Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere PR/Marketing/Business Dev needed for nearly-finished PS4/Steam game, Rev share at Anywhere

pr/marketing/business dev needed for nearly-finished ps4/steam game, rev share anywhere anywhere public relations hi, paperbound is a competitive, local multiplayer game coming to ps4 this october, with a pc release following shortly thereafter. it's been featured by the following outlets: gamespot rock, paper, shotgun gamefront vg 24/7 gametrailers den of geek gamezone various others you can view more about paperbound at www.paperboundgame.com so far, i've been the main one doing outreach to press, youtubers, etc. but i'm also the programmer, designer, and team leader. i've decided it would be best to delegate that responsibility so that i may focus on finishing work on the game itself. we're looking for someone to take on the following responsibilities in return for a share of the profits: *contacting and corresponding with press, streamers, youtubers, influencers *posting updates on indiedb, the paperbound blog, gamasutra, etc. *preparing materials for submissions to game competitions *researching exposure opportunities (events, contests, publishers, online interactions) *possibly attending events (travel expenses will be covered) *other tasks relevant to generating exposure for and interest in paperbound very strong preference is given to candidates with demonstrable experience in this area, although other factors that indicate ability to execute will be considered. this partnership would begin immediately and probably last until november, with the possibility of working together on future projects. as this will be a focused, short-term project, someone who can dedicate a minimum of 20 hours per week is highly desirable. the compensation rate (percentage of profits) will partly depend on performance. if this opportunity excites you, please contact dan@dissidentlogic.com thanks, dan holbert

Anywhere 2D Pixel Character Artist NEEDED!!! at GP Pro Creations

2d pixel character artist needed!!! gp pro creations anywhere artists we are looking for a 2d pixel artist that can draw sprite characters that are each made of a different element, which are water, fire, air, earth, and electricity. you will also be creating concept art, box art, game aspect art, game ad art, etc. we are looking for characters with basic human anatomy but with their specified element given them their unique look that tells who they are just by looking at them. the styles we are looking for are , anime, 64x64 or 128x128, chrono trigger, mega-man, or if you have a better fitted style for the basic aspect of the characters please submit it to us. we will not use it until you have agreed to join the project or given us permission to use your work in our project. please submit a rough idea, sketch of these characters, concept art, etc. it can be concept art or 2d pixel art. we will contact you with further information of the project if you are chosen. we did not click the paid option but there will be compensation later on. we look forward to hearing from your and seeing your work. if you have any additional questions or need more guidance on what we are looking for feel free to ask.

Anywhere Sprite/Art Designers for semi-educational RPG at Anywhere

sprite/art designers for semi-educational rpg anywhere anywhere artists i'm looking for help with an rpg i have been working on in the rpg maker xp engine. it's a semi-educational rpg that uses asperger's syndrome and autism as part of the plot. the protagonists are two cousins with asperger's and autism respectively. the settings will be mostly real-world type locations with a few more fantasy-themed areas called "dream worlds" that represent problems people with asperger's may have. i would mostly like a sprite artist or two to help design art for the game. but i have a bit of difficulty with making sprite art myself and i'd like some help to make it look like it fits in the game and with the more "default" rpg maker xp graphics i'm using. i also might be able to use someone who had some advice when it came to coding. i would like to eventually release the game for profit but i don't know how well that would go. i don't really have the money to pay a salary. however, i will make the game itself available to anyone who helps me with the project and credit you for the work, and i could work out an agreement to share any profits that could eventually possibly be made by the design of the game.

Anywhere 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg

Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere Animator at Hard-Boiled Software

animator hard-boiled software anywhere artists killing, my friend http://killingmyfriendgame.com killing, my friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. the game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. each map is made up of cliché movie gunfight settings where players team up and battle it out alongside other players online or locally. with an emphasis on style, the players attempt to complete a variety of gameplay objectives and survive to the end. at the same time they compete with their fellow action movie stars to get kills while performing stunts to quickly build their fame. - hard-boiled software llc: hard-boiled software llc is a start-up game devolvement company made of up mod developers and industry veterans with experience stretching back over 15 years, including the minds behind the successful mod action half-life. because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and mod developers. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. - compensation: we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes post launch for a set amount of time. until we receive funding through the kickstarter campaign or ship the game, we can only afford to pay your unreal 4 license. think of it as a high intensity, schedule driven mod team with compensation at the end. - position available 3d animator (maya)*** • ability to create human motions from scratch and clean up existing animations and mo-cap data • ability to rig a plus but not necessary. experience with unreal engine 4 animation blueprints also a plus but not necessary • ability to work with our current rig • strong eye for detail

Anywhere [Unity] Animator/Rigger at Greenbrier Games

[unity] animator/rigger greenbrier games anywhere artists we are still seeking a 3d animator and rigger of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. in the short term we are actually looking for some help animating some simple gameplay videos of our board games. these will be paid work and also a demonstration of quality of work to assist with our digital game. the board game animation can be done in any 3d modeling application. for the digital game, we are in need of an experienced rigger and animator who also has knowledge on working with unity to get animations setup properly. this individual will be working with our artists and programmer as needed to implement animation solutions for the game. the game itself is a real-time with pause single player (at least initially) strategic survival game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently almost in alpha. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects such as guns firing, etc. majority of models are coming from 3ds max. we have a few characters already rigged with some existing animations that can be used as a baseline. in addition to the potential board game work above we would need to test a few animations on our models to see quality of work. we are still budgeting the pay for the position for once we are funded so are open to negotiation. during the next 2-3 months any work for the digital project in an unpaid position until we receive funding. once we are funded it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. note we currently plan on crowd funding for the majority of our funding. the great news is we have already ran 4 successful kickstarters for our board games so you can be confident in our experience with crowdfunding! we would prefer us based workers for ease of contracts but are open to individuals in other locations. further we are looking for an individual who is passionate about getting into the industry and starting up with a small company with the hope of continuing work on future projects! must have: • able to rig character, monster and environment objects for animation • capable of 3d character model animation • skilled at effects animation • good knowledge of unity 3d • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • developed and implemented art/animations for unity games and/or applications • recent (within the last year) portfolio work • experience with modeling and texturing to assist with other work as needed please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.

