Industry Jobs Location Name | Field
VR Editor

[PAID] VR Editor

Anywhere at DBolical

vr editor dbolical anywhere public relations if you're like us and believe that vr isn't just another fad, and live and breathe every announcement, we may have an opportunity for you. our speciality is what you are looking at right now, developer driven community websites. we run moddb.com, indiedb.com and slidedb.com and are considering bringing a vr community into the fold. while there are some great blogs and editors covering vr today, none are connecting all the dots and linking the headsets with the controllers with the games. our aim is to organize everything going on in the vr world, and give all the hackers and explorers a place to share their hard work. but in order to cover the big announcements from oculus, sony, valve, microsoft, google... we need someone on the ground. someone who can attend all the meetups, try out all the gear and is constantly writing about everything they experience. it won't be too long we believe before the first killer consumer vr/ar experience is released and we want to be ready for it. so if writing is your speciality, you are interested in focusing on vr and you want to work for a network of sites that reaches 5 million readers monthly we want to hear from you. in return you will be paid for your work, we offer a flexible working arrangement which can be as few or as many hours as you desire and we shall do our best to ensure you become a recognized and respected voice in the vr community.


Indie / Mod Jobs Location Name | Field
Silicon Valley, California, USA [PAID] Funded Startup looking for exceptional programmers and visual artists at Unannounced Project

funded startup looking for exceptional programmers and visual artists unannounced project silicon valley, california, usa programmers consider, for a moment, if you were presented with an opportunity to become one of the founding members of a future multi-million-dollar company. would you be able to recognize the opportunity when it came? or would you just lump it along with all the other opportunities listed here from startups that probably won't really amount to anything? it is a hard question for anyone to answer, and there's probably almost nothing i could write that would convince you that my venture is anything different than the others. let me then provide you with a little background and a way of contacting me if you are interested to learn more. i am long-time gamer and currently a project leader, human factors researcher, and user-experience engineer at nasa. i've been playing and modding games since before i can remember. on top of my ability to work with people, i know how to manage tasks to completion and when i say something will get done, it will get done. despite all that, i am foremost a ux designer — i have trained much of my professional life to know exactly what it takes to bring amazing experiences to people. nasa is great, but it's time to do what i really love. there is ample room in the gaming industry for many more big game studios, especially ones that deliver high-quality content without being saddled by corporate interests. after playing some highly-anticipated yet grossly disappointing titles recently, i decided the world needs a better class of video games, and together we will bring it to them. this idea i have to start something new, it is so fresh i don't even have a name for the company yet. if you join me now, you will be a founding member able to shape the very core of the company from the start, even the very name itself! we have a need for people of all roles from programmers to artists, marketing, and administrative staff. no matter if you are looking to be a lead programmer, an art director, or just an intern looking for experience, we can find a place for you. i have some intricate designs for a game i'd like to create — hopefully in time it will be just one among many — but there's no need to get into the details here. i am merely looking to recruit hard-working individuals who want to share in something big. having a passion for gaming is a must. if you are interested to learn more about the project and want to get involved in this startup venture, leave me a message describing your experience, a link to your portfolio, and a resume/cv at [ gamedevelopercareers@gmail.com ] (sorry for the generic-looking email address, it's not fake; i use it to avoid spambots harvesting my email from this site which i've found they do). i look forward to talking with you. :) cheers! nathan please note: we have initial seed funding of $100k but not enough to provide full-time positions for most people at the onset. prior to any further venture capital investment you must understand that — other than senior programmer roles — i am looking for most people to contribute on individually contracted milestone/asset-based payment plans, or for equity if that is your preference.

Anywhere (Remote) 3DS Max Animator for WWII Online: Battleground Europe at Playnet, Inc. - Cornered Rat Software

3ds max animator for wwii online: battleground europe playnet, inc. - cornered rat software anywhere (remote) artists we're looking for an experienced 3ds max animator to help us improve some of our existing animations. you will need to be capable of rigging, skinning and animating in 3ds max (not maya). this is a 100% volunteer position. you will be working with a great team and get your foot in the door of the gaming industry. if you're up for a good challenge and would like to have your work be viewed by thousands of online gamers, this is your calling. please submit a resume, portfolio and a written description of your animator experience / skill set. this is a remote (not on-site) position. ====================================================== about the game wwii online: battleground europe is the first mmo-fps ever created, with a 300,000 sq km map (all interconnected) and with a persistent, player driven campaign. it is a combined arms wwii simulation game and all vehicles and characters are manned by real players in real time. we were steam greenlit some time ago and are aggressively pursuing a release. in the interim we are beefing up our content generation department to introduce new game content and re-work existing content to improve appearance and feel of the game. if you are an avid fan of mmo's and fps's and have a desire for history / simulations, this is a fantastic opportunity to be apart of one of the longest running mmo's in gaming history. submit your resume below for consideration, thanks for your interest. sincerely, matt callahan executive producer playnet, inc.

Anywhere Recruiting for Stargate Unity (Stargate Fan Project) at Mars Industries

recruiting for stargate unity (stargate fan project) mars industries anywhere artists im currently searching people for a stargate fan project called stargate unity. it is based on the unity game engine and i am currently the only one working on it. development started a few weeks ago and i am searching for modelling / texturing artists and for animators. you can find more about the game here and even try it yourself. http://www.indiedb.com/games/stargate-unity there is no payment but of course your name will be listed in the creator section. searching modellers for props and weapons, but also those focussed on map props. texturing artists should be able to create proper pbr textures with either a specular or metalness workflow. animators should use 3ds max but can also be any other program but then you would have to rig the arms yourself. of course the project itself is also non commercial since we don't have a license to sell stargate games. we are also searching sound artists and composers who can produce / remix proper stargate sounds and / or stargate sounding music. each planet should get its own exploring / fighting track. voice actors for npcs are also welcome. actually, everyone talented is welcome to join us.

Anywhere Recruiting Concept Artist for Mobile game at Anywhere

recruiting concept artist for mobile game anywhere anywhere artists hello, my name is sandy, and i am a game designer. working with few people on a mobile game. this game will be similar to an existing game on the market, which is "fashion story". right now, we are just a small team trying to pull this of massively. we have programmers, 3d modelers, writers. but what we don't have is a good concept artist. the game - this game is all about running a boutique store, starting from a small scale to move towards a larger store. game will have both single player mode and multiplayer mode. it is a 2d game,will use pre-rendered 3d models like clash of clans. target platform- android, blackberry,facebook, ios, windows phone os. target audience - female - 8-40 funding- as of now, this is a non-funded project. we need volunteers who can help us with concept art and isometric drawings, so our 3d modelers can model based on the drawing. our requirement for artist - currently we have everyone except a concept artist. we are looking for a talented artist who can help us visualize the whole concept. the work will be to draw small objects which will be seen in the game. interested artist can contact me at - sandymarcus2008@gmail.com thank you

Anywhere Night Wolf Studio - Looking for more talent (UNPAID) at Night Wolf Studio

night wolf studio - looking for more talent (unpaid) night wolf studio anywhere artists unreal engine 4 unreal engine 4, the game engine technology developed by epic games. night wolf studio night wolf studio is an independent game design studio with around 6 people on the staff, this includes graphic designers, web designers, writers, cinematic director, 3d modelers, and composers. everyone involved are 100% dedicated to making this game happen. what are we looking for? night wolf studio is looking for more people to fill crucial positions within the company, for our 2.5d sidescrolling platformer johnny reboot. what can night wolf studio offer you? night wolf studio are looking for people who are professional and dedicated to there craft, we would like someone who is social and will be active within the company, skype is a must have for anyone joining the team, and anyone joining must sign an nda (non-disclosure agreement) there will be no exceptions about this if you cannot sign then you will not be able to join us, this is to protect everyone working on the game as well as yourself. here are a few things we would like to see. stay dedicated and passionate to development. always push yourself to be the best that you can. always act in a professional manner. and as always have fun, this is a gaming environment and the team is made up of gamers. 3d modeler requirements create high and low poly models based off the concept art to be put into promotional videos and games. create high and low poly models. work closely with game designer / concept artists. use industry standard software unpaid position with the possibility of payment from kickstarter. it is a plus if you are able to rig and animate and are familer with the unreal engine. c++ programmer program anything from game behavior, basic ai, in-house tools to create game play. prototype out both tech and game solutions. use industry standard software. game programming knowledge and design patterns preferred. unreal engine 4 knowledge is a plus. unpaid position with the possibility of payment from kickstarter. world/level concept artist requirements as a concept artist you'll create concept art to be created into 3d models. create level and world concept art work closely with 3d modelers/concept artists. use industry standard software. unpaid position with the possibility of payment from kickstarter.

Anywhere [PAID] Flash/Scaleform Developer at Gingerbred

flash/scaleform developer gingerbred anywhere programmers we're looking for an experienced flash/scaleform developer to help us build out the front end menus in our udk based multiplayer shooter, exocorps, which has been recently greenlit on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=421935207 we believe the length of involvement might be a couple days worth of consulting work, with the possibility of extended part-time work over a couple weeks/months. since we have near-zero experience with flash/scaleform ourselves, we're specifically looking for an experienced developer to help us understand the potential scope of work required, and who will help us meet our goals as efficiently as possible. we are an indie project on a budget, and we like to run a tight ship. however at the same time everyone on the team is a working professional, and we understand the value of experience. we are happy to pay appropriate wages for professional expertise. required experience: adobe flash and actions script 2.0 or 3.0 preferred: scaleform udk and unrealscript work can be completely remote, but it's a major plus if you're local to the bay area.

Anywhere [UE4] Skilled Programmers/Artists/Animators at Avalon Games LLC

[ue4] skilled programmers/artists/animators avalon games llc anywhere programmers hello everyone, we thank you for taking the time to check out our project. we are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. we are mainly looking for character artists and programmers at the moment but there are plenty of other positions open. we are a work first and get paid later via contract. terms will be discussed after a test of abilities as we are looking for those at our level or above. about this project: steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 soundcloud: voice actors: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f sound track: https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 currently have: (6) 3d environment artists (1) 3d character artist (2) programmer (2) writers (12) voice actors (2) 3d animators looking for: programmer (4) 3d animator (3) 3d character artist (2) vfx artist for ue4 (2) sfx artist (2) scene writer (1) script writer (1) story/lore writer (1) lead writer (1) requirements: - c++ knowledge for programmers (for ue4 api) - must be familiar with unreal engine 4 or udk - must be able to set up materials inside ue4 - basic blueprint knowledge - good worker/dedicated - team player and highly motivated - must be able to text via skype chat and participate in group meetings - anim graph knowledge and matinee knowledge for animators

Anywhere Portal 2 Co-op Mod- Concept Artists at Red Breaker Studios

portal 2 co-op mod- concept artists red breaker studios anywhere artists hello! i am designing a currently untitled cooperative portal 2 mod, to be the first of its kind. it will be focused on the story of atlas and p-body as they are awoken by wheatley to replace chell. here's the url to the page. please read the summary before submitting an application: http://www.moddb.com/mods/untitled-coop-mod currently i am at the dawn of development, the story and many if not most of the literary ideas are all planned out, so right now i'm looking for concept artists as well as other people to lay the ground work for a solid foundation, as well as generate useful ideas. i myself am a level designer, and i place a lot of emphasis on design elements, and interesting flowing ideas, things that influence the overall picture as a whole to make compelling scenes. so that is where you may come in. if you are an aspiring professional concept artist and care deeply for the scientific art of visual storytelling, i need you! preferably i would like someone who has played portal 2 well enough to be acquainted with the look and feel so they can generate scenes that match aperture science, but if not i'd be happy to acquaint you with it all. also, keep in mind, that while your work may be beautiful and awesome, it may not match the particular type of art i need at the moment.

USA Need to complete my team! at GamersMark

need to complete my team! gamersmark usa artists looking to complete my team. right now i have a base building rpg started. only problem is, only thing i'm really good at is programming. all profits divided evenly. i use the unity 3d engine to build my games. positions open (but not limited to): - audio designer - 3d modeler(filled) - animator - assistant programmer (javascript preferred. no penalty for c#) i'm also looking for a web designer to create a website for gamersmark. all positions have 100% freedom of what they produce for the game as long as it fits in the genre. no set hours. work as much or as little as you want. no dead lines, no due dates. must be self motivated. you don't have to be an expert or even close to expert in any of these fields to join gamersmark. can be as professional or as laid back as you want. wanna come to a meeting wearing a t-shirt and jeans? why not! we should meet at least every 2 weeks on skype just to pull what we have done together and through around some more ideas. not required to join in on the meetings but is recommended. all work will be submitted to me as you get it done via email. the games we make are a team effort. no one is more important then another. if you love making games, email me (tyler schultz) at ty420smk@live.com. as you can tell i'm not too formal myself. make sure to include what position you are applying for in the subject of the email. let's make a game! tyler

UK or Online 2D sprite artist / animator for Gothic Metroidvania at IAO Games

2d sprite artist / animator for gothic metroidvania iao games uk or online artists 'rufanzia' (working title) is a non-linear 2d platformer / metroidvania, set in a world of gothic adventure. i'm currently seeking a sprite artist with 2d animation skills. this would be a good position for a confident beginner with some experience of non-pixel art sprites. compensation will be based on how we decide to market and sell the game, right now donationware looks like a good option, if we do decide to crowdfund, a split of this can be arranged to cover expenses and time. team structure: myself - environment art, code. you - 2d animated sprites. progress: pre-alpha, but with a stable prototype than includes all gameplay elements, simply lacking finished non-pc sprites (currently using placeholders). the game itself: *retro action-platformer with light rpg elements. *dark and bizarre atmosphere but not a horror game, achieved through art style, architectural level design and sound. *real-time combat with a wide range of melee' weapons, black powder guns and element-based magic. *non-linear approach to progression, player choices set the pace and outcome of events, includes sub-quests and some backtracking to unlock new areas. *power-ups that rewards exploration rather than repetitive grinding. *cross platform, though the magic of html5 & node.js brief: the focus will be on enemy and npc sprites. each enemy will require one set of move frames, one set of attack frames and one set for taking damage. npc's need one movement strip and one basic action set which differs depending on their type. style is non-pixel art, so more of a painterly approach with blending and soft edges.

Remote [Rev-share] 2D Concept Artist for Indie RPG at Starboard Games LLC

[rev-share] 2d concept artist for indie rpg starboard games llc remote artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our project int (www.int-game.net). we are in need of a 2d concept artist to design and develop concept images based on text descriptions. the 2d artist will follow instructions from the devteam lead and the project lead in creation of assets. mandatory attributes: • must be familiar with image creation software such as adobe photoshop and gimp. • have knowledge of creating digital 2d work for video and print. • able to create various orthographic view of an item. • willing to follow explicit instructions and make changes where needed. preferred: • be an avid gamer, have played a wide collection of games from various genres. we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Brazil/Portugal [BR/PT] General Programmer at Sem Nome

[br/pt] general programmer sem nome brazil/portugal programmers estamos procurando programadores que saibam fazer tudo, modelar, animar, etc. eu tratarei do processo criativo e conceito do jogo e posso ajudar na modelação e design do jogo, além de um outro membro que faz um pouco de tudo. possuímos um site que leva update semanalmente com conteúdo relativamente ao jogo, possuímos também uma soundtrack official, e um grupo de skype composto com os criadores e beta testers, o grupo está nas 7 pessoas, mas existem mais algumas interessadas em jogar o jogo oficial, no entanto ainda não realizamos qualquer tipo de publicidade até agora, mas os beta testers estão sempre ativos e dispostos a ajudar e a dar opinião sobre os elementos do jogo! o ambiente geral da "empresa" é de brincadeira e amizade, no entanto quando preciso discutimos assuntos importantes. link do site: eliasprophecy-rpg.weebly.com como pode verificar no site, o nosso objetivo é criar um mmorpg inspirado no sao, mais especificamente alicization mas adicionando magia, uma história própria e original e também um mapa próprio com paisagens boas, e também, um elemento um pouco como aincrad, um dungeon gigantesco, composto por subdungeons diferentes, cada um mais difícil que o outro, e devem ser completados individualmente um de cada vez, num nível especifico, como aincrad, cada dungeon deve ser completado num nível especifico, e desbloqueará mais lugares e níveis. incluiremos também um sistema de packs de expansões parecido com wow.

