Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
environment artist esf developers anywhere level designers --environment artist-- the esf team is seeking talented artists to create environments for the upcoming esf: final release. description environment artists are responsible for designing, modeling, and texturing ingame environments that mesh with esf's overall theme. in addition to creating the environment artists may also coordinate with other developers to add particle systems, weather systems, and interactive elements to the environment. requirements - available to work a minimum of 10 hours per week - able to attend weekly developer meeting every sunday at 19:00 gmt (7pm gmt) - self motivated - enjoys developing games - driven to produce polished, high quality content - prior game development experience a plus software - 3d studio max, maya or equivalent (.obj export required) - adobe photoshop or equivalent - steam - irc - half-life 1 *optional* skills - 1-2+ years of experience with poly based modeling - comfortable uvw mapping and uvw unwrapping - experience with different texture types such as bump mapping, specular maps, etc. - ability to create custom textures to fit esf style
developer needed for sound effects and music. bleach zanpukto senshi development team anywhere audio/music there are no sound developers in our team, so the todo list is quite large. mainly we will need to have some effect sounds, attacks, collides, shikai/bankai releases and such. we do also seek some environmental music. however this is not first priority for now. we will also need you to make sounds for the characters voice. they don't got much to say right now, but there will be roars from damage taken, strong attacks, kido attacks and later on we will add some more sounds like taunting and spawning sounds.
3d character modeler for ehsc boredom's products anywhere artists boredom's products is seeking a 3d modeler specializing in human characters for our debut game! you should be experienced with low polygon models and simple textures. anime/manga experience preferred. twenty-four characters compose the cast of extreme hugtime simulation challenge, including a game show host, a robot, and an ex-convict, to name a few. meshes will need to be between 1200 and 1800 polygons in fbx format with 1024x1024 textures in tiff format. a majority of the characters can be created by simply changing the palette of another. feel free to visit our team's website to get a first impression of what it will be like to work with us, and visit the link below to see some examples of our characters' concept art. http://www.moddb.com/games/extreme-hugtime-simulation-challenge/images/the-contestant#imagebox
concept artists vertical horizons anywhere artists concept artist: the team is growing all the time, and we are looking for only the best so that we can start pushing out some amazing work. you will be designing the ships from various factions present within x32i, the various space objects, as well as the interiors of the larger ships you will be stationed on. owning a tablet is ideal for what you want to do, however it's use is not required. each design will have to be detailed, as well as various angles of the ship it self so that modellers have as much information as they need to start working on a 3d model of said ship. you are required to read the g.d.d. (game design document) so that you can get information on what should and should not be found on each design. if you need further information, feel free to drop me a pm and i'll respond to any questions asap.
webdesigner needed arcdevelopment anywhere web/other hello everyone from moddb ! for our new project omega warfare, we need a new website that promotes our project, it needs to show (future) screenshots and developments. newspage, a secured team page/ team forum and a open forum. requirements, the website needs to look professional. not required. use any tool or sitebuilder that works the best for you. as long the website looks professional. we will provide you with images and information that has to be placed.
lead animator operation lambda developers anywhere web/other lead animator role: ○ finalizing and compiling all finalised animated models ○ managing a small team ○ liaising with other lead developers (especially lead modeller) ○ 3d animated models production ○ animation quality checking ○ answering forum posts etc. you must be able to show proof of your previous work. 3d animation skills are essential.
unreal scripter blackheart games anywhere programmers we are looking for talented individuals with experience in unreal scripting for our upcoming indie game, universe alliance. unreal scripters will be tasked with the exciting job of programming every aspect of the game. from barrel rolls to ai pathing, the unreal scripters job is to help make the game function in the ways that we want it to. we are looking for individuals with a good understanding of unreal technology, the skill level we're looking for is the intermediate to high range, however all applicants will be evaluated thoroughly. for more details on our project and the position please visit our moddb page or our website, www.blackheartgames.net
c++ coder for hl2dm mod frontiers elorx anywhere programmers frontiers is a non commercial but very succesesfull and unique mod project. the project is already running - we have released episode 2 of 5-6 planned a few weeks ago. but we need some reenforcement. here you can find some more information about: http://www.moddb.com/mods/frontiers1 hhtp://www.frontiers-game.com 1. we need one or more coders with some c++ experience that can change and edit some stuff in the source engine and probably renew our own changes that we have done yet. e.g. new weapons, non lethal weapons, arresting - bribing function, gameplay entities and some special stuff i cant talk about now ;) 2. we need one or more 3d modelling artists - doesent matter if you are yousing maya, 3dsmax or xsi. your model job can be from characters, weapons, props - from static to dynamic. you should show us some references and you should know how to export models from your prefered program to source engine. you should be 16 years or older and should bring some time with you. would be great if you know the source engine and their games and if you are an experienced gamer. so we could play some stuff after work ;) also your own ideas may have influence in the project. you will become a respected part of it. our team is from germany, austria, australia and netherlands. if you speak german it would be a cool - but no need. english is essential.