Long Island, New York...(but anywhere in the US is fine) Writer/Beginner Game Designer/Developer looking for others to create games with at Anywhere

writer/beginner game designer/developer looking for others to create games with anywhere long island, new york...(but anywhere in the us is fine) programmers hey, everyone! i'm new to this site, but i'm primarily a writer. i've learned some general things about game design and development recently on my own time, but i still consider myself a beginner. i have some ideas for survival/apocalyptic/zombie/story driven games. but i'm looking for people to help me and that i can work with and create a team for making games hopefully. i'm looking for anyone really, in any field, that is serious about game making and would like to pursue it, preferrably with the genres of games i mentioned. if you're interested please email me and tell me what your primary field/fields of experience are. email me at kevinturnowski92@gmail.com i'm looking to learn from others with this as well, so i'm open to any level of experience, but just have the motivation and desire to do this. i'm hoping to hear from some people soon, and i'll get into detail with you then, as i'm open to ideas and don't want to have a set project before i have other people who would be involved in the game. i want to collaborate with whoever i find, that are interested. so thanks for reading, and i hope to talk soon! ~kevin

Europe, Americas 2D/3D Artists at Spacemen devTeam

2d/3d artists spacemen devteam europe, americas artists hello indie artists! we are a small team developing an independent project, looking for 3d artists for modelling, wrapping and texturing low poly 3d models (buildings, stations, ships), organized in model sets by style. we are also looking for a concept artist, doing both is an advantage. few more details: - we are searching concepter/modeler for an indie project, still this is a paid job, only we cannot pay aaa rates. - quantity of model sets is not decided yet, but obviously will be more than a couple. - we are searching for freelancers based in europe or americas (time-zone wise). - specs for models: low poly (1k to 3k) textured with diffuse, normal and glow maps, 512 or 1024 maps. - portfolio containing sci-fi work is needed. - please contact me only if you read this, if you are interested, to request the complete design guide with more specs. our project, spacemen, is an open-platform space game. the universe is procedural generated and persistent, all the actions in game have permanent effects. you will be able to explore, rise a fleet to conquer worlds or hire help when needed, build an empire by trade or crash economies by battle. there is a image gallery available at: facebook.com/spacemen.game more details about the project you can find at spacemen.co and applications are to be send by email or through indiedb. we are looking forward to know you and welcome you to our team!

Anywhere 3d character animator at Skydoom

3d character animator skydoom anywhere artists hi, i need someone to create 3d animations for existing 3d models i will buy, they are mainly robots with multiple legs like this one: http://www.turbosquid.com/3d-models/robot-drt350-3d-max/626462 i have around 15 models and the animations are very short and basic (walk -loopable-, been hit, die, shoot -loopable). i prefer that the job is done using maya, but any animation that can be exported and opened in maya later will work. i will pay what we agree once the job is done, we can divide the job in smaller tasks so whoever does the job doesn't have to wait until the end to get the money. it is very important that we can agree and set a fixed price since this money is from my pocket, not from a big game development studio. also, this is for a indie game done by only me but if everything goes well, there are possibilities to get more similar tasks and also 3d creation tasks. i don't mind the location of the 3d animator, but he has to be responible and get the job done in a realistic time.

Anywhere Crystal Kin is looking for a C#/Unity Programmer! at Northern Dawn Studio LTD

crystal kin is looking for a c#/unity programmer! northern dawn studio ltd anywhere programmers title image: http://i.imgur.com/rokkpth.png teaser images: recent concept art; http://i.imgur.com/n7i1mq6.png, http://i.imgur.com/c91cgh6.png, http://i.imgur.com/ijy3xnp.png, http://i.imgur.com/ntakcu5.jpg, http://i.imgur.com/zybaigh.png recent 3d art: http://i.imgur.com/jyqq6ic.jpg, http://i.imgur.com/phrmqxu.png, http://i.imgur.com/fgvayrk.png, http://i.imgur.com/miq1r8x.png, http://i.imgur.com/kqblyxp.png, http://i.imgur.com/hpakjgx.png, http://i.imgur.com/8ljfg6h.png, videos: https://www.youtube.com/watch?v=ak1m6uuzprs this video is before we moved over to unity, but should give an indication of animations, etc. about us: northern dawn studios is comprised of two people, weebl (3d artist) and viktor ( programmer), both of us have 5+ years of experience in our respective fields. we started development of crystal kin about 2 years ago, but within the last 9 months we have started to step up development of it considerably.   why unity? previously we used a custom built engine using java, but after 9 months of implementing improvements to it we felt it would be more time efficient to switch to unity, as it already includes more complex particle systems, advanced animation features, and advanced shaders. what we’re looking for: • a well-rounded programmer, who is experienced in c# and unity3d. • ideally someone who can spend 14+ hours a week on the project. • someone who loves strategy and exploration games. • able to communicate through skype regularly. what we’re offering: this project is rev-share based, with a clear cut contract on what you will get. we already have a ltd company set up, with a lawyer for contracts and an account for the money side of things. the contracts are based on the amount of work put in, the more you put in the more you get out, including company stock. currently we (weebl and viktor) get no rev-share, instead we get dividend payments from the company once all other contract, licence and etc. payments have been fulfilled. we are in this for the long term, our goal is to create an awesome games company that can eventually sustain us full time. our plans for moving forward: currently we are in the process of transitioning over to unity. our plan is to have a playable demo of crystal kin in unity by november/december. from there on, depending on how well pr has gone and how close we are to alpha (we will not kickstarter until the alpha is at least within 3 months) we will aim for a kickstarter. if the kickstarter fails we will aim for support from the nordic games program in april next year. if that also fails then we will just continue to create the game in our free time as we have been doing and aim for release on steam. contact: email weebl@northerndawnstudio.com or check out our website http://www.crystal-kin.com or twitter https://twitter.com/crystal_kin for more information.