Anywhere, Skype, Mumble 2D Animator Pixel Art at Caldera Games

2d animator pixel art caldera games anywhere, skype, mumble artists hi! we are looking for a 2d animator (experienced or not, but talented) to join the team of caldera games ( http://caldera-games.com/about-us/). we are currently three members, a 2d artist, a programmer and a musician. we are working on a game called pantless hero (http://www.indiedb.com/games/pantless-hero), the development is going well but unfortunately our 2d artist is not good enough in animation (neither enjoy doing animation). so we are searching for someone to fill up this function, you would have to follow the lead of our 2d artist yukishi (he does the concept arts, the tile sets...etc) and animate all the sprites he produces (and improve the current animated sprites). we develop the game without any kind of funding so there will be no income until the game starts selling. we'd rather like someone interested to join us for a long term as a member of the team, if you are interested you can contact us through email and we will set up a meeting, all the information are here: http://caldera-games.com/contact/ if you have any questions don't hesitate!

Anywhere, Skype [Profit Share] Looking for an indie team for PvE survival game at Anywhere

[profit share] looking for an indie team for pve survival game anywhere anywhere, skype artists hello! my name is lindsey, and i am looking for an indie team to bring to life an awesome pve survival game! i got really tired of all the survival games out now being either single player, abandoned, or just being really bad. so i wanted to start a team to make a game that rocks! i want this to be a game kind of like 7 days to die but way more advanced. with more advanced crafting, cooking, forging and fighting. i'm not going to give away all of my ideas, but i have tons. the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are many positions available. 3d artists / modelers (able to do people, animals and items) concept artists unity programmers level designer sound production co-writer/help with ideas/co-director/co-community manager my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere, Skype [Profit Share] Looking for C# programmers/Artists for PvE survival game at Anywhere

[profit share] looking for c# programmers/artists for pve survival game anywhere anywhere, skype programmers hello! my name is lindsey, and i am looking for an indie team to bring to life an awesome pve survival game! i got really tired of all the survival games out now being either single player, abandoned, or just being really bad. so i wanted to start a team to make a game that rocks! i want this to be a game kind of like 7 days to die but way more advanced. with more advanced crafting, cooking, forging and fighting. i'm not going to give away all of my ideas, but i have tons. the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are available positions. concept artists unity programmers (c#) level designer my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere, Skype [Profit - Share] Level designers in Unity needed! at Anywhere

[profit - share] level designers in unity needed! anywhere anywhere, skype level designers hello! my name is lindsey! i am looking for a level designer in unity who will be willing to make natural terrain that would be found in a survival game! this includes mountains, oceans, plains, forests, swamps, radiation zones, lots of things! this game will be based on survival and exploration, so a vast world to explore will be great!, maybe even include random generation so that it never ends! the team will share profits, and hopefully get something up on a kickstarter page. i also hope to get this title greenlight and on steam. this will be a part time position, so you do not have to commit tons of time to it everyday. requirements: work well in a team have some experience in the position applying for must have stable internet must have skype if anyone is interested in joining the team, there are some positions available. unity programmers (c#) level designer my position on the team is writer (also helps with ideas), director, community manager. i will also manage the kickstarter page and other things like steam greenlight, websites and official pages. if you have any questions please contact me through a pm on here, or preferably email me artfan0922@gmail.com

Anywhere | Skype 3D Character Artist at Demigod Studios

3d character artist demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere (US Time zones preferred) [3D Animators] Wanted for SciFi RTS at Secret Reality

[3d animators] wanted for scifi rts secret reality anywhere (us time zones preferred) artists hello, 3ds max is required for animating for this project, (no need for weight painting.) if you use maya, we'll teach you max. we're particularly looking for those who can do build up, idle, and destruction animations for structures. (if your dedicated to your craft, but inexperienced with structure animations, we have an industry experienced technical animator that can get you up to speed. (within reason) "project overview tiberium secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the command and conquer tiberium universe, complete with diverse units, structures, mechanics, and lore. players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity." the standard ad: (for more details) http://www.gamedev.net/classifieds/item/4240-3d-animators-xml-coders-wanted-for-scifi-rts/ thanks for your time and consideration, -jist

Anywhere (US Time zones preferred) [XML coders] Wanted for C&C3;: Tiberium Wars mod Project at Secret Reality

[xml coders] wanted for c&c3;: tiberium wars mod project secret reality anywhere (us time zones preferred) programmers hello, we're a command & conquer 3 project, who is seeking those with experience or is driven to learn xml coding for the sage engine. owning a copy of c&c3; tiberium wars, is a requirement for this position.(less than $15) "project overview tiberium secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the command and conquer tiberium universe, complete with diverse units, structures, mechanics, and lore. players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity." the full general ad: (for more details) http://www.gamedev.net/classifieds/item/4240-3d-animators-xml-coders-wanted-for-scifi-rts/ if you feel qualified for this position, please do consider your commitment seriously. as part of the coding department, you will be the backbone for continued developments, please do not apply if you don't have the time or interest to take up such a responsibility. -you should be familiar, or a quick learner of xml, and will be a key part of getting units in game. -you should be naturally curious as to how the game and code works, both trying to push the boundary of the sage engine, while seeking to understand its limitations. -you will be able to collaborate cross functionally, to solve technical problems. -you should consider the difference of between not knowing how to do it, vs. knowing it's just not possible. weather your new to command & conquer, or a veteran, we are pushing the rts horizon, and we want coders/ programers who want to be there with us. thanks for your time, -jist

Anywhere Logo Designer, 3D Artist/Unwrapper, Programmer, Texture Artist, Concept Artist at Firestorm Productions

logo designer, 3d artist/unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine 4. you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike logo designer we are looking for individuals who are capable of creating logos for our game, our company, and our website. 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. programmer we are looking for individuals who can help create the backbone of our game. the game is going to be on unreal engine 4 so experience with c++ is required. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if they are not already. concept artist we are looking for individuals who can take references from the original command & conquer and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your works that we use. if your application is accepted then you will be given all the time that you deem necessary to complete your project, but a weekly check in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere [PAID] Hiring Programmers, Statistic Analysis, 2D Artist, and Web Developers at Avy Games

hiring programmers, statistic analysis, 2d artist, and web developers avy games anywhere web/other welcome to this offer and opportunity. we are currently hiring for the positions listed. your experience not listed, but feel it's relevant? all applicants will be reviewed! income is based off of experience, results and contribution. we can discuss this more in detail via e-mail. avy games is a fresh new indie company with several openings. this particular project will be a long process and by no means easy. serious inquiries only please. the project itself has potential to become the next big thing, with your effort! job requirements: programming: - experience needed(portfolio big +++) - c#, c++ or javascript language experience - unity engine experience a bit plus++!! - web design experience another plus! - ability to work with others on several scripts - ability to tend to weekly meetings - good work ethics required statistic analysis: - all statistical math experience ++! - understanding of economy and in-game currency - ability to tend to weekly meetings - good work ethics required 2d artists: - sample portfolio - cartoon and animation experience - perspectives and multi-layered "bone" joint abilities - ability to tend to weekly meetings - good work ethics required web developers: - javascript, php, mysql - html5 - all other programming experience, huge ++ - ability to tend to weekly meetings - good work ethics required send us a resume, cover letter(optional, but a +), portfolio(if applicable) and any experiences/why you are the best candidate.

Anywhere Looking for housing/environmental concept artists and modelers! Natures Wanderer at Green Thumb Studios

looking for housing/environmental concept artists and modelers! natures wanderer green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for housing/environmental concept artists and modelers! texturing skill is not required but appreciated! there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/weapons-render(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere [Profit-Share] All positions at Inferno Games

[profit-share] all positions inferno games anywhere programmers inferno games is a newly started indie game dev team. so far i am the only member. i don't have any degree or certificate for unity. so i don't expect you to. we will be developing this game in unity. i am looking for: [1] person for sound - filled [1] 3d modeler, it will be pretty basic models. we will discuss it more when you apply. [1] 3d animator [1] 2d artist, mainly for icons. [1 or 2] unity c# programers there will be no upfront pay. if the game gets good enough i will post it on kickstarter and probably steam greenlight. all of the profits will be split evenly between the team members. if you are just starting out go ahead and send me an email. the only requirements are: - stable internet - at least 16 years old - know english - hard working and determined obviously if you do the work of two team members you will get 2 times the share of the profits. please noone over the age of 25. i want our team to consist of people around the same age. just send me an email and i will reply as soon as possible. i work nights at a local hotel and don't have stable internet at my house so i will probably be replying from 11pm - 7am gmt -06:00.

Anywhere 2D Artists at Camper Studios

2d artists camper studios anywhere artists hi! my online pseudo-name is endless. i have a programming experience of 4 years (1.5 years since i have started game programming). a couple of months ago, me( the lead programmer ) and a friend of mine ( scripter ), decided to team up to create a small "gaming studio". since then we could only create playable games, but without graphics because we don`t have in our team a 2d artist. so, long story short. right now we are working on a 2d sandbox ( basically a orthographic terraria/minecraft) and we desperately need an artist. you don`t have to be a proffesional, we are really looking into amateurs. if you are going to reach us via email, please answer us to this questions. + are you able to draw both orthographic and isometric. + are you familiarized with pixel art? + have you ever worked on a game before? ( experience is not needed ). - don`t forget to send us some of yours artworks. about the payment, we are an indie studio, so we don`t have any funds, but when our project hits the alpha stage, we are going to post it to kickstarter. thanks for your time.

Anywhere Looking for Character Designers, Story Writers, 3-D Modelers, etc. at Anywhere

looking for character designers, story writers, 3-d modelers, etc. anywhere anywhere artists i've been attempting to work on a game project for quite a while but haven't gotten anything done because of my inability to make a decent character or model it. i also don't have any idea for a story-line. right now, these are my biggest problems. i have other problems to deal with, such as lack of programming skills, but i'd prefer to start on the characters and story first before worrying myself with everything else. i'm looking for anyone with at least some experience with the previously listed. i'll accept any help i can get, no matter how small it is. if you do apply, please give me examples of your work so i know what to expect. if you are to apply, there must be a way for us to stay in contact easily. i'd recommend that you use skype. if you don't use skype, an alternative, such as tumblr, will work. unfortunately, i must be vague about the details about the project because i don't really have anything done, nor do i have many ideas for the project. i'll try to make any updates whenever i get something done.

Anywhere [ForeverMMO] Concept Artist at ForeverGameStudios

[forevermmo] concept artist forevergamestudios anywhere artists we here at forevergamestudios are looking for a talented concept artist that is good at working as a part of a team. we are looking for people that are talented at both environmental concept art as well as asset art giving a good guide for the 3d modeling team to work from and should be usable for public release. you must be able to produce quick pieces of work just to generate ideas and then be able to finalize and polish the pieces. the project will be to make an mmorpg. as many people will agree this is a huge undertaking so we will be starting small and then releasing the small version and then should interest become apparent then we will begin to expand. **note. this is an unpaid position as we will only be splitting the profits if there are any. tbd at a later date.** requirements: - you will need to lead a group of artists through the project. - you will need to communicate with the other people in the team the progress that is being made. - the ability to have a creative input into the design of the game. - they must be committed to the project (not all your time but a few hours a week).

Anywhere Needing a 3D Artist for a TPS Horror Game at Red Watch Studio's

needing a 3d artist for a tps horror game red watch studio's anywhere artists in very early works, on our new horror game. looking for character artist to create characters from concept. you must be able to model the character, unwrap, and texture maps unfortunately we cannot pay right now, but you get credit. i can promise you that. requirements: - you will need to lead a group of artists through the project. - you will need to communicate with the other people in the team the progress that is being made. - the ability to have a creative input into the design of the game. - they must be committed to the project. we decide to use the unreal 4 engine. shooting for a aaa looking title. if you think you are the person to help us create this amazing horror experience. send us an email. *****wanting to be apart of the team?******** we would like you to work with us, if you like. this will be an amazing indie title. we wanted to bring this idea to life, and for the gamers to play this intense experience. just email us, and i'll fill you in on our idea. the goal is to create the best game possible while having fun doing it. if you have any other skills, you would like to help us in. please say you're interest in the email. hope to see you soon! -red watch studios

Anywhere Recruiting Concept Artists for UE4 Game at Anywhere

recruiting concept artists for ue4 game anywhere anywhere artists hello everybody, my name is evan. a few friends and i have begun development on a new game (details below). currently, we are in the pre-alpha stage and primarily working on fleshing out concepts and establishing a code base. before we begin full-scale recruitment for various kind of developers, we are in need of a couple of concept artists to assist us in conceptualizing environments, assets and characters. obviously, as the game is so early in its development, we currently cannot promise compensation; however, we do plan to retail the game upon its completion. in the event of full retail, compensation will be provided through royalty payment. royalty agreements / contracts will be provided upon request. here are a few notes about the game to pique your interest: game details: built with unreal engine 4 medieval fantasy setting darksouls-esque combat varied characters with different playstyles simplistic and painterly art style to reiterate, we are looking for two concept artists who would like a new project to work on in their free time. if you are interested in joining the team please contact me via this email: happyconscript@happyconscript.com in your email please include a resume and portfolio. thanks, evan.

Anywhere Artists Needed for Fantasy MMO Dev at Flickarau Studios

artists needed for fantasy mmo dev flickarau studios anywhere artists important [read]: this project is 100% volunteer-based, there is no monetary compensation. you benefit from experience gained, portfolio work, and working towards the creation of what will hopefully be a good example for the free-to-play mmo world. our indiedb page is located here. flickarau studios is seeking artists to assist in the development and creation of our fantasy mmorpg currently in development titled: "the sovereign world project." *concept artists* will start bringing plans and rough modeled ideas come to life for the 3d artists to then replicate for the game, and craft artwork for use on indiedb, the website, and in-game (such as paintings found in houses in the game or loading screens.) *3d artists* should be able to build a model from scratch, uv it, and texture it to our specifications. we are currently focusing on: - characters - hard surfaces (objects, environment, etc.) - weapons (swords, bows, etc.) *animators* will be able to take the models that are created by the 3d modelers and make them come to life, animations are an important part of the social aspect of this game, so animators are very important! *texture artists* will create all of the textures for every surface in the game. again, these artists are very important, as unique and well-made textures easily define the feeling of the game.

Anywhere [UE4] Programmers Needed for Fantasy MMO Dev at Flickarau Studios

[ue4] programmers needed for fantasy mmo dev flickarau studios anywhere programmers important [read]: this project is 100% volunteer-based, there is no monetary compensation. you benefit from experience gained, portfolio work, and working towards the creation of what will hopefully be a good example for the free-to-play mmo world. our indiedb page is located here. flickarau studios is seeking programmers to assist in the development and creation of our fantasy mmorpg currently in development titled: "the sovereign world project." *programmers* should be proficient in programming concerning unreal engine 4 as well as coding client-side programs, any and all bases of game mechanics (such as character movement, combat, zoning, collision, experience system, item system, inventory system, etc.) if you specialize in a particular area of programming, simply specify which area you specialize in with your application, we will need several programmers, after all!

Anywhere UE4 Programmer/3D Texture Artist at Infamous Raccoon Studios

ue4 programmer/3d texture artist infamous raccoon studios anywhere programmers right now i am working on civil war era based fps using the unreal engine 4. i am looking for someone who knows they way around ue4 and knows how to use it make a game through the graphical or programming system used in unreal. i am also looking for someone to design 3d assets textures for ue4. for the programmer position i am looking for someone with plenty of experience with ue4, i need someone that knows what their doing and not someone who hasn't even glanced at the tutorials. i also need someone who is dedicated to the work that their doing and that isn't afraid of going beyond their limits. for the 3d artist i defiantly need someone with lots of experience, i don't have any specific preferences to programs but i would appreciate if it was an advanced one and that you have 1-2+ years of expertise with it. also, for this position i need a quick demo of your work, preferably a weapon of some sort, do not use other peoples work, i will know and you will be automatically denied. for both positions i need these requirements: -dedication! i need people who will do their job despite their inclination not too, i understand if school or real jobs get in the way, but that can't stop you all the time. -good team spirit. i need people who will work with others, i will not accept arguments between team members or disrespect of others. -good attitude. if were going to be working together i don't need someone who doesn't like what their doing, this will be an incredible tiring and stressful job, if you can't handle it then don't apply. lastly an essential program is skype, this is how we will convene.

