Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Unity - 2D Artist / Animator for Royalties at Umbra Games

unity - 2d artist / animator for royalties umbra games anywhere artists we are developing a role-playing-game platformer game using unity3d. we are looking for someone who can create 2d art assets as well as animate characters using a bones framework. art assets include icons, menus, buttons, trees, buildings, rocks, weapons, armor, scrolls, etc... the bones framework we are using is puppet2d for unity. right now we are starting with a playable demo of the game but this game is schedule to launch in 2015. we will be paying royalties after expenses base on contribution once the game is launched. targeted platforms will be playstation 3, playstation 4, playstation vita, xbox 360, xbox one, wii u, pc, and mac. please let us know your amount of time per week you will be contributing to this new and awesome game. please include your portfolio and any other skills. you will be telecommuting for this position and using google hangouts for communications. our company is based out of kansas city, missouri. for more information please email us at info@umbragames.com.

Anywhere [PAID] Voice Actress for Hire at Audio

voice actress for hire audio anywhere audio/music greetings! i would like to offer my services as a voice actress. i have professional training and real world experience so you can rest assured that i will not turn your great game into a crappy one. my goal is to help elevate the quality of your game! some games i have worked on: fates forever: http://www.youtube.com/watch?v=tn0rcfn8d5y mechrunner: http://www.youtube.com/watch?v=lxiamxis1ye solarix: http://www.youtube.com/watch?v=eoz4clyufem you can check out my demos and full resume at my website here: http://www.tamararyanvo.com/ i have a home studio so you don't need to worry about getting your own recording equipment. i also offer the ability to be directed live via phone patch or skype, that way you can ensure a perfect delivery the first time round. i have a very quick turnaround, often times within 24 hours of receiving the script and do basic editing on my end. (taking out breathes, normalizing, etc) if you are interested in getting a quote for your game, please email me here: contact@tamararyanvo.com thanks!

Anywhere UE4 Programmer *Royalty* at Lethal Lens Productions, LLC

ue4 programmer *royalty* lethal lens productions, llc anywhere programmers hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. we need a programmer to help fulfill this dream of ours, and maybe attend rtx in austin to showcase a playable demo for this very game. what we're looking for: - individuals with extensive knowledge of blueprints using unreal engine 4. - great knowledge of c++. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? remember this is for a royalty pay job, we're too small to pay outright, but we'll get there eventually!!

Anywhere Art Director *Royalty* at Lethal Lens Productions, LLC

art director *royalty* lethal lens productions, llc anywhere artists hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? did you read the programmer ad and be all, “i'm not a programmer but i'm an art director!” well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? we need an art director to help our artists follow the same direction so things don't look so weird and all over the place. what we're looking for: - a person who can research different art styles to accommodate each. - the ability to tell someone that they need to fix their art so it can work in a game. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing.

Anywhere [ART] 3D, 2D, Concept, Animation - WWII Game in Dev at Kilroy Studios, Inc.

[art] 3d, 2d, concept, animation - wwii game in dev kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! current work in progress examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to jobs@kilroystudios.com with your skill set and lets talk. [center] [/center]

Anywhere Procedural C# Unity Programmer for Legacy at DPS Games

procedural c# unity programmer for legacy dps games anywhere programmers dps games is looking for a programmer experienced with unity, c# and comfortable creating and working with a procedural world system. we understand this will be a daunting task which is why we want a dedicated position for this. please read the requirements for the system below before applying! this position is for our game legacy. note: we are greenlit, and will be doing an early access in the near future, so immediate compensation is available in the near future for a committed team member. requirements - can create a middle-earth esque/inspired endless world through procedural generation - can create dungeons/towns using building and tile prefabs - many other design options available and open to suggestion - willing to commit at least part time hours for the time being (until early access) we understand this will take a committed and experienced developer to complete this system effectively and as the project progresses and once we have secured early access funds we can provide payment for your time and also look at possible revenue options! thank-you for your time, dps games

Utah Team Needed for "Project: Trapmaster" at Anywhere

team needed for "project: trapmaster" anywhere utah programmers looking for individuals, whom are interested in working on a "first person rouge-like", that i have codenamed: "project: trapmaster". i have been refining how i wish for this title to work for around ten years. now though, i feel that it's finally time to start production on the project. as such, i have already done a lot of the paperwork. so, the lore and other aspects for the game have already been fleshed out. the only aspects of creating this title, that have been my brick wall, are the technical aspects of development. ergo, i am in need of the following teammates: - programmer - modeler - concept artist - stage designer - music/sfx designer the game is going to run off of the cryengine, and will be funded by kickstarter, once we have an alpha ready for distribution. if you decide to apply for one of these positions, i would ask that you have at least one year of experience in the positions listed above(professional or personal). this game is like my child, and i want to make sure that it turns out well. [more information on the game will be given upon recruitment]

USA Looking For Skilled Java Programmers at PRESTO Games

looking for skilled java programmers presto games usa programmers presto games is looking for experienced java programmers. our goal is to build up a small, but experienced team of people willing to make games. we are looking for members based in the united states to help build our game. potential java programmers should have the following skills: - to be able to make a 3d game engine - to have the ability to read and debug code quickly and efficiently - to have good communication skills with other members of the team - to be active and committed during game development while not all of these skills will be used in the game's development, we are asking for people to have these fundamental skills. payment: due to us being a small indie team, with no resources, we cannot pay anyone royalties, or a salary. we can, however, split the revenue of the title should it be released, and we gain a revenue. about our game: we are making a 3d sandbox building game. we are currently planning to self publish the title in an early access fashion before we fully release. should the game make considerable progress, we may post the game the game on steam greenlight. in the next 3 weeks, we plan on making a playable early access prototype in jmonkey, before we move on to building our own tech.

USA Looking For Skilled 3D Programmers at PRESTO Games

looking for skilled 3d programmers presto games usa programmers presto games is looking for experienced 3d artists. our goal is to build up a small, but experienced team of people willing to make games. we are looking for members based in the united states to help build our game. potential 3d artists should have the following skills: - the ability to create presentable models in a number of styles - the ability to edit models quickly and efficiently - the ability to use tools to their full extent - to be active and present during the game's development cycle while not all of these skills will be used in the game's development, we are asking for people to have these fundamental skills. payment: due to us being a small indie team, with no resources, we cannot pay anyone royalties, or a salary. we can, however, split the revenue of the title should it be released, and we gain a revenue. about our game: we are making a 3d sandbox building game. we are currently planning to self publish the title in an early access fashion before we fully release. should the game make considerable progress, we may post the game the game on steam greenlight. in the next 3 weeks, we plan on making a playable early access prototype in jmonkey, before we move on to building our own tech.

United States Male Voice Actor Looking To Help at Anywhere

male voice actor looking to help anywhere united states audio/music freelance voice actor looking for any game companies who need any character voice help in their upcoming titles. just tell me what voices to do and i'll help complete it to the best of my abilities. i don't necessarily need to be paid unless you want to pay me, but the only thing i ask for is proper voice credit for my time. i think that's a pretty reasonable request considering the circumstances of what i'm doing; it helps me make a living plus it gets my name out there. if you contact me, hear me, and decide that i am not right for the project then i am completely okay with that. i promise not to hunt you down and violently murder you (bad ice breaker joke intended) if you are interested and want to give me a shot, you can reach me at the email address below. hope to hear from you guys soon. p.s: if by the off chance you are also looking for testers and bug reporters for your title, i would also be available for that as well. but, again, completely up to you.

Melbourne, Australia All Jobs Available for a fun game! at Jomi Entertainment

all jobs available for a fun game! jomi entertainment melbourne, australia web/other we are creating a hack 'n' slash game for ios and android and are looking for people who wish to get involved. we are currently in the development stage of the project and starting to put the game together through unity. we are chasing artists programmers, marketers, and unity users. anything really that can help out our team to pushing our project further. here at jomi we all live in australia and want to build a company that focus there attention on creative and innovative ideas. we want to enjoy our lives by doing what ever we want and not just creating games for the sake of it. we are all very passionate about our currnt idea and if you wish to get involved please contact me. experience would be great but not necessary if you believe you are capable of doing the job. list of jobs to apply for: programmer level designer unity set up concept artist 3d artist rigger animator web design marketing graphic design ui designer and more please keep in mind we are building this game with blender3d, photoshop and unity3d. if you have experience in other programs like maya or 3ds max and are keen to learn blender3d then that is awesome for us too. also this job is unpaid, but will give you an opportunity to become apart of a game design team and work toward building a future with us. hope to hear from you. joshua

From home Animator(s) at Final Boss Level Studios

animator(s) final boss level studios from home artists job description final boss level is looking for someone who is talented, passionate, and dedicated to animation. as the project manager of our animated film series, it is my responsibility (and pleasure) to scout and recruit the right mix of people who can assist with the successful creation of our animated film project by assisting us with some of the animation needed for the series, specifically character animation and refining. background final boss level is a young, fresh and very hungry studio with a mission of doing things our way. we are currently in the process of developing a website for our studio. in the meantime if you would like some basic information on final boss level studios, please visit the following links: twitter: https://twitter.com/nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/ example of the type of animation we are aiming for: https://www.youtube.com/watch?v=wasq3hkybus hey everyone! we are looking for talented animators who are serious to be part of this ambitious project! for more info: https://www.facebook.com/notes/nothing_to_lose/final-boss-level-studio-is-seeking-an-animator-for-an-internship-opportunity/799292600134072 look forward to hear from all of you! sincerely, jose rodriguez project manager final boss level studios nothingtolosemovie@gmail.com twitter: @nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/

Australia 3D Artist at Shattered Studios

3d artist shattered studios australia artists hello, my name is coby and i am the lead developer for shattered studios. we have been part of the games development industry for around 3 years. in this time we have worked with the unreal 3, 4, cryengine, source, unity and cade engine. we are currently looking to recruit australian based members for our new graphically advanced mobile racing game running on the unity engine. we are looking for a 3d asset artist to create ingame items such as crates, rocks and other environment items and a vehicle artist with previous experience in creating vehicles. this job is unpaid until the game is released on mobile devices. recruiting: 3d modeller - assets moderate level experience in creating assets with at least blender basic knowledge in uv mapping able to create low and high poly assets quickly and efficiently able to follow orders and work in a team 3d modeller - vehicles 2+ years experience with blender previous experience with creating vehicles within blender able to work in a team quickly and efficiently we will also need proof that the items you create are yours and not stolen.

Anywhere[America or Canada is preferred] Texture Artist Wanted at Commodore Dragon Games

texture artist wanted commodore dragon games anywhere[america or canada is preferred] artists hello artists and artsy people! commodore dragon games is recruiting texture artists for our project - candice and beyond. we are looking for qualified people who specialize in texture creation for games, and those who are willing to work with a game development team. if you are interested, please continue reading. requirements: at least 1 year of texture creation experience maturity to work with 3 other people capable of creating 512x512 and 1024x1024 textures that can be used in games. between 14 and 19 years old(not a requirement, just preferred) knowledge to create textures on uv maps for 3d objects. about payment: when our game is completed, you will be given a cut of profits for your work, along with full credit. if you have any questions about payment, please put them in a comments box in your application, or just send us a general email about it :) about our company: commodore dragon is designed so that all team members have a voice and input on our projects. we want a synchronous working team to help us create fine games and experiences. all of our team members are treated with respect and dignity. all members are equal, and all members are appreciated.

Anywhere, Strong preferance florida Basic Framework Programmer for Unity at New Era Industries

basic framework programmer for unity new era industries anywhere, strong preferance florida programmers greetings new era industries is looking for a basic framework programmer for unity, that has a strong comprehensive grasp of how unity works. the game idea is that of a first person fantasy rpg with increased dynamic gameplay. i'm looking for a person who seeks to go above and beyond unity's limits. there is no actual code or engine set in place for the game yet, therefore the programmer needs to be able to start a project and keep it in a nice editable code. this project will be highly ambitious, for it is more aimed towards perfection. no unreleased product will be released, and no unnecessary money will be extradited from our customers. whenever we have a fair amount of work done, a kickstarter will be put up, and all who are part of the development team will get proportionate cuts. programming expected: advanced lateral movement such as free running and climbing. highly dynamic combat modeled after real life. occlusion rendering, and bonus points for information about voxel sculpting. an immense crafting system using a similar grid system to that of minecraft. programmers must also have a keen sense for creative problem solving.

Anywhere, prefferred holland. [PAID] Programmers needed at Block-Smash! at # Block-Smash!

programmers needed at block-smash! # block-smash! anywhere, prefferred holland. programmers about block-smash!: block-smash! is a community which started off hosting some gameservers and webservices. later on we quite stopped doing these and stopped with the community for a while, now i want to restart the entire idea starting off by creating our own game, and the community fitting to that. however i, sme4gle am dutch, i don't mind working with people all across the globe, so don't be affraid if you are from an entire different country. however speaking english is a key factor for being able to join our team. the job: block-smash! is designing a pirate themed rpg game featuring shipbattles, swordfighting, gunfighting and alot more. are you interested in building a game like this with us, feel free to apply by filling in the form at apply.block-smash.nl or check our website for more information. we do not really have any requirements other than some experience with unity, speaking english and being able to work in a team. and ofcourse experience with programming languages like java and c#. feel free to send me an email for more information. or to apply for the job.