concept artist jagged edge software anywhere programmers evil reincarnated is looking for all you talented artists out there! the company united nations space armament (unsa) has long been earths standard for weapons and supply development. their products are found everywhere in the earth army and exploration division (eaed). but the unsa has always been shrouded in secrecy to stay one step ahead of other private space exploration manufacturers. their most secret base of development and storage, e-37 on europa has been kept under wraps for a number of years. what goes on there is anyone’s guess. however, unsa has recently lost contact with this base for an unknown reason. only one communication has reached earth from the frozen moon of jupiter, a frantic transmission by a bloodied personnel begging for help. his call for help was cut short by an unknown entity. you are an elite private task force commander and have been sent to europa to find out what has happened to this fabled base. with experience in many major battles and private operations, both on planet and off, you are the most qualified individual unsa has to offer. little do you know, just how wrong this mission may go, and how it just may be your last. armed with the unsa’s top weapons, you will have to survive on europa’s base and find out what has happened here. evil reincarnated is a fps horror game. players will be kamron fulke, a commander stranded on europa in u.n.s.a. e-37 with his team. the player will have to fight to survive, and find allies that somehow were resistant to the attack. while working on the mod you will get to design a vast array of corrupted, people tainted by puppetmasters. an army of the overmind's spawn, from puppet masters to various other horrors. what are you waiting for? put pen to paper!
coder for quakec portablesrce team anywhere programmers hello, i'm going to cut to the chase and say we need a coder for gateway. it's a quake mod for the psp. (url below) we are doing a portal-like game for the psp. we need some things coded: -portal gun -objects -picking up objects -buttons that you can press -turret monster (shouldn't be hard; just a machine gun turret and rpg turret) maybe more but that's off the top of my head. thank you! http://www.moddb.com/games/gateway
programmer topic studios anywhere programmers the developers behind orion are currently seeking two programmers. orion is currently scheduled for a december 11th 2009 beta 1 release. orion is being built on valves source engine. we are looking for programmers that are: a.) experienced and comfortable with c++ b.) experienced and comfortable with the sourcesdk. c.) comfortable using programs such as: svn / dropbox / skype and so forth. if you are an experienced programmer and interested in joining - contact me directly at any of my personal contacts: e-mail: david@prassel.com msn: praz34@msn.com steam: praz34
freelancer programmer and modeller, please help me d's studios mod dev anywhere programmers i have a project/mod for freelancer and i have no crew to help me because i just can distributing than modelling and programming. having said that i need modellers and programmers for this mod. because i have a vision that this mod will be a "cool" one. so please, if you think you're a professional modeller and programmer, come join help me :)
lua/c++ programmer azareth productions anywhere programmers we are a recently established indie studio with 1st round approval from sony's 3rd party and working towards 1st party support. we are looking for experienced lua/ c++ programmer for a 2-d action platformer. this is a growing team and we are willing to bring on people with less experience and grow together. we are using a custom built engine that offers a budding programmer the opportunity to learn and an experienced programmer the opportunity to take control and direct the project. requirements: knowledge of lua and c++ programming commitment to completing a project. you can take a look at some of the project at www.azareth.com, we have a lot more that can not be published due to copyright issues.
lead programmer operation lambda developers anywhere programmers lead programmer role: ○ finalizing and compiling all necessary files (.cpp, .h) ○ managing a small team ○ liaising with other lead developers ○ code editing/production ○ code quality checking and debugging ○ answering forum posts etc. you must be able to show proof of prior work. c++ skills are essential, experience with the source engine is preferable.
