Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
ue4 programmer/scripter lethal lens productions, llc anywhere programmers hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. we were lucky enough to get a company-wide nda for unreal engine 4 with this game, and we're looking for motivated individuals to bring out the true power of this engine with our title. what we're looking for: - unreal script/kismet/c++ knowledge - mysql database or similar knowledge - motivation - at least 10 hours a week to dedicate to the project examples of the work you’ll be doing: - gui creation - scene changing - classes & object scripting/programming - server procurement for networking - sql database structuring & coding - front end programming c++ you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com
modeler and communication manager anywhere anywhere web/other note: this is a job post for both a communication manager and also an also a post for a secondary modeler. i say secondary because we have a modeler and your role would be to assist in making environmental props, models, and possibly characters. application process: once you apply to join the int development team you will be given a sample if you are a secondary modeler. the sample will need to be completed within a seven day time frame. the sample model will either be an in-game weapon or a rubble pile depending on your preference. the sample will be sent to you and you will be asked to introduce yourself on our applicant thread. once you return the sample with a render, file for integration into unity, and unwrap we will review and give you a prompt answer. the communication manager position will be slightly different as a sample will be hard to produce instead you will be asked to have a skype conversation with me for an hour or so –this will help me gauge your interest, relevant skills, and plans for turning our indie project into a successful social networking campaign. i would also like to see a resume and any other relevant data. i would like to fill this position in the next week or so. int team we are a medium sized indie team numbering around 15 active members. members include: composer, sound designer, three coders, modeler, texture artist, two concept artists, animator, web manager, three writers and i. again, we are only looking for a communication manager and secondary modeler at this time. check our forum out here: http://interstellargame.freeforums.net/ we have a temporary website here, but our new website and first teaser trailer will be launched march 9th. temp site here: http://www.interstellargame.org/ about int the game codenamed int will be a top-down, 3d modeled, adventure based rpg. as the player you will explore a war-torn world in your quest to escape it and flee to the stars. this is a sci-fi venture with elements of roguelike games. there will also be a dungeon crawler aspect to the game as you will explore ‘dungeon’ like locations and fight bosses with a party that you arm and equip in a traditional rpg fashion. project's specific requirements modeler requirements: knowledge of unity, knowledge of 3ds max or maya, preferred experience in the field, preferred portfolio of previous modeled work, communication manger requirements: knowledge of social networking, strength in outreach, ability to write a communication plan and to set goals for completion marketing experience and supplemental work (if available). compensation our company will require some startup funds to pay for commercial software and to secure discretionary funding for conventions. however, once that is deducted all additional revenue from kickstarter (our preferred fundraising outlet) will be shared among team members. game revenue will also be split among team members after release. our target platform is steam and a greenlight campaign is forthcoming. to apply please send your resume to me, justin, at email@example.com or apply at our forum: http://interstellargame.freeforums.net/
freelance music composer eastasiasoft anywhere audio/music we are looking for a music composer to help create intro and background music for our upcoming playstation 4 indie game. we require a number of audio tracks reminiscent of old 1950s era movies. that means no chiptunes, midi or electronic music! visit www.eastasiasoft.com or follow us on twitter (@eastasiasoft) for more information about us.
c++ / opengl programmer kot-in-action creative artel anywhere programmers kot-in-action creative artel is looking for contract programmers to implement game engines features. note: this is a contract job for either one-man-army, or for several programmers skilled in different areas. if you are skilled in one area, please don't shy away simply because your are not skilled in other areas listed in the requirements section, as you might be able to help us solving at least one problem from the list. interested persons will receive a link to a trello board containing the roadmap for the game engine. about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project phaeton is a newly developed ip, previously knows by the working title of steel storm 2. phaeton is a first-person shooter with adventure elements and strong story, focusing on singleplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. technology that powers phaeton is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. some work in progress tech videos can be watched in our youtube channel: http://www.youtube.com/playlist?list=pl83ef655802baa9f5 about position this is a position for an engine/game logic programmers, who can take on existing working engine/game framework and modify it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows 7 32/64 and up (msvc 2010+ express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. about technology idtech 4 powered such games as doom 3, quake 4, wolfenstein 2009, brink, etqw, prey, prey 2. doom 3 bfg engine is evolution of idtech 4, as it contains renderer from idtech 5 along with a lot of other improvements borrowed from idtech 5 (minus virtual texturing). you can find in depth review of both engines, and particular pieces of technology following these links: http://fabiensanglard.net/doom3 http://fabiensanglard.net/doom3_bfg http://fabiensanglard.net/doom3/doom3_notes.txt http://mrelusive.com/publications/pubs_bytype.html general requirements high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); project's specific requirements required skills: ability to read/understand someone else's code; c++ ; opengl 3.2 / cg / glsl 1.5 ; desired skills: ability to compile and debug in windows/linux environments (including necessary libs and components). qt5 framework cmake ; winsock/bsdsock ; understanding networking (client/server architecture) ; sdl 2.0 ; steamworks sdk. compensation fixed fee on per-feature basis (your rate). supported methods of payment are paypal and skrill.
world builder/level designer ethas development team anywhere level designers hey everybody, elijah houck here, co-creator and lead world/level designer for ethas: embrace of destiny (http://www.moddb.com/mods/ethas-embrace-of-destiny) and creator of alton, il. we're looking to add one more talented level designer to help us shape our current project, ethas. the mod spans the entirety of two countries, with a total playable area that is a tad larger than skyrim. we are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff! what you'll be doing: * helping shape the world of ethas, a land made of many diverse environments * creating interesting and unique dungeons and various other interiors, including large, living towns * crafting narrative through exploration, using the land and the spaces below it to help tell a story it would be great if...: * you have experience designing exterior locations for large-world projects * you have created one or more well-crafted dungeons * you have plenty of experience in the creation kit or other bethesda editors * any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus! we're a very laid back and fairly small (on purpose) team. as anyone on the team can tell you, justin (who is the other co-creator) and i don't bark out orders - we let the team have freedom to work on what they want. sure, we occasionally have deadlines if we want to show off a certain part of ethas by a certain date, but for the most part, it's up to you. we synchronize all of our material through dropbox, so if you have an account, that'd be great! if not, we'll help you get one set up and linked to our team folder. we also have an irc channel, and it is our main means of communication with the team.
2d / 3d artist otoru studios anywhere artists i'm currently looking for an artist to join the team and help design key characters in an upcoming first person horror. if you can draw up concept art but can't 3d model, that's perfectly fine. also if you can can concept in the form of 3d models, that's also ok. what's preferably needed is a general 3d artist for display art, character models and concept work. i'm also on the search for a 2d artist for another game in the near future. if you're available, feel free to contact me. if you're looking to get a foot in the door, this is would be a great place to start. possible compensation can also be discussed.
writer/editor available anywhere anywhere web/other i am an experienced narrative designer looking for a new project. i currently have a few small projects that i am doing for myself, but would like to primarily work on another game or mod to completion. a little about myself: - i am just about finished up with a bachelor of fine arts in creative writing for entertainment with a focus on video game narrative design. - i have experience working on indie games as well as larger rpgs. - i'm available at virtually all hours, though i am located in europe. - i have worked primarily with fantasy and sci-fi games, but have experience in children's entertainment, horror, and comedy. - i'm an avid gamer who plays mostly rpgs and mmos, but i am a fan of virtually any game with a good story. english is my native language, but i also speak fluent spanish and german as well as conversational dutch and arabic. examples: writing portfolio i am not looking for any compensation, i would just like to have my name on some more finished products! if you have any questions please feel free to ask. i have other writing samples that i have excluded from my portfolio but would be willing to share if needed.
udk and c++ programmer (full time/freelance) libellum anywhere programmers i am designing an puzzle platformer in 3d for udk and looking for a programmer with c++/udk (unrealscript) knowledge to contribute to the game. at the moment, we are developing a prototype as we just received funding to begin production. the main tasks for the first phase will require gamepad and keyboard controls integration, and various environmental puzzles as part of the mechanics presentation for march 15th, 2014. work is paid and requires full confidentiality. location anywhere, but must know english or french fluently. the group is tiny, we are located in all parts of the world, and work daily on this project. we also maintain that a good sense of humor will get you far, so we hope you will have that; but by no means should you be laid back. if the first phase goes well in terms of working experience and confidentiality, future phases to complete the game will include your services.
lost squad dev team looking for a modeler dmitrex corporation anywhere artists lost squad (http://www.moddb.com/mods/lost-squad) dev team looking for a modeler who works with source engine to remake hl2 weapon viewmodels into worldmodels. it's not paid but we can discuss this. lost squad - is a mod about what happened to barney calhoun after hl2:episode one events and why he wasn't in hl2:episode two.
3d texture artist the reps anywhere artists the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. more at: http://themanipulators.co.uk * * * * * we're currently looking for more texture artists to join our team and collaborate with us on our rapidly developing game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio to apply
3d modeler unity 1618 studios anywhere programmers 1618 studios is currently looking for qualified individuals to design and animate 3-d models and assets for our debut game, squeekinz, due out q3 2014, along with other projects. applicants must work efficiently and communicate well with others, have proficient knowledge in programming and designing in unity 4x, and have access to a licensed copy of the software.
user interface designer 1618 studios anywhere programmers 1618 studios is currently looking for qualified individuals to design user interfaces for our debut release, squeekinz, due out q3 2014, along with other projects. applicants must work efficiently and communicate well with others, have proficient knowledge in programming and designing in unity 4x, and have access to a licensed copy of the software.
music composer 1618 studios anywhere audio/music 1618 studios is currently looking for a composer who can design and engineer musical soundtracks and incidental music for our debut release of squeekinz, due out q3 2014, along with other projects. applicants must have licensees for any software used for the project. an ability to compose music that falls along a variety of genres, based on inspiration from available 3-d animated clips and concept drawings.
sound designer/engineer 1618 studios anywhere audio/music 1618 studios is currently looking for a sound designer to create sound effects and engineer audio to help complete our forthcoming release of squeekinz, due q3 2014 along with other projects. must have access to licensed software for composition, work efficiently and communicate well with others, and be able to compose content based off of inspiration from current animations and concept drawings.
3d creature artist dead man walking anywhere artists about the game: rebirth is a procedurally generated survival horror sandbox rpg. it's visual style is influenced by games such as silent hill and stalker with a lore with ties to hp lovecraft. we have some pretty cool systems in place we're going to blow the lid off of, this year, so we're hoping for some really big things to happen this year, so join us while you still have a chance! rebirth has already been green lit on steam for a while and we're looking to release something this year. for this to happen, we need to crank out more content quickly, so we find the need for additional artists. requirements: 1) able to model 3d characters 2) able to rig and animate 3) must have own license of modeling software 4) comfortable creating strange creatures. we need more enemies! nice to have: 1) unity3d experience 2) horror fanatic 3) hp lovecraft obsession we'd love to have you on our team.
need lead programmer tridev studios anywhere programmers hello everybody! tridev studios is a new studio that is in the process of developing it's first game: 2037. it is a third person shooter action rpg set in the year 2037. if you have questions about the game, email us and ask! currently, we are looking for a lead programmer. this person would be in charge of the programming team here for the 2037 project. as a result, someone with experience is preferred. as the lead programmer, you will be expected to commit the time when asked, and may be asked to work long hours to complete deadlines and milestones (although these will most likely occur during a later time in development). q: will i be paid? a: unfortunately, this is a free position. we simply do not have the budget at the moment for salaries. however, if you stay with us for the duration of the project, we can discuss compensation based on merit and the success of the game. you will be expected to: - manage your programming staff - meet deadlines set by the producer - collaborate with other department leads on occasion - create source code, along with the other programmers - occasionally mentor junior members of the programming staff - maintain contact with the producer and the rest of the staff - be willing to give progress reports on a moments notice requirements: - you must own a pc (as udk is a pc program) - you must have an exceptional understanding of c++ and unreal script (java) - you must have experience with all aspects of game programming (ai, ui, sound, physics, etc.) - you must be capable of managing a programming team - you must be willing to put in hours of work when required to do so if you decide to apply, email your resume to the email address below. we will ask you a variety of questions. the lead programmer position application due date is march 18th. if you email after this date, unless a lead programmer hasn't been picked, you will still be considered for a programming position, but not the lead position. we will disclose to you on this date whether or not you were chosen for the position. if you were not chosen, you are still more than welcome to stay on the team as part of the programming staff.
looking for ios/android devs anywhere anywhere level designers dear developers, designers, programmers, fellow geeks, gamers, thinkers & doers, i am currently investigating the possibilities to form a group of creative, likeminded people. this group will act as a team, building a competitive retro-like game for ios and android devices. the goal is to create a reward system, unlike any other. this game/app i am speaking of is only the gateway to a realm of other possibilities. i would like to integrate several options, such as certain connections to real-life items/promotions/currencies and whatever we can think of. i have no clue where this idea of mine can lead to, but i am sure that if we can get the right people together, we can create a chance on epic success. so: are you familiar with developing apps? do you consider yourself a geek? do you think you can create and deliver novelty? then join me, so we can create a daring, innovative and brand-new think tank! than please contact me, so i can make sure the right people can join! (ps: i would prefer that you are located in the vicinity of holland) feel free to share! jasper
texture artist needed goregaming anywhere artists goregaming is a small indie game development company based in the uk.we work with people all over the world. there have been vaccancies within the team that need to be filled. at the moment we are unable to pay workers but, profit will be equally given after project release. we are in need of a texture artist, so we can speed up the making and the production of our second unreleased game. we give project details once the texture artist has been accepted into the team. requirements : an expirienced texture artist that can create and apply textures to given models. texture artist will have to submit textures after every 4 days.
translator/marketer/tester looking for volunteer work anywhere anywhere qa/testers hi, my name is fred and i am from brazil. it has been a while since i have been looking for opportunities to work with games, but in brazil there are 5 or 6 companies that actually hire people and they usually are looking for devs and artists. i have a solid marketing background, project management experience, certified itil expert, fluent in english, spanish and portuguese and more! check out my cv: http://www.linkedin.com/in/fredericoaranha i don't care about money.