Anywhere | Skype Concept Artist at Reminiscent Echoes

concept artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: concept artist - able to create realistic environments (perspective, composition, lighting...) - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere (US Time zone preferred) Looking for 3DSMax Artists & Animators at Secret Reality

looking for 3dsmax artists & animators secret reality anywhere (us time zone preferred) artists greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. we are looking to start up again come january 2015, with the game nearing alpha. we're looking for dedicated individuals who are interested in helping complete this project with us. (owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.) we are both hobbyists as well as those striving to get into the games industry. we're looking for: - those fluent on english - microphone required - know how to texture - past experience with c&c3; strong bonus - can use skype - can use google drive - those who can take constructive criticism - self starter attitude - team player c&c3;: tiberium wars recognizes 3ds max 9 file formats, so 3d artists will need to be able to use that version, or be able to convert into comparable formats (blender will work, but not as well) the following faction descriptions are excerpts from our gdd: "the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. * theme/ design base: - egyptian; gothic; futuristic; mechanical" "the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes." * theme/ design base: bonelike, buggish, mutilated, slimy, colorful, infected" "ssld (special strategic lunar division) a.k.a the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel). * theme/ design base: - lunar; utilitarian, though angular, sleek and with minor curves; aero and space." for specific examples, standards, & progress look at our moddb page. thanks for your time, -eric.jist

Anywhere (US Time zone preferred) Looking for XML Coders/ Programers for C&C3; Mod at Secret Reality

looking for xml coders/ programers for c&c3; mod secret reality anywhere (us time zone preferred) programmers greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. we are looking to start up again come january 2015, with the game nearing alpha. we're looking for dedicated individuals who are interested in helping complete this project with us. (owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.) we are both hobbyists as well as those striving to get into the games industry . xml is similar to html, if you know c languages it shouldn't be a problem. we're looking for: - those who can use skype - those who can use google drive - self starters - team players - microphone required -experience with c&c3; his a strong bonus the following is a code excerpt, which is part of the code of the carrier seen on our moddb page. if you can understand, manage & manipulate the following, then you might be what we're looking for. [code=xml]"<?xml ve <?xml version="1.0" encoding="utf-8"?> <!-- base object --> name:gdiairfield[removed][removed] <behaviors><productionupdate id="productionupdatemoduletag" type="aircraft" givenoxp="true"/>airclearprop <!----> ocl_unanchorcarrier</behaviors><ai> <!-- needed for special powers --> <body><activebody id="moduletag_body" maxhealth="4000.0"/></body><clientupdates><audioarrayvoice><audioentry audiotype="voiceselect" sound="audioevent:gdi_airfieldselect"/></audioarrayvoice><audioarraysound><audioentry audiotype="soundambient" sound="amb_airportambiencedelayedloopms"/><audioentry audiotype="soundondamaged" sound="humanfaction_mediumbuilding_lightdamagems"/><audioentry audiotype="soundonreallydamaged" sound="humanfaction_mediumbuilding_heavydamagems"/></audioarraysound>"[/code] we also have extensive manuals that will be able to orient you to the process. faction descriptions: the following faction descriptions are excerpts from our gdd: "the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. * theme/ design base: - egyptian; gothic; futuristic; mechanical" "the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes." * theme/ design base: bonelike, buggish, mutilated, slimy, colorful, infected" "ssld (special strategic lunar division) a.k.a the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel). * theme/ design base: - lunar; utilitarian, though angular, sleek and with minor curves; aero and space." thanks for your time, -eric/jist

Anywhere (Skype required) [PAID] C# Programmer for Unity game (Pirate genre) at Miriscus

c# programmer for unity game (pirate genre) miriscus anywhere (skype required) programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere 2D/Concept Artist wanted for Illustrated Sc-fi Novel at Anywhere

2d/concept artist wanted for illustrated sc-fi novel anywhere anywhere artists i am an aspiring writer working on a novel based in the mass effect universe. i am looking for a committed artist who can bring the story to life with dynamic images depicting alien landscapes, space stations and battles, as well as more centralized scenes involving character interaction. the ability to invent "believable" appearances of original alien species is key to this role. those applying are requested to submit or refer to previous work examples. examples displaying sci-fi characters and aspects are preferred, though not required. this is an unpaid position, as the novel is to be shared within online creative writing communities free of charge. the chosen candidate will be accredited for their work wherever it is exhibited. depending on the reception of this novel, i may choose to self-publish original works in the future, in which case i will continue to need an illustrator who would be compensated for any further work done. please e-mail me at zombiesauerkraut@gmail.com and include a link to or attachments of examples of previous work.

Anywhere Music Composition at Anywhere

music composition anywhere anywhere audio/music hello, my name is d'anthoni wooten and i'm currently studying at berklee college of music studying film scoring and electronic production and i'd like to work on the music for your video game projects. for your satisfaction i will compose a sample piece for your work before you decide to hire me. if you enjoy the piece of work and would like to hire me for your project, then i will require a payment that you can handle. i am professional at what i do, and i have been composing and producing music for 9-10 years of experience, having the love of creating audio, sounds, and music since i was 8 years old. i am looking forward to see your projects flourish and i will put my 100% effort to make the music send the game's message to your audience and fit your work. if you'd like to listen to a sample of my musical works, please click the links below: https://www.youtube.com/user/dabeatmaster123 if you have any questions please contact me here at: dwooten@berklee.edu thank you!

Anywhere [PAID] Level Designer at West Hangar Games

level designer west hangar games anywhere level designers west hangar games is looking for experienced level designers to work on outlaw, a horror game. applicants will be required to demonstrate knowledge of both basic and advanced level design techniques. applicants must have experience in: - unreal engine 4 editor - unreal engine 4 material editor + addition design tools in the editor - an understanding of how to import and implement textures and models able to express 3d objects and characters in a game designed in horror theme. payment depends on the amount of work you do. communication methods of our company. a email skype bbm [blackberry messenger to stay in contact with the development group on the go] things to have ready with your application. prepared to provide examples of your work [horror themed games a plus. not really essential] thank you for your interest in west hangar games. wanna work in a friendly environment where learning and developing is our aim, in a close and strong bonded group? and working at one of the biggest independent indie company's of the netherlands? then this is your chance!

Anywhere [PAID] Programmer UE at West Hangar Games

programmer ue west hangar games anywhere programmers west hangar games is looking for programmers to work on outlaw, a horror game. more info listed here: http://www.indiedb.com/games/outlaw applicants will be required to demonstrate knowledge of programming in unreal engine. requirements: - familiar with ue (c++, blueprints) - knowledge of ai - creative and productive - able to work independently - keen and ambitious communication methods of our company. a email skype bbm [blackberry messenger to stay in contact with the development group on the go] payment depends on the amount of work you do. things to have ready with your application. prepared to provide examples of your work [horror themed games a plus. not really essential] if you are not able to show your previous work, but have experience with programming? you still are allowed to apply. thank you for your interest in west hangar games. wanna work in a friendly environment where learning and developing is our aim, in a close and strong bonded group? and working at one of the biggest independent indie company's of the netherlands? then this is your chance!

Anywhere Concept Artist looking for job at CrystalCowProductions

concept artist looking for job crystalcowproductions anywhere artists hello, i'm a rookie concept artist that is looking for experience, credit and to keep updating my portfolio more than being paid. after completing a game design and animation course at college i wish to go on to be a concept artist in the game/film industry preferably game. i'm a keen gamer so i am aware of the variety of art styles used in games and understand the basic structure of game development, so i'm always learning new techniques to further grow my knowledge. i'm based in the uk but i will gladly email (or if you prefer a different method) work to you. i use photoshop and a wacom bamboo tablet as my main equipment and software to create concepts with the occasional pencil and paper for quick sketchs and ideas. i also take photos with my sony camera to help get inspiration for concepts and game ideas. please look at my portfolio before considering me, feel free to look at the rest of my artwork and photographs as well: http://vanquishedspider.deviantart.com/gallery/45269005/portfolio

Anywhere 3D Artist/Concept Artist/Coders needed at War Studio

3d artist/concept artist/coders needed war studio anywhere artists we need a 3d artist that knows how to model, we are currently working on a game called command & conquer renegade ii you can check it out here http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww it is a fps/tps game set in the command and conquer universe. we need someone that knows how to model infantry, vehicles, aircraft or naval vessels. you must have knowledge of autodesk 3ds max or at least knowledge of unreal engine 3. if your also a concept artist or just a concept artist that's fine we need concept artist to portray some ideas for the game. coders and or animators will also be accepted. by applying to join this studio you agree to show your previous work failure to comply will result in immediate termination of your application. you also must have quick communication such as team speak 3, skype or steam. also state why you want you want to join the studio and work on our games. this is a voluntary studio you will not be paid a wage, but it'll improve your port folio. thank you.

Anywhere Voice actor at Mercenaries Company

voice actor mercenaries company anywhere audio/music hi there. this mod offers to you play as the most merciless marvel anti-hero. the punisher. it is a mix of the punisher (game) and the punisher war zone (movie). mod includes: new levels, new weapons, reworked action, fully processed sound, 5 playble characters and much more features. we want to rotin keen history and hard enough and realistic third person shooter. work on the punisher war zone: casrbox01 mod (http://www.moddb.com/mods/the-punisher-war-zone-case-box-01) is nearing completion. since before the release is not much time, we are looking for actor for the following role. full details below: recording: bit rate 89kbps audio sample size 32 bit channels 1 (stereo) audio sample rate 44100khz audio format microsoft adpcm character: detective martin soap - secret assistant punisher age: 30-40 race: white. bio: american, intellectual. voice type: medium voice, unaccented. text: thank you. so, what do you want from me, i wrote everything in this protocol about intsedent the police station. that is, if not all of the text, pure sample.

Anywhere UI Designer at Neocrux

ui designer neocrux anywhere artists paid position, seeking top notch ui designer. you will need to design game screens, 3d interfaces and card borders with complex dynamic icon systems. if you've never made a ui for a game before, please don't apply. our lead programmer has 20 years of experience making games and has released big titles on various console platforms. this is a turn based unity 3d sci-fi project. we will provide you with game rules, many wireframes, spreadsheets with information in them and you can play the alpha build of the game. you must be on skype or gchat regularly and have excellent verbal/written communication skills (in english) your portfolio should show completed games and i am looking for process as well as your finished works. you will need to show me how you work from a concept to a finished product. you must work very well independently and have years of experience as a professional freelancer. freelance, contractor gig. this first chunk of work is part time until early next year. pending the success of the game additional work may follow into perpetuity. thank you, raz.

Anywhere 3d modeler and animator at Hard-Boiled Software

3d modeler and animator hard-boiled software anywhere artists killing, my friend http://killingmyfriendgame.com killing, my friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. the game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. each map is a cliché movie gunfight setting where players team up and battle it out alongside other players online or locally. with an emphasis on style, the players attempt to complete a variety of gameplay objectives and survive to the end. at the same time they compete with their fellow action movie stars to get kills while performing stunts to quickly build their fame. hard-boiled software hard-boiled software llc is a start-up game devolvement company made of up mod developers and industry veterans with experience stretching back over 15 years, including the minds behind the successful mod action half-life and veterans with aaa experience. the team is highly motivated to take that expertise and creativity and turn them into a game with the quality of a aaa title on an indie budget. and we are always on the lookout for like-minded individuals with the passion, creativity, and professionalism to accomplish that with us. that being said, because we are a new startup we are mostly targeting people new to the professional game industry: students, recent grads, layoffs, and mod developers. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. compensation we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and/or residuals based on a percentage of what the game makes post launch for a set amount of time. think of it as a high intensity, schedule driven mod team with compensation at the end. sign up as an independent contractor with a clear definition of your compensation and sign our nda. put in 5-10 hours of work a week and meet deadlines. be a proactive and responsive communicator. be professional and willing to take direction from the designers and leads. recruitment we’re looking for an animator with a passion for games. everyone on our team believes in what we are doing and where we are going with it. great communication skills are important and you must have decent grasp of english grammar, and be consistently available through email. the self-motivated and proactive are a priority. professionalism is key.(psst, this is where we remind you this isn’t actually a mod. people are counting on you.) and lastly, creativity and the ability to collaborate. everyone on our team contributes to the design of the game to some extent, and you must be willing to give and take constructive criticism. position available 3d modeler and animator with a primary focus on 1st person view models and animation for a first person shooter. • experience rigging and animating bipedal characters and weapons • technical understanding of animations and their use for player feedback • strong skills with maya or other 3d animation program • experience with view models for a fps a big plus • experience with unreal and the ability to import animations and set up animation trees a plus! we will be evaluating all applicants based on their resumes and portfolio submissions. we would like all applicants to submit a small portfolio of recent work, demonstrating their skillset. released mods or game are great, and unfinished and student projects are also acceptable. let us know what you contributed to any videos, screenshots, or game builds, you use for examples. also, feel free to ask any questions at all. we intend to respond to all applications, and would love to answer any question you might have! thank you, dwayne douglass aka oddjob (project lead)

Anywhere Sound Designer looking for a project (will work for free) at Anywhere

sound designer looking for a project (will work for free) anywhere anywhere audio/music hi, for the past few years i've been concentrating on the music side of game audio, however, i have recently decided to branch out into sound design. in order to build my portfolio, i am looking for a project to work on. here is a link to my website, where you can find demos of my work: http://ianfishercomposer.com/ here are some older examples of my work with sound design: https://www.youtube.com/watch?v=zpknid1sxs8 https://www.youtube.com/watch?v=ipu1l75spnw https://www.youtube.com/watch?v=-urco3_xl3a here is a list of my credits (most of these are for music): unannounced (2014) • independent film breach td (2014) • tablet game altas (2014) • independent film sm music (2014) • online music library fabula divina (2013) • retro role-playing video-game unannounced (2013) • fitness class cinema stock (2013) • online film asset library orchestra of the swan (2013) • commission unannounced (2013) • video game unannounced (2013) • television show pilot unreleased (2012) • smartphone application although i usually charge for my work, i am willing to work for free on any sound design projects. i have recently purchased a huge library of sound design assets, so look out for updated demos on my website. thanks, ian ian@ianfishercomposer.com

Anywhere Concept Artist | ForeverMMO at ForeverGameStudios

concept artist | forevermmo forevergamestudios anywhere artists we here at forevergamestudios are looking for a talented concept that is good at working as a part of a team. we are looking for people that are talented at creating stunning art work for both modellers to use and also for general release. the project will be to make an mmorpg. as many people will agree this is a huge undertaking so we will be starting small and then releasing the small version and then should interest become apparent then we will begin to expand. **note. previous experience with another team is not needed.** **note. this is an unpaid position as we will only be splitting the profits if there are any. tbd at a later date.** requirements: - the ability to have a creative input into the design of the game. - are able to create art work to a certain style and specification. - create quick sketches for the modelling team to work from and also make high quality detailed art work for general release. - they must be committed to the project (not all your time but a few hours a day). thank you for your application and please do apply even if you think that you have no chance all applicants will be considered.

Anywhere 3d Environment Artsits, 3d Character Artists, 3d Animators at Enjoyable Games

3d environment artsits, 3d character artists, 3d animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. now i'll tell you more about the requirements for these open positions. 3d artists: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members 3d lead artist: - ability to motivate other members of the 3d department - knows how to teach or correct other 3d artists works - knows how to explain and teach new process to newbies of his department - has an eye to discover new 3d artists - has experience in leading small teams - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members 3d animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to export those files in a unreal engine 4 format - knowledge of motion capturing - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere Social Media Coordinator at Enjoyable Games

social media coordinator enjoyable games anywhere public relations hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. now let me tell you more about the requirements for this open position. requirements: - passionate about gaming - knowledge about the gaming industry - blogging and social networking experience - being able to scope out current trends and analyse what works and what doesn't - search engine optimization - strong communication, research, and presentation skills - creative writing - great social connections - the ability to plan sharp, innovative marketing and advertising strategies - excellent ability to speak and write in english language - ability to work on his own without being solicited more details about the project will be discussed with the right candidate.

Anywhere GTA V Life Mod - Programmers, Artist, Marketing at Dugas Productions

gta v life mod - programmers, artist, marketing dugas productions anywhere programmers now, you may be wondering, what in the spelunky is gta v life? well here are the basics of it. gta v life is a online server inside of the game gta v (who would have guessed right?) in this server the players live their life as if it were their real life. this means players will talk, act, drive and bang just like it was their real life and their life of playing computer games does not exist, at least until their internet goes out. the gta v life servers will expect non-stop roleplay out of their players and following of the rules. at the end of the day this mod is made for people to have an amazing experience, something they don't get in a lot of games, and i hope everyone enjoys it as much as we hope for you to we are looking for programmers who understand how to mod, previous modding experience in gta would be nice but not required we also need some artist/graphic designers for help with logos etc..... we would also like a marketer to help spread the word about the mod if you are interested you can contact me at: gtavlifeserver@gmail.com dalen.dugas (skype) dugas tahu (steam)

Anywhere Animator needed for 3D Sci-fi RPG at INT by Starboard Games LLC

animator needed for 3d sci-fi rpg int by starboard games llc anywhere artists starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for an animator who will be joining the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of our fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and are looking forward to hear from you! john shen hr director starboard games llc

Anywhere Modeling and animation at Mufftopus Studios

modeling and animation mufftopus studios anywhere artists hello everyone! my name is aaron and i'm the founder of mufftopus studios. we're looking for people to join our team in the 3d department. we need people who can efficiently create and animate human and animal character models for our up coming multiplayer survival game (name tbd) so check out our games page at: http://www.indiedb.com/games/project-mufftopus and if you're interested contact me on here or at kagerancid@gamil.com with an example of your work and we'll see if you have a place with us! we currently have a programmer and a sound design team but we're also looking for concept artists, level designers and many more positions on our team. so please if you know any of the above recommend us to them! now at the moment this is strictly volunteer until i can get enough funding together to pay everyone. if you'd like to see examples of my previous works in 3d design check out aaronfalls3d.foliohd.com and please, if you're interested in the game remember to follow it on indiedb and share it with your friends!

