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Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Philadelphia, USA Writer/Translator at Grimm Bros, LLC

writer/translator grimm bros, llc philadelphia, usa artists writer/translator grimm bros is seeking a talented creative writer to join our team to localize and translate our twisted fairy tale rpg dragon fin soup! applicants must demonstrate their writing and translation skills and ability to creatively translate jokes and nuanced tones/meanings in dialogue. we are looking for candidates local to the philadelphia area, but are willing to work remotely with qualified writers. writing & translation sample: all candidates when applying must submit a 1 paragraph writing sample and a 1 paragraph translation of the following passage into a language of your choice. (think "monty python and the holy grail" meets the classic "evil dead") requirements: - fluent native speaker in one of the following languages: french, italian, german, spanish, japanese, russian, korean, polish, mandarin, portuguese/brazilian. - experience or background in writing fiction, translation and creative writing. - great communication skills and collaborative disposition - professional proactive approach to writing with the ability to process feedback and hit deadlines - understanding of geek and gamer culture a must! - game industry experience or being an avid gamer a plus please send all interest to contact@grimm-bros.com with "writer/translator" in the subject line. about dragon fin soup: the world of dragon fin soup begins on the back of asura, a giant dragon­ turtle god who swims the multiverse of space-­time. players can choose to unravel the tale of their character in story mode, embark on a journey to discover the wilds of asura in survival mode, or get lost in an endless maze and fight monstrous bosses in endless labyrinth mode. with a variety of compelling locations to explore, including spider forests, ice caves, abandoned mines, scorching deserts, mushroom forests and haunted mansions, dragon fin soup kicks off the action with the tale of red robin, whose bloody dark past comes back to haunt her with a vengeance. about grimm bros: grimm bros is a new indie rpg game studio, comprised of veteran game developers from around the world. with experienced team members located in philadelphia, bangkok, chicago, san francisco and london, grimm bros works together online making games from its various home offices, pubs and cafes. our 5-person development team has been working on dragon fin soup for over 1 ½ years with the help and support of our amazing friends, family, and backers. we have 3 great programmers, a freelance composer, and one guy who is doing all the graphics, sfx, and design! official links: dragon fin soup website - http://dragonfinsoup.com/ grimm bros company website - http://grimm-bros.com/

Anywhere Sprite/Art Designers for semi-educational RPG at Anywhere

sprite/art designers for semi-educational rpg anywhere anywhere artists i'm looking for help with an rpg i have been working on in the rpg maker xp engine. it's a semi-educational rpg that uses asperger's syndrome and autism as part of the plot. the protagonists are two cousins with asperger's and autism respectively. the settings will be mostly real-world type locations with a few more fantasy-themed areas called "dream worlds" that represent problems people with asperger's may have. i would mostly like a sprite artist or two to help design art for the game. but i have a bit of difficulty with making sprite art myself and i'd like some help to make it look like it fits in the game and with the more "default" rpg maker xp graphics i'm using. i also might be able to use someone who had some advice when it came to coding. i would like to eventually release the game for profit but i don't know how well that would go. i don't really have the money to pay a salary. however, i will make the game itself available to anyone who helps me with the project and credit you for the work, and i could work out an agreement to share any profits that could eventually possibly be made by the design of the game.

Anywhere 2D Pixel Character Artist NEEDED!!! at GP Pro Creations

2d pixel character artist needed!!! gp pro creations anywhere artists we are looking for a 2d pixel artist that can draw sprite characters that are each made of a different element, which are water, fire, air, earth, and electricity. you will also be creating concept art, box art, game aspect art, game ad art, etc. we are looking for characters with basic human anatomy but with their specified element given them their unique look that tells who they are just by looking at them. the styles we are looking for are , anime, 64x64 or 128x128, chrono trigger, mega-man, or if you have a better fitted style for the basic aspect of the characters please submit it to us. we will not use it until you have agreed to join the project or given us permission to use your work in our project. please submit a rough idea, sketch of these characters, concept art, etc. it can be concept art or 2d pixel art. we will contact you with further information of the project if you are chosen. we did not click the paid option but there will be compensation later on. we look forward to hearing from your and seeing your work. if you have any additional questions or need more guidance on what we are looking for feel free to ask.

Anywhere PR/Marketing/Business Dev needed for nearly-finished PS4/Steam game, Rev share at Anywhere

pr/marketing/business dev needed for nearly-finished ps4/steam game, rev share anywhere anywhere public relations hi, paperbound is a competitive, local multiplayer game coming to ps4 this october, with a pc release following shortly thereafter. it's been featured by the following outlets: gamespot rock, paper, shotgun gamefront vg 24/7 gametrailers den of geek gamezone various others you can view more about paperbound at www.paperboundgame.com so far, i've been the main one doing outreach to press, youtubers, etc. but i'm also the programmer, designer, and team leader. i've decided it would be best to delegate that responsibility so that i may focus on finishing work on the game itself. we're looking for someone to take on the following responsibilities in return for a share of the profits: *contacting and corresponding with press, streamers, youtubers, influencers *posting updates on indiedb, the paperbound blog, gamasutra, etc. *preparing materials for submissions to game competitions *researching exposure opportunities (events, contests, publishers, online interactions) *possibly attending events (travel expenses will be covered) *other tasks relevant to generating exposure for and interest in paperbound very strong preference is given to candidates with demonstrable experience in this area, although other factors that indicate ability to execute will be considered. this partnership would begin immediately and probably last until november, with the possibility of working together on future projects. as this will be a focused, short-term project, someone who can dedicate a minimum of 20 hours per week is highly desirable. the compensation rate (percentage of profits) will partly depend on performance. if this opportunity excites you, please contact dan@dissidentlogic.com thanks, dan holbert

Anywhere Source Engine Programmer/Coder (C++) at The Hunted Dev Team

source engine programmer/coder (c++) the hunted dev team anywhere programmers the hunted, a half-life 2 survival horror multiplayer modification, is currently looking for programmers/coders with experience in source engine and/or c++ programming. this game is unique in that it features no weapons and no combat, tasking players instead to survive by avoiding detection and capture all together. core gameplay is essentially a modified version of tag where one team (the "hunters") are charged with finding and attacking members of the other team (the "scientists"). attacked scientists are killed and then turn into hunters themselves, joining the hunt for the remaining scientists until all players have been captured and turned. additional information regarding the specifics of the project can be made available upon request. this mod is actually a graduate school thesis project -- it is not just a hobby project -- and it is on track to be finished by q3/q4 of 2015. the hunted development team already features a full roster of artists and designers and the game itself is in full production mode (complete with pseudo-code and gameplay backlog in tow). we are looking for talented programmers/coders to join our team and help bring this project to completion. team members will receive full credit on a finished game that we are planning to hopefully release in some form via steam or other digital distribution methods. interested parties should apply at the link below. we look forward to hearing from you and welcoming you to our team as we build this unique project together.

Europe, Americas 2D/3D Artists at Spacemen devTeam

2d/3d artists spacemen devteam europe, americas artists hello indie artists! we are a small team developing an independent project, looking for 3d artists for modelling, wrapping and texturing low poly 3d models (buildings, stations, ships), organized in model sets by style. we are also looking for a concept artist, doing both is an advantage. few more details: - we are searching concepter/modeler for an indie project, still this is a paid job, only we cannot pay aaa rates. - quantity of model sets is not decided yet, but obviously will be more than a couple. - we are searching for freelancers based in europe or americas (time-zone wise). - specs for models: low poly (1k to 3k) textured with diffuse, normal and glow maps, 512 or 1024 maps. - portfolio containing sci-fi work is needed. - please contact me only if you read this, if you are interested, to request the complete design guide with more specs. our project, spacemen, is an open-platform space game. the universe is procedural generated and persistent, all the actions in game have permanent effects. you will be able to explore, rise a fleet to conquer worlds or hire help when needed, build an empire by trade or crash economies by battle. there is a image gallery available at: facebook.com/spacemen.game more details about the project you can find at spacemen.co and applications are to be send by email or through indiedb. we are looking forward to know you and welcome you to our team!

Anywhere 3d character animator at Skydoom

3d character animator skydoom anywhere artists hi, i need someone to create 3d animations for existing 3d models i will buy, they are mainly robots with multiple legs like this one: http://www.turbosquid.com/3d-models/robot-drt350-3d-max/626462 i have around 15 models and the animations are very short and basic (walk -loopable-, been hit, die, shoot -loopable). i prefer that the job is done using maya, but any animation that can be exported and opened in maya later will work. i will pay what we agree once the job is done, we can divide the job in smaller tasks so whoever does the job doesn't have to wait until the end to get the money. it is very important that we can agree and set a fixed price since this money is from my pocket, not from a big game development studio. also, this is for a indie game done by only me but if everything goes well, there are possibilities to get more similar tasks and also 3d creation tasks. i don't mind the location of the 3d animator, but he has to be responible and get the job done in a realistic time.

Anywhere Game Designer [paid] at Cute Absurd

game designer [paid] cute absurd anywhere level designers hey folks, i'm dayvi, i run a webcomic called 'scandinavia and the world' http://satwcomic.com/ we're looking for a game designer to help us build a game based on the comic (not specifically that strip above :p). a 2d game that matches our existing art style. you'd be designing gameplay, mechanics, playing prototypes, and suggesting changes to make them more fun. we already have an artist/animator https://www.youtube.com/watch?v=vdajj5nfgr4 (spine) and a programmer https://play.google.com/store/apps/details?id=com.litsisu.pluplumoon (libgdx), now we need you to design the gameplay! we've recently had success with a kickstarter https://www.kickstarter.com/projects/1438393276/scandinavia-and-the-world-animated already for animated versions of the comic, thanks to our large fan base. this will be paid; either up-front or share of profits (or both), it's up to you. to apply: send a link to your portfolio (or relevant info) and a self introduction to dayonic@gmail.com

Seattle area 3D Environment Artist looking to join a steampunk project at Any studio

3d environment artist looking to join a steampunk project any studio seattle area artists hello! i'm a 3d environment artist specializing in lighting and texture and i'm interested in joining any indie studios in the seattle wa area who is or will be working on a steampunk genre title. i own commercial licenses for software i use in my workflow: substance designer, substance painter and maya lt. i have experience using unity and ue4 and am comfortable importing, compiling, and assembling all assets into the engines. i am familiar with editing materials in ue4 and visual scripting. if you would like to see my most recent work i've posted my development blog. i would prefer to work side by side with the team whenever possible, but am absolutely interested in hearing about any steampunk or similar projects. thank you for your time and best of luck in your projects! [center]www.sethblakely.blogspot.com [/center]

Seattle - Anywhere Lead Artist at Dire Nerd Studios

lead artist dire nerd studios seattle - anywhere artists dire nerd studios is a brand new independent game studio based out of seattle, washington. we are a small agile team with a collective goal of creating great indie games and perpetuating nerd culture. the dire nerd studios team is looking for an artist to help us find the artistic direction for our "the tavern at the end of the world" project which is projected to launch in late 2015 or early 2016. we have been contemplating pixel art but we are open to artistic input. all of the basic game mechanics are in place and it's time to stretch some skin over this skeleton! this will be a contracted position. contract details will be negotiated after candidates have been selected. we are looking for someone who is confident with his/her technical skills, creative and flexible. the position will require a person who can work well with the rest of the team but is able to self-direct when the team isn't available. this job is available for candidates in the seattle area as well as those interested in working remotely. all applicants must be 18 or older. all applicants should visit http://www.direnerdstudios.com/job-form/ to apply.

San Diego, CA or Remotely Concept Artist / Illustrator at Imagination Vent, LLC

concept artist / illustrator imagination vent, llc san diego, ca or remotely artists * concept artist (fall/ winter 2014 unpaid internship) - if you are an aspiring concept artist and would like to work in a real time work environment, please read on! top reasons to work with us - we are the world's leading up n coming indie game development studio in san diego, ca! - near endless positive outcomes to this role and boundless hours of game development is within reach! - we are rapidly-growing and you will get to be a part of an incredible company in the video gaming space! what you will be doing be responsible for the vivid art development of environmental stages work with our junior artists providing input into models and projects covering aspects like art style, skype modeler meetings, resource efficiency and proper background design creating original concept sketches for our studio's forthcoming 3d stages ability to draw and design organic and non organic objects deploying a versatile array of designs that are based on varying game art-styles supporting the needs of our team when it comes to visual design feedback what you need for this position 1+ years of experience with concept sketching the weekly use of adobe photoshop and illustrator experience working with creative teams and or high end school projects an elaborate understanding of environmental modeling and the ability to deliver assets in a timely manner experience with, and understanding of, the following technologies: visual space delegation, unity 3d, adobe photoshop, and fileservers specific willingness to work around others schedules to ensure quality and provide input on all designs for the character comfortable working in a virtual environment * explicit knowledge of world concept designs related to a 2.5d environment familiarity with platform fighting stage layouts and attention to detail with providing model sketches for characters what's in it for you - competitive experience - full benefits, including discounted auto insurance, free lazer tag, and daily commuting to cicis pizza buffet - fun work atmosphere - unlimited healthy foods - monthly in office game tournaments - convenient access to shops and restaurants - free desk and workstation - flexible time off the project - weekly team meetings and work in a high-paced dynamic work environment - the best manager in the world - whatever design and desktop or laptop you desire so if you are a concept artist with an adamant apprecaition of detailed scenes and team experience, please apply today! looking forward to receiving your resume through our website and going over the position with you. sending your resume with samples of past networking gaming related projects or software will push you to the pole position for acquiring this kickass position!