Anywhere 3D Character Modeler {Royalties} at Glow Games

3d character modeler {royalties} glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( http://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. we are looking for 3d character artist to produce robots basically so its mostly hard surface and rigging. also our concept artist will provide everything the 3d artist need but we give him the freedom to make any changes he things its good for the characters because in the bottom line its all about the game and have fun. the characters will be modular, each part will be created separately so the user can modify his character - change body parts. requirements: • knowledge of max, maya or any other 3d software • some experience with video game modeling. //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Anywhere Character Design Concept Artist Needed at Derailed Games

character design concept artist needed derailed games anywhere artists we are looking for a talented character concept artist to design characters with photorealistic style. we're creating a third person action adventure video game inspired by games such as uncharted, tomb raider and far cry, built on the unreal engine 4, our game will be based on character development and will have interesting characters, we are just starting with this project's preproduction and will start the actual production by the start of next year, we already have a survival horror game project in production so we have good experience with game development and game design, we are starting a second project because we love what we do and we'd like to do it more often. we're looking for a person looking for an experience rather than money because we are an indie team and we still haven't released any of our games, once we have gameplay footage to show we will try crowdfunding and if it works, if you're looking to build a portfolio or just want game development experience you're very qualified for this project. requirments: *great photorealistic character design skills. *at least enough time to design a character every week. *a passion for game development and gaming in general. *friendly and able to take constructive criticism. if you think you're the right person for this project make sure to contact us and we'll answer any questions.

Anywhere Game Composer For Hire at Anywhere

game composer for hire anywhere anywhere audio/music i am a video game composer from london specialising in guitar and other real instruments in combination with synths and samples/fx. i have worked on assassin's creed iv: black flag and i currently work for tribeplay and the dr panda mobile game series. my music has aired on bbc, itv, c4 and worldwide. i compose in all styles from cutting edge electronica to acoustic folk, classical and jazz. please visit my website http://guitaristcomposer.co.uk for demos and further info. my highly competitive composer fees include my own services as a session musician covering many instruments, thus saving the extra charges and complications when hiring session musicians. please get in touch with any questions or to discuss your project, thanks. mike georgiades game composer for hire http://guitaristcomposer.co.uk

Anywhere Full Team Needed at Glitch Games

full team needed glitch games anywhere programmers this is an ad for a full team at glitch games. we are looking for people who are trust worthy, punctual, and efficient. local to louisiana is preferred but not required. we are currently focusing on our game called torment. torment is a first person shooter game about demons, and total chaos. torment is a 1-4 player game online or offline. we are currently only developing torment for pc, but will hopefully be developing for ps3 and ps4 soon. you can check out torment here: [center][/center] we need to fill these positions: programmers animators modelers concept artists music composers comic illustrators you will not be paid immediately, but will be paid based on over all efficiency, after we have accumulated the funds from our indiegogo campaign. you will also get a percentage of sales from the first 6 months of release. those who wish to become a permanent member will receive a glorified position at our facility, where you will continue to work at glitch games making games exclusively for us. our facility will be opened with funds we raise from our indiegogo campaign and sales, don't worry you will still be paid for your services. email me if you are interested.

Anywhere Artist / 2D Animator at Digital Pie

artist / 2d animator digital pie anywhere artists the skills we are searching are: an experience in anime drawing, and animation. (also an experience in unity engine will be great). the project is remaking the 'corpse party' game series from the psp to the pc, including new gameplay mechanics. we recruited voice actors to work with us on this project. the programmers are ready to start working on this project. we the game to include a story mode and an adventure mode. the story mode will have only the choices that affecting the story, and the adventure mode will include an rpg style gameplay mechanics. it's our first project as team and we will be happy if you will consider to join us through this adventure of the game developing. as a newly team we cannot afford a salary to our crew, so instead of that every person at the group will get the full game and and extra gift from us. you can send your resume to: (the resume should include some animation work and anime drawing work). info@digitalpie.ga thank you, nevo betesh digital pie

Online Physics Engine Reprogramming at ApacheDev

physics engine reprogramming apachedev online programmers hello programmers and gamedevs alike! apachedev is bringing in low-level programmers with little or no experience to our team to learn and work together on game development. i am looking for someone with high creativity and realism that leads himself instead of lambs to the slaughter. we create realistic games that give the player a large amount of immersion in the game. we are in need of someone who would like to work on the gravitational and physics portion of our engine. we will be modifying the torque 3d engine to our liking by adding in polyvox, tangible environmental items, and quicker rendering. location does not matter, but consistent weekly progress must be clocked. after release, pay will be distributed according to royalties. if game is made for free play, then possible advancements and experience will be recorded. we operate very casually and when you would like to contribute is up to you. we are building up our portfolios so that we have some experience under all of our belts. everyone who contributes will be credited in every game. if you have any more questions, please feel free to ask us whenever you would like!