Anywhere Looking for Advanced C++ and C# users for new game engine development for new te at New Game Engine

looking for advanced c++ and c# users for new game engine development for new te new game engine anywhere programmers hi, i am looking for very advanced programmers from c++ (preferred) to c# for development of a new game engine for our new company. this engine is to have all great features from all the great engines there are in the world already, for the best most realistic aaa quality feel. we plan to use this game engine for all of our games and perhaps make a smaller version that will be released to the public. we would love for anyone with great knowledge on programming and scripting and ui interface to join us to make the greatest game engine. this engine is to have a lot of built-in features that will take a lot of time out of game development, such as ai, great physics and lighting and more. another big feature we plan on adding is an easy to use interface, making it also quicker to develop games. but the greatest feature we plan to add is a great animating and level designing abilities with in the software for easy animating and level design :d it will be for 2 and 3d but its main focus is 3d. if anyone is interested in joining our company and game engine development please contact me at eliteslayer65@gmail.com thank you.

Anywhere [Royalty] [Unity] 3D Character and Environmental Modelers Needed at PhyNXT Interactive

[royalty] [unity] 3d character and environmental modelers needed phynxt interactive anywhere artists project in brief: our project is a fantasy action rpg with steampunk-y dwarves, aztec inspired elves, and tons of other uniquely characterized races (including plans for some ‘ayyyy lmao’ aliens, somewhere down the line!). the game is planned to span seven diverse worlds, so this will be a project spanning several years of development. i don’t want to give away too much of what we have planned, but the aim of the game is to avoid the standard fetch quest rpgs i’m sure we’ve all had the pleasure of playing. we want to accomplish this by developing very immersive, lore-heavy quests and sadistic boss battles that have players fearing for their lives well into the endgame. currently we are designing a prison with population control in mind -- several team members have compared the concept we're going with to deadman wonderland, and they're not far off! the player will likely begin their journey in this prison and look to escape to the mainland where they'll be greeted early on by the threat of looming war with the beastmen of the eastern empire, baskeir (hence the name!). beyond this, the plot deals with a missing king and gods who aren't really all that 'godly'. all the while, the player is pretty incidental to things going on, but gains friends along the way to define their position in the grand scheme of it all. needed: we need extra talent to pull off such a grandiose game concept, that’s where you guys (hopefully) come in! let’s be privy here, we need a dedicated 3d character modeler guru and a dedicated environmental modeler. we don’t care about lack of experience or anything like that, honestly, if you’re willing to give us your best, learn when you need to, and effectively communicate with the team, we’re willing to work with you. we’re working with unity 5, so clearly foreknowledge of unity is useful, although not strictly required for artists and designers. assets: · ability to effectively communicate and cooperate with team members · general knowledge of your area of expertise/interest · willingness and ability to learn on the fly and from mistakes · dependability and ability to meet strict deadlines · ability to come up with crazy over-the-top ideas and run with them · confidence in your creative ability to implement aforementioned ideas · ability to create a high or low poly sculpted model · ability to create a low poly mesh for it with good topology · knowledge of baking the normal and ao maps · painting knowledge (not totally necessary) · rigging knowledge · weight painting knowledge game status: as of today, we are in pre-alpha development. we have a lot of the framework out of the way and we're working on the game's start environment and implementing a day/night cycle. about the team: project lead: aj (me) i coordinate departmental interactions and ensure everyone's on the same page. when i'm not doing that, i'm usually bugging everyone (checking in) or working with whoever happens to need help at the time. programming department: - walker: walker is our lead programmer and currently studying game design at the university of nevada. - christian: christian has oodles of experience programming over a wide range of languages. a noteworthy past project of his was a jrpg engine. art department: - jacob: jacob is our art lead and one of our concept artists. his work speaks for itself -- we're convinced he's a witch his art is so good! - cara: our other concept artist. she's been on the team a few weeks now and she adds her own creative twist to the art direction. - maddy: our dedicated animator. maddy's been on board as long as cara and we've been really impressed by her work thus far! - ian: mechanical engineer by day, 3d modeler by, well, usually by day too, but it sounds cooler to say by night! - hiro: one of our level designers with a flare for sadistic level design! - brandon: not just another level designer, our cityscape master! writer: strixie: strixie is the man with fingers that never rest and dedication to name every rock in game. need i say more? music: humberto: we weren't planning to have an ice cave in game until humberto presented us with an unexpected ice cave track, suffice it to say, he's that good.

Anywhere 3D UV/Texture Artists Needed for '3D Battle & Puzzle' Game at Onami

3d uv/texture artists needed for '3d battle & puzzle' game onami anywhere artists (please note that this offer is for royalties only. each member accepted gets a percentage of any profits made. contact for details.) hi, my name is ben and i'm a professional games developer working for a large games company abroad. in my free time i am also an independent developer. my work is my hobby. i am also the lead developer for onami games. onami games is an independent group of 8 developers/artists currently just a couple of months away from an ios release. each member of our team is highly skilled. our team is currently looking for talented 3d texture artists to join our group and share in our success. there's plenty of work over the next couple of months, mainly to do with uv & texturing characters and environment models. the game being worked on is a puzzler with 3d battle game. of course, accepted members will be able to play the prototype. if you have any of the following experience, please feel free to contact me via the email address below. 3d model uv and texturing unity3d experience (not required) shaders (not required)

Anywhere [ROYALTY] looking for Texture Artists and Riggers! at Pixel Planet - Desolation

[royalty] looking for texture artists and riggers! pixel planet - desolation anywhere artists our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. as of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. we have a friendly team. here are some samples of what we've done so far: https://trello-attachments.s3.amazonaws.com/550f4fffa3ef0ab0dffc2c21/1485x810/73d1309a1fb93e83e7a84010d5f068ed/ruinedcity_-_thabiso.jpg https://trello-attachments.s3.amazonaws.com/550f4fffa3ef0ab0dffc2c21/1103x504/ab94d4581221416731fb015430b04915/mood.jpg https://trello-attachments.s3.amazonaws.com/55560ee7e55936ddfea594dd/1896x1004/3c6e2bd2382c0ad5dd595947c160f395/ue4_wenviroment.png https://trello-attachments.s3.amazonaws.com/55495730e64fb3378c20c59f/727x726/5570e86c51f60f694bdd2f8f66640ae2/wissonwip05b.jpg https://trello-attachments.s3.amazonaws.com/54ee88175de719bce5efed7a/1132x703/a277c077ebe5b8f498b08585c780d93b/pristine_test_3.png i hope these images peek your interest! if you'd like to see more please contact us! project title: desolation description: after crash landing on planet ophion, the player must navigate through an open world hell-bent on destroying any trace of humanity. life on ophion is not merely determined by the player’s ability to survive but also in their capacity to make the right decisions in the face of danger. the game features: - open world multiplayer - crafting system - narrative-driven storyline (dialogue tree that influences game’s outcome) - companion system - fluid and dynamic combat - multiple in-game mysteries and rewards talent required: texture artist: responsible for working with other artists in texturing in-game assets experience in uv mapping recommended character and item rigger: responsible for rigging props, characters and other in-game assets thank you for taking the time to read our post. if you feel like you’re up to the task be sure to send us an e-mail with a sample of your work if applicable. we look forward to hearing from you!

Anywhere Project Soldier is looking for new employees. at Project Soldier

project soldier is looking for new employees. project soldier anywhere programmers we are a relatively small team of independent developers with a very flat management structure. our design process consists of iteration combined with a sensible approach to deadlines. we experiment and collaborate with a focus on creating new experiences, and as such we hire people who can help us achieve them. as a part of the team we expect you to define your own work and pursue your own personal goals in collaboration with the group. at project soldier we offer a great wealth of positions in programming, engineering and designing. we are constantly seeking the best and most skilled engineers from across the globe. positions needed: concept artists (design ideas) programmers (c++): game programmers ai programmers engine programmers tools programmers network programmers system programmers we are also looking for: graphic artists (textures, graphics) modelers (game assets) level designer (ue4) voice over actors alpha and beta if any of these positions act to you then please email us.

Anywhere [ROYALTIES] UE4 SWORDS ARENA Project looking for Graphic designer and other tale at DreamTeam

[royalties] ue4 swords arena project looking for graphic designer and other tale dreamteam anywhere artists project title: swords duels arena (real title will probably change) intro: hi ! i introduce my self, i'm a 39yo french man use to work as it engineer windows/vmware/citrix. i'm looking for team mates to create a game project and here how it works, we get no paid but if the game is finished and commercialised we share the profits.[/color] description: the game is only a 1 map roma arena style very well designed and details. it's a 1 vs 1 player combat tournament in third person view. only one class,skill,character style will be available. each player will have a 2 hand melee sword (or sword and shield is to discuss about it) the combat is face to face like zelda u64 style. (make the character realistic or toony is one of the subects to discuss) it's possible to parry, hit in different directions, kick hit with low damage but push back oponement, flip back left right, special attack and combo. it's a multiplayer game so it will have some lobbies with different categories, novice, expert, etc... the other players will be added in queue and can watch the combat a bit like counter strike style, they sit in the spectator arena seats and here a great idear come with but i'll tell you when you will be a team mate. when a player loose, a waiting player remplace him and all will be ranked with statistics and so on, even on web platform if possible. off course more maps,class,skills,weapons,characters,bonus items,options, etc... can be added much later, but 1st thing 1st... make it simple we can maybe sell add on or we can discuss this point later. includes: innovative gameplay. innovative character controls. tense atmosphere. multi-player. third person view point. oculus rift support. (if it's possible) multi platform (if it's possible) great details. blood or non blood option. epic music. etc... team structure: myself: i got many idears and i'm very open to include your idears as well. i can build the website, take care of it network problems. find informations to help us. buy assets if needed, rent a server. i got some skills in video and audio montage, 2d basic retouch, cinema 4d (basic 3d modeling) basic understanding of blue print, i'm actually following tutorials and start a paper2d game, my 2d character can run left, right, double jump with sound, crouch, and platform moving, and make killer zone with hp life bar all of that made 1 week, nearly same work on unity5. well i'm multi task and i'm doing the animation of the 3d character until we find some one. oximusprime : programmer c++/blueprint (free slots are still open for this to help him, specialy in networking stuff) icompose : music composer and sound designer very need: 3d character designer and animator very need: programmer network oriented to make interface with ue4 and web and other features. need: shader specialist clothes specialist need: 3d artist, arena designer(i can help) and character designer. 3d swords and other weapon designer specialist. need: other talents, feel free to ask then we talk about it. contact and more informations : please contact me on this post or on the message system of https://forums.unrealengine.com/showthread.php?70519-build-a-team-for-swords-arena-multiplayer-project i do lot of prospection on many forum so it's possible i will see you message late here.

Anywhere [Profit-Share] Artists at Inferno Games

[profit-share] artists inferno games anywhere artists inferno games is a newly started indie game dev team. so far we have two members. i don't have any degree or certificate for unity. so i don't expect you to. we will be developing this game in unity 5. i am looking for: [1] person for sound - filled [1] 3d modeler, it will be pretty basic models. we will discuss it more when you apply. [1] 3d animator [1] 2d artist, mainly for icons. [1 or 2] unity c# programers there will be no upfront pay. if the game gets good enough i will post it on kickstarter and probably steam greenlight. all of the profits will be split evenly between the team members. if you are just starting out go ahead and send me an email. the only requirements are: - stable internet - at least 16 years old - know english - hard working and determined obviously if you do the work of two team members you will get 2 times the share of the profits. please noone over the age of 25. i want our team to consist of people around the same age. just send me an email and i will reply as soon as possible. i work nights at a local hotel and don't have stable internet at my house so i will probably be replying from 11pm - 7am gmt -06:00.

Anywhere [Profit-Share] Level Designer at Inferno Games

[profit-share] level designer inferno games anywhere level designers inferno games is a newly started indie game dev team. so far we have two members. i don't have any degree or certificate for unity. so i don't expect you to. we will be developing this game in unity 5. i am looking for: [1] person for sound - filled [1] 3d modeler, it will be pretty basic models. we will discuss it more when you apply. [1] 3d animator [1] 2d artist, mainly for icons. [1 or 2] unity c# programers everyone will help with level design. the 3d modeler will make the terrain. there will be no upfront pay. if the game gets good enough i will post it on kickstarter and probably steam greenlight. all of the profits will be split evenly between the team members. if you are just starting out go ahead and send me an email. the only requirements are: - stable internet - at least 16 years old - know english - hard working and determined obviously if you do the work of two team members you will get 2 times the share of the profits. please noone over the age of 25. i want our team to consist of people around the same age. just send me an email and i will reply as soon as possible. i work nights at a local hotel and don't have stable internet at my house so i will probably be replying from 11pm - 7am gmt -06:00.

Anywhere 2D Artist - Pixel + Others {Paid} at Flat Frog Games

2d artist - pixel + others {paid} flat frog games anywhere artists hello indiedb we are a small team or programers and designers working on a few hobbie ideas at this stage. to help us prototype for a new idea we are posting this advert to try and find the below. so in short: i am on the search for a good pixel artist/ 2d artist to work on a small project. it is my hope to find someone dedicated and passionate about this art form. needs experience in creating sprite sheets/ assets for unity5 pixel animation is a big bonus. isometric pixel art - environment and characters historical context - victorian era game 19c the right candidate will have initiative, creativity and a drive for historical accuracy. good use of the english language is a must along with clear communication skills, primary form of communication will be email. i have other roles available as well but not currently advertising them, if you are an environment artist or a 3d modeler please feel free to get in touch as well. this is a paid position not royalties, details will be discussed with the applicants, however if you have an idea of what you should be paid for your work please do let me know outright.

Anywhere Promoter for android game at analog digital

promoter for android game analog digital anywhere marketing hi my name is andy rocket, i'm producing the game joe the crow with the team analog digital. we have worked on the game for a year now. and it is starting to become a really great! game. it is the ultimate chillers game. you fly around and collect points to great music. analog digital is a sister company to the record company 6060. next to world class cartoon art. the special thing about the game is the music. it is full of great drum and bass/chiller rock. the audience we are seeking is normal people. music lovers party people and other s with a smartphone who is interested in killing time with a chill game. we are seeking a skilled promoter to join the team. we are looking for some one creative with good ideas and skills for reaching out to the world with our game. we are making one little free version of the game. and a full version for 4.99$ for the right person. this will be a good investment of your time. in the application: can you give some ideas of were you will go with the game. some estimation of how many people can be reached on different channels in witch county and in witch kind of channels you do promotion. looking forward to hear from you

Anywhere Looking to Build A Indie Team at VisionVault

looking to build a indie team visionvault anywhere programmers i need to build a team for a awesome fighting game. my position in the game is the director,writer, and community manager. position that need to be filled- - programers - animators - 3d artist - graphic designer/artist hopefully awesome talent would like to work with me. lets make the next generation best fighting game.the fighting game will have unique fighting factors that no other fighting game has. the game have amazing characters , stages and awesome story mode. the game will introduce you into a universe were you'll want more of. i will be doing devlogs videos to build a fan base for the game and see feedback from the community. if we build a team of talented people then game will be achieve. for know the team will have to do it for free but when we get a playable game then we will launch a kick starter campaign,were all team will start making a income. so for the beginning it'll have to be for the love of making game then hopefully after the kick starter campaign everybody will be happy. all i can say of the game for know is the title " the 4 elements". so if you want to make this happen and start up this awesome gaming developer & publishing company then help me out. thank you for giving me your time.