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
2d artist lone light anywhere artists lone light is currently seeking a number of talented artists for the development of an unannounced mobile title. applicants may expect to work in a fast-paced but fun and friendly environment. at lone light, it is required that all members must be able to give and receive criticism. do not be afraid to share an opinion or an idea with other teammates; just be sure to do so with tact. the ideal candidate would be able to produce quality artistic assets guided by a set of restrictions in a timely manner. artists will be expected to manage their time well, providing estimations of time-requirements on desired assets; however, quality will always trump speed. furthermore, ideal candidates would be open-minded individuals with thick skin and a willingness to move out of their comfort-zone. we want polish above all else, but don’t be afraid to explore your creativity! responsibilities -communicate both reliably and efficiently on a day-to-day basis -consistently and punctually deliver quality art -actively review the development process to eliminate potential bottlenecks -keep an open mind! qualifications -passion for playing, creating, and critiquing games across a variety of genres -proficiency in at least one image editing software -ability to create simple animations -demonstrable skill-set (portfolio work, shipped titles, etc.) things that don’t hurt! -having shipped at least one title -a bachelor’s degree in any related field -knowledge of monetization and the mobile market team members will be paid a percentage of profit.
unity programmer lone light anywhere programmers lone light is currently seeking a number of experienced programmers (c oriented preferred) for the development of an unannounced mobile title. programmers may expect to work in a fast-paced but fun and friendly environment. at lone light, it is required that all members must be able to give and receive criticism. do not be afraid to share an opinion or an idea with other teammates; just be sure to do so with tact. the ideal candidate will be experienced in both android and ios development, be familiar with the unity api, and have verifiable experience in game development (ex: portfolio work, shipped title, etc.). if you don’t quite fit the description, don’t be discouraged! game development can be serious business, but that doesn’t mean we can’t have room to grow. responsibilities -communicate both reliably and efficiently on a day-to-day basis -use outstanding problem solving skills to code competently and to debug software -work with the design and art teams to create a cohesive, polished product -consistently review the development process to eliminate potential bottlenecks qualifications -passion for playing, creating, and critiquing games across a variety of genres -proficiency in at least one major programming language (c/c++/etc.) -familiarity with the unity api -experience with mobile game development; both android and ios -demonstrable skill-set (portfolio work, shipped titles, etc.) things that don’t hurt! -having shipped at least one title -a bachelor’s degree in any related field -knowledge of monetization and the mobile market team members will be paid a percentage of profit.
2d background/animesprite artist for visual novel needed! mekatron anywhere artists currently looking for a artist to collaborate with, for mm's first project will be a visual novel, i need sprites and backgrounds, the style i'm looking for is a sort-of realistic anime style, but if you have a unique style or suggestion please forward it to me, but you will also have to be able to work in collaboration with my art as i will be one of the artist working with you. this is not a paid job, but expect a dedicated team (at least leader) requirements: - digital painting skills - understanding of colour theory and light/values - above all being loyal to the team (don't want artists running away in the last minute) (keep in mind that art assets are not to be in breach of copyrights)
combat engine programmer impossible pinwheel anywhere; east coast of australia preferred programmers summary we are seeking a programmer: • with knowledge of/experience with cryengine 3 (c++ and lua); and/or • with professional experience/training; • based on the east coast of australia (but all applications welcome) to assist with prototyping of an innovative melee-focussed combat system: • composed of a small number of simple rules; • designed to minimise demands on animators and programmers; • emphasising realism and versatility designed by: • two martial artists with more than 20 years combined experience in european and asian armed and unarmed styles; • the makers of combat animation enhancement for mount and blade warband, with a character and animation set ready for implementation prepared to negotiate (with experienced applicants): • industry-standard pay rates for contract-based work, and/or; • ongoing collaboration involving share of future profits details we are seeking a programmer to assist us with the prototype implementation of an innovative combat system. our system, which is informed by our more than two decades of combined experience in asian and european martial arts, takes the approach of providing players with a set of simple "tools" which can be modified and sequenced in a large variety of ways, putting a premium on reducing the demand placed on animators and programmers without sacrificing tactical depth and the wide variety of "fighting styles" which that depth allows and requires. we gave some of our ideas their first test in the well-regarded combat animation enhancement for mount and blade: warband, parts of which have been included in the popular persistent world and crpg mods. the purpose of cae was to get the most out of warband’s existing animation system through the design of new combat animations with the intention that this would improve the game’s visual quality and playability. based on that experience, we are able to produce animations and the other assets required for the prototype and we have a custom-made character and basic animation set ready. to really get this project rolling, we now require a single dedicated programmer, preferably with experience of cryengine 3, to collaborate with us on turning our thoroughly documented design into a playable proof-of-concept. the most important qualities you can bring to the project are dedication and creativity - we have no doubt that the system will require changes as it moves from plan to reality, and we know that programmers are the best-qualified people to take our system to that next level of quality, both in execution and in working with us to devise solutions to any unanticipated issues that arise. we are prepared to offer programmers with professional experience negotiated, industry-standard payment for their work, but we would also be happy to receive expressions of interest from not-yet-professional programmers who would be interested in a potentially on-going collaboration on a negotiable share-of-future-profits basis. we are particularly interested in applicants living on the east coast of australia, but all applications will be considered.
artist enigma studios anywhere programmers we currently consist of 7 members, including programmers, modelers, sound technicians and more. we create 2d and 3d games using c#/js and the unity3d game engine. however, we desperately need both 3d modelers/animators and 2d artists who can create and animate both characters and terrain. unfortunately, being a small indie studio, we will not be able to provide payment and are instead looking for hobbyists. if you wish to apply, contact "foxx4437" on skype providing examples of previous work
sound designer looking for mod/indie game project anywhere anywhere audio/music hello, i have a bachelor's degree in audio production and am looking for experience in working in audio for games. i have much experience recording, mixing, and editing music, dialogue, sound effects and more. i am also skilled in music theory and composition. please see my website http://beckersound.com for examples of my work. i am open to working on any project, so please contact me!
game concept artist west hangar games anywhere artists hello everyone, we are west hangar games [whg] and we are looking for a game concept artist. what we're looking for: - be very creative and open minded. - wants to share his idea's and not being afraid to share them with the dev team. - be very motivated and be serious about your position in our company. - a motivated worker who knows how 'a game' and its mechanics works. you will be paid a discussed wage at project finish. hope that we soon may greet you as the game concept artist of west hangar games!
texture artist west hangar games anywhere artists hello everyone, we are west hangar games [whg] and we are looking for a texture artist. for a new horror game called 'outlaw' releasing on pc and ps4. what we're looking for: - a experienced texture artist who has atleast 1 pc and/or console title released. - a motivated worker who wants to work on a triple a horror game releasing on ps4 and pc. - a motivated worker who wants to learn. you will be paid a discussed wage at project finish. hope that we soon may greet you as the texture artist of west hangar games!
programmer west hangar games anywhere programmers hello everyone, we are west hangar games [whg] and we are looking for a programmer that is specialised in unreal engine 3 and 4. what we're looking for: - a experienced programmer who has atleast 1 pc and/or console title released. - a motivated worker who wants to work on a triple a horror game releasing on ps4 and pc. - a motivated worker who wants to learn. you will be paid a discussed wage at project finish. hope that we soon may greet you as the programmer of west hangar games!
we are in need of an artist! enigma studios anywhere artists we are a small team called enigma studios. we are in need of one or more artists. we currently consist of 7 members, including programmers, modelers, sound technicians and more. we create 2d and 3d games using c#/js and the unity3d game engine. however, we desperately need both 3d modelers/animators and 2d artists who can create and animate both characters and terrain. unfortunately, being a small indie studio, we will not be able to provide payment and are instead looking for hobbyists. if you wish to apply, contact "foxx4437" on skype providing examples of previous work
epic orchestral music for your games anywhere anywhere audio/music i'm a music composer (six5music) and composed soundtracks since 2007/2008 for games, mods, trailers, movies, machinimas, etc. do you need a main theme, a track for a trailer or a complete soundtrack? just contact me. my music genres is mostly orchestral and ambiente sounds (scary sounds, etc.) and also music with electronic influence. soundtrack demo on youtube: http://www.youtube.com/watch?v=gjgppiptwqk my official soundcloudpage: https://soundcloud.com/six5music my official hompage (at the moment still under construction): www.six5music.com
experienced composer & sound designer looking for projects anywhere anywhere audio/music hello, my name is callum and i am a composer and sound effects artist currently looking for other professional projects to fit around university. for over two years i have been lead composer and sound artist for an indie game, as well as being involved with many smaller projects of which have been great fun to work on. i specialised in orchestral music, but have great joy out of trying something new and different. examples of my work can be found on my website and soundcloud page. sfx work is another area i enjoy, with previous work being done for other indie games and university film projects. website: www.callumbigden.co.uk soundcloud: www.soundcloud.com/callumbigden/tracks if anything has interested you, or you have any questions then feel free to contact me. thank you for your time, callum
writers and contributors wanted to join new independent games development mag ind13 magazine anywhere web/other ind13 on the hunt for enthusiastic writers and contributors to join at the start of a huge opportunity the team at ind13 magazine are looking for writers and contributors to join its publication. ind13 was launched three months ago and specialises in all things independent gaming. there is a strong team of ten regular members and the team are now looking to expand after successfully creating the magazine, website and social media channels. ind13 are requesting writers and contributors submit two pieces to be read by the team. features, interviews, ramblings, articles and reviews, will all be accepted. the team will all read the applications and those pieces the team like, the authors will be contacted by the team and be invited to be part of the magazine. the shortlisted articles will go on the web and the successful applicants will be published in the digital magazine. we’ll be picking contributors who will be invited to join the team and submit regular articles. it’s an unpaid position for now, just like everyone else in the team, but we’re looking for someone who’ll grow with us and gain the rewards in the future. who we are: ind13 is a team of people working in independent videogames. we’ve got together to create a title focusing on independent games as we feel it is an area which doesn’t get the attention it deserves. we cover all aspects of independent gaming including: heroes in independent gaming, niche developers, the latest tools available, trends in the industry and what the next big game will be. what you get: get published boost your portfolio work with a team of fellow enthusiasts be part of a team that is going places tutelage and support from our team of professionals what we are looking for: any level of experience genuine enthusiasm a love of independent gaming people like us; young-ish, hungry and courageous, gaming fans capability on social media good writing what you should submit: create/submit an article or two about any area of independent gaming use a maximum of 500 words per article submit pictures your piece does not have to be an original work for the competition
2d 16-bit rpg character artist prirodan games anywhere artists unpaid position. looking for an artist for a 2d rpg. art style should be 16-bit. lax environment, just add me on skype and send me a sample drawing of what you can do. drawings needed include but are not limited to: weapons, armor, races, and items. map items such as treasure chests and doors will graciously be accepted as well.
3d prop modeller needed for theme park level kitatus studios anywhere artists hello guys 'n gals, thanks to you beautiful guys 'n gals, excellent progress has been made to distro horizons vs. galaximo's army and the feedback has been great! even john romero, co-founder of id software (responsible for doom, wolfenstein 3d and quake) said some really nice things about distro horizons! we're currently working on a theme park level, but it's currently look a bit bare. we want to pruce this up by adding some theme-park inspired props to help liven up the world! the required models would be things in a similar vain of: rollercoaster, random theme park rides, festival-style carnival tent, theme park decorations, various other theme park inspired props currently, we are funding on indiegogo. if we didn't raise the required funds, we are on sale for desura, humble store and itchl.io. if in the case we didn't receive the funding we need, we would work on a revenue-share basis. you are more then welcome to ask more information about this. what is distro horizons? distro horizons vs. galaximo's army is a 3d collecathon platformer, inspired by the good ol' n64 platformers for windows, mac, linux, ouya and wii u. on our indiegogo, we have alpha builds for windows, mac and linux for you to try out! taking place over 9 different dimensions, distro horizons will have you travelling to many bizarre and unique dimensions in your quest to put a stop to galaximo's evil schemes! you'll be travelling to jungle dimensions, haunted dimensions, video-game dimensions and many, many more! ----------------------- if you're interested and want to know more, feel free to email us at: firstname.lastname@example.org - when emailing, be sure to link us to any of your previous work and/or a resume! we look forward to working with you guys 'n gals. thank you guys 'n gals, we look forward to working with you. - ryan s, project lead
pixel artist/animator inner enemy studio anywhere artists we are currently looking for: a 2d sprite animator (able to animate basic movements such as fluid motions of walking/running, crouching, taking cover, shooting etc.) we are not looking for animators with years of experience, although previous field work will obviously give you an advantage. a demo build should be up and ready within 2 or 3 weeks, in which we would then take to kickstarter or indiegogo to fully fund our ambitious project. initially, with you on our crew, you will be paid. however, closer to when the product is near completion (or if we have a very successful kickstarter campaign.)