Anywhere I'm a professional 2d/3d artist at Independent

i'm a professional 2d/3d artist independent anywhere programmers hi i'm joost van kempen, a 2d artist from the netherlands. about 4 years of experience in the game industry, clients like: sony, microsoft and many more. i'm just looking to get back into modding just for fun. but i want to make quality. so do not contact me with some crappy mod that's started by a 14 year old that doesn't actually have any real skills in creating game content. i am interested in: - working on a promising mod/stand alone game that has a lot of hours of development in it already. as a concept artist. - working on a mod/stand alone from scratch with an experienced programmer. as a creative director. my tools: - photoshop, corel x, zbrush, maya, artrage, 3dmax my skills: - 2d concept art, illustration, matte painting, texturing and 3d sculpting. some of my work: http://th06.deviantart.net/fs71/pre/f/2014/237/a/3/cinematic_digital_drawing_by_joostk-d7woqog.jpg http://th08.deviantart.net/fs70/pre/f/2014/224/f/a/digital_sketch_by_joostk-d7uxdir.jpg http://fc05.deviantart.net/fs70/f/2014/014/3/4/doodles_by_joostk-d7263f8.jpg http://fc00.deviantart.net/fs71/f/2014/224/c/b/character_concept_art_by_joostk-d7uxdxb.jpg http://fc07.deviantart.net/fs71/f/2013/126/d/1/environment_by_joostk-d64c33q.jpg i am also available for freelance jobs (if it has to be done fast and the project is not something i would work on just for fun). you can contact me: art@joostk.com website: joostk.com facebook: facebook.com/joost.vankempen.5 cheers, joost van kempen

Anywhere Natures Wanderer Modellers/Texture Artists/Level Designer at Green Thumb Studios

natures wanderer modellers/texture artists/level designer green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for texture artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Screenwriter and Cinematic Director or Movie Director at Enjoyable Games

screenwriter and cinematic director or movie director enjoyable games anywhere artists hello everyone, i'm simone, the cofounder of the small indie studio called enjoyable games. you already have seen some of our job advertising here and we've been lucky enough to meet alot of friendly and talented people. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. at the moment we are in search of a screenwriter and a cinematic director, even a movie director would be good too. we would like to find someone who like videogames and that is ready to give 100% to make the project happen. don't worry we accept application even from students, graduated people or everyone who already had some experience of screenwriting or directing cinematics or movies (even short ones are fine to us). now i'll explain a little bit more about those two positions. as screenwriter we would like to find someone who is able to write dialogues for a game based on character's descriptions and personalities. the screenwriter has to be friendly, creative and someone who is willing to work closely with the cinematic director and with the two cofounder of the project. speaking about the the role of cinematic director i can tell you that we would prefer to have someone who has some kind of a diploma/degree in directing or someone that has already worked on movies or videogames in the the same role. the characteristics for this role are pretty much the same of the one i've talked before, he was to be creative, friendly and willing to work closely with the screenwriter and with the cofounder of the project. more details will be discussed later. thanks for reading this long job description.

Anywhere Unity Engine Coder and Engineer needed at INT by Starboard Games LLC

unity engine coder and engineer needed int by starboard games llc anywhere programmers starboard games is looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. we are an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are also looking for we are looking for a unity engine coder to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: • strong knowledge of design, implementation, math and data structures, • knowledge of unity3d pro, asset bundles, and unity gui, • strong knowledge of c# and script writing in c#, • ability to work to meet fixed deadlines, • willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: • knowledge of ngui, • knowledge of uma character creation system, • graphics development (particle system, shaders) we are also looking for an unity game engineer to put everything together in the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. this is an indie project which means we will offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. please send your application with all relevant documents to this email address: johnhr@int-game.net we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere A team that is experience Android Programming, Art, and sound at Deep abyss gameing

a team that is experience android programming, art, and sound deep abyss gameing anywhere programmers hello, my name shadow. l. driver. i had a idea a few mouths ago, a game that would dominate the android market, this idea is a pixel game with a top down veiw, the game will have two teams, for know till i have a team to help me decide a name for them we will call team one blue and team two red, the idea is there is up to 20 gems, gold, and other things such as power ups in the map. blue team has no weapons and must try to avoid being seen, blue team has one way to stay safe, witch is the safe zones, if they are in a safe zone the red team can not see them and will have to guess where they try to come out, blue teams mission is to steal the gems and other valuable treasures to the main safe zone on the far left. red team has to protect the treasure and has swords or spears to stop blue team, red players can not enter the safe zones are see in side of them. red team starts on the far r ight of the map and all the maps will all be different but not have anything special just normal maze like maps that make it where the players have to be sneaky on both teams to win. i need a programmer, pixal artist, and if i can i also need a someone that can make music for games. there is no payment from me, but the idea of this is if flappy birds can my 10k a day with ads every 10 deaths, my game could make more with the ads being at the end of ever game, not at the end of rounds, like a loading screen, the money made from this game will be shared on paypal with the team, this palpal account will be open to them at anytime and anywhere it will be the teams bank. if the game gets enough cash, we could also make it a pc game and get it green lit and sell a more awesome version with a map maker for workshop, this is just a idea, i am a good director, but i need a team to lead so we can make this game happen. i am looking for a team of people that need a jump into the world of game design, so if you know any of the things i need in the team than walcome aboard.

Online Co-Development at ApacheDev

co-development apachedev online programmers welcome i am designing a game that requires a lot of engine reprogramming. heavy use of c++ is used, but knowledge of this is not required. i am serving for a willing and dedicated partner to help with full-game development. we feel that reaching out to programmers and developers that do not have enough experience for bigger projects will give them the confidence and the inspiration to progress and build something perfect for themselves. we strive to give the best workplace environment for our partners. location does not matter, but consistent weekly progress must be clocked. after release, pay will be distributed according to royalties. if game is made for free play, then possible advancements and experience will be recorded. i am looking for someone with high creativity and realism that leads himself instead of lambs to the slaughter. we create realistic games that give the player a large amount of immersion in the game. please be ready for an interview, via skype, teamspeak, or mumble. thank you!