Remotely, Skype Animator at Starboard Games LLC

animator starboard games llc remotely, skype artists greetings, my name is justin and i am the project lead for int. i am looking for a dedicated animator to join our team and work on producing animations needed for the game. if you are interested, please check out our website: http://www.int-game.net/. in sum, we are making a 3d game set in a war-torn sci-fi universe. the universe will have a space western vibe. please check out the job description below. job description: animator works on the devteam to design, develop, and implement animation for the game. must be experienced with unity and appropriate animation suites needed to produce files necessary for unity game engine integration. the animator will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: collaborate with team members to understand user needs, translate written requirements into visually rich media experiences, handle multiple animation projects and deliver results in a timely manner, able to contribute suggestions for improvement, but also to understand feedback and possess the ability to change course if needed. knowledge of unity and appropriate animation suites. preferred skills or ability to learn: knowledge of uma character creation system, compensation: profit sharing from fundraising and game sale revenue will be split equally among all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be. contact me at toroman001@gmail.com

Prefur North Carolina(good with anywhere) Game team at 3Horsemen Entertainment

game team 3horsemen entertainment prefur north carolina(good with anywhere) programmers 3he is currently looking for 4 people to help with a survival game. an animator javascript/c# programmer 3d modeler(buildings, people, weapons) concept artist you will be paid, once the game is released everyone will get 10% of what the game makes at launch and will be paid monthly for game sells. the rest of the money will go towards expanding the company and getting better equipment. you will have to stay until the game is complete. if you leave after the game is launched(and you did your part) you'll still get paid because you've earned it. i would like to make dlc's and sequels for the game if it does well(sells good and people like it). if all goes well i would like to continue making games, and so forth. short q&a what do i do for this game? i work with the ideas, i manage with the sells, i do the terrain/place models/scripts/etc. i manage the company. i don't get paid any more than the people working with me is there a time limit? once we get everyone and sort out the details(if everyone likes what i have) them i would like a 12-24 month development time, 3 months for alpha, 3 months for beta, and then 2-3 weeks time from end of beta to launch.

Online Looking for concept artists for all categories at Green Thumb Studios

looking for concept artists for all categories green thumb studios online artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Online Concept Artist / Illustrator at Impromptu Studios

concept artist / illustrator impromptu studios online artists impromptu studios wants to get you hired by your dream studio! /about us/ impromptu studios was started to bring together individuals interested in working for aaa studios and giving them a chance to create a stand-out portfolio piece in the form of a shipped title. we believe that a finished game is the best way to showcase our diverse talents, and that the best way to make a game is as a team. you can view the conversation that inspired it all on linkedin: https://www.linkedin.com/groupitem?view=&gid=5179464&type=member&item=5872430778687709186&qid=2c6b0135-4916-4977-b680-676264543ee0&trk=groups_items_see_more-0-b-ttl /about you/ you are a talented and reliable artist looking for a great place to showcase your work. you should have ready access to the programs you need and, most importantly, time to devote to this project, and get bonus points for being familiar with unreal engine. /about the project/ our current project is an rpg with a setting that resembles ancient greece. the story follows praxis, a young boy freed from slavery by a mysterious alchemist, as he searches for his captured mother...and discovers some dark secrets about his rescuer. our programmers and game designers have already been hard at work developing the mechanics and story of the game, but we need you and your creativity to complete the game with some incredible visuals!

Canada, USA I Need A Programmer For a Flash Game at Anywhere

i need a programmer for a flash game anywhere canada, usa programmers i am starting up a project called codespace which will be like codecombat(if you don't know whatcodecombat is look it up, its sweet). the whole idea is that to play the game you have to code your way through. code your classes. you want to be the strongest play? you have to be the strongest coder first. the game will be a sci-fi space theme kinds game to. but before this i need to bring a team together. at the moment i got a concept artist on the team waiting for a coder. the first project you will be working on is a flash game, thats like risk. it will be called due or die(subject to change) . you will be working along side the concept artist to develop a full game that will be put up on armour games. i will be also pulling together more team members. you will not be getting paid. you have to be at least 17 years old. you also have to have examples of your work. i am looking forward to hearing from you, come join me on this epic journey of creating a game :) a little about myself: i am 17 years old. i have been coding and doing art for the past 5 years :) with the game i am concerning myself with making sure the work load is good and not to much, getting more team members, and i general planing and helping.

Anywhere, Skype needed Animators, modelers, texturers and programmers needed Leader for 3D artists too at Novo Genesis

animators, modelers, texturers and programmers needed leader for 3d artists too novo genesis anywhere, skype needed artists hi all, i’ve been studying marketing strategies, law university text books and psychology university textbooks as well as being part of writing a book, and i’m now really interested in making a game. i have experience in a number of games as a programmer, writer, manager, and marketer. i have also used blender for a little modelling. i do not wish to go into the game in detail but something i’d like to get across is that it is a sort of sandbox mixed with adventure and role-play game. i have been apart of games that have made money in the $$thousands$$ just from our kick-starter. so i am looking for professional people to reach this goal and even higher in this operation. if you wish to apply you must have skype people we need and the estimated royalties each will earn. (this is after we pay back all company debts). programming - lead programmer –10% royalties the lead programmer needs to have an extensive knowledge of c# and experience making other games in unity3d. they will also be in charge of issuing the other programmers with their tasks from a document sent from myself, the manager. requirements: - expert knowledge of c# - good communication skills - at least 17 years of age - examples of work in resume - able to be reached almost every day - 3 general programmers – 6% royalties each the general programmers need a good/great understanding of unity3d’s slightly modified version of c#. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of c# - able to be reached regularly - some examples of previous work - good teamwork skills 3d art - lead 3d artist - 10% royalties the lead artist should know at least a basic knowledge of every form of 3d artist work (3d modelling, rigging, textures, animation), along with expert knowledge in at least one subject. this job also requires the lead 3d artist to assign the jobs to the other artists depending on their roles. we also require that the 3d artist be available at least 5 days a week. most of our 3d artists will be using blender so it’s preferable that you use it too. requirements: - at least basic knowledge in 3d modelling, rigging, textures and animation - expert knowledge in at least one of the above mentioned subjects (3d modelling, rigging, textures and animation) - good communication skills - available at least 5 days a week - 2 animators / 1 animator and 1 rigger– 6% royalties each the animator’s job is to create… well animations, so the programmers can bring it all together. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of animations, in your job application please specify what animation application you use. - able to be reached regularly - some examples of previous work - good teamwork skills - 3 3d modellers – 6% royalties each the 3d modellers are to create the objects used in the game. they do not need to create the textures, as that is the texture artist’s job, however being able to do your own textures is a big plus. you should be available regularly and have some examples of previous work. you should also be able to communicate and work well with others. all 3d models should be made in blender requirements: - good to expert knowledge of 3d modelling in blender - -able to be reached regularly - some examples of previous work - good teamwork skills - 1 texture artist – 6% royalties the texture artist’s job is to take the models given to them by the 3d modellers and add colour to it. we should be able to contact you almost every day, if necessary. you should have good teamwork skills and be able to communicate with the rest of the team well. textures can be made in any application. requirements: - good to expert knowledge of textures, in your job application please specify what application you use. - able to be reached regularly - some examples of previous work - good teamwork skills sound - sound engineer – 6% profit the sound engineer should be able to make both music and special effects for us. you should be experienced. you should be able to communicate with the rest of the team well. audio can be made in any application. requirements: - experience in sound engineering - examples of previous work - good communication skills thank you for reading our lengthy post. we are a friendly organisation and we believe that to make our games enjoyable we need to go through with it until the end. if you leave this organisation before the end of the project you forfeit all future royalties and will only receive your percentage of our current profits. but hopefully you won’t feel like leaving. if we accept your application you will need to sign some legal documents as we try to be as professional as possible. regards, tim ceo @ nova genesis entertainment

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype 3D Modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere / Skype 2D/3D Artist at Indie

2d/3d artist indie anywhere / skype artists greetings everybody, i am a 21 years old "student" in my final semester, working on my graduation project using unreal 4, looking for a 3d modeler / artist to join me in creating this game (which will be unnamed for now). currently i wanna finish the game so i graduate, but i'm also planning to release it on steam for free, so people can know the developers (me and the artist who wanna join), and if it worked out, we could make some other indie projects in future. so, who team up with me will be credited, also will have a chance to add some content of his own in this game :) skills needed: - knowledge in blender. (necessary) - knowledge in creating textures (especially for particle effects) - persistence / patience / good potential. preferences: - better to be a student like me. - love to play video games , especially adventure genre communication method: - our communication method would be any available chatting platfor such as skype, hangouts, or even facebook. thank you all :)

Anywhere (preferably EU timezone) C++ Programmer (and others) at Unnamed Group

c++ programmer (and others) unnamed group anywhere (preferably eu timezone) programmers we are a small group of close friends who have started to develop a futuristic rts/rpg/spacesim using the unreal 4 engine. we are looking for any c++ programmers (of any level) to join our team in order to make this dream a reality. while we could in theory make the entire game using only blueprints we feel as though this addition would be a great advantage to the project. i'm not going to go into too much detail on here but the basic concept of the game is that you are the main ai of the last know human vessel that has been drifting though space for decades. you're objective is to gradually reawaken the ship crew from cryostasis and begin terraforming planets in order to colonise the universe. while the general operation of the ship and basic survival of crew is automatically handled you are able to build more rooms and facilities in order to accommodate growth/expansion. we use teamspeak3 so the ability to occasionally use voice comms is a must. please get in contact for future information if you are interested in working with us.

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Concept Artist at Infinity Interactive

concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. please note that this is unpaid work, however in the future should we be able to provide pay we certainly will! we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou

Anywhere 2D Map Designer at DreamWalker Studios

2d map designer dreamwalker studios anywhere level designers we have an immense passion for games and gaming, we always have. ever since the days legend of dragoon and xenogears i've grown to learn that video games weren't merely digital board games, but way to break out of reality and experience the creativity and dedication creators put into their masterpieces; because every game is a masterpiece in its own way. the insindious project is an initiative of mine to create a fun, engaging and lovable game. like most game projects, this one requires time and dedication, which i have no problem putting in. when creating a game, it shouldn't feel like a chore, right?. we should feel refreshed and accomplished upon completing each task needed to complete the project. but let me not go on for too long. insindious is the name of the game, which i'm anticipating on consisting of: - plenty of colorful, lovable and respectable characters. - a deep storyline featuring characters with detailed backstories. - deep, lush and vast areas for the player to explore. - fun and deeply emotional majesty that can keep the player engaged every single moment. - a visual and musical experience with art and music from many artists. - fast, strategic, flashy and engaging battles so grinding isn't a chore. - fresh and bright user interfaces. - balanced gameplay, playable characters and enemies. - an abundance of treasures and side content. - robust dialogue and heavy emphasis on character development (i mean, if you're going to go on a journey, you're going to want to enjoy spending time with your team members, correct?). i have a lot of hopes and plans for insindious and i'd kneel in gratitude to all those who are willing to put their own soul (don't worry, i'll give it back later) into taking part in our development. - what's insindious all about? - insindious is my first game project, as i've said above, and i see it as an amazing opportunity for voice actors, programmers, artists and musicians to take take part in a project that would portray their skills to the world. insindious is going to be set at a low price because i believe that is the best way to present it to as wide an audience as possible. we have, and when i say 'we' i'm talking about me and the few other developers we have, laid out the main themes, story, characters, art style, and map, battle system and game mechanics. for those interested in knowing; insindious is a turn-based rpg with a 2-dimensional art style that allows free movement. the insindious team has gathered many open source resources and worked into putting them together to make insindious what we'd like it to be. we have the foundation ready, however if there is anyone or any people here that are interested in helping out then i'd be more than happy to consider you! while we do have the fundamentals, we're currently looking for people who are skilled at visual arts, programming (especially in the ruby coding language) and musical arts. i believe that we can use our individual skills to polish insindious into something we, and this time i mean as a community, can be proud of! below is a story synopsis of the world within insindious, to give you a slight feel for the atmosphere. - simple plot basics of insindious: - during the day we look to the sky to see a gleaming, orange light as it gracefully crawls its way to the center of the sky. the same can be said for our companions in another world. however, to the people of that universe, their light isn't a mere sphere of hot gas, but the warmth of the goddess, insindia. insindia, the goddess of space, is said to be the reason to all life on their earth-like planet and the one who balances the 8 elements which, together, compose all existence. upon this planet are countries and boundaries, much like ours; conflicts and despair, much like ours; happiness and grief, much like ours; and people who hope to see the world shaped in a certain way and those who oppose their views, much like everyone of us. four knights, four partners, four best friends see themselves being caught up in the works of those who oppose the will of insindia, and as knights, they have moral obligation to maintain order in their country of matsuria. however, their path leads them far beyond the boundaries of matsuria and upon the soil of every single country on the planet. join ace delacroix, matsurian knight, as he and his companions circumnavigate the globe, learning about the very core of the world and foundation of their society, using their pasts to open doors to the future, gathering a team of over 8 party members from completely different walks of life and protecting those from lands even their country opposes. however, in these times, the true war isn't between one country and the next. it's this world versus the new world. -position information- we'll be providing an abundance of resources you can use to design the maps. however, if you have your own resources you'd like to add i'd gladly welcome it as long as it doesn't interfere with the flow of the art style. it's all about being creative and detailed. we want to ensure that the maps in insindious are vast, beautiful and easy to navigate. you will have to have knowledge of image manipulation, colouring, blending, grid placement and eventing which are key to making a great map. you are responsible, however, for obtaining a image manipulation program to process your work (we recommend using abobe photoshop or gimp). we appreciate those who have an eye for detail and style. show us how creative you can be! if possible, send us a copy of some of your work in the application. note: your designs will have to be as proportional as possible to the interior of buildings and the alignment of areas in the world map (which has already been drafted). here are some samples of the map style we'd like to use: here are some maps we've done ourselves: http://s22.postimg.org/ygiyhk9ox/kitchen.jpg http://s22.postimg.org/okhvhx3wx/schelina_s_cottage.jpg here are some references from other projects: http://s2.postimg.org/n4lqcpfzt/sample_1.png http://s2.postimg.org/q2ip6ennb/sample_2.png http://s2.postimg.org/w26ga28ft/sample_7.jpg http://s2.postimg.org/j9ica4wu1/sample_9.png http://s2.postimg.org/e1x95og8p/sample_10.png - questions? - 1. payment?: all payments are negotiable. 2. when is the game to be released?: sometime next year hopefully. i was planning on releasing it by summer, but due to some complications i've been set back a while. it will most likely be released in winter. i encourage you to apply as soon as possible however. 3. is there any other information i should know of?: that's it for the basics. once you've become a member i'll grant you with the resources, information and details not covered in this thread.