Anywhere Programmer/animator/designer at Ravanna Studios

programmer/animator/designer ravanna studios anywhere programmers hi! glad you are reading this. ravanna studios is an indie development team working on many projects together. some being, a side scroller rpg, a mmo rpg, a chess game, a fps survival zombie game, and flash cartoons. we have many members and need a few core members to join us in the production of these projects. mainly we are in need of programmers and designers who are skilled with unity, and source-code. we have many artists and modelers of every type, and can produce quickly in the right circumstances. we are working with each-other for fun, learning and experience, but ultimately with the goal to make money and to become a working studio. we use facebook and google hangout to work together, and have plenty of plans and material to work from. we do horror, cartoon, and fantasy games. please send me a message @ facebook.com/guitargodmister if you are interested. please get back to me asap, for we are busy generating content for our games, and would love for more people to join! facebook.com/ravannastudios soundcloud.com/guitargodmister soundcloud.com/acovis soundcloud.com/corrector soundcloud.com/correctorstudios

Anywhere Unity Game Developer and Engineer Needed at Indie Startup

unity game developer and engineer needed indie startup anywhere programmers our team is seeking a senior game developer and programmer who has shipped a working title in unity. the project is a story-telling and narrative based game and requires a passionate individual excited to work with our small team. as lead developer, you will need to be comfortable taking leadership of sourcing and integrating a variety of technology solutions to implement our game design. your role will focus on: - game asset implementation and facilitation such as - solid experience in unity game programming - animation, sound and art integration - optimization of in-game media and assets - knowledge and experience with the technical requirements of art implementation - coordination with ddm, drm and other publishers and distributors for quality and version compatibility - bugs and error problem solving the position will be contractual and allow for remote work. regular participation in group meetings and scrums will be required. pay tbd to contact us email kevin.harwood@live.com

Anywhere Medivel Titans, All positions at Saint Software

medivel titans, all positions saint software anywhere programmers hi from saintsoftware released the design document for medivel titans, and going to do some improvements. looking for some feedback, help improve the base concept to lunch the project in to the crowd founding platforms. the design document can be found at : http://www.indiedb.com/members/jdc01/downloads game also have some pictures with brief explanation, and lunch a video with also some explanations. http://www.indiedb.com/games/medivel-titans/ about the game: the game is a multiplayer progressive battle arena that is inspired in dota and in old school to develop it's concept. in other words is a mix of old schools elements with new ones. it uses a innovative concept of schools of magic, which are spells grouped by theme, where players progressively develop their in game build. the game have a stand aside map battle to achieve control over resources, they are called patrols which attack opponents buildings or defend base. it uses the old school damage system which is based on raw status, 100 strength, 100 agility, 50 intellect, which translated can say health, stamina and mana. the difference for a dota game is that you need to plan offense and defense it's more like a game of football, when you attack you can't do a "all in" because you are in serious risks of suffering a goal. in this game is a bit like that. there are no pre-build defense buildings is up to players to structure and plan things out. can pay before the crowd founding campaign but the budget is not much. regards saint software www.saintsoftware.eu.pn

Anywhere Looking for several 3D Animators for Natures Wanderer Story based RPG Reqs below at Green Thumb Studios

looking for several 3d animators for natures wanderer story based rpg reqs below green thumb studios anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for 3d animators, knowledge of rigging is required for changes but using the created rigs is how things will run most of the time. although knowledge of skinning is required when testing. we work at a fast and tough pace although don't expect people available full time at all as everyone has their main focus on bringing in the monthly bacon but we are not looking for anyone that's going to get "bored" or run into problems assisting a team on the side. our goal is to make a game, and a great one at that. having to deal with people being upset with something because they are "bored" is not something we have time for. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/weapons-render(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere [Looking][Multiple Positions] Dark Medieval RPG at Anywhere

[looking][multiple positions] dark medieval rpg anywhere anywhere artists birmwood about the game genre: action rpg platform: pc / osx premise: birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space. our goal our current goal is to make a 20 minutes demo to present to potential investors or for starting a kickstarter campaign, in order to get funding to complete the entire game and for team compensation. open positions - coders - level designers - 3d modellers - graphic artists those interested in joining or have any questions: birmwood.info@gmail.com

Anywhere Goldsource mod in need of Textures at Heath Games

goldsource mod in need of textures heath games anywhere artists i'm currently developing, and am halfway finished with a mod for half-life 1, called "half-rats: a fever dream". i need a few textures, however, to put the finishing touches on this mod. i won't need that many, so no sweat on that front. i'll just need some signs, posters, some scrolling and masked textures. i'll assume if you're answering this ad, that you have experience working with wally, are familiar with making wads specific to half-life's needs and are willing to work for free in the spirit of modders the world over. i will also provide you with some pictures that i'd like turned into hl1 textures. you can check the mod out here: http://www.moddb.com/mods/half-rats-a-fever-dream i am unable to do this myself due to: a. lack of proper software. b. most importantly; no time to spare - since i've got the rest of the mapping, scripting and audio to do - and a plethora of other jobs and projects. i plan to release this mod on halloween 2015. you will get credit in the readme, and any links to your projects or business-related websites will be compounded there as well. the mod currently has 128 watchers, not counting non-registered moddb visitors - and i haven't released the demo yet! that is due next month!

Anywhere Coder, animator, partners at FuzzyPause

coder, animator, partners fuzzypause anywhere programmers hello, i have started making atari 2600 games and have decided that it would be a lot of fun to make these with other people, thus starting fuzzypause. through sites like atariage.com it's possible to make working, and new games for old systems. by making new games my mission is to bring new attention to old systems, while making playable art. if you are someone who loves retro arcade games, who wants practice in coding, game making experience, or would love to know how it feels to pop the cart for the game you made into a console born in the 70's please apply. more and more people are falling back in love with vintage systems, the same systems that paved the way for home gaming today. making these new retro style games is a way to not only appreciate that part of gaming history, but to be a part of it. this is a volunteer opportunity, a unique way to show off your skills, and everyone involved with making any of these games will have their name in the credentials of the art and box art.

Anywhere UE4 project - 3D Animators (last position) at tendogames

ue4 project - 3d animators (last position) tendogames anywhere artists who we are: tendo games is a indie team currently developing the video game, them & us. we are a team of young people passionate by video games and by art. each team member we work with is carefully selected for his works quality, having an experience from 5 to 10 years in there fields. for more info about team you can check here: http://www.tendogames.com/forums/viewtopic.php?f=3&t=142 what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view / old school camera controller: full support platform: pc, for now engine: ue4 what we are looking for? the last past 2 weeks, 3 new programmers joined the team, we will need 2 more animators to work with us. right now we have lots of stuff ready to be placed in-game like 3d animations done by our current animators, weapons, weapons effects, enemy, sounds and many other. i hope this videos proves it: http://www.tendogames.com/preview.mp4 we have a strong talented team in the 3d art and design field but we could use more animators. that is why we need you. you will work creating animations for our main class zombie. requirements: 1. in depth experience about maya, 3d studio max, animation experience. 2. at least 1-2 years experience of 3d animation. 3. if you know also how to rig it will be a plus but is not required for this position. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. at least one animation done in one week of work. is this a paid job? the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold". we will send our project to epic games and also start a kickstarter campaign soon once we will have a good preview of the game, coding ready.

Anywhere 2D Artist at Play Entertainment

2d artist play entertainment anywhere artists description los angeles based game development studio play entertainment, http://www.playent.net, is looking for an artist capable of making digital concept art for the game we are currently working on. please apply if you have portfolio and also checkout the game http://www.mastersofconquest.com responsibilities - generate concept and environment art. - create gui assets. - edit existing assets. - other photoshop work. requirements sketch or digital portfolio skills required - digital art, adobe photoshop +++++++++++++++++++++++++++++++ description los angeles based game development studio play entertainment, http://www.playent.net, is looking for an artist capable of making digital concept art for the game we are currently working on. please apply if you have portfolio and also checkout the game http://www.mastersofconquest.com responsibilities - generate concept and environment art. - create gui assets. - edit existing assets. - other photoshop work. requirements sketch or digital portfolio skills required - digital art, adobe photoshop

Anywhere Test a Multiplayer Versus game? at Skara, The Blade Remains

test a multiplayer versus game? skara, the blade remains anywhere qa/testers skara is looking for serious gamers with a developer bent to test our indie multiplayer hack'n'slash, currently on steam early access. this can be done from home. all that would be required is an internet connection, a computer than can run skara, a steam account, and a willingness to play a lot and report your experience. qa work is the main way to enter the games industry, and as an official tester of skara, we can provide official references that you helped us out. with entry level jobs getting more and more competitive all the time, experience counts a lot. as an official tester of skara, we will also provide lots of in-game features, for free. these will include 20$ in-game currency, special items to customise your characters, and of course insider status in our awarding winning game! we are a crazy group of indie developers from spain, the us, and the uk. we are building a new type of multiplayer game that takes versus combat mechanics into third person arenas of up to 16 at a time.

Anywhere Concept Artist at Carnaval Game

concept artist carnaval game anywhere artists contact with carnavalgame@gmail.com job's skill requirements : http://www.carnavalgame.com/cg/index.php/careers/ steam greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=469244352 1 concept art : https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11416311_660947854005193_1978069398915527331_o.jpg we are indie group include : 1 level designer 3 environmental modeller 1 junior environmental modeller 2 character artist 1 modeller 1 animator 3 programmer 5 concept artist 1 gui designer 1 junior community manager 2 music composer 2 quest writer we are searching concept artist gui designer web developer 3d artist (character and environmental) level designer map-terrain editor ai programmer particle efect designer texture artist community manager concept artist - concept artists will create 2d digital art renditions of various items to be recreated as 3d models for use in the game environment. they will be required to create various digital sketches (ink only), digital paintings (including color with minimal detail), and elaborate illustrations for promotional materials. they will be responsible for the creation of both organic and non-organic objects; including characters and environments. (reasonable knowledge of anatomy (characters) and structural design integrity (buildings/props), painting/illustrating, and general art concepts (basic artistic principles) are required.)

Anywhere 3D Artist, Programmers, Animators, and Texture Artist needed at War Studio

3d artist, programmers, animators, and texture artist needed war studio anywhere artists we are developing projects called command and conquer renegade ii, a mod called bwtfgw and a mod called tiberian dawn for command and conquer 3 tiberium wars. you can see them here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww http://www.moddb.com/mods/bw3d http://www.moddb.com/mods/tiberian-dawn we are looking for: 3d arist 3d character artist texture artist animators programmers to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. for coders: you must have knowledge of unreal development kit to apply. we are currently not accepting freelance applications this is a voluntary position only. if your application is accepted you will be given a list of projects that you can choose from to do your work. thank you.

Anywhere [UNPAID] Composer at Anywhere

[unpaid] composer anywhere anywhere audio/music hello there! we’re two artists - yuukicrosspudding and laniessa - who decided to join sunofes, a jam running through july with very lax rules. we want to make an aria-inspired game about summer and friendship, but as we’re only artists, we’re lacking in other skills. because of this, we’re searching for additional members to help us make this game. there’s one and a half month left to complete the project! we’re looking for members who are willing to give new ideas to develop the project further, and this project is a good way to experiment, have fun and create new things! we treasure any sort of creative input and there will be a lot of flexibility in what you can do. we’re moving from our comfort-zone a bit to experiment with this project, so we’re happy for you to do the same! project details our tentative name for the project is cerulean, because we want the of the story to be cool and refreshing! story our story concept centers around a girl who moved to a different town to live with her mother three years ago. despite living in the town for such a long time, she feels like an outsider and has a difficulty in recognizing the town as her ‘home’ - until she meets two people that she ends up making friends with and finds ‘home’ in the people around her. the game story will revolve around friendship, the concept of ‘home’ and warmth. for now we are 4 characters - one pomeranian, with 3 different endings in our mind. it’s still in an early stage, so we would be thrilled if you have any input and want to develop the story further. the town will be venice-inspired, surrounded by water, with the story set in a modern-era. important motifs that we want to evoke will be the ocean and the colour blue. composer we want to achieve a very calm effect with our game, so we’re looking for sweet, calming songs! we’re looking for about 4-5 tracks tops, so if you’re interested, please apply! we know a few vocalists that can help out too, if you would like! to see more: http://lemmasoft.renai.us/forums/viewtopic.php?f=59&t=32589

Anywhere Illustrator & Concept Artists at Crony Games

illustrator & concept artists crony games anywhere artists looking for great talent for our in progress monster game. this is a full scale 3d monster arena fighter. have you ever wished to be able to creature beautiful monsters and see them come to life. well come on our way! it will be awesome to get your creations 3d modeled and animated. this world needs more awesome creatures and who else better to introduce the world to them than all you great talented artist out there. this game came out of passion for creatures and the love of indie development. we are here to bring another beautiful game to the world and at the same time make new connections and great friends. we currently run with a rev share pay format. mainly because game small or large always takes time and especially in indie groups, we're not giant companies paying tons of people. we're a group of people who came out of passion to create something awesome and go from there. if you love games and want to make something out of passion, this is our flow. everyone treats this project seriously but also as something to do on the side. this isn't a full time job to consume your day to day life. we believe that keeping things at ease and just contributing when possible has worked out the best so people are not stressing. this position will basically be creating thumbnail drawings of different creatures off the top of your head. this drawing phase is just totally open to people free form drawing all the stuff they would find cool as creatures. if you have a website or portfolio page any way we can see some art examples. that will be greatly appreciated.

Anywhere SFML Game Engine Engineer at RadLab Gaming

sfml game engine engineer radlab gaming anywhere programmers hey everyone! i am currently in the process of developing a simple 2d engine built from scratch using the sfml. i am looking for a partner to help me finish the engine and get it into production level. if you know c++ and sfml (doesn't have to be professional, but the ability to learn) and is interested in working together to create this engine... feel free to email me! i hope to be able to produce games out of the engine quickly as well as release it to the public for use when people don't need a full fledged engine like unity and unreal. like mentioned above i am looking to provide a efficient 2d engine that doesn't not require all the extra crap you won't need that unity and unreal comes with. as when i used unreal and unity in the past there was so much to learn to even understand where to start in making a basic game. my future partner will help me create the foundation of the engine as well as produce templates for simple games they can access. the location does not matter at this point as we will use github to keep all the files and data together and updated. this will prevent any issues from arising when it comes to working remotely. i do ask though if you are interested in working with me that you will have a skype and be willing to use an @radlabgaming.com email when communicating. (just makes things easier to find).