Anywhere 2d artist at Candy Sugar Kingdom

2d artist candy sugar kingdom anywhere artists i am looking for 2d artists who would be interested in contributing to my project. the artwork that needs to be done varies from easy stuff to more complex things. you must be able to match existing artwork style. my project is candy sugar kingdom and has always been publicly playable from the very beginning stages. the best way to learn more about the project is to just go to the website www.candysugarkingdom.com register and play it. there is is also youtube videos if you just want to see how it is played and how the game mechanics works. i will personally assign tasks for you to complete so you will always know exactly what to create. i require a commitment of 4-8 hours a week and you will receive credits on the credits screen as a contributor. just to clarify this is unpaid/volunteer for those who would want to contribute some of their spare time to be a part of a project which may or may not lead to financial gains in the future. please provide a link to portfolio and or past projects. http://www.indiedb.com/games/candy-sugar-kingdom

Anywhere Source Level Designer at Signal Variance

source level designer signal variance anywhere level designers in need of an experienced source level designer for an online community map. needs to have knowledge of complex interior design and subways. payment cannot be guaranteed, but accommodations can be made depending on the quality of work. applicants who enjoy level design, have an outgoing personality, possess a level of creativity and someone who can appreciate story writing and development is a plus. applicants will have free reign on their own level of involvement during map production. time is not an important factor in this case, and applicants will not be asked to dedicate a specified amount of hours to map production, but applicants should expect weekly to monthly check-ups via email or instant messaging. a constant level of contact isn't required, but interaction with staff members isn't restricted. applicants will be designing a large detailed subway station map located in moscow, russia; and will closely reflect upon 4a games' metro 2033/ metro last light setting. it would be appreciated if applicants responded as soon as possible.

Anywhere 2D Desginer/Animator at DuskLords

2d desginer/animator dusklords anywhere artists i am looking for a 2d designer + animator who can create characters for this small project. this will be built in unity3d. the person must know how to create characters. the art designed will not be high leveled it will be similar to battle hearts. the game that you and i will be creating together is called dragons vs zombies. similar to pvz but with more features and challenge.the game is in early stage.only 2d characters are needed such a dragons/zombie + background to get this game running. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. requirements: - at least can draw/design characters. - can work remotely. - can follow instructions. - has a nag for designing/drawing/animating. - can give at least 10 hrs/week. - serious people required no time wasters. - fluent in english - age 17+ - can provide examples work(optional) your role: - to create 2d characters on demand. - animate 2d elements. - quality testing of 2d elements. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure your quality matches the market payment method: payment will be done via royalties.

Anywhere Sound Engineer, Music Creator, Sound Creator at n/a

sound engineer, music creator, sound creator n/a anywhere management i am a sound engineer, music creator, and sound creator. i have the equipment, knowledge, creativity, and determination to work with you in getting your sound needs done. i can create border free genre music or specific music for your music needs. 8-bit, menus, orchestral, atmosphere (that will work with the art flow of your project), and any special requests. i am open and honest in communication. if you need environmental sounds i can meet your needs there too. crickets, rain, dogs barking/growling, birds, etc. . . i can make custom sounds for science fiction settings that would include; futuristic weapons sounds, terminal sounds, console sounds. you name it i will get that sound and/or write the music you want. payment method is proper credits and the ability to add what i create to my portfolio and a small percentage of sales should the game be put on the market. i have 14 years in music performance and writing and am fresh into the video game market. i have spent a lot of time playing video games growing up and growing attached to games through the music. i know how important it is for games to be strong on every front, and i want to be your man on the music front. thank you for reading. daniel

Anywhere 3d Environmental Artists, 3d Character Artists and Animators at Enjoyable Games

3d environmental artists, 3d character artists and animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere Looking for full-time Unity Game Engineer at INT by Starboard Games LLC

looking for full-time unity game engineer int by starboard games llc anywhere programmers int is a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. the game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. during the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem. it all looks pretty on paper... we need an unity game enigineer to put everything together into the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. to be considered full-time you would need to spend at least 15-20 hours working on the project, as well as the ability to meet deadlines. in return, all profits generated from fundraising and sales will be shared equally amongst all full-time team members. please send you application with all relevant documents to the nominated email address. we thank you for your time and wish you the best of luck, john shen hr director starboard games llc

Anywhere Writer and Animator needed for Sci-Fi RPG on Unity Engine at INT by Starboard Games LLC

writer and animator needed for sci-fi rpg on unity engine int by starboard games llc anywhere artists int is a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. the game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. during the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem. we are looking for a writer to work both in and outside the unity engine to develop game lore as well as to write dialogues. our goal is to create a world with so story-rich it will 'ka-boom!!!' aaa games out of this universe; as well as featuring sophisticated companions. as a writer you will be required to: 1. write portions of the game. 2. collaborate with other departments to ensure a cohesive vision. 3. be able to act upon instructions independently; listen and accept feedbacks from others. 4. possess superb writing skillz. seriously, we are talking about having the aptitude to shove thor's hammer up a green lantern's arse and make it back unscratched for the next epic undertaking! we are also looking for a full-time animator who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. be experienced with the unity engine and appropriate animation suites needed to produce files necessary for engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. if you possess in-depth knowledge of the uma character creation system, or the ability to learn, that would be a great advantage! still here!? great! you are required to work 15-20 hours per week on the int project as the minimum to be considered full-time status. in turn, we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! please send you application with all relevant documents to the nominated email address. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc

Anywhere Programmer at Clockwork Knights

programmer clockwork knights anywhere programmers clockwork knights games is presently developing a top down, hack&slash; survival game for android, ios, and windows mobile devices. the game (presently unnamed) is based around a limited game-play area, where the player must control their character and use the character's sword and pick-ups in order to defeat enemies over an ever changing and randomly constructed environment. with a goal of achieving maximum points before succumbing to the endless hordes. the graphical style is based around classic arcade minimalism. while the music is based around acoustic and electronic mix. the game is currently in it's early stages. our planned release date is late 2014. we are in need of a dedicated programmer to help us finish this project. requirements for this job include: - a basic knowledge of unity. - ability to program in c# and/or java. - at least 10 hours a week that can be spent working on development. - experience making random generation systems. payment is in percentage of game profits.