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can create and maintain a website for firestorm productions and all of its projects. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Programmer at Clockwork Knights

programmer clockwork knights anywhere programmers clockwork knights games is presently developing a top down, hack&slash; survival game for android, ios, and windows mobile devices. the game (presently unnamed) is based around a limited game-play area, where the player must control their character and use the character's sword and pick-ups in order to defeat enemies over an ever changing and randomly constructed environment. with a goal of achieving maximum points before succumbing to the endless hordes. the graphical style is based around classic arcade minimalism. while the music is based around acoustic and electronic mix. the game is currently in it's early stages. our planned release date is late 2014. we are in need of a dedicated programmer to help us finish this project. requirements for this job include: - a basic knowledge of unity. - ability to program in c# and/or java. - at least 10 hours a week that can be spent working on development. - experience making random generation systems. payment is in percentage of game profits.

Anywhere Science Fiction Writers at Gnovahex Computing

science fiction writers gnovahex computing anywhere web/other first paradise is an interactive-fiction/classic roguelike hybrid featuring three different modes of gameplay. the game is presented through an ascii/unicode interface which requires players to sort and differentiate visible items based on the characters on their keyboards. first paradise is an ongoing project, it's linear mode is told in "sequences" set in a hard science-fiction universe. we are looking for a team of writers to help expand the first paradise universe. we're hoping to flesh out characters and create new plot-lines for our upcoming expansion. references to the kind of style we are looking for can be found here. send your samples to janitor[at]joy-toilet[dot]com along with your contact information, we look forward to hearing from you.although first paradise is currently freeware, our writers will be compensated based on word count. creative writers will be paid $7.00 usd per 500 words. this fact will be reiterated in the contract agreement. applicants should be 18 years of age or older. talent needed:- 2 creative writer(s)

Anywhere Programmer at Firestorm Productions

programmer firestorm productions anywhere programmers tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of individuals who can create the backbone of this game. applicants must be able to work with unreal script. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Logo Designer at Firestorm Productions

logo designer firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire an artist who is capable of creating logos for our company and website. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere UE4 Level Designer at Infinity Interactive

ue4 level designer infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game, for more information, feel free to check it out here on indiedb. if you have any further questions with the project, feel free to ask. we are looking for mappers that can create realistic scenes as well as unrealistic, someone who has had experience with mapping in unreal engine 3/4 and is looking to be part of a team and is enthusiastic. you will need to have experience with using unreal engine 4's tools such as landscape tools to create mountains and such. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you must also have good knowledge of optimization techniques! you will need to have had experience with importing models into games, understanding normal's and lod (not a requirement however). requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - experience with optimization techniques. - have a licensed version of unreal 4. good things to have: - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. thankyou and good luck!

Anywhere Programmer and 2D Artist. at Gone Games

programmer and 2d artist. gone games anywhere programmers requirements for both jobs: - steam. - skype (chat only) - gamemaker studios. programmer skills required: - gamemaker studio programming experience. - scripting and coding. - advanced gamemaker skills. 2d graphic skills required: - moderate/advanced pixleart. - 2d animations. we're making a game where the player can bend, change and modify the storyline. the playe rcan make own levels and edit the game settings. when your "game/story" is complete, you can upload it to steam workshop (if the game passes greenlight). we need more people on our team, if you decide to apply please note that you're not only applying for working on this project, but a space in our crew. you can however leave the company at any time. payments can be discussed. payments are paid in % of the game revenue. if this won't work for you, please do not apply.

Anywhere 3D Modeler at Infinity Interactive

3d modeler infinity interactive anywhere artists hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need to be able create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere C++ Programmer at Infinity Interactive

c++ programmer infinity interactive anywhere programmers hi, we are looking for an experienced c++ programmer for our project war of the servers. we will be using unreal engine 4 for our project so it helps if you have an understanding of unreal 4's programming + documentation or an earlier version of unreal. for this, you will need to have an unreal 4 license to be able to legally view and edit the source project and being working so it is a necessary that you have an unreal 4 license. finally, there is a lot of documentation with unreal 4 so if you are new to it, that is fine. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere Character Modeler For UE4 Horror Games at Derailed Games

character modeler for ue4 horror games derailed games anywhere artists we are looking for a character modeler that can do next gen quality character for unreal engine 4 games.. we're making aaa quality survival horror games with beautiful photorealistic visuals, classic inspiration vibe, unique game design and story elements... we need someone who can do hi res textured characters and is looking for an experience or to build a very strong portfolio, this is not a paid job, it's more of a royalty thing based on which project you join. it would be best if you could do rigging but it's not necessary... requirements: - you need to be resposive and active... - facebook account.. - hi res textures and hi poly character abilities... - friendliness and good communication skills... - knowledge of unreal engine 4 technology and requirments... for more info it'd be best to email us at and show us your portfolio: derailedgames@gmail.com skype: e25mad25 (we're also looking for environment modelers, if you can make good quality models with 2048x2048 textures feel free to contact us anyway.)

Anywhere Representative of the team of the professional Russian voice actors at SquadRec media

representative of the team of the professional russian voice actors squadrec media anywhere sales squadrec media is the developing team of the professional russian voice actors who aim at making russian characters in video games sound genuine. more information about our team may be found at http://squadrec.wix.com/squadrec#!about/c9qb. now we are looking for an english speaking representative who will be contacting indie developers and big companies such as ubisoft, rockstar, blizzard etc. (by phone primarily) and offering our services. duties: searching independent developers and big game development companies that need russian speaking characters to be voiced in their games and contacting them in order to offer our services. linking game developers with our team. salary: 10% out of the entire amount for each successful deal. note: unfortunately, at this time we can't pay your phone expenses.

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers information about cry in the dark cry in the dark is a third person survival horror. in the game hard plot and a lot of psychedelic scenes. in this game player must survive, because monsters who were birthed by protagonist's mind. short story and more information about cry in the dark protagonist is craig parks. he's sitting in cafe and getting messege from his girlfriend. she writes that she is in hospital and cannot find craig. what is she doing there? what happened with her? craig must find the truth about her. he must survive in psyhedelic world of his mind and meet other characters, who were lost in own mind. - craig can use weapons like bite or pistol. - craig has state of mind. if state of mind is small, craig will die only in crazy world. the game: - will be in steam. - will be on microsoft windows, macintosh and linux. - uses unrealengine what we need from you: - to make models of the characters and monsters. "we all are puppets in someone's hands. who and why plays with us?"

Anywhere Character Concept Artist at Lunar Descent

character concept artist lunar descent anywhere artists lunar descent is an action-adventure game, set on the xterrier lunar colony. it mixes brutal combat, exploration and resource scavenging. the mod is episodic, with the first part primarily focussing on the struggle between the corporation's security forces and armed insurgents, led by a mysterious figure known as deimos. lunar descent is looking for a character concept artist to help sketch out designs for various characters and enemies in our science fiction game. this includes several unique characters and also commonly reused ones (security guards, insurgents and such like). of particular importance will be designing uniforms and clothes that are distinct and provide gameplay cues to the player (making it easy to distinguish enemies and allies, relaying information about the enemy's abilities and so on). work is carried out over email and google hangouts. we appreciate that people have real lives and real jobs, so we don't have regular team meetings. previous experience working on art for games is not required, but please submit examples of previous art work with your application.

Anywhere 3D character modeler at Unknown Studios

3d character modeler unknown studios anywhere artists do you have tons of free time that you don't know how to spend? i think that i have the right stuff for you! i'm a indie game dev trying to create his first game, unfortunately... to find an artist or 3d modeler is not that easy. if you're looking for some sort of an "activity", you should definately apply. it doesn't matter how old you are, you don't even have to be a proffesional. all that's needed is your passion for creating models and wish to work on a game. (i should have mentioned before that it's a survival game right?) anyways, if you think that you are creative enough to apply for the job, just do it. and the last thing... ability to work in 3dsmax/maya is required. that's basicly all i wanted to tell you or inform you about, but i am supposed to write an desciption with 1000 characters at least... i would like to introduce a team to you, but that's it. team is currenlty being filled and you could possibly be one of the first ones to work on the project. even though this "job" offer may not sound and look serious and legit (i trust it doesn't because i'm really bad at these kind of stuff...) think about it, then apply. all the people working on the project will get paid when the game is released. how much depends on work you've done and total earnings.

Anywhere We`re looking for an artist to create the art for our game at Gangster Potato Games

we`re looking for an artist to create the art for our game gangster potato games anywhere artists we need an artist to create the art for our game, we have e prototype that we made for the ludumdare 30, a 48 hour contest. "human and alien" is a game about a human and alien who crash on the same planet, they are stuck together and if they want to get out of there, they have to help each other. it`s a single player co-op game (you have 2 players a human and an alien, you need to switch between them to solve puzzles to get to the next level) so the point of the game is to finish the level as quickly as possible and to get as far as you can(level wise). the game is probably clunky (because we didn`t have enough time to polish it) but we are going to fix all the bugs. you can check it out at: http://gangsterpotatogames.weebly.com/human-and-alien1.html besides this game, we are looking for an artist that will work with us on our other games(for android and ios). the payment method is in shared revenue, all the revenue that will be made from the games will be shared among the development team. we need 2d artists who know some pixel art, or any type of game art, animating sprites is essential. experience is not need it, we are mostly doing this to gain experience. so if you want to gain experience come work with us we can help each other out and make some money in the process. check out our facebook page "gangster potato games" at: https://www.facebook.com/pages/gangster-potato-games/322483727924725 sorry about some grammar mistakes english is not my native tongue.