c++/unreal script programmer ren40k development team anywhere programmers greetings all from the ren40 development team, we a currently looking for c++/unreal script programmers for a warhammer40k project. it's a little ambitious, but we have a well organized and talented team and would very much like to hear from you. here is the mod db page for a good understanding of what we are about. http://www.moddb.com/mods/renegade-40000 preferably, you would have to have an intimate knowledge of c++ and a good understanding of unreal script. we would consider someone with ambition and willingness to learn unreal script (providing they know quite a bit about c++). this is unpaid as it is entirely indie. but would be a good place to get some experience under your belt. i am very much looking forward to your interest. regards kiory
programmer operation lambda developers anywhere programmers we are currently looking for c++ programmers to help create the operation lambda mod (http://www.moddb.com/mods/operation-lambda). programmers will be required to demonstrate prior work, and have experience with the source engine. at the moment we require all aspects of programmers (ai, gui, etc.).
c++ programmer for innovative hl2dm pvpve mod the deadlock team anywhere programmers deadlock is a pvp mod set in the zombie apocalypse. two human teams compete for scarce resources, attacking one another and defending themselves from waves of npc zombies. last team standing wins. we had a great start over the summer, developing succinct design goals, a bit of production infrastructure, concept art, a few character models, and getting the foundational code work done. we're getting the ball rolling again, and are in need of a coder. this is a project with a great deal of potential. we've got some great ideas and a lot of talent. if you're looking for a legitimate passion project and you've got ~10 hours a week to spare, check us out. prior hl2dm modding and/or svn experience is a plus.
co-development manager tiberian-genesis team anywhere management the target of tiberian genesis is to bring the action of the command & conquer™: tiberian sun™/firestorm™ universe into the crysis® wars® engine. players will play and feel command & conquer™ how it was originally intended. they will be able to control every unit and defense construction in the 1st person perspective or assign orders to the squads through the commandconsole. you will feel the threat of the glowing, rapidly spreading tiberiumfields on your own skin, experience massive battles in support of huge warmachines like the mammooth mkii and with the right strategy, teamwork and a bit of luck, defeat your enemies after an intensive war. to achieve this, we are currently recreating every vehicle, building and environment object based on official concepts to make them as original as possible, of course we've still got a big amount of our own artistically freedom, because not every asset which we have in mind got enough reference material. you can find more more info about us at our moddb profile page: http://www.moddb.com/mods/cc-tiberian-sun-genesis we are currently recruiting: co-development manager it would help, if you are a fan of c&c and know a bit about the basics of tiberian sun already but it's not a requirement. your tasks would be: - management of schedules and tasks - creation of designdocs - leading the team - assigning tasks and approving what you should be capable of: - good organisation skills - good english writing skills - knowledge about the cryengine2 (general overview) - spending a lot of time - willed to learn a lot of new stuff - stress resistant - svn/trac experience
level designer blackheart games anywhere level designers we're looking for talented level designers who have experience using unrealed. since the game consists of large open environments, it is encouraged that all applicants have some sort of experience with terrain displacement. level designers will be tasked with designing the galactic command center, a variety of worlds, and different variations of space environments. since the game is a rail shooter, much like starfox 64, designers will be working close with all members of the team to develop complex scenarios that will be challenging and fun. we are using the unreal development kit, with a purchased license that will allow us to release the game as a retail product. we plan to release universe alliance on the steam distribution platform. for more information on the project please visit our moddb page or www.blackheartgames.net. for discussion on the position please follow the instructions below.
level designers, character artists, 3d artists figurehead studios melbourne, australia level designers guys, we've started a new games studio, fresh ip, microsoft approved developer and utilizing unreal engine 3 tech. please get in touch if you have genuine ability, talent, and a strong drive to shake up the worldwide industry. kind regards, marty howe director - figurehead studios www.figureheadstudios.com.au
source mapper exploding dog entertainment anywhere level designers hey, you. are you a mapper? are you looking to do something a bit different? perhaps you're looking for a different perspective to map from. well, allow me to introduce you to ragnarok arena! in case you haven't figured it out yet, ragnarok arena is a sidescrolling game built on the orange box engine. it's multiplayer focused, with the headlining gamemodes for beta 1 being your classic free for all, team deathmatch and capture the flag. gameplay is frantic and reminiscent of old-school shooters. if it moves, you should probably shoot it until it stops. ragnarok arena isn't a newcomer to the community, either. in one form or another we've been around the bend, having released our half-life 1 version in late 2006, a version which went on to win the editor's choice old school award from moddb. the source version, ragnarok arena remastered, was our source testbed as we fiddled with the orange box, and it shows with build quality that was less than superb. still, it's the project that keeps us coming back time and time again for one simple reason: it's fun. it's not only a blast to play, it's actually pretty enjoyable to work on as well. so why start again? aside from the fact that it's a great project to work on for us, we've been able to take all the criticisms from previous releases and iron out something that i'd like to call the "true" spirit of ragnarok arena... if i even knew what it was. really, we just have a very clear idea of what we want to do now, and we're doing it. we'd just like your help as well.
