e., weekends) • a sense of humor

Anywhere at first - Relocate to Montreal, Canada in a few months General programmer at Glory of war - devteam, a new indie team

general programmer glory of war - devteam, a new indie team anywhere at first - relocate to montreal, canada in a few months programmers team member needed for an indie project: general programmer team description: we currently are a team of 3, working on a new game project.currently, we have a 2d artist, a game designer / producer and a business strategist. our plans are tu actually set up our own company in early 2014, in the montreal area. you will be part of the team, not only coding, but being part of every big decision and having your word to say about pretty much anything that happens. project description: certainly the most important part. codenamed "glory of war", our first project is a turn based strategy game, set in a fictionnal steampunk / ww1 universe. the gameplay is based on a rock - paper - scissors logic, with a strong focus on online features. we have planned a pc release. the game will feature 5 different factions, all with their own art styles, backstories, and strongly customised troops, for a bit more than 50 different troops (counting direct upgrades). your position and requirements: as said before, we do not simply want a coder, but a pro-active team member.you should both be able to accept and deliver constructive criticism, and be able to express and defend your ideas. decision making is important too. on the more technical side of things. we have chosen to go for unity with c#. we are yet open to other propositions, if you manage to convince us that it's worth changing. while professional experience in the video games industry is not something we require, we still want you to provide us with something - anything - you have realised, any project you have done; it doesn't absolutely have to be related to video games, but if it is, then it's better. other requirements are: you should be able to speak fluently in english (not necessarily your mother tongue, but at least good enough not to harm communication), and either live or ready to move in montreal area. you should also be passionate about video games, familiar with the creation process of a game, and ready to get involved in a long term project - this game, but also the following ones. the bonuses: mastery of any other language than english (especially french), familiarity with the video game industry's business practices, any other specific skill that you think will be useful for the team and project.

Anywhere idtech4 C++ Game Programmer at Scared Pixel Studios

idtech4 c++ game programmer scared pixel studios anywhere programmers dear sir or madam, we are looking for an experienced c++ programmer to improve several gamecode related aspects of mcs: mars city security (a windows/linux/mac pc based doom3 game modification which is going to be released as a free download to the public). mars city security @ http://www.moddb.com/mods/mars-city-security the tasks range from clientside events syncing such as ai "animations", "sounds" and "effects" to rewriting the client prediction code from currently "forward prediction/extrapolation" to "interpolation". fortunately the "doom3 1.3.1" and the "doom3 bfg gpl" sourcecodes have been released by id software providing us with many of the required netcode changes. this contract requires solid knowlege of idtech4 based c++ code as well as a good understanding of doom3's game & netcode. this job is a fixed pricing contract.

Anywhere Translators at Unvanquished Development

translators unvanquished development anywhere web/other about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements our engine has translation support and we'd like to take full advantage of it. while we already have translations for a few languages such as spanish, french, german, polish, and ukrainian, it would be ideal to have translators going over the existing translations to ensure accuracy. in addition, translators can assist in the advertisement of the game to foreign communities. a few general pointers: full translations of the game can be done either via our web interface, or by hand through editing a simple file. translators that have been associated with the project for some time can serve as liaisons to foreign gaming communities. in addition, translators can also relay concerns and questions from foreign players to the development team.

Anywhere Web Master/Developer at JKG Team

web master/developer jkg team anywhere web/other we are currently looking for a dedicated webmaster with experience, know-how, epic coolness, and most importantly a love for jkg. the webmaster seeking to apply should be expected to be able to single-handedly: -design a basic ui for a website -know php -maintain a consistent presence on our irc -familiarity with modern website creation tools, eg: wordpress -experience with web security -have websearch optimization know-how -some skill with database creation/maintenance time to work closely with the jkg team and server hosts to create an awesome online experience for players! this is an unpaid position, though it has many rewards associated with it, the most important being the satisfaction of working on this awesome mod and the compliments of the community. if you feel you fit the ticket please contact us on our irc and submit an application on our website forum. if you know someone who would fit the bill, please refer them to us, we'd love to talk with them!

Anywhere Craft Coin needs a Modeler! at Craft Coin Games

craft coin needs a modeler! craft coin games anywhere web/other hello, i am project leader of a new upcoming mmo game for mac and pc. the game is called dark solution and is being made by craftcoin studios. yes craftcoinstudios is a registered company in the united states. we currently have 8 team members and we are looking for a sound designer, programmer, level designer, and 3d modeler! yes i know a mmo is a huge project to take on, but our team has what it takes to complete this game and will do whatever it takes to do it. what is dark solution about? dark solution is about the last living elf on the planet that lived after cheated death. you have a choice to either help death find and kill the last elf, or you can join sides with the elf and help destroy the black glass that is what created death. what engine are you using? we are using the best engine unity3d!!! what do you have done so far? we have all sorts of character models finished, some jaw dropping concept art, and over 20 pages game design document. what makes our mmo different? we have a great pvp system such as bounty hunting, and more! our art style for the game will be totally different from other mmos. our character movement system is astonishing for a mmo, it's compared to games such as assassins creed or uncharted. and a main story line that will suck you into it and make you feel like you are living in the game. when will the game reach alpha mode? my guess would be probably late 2014. if you are interested, i will send you some images of what we have so far through skype! please contact me through skype if you want a fast response! thanks!

Anywhere Animator [Source Mod] at States War: Source Dev. Team

animator [source mod] states war: source dev. team anywhere web/other needing skill in making animations for weapons, etc. you do not need years and years of experience, but make sure it's good enough that you know what to do. note: it is a mod! - free-of-pay - examples of weapons that need animation: springfield musket, enfield rifle, colt navy revolver, simple knife, ketchum grenade, cannons, etc. moddb: www.moddb.com/mods/states-war-source forums: www.stateswarsource.hostoi.com thanks

Anywhere Modeler [Source Mod] at States War: Source Dev. Team

modeler [source mod] states war: source dev. team anywhere web/other we need someone with a good amount of experience in creating player models, and maybe some other types of models. specific models we need are union infantry, and other classes, confederate infantry, and other classes. please make sure you'll have time (weekly, daily, etc.). note: it is a mod! - free-of-pay - contact information: my email: severus101@hotmail.com backup email: severus105@gmail.com mod email: stateswarsource@gmail.com steam information: profile id: captaines steam name: *lcg*chris [sw:s dev] moddb: www.moddb.com/mods/states-war-source website/forums: www.stateswarsource.hostoi.com

Anywhere - Skype Required Senior Content Developer at Voltisoft

senior content developer voltisoft anywhere - skype required web/other skills - be able to work in a team-oriented environment. - be able to learn quickly. - good story composition. - creativity. - good item management. bonus skills - vb6 or vb.net programming knowledge. experience - list any experience in game development that you have ever had and it will be taken into consideration. details about project this is horror/mystery themed 2d mmo based on victorian era england in a small town. people are committing suicide and horrific crimes. mirrors are the gateways to a parallel version of their own world, where good is evil through the mirror, sanity turns to insanity, order turns to chaos. game will follow a main storyline and players will be exposed to side quests along their journey to stop the parallels from devastating the good side. more details to follow for whoever is hired. details about role this role involves working immediately below the parallels project manager and will be in charge of overseeing map/quest/dungeon/pvp development as well as contribute to it. this position also has say over what junior content developers work on, but final say will always come down from project manager. company work ethic voltisoft revolves around communication. we use skype to do this. we also have a staff email that will be used from time to time to transport large files and messages. all employees will receive an email account with the company name. developers are expected to be active in the involved communities that voltisoft has a presence in, as well as involved in the game's forums and in-game whenever possible.

Anywhere [SourceEngine] Particle artist at Division Studios

[sourceengine] particle artist division studios anywhere web/other divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for particle artist: - ability to deliver effects on request. - good communication skills. - established operating experience with the source particle editor if you feel you meet these requirements, feel free to contact us with your application.

Anywhere [SourceEngine] Choreographer at Division Studios

[sourceengine] choreographer division studios anywhere web/other divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for choreographer: - ability to make scenes on request for level designers, and writers. - knowledge of how faceposer works. if you feel you meet these requirements, feel free to contact us with your application.

Preferably UK [Appropriate Language] Skilled 2D Programmer at Antiquity Games

[appropriate language] skilled 2d programmer antiquity games preferably uk programmers i'm looking for a programmer who is preferably based in gmt+0, the closer to me (staffordshire, england) the better in case we decide to meet up as i prefer to know the people i work with, however failing this, i am happy with a highly skilled programmer who will be in contact with me often on this project (actively on skype, at the very least). the programmer should be capable of putting together an engine from scratch that is capable of hosting servers for the player to play on, which can connect to a master server for syncing settings and authorising against hacking/pirating. extra points to a programmer who is familiar with web programming, for website+forum interfacing with the game. lastly, the programmer should be familiar to being able to talk! as silly as this seems, there have been people who i have interviewed before now who have the conversation skills of a horse. furthermore, the programmer will need to be able to program (what i believe may be the most difficult tasks); - npc ai to follow schedules, reproduce and pathfind to "points of interest". - world generation, reading from provided world map images. - behavioural programming sets for animal behaviour. - the ancients is a 2d mmorpg based on earth in 200bce. the earth is split into continents, continents into countries and countries into areas. the world is generated, extrapolated from several hd map files (culture, biome, terrain, etc). - each area is a server and each area can have unlimited amounts of servers. the player can then choose, filter and auto-connect to these areas, allowing the player to effectively customize his world, but also to change it at any time. - the player is able to craft, terraform and build to his heart's content, forming villages and businesses. - the world is effectively empty, human-wise, till the player creates a place that will attract migrants. migrants are the actors (npcs) of the world, who age, gain skills, form relationships and have children. - houses are dynamically designed, alike to the sims, allowing for total customization. - combat is turn based tactical, alike to final fantasy tactics, vandal hearts, etc., which freezes participants in the turn-based combat, whilst others may pass by, watch or offer to help. - the player is able to lock out other people from his locally hosted servers, allowing him to effectively play single player, or just with friends, if he so wishes - or likewise, to allow strangers to wander in and experience his world. - the game will possibly offer permadeath. - this game will be sold and monetised upon, sold as a product and expansions sold to allow access to new parts of the world (bringing with it new cultures, locations, and so forth). these are just a few of the key gaming points, but i can ensure you there is much more. so far i have a game development document and several graphics produced, visible in this thread i have been using; http://www.eclipseorigins.com/community/index.php?/topic/133289-updated-tiles/ my thanks for your interest. -- azkanan

Anywhere Quake Programmers at Unvanquished Development

quake programmers unvanquished development anywhere programmers about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements we are specifically seeking those who have had prior experience with an incarnation of the quake engine, whether through directly coding for one or producing modifications. our engine is ultimately descended from quake iii, but knowledge from other quake engines should be transferable. a few general pointers: knowledge of git is desirable, but can also be learned while on the position. duties might include anything from integrating new libraries to coding gameplay changes, depending on one's personal interest and skills. the vast majority of our engine is coded in c, and as such, knowledge of c is required.

Anywhere Programmer at POWER SOURCE DEVELOPERS

programmer power source developers anywhere programmers we are looking for two free unity programmers that are interested in creating a 2d top view. anime styled rpg story. using unity to create an anime styled rpg asks something. so be ready because if both programmers say they can start we start. this project has been postponed for a while since the previous programmers could not make it. but now we are ready to start immediately when the new programmers are ready. what we need of you. -basic knowledge on the unity engine. -communication over email. -team work. -an open mind.

anywhere Programmer at

programmer anywhere programmers i could make really good horror survivel or adventure game. i have a good game in mind that will be favirouts for thriller and horror lovers. the outline of the game is going to be in a cave and a ayslum. the main charecters name is timm him and his friends want to impress someone by going into a asylum that was closed for variouse reasons, but one that is most shocking. timm and his friends go in and creepy things start to hapen they think their just having ilusions of all the beer they drank so they ignore it, but soon after one by one timms friends start disapearing, so he goes and tries to find them. he soon discovers that the asylum has horribol secrets about its past, and he discovers who is trying to take his and his friends lives. this game would have horrific jumpscarers, creepy setting, and suspensful story.

Anywhere (USA would be best) Animator at Scatter Studios

animator scatter studios anywhere (usa would be best) programmers we need an animator to animate all of the new models that we make for out game. our game is places in the civil war era so that guns are pretty sweet, but the animations might be a bid hard to do (one bullet reloads) just think about it, and hopefully we can add you to our team! also, you must show some work you have previously done from past projects (or just random work).