Anywhere 3D Modeler and 3D Mapper Wanted!! at Gaming Titans

3d modeler and 3d mapper wanted!! gaming titans anywhere programmers this is voluntary work you wont be paid sorry ... :( who are we? we are a new and ambitious company. we call our selves gaming titans. here at gaming titans we are a non profit company which work for free.we enjoy our work and hope to be a well recognised company. what we do? we specialise in making mods for games. we have particular interests in total war games, mount & blade games and men of war games. we focus on fantasy type mods as well as modern or just a additional add on mod to a game e.g improve textures. can i join? new members are always welcome to join. if you are interested in joining mail one of the admins to apply or do so on the moddb website. if you have any interesting facts about you that are related to gaming then feel free to add that in. state why you want to join gaming titans and how useful you could be to us like what is your skills for example: i am a experienced 3d modeler and i was wondering if i could join gaming titans as i have experience with modding. fantasy total war is a mod adding things from games and movies. this mod will feature the elder scrolls : skyrim, oblivion, morrowind and lord of the rings and a few more well known games/movies. the aim of this mod is to bring a exciting new mod to total war. you can play as a faction from skyrim and battle against the dark forces of middle earth or you can fight the civil war in skyrim its up to you. 3d modeler: you will be required to make 3d models for a mod called fantasy total war which is set on the game rome total war. you will need experience in exporting and adding models into the game but require no previous modding experience. you will be required to make weapons mainly melee type weapons and armours. you will need to be able to texture the models you make as well. 3d mapper : you will be required to make a map to run on the game rome total war. you will need knowledge about both creating and exporting the map into the game but you require no previous modding experience. you will be required to make a map of tamriel, middle earth, westeros.

Anywhere Animator at Dead Law Projekt

animator dead law projekt anywhere artists dead law i have a single player zombie game projekt almost finished and after that anyone that did a good job can stick around for next game that will be more advanced and is planned to go through steam and will be a profit-share projekt. the first game is like a practice project that will later progress into a open world multiplayer survivor horror game. i will tell more to anyone that shows interest. i already have most of the team members i need, but now im looking for a animator. you need to have some experiance with animating and preferebly work with 3ds max but any similar program that can import to udk is fine. it doesnt matter if you are fairly new as long as you can rigg and animate a walkcycle and similar animations, you will need to learn more but we all learn while we work and try new things. the work is mostly rigging and animating humanoid charakters. contact me if interested at mikaelolofsson86@hotmail.com i can also sooner or later take in 3d artists, programmers and a 2d artist.

Online Concept Artist / Illustrator at Impromptu Studios

concept artist / illustrator impromptu studios online artists impromptu studios wants to get you hired by your dream studio! /about us/ impromptu studios was started to bring together individuals interested in working for aaa studios and giving them a chance to create a stand-out portfolio piece in the form of a shipped title. we believe that a finished game is the best way to showcase our diverse talents, and that the best way to make a game is as a team. you can view the conversation that inspired it all on linkedin: https://www.linkedin.com/groupitem?view=&gid=5179464&type=member&item=5872430778687709186&qid=2c6b0135-4916-4977-b680-676264543ee0&trk=groups_items_see_more-0-b-ttl /about you/ you are a talented and reliable artist looking for a great place to showcase your work. you should have ready access to the programs you need and, most importantly, time to devote to this project, and get bonus points for being familiar with unreal engine. /about the project/ our current project is an rpg with a setting that resembles ancient greece. the story follows praxis, a young boy freed from slavery by a mysterious alchemist, as he searches for his captured mother...and discovers some dark secrets about his rescuer. our programmers and game designers have already been hard at work developing the mechanics and story of the game, but we need you and your creativity to complete the game with some incredible visuals!

Anywhere 3D Artists Required at Devils Inc Studios

3d artists required devils inc studios anywhere artists our current project only one, will serve as the first title in what we are dubbing the how long? franchise, the idea behind the game is that the city has been deemed a loss and so the evacuation order has been given for the survivors, as is usual with game stories the plan goes to hell and you are forced into a round by round survival system, you survive waves of zombies which will grow in both number, viciousness and strength eventually forcing the player to either die or flee on the evacuation chopper. in between rounds we plan to allow the player to access and rts system to place turrets, sand bags, crates and other various items to be fully determined in an effort to ease their progress through the level. so it is in essence a survival horror crossed with arena style combat and an rts system. we have in place a framework and operational gdd which is now updated as we go, most of the enemies, weapons and other various bits are nailed down, we are of course using the unity engine and c# as the code base. we need to begin creating the host of assets for items that can be placed or simply exist within the environment as it stands, some of this will be aoe style implements to be used by the player. we could also really use a character artist/animator as we as this is our biggest hold up right now.

Anywhere C++ Programmer at World's Edge Studio

c++ programmer world's edge studio anywhere programmers world's edge studio is currently looking for a programmer decently versed in c++. the current project is an open source 2d game engine called the "ngu engine" a github repository is located here: https://github.com/joshu145/nguengine requirements: 1.) a working understanding of c++ 2.) dedication to see a project through 3.) mature and professional attitude 4.) communication skills 5.) collaboration skills 6.) some form of voice communication using a computer this project will also be the engine used to create 2d games in the future by this company. the engine will always remain opensource and completely free. if in the future however, a game is produced that is not free and you are still with the team. a wage will be decided between the owner of world's edge studio and the applicant. this is a great chance to add to your portfolio, to gain experience and to be part of team. if you do not have the most knowledgeable understanding of c++ you may still be considered. in this case knowledge of another programming language is required. beginners are welcome!