Anywhere [Royalty] Seeking Artists for Story-Driven Atlantis RPG, Four Man Team at Concept Artists and 3d Modelers

[royalty] seeking artists for story-driven atlantis rpg, four man team concept artists and 3d modelers anywhere artists [royalty] concept and 3d artists needed for story-driven atlantis rpg project title: atlantis: glory and tragedy description: story-driven rpg thematically based on how civilizations rise and fall. the setting of the game takes place in a fully-immersive world that spans the whole continent of atlantis. each environment is hand-crafted, and even the smallest object tells a story. instead of merely giving every object in the game advanced collision scripts, they can be interacted with in meaningful ways that draw characters’ ire, unveil lore to the interested player, or reveal secrets. every expression of a player’s creative curiosity is richly rewarded. non-playable characters (npc’s) are colorful, humorous, and may even help piece together story-elements for the player. as a centuries-old civilization full of history and culture, atlantis holds many secrets that may yield great treasure. includes: • fully-immersive world of mystery that meaningfully reacts to the player to the smallest detail • ancient secrets that reward exploration with great treasure while expanding the story. • unique skill customization system related to story lore • clever puzzles involving witty riddles, clever use of objects, and observant maneuvering of the environment. team structure: project manager and writer: dane trumbore programmer: joshua kao composers: bobby rose, philippe greban about us: please allow me to introduce the team. my name is dane, and i am a chinese foreign language teacher and writing hobbyist. i have been playing computer games since my teens and have become enthralled with narrative, game mechanics, and how different game elements fit together to make a cohesive whole. my friend and collaborator, josh, is a science teacher and programmer hobbyist. a true engineer at heart (or genius in the making), he also is infatuated with how things work, particularly in respect to games. we also just picked up two experienced composers for the project, one of whom has worked for hollywood. why should you care? because we are teachers and musicians with real lives and proven records of accomplishment, reliability, consistency, and vision. we are also willing to work around your schedule. we have set high and achievable standards, and we have a winning vision to produce meaningful and substantive games that influence people to make them think, while also rewarding player cleverness and respecting the intelligence of our audience. talent required: concept artist 3d modeler our most immediate need is for a concept artist and a 3d modeler. the potential candidates must be reliable, consistent, team players, and able to commit to vision. compensation would involve post-production payment should the project succeed. if our vision resonates with you, please send inquiries to either of the contacts below. contact: e-mail: dtrumbore@gmail.com skype: maleldilreigns

Anywhere Ascii Artist Needed at 2ndCommando

ascii artist needed 2ndcommando anywhere artists i am currently looking for a skilled ascii artist that can make monsters, weapons, armour, items such as potion bottles, hats, and so on, treasure chests and coins, characters both human and non-human etc. if you apply i would like to see an example of what you can do or what you have done before. you don't need any past experience but you must be able to show me what you can do in under a days time. currently the game being worked on is an adventure-rpg that is text based and heavily inspired by sanctuaryrpg. the ascii art you provide will be a huge part of the game. currently i am the only one working on it and i am the programmer, though if you can program too that would be appreciated. i don't have any plans to sell this game as it is simple. publishing will be on desura, steam, and gamejolt. this game will be worked on for as long as it takes and i hope you are willing to continue working on it even if it starts to get hard in the long run. if i wind up selling the game i will give you 50 percent of the profits because you do 50 percent of the work. if you can program too i will give you 60 percent of the profits. email: devonstyers012@gmail.com

Anywhere [UE4] Skilled Individuals at Avalon Games LLC

[ue4] skilled individuals avalon games llc anywhere programmers hello everyone, we thank you for taking the time to check out our project. we are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. we are mainly looking for character artists and programmers at the moment but there are plenty of other positions open. we are a work first and get paid later via contract. terms will be discussed after a test of abilities as we are looking for those at our level or above. about this project: steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 soundcloud: voice actors: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f sound track: https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 currently have: (4) 3d environment artists (1) 3d character artist (2) programmer (2) writers (12) voice actors (2) 3d animators looking for: programmer (2) 3d animator (1) 3d character artist (2) vfx artist for ue4 (1) sfx artist (1) scene writer (1) script writer (1) story/lore writer (1) lead writer (1) requirements: - must be familiar with unreal engine 4 or udk - must be able to set up materials inside ue4 - basic blueprint knowledge - good worker/dedicated - team player and highly motivated - must be able to text via skype chat and participate in group meetings

Anywhere We need, quests-writer for future versions of our mod,The Cursed Zone at TI Games™

we need, quests-writer for future versions of our mod,the cursed zone ti games™ anywhere web/other ok, guys, the idea is this. we want quests-writer for our project for s.t.a.l.k.e.r. shadow of chernobyl, the cursed zone mod. this idea comes to me (ther3mak3r) few days ago. the main reason is, we want our mod to be different, not only graphicly or with many options, but to add quests too, not very much like known mods, like f.o.t.o.g.r.a.f. or secret trails 2. but with some quests, but it's hard to us, because we do the other things like textures merging mods adding ai amd spawn etc. and we need help for doing the quests, because we still learning doing it, but if someone knew how to write quests at 90-100%, this will be alot of help tp us. we can't pay, but we will give many credits to this person, who can help us. i have to tell that, the quests aren't have to be that big, basiclly they will be streight from comicese, who i made for s.t.a.l.k.e.r., in other words, the quests ideas, will be given from me (ther3mak3r). we will be thankfull, if someone helps. best regards, and happy hunting stalkers: ther3mak3r, emphatic, bazzinga.

Anywhere Looking for Java programmers and ascii artists at 2ndCommando

looking for java programmers and ascii artists 2ndcommando anywhere programmers programmer info --- the only requirements are that you know how to program in java. we are making a text based adventure game heavily inspired by sanctuaryrpg. you will need to program the basic game functions like choosing options from monologues, rng loot, and whatever else is decided to be put into the game. ascii artist info --- i am currently looking for a skilled ascii artist that can make monsters, weapons, armour, items such as potion bottles, hats, and so on, treasure chests and coins, characters both human and non-human etc. if you apply i would like to see an example of what you can do or what you have done before. you don't need any past experience but you must be able to show me what you can do in under a days time. currently the game being worked on is an adventure-rpg that is text based and heavily inspired by sanctuaryrpg. the ascii art you provide will be a huge part of the game. currently i am the only one working on it and i am the programmer, though if you can program too that would be appreciated. i don't have any plans to sell this game as it is simple. publishing will be on desura, steam, and gamejolt. this game will be worked on for as long as it takes and i hope you are willing to continue working on it even if it starts to get hard in the long run. if i wind up selling the game i will give you a percentage of the profits. we only have to share equally between 3 people. me, the artist, and the programmer.

Anywhere "AI Programmer", "Multiplayer", "Shooting script" at Unitysoldiers

"ai programmer", "multiplayer", "shooting script" unitysoldiers anywhere programmers this is where i need ai with weapon to attack the player. but i also want some to make multiplayer where players can fight. this you will not be payed but, if you do a really good job you can get some money but only if its really good else its unpaid. i cant really make a shooting script. i can make some things but not reallt good. but i'm not proffesional so i need someone to help me. will the game be success i think its success you will get paid. if many peoples it is a success for you most likely extra. remember to contact me we can handle how much you will get, if i think its success and if people think it's success also. unity soldiers is a little group i maked where we make games. i dont even have supporters or anything else but i will get it. i will also get website with own domain and alots of other things. it will be unity3dsoldiers.com or unity3dsoldiers.net. if i'm lucky i do not want to put so many things into, but some i am lucky and you will. so i hope that in will help me to make it. i will simply be so happy. i am 14 years old and is very soon 15 years. show in will adde me on skype show now i approve you by email so you can help. so my skype name. oliver.christian33.

Anywhere [Profit Share] 3D Artists and more needed at The OKIE Group

[profit share] 3d artists and more needed the okie group anywhere artists the okie group is a tulsa, ok based entertainment business. we are looking for partners in creating a new fps game. this will be unpaid at first, but we will profit share as we start making money. project earth synopsis project earth is a single and multiplayer game. it will detail the story of the human races struggle to survive an attempt at genocide by a lethal alien foe. following these events the player will be thrust into the battlefield of earth viewed through the eyes of it's many survivors. platforms project earth will be released on pc, mac, ps4, and xbox one. the okie group is a registered developer of these platforms. engine project earth will be developed on unreal engine 4. please be professional in nature and ready to work hard to bring this game to life. all positions will be profit share. we do hope to attract investors after creating a tech demo, so hard work will pay off. please be professional in nature and ready to work hard to bring this game to life. all positions will be profit share. we do hope to attract investors after creating a tech demo, so hard work will pay off. we are also looking for programmers, level designers, and writers. we hope to have a tech demo to show within a few months.

Anywhere 3D Artist at Carnaval Game

3d artist carnaval game anywhere artists contact with carnavalgame@gmail.com job's skill requirements : http://www.carnavalgame.com/cg/index.php/careers/ steam greenlight page : http://steamcommunity.com/sharedfiles/filedetails/?id=469244352 1 concept art : https://scontent-fra3-1.xx.fbcdn.net/hphotos-xtf1/t31.0-8/11416311_660947854005193_1978069398915527331_o.jpg we are indie group include : 1 level designer 3 environmental modeller 1 junior environmental modeller 2 character artist 1 modeller 1 animator 3 programmer 5 concept artist 1 gui designer 1 junior community manager 2 music composer 2 quest writer we are searching concept artist gui designer web developer 3d artist (character and environmental) level designer map-terrain editor ai programmer particle efect designer texture artist community manager 3d character artists -character artists will create 3d character and armor meshes. they may be required to create normal maps for higher detail presentation due to the reduced mesh detail level for this type of game. (reasonable knowledge of sculpting, normal baking, specular map creation, and retopology are required.) 3d environment artists -environment artists will create 3d world, structure, and objects meshes. they may be required to create normal maps for higher detail presentation due to the reduced mesh detail level for this type of game. (reasonable knowledge of sculpting, normal baking, specular map creation, and retopology are required.)

Anywhere [Programmers] Looking for Programmers to join the team at underwraps

[programmers] looking for programmers to join the team underwraps anywhere programmers aloha, i hope this finds you all in great spirits. i am considering taking on team members from the gaming community to play a major role in programming an open world sandbox mmorpg game similar to the popular secondlife in that players can upload their own mesh; however, the rest of the game 'system' is very different. our goal is to create a cohesive virtual world where people can interact easily with virtual environments. other aspects of the game such as soundfx, animations, artwork, modeling, and rigging etc... will be taken care of, and currently we are not in need to fill these positions. we have not started any of the programming process and i would like to come up with a team plan to tackle the game engine. i am looking for: - up to 4 members to take on the task of creating a high quality and structured code layout. i can do the grunt work, tweaking of values, and whatnot. - knowledge of c++ c# and other languages is desired - capable member that can do their portion from start to finish - must be confident in your ability to translate word document specifications to code. - someone able to skype a few hours a week. - ultimately, i am hoping to find team members to stay with the company as we have other games in the works~! future payment can be discussed. i am willing to pay for your time after i have seen some results; however, as team members i would like to share in the overall success of the company as it comes to fruition and am offering a percentage of the company. i believe invested members produce better results, and, are also much happier knowing they receive proper credit for their works. be aware any art, music, logos, etc. sent to you is likely under trademark or copyright law and cannot be used in other works. skype: "xaith."

Anywhere Music and Sound Fx at Wicked

music and sound fx wicked anywhere audio/music hello, my name is jason attwood or wicked and currently i'm looking for someone to create music and sound-fx for a rouge-like game that i am currently working on , at the moment the position would not be paid and would be for experience more than anything , however if the game does make it to release (in which case it would be sold) profit-sharing would be worked out. --- what would be required of you --- - background music the setting for the game is dungeon themed as it's a rouge-like so it means that the music would be quite gloomy as well as eerie feeling. note: (there would be multiple pieces of background music if possible probably around 3-4 pieces with 1 being used primary for the main menu) -sound effects (ablities) things such as slash and dash sounds that the character would make when using abilities or the sound of a sword clash these types of sounds and more would be required of you. -sound effects(general) these sounds are things like walking sounds and the sounds of the environment such as water dropping etc. there are probably other types of sounds that would come up such as menu sounds for when hitting a button and interacting with the inventory and the likes but i will discuss them as they come up as they are very small sounds and easy to do. if you would like more information or would like to work with me contact me with the email below. (recommended to also have skype) thanks in advance jason attwood aka wicked

Anywhere Environment Artist at Pixel Issue

environment artist pixel issue anywhere artists the pixel issue are looking for an environment artist, for our spy vs spy game, hide and shriek mansion. immediate start - please email or pm us your portfolio and rates. this will be a part-time position, with potential full time work in the future. while we have a lot of assets already created, some still require additional modeling and texturing, and we'd like to create some new rooms and scenes for our official game. we are looking for an artist to create low poly assets and environments with hand painted textures in unity 5. we're aiming for a low poly, cartoon style, such as in: day of the tentacle: http://www.youtube.com/watch?v=abaqskl80yg disney’s guilty party: http://www.youtube.com/watch?v=qjetkfmowvg&t=2m27s luigi’s mansion: http://www.youtube.com/watch?v=qxhqjrgf9se zack & wiki: http://www.youtube.com/watch?v=gow4qhuj790 a good example of the type of artist we'd be looking for is someone that produces content like this: https://sketchfab.com/models/030c6d4997af459e9eeec0b81884ab1f https://sketchfab.com/models/1293b8b51b45436a983fcc2854138746 https://sketchfab.com/models/55392f4ee8534b0da584be56a67a3cfc more details on the game at http://www.indiedb.com/games/hide-shriek-mansion hide & shriek mansion is a work in progress multiplayer game in unity 3d, which will combine spy vs spy and hide n' seek. spies and thieves vs guards and janitors, trap setting gameplay, fully navigable environments including climbing drainpipes, through windows, airvents and chimneys! we're aiming for a low poly 2.5d style of graphics, 1 squirt squid ink, a pinch of stealth gameplay and lots of cartoon violence!

Anywhere Collaborators at Renasqum

collaborators renasqum anywhere artists i'm seeking collaborators to work on this current project http://www.indiedb.com/games/esoteric-dark-hierarchy the game is in development for over 3 months, you must have basic knowledge in unreal engine 4, especially in blueprint, and must make a commitment to be dedicated and trustworthy. summary in 1839, crimes occur in london such has not seen before; riddles, strange symbols and spheres are present at every crime scene. inspector jonathan connor was assigned the difficult task to resolve the case surrounded by mystery. trying to decipher the clues, he team-up with several philosophers, magicians and oracles. during the investigation, discovers a sinister plan that could bring the end of the world. features - engaging third-person perspective - challenging puzzles and riddles - cinematic cutscenes - atmospheric gameplay everyone who will be part of this project to the end will receive a percentage from revenue, not to mention credits for their hard work. if you're passionate, confident and have the skills and talent to be part of the team, send a resume with the position you wish to apply: - 3d artist - environment artist - concept artist - 3d animator - game designer - writer - programmer - composer - sound designer

Anywhere [2D Artist] 2D Artist Wanted for Small Indie Game at Thirsty Avocado Games

[2d artist] 2d artist wanted for small indie game thirsty avocado games anywhere artists i am looking for a 2d artist to help me with a few things on a game that i am making. the game is going to be a small, level based online game that may be put on mobile devices in the future. i will leave the art in the game pretty much completely up the 2d artist. basically, this is how our "team" looks right now caleb killian (me) - programmer, audio designer, level designer [empty] - artist the game engine that i am using is called construct 2 and i need help designing/creating the level select screen, which was the main reason that i decided to post an ad here. this doesn't mean that you can't help with other parts of the game. after i make this game, i will more than likely start a more complicated project, so it'd be great if you wanted to stick around. requirements -some sort of skill in 2d -preferred age is somewhere between 14-20 (i am 17) -must be creative this is not a paid position at the moment, but it may be for future games that are made. i also might look for an audio designer in the future.

Anywhere [UNPAID] Unity Programmer - Fantasy RPG at Ultra Wolf (WIP Name)

[unpaid] unity programmer - fantasy rpg ultra wolf (wip name) anywhere programmers the game under the work-in-progress title 'world of v'lynn' or wov abbreviated is in early design stage, however it is evident that early prototypes can help understanding if the intended mechanics work together, or not. which is exactly why our team requires a unity programmer. wov is an instanced fantasy rpg that will aim on strong accessibility features, many customization features for the player and unique experiences with each playthrough in order to make replayability interesting and encouraging. not just different morale decisions, but actually unique quests, family structures, etc. depending on the players species, starting location, and so on. i would love to tell more publically, but due to it's early stage, a lot of the concept is under disclosure. your benefit of joining the project at this early stage among the 7 other volunteers on this project would be to become essentially lead programmer of the project further down the road, plus making revenue post-release, plus the chance to have a significant impact on the overall game. it is my first game as project leader and so-far only game designer, however the team motivation is big and we are all friends over the internet, and i know it works as i am currently also working on 'bionic marine command online' from 'space dwarves entertainment' of which i am part of as game designer. i do not actually expect too much production of a prototype too fast, rather i need a programmer who first understands the unity engine much better than i do, as i am more focusing on the game design and general project progress, leaving me with little to no time to learn more about the unity engine. so your requirements: - understanding unity's limitations & capabilities - capable of making a protoype alone or in a group of up to 3. - teaching the concepts of how unity operates to me (i have basic programming background and am a web designer + have 15+ years of gaming experience on my back, so i will understand 'technical mumbo jumbo', no worries) - staying in touch around every 3-5 days, either via e-mail or chat software (skype or steam) - being able to manage time on your own, follow directions - most importantly: be honest and speak up if something is beyond your capabilities, or if unrealistic milestones/deadlines are planned. if you have any questions please write me an e-mail to andreas.lopez93@gmail.com.