Anywhere C# Unity Programmer at Dolphin Entertainment, LLC.

c# unity programmer dolphin entertainment, llc. anywhere programmers dolphin entertainment, llc. is seeking a c# unity programmer that preferably has experience working on games for mobile platforms. we currently have a title, flashback!, on the google play marketplace. your responsibilities will be to help port our current title to the apple app store and other platforms, help program new game modes including multiplayer, and other features to improve the revenue potential of our product. once flashback! reaches ios our publicity effort will begin and an emphasis will be placed on regular updates to help maintain interest of our customers and increase the chance of news of the game spreading by word-of-mouth. this is a permanent position and you will also be able to help develop our future projects, including a platformer already in the initial planning stages. our website is http://www.degames.co

Anywhere Source Entity and Engine Editor at Clockwork Mind

source entity and engine editor clockwork mind anywhere programmers my name is elliot walker, i am head level designer and team leader for a small modding group called clockwork minds here on moddb, not all of our members are listed but there is five of us and we are all very friendly and work good together as a team. we are all currently working on our newest project: verloren http://www.moddb.com/mods/verloren and we need a programmer which is familiar with the source engine and that can help us to add a few unique details onto the current build to really set this mod apart from the rest. these are the requirements for this application: -dedicated worker, commited to the project -good team-player -has a great deal of experience with the source engine (preferably half- life 2 episode 2) -able to create custom entities within said source engine -a good understanding of english is beneficial you would be expected to work at least 1 hour each day except on weekends and to update us every week on how your progress is moving along, this is to ensure that predicted progress will not fall behind (this applies to everyone) dropbox is not necessary, but certainly does help when looking at everyone's progress. whereas skype is necessary because it is the main program that we all communicate on.

Anywhere UnrealScripter at

unrealscripter anywhere programmers hi! i believe this is great opportunity for people who are tired of working with things without ability to be creative about it and are looking for some fun relaxing creativity on their free-time, aswell as students who want to try out themselves and learn more, or simply someone who is bored and looking for something meaningful to accomplish. any potential income will be split between the amount of people on the project, in an equal amount as a standard. everything is negotiable here through, yet nobody is to be left behind. things that i require of you as a person. the bridge keeper: "if you have at least one of those you can pass!". - honesty - creativity - open-minded (see different ways of completing things) - not "hot-headed" (rage quitting) well, as you might notice, all those can fit everyone and yet nobody, therefor instead see those more as points which i believe is important that every individual in the team thinks about in order to create a good and creative atmosphere. things to include in your application: - examples of your past works (if you got any, not necessary) - programming languages (and skill of each using scale; learning - average - good+) - knowledge of udk (unreal development kit) - your age (stone-age, medieval or future... nah, i ment how old are you?) - speaking & writing languages (i guess you know english as you got this far!) - amount of free time that you are willing/able to put in (could be per week or month, up to you) - other areas of knowlage that might be of general usefullness (like, history knowlage, psychology, physics, biology, story-writing, can be pretty much anything, eitherway you get the idea) well, and anything else you would like to share, ask or suggest. might be useful to know a little bit about person you will be working with i will do this in points, to make it easier for me. - diplomatic - open-minded (sometimes) - honest - tolerant - 27 years old - things you can talk off-topic with me: philosophy, psychology, art, politics. anything else, feel free to ask. the team is currently made up of around 5 people, its a small team and the game size is fit to it. we plan to begin small, where we end up is only limited to us. i do a little bit of everything, currently i am polishing the base story-line. except everything, my other main roles within the project will be to keep the good and creative atmosphere, organize, keep all parts of the project on one track (kill gnomes and dragons), representation. dozen others, a lot depends on what is needed for the moment, if programming needs a code i go there, if an graphical element is lacking i go there and so on. team targets. what this project will offer you. - creative atmosphere (ideas flying from all directions) - good & fun atmosphere (mutual respect) - one goal of all individuals within the group (making a damn good game!) - individualism within the group (different opinions on same game aspect which can lead to improving player options in-game) - working to the end (until the project is finished) - personal progress in skills (learning new stuff) - individual freedom (i value this strongly myself, therefor it is something you can expect) well, most importantly, fun. short description. we can split this into two games, one is smaller and is part of the other larger. the smaller is to be a working game on its own. the smaller (initial project) isometric 3rd person post-apocalyptic arena multiplayer (8+ players at same time) game with character & item progress, mature themed, pc high compatibility. the larger (when the initial project is accomplished) isometric 3rd person post-apocalyptic mmorpg, fallout & mature themed, pc high compatibility. general description: theater. post-apocaliptic europe, devastasted by nuclear bombs and fallout (world is influenced by mad max series and fallout first 2 games, yet hopefully own style can emerge). sent back into medieval or even stone-age at some points. life of the inhabitants is poor, lack of food, water and other basic life elements. radiation, deseases have taken many to the other world, or deformed. people that remain are often desperate to get basic needs, but danger can lurk around any corner. diffrent groups have formed naturally to increase their life quality at the cost of the poor, raging fights with eachother over resources that remain, either with stones, lasers or diplomacy. some groups are more orginized then others, and use towns protection money as their main income instead of raiding and looting. some even are towns themselves that managed to raise walls against the raiders. gameplay. the player is set in the world some might describe as the last place before hell. every step and decision must he make with caution, however, everybody dies. death and character progress will be handled in unique way, definetly in a rpg way, yet less grind orientated and more out of love and care the player gives his characters, in other words, decisions and steps he takes. the world affect the player and the player affects the world. the global target, which is one, can be achived in many diffrent ways. as the world is harsh, full loot from player upon his death is free to take for anyone lucky (or... unlucky if its a trap) enough to find it. interaction between players are very important, yet not requirement to survive, sometimes its better to hide and let two people fight and as a third grab whats left of them. player groups can rage war against eachother, ground covered with dead bodies happen, the side that remains standing, scavages the dead, growing richer by enemy death count. the main goal for the player is to gain control over all recourses that remain. player can achive it by joining one of the player based groups, create own or try alone (yes). the politics between groups are natural, all trying to get as much protection over their fielfs as possible and yet expand. towns can be controlled by groups aswell as areas, laws are set by the group in control. too harsh rules might make the people rise arms against their oppressors through. general info. as this is an amateur project (no money involved), required skills are wide, meaning, if you are just starting to learn programming you might find this stimulating, however, having five people in team that are learning and none that acually knows is a dead end, therefor this will be handled rationally, its on my shoulders to find the balance. also, amount of free time that you put into creation of this project depends on you. no money involved, yet money might come, depends on quality of our works i would say. this is a short general overview. the detailed description will be sent to the intrested.

Anywhere C++ Programmer for Source Engine at Darkcell Studios

c++ programmer for source engine darkcell studios anywhere programmers darkcell studios is looking for a c++ programmer preferably familiar with the source engine as we are developing an fps source mod. a couple of our starting goals for a programmer are as follows: player incapacitation (calls for an animation when someone dies from noncritical damage) wall penetration (calculates brush depth and material type for player damage) we do have a lot of smaller minor work to be done if these tasks seem too challenging. if these tasks do seem like a possibility, or you think you could still be an asset to the team by doing more minor coding work, by all means contact us at leaddev@globalopsremakemod.com we intend on paying per feature for amounts that vary depending on difficulty which will all be reasonable and agreed upon prior to start.

Anywhere (USA would be best) Coder/QuakeC Coder at Scatter Studios

coder/quakec coder scatter studios anywhere (usa would be best) programmers for this job you will need to know quakec code, since my game/mod is based off of the quake engine. (you don't have to know quakec, it would just be useful). we are working on a game called beyond the lines for psp/pc. it is a fps set in the time period of the american civil war. we are going to accept anyone, even if you are a noob, you just have to of have some experience in coding.

Anywhere Programmer at Anarchy Game Studios

programmer anarchy game studios anywhere programmers this is not a paid position anarchy game studios is looking for game programmers in order to assist us in creating our upcoming project. qualifications: • strong working knowledge of unrealscript • passion for great games and great technology strong pluses (but not required): • working knowledge of c/c++ • experience as an engineer on a large team • ability to work flexible hours (i.e., weekends) • a sense of humor

Anywhere Composer for Film / TV / Games / Theatre at

composer for film / tv / games / theatre anywhere programmers hello, i'm maryna aksenov a music composer, who creates original soundtracks for film, television, documentaries, video games and all forms of interactive media and visual arts. please check out my work here https://vimeo.com/channels/518107 or visit my website at http://www.aeli-music.com/ for a complete bio, list of credits, and to listen to a library of audio samples of my work and compositions encompassing many genres of music. i look forward to networking and collaborating with filmmakers, directors, producers, cinematographers and music supervisors. best regards maryna

Anywhere Programmer in Unity at Paranormal Studios

programmer in unity paranormal studios anywhere programmers hi! we are starting some projects, but we are only 3 persons working in this. so we need help. we'd need someone to teach us and work with unity to develope a game. experience needed, but is not necessary a professional experiences (it'd better but no need) profile: any age or sex english necessary skype recommended thanks for reading and... stay tuned~

Anywhere (Service Offering) Composer, Sound Designer, Music Producer, Voice Actor at House of PheX

(service offering) composer, sound designer, music producer, voice actor house of phex anywhere programmers hello everyone! my name is rhyan m. reyes and i am a game composer, sound designer, and music producer. i would like to offer my services (for free of course) to build up my portfolio and gain more experience (exp!). skills include orchestral compositions, rock/metal, chiptune, electronic, e.d.m., dubstep, cultural, and much more. i currently have some of my work up at flavors.me/ryanreyes and at www.youtube.com/user/rhyphex/videos. upon request, i can also deliver demos of what is needed. if you are interested, please do not hesitate to contact me! thank you, ~ryan m. reyes

Anywhere Programmer for HPL 2 Engine and CryEngine at Azurine Games

programmer for hpl 2 engine and cryengine azurine games anywhere programmers azurine games is looking for a c++/c# programmer preferably familiar with the hpl 2 engine and cryengine as we are developing an amnesia mod with hpl 2 engine and plans for a game using the cryengine. a couple of our starting goals for a programmer are as follows: -be able to program ais -a bit of scripting(when a player enters a certain area something happens) -little miscellaneous tasks and other thing may come up however this job is also for people who don't mind not getting paid.

Anywhere Need an Amnesia Custom Story Scripter,and a HL2 modder at Space Ninja

need an amnesia custom story scripter,and a hl2 modder space ninja anywhere programmers need a little help with scripts,i know just the basic but my scripts never work,just the notes (journal). so if you want to help me contact me: onurstubdubstep@live.com,thank you. i don't care where are you from,i just need your help,join space ninja... and be a space ninja dev! oh oh,i forgot: i want so much create a half life 2 mod,if you know please contact me!!!!!

Anywhere Coder at Toilet Head Studios

coder toilet head studios anywhere programmers toilet head studios needs... you! we need a semi-experienced programmer that has had experience in coding for video games. we need people who are able to code in c++ or lua. if you know how to code in one of these two languages then make sure to contact us! we will also need people with also access to skype for team discussions. if interested, please contact zane.dimitri on skype or email zaneb98@gmail.com with the subject "ths coder". this is not a paid job, due to money. everybody on toilet head studios isn't paid and works for free.

Anywhere - Form of communication through Skype may be required General programmer at Maker's Lair

general programmer maker's lair anywhere - form of communication through skype may be required programmers in this role, you'll be responsible for the design of weapons, logical entities and possibly npc - ai. we're working with the source engine and you'll be using c++, we would like to point-out that we are not in any position to train a c++ programmer the use of his skills and tools with the source engine. experienced source c++ persons only. we are obviously willing to reveal much more information once we have someone that has shown interest, and is open to our wishes. thanks very much. ~callum sharp, ml 013 (webf) ps: haha, no, we're not expecting the pm box to be flooded!

Anywhere 3D modeler, Programmer, and Sound Designer Needed at CraftCoinStudios

3d modeler, programmer, and sound designer needed craftcoinstudios anywhere programmers hello, i am project leader of a new upcoming mmo game for mac and pc. the game is called dark solution and is being made by craftcoin studios. yes craftcoinstudios is a registered company in the united states. we currently have 8 team members and we are looking for a sound designer, programmer, level designer, and 3d modeler! yes i know a mmo is a huge project to take on, but our team has what it takes to complete this game and will do whatever it takes to do it. what is dark solution about? dark solution is about the last living elf on the planet that lived after cheated death. you have a choice to either help death find and kill the last elf, or you can join sides with the elf and help destroy the black glass that is what created death. what engine are you using? we are using the best engine unity3d!!! what do you have done so far? we have all sorts of character models finished, some jaw dropping concept art, and over 20 pages game design document. what makes our mmo different? we have a great pvp system such as bounty hunting, and a gladiator arena. our art style for the game will be totally different from other mmos. our character movement system is astonishing for a mmo, it's compared to games such as assassins creed or uncharted. and a main story line that will suck you into it and make you feel like you are living in the game. when will the game reach alpha mode? my guess would be probably late 2015. will i ever get paid? yes, when we publish the game all profits will be split depending on the work you have done. if you are interested, i will send you some images of what we have so far through skype! please contact me through skype if you want a fast response! thanks!

Anywhere Programmer, Modeler, and Sound Designer at CraftCoinStudios

programmer, modeler, and sound designer craftcoinstudios anywhere programmers hello, i am project leader of a new upcoming mmo game for mac and pc. the game is called dark solution and is being made by craftcoin studios. yes craftcoinstudios is a registered company in the united states. we currently have 8 team members and we are looking for a sound designer, programmer, level designer, and 3d modeler! yes i know a mmo is a huge project to take on, but our team has what it takes to complete this game and will do whatever it takes to do it. what is dark solution about? dark solution is about the last living elf on the planet that lived after cheated death. you have a choice to either help death find and kill the last elf, or you can join sides with the elf and help destroy the black glass that is what created death. what engine are you using? we are using the best engine unity3d!!! what do you have done so far? we have all sorts of character models finished, some jaw dropping concept art, and over 20 pages game design document. what makes our mmo different? we have a great pvp system such as bounty hunting, and a gladiator arena. our art style for the game will be totally different from other mmos. our character movement system is astonishing for a mmo, it's compared to games such as assassins creed or uncharted. and a main story line that will suck you into it and make you feel like you are living in the game. when will the game reach alpha mode? my guess would be probably late 2014. if you are interested, i will send you some images of what we have so far through skype! please contact me through skype if you want a fast response! thanks!