3d/2d artist dead man walking anywhere artists dmw is seeking an artist for our greenlit steam game, rebirth. rebirth is a survival horror sandbox rpg with procedurally generated levels and dynamic gameplay. we have a dedicated team working in our spare time to create a game gamers will remember, but we need a bit more extra help! we're a laid back group with a love for horror games and games which have been well received by publications such as rock paper shotgun, indie statik, and indiegames.com. we believe our game is shaping to be something unlike any other! requirements: * self motivated * ability to create seedy/creepy environments. * able to create own 2d art or modify existing art when needed (ie: textures, paintings, etc) * understands concepts of tiling textures, texture atlasing. * has own license for their own creation software. we have no preference for what you use so long as it can export to fbx nice to haves: * loves horror games/movies/horror in general * love for the works of hp lovecraft * unity3d experience * based in the us * prior game development experience * able to create concept art * able to model organics/characters
ren'py programmers outside the blue box studios anywhere, gmail prefered, will need steam. programmers hello, everyone. we at outside the blue box studios are in need of a ren'py coder/programmer. we only have room for one person to join, however. so we will be going who we think is the best for us. what you'll need: if you have any past experience, let us know. if you don't, that's ok. the ren'py engine, of course. basic knowledge of the system. are able to constantly update us on what you've done. payment: payment is optional. but won't be discussed openly.
team to create a loz based mod in the valve source engine synchronised studio anywhere (preferebly aus or nz) programmers okay so i am creating a mod for the source engine based in the legend of zelda universe. i need a team of people to help me achieve this in an acceptable amount of time. here is the basic list of who i really need and want. - a level designer capable with the hammer tool by valve, and who can decently replicate the ocarina of time maps, and who i can work with to modify them. - someone who knows who to code in the source engine and knows how to make an open world game so i am not the only one programming, it would help if you knew how to implement time of day into the game aswell, since i cant think of a way to do it effectively. - someone who can animate with source engine(e.g lip synch, just movements and stuff.) and possibly help organise the voice acting. - also someone who can design and or map props would really help speed this up. so the list of needed jobs needed are: - level designer - co - programmer - facial and body animator - 3d modeller and texture mapper anyone who can help with getting a source game open world is welcome. also if you can create a webpage with forums and stuff you are welcome to join too. i am hoping we can get a working version done about a month after we start working, as in a basic demonstration it in no way has to be complete and fine polished yet. at the 3 month mark i hope to have the main mechanics , gameplay and maps to be in the beta phase of completion. at 6 months i want all the animations looking tight and sounds to go with them well, along with the game scenes pretty much complete, maps looking good or complete. after another 4 months of fine tuning this we should be ready to complete this thing and upload it to the public and give to all our friends, and we will feel so proud. if you are interested just give me an e-mail saying where to contact you and what you want to do in this team.
model rigger-animator in goldsource [hl: b7] antiprotod anywhere artists if you able to rig and animate models and make so that they come alive, then we need you! for half-life: black 7 mod. we already have models, so you just have to rig'n'animate them (original bones of original hl1 monsters (npc))... so that's all. p.s. we believe in you! we are waiting for you! email us now!
c++ & python programmers anvil drop anywhere programmers burning dog is looking for a few experienced c++ and python programmers. we have been working on a unique mmo, origins of malu, for a few years and we are getting close to the finish line. with the right programmers origins of malu could release 4th quarter this year. qualifications: - extensive c++ - python scripting language - gameplay programming - willingness to work within a unique compensation model responsibilities: - gameplay implementation - coding abilities - behavior ai - dynamic systems like weather - crafting & questing implementation - combat tweaks to apply: contact paul@ email@example.com
animator / 3d artist / texturer broken limits media llc anywhere artists we're trying to reach a private deadline. we have a rigged main character and we're working on enemies/npcs. we need a "full-time" animator to get us to our goal. please, serious inquiries only. what we mean by "serious":: be a good artist. be a self starter. be a good communicator. we're only looking for people who really want to make games, not just talk about making them.
digital/concept artists needed biogames studios anywhere artists we are biogames, a team who consists of young and experienced developers starting video game development. we consists of 9 team members who have experience in areas such as 3d art, 2d art, programming, game design, level design, and writing. we are seeking concept artist for our project black winter, which is being developed with cryteks stunning cryengine. in black winter, players take the role of carl franco, a battle hardened soldier of the united stars federation. carl and his team are assigned to protect a group of scientists from a ruthless empire called the imperium of elhiem, as they try to seek an ancient technology that could save their collapsing federation. currently we are in need of: *character concept artist *weapons concept artist *vehicles concept artist *enviromental concept artist *props/buildings concept artist skills required (you don't need to have all these skills except for the last 3, and at least one of the first 2 skills) *drawing. *painting. *knowledge with photoshop or illustrator (or any other graphic software). *patience. *proper communication manners within a team. we are in need of more members who excel in digital and non-digital 2d and 3d art, we are looking for people who have passion to have their creation's realized in video games, people who are truly serious with developing and creating games. note: this is a non-payment job, but you will be given credit and have your name grow in the game development industry and community. but should we make money on any future projects, you are promised you will be given your cut.
2d or pixel artist team raging anywhere artists looking for an artist for the week to handle 2d art work for our current project, which is part of a cyberpunk game jam. preferred skill-set in pixel artwork and light animation (very light animation), but any art style is cool so long as the cyberpunk aspect can be visually delivered. we are looking for both characters and environment (all tile style). please do not let the engineers make any of these graphics, i beg of you! any software is cool, so long as the end result is a sprite sheet the sprites will all be from birds eye view (think hotline miami perspective) we are looking for an immediate fill (as this is a game jam of course), so want something fast and fun to do? drop us a line! cheers
2d pixel artist, 2d animator, programmer chill dragon games anywhere artists hello i am getting ready to work on a very nice game and i need a couple people to help me make this game come true i am 16 years old and i would like to recruit some people for my game creation. the game will take place in a house were the character wakes up and turns on the t.v the character find out that there will be a solar flare ready to blast off from the sun so the character has to find shelter asap before the solar flare kicks off. versions. 0.7.1 make a time limit to collect all items and make a shelter character creation title screen that is all i have for now more ideas and versions will come up during the making of the game. i need a 2d pixel artist, 2d animator, also a programmer to make these sprites move, jump, walk ect ect. if you are interested contact me through skype or email i really hope i can get people interested in this amazing project :) thanks!
basic model designer cryostudios anywhere programmers no experience required. our company is very small at the moment (two people!) and we desperately need others! you will have to have at least an intermediate understanding of c++ (i don't even have a basic one). the engine we will use is cryengine sdk. you must be fluent in at least one of the following languages - english, polish, albanian or turkish.
artists/personnel for tomb raider: memories - the fan game - freeware 3d-dream anywhere artists personnel for tomb raider: memories - the fan game - freeware, development team. for more information about the project visit: http://www.indiedb.com/games/tomb-raider-memories-the-fan-game-freeware http://tombraidermemories.wix.com/main the items identified whit * are required and the items listed whit + are plus, not needed but they would be helpfully animator: *experienced biped animation in autodesk 3ds max 2011. *intermediate/advanced animation skill level. +knowledge of unreal engine animation pipeline. modeller: *intermediate modellong skills in autodesk 3ds max 2011 or haigher. *mapping and texturing knowledge in adobe photoshop. +knowledge of the unreal engine staticmesh pipeline. level designer: *intermediate or advanced unreal editor operation. *intermediate or advanced unreal kismet operation. *intermediate or advanced unreal matinee operation. +experience creatin particle systems. musician: *instrumental and/or digital composing. +create and edit sound fx. character designer: *experience in organic modelling in autodesk 3ds max 2011. *intermediate or advanced skills in autodesk mudbox and/or zbrush for digital sculptin and texturing. illustrator: *geat analog drawing skills (by hand). +intermediate or advanced illustration skills whith adobe photoshop, autodesk sketchbook and/or corel painter. visual effects designer: *experience in adobe photoshop texturing. *intermediate or advanced unreal cascade operation. +general knowledge and usage of unreal engine. +use of fume fx plugin for autodesk 3ds max. wee need urgently a gameplay programmer too. programmer: *programming knowledge in ureal script or c++ and/or java. +programming knowledge in adobe flash with action script. +basic animation knowledge of autodesk 3ds max bipeds. +speack or understand spanish.
3d props modeler hivgames anywhere artists this is an unpaid job. about the job: we are looking for someone to create 3d props for an abandoned environment. the models' format should be .fbx or .obj. texturing the props would be nice, but it is not necessary. requirments: - create props for abandoned environment - format .fbx/.obj - texturing (optional)
programmer for tomb raider memories - the fan game - freeware 3d-dream anywhere programmers personnel for tomb raider: memories - the fan game - freeware, development team. for more information about the project visit: http://www.indiedb.com/games/tomb-raider-memories-the-fan-game-freeware http://tombraidermemories.wix.com/main what we need urgently is a programmer but if you want to apply to other positions, you can do it, here is a small list od skills, the items identified whit * are required and the items listed whit + are plus, not needed but they would be helpfully programmer: *programming knowledge in ureal script or c++ and/or java. +programming knowledge in adobe flash with action script. +basic animation knowledge of autodesk 3ds max bipeds. +speack or understand spanish. gui designer and programmer: *programming and animation experience in adobe flash and action scipt. *use of scaleform gfx. +unreal kismet and/or unreal script operation. +knowledge of unreal engine localization api (no need to speack other languages, only reference the localization files keys in as).
uk based music composer anywhere anywhere artists hi there. im a uk based music composer looking for work in the indie game music market. got years worth of writing and playing experience with a vast back catalogue. some samples of my work can be viewed here. they are only 1 to 2 minutes each so shouldn't take up too much time to have a quick view: http://www.youtube.com/watch?v=cl0kfot7jhk http://www.youtube.com/watch?v=be74mcxpf5s http://www.youtube.com/watch?v=qz6qn9hb-ko any feedback on these projects would be greatly appreciated. https://www.facebook.com/lordwebstersmusic https://www.facebook.com/paulwebster901 firstname.lastname@example.org @paulwebster901 thanks for looking
rigger for slaughter maze cardboard computer anywhere artists who is exm games ? [center]who is exm games ? - mod db[/center] requirements: a cetain degree of discipline. free time udk knowledge is a plus job description: the artist will rig the model below and assist with the animation workflow when possible. [center][/center] project details slaughter maze, is the ever changing third person shooter that puts you in a constantly re-configuring maze against 7 other bloodthirsty opponents. travel through the maze while trying to survive its deadly traps and kill those who get in your way with the help of 20 different kinds of power ups! disintegrate your enemies with a powerful laser or even use strategy by freezing your opponents with the ice beam and then shatter them to pieces by blasting a rocket in their direction. we'll leave the method up to you. navigate through the maze alone or alongside your team to find the maze key which will activate a self destruct sequence to obliterate not only the maze, but all of your enemies too. will you survive the maze with your allies or will you only save yourself? the choice is yours. http://www.moddb.com/games/slaughter-maze features: online multiplayer re-arranging environment classic arcade action this is a non-paid position for an almost ready to publish project. perfect for those seeking experience, make their cv look better and to showcase their our game in their portfolio. thanks for reading
need help with udk looking for udk developer anywhere programmers our team has recently come and gone on our projects and what i'm looking for is someone that knows a great understanding of udk and could basically teach myself everything i need to know about udk so i have a better understanding for developing under this engine and if you persue this i will make u a offer of a partnership at 8ball games we have multiple projects basically finish products that everyone has signed off on that 8 ball owns but for me to finish them all i need to understand everything there is about udk and i can offer u a percentage off the gross of the projects feel free to email me and let's get this started!
programmer for age of war sulphuric industries anywhere programmers sulphuric industries working on age of war is a very small team. using steam greenlight as our launch platform(pc). we need programmers to help start programming the game. age of war is a large-scale free-roam fps mmog similar to arma 2 set in britain in a parallel dimension. you can join any faction that you want, or create your own, and join the war. there are no preset classes - you find or buy weapons, or take them off the people you have killed. there will be two servers to start with, with one being standard and the other being a 'hardcore' server which is a rouge like in essence. there will be no respawns. if you die, you 'reincarnate' as an ordinary citizen. in the 'hardcore' server you will also need to satisfy bodily needs, such as visiting the toilet, washing, eating, drinking and so on. if you do not satisfy these needs they will have embarrassing and sometimes fatal consequences.
c++ multiplayer game network programmer scared pixel studios anywhere programmers dear sir or madam, we are looking for an experienced c++ game programmer to improve clientside related aspects of mcs: mars city security (a windows/linux/mac pc based game project). http://www.moddb.com/mods/mars-city-security the task is to rewrite the client prediction netcode from currently "forward predicted/extrapolated" to "interpolated". fortunately the sourcecode for "doom3 1.3.1" and "doom3 bfg gpl" has been released by id software providing us with a complete interpolation netcode showcase. this contract requires solid c++ game programming skills working with microsoft visual studio as well as a good understanding of doom3 / idtech4 related c++ game & netcode. this job is a fixed pricing contract at an amount of $2,000.00.