lead mapper operation lambda developers anywhere level designers lead mapper role: ○ finalizing and compiling all finalised maps ○ managing a small team ○ liaising with other lead developers. ○ map production ○ map quality checking ○ answering forum posts etc. proof of prior work is required, experience with source engine essential.
professional music composer / sound designer for hire !! anywhere audio/music hello to all my name is mariusz jasionowicz. i am professional music composer and sound designer. if you have already started, or you intend to start a project, and you are looking for an experienced, high-profile composer or sound designer. then you definitely should check out my website. i am experienced composer, arranger in most musical genres. in my studio i use top quality hardware/software instruments, sound libraries and effect libraries which can be heard in top budget game/film productions. i am quite new in the business and that makes a great opportunity for independent developers, as you can get experienced composer/sound designer who will not ruin your budget. my rates are very affordable and flexible. i am able to work for rewards, but consider serious projects only. best regards and wish success with all your projects. mariusz jasionowicz music composer / sound designer website: http://www.mariuszjasionowicz.com
voice acter/actress one man productions anywhere audio/music i need people to voice act for a small up and comming mod i will hopefully get the mod wroking i will need applicants immediately only thing you need is a microphone and if you have audacity to record it (audacity is a free program) contact asap i am still on the rough side for the mod details aren't released till i get significant progress but i need confirmed voice actors quickly all i need to know is name (username or real) age *sex e-mail experience that's it regards connall *sex just to know if you are female or male nothing else we also won't release or use any of these details in any personal way you will get credited for working on the mod and in the event your details need to be published for some reason we will clear it with you first
musician/producer any team or company donegal, eire audio/music i am a guitarist, bassist, violinist, viola player who loves music above almost all else... i would be playing mainly in the metal genre and its sub-categories but i can be pretty good in the rock categories and experimental stuff (electric violin with rock/metal bands.. loop violin stuff etc.). i have recorded a lot over the past, mostly for fun! i produce and master my own stuff.. but please make sure you want metal/rock stuff before you contact me?!
sound and voice artists unleashed team anywhere audio/music the unleashed team is in need of a small team of voice artists, male and female voices are needed. we are also in search of a music and sound artist for remixing old sounds bites and composing new music for the mod. successful voice applicants need a clear speaking voice with a very good english/american or russian ascent, must be able to speak fluent english. you will also need a crystal clear way to record your voice snippets on your own pc. successful sound artist needs to be well skilled in mixing music tracks, clearing up old sounds, adding a voice distorter on the voice snippets and making mechanical sounds eg doors opening or cogs turning. again all this done with own equipment and pc. if you have any other sound/music skills pls email/pm us if you think you can help.
modeler for hl2dm mod frontiers elorx anywhere artists frontiers is a non commercial but very succesesfull and unique mod project. the project is already running - we have released episode 2 of 5-6 planned a few weeks ago. but we need some reenforcement. here you can find some more information about: http://www.moddb.com/mods/frontiers1 hhtp://www.frontiers-game.com 1. we need one or more coders with some c++ experience that can change and edit some stuff in the source engine and probably renew our own changes that we have done yet. e.g. new weapons, non lethal weapons, arresting - bribing function, gameplay entities and some special stuff i cant talk about now ;) 2. we need one or more 3d modelling artists - doesent matter if you are yousing maya, 3dsmax or xsi. your model job can be from characters, weapons, props - from static to dynamic. you should show us some references and you should know how to export models from your prefered program to source engine. you should be 16 years or older and should bring some time with you. would be great if you know the source engine and their games and if you are an experienced gamer. so we could play some stuff after work ;) also your own ideas may have influence in the project. you will become a respected part of it. our team is from germany, austria, australia and netherlands. if you speak german it would be a cool - but no need. english is essential.