Anywhere [Royalties] Indie Game Project seeks Texture Artist at Anywhere

[royalties] indie game project seeks texture artist anywhere anywhere artists what we are looking for: searching for artist/textures/graphic designer who would be willing help work on our indie video game built with unity engine 5. currently we have an idea of what we would like to see in terms of art direction for our game but we would like to work with you to create the world of prush. for a brief example we would like to follow in the footsteps of the braid art style. the game: prush is a 2d side scroller set within a dreamscape our hero hanz searches for a way out of his dream. aided by a magic paintbrush they will have an adventure of a lifetime seeking the source of corruption within the dream. more details can be shared via interview. what we offer: • royalties (% from future revenues) • milestone-payment (kickstarter set to launch july 31st) • work from home! • you get to decide when to work/not work • you'll have intrinsic design input, and creative say in the development of the game. job requirements: •portfolio of art work or examples of art you can create •7+ hours per week to work on animations/textures •talk via skype every couple days on progress •long term interest (10 months) if you do no meet all the requirements and are still interested, please do not hesitate to apply! contact email: vortexforbence@hotmail.com

Anywhere [Unity] [Free] Looking for Modeler at Indie Game

[unity] [free] looking for modeler indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for modelers, especially environmental. our goal is making a game that horror genre lacks right now - we want to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere Thrive project seeks contributors, especially programmers (Unpaid) at Thrive, Revolutionary Games

thrive project seeks contributors, especially programmers (unpaid) thrive, revolutionary games anywhere programmers thrive is an established game project to build a game about the history of life, right from the current microbe stage into the far future a space stage. the aim is to be as scientifically accurate as possible while remaining fun. the game is open source and always will be so there is no money for anyone involved, the value of it is learning about science and life and building something cool together, that's what i get out of it. this project has been running for several years, we have a large codebase with a continuous history of updates here https://github.com/revolutionary-games/thrive and a playable release with more information here http://revolutionarygamesstudio.com/ we currently have an active core team of about 10 people covering all aspects of game making (scientists, programmers, musicians, artists, writers, translators etc). we are looking for more people to contribute to speed up the process of making the game. we are looking for programmers who know c++ and lua. you can find a list of other people we are also here http://revolutionarygamesstudio.com/get-involved/ the summer is our most active season so now is a great time to join the project. moreover the project is very relaxed and friendly, you can contribute when you have the time and take breaks whenever you like. we have a lot of scientific expertise so there is a lot that can be learnt while working on the project. i have been contributing to the project for over 9 months myself and i have learnt a huge amount and gained a lot from the experience. i will happily answer any questions you may have about the game. hope to work with you soon!

Anywhere [Royalties]2D Pixel Artist at Wicked

[royalties]2d pixel artist wicked anywhere artists hello everyone, this is a 2d artist position to work on a 2d-rouguelike here is a quick rundown of the project before i go onto what will be required of you as an artist. the scope of the game is quite large if i would have to describe the game in comparison to others i would compare it to that of binding of isaac mixed with a diablo iii style loot and progression,the idea is that dungeons are created based on your character / class (there will be 4 in total archer,warrior,wizard,necromancer) these classes can then be leveled up individually by completing dungeons with them , dungeons are created at run-time and procedural generated they will also be different dependent on your progression so if your character is a higher level the dungeon will be bigger and the mobs inside will be significantly harder and stronger to kill. you collect loot off of the mobs in the game they would drop weapons as well as gold (this is all based on a rng model so some mobs may drop nothing or only 1 item / piece of gold where as another can drop 2-3 pieces of gold or loot , of course the random chance would increase based on the difficulty of the mob) the weapons you then collect you can apply to your character to make stronger however when you complete the dungeon the weapons you have collected all get salvaged and turned to gold only the weapons you have equipped are the ones you get to keep for the next dungeon however based on the quality of the weapon the longer you keep that specific weapon the quicker it degrades. then the player could use the gold and etc in the hub (this is where you start the dungeons from , upgrade gear , repair gear , craft etc) and they can then do more dungeons. that's the overall base concept of the game , its only in the rough stages at this point so a lot of things could change. that's the rough outline of the game as it stands as i said a lot of things could change.this is not a paid position and is more for experience than anything else if the game does reach it to market then we can discuss profit sharing but while working on the game there will be no pay. what would be required of you: 2d sprite sheets for characters (including animations) - different characters with up , down , left and right animations weapons and armor sheets - create a multitude of different pieces of armor and gear that fit up with the sprite sheets to equip onto the character backgrounds for the rooms - these would be square textures that would be scaled and adjusted to created different dungeons of different sizes there would be quite a few of these (around 10-15) gui sprites - buttons,actionbars,menu buttons sliders etc as well as designing things like the wording for the main logo all of this would also be required also if you can only do sprites but can't do animation or visa-versa let me know as i could still probably use you on the team like i have said before this is not paid so that means i don't expect you to any extent to dedicate all of your time to the project but just to do things when you can and within a reasonable amount of time (around 2-3 weeks). the royalties will be given post-launch where i will discuss profit sharing with you and the rest of the members if you have any questions make sure to send them along with your application / example of your work

Anywhere Wanted Programmers, Game designers, Level designers, 3d artist at Kumori Studios

wanted programmers, game designers, level designers, 3d artist kumori studios anywhere programmers about the game: we want to make a beat them up game like the old snes games like comix zone, x-men arcade, last action hero we would like to make a game with anime or cartoon graphic style like 3ds games. synopsis: the human world is being invaded by demons who raised a portal that connects hell to the human world, little by little the human race was being eliminated because of that an organization was founded with the goal of destroying all the demons, they are called abyss! unity 5 we will be using it to make the game. kumori studios we are a studio who was created to make rpg maker games, we have around 7 people on the rpg maker staff, including marketers, screenwirters and artists, we aim to expand our studio by creating another sector in the company focused on making games using unity. what are we looking for? programmers game designers level designers 3d artist environment artist concept artist composer sound designer we don´t require experience, only commitment. working hours we are very flexible with the working hours, we know that people have other compromises in their lives, so people can work at the time that they find is best for them and how many hours they are able per week, our only requirement is for members to meet at least one time a week to discuss the game.

Anywhere [Free] [Horror] Looking for concept artist at Indie Game

[free] [horror] looking for concept artist indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for concept artist that wants to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. in your resume please include images of your work or link to portfolio useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere SSH2 Mapper at N!arF Studios

ssh2 mapper n!arf studios anywhere level designers your skill must be normal. if you have less than 8 months of mapping you will have to show me a testmap (a small one, it doesn't need to be big, but if you're planning to make a small story you can make a medium size map if you want to. i really dont care but if you're a bit lazy just make a small one.) if you have more than 8 months of mapping you can actually skip this process but if you have exactly 8 months of mapping you need to make a mini map, not a small one, but a little one. not 1 pixel though... we are not gonna force you to map unless you are making the small test which is extremely easy to make (2 minutes) but if you're ill you can do it other day. you need to map for half-life 1 (goldsrc engine). it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough.

Anywhere SSH2 Animator at N!arF Studios

ssh2 animator n!arf studios anywhere web/other your skill must be normal. if you have less than 4 months of animating you will have to show me an animation you made. if you have more than 4 months of animating you can actually skip this process but if you have exactly 4 months of animating you need to show me a animation you made. not 1 frame though. and remember to make it smooth. we are not gonna force you to animate at any time, but you will need to animate moderately. if you have free time and nothing to do you can animate. you need to animate for half-life 1 (goldsrc engine). it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough. i'll tell you about the mod. it's about killing scientists. boom, done. c:

Anywhere SSH2 Voice Actor at N!arF Studios

ssh2 voice actor n!arf studios anywhere audio/music your skill must be normal. you will need to send me a video clip of all the voices you can do. it will be for adding these sounds on maps. i will tell you what character you can do. remember to use all your voices. if you have a video clip of all the voices but it's from long ago and your voice changed or it does not show all of your voices you may need to record it again but if you have it from like 3 months ago it's ok unless you didn't add all of your voices you can do. more voices equals more possiblity of hiring you, so remember to show all of your voices. it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough. i'll tell you about the mod. it's about killing scientists. boom, done. c:

Anywhere 2d Artist (unpaid) at Anywhere

2d artist (unpaid) anywhere anywhere artists hello community forums, i am no stranger here, but today i want to tell you a little about a game i am creating right now, and what positions are needed. first off i'll tell you about it. i was hired by willingshade studios to create them a prequel to their game, grimore vengeance.this game will be called grimore: awakening. we already have started the small developments of the game such as sound, concept mockup art, logo, storyline, and dialogue. we have a team of highly experienced game developers. our team right now is: game developers: eli ward (semi-expert programmer) ethproductions (expert programmer) theeseavershow (semi-expert programmer) artists: jesse knight concept artist: jesse knight dialogue writer: sk3letor bob bob voice actors: logan byers musicians: logan byers marc chait as you may see we are very low on artists; if you can help with that part, please drop me an email or pm on the forums or comment. my email is eli.w.ward@gmail.com. however we also need another programmer, if you would like to join on that part, please do the same as the instructions above. what are we looking for? as you may see we are very low on artists. we need artists as soon as possible so if you can help us with this part of the game, that would be a huge blessing, and you will be able to get portfolio rights and be put in the credits of the game. if you can help with that part, please drop me an email or pm on the forums or comment. my email is eli.w.ward@gmail.com. what's the game going to be like? our game is going to be a 2d story-based game, featuring platforming and combat elements. when finished, it will take an hour to an hour and a half to beat. due to the violence involved, it will be rated t for teen. what's the game about? you are the leader of the templars, and you are following a decree that forces the magical animals of the forests (demons, skeletons, undead, dragons) to be killed. you have to go through nine terrains killing the animals, and finish the project under a time limit. every time you die, you will spawn back with a goblin beside you saying a dialogue such as, "you're back already? i thought it would be longer than that." there will be an xp system, therefore every time you kill a vicious magical enemy you will be rewarded a certain amount of xp to become a higher rank, but watch out for your hunger and water bar, if it falls to low, you will start to lose health rapidly and after some time you will die. are you going to make this game very unique and special? yes! we have a sound artist that has made over 120+ sounds for the game, and we got so detailed that we even did sounds like torch lit, and water dropping. we made sounds for when you slash you sword, to make you feel like you are actually in the game and put you on the battlefield yourself. what is finished on the game so far? prototype- https://www.dropbox.com/s/xeqdap50h7yqe5y/grimore awakening 0_0_7.swf?raw=1 i have attached a few of the sfx sounds, voice dialogue, footsteps, and ambiences. also attached is the first prototype for the game, as you can see it is very low in development, but has some nice effects to it such as running-hold x, walking- hold or press the left or right keys, and jumping- press z. art- https://www.dropbox.com/s/dgqyh90x1prf0w2/demon concept.png?raw=1 https://www.dropbox.com/s/h0u0rrer5a7f2qn/background concept.png?raw=1 https://www.dropbox.com/s/lx3iwate6an5yqt/grimoire_heart_mark_image.jpg?raw=1 music- https://www.dropbox.com/s/995k65ukwjqxggo/spinning light-cut version.mp3?raw=1 (this song is a cut version of the full song. it’s just a little taste of what it will sound like) dialogue- place : unknown object : finding village player: mmh hmm?.. * waking up noises * whata heck happened? stands up * where are my troops? hello? anyone here? * quick rasp * above we have included a small section of the dialogue to show you a quick glance of what it is like. sfx- https://www.dropbox.com/s/fcl6f8oa7rl8zdt/demon_4.mp3?raw=1 https://www.dropbox.com/s/uend190i938mtwe/demon_die.mp3?raw=1 https://www.dropbox.com/s/wwm6rfpz8sbg1dn/hit_4.mp3?raw=1 https://www.dropbox.com/s/ayipzozwultp1xj/male_grunt_3.mp3?raw=1 https://www.dropbox.com/s/pdgwn5yyle0hm1p/scream_dying_4.mp3?raw=1 https://www.dropbox.com/s/s4tdpukvglk7m0p/sword_stab_3.mp3?raw=1 https://www.dropbox.com/s/q1jmsqt81954flg/zombie_3.mp3?raw=1 voice dialogue- https://www.dropbox.com/s/wyhtcotznwmcpww/demon_scribe_3.mp3?raw=1 https://www.dropbox.com/s/6gtt8ksbnviguf3/player_5.mp3?raw=1 https://www.dropbox.com/s/526x04ezbrwxgu6/templar_2.mp3?raw=1 https://www.dropbox.com/s/qrpg60zuakdrhwi/templar_shouting.mp3?raw=1 footsteps- https://www.dropbox.com/s/20vw5nqvu2d03u8/dirt_run.mp3?raw=1 https://www.dropbox.com/s/gllr3qojzhtgpps/grass_run.mp3?raw=1 https://www.dropbox.com/s/lnl86yz510xlbmc/leaves_walk.mp3?raw=1 https://www.dropbox.com/s/v5o3ucquu6ixp41/mud_run.mp3?raw=1 https://www.dropbox.com/s/xddo4vhpkbl0e0q/wood_run.mp3?raw=1 ambiences- https://www.dropbox.com/s/1kramn0xrxhkhyy/birds_chirping.mp3?raw=1 https://www.dropbox.com/s/cas98dfrh6jt4q1/winter_blizzard_outside.mp3?raw=1 https://www.dropbox.com/s/nxrzltzvivjj8mc/winter_windy.mp3?raw=1 https://www.dropbox.com/s/xy4w98ujol93zwv/woods_loud.mp3?raw=1 will there be boss fights? correct, we will have a few boss fights, where you will need to use your resources to kill and defeat the magical beast. many bosses will laugh at you during the fight, and will think you are nothing more than trash, whereas if you are good enough, you will prove him wrong and kill him indiegogo project- http://www.indiedb.com/games/grimore-vengeance here i have attached the indiegogo project for the full game grimore: vengeance ( indiedb.com/games/grimore-vengeance ), as you can see it’s only been up for a few days and has earned a good little amount of money. when is the game's deadline? the game's deadline is eight months from now, due to very large game with spectacular gameplay. we need more artists to help out with the project. we would love to see you help on this project. are you being sponsored? we are sponsored by a group called blackshell media. their team has promoted many popular tv shows and steam games, including overture and sanctuary rpg black edition, on sites such as abc news, yahoo news, and pc gamer. \http://blackshellmedia.com how can you join this project? without our fans and continuous viewers of the game this would not be possible, but for this game to actually take place we need a team of well-trained game designers, programmers, artists, storyline writers, dialogue writer, etc. at this time in the project we have a good sized team of around ten people, but we cannot stop there. we are continuously striving to get move artists. we are set in almost every other part of the team except the following jobs, artists and musicians. without art the game is nothing, that’s why we need good vector artists or non-pixel artists to join and help out with their part. if you can help with this, then please read the support section of this document below! would you like to know more about the game or help support? if this is true, you can add me on skype: elitegamesindustries, send me an email: eli.w.ward@gmail.com, comment on this post, send me a pm on the forums if you are interested in helping with the named jobs available above then follow the following way to contact us above. i look forward to hearing from you! thanks in advance for reading this and i am excited about this project, and hope you are also. captain - eli ward co-captain - ethproductions

Anywhere SSH2 Other at N!arF Studios

ssh2 other n!arf studios anywhere web/other your skill must be normal. you will need to send me in a pm what job do you want to do and i'll tell you if you can join the development team. if we have enough of these and you're good at other thing you can re-send me the pm with that job. if you're applying for a voice actor you can go to the voice actor job, not this one. same goes for the lever designer (mapper) job and for the animator job. also, for the voice actor, more voices equals more possiblity of hiring you, so remember to show all of your voices. just if you wanted to be a voice actor i left that there. but to be any of the others just go to the jobs tab and select them. it's for a mod called scientist slaughterhouse 2, a revival of the original scientist slaughterhouse 1.0 that was never heard of again about new updates. if you are interesed look at the how to apply section. ----frainbreezed anyways, i have to reach for 1000 characters so i will just type this, but it's extremely crazy that we need to type this much characters, because with this description it was enough. i'll tell you about the mod. it's about killing scientists. boom, done. c:

Anywhere Game Designer / Level Designer at Steel Fenix

game designer / level designer steel fenix anywhere level designers hi everyone! we're in the concept phase of a 3d scifi zelda-style pirate game with a big focus on the story and characters, like tv serials. the story of the first episode has been written, and we plan to do more. the gameplay has a focus on oldschool dungeon crawling in combination with defense levels, so strategy is in important element of the gameplay, meaning there's a lot of customization in weapons and turrents to defeat enemies. we're looking for game designers and level designer that can design all the level outlines, maps and obstacles of the game. people of all skill levels are welcome! currently we have a team of 15 people consisting of concept artists, 3d artists and programmers, as well as music composers. - we're building the game in unity, so any experience with it is a plus. - the game will be divided in small episodes and will be released for pc, and will be aimed to be released on media on this platform, such as steam. a mac and linux version will also be taken into consideration when the game proves to be popular. if we can pull this off, this will be quite awesome. if you're interested in joining or you want to know more about the project, just send a mail. cheers

Anywhere Seeking Male Voice Actors for Mod at Heath Games

seeking male voice actors for mod heath games anywhere audio/music i'll be needing some voice work done for my mod, "half-rats: a fever dream" for half-life 1. this mod takes place in the northern united states in the late 19th century. the two parts available are: mr. trask - the owner of a general store. he is a non-combatant but plays a support role. he is over the age of 30. he is middle class. he uses scientist ai. private barnaby - a soldier. he is younger than 30. he's based off of barney's ai. requirements: 1. must be proficient with english and able to flawlessly perform in a midwestern united states accent. 2. must have access to quality tools, or at least be able to produce a quality recording. http://www.moddb.com/mods/half-rats-a-fever-dream more details will be provided to you upon request. details such as: references, background, story and screenshots. a good opportunity to cut your teeth. i cannot pay you as this is a mod and therefore has no income or revenue attached to it. the mod is nearly finished and all i'll need to get the demo pushed out is your voice. you will be credited.