Anywhere Programmer for Pirate-themed combat game (Unity) at Miriscus

programmer for pirate-themed combat game (unity) miriscus anywhere programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere 3D Artist for Pirate-themed combat game (Unity) at Miriscus

3d artist for pirate-themed combat game (unity) miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere 2D sci-fi environment & asset artist at Frambosa

2d sci-fi environment & asset artist frambosa anywhere artists hi, we are looking for a freelance 2d environment & asset artist for our 2 player sci-fi co-op game sneaksneak, a game about teamwork and stealth. the prototype of sneaksneak has been featured on several gaming events, won a dutch game award in 2012 and got a honorable mention at the 2013 igf awards. the game is to be released on ps4, ps3, xbox one and steam. what we’re looking for: you can produce production quality 2d art you have basic knowledge of 3d software you can work with geometric shapes you can collaborate with another artist while working on this project you’ll be responsible for further developing and visualizing our core concept for constructions used in human planetary exploration, hundreds of years in the future. your art will be vital for gameplay and story progression. the environments you’ll be working on consist mainly of clean geometric constructions with straight edges. these constructions are themselves constructed of modules known as truncated octahedrons. the image linked to below illustrates well what one of these constructions looks like. https://www.dropbox.com/s/ld9e6g6ud3y9tn6/env.png?dl=0 this image also shows the level of quality we’re aiming for. you would be responsible for taking this basic concept and mold it into assets we could use in-game, like 2d platforms with perspective, background pieces etc. during this project you’ll be collaborating with another artist. the red fibers coming out of the construction in the image above is what he’ll be focusing on, along with many other types of alien nature. as you can see, the clean geometric construction and the red fibers need to be able to integrate nicely and should form an interesting contrast. there are still many design choices to be made, so there’s a lot of creative freedom to be had. you will have a big part in expanding upon this core concept. ideally you’d be able to work on the project around 3 days a week for several months. contact will go through skype once or twice a week on set times, and through email. for more info check out our website http://www.sneaksneakgame.com if this has peaked your interest, please send a mail with your portfolio to jonathan [at] frambosa [dot] com and we can discuss the project and the concept in more detail. i hope to hear from you soon! cheers, jonathan

Anywhere Source Level Designer at Signal Variance

source level designer signal variance anywhere level designers in need of an experienced source level designer for an online community map. needs to have knowledge of complex interior design and subways. payment cannot be guaranteed, but accommodations can be made depending on the quality of work. applicants who enjoy level design, have an outgoing personality, possess a level of creativity and someone who can appreciate story writing and development is a plus. applicants will have free reign on their own level of involvement during map production. time is not an important factor in this case, and applicants will not be asked to dedicate a specified amount of hours to map production, but applicants should expect weekly to monthly check-ups via email or instant messaging. a constant level of contact isn't required, but interaction with staff members isn't restricted. applicants will be designing a large detailed subway station map located in moscow, russia; and will closely reflect upon 4a games' metro 2033/ metro last light setting. it would be appreciated if applicants responded as soon as possible.

Anywhere Just a ninja at Ninja development studios

just a ninja ninja development studios anywhere programmers hey guys i m just looking for anyone who would like to help out on this game that the team is making its called just a ninja its a game based on an anime called naruto its going to be free i don't think there will be a chance to make money on this game but i m looking to make more games in the years to come. as for this game i have worked on it for about 1 year now i took a break for 9 months or so but i m back in the swing of things and now i m done with school so i will be mush more in to the game making for what we are looking for: you most now how to use rpg maker for this game at least or programs like it would be good if you new how to do pixel art or something like it photo shop or something like it would be great we don't really have a page manager i m doing all of that right now. no skill needed on this we have a writer for right now so i would say that's the only thing we don't need we need a artiest really badly if you can make anything i m willing to let you join the team that's about it for what we need off the top of my head if you are wanting to do or join any of this you can send me a pm on the link below thanks for your time :)

Anywhere Animator, Character Designer, Item Designer, Enemy Designer at Revelations Studio

animator, character designer, item designer, enemy designer revelations studio anywhere artists currently we need one of each of the positions listed above. all positions need knowledge of unity3d, blender3d, and photoshop. c# knowledge is prefered. no experience is required. the animator will help make textures, animate friendly and enemy npc's, animate cutscenes, etc. character designer will make the friendly npc's and work with the animator to help make the main player and animate the characters. this person will also be making multiple friendly species types. enemy designer has the same basic role as the character designer but obviously will be making the multiple types of enemies. on top of making new species and enemies, this person will use the other species designed by the character designer to make enemies and make base stats for them along with what they can and cannot use in terms of armor, clothing, attacks, etc. item designer will create all items, armor, clothing, weapons, and anything else the player can interact with. this person will also work with the animator to help make different attacks and make sure that all magic, weapons, and items can be used by the variety of npc's and player.

Anywhere Main Level Designer and Building Level Designer at Revelations Studios

main level designer and building level designer revelations studios anywhere level designers currently one of each type of level designer is needed. for both, knowledge of unity3d, blender3d, and photoshop is required. ability to code in c# is preferred. no experience is required. main level designer - this person will create the over-all layout of the world map. they will create the layout of the cities, hills, caves, where dungeons go, etc. they will also work with the other artists to place npc's and help the programmers with random encounters, and to set up where some npc's can and cannot go, and where they spawn. the main level designer must also be able to make their own textures for use in the game such as for the grass, sand, etc. must be able to work well with the building level designer to integrate the other scenes into the main map. building level designer - this designer will fully model the interior and exterior of buildings and dungeons. they must be able to import and export models from blender into unity. on top of this, they must also be able to make their own textures and apply them to the models.

Anywhere Programmer at Revelations Studios

programmer revelations studios anywhere programmers the company is currently looking for two programmers. there are many aspects to this particular job. the most important task assigned to the programmers is coding the game, so efficiency and skill with coding is imperative. the work that has been done on the game so far has been done in c# coding, and the company would prefer to keep using c#. as a result, it is required that programmers are fluent in c# coding. another major aspect of the programmer job entails creating a majority of features in the game. there are a multitude of features planned, including parkour, character customization and skill trees. parkour is non stylistic free running, essentially free running where the player gets from point a to point b as quickly as they can, however they can. this feature is being added to the game to enhance the gamers feeling of reality inside the game world, and to create a fun feature for gamers to use to their advantage. in order to better immerse gamers into the world of the game, a feature where they can create their own character is being added. the character customization must be creative, relatable, and have a multitude of options for character features. however, it should not be so specific that gamers will spend more time creating their character instead of exploring the world of the game. skill trees are particularly important to this game. these trees will allow gamers to enhance their characters skills as they see fit. the particular skills are yet to be determined, and the final skills that are chosen will be heavily influenced by the programmers. the ability to use unity 3d and blender 3d is required, as is the ability to import and export packages from blender and unity, as these are the programs that are already being used to create the game. in addition to the above mentioned skills, talent, creativity, and ability to work well with others is highly valued.

Anywhere Sound Engineer, Composer at Revelations Studios

sound engineer, composer revelations studios anywhere audio/music currently one of each position named is needed. the sound engineer is in charge of the majority of sounds within the game. these include, but are not limited to swords clashing, wagons rolling over dirt, rain falling, dogs barking, and dialogue. the sound engineer must be able to not only create all the sounds needed, but record them, and edit them as needed. programs such as audacity are useful. it is preferred that the applicant has knowledge of audacity and can use it to edit sound, but other similar programs are just as effective. knowledge of c# is also preferred to help integrate the sounds in along with ability to use unity3d and even blender3d. no experience is required. the composer will completely make the score for the game. the composer will have to completely write the music, record it, and edit it. while any program and way of recording music is acceptable, programs such as audacity and music maker jam are easy programs to use and free to use as well making these (and similar programs) optimal for making the soundtrack on a low budget. it is preferred that the applicant has knowledge of c#, unity, and blender. no experience is required.

Anywhere Game Writer at Revelations Studios

game writer revelations studios anywhere web/other currently two writers are needed. the writers are going to be working closely with me to help flesh out a fantastic story with interesting characters littering the game world. on top of completely writing the story and doing multiple revisions, the writers will also work to create in game dialogue that will happen during normal gameplay. they will also write side missions, miscellaneous objectives, and alternate storylines. the writers need to be able to write up dialogue for many (possibly hundreds) of characters and be able to communicate well with each other, with myself, and with the other members of the team so that the game may better flow together. one very important detail of this game is to make the player feel immersed in the world, and one essential way of doing so is creating realistic characters and story even if they are other species that seem alien. while no experience is required, ability to create flow charts and use microsoft word is required. all scripts will be written in 12pt courier new font.

Anywhere C++ Programmer at World's Edge Studio

c++ programmer world's edge studio anywhere programmers world's edge studio is currently looking for a programmer decently versed in c++. the current project is an open source 2d game engine called the "ngu engine" a github repository is located here: https://github.com/joshu145/nguengine requirements: 1.) a working understanding of c++ 2.) dedication to see a project through 3.) mature and professional attitude 4.) communication skills 5.) collaboration skills 6.) some form of voice communication using a computer this project will also be the engine used to create 2d games in the future by this company. the engine will always remain opensource and completely free. if in the future however, a game is produced that is not free and you are still with the team. a wage will be decided between the owner of world's edge studio and the applicant. this is a great chance to add to your portfolio, to gain experience and to be part of team. if you do not have the most knowledgeable understanding of c++ you may still be considered. in this case knowledge of another programming language is required. beginners are welcome!

Anywhere 3D Artists Required at Devils Inc Studios

3d artists required devils inc studios anywhere artists our current project only one, will serve as the first title in what we are dubbing the how long? franchise, the idea behind the game is that the city has been deemed a loss and so the evacuation order has been given for the survivors, as is usual with game stories the plan goes to hell and you are forced into a round by round survival system, you survive waves of zombies which will grow in both number, viciousness and strength eventually forcing the player to either die or flee on the evacuation chopper. in between rounds we plan to allow the player to access and rts system to place turrets, sand bags, crates and other various items to be fully determined in an effort to ease their progress through the level. so it is in essence a survival horror crossed with arena style combat and an rts system. we have in place a framework and operational gdd which is now updated as we go, most of the enemies, weapons and other various bits are nailed down, we are of course using the unity engine and c# as the code base. we need to begin creating the host of assets for items that can be placed or simply exist within the environment as it stands, some of this will be aoe style implements to be used by the player. we could also really use a character artist/animator as we as this is our biggest hold up right now.

Anywhere Animator at Dead Law Projekt

animator dead law projekt anywhere artists dead law i have a single player zombie game projekt almost finished and after that anyone that did a good job can stick around for next game that will be more advanced and is planned to go through steam and will be a profit-share projekt. the first game is like a practice project that will later progress into a open world multiplayer survivor horror game. i will tell more to anyone that shows interest. i already have most of the team members i need, but now im looking for a animator. you need to have some experiance with animating and preferebly work with 3ds max but any similar program that can import to udk is fine. it doesnt matter if you are fairly new as long as you can rigg and animate a walkcycle and similar animations, you will need to learn more but we all learn while we work and try new things. the work is mostly rigging and animating humanoid charakters. contact me if interested at mikaelolofsson86@hotmail.com i can also sooner or later take in 3d artists, programmers and a 2d artist.

Anywhere Writer and Animator needed for Sci-Fi RPG on Unity Engine at INT by Starboard Games LLC

writer and animator needed for sci-fi rpg on unity engine int by starboard games llc anywhere artists int is a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. the game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. during the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem. we are looking for a writer to work both in and outside the unity engine to develop game lore as well as to write dialogues. our goal is to create a world with so story-rich it will 'ka-boom!!!' aaa games out of this universe; as well as featuring sophisticated companions. as a writer you will be required to: 1. write portions of the game. 2. collaborate with other departments to ensure a cohesive vision. 3. be able to act upon instructions independently; listen and accept feedbacks from others. 4. possess superb writing skillz. seriously, we are talking about having the aptitude to shove thor's hammer up a green lantern's arse and make it back unscratched for the next epic undertaking! we are also looking for a full-time animator who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. be experienced with the unity engine and appropriate animation suites needed to produce files necessary for engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. if you possess in-depth knowledge of the uma character creation system, or the ability to learn, that would be a great advantage! still here!? great! you are required to work 15-20 hours per week on the int project as the minimum to be considered full-time status. in turn, we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! please send you application with all relevant documents to the nominated email address. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc

Anywhere Looking for full-time Unity Game Engineer at INT by Starboard Games LLC

looking for full-time unity game engineer int by starboard games llc anywhere programmers int is a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. the game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. during the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem. it all looks pretty on paper... we need an unity game enigineer to put everything together into the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. to be considered full-time you would need to spend at least 15-20 hours working on the project, as well as the ability to meet deadlines. in return, all profits generated from fundraising and sales will be shared equally amongst all full-time team members. please send you application with all relevant documents to the nominated email address. we thank you for your time and wish you the best of luck, john shen hr director starboard games llc

Anywhere Sound Engineer, Music Creator, Sound Creator at n/a

sound engineer, music creator, sound creator n/a anywhere management i am a sound engineer, music creator, and sound creator. i have the equipment, knowledge, creativity, and determination to work with you in getting your sound needs done. i can create border free genre music or specific music for your music needs. 8-bit, menus, orchestral, atmosphere (that will work with the art flow of your project), and any special requests. i am open and honest in communication. if you need environmental sounds i can meet your needs there too. crickets, rain, dogs barking/growling, birds, etc. . . i can make custom sounds for science fiction settings that would include; futuristic weapons sounds, terminal sounds, console sounds. you name it i will get that sound and/or write the music you want. payment method is proper credits and the ability to add what i create to my portfolio and a small percentage of sales should the game be put on the market. i have 14 years in music performance and writing and am fresh into the video game market. i have spent a lot of time playing video games growing up and growing attached to games through the music. i know how important it is for games to be strong on every front, and i want to be your man on the music front. thank you for reading. daniel

Anywhere 2D Desginer/Animator at DuskLords

2d desginer/animator dusklords anywhere artists i am looking for a 2d designer + animator who can create characters for this small project. this will be built in unity3d. the person must know how to create characters. the art designed will not be high leveled it will be similar to battle hearts. the game that you and i will be creating together is called dragons vs zombies. similar to pvz but with more features and challenge.the game is in early stage.only 2d characters are needed such a dragons/zombie + background to get this game running. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. requirements: - at least can draw/design characters. - can work remotely. - can follow instructions. - has a nag for designing/drawing/animating. - can give at least 10 hrs/week. - serious people required no time wasters. - fluent in english - age 17+ - can provide examples work(optional) your role: - to create 2d characters on demand. - animate 2d elements. - quality testing of 2d elements. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure your quality matches the market payment method: payment will be done via royalties.