2d artist team chivalry anywhere artists team chivalry is loooking for at least one senior gui designer and one texture artist. there's a large area between people who are good with texture art/skinning and people who are good with, say, gui development. we're looking for the texture artist/skinner kind. basically, if you can provide a portfolio that we feel is sufficient, there aren't any other real requirements to list. knowledge of source is preferred, but not required, as it's fairly easy to learn for an artist. you also need to own a valve game that comes with source sdk base, so you can actually download and run our mod and it's dev build. half-life 2, half-life deathmatch source, counterstrike source, day of defeat source, team fortress 2, l4d, or l4d2 would all work.
concept artist unleashed team anywhere artists first there are 2 positions available. you will be producing the concept art for the ra3 style units in our mod eg infantry, tanks, planes and boats, experience drawing these types of things is preferred. successful applicants must be able to draw in 2d to a high detail. this may be freehand or drawing tablet, but must be able to convert these readily into a pc based format (jpeg/tga/png etc). successful applicants will be working as part of a small but focused team. will have to work to tight deadlines but maintain high level of work. successful applicants must be able to take verbal designs from concept designer and mod leaders and convert into a suitable design, taking account of modelling/animation/texture difficulties and limitations. successful applicants should be able to commit to a sustained level of work over the period of the mod (we don't want to have to re-advertise the post). successful applicants should have availability on skype for group discussions with team.
modeler experienced with the fallout 3 (gambryo) engine anywhere artists hello, i'm adam macdonald, the designer of fallout 3 reborn. currently i'm working on v7, in which i hope to include new animations and models. i don't need you to be able to create models from scratch, but i do want someone who is adept at editing/creting .nif and .kf files. obviously, you need a copy of fallout 3 to qualify. some ideas i have lined up are: new animations for ironsights, reloading, pain animations (for npc's on fire). modified .nif models which i will use to create new items. for example, i am planning a weapon modification system, that means i need someone who can take the silencer off the silenced 10mm pistol and put it on an assault rifle. i also have some ideas for new apparel, such as a bandoleer. i will put everything together and deal with the scripting side of things. there won't be any payment, but you will get full credit and access to the early versions of the mod while everyone else has to wait for the finished version. also, it may look good on a resume. please email me if you have any questions, adam
concept artist seven development group anywhere artists the resonance cascade scenario at the black mesa research facility heralded a dark age for humanity. the portal storms that occured as a result of it opened a gateway into the border world. the xen portals that open from the temporal rift caused countless millions of xen creatures to pour out onto earth. the countryside was quickly overrun and people flocked to the cities for refuge. the military is a prominent force controlling hard points in order to keep out the xen hordes, but the attack wasn't an invasion, that was merely coincidental. something much worse is coming. __________________________ you must be: - skilled artist - being able to produce concept arts at our request - be able to accept criticism and use it to improve your work and give suggestions and ideas to other members, to provide the feedback to their work. - must work in team and be decided to spend the time upon this project - must be familiar with half-life game(s)
concept artist contract 3rd games anywhere artists never been good at introductions so i'll get this post straight to the topic. piece overview i'm in need of a single character concept piece done that will be used in the creation of game content. the theme of the concept is science fiction, futuristic, robotic in nature. i have complete details on character from the demeanor to how their skeletal structure would work. a full contract will be written out together by the artist and myself so everything will be clearly stated and everyone involved is covered accordingly. group information third games is currently a two man startup team. myself, a project manager & programmer with multiple years of mod experience and a recent personal project near release on xblig, and a friend who is a media arts designer doing logo, video editing, and web design and has done commissioned work for machinma.com. piece specifications preferably full color. front, side, back, top view, suitable for creating a 3d model from. own the rights to use the character concept in the game and other forms of media, print, web, etc. compensation as a startup seeking funding there is not a lot of cash to toss around, hence my choice in asking for a single piece. i'm posting in the non-paid section as this piece can be done as portfolio/mod work, however, i am very open to paying a reasonable price for the piece. that can all be discussed once we've chosen an artist to develop the piece. contact information if you are interested in developing the piece, please shoot me an email with a portfolio or gallery link. that way if your style/needs mesh with what i am looking for i can send over the necessary character details. if you are interested in being an active part of the games development go ahead and mention it, we'll be able to discuss in detail if it would be something pursuable! email thirdgames@live.com hopefully i've covered all the ground necessary. cheers, look forward to working with you! stephen, third games project manager
texture artist asom development team anywhere artists a story of madness is an atmospheric horror experience on source engine. our main goals as asom development team are creating creepy and unsettling visuals, support them with good music, tell a great story along the way, and make the player feel the story with different gameplay mechanics. we are working as much as we can to achieve these. to create creepy and unsettlling visuals we want, now our developer team needs a texture artist who will be responsible for creating new textures for the mod. textures will be mostly on environments, that will include walls, floors, ceilings etc. creating seamless textures will be the part of the job and being able to create simple textures for model props is a big plus. our work load is not very heavy, we work as much as we can and we expect just that from our new team members. textures are mostly will be dirty, bloody and dark themed. interest in survival horror games like silent hill and resident evil can make things easier. check out our moddb page if you need more information about our works. do not hesitate to contact.