Anywhere Game Writer at Revelations Studios

game writer revelations studios anywhere web/other currently two writers are needed. the writers are going to be working closely with me to help flesh out a fantastic story with interesting characters littering the game world. on top of completely writing the story and doing multiple revisions, the writers will also work to create in game dialogue that will happen during normal gameplay. they will also write side missions, miscellaneous objectives, and alternate storylines. the writers need to be able to write up dialogue for many (possibly hundreds) of characters and be able to communicate well with each other, with myself, and with the other members of the team so that the game may better flow together. one very important detail of this game is to make the player feel immersed in the world, and one essential way of doing so is creating realistic characters and story even if they are other species that seem alien. while no experience is required, ability to create flow charts and use microsoft word is required. all scripts will be written in 12pt courier new font.

Anywhere Sound Engineer, Composer at Revelations Studios

sound engineer, composer revelations studios anywhere audio/music currently one of each position named is needed. the sound engineer is in charge of the majority of sounds within the game. these include, but are not limited to swords clashing, wagons rolling over dirt, rain falling, dogs barking, and dialogue. the sound engineer must be able to not only create all the sounds needed, but record them, and edit them as needed. programs such as audacity are useful. it is preferred that the applicant has knowledge of audacity and can use it to edit sound, but other similar programs are just as effective. knowledge of c# is also preferred to help integrate the sounds in along with ability to use unity3d and even blender3d. no experience is required. the composer will completely make the score for the game. the composer will have to completely write the music, record it, and edit it. while any program and way of recording music is acceptable, programs such as audacity and music maker jam are easy programs to use and free to use as well making these (and similar programs) optimal for making the soundtrack on a low budget. it is preferred that the applicant has knowledge of c#, unity, and blender. no experience is required.

Anywhere Programmer at Revelations Studios

programmer revelations studios anywhere programmers the company is currently looking for two programmers. there are many aspects to this particular job. the most important task assigned to the programmers is coding the game, so efficiency and skill with coding is imperative. the work that has been done on the game so far has been done in c# coding, and the company would prefer to keep using c#. as a result, it is required that programmers are fluent in c# coding. another major aspect of the programmer job entails creating a majority of features in the game. there are a multitude of features planned, including parkour, character customization and skill trees. parkour is non stylistic free running, essentially free running where the player gets from point a to point b as quickly as they can, however they can. this feature is being added to the game to enhance the gamers feeling of reality inside the game world, and to create a fun feature for gamers to use to their advantage. in order to better immerse gamers into the world of the game, a feature where they can create their own character is being added. the character customization must be creative, relatable, and have a multitude of options for character features. however, it should not be so specific that gamers will spend more time creating their character instead of exploring the world of the game. skill trees are particularly important to this game. these trees will allow gamers to enhance their characters skills as they see fit. the particular skills are yet to be determined, and the final skills that are chosen will be heavily influenced by the programmers. the ability to use unity 3d and blender 3d is required, as is the ability to import and export packages from blender and unity, as these are the programs that are already being used to create the game. in addition to the above mentioned skills, talent, creativity, and ability to work well with others is highly valued.

Anywhere Main Level Designer and Building Level Designer at Revelations Studios

main level designer and building level designer revelations studios anywhere level designers currently one of each type of level designer is needed. for both, knowledge of unity3d, blender3d, and photoshop is required. ability to code in c# is preferred. no experience is required. main level designer - this person will create the over-all layout of the world map. they will create the layout of the cities, hills, caves, where dungeons go, etc. they will also work with the other artists to place npc's and help the programmers with random encounters, and to set up where some npc's can and cannot go, and where they spawn. the main level designer must also be able to make their own textures for use in the game such as for the grass, sand, etc. must be able to work well with the building level designer to integrate the other scenes into the main map. building level designer - this designer will fully model the interior and exterior of buildings and dungeons. they must be able to import and export models from blender into unity. on top of this, they must also be able to make their own textures and apply them to the models.

Anywhere Animator, Character Designer, Item Designer, Enemy Designer at Revelations Studio

animator, character designer, item designer, enemy designer revelations studio anywhere artists currently we need one of each of the positions listed above. all positions need knowledge of unity3d, blender3d, and photoshop. c# knowledge is prefered. no experience is required. the animator will help make textures, animate friendly and enemy npc's, animate cutscenes, etc. character designer will make the friendly npc's and work with the animator to help make the main player and animate the characters. this person will also be making multiple friendly species types. enemy designer has the same basic role as the character designer but obviously will be making the multiple types of enemies. on top of making new species and enemies, this person will use the other species designed by the character designer to make enemies and make base stats for them along with what they can and cannot use in terms of armor, clothing, attacks, etc. item designer will create all items, armor, clothing, weapons, and anything else the player can interact with. this person will also work with the animator to help make different attacks and make sure that all magic, weapons, and items can be used by the variety of npc's and player.

Online Looking for concept artists for all categories at Green Thumb Studios

looking for concept artists for all categories green thumb studios online artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Just a ninja at Ninja development studios

just a ninja ninja development studios anywhere programmers hey guys i m just looking for anyone who would like to help out on this game that the team is making its called just a ninja its a game based on an anime called naruto its going to be free i don't think there will be a chance to make money on this game but i m looking to make more games in the years to come. as for this game i have worked on it for about 1 year now i took a break for 9 months or so but i m back in the swing of things and now i m done with school so i will be mush more in to the game making for what we are looking for: you most now how to use rpg maker for this game at least or programs like it would be good if you new how to do pixel art or something like it photo shop or something like it would be great we don't really have a page manager i m doing all of that right now. no skill needed on this we have a writer for right now so i would say that's the only thing we don't need we need a artiest really badly if you can make anything i m willing to let you join the team that's about it for what we need off the top of my head if you are wanting to do or join any of this you can send me a pm on the link below thanks for your time :)