udk programmer, 3d modeler, animator, concept artist silver helmet anywhere programmers hello! we are looking for co-workers who would like to work in a new game developer team, silver helmet. the project: if chivalry: medieval warfare and legend of grimrock would have a baby, guardland would be it. guardland is a udk based, full co-op medieval style dungeon crawler with strong graphics, extreme first-person mode, full cooperative and much more. we are currently looking for people to build the whole team. currently available main jobs: udk programmers (high priority work) requirements: - you have to know udk well. we have to get some serious stuff together. - must have at least a mid-category pc. the stronger the better. 3d modelers (high priority work) requirements: - you have to know blender, cinema 4d, 3ds max, maya or your choice of program well. - you have to create precise 3d models with high or low poly count either characters or props/items. if you know both, that is perfect, but there is no problem if you can only create one of them, until they are well-made. + you should also know how to texture or rig them. this is optional. animators (1 position filled) requirements: - you have to know maya (or your choice of program) well. - you have to create accurate/realistic movements. + you should know how to use motion capture, and animate either first- or third-person views. this is optional. concept artists (high priority work) requirements: - you have to draw concept arts with your choice of program. + maybe you should know how to use photoshop. this is for a general artist. _______________________________________________________________________ other available and optional jobs: - soundtrack artist (position filled) - lead art director - rigger - "security" programmer(s) (ask us about this) - texture creator(s) - lead and normal level designer(s) other requirements for all: - you must have skype. that is the main way of communication for us. - you have to be able to spend at least 10-15 hours a week working with us. - have to speak english well. at least a level which we can understand each other on is required. - you should get along well with others. like it or not, this is a team. + you should have a strong pc, a good internet connection and maybe a good microphone. + you should also know the mentioned games or gaming industry well. these are optional too. our offerings: - portfolio building for your further projects. - full equal rights in the team. there should be no "boss". this also means we discuss every step together. - no/small deadlines. work as you want! - you can stay with us and work on other games, or you can leave any time you want. - the possibility to work alone or with others. your choice! - the opportunity to make a cool game, play it and get money. think about it, you will get paid for the thing you like to do :) - completely flexible work hours. you work when you want/can. money: - we are an indie studio with no budget but, - we will start an indiegogo or a kickstarter project, which will support us, and - depending on the team's work done, i can give a small amount of bonus money equally to all members of the team monthly :) after release, every member will be paid equally from the income. (i should have called this company equal studios...) things we do not require: - you don't have to be a resident of the usa. you can be from anywhere in the world. (for example i'm from hungary) - you don't need to have experience in game development until you can get your ordered work done. - you don't have to be an adult. even if you are 17 years old, if you can get the job one, you are perfect for us, but our lowest age gate is 15. - you don't have to be a male. we are looking for both genders, and we even give more attention to girls :) anything else: - if you can't work with any of the things mentioned before, but you know you can help the development whit something else, you can apply too, just be sure you know that kind of work well. for example, we don't need beta testers who just want to play the game. we need testers who can find every single bug in udk, and even fix them. - we will start working together, when the whole team is ready. - you can always ask anything. be sure to do this!
texture artist hivgames anywhere artists this is an unpaid job. we are looking for someone who can create textures for the environment and texture the props we provide. the textures should be realistic. requirments: - photoshop knowledge. - can work with uv unwrap and uv maps if you decide to send an email, please send us a portofolio too.
modeler needed for tps anywhere anywhere artists hello there. i'm here this time to propose a big collaboration; i will create the concept art for a new game (tps) based on the unreal engine. the staff need a modeler which could be able to create and animate models for characters in cartoonist style. the game will be an interesting variation on the classic rpg game.if someone's interested you could contact me with a private message and i'll bring you in contact with the programmers.thanks for the help! ps: it is very urgent!
ashton morris - composer and sound designer anywhere anywhere audio/music hi, my name is ashton morris and i am a composer and sound designer. i am just finishing up work on a few games and i am looking for my next project/s. you can listen to my portfolio here. http://www.ashtonmorris.com/ http://soundcloud.com/ashtonmorris recently i have been focused on unique and quirky sound design meant for mobile games, but my style can reach much further than that. musically i have been writing a lot of chiptune, orchestral, and experimental/electronic pieces that are melody driven. this has been a good year and i am excited to find new creative and passionate developers to work with nest year. please contact me via pm or the email on my site's contact page for any information about my services. thanks! cheers, ashton morris
tower defense - level designer for a range of environments budgie games anywhere level designers i'm in need of a level designer to help with designing levels for urban war defense, the levels range from coastal, forest, agricultural, sub-urban and then into cities. i need someone who can draw out the design in concept images to be used to create the levels of which there will be around 25. so far urban war defense has been created by myself on unity3d with help from purchased assets, i'm a 3d environmental artist myself and i feel like i need help with creating the levels.
tower defense - tower designer budgie games anywhere artists i need help designing the towers used in urban war defense, i'm not satisfied with the current towers i've made and think they could be better with help from another artist. the style is realistic cold war themed towers and some science fiction themed towers and i plan to have six in total. urban war defense is a multi platform tower defense game developed so far by myself a 3d environmental artist on unity3d with help from assets.
[seeking] modelers/texture artists folkloregames anywhere artists modeler/texture artist must have a good understanding of 3d, and must be able to produce 3d models from concept art to completion. one of the most important skills is to be able to think in 3d. in addition, it will be necessary to demonstrate at least some of the following within a portfolio submitted for the position. key skills include: · effective communication and time management skills; · ability to work alone, and as part of a team objectively; · effectively able to follow design reference accurately and work in a range of styles; · effectively able to create moderate to complex and organic models; · ability to model characters, props, and environments; · strong sense of scale, form, weight, and volume; · good understanding of modeling polygons or nurbs; · ability to do uv mapping, and problem solving; · ability to take direction and willingness to address feedback through changes. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
[seeking] unity designer folkloregames anywhere level designers the unity designer must have a good understanding of the unity 3d engine in regards to the overall function of the software, and have a growing experience in using it for game development purposes. key skills include: · effective use of unity 3d engine; · effective communication and time management skills; · ability to work alone, and as part of a team objectively; · implement game functionality as per design document and specifications (for game assets); · address bugs and other technical issues identified for subsequent release; · experience with c# scripting, textures, animation, gui, and a willingness to learn more; · provide regular feedback to the project lead based on issues, and produce technical doc. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
[seeking] graphic artist folkloregames anywhere artists graphic artist graphics artists must have a good understanding of graphics techniques and formats, including fonts and calligraphy. they also need excellent knowledge of computer image manipulation and drawing software, e.g., draw, and/or photoshop, illustrator, etc. excellent calligraphy skills are a plus. key skills include: · effective communication and time management skills; · ability to work alone, and as part of a team; · precise attention to detail; · creative flair; · knowledge of vector graphics a must or a strong willingness to learn them; · positive attitude and effective time management skills. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
[seeking] concept artist folkloregames anywhere artists concept artist must have up-to-date knowledge of computer illustration software packages, e.g., photoshop and/or painter. must be able to convey the vision of the art director into visual form; this assists the modeler and designer with the actual scene. experience with texture art is a plus. key skills include: · excellent illustration skills; · effective communication and time management skills; · ability to visualize perspective and 3-dimensional space; · a keen interest in design, architecture and gaming; · ability to visually interpret team ideas; · ability to be flexible and to adapt to change when requested; · ability to work as part of a team; · positive attitude and a willingness to learn more. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
.net c# programmers thou curator anywhere programmers thou curator is a game development studio looking for hobbyists to help create games using 3ds max, adobe photoshop, c#.net and similar tools. if you have an interest in game creation and want to be a part of a productive team come join us by visiting our website http://www.thoucurator.com/ if you have any question please use the form at the bottom of our home page under contact us. you can either join using the left button or if you have question use the right button to bring up the email form. also we are on skype a lot so feel free to contact us on their too. my skype id is cpurepair785 i am the lead game producer if you would like too chat please add me.
someone to animate our logo lumodokate studios anywhere artists hello everyone, for trailer, and game purposes, we need to have our logo animated. currently, our logo looks like this: (we'll send a hq .png file of the image) if there is anyone who would like to help us with this problem, please contact us by emailing us. thanks
texture artist needed goregaming anywhere programmers goregaming is a small indie development company,looking to recruit passsionate, freelance , portfolio building members. we work mostly on free projects. but, we are currently working on a serious fps game project. we want to make sure we choose people that are willing to sacrefice some spare time. at the moment we are in need of a texture artist. requirements: artist must be able to communicate via skype. artist must be able to texture the given object within a certain time. artist must produce high quality textures. disclamer this is a free job. payments will be made four months after project release.
3d artist na3m games copenhagen artists we are a video game company located in amman,jordan, looking for a talented 3d artists to join our production team. the ideal candidate must have experience in modeling and texturing for games. skilled in other form of art production is recommended: rigging, animation, concept drawing. - superior eye for structure, light, color and anatomy. - good communication skills. - self motivated. - great team player. - passion for games is a plus.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
looking for a marketing expert and level designer (udk) golden oak studios anywhere marketing greetings, we at golden oak studios are looking to expand our team. we are currently looking for someone with an expertise in marketing. for this position we do require you to have either a degree in this field or have marketed games before. your job within golden oak studios will exist in things like press release, social media marketing and in general getting more exposure for our project. other things might include setting up a financial model for our game, or even preparing a presentation that can be used when approaching venture capitalists. while we are currently an indie project, we will not be able to pay you, but we will allow you to share in any future profits. we are also looking for level designer that can work with udk. sent us your portfolio and we will take it into consideration.
sci-fi environment concept artist flat frog games anywhere artists we are in need of an environment concept artist to do some concept/ work for an upcoming title. game is set on an alien world in a sci-fi environment so great imagination & passion in this area is a must. non paid position but we will give full credit and can provide free portfolio hosting and access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email email@example.com
2d animator nameless natm anywhere artists we are a multicultural team working on a small flash pixel game, destruction. it is based on a novel currently being written by our writer hamza khan. the game style will be similar to that of pokemon. we need a 2d animator who can animate sprites. http://www.wattpad.com/story/126862-book-1-destruction age of the applicant is immaterial as long as the applicant has talent.
sound artist needed goregaming anywhere/skype audio/music sound artist needed for a sci-fi fps project requirements; sound artist must be able to make the given sounds in time given sound artist must be able to produce quality audio sound artist must meet deadlines sound artist must be able to create ochestra music, like hans zimmer if you are a sound artist and you want to join but, you do not know who hans zimmer is watch listen to examples of his music. so you know roughly what you are aiming for. disclamer: this is not a paid job. salary will be given after project release.
2d artist fabled'wisp studios uk artists we're looking for talented artists. the game is primarily 'anime' styled, taking heavy influences from dust: an elysian tale and bravely default. we communicate via skype/mumble and regularly discuss the game via the internet. this role will be lead artist. you will help to design characters and landscapes, but you will also be helping bring our images to life. this is not a paid position.
blender3d modeler, scripter, and animator. black eden studios anywhere programmers hello! me and my team are looking for: - 2 modelers who have the capability of creating photo realistic models that can be used in a game made on the software called blender. (including human and other organic things like monsters, animals. and furniture and things like that!) - 1 or 2 scripters who can make scripts for a game created with blender engine. - 2 animators who can create animations for characters, and for pre-rendered cutscene's for a game made with blender engine. now the reason for my high requirements are because the game we are creating will be a markiplier tribute game! if you don't know who markiplier is, he is a famous youtuber and he will be playing this. his best friends bob and wade might be voice acting in it! i have contacted them but they have not yet confirmed weather they will be doing it or not but bob said its a good chance they will! so this game will be sold when it releases but also markiplier will be playing it the day after we finish the game. if you have anyone more questions or wish to apply then please contact me on: skype: dundiddy2197 (i reply faster on skype!) e-mail: firstname.lastname@example.org
lead programmer needed tridev studios anywhere programmers hello everybody! tridev studios is a new studio that is in the process of developing it's first game: 2037. it is a third person shooter action rpg set in the year 2037. if you have questions about the game, email us and ask! currently, we are looking for a lead programmer. this person would be in charge of the programming team here for the 2037 project. as a result, someone with experience is preferred. as the lead programmer, you will be expected to commit the time when asked, and may be asked to work long hours to complete deadlines and milestones (although these will most likely occur during a later time in development). q: will i be paid? a: unfortunately, this is a free position. we simply do not have the budget at the moment for salaries. however, if you stay with us for the duration of the project, we can discuss compensation based on merit and the success of the game. you will be expected to: - manage your programming staff - meet deadlines set by the producer - collaborate with other department leads on occasion - create source code, along with the other programmers - occasionally mentor junior members of the programming staff - maintain contact with the producer and the rest of the staff - be willing to give progress reports on a moments notice requirements: - you must own a pc (as udk is a pc program) - you must have an exceptional understanding of c++ and unreal script (java) - you must have experience with all aspects of game programming (ai, ui, sound, physics, etc.) - you must be capable of managing a programming team - you must be willing to put in hours of work when required to do so if you decide to apply, email your resume to the email address below. we will ask you a variety of questions. the lead programmer position application due date is march 15th. if you email after this date, unless a lead programmer hasn't been picked, you will still be considered for a programming position, but not the lead position. we will disclose to you on this date whether or not you were chosen for the position. if you were not chosen, you are still more than welcome to stay on the team as part of the programming staff.
need programmer experienced in programming 2d platformers keevo anywhere programmers hello, i would like to create a game that is like super meat boy with guns. i need someone experienced in making 2d platformers. i plan the game to go up on steam in about a year from now. the programmer will get 50% of the cash made on the game. i myself will be the artist. thank you very much for reading.