Anywhere Programmer, 3D modeler, Concept Artist, and Sound Designer at CraftCoinStudios

programmer, 3d modeler, concept artist, and sound designer craftcoinstudios anywhere programmers hello, i am project leader of a new upcoming mmo game for mac and pc. the game is called dark solution and is being made by craftcoin studios. yes craftcoinstudios is a registered company in the united states. we currently have 8 team members and we are looking for a sound designer, programmer, level designer, and 3d modeler! yes i know a mmo is a huge project to take on, but our team has what it takes to complete this game and will do whatever it takes to do it. what is dark solution about? dark solution is about the last living elf on the planet that lived after cheated death. you have a choice to either help death find and kill the last elf, or you can join sides with the elf and help destroy the black glass that is what created death. what engine are you using? we are using the best engine unity3d!!! what do you have done so far? we have all sorts of character models finished, some jaw dropping concept art, and over 20 pages game design document. what makes our mmo different? we have a great pvp system such as bounty hunting, and a gladiator arena. our art style for the game will be totally different from other mmos. our character movement system is astonishing for a mmo, it's compared to games such as assassins creed or uncharted. and a main story line that will suck you into it and make you feel like you are living in the game. when will the game reach alpha mode? my guess would be probably late 2014. if you are interested, i will send you some images of what we have so far through skype! please contact me through skype if you want a fast response! thanks!

Anywhere 3D Modeler , Programmer , Animator , Concept Artist , Sound Designer at Craft Coin Games

3d modeler , programmer , animator , concept artist , sound designer craft coin games anywhere programmers hello, i am project leader of a new upcoming mmo game for mac and pc. the game is called dark solution and is being made by craftcoin studios. yes craftcoinstudios is a registered company in the united states. we currently have 8 team members and we are looking for a sound designer, programmer, level designer, and 3d modeler! yes i know a mmo is a huge project to take on, but our team has what it takes to complete this game and will do whatever it takes to do it. what is dark solution about? dark solution is about the last living elf on the planet that lived after cheated death. you have a choice to either help death find and kill the last elf, or you can join sides with the elf and help destroy the black glass that is what created death. what engine are you using? we are using the best engine unity3d!!! what do you have done so far? we have all sorts of character models finished, some jaw dropping concept art, and over 20 pages game design document. what makes our mmo different? we have a great pvp system such as bounty hunting, and more! our art style for the game will be totally different from other mmos. our character movement system is astonishing for a mmo, it's compared to games such as assassins creed or uncharted. and a main story line that will suck you into it and make you feel like you are living in the game. when will the game reach alpha mode? my guess would be probably late 2014. if you are interested, i will send you some images of what we have so far through skype! will i get paid? yes, you will get paid when the game is finished. all profits will be split depending how much work you have done. please contact me through skype if you want a fast response! skype: branbon1016

United States PAID - Programmer - Puppet Master: The Game at October Games

paid - programmer - puppet master: the game october games united states programmers hi, how would you like the chance to work on a possible licensed game? at october games we have been talking with full moon features about developing a video game demo for their puppet master franchise. making a great demo could land us the rights to make a full fleshed out game. giving our studio a great start but if it doesn't work out then you have a nice piece for your resume. we are very far along in the creation process about 95% of the art is done. and as far a programming is concerned we have a great character controller already established. what we need is... create online multiplayer modes with special rules. apply sounds and special effects like particle effects and blood decals. create a detailed menu system. apply if... 1: you have experience with unity 3d. 2: you can meet on skype once a week to show progress. 3: a great work ethic. bonus are... 1: you are a puppet master fan. 2: you are a b horror movie fan. 3: enjoy horror games. i am willing to discus payment with you if you meet our qualifications.

Poland/ Anywhere - Remote possibility AI Programmer/ Gameplay programmer - UDK at BrokenCat Studio

ai programmer/ gameplay programmer - udk brokencat studio poland/ anywhere - remote possibility programmers hello! i'm marcin gomulak, and i'm one of the main game designers of postal 2: udk project. we currently in need of ai and gameplay programmer. postal 2: udk from the beggining was meant to be commercial, but due to license things we can't make it officially commercial and in fact - pay real money to anyone who will contribute to project. however, if we present fully working ai/ gameplay, then there is possibility that the company which one holds ip to title will accept this project as commercial and we will be able to pay you for your work. in order to apply, you have to have experience with unreal script. you have to know how to code ai, some gameplay things. we are searching the most for ai programmer as far as some gameplay codes can be prepared by us. postal 2: udk is an serious project. and we will do anything in order to you to have good time with us :) *we are recruiting to postal 2: udk project, not to brokencat studio or psi-games team.

Anywhere Unity Game Programmer C# at

unity game programmer c# anywhere programmers check out this video for all the details on what the game is about http://www.youtube.com/watch?v=etonpt4vnlq i have an alright sized backing and once the game is in an alpha stage we can start a kickstarter that will help pay you for all of your work, including a percentage of the revenue gained. i already have 2 artists and a 3d modeler on the job. i am also a programmer and would be working with me.

Anywhere Wanted: Unreal Scripter for SciFi RPG-FPS Crossover at Abominatus Games

wanted: unreal scripter for scifi rpg-fps crossover abominatus games anywhere programmers abominatus games, a group of currently about 12 people who are mostly skilled in creating art-stuff, is searching for 2 programmers willing to support us with our first project, a scifi rpg-fps crossover. tasks include: creating a system inside the udk that is able to take care of the dialogs, quest-tracking, character-stats and weapon-stats like accuracy, bullet-spread, etc, and detection-fields for npcs (for stealthy gameplay). for this, experience in one or two programming-language would be a big plus, as is knowledge of the udks scripting-language unrealscript. the game will be a fps with rpg-like storytelling (quests and extensive dialog-trees), as well as a stat-based usability of weapons. the story is set in the year 3369, at the beginning of a major conflict between two nations in space. so, if you are interested, or have further questions, please contact us via the methods detailed below. about payment: at the moment we cannot offer any payment, but that will change over time.

Anywhere Looking for a good 3D Modeller. at Digital Missile Studios

looking for a good 3d modeller. digital missile studios anywhere programmers we are a 2-man group who makes horror games. our first game already got pretty popular, but now we are making hq games (our first game: http://www.youtube.com/watch?v=vk58higi7v0) we need a good 3d modeller for upcoming hq games (our current game: slender: anxiety, is almost ready for release). thanks!

Edmonton, Alberta, Canada 3D Flight Combat Game Progammer (Unity3D) at Cold Castle Games

3d flight combat game progammer (unity3d) cold castle games edmonton, alberta, canada programmers we are looking for a programmer to help us build a third person, fight combat game. our game could be described as a flight shooter, part arabian fantasy, part medieval steampunk, part cities in the sky, part mountain landscapes. guns, cannons, sorcerers, monsters and more. our team includes a 3d modelling instructor, 2 animation & modelling students, and a writer/designer. all have some professional, paid experience in their respective fields, though not necessarily game related. this job is for someone who really wants to be part of a team; who not only likes to code and bring ideas to life but wants to share in the creation process, and really help shape the core gameplay systems and whatever else they might have an interest in. though local applicants have the utmost priority, we will interview promising remote applicants at a later date as well.

Anywhere 3d Organic Artist at RealisticGameStudios

3d organic artist realisticgamestudios anywhere programmers who are we? we're realisticgamestudios; a focused group of many, different individuals. we're always developing with following core elements: - high quality. our players will be provided with the best of the best, the top of the top. we're doing our best to live up to this. - organization. as we're more then 15 game developers, its very important for us to have a proper, if not better then proper organization. we lay weight on procedures, deadlines and solid assignment documents. we have a lot of tools to help us being as organized as we're. what do we need? basically, we're looking for focused individuals that are able to meet deadlines, have a keen eye for details, have a large motivation flow, be able to produce work of a very high quality is all requirements, and having great leadership skills is just an extra plus. but... we're not just looking for everyone. we're looking for 3d modelers. help develop a tactical, realistic, first person shooter on the cryengine 3 engine, and work with a very organized team. character/organic modeler responsibilities: you will be working in our 'organic' team, creating different characters, based on the concept art we give you. you will be having a close communication to our senior hard surface modeler. requirements: strong understanding of organic modeling. strong understanding of autodesk max or maya. strong understanding of zbrush or mudbox. strong understanding of the basic mapping process. strong understanding of uv'ing and texturing (in either photoshop, gimp, or so on) strong understanding of rendering (for showcasing characters). strong/basic understanding of ddo or marmorset is a plus. strong/basic understanding of cryengine 3 is a plus.

Chicago Preferred Game Programmer at Programmer

game programmer programmer chicago preferred programmers me and a few other people are making an auto-scrolling platformer for android and other mobile platforms. in terms of play style the game will be similar to canabalt and robot unicorn attack, but with greater focus on narrative, story, and traditionally segmented levels. we're looking for someone to focus on developing game code; so i have more time for design decisions and coordinating the rest of the team. (i'll help with coding as well.) hopefully, this will speed up development a bit. we're developing the game in c# with xamarin and monogame, for easy porting. it goes without saying that you should have experience with c# and preferably mobile dev, as well. mostly the project is centered around improving the teams understanding of game development pipelines and learning practical implementation skills, not touched on in academic programs. even with that said, we plan on splitting sales, between team members at the end of the project / after fund raising.

Anywhere Crono at

crono anywhere programmers destructione games is proud to present chrono. summary: it is set in modern times that eventually leads to biblical times. you are the average guy that signs up for lab tests to make some quick cash. before you know it you are subjected to test the portal device that would transfer you to any point in time. that's when the project went all wrong, you were thrown back into the biblical times, you have to find scattered objects that would give you the power to go home. (a work in progress) our team: we only have 2 members so far,, and we are looking for 8 more! whaf we need: 2 programmers 2 modelers 1 sound desugner 1 animator 2 level designers key features: dynamic weathering and market smart npcs. single player a wide variety of weapons about us: we are a brand new team development and we are still in the early stages. we are dedicated to fiinishing this game and having fun.

Anywhere Chrono needs programmer, 3D modeler, Animator, And Concept Artist at DestructionExGames

chrono needs programmer, 3d modeler, animator, and concept artist destructionexgames anywhere programmers destructionex games is proud to present chrono. summary: a test subject for chronotech science get’s sent back in time, to the biblical israel area, where you have to steal the torn/lost pages of the bible from the vatican, in order to open the portal back to your time. the vatican however, doesn’t want the main character to steal the secret bible pages, and the main character has to fight his way through, and complete various puzzles to steal the pages. team: shane - project manager corry - advertising director, and co manager. jason - 3d modeler. goals: complete game :) what we have so far: right now it's mostly ideas written down in a gdd, but the gdd is the beginning to every great video game development. and with the help we need we will be able to complete this game. paid: all money earned will be split up depending how much you did.

Anywhere - Skype/Steam needed Panda3D Python Programmer at Macro Labs

panda3d python programmer macro labs anywhere - skype/steam needed programmers for this job, at least a little experience in python, and little to no experience in panda3d. please nobody under 14 apply. royalties will be paid when game is released on desura. if you can record, have a microphone, can use photoshop well, these are all highly needed. please email me at the address below to apply!

Anywhere C++ Programmer [Source Code] at States War: Source Dev. Team

c++ programmer [source code] states war: source dev. team anywhere programmers needing skill of coding ai bots, or other things such as game modes, and other needed scripts for hl2 mods. do not need years and years of experience, but make sure it's enough that you know what to do. also make sure you can do the time (weekly, daily, etc.) thanks! note: it is a mod! - free-of-pay - contact information: my email: severus101@hotmail.com backup email: severus105@gmail.com mod email: stateswarsource@gmail.com steam information: profile id: captaines steam name: *lcg*chris [sw:s dev] moddb: www.moddb.com/mods/states-war-source website/forums: www.stateswarsource.hostoi.com

Anywhere seek people to help us with a horror game at Rolling Red Studios

seek people to help us with a horror game rolling red studios anywhere programmers programerare, animator, rigging, concept artist, environment artist, more modelers, sound/music we seek more people in each of these titles, whith experiance in any of these titles, we are right now developing a game called demons of my dreams, but the name can change its just a prototype name. the game is about a guy who wakes up alone in a dark forest with no memories or clues about where he is. from the start to the end he must find clues about who he is and a way out of this hellish verion of earth. in his journey he must fight the demons of his dreams to get closer to find out who he is.

Italy XAML graphic wanted at Bigger On The Inside Games

xaml graphic wanted bigger on the inside games italy programmers good morning everyone, i'm the creator of bigger on the inside games, an italian indie developer group. we're making a c# beatmania iidx clone and i want to make the graphics with vectorial xaml, so there isn't any quality loss. requirements: - c# programming skills - visual studio 2012 express for windows desktop or equal - xaml writing skills - graphic skills - knoweldge about beatmania iidx graphics i (the creator of the project) give white paper about the graphics, but you must present me a concept of your idea.