Anywhere [PAID] Artists needed at Block-Smash! at # Block-Smash!

artists needed at block-smash! # block-smash! anywhere artists about block-smash!: block-smash! is a community which started off hosting some gameservers and webservices. later on we quite stopped doing these and stopped with the community for a while, now i want to restart the entire idea starting off by creating our own game, and the community fitting to that. however i, sme4gle am dutch, i don't mind working with people all across the globe, so don't be affraid if you are from an entire different country. however speaking english is a key factor for being able to join our team. the job: block-smash! is designing a pirate themed rpg game featuring shipbattles, swordfighting, gunfighting and alot more. are you interested in building a game like this with us, feel free to apply by sending an filling in the form at apply.block-smash.nl or check our website for more information. we do not really have any requirements other than some experience with photoshop, unity and maya experiences would be useful but not required, speaking english and being able to work in a team is required. some experience with coding languages might come in useful. feel free to send me an email for more information. or to apply for the job.

Anywhere Level Designers at Enjoyable Games

level designers enjoyable games anywhere level designers hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this case the possible payment will be much higher if the team will reach its goal in the crowd funding. the payment after the crowd funding will be discussed in further stages. right now we're in search of a level designers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we want to help the younger level designer to grow in the industry. of course the ideal would have been to have at least one experience level designer in the team but i promise we will consider each application we will receive. now let me tell you more about the requirements for this open position. requirements: - have already created levels in unreal engine 4. - experience with optimization techniques and material creation. - have a licensed version of unreal 4. - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.

Anywhere Artists Needed for Dinosaur Hunting Sim, WOTGD at Neuro Gaming

artists needed for dinosaur hunting sim, wotgd neuro gaming anywhere artists wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet. wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations. the demo will feature carnotaurus and triceratops, with 2 unlockable dinosaurs, acrocanthosaurus and apatosaurus. you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like. required for each position: must meet deadlines behave reasonably if a conflict occurs, talk it out, rather than fighting it out no plagiarism no stealing no withholding information keep things legal no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work animator requirements: for a set of animations (i.e. one model with ~15+ animations) they must be completed in around 10-15 days must be responsible and no when too much is too much able to rig able to skin(weight paint) preferences: works in maya or blender provides quality work ~end of requirements sound designer requirements: able to create animal sounds able to make sounds legally able to make weapon sounds able to create a music score for the game that fits the theme of the game won't require just one sound designer to do all this, but it'd be great if you could ~end of requirements environment artist requirements: able to create rocks able to create trees able to create scenes able to create matching art preferences: able to create own textures ~end of requirements art of the game: [center] [/center]contact us with your resume here: facebook: https://www.facebook.com/neurogaming2011 e-mail: wrathofthegoliaths@gmail.com

Anywhere [PAID] Mobile Game Developer (Anime JRPG) at SwordSharp

mobile game developer (anime jrpg) swordsharp anywhere programmers swordsharp is a group of industry veteran indie christian mobile game devs looking to build the chronicles of narnia of the japanese anime-rpg world! looking for talented and experienced indie game developers to join us in any capacity. this is *not* an educational game, a children's game or a bible story app. this is a fun, top quality, mid-core jrpg development project that just happens to get people the gospel of jesus christ (if they want it). make games that matter. come change the world with us! requirements: * 2+ years cross platform mobile game development experience * proven experience developing polished games with some form of web connectivity * must have a passion to reach the world with fun, non-condescending gospel action games * must be personable, and a courteous team player * must be able to develop remotely and be promptly available for web conferenced team meetings bonus: * experienced front end *and* back end developer * loves playing and making mid-core mobile games

Anywhere Looking for part time developers at Enderman Studio

looking for part time developers enderman studio anywhere web/other hello everyone. enderman studio, is a recreated group from the former vilariz studios. since we have just started up again, we are looking for two or three part time developers who can perform various tasks throughout the development process. the project we are looking at creating, is an amnesia custom story called "castle of the living dead: resurrection of the forgotten". it will be a sequel to "castle of the living dead: a new evil". the team currently consists of myself and another. we will also be working part time. in terms of various capabilities, we are looking for programmers, level designers, and testers. our requirements are simple: 1. must be familiar with amnesia and the hpl2 engine. 2. have or install the hpl2 tools. (this also requires installing amnesia in order for it to work properly) 3. able to contribute at any time that is convenient for you. 4. maintain steady communication with team leader. 5. be able to provide innovative ideas to the creative process. 6. install dropbox for file sharing. we will be collaborating with matiasika, who has made several outstanding custom stories in the past. story is written and is ready to be implemented. story can be found at the following url links: https://www.frictionalgames.com/forum/thread-27558.html http://www.moddb.com/news/story15 what we will be developing is a duel version custom story. we will make one compatible with the 1.2 patch for justine and the other with the standard version, as one of the player functions will not execute in the standard version. we will also implement three difficulty levels as well, which will determine the number of enemies and resources available. difficulties will also shift a few events around, but will not affect puzzles. therefore, communication is essential to a smooth process. preferred means of contact, are skype and email. we are looking at a start up date of 15 december, 2014, but will keep the application posted until 4 january, 2015. we look forward to hearing from anyone who is interested. kind regards, daniel47 (team leader)

Anywhere HD 2D artist/web desig (templates and logos) + web programmer (html, CSS) wanted at Novo Genesis

hd 2d artist/web desig (templates and logos) + web programmer (html, css) wanted novo genesis anywhere artists hi, i am currently creating a website for novo genesis and i need some help (we have paid $106 aud so far). so before i go into the job i'll just tell you a little about myself and my organisation. i am a programmer who mainly uses c# for game development, however i also know some html, css and javascript as well as a decent knowledge of blender (3d modelling) and 2d art (mainly hd photoshop work). i am the ceo of novo genesis who have in our short 2 months of ******** produced our first fps shooter as well as some prototype character motors and an advanced ai fps shooter. however, game development is just one branch of novo genesis we also have a chess.com branch, warlight branch, lol branch and a wonderful partner ship with our award winning photographer marion petrovsky. so altogether our team currently consists of 10 members of staff as well as a large player base. why should you join us? many companies on moddb will not go anywhere and will often shut down without commercially producing a single game or achievement, however, with us you can be certain your joining a professional team who will and are achieving and producing all the time. we will be able to give you a solid reference for your portfolio as well as helping you to reach your full potential as well. so what is the actual job? hd 2d artist/web designer your job is to develop templates, logos, icons and all sorts of crazy things for our company (maybe even some photo editing if you think your up for it). obviously your working on the design side of the website and will need to work with the concept artist, web developer/programmer, other artists, other programmers, the heads of all departments and of course myself (yep a pretty big list). you will immediately join the game development team who will be now known as just the development team in general (as it will now consist of both game and web developers) and will be assigned due dates and tasks that need to be completed by their deadlines (only some will have deadlines as we are quite relaxed while also strict on crucial tasks). all tasks you will be notified of via the website where you will be given a staff account so that you can edit the necessary elements of the website. the best part of this is that you will be working with our concept artist from the game development department and will therefore know exactly what is needed by the basic scanned drawings/images sent to you what you need: - experience with photoshop or any other image editing software - ability to work with a team - ability to reach the flexible and generous deadlines if deadline is necessary - ability to produce high end images that fit our description preferable: - skype account - gmail account (if we decide to use google drives for some downloads) - english speaking - australian nationality (this is just from me as i live in australia and have only met one other australian in the it industry online, out of the hundreds i have met along my journey) our team is based over the world so it really doesn't matter if you live anywhere else. web programmer/developer now you'll easily fit in with our team as we have the friendliest and experienced programmers you've ever met! your in charge of the programming side of the website and will need to work with the concept artist, web designer/artist, other artists, other programmers, the heads of all departments and of course myself (again a pretty big list). your tasks will be given to you by myself directly as well as the heads of the departments. you will be in charge of making sure all the code is working properly, everyone on the website is secure and will need to look after any problems which may occur on the website, however, this is not going to be a lonely or isolated task as you will have the aid of our other programmers (as some know html and css as well as their other languages), the web designers/artists and myself. your job is far more flexible than the web designers and will not have as many tasks and deadline. your tasks will be assigned to you via the website as you will be given a staff login so that you can access all necessary areas of the website. what you need: - experience with web developing - great understanding of html and css - good team-working skills - ability to make deadlines preferable: - skype - fluent english - gmail account (for google drive) if you wanna checkout how the website is going currently you can go here: http://novogenesisentertainment.weebly.com/ i chose this option because of the ability to edit the source code as well as the possibility of uploading our own template to use. we can also embed our own programs into the website. so thanks for taking the time to read this and you can send your resume to novogenesisentertainment@gmail.com (yes i know it says the same email beneath this message) kind regards, tim ceo @ novo genesis entertainment

Anywhere Lead 3D Modeler | ForeverMMO at ForeverGameStudios

lead 3d modeler | forevermmo forevergamestudios anywhere artists we here at forevergamestudios are looking for a talented 3d modeller that is good at working as a part of a team. we are looking for people that are talented with common 3d tools and can then export there models to unity compatible models. they must be able to keep to a certain poly count as well as a design specification. the project will be to make an mmorpg. as many people will agree this is a huge undertaking so we will be starting small and then releasing the small version and then should interest become apparent then we will begin to expand. **note. previous experience with another team is not needed.** **note. this is an unpaid position as we will only be splitting the profits if there are any. tbd at a later date.** requirements: - the ability to have a creative input into the design of the game. - previous experience with a 3d modelling tool of there choice. - they must be committed to the project (not all your time but a few hours a day). thank you for your application and please do apply even if you think that you have no choice all applicants will be considered.

Anywhere 3D Model Artist [part-time/hobby] at Crystal Dragon

3d model artist [part-time/hobby] crystal dragon anywhere artists hello! i am currently looking for someone to create static 3d models for my game, vantage: prehistoric simulation mmo. i mostly need environmental art (trees, rocks, etc) as well as small to medium objects (prehistoric tools, tables etc.) for my game "vantage: prehistoric simulation game". the game is an online persistent world mmo. you can check out a detailed description of the game on the indiedb website here: you can check out the game a great deal more on steam greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 also, the game is playable and free to download so you may check it out yourself! game links are below. brief game overview: you play a prehistoric human with the ultimate objective… to stay alive! travel around the fully immersive massive 3d randomly generated worlds attempting to find any food you can eat. make tools to allow yourself to hunt living prey, and build primitive fires so that you do not freeze at night. explore the untouched wilderness, and learn about actual prehistoric tools and items that were historically used as you craft them first hand in the game. take some stalks of a cattail, a sharp stone, and a piece of wood and make a primitive spear! the game uses its own custom 3d “seamless” world engine and editor program called vantedit. the game also has features like complete day/night cycle. every object can be interacted with in the game. if you see a stone anywhere in the world, you can pick it up! i am the sole creator of the game, i am the programmer and designer and i have been working on the game for over 10 years now. i have had many other artists work with me on this game in the same way. they have done many types of artwork for the game like 3d models, textures, and ui elements for the game, and all have said that it has been a great experience. this is a great way to increase your portfolio and say you have worked directly on a game, and of course future job recommendations are possible if your work is solid. this is a great position for someone who is in school learning 3d art, or just graduated, or just someone looking to increase their experience and their portfolio, or an already professional artist looking to break off into the indie game scene as i am a regular member of indie game development groups and can help you get connected. a more specific description of what i need are an assortment of trees, shrubs, fruits, flowers, etc from all areas of the world. the same also goes for other objects like rocks, wood, etc. also i am going to need primitive tools, for example, a sling, a bow and arrow, simple crafting tools like axes, "hammers" etc... how you will benefit from working on this game: - you will be creating artwork for an already fully playable online game. you will be able to instantly demo your work in a complete game. - you will be working on a steam greenlight game. - gain valuable experience working with others. - increase your portfolio from working on a game that is past the planning stages, and actually at a further stage of development. there is no chance the game will fall through as it is already fully playable. - given you are a steady supplier of artwork for the game, you will receive credits in the game of course. what i require of you/job specifics: - reminder that this is an unpaid job of course. - an existing portfolio is required to show your work and your skill - i only need you at a part-time/hobby time schedule, you can work at your leisure. i would only require an art asset every couple of days, altered by the model complexity of course. - you will be making 3d objects that range roughly from 20 polys to about 2000 polys (mostly lower poly however). - the art style is "realistic", but "simple", you can look at the game's videos/screenshots on steam greenlight to see specific examples. - you may use any art tools you currently use (maya/3dmax, etc..). - animation/rigging/skinning is a plus if you wish to create fully animated objects, but not required for the position. - will need to texture, normal map, spec map the objects as well. - basic knowledge on how set up and export your work into a .x(directx) format( design doc will be supplied to explain this as well). - i will usually supply the reference materials you need to make the objects. - an instant messenger for quick communication (skype, etc..) please email any information, questions, etc.. to: email: carradine@crystaldragon.com again, don't take my word for it, check the game out for yourself! game links: game website: http://www.crystaldragon.com steam greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 facebook page (news updates, etc): http://www.facebook.com/pages/vantage-prehistoric-simulation-game/265649860135120 direct client download: http://www.crystaldragon.com/vantageinstaller.exe

Anywhere 3D Environment Modelers at Derailed Games

3d environment modelers derailed games anywhere programmers team: derailed games www.facebook.com/derailedgames project codename: project md about the project: md is a beautiful visually stunning episodic third person survival horror game which focuses on delivering deep exploration and a rich atmosphere, the game is heavy on storytelling and we are aiming to deliver the classic survival horror experience of classic survival horror games.. about us: we are a team working remotely together since april 2013 to create the game we all want to play, we're currently about 15 people and our first game demo is near completion.. position: environment modeler we are looking for someone to model environments based on concept art, most of what you'll model will be indoors and furniture, we'll be showing you a reference model to show you the quality we need, this should be a great team work experience and a perfect addition to your portfolio! payment: payments will be royalty based, it will be further discussed when we speak.. applying: we need to see something you've done before, send it to us at email with some info about you.. email: derailedgames@gmail.com 

Anywhere 2D Colorist at Personal Project

2d colorist personal project anywhere artists (this position is currently not paid, but if you are someone that is looking for experience or wanting to be apart of a independent game, please consider applying) i'm a game design student, and i currently seek someone to color and shade, or even better my line-art for sprites, we will be working in harmony to create the sprites, we are dedicated to release a 2d side-scroller, our lead and programmer has a positive outlook on the project, as we have worked on games prior to this current one, this game will take after games like; metal slug, dragon's crown and the castlevania series... requirements: - understand color theory, and how gradients of shadows are cast... - able to commit to this project, and be attentiveness and willingness to work when needed, as well as input ideas and creativeness into the sprites, and not be afraid to speak their own mind... - able to use and own a digital painting software, sai, photoshop, clipstudio, etc... if you think you have what it takes and this sounds like you can take the role then, then drop me an email...