Anywhere Character/Player Modeler at rHetorical

character/player modeler rhetorical anywhere programmers seeking a character modeler for portal: alive & kicking. we are a mod group, so we don't have much money, but we can still discuss possible payment options if it's reasonable. it's simply one character model that is needed, and it will be a major part of the mod. rigging and textures can be handled by other members of the team if needed, though handling this yourself would also be appreciated. more details can be provided later, as there are a lot of specifics. experience with the source engine is preferred. most of our communication is done via steam, so make sure you have an account. we're not going to keep you to a schedule, though we absolutely need this character model done before the end of the year. please be able to speak english fluently, so there's no failures in communication. if you haven't shipped a mod or game before, that's not a big deal - we're looking for commitment rather than experience. please include images or videos of your previous work, either by attaching files to the email or by providing a link to your portfolio. also include a link to your steam account.

Anywhere ASCII Artist Needed!! at 2ndCommando

ascii artist needed!! 2ndcommando anywhere artists i am currently looking for an ascii artist! so far i have a team of me and one programmer. the last piece to this tiny puzzle is an ascii artist. requirements you need to know how to make characters, weapons, items, gear etc. the game we are creating will have multiple npc's and a lot of different weapons. for every weapon you make there will be a different version of it (good, rare, ultra rare, bad, common, has a special ability etc.) these will probably only take a slight color adjustment and nothing more. pay you will be payed 1/3 of the income we make off of the game. you will get 1/3 because you share between me, the programmer, and yourself. i hope to put this game first on desura and make some money then try and go to steam, as steam costs $100 just to put it on greenlight. contact we will be talking mainly through email unless you prefer skype. when you come on board i will give you the email of the programmer and your email to the programmer. we can either all group email or skype. age i do not require you to be over a certain age, as long as i can understand you and you can do the job, we will have no problem.

Anywhere 3D Artists (Modeler and Riggers) Required Fast at Augment Studios

3d artists (modeler and riggers) required fast augment studios anywhere artists here's a little about our game. it's a half 3d , half 2d rpg. it involves a lot of 3d aspects, as well as 2d aspects. it's more of a story-based game. it's features will be further discussed once a non-disclosure agreement has been signed. the programming has gone ahead quite well. some models have been made, but what we really require at the moment is character artists. we're looking for 3d artists for character modeling and rigging at the moment. we require them fast , for the project to continue any further. here are some of our terms : - the person who takes up this post shall spend enough time to finish rigging, modelling, and texturing (texturing is only if you know how) at least one character per week, that is to say , spend 3-4 hours on the project per week, but again it depends on the game's needs at that time. - the person who takes up this post is sure to carry on till the end of the project. and so, please note that this post will be taken on a profit-sharing basis. anyone who's interested, should contact us.

Anywhere I'm Spacial at Doodle Studio

i'm spacial doodle studio anywhere programmers greetings! hihi, to all you passionate game makers out there. the doodle studio is very new organization, that was born from art, and friendship. now, we're setting afoot into the direction of making a game. we have an extremely great idea for the game, (you will love it, if you're a space geek!) however, we lack programmers dearly. anyway, enough bullshit! let's shoot some facts. what we're looking for: [!!] -talented programmer -preferably vb6, and/or c++ -good work ethics, dedicated. you have to be a pokemon fan as well! //shot what our team currently consists of: me, erladino.i am the; - creative director - 2d / visual artist - story writer~ - sucky programmer! :b festivo - side-programmer - logo designer - concept artist - composer / voice actor - marketting executive frosty ^ he just funds us. huehue. ________________________________________ what the game is about? i can't tell much...yet! however, it has a female protagonist. it's about a girl, hazel, who has a weird ability, she can warp stuff! the mystery delves deeper into her cosmic powers, and as a sad, and teary story unfolds! we plan to go greenlit on steam soon. we can negotiate what price you want to take. send your application at erladino@outlook.com some pre-reqs - you must have decent english communication skills - have a skype account - your application must be richly coated in your skills. that's all!, thanks. //fleesfromsupersloppy5ampost

Anywhere 3d animator for weapon animations at Heroes of the West Team

3d animator for weapon animations heroes of the west team anywhere artists hello, i am part of the mod team behind the mod heroes of the west for red orchestra 2/rising storm. a tactical realism first person shooter set in ww2 on the unreal 3 engine. we need 3d animators who can either do first person weapon animations or 3rd person animations which involves the 3rd person player model using the weapon. the ability to modify existing animations would help a lot as most of the animations, especially the 3rd person animations would only involve a slight alteration. animations would include running, reloading, firing and ammo checks. our team has basic animators with good knowledge of the ue3 engine and how the game works however we don't have the animating skills for good weapon animations. no knowledge of the ue3 engine is required and you don't even need to own the vanilla game. though obviously a plus. you just have to be able to export your animations as an .fbx file, most software can do this. i know blender, 3ds max and maya can. priority would be first person animations of our british bren gun and sten gun. other guns we have ready for animation are the browning hi power pistol, stg44 and g43. as well as a couple of secret stuff we don't want to announce just yet. there are also guns being made but aren't ready for animations such as the m3 grease gun, browning 50.cal and bazooka. along with even more weapons we haven't even started making. you can do one gun or keep animating everything we throw at you. you choose what you want to do. we think our mod is very promising and have full backing from the developers of the original game. this mod will be getting off the workshop and going official on steam very soon and i mean "very" soon. the reason we want to get the bren and sten done as fast as possible is as soon as those 2 weapons are done we can push out the british faction as they are the only things holding it back. we got maps, uniforms and even voices sorted for them along with a couple of weapons. once part of the team you will be referred to the head of the project and given everything from the game you need to get animating. i will remain your point of contact if you need anything else as that's what i do. mod: http://www.moddb.com/mods/heroes-of-the-west

Anywhere Lead Artist at Patchwork Game Studios

lead artist patchwork game studios anywhere artists patchwork game studios is a startup consisting of five students from linköping university, sweden. we are looking for a motivated and self-sufficient 2d-graphics designer for our current project fabric. fabric is a story driven puzzle game with strong philosophical undertones in which the player explores a world where the laws of physics can be manipulated. fabric has been in development for approximately eight months. as our graphics designer you will have a large influence over how the game looks, therefore it is important that you are prepared to coordinate with our writer and designer to make sure that the graphical style amplifies the tone fabric is trying to capture. work hours are very flexible and you will be able to decide for yourself how much time you put into the project. we have a weekly meeting over skype where we track the teams progress and decide how tasks should be distributed until the next meeting. since we’re a startup, we cannot provide any salary during the project. all work is currently done on a voluntary basis, but we are planning to monetize the game when it is ready. if you are interested and decide to contact us there will be an interview where we will get to know you, distribution of any future income will also be discussed at this interview. tasks: create a graphic style for the game together with the group game designer. produce the game's graphics. other requirements: fluent in english or swedish an early trailer of the game: https://www.youtube.com/watch?v=dus9gii-naw

Anywhere Animator/Level Modeller/ UI Programmer/ Java Programmer Needed [royalties] at Anywhere

animator/level modeller/ ui programmer/ java programmer needed [royalties] anywhere anywhere programmers hi everyone! unity game we require some awesome people who are passionate about video games to work on our upcoming game! i can't reveal details yet! (shh, it's a secret!) but it is an open world 3d unity 5 game and we can't do it all on our own! thats why we need people that are in this amazing community to help us! if everything goes according to plan, the game should be on pc, mac and linux and possibly ios in the future, on different sales platforms such as steam too! animator we need an awesome animator familiar with any type of 3d animation software to help us animate and bring to life npc's and player character! if applying do state the job you are applying for first! level modeller what we need is an awesome indivual to help us make a living, breathing town! other details can be discussed through contact! ui programmer here we need someone who knows their way around the new unity ui system and can create awesome stuff! programmer we need a coder to help us really bring our game to life and create amazing experiences! email contact and skype would be good, payment and other details can also be discussed further through contact once applying!

Anywhere Doom 3 Texture/Skinning Artist at Perfected Doom 3 version 7

doom 3 texture/skinning artist perfected doom 3 version 7 anywhere artists i'm currently working on the 7th version of my perfected doom 3 mod and was looking for someone to help me reskin the arms and hands on the player model. i wanted to cover his arms and hands in armor similar in design to what he wears on his body. this would include reskinning the player arms and hands of the character model and the weapon view models aswell. i'm also considering reskinning his thighs to be covered in armor and to remove the fatigues that he currently has on. i want the player to look like a true doom soldier ready for the worst. if the work looks good i may have some more skins in mind if you are interested in coming on board for a little longer. i wanted to give all of the monsters that appear in any of the hell maps their own hell skin similar to what the imps and the hellknights have. i think it would really add to the game. i can see that there was intention on doing this but it never got done. i only need a diffuse texture for these things. i can make the specular and the bump maps so no need to worry about those. i don't want u to have to do all the tedious work. you'll be helping me enough with the actual art that the player will see. please help if you are interested.

Anywhere [ROYALTIES] Level Designer at Revelations Studios

[royalties] level designer revelations studios anywhere level designers attention environment artists! we are in need of talented environment artists/level designers who can be part of a great team and build a beautiful game! we just showed off our prototype and got a lot of feedback from it, and the majority of the stuff (like buggy ai and messed up sound design) are all things we have already started to sort out! while we are fixing up some things programming wise, we want to get ready to show off to publishers what an amazing game we can make, and that’s where you come in! we need your help to create a beautiful level for us to show off! requirements: able to work quickly and get work done on time able to create beautiful environments and put them together understanding of unity understanding of lighting, color, and enemy placement understanding of game design and gameplay with its relation to level design there are no age or education requirements! just as long as you’re willing to work for royalties until we receive funding. you will have a contract though! if you’re interested, check out our site below, or feel free to contact us with any questions you may have! http://nstavish2014.wix.com/revelations-studios

Anywhere Artists at SPINACH

artists spinach anywhere artists hi there, i am a programmer that have study computer science for 7 years and using unity since 4 years ago. recently, i decided to start my own startup which is making a game with unity, and that game called "ball crashes". the game has many nice ideas that combined ball and battle game together, and will release on mobile platforms(please contact me for more detail informations). currently, i have the full blueprint of my game in my brain and the basic scripting framework has been built. i can do programming for unity very well due to my 4 years experiences, and able to write shader for some fxs purpose. i am looking for the following ones: 1. able to talk ,outgoing and friendly one who can get along well with each other. 2. have conditions for spending time to build a game. 3. have a passion of designing games. 4. able to works across the internet (different time zone, regions). if you think you can conform to those simple requirements above, then you are welcome to join us. there is no any other limitation such as age and sexual distinction. here is some jobs what you can do: 1. art designer: 3d modeling, texturing, effect and scene designing. 2. audio designer: sfx and background musics composing. 3. other job: if you can do well in other field about a game, you are also welcome to join us. i live in china, we can work in a same room if you are living next to me or we can work across the internet. we shouldn't worry about internet cooperation because there are enough successful stories that indicating that. finally, thanks you very much for your time, if you want to know more detail, please e-mail me at : haoyan@spinachelectr.com or reply here. a gdd, or game design document has been added, please read the document to know more detail about ball crashes. thanks. i am looking forward to work with you.

Anywhere [Unreal Engine 4] C++ programmer / Blueprint at tendogames

[unreal engine 4] c++ programmer / blueprint tendogames anywhere programmers who we are: tendo games is a indie team currently developing the video game, them & us. we are a team of young people passionate by video games and by art. what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view / old school camera controller: full support platform: pc, for now engine: ue4 what we are looking for? we recently just moved from udk to the unreal engine 4. we are looking for another programmer to work with us. right now we have lots of stuff ready to be placed in-game like 3d animations, weapons, weapons effects, enemy, sounds and many other. i hope this videos proves it: http://www.tendogames.com/preview.mp4 we have a strong talented team in the 3d art and design field but we could use more help in the programming domain. that is why we need you. last month 3 programmers joined us but only one was enough skilled and dedicated to the game we are making. due to this we opened this position again. right now our current programmer is currently working on the main character code, we have our project setup on server. we need someone new that can take care of the u.i, hud, inventory code. requirements: strong experience in c++ or advanced blueprint experience, enough to create pickups, inventory, hud/menu etc what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. is this a paid job? the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold". we will send our project to epic games and also start a kickstarter campaign soon once we will have a good preview of the game, coding ready.

Anywhere Looking for story writer! at 2ndCommando

looking for story writer! 2ndcommando anywhere programmers i need a story write for a game my team and i are creating. the game is an ascii based rpg rogue-like and i need someone who has a very creative mind and can write out a fulfilling story and side quests. -experience you do not need any experience you only need to be able to write an amazing story-line. -what you will be doing you will write the story. on top of that we have side quests like joining the guard faction or becoming a vampire. you will need to write a story for that, though it can be shorter. i am looking for someone who can write a unique and interesting story-line. you need to come up with unique characters, quests, and experiences. you need to be open to any critique and criticism because i allow everyone to pitch ideas for any aspect of the game. -payment when we sell the game we will split profits between everyone who helped currently it is me, 3 programmer, and soon an ascii artist. -contact to apply just email me at devonstyers012@gmail.com the rest of our team is on skype so you will need one so you can communicate with everyone else. -age you do not need to be a certain age as long as i can understand you easily and you can do the job, i will hire you.