Netherlands prefered, but not essential Programmer or modeller wanted for indie horror game at Evil Turtle Productions

programmer or modeller wanted for indie horror game evil turtle productions netherlands prefered, but not essential programmers evil turtle productions is a small indie development company consisting of three people. recently we have started working on our first game concept called night of legacy, which is going to be a first person survival horror game. we're still looking for a programmer with experience in c++ or c# to help with coding, and avid modellers to help us out with designing our game world. although we cannot offer any payment, we do appreciate creative feedback and input on all of our designs. no matter if you are a programmer or modeller, you're always working in a creative environment and your input is always appreciated! previous experience within the modding community is appreciated.

England,USA , Brazil , Argentina , America! Unity Game Creator at GameVicio

unity game creator gamevicio england,usa , brazil , argentina , america! programmers requiriments for the job - . unity experience . have unity 3d projects. have windons 7 or 8 . have skype . add eduardo.mattos40 in skype saying "indie job" . created a simple game project . have a youtube channel or a twitter,be released for help in saturdays and sundays gamevicio is a brazillian site, use google tradutor please and have skype tradutor!

Anywhere - Skype Required UDK Programmer at Molotov Games

udk programmer molotov games anywhere - skype required programmers molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are looking for a talented programmer who can problem solve and deliver with both general code and gameplay and who can take the reigns of our ai system. below is a list of job requirements. programmer • excellent knowledge of the udk • work well in unrealscript and knowledge of c++ a positive • must have knowledge of a.i. • must be able to problem solve and adapt accordingly • dedication and reliability a must visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere UDK Programmer at 144,000 Games

udk programmer 144,000 games anywhere programmers 144,00 games is looking for a programmer to assist us in creating our upcoming game built off of the unreal development kit. we're not looking for a 'full-time' commitment, per se, but rather a person to write code, here a little, and there a little, which would be in modifying/creating huds, menus, weapons, game-types, and just generally helping us get things into the game. the game, of course, draws off of the influence of many of the popular gaming franchises that have come since the inception of first-person shooters, and fighting games from the past, until now; we're looking to take a page that those, and further expand on them. more will be discussed with serious inquirers. qualifications: • working knowledge of unrealscript/c++ • passion for great games • skype account (text only, mic is not required) • a computer able to run the february (2013) build of udk • ability to work on the project at least 2 to 3 hours a week/bi-weekly strong pluses (but not required): • working knowledge of other programming languages • experience in developing games • a sense of humor • knowledge of pop-culture

Anywhere C# Programmer, Animator at Solar Light Studios

c# programmer, animator solar light studios anywhere programmers we are a small team of people planning a game. we have a 3d modeller, story-writer and composer. we are looking for an experienced c# programmer that is willing to work for free in unity. we are also looking for an intermediate to advanced animator. game concept blurb: it's a wasteland like no other, where you fear the sunrise and those who rise with it. across the ruins and rubble of a shattered people, lone survivors walk, a slight swagger in their stride. you are among them, the hunting grounds of the hungry. hungry for what? well, that depends. how good is your aim?

Anywhere Looking for a team to create a third person shooter at Over Games

looking for a team to create a third person shooter over games anywhere programmers hello i am looking for a team of programmers (that know how to work with udk) animators 3d modelers and artists to create a third person shooter with an interesting story it will be a single player game that will take place in the future (2034).no requirements if your good at what you do you will join

Anywhere [SourceEngine] Progammer at Division Studios

[sourceengine] progammer division studios anywhere programmers divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements progammer: - have good understanding of progamming in sourceengine (i.e weapon creation & a.i coding). - good communication skills. - good understanding of c++. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere GML Programmer at Allfather Entertainment

gml programmer allfather entertainment anywhere programmers rundown: assist in programming and designing universal contingency--a new scifi space simulation mmo coded in gml and c++. (for features and details, go to: http://www.moddb.com/games/universal-contingency) allfather entertainment is a new independent game developer. here at ae, we focus on attention-to-detail, immersion, and creating an impressive and wonderful gaming experience. join us for a fantastic opportunity to learn and improve upon your skills. whether as a stepping stone or a hobby, allfather entertainment welcomes you into its midst. be a part of creating amazing and revolutionary games, as well as gaining knowledge and friends along the way.

Anywhere Recruiting various positions to fill dev team (Royalty) at GoldenWolfGames

recruiting various positions to fill dev team (royalty) goldenwolfgames anywhere programmers update: please note we are now looking to recruit a co-project lead to work along side myself. we are looking for someone who has previous experience in a similar position. if interested then please email devteam@goldenwolfgames.co.uk and state your subject as co-project lead application. intro hello, firstly let me quickly introduce myself. my name is jamie moore, i live in the united kingdom, i'm the project lead and lead level designer for our development team goldenwolfgames project rize! the reason i'm here is because our development team is looking to expand to get more hands on board to help us speed up development. at this moment in time all of our positions will be royalty or free, depending on what you are able to bring to the team, your experience and skills, we're hoping to turn your position into a fully paid position by the end of development. for you this will be a great opportunity to get on board a well organised development team to gain that vital experience needed to further yourself in the gaming industry and to also help you become a better developer. okay then so now lets tell you a little bit about the project, if there's something that we haven't posted or if you just want to know something then pm or email me and i'll be happy to supply you with the information. a little bit about rize rize! will be goldenwolfgames first big video game project, which we hope we can make a big success, and lead us into bigger and better games. rize! will be a single player and multiplayer tactical first person zombie shooter, rize! will feature a single player story mode which will take the player through the story of five different characters, who's story's all intertwine. rize! will also feature a multiplayer mode which consists of three different game modes team death-match, capture the supplies and survival(more may be announced), each player will be able to customize there weapons, gear and character. we'll be bringing more information for the multiplayer side of things over the coming weeks brief background story rize! will be based in the near future after a infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected.  any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe.  at first all of the groups got on with there live's with no trouble using using anything they could find to keep safe, trying to help each others groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other.  the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other’s throats and leave their corpse naked in the streets.  most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you wont! current development team members jamie moore(me)- project lead, lead level designer. richard ward - lead concept artist abdullah obaied - temp lead programmer alexander herberstein - programmer edward andrew - animator/ modeler janet banerjee - lead audio engineer tyler warburton - junior level designer eriiicks arciniega - concept artist philipp nasahi - level designer valentin wirth - 3d character modeler william brueske - 3d modeler/texture artist kyle lamber - writer current open positions below are the current positions that are currently open, please read the how to apply section for information on how to apply. 1 x programmer (must have experience with unreal script) 1 x ui designer/maker (must have experience with scaleform)) 1 x 3d modeler  1 x particle/effects artist 1 x animator and rigger (preferably experience with both but will accept experience with one) (urgently needed!) 1 x concept artist 1 x level designer 2 x texture artist how to apply  if you think you could do more than one position then let us know. if the position your interested in isn't listed above then please still email/pm us, we may still be interested.you can either use the contact form on the "contact" page of our website, or email us via: devteam@goldenwolfgames.co.uk thank you for taking your time to read our threadconcept artwe do have concept art available for any applicants who wish to see them, please ask inside the email and i'll happily send them over  goldenwolfgames

Toronto or Anywhere + Skype programmer\coder\developer at

programmer\coder\developer toronto or anywhere + skype programmers i am looking for a hand with some scripts for unity - this is not paid job as of right now. i can also speak russian\ukrainian and mentioning this to potentially increase my chances of finding help. i need programmer\coder\developer to join our small team working on black bole project (http://www.indiedb.com/games/black-bole). to collaborate you do not essentially have to have proven work experience but you have to be confident that you can do following: - write scripts for unity (preferably c# or js) - polish existing ui or create new one and extend it - implement my vision of the game further - that is all depends on how experienced and proficient you are. - skype is a requirement

Anywhere Vampire:Strike seeking Team Leaders at Vampire:Strike

vampire:strike seeking team leaders vampire:strike anywhere programmers seeking team leaders for new game coming summer 2015 a balanced competitive minded first person shooter with a fantasy twist. no circumstantial powerups. very realistic weapons and damage. fun but serious tone, not as animated as tf2. http://www.moddb.com/mods/vampirestrike seeking lead programmer lead level design lead concept artist lead 3d lead media lead webadmin

Anywhere General Programming at IronWolfGames

general programming ironwolfgames anywhere programmers i'm still assembling my team, to that end i need people who understand the ins and outs of videogame programming, such as combat driven game programming, and various other techniques. i'll be the first to confess that i haven't the slightest notion as to what goes into programming a videogame, at all, but i'm a master at putting a project together properly. right now my indie development team is being put together by me and two others overseas, i need volunteers who understand how to alter and add to the sandbox engine or any other engine we decide to go with while making this game. this is for any to all aspects of programming, and remember, if you want specifics, i haven't a clue as to what they are. if you know more, then share that knowledge with me to help me better understand where to put you and what more to look for. this is going to be a massive collaboration that spans every corner of the world, the purpose of this game is both to bring multiple aspects of videogame design under one roof, and to produce a high quality title. this is the big issue, it needs to be good, it needs to be original. and it needs to function. again, i don't know very much about programming, if anything, but here's the rundown of what you can expect. if you can program environments and artistic themes, be ready to work double time and go nuts with artistic visuals that are meant to grab the attention of the player in unusual ways, this isn't just about high quality but about really getting these things noticed and even blending them with the gameplay. i need people who can program the movement systems and the physics of the game while making the movement fluid. the visuals need to be able to run at 60fps with no lag. a toughie i'm sure. the environments need to be alive, they need to move, to work, get ready to be able to use particle effects, this game has a steampunk setting and will require lots of fog and steam within the levels. if you can program combat systems, prepare yourself to work with my combat designer, who is a beast when it comes to playing great combat oriented titles like devil may cry and knows what he wants in the combat system. be ready to do what he says and implement it as best as you can. if you know anything more about programming, which is going to be a lot, please be sure to inform me and help me better understand the full scope of my task as the creative producer and sole manager of the team. thanks. signed, wolf banderson. head of iron wolf games.

Preferably Brisbane, Australia Programmer, 3D Modeler, 3D Artist/Animator, Level Designer at Carpe Diem

programmer, 3d modeler, 3d artist/animator, level designer carpe diem preferably brisbane, australia programmers i am looking to recruit a number of members to my new brisbane-based indie games company, called carpe diem. through no fault of my own, the comapny i was a part of (quo vadis studios), folded (although it hasn't been formally disolved). i have, what i think is a pretty good game idea, tentatively called massive mysterious library, and i need to build up a team of competent people around me, to make it become a reality. the premise of the game idea is this: the game's main character stumbles upon what appears to be a disused single-story libray; he manages to open the front doors and walks inside to find a victorian style library interior. as he is looking in awe of what he sees, he hears a loud noise, and turns around to see the doors have dissappeared and he is trapped. he then wanders around for a few minutes, before finding a famous character from history who disappeared. this character tells him that one minute they were in their own time, and the next they found themselves in the library. the historical character tells the main character, that they have discovered they are on only the first floor of a multi-storied building, and that there is an exit from the building on the top floor, but that the stairs to the second story are locked. at this point players will made aware of how to unlock the stairs. to unlock the stairs, players will have to return a certain number of books to their correct shelf location as per the dewey-decimal system, and enter a code into a panel on the wall next to the stairs - each book they have to put into its place will contain one number in the code, and the numbers are arranged according to the dewey-decimal location of the books they appear in. this is a simple lock and key type puzzle, there are two parts to the key - the code, and the books. upon reaching the second story, the main character will encounter an enemy npc, in the form of russian monk rasputin, who has also worked out how to reach the door on the top level. from this point onwards, there will be two sets of staris on each level (one for the main character, and one for rasputin), and alongside the simple lock and key puzzle (mostly the same as that of the first level), there will also be a race element, with players having to complete the book and code puzzle, either before or just after rasputin, in order to stop rasputin reaching the next level before them, and perminantly blocking access to the next level - if rasputin succeeds, the level will restart. each level will be more difficult than the last, with either more books to put back into place, and a longer code to type in, or less time to complete the puzzle. as the game progresses, players will encounter a number of friendly and enemy historical figures, who have been sucked out of time, and deposited in the library. if the game idea sounds a little complicated, don't be put off, as it's mainly my verbosity, that makes it sound complicated. in reality, the core game mechanics are simply lock and key puzzles, and a race against the clock. the kinds of people i need to make this game idea off the ground, are: someone with decent programming skills (at the moment i'm not concerned which language, as i haven't decided on a game engine yet) a decent 3d character modeler/rigger (i.e. someone at least competent enough to make the historical characters in the game look fairly realistic) a decent 3d interior modeler - has to be able to model books, stairs, tables, library shelving, and anything else you'd find in a library a decent 3d character animator a decent level designer i would prefer to recruit people from the greater brisbane area, mainly due to the logistics of meeting in person, although this isn't essential as i am able to stay in contact via skype. i would love to see my idea become a reality, and i am anxious to work on a project, so if you're interested, or in need of work, please reply to this job ad.