Anywhere City Building/interior designer at Mufftopus Studios

city building/interior designer mufftopus studios anywhere artists hey everyone, looking for someone who can accurately create large 3d city buildings and model them semi internally so that players can go into them, go up stairs in some parts and even enter some apartments. they don't have to be fully decorated mind you. 3d artists need to be proficient in exterior and interior architectural design and be able to texture their work themselves. it's a lot to ask for a volunteer job but i am working on profit share contracts for everyone involved! check out what we have so far on our games page here: http://www.indiedb.com/games/project-mufftopus project survive (mufftopus) is a multiplayer survival game with a depth no other survival game has had so far. a massive and detailed city playground and safehouse creation wherever you can secure an entrance. work together as a community or hunt down the weak as bandits, whatever you'd like to do in this scenario you can do. hunting, crafting, good graphics all are coming with project survive plus more. you will retain rights to use your work in any portfolios you may have, just don't release anything specifically under an nda i'm working on. if you join us you'll be welcome with us though out the development teams lifespan and we'll hopefully work together on future titles!

Anywhere 2D Artist at Lava Games

2d artist lava games anywhere artists hello! i'm looking for a 2d artist to help me complete an indie game. a good example of the kind of 2d backgrounds i am looking for is as in old pc games, yet without the pixelation. a lot of color blending and small details will be required. the ideal candidate will be able to draw backgrounds and have a good understanding of the human body and how to draw it. there won't be a need to draw the actual characters. you will be drawing poses to be used for sprite sheets. these are meant to be used as guides, and the characters will then be drawn over them, using them as a reference for position. further details will be provided to the successful applicant(s). this is an indie game and no pay is offered for it, since it is without any budget. however, your name will be in the credits. we can also discuss royalties. if this game is successful and your work is good, you will be invited to work on other titles with pay. currently, i have several different game titles in the works and i will require a good artist for each of them.

Anywhere [PAID] 3D Artist needed for MP game about Pirates at Miriscus

3d artist needed for mp game about pirates miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere Searching for serious 3D Artists / Texturers at Noshrac Studios

searching for serious 3d artists / texturers noshrac studios anywhere artists hi there! we're currently a small independent team searching for experienced and serious artists to help us on a big project. we already have some people on the team, but we're really short on 3d artists and texturers. we recently came up with some people that quit the job, because they don't have time, or can't pay the bills. if you don't have time for the development, simply do not apply and keep some time and use it for something else. by getting people that quit a few days afterwards, is just slowing the development process of the game. however the game will be an mmo / rpg styled, third person, something like lotro. the development is already in progress several weeks, we started on some assets, and terrain development. we have a team of programmers, already working on the game's interface and other basic things, we do have 1 3d artist, but she is currently working on the characters. preview screenshot: (sunset) (rainy fog)

Anywhere [PAID] 3D Character artist at Osaris Games

3d character artist osaris games anywhere artists my name is marc fortin, i'm an indie developper, founder of osaris games. i'm looking for a character artist for a pc game project, alchemist's awakening. [center][/center] alchemist’s awakening let you play in a world where every element can be manipulated and recombined with other elements, or used as a weapon. you are an alchemist, and the only limit of your power is your imagination, and the fact that you cannot create new materials out of nothing. you can find a few screenshots here : http://osaris31.tumblr.com/ i need several characters to be created, including the main character of the game, who is a young alchemist. the game art style is somewhere between minecraft and skyrim, so, not too realistic, but still visually nice. this is a paid position. you can also have a look at our previous projects (mobile games) here: http://www.osaris.net please email any information, questions, etc.. to: email: pocketnew@gmail.com

Anywhere [PAID] 3D Character Artist at Boss Games

3d character artist boss games anywhere artists our team is currently developing a fighting game with the unreal engine 4 similar to the visual style of marvel vs capcom 3. our aim is to release on the ps, xbox and steam platforms. we are at the prototyping stage of development and have already got a firm hold onto how the game-play mechanics will work. since this is a fighting game the central focus of art is primarily the characters. we have concept art and story arcs to build off of for each character in the game. we would like a creative individual to bring in his own perspective and insight to the table. as well as someone who can keep the art style consistent from character to character. since this is a "paid" position we will only be considering serious applicants who can deliver. how much depends on experience, turnover time and dependability. we don't however want to discourage anyone who is inexperienced but willing to learn. all applicants will be considered but we assume the applicants we receive are committed to working on the team.

Anywhere [PAID] 3D Environment Artist at Boss Games

3d environment artist boss games anywhere artists our team is currently developing a fighting game with the unreal engine 4 similar to the visual style of marvel vs capcom 3. our aim is to release on the ps, xbox and steam platforms. we are at the prototyping stage of development and have already got a firm hold onto how the game-play mechanics will work. specifically we want someone who is good at designing efficient modular assets that can be reused over and over within a level without taking a toll on the render-er. we have some concept art and even more ideas for levels. ideally we're looking for someone who is creative and can bring some ideas of their own to the table. the type of game we are developing is unique in concept but a mash of two popular genres so it'll be easy to convey ideas. since this is a "paid" position we will only be considering serious applicants who can deliver. how much depends on experience, turnover time and dependability. we don't however want to discourage anyone who is inexperienced but willing to learn. all applicants will be considered but we assume the applicants we receive are committed to working on the team.

Anywhere Animator needed for a FPS Game at Drixy Games

animator needed for a fps game drixy games anywhere artists hello and thank you for taking your time to read this. we're a small team made by 3 people, a modeler, a programmer and a texture artist. for the last few days/weeks we've been working on a game called time walker. it's a first person shooter where you can change the motion speed of your actions by using a few buttons. we've made a lot of progress in this game but now we're looking for an animator to help us. animations are really important in this game so we would like to hire an experienced and skilled animator. requirements : 1. animating skills, 2. a software to work on(maya,blender,3ds max etc...), 3. an understantable english, 4. a skype/hotmail/steam account to get in touch with the rest of the team, 5. experience in animating, not needed as long as you're good at it, 6. at least a few hours a week to work on the game 7. good behaviour (being able to have a good relationship with the rest of the team). payment : the payment will depend on the game's profit. each member of the team will be given a percentage of the game's winnings. the percentage depends on how much effort and help you're giving in order for the team to make progress. so basicly : the more you do, the more you earn. we got a publisher who's ready to publish our game through 70+ worldwide distributors such as steam,origin,gamefly, amazon, gog etc... that's of course only if we manage to make a fun and enjoyable game. info about the game : the game's title is time walker. it's a first person shooter game where you have the ability to slow down or speed up the time. the amount of slow/fast motion can be changed by the player. time walker will have a campaign in it and a maybe a soapbox mode. the game has stealth possibilities, so you can sneak past your enemies and avoid conflicts. your job on this project basicly, you have to animate stuff. starting from the weapon animations such as shooting, reloading then ai movement and basic combat. we're planning to release a demo version of the game soon, and maybe release it on alpha but that's to be discussed. once again thank you for your time and we hope we'll find someone who's just as excited as we are. we believe that this project will be a great success but in order for it to become one, we have to work hard on it.

Anywhere 3D Artist at Avalon Mods

3d artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d modellers to join our team. our present modellers have designed the central character, luke, however we still need to have modelled version of the various other characters based on our concept artists’ work. required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

Anywhere 3D Animator at Avalon Mods

3d animator avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d and 2d animators to join our team. our present artists have designed the central character, luke, and we need a skilled animator on our team to design his and other character’s movement and animations in game. required skills: be able to create high quality animations for characters and objects. be able to rig high or low polygon models depending on the situation. have knowledge of various animation / rigging tools. have some basic experience with motion capture software. other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

Anywhere Level Designer at Mythic

level designer mythic anywhere level designers mythic is looking for experienced level designers to work on an unannounced game on steam utilizing unreal engine 4. applicants will be required to demonstrate knowledge of both basic and advanced level design techniques in addition to a profound sense of artistic initiative and design. applicants must have experience in: - unreal engine 4 editor - unreal engine 4 material editor + addition design tools in the editor - an understanding of how to import and implement textures and models into the editor *clear understanding of and capability to express abstract 3d objects and characters in a game designed around horror* you will need to remain in contact at least 2 times a week. payment works on a royalty basis and depending on contribution to the project. all work is credited to you. good things to have : active email skype understanding of gdocs *note* be prepared to provide examples of your work!! *do not apply if you cannot meet the above criteria* thank you for your time.

Anywhere Ruby Programmer for an RPG Project at DreamWalker Studios

ruby programmer for an rpg project dreamwalker studios anywhere programmers we have an immense passion for games and gaming, we always have. ever since the days legend of dragoon and xenogears i've grown to learn that video games weren't merely digital board games, but way to break out of reality and experience the creativity and dedication creators put into their masterpieces; because every game is a masterpiece in its own way. the insindious project is an initiative of mine to create a fun, engaging and lovable game. like most game projects, this one requires time and dedication, which i have no problem putting in. when creating a game, it shouldn't feel like a chore, right?. we should feel refreshed and accomplished upon completing each task needed to complete the project. but let me not go on for too long. insindious is the name of the game, which i'm anticipating on consisting of: - plenty of colorful, lovable and respectable characters. - a deep storyline featuring characters with detailed backstories. - deep, lush and vast areas for the player to explore. - fun and deeply emotional majesty that can keep the player engaged every single moment. - a visual and musical experience with art and music from many artists. - fast, strategic, flashy and engaging battles so grinding isn't a chore. - fresh and bright user interfaces. - balanced gameplay, playable characters and enemies. - an abundance of treasures and side content. - robust dialogue and heavy emphasis on character development (i mean, if you're going to go on a journey, you're going to want to enjoy spending time with your team members, correct?). i have a lot of hopes and plans for insindious and i'd kneel in gratitude to all those who are willing to put their own soul (don't worry, i'll give it back later) into taking part in our development. - what's insindious all about? - insindious is my first game project, as i've said above, and i see it as an amazing opportunity for voice actors, programmers, artists and musicians to take take part in a project that would portray their skills to the world. insindious is going to be set at a low price because i believe that is the best way to present it to as wide an audience as possible. we have, and when i say 'we' i'm talking about me and the few other developers we have, laid out the main themes, story, characters, art style, and map, battle system and game mechanics. for those interested in knowing; insindious is a turn-based rpg with a 2-dimensional art style that allows free movement. the insindious team has gathered many open source resources and worked into putting them together to make insindious what we'd like it to be. -position information- battle programmer (1) we plan on designing an intricate battle system far beyond the standards of the engine's default features. this requires many scripted battle features working alongside each other in order to construct a robust, fast, fun and strategic battle system. this also includes the huds, management of sprite animations and custom skill animations/events. field system programmer (1) this position entails the code construction of the game's many field features and how they link/flow with one another. systems such as weather, time, enemy proximity detection, blacksmithing and many of the huds (shops, main menu, dialogue selection, message boxes,etc.). you'll also be working alongside with the battle programmer in many ways when making linkages to field systems and the battle system. note: knowledge of the ruby coding language is required, preferably rgss3. - questions? - 1. payment?: all payments are negotiable. 2. when is the game to be released?: sometime next year hopefully. i was planning on releasing it by summer, but due to some complications i've been set back a while. it will most likely be released in winter. i encourage you to apply as soon as possible however. 3. is there any other information i should know of?: that's it for the basics. once you've become a member i'll grant you with the resources, information and details not covered in this thread.

Anywhere [PAID] Warville need programmers, artists, composer... at Warville Entertainment

warville need programmers, artists, composer... warville entertainment anywhere web/other we have just started an indie team there will be good talents there, and we will be working on a mmorts game " fort rush " we are looking for skilled members for the team : programmers c#, unity 3d game artists in cluding (3d generalists, 2d artist & concept artist, texture artist, characters artist, animator...) game designer music/sfx composer also if you have any game development related skill, you are welcome to contact us, skills such as, writer, voice actor, social media marketing, managment you are more than welcome to contact us. don't forget a good portfolio link in the email, as i said we need a good team so there will be selection for members. you don't have to be experienced everyone must start gaining experience at a time and maybe this is a good chance for you working with a nice team to build up a career. note : the positions are not paid, there will be revenue share, we will be making a crowd-funding campaign to help us continue developing the game, later we will be making revenue from ads and in-app purchase.

Anywhere Artists needed at 4584. Studio

artists needed 4584. studio anywhere artists i want to create an indie development team. the game is a survival-horror taking place in an asylum. the game engine we are going to be using is unreal engine 4, so the level designer should have access to it. i am currently looking for: - a 3d modeller -> someone who can create 3d props for our environments. - a texture artist -> someone who can create realistic textures for our 3d models and characters and for the environment. - a level designer -> someone who can create the level using a floor plan i will provide and place the props inside the level. must have acces and experience woorking with unreal engine 4. -(or a single person who can do all of these.) everybody working on this game will get a procentage of the game's profit. i will be providing a floor plan along with concept art for the artist. about myself: i am a programmer, i know c++, c#, java, php, css and html, but i focus on c++. please attach your portofolio in the email and i will reply in a short time.

Anywhere In need of 3D modelers for our MMORPG at Dark Forest Games

in need of 3d modelers for our mmorpg dark forest games anywhere artists hello, dark forest games is looking for new developers to help create our new mmorpg. this new project is based in a fantasy world where the races (orc, human, troll, etc.) discover a new land... i cant spoil the story yet. the following is positions needed to be filled... - programmers - animators - level designers - 3d modelers - texture artists - concept artists we currently have - 2 programmers - 2 3d modelers - 1 animator if you are interested in any of these roles here is what you need... - approprite software for your role - talent in what you do - avalibility to work - consistancy of work - social skills - skype now... to tell you about us... - we are a small team (so far) - we use unity 3d as our game engine - we model with (what ever) - we all get along to apply: contact me at either: ( liam.darkforestgames@gmail.com ) or skype ( darkforestgames ) thanks,

Anywhere Music producer willing to work for free at Derren Sky Audio

music producer willing to work for free derren sky audio anywhere audio/music dear games creators my name is derren sky nesbitt, i am a free lance music producer/composer/sound designer from leeds, i have been producing, mastering and recording music for around six years now, my company is called derren sky audio. my studio runs cubase 5, logic pro 9 and propellerhead reason, i have many mastering and sfx plugings from wavs labs to audio damage. i specialize in many different styles of music, from rock music, classical, drum n bass, dub step, hip-hop, trip-hop and anything in between. i love all aspect of music and i really want to develop my musical reel in the video game industry, this is why i am willing to work totally for free with the exception that my name be added to the works for my digital portfolio to help boost my music career. so if you need any music producing or music mastering for your games please send me an email. my website is; www.derrenskyaudio.co.uk here you can listen to my new digital works from film scores to rpg based gaming productions. www.derrenskyaudio.co.uk

Anywhere Audio, Music composer looking for job (for free) at Anywhere

audio, music composer looking for job (for free) anywhere anywhere audio/music hello, i am martin george. i am a student music composer. i would really like to cooperate with game developers and create a portfolio. since it´s important for my portfolio, the composing and audio services would be for free, just for credit. i really like composing music and i have a quite lot of free time, so i can make a soundtrack for you. i am in touch, so you might suggest ideas, what music or soundscape do you need in the game or what changes would you do during the process of composing. i compose in various styles. orchestral, synthetic, minimalistic, hybrid, experimental music. for example i have made a fanmade soundtrack for a racing game using synths and orchestral samplers. i can also do a bit of sound design, especially synthetic or sci-fi, that is a really interesting genre of sonic arts. if you are interested and you need music, soundscape or special sound design in a game or application, contact me. my music at: https://soundcloud.com/martingeorge72 thanks and looking forward for cooperation.