Anywhere 2d artist at Candy Sugar Kingdom

2d artist candy sugar kingdom anywhere artists i am looking for 2d artists who would be interested in contributing to my project. the artwork that needs to be done varies from easy stuff to more complex things. you must be able to match existing artwork style. my project is candy sugar kingdom and has always been publicly playable from the very beginning stages. the best way to learn more about the project is to just go to the website www.candysugarkingdom.com register and play it. there is is also youtube videos if you just want to see how it is played and how the game mechanics works. i will personally assign tasks for you to complete so you will always know exactly what to create. i require a commitment of 4-8 hours a week and you will receive credits on the credits screen as a contributor. just to clarify this is unpaid/volunteer for those who would want to contribute some of their spare time to be a part of a project which may or may not lead to financial gains in the future. please provide a link to portfolio and or past projects. http://www.indiedb.com/games/candy-sugar-kingdom

Anywhere A team that is experience Android Programming, Art, and sound at Deep abyss gameing

a team that is experience android programming, art, and sound deep abyss gameing anywhere programmers hello, my name shadow. l. driver. i had a idea a few mouths ago, a game that would dominate the android market, this idea is a pixel game with a top down veiw, the game will have two teams, for know till i have a team to help me decide a name for them we will call team one blue and team two red, the idea is there is up to 20 gems, gold, and other things such as power ups in the map. blue team has no weapons and must try to avoid being seen, blue team has one way to stay safe, witch is the safe zones, if they are in a safe zone the red team can not see them and will have to guess where they try to come out, blue teams mission is to steal the gems and other valuable treasures to the main safe zone on the far left. red team has to protect the treasure and has swords or spears to stop blue team, red players can not enter the safe zones are see in side of them. red team starts on the far r ight of the map and all the maps will all be different but not have anything special just normal maze like maps that make it where the players have to be sneaky on both teams to win. i need a programmer, pixal artist, and if i can i also need a someone that can make music for games. there is no payment from me, but the idea of this is if flappy birds can my 10k a day with ads every 10 deaths, my game could make more with the ads being at the end of ever game, not at the end of rounds, like a loading screen, the money made from this game will be shared on paypal with the team, this palpal account will be open to them at anytime and anywhere it will be the teams bank. if the game gets enough cash, we could also make it a pc game and get it green lit and sell a more awesome version with a map maker for workshop, this is just a idea, i am a good director, but i need a team to lead so we can make this game happen. i am looking for a team of people that need a jump into the world of game design, so if you know any of the things i need in the team than walcome aboard.

Anywhere 2D pixel artist at EcrosoGames

2d pixel artist ecrosogames anywhere artists we don't have a lot of people here, and we need someone who is skilled at 2d pixel art to help us out. one of the largest struggles we are having at the moment is trying to make game art, in which we are absolutely terrible at, and it is halting a lot of progress. we are not a big company, and are just starting out (somewhat) so we can't offer a wage. however, we would like to get to that point eventually and would love it if you could help us get there! the resolution of the sprites will be anywhere from 16x16 to 1024x1024(ish), and have no strict colouring rules(meaning they don't have to be matching to a colour pallet). also the type of game varies, so you will get quite a bit of experience as far as different art styles and themes go. we don't have any strict deadlines, and are very flexible with how our schedule goes, so no need to worry about any of that. full credit will be given to you both in the credits of the games, and on the site, as well as anywhere else we may put your work, so please, give us a chance and help us out! ~space

Anywhere Unity Engine Coder and Engineer needed at INT by Starboard Games LLC

unity engine coder and engineer needed int by starboard games llc anywhere programmers starboard games is looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. we are an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are also looking for we are looking for a unity engine coder to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: • strong knowledge of design, implementation, math and data structures, • knowledge of unity3d pro, asset bundles, and unity gui, • strong knowledge of c# and script writing in c#, • ability to work to meet fixed deadlines, • willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: • knowledge of ngui, • knowledge of uma character creation system, • graphics development (particle system, shaders) we are also looking for an unity game engineer to put everything together in the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. this is an indie project which means we will offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. please send your application with all relevant documents to this email address: johnhr@int-game.net we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere Screenwriter and Cinematic Director or Movie Director at Enjoyable Games

screenwriter and cinematic director or movie director enjoyable games anywhere artists hello everyone, i'm simone, the cofounder of the small indie studio called enjoyable games. you already have seen some of our job advertising here and we've been lucky enough to meet alot of friendly and talented people. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. at the moment we are in search of a screenwriter and a cinematic director, even a movie director would be good too. we would like to find someone who like videogames and that is ready to give 100% to make the project happen. don't worry we accept application even from students, graduated people or everyone who already had some experience of screenwriting or directing cinematics or movies (even short ones are fine to us). now i'll explain a little bit more about those two positions. as screenwriter we would like to find someone who is able to write dialogues for a game based on character's descriptions and personalities. the screenwriter has to be friendly, creative and someone who is willing to work closely with the cinematic director and with the two cofounder of the project. speaking about the the role of cinematic director i can tell you that we would prefer to have someone who has some kind of a diploma/degree in directing or someone that has already worked on movies or videogames in the the same role. the characteristics for this role are pretty much the same of the one i've talked before, he was to be creative, friendly and willing to work closely with the screenwriter and with the cofounder of the project. more details will be discussed later. thanks for reading this long job description.

Anywhere Natures Wanderer Modellers/Texture Artists/Level Designer at Green Thumb Studios

natures wanderer modellers/texture artists/level designer green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for texture artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere I'm a professional 2d/3d artist at Independent

i'm a professional 2d/3d artist independent anywhere programmers hi i'm joost van kempen, a 2d artist from the netherlands. about 4 years of experience in the game industry, clients like: sony, microsoft and many more. i'm just looking to get back into modding just for fun. but i want to make quality. so do not contact me with some crappy mod that's started by a 14 year old that doesn't actually have any real skills in creating game content. i am interested in: - working on a promising mod/stand alone game that has a lot of hours of development in it already. as a concept artist. - working on a mod/stand alone from scratch with an experienced programmer. as a creative director. my tools: - photoshop, corel x, zbrush, maya, artrage, 3dmax my skills: - 2d concept art, illustration, matte painting, texturing and 3d sculpting. some of my work: http://th06.deviantart.net/fs71/pre/f/2014/237/a/3/cinematic_digital_drawing_by_joostk-d7woqog.jpg http://th08.deviantart.net/fs70/pre/f/2014/224/f/a/digital_sketch_by_joostk-d7uxdir.jpg http://fc05.deviantart.net/fs70/f/2014/014/3/4/doodles_by_joostk-d7263f8.jpg http://fc00.deviantart.net/fs71/f/2014/224/c/b/character_concept_art_by_joostk-d7uxdxb.jpg http://fc07.deviantart.net/fs71/f/2013/126/d/1/environment_by_joostk-d64c33q.jpg i am also available for freelance jobs (if it has to be done fast and the project is not something i would work on just for fun). you can contact me: art@joostk.com website: joostk.com facebook: facebook.com/joost.vankempen.5 cheers, joost van kempen

Anywhere Artist / 2D Animator at Digital Pie

artist / 2d animator digital pie anywhere artists the skills we are searching are: an experience in anime drawing, and animation. (also an experience in unity engine will be great). the project is remaking the 'corpse party' game series from the psp to the pc, including new gameplay mechanics. we recruited voice actors to work with us on this project. the programmers are ready to start working on this project. we the game to include a story mode and an adventure mode. the story mode will have only the choices that affecting the story, and the adventure mode will include an rpg style gameplay mechanics. it's our first project as team and we will be happy if you will consider to join us through this adventure of the game developing. as a newly team we cannot afford a salary to our crew, so instead of that every person at the group will get the full game and and extra gift from us. you can send your resume to: (the resume should include some animation work and anime drawing work). info@digitalpie.ga thank you, nevo betesh digital pie

Anywhere Full Team Needed at Glitch Games

full team needed glitch games anywhere programmers this is an ad for a full team at glitch games. we are looking for people who are trust worthy, punctual, and efficient. local to louisiana is preferred but not required. we are currently focusing on our game called torment. torment is a first person shooter game about demons, and total chaos. torment is a 1-4 player game online or offline. we are currently only developing torment for pc, but will hopefully be developing for ps3 and ps4 soon. you can check out torment here: [center][/center] we need to fill these positions: programmers animators modelers concept artists comic illustrators you will not be paid immediately, but will be paid based on over all efficiency, after we have accumulated the funds from our indiegogo campaign. you will also get a percentage of sales from the first 6 months of release. those who wish to become a permanent member will receive a glorified position at our facility, where you will continue to work at glitch games making games exclusively for us. our facility will be opened with funds we raise from our indiegogo campaign and sales, don't worry you will still be paid for your services. email me if you are interested.

Anywhere Game Composer For Hire at Anywhere

game composer for hire anywhere anywhere audio/music i am a video game composer from london specialising in guitar and other real instruments in combination with synths and samples/fx. i have worked on assassin's creed iv: black flag and i currently work for tribeplay and the dr panda mobile game series. my music has aired on bbc, itv, c4 and worldwide. i compose in all styles from cutting edge electronica to acoustic folk, classical and jazz. please visit my website http://guitaristcomposer.co.uk for demos and further info. my highly competitive composer fees include my own services as a session musician covering many instruments, thus saving the extra charges and complications when hiring session musicians. please get in touch with any questions or to discuss your project, thanks. mike georgiades game composer for hire http://guitaristcomposer.co.uk

Anywhere Character Design Concept Artist Needed at Derailed Games

character design concept artist needed derailed games anywhere artists we are looking for a talented character concept artist to design characters with photorealistic style. we're creating a third person action adventure video game inspired by games such as uncharted, tomb raider and far cry, built on the unreal engine 4, our game will be based on character development and will have interesting characters, we are just starting with this project's preproduction and will start the actual production by the start of next year, we already have a survival horror game project in production so we have good experience with game development and game design, we are starting a second project because we love what we do and we'd like to do it more often. we're looking for a person looking for an experience rather than money because we are an indie team and we still haven't released any of our games, once we have gameplay footage to show we will try crowdfunding and if it works, if you're looking to build a portfolio or just want game development experience you're very qualified for this project. requirments: *great photorealistic character design skills. *at least enough time to design a character every week. *a passion for game development and gaming in general. *friendly and able to take constructive criticism. if you think you're the right person for this project make sure to contact us and we'll answer any questions.

Anywhere 3D Character Modeler {Royalties} at Glow Games

3d character modeler {royalties} glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( http://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. we are looking for 3d character artist to produce robots basically so its mostly hard surface and rigging. also our concept artist will provide everything the 3d artist need but we give him the freedom to make any changes he things its good for the characters because in the bottom line its all about the game and have fun. the characters will be modular, each part will be created separately so the user can modify his character - change body parts. requirements: • knowledge of max, maya or any other 3d software • some experience with video game modeling. //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Anywhere 3D and concept artists needed ASAP! at Excelsion

3d and concept artists needed asap! excelsion anywhere artists hello. we are excelsion, a new indie game development team.this is going to be our first game as a team. our ultimate aim is to create a fully fledged studio that will leave a mark on the gaming industry. we are currently working on a 3d action rpg with a post apocalyptic setting. but this is far more unique than your typical zombie shooter.this will be a medium to large scale project. we expect that this project will take us approximately one to two years to complete.we are aiming for a release on pc and the ps vita. its uniqueness will be shown from its awesome mechanics as well as an interesting narrative. we are not aiming to create a "rust" or "state of decay" replica nor a mindless game about guns and the undead. for this game we are aiming to revolutionize the post apocalyptic theme. we are currently a team of 17 people. we are from around the world working towards our common passion. with this in mind we strive to create brilliant games in a friendly and professional environment. however we are in need of a few more people to join our team:- • a concept artist- we'll bring you onboard if you can adapt to our theme. •3d modellers(3)must have knowledge of character modeling and texturing. no experience required but samples must be shown.