modeler innovative maps anywhere artists i need a professional/decent modeler for maps i make in the source engine for maps i will create in the future. can't promise anything but more practice and a contribution to some beautiful works of art. if you do good work i can add you on to our brain bread source team and be part of one of the next good mods!
we´re looking for model artists radical mind studios anywhere artists for our eduke32 mod "brute force" we are still in need for model artists. due to the limitations of the eduke32 (a highly modified duke nukem 3d - engine) we are searching for volunteers, who want to help us with low poly (up to 10,000 polys) enemy models, weapon models, npc models, and so on.... the models need to be in (quake 3) md3 format, a blender plugin is available. also we are searching for artists, who can convert, texture, rig and animate existing models. sorry, we can not pay any wage, but every contributor will be fully credited. for further information please contact us here on moddb or send an email to email@example.com
seeeking webdesigner (wordpress) folkloregames anywhere web/other title: webdesigner (wordpress) start date: asap folklore games is seeking a wordpress designer to assist in the development of our first project in the unity engine. position is on own time until we have enough complete to start a kickstarter. requirements • understands the game pipeline • knowledgeable with creating custom wordpress themes • good sence of color style. • style is cartoonish, think draconica online art style. samples of art is available upon request. to apply: send portfolio and/or proposition to “firstname.lastname@example.org” with subject line, “wordpress designer”
rigger \ texturer ragestudioz anywhere artists i need someone to rig a female character for me. i also need good textures. i am only focusing on 1 character for now as i am still writing code for the game. it will eventually grow into a project, but i build games one level at a time. so if you would like to be a part of this project send me an email. i am willing to pay, i know how to rig but i just don't have the time to do it right. thanks
modeller xbowman anywhere artists hi there! i am xbowman and i'm looking for a 3d modeler for my games. i'm currently working on a serious fps game in unity3d that i will upload to kongregate and monetize. if u manage to help mw finish the game and it becomes succesfull and starts getting ads. i'll give you half of the income! to apply, simply add me on skype: megakiller982 and call me. sincerly xbowman.
modeler for buildings campfire games anywhere artists your main task will be to model and texture historically accurate structures from the battlefields using reference photos. you need to be familiar with the workflow of getting an asset from 3ds max into cryengine. you need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. some experience at texturing would also be great. we always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct.
texture artist for weapons campfire games anywhere artists as a texture artist for war of rights your role in the development is to create high quality textures for 3d models - mainly weapons. you will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible. you will also be given the task of creating high poly versions of some of the weapons which are already created in low poly. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
uv texturer fragsoft entertainment anywhere artists i am looking for someone who can texture a uv map of models i make, as i can model, animate, and program, but i cant texture to save my life. i need someone to make textures for my models, as i have a game in development, and the only thing preventing me from posting it on indiedb and releasing update videos, is the fact that all my models are a bland gray. any help would be greatly appreciated!
simple props & weapons modeler intellectual quantum productions anywhere artists we need a modeler that can create and texture simple model's and maybe weapons. examples would be camera's, cubes, button's etc. as of right now we will not be able to pay you for your wonder full work, until we can establish a stat of people who are very interested/create a kick-starter that will allow us to pay are staff of people whom we hire.
texture/2d artist nameless natm anywhere artists hello. i'm kais. a modeler in nameless studio. we're currently working on multiplayer game and are near to release the alpha version. we're looking for texturers, precisely weapons texturers, who are able to make dynamic lightning textures for high-poly models, are able to make/edit normal, cavity, specular and ao maps.
3d modeller needed goregaming skype artists goregaming is recruiting a 3d artist for our sci-fi first person shooter project. all the project details will be given via email after application. requirements: to be able to communicate via skype instant messaging to be able to model an object given with 3 views. to be able to texture to be able to model under a polygon limit programs: you may use any desired program as long as the model is exported in .fbx format salary: we are unable to pay you. this is a free job. pay shall be received after project realise
3d modeller and/or animator anywhere anywhere artists firstly, note that pay is guaranteed if the game sells. i can talk about the details with you if you're interested. i am looking for a talented 3d modeller and animator to help with the game i am currently developing (on my own, i might add) called "imperfection." i have a moddb page set up for it, and you can look at some of the progress here: http://www.moddb.com/games/imperfection skills that i would require include: -understanding of game workflow in terms of modelling, udk in particular. this means knowing the proper pipeline for rigging a model and exporting it for animation to work correctly inside udk. -creativity, able to think outside the box. i can describe what i'm looking for up to a point, but i'm not a 3d artist. i depend on the 3d artist to have a better idea of how his/her particular final product will look than i will. -ability to work fairly often. i'm not on a schedule, but one model a month is definitely not going to cut it. so there's that out of the way. as far as how the workflow goes, i'm very easy to work with and very flexible. trust me, i know that life happens. i've worked on game teams before and have a lot of experience dealing with different personalities and types, and i'll always do my best to work with you as long as you do the same :)
3d modelling artist with texture creation skills alerios interactive anywhere artists we require an experienced 3d modeller and texture creator to work on our project star gazer. the work will require you to create textures for planets, models for asteroids and such, as well as space ships which will be included in the game. the applicant does not have to be living anywhere in particular, but are required to be available anywhere during the hours 8am-9pm gmt.
artist for app icons lumodokate studios anywhere artists hello everybody, we are currently in need for someone who is good at creating 120px icons to show in the google play store, our website and of course the main menu on android devices. we do have some icons, but most of them need an updated version. if you want to help out, that would be great! thank you
heroscript programmer radiantmass studios anywhere programmers we need someone who, if does not already know it, can use heroscript, if not, we will expect you to learn it. if you do not know heroscript, it is a requirement to already know at least; java, c# or c++. the only experience we require is that you have been coding in one of those three languages for at least 10 months and that you have a passion for making computer games. details of the game will be reviled to you when you choose to apply.
c# programmers and 2d artist for wararm anywhere anywhere programmers wararm is a f2p, no pay to win online first person shooter at this time we are looking for a 2d artist and programmers with good skills in c # programming and experience with unity3d for the following tasks: - fix bugs - insert ideas of gameplay of the game designers in unity - implement 3d models, sfx , animations etc. requests for candidates are: - good knowledge of programming in c # - good knowledge of unity3d - communication skills and team work -ability to keep order in your database for have a ordered workflow with other members of the team and not stumble into delays due to misunderstandings or loss of material - programming multiplayer with unity (photon unity networking) for accepted applications, applicants will join on our team and they will have time to learn the project. our programmers will explain the most salient points , come in contact with all other members of the team and they will be greeted by the team lead, who will update you on our workflow.
level designer runserver anywhere level designers i'm looking for experienced level and game designer to compose 80+ levels for angry birds style arcade game and re-balance existing levels (if needed) to provide smooth and entertaining gameplay experience. game is already published on desura, windows phone, windows store and some other platforms with nearly 90 levels in three scenarios. there are also two locked scenarios that are in need of new levels and it can happen that existing scenarios are not as smooth as i initially thought and require some re-balancing. notes: - we have only open-source editor that could be not very handy at some points and lacks physics and deployment features so you have to copy resulting file to game manually every time you want to test it; - you have to consider physics, grid, material properties and joints; - most of blocks have different dimensions to prevent 'cubism'; - every scenario preference one kind of material, i.e. in icy locations most of buildings are made of glass; - some levels preference special type of weapons, i.e. stone buildings could be easily crushed with bombards (catapults with explosive stones) and glass buildings are easier to break with ballistas; - on each level there are foes with different skills, and in some scenarios there are special types of foes prevail, i.e. there are mostly nature mages in marshes; - as a customer i pay attention to every small detail and want this game to be successful, not just 'released'; terms and payment: - fixed $500 payment would be payed upon completion of all level design tasks needed to release the game, meaning we'll have 5 balanced scenarios with 35+ levels each; - all work should be done in 2-4 weeks with either half-time or full-time employment; requirements: - experience in game and level design (with references to projects involved); - adequacy and understanding of game development priorities; - a minimal understanding of the xml format for editing in a text editor; - everyday communication via skype and e-mail; - no communication problems, disappearances, sudden illnesses and so forth; - having your own opinion what should be added/removed in the game is a great plus; game screens and video: http://www.moddb.com/games/siege-wars
seeking environment artist folklore games anywhere artists title: environmental artist start date: asap folklore games is seeking a video game environmental artist, to assist in the development of our first project in the unity engine. position is on own time until kickstarter goes through. requirements • understands the game pipeline • ability to create turnarounds and creative environmental concept art • must provide portfolio samples of turnarounds and other art that you may think will show your best work. • style is cartoonish, think draconica online art style. samples of art is available upon request. to apply: send portfolio to “email@example.com” with subject line, “environment artist”
seeking character artist folklore games anywhere artists title: character artist start date: asap folklore games is seeking a video game character artist, to assist in the development of our first project in the unity engine. position is on own time until kickstarter goes through. requirements • understands the game pipeline • ability to create turnarounds and creative character concept art • must provide portfolio samples of turnarounds and other art that you may think will show your best work. • style is cartoonish, think draconica online art style. samples of art is available upon request. to apply: send portfolio to “firstname.lastname@example.org” with subject line, “character artist”
unity 3d modeler and animator ghostvoices games anywhere artists hi all, i need character modelers with animations for a creepy hollow survival horror game. i need someone who has the ability and desire to make this possible and join our team. we want to create a game which is to be successful and accepted by players we also offer a unique experience when playing and completely free. sorry if my english is bad. thank you. ghostvoices games.
general udk programmer defiant studios anywhere programmers we are a small start up student company looking to expand our portfolios as well as explore our artistic capabilities. presently we are working on a title called banished, a third person action-adventure/fantasy hybrid, set in an ancient saharan landscape. we are interested in anyone with intermediate to advanced knowledge of kismet and unreal script with particular reference to character programming. if you are interested please email me with the address supplied below.
programmer black howler studios seattle, washington programmers hello programmers! black howler studios is looking for a programmer to assist in creating our game iron star! we are a group of passionate people working full time to make this a game a reality. currently we are all volunteering, so this position will be non-paid with a very high chance of employment once we receive funding. we are aiming to launch our kickstarter in early april. the game engine we are using is unity and are aiming for pc, mac, and linux. if you are interested in helping out on the project or have any questions feel free to email me at email@example.com. being local to the seattle area is highly preferred. check out the studio and the game here! studio: https://www.facebook.com/blackhowlerstudios game: http://www.indiedb.com/games/iron-star
pixel artist team pizza anywhere artists the year is 1997. this means the god known as eternius nears yet another resurrection. he will likely change the course of humanity once again, as he has done in the past. only this time, he will be confronted by an unexpected welcoming committee. the mischievous shizad, backed by his brother's wealth and connections, leads an investigation into discovering the secrets of the gods once and for all. one problem remains. a young woman has left her home, and with her the device that unlocks these secrets. for political reasons, shizad is unable to locate the girl himself and therefore must manipulate others into doing his bidding. the chef, a young man living and working with his adoptive father in the chinatown neighborhood of chicago, is one candidate that refuses to cooperate. will the chef be able to prevent shizad from acquiring unimaginable powers, and where does their struggle fit into eternius' grandiose plan for all of mankind? the game is called "pizza by the slice", a jrpg with modern influence. please visit our website for all additional information. if you are interested in rpgs and working on one, please do not hesitate to contact us! we look forward to hearing from you soon.
gamemaker programmer team pizza anywhere programmers the year is 1997. this means the god known as eternius nears yet another resurrection. he will likely change the course of humanity once again, as he has done in the past. only this time, he will be confronted by an unexpected welcoming committee. the mischievous shizad, backed by his brother's wealth and connections, leads an investigation into discovering the secrets of the gods once and for all. one problem remains. a young woman has left her home, and with her the device that unlocks these secrets. for political reasons, shizad is unable to locate the girl himself and therefore must manipulate others into doing his bidding. the chef, a young man living and working with his adoptive father in the chinatown neighborhood of chicago, is one candidate that refuses to cooperate. will the chef be able to prevent shizad from acquiring unimaginable powers, and where does their struggle fit into eternius' grandiose plan for all of mankind? the game is called "pizza by the slice", a jrpg with modern influence. please visit our website for all additional information. if you are interested in rpgs and working on one, please do not hesitate to contact us! we look forward to hearing from you soon.