Anywhere Development Team at Iron Wolf Games Development Team.

development team iron wolf games development team. anywhere management looking for people who know how to put together an indie game to volunteer for my upcoming indie project, "project iron wolf" a werewolf themed game that revolves around a steampunk setting. the work will be on a volunteer basis and requires heads who can put together an idea, help with teamwork, have any knowledge in gaming software and don't mind working with the most brilliant and amazing man on the planet. should it turn out top notch i'll see if it can be sold to steam to turn a profit, but otherwise needs to be treated as a non-profit for the fun of it thing. i already have two youtube remixers who have experience with videogame music on my team, and two others i correspond with, one in the uk and the other in south korea. right now my vision needs more coordination than it currently has, more focus. it doesn't help that i don't actually know what i'm doing, but i have the drive and can get a project focused once i have enough people coordinated. i have excellent leadership skills, am very creative, and my writing capabilities are second to none. it has always been my dream to create videogames, i just need a starter team who can help make my vision a reality. until i generate income however, i must stress that this is on a volunteer basis and the project as it is, is subject to change due in part to collective team collaboration.

Anywhere World Builder/Level Designer at Bigguns

world builder/level designer bigguns anywhere level designers our team is looking for someone with strong skills in udk/unreal engine 3. we need you to build an environment for our proof-of-concept, for the game "bigguns", a third person shooter. our plan is to bring a teaser of the game to kickstarter/indiegogo in october. details will be disclosed to you in private. your tasks: - create a small size map for testing, based on bsp layout. the area is urban, but it must look grown. gameplay will have an emphasis on verticality. - iterate layout(s) for the testing map. adapt changes to team decisions made during test-sessions of the multiplayer game. - build efficiently and organized (use layers, lod, quality settings) - request assets/concepts from our environment artist - do the setdressing/lighting this position is open to people, who have worked with udk before and have a good understanding of the complexities of good mapping. ideally you have been participating in mapping contests or worked on prior udk mods/indie games. please send a link to samples of your work. we are a small but trained team that have known each other for several years, and we expect you to become part of our core team and participate in meetings and help shape the final design of the game. ***after the crowd-funding campaign we plan to expand the team and finally pay everyone involved.***

Anywhere Map Designer at E5Interactive

map designer e5interactive anywhere level designers we are looking to make a crucial addition to our team, a map designer. the map will be created in unity. you must have a knowledge of the majority of unity's tools. the map will be a huge island. it must be realistic, in the style of tomb raider(2013), and must contain many different biomes. the map must be textured realistically, with high resolution textures.

Anywhere UDK LEVEL DESIGNER at Nightmare Games

udk level designer nightmare games anywhere level designers nightmare games is creating a huge horror game that will be featured on steam and xbox. you can check it out on our website nightmare-games.weebly.com. we are looking for an experienced level designer in udk (unreal development kit). you must have a knowledge of the majority of udk's tools. the maps will be mostly suburban towns. it must be realistic and must contain many different interactions in the level. the map must be textured realistically, with high resolution textures.

Anywhere Unity: Level Designer at C10

unity: level designer c10 anywhere level designers about the job: c10 is looking for a level designer to create a variety of levels for our new upcoming game scopophobia. the game is being made entirely in c# with the help of unity3d for our engine. some basic mock up levels are need as soon as possibles so the programmers can begin working on some scripted scenes and so on. we would like to keep the team to a minimum with just 2 programmers, 1 3d modeler/artist(textures), and 1 level designer. all positions are non-paid since this game is a concept demo to see how the players will react with it. if it gets positive feed back we will be gin full production on the game and launch it with a set price that you will get a percentage of. ---------------------------- requirements: our level designer will need to be able to do the following: -join a skype call to talk about the game, progress, and ideas. *we (the programmers) will be online most of the afternoon, and we will set meetings about 2-3 times a week and almost always on saturday.* -be able to create a variety of locations and work together as a team listening to feed back and map advice. -understand how unity works and be able to set up a basic scene in a reasonable time. more detailed maps are of course more time consuming and we wont be on you for taking your time. -speak fluent english. -have a since of humor and love what you are doing!

USA Level Designer at Hecktik Studios

level designer hecktik studios usa level designers hecktik studios are looking for mature skilled level designers, with past experience of making levels. before applying, make sure that you have the time and an innovative way of thinking. we are making a first person horror game, so if you are interested in the position contact us. currently we we have 10 employees, we put a big weight on working together as a team. keep in mind that you need to think innovating, creative, and be progressive. keep in mind you won't get paid for this

Anywhere 3D Modeler, AI Progammer, Animator, Level Creator at AEON Games

3d modeler, ai progammer, animator, level creator aeon games anywhere level designers at aeon games we're at the forefront of creating a kick ass zombie survival game, our current team of 6 have currently made great progress with this game, though now we are looking for extra staff to help achieve us this kiss ass material we plan to make! we're using cryengine 3, and do plan to sell this on a wide range of gaming platforms! we want to help develop members of our teams own skills where practice of which could be used within the gaming industry if chosen to be a path for them! once you're accepted you're family and we are always open to hear ideas from what you would like to see as a gamer, and as a member of our team! please if you are interested, we would need a portfolio of work, and dedication to meeting deadlines, though we're not too strict on them as of yet! and obviously expect of you to have private lives of your own so bare in mind this is a hobby we would like to share!

Anywhere [SourceEngine] Level designer at Division Studios

[sourceengine] level designer division studios anywhere level designers divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements levels designer: - expert knowledge of sourcesdk's hammer editor, its i/o system and optimization techniques. - ability to build aesthetically appealing, yet gameplay stimulating environments. - good communication skills. if you feel you meet these requirements, feel free to contact us with your application.

Toronto or Anywhere + Skype Level designer at

level designer toronto or anywhere + skype level designers i am looking for a hand with set of levels to be done in unity - this is not paid job as of right now. i can also speak russian\ukrainian and mentioning this to potentially increase my chances of finding help. i need level designer to join our small team working on black bole project (http://www.indiedb.com/games/black-bole). to collaborate you do not essentially have to have proven work experience but you have to be confident that you can do following: - create and test level in unity without supervision - crate outdoor environments - create levels with puzzle game elements - skype is a requirement

Anywhere Level Designers at Unvanquished Development

level designers unvanquished development anywhere level designers about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements we are always looking for more level designers, as we have a stated goal of creating a default map pack for our eagerly awaited first beta release next year. creativity and style are both strongly desired, to create an enjoyable gameplay experience for our playerbase. a few general pointers: knowledge of a quake-based level design tool like a variant of radiant is a requirement. other design tools will not work with our engine, which is based off quake iii. as long as a tool is compatible with quake iii, it should be fine. we will provide ample support in the development of new maps, from offering our pool of textures to giving gameplay feedback. we will also provide the game pack to be used with radiant, if necessary. a wide variety of maps can be made, as our futuristic setting allows for all sorts of design goals to be accomplished.

Anywhere - Skype is needed Writer / Editor at Happy Bomb Games

writer / editor happy bomb games anywhere - skype is needed human resources hbg is looking for a writer / editor who has a passion for writing and has written a published or soon to be published story or for a game of some sort. we need someone to write out the character scripts, storyboards, and mission plots for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has a written story of their own that is or soon to be published - has a reachable social network account (facebook, twitter, or google +) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.

Anywhere - Skype is needed Voice Actors (Male and Female Roles) MUST SPEAK ENGLISH at Happy Bomb Games

voice actors (male and female roles) must speak english happy bomb games anywhere - skype is needed human resources hbg is looking for voice actors who have acted in at least one game of any kind. we need actors that have experience in voice acting in video games or films for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has both acting and voice acting experience - has a reachable social network account (facebook, twitter, or google +) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your audio file. - is willing to rehearse lines at least 1 hour and a half a day. - must speak fluent english!!!

Anywhere 2D Artist at Anarchy Game Studios

2d artist anarchy game studios anywhere human resources this is not a paid position anarchy game studios is looking for 2d artists to work with us on our future projects. qualifications and strong pluses are listed below. qualifications: ability to draw well strong working knowledge of adobe photoshop (or other art program not including ms paint) strong pluses (but not required): ability to work flexible hours

Anywhere 3D Artist at Anarchy Game Studios

3d artist anarchy game studios anywhere human resources this is not a paid position anarchy game studios is looking for 3d artists to assist us in our future projects. as a 3d artist, you will create models for the project. qualifications and strong pluses are listed below. qualifications: strong working knowledge of autodesk 3ds max (modeling, uvwmapping, rigging, exporting) ability to work independently and achieve results without a lot of supervision. strong pluses (but not required): experience with adobe photoshop (texture creation, editing) exporting and setting up art assets in the game engine

Anywhere Sound Effect Designers at Unvanquished Development

sound effect designers unvanquished development anywhere audio/music about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements we utilize sound effects for a variety of purposes. there might be ambient sounds on maps for instance, contributing to the general feel of things. human structures might give off subtle mechanical sounds, while alien equivalents would make odd organic noises. of course, player models would make a variety of sounds, from human battle cries to alien roaring. we need all of these, and those with sound skills are always appreciated. a few general pointers: since there is a large variety of sound work to be done, it is early enough to pick out what interests one the most. sounds can be done for both the alien and human teams, as well as general ambiance to be used on maps. we would prefer for sounds to be done in groups by the same designer, to ensure consistency. for instance, all weapons of one type, or all the sounds used by a single alien form.

Anywhere (Based in London) Original Music & Sound Design for Game at Syncphony

original music & sound design for game syncphony anywhere (based in london) audio/music hi there, my name is ian arber and i'm lead composer at syncphony sound in london. i've worked with some guys from moddb before so thought i'd post about our company here. we produce top-quality bespoke music and sound design for game. our carefully picked team of sought-after composers, orchestrators, sound designers, foley artists, producers and engineers have many years experience in the film, television and game industries. don't worry, whatever your budget we'll work with you. have a look at our website for more details. www.syncphony.co.uk kind regards, ian arber

Anywhere (offered) Composer/ Sound Designer at

(offered) composer/ sound designer anywhere audio/music hello! my name is dave. i'm a composer and sound designer for video games. i'm offering my skills to compose and create original custom music and sfx for your mods and games. below is a link to some of my work www.soundcloud.com/davidlevymusic please don't hesitate to contact me with any questions. davidlevymusic@gmail.com thanks! dave

Anywhere Male & Female Voice Actors Wanted at MM Games

male & female voice actors wanted mm games anywhere audio/music looking for male and female voice actors for our next game detective scarlet. we are looking for someone who has good recording equipment and can speak fluent english as well as be able to speak different tones (such as lying, telling the truth, etc). a female voice actor with an accent is a huge plus.

Anywhere Robotics Voice Actor at Any Mod

robotics voice actor any mod anywhere audio/music hello, my name is potatofactory i specialize in robotic voice acting, i started in multiple sfm shorts and have a very talented voice. if you want a little girl robot, i can do that. if you want a monkey robot, i can do that too! if you want some demos, here you go: http://www.mediafire.com/download/bzk0065ti9wwexg/demos.zip

Anywhere Voice Actors needed at Chew Box Studios

voice actors needed chew box studios anywhere audio/music hello guys, me and my team are working on a unannounced episodic horror game and need a few extras for this episode. we are not giving out the project details at the moment due to ndas and keeping it pretty secret till we feel ready to share. i know you guys on here want to know about the project but all i can say is that it is a episode survival psychological horror game where you play a man stuck in a coma. it is a deep story that has been in development for 2 years now and we are finally creating it. characters that i need. doctor - male oldish guys around his 30-40s. audition lines: mrs please clam down your being very unpleasant, if you like we can talk in my office about what needs to be done. please sit... now i know your stressed about this but we can't do anything else till we know what is causing your condition. 2x female nurses around the age of 20-40s audition lines: so i hear he was unaware about what he saw and but he did the whole thing himself. do you think he knows about it? police either sex is fine. around the age of 20-60s audition lines: we just need to answer a few questions. if you like we can come back later if you need time alone. however we would need to know what happened sooner so we can stop this from happening again mam. *audition lines are not related to the game, it's just to gauge your voice. audio specifications: sample rate: 48 khz is preferred. if not possible, then 44.1khz is fine. anything lower is not acceptable. bit depth: 24-bit is preferred. if not possible, then 16-bit is fine. anything lower is not acceptable. format: wav is the preferred formats. recording guidelines: if you have access to a professional microphone for free (e.g from a friend), please use that. otherwise, any other semi-professional microphone is fine. please avoid using your computer’s built-in microphone or any other computer, mobile phone, etc.microphone. if possible at all, try to use a pop filter/windshield on the microphone to avoid excessive popping from your plosives. please do not apply any effects or processing (such as reverberation, equalization, compression,normalization,etc)to the recordings. this is unpaid. deadline: 22nd june 2013

Anywhere [SourceEngine] Voice actor at Division Studios

[sourceengine] voice actor division studios anywhere audio/music divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for voice actor: - be able to communicate with writers. - good voice acting skills. - good communnication skills. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere [SourceEngine] Sound Engineer at Division Studios

[sourceengine] sound engineer division studios anywhere audio/music divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for composer: - be able to make certain sounds (i.e walking, bullet impact etc.) - ownership of suitable audio software such as fl studio, cubase etc. - good communication skills. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere [SourceEngine] Composer at Division Studios

[sourceengine] composer division studios anywhere audio/music divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for composer: - be able to compose music that fits with cutscenes, and/or environment, gameplay. - good commmunication skills. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere Character modeler at Tripmine Studios

character modeler tripmine studios anywhere artists tripmine studios is looking for character modelers to help us out with development of remakes of half-life: blue shift and opposing force! character modelers are required to deliver high-quality characters at our request. we are looking for passionate and dedicated people, who are talented and friendly, so they fit to our very relaxed team environemnt. see our requirements bellow! * at least 1+ year of modeling experience * you must be able to produce models at our request * must be able to work within the team and accept constructive criticism * ability to create low-poly models with uvw-maps * ability to create high-poly models for creating normal maps * create models based on concept arts * must own any modeler programs, like 3ds max, maya, zbrush * you are required to texture your models and compile them for source engine * ability to animate your models is big plus

Anywhere Alien Concept Artists at Unvanquished Development

alien concept artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements our aliens have a distinctly biological appearance, and as such, would be excellent practice for those interested in drawing organic structures and monstrous lifeforms. a variety of art styles can be employed, and we are in fact seeking all sorts of unique artistic directions with the alien team. a few general pointers: for those interested in more dynamic creatures, one could create designs for alien player models, which can have a variety of interesting methods of attack. immobile structures can also be designed, with the organic buildings being used to defend alien bases, as well as providing support to players. one could make new designs from scratch, or go over one of our existing designs to give another take on it.