Anywhere Voice Actors at Infinity Interactive

voice actors infinity interactive anywhere audio/music hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. we are looking for people who think they are able to meet the descriptions of the voices required as well as meet the requirements! for this project we require a voice actor with a sleazy businessman classic american accent, reference will be sent to you upon your application where you can then make a short clip for us. some of the other roles are a female japanese accent as well as an american drill sergeant voice. you must have equipment capable of recording high quality pieces without any background noise. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of your work. thankyou!

Anywhere 3D Artist and Concept Artist needed at War Studio

3d artist and concept artist needed war studio anywhere artists we need a 3d artist that knows how to model, we are currently working on a game called command & conquer renegade ii the last world wars you can check it out here http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww it is a fps/tps game set in the command and conquer universe. we need someone that knows how to model infantry, vehicles, aircraft or naval vessels. you must have knowledge of autodesk 3ds max or at least knowledge of unreal engine 3. if your also a concept artist or just a concept artist that's fine we need concept artist to portray some ideas for the game. by applying to join this studio you agree to show your previous work failure to comply will result in immediate termination of your application. you also must have quick communication such as team speak 3, skype or steam. also state why you want you want to join the studio and work on our games. this is a voluntary studio you will not be paid a wage, but it'll improve your port folio. thank you.

Anywhere C++ Game Programmer at OMECRON

c++ game programmer omecron anywhere programmers join the omecron team as programmer: how we work together: although we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decisions to get the best out of our team. as we use the atlassian tools, we got a very good place to organize and plan the project and work together. everybody works independent but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible work-times as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian tool-set (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow for martoria we need to rewrite a huge amount of the cryengine core features, like the multiplayer system and so on. for that you need to have experience with c++ and lua and it would be best if you worked with cryengine before. job requirements: - experience with c++ and (optional lua) - and visual studio 2012 professional - cryengine 3 knowledge - problem solving skills and creativity to create new systems

Anywhere Artist/Programmer at Nexus

artist/programmer nexus anywhere artists i am looking for an artist who can create sprites, both animated and not, for a new action/rpg side-scroller. i've been a gamer for as long as i could hold an nes controller and have always enjoyed the feeling of 2d games and feel like there is still a lot of untapped potential in the genre. the 80s and 90s gave us the foundation of many of the games and characters we know and love today... but what if we could take the capabilities of modern video game design and reboot the feeling of nostalgia those old games gave us? this is what i aim to accomplish with this project. i intend to make the game cross-platform at the very least for windows, android and ios with possible ports for xbox, playstation and the wii depending on future popularity. if this sounds interesting to you and you have skills in sprite creation, programming, or anything else related to video game design/modding, send me an email with examples of your work, related skills, or anything else that you think is relevant for the position.

Anywhere Full Team Needed at Roadhouse

full team needed roadhouse anywhere artists i'm currently working on a fanmade, not for profit sequel to the critically acclaimed shooter spec ops: the line, and i need a team. everything from mappers, modelers, artists and even lead game designer are up for grabs. i myself am a writer by trade, but i'm also currently teaching myself animation (in source filmmaker) in order to have a technical skill to contribute to the project. ideally i would write and produce the cutscenes for the game, working under a qualified game designer, and act as a producer to motivate productivity for the rest of the team. all that said, i'm fully aware that no one here wants to deal with, as a user on the udk forums uniquely put it: "ermagherd, i wanna make 1337 gamez: i tell you what to do, you make it - i play it!". that's not what i want. what i want to use the skills that i do have in order take my place as a part of something bigger, and to create something that i and hopefully a team of dedicated gamers and creators can be proud of. there will not be payment, but if by some chance 2k games sees this and doesn't shut us down, (or god willing, actually makes us official) such an ambitious project could potentially lead to great careers for us all. if any of you have been in the mod community long enough, i'm sure you've seen projects that started out promisingly go to hell after a few months due to everything from bickering and emotional drama among team members to people simply lacking the time and energy to continue on, and giving up on something that seemed so important to them a few months hence. with roadhouse and "spec ops: the road back" i hope to buck this trend. i've been in the mod community for a few years now, and frankly i am tired of living the cliche over and over. which is why i am dead set and determined to make this team and this game the exception to the rule. so if you take a chance on roadhouse, i can promise you this: wether it takes a few months or a few years, there will be a game made. i will not get in to petty arguments with team members over my precious ideas and "feelings". i will not get tired and depressed about the long days and sleepless nights it will take to get this done. i will endure them gladly for one reason: this is what i want. i want the sleepless nights; to burn the midnight oil doing something that i genuinely love. i want to make games. and i'm willing to endure whatever i have to in order to see those games released. if the same cannot be said of you, then maybe you shouldn't be doing this. but if it can, then welcome to the roadhouse, ladies and gentlemen. we're gonna make a great team.

Anywhere 3d Character Modeler at Anywhere

3d character modeler anywhere anywhere artists hello, my name is kurtis. i have been working on a horror game called invacancy for about a month now. i have completed a lot of the map and general mechanics of the game. this is my first game and i am making it on unity. you wake up in a large underground building. it looks like no one has been here for years. there are many rooms throughout the building, all containing a variety of strange things. as you venture through the rooms, you look for clues as to who put you here and how you can get out. but while you search... you are being searched for. disturbing creatures lurk around corners, inside bathrooms, and in the halls... mannequins. most appear to be normal, nothing to them at all. but others can move, some can speak, some have been dismembered and repaired in the most horrifying way. and some just sit, and stare, as you walk by. the only problem is there are no mannequins. i can't model or animate. i have even tried learning and it was just so difficult. i truly believe that modeling is the hardest part of any game. if someone could help out with the game, or at least teach me how to do this (preferably a little bit of both), it would help so much. sadly i cannot provide payment because this is my first game and i didn't want to put money into something i'm not too sure will work out (am i right here?).

Anywhere Animators and Unity Programmers needed! at INT by Starboard Games LLC

animators and unity programmers needed! int by starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for animators who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. we are also looking for unity engine coders to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: •strong knowledge of design, implementation, math and data structures, •knowledge of unity3d pro, asset bundles, and unity gui, •strong knowledge of c# and script writing in c#, •ability to work to meet fixed deadlines, •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of ngui, •knowledge of uma character creation system, •graphics development (particle system, shaders) and to round it off, unity game engineers to put everything together into the unity engine. to be successful in this potion you are expected to be familiar with the unity game engine from a game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere New Half-Life 2 Mod Seeking Help! (Programmers) at Mariotravel209 Mod Team

new half-life 2 mod seeking help! (programmers) mariotravel209 mod team anywhere programmers ===first things first!=== if your a brony, you'll love this mod. if your not a brony, this might not be the mod for you...you have been warned ;) ====mod's goals==== this source engine mod will be focusing very much on story, gameplay, and level design. this mod will be too hard for only one person and i'm seeking for people who can help me pick up the mod development's pace and perfection! if you are interested, please contact me by my e-mail! warning: this mod is based on the mlp:fim universe! one of the requirements for applying is to have a lot of knowledge on the show! please no "hate-emails" cus' we get that like, all the time -_- =======open roles======= - ai programmer - animator - game mechanics programmer these are the only positions i need at the moment! all we ask guys is that when you get accepted into the team, please give your best effort, and never give up, because at the end, you wouldn't regret a single thing! :d this mod will be another one of those "judging a book by its cover" thing. since this is based on the mlp:fim universe, and i am expecting a lot of hate feed coming in (which i wish this doesn't happen). but even if your not a brony, give this a mod a chance and help us out! this mod is going for a direction no one wouldn't even expect! i'm pretty sure if your not a brony, your going to love this mod, because the one thing that i'll try my best on for this mod is story, and how unique it will be compared to other half-life 2 mods! you will be credited for this mod, and this is the only way i could pay you guys back, unfortunately. i have my reasons.... so what i am expecting when we work together as a team is that we work as hard as we can, we have to max our knowledge, our skills, and our strength. the one thing i can promise at the moment is i will be involved in the mod's development stages. i will be mapping, texture artist, writing the story, and possibly be a voice actor in the mod as well. now for those who have friends who can do the following roles above, please let me know, as we could sure use the help! :d the mod will also feature in-game cut scenes, enhanced graphics (sort of), modified game mechanics, an actual story and probably more soon!

Anywhere Recruiting at Absalom Studios. Come and join us! at Absalom Studios

recruiting at absalom studios. come and join us! absalom studios anywhere programmers hi, we here at absalom studios are looking for those who could contribute to our project. project bemoan is an ambitious mmorpg with a siege element. in a world where mmos are growing stagnant and repetitive, we aim to create one that will gather and keep masses. no boring quests, no boring combat. in bemoan, players will join one of two factions, and take part in sieges or defenses of cities. we are looking for anyone who thinks he may be able to contribute to the company. artists, programmers, composers, etc... anyone! the only position currently filled is a writer position, but, should there be one out there interested, go ahead and send an application. we will consider it. we require a few things in the application. if possible, send samples of your work. no need to be ultra-professional or to have been previously published, it is simply to demonstrate what you can do. next, write a few lines about yourself. we like to think of our company as a family. and finally, write how you'd expect to contribute to the team. what are your expectations? explain how your contribution would work. we are writers, so your work is fairly foreign to us, and we would love to know the process. the more you can put into your e-mail, the better off you'll be! don't forget to mention which nation/state you live in. as for payment, this is not a paid position. our aim is to put something together, go through kickstarter, and then release bemoan. the payment method would either be buy-to-play or subscription-based, but either way the profit from the title will be split depending on how much you contributed to the project. if you have any additional questions, please do not hesitate to ask. hope to hear from you soon! with regards, absalom studios

Anywhere 2D / UI artist [Royalties] at Glow Games

2d / ui artist [royalties] glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( ihttp://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. as our user interface artist, you will be responsible for the design of our user interfaces, head-up displays and web pages. you will work closely with our game designers and other artists. send us your portfolio and/or ui examples requirements : very good knowledge of adobe illustrator and photoshop completed training in graphic or media design very good feeling for color and typography good interpersonal skills within a team well organised, solid communication skills — and a positive team player attitude a good knowledge of english, both spoken and written //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Anywhere Music Creator at Memetic Sudios

music creator memetic sudios anywhere audio/music we currently need a music guy for our game operation: memetics. operation: memetics is an rpg made in rpg maker. it is a gamesonification (describing something using the form of a game) of the internet as it is today. we already have one music guy, but we think it would be better to have two so we can take some of the pressure off the first. we cannot pay you as we are doing this on a very low budget and and it will be free to play. however if our patreon campaign is successful there might be a possibility of a small pay. that means if we go over our goal of $100 per month then you might be payed somewhere around 10 or 20 dollars of it, not much unfortunately. even without the pay you will still benefit from this, you will be getting connections in the indie game scene and be adding to your portfolio. even if for some reason something goes awry and you need to stop, any help is useful even if you were to only do half of the song you were originally going to do, we can recruit another to help in your absence. we hope that we will be hearing from you soon!

Anywhere Looking for a texture artist at Alexie's Team

looking for a texture artist alexie's team anywhere artists my team is looking for a few artist. we have modelers ready to create, but alas we have no artistic skills. we are looking for people who can make textures (duh) and uv the models provided to them. this will be a long term project and i need people who can put at least a few hours a day into it. the project is about a zombie survival game, but much different. it is a mix between everything so far to create a new standard in the genre. we are also looking for more modelers, scriptwriters, level designers, musicians, animators, more modelers again, etc. the team, we have three fellows with us, but the more people join, the better and faster this game will be produce. experience, any and every type. from noobs to pros, we only require that you are active. jesus how many characters are 1000 this job is super duper duper amazing and is offering payment via kickstarter once we get 1/4 finished, which is presentable for a pre alpha stage. notice we do have a terms of service but hey thats just a filler in the team so far.