prop artist tear developers anywhere artists we are currently looking for an experienced and talented 3d artist with experience in making models for props and environment elements. being able to texture and compile (for source engine) are a must. you will be working with a talented group of people that is currently working on a source mod that takes place in a fantasy world, it features horror elements as well as medieval ones. tear.lua.pl requirements: -you are creative and can come up with your own idea's -you are experienced in modelling, texturing and compiling. -another good thing for you is experience with source engine in general. if you think that this is the job for you, contact us at krzysztof.teper@gmail.com and show us some of your previous work. we will look at all candidates, and we are all looking forward to working with one of you soon.
texture artist/skinner play black studios anywhere artists prison-island, an original mod currently being built using the source engine, is looking for at least two highly dedicated texture artists to help develop from concept to reality. you would be responsible for the creation of either new environment materials or the creation of skins for our weapon and/or miscellaneous models. prison-island a glimpse at the story: you wake up in a cold concrete cell. your legs are shattered and all your skin is bruised but you're alive. you're in the fabled 'prison island' an enormous island converted to a prison complex to hold the prisoners of the rebel movement. if you would like to see more from the story, visit our mod page here on moddb. features: - post-apocalyptic story - multiple game play options controlled with power armor suits - command capabilities and many more. in order to apply you must: -be able to take concept to finished product -have a great sense of teamwork and be able to work independently -have previous examples of work (i.e. recent skins, misc. materials, past mods dead or present.) -must be familiar with the source engines material system or willing to learn -open to criticism and critiquing
animator play black studios anywhere artists prison-island, an original mod currently being built using the source engine, is looking for at least one highly dedicated animator to help develop from concept to reality. you would be responsible for the creation of new view model weapon animations. prison-island a glimpse at the story: you wake up in a cold concrete cell. your legs are shattered and all your skin is bruised but you're alive. you're in the fabled 'prison island' an enormous island converted to a prison complex to hold the prisoners of the rebel movement. if you would like to see more from the story, visit our mod page here on moddb. features: - post-apocalyptic story - multiple game play options controlled with power armor suits - command capabilities and many more. in order to apply you must: -be able to take concept to finished product -have a great sense of teamwork and be able to work independently -have previous examples of work (i.e. recent animations, misc. videos, past mods dead or present.) -must be familiar with the source engines model creation -use an industry standard modeling program (maya, xsi, 3dsmax, others are accepted.) -open to criticism and critiquing
2-d sprite artist (8-bit, 16-bit, 32-bit, celshading) multiple openings azareth productions anywhere artists we are a recently established indie studio with 1st round approval from sony's 3rd party and working towards 1st party support. we are looking for talented 2-d sprite artists with sprite sheet experience, or just basic knowledge. this is a growing team and we are willing to bring on people with less experience and grow together. requirements: knowledge of creating 2d sprite sheets commitment to completing a project.