(free) music production and composer looking for anything anywhere anywhere audio/music hi i am an aspiring music producer looking to expand my portfolio by working for free on any projects i can find regardless if it involves music composition general sound design, sound effects you name it i can do it and have previous experience on working on small projects involving film music and sound effect design. i have a triple distinction btec diploma in music and am currently studying music technology & production in london (now in my second year after achieving a 3rd class honors degree). if you wish to get in touch please don't hesitate to send me an email and i'l help in anyway i can (providing your project is a serious one after following so many dead ends which is never fun :/ hope to hear from you all soon :)
2d artist, unity programmer and musician needed. [unpaid] little leds anywhere web/other i’m looking for partners to work remotely on a short mobile game project. one or two hours per day and one month tops. you don’t need to be a professional! 2d artist knowledge; illustrator photoshop (animation is a plus) programmer knowledge; unity musician / sound designer knowledge; knows how to compose a music ;p please send an e-mail to firstname.lastname@example.org
3d animator and graphic novel artist needed for gungrave mod anywhere anywhere artists i'm looking for somebody to help me out with making some animations for my max payne 2 mod based on the gungrave games and anime. max payne 2 requires models and animations to be made using either 3dsmax 5 or milkshape 3d. if you have any skills in this field and would like to join me i could definitely use your help. i'm also looking for someone to create scenes to tell a story for my gungrave mod for max payne 2. the art style needs to have the same look as the gungrave anime. the art will be used in the graphic novel cut scenes in between stages. if u haven't seen these i suggest u play max payne 1 or 2 a bit or watch some of them on youtube to understand what i need.
unity modeler unanimous 99 studios anywhere artists this will be a part-time job with the studio, we currently do not have a headquarters, or any sort of office, so you need to be able to supply and keep your own materials. we are an entirely skype based team, so do not expect to really meet in person or talk much outside skype with most members, not including our public relations manger and myself. it'd be best if you have had some previous experience in game development, and if you could possibly have some sort of recommendation from a notable source. depending on if our project is going to be f2p or paid, you will be paid a percentage of the royalties based on your experience, and actual contribution. requirements: · degree in fine arts, digital media or game design or previous strong experience in the game industry; · strong math and geometry knowledge; · strong knowlage of shading and shadows. · creativity and inventiveness; · be able to manage stress under pressure; · ability to work well as part of a team; · self-motivated with a strong work ethic; · excellent verbal and written communication skills; · detailed full 3d models template : name : sex : age : location : experience in industry : current released projects/development projects : notable recommendations : example of your area of expertise (sent in attachment unless code) :
unity programmer unanimous 99 studios anywhere programmers this will be a part-time job with the studio, we currently do not have a headquarters, or any sort of office, so you need to be able to supply and keep your own materials. we are an entirely skype based team, so do not expect to really meet in person or talk much outside skype with most members, not including our public relations manger and myself. it'd be best if you have had some previous experience in game development, and if you could possibly have some sort of recommendation from a notable source. depending on if our project is going to be f2p or paid, you will be paid a percentage of the royalties based on your experience, and actual contribution. requirements: · degree in physics, maths or computer science or previous strong experience in the game industry; · strong math and geometry knowledge; · experience in identifying bottlenecks and optimizing existing/new code; · excellent c# programming skills; c++ skills are highly desirable. · creativity and inventiveness; · be able to manage stress under pressure; · ability to work well as part of a team; · self-motivated with a strong work ethic; · excellent verbal and written communication skills; · good debugging and optimizations skills; · good algorithms theory knowledge; template : name : sex : age : location : experience in industry : current released projects/development projects : notable recommendations : example of your area of expertise (sent in attachment unless code) :
(3d model making) sins of a solar empire mod anywhere anywhere artists space odyssey is a total conversion for sins of a solar empire, meant to pay homage to many aspects of the science-fiction/space-opera genre while forging a great epic rts in space experience. here is a rough draft of the background of the story: in an alternate timeline where mankind has since colonized the stars, their presence stretched too far across the galaxy, people unwilling to be ruled over by a government they were well disconnected from ignited the fires of civil war that split the 'terrans' in two. this also affected other the extraterrestrial life forms they had come to live beside (ala star wars mixing of races). the war between the united space colonies and the confederation of free colonies ended in a stalemate and uneasy truce and since the galaxy has been at peace. taking place 100 years after, the year is now 3000, the very beginning of the 3rd millennium. a third-party faction has arisen out of the ashes of the war from the forgotten planets who slipped through the cracks of either factions control during the war, becoming self-sufficient. having their independence recognized, both sides seeing the loss of a few planets as inconsequential, they now call themselves the quaestus republic; serving as an economic and cultural hub exempt from the troubles of big government. however the republic will act in any means to protect its own interests and people. the usc and cfc are shadows of each other. their fleet similar in power and technology, as they both originated together. cfc ships are chunkier and slower but more durable than the usc ships that are slightly faster and more efficient weapons wise. so far each faction has neutral and peaceful standing with each other. but no one has forgotten the war. the zendeti empire are a race of genetically altered aliens who are tall in height and with a warmongering disposition. they come from distant planets to incite rebellion and fighting spirit in the alien population of the usc and cfc planets, who they believe have been dominated by terrans and they're ways of life, and urge them to reclaim their own along with them. they spread an anti-terran sentiment since they look down upon them as inferior. broadcasts sent into usc and cfc territories cause terrans to fear the alien presence, and in turn spreads an anti-alien sentiment among terrans. the zendeti empire are split into two groups the male and the female corps. their military and civilization is segregated in this sense, both corps capturing planets for themselves in the same of the empire they serve under, and their supreme ruler. both corps rely on cloning to produce personnel and populations. there is also the solar sect crystal like beings that draw their power from suns and surrounding stars. they react to imbalances in the galaxy, and sensing each faction to be an impending threat set out to destroy all of them. corrupting enemy battleships and using them against them , their first strike attract much attention. they gain a fanatical following from many in the galaxy who fight alongside them, viewing them as gods. the job: what i need is a committed modeler who needs to be able to bring life to this mod. the this job is best for decent modelers who wish to hone their skill in their trade by working on a big project. i can do some 3d art, but i'm best at 2d and concept art. tl;dr: 3d artist to make space battleships and fighters for factions here. pm for details. pm me here if interested.
world/level concept artists and 3d modelers wanted (unpaid) virtual plague studios anywhere artists unity engine unity is a cross-platform game engine with a built-in ide developed by unity technologies. it is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. it grew from an os x supported game development tool in 2005 to a multi-platform game engine. virtual plague studios virtual plague studios is an independent game design studio with around 15 people on the staff, this includes graphic designers, web designers, writers, motion graphic artists, 3d modelers, and concept artists. everyone involved are 100% dedicated to making this game happen. what are we looking for? virtual plague studios is looking for more people to fill crucial positions within the company, for our 2.5d sidescrolling platformer johnny reboot - and the legendary upgrade. what can virtual plague studios offer you? virtual plague studios are looking for people who are professional and dedicated to there craft, we would like someone who is social and will be active within the company, skype is a must have for anyone joining the team, and anyone joining must sign an nda (non-disclosure agreement) there will be no exceptions about this if you cannot sign then you will not be able to join us, this is to protest everyone working on the game as well as yourself. here are a few things we would like to see.stay dedicated and passionate to development and commit at least 10 hours a week. always push yourself to be the best that you can. always act in a professional manner. and as always have fun, this is a gaming environment and the team is made up of gamers.3d modeler requirements create high and low poly models based off the concept art to be put into promotional videos and games. create high and low poly models. work closely with game designer / concept artists. use industry standard software unpaid position, 10 hours a week minimal. it is a plus if you are able to rig and animate.world/level concept artist requirements as a concept artist you'll create concept art to be created into 3d models. create level and world concept art work closely with 3d modelers/concept artists. use industry standard software. unpaid position, 10 hours a week minimal.contact us at email@example.com and put what position you are applying for in the the subject. please note this is an unpaid job, anyone joining will be paid when the game is complete and sold on steam. you can also apply at our website http://www.virtualplague.com/jobs
looking for programmer anywhere anywhere programmers hey i am leadro i am starting a team. i am looking for 2 programmers that are very good. that love to make games and can be like every day 1 hour online or more i would like to talk with you guys so plz apply maybe we can make the next big thing *required *skype-googlehangout *time to talk/meetings *age can be form 15 till 24 *very good programmer that wants to have fun and make games thanks for reading this if you want to join plz try to apply
3d modeller needed riqqzstudio anywhere programmers rizqq studios is a small game development team. that was established not long ago. the team consists of 4 members. rizqq studios intend on expanding the employees they recruit. modeller: experience with a modelling programs such as zbarush, autodesk maya, blender etc. payment: further discussions will be done through email about the salary.
character and bg artist taspersoft anywhere artists you need to be willing to draw backgrounds and characters. you need experience you will be paid if the kickstarter project is successful this is a visual novel about a high school boy that finds out that he has psychic abilities. through the story he tries to hide those abilities and also finds people like him. this game will have 7 romance choices and 14 endings.
sprite maker! twisted passenger games anywhere artists hello, we are in need of a sprite maker for our side-srolling 2d game ios game! we need someone to make a main character sprite and some enemy sprites, it is not a paid job but the game will be developed quickly and you will get a % of the money we make off it. you will be informed of what the project is when we speak properly. thanks magnus spikes!
programmer for shape-shifting animal game anywhere anywhere programmers looking for someone who can program a quadruped model to be playable and be able to change its form into other animals. i am creating the models so i would only need their mesh and animations to be plugged into the code. i also need one of the animals to be capable of flying, and all of them able to do simple hunting. later on i need someone who can include cutscenes and dialogue to make them play at the appropriate times. i can explain more of the story through email. this is a free job intended to be portfolio work or an opportunity to spread your name. i intend for it to be free to play but if it's successful, could move on to steam greenlight or other ambitious sites. currently there is one other person helping with coding that you may have to collaborate with. we use assembla and skype. if you're interested or have any questions, please shoot me an email below!
video editor lumodokate studios anywhere artists with some of our free applications and games coming soon to the google play store, we hope to receive help from some talented video editors to create game trailers or announce trailers. since our apps are provided for free in the google play store, with no ads whatsoever, we don't have an income, therefore we are not able to pay professional video editors. but we want to give our fans still something awesome to look forward to, when they are watching our videos. so if you have experience with making game trailers, that will be shown in the google play store, youtube, and on desura sites itself. please send me a pm, or contact us on the email below. thank you very much!
udk programmers, modelers, and artists needed! phillip anywhere artists i am a 3d modeler looking to form a group of creative and like-minded people to work with me on a game idea i have. this is an unpaid position unless the game makes money. the idea will be for a cartoon style, 3d zombie game (no blood, gore, or hyper realism). i am looking to design this for the udk editor. so, i'm needing any 3d or 2d artists and programmers that have experience with udk.
2d artist for top down shooter hexistudios anywhere artists we're looking for an artist capable of creating a full set of graphics for a 2d top down shooter, able to create and stick to a consistent style. we currently have the core game nearly complete, and is at a playable standard, with placeholder graphics in similar to the style we want for the finished piece: this ensures the artist will have a good level of guidance as to what is required, if they want it. we would preferably want an artist capable of creating all the graphics needed for the game: player graphics including multiple weapons, multiple enemy types, projectiles etc, and optionally background maps, gui, etc etc. however, we are happy for multiple artists to work together to pick and choose what they want to do, as long as it remains comprehensive and consistent. please note this is an unpaid job: as such we aim to maintain a stress free fun environment to work in. we welcome new artists that have no previous experience: start getting portfolio work here!
[pre-funding] pomplamoose: the game - looking for artists anywhere artists a small indie team is being formed to create a game based on the popular band pomplamoose. it will be a retro inspired, 2.5d, side scrolling, musical, beat ‘em up, with platformer elements. we are aiming to release on pc, mac, and linux through digital distribution platforms such as steam. we are looking to fill the artist positions with talented 2d artists, who are experienced with sprite creation and animation. experience with the unity engine is a plus. if you are not familiar with the unity engine, but feel you could quickly become proficient with it, then you may be a good fit for our team. the artist will be responsible for the design and creation of all art assets in the game, as well as have creative input on other areas of the project throughout its development the plans for funding are to use patreon, which is an ongoing crowd funding website, rather than a lump sum crowd funding website like kickstarter. the production costs will come from the gross amount of the crowd funding, while net profit from patreon and the sales will be divided equally among the team. we’re planning for the team to move on to additional projects, after the game’s release, so we are not looking for one-time contractors, but permanent team members. we are located in washington state, and would prefer our artists to be local, but it is not a requirement.
multiplayer tester absolute games anywhere qa/testers absolute games is looking for good gamers to test our assault multiplayer element of the game ! the testers applying need to have very good internet because the tests will be across web(multiplayer). also the tester applying needs to have good skils in bug reporting, good fps games playing skills and a good will for playing and testing multiplayer fps games. we note that the job isnt payed and its for educational purposes only ! job requirements : - good internet speed(around 300/400 (kb/s) - will for playing fps multiplayer games - good communication skills - a plus : loves to play fps multiplayer games ! we hope someone will apply to test assault mutliplayer.
kismet artists udk fenrir studios anywhere programmers currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job. requirements: [list=1] [*]1 years experience with udk/ modern game engine [*]knowledge of kismet editor [*]good communication skills, leadership [*]knowledge of level design is a plus [/list] royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
3d modellers ! the reps anywhere artists the manipulators is a an indie rts under development in which you control alien puppeteer parasites to take over the human population: http://themanipulators.co.uk * * * * * we're currently looking for 3d artists to join our 10+ strong team and collaborate with us on our promising new game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project, even if you have a different skill set to what is advertised, you should contact us anyway.
prototyping programmer for menu based game boom and roard studio anywhere programmers i am a game design graduate out of chicago with a fleshed out design for a satirical presidential election campaign simulator which i'd like to have nice and polished by 2015. i am experienced in unity, can read and modify code and have managed 3 teams to create 3 small scoped games, all of my design in school. i am looking for a quick and dirty programmer who can throw together quick concepts and iterate quickly, most likely in unity but whatever you are comfortable with will probably be fine. i would like to be done with the prototyping phase by mid-march at the latest. i plan on releasing the game for free with ads after 100k downloads, and then an ad free version for $.99. if there is revenue you will absolutley get back what you put into the project.