Anywhere Digital Artists at Enjoyable Games

digital artists enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of digital artists. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. now i'll tell you more about the requirements for this open position. - high level of commitment to an ambitious project - ability draw concepts from scratch or using some image references - professional knowledge of softwares such as photoshop, illustrator, corel painter - excellent knowledge of anatomy and proportion - eye for detail and dramatic view - ability to compose various characters based on other concepts and ability to put them in a final promotional images - ability to take critique and make corrections to a given task - good communication skills and good knowledge of the english language - have experience in the industry - can show previous works

Anywhere Art Director at Enjoyable Games

art director enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this case the possible payment will be much higher if the team will reach it's goal in the crowd funding. the payment after the crowd funding will be discussed in further stages. we are in search of an art director. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. now i'll tell you more about this open position. the major duty of the art director will be of oversees the 3d department and the 3d animator team works and of course keep the two teams on schedule. the art director will report directly to the cofounders. some requirements are: - experience in a leading position - knowledge of how to motivate departments in his control - good knowledge of 3d and animations worlds - ability to comunicate, sometimes, several times per day using skype with the 3d lead artist and with the animators team - ability to report at least two times per week to the cofounder and to attend online meetings between cofounder, 3d lead artist and the 3d lead animator

Anywhere Programmers, Network Programmers at Enjoyable Games

programmers, network programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programmers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 blueprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english language - friendly and ready to work with other programmers and other team members

Anywhere *Seeking* Development Partner/Manager at FolkloreGames

*seeking* development partner/manager folkloregames anywhere management folkloregames is looking for someone to work with the designer as far as helping to contain the game project within a reasonable, workable scale given current/hopefully future staff. must be: *able to create a production plan *able to communicate *familiar with gdrive *able to take an idea and current work and advise on what is needed to scale back project this is for the teams first project, and has had a rocky start due to life events of various team members. we would like to get it up and going and need assistance managing certain aspects. below is a game description: “legend of the peach girl” is a game based on japanese folklore in which an elderly couple discovers a baby girl in the middle of a large peach. upon her fifteenth birthday, a band of fierce ogres invaded the surrounding mountain villages, subjecting them to pillaging. momoko, knowing that these farmers were not her birth parents, decided that in order to properly show her thanks to these people who raised her so well; she would force the ogres to leave the villages, making it safe for the elderly couple to continue their trades. with the help of three mischievous animal spirits, the player takes the role of momoko as she travels through the mountains to find the ogre king and restore the mountainside back to its ordinary, peaceful self. this is to be a spin off of a japanese folklore with in-depth play and story. if you have any questions, feel free to email us at: folkloregames@gmail.com

Anywhere [PAID] Level Designers needed at Block-Smash! at # Block-Smash!

level designers needed at block-smash! # block-smash! anywhere level designers about block-smash!: block-smash! is a community which started off hosting some gameservers and webservices. later on we quite stopped doing these and stopped with the community for a while, now i want to restart the entire idea starting off by creating our own game, and the community fitting to that. however i, sme4gle am dutch, i don't mind working with people all across the globe, so don't be affraid if you are from an entire different country. however speaking english is a key factor for being able to join our team. the job: block-smash! is designing a pirate themed rpg game featuring shipbattles, swordfighting, gunfighting and alot more. are you interested in building a game like this with us, feel free to apply by filling in the form at apply.block-smash.nl or check our website for more information. we do not really have any requirements other than some experience with unity and maya, speaking english and being able to work in a team. some experience with coding languages might come in useful. feel free to send me an email for more information. or to apply for the job.

Anywhere 2D Artist for upcoming iOS game at Anywhere

2d artist for upcoming ios game anywhere anywhere artists hello artist, i am looking for a 2d artist to help bring back fun and adventure style games, currently for the ios platform. i currently have a game on the store it was my very first game, but for the next game i plan to bring back the memories of metroidvania style games. i am working on a project for a 2d side scroller that kind of plays like super metered of castlevania son / dawn of sorrow etc. this is a indie project so pay will not be intended, but recognition will be brought to you for your work and your name will be in the credits of the game. if this project works out we could also plan to build other games together. if interested please let me know and i can be reached via email which is below. please don't hesitate to reach out and feel free to send some work example over as well. my current game in the app store is called "skyraider-x", since this game i've learned so much more which gives me enough confidence on making something more amazing. thank you for your time.

Anywhere Pixel artist at Dumping Rom

pixel artist dumping rom anywhere artists hi there, i am an indie game developer looking to collaborate with a pixel artist who knows how to draw epic bosses, enemies and other "decoration" assets such as ground, vegetation, backgrounds, bullets... this would first be for a wip rogue/mega man-like platformer game where you play as a sheep with a jetpack that shoots laser beams... yeah i know. anyway, this game is planned to have 6 main levels with 2/3 subsections (pure nes style!), a "plains" level, a mountain-ish snowy level, caves, a desert, a volcano and a space station ; and also a "collect coins and buy stuff" system to upgrade weapons (that are obtained by beating bosses) ...but it can totally become a real collaboration on many different games (i have a few concepts for games i'm working on). the skills required are: - knowing how to draw epic pixel art - knowing how to animate it (i can help with that a little, i did some animation at school) - be friendly - meet deadlines (that are not too tight!) i think this is a cool opportunity, and if profits do come out of the game, it's a 50/50 deal. i will very soon have a playable demo of the first stage, so you can experience the gameplay and see how shitty i am at drawing (below is a 2-frame idle animation). simply give me a shout with a link to some of your works (if you have some) and we'll get this sorted. cheers, dumping rom

Anywhere [PAID] ServerAdmin needed at Block-Smash! at # Block-Smash!

serveradmin needed at block-smash! # block-smash! anywhere web/other about block-smash!: block-smash! is a community which started off hosting some gameservers and webservices. later on we quite stopped doing these and stopped with the community for a while, now i want to restart the entire idea starting off by creating our own game, and the community fitting to that. however i, sme4gle am dutch, i don't mind working with people all across the globe, so don't be affraid if you are from an entire different country. however speaking english is a key factor for being able to join our team. the job: block-smash! is designing a pirate themed rpg game featuring shipbattles, swordfighting, gunfighting and alot more. are you interested in building a game like this with us, feel free to apply by filling in the form at apply.block-smash.nl or check our website for more information. we do not really have any requirements other than good knowledge of the linux operating system, and knowing how to work with apache/mysql/dovecot and talking english. feel free to send me an email for more information. or to apply for the job.

Anywhere [PAID] SciFi Game Designer at OMECRON

scifi game designer omecron anywhere management about the project: martoria is going to be a new and unique space simulation sandbox mmo based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, explore and live on planets, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://www.omecron.org what we offer you: design and realize the unique martoria experience with your ideas and concepts and help organizing the whole development. details: the game designers are the ones who plan and design the unique experience we want to create. you will document and describe your ideas to the team and help to make decisions as well as assisting in writing the design documents. we offer you the full freedom to bring your own style and ideas into martoria and let the team decide to create a unique and immense experience. maybe check the basic requirements on our project page too: http://omecron.org/#jobs requirements: - communication and documentation skills - creativity and an affinity to scifi - the ability to contribute your ideas and thoughts to the project - experience with cryengine 3(optional)

Anywhere Composer for Hire at Anywhere

composer for hire anywhere anywhere audio/music my name is elias edlund, i'm a composer and songwriter based in vancouver, bc. i studied jazz guitar, theory, and arranging at grant macewan university in edmonton, ab. i'm currently looking to partner with an indie game company for an upcoming project as a composer/sound designer. i honestly don't have much experience in this field, but i have great creative instinct, musical sense, and professional gear. so far, my specialty has been in organic sounding instrumental pieces, with a combination of real acoustic instruments and high quality samples. these tracks are anything from soft, light, orchestra style pieces to indie folk/rock songs. i've also worked on quite of a bit of eery/creepy sounding pieces, composed with crime-based television in mind. i'm not as comfortable with more electronic sounding music, especially the dance/edm genre, but i'm open to trying anything if you need something specific. i can generally finish a track from scratch to spec within one day, typically in about 4-5 hours. edits can be easily made afterwards if needed. you can hear some of my samples at http://www.soundcloud.com/eliasjames

Anywhere Mars Industries is looking for artists! at Anywhere

mars industries is looking for artists! anywhere anywhere artists cold bodies cold bodies is a survival, open-world fps featuring co-op and singleplayer with ai bots. this game will have a crafting system, which permits you to craft useful items to help you survive. a day and night cycle, with a dynamic watch system so you know the in-game time. an amazing bullet check system to help you know how much ammo you have, and how much you have left until you run out. there will be many more extra features for your enjoyment! we plan on making a wonderful and good game for the enjoyment of gamers everywhere, for us to achieve our goal we need even more dedicated and experienced members to help the development process move in the right areas. actual team cold bodies has a small team, but most of us are experienced people that can provide quality stuff in short time. the team is composed of: coders team: themars2011 - lead coder and project lead 3d art team: ivmylife - lead hard-surface 3d artist animator team: legitdeepsix - lead animator ivmylife - senior animator bledoken – intermediate animator 2d art team: noken - gui artist level design team: sergio - lead level design website team: jesper - lead website coder free slot: level design - 1 out 5 we are searching for level designers, as much as possible. free slots: 4. character animator - 0 out 1 we have three animators who are specialized in fp animations, we have small experience in this field so we may need help with some character animators. free slots: 1. weapon 3d artist - 1 out 5 we need weapon artist that can provide last-gen (or even pbr) game-ready model. every weapon artist need to have knowledge on correct baking models (normal maps and ao maps). every textured model needs to have: diffuse, specular, normal map, gloss and when is needed emission. free slots: 4. sound artists - 1 out 3 we also need sound artists that can provide sounds such as ambient sounds, shooting, gun reloading, footsteps and so on. free slots: 2. texture artist- 0 out of 3 we need some texture artists who can make pbr ready textures from anything from hands to weapons to even the smallest prop. free slots: 3. prop modeler- 0 out of 2 same as weapon modeler but their main focus is on the small props to help make the levels look as realistic as possible. free slots: 2. concept artist - 0 out 3 last but not least, we need concept artists that can work on helping make map and character concepts. free slots: 3. if you are interested in joining, feel free to show your stuff, we might evaluate your works. contact: skype: ivmylife e-mail: ivmylife@outlook.com faqs: will this be paid work? we are not sure about that, right now we are working all for free in the team. in a future there's may be a possibility to get paid. are you sure that we will get paid in the future? we don't know, there is not the certainty. will i be credited for the stuff i make for the project? of course, you will be credited for everything you will do here. does this project have any funding? the project is not actually funded yet, but we are thinking of making a kick starter campaign when the 5th update is out. this project will go on greenlight? we are considering on putting our game on greenlight, but later on of the development. feel free to ask any questions. if applying we need to see some of your work. a portfolio or a youtube channel should suffice game: survivor ai w.i.p: https://www.youtube.com/watch?v=k3waedhcnws&index=4&list=uue1-zmz0hsgb_cduwrqfgja zombie ai: https://www.youtube.com/watch?v=p6zfwc3sfrc&index=10&list=uue1-zmz0hsgb_cduwrqfgja realistic revolver system: https://www.youtube.com/watch?v=n_yzb7jobjm&list=uue1-zmz0hsgb_cduwrqfgja

Anywhere Project Lead at Edge Softworks

project lead edge softworks anywhere programmers [center][/center] hello everyone my name is david, i have over 7 years of experience working within the gaming industry with many big franchises released xbla, psn, and mobile. i'm looking for a dedicated lead programmer with an entrepreneur spirit who wishes to create something from nothing. about the project war of the ancients is an indie strategy card game combining some of the best elements from games like hearthstone, magic the gathering and chess. the game will be targeted for steam and possibly mobile platforms. the goal is to keep the project small with realistic goals. requirements programmers - in depth knowledge of c++ - highly motivated. - excellent communication skills. concept artists - adobe photoshop - flash, illustrator is a bonus - highly motivated. - excellent communication skills. composers - pro tools or equivalent - capable of creating quality sfx and music. compensation - the project will raise money from kickstarter and help with the development costs. - when the game is release the some of the game's profit will be shared. any interested applicants please send an email to the address listed as well as any questions you may have. don't see your field listed? send an email anyway and let us know what you are good at.

Anywhere [PAID] Client Programmer at Taitale Studios

client programmer taitale studios anywhere programmers hey there, within a very short time i'll be looking to hire 3 client programmers to work with me and the others on the team on the mmo-rts novus aeterno. we have successfully gone through our ks at the start of this year, and are now going to open our alpha to everyone who backed us via our own client. extra info: kickstarter: https://www.kickstarter.com/projects/2122031929/novus-aeterno-the-next-evolution-in-rts-games?ref=nav_search facebook: https://www.facebook.com/novusaeterno website: http://www.novusaeterno.com/ qualifications: * (5+ years of )professional c++ games programming * strong 3d math skills * network programming experience * good professional english, both written and spoken * strong self motivation ability * thorough understanding of data structures and object-oriented design patterns * experience with source control (preferably tfs) pluses: * living in switzerland preferably, or the europe time zone * developed mmo/network multiplayer games * experience with havok vision engine or comparable technology (unreal, unity, etc) extra tidbits of information: - if you think you have most of the above qualifications, but for example not the 5+ years plus professional experience., feel free to contact me anyway. we might be able to sort something out regardless.