Anywhere 2D Game Programmer(s) Needed at Unicaelum Studios

2d game programmer(s) needed unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg with a view from above involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in c#, using unity. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere C++ Coder Needed! at Scream Productions

c++ coder needed! scream productions anywhere programmers looking for a c++ coder with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: http://creepypasta.wikia.com/wiki/the_faceless_mourner the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end october 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere CGI Artist at The Full Moon Studios

cgi artist the full moon studios anywhere artists we are in an urgent need of a cgi artist for our teasers/trailers. our current project, code-named wolfenklinge, is, as we have planned, going to be epic. this is crucial in the trailers as well, as we are aiming at a very broad audience, so an ace up our sleeves in this form would be a big bonus. we are looking for cgi artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Anywhere Need C# / C programmer / I can join to a crew at Anywhere

need c# / c programmer / i can join to a crew anywhere anywhere programmers need not good enough c# programmer, job is not to be paid! it is more like an hobby to learn typical more in a crew, if you have a crew i would like to check it out. my skills are not great, some basic 3d, 2d and c# or small mods for games, stuff etc. i need some programmers to create an 3d survival game, not zombies, apocalypse etc. just an fpp stranded survivor (like game stranded ii etc.). contact via e-mail. no money will be paid for projects (for first one for sure). we can create a crew. i am not a great coder and do not have super skills this is still a hobby project game will be works on neoaxis engine (http://www.neoaxis.com) language: english, polish location: internet / poland if you want to see some samples, e-mail to me ;) have crew already? i can check it out and join if you want. about me: my name is kacper, i am 17 years old, living in poland, i like to create some stuff and i want to create a crew and do something together. wanna have some fun to create small game? send me an e-mail ~ assassin_moder

Anywhere Concept Creature Artist & Illustrators! & 3D Riggers! at Crony Games!

concept creature artist & illustrators! & 3d riggers! crony games! anywhere artists do you like creating creatures from scary to cute and all the inbetweens?! do you enjoy monster combat?! would you love to see your 2d creations come to life?! do you love monster hunter, pokemon, digimon, monster hunter, naruto or dbz!? well join up on helping create this dream become a reality! crony clash is a an monster arena fighters with a clash between dbz and pokemon stadium. this is not a full time job and its a project that everyone that's work on takes serious but works on an off on. so don't feel you need to commit many hours a week on it. if you wish to commit 20 minutes on a tuesday but an hour on a saturday do as you wish. this is a big scale game that needs a lot of art. but everyone has busy lives so everyone treats it as a passion of love. so work as you wish on this and not feel tied down like its a 9 to 5 job. this is a full scale 3d game and we want this monster line up to be perfect so the more concept we have the better which is why we are hunting down more amazing hands to pitch in. for you 3d riggers out there all these creatures will need beautiful skeletons so if you love making creature rigs then this is right up your ally.

Anywhere Looking for full team to create 'Mafia' game at 7Z Interactive

looking for full team to create 'mafia' game 7z interactive anywhere programmers hey, guy's. i'm currently looking for people of all positions in game creation to help make a sort of thug/gangster indie game, which will resemble to the hit seller "mafia". below are the people i'll mainly need. positions: 1. programmer 2. artist 3. assistant writer 4. model creator etc.... what i'm aiming to do is create a free roam genre that revolves around the main character/player. he will start off doing low crimes and rise up the ranks of the underworld. the difference between this and games like gta, is that this will be extremely more realistic. unlike other games, the player will have to plan hits out with care, hide weapons away when roaming, don't drive over the speed level, and many other things. other factors: customization options ranking system police record high level of detail the slightest crimes matter lots of side mission's dating sequences + marriage many ways of making money ageing of character included so if your interested please contact me by email. thanks.

Anywhere Low poly modeling and animation at Dino Dini

low poly modeling and animation dino dini anywhere artists help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio. (repeated) help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio.

Anywhere Animators and Programmer needed for Sci-Fi RPG at INT-Starboard Games LLC

animators and programmer needed for sci-fi rpg int-starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for animators who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. we are also looking for unity engine coders to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: •strong knowledge of design, implementation, math and data structures, •knowledge of unity3d pro, asset bundles, and unity gui, •strong knowledge of c# and script writing in c#, •ability to work to meet fixed deadlines, •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of ngui, •knowledge of uma character creation system, •graphics development (particle system, shaders) and to round it off, unity game engineers to put everything together into the unity engine. to be successful in this potion you are expected to be familiar with the unity game engine from a game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere Music + sound effects needed at Anywhere

music + sound effects needed anywhere anywhere audio/music ive been working with a coder developing a simple but fun card game called "catfight" - a game of thievery, revenge and gluttony. it's basically done and we are going through the final stages of finding the last known bugs. basically what we need now is some music and some sound effects to accompany the game. the game when complete will be free to all and will most likely be found on kongregate. so this is not paid job. this is for the love of making games for others :) if you're interested in helping make a free game for all and using your talents to help provide music for the game and/or sound effects (both needed), then join us :) the type of music we are looking for is something cute, lighthearted, easy-listening, not something that people will turn the music option off due its grinding repetitiveness. one track is all we are looking for, but feel free to make more to make the players experience more richer :) link below of the pc game and also the physical copy of the game being played. pc version: https://www.youtube.com/watch?v=fxaicnsdnfg&list=uudslv-u35uwr0z_3pmthlqa physical version: https://www.youtube.com/watch?v=sourhoipkg0&list=uudslv-u35uwr0z_3pmthlqa https://www.youtube.com/watch?v=wdgqzw84b8g&list=uudslv-u35uwr0z_3pmthlqa

Anywhere Creative Developer at Anywhere

creative developer anywhere anywhere level designers we are a new indie game team looking for members and ideas for a new game. we are right now searching for creative developers (preferably experienced) who can help out with some game concepts and such. about our team: we are a bunch of young hooligans who are hoping to make a game that will create a great atmosphere and in general alot of fun! job requirements: we are looking for some one who is experienced and has a bunch of great ideas to offer. we need someone who can help create a good concept and has a flexible schedule. we do expect full devotion to this job. note that we are just starting up and we are not in full development yet. we also want you to known that this is a job that will take alot of time and effort so if you do not have a flexible schedule this may not be the job for you. we will let you know that we are a hard working group and do not expect people to slack off. if you cant keep up with us then this is not the right team for you. my contact info is below, please contact me if you want the job. thanks!

Anywhere 2d Isometric Programmer obj-c or c++ at Ash Kabot

2d isometric programmer obj-c or c++ ash kabot anywhere programmers hi everyone, i'm currently looking for one experienced programmer and one only to carry through the coding for my 2d isometric farming game in space ideally in cocos2d-x. skills required include proficiency in objective-c or c++. understanding of 2d isometric environments and tools to create such games like tiled. ability to incorporate iap. ability to add multiplayer features. please check out our facebook page and mini-trailer to determine interest in this game and contact me explaining your experience, skills and expectations towards this title. https://www.youtube.com/watch?v=quygf1y8tcw this position offers a set amount of money upon completion or revenue from future iap sales for a determined period of time. further details: i'm looking for someone who can code the most basic version of this game in the least amount of time. such game should include: .one main scene for the farming to take place giving the player the ability to place patches of land, plant crops and harvest them. plant trees and other decorative items around the 'farm'. move and rotate these objects. zoom-in-out of the farm. .earn 'gold' from harvesting crops to buy more seeds, alien eggs, pet food, decorative and functional objects for the farm. .feature some functional up-gradable facilities which would increase storage space, produce food for aliens and provide a resting place for said aliens. .one alternative scene playable every 1-2hours where the player would go invade a neighbour planet in order to gather more resources and conquer/tame new alien species featuring a simple straightforward battle (see zombiefarm2). .iap featuring unique avatars, special pets, farm upgrades, boosts and rare currency ('diamonds') obtained mainly through invasions. .in-game market consisting of seeds, pets-aliens, decorative items, functional items and more available for 'gold' or 'diamonds' .soundtrack implementation, sound effects and an options menu to turn these off and adjust language. initially limited to english or spanish.

Anywhere 3D modeler/Blender Artist at The Full Moon Studios

3d modeler/blender artist the full moon studios anywhere artists we are in an urgent need of a blender artist for our current project. this game, code-named wolfenklinge, is, as we have planned, going to be epic. so we don't really want the psx era models we can make. we are looking for 3d artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Anywhere Professional Coding Manager at Aloft studios

professional coding manager aloft studios anywhere programmers this listing is a paid position with an unpaid evaluation period; the position is among "aloft studios", an indie executing the "sticks & starships" project. i describe this role as the "professional coding manager", who will take on a management position in this project as it exits the conceptual demo stage and enters its paid contractual work phase with funding. applicants to this position can expect a brief unpaid trial period, where the professional relationship is evaluated and established, and the programming proof-of-concept of their development schedule is assembled, followed by a period where they can expect payment and compensation appropriate to their experience. in return for sharing in the small existential risk of this transitional period, you are granted access to partial ownership rights with a professional partner with plainly displayed diligence, resolve, and a commitment to realizing the project with equitable rewards to all involved. in order to be considered for this role, the applicant should meet the following (admittedly demanding) criteria: -extensive c++ and c# scripting experience (5-7 years +) -unity experience strongly desired -experience in other languages and scripting systems (python, lua, java, etc) is a plus -is able to lead, delegate, and supervise high-engine-level tasks, such as rendering systems, data storage and reference systems, camera projections and controls, physics systems, lighting and shaders, and others -is able to adopt to new and challenging coding tasks outside of past work -has functioned on teams which have delivered on long-term projects -has professional references to back work history -willing to make this project their primary work commitment following mutual evaluation -willing to put in a demanding number of hours (40-50+ weekly) in the earlier development, to even out later -has native or near-native english language skills -residence in us or europe strongly desired for reasons of travel access and possible personal appearances -takes high creative interest in the subject matter, and is comfortable working with the current materials -is appropriate for, and capable of serving in a shared-management role for this project- this means: +can realistically evaluate the scope of design problems, and offer studied solutions and timelines for realizing goals +participate in design-documentation +can evaluate the coding skills of diverse team members, and delegate work modules to appropriate parties +supervise the work of others, and bear accountability for its timely completion +communicates on a constant basis, and is reachable on a timely fashion +has the emotional development required to take on unexpected circumstances and manage crises +has strong interpersonal skills for interacting with people from diverse backgrounds in a comfortable way -is willing to sign work contracts after serving for a short trial period -is willing to take on co-ownership roles, and the associated benefits, of a legal us llc -the person filling all of these roles and qualities is likely in their late 20s-30s, but no explicit age requirement exists as long as the applicant appropriately meets the above criteria. compensation format and schedule will be discussed in the initial interview. the social structure of the studio will also be explained. this role is trusted with a high-degree of responsibility in a project which has a long history and existing asset library, including hundreds of models, hundreds of texture sheets, extensive starter soundtrack of 12 musical pieces and 200 contextual effects, documentional / promotional comsumer homepage, heavily detailed and realistic funding proposals, active social media pages, relationships with media sources and pr groups, several feature articles from rock paper shotgun, pcgamesn, and others, cinematic trailer, and tech demo. the highly detailed tech-demo, which details the project's conceptual goals, and is presented in consumer quality is also available upon request, which is an excellent tool for all potential applicants to familiarize themselves with the work.

Anywhere Software Developers (C# && Unity) at The Reps

software developers (c# && unity) the reps anywhere programmers - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled programmers to join our team and collaborate with us on our promising new game. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and unfortunately profits are not guaranteed.

Anywhere 3D Environment Artists at The Reps

3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d artists to join our team. you can choose to work on a variety of environment assets: - exterior & interior design - vehicles ( +boats! ) - organic environments including shores and forests - animals please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere 3D Animators (join us!) at The Reps

3d animators (join us!) the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for the unity mecanim system, spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios

artists - seat of power (no adult content) afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Anywhere 3d Environmental Artists, 3d Character Artists and Animators at Enjoyable Games at Enjoyable Games

3d environmental artists, 3d character artists and animators at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but ofcourse more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - high level of commitment to an ambitious project - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere Concept Artists, Illustrators/Digital Artist at Enjoyable Games at Enjoyable Games

concept artists, illustrators/digital artist at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of concept artists, illustrators/digital artists who can work on few concepts or create some promotional shots for the project. we want to find someone who loves videogames as much as we do, ready to give 100% to make the project happen. we accept applications even from student (which they must be really good) and of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. - high level of commitment to an ambitious project - ability draw concepts from scratch or using some image references - professional knowledge of photoshop, illustrator, corel painter - excelent knowledge of anatomy and proportion - eye for detail and dramatic view - ability to compose various characters based on other concepts and ability to put them in a final promotional images - ability to take critique and make corrections to a given task - good communication skills and good knowledge of the english language - have experience in the industry - ability to show previous works

Anywhere Multiple housing(exterior) and props modellers wanted! Base models, no textures. at Green Thumb Studios

multiple housing(exterior) and props modellers wanted! base models, no textures. green thumb studios anywhere programmers hi there, we are from green thumb studio's! hey guys and gals, we are looking for 3d modellers that can work on housing / props / maybe some enviroment (doesnt have to be all of them it can just be one of them :) ) this will only be base models and not any textures, if you can texture that is a big plus. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-sharp-shooter (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: indiedb.com

Anywhere Unity Programmer at I Drink Your Milkshake

unity programmer i drink your milkshake anywhere programmers hello, chloe here from idym. we are a new indie game company based in bristol, beginning work on our first demo and we are looking for a programmer to join our team. i have shared a synopsis of the demo screenplay below. synopsis: "it's a stormy night when the small town of hillville, georgia is shaken by a series of disappearings. a small town with every-day problems now becomes the unusual scenerio for a horrific summer. eli, a local policeman, will start to investigate the mysteries and the crimes in a journey that will force him to look after the victims and to look back at his own past.his job, his faith, all his life will have to be reviewed after his discoveries. no more black and white, no more right or wrong: choices and consequences.the free demo is based on the chapter "lori's summer". we will spend the night at the darmon house, where the story of the first victim begins." with our demo 'shadow on earth' we will start to interact with the "d.o.g" technology. a new, innovative way to experience videogames that idym is finally proud to release. we are on a low budget and are offering credits for the demo and a share in the sales of the full game. the game will be a 3d 1st person thriller/horror game, the project is open to members input and creativity. in fact we prefer that. we are looking for a hard working, enthusiastic individual, ready to commit, excited about making something new and 'impacting' the industry. experience is necessary, we are going to work with unity and work would start immediately on game mechanics and vfx. if your think you are suitable please contact chloe - idymgames@gmail.com thank you for your time. idym

Anywhere Looking for a 2D Sprite Artist at Nexus

looking for a 2d sprite artist nexus anywhere artists i am looking for an artist who can create sprites, both animated and not, for a new action/rpg side-scroller. i've been a gamer for as long as i could hold an nes controller and have always enjoyed the feeling of 2d games and feel like there is still a lot of untapped potential in the genre. the 80s and 90s gave us the foundation of many of the games and characters we know and love today... but what if we could take the capabilities of modern video game design and reboot the feeling of nostalgia those old games gave us? this is what i aim to accomplish with this project. i intend to make the game cross-platform at the very least for windows, android and ios with possible ports for xbox, playstation and the wii depending on future popularity. if this sounds interesting to you and you have skills in sprite creation, programming, or anything else related to video game design/modding, send me an email with examples of your work, related skills, or anything else that you think is relevant for the position.