2d and 3d artists class three studios anywhere artists well, it's been a long and rocky road, but i'm continuing on my way through indie game development. working on my own is nigh impossible though, so i am seeking out others help. mainly artists (both 2d and 3d), but basically anyone with a useful skill is... well... useful. i guess the beauty of this is that i have a small project started, but it is very early in development. most things about it are going to be changed! if you are part of class three studios, you will have a say in what's going on in the development of the game. right now class three studios is mainly looking for 2d and 3d artists, but anybody with decent skill can apply! work from home, and meet deadlines that are presented to you. must be able to use dropbox to store assets as well as have your own 2d art or modeling program that is properly licensed.
modeler and/or texture artists needed "g-string v2 dev team" anywhere artists i am eyaura, the author of the mod "g string" and i am working on the second version of the mod. i have many untextured models that need to be uv mapped and textured. textures need to be as simple as possible and since this is a source mod only one or two vtf files should be produced per model. the props are saved in xsi modtool and once uv mapped and textured i need everything back in the same format. please use the targa format while uv mapping/texturing. i am going for a layered, organic feeling, it doesn't have to be perfect but good enough, you shouldn't spend too much time on one prop because there are many to do. most props will have to look dirty and abandoned but there are some cleaner, more modern looking pieces as well. also maybe some more model making work is also available. the props that need texturing are mostly vehicles, some simpler props like furniture and also a few character models. thank you.
3d modeller, scripter and historic knowledge any mod/game development team anywhere artists i am a guy with experience in the fields of 3d modelling, scripting and i know a lot about history, specialized in the 3rd-5th century ad and the 16th to 18th century ad. ww1 and ww2 and also my specialties. i speak 5 languages, of which 3 fluently: english, dutch and german. i then speak spanish and italian, but not fluently. so i might be able to help translating too. i wish to model, script or help research for anyone. i prefer to be paid to be able to support my teamspeak3 gaming server, otherwise i will have to shut it down. to hire me, send an e-mail to me (address below) and fill out this 'form' : name of company/group? what game do you mod for, and what is the mod about? or what sort of game do you make, and what is the game about? requiered skill from my side? paid or unpaid? specific place/timezone? languages needed? age limit? any requiered programmes/books? when can i start?
2d java or c++ programmer yarin anywhere programmers looking for an experienced java or c++ programmer. you don't have to be an amazingly experienced programmer but more than the basic knowledge. we currently aren't a big team and are looking for some one to work on a project and future ones. this is a joint venture, with profit share so if the project gets popular then the earnings will be divided accordingly. thanks for reading. - justin (lead pixel designer)
2d artist / new artist's allowed anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: you will have to be able to make gui textures. you may have to make model textures. you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
2d graphics forevergamestudios anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: you will have to be able to make gui textures. you may have to make model textures. you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
sprite artist john smith development anywhere artists do you like making sprites? do you like vector graphics? are you a steampunk-fan? then this job is the right thing for you. i am currently developing a game called "ben & bug" and i need some people helping me out with some graphics! you don't have to be a very skilled artist, if you just have fun making sprites, you are prefect for this job. you can work as much as you want and when you want. want to take a break for 2 weeks? no problem! no payment! :d this is the game i am working on: http://www.indiedb.com/games/ben-bug
3d modeler forevergamestudios anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: your job will be to make 3d assets for us in game. these models may be things like buildings, maps, terrains, weapons and characters (it doesn't matter if u specialize in one of the above and can't do the others). you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
2d & 3d graphic artists i drink your milkshake anywhere artists 'i drink your milkshake' are a new indie game company, looking for a 2d and 3d graphic artist to start work on our first game demo. as this is a low budget game we have only an offer in a share in the sales of the full game. required: - a hardworking individual, used to working to a tight schedule. - a unique (cinematic) style as these roles will be open to the artist giving their personal input into visual ideas. - someone who will be able to commit to the project and who is ready to lead in their role. - for 3d artists, experience in working with unity 3d, 3ds max (or similar) and creating models for faceshift motion capture. - for 2d artist, also experience in working with unity, concept art, creating textures, environment, character design… perhaps you are an artist who also needs the experience and hasn't already found their place in a game company. the game screenplay and story is in it's final stages of being written, the author is an up and coming screenplay writer who's passionate about gaming and envisaged his story as a fp adventure game with a cinematic style. if you are interested and think you are suitable please contact us it would be very useful to have a skype account so that good communications can take place. thank you for your time.
animator cinnamon toast interactive anywhere/ skype web/other cinnamon toast interactive is a new indie development team, so we are looking for more people to join! requirement: you don't have to be very skilled but you must at least know how to animate a 3d model or a game object... if you're looking for experience this is the job for you! paid or free?: this job will be free but your name will be in the credits of our games. software you need: if you have skype, unity 3d or blender or any other animating software that works with unity you're perfect for this position. what will you be doing: your job as a animator will be assigned when you join the team.
pixel artist akkord sorftware anywhere artists the job: akkord is currently working on a top down 2d open world rpg. in the strain of skyrim meets legend of zelda. we are moving along quite well but it has come time to update our stock tileset and we need a skilled pixel artist to do this. we are looking for art along the lines of classic games like secret of mana or final fantasy. the pay: currently the project is being done in our spare time, and as such we don't have the cash to pay for anything, should the game at anytime be sold for money you will receive payment equal to the work you put into the project. what we need from you: send a brief bio and a few samples to me and i'll be sure to get back to you asap.
2d artists cubegames anywhere artists i am working on a game using spritkekit for ios. i am looking to partner up and share my profit with a established artist. desired skills would be to know and understand digital painting for concept. then 2d cell shading in illustrator and photoshop skills. i need lots of art. need character design which would be marine animals. environment design for parallax scrolling. i would also need each character to have some sort of 2d animation. if you are interested and have the skills this would be a great experience for you. please send me an email showing me any work you have done. also please understand mobile proportions. if not i can teach you. thank you
sound designer, composer, sound engineer anyone anywhere audio/music hi, my name is adam and i am an experienced sound designer and composer looking for some work to enhance both mine and your portfolios! i've worked in studios across europe, recording music and sound designing, looking to get into the games industry (as i'm sure we all are). i acquired my ba (hons) music technology and have been working since then, on some previous but unfortunately defunct projects here on moddb. help me change that!
needing c++ programmer intellectual quantum productions anywhere programmers needing a programer for the source engine (c++), to create mirror entity to be able to let the player see self while in first person, making things to be able to have a glow outline, and other modification's. as of right now we will not be able to pay you for your wonderful work, until we can establish a stat of people who are very interested/create a kick-starter that will allow us to pay are staff of people whom we hire, so with your help you can get us a step closer to getting you a pay check and possibly get to us to a great milestone.
needing a 3d character modeler/texture artist intellectual quantum productions anywhere web/other we need a 3d modeler that can create a fully custom model with vertex animation's and all for the source engine. needing texture artist for texturing model's and or others (needs to know how to take advantage with source's vmt's if not then learn about all vmt commands in the valve wiki) if you can do concept art as in drawing/ or do 3d model concept. as of right now we will not be able to pay you for your wonder full work, until we can establish a stat of people who are very interested/create a kick-starter that will allow us to pay are staff of people whom we hire, so with your help you can get us a step closer to getting you a pay check and possibly get to us to a great milestone.
c# programmer igc games anywhere programmers skills needed: • basic knowledge of c# • knowledge of advanced math experience required: n/a details: the game we will start developing will be a physics bending game, that includes reversing physics, or reducing friction to solve puzzles. i am the owner and i will also work as a programmer, level designer, sound designer, and modeler. the game will run on unity3d pro, and we will communicate through steam, skype, or email.
realistic science fiction concept artists waxed entertainment anywhere artists ---this is an indie development project. no monetary gain will be made until the project has quality assurance and completeness. any application from a freelance will most likely be ignored.--- waxed entertainment is in need of concept artists with varying degrees of skills and areas of interest, particular science fiction, engineering, and accuracy. • must have an interest in realistic science fiction, including design of ships, ui, weapons, structures, etc. • must be able to produce consistent content. • must be able to work well in a group environment and take/deliver criticism fairly. • must have good understanding of shape, composition, physical motion, weight and balance. • if approved will immediately begin work on hardkill. see company page for details.
3d modeller and texture artist gladius studios anywhere artists i am looking for people that are good at modeling buildings for a upcoming game that i would love to release, the buildings i am looking for are set in a ancient world. i am needing a headquarters, towers, stables, armoury and many more just to name a few of them. this game is a rts/3rd person hack and slash, the game set in the ancient times, looking for people that can produce work and are good at what they do, if you think you don't have what it takes still send me a message and see what we can do. if you have any more info please message me as well thank you
molotov seeking - programmer, rigger, animator, 3d artist and ui artist molotov games anywhere - skype required programmers molotov games is currently for looking for talent to help develop the new title patriots. we are aiming to hit a mark of summer to get this demo done. we need to fill these spots fast and we need dedicated people to apply. what is patriots? in 2020, a tyrant leader steps out from the ruins of wwiii. he leads with his own private military and promises to protect the people from danger and hunger. this promise is soon broken and the patriots are formed. patriots follows the story of adrenaline junkie max slade and british rock & roller liz freeman as they must shift gears from freedom fighters to hardened survivalists. the two will go beyond the lines of human punishment and will rely on each other to continue on in the dangerous anarchist world and get to safety. edge system - utilizing the power of the brand new edge system, use the environment as your advantage. players will traverse unique areas from war torn city streets, untouched rooftops and even the backyards of the suburban neighborhoods. scavenging - collect anything you need and create on the fly tools and weapons to help tackle the situations at hand. unique arsenal - fire the most unique and diverse weaponry from bolt rifles, lever guns, shotguns and bows to completely custom homebrew scrap firearms along with a few more surprises. melee combat - with ammo and supplies being a luxury, pugilism is at an all time high. players will need to conserve all they can and situations will call for melee fighting. here are the positions we need filled: programmer - • in depth knowledge of udk, unrealscript and c++ • able to produce quality, smooth and detailed code • can work quickly and in a timely fashion • utilize a design document fully and also ask questions and contribute ideas to expand the premise • must have excellent communication skills • must be dedicated and have time to contribute • prior industry/project experience and/or 2+ years of experience not needed but a plus • bonus if you are able to utilize scaleform and create gui rigger - • must be able to rig in maya • ability to produce high quality rigs • work quickly • excellent communication skills • must be dedicated and have time to contribute animator - • excellent knowledge of maya • must be able to produce high quality animations of simplistic and complex nature • can work character animation as well as weapon and item animation • work quickly • excellent communication skills • must be dedicated and have time to contribute • prior industry/project experience and/or 2+ years of experience not needed but a plus • bonus if you are able to rig in maya including characters, weapons and items 3d artist - • knowledge of udk • able to create high quality game ready models • excellent realistic texturing skills • able to model from concepts and photos • great sense of scale • work quickly • excellent communication skills • prior industry/project experience and/or 3+ years of experience not needed but a plus ui artist - • knowledge of udk • ability to produce high quality gui such as hud, menus and more. • knowledge of scaleform and able to utilize it's properties • able to take the ui from concept to game ready • work quickly • excellent communication skills to view an advanced ad with a couple exclusive pieces of concept art, please go here: http://www.gamedev.net/classifieds/item/2796-molotov-games-looking-for-talent/
sound designer looking for a project anywhere anywhere audio/music hi, i'm john i create ambient music. i'm looking for a project to work on to help get my career started. i'm currently attending acm@uco for performance. here's my soundcloud https://soundcloud.com/deluge-1 ovation of serenity is all my music. most of it is in playlists. if you're interested in my soundscape my email is firstname.lastname@example.org
programmer/developer piratesahoy! community anywhere programmers preferred to have experience with cryengine as the programmers assist other groups in getting assets into the game engine. c or c++ experience helpful. we are willing to help you learn, but this is a volunteer group and we need those that are self starters and those willing to take a task and learn what they need in order to complete it.
pixel artist nameless natm anywhere artists we are a multicultural team working on a small flash pixel game, destruction. it is based on a novel currently being written by our writer hamza khan. the game style will be similar to that of pokemon. http://www.wattpad.com/story/126862-book-1-destruction age of the applicant is immaterial as long as the applicant has talent.
sound designer/composer looking to work on game/mod for free. anywhere audio/music my name is martin benson and i'm currently studying a ba (hons) in music technology. i am looking to get involved with the modding or game development community and write music/ design sound for games. as i have little experience in this area i am willing to work for free with a dedicated/passionate team. i am experienced in a wide range of genres and can work to deadlines.