Anywhere Concept Artist Wanted at Goregaming

concept artist wanted goregaming anywhere artists concept artist position open at goregaming. what are the requirements? concept artist must be able to illustrate rooms, with 3 orthographic views. (3d) must be able to draw on at least one program or hand-drawn items, that are neatly presented and scanned. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax about the project? early stages, horror fps called "philip havelock" details will be given once you have joined. planning for the first level has been complete. level design has been complete. all models are yet to be developed. music and sfx is 20% done. programming is complete. members; x1 programer/story writer/game design document writer. x1 music composer open positions; concept artist art director x3 3d modeller(s) animator

Anywhere 3D Artist needed for horror at Goregaming

3d artist needed for horror goregaming anywhere programmers looking for a 3d modeller what are the requirements? the 3d modeler must be able to model and texture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. this job requires excellent communication at all times. you must have some sort of previous experience with other teams or a self made personal project note: we accept both prop modellers and sculptures. this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax about the project? early stages, horror fps called "philip havelock" details will be given once you have joined. planning for the first level has been complete. level design has been complete. all models are yet to be developed. music and sfx is 20% done. programming is complete. members; x1 programer/story writer/game design document writer. x1 music composer open positions; concept artist art director x3 3d modeller(s) animator

Anywhere [PAID] Neutrual - fps - Modeller/Map Creator at We need more Modellers

neutrual - fps - modeller/map creator we need more modellers anywhere artists our game i based of a sci fi/ fps / horror like game and we need modelers what can do both gun parts, charters/creatures and maps we cannot pay yet but when our game is out, we will see howe much we earn. we are a legitimate dev team with about 5 members what includes writers, artists, modelers, coders and community leaders. if you feel that you are very good at textures, we do need a pro texture dev/creator. we like multi devs: devs what can do more than one thing. we do not have ranks within our team yet but so far, the leaders are cpt.naughty and smexyalianboss want a game from us? search im blue at gamejolt age? we are all under 20 years but we can accept devs from 13 to 24 years. about game: the game is called neutrual and are a co-op single player based survival game what is about protecting earth against aliens what has come to claim a larger territory; the game has several aspects like those from far cry 3-4, alien isolation and shadow of maurdor. the game been planned for 3 years now and are finally getting into developing. game story line: you watch the news for yourself sitting down at the couch leaning at a soft pillow. you see the newswoman go hysterical as she is reading her paper. she starts to talk swiftly, “we have received reports form scientists that several large meteors are heading towards earth. you can see through the tv meteors falling towards

Anywhere 2D Animator at 2D Animator

2d animator 2d animator anywhere artists we're looking for someone to draw animation templates to be used in the creation of sprite sheets. these will be made up of 8 frames per 'action', such as walk, jump, run, and will be drawn out with stick figures. the requirement is only the positioning. the characters will be drawn out on top of these animation templates by someone else. the candidate we're looking for will be able to work quickly and autonomously. the position does not offer any pay. you will receive royalties, and your name in the credits. you will also be invited to work on future projects if your work is good. this is a very quick job, there are not many actions left to animate. to apply, please send a few examples of your work via email. about us: lava games is a start-up indie game company run by 2 individuals. our goal is to make new and interesting games, and to attempt to create new genres or creative twists on existing genres. we have many game ideas in the works and look forward to meeting talented people to join our team.

Anywhere 2D Background Artist at 2D Background Artist

2d background artist 2d background artist anywhere artists are you good at drawing indoor and outdoor scenes? if so, then we are looking for you! this ad is for someone who excels at digital painting and can draw scenes with the kind of color blending that expresses mood and adds a dramatic touch to the work. it doesn't call for high detail. this is for a platformer/adventure game and backgrounds will be drawn in 2 layers for a parallax effect. there are 7 scenes to draw for a total of 14 pieces. the candidate we're looking for will be able to work quickly and autonomously. the position does not offer any pay. you will receive royalties, and your name in the credits. you will also be invited to work on future projects if your work is good. you will be given all of the details for each piece. there won't be any guess work. there is no design involved, this is simply taking crude drawings and painting them to look better. to apply, please send a few examples of your work via email. about us: lava games is a start-up indie game company run by 2 individuals. our goal is to make new and interesting games, and to attempt to create new genres or creative twists on existing genres. we have many game ideas in the works and look forward to meeting talented people to join our team.

Anywhere {Royalty} Social Media Coordinator at Avalon Mods

{royalty} social media coordinator avalon mods anywhere web/other hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for a social media coordinators, whose main job will be to manage all of the social media networks for us and execute proficient marketing/advertising strategies to grow the audience. required skills: - blogging and social networking experience - being able to scope out current trends and analyse what works and what doesn't - search engine optimization - strong communication, research, and presentation skills - creative writing - leadership capabilities - great social connections - the ability to plan sharp, innovative marketing and advertising strategies eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

Anywhere BG, Graphic and HUD Artists for an RPG Project at DreamWalker Studios

bg, graphic and hud artists for an rpg project dreamwalker studios anywhere programmers we have an immense passion for games and gaming, we always have. ever since the days legend of dragoon and xenogears i've grown to learn that video games weren't merely digital board games, but way to break out of reality and experience the creativity and dedication creators put into their masterpieces; because every game is a masterpiece in its own way. the insindious project is an initiative of mine to create a fun, engaging and lovable game. like most game projects, this one requires time and dedication, which i have no problem putting in. when creating a game, it shouldn't feel like a chore, right?. we should feel refreshed and accomplished upon completing each task needed to complete the project. but let me not go on for too long. insindious is the name of the game, which i'm anticipating on consisting of: - plenty of colorful, lovable and respectable characters. - a deep storyline featuring characters with detailed backstories. - deep, lush and vast areas for the player to explore. - fun and deeply emotional majesty that can keep the player engaged every single moment. - a visual and musical experience with art and music from many artists. - fast, strategic, flashy and engaging battles so grinding isn't a chore. - fresh and bright user interfaces. - balanced gameplay, playable characters and enemies. - an abundance of treasures and side content. - robust dialogue and heavy emphasis on character development (i mean, if you're going to go on a journey, you're going to want to enjoy spending time with your team members, correct?). i have a lot of hopes and plans for insindious and i'd kneel in gratitude to all those who are willing to put their own soul (don't worry, i'll give it back later) into taking part in our development. - what's insindious all about? - insindious is my first game project, as i've said above, and i see it as an amazing opportunity for voice actors, programmers, artists and musicians to take take part in a project that would portray their skills to the world. insindious is going to be set at a low price because i believe that is the best way to present it to as wide an audience as possible. we have, and when i say 'we' i'm talking about me and the few other developers we have, laid out the main themes, story, characters, art style, and map, battle system and game mechanics. for those interested in knowing; insindious is a turn-based rpg with a 2-dimensional art style that allows free movement. the insindious team has gathered many open source resources and worked into putting them together to make insindious what we'd like it to be. -position information- hud designer (1) we plan on utilizing a minimalistic, vibrant and easy to navigate system of interfaces to make the game easy on the eyes and easy to maneuver. a game such as an rpg can be very heavy on the menus, which is why we want to ensure players are pleased with the layouts. the game focuses around several themes and features many symbols, insignias and representative colours. we appreciate those who have an eye for style, symbolism and space management. landscape artist (1) scenery and atmosphere are what give an rpg its nostalgic appeal. surrounding the player in lush environments and presenting story situations and moments with colorful and detailed backgrounds gives the story and the world its own character. you may also be tasked with collaborating with our character artist when making layouts and promotional art; with those two powers combined we can deliver breathtaking impressions. - questions? - 1. payment?: all payments are negotiable. 2. when is the game to be released?: sometime next year hopefully. i was planning on releasing it by summer, but due to some complications i've been set back a while. it will most likely be released in winter. i encourage you to apply as soon as possible however. 3. is there any other information i should know of?: that's it for the basics. once you've become a member i'll grant you with the resources, information and details not covered in this thread.

Anywhere Writer at Fenrir Studios

writer fenrir studios anywhere artists in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is. hey im the team leader from dark storm and well we’re quite needing a writer that has the time to cleanup our script with artists in different division(animation & level designers) and be quite active. the project is royalty based and you can find some articles and our sites below if your interested feel free to contact me at the email below. royalty based – when the game is released you sign a nda and royalty contract that agrees upon a set amount monthly of revenue. http://www.adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming

Anywhere Any programmers at Mufftopus Studios

any programmers mufftopus studios anywhere programmers hey everyone, my name is aaron and i'm the founder of mufftopus studios! i'm looking to the indiedb community for help with my game and i need basically everyone i can get from models, and animators to scripting pros. if you'd like to see what we have to offer visit the game page on indiedb here: http://www.indiedb.com/games/project-mufftopus also check out my previous works at http://aaronfalls3d.foliohd.com/ so here's what i'm looking for right now! i need scripting done on my game with basically everything! from animation and trigger activation to menu movement and loading selections in the menu and what not. this is volunteer for now until i can get funding together. please contact me anytime day or night and i'll be able to get back to you as soon as possible. engines i'm planning on working with us unity then if i can we'll be moving to ue4 and i use autodesk maya and mudbox for my 3d design. also anyone who joins us at mufftopus studios has a say in how this game is developed, if there's something you think you could add just let me know and and we'll see if it'll fit in the long run

Anywhere Environment Modeler at Avalon Mods

environment modeler avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d modelers to join our team for environment & characters. our concept artists have gotten pretty much everything ready. here is an example of one part of the city that will be needing to be modeled: http://i.imgur.com/gnjqiev.jpg?1 required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. (we are hoping to be releasing a basic hack n slash version of the game by the end of december and doing a kickstarter campaign.) if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you! (u.s. based preferred)

Anywhere [fixed email] - 2D artist needed at Warville Entertainment

[fixed email] - 2d artist needed warville entertainment anywhere artists hello ,i'm hamza trabelsi i'm 2d/3d artist and game designer, we are a independent game development team " warville entertainment " and we are working on a game titled for now " sword of skirmish " it's a 2d online multiplayer strategy game, there is some very popular games of this kind , like throne rush on facebook , total domination , and clash of clans on mobile i'm sure you got a lot of ads about it on your mobile phone, the game will be similar, but we though of more control on your kingdom , you are not limited to a little rectangular terrain to build, and i though of making it more social , people can trade stuffs, there will be more type of resources more than just gold an food, and people will be trading their resources in a global market, the game is medieval fantasy , so we will be in first stage working on playable demo, something to show to the world , then we make a crowd-funding campaign, this will fund us enough to complete the project in comfortable environment, and help us provide tools and maybe hire new members if needed , the revenue will come from ads and selling items inside the game (in-app purchase). there will be revenue share for the team, since this type of games is social we will build a good fan base targeting facebook users mainly. if you are a talented artist you would be a great member for the team. we really wish a great artist can join our friendly talented team. team name - warville entertainment project name - sword of skirmish target aim - ads and in-app purchase compensation plan - we re offering revenue share or if you don't want to be a partner we can't pay you for now, but we will later when we get funded. team structure - (me) hamza trabelsi - (temporal manager) 2d/3d game artist / game designer and construct 2 programmer , will be responsible for game design and programming for this project. - brian composer - robyn creative writer - ali characters artist - vlad programmer - alin digital artist - walid back end programmer talent needed 2d artist to make concept art and/or game assets. if you are a talented artist you would be a great member for the team. we really wish a great artist can join our friendly talented team. if you think you are good and you have no experience , you are more than welcome to contact us. our team is real talents and we want a real artists.

Anywhere First Person Animator at Oldsports Game Studios at Oldsports Game Studios

first person animator at oldsports game studios oldsports game studios anywhere artists hello people, we are working in a fps game, and we need people to work on our first person animations, just the very simple animations. electroshift is a indie project designed on unreal 4, based in a apocaliptic paris, with a very complex and well-made story and a creative gameplay mechanics. - the plot 46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created an anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - we want some good animations for the first person character, we use a new system created by luiz gustavo, using a small number of bones. + more info about the project: indiedb.com + skype - luiz gustavo project lead: lgsant + requirements: - report at least twice on week - some experience with autodesk maya or 3ds max - create animations like those spells from tes skyrim or plasmids of bioshock - animate a very simple rig and create some high quality animations - communicate by skype many thanks for your time!

Anywhere Rigging/Skinning Artist at Fenrir Studios

rigging/skinning artist fenrir studios anywhere artists we are currently looking for some artists to help bolster our animation and rigging sections. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. to apply, you must: - have good animation skills in maya - understand ik and fk plus rigging and creating rigs from scratch - understanding of skinning - time to dedicate to the project - a showreel/portfolio of work - experience rigging and animating bipedal characters and weapons - technical understanding of animations and their use for player feedback - experience with view models for a fps a big plus - experience with unreal and the ability to import animations and set up animation trees a plus! payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere 3D artists or animators for DBA at D.B.A Studios

3d artists or animators for dba d.b.a studios anywhere programmers hey guys! im from a indie team currently working on dead by association, we are looking for more dedicated people to join us in our work. mostly we need 3d artists for both environment props, characters and animating but if you think you can help us in some other way let me know and we can talk about it. the game is a open world horror multiplayer game with survival aspects, it will focus alot on pve but will also have pvp. we recently started but have had some good progress and will have the basic functionality done in december. we have speedtree to create awesome looking fooliage and we are working on making some high class 3d environment but need more people to get the job done in time. this is a profit share project so no direct payment but we all share when/if the game is sold. we are hoping to get this on steam by greenlight or something like that. https://www.facebook.com/pages/dead-by-association/1523489664564202?ref=br_tf

Anywhere Artist at 2D Digital Artist

artist 2d digital artist anywhere artists i am an indie game developer and am seeking a 2d artist to work on a very simple mobile game. the amount of work can probably be finished within a week or two. most of the core programming is complete and the game is intended for android devices first but will also have the option for ios as its being developed with a cross platform tool (assuming it makes any profit to pay for the expensive ios licensing). this project would be a nice little side project for anyone looking to expand their portfolio or just work on a game for fun. if the game does make any money the artist will certainly be entitled to royalties. this can be considered a "casual" project as there are no hard timelines for deliverables, but i am seeking only motivated candidates. game description: - a simple side scrolling action game similar to "flappy bird" requirements: - able to create concept art - need to be able to create spritesheets - experience designing menu screens, gui, etc. - able to create graphics as vector art - must have android phone to access the alpha version

Anywhere Texture Artist at Cracked Computer Studios at Cracked Computer & LHYB

texture artist at cracked computer studios cracked computer & lhyb anywhere artists hello we are currently looking for a texture artist to join our team. the team is actually working on a remake of the action fps called counter-strike: condition zero - deleted scenes. the remake is called recovered operations. about the game: recovered operations is a game developed and remade by cracked computer studios, which aims to re-create counter-strike: condition zero's deleted scenes. it makes up a series of eighteen+ now connected single-player missions with an actual storyline, which has blazing fast action and intense firefights. it includes the original equipment and re-created weapons from counter-strike: condition zero's deleted scenes. "recovered operations is a graphical re-creation of a previous title released on the goldsrc engine, named 'deleted scenes' - the game scored high reviews and gave a large crowd a great time with many fun, awesome moments, which is the influx for us to re-make it." more informations about the game can be seen here: www.moddb.com/mods/recovered-operations what we need we need a texture artist that's able to make texutres for various walls, floors, ceilings, props and models. must be able to work on interiors and exteriors,based on concepts and references. if not all then one or more things is enough. (the location of the game is in various places around the world. the style of the environments is depending on where in the world the player is) payment: please note that we're a group of modders, and don't have a lot (or any) money to spend on payments - meaning this is an unpaid job. requirements ᐧ age: any ᐧ skype account (necessary for team meeting) ᐧ experience in texturing using various programs. thanks for checking in cracked computer studios