Anywhere Technological Concept Artists at Unvanquished Development

technological concept artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements we are seeking skilled concept artists to design the equipment used by our human team in-game. all sorts of equipment can be designed, from guns, to futuristic suits of armor, and even buildings. we are going for a futuristic look, and would like to collaborate with artists that are skilled in presenting interesting, yet plausible designs. a few general pointers: all sorts of guns can be sketched out, from simple rifle-like weapons to heavy energy cannons. our humans utilize several types of armor, as well as utility packs that can be worn on the back. human buildings serve a variety of roles, from defense structures to armories and healing pads.

Anywhere 2D Artists at Unvanquished Development

2d artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements beyond the domain of concept art, general 2d artwork can be used for many things, including the creation of assets for hud design, and the making of textures for maps and models. for those interested in the user interface, our upcoming integration of librocket into the engine will allow for some advanced hud features, which a skilled designer can take advantage of. in addition, our engine allows for a variety of texture maps, including normal, spec, diffuse, and glow mapping. a few general pointers: both ui design and texture artwork fall under this domain. ui designers simply need to export their assets into a compatible format, the implementation is done code-side by one of our programmers. texture artists have a wide variety of things to work with, including touching up existing textures on models and creating new ones for maps.

Anywhere Searching for UI designer at xYorYx

searching for ui designer xyoryx anywhere artists hello. i need a game ui designer to make the scoreboard, highscore and some menus for my game celosia (http://www.indiedb.com/games/celosia/). previous experience and gothic inspiration is a plus (please, send examples of your work if you have), but not required. the only requirement is to make it in .png with good quality. more details will be given on demand.

Anywhere Hard Surface Modelers at Unvanquished Development

hard surface modelers unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements weapons, mechanical structures, pieces of equipment, and other inorganic objects fall under this category. for instance, one could design a suit of powered armor for the human team, or create new base structures for them. new weapons can also be designed. alternatively, one could create map props ranging from industrial crates and factory components to elaborate computer displays. this position would allow you to express yourself through the creation of detailed, futuristic objects for our game's universe. a few general pointers: the human team primarily uses these models, both for equipment and buildings found in the base. pieces of armor show up on the third person model. those skilled at producing futuristic weaponry can produce new guns for the human team. being able to create firing effects is a desirable skill. a wide range of map props can be designed, for a variety of futuristic settings.

Anywhere 3D Animators at Unvanquished Development

3d animators unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements a skilled animator can make a creatively designed model come alive, bringing its potential past the limits. if you have a passion for 3d animation, we'd love to have you on board! you could animate your own models, or the models produced by others. a variety of things can be animated, from player models, to weapons, and even structures. in addition, things can be animated for the first-person view, such as claws for the various alien forms. a few general pointers: work can be done on your own models, or the models produced by others. a variety of animations can be done, including those for the first-person view. we use the .md5 model format, which supports skeletal animation.

Anywhere Organic Modelers at Unvanquished Development

organic modelers unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements whether you have a passion for modeling monstrous alien beings or futuristic human soldiers, there's a position for you! depending on your interests, you can create anything from alternative player models for the human team, to new forms, and even new structures for the alien team. living map props could also be created, such as eerie organic mats and tentacled barriers. if you excel at creating expressive, lively models, we'd love to have you on our team. a few general pointers: player models can be made for the human team, for either gender. ideally, we would like to have a female trooper in the near future. in addition, alien player models can also be made. we have support for adding claws and other attacking parts to the first-person view. structures for the alien team are desirable, as well as organic map objects.

Anywhere Artist/Animator at Groupees Games

artist/animator groupees games anywhere artists seeking a skilled artist/animator to produce game art for a comic/book stylized sidescroller/action platformer. main character will be rendered in 3d with rest of game in 2d. game is being designed and produced by an experienced team associated with the site groupees.com. must have: • ability to establish comic book stylized art direction • ability to create in game art including 3d model/animation of lead character and 2d animations for npcs and all in game art • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • working knowledge of unity • prior experience contributing to an indie game

Anywhere 3D Modeler / Artist at DW Productions

3d modeler / artist dw productions anywhere artists are you looking to have your work featured in a game mod that hundreds of people play every day? we are looking for a talented 3d artist to produce environment art and props. your work will be featured on the monster mash & monster evolution mod servers for unreal tournament, some of the most popular ut servers worldwide! your responsibility will be to create the visual representations for many objects that are already in the game (using placeholder art) or to create visuals for new items that later be programmed and placed into the game. you must be comfortable with low polygon modeling, uv mapping, and texturing your models (diffuse mapping). experience rigging and animating models would be great for future endeavors, but is not essential to this position. this position offers you a lot of creative freedom to determine the overall look of the items you create and influence the overall visual design of our mod.

Anywhere 3D Modeler/Designer at Amnesia Custom Stories and Vilariz Studios

3d modeler/designer amnesia custom stories and vilariz studios anywhere artists greetings applicants, i am daniel47 the project and group manager at amnesia custom stories and vilariz studios. i and thirteen others have been working on an amnesia mod called "mansion of doom". we have worked almost ten months on it. in order for it to be a unique and enjoyable mod, we need a 3d modeler who can create two new enemies for amnesia. requirements: familiarity with hpl editor. familiarity with any 3d model design program. can script enemy movements and sounds. can create freaky/cool looking enemies. can met deadlines when given. good work ethic, attitude, patience, and love for what you do. -------------------------------------------- this is an unpaid position. further info given once accepted. thank you for your time, daniel47

Anywhere Concept Artists for Scifi MMORPG at Skyshard

concept artists for scifi mmorpg skyshard anywhere artists we are skyshard and our goal is to make a game similar to how linux was/is being made: from the community for the community. it is going to be a free to play game with lots of features that are not yet decided. please see our project video: http://youtu.be/ctfm9txwlla the game is going to be a community-driven, free to play, sci-fi freelance mmo rpg. what we hold most important is feeling, so that players enjoy the gameplay. it is important that the community is just as integral in the creation of the game and the universe of the game as the developer team itself. about the gameplay the player will be free to go on missions, do pvp, travel or explore, no obligations, meaning you can fully level up and enjoy the game without being forced to do anything in the game. the game will not be focusing on just one element of the game. also, exploration and collecting knowledge, curiosity itself will hold key importance. you will be able to discover other species, tribes, cities and learn a lot from them (such as weapon skills, for example). as a character, you will start at a starting area (we hope to create several starting areas, not just only one per race) and you will be able to choose your profession and intentions, as well as background story, family, friends and so on. you can either sign up for the army, or be hired as a merc, be a trader, be part of a pirate crew or even the mafia, or just be a freelance explorer or journalist. who you are is really up to you, as well when you choose to depart from your starting area to infinity and beyond. mobs and npcs are planned to have complex behaviour, they will all be affected by weather and other happenings. you will be able to get information and hints from them, as well from the link (similar to the internet we have, but it is spread across the known universe and is accessible to all races), you can visit and create forums, blogs on it, you can send messages, etc. you will be able to access wormholes to travel very long distances in a short time. the wormholes will have stations built around them where you will have to pass security check. if you are a pirate/smuggler/criminal etc. you will have to use forged ids or use non-registered wormholes, at the risk of ending up in a black hole, a sun, or somewhere completely unexpected. you will be able to have a spaceship of your own or you can share it with someone or you can even have a full guild operating one as crew. you can battle other spaceships, npc or player’s, you can destroy or loot them as well. guilds can conquer non-colonized areas and establish trade ports, settlements, colonies there. these can be attacked, reconquered and destroyed. guilds can order materials to build and develop these areas, they can choose when and where they want to be delivered. these shipments can be attacked and stolen, either by random npc events or players. as written before, we are in very early idea development and production, so here is your chance to be part of something amazing and hard, for it will be hard for sure, but not impossible. we welcome anyone willing to help us from any field. at the moment we are in needs of digital artists, concept artists, designers for spacecrafts, species (humanoid, animal and plant life as well), scenery and environmental artists, modelers and programmers (we are going to use unity for now) we are also hoping to create an online comic book series of the history before the game's zero hour. for any further information or if you are willing to join us, please feel free to contact us at apply@skyshardgames.com

Anywhere 3D Modeler at Mythic

3d modeler mythic anywhere artists nightmare among shadows is a slightly popular indie game in need of a 3d modeler to design intricate models based off concept art designs and imagination. experience in : 3ds max maya *experience in animation and rigging is an added bonus* *clear understanding of and capability to express abstract 3d objects and characters in a game designed around horror* you will need to remain in contact at least 2 times a week. you will not be paid but offered credit and whatever spotlights we can dish out. *this includes interviews / articles / videos* all work is credited to you and you own all rights to your creations. good things to have : active email skype understanding of gdocs *note* all models will need to be provided in both fbx and ase formats to fit the credentials for udk. all textures will need to be in png format. be prepared to provide examples of your work!! *do not apply if you cannot meat the above criteria* thank you for your time.

Anywhere - Skype is needed Graphic Designer (UI Artist) at Happy Bomb Games

graphic designer (ui artist) happy bomb games anywhere - skype is needed artists hbg is looking for someone who has experience using adobe photoshop or adobe illustrator graphic design and illustrating programs for ui graphic design of any kind. we need someone to design the main menu, player hud, and other graphic ui designs for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - good knowledge in photoshop, fireworks, gimp, or illustrator - skills in graphic design - skills in photo editing and illustration - easy access to cloud storage or a sharing network. - has a reachable social network account. - must be dedicated to the task and must commit 4 hours to that task.

Anywhere Artist at Toilet Head Studios

artist toilet head studios anywhere artists toilet head studios needs... you! we need a semi-experienced artist that has had experience in creating art for video games (preferably somebody who can sprite too!), with access to skype for team discussions. if interested, please contact zane.dimitri on skype or email zaneb98@gmail.com with the subject "ths artist". this is not a paid job, due to money. everybody on toilet head studios isn't paid and works for free.

USA Animator-Rigger (PAID) at Cronix Games

animator-rigger (paid) cronix games usa artists work for cronix games on the game, nav1! a tps/mmrpg/scifi adventure/shooter! become involved on the conspiracy of the origin of life! needing person(s) to animate nav1 game assets from blender and to be only saved as blender when finished. skills || * = required || *must have 1+ year of experience. *must present a very recent portfolio from a site(video, etc.). *must have some sort of team experience. *must know how to apply rigs to objects (i.e. arms, bodies, vehicles) and properly animate them. payment *must be willing to receive payment every task that's completed of ($10.00 u.s.d.) - this includes a list of tasks as one task (e.x. 1. punch animation, 2. kick animation, etc.) payments are distributed through paypal only!! thank you for your patience! and good luck to all! have any questions? e-mail me! krsnelgrove@yahoo.com i will not give out your e-mail, don't worry!

Anywhere 2D Artist / Graphic Designer (unpaid) at Star Wars: BattleCry Team

2d artist / graphic designer (unpaid) star wars: battlecry team anywhere artists hello there, we need an experienced 2d artist proficient with photoshop and illustrator. a strong portfolio is important. video editing and after effects would be a real plus; it could even be described as a game changer for your application. those with 2d knowledge limited to ps and il should not be deterred and will be considered all the same. best of luck and we look forward to hearing from you.

Anywhere 3D Modeler/Texture at C10

3d modeler/texture c10 anywhere artists about the job: c10 is looking for a 3d modeler to create a variety of models for our new upcoming game scopophobia. the game is being made entirely in c# with the help of unity3d for our engine. the models we will be needing should be ready to import into unity without any problems. some models will include the following: -trees -interior furniture -outdoor street lamps + some other small things. we would like to keep the team to a minimum with just 2 programmers, 1 3d modeler/artist(textures), and 1 level designer. all positions are non-paid since this game is a concept demo to see how the players will react with it. if it gets positive feed back we will be gin full production on the game and launch it with a set price that you will get a percentage of. ---------------------------- requirements: our 3d modeler will need to be able to do the following: -join a skype call to talk about the game, progress, and ideas. -be able to model nearly anything that we may need, and if needed rig the model for animations. ex: player/enemy models. -create textures for either the model you create or other things that may be needed by the level designer, this will include wall textures all the way to ground textures. -speak fluent english. -we (the programmers) will be online most of the afternoon, and we will set meetings about 2-3 times a week and almost always on saturday. -have a since of humor and love what you are doing!