weapons modelers team snl anywhere programmers we need someone who can helps us to make some new weapons for stargate no limits to expand the choice of weapons already available in game is a non paid project stargate no limits is an indie and free mod actually under development. realised with udk (unreal development kit), this game takes place in the stargate franchise’s universe (sg1, atlantis & universe). the game will be a multiplayer and cooperative fps where you’ll be able to play various characters using a huge panel of weapons. you’ll have to choose for which side you wanna fight for, then travel the gate… the main maps you’ll be able to fight to defend earth, or to enslave it, depending on which side your preferences will goes, will also be really different. you’ll be able to travel the gate several different locations such as the sgc, an hatack ship, abydoss, dakara, tower, aztec, continum, a submarine, chulak, the midway station, or else replicator homeworld. in the future, you’ll also be able to fly some of the stargate’s ships, such as deathgliders, hatacks, the prometheus, alkeshs, repiclator hives, or else teltaks, which will give you awesome experiences and different fighting dimensions. we looking for to make : m4 stinger carter special pkm ter ori weapons wraith weapons
characters modelers team snl anywhere artists we need someone who can helps us to make some new characters for stargate no limits to expand the choice of characters available in game is a non paid project stargate no limits is an indie and free mod actually under development. realised with udk (unreal development kit), this game takes place in the stargate franchise’s universe (sg1, atlantis & universe). the game will be a multiplayer and cooperative fps where you’ll be able to play various characters using a huge panel of weapons. you’ll have to choose for which side you wanna fight for, then travel the gate… the main maps you’ll be able to fight to defend earth, or to enslave it, depending on which side your preferences will goes, will also be really different. you’ll be able to travel the gate several different locations such as the sgc, an hatack ship, abydoss, dakara, tower, aztec, continum, a submarine, chulak, the midway station, or else replicator homeworld. in the future, you’ll also be able to fly some of the stargate’s ships, such as deathgliders, hatacks, the prometheus, alkeshs, repiclator hives, or else teltaks, which will give you awesome experiences and different fighting dimensions. we looking for to make : -goauld symbiote (http://geektonic.fr/wp-content/uploads/2012/06/goa__uld_symbiote_by_specs2.jpeg) -unas (http://static3.wikia.nocookie.net/__cb20110830201759/stargate/images/b/b3/demon_unas.jpg) -kull (http://static1.wikia.nocookie.net/__cb20110704193715/stargate/images/2/25/kull_1.jpg) -talk with the team for more we also research someone who can made us custom for characters we already have (ex mask,hat,glasses,thing like that)
female voice actress needed fenrir studios anywhere audio/music voice actors one and all the dark storm team needs you! voice submissions close on the 28th promptly we're currently looking for two female voice actresses to add their talent to the lead character of amber and her sister lauren. below are a few select lines that we would like for you to make a demo of and send to us in addition to your resume/reel. example lines below int- amber’s room cutscene dirty clothing and other personal articles clutter the floor of the small utilitarian room. posters and family pictures adorn the walls. amber paces about in the confined space as she talks with her sister lauren. amber well you known him “gotta protect the home front from all threats both foreign and domestic.” lauren i wish i could see daddy more often. but this whole thing has my unit seeing so much movement lately. amber well daddy keeps talking about his little soldier girl and how much he misses you. lauren yeah… well i miss you amber, we don’t get to talk anymore. how is it in… antarctica anyway? amber alaska and its beautiful up here but freezing so you’d hate it. lauren what i really hate is that you “can’t” talk about what you’re doing way out there. amber well you of all people should know about how many secrets the government keeps. amber sorry i have an incoming link i gotta take. i’ll call you soon ok. lauren yeah, yeah… have fun doing secret government things that you can’t tell anybody about. if applying for amber we would like applicants to record and send in the following lines. in addition to the lines above for her 1. im you without the wear and tear, shepard. the doubts, the failures.im the lone wolf you were always meant to be... ... without the emotional baggage holding me back. 2. i lost my whole family, everything..... but i butchered those fuckers. my family's killers. that's when i realized.... i am a killer, too. and a good one at that. i slaughtered dozens in iraq, in afghanistan... i'd found my calling. what happened, happened. to be honest, i found it quite dull. my enemies fell like domino, one after another. not once did i feel threatened. i was adrift... without challenge... without purpose... at times, i even envied my prey. at least they had a cause to die for. and then... i met him. and i knew what i'd been missing. his ideals gave my life meaning. ideals jack. what are yours? if you would kill for your ideals, then surely you are ready to die for them! 3. the boss look at this scar. this is proof that i was once a mother. i gave up my body and my child for my country. there is nothing left inside me now. nothing at all. no hatred, not even regret. and yet sometimes at night i can still feel the pain creeping up inside me. slithering through my body, like a snake. payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
composer - looking for projects/teams to work with uk based, online internationally audio/music hello there, my name is adam and i am a composer based in the uk. i am looking for projects to work on and/or teams to work with, for free or for profit. information about myself i am 22 years old, based in the uk. i graduated university last summer with a degree in music production (ba, level 6). on all my composition modules over the course of the three year degree i achieved a grade of 2.1 or higher. i am currently able to work for free on projects since i have a full time job and i will commit as much time as i can to projects. i am enthusiastic about gaming and music and i would love to see those two passions combined in to a career. portfolio all of my music can be found on my soundcloud page over at www.soundcloud.com/schecterb if you are looking for specific examples: orchestral playlist - https://soundcloud.com/schecterb/sets/orchestral-music dark/ominous orchestral track - https://dl.dropboxusercontent.com/u/17775113/something%20ominous%20approaches.mp3 emotional orchestral track - https://dl.dropboxusercontent.com/u/17775113/and%20so%20the%20gods%20will%20march.mp3 8 bit music - https://dl.dropboxusercontent.com/u/17775113/potential%20evil%20theme.mp3 https://dl.dropboxusercontent.com/u/17775113/dreamfighter%20main%20menu%201.mp3 https://dl.dropboxusercontent.com/u/17775113/antagony%20boss%20theme%20v1.mp3 https://soundcloud.com/schecterb/ambichip https://soundcloud.com/schecterb/chiptune orchestral rock/metal - https://dl.dropboxusercontent.com/u/17775113/boss%20theme%203.mp3 mass effect 3 - destruction ending re-scored - http://www.youtube.com/watch?v=whw9gzb7dqc&feature=c4-overview&list=uumw9adx7ls6wf5y3ruokqga prey 2 trailer re-scored - http://www.youtube.com/watch?v=0xcr8secrly&feature=c4-overview&list=uumw9adx7ls6wf5y3ruokqga mass effect 3 - take earth back re-scored - http://www.youtube.com/watch?v=z1kelehiuta&feature=c4-overview&list=uumw9adx7ls6wf5y3ruokqga i look forward to hearing from you, adam
vfx effect specialist jigsew studios anywhere | skype artists hello people we are here once again to look for talented young people. this time around we want someone who specialise in vfx effects. this is for a 2d game not a 3d game. some examples of vfx we are after are shooting lasers, swirly magic spell. the game is a unique shooter about which you will find out later when we contact you for a meeting. note : we can't pay anyone on spot before our kick starter so you will have to wait for our kick starter to end to start getting paid. but you will be paid.
texture artist for bumpmapping textures hl2 ep2 sp-mod called episode 3;"the closure" anywhere artists for the last 3+ years i have been working very hard on my 5th hl2 (ep2) sp-mod called episode 3; "the closure", and it is almost done. will be released in the next few months. i still need to bumpmap my custom added textures. so i don't need textures but i do need someone to give them depth. i am not very familiar with bumpmapping and other ways to give depth to a texture. have tried it myself and the outcome was ok but it was quit clear to me that it would take me much time to compleet this work. and i still need to do a lot of other things for the mod. so hopefully someone can help me out with this? ofcourse will you be credited for you hard work on screen in the intro and end credit list of the mod, and in the readme.txt. please only contact me when you are serious, because over the years i have be contacted by quit a few people who said they wanted to help out. but never did answer any mails after only a week or two. so please do think before you react. this does sound harsh, but it only takes time and effort away from my mapping time when people are only enthousiastic for a week or so. hope to hear from you, should you first want to see footage of this mod then please check the mods page were you can see tons of videos and screenshots from the 23 large levels. http://www.moddb.com/mods/the-closure thanks, leon (spymaps)
episode 3; "the closure" hl2 (ep2) face poser needed for large sp-mod. anywhere artists for the last 3+ years i have been working very hard on my 5th hl2 (ep2) sp-mod called episode 3; "the closure", and it is almost done. will be released in the next few months. i still need some face posing for dr. kleiner, who tells the story in some parts and therefore he is a big and important part of the mod. should you be able to give him animations also then that would be great, but this is not nessesary. face posing is the main task for now. ofcourse will you be credited for you hard work on screen in the intro and end credit list of the mod, and in the readme.txt. all voice actor work is already done, also the levels were kleiner will be placed in. please only contact me when you are serious, because over the years i have be contacted by quit a few people who said they wanted to help out. but never did answer any mails after only a week or two. so please do think before you react. this does sound harsh, but it only takes time and effort away from my mapping time when people are only enthousiastic for a week or so. hope to hear from you, should you first want to see footage of this mod then please check the mods page were you can see tons of videos and screenshots from the 23 large levels. http://www.moddb.com/mods/the-closure thanks, leon (spymaps)
unity java scripter and c# anywhere programmers experience with how unity runs and work. pro version not needed at least 6 months worth of coding experience with java or c# you would get a share of the profit of the game after we have finished making. no money up front. you can send me an application with any game you have previously made or games you have helped with. this is not needed. but i need some sort of proof that you are capable of doing your job. this game isn't really a rush sort of thing. you can take your time in making the codes. i have already made the first level and i got most of the models as will. this is a horror game so it isn't the hard thing to code. https://www.youtube.com/watch?v=1nio_lfdf7a&list=uugl7s4u6xtfe8xzhqc-kwog&feature=c4-overview https://www.youtube.com/watch?v=ezmxooonpde&list=uugl7s4u6xtfe8xzhqc-kwog these are some videos that i have uploaded to you tube of the game.
network games looking for: modelers netwrk games anywhere artists hello there! netwrk games are a new exciting indie game team looking to create a variety of interesting and unique games just out of our love for video games. we are looking for several modelers for our current game. we are looking for modelers with a variety of skill levels. location doesn't matter and the minimum age requirement is 16. the only other requirement for this is skype. this is not a paid position however if there is any profit from your work you will get a fair payment. during your time with netwrk games you will be able to stay on for future projects if you wish or just stay with us for this one project (or just a small part of this project). although there is a set story and idea for our current project, you will be aloud to give your input and maybe evolve the game into something completely different from what we originally set out to do. if you're interested and would like to discuss with me more about the game add me on skype and/or send me an email. thanks for reading! skype: againstmefan e-mail: email@example.com
animator pictonic studio anywhere artists we are currently hiring for people interested in equity in our projects, and also to expand your portfolio. we are a fairly new company, but we are all hardened veterans at game design. (keep in mind that this is equity based, and there is no wage. if hired you can choose whether you want royalties from a game project, or equity from the company itself). requirements: * can spend at least 10 hours a week on the project. * can independently animate weapons, and people.
3d artist & texturer drive-bit anywhere level designers hello. i'm cro007. a developer in drive-bit. i am currently working on horror adventure/fps game and need help. i am seeking modelers who are capable of making models (buildings, props, roads, etc), uv map them and then bake them(and if possible texture them). i am also looking for texturers who are able to make dynamic lightning textures for models and are able to make/edit normal and bump maps.
graphic designer aurora internet anywhere artists we are looking for artist with moderate skill in graphic designing. this involves 2d/3d art and animations. developer will get access to our projects. we are indie group that work on various projects, from game multiplayer modifications to whole new engines. we mainly focus for quality of work. contact us for more information!
looking for renpy programmer mekatron anywhere programmers are you looking to be apart of a team? i currently need people to collaborate with on a visual novel. i've got a writer and i'm a concept artist and lead. this is not a paid job, yet! but you will be apart of a indie development team. requirements: - i will need a people that are capable at using renpy (handling assets/art and programming the storyline) - people who are willing to stick by the team and work with the team - people who are, above all loyal you don't have to be the best even if you are just starting out, this is a 'casual thing', but if you decide then stick with me and we will see it to the end. (keep in mind that i take copyrights very seriously)
2d artist for online game "outskirts" fourbytes anywhere artists hi, i'm patrik spengler, founder of fourbytes. our team is currently working on the game "outskirts", which is a 2d top-down online shooter. we are trying to make a relatively realistic 2d online experience in an open world game. this is currently an unpaid project but any revenues will be shared equally. we are open to beginners as well but you have to be on time with your work. :)
gta iv car modeler gamestudio's anywhere artists hello, we need someone to create new delorean's for gta iv for bt-lc. these delorean's need to be back to the future delorean's. we're looking for artists that aren't only interested in getting the job done, but are going to add their own ideas and interpretations to the work, but they need to be original. so if someone could help us, please send an email to the adress below. regards, gamestudio's
2d artist anywhere artists we're looking for 2d artists skilled in doing paintovers over rendered 3d objects in order to make them more realistic for our fallout game. nothing complicated really. example from planescape torment: before http://planescape.outshine.com/official.planescape-torment.org/images/town_before.jpg after http://planescape.outshine.com/official.planescape-torment.org/images/town_after.jpg
game concept designer epictoast interactive anywhere web/other hi, im figro, and i am going to tell you a bit about what you will do here at epictoast. --------------------------about epictoast interactive------------------ epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we don't care if someone does not work for a week as long as they acknowledge their absence and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epic toast interactive we are friends, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epic toast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you don't quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we receive is game design experience that lets us expand our knowledge of how game design works, what it can offer you, and what you can offer it. ----------------------------about your job--------------------------- as a creative concept artist you will mainly be thinking of new ideas for gameplay mechanics, for this position you must be very creative and not afraid to share any ideas you have, though you might not think so, your job will be one of the most important on the team due to the fact that you are responsible for making sure the game behaves and operates like a "game" and not just a messy pile of art and code. you are not required to have any experience with programming or art, but you are required to have a good amount of knowledge on game mechanics in unity 3d, a creative mind, and a basic knowledge of all types of video game genres. you are required to be serious about your position and committed to the team. if you have any questions about your position, i would be happy to answer them. please note that i will only be accepting one concept designer, so i will have you work on a very small test project to see if you meet the requirements to work on our real project. ----------------------the game------------------------------ i will fill you in on our project details when you contact me, if i were to explain everything about it now it would take multiple pages. but if you want the "big picture" of what our current project basically is, check out our "can you survive" game page.
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