Anywhere [Map Designer, Programmer] - Open source 2D RPG at Hero of Allacrost

[map designer, programmer] - open source 2d rpg hero of allacrost anywhere programmers ___brief description___ hero of allacrost is a single player 2d role-playing game inspired by classic console rpgs. in hero of allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. the game is free open-source software and is currently available across several platforms including windows, os x, linux, and freebsd. in addition to the game, we also develop and release a map editor with the game. development on the game and editor began in june 2004 and is written in c++ and lua. we've been around a while and have released several demos in the past, and are currently wrapping up the first release module of the full game. because this project is distributed for free, no one on the team takes or expects they will take any form of financial compensation. this is a labor of love for us all, and a rewarding means for us to improve our individual skills. ___positions___ map designer the person in this role will be primarily focused on the design and development of our maps. this includes using our editor to lay down tiles and build up the maps, adding in sprites and other objects, scripting those sprites as well as other events that happen on the map, and play testing. the map scripting will require you to write some code in lua, but its pretty straightforward to do and we provide all the tools and apis you need, so by no means do we need this person to be an experienced developer. c++/lua developer most of the code that is required for our next release has been completed, but there's still a lot of work to be done in development. you could be doing anything from helping us migrate our game to newer libraries such as sdl2, fine tuning our custom game engine, or adding new gameplay features. you're given a lot of freedom to work on what interests you in our project and aren't confined to any one area of the code. but starting out you'll be asked to help with changes that are needed regarding our map code to support some changes that we are working on at the moment. pixel artist the artwork requirements for our next release are about 80% complete. we just need a few more items of artwork across the spectrum, including map tiles, sprites, enemy designs, character portraits, and battle backgrounds. we're well on our way to having a release come out in the next few months, so this is a great chance for you to get your artwork into a working game without fear of the project drying up and your hard work going to waste. ___additional information___ [*] website - http://www.allacrost.org [*] roadmap - http://www.allacrost.org/wiki/index.php/roadmap [*] forums - http://www.allacrost.org/forum [*] irc channel - #allacrost at irc.freenode.net media [*] screenshots - http://www.allacrost.org/multimedia/screenshots [*] artwork - http://www.allacrost.org/multimedia/artwork [*] music - http://www.allacrost.org/multimedia/music [*] gameplay video - https://www.youtube.com/watch?v=aok94zfs9jc [*] story - http://www.allacrost.org/multimedia/story past releases http://www.allacrost.org/download

Anywhere Writer for Hire - Will work for free at Anywhere

writer for hire - will work for free anywhere anywhere artists my name is andrew kemle, and i'm currently looking to help out on any writing tasks game developers may require. i can work with developers to whichever extent they require: be it crafting an overarching narrative for a game, character creation, and/or dialogue (all of which can be done either from scratch or in direct consultation with developers an their already existing ideas). i can also simply do script re-writes or write in-game manuals if that would be the most help. my experience right now is mostly on the radio: i'm the creator, writer, and producer of a satirical news update program narcissistically called "andrew kemle does the news" for cjsw in calgary, though i also write and produce various ads for the station. the format involves fake stories and fictional characters, so i have good experience creating scenarios and character dialogue in script format. i have a variety of writing samples available if you would like a closer look at my writing style, as well as a detailed résumé. as mentioned in the title, i can work completely for free regardless of the size of the job, though i will be sure to sign any non-disclosure agreements if necessary. due to school i'll be unable to leave the city for any length of time, so hopefully corresponding over email, skype or other forms of electronic communication is no issue.

Anywhere Writer for Hire - Will work for free at Anywhere

writer for hire - will work for free anywhere anywhere artists my name is andrew kemle, and i'm currently looking to help out on any writing tasks game developers may be in need of. i can work with developers to whichever extent they require: be it crafting an overarching narrative for a game, character creation, and/or dialogue (all of which can be done either from scratch or in direct consultation with developers an their already existing ideas). i can also simply do script re-writes or write in-game manuals if that would be the most help. my experience right now is mostly on the radio: i'm the creator, writer, and producer of a satirical news update program narcissistically called "andrew kemle does the news" for cjsw in calgary, though i also write and produce various ads for the station. the format involves fake stories and fictional characters, so i have good experience creating scenarios and character dialogue in script format. i have a variety of writing samples available if you would like a closer look at my writing style, as well as a detailed résumé. as mentioned in the title, i can work completely for free regardless of the size of the job, though i will be sure to sign any non-disclosure agreements if necessary. due to school i'll be unable to leave the city for any length of time, so hopefully corresponding over email, skype or other forms of electronic communication is no issue.

Anywhere 3D Animator and Modeler needed at Sokil team

3d animator and modeler needed sokil team anywhere artists hi, guys! my name is sokil, i'm an indie developer(as you might already know). we're looking for creative people. currently we need animators and modelers for our upcoming 3d sci-fi survival game. if you have some questions or want to join us, feel free to write me. payment: you see, currently this game is in early development and it has no budget. that is why i can't guarantee that you'll get paid, well not until we post the project on the kickstarter. if everything goes as we plan and we collect the necessary sum you will get a fair payment. in the worst scenario - you get paid after we start selling the game. what kind of people we are looking for: we are looking for creative and devoted people. if you're interested (or know someone who would be interested), please contact me at firsovoleksandr@gmail.com or at skype(oleksandr_firsov; quasar is illustrated on the avatar). if you would like to see my previous works, then follow this link: http://www.amazon.com/oleksandr-firsov-jet-fighter-simulator/dp/b00pewcs2w/ref=sr_1_1?s=mobile-apps&ie=utf8&qid=1418157102&sr=1-1&keywords=firsov note: this game was developed completely by myself.

Anywhere Dead By Association artists at D.B.A Studios

dead by association artists d.b.a studios anywhere artists im the lead of the indie team currently working on dead by association, its a open world game with focus on horror, survival and pve but with aspects of pvp. atm we are about 10 active developers and another 10 working now and then with sound, voice acting, some gui artwork and stuff. so mainly we need 3d artists preferebly that either have alot of experiance to do the advanced models or/and work with our characters. we also need a characters animator and if you can both model and animate its even better. we will probably use animation from either mixamo or the unreal pro motioncap set so its mostly about rigging, adjusting and adding some extra animation to already existing rig, if you can put it together with blends and all in unreal 4 thats also great. this is a profit share project so there is not direct payment but we will share everything when/if the game is sold depending on the quality and quantity of everyones individual work. this add is for animators and 3d artists but any position can be interesting if you have talent so feel free to ask.

Anywhere (Wanted) 3D Model designer, animater, rigger, texturer & UI artists at Dream Games

(wanted) 3d model designer, animater, rigger, texturer & ui artists dream games anywhere artists hi, i'm jack, i am founder of dream games. my team and i are searching for capable artists to help us progess in our first project. were comming to the point now where, lacking in artists is stopping us from progressing in our project. below is a list of available roles, and a brief description of our game, looking forward to working with you! recruiting 3d animator: - must be able to produce basic and advanced animations such as (using shield to throw enemies over their heads in a crouched postion, and usual hack and slash actions). texture artist: - must be able to make fairly realistic textures, for humans, animals and buildings. 3d artist: - must be able to create low poly human like models (as realistic as possible for low poly to look like soldiers of the old roman era) - low poly realistic buildings from the roman era (as realistic as possible for low poly) - create low poly animals. current project: game: the commander genre: 3rd person/action/ strategy/ rpg/ players: singleplayer, co-op, multiplayer online description: the commander will be based around 250 b.c. as a 3rd person strategy game with huge scaled battles. players will have to choose a country to be a commander of and recruit powerful soldiers and take on their enemies. in these ages, no one is trust worthy, the very emperor they fight to protect could place a bounty on their head at anytime. they must secure a place in history, roam the cities to find love and have a family, and train their son's to carry on their legacy when they fall. players will feel what it's like to stand shoulder to shoulder with 2000 men in their army, ordering them to follow a strategy, and follow them in to battle, to overcome huge battles of 2000 soldiers in each army. kind regards, jack.

Anywhere Texture Artists at Enjoyable Games

texture artists enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this case the possible payment will be much higher if the team will reach it's goal in the crowd funding. the payment after the crowd funding will be discussed in further stages. right now we're searching for texture artists. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. let me tell you few requirements about this open position. - great knowledge of unwrapping models (characters, vehicles, small and big props, weapons) - previous experience as texture artist - ability to create unique texture at different resolution - possibility to show old works - possibility to partecipate in online meetings - possibility to report and show progress every 3 days - good communication skills and good knowledge of the english language - friendly and ready to work with the team - high level of commitment to an ambitious and life changer project more details will be discussed and disclosed later.

Anywhere Sound Designer & Composer. Will work for FREE at Anywhere

sound designer & composer. will work for free anywhere anywhere audio/music hi, i'm a university graduate and an aspiring sound designer and engineer. i'm looking to gain experience working on an indie game. i'm proficient at both sound design and musical composition. i own professional quality hardware and software and have the expertise needed to create high quality sound assets and musical compositions. i have experience working on the sound in games, and have also worked on the foley/sound design in a short film. this and other projects have prepared me to expand my knowledge and ability as i pursue some experience on an indie game. i have a strong work ethic and can guarantee high quality work for a group of dedicated game designers. let me just stress i'm looking for the opportunity to work on the sound in an indie game free of charge. this is purely for the purposes of expanding my knowledge of working within a game. here's a link to my website: http://joelsummers.moonfruit.com/home/4586903805 if you're interested in my free services, drop me an email to: joel43jas@yahoo.co.uk

Anywhere Unity 3d level designer, programmer, and animator at last stand indestries

unity 3d level designer, programmer, and animator last stand indestries anywhere level designers my name is brian s. im new to game design but im getting the hang of it a step at a time. im designing a game for the people that wants to play a real survival based game, not a cheap copy like most of them out there. my plan is to try to be the best at what my help and i can do with a lot of hard work and never giving up. my friend and i are hoping to find a hard working person to help us on our journey to world domination. i need someone to help create a world in unity where you have to survive, search, and hide. the goal is to have a game of survival that is the main thing to me. i would like for the world to be as big as unity can handle at the most. my most important part of the game is gameplay. it has to be a great experience for the player. a possible position for hire could be in place if you take it. i need to get a kick starer going to start to pay people. your name in our special thanks too. what i need: 1. one city 2. four small towns 3. huge forest 4. mountains 5. day and night 6. xbox 360 controller support (if you can)

Anywhere HARD WORKING! C# programmers and level designers mainly, texture artists second. at Green Thumb Studios

hard working! c# programmers and level designers mainly, texture artists second. green thumb studios anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are a 18 man team if anyone wants to know. we are looking for c# programmers and level designers! and many other positions, shoot us a mail after reading he list of people below. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Looking for HR at Reed Gaming Studios

looking for hr reed gaming studios anywhere human resources hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. what is this position? the hr position will focus on looking at new applicants and deciding who would be the best fit for this team. your job will be to look through the applications and pass over the best of the best to me and help us grow to the greatest company we can be.

Anywhere Seeking 3 Programmers (AI, Photon, Unity 4.6 GUI) at Reed Gaming Studios

seeking 3 programmers (ai, photon, unity 4.6 gui) reed gaming studios anywhere programmers hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. about this position? (ai) the ai programmer will be focused on adding all ai to our game we would like to use rival theory rain but our open to other suggestions as well. your job will be focusing on our smart multiplayer system and single player mode. what is our smart multiplayer system you ask? well to break it down simplify a 16 player server will always have 16 players in it when you create a server it will fill the other slots with ai and as players join it will kick ai and let the real players play and vice versa as players leave an ai will come and join in there place. (photon) we are using photon networking for our projects and are looking for a programmer familiar with photon to help us optimize our networking and use all the features that are out there. we would like to add stat tracking with custom auth in photon that connects to accounts on our website or to the players steam account and many other things in the near future. but for now your basic job will just be getting photon integrated into our project with correct animations and everything. (unity 4.6 gui) we are seeking someone to completely redo our gui for us. we feel there are many advantages to the new unity 4.6 gui system and would really like to have someone who is familiar with it on board to help us complete this game. your duty as the gui programmer will be just making sure the gui is functioning right and appearing in the right place you will be working with a gui artist so we can deliver a beautiful user interface.

Anywhere 2d and 3d Artists at Reed Gaming Studios

2d and 3d artists reed gaming studios anywhere artists hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position outline: 2d artists- we are looking for 2d artists to re do a bunch of textures in game and help create some new ones for other parts in the game. as well as making different logos and images that will be placed in game. some of our games include some pretty big sized towns that i would like to add some unique products in so it is not just a bland environment. 3d artists- we are seeking 3d artists to create new charcters as well as new props and other various items for the different levels in game.

Anywhere Level Designers at Reed Gaming Studios

level designers reed gaming studios anywhere level designers hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position description: we are seeking a few level designers to take our giant asset packs and to use them to make new and beautiful levels for the players to play on. we own over 30gb of 3d models for environmental objects so there are many opportunity for some amazing levels in game.

Anywhere Marketing at Reed Gaming Studios

marketing reed gaming studios anywhere marketing hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position description: with the upcoming release of our first game your job will include to get our name out there get us followers on twitter and facebook. ultimately you will be the one getting us out to the player so the know who we are and want to purchase our games.

Anywhere Web designer at Reed Gaming Studios

web designer reed gaming studios anywhere web/other hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position description: i am seeking someone to take our current website http://reedgaming.com to the next level i would love to be able to still use wordpress but am open to any option out there. basically your job would be to create the best website you can and help maintain an add content to it.

Anywhere Writer at Anywhere

writer anywhere anywhere web/other writer looking for work, will send in short stories, and willing to write for games or help with fan fiction. willing to do for free. strengths include: details, albe to work with people, open to ideas, effective work. i have experience writing, as i have written many screenplays, poems, and short stories, i also have written some fan fiction for skyrim. i work until the material meets my, and my colleagues standards. i am very open to changes, and have a positive attitude when it comes to work. i have a huge passion for star wars and other sci-fi fandom. will work long hours, and for free. i am willing to do anything with my writing abilities to help best suite the company or persons who choose me.i am live in georgia but am willing to work for any company anywhere. i am 17, but have enough experience and imagination to do well this field. if you are intreseted then email me at jboren527@gmail.com or text or call me at 912-486-5636 or at 912-314-6082. my gmail and phone lines are open 24/7

Anywhere Project Extract Needs: Low-Poly Modeler/ UE4 Programmers at Project Extract

project extract needs: low-poly modeler/ ue4 programmers project extract anywhere programmers project extract is currently looking for a low-poly modeler and programmers for unreal engine 4! while we can not pay at first, we are currently trying to obtain a position that may eventually become a full time paying job. we need to reach a further point in development in order to obtain funding. we have already spoken to several investors and received very positive feedback! at the point we are in development, we need a programmer and a low-poly modeler in order to further our talks about funding. what we need you to be able to do: low-poly modeler: - high level of commitment to an ambitious project - able to build normal maps - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - good knowledge of zbrush - good communication skills and good knowledge of the english language _________________________________________________________________ ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 blueprints - ability to build ai tree for creatures and characters - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english language - friendly and ready to work with other programmers and other team members extract 237 is a first/third person sci-fi adventure survival game set inside a massive creature! we have been featured on rock, paper, shotgun! so far media wise we have heard nothing but positive feedback from these sites. we have also been greenlit on steam as well!

Anywhere Particles Creator at Oldsports Game Studios

particles creator oldsports game studios anywhere artists hello people, we would like people, who can work on some particles for the electric attacks and for the environment. electroshift is a indie project designed on unreal 4, based in a apocaliptic paris, with a very complex and well-made story and a creative gameplay mechanics. - the plot 46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created an anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - we want some good animations for the first person character, we use a new system created by luiz gustavo, using a small number of bones. + more info about the project: indiedb.com + skype - luiz gustavo project lead: lgsant + requirements: - report at least twice on week - create particles on unreal engine 4 - create some electric particles - communicate by skype many thanks for your time!