Anywhere 3D artist, Graphical Artist at Inferatu

3d artist, graphical artist inferatu anywhere artists hey everyone! welcome to my post, in here i'll explain every bit of what we're looking for, who we are and what game we're making. game description: full description at: inferatu.net inferatu is set in the futuristic time where there's an outbreak of a infection, an infection which turn humans into inferatu's. this disease became as bad as it could get that the population decided to quarantine on a large scale, as these infections started to occur all over the world at the same time they were only able to set-up some cities. the cities rapidly built walls around their regions to stop the inferatu's from getting in. all this was done in a matter of months, walls were guarded, patrols were given around the walls and humans examined to detect infections, and if infected, executed. the main situation got under control, but there's a big reason why the infection got spread globally at the same time, and that is to be told during the game. besides that we're also working on a modern arcade twin stick shooter. read about it here -> link current team structure: celeste- me: modelling programming level design zoe: manager assistant johan: composer sound fx this is not much but we need to start somewhere! previous works: unreal engine game jam talent required: graphical artist(1): royalty able to make graphics for in-game hud's able to make logo's able to make graphics that need to be used in game to attach to objects(texturer's job) able to make some sort of graphical display of the game proof of experience 3d artist(1-2): royalty able to make post-apocalyptic meshes(very important) able to make normal meshes(non-apocalyptic) + point to be able to make stones, trees, bushes, debris and natureobjectsedge knowledge of blender, maya, 3ds max or other 3d modelling software. overall: at least 18 years old(confirm) official experience not needed, however freelance or portfolio is needed trustworthy if you're in, don't go around and leave. basic unreal engine 4 knowledge info: in about 2 months time we will be releasing first playable pre-alpha. with 100 sign-up's and counting we are looking for a person that is capable of making a nice, easy to work with game client that is capable of doing above things. there's 2 options to choose from. either fixed payed amount when it's delivered. or you go with the royalty option and you'll be payed when we succeed, which possibly will give you a higher payday. so if we succeed with the client, you succeed. we are currently not hiring, however we are looking for people who are available in the future and are looking for a price quote. process of acceptance: if you find this interesting send me a mail with your explanation as to why you would like to work with us + post on thread you mailed(optional but we'd like that). after a conversation over mail we will add you to skype or another platform that we use so we can talk on. after that i will have a conversation about your experience, personality and get to know you. if we feel like we can trust you, we will decide weather to hire or not. questions? if you have more questions for me you can mail me at careers@inferatu.net or reply to the thread. regarding payment, that will be discussed in private and varies on how much work you deliver. kind regards, celeste!

Anywhere Graphics Artist at Perisno

graphics artist perisno anywhere artists the development team behind perisno, a total-conversion fantasy mod for the action role-playing game mount & blade: warband. we're currently working on overhauling our moddb page, and i have personally been working on customizing the css of the page with some assistance of another team member. in order to go through with an all new fresh-looking moddb page, we're currently in need of the following things: - two preview images (1024x768) one for the preview images of downloads, and another for the mod itself. - a profile header image (950x150) the profile header at the top of the page. - an icon (64x64 or so) if anyone is capable of assisting us with the above graphics, that'd be very much appreciated. further information and details will be given once a suitable applicant has been found. it'd be preferred if the artist would agree on working for free, as we are all voluntarily working on the mod in our freetime, and are working without a budget. if we are satisfied with your work, we do have a second request, which may or may not be a bit bigger than what i've requested so far. if you agree on assisting us with that, we will discuss a donation for the work. link to mod page: http://www.moddb.com/mods/httpwwwmoddbcommembersmichadrmods - reus, perisno pr & web editor

Anywhere **ShogunwolfGames looking for Story writer** at Shogunwolfgames

**shogunwolfgames looking for story writer** shogunwolfgames anywhere web/other heya my names dyvine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for a story writer male or female who are dedicated to projects, we have a game thats halfway done in development and one of our last steps is implementing the story and you can follow on twitter @shogunwolfgames. once your on the team i will give you all the info youll need to complete the task, our base of operations will be skype where well have meetings and discuss game ;) so, to apply, answer this form and reply to the thread! 1. how old are you? 2. what would you rate yourself at your talent? (out of 10) 3. do you have any of your previous work that you can share? 4. how are you at meeting new people/socializing? 5. what time zone/country are you in? 6. how much time could you dedicate to the production of games?

Anywhere 3D Artists , and Investor(PAID POSITION) at Surface Entertainment LLC

3d artists , and investor(paid position) surface entertainment llc anywhere artists hello, we are looking for a 3d character artist, and a 3d architecture artist requirements: 1. uses 3ds max, blender, or maya 2. able to export models to .cga or .cdf for characters (we use cryengine 3) 3. a solid portfolio/resume project info: story in late 2001, strelinkov forms a revolution to bring back the soviet union. after conferences with the russian government, russian executives decide to join the soviet revolution alongside ukraine and siberia. although, air forces of the german army are sent to assault the siberian capitol building as an attempt to kill strelinkov and chinese militants are sent to try and stop the revolution. in early 2002, war is declared between the soviet revolution and germany and china. characters durasov, lukin, vahkitov and pelov fight alongside one another as they will have to stand behind 2.5 million soviet revolutionary soldiers as they fight to defend their country and fight for what they believe in. concept our goal from red valor is to appeal to gamers who enjoy classic games such as call of duty : world at war which it is inspired by and to show how classic games will not be forgotten forever and must be honored and remembered in gaming. gameplay multiplayer gameplay is set to be completely different from most modern shooters... players will have the option of different soldier classes including tank crewman, fighter pilot, normal infantry, and recon/ or general for online wars. as a tank crewman, players can unlock more tanks depending on their set faction which may be the soviet revolution, germany, or china. fighter pilots, may start off with a light helicopter and move forward onto fighter jets. generals are the leader of armies, they determine where the next fight for players were the online wars are and may spectate battles and reach out to their team mates in their assault team.

Anywhere 2D Concept Artist at Augment Studios

2d concept artist augment studios anywhere artists we require a 2d artist for our project. our project is an on-going game, which has been pretty advanced in the programming sector. unfortunately, most of its features cannot be revealed to you until a non-disclosure agreement has been signed. however, i can tell you that its a futuristic-themed rpg game, that involves both 2d and 3d gaming. note that the position were offering is on profit-sharing basis, and we have a few conditions. the first, is that we require you to be dedicated to the project. be enthusiastic and do what's best for the project. the second, is that we require you to work for 3-4 hours per week, which in our eyes isn't much compared to what others ask. and the third condition, is that we need you to carry on with the project till it's done. if you choose to take this position, you cannot back out when half of the project is done. the task that the 2d artist will have, is this ; create concepts of several things including characters, environment, etc. he will also have to create 2d sprites for the small part that the 2d section plays, in the whole game. note, that this position can be filled with more than a single person.

Anywhere Talent required for a horror game. [Artists, 3D Modeler, Animator, Programmer] at Team Immortal Games

talent required for a horror game. [artists, 3d modeler, animator, programmer] team immortal games anywhere artists we are a new team that has big plans in mind. right now, we are looking for people with motivation and skills mad enough to use them on cool projects that will shine in the entire video game history. we dont mind if you have no experience, we will accept any skill level. if you are a person who is loyal & interested in our project, dont hesitate and give it a shot. "caged" is a suvival horror, puzzle game that tells us a story about a girl which suffers the case of lethargy. each level is a day of the girl's life, when she wakes up and encounters human-like monsters. the girl cannot stand up from her bed, hence the player controls are limited. your task is to fall asleep, avoiding monsters by using various features. when you finally manage to get some sleep, you see a dream which is a fairly simple puzzle level. we are planning to apply for unreal grant to fund this project, meaning that most likely after prototype stage, you will be paid for your work on a monthly basis. here's the positions we're looking for. 3d character artist - ability to work with a 3d modelling software (maya, blender, 3dsmax) - ability to rig the character, prepare for animation - create uv layouts for characters - ability to texture the charecter is not required, but is welcomed. - knowledge of unreal engine 4.8 is a plus 3d props modeler - ability to work with a 3d modelling software (maya, blender, 3dsmax) - create static meshes & various props for levels - ability to create uv layouts for props & meshes - knowledge of unreal engine 4.8 is a plus 3d animator - ability to create animations for characters (and props if needed) - export animations in a neccessary format - knowledge of unreal engine 4.8 is a plus artist - create concept designs of characters and levels - prepare character image planes for 3d character modeler(s) - create textures for 3d models if necessary - knowledge of unreal engine 4.8 is a plus, but not required programmer - create ai behaviour using c#, c++ or blueprint scripts - may be asked to programm other small stuff - knowledge of unreal engine 4.8 is required

Anywhere General 2D programmer for Unity at Independent team

general 2d programmer for unity independent team anywhere programmers do you want to join a team of indie developers creating a mobile game? do you want to work for a small startup and take part in crafting its future? if so, then consider joining our team. this unnamed indie mobile gaming company is focused on making free-to-play games. we expect you to: • write understandable, clean code. • be able to effectively debug code, be it yours or someone else’s. • have an understanding of technologies used in games. • be self-motivated. • be resourceful and able to come up with good solutions (but not be afraid to ask when you don’t know!). • be able to estimate tasks and communicate progress to the rest of the team. • have experience specifically with unity development. • we would appreciate if you could work or at least be in touch with our development team with our finnish time zone (gmt + 2-3) we’d appreciate previous industry experience, but showing off some personal work is fine as well. released games, free time projects and any other portfolio pieces are a huge plus. we offer revenue share from any published games, as well as stimulating work and skilled teammates. interested? apply by sending an e-mail to our project leader thomas nurmi at tom.nurmi9@gmail.com. please include a cv, and if you have a portfolio, feel free to share, we’d really appreciate it. what is our newest project about and what would you be working on? executive summary pcp is a 2d, side-scrolling shoot ‘em up mobile game built around fun action where you blast away everything that comes in your way. our games objective is to clear missions and gain exp to make wacky weapons level up. only few types of gameplay will be presented in the game due missions. all of them still include making things go kaboom! the player will have to defeat a large number of enemies using tree different weapons chosen by him/herself. it’s a challenge to choose the perfect match for your playstyle. the missions will be built to meet two objectives. a growing difficulty curve and the regular introduction of novelties. (new weapons and game objectives). given the games target audience, it will not display blood or gratuitous violence.

Anywhere [Horror][Free] Looking for Animator at Indie Game

[horror][free] looking for animator indie game anywhere artists hello fellow game developers, currently we are developing a psychological horror game and looking for passionate animators. our goal is making a game that horror genre lacks right now - we want to make real horror. not shooters or smashers with hoards of zombies or monsters that mostly pretty much look the same, but something new. we focus on scaring the player, not with common jump scares, but though everything - enivonment, music, sounds, even lighting. even then, we don't want to throw everything just for "the feel", but make it interesting. while playing player will go through interesting and unpredictable storyline. in short our main goals: make the player scared, bring horror that will linger for some time after beating the game, non-traditional scares and feeling of mystery, basically a lot of curves in plot. and i mean a lot. useful information: the game is already in early stages of development. we have almost whole team. if you want to join us or know somebody who would love to - feel free to contact us. thank you for your time.

Anywhere Voice Actor • Speaking English (US) at TITEUF-85 Prøductions

voice actor • speaking english (us) titeuf-85 prøductions anywhere audio/music this is an unpaid position for voice acting in the dark army: uprising mod. • skills / experience required meeting the following requirements — the voice actor will need to: 1. have a high-quality microphone/headset in order to record dialogs. 2. know it's an unpaid work — any claim will be ignored. 3. try to not leak any information about the project. 4. fill out a form, accepting his rights and the project's modalities. 5. instantly send a recorded file, in the original format (not modified). 6. re-send a file on the developer's demand if necessary. 7. set a specific tone if stipulated. 8. be available as much as possible when necessary. • details about the project / role this project is a totally free upcoming standalone modification of return to castle wolfenstein, landing at the end of this year on mod db, for windows, mac and linux. it has been in the works for almost two years and it's finally reaching the final stages of the development. your role will be important; you'll give your voice to one or more characters of the modification. you can be hired to voice act multiple characters of the story. but you'll need to speak in english as it's aiming an international public, without subtitles support planned for the moment. speaking in english accent is the deal. • work ethic and environment this project is currently being entirely developed by titeuf-85 and is going to reach the voice acting recording phases soon in july/august. you'll have the script late july. it will be the full script of the project. if you want a document with other characters' lines and yours or just yours: just tell-it. • respectful work you'll be mentioned multiple times in the mod (in the game menus, in the start and in the ending credits) under your real name or under a pseudonym if you prefer. even if it's not paid, you'll have the respect of the mod's developer and the community. • how it works right after sending a resume, you'll get an answer and you'll be invited to send your voice demo recording. following the listening, you'll be accepted or not. once accepted, you'll be invited to join the french developer & publisher company/group called titeuf-85 prøductions on mod db. you'll be stated as a member working on the project, as a voice actor. • more details you could also have to voice act on the mod's sequel if you're chosen to voice a re-appearing character.

Anywhere Digital Artist • Drawing Artworks (2D) at TITEUF-85 Prøductions

digital artist • drawing artworks (2d) titeuf-85 prøductions anywhere artists this is an unpaid position for art drawing for the dark army: uprising mod. • skills / experience required meeting the following requirements — the voice actor will need to: 1. have a good talent for drawing video-game arts in 2d. 2. know it's an unpaid work — any claim will be ignored. • details about the project / role this project is a totally free upcoming standalone modification of return to castle wolfenstein, landing at the end of this year on mod db, for windows, mac and linux. it has been in the works for almost two years and it's finally reaching the final stages of the development. your role will be important; you'll draw wallpaper(s), header(s) and/or cover(s) (box art) of the modification — drawing the characters is the deal. • work ethic and environment this project is currently being entirely developed by titeuf-85 and is going to reach to be released soon. you'll have to draw one wallpaper, one header and/or one cover (possibly box art). • respectful work you'll be mentioned multiple times in the mod (in the game menus, in the start and in the ending credits) under your real name or under a pseudonym if you prefer. even if it's not paid, you'll have the respect of the mod's developer and the community. • how it works right after sending a resume, you'll get an answer and you'll be invited to send one of your art works. following the checking, you'll be accepted or not. once accepted, you'll be invited to join the french developer & publisher company/group called titeuf-85 prøductions on mod db. you'll be stated as a member working on the project, as a digital artist.

Anywhere Artist needed! at 2ndCommando

artist needed! 2ndcommando anywhere artists hello i am the lead game designer for a game my team and i are creating. it is an ascii based rpg game, but we need an artist who can make line art and then our other artist will turn it into ascii. requirements- you need to be able to draw line art that looks really amazing, and can be transformed into ascii easily. payment- we are working with a publisher right now tat will get us really out there so we can sell thousands of copies. everyone on the team (except for a few who don't want any) gets an equal share after the publisher takes their measly 30%. so, if we sell 1,000 copies at 7.99 each it will be a large revenue share to everyone as we are very small. we have about 9 total people right now and i think 3-4 are not receiving money because they don't want to. age- no age requirement, just make sure i can understand you and you can do the work. if so, everything will be fine. thanks. apply- apply here: devonstyers012@gmail.com (currently we are looking for a new company name) please attack any work you have, particularly swords and such.

Anywhere [Royalties] Looking for Talented 3D Artists at BattleTech Fan Game Developers

[royalties] looking for talented 3d artists battletech fan game developers anywhere artists hello, firebit studios is an new indie game company composed of me, andrew (programmer, level designer, and level creator), mic (music/sound artist), and clara (concept artist). we all amateur developers, gaining more and more experience as we go. right now, we are ambitiously working on a game project that will be disclosed and explained if you get accepted. and now onto the job description. we are looking for a talented 3d artist who specializes in high quality 3d modeling. eventually, farther down the road, if we release the game on the planned platforms we are sharing the revenue from each copy sold. if you are considering applying, please keep in mind the the skills required are: - the ability to model highly detailed 3d models(within blender, 3ds max, maya, etc) - the ability to create high quality textures for the models you create the team uses text chat in skype for communication, and we use trello for organization on the projects we work on. cheers! - andrew, head of firebit studios.

Anywhere Music Composer at Corrupted Studios

music composer corrupted studios anywhere audio/music we're looking for experienced composers / musicians who could make an original soundtrack for punt: rebirth. the soundtrack would consist of 21 to 24 songs and would have a portal-esque style. applicants may test the game to get a feel for it if they wish. please note, upon joining the team, you'll be required to agree to a non disclosure agreement (or nda for short). if you're unfamiliar with punt, it's located here: http://www.moddb.com/mods/punt-rebirth applicants may use whatever music software they desire, as long as it is legal for them to use the sound samples commercially (ex: reason is acceptable, meanwhile music maker jam is not). please ensure that you're able to export the music in either a .wav or .mp3 format. we plan on posting punt on steam greenlight. if greenlit, the soundtrack would be included as an optional download / dlc. you reserve the right to post the soundtrack on itunes or google play if you wish, only after punt's release. only one applicant will be selected for this position, as we don't want the music of multiple individuals to stand out from each other. we here at corrupted studios look forward to working with you.

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