Anywhere Searching Pixel Artist for Kickstarter game at Infinite Games

searching pixel artist for kickstarter game infinite games anywhere artists hello indiedb, i am ralf, programmer for the game "elizabeth". elizabeth is a game about a boy of whom the sister, elizabeth, gets abducted. we need a 2d pixel artist, who can draw in the style of "the legend of zelda: a link to the past". you get paid if the kickstarter succeeds, so it is fine if you don't work full time on this project.

Anywhere Level Design, Art Design at Skazka

level design, art design skazka anywhere artists looking for artists and level designers familiar with unique natural settings, art deco settings and style, and 1920s to 1930s style and fashion. you will be assisting the demo project "rawr bomb" (working title) before it is submitted to kickstarter. if the project gets backing you may be brought into the project for pay. level design is done 2d, with repeating objects, not tiled. pieces can be resized, distorted, flipped and rotated and be placed on multiple layers with parallax to give depth and a unique feel with as little pieces as possible. photoshop is a plus for cutting out pieces from existing images to be drawn by the artist or used as placeholders until the artist draws them.

UK Artist/Pixel Artists wanted! at Ark Games

artist/pixel artists wanted! ark games uk artists hello! i am the lead developer and founder of a small game development community, ark games. we need some more artists to help us make awesome, aesthetically stunning games. if you are interested please send us an email following the template on our about page of the website to this address: arkgames.contact@gmail.com! please note that we make games for fun and you will not be paid and this is not a full time job. thank you, felix.

Anywhere Artist at Outpost Software

artist outpost software anywhere artists outpost needs an artist for 2 main tasks - creating in game images - creating promotional/concept art we need a person who is - a good team worker - a good communicator - able to meet deadlines - creative - able to share and create ideas view the game on indie db here http://www.indiedb.com/games/outpost on youtube http://www.youtube.com/outpostsoftware on our website http://outpostsoftware.com/

Anywhere 3D Character Modeler and Rigger at Chew Box Studios

3d character modeler and rigger chew box studios anywhere artists chew box studios is a indie game company working on an episodic survival psychological horror game. details on the game will be given once someone has been picked. we are in need of someone who can create characters and monsters for our game. if you don't know how to rig that is fine as we mainly want a 3d character modeler. this is unpaid work.

Anywhere Character Artist at Fenrir Studios

character artist fenrir studios anywhere artists the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well required skills (any or all) 3ds max, maya, zbrush, blender payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow

Anywhere 3D Graphics Artist (Modelling and texturing) at

3d graphics artist (modelling and texturing) anywhere artists i am looking for a 3d graphics artist for my wip game called "forgotten". for more information about the game, please contact me at robert_hohn@live.com, or see the gamejolt page (http://gamejolt.com/games/other/project-light/14188/) i also have a playable demo available at request. i've been working on this game by myself, but getting the graphical portion done has become a real handful and is really overwhelming. i would love some help, and if i ever make this game commercial (for now, and possibly forever, it is only for me to learn and build a portfolio with) you will be paid proportionally to however much the game makes. if you are interested, i'm looking for: -somebody capable of modelling believable humans. -somebody who's played my game and is personally interested in adding to it -somebody who can get the work done without delay and waiting. i don't have a very strict schedule at this point, but i don't want to wait months for a single model. thank you for looking, and i hope i get some applications!

Anywhere Concept Artist at Arial Game Studios

concept artist arial game studios anywhere artists arial game studios is looking for artists in order to assist us in creating our upcoming game project. qualifications: • ability to develop ideas from concept through quick sketches to finished illustration • ability to work closely with whole team, especially with lead designer • good knowledge of photoshop or other 2d art and painting programs • good traditional and digital drawing skills • passion for great games and great technology • skype account (text only, mic is not required) strong pluses (but not required): • experience in developing 2d games • ability to work flexible hours (i.e., weekends) • a sense of humor

Anywhere Modellers for Dead Inside also concept artists at Sector7Games

modellers for dead inside also concept artists sector7games anywhere artists hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the main character sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for 3d modellers who are confident that they can produce great content,we are looking for these skills: can model to a commercial standard can model most thing e.g. weapons, vehicles and buildings ect. also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment have a modelling program, must be legal no pirated copies. also we are interested in concept artists as well so please apply! looking forward to hearing from you. also please read that this is no paid wage but profit share, we are open to all questions about this offer.

Anywhere 3D Modeler / Prop Artist at sup space studios

3d modeler / prop artist sup space studios anywhere artists preeminence online is an indie game project sup space is currently working on. to further strengthen our global team we now require an additional 3d artist with a skillset as close to the one described below as possible. required skills: - sculpting (3d coat, zbrush etc) - hs modeling (maya/3ds max/xsi/blender etc) - unwrapping (uv layouts don't make themselves and no, pushing the "unwrap" button of an automated tool generally doesn't cut it!) nice to have: - experience with cryengine (that's our target platform) - 2d artsiness (think concepts, textures and paint-jobs) - a fascination for science fiction and the technologies therein - rigging/skinning/animating skills (might speed up things in the pipeline) sup space is offering a piece of the pie ( and the pie is no lie! ) for everyone contributing to preeminence online's commercial success, however, given the distributed nature of the project group and the current lack of substantial funding we cannot compensate you right off the bat. to clarify this explicitly: we are not looking for subcontractors, outsourcing companies or any other people who may only be in for the money. this is not to say that we are not at all in for the money ourselves, it's just not the sole reason we got. looking forward to seeing some interesting applications!

Anywhere 2D Artist / Technical Artist at sup space studios

2d artist / technical artist sup space studios anywhere artists preeminence online is an indie game project currently in development by sup space. to further strengthen our growing global team, we now require an additional 2d artist, preferably with strong technical drawing aptitude. the successful candidate will be as close to the specs given below as possible. required skills: - technical drawing (we don't just care about how stuff looks, we need you to communicate how it works too!) - basic understanding of kinematics and dynamics from at least a newtonian perspective. (so you get what our designers are talking about when they need you to draw one of our spricklesprocket-gizmonizers!) nice to have: - 3d modelling skills (knowing basic controls in at least one 3d suite may greatly contribute to your overall effectiveness in our team) looking forward to some interesting applications then! oh, and just to make it clear enough: sup space is sharing the wealth, unfortunately, there is no wealth to share yet, so, if you like pie and want a piece of it, you'll have to wait for it to come out of the oven first.

Anywhere Talent Scouts at RealisticGameStudios

talent scouts realisticgamestudios anywhere artists at realisticgamestudios, we're seeking a talent scout. join a talented and dedicated group consisting of creative individual developers. as a talent scout, your job will be to find potential recruits for our team. if recruits are not found good enough, but eager to learn, then your responsibility would be to teach them to get a high level of standard as well. for more details about the game, please visit: http://www.indiedb.com/games/elite-special-forces

Anywhere Modeller at Delve Games

modeller delve games anywhere artists a 41 year old man who lost his job, moving into a close friend's place, who races cars for a living. in a divorce, he has a daughter who lived with her mother growing up, while the whole gang, setting you up for achieving the skill to be a known driver of the underground team. trying to run the notorious villainous gangs out of the state, rather the country. claiming the roads they once saw bringing peace back to the state and city. find out how cruel most of the notorious gangs that there is, and challenge them one by one from starting at the bottom of the 8 rivals you must face. race online solo or with your friends, or find hidden treasures within the single player story mode, to unlock new cars or items. influence: midnight club ii & iii, track mania sunrise extreme, & test drive unlimited plays like: track mania feels like: test drive unlimited looks like: awesomness (crysis 2 on wheels)

United States 3D Modeler/Texture Artists for 3D Space Game at Bloodleaf Studios

3d modeler/texture artists for 3d space game bloodleaf studios united states artists bloodleaf studios is a newly formed game developer out of surprise, az. we are looking for a 3d modeler and/or texture artist for our in production title, the theseus effect. the game is a invisible maze exploration game set in space that is up for release in a just a few months. we are looking for an extra hand in finishing off the game. expertise in maya and unity3d's use of fbx files required, with 3dmax acceptable.

Anywhere Texture Artist Needed For Stealth Horror Game at Twisted Siren Studios

texture artist needed for stealth horror game twisted siren studios anywhere artists hello. we are twistedsirenstudios an independent game development team developing our first commercial (horror) game, we are looking for texture artists, modelers and animators we are looking for someone who will work for free at least for now because we are making a demo and we want to make a kickstarter crowd funding so we can get a budget, then we will pay you depending on how much we get. if you are interested or if you need any information add me on skype: e25mad25

Anywhere 3d Vehicle/Environmental Artist at RealisticGameStudios

3d vehicle/environmental artist realisticgamestudios anywhere artists who are we? we're realisticgamestudios; a focused group of many, different individuals. we're always developing with following core elements: - high quality. our players will be provided with the best of the best, the top of the top. we're doing our best to deliver this. - organization. as we're more then 15 game developers, its very important for us to have a proper, if not better then proper organization. we lay weight on procedures, deadlines and solid assignment documents. we have a lot of tools to help us being as organized as we're. what do we need? basically, we're looking for focused individuals that are able to meet deadlines, have a keen eye for details, have a large motivation flow, be able to produce work of a very high quality is all requirements, and having great leadership skills is just an extra plus. but... we're not just looking for everyone. we're looking for 3d modelers. help develop a tactical, realistic, first person shooter on the cryengine 3 engine, and work with a very organized team. 3d hard surface modelers responsibilities: you will be responsible for the creation of high poly vehicles (mainly focusing on cars, trucks and military oriented vehicles) or environmental assets (such as tree, bushes or grass), baking them down to low-poly, optimized in-game assets, as well as being responsible for the texturing of those. as something else you will be responsible for creating mock-ups of vehicles or environmental assets. lastly you will be basing your models of some of our concept art or real life reference pictures (last said is the most used). required: strong understanding of autodesk max or maya. strong understanding of zbrush or mudbox. strong understand of the basic mapping process. strong understanding of uv mapping and textures. strong understanding of rendering (for showcasing assets). strong understanding of mamorset and ddo is a big plus. strong or basic understanding of cryengine 3 is a big plus.

Anywhere Recruiting for Orbit-6 at Traviact

recruiting for orbit-6 traviact anywhere artists what is orbit-6? orbit-6 is a first person shooter game set in a galaxy far away from earth. the game has loads of different level styles, from; space combat to dark dense jungles to a bright clean spaceship. orbit-6 focuses on detailed graphics and storyline with strong character history which really brings the game to why it is happening. we also plan to have multiplayer and make that as different as possible, we have loads of different game modes and environments to suit as many people as possible. we are aiming for multiplayer to have space combat and detailed/destructive environments to leave your mark on. we also plan on having very alive environments, they will have loads of wildlife, good and bad, this also goes for multiplayer. orbit-6 has many genres, the most common ones would be adventure, sci-fi and survival. who is traviact? traviact has been around for a while now. we haven't made ourselves public until now because we have been working hard on the business/marketing plans and we have been working even harder on the gdd and the storyline behind orbit-6. traviact was started early 2013 and is now ready to start its main goal; orbit-6. we are aiming to create high quality and unique games that are not just another rip off. what do i get out of doing your team? there are a few things you get by joining our team: by joining this team you will be working with experienced people who can help you out if you get stuck. you can showcase your most recent work in your portfolio. royalty payment if orbit-6 makes it to the public. receiving credit for your work and not just saying the content is done by traviact. completed we have a 45 paged gdd thats still being worked on business and marketing plans level plans for the first few levels what are we looking for? environmental artists requirements must be able to work under a deadline have an eye for detail create high and low ploy models work well with scaling be able to model off concept art being able to create detailed textures knowledge of unreal development kits material editor if a bonus weapon modellers requirements must be able to work under a deadline have an eye for detail create high and low ploy models work well with scaling be able to model off concept art being able to create detailed textures knowledge of unreal development kits material editor if a bonus character modellers requirements must be able to work under a deadline have an eye for detail create high and low ploy models work well with scaling be able to model off concept art being able to create detailed textures knowledge of unreal development kits material editor if a bonus programmers requirements must be able to work under a deadline be able to write neat code so its easy for other to edit if required have a good knowledge of udk must have a good knowledge of kismet having a knowledge of other languages such as c++/java would be a bonus having web programming expirence would be a plus concept artists requirements must be able to work under a deadline must be able to create detailed artwork being able to create different forms of concept art is a bonus composer requirements must be able to create orchestral music must be able to create high quality and detailed music must be able to work under deadlines being able to do sound effects is a bonus web programmer requirements must have a good understanding of html, css and php must be able to work under deadlines having knowledge of photoshop is a bonus websites and social media we are currently looking for a web programmer to make our website and we are currently still setting up facebook,twitter ect.

Anywhere Undead Castle- Seeking 3D Artists at Broken Limits Media LLC

undead castle- seeking 3d artists broken limits media llc anywhere artists we're looking for serious members. people who want to make a great game and do it right. our team is working on an awesome game called the undead castle. with features, backstories, and plots never before seen, we're excited to turn out an awesome project! serious, moderately experienced inquiries only please. target aim - steam compensation plan royalties - negotiable technology unity 3d / other additional info we're looking for serious, dedicated members. if you're working on another project, you might want to reconsider. in order to make any money in royalties, you will need to sign a contract with broken limits media llc and complete the terms of the contract / project fully. if you want to work as a hobbyist, be clear on that. all members have to sign a non-disclosure agreement as well. no exceptions.