texture artist blue shift source dev team anywhere artists project guard duty is in need of several texture artists or skinners, who are able to create some neat environment textures and/or skins for our models. this is guard duty. put your feet in the shoes of barney calhoun, a security guard at the black mesa research facility who has no idea that the next few hours are going to change his life forever. re-live the exciting adventure of blue shift, now re-created in the award winning source engine. features: - maps re-created down to the very last detail, with extra additions that make it look even better than before. - enhanced gameplay with the features of source engine, such as physics system and more to make gameplay more competitive and interesting. - entirely new content created specifically to bring black mesa to life in the source engine. - new ai, making enemies smarter, friendlier and more evil than ever before thanks to the ai scripting capabilities of source. - breath taking scenes that are using advanced facial technologies of source engine and creating immersive atmosphere. - all the models are now using all advantages of source engine, to make the characters and props look real! - all new voices, sounds and music will immerse you into the world of black mesa accident. - multiplayer (more info coming soon) and much more! __________________________ you must be: - skilled artist and be able to create a custom environmental/model textures - being able to produce textures at our request - be able to accept criticism and use it to improve your work and give suggestions and ideas to other members, to provide the feedback to their work. - must work in team and be decided to spend the time upon this project
3d modelers (weapons/characters/props) blue shift source dev team anywhere artists guard-duty, a free half-life blue shift total conversion on source engine is looking for some modelers! this is guard duty. put your feet in the shoes of barney calhoun, a security guard at the black mesa research facility who has no idea that the next few hours are going to change his life forever. re-live the exciting adventure of blue shift, now re-created in the award winning source engine. features: - maps re-created down to the very last detail, with extra additions that make it look even better than before. - enhanced gameplay with the features of source engine, such as physics system and more to make gameplay more competitive and interesting. - entirely new content created specifically to bring black mesa to life in the source engine. - new ai, making enemies smarter, friendlier and more evil than ever before thanks to the ai scripting capabilities of source. - breath taking scenes that are using advanced facial technologies of source engine and creating immersive atmosphere. - all the models are now using all advantages of source engine, to make the characters and props look real! - all new voices, sounds and music will immerse you into the world of black mesa accident. - multiplayer (more info coming soon) and much more! we are requiring: * at least 1 year of modeling experience * you must be able to produce models at our request * must be able to work within the team * ability to create low-poly models with uvw-maps * ability to create high-poly models for creating normal maps * create models based on concept arts * be familiar with weapons (for weapons modelers) * must own any modeler programs, like 3ds max, maya, zbrush * skills in texturing or animating models is a big plus * must be able to work with proper anatomy (for character modeler)
2d/gui artist esf developers internet - remote artists --2d/gui artist-- the esf team is seeking talented artists to design and produce high quality artwork for use ingame and on the esf site. description 2d artists are responsible for designing user interfaces such as huds and menus as well as producing various images that range from promotional content to character select screens. tasks include generating conceptual designs, exchanging feedback with developers, producing images, and using esf's proprietary xml tool to bring elements ingame. requirements - available to work a minimum of 10 hours per week - able to attend weekly developer meeting every sunday at 19:00 gmt (7pm gmt) - self motivated - enjoys developing games - driven to produce polished, high quality content - prior game development experience a plus - applicants must submit a portfolio software - adobe photoshop or equivalent - adobe illustrator *optional* - steam - irc - half-life 1 *optional* skills - 2-3+ years of graphic design experience - prior experience with user interface design preferred - ability to create designs and themes that fit esf's overall style - produce bitmap and vector based images - web development experience a plus
lead texture artist operation lambda developers anywhere artists lead animator role: ○ finalizing and compiling all finalised textures ○ managing a small team ○ liaising with other lead developers (especially lead modeller) ○ high-quality texture production ○ texture quality checking ○ answering forum posts etc. proof of prior work is necessary, experience with producing textures for maps and 3d models is essential.
texture artist insurgent strike dev team anywhere artists insurgent strike mod (for battlefield 2) is looking for volunteer texture artists with a decent level of experience. you will be working with a tight knit team who are committed to and enjoy what they do. texturers should be adept with using either gimpshop or photoshop and be able to create well detailed 1024 x 1024 textures of weapons and vehicles from scratch. even if you don't meet the criteria above, but feel you have a skill to offer to us, feel free to contact us at the email address given (don't forget to send previous examples of your work!). you can see our moddb page at "www.moddb.com/mods/insurgent-strike-realism-mod" and register on our forums at "http://www.ismod.co.uk" cheers, [is-dev]nick
modeler/animator summer 101 dev anywhere artists summer 101 needs weapons to be modeled and animated. each weapon model needs a first and third person mesh as well as a pickup mesh. the modeler has to produce a fully polished model. the animators need to animate th model fully for every function. modelers and animators of all skills are welcome if they post their latest work and notify me.
first and/or third person animator wwi: source dev team anywhere artists we are a source engine mod currently looking for first or third-person animators who are willing to redo all of our placeholder, as you can guess it, first and third-person animations; which means: weapon animations, character animations, etc. requirements: - very good knowledge of animating in 3ds max - examples of previous work or portfolio - basic knowledge of the source engine (can be learned)