Anywhere Needing a Programmer for a unity game I am working on at PokoGames

needing a programmer for a unity game i am working on pokogames anywhere programmers -experience/money- you wont need any qualifications to work with me on this project, just be able to program well in the unity engine & to have a skype account for contact while in development. we are planning to put the game on kickstarter after we have made a good enough demo that shows off the core features of the game, if this does happen and we raise enough money then we will talk about getting some money involved in development. -concept- the game is about a guy who lives in a small town and has to get money from dungeons, once he has completed these dungeons he has to go back to the town to customize the players house, clothes & even weapons. once you are at the village there will be npc's to hire to help you in dungeons and even sell you rare items, unobtainable in the shopping mall. i have plans to make the dungeons randomly generated but that will depend on how far we get and how much backing we will get from our kickstarter page. -requirements- we will require times to speak on skype, atleast once a week to catch up on how you are doing developing the game and you will have times to ask questions about the game. you also require to work in unity 3d and preferably javascript (although other languages are allowed)

Anywhere C++ Coder wanted experienced with GoldSource at REV

c++ coder wanted experienced with goldsource rev anywhere programmers hello, we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us. the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps. what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes the code is about 60-80% finhshed depending on the size of the codechanges, wich include a small iff system, a new weapon, a time-counter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :) we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. contact? mail me on moddb :)

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios at Afterthought Studios

artists - seat of power (no adult content) at afterthought studios afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Anywhere Coder, Modeler, and Skinner Needed at The Cost of Liberty

coder, modeler, and skinner needed the cost of liberty anywhere artists our company: we, the cost of liberty are a rather small team of developers trying to make history come to life, and be as realistic as possible. from time to time we look for other talented artists who share our same interests and some of our views on doing so. being as small as we are, we aren't fully equipped to do our work in the time frame we so desperately require. this is where you come in. we have two mods currently in the works that need to be completed. with the start of the school year some of our team can't help as much as they'd like so we are reaching out for some volunteers. game: mount and blade: warband / napoleonic wars the mods: the cost of liberty: this is the mod for which we started everything. a multiplayer mod for napoleonic wars, it is based in the american revolution (1775-1783). we have currently made space for two factions with the intent on adding more such as natives and others. we need good modelers and skinners for this mod so we can release as quickly as possible. a kingdom for a horse: this mod is based during the war of the roses (1455–1487) between house of york and lancaster fighting for the crown of england. we need skilled modelers, coders and skinners for this mod. since this mod is in its early stages it will require the most attention. experiance needed to apply: - we would prefer for you to have at least one year's experience in modding, not really a priority but would be easier for you to acquire the position. - for modeling or skinning you will be required to show visual proof of your work (screenshots etc.) in mount and blade: warband/napoleonic wars as well as other mods for other games you have previously worked on. - what you use to code and how long you have been coding. - lying in your application or any other types of fraud only hurts yourself and is deemed unacceptable, if we discover your work is plagiarized or simply copied images from another mod not only will you not receive the task but other steps will be taken to prevent other modders in the community from encountering fraudulent people/employees. -you must send a resume to our email address (below) that must include: explaining your skill set, how long you have been modding, what programs you use, mods you have worked on, name, age, gender, email address, alternate ways of contact, your education (if any), why you would want to be apart of this mod and its company, and any additional information you deem useful to us during the selection process. when you email us, make sure your subject says: tcol warband- application and with it all the information listed above we will contact you soon as possible and we wish you the best of luck, [tcol dev] polarbeats

Anywhere Environment/Character/Monster modeler and animators needed at Crimson Shield

environment/character/monster modeler and animators needed crimson shield anywhere artists crimson shield needs modelers and animators. we're need people to help us with level design, characters, and enemies. projects are currently indie, meaning compensation will be in the form of profits. a written agreement will be provided. current project is for a 3d smartphone fighting game. other projects available. all inquiries will be heard and tested before giving tasks. we apologize for this but some other artists tried to trick us by asking for game info then trying to steal the ideas. project completion will be pretty quick once we get a level designer and a character modeler/ animator. all contact will be through email, phone, or kik unless you live in fresno, ca. our games are currently being developed with unity 3d and autodesk maya. but anything that can work with obj files will be accepted. we will take any level of experience but please have a flexible design style. our games range from fantasy to scifi, from hack and slash to rts. current main project is hack and slash. please provide some examples of your work upon applying.

Anywhere Soundtrack and Sound Design for Game developers at Anywhere

soundtrack and sound design for game developers anywhere anywhere audio/music dear game developers if you want to fill your game with the dynamic, ambient, epic or catchy original soundtracks and (or) sound effects - our team will give the best and creative results, work ethics, quality, communication and timing. none of people we worked with were disappointed, we never late, we never ignore, we love what we do and always justify your expectations or even more. we never let anyone down and never said no to anyone sound and music integration with wwsie, fmod and udk is also possible. to know more about our team, to read recommendations and to check projects we were or currently working on please visit our official web site: www.mmgsound.com also there you can find and listen examples of our work. for any enquries dont hesitate to contact us via e-mail 24/7: info@mmgsound.com or via skype which you can find on our web site. our team is also always open for any projects and ideas you have in mind thank you for your time hope to hear from you soon best wishes mmg sound team www.mmgsound.com

Anywhere Project WOLF at Pycabit, LLC

project wolf pycabit, llc anywhere human resources by human resources, we mean all human resources :) project wolf is a 2d rpg game we are developing for ios and android through unity 3d. it is a community project, therefore we will not be paying or earning any money for the game. additionally, it will be published on ios for free through pycabit, llc. project wolf is inspired by several classic rpg series including: mario & luigi, earthbound, and professor layton. we need programmers, level designers, composers, testers, voice actors, animators, 2d artists, concept artists, etc. so far, we have already written a basic story, along with some key game mechanics. we think this game will be a great opportunity for everyone to showcase their skills and talents, work together, gain experience, and learn something new in the process, so we hope to see you join the team! :d requirements dedication passion for developing games self-motivated team player open-minded and respectful of others some prior experience in the position you are applying for tools for the position you are applying for roles c# programmers game designers (story, mechanics, gameplay, etc.) 2d artists – character design, level design, animations, ui design, icon, concept artwork, etc. 2d cut-scene animators composers – music and sound effects voice-actors script-writers testers

Anywhere 3D Modeler at Critical Code

3d modeler critical code anywhere artists hello, critical code is working on a survival-strategy game but in the middle of everything, our modeler quit. we are now looking for one! whether you can model anything we need, or just send us a bunch of models you think would help. either will work! anything from furniture, houses, characters, etc. our game, crossroads, is a survival-strategy set in a post apocalyptic environment, however it's not because of zombies or any sort of weird virus. a foreign militia has invaded and taken everyone you know. you must set out, find some shelter, and find out why they invaded. and, maybe even take your homeland back. the game as been in production for about 4 months now. no alpha yet, because we are trying to work out logistics and we have no models. currently, we only have one designer that is doing everything; that being level design, game mechanics, bug testing, etc. to see progress on the game so far, please visit our facebook page at www.facebook.com/crossroadsgame. or our website at critical-code.com don't hesitate to ask questions.

Anywhere Game Designer at Orbital Studios

game designer orbital studios anywhere programmers looking for a game designer to create a game. to create the game design document (gdd) and revise the design as the game develops we are also looking for programmers. preferably you would know c#, however any language is ok if you are willing to learn. we are in the process of creating a programming team so you will not be working alone. requirements - no previous experience necessary, however if you have any, please show us! about us - we are a small indie developer called orbital studios. we started up back in 2012 but due to certain members' lack of commitment among other issues we stopped development on our game. we have recently reformed earlier this summer and are now looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. about me - i myself am a 2d/3d artist, i've worked on several indie titles in the past and have 5 years of 3d modeling experience and 2 years as a game designer. you can check out my 2d and 3d artwork here http://jguidac.deviantart.com/gallery/ please contact me on skype or by e-mail if you wish to apply. skype - jguidac e-mail - orbitalstudios1@hotmail.com

Anywhere Programmers Needed at D.B.A Studios

programmers needed d.b.a studios anywhere programmers we need programmers to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take 3d/2d artists and animators and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with writing code and that you have decent communication skill(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that mikaelolofsson86@hotmail.com

Anywhere 3D/2D artists and animators at D.B.A Studios

3d/2d artists and animators d.b.a studios anywhere artists we need artists to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take programmers and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with the pipeline of making either 3d characters, environment or textures alternativly drawing promotional art and loadingscreens. you will also need communication skills(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that mikaelolofsson86@hotmail.com

Anywhere Voice Actor at Anywhere

voice actor anywhere anywhere audio/music voice actor needed for "acceptance", an amnesia: the dark descent custom story. requirements: - must be male - must have a london, uk accent (if using a fake accent, it must be very realistic) - must have a manly voice, not a young-sounding voice - must have a good quality condenser/usb microphone with a pop shield - must be able to use lots of emotion and power with your voice - preferably from a country where english is a native language, or have perfect english if you're from a non-english speaking country the mod is about a man named christopher who is obsessed with the idea of immortality and hates death. it has horror theme, but isn't entirely reliant on jump-scares and the likes; the main focus is the story and the emotion that is shown through the main character's memories. no prior experience is required, but would be prefered. i need lots of emotion to come through, and i rely on high-quality recordings, so headset microphones or other similar microphones are no good! usb microphones or condenser microphones only. no dynamic microphones. a little experience/knowledge of recording audio would also be great, but isn't required. a pop shield is 100% required. http://www.moddb.com/mods/acceptance

Anywhere 2D Artist, Animator at NotYetCreatedCompany

2d artist, animator notyetcreatedcompany anywhere artists i am looking for an artist to help me (paid) develop a pitch-demo for a web-game project. the game is about sports-fans and, lacking pixel-art talent, i need someone with crazy cool 8bit/pixel-style 2d animation skills. the primary task is to create a series of avatar-sprites with a basic set of animations (jumping, cheering, booing, ...) related to being part of a fan-crowd. the overall goal is to have a system that allows the player to create unique avatars by selecting hair, head, torso, arms and legs. hence, the idea is to develop animations for the isolated body parts and then put them together with the engine (js/html5/canvas). i will do the coding, potentially we can use established web-game engines if the artist prefers. schedule-wise i aim for the demo to be ready for pitching early 2015. i am located in germany, but of course i am happy to work remotely with anybody around the globe. as there is no funding for the project (yet), i can only offer task-based private payment. obvisously, if things work out well and the demo leads to successful pitching, there is a possibility to become part of a to-be-assembled-project-team.

Anywhere Unity Programer's and 2D/3D Animator/Moddler at Serenity Studios

unity programer's and 2d/3d animator/moddler serenity studios anywhere programmers hi, i am looking for a couple of programers and artists to help me with a post-apoc style game set in the future surrounding a virus outbreak. currently the only work done has been notes/gdd started, and their was some concept art but this has somehow been lost as it was done a few years ago and i can not find the backup disc it is on, it's somewhere. the game will primarily be aimed at the pc market, but we may also port to xbox and playstation if the team feel this would be a good move. this game will aim to go via steam greenlight so may eventually be rev share. their is also a possibilty if we get the game to good standard of it going on kickstarter to get funded production and released to stores. if another designer wants to come aboard i would welcome this as two heads are much better than one, and it helps get things done faster. i look forward to working with some nice people very soon, so come join me in this fun project about me: 29 games designer, with a semi finished match 3 game, team abandoned me so project got put into storage, could possibly be finished alongside this if the team felt they wanted to. i have been gaming since about the age of 5 and started out with a specturm in 1988/9 and been hooked every since.

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