Anywhere 3-D Animators at The Manipulators

3-d animators the manipulators anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for unreal engine 4 (standard 3d animation workflow), spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere 3-D Environment Artists at The Manipulators

3-d environment artists the manipulators anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d artists to join our team. you can choose to work on a variety of environment assets: - exterior & interior design - vehicles ( +boats! ) - organic environments including shores and forests - animals please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere Level Designer (Unreal Engine 4) at The Manipulators

level designer (unreal engine 4) the manipulators anywhere level designers - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - the position - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated game designers to join our team. you'll be working closely with the project lead on: - using our sizeable library of assets to create and design the game environment. - flesh out game processes, variable interactions and mechanics for the programming team. - - - - - - - - - - - - - - - - - - - - requirements - - - - - - - - - - - - - - - - - - - - - great work ethic and determination to produce a successful project. - unreal engine license (currently 19$/mo). - applicant must be 18 years of age or older. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere Level Designer - Unity at Greenlight Games

level designer - unity greenlight games anywhere level designers project: gombies position: level designer salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the unity engine, gombies will be a 3 player co-op game available on pc. gombies is currently being considered for a publishing deal with a major publisher. we are looking for very dedicated and passionate people to make this dream come true. right now, we are making great progress within 3d modelling, programming and concept art. level design, however, requires more people to boost our progress forward. that’s where you come in, for this job we need a unity level designer to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the unity engine. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. applicants are required to have good understanding of building scenes in the unity engine. in addition, you must have some experience creating and texturing 3d models. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere Programmer working with Unity3d and C# **Roalties** Soon could be paid at Metamorphic Games

programmer working with unity3d and c# **roalties** soon could be paid metamorphic games anywhere programmers >> unity programmer / iphone & mobile phones (remote work)(also willing to look at recent graduates and interns to help develop skill set) job description: develop mobile games including licensed titles using the unity 3d engine responsibilities: • implement game functionality as per design document and specification (vehicles & character control, ai, game gui, scoring and other game elements) • design implementation approach to take game road map into account • communicate with other team members to establish pipeline and integrate media assets • give regular feedback to project lead as to implementation issues and possible improvements to game design • produce technical documentation • address bugs and other technical issues identified for subsequent release • develop social, entertainment & game apps for ios and android platforms primarily using the unity3d engine. • write clean, well-documented and efficient code in c# overcoming the challenges that are unique to mobile development. what we like to see: • experience with javascript or c# • prior experience in a well-known mobile title or aaa titles are a significant asset but not a must • knowledge in media (games, comics, film, etc.) essential skills & experience: • knowledge of unity3d and c# • self-motivated with a strong desire to learn and stay abreast of game developments/standards • ability to work independently, and in a team • excellent oral and written communication skills • able to ‘think outside the box’ • quick to pick up new tools and systems contact ryan at info@metamorphicgames.com

Anywhere Programmer(s) at Non-Existent Studio

programmer(s) non-existent studio anywhere programmers hey. i am looking for a programmer or two who would like to embark on an experiment. the idea is a sprite based first person shooter, first, because i hate 3d modelling/animation, second because it'd be interesting to harness modern hardware with this old style of graphics/game play. with modern ram and graphics technology we don't have to worry about frame rates, or how large the level size is; so can really focus all our energy on making an incredible game world and experience. i have a vague idea of what i'd like to do, but don't really feel comfortable publicly stating it here; but to give you an idea, it'd be non-linear and very open ended, fps/rpg type deal. am not looking to make a doom clone; but would like it to have the cybernetic/demon type feel to it, because it works so well and allows for a very wide range of story telling to be done. mix that with cyber punk, and you get a good idea of where this is going. i'm an artist, with music, and level design experience to boot; so don't worry about that side of things. i personally have years of experience as an artist, and am trained in classical animation; i also spent years of my childhood building endless amounts of levels in doom, and the build engine, along with sprite based animation experiments, and flash animation shorts. eventual goal would be green light on steam, and all that comes with it. first and foremost though is crafting a quality experience and a digital work of art.

Anywhere Texture Artist at Drixy Games

texture artist drixy games anywhere artists hello, im ermal and i represent drixy games, a small indie studio looking to make awsome games. we're currently working on a game called pongo. pongo is a 3rd person shooter where you play as a little boy with a pogo stick...a pogo stick which can turn into a weapon when needed. the game sets place in a cartoony world and has a cartoony feel in it, something like super mario 3d games. we're looking to make it really enjoyable for the players, while adding new features and new things for the player to play with. *more information about the current team currently, our team is made of 4 motivated people including an animator, a programmer(myself) ,a modeler and a half-modeler-half-texture artist. *what do we need what we're really looking for is a person who can texture 3d models for us, including characters, environment objects, monsters etc... *requirements 1. you must own a software which is gonna allow you to make textures, it doesn't matter what type the software is as long as it does the job(paint,photoshop,paint.net, whatever...). 2. you must be able to work on your duties at least several hours a week ,the more the better. 3. you must be able to speak a clear and understandable english(written ,not spoken). it doesn't have to be perfect as long as you understand us and we understand you. 4. you must respect your teammates and be polite with them 5. you must be able to report weekly about your progress and finish your "assignments" in time. *payment the way we pay is by sharing the revenue made by the games we create. the amount earned depends on the work you've done. we also have a publisher ready to publish our game ,that's of course if they like the game. the beggining may be rough and hard but at the end it's gonna pay off really well. so if you're looking for a career in the gaming industry then make sure to contact us! if you need more information about the project or the team ,don't hesitate to ask, we're here for you. we also have a website which is under construction : http://www.drixygames.com. it hasn't been updated for a few months now as we had many problems with our host but we believe that we will get it running soon.

Anywhere Graphic Artist at Media Shuffler

graphic artist media shuffler anywhere artists hello, my name is matt and i'm representing media shuffler. we are a team of three italian guys who share passion in software and especially videogame development. we are currently working on our first project, named "on a hill". you can find it here on indiedb on our company page. as you will see, this project has 2d graphics. we are looking for an artist who will work on the characters' sprites and their animation (obviously generated by a sequence of images). the graphic style will be realistic, as you can see for example in the main character artwork on the project page. we require: - a reliable person who can keep contacts and show often work in progress; - a good fluency in english (at least to be able to understand each other); - a certain dedication (between 2-6 hours per week) depending on the amount of work we provide. our project is currently no-profit, although we plan to commercialize it once it will be complete, and then we shall decide how to share. further information will be provided if you like the project and want to join us.

Anywhere Concept Artist at Greenlight Games

concept artist greenlight games anywhere artists project: gombies position: concept artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the unity engine, gombies will be a 3 player co-op game available on pc. gombies is currently being considered for a publishing deal with a major publisher. we are looking for very dedicated and passionate people to make this dream come true. right now, we are making great progress within 3d modelling, programming and concept art. level design needs help with a concept artist, to design the levels. that’s where you come in, for this job we need a unity concept artist to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the unity engine. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. applicants are required to have good understanding of designing concept art for game levels. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere Writer/ 2D Concept Artist at Anywhere

writer/ 2d concept artist anywhere anywhere artists hello, i'm an artist that is looking to write or draw 2d art full-time for a gaming company. i take everything i do seriously and do not stop until its perfect or close to it since if i think it's finished or perfect, you aren't doing it right. i'm based in the us but i will gladly email (or if you prefer a different method) work to you. all of my work is located on the attached website if you'd like to take a look. author. my writing skills are highly advanced as i've written all of my life. but as professional as it has ever gotten was when i wrote for nanowrimo and won the contest. i normally write for myself or for an assignment at school. i'm fairly good at writing argumentative essays. i've found that since i have a lot of strong opinions i'm more capable of writing news articles. i use google dox and word for my writing. concept artist. i wish to go on to be a concept artist in the game/film industry preferably game. i'm a keen gamer so i am aware of the variety of art styles used in games and understand the basic structure of game development, so i'm always learning new techniques to further grow my knowledge. i like to think i'm a clean slate so that means it would be easy for me to create the design you are looking for. i use photoshop and a wacom bamboo tablet as my main equipment and software to create concepts with the occasional pencil and paper for quick sketches and ideas. thank you for your consideration. emily hontz. portfolio website: http://elihound.wix.com/fgdhf

Anywhere Developers needed for popular Source Modification at Team ModCom

developers needed for popular source modification team modcom anywhere artists project: modular combat position: many (see below) modular combat is a hl2 modification that has been around since 2008 and has been enjoyed by thousands of players. the mod is taking a new direction by reinventing itself in another engine (alien swarm) and as a result we have new positions that need to be filled. we currently have 2 programmers, a modeller and a beta tester but we need more if we are to make this game the greatest it can be. the reason why we're changing engines is because valve updated the resource format last year and it broke the current version and rather than keep using an outdated engine (source 2007) we figured we should use a newer one and the alien swarm engine offers a lot of great features (the game is free too, so no one has to own anything to play modular combat). positions are open in the following fields: mechanics programmer artist programmer modeler animator texture artist/graphics audio designer level design (mapping, alien swarm uses hammer) beta tester

Anywhere 3D Environment Artist (UE4) at Deadbyte Studios

3d environment artist (ue4) deadbyte studios anywhere artists hello everyone, we are currently looking for an environmental artist to join our team. deadbyte studios is actually working on a horror action fps called "the island". more info about the game can be seen here: http://www.indiedb.com/games/the-island http://www.facebook.com/entertheisland ----- what we need ----- - 1 environmental artist able to work on interiors and exteriors, based on concepts and references. - 1 character artist, responsible for the creatures(based on concepts) ----- payment methods ----- our goal is to create a demo for a kickstarter campaign, the payment will come in case of a succesful campaign and from any other profit from the game. the money will be split based on the percentage of work done for the game. ----- requirements ----- - 18+ of age - active on skype - commit to the project for 5+ hours weekly - knowledge of ue4 and pbr workflow is preferred ----- contacts ----- contact us at info@deadbytestudios.com or on skype: costan83. thanks, costa

Anywhere 3D modeller and Animator at I Drink Your Milkshake

3d modeller and animator i drink your milkshake anywhere artists hi there, we're i drink your milkshake productions. founded in early 2014, we began pre-production work on our first video game based on a screenplay written by company director and writer marco saccani. our production base is in bristol uk and the team consists of graphic designers from france, switzerland and belarus plus programmers from mexico. we're looking for someone to do some work for credits on our game demo 'shadow on earth'. take a look at our website and blog to find out more about us and the project: http://idymgames.com/ we're a fun team all working for credits on the demo and need an extra hand! if you're a 3d modeller and animator, down for a challange and you are interested in the project, please give us a shout via email: idymgames@gmail.com thanks for reading and have a great day. idym out! demo synopsis: 'shadow on earth' is a first person thriller videogame. it's a stormy night when the small town of hillville, georgia is shaken by a series of disappearances. a small town with every-day problems now becomes the unusual scenario for a horrific summer. eli, a local policeman, will start to investigate the mysteries and the crimes in a journey that will force him to look after the victims and to look back at his own past.his job, his faith, all his life will have to be reviewed after his discoveries. no more black and white, no more right or wrong: choices and consequences.the free demo is based on the chapter "lori's summer". we will spend the night at the darmon house, where the story of the first victim begins. with soe we will start to interact with the "dog" technology. a new, innovative way to experience videogames that idym is finally proud to release.

Anywhere 3D environmental artist at From the Abyss

3d environmental artist from the abyss anywhere artists hello, our possible future coworker. i hope, you shall be interested in working with us on a horror game, we have recently started working on. there is not much to reveal at this point, but that is the main reason i am looking for more people. the more the merrier - aint that right? but seriously, making a game is not an easy task and it involves a lot of time. but if you are full of ideals and want to work on something awesome welcome in. the project you would be working on: is a stealth/horror/adventure like game from urban environment. think of it as outlast type of a game, but much less cliche and differently built. payment: for the moment there is non, but if we ever go commercial (which i hope we will) and make any profit, it will be equaly shared amongst members of the team, based on the amount of work they put into it ofcourse. goal: for now i want to make a demo version of the game. and go public with it, possibly kickstarter, or greenlight. i am looking for someone with atleast basic experiences in 3d modelling and texturing. for someone who is really willing to work and not just keep standing around and waiting for miracle to happen. the focus is aimed on quality above all. my vision is not about some monstrously big maps or anything like that. i want to create a pure and horrific experience. i know what am i doing - i am graphic artist myself and i worked on games before. what do you need for this project: - have a decent english speaking skill. and i really do mean decent. - be communicative and active. of course it is not a paid job and i will not force you to work on this every day, but still, aply only if you really want to work on this and you will. i am not looking for another dead members. - low poly modeling skills. - ability to understand polycount restrictions. - ability to understand, that there is lot of boring work. basic models need to be done, and i mean by the team - not by downloading them from the net, etc. - texture mapping skills. diffuse, normal, spec, and such. - sculpting skills are welcomed but not necessity - be happy and positive. if you liked what you have just read and want to join me. please sent me an email to the adress bellow. please add your portfolio and if you want, your experiences or skills list, possibly your indiedb nick, thank you for your time.

Anywhere Sound Engineers / Composers / Audio lead at Fenrir Studios

sound engineers / composers / audio lead fenrir studios anywhere audio/music game summary: in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is. job summary: the dark storm team is currently looking for quality talent in the following avenues of sound engineer/composer. it is a lead position for audio on the dark storm project. requirements: *working knowledge of the udk audio pipeline and the ability to implement music/sfx *ability to be creative and work with the leads of each department(animation,programming etc) *flexibly in revisions *coordinating with the vo director *above all else willing to try new things and learn payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent or forfeit it in some cases

Anywhere Sound designer, composer and voice over artist for paid work at Anywhere

sound designer, composer and voice over artist for paid work anywhere anywhere audio/music professional and affordable sound designer/composer/producer/voice actor looking for work and roles with indie game makers and developers, looking to gain good working relationships with hopefully regular work and commissions, i am creative, professional, reliable and driven and have a well equipped recording studio with high end analogue and digital equipment at my disposal, where i have engineered, mixed and mastered lots of bands/artists and have produced soundtracks and foley/sound design for indie games (the legend of the artefact, aerial ace) and indie films, as well as building up my own custom sound library. i am really driven to break out into the game audio industry and eagerly awaiting to gain connections with professionals and people with a similar mindset that are passionate about there craft and work. for any info, enquiries, testimonials and sound clips please email me, to check out some examples of my work head on over to studio page: https://www.facebook.com/pages/skyphonic-productions/489899217719854?fref=ts linkedin: http://uk.linkedin.com/pub/ross-copson/73/777/6bb/ - ross

Alabama, Florida, Georgia, Tennessee, Mississippi, US, World Game Graphics Designer at Batlix Games

game graphics designer batlix games alabama, florida, georgia, tennessee, mississippi, us, world artists position: partner compensation: 25% share of profit tools: unity, blender, inkscape, gimp platforms: android, web, windows, linux, macos genres: first person, third person, platforms, board, and education batlix games a webternals, llc division is looking for a well rounded graphics designer. as we all know it is hard to do it all. currently i am a one man show. to the right person i am willing to give a 25% percent profit share of profits. i am looking for a partner not just an employee. i am looking for someone local to alabama, florida, mississippi, georgia, or tennessee. however for the right individual i will consider other locations. the right person will be able to help setup and acquire funds through crowd-sourcing or any other means with the exception of a loan. my business model has always been to have as little overhead as possible and a loan is something i can't afford to chance. i currently have a few game ideas in the making, some large in scope, some small in scope. i have two simple games on the android play market that are free. one has the potential to be monetized by creating a pro version adding more content and releasing it for a charge. i have a separate programming consulting service that is my full time job, batlix is going to be a division of that company but will have its own separate staff and resources.

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