Anywhere Concept Artist Needed for Medieval Stealth/Strategy Game at Team Seraphim

concept artist needed for medieval stealth/strategy game team seraphim anywhere artists team seraphim is working on a project, and we need a concept artist bring our ideas to life. the game is set in the mojave desert, 300 years after the world suffered from a "great purge of technology". all the advancements of the last 1000 years are lost, and the world is plunged into another dark age. the player will be a thief in this wasteland, leading the rest of his guild in a quest for profit and reward. this project is only a few months old- we have a team of programmers and modelers available, but we need an experienced artist to give some direction to the project. some character art already exists, and we have a good idea of what the world will look like. this position will have no regular salary- the payment will come from the game's sales. this is a hobbyist project, above all else! thanks for looking into our project, and we hope to hear from you!

Anywhere Modeler With Cryengine 2 and/or 3 Experience at Rebon Games

modeler with cryengine 2 and/or 3 experience rebon games anywhere artists hello, first off this is an actual paid position, not the typical "oh i'll give you 5% of the profits from this game if it actually ever gets released... which is unlikely". i employ a pay-per-asset model in which you are paid per asset and you can work at your own pace and pick and choose your work, to an extent. with that being said, while payment varies quite a bit, this isn't a large budget game. for example, for a fully working vehicle you could expect around 300-400 usd. i cannot offer aaa studio prices, but neither do i expect that level of quality. also, you are free to resell or reuse any of your work any way you wish, exclusivity is not required at all. what i need is a few more modelers who can at bare minimum model, texture, uv, and import an asset into cryengine 3. if you are unsure about the import process, there are tutorials, and if you feel you can learn it easily enough, please do not hesitate to apply. i have a few tutorials relating to creating assets for these purposes, and i'm more than willing to help you however i can. i'm mainly looking for vegetation assets, vehicle assets, and character assets currently. those things require different design and import processes compared to normal static props. i may also need a few weapon assets and structure assets (shacks and shanties mostly) in a few weeks. i have quite a few modelers who do only static geometry props, so modelers with experience (or willingness to learn) in regards to character/vehicle/vegetation asset creation will get more consideration than those without.

Anywhere 3D Modeler, Programmer, Concept Artist at DestructionExGames

3d modeler, programmer, concept artist destructionexgames anywhere artists destructionex games is proud to present chrono. summary: a test subject for chronotech science get’s sent back in time, to the biblical israel area, where you have to steal the torn/lost pages of the bible from the vatican, in order to open the portal back to your time. the vatican however, doesn’t want the main character to steal the secret bible pages, and the main character has to fight his way through, and complete various puzzles to steal the pages. team: shane - project manager corry - advertising director, and co manager. jason - 3d modeler. goals: complete game :) what we have so far: right now it's mostly ideas written down in a gdd, but the gdd is the beginning to every great video game development. and with the help we need we will be able to complete this game. paid: all money earned will be split up depending how much you did. to apply email: destructionexgames@gmail.com skype: choc1202

Anywhere Looking For Game Artist at Knight Industries Modding Team

looking for game artist knight industries modding team anywhere artists hi . we are just looking for some people who have some experience to work with us on finish the next version of our mod "knight rider back to school" . because we don't anyone in ours team just me michael.knight1 , so from last we are working in mod for gta san andreas , anyways you're not need to be a gta modder just 3d or 2d artist , so if you have some gfx knewledge you're going to create for us some of interface graphics , ect ... and 3d artist for making a things as you can , just call us to the following email in the bottomp . ps : we are very needed for anyone who know creating a looking good blueprint of cars using reference image of them , please contact me . thanks .

Anywhere Texture Artist [Source Mod] at States War: Source Dev. Team

texture artist [source mod] states war: source dev. team anywhere artists skilled in making in-game textures, and texturing models, like character models, weapons, etc. note: it is a mod! - free-of-pay - contact information: my email: severus101@hotmail.com backup email: severus105@gmail.com mod email: stateswarsource@gmail.com steam information: profile id: captaines steam name: *lcg*chris [sw:s dev] moddb: www.moddb.com/mods/states-war-source website/forums: www.stateswarsource.hostoi.com

Anywhere Particle Effects Artists at Fenrir Studios

particle effects artists fenrir studios anywhere artists particle effects artists are needed to work on the final assets/portions of the game. knowledge of unreal cascade and fluent unreal 3 engine knowledge is required. (programming knowledge {unrealscript for effects} is not required but welcome) photoshop or similar image editing software for creation (gimp etc) able to work in a large team environment understanding of svn ( industry grade revision control software ) payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow

Anywhere Environmental Modelers and Character Animators at Project WSW Dev Team

environmental modelers and character animators project wsw dev team anywhere artists hello, i'm making a game with some friends. the team currently has around 10 members, but only about five of us are active regularly. we currently need some active animators, and i also need environmental modelers. here's a video of the engine in its current state, we built it from scratch. https://www.youtube.com/watch?v=-6frj2o6ely for animations/models, we use our own modified smd format, so basically you'd just have to export your work in smd. the game itself is a "dark devil may gear solid cloud" type deal. i'm taking the synthesizing and randomly generated dungeons from dark cloud, certain sneaking elements from metal gear solid, the combat system of devil may cry, and the movement system of prototype and putting them all in one game. so far, the dungeons and synthesizing are done, the fighting engine is ready for animations (it's a limb based system, limbs can be damaged and once we get more models, torn off.) also, we have ai that's capable of multiple states, and there's currently 6. this is contrary to skyrim where there can only be one state at a time, and there's only three. the ai also uses it's own decision tree type system. anyway, if you're interested, let me know on here, or you can contact me on skype at skyaphid. i'd love to work with you. :)

Anywhere - Skype Required Animator at Molotov Games

animator molotov games anywhere - skype required artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of talented and dedicated riggers/animators to breathe life into the characters, weapons and environments to bring them to life. below you will find descriptions on the positions needed. animator • need to know how to rig characters, weapons and environmental objects in bi-ped • animate basic and complex animations • must know udk • knowledge of animtrees is a plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere - Skype Required Artist: Environment at Molotov Games

artist: environment molotov games anywhere - skype required artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of talented and dedicated environment artists who can create beautiful environments and scenery to fill the world. description of position is: • knowledge of udk • must know how to create clean models from concepts and references • must have solid texturing skills • need to have an eye for detail • have a good sense of scale • experience in the industry is a big plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere - Skype Required Artist: Character at Molotov Games

artist: character molotov games anywhere - skype required artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of a talented character artist that can bring a life-like and believable character model to fruition. description of position is: • must have excellent understanding of male and female anatomy • must be able to work from concepts as well as reference images • must be able to optimize and produce clean models • must have solid texturing skills present • prior experience of working on a game is a plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere Building Modeler at PowerBox Studios

building modeler powerbox studios anywhere artists we are in development of a new indie game (title not yet thought of), our goal will to be to make a game that is set in russia and therefore will need russian style buildings. the buildings will need to be of somewhat destroyed to make it look like the chernobyl disaster. we are ideally looking for a modeller that can specialize in building modelling. its up to you, if you want to texture them or not. the game will be run on cryengine 3 game engine so if possible, please can we have compatible model files for the engine (.cgf) thanks a lot, and this would be a massive help! :d here are some images, of what we were thinking of: http://tinyurl.com/russian01 http://tinyurl.com/russian02 http://tinyurl.com/russian03

Anywhere SFF Mugen Artist Needed at 024-Studios

sff mugen artist needed 024-studios anywhere artists we need a mugen artist to replace background and logo main logo: http://i.imgur.com/ywydurr.png (modify it to have better textures) background: make it to be compatible with game logo selection back: same as background if you think you can do it send a message to survivalmanager@gmail.com engine:mugen programming by: 024-studios characters and stages by: mugenation users thanks in advance.

Anywhere Artist at Team SRC++

artist team src++ anywhere artists as an artist, you will be part of the team that manages the visuals of the group. we offer creative freedom and allow you to gain some ip for your work after we're done with it. must speak english. (we are a us company) must be able to work without the promise of pay - that's handled differently then most companies based on a merit system. must have an open mind to what to work with. (we do some rather odd games due to us being very indie, we allow for odd projects to happen) more information will be given post nda signing.

Anywhere Writer at Infinity Interactive ∞

writer infinity interactive ∞ anywhere artists want to be a writer at infinity interactive? if you have any experience in the writing of dark comedies and horror, we would love to hear from you. if you are interested, you will be writing jokes, dialogue and anything else we may need you to do. the project is a first person horror/comedy/action in which we will combine dark and mature themes with comedy and satire. - kyle

Anywhere Artists Needed at 1-Up Studio

artists needed 1-up studio anywhere artists hello folks, we're working on a couple of games such as sonic's life, and friendly fighters, and we had no art support at all, and if you want to help out on the project, then go ahead, all i need is people who are good at making backgrounds, character art, and sprites, many people can join in on the project, and note, you must be active on the project with updates on your current progress, any lack of notifications and you'll be dropped, so good luck

Anywhere [SourceEngine] 3d artist/animator at Division Studios

[sourceengine] 3d artist/animator division studios anywhere artists divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for 3d artist: - ability to create low-poly models with uvw-maps - ability to provide high-poly models for generating normal maps - ownership of suitable modelling software, such as 3ds max, maya, zbrush etc. - good communication skills. - ability to animate. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere [SourceEngine] Texture artist at Division Studios

[sourceengine] texture artist division studios anywhere artists divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for texture artist: - be able to communicate with mappers. - be able to make textures at our request. - have the knowledge of how sourceengine and texturing works. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere [SourceEngine] Concept artist at Division Studios

[sourceengine] concept artist division studios anywhere artists divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for concept artist: - efficient, fluent and creative drawing skills in order to deliver usefull material for level designers, and 3d artists. - good communication skills. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere Diverse artists for survival rpg at Rising Soul Games

diverse artists for survival rpg rising soul games anywhere artists rising soul games is searching for reinforcements for; survivor : forgotten world a first person survival rpg. -------------------------------------------------------------- here is the link to the game: http://www.indiedb.com/games/survivor -------------------------------------------------------------- for now, we need could use reinforcements in those areas: - environment artist - 3d modeler - animator - concept artist - character artist we have a team of around 6 members and work very hard on the project, and are very close to a playable version. what we offer: a good and friendly team that communicates a lot the right to add your ideas to the table a new and refreshing concept with high quality standards and a lot of opportunity what we want from you: a good amount of experience and an eye for aesthetics communication and availability over skype open for critique ++ you should be really motivated to work with us on a great game! ___________________________________ we are looking forward to your apply, don't miss your chance working with a nice team on a promising game! we are an indie team and work on our free time..

Anywhere 2D Graphics Artist at Allfather Entertainment

2d graphics artist allfather entertainment anywhere artists rundown: design detailed 2d top-down sci-fi graphics/sprites in a casual low-pressure and low-quota work environment. allfather entertainment is a new independent game developer. here at ae, we focus on attention-to-detail, immersion, and creating an impressive and wonderful gaming experience. join us for a fantastic opportunity to learn and improve upon your skills. whether as a stepping stone or a hobby, allfather entertainment welcomes you into its midst. be a part of creating amazing and revolutionary games, as well as gaining knowledge and friends along the way.

Anywhere Concept Artist at CronyGames

concept artist cronygames anywhere artists hey do you like monsters!! or arena battles! or fun colorful art schmes?! >.> we are making a monster arena rumble game. it is a cross between turn based games like final fantasy 1-10 and action cinematics. we currently have 2 concept artist but we need so many monsters we would really like a few more to join our team. this is a full scale 3d game and compensation will be distributed among the team once this game is commercially sold. if you are interested and a person who is very motivated well apply! :d

Anywhere Pixel Artist at Voltisoft

pixel artist voltisoft anywhere artists pixel artist the pixel artist’s primary role is to develop pixel-scale graphic elements for voltisoft’s games. any pixel-related tasks will be handed to this individual to be worked on. it is implied that creativity and passion are essential to the mentality of this developer. qualifications: - ability to work in a team-oriented environment - creativity - moderate experience - ability to work with various graphic formats especially .png, .jpg, and .bit -skype for communication preferences: -experience with other game development teams -ability to work with animated elements. -bonus qualifications: -able to work with graphics in general, not just pixel art. apply: send resume/application to admin@voltisoft.com please include at least 5 examples (preferably of different types of pixel art).

Anywhere Map Texture Artists at Unvanquished Development

map texture artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements in a texture artist, we're looking for those that have experience in creating detailed, attractive textures to be used by our level designers. besides base textures, our engine has support for bump, specular, diffuse, and glow maps. thus, your textures can look the best that they possibly could. a few general pointers: preferably, one should be able to create additional texture maps for their textures, such as bump mapping. a variety of textures can be made for all sorts of different settings, from space stations to futuristic cities. well-made textures will bring out the best in a well-made map, and the creation of a texture set will allow for one to easily get their name out.

Anywhere Modeler at COW Team

modeler cow team anywhere artists character and weapon modeler / animator, finishing the last weaponmodels and animations. blender, 3dsmax or milkshape3d. weapons: weapons and hands are already modeled, they just need fire and reload animations. characters: one female character needs to be aniamted and textured, base mesh is done and has a basic rig.

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