Anywhere (preferably EU timezone) C++ Programmer (and others) at Unnamed Group

c++ programmer (and others) unnamed group anywhere (preferably eu timezone) programmers we are a small group of close friends who have started to develop a futuristic rts/rpg/spacesim using the unreal 4 engine. we are looking for any c++ programmers (of any level) to join our team in order to make this dream a reality. while we could in theory make the entire game using only blueprints we feel as though this addition would be a great advantage to the project. i'm not going to go into too much detail on here but the basic concept of the game is that you are the main ai of the last know human vessel that has been drifting though space for decades. you're objective is to gradually reawaken the ship crew from cryostasis and begin terraforming planets in order to colonise the universe. while the general operation of the ship and basic survival of crew is automatically handled you are able to build more rooms and facilities in order to accommodate growth/expansion. we use teamspeak3 so the ability to occasionally use voice comms is a must. please get in contact for future information if you are interested in working with us.

Anywhere Character Modeler For UE4 Horror Games at Derailed Games

character modeler for ue4 horror games derailed games anywhere artists we are looking for a character modeler that can do next gen quality character for unreal engine 4 games.. we're making aaa quality survival horror games with beautiful photorealistic visuals, classic inspiration vibe, unique game design and story elements... we need someone who can do hi res textured characters and is looking for an experience or to build a very strong portfolio, this is not a paid job, it's more of a royalty thing based on which project you join. it would be best if you could do rigging but it's not necessary... requirements: - you need to be resposive and active... - facebook account.. - hi res textures and hi poly character abilities... - friendliness and good communication skills... - knowledge of unreal engine 4 technology and requirments... for more info it'd be best to email us at and show us your portfolio: derailedgames@gmail.com skype: e25mad25 (we're also looking for environment modelers, if you can make good quality models with 2048x2048 textures feel free to contact us anyway.)

Anywhere 2D sci-fi environment & asset artist at Frambosa

2d sci-fi environment & asset artist frambosa anywhere artists hi, we are looking for a freelance 2d environment & asset artist for our 2 player sci-fi co-op game sneaksneak, a game about teamwork and stealth. the prototype of sneaksneak has been featured on several gaming events, won a dutch game award in 2012 and got a honorable mention at the 2013 igf awards. the game is to be released on ps4, ps3, xbox one and steam. what we’re looking for: you can produce production quality 2d art you have basic knowledge of 3d software you can work with geometric shapes you can collaborate with another artist while working on this project you’ll be responsible for further developing and visualizing our core concept for constructions used in human planetary exploration, hundreds of years in the future. your art will be vital for gameplay and story progression. the environments you’ll be working on consist mainly of clean geometric constructions with straight edges. these constructions are themselves constructed of modules known as truncated octahedrons. the image linked to below illustrates well what one of these constructions looks like. https://www.dropbox.com/s/ld9e6g6ud3y9tn6/env.png?dl=0 this image also shows the level of quality we’re aiming for. you would be responsible for taking this basic concept and mold it into assets we could use in-game, like 2d platforms with perspective, background pieces etc. during this project you’ll be collaborating with another artist. the red fibers coming out of the construction in the image above is what he’ll be focusing on, along with many other types of alien nature. as you can see, the clean geometric construction and the red fibers need to be able to integrate nicely and should form an interesting contrast. there are still many design choices to be made, so there’s a lot of creative freedom to be had. you will have a big part in expanding upon this core concept. ideally you’d be able to work on the project around 3 days a week for several months. contact will go through skype once or twice a week on set times, and through email. for more info check out our website http://www.sneaksneakgame.com if this has peaked your interest, please send a mail with your portfolio to jonathan [at] frambosa [dot] com and we can discuss the project and the concept in more detail. i hope to hear from you soon! cheers, jonathan

San Diego, CA or Remotely Concept Artist / Illustrator at Imagination Vent, LLC

concept artist / illustrator imagination vent, llc san diego, ca or remotely artists * concept artist (fall/ winter 2014 unpaid internship) - if you are an aspiring concept artist and would like to work in a real time work environment, please read on! top reasons to work with us - we are the world's leading up n coming indie game development studio in san diego, ca! - near endless positive outcomes to this role and boundless hours of game development is within reach! - we are rapidly-growing and you will get to be a part of an incredible company in the video gaming space! what you will be doing be responsible for the vivid art development of environmental stages work with our junior artists providing input into models and projects covering aspects like art style, skype modeler meetings, resource efficiency and proper background design creating original concept sketches for our studio's forthcoming 3d stages ability to draw and design organic and non organic objects deploying a versatile array of designs that are based on varying game art-styles supporting the needs of our team when it comes to visual design feedback what you need for this position 1+ years of experience with concept sketching the weekly use of adobe photoshop and illustrator experience working with creative teams and or high end school projects an elaborate understanding of environmental modeling and the ability to deliver assets in a timely manner experience with, and understanding of, the following technologies: visual space delegation, unity 3d, adobe photoshop, and fileservers specific willingness to work around others schedules to ensure quality and provide input on all designs for the character comfortable working in a virtual environment * explicit knowledge of world concept designs related to a 2.5d environment familiarity with platform fighting stage layouts and attention to detail with providing model sketches for characters what's in it for you - competitive experience - full benefits, including discounted auto insurance, free lazer tag, and daily commuting to cicis pizza buffet - fun work atmosphere - unlimited healthy foods - monthly in office game tournaments - convenient access to shops and restaurants - free desk and workstation - flexible time off the project - weekly team meetings and work in a high-paced dynamic work environment - the best manager in the world - whatever design and desktop or laptop you desire so if you are a concept artist with an adamant apprecaition of detailed scenes and team experience, please apply today! looking forward to receiving your resume through our website and going over the position with you. sending your resume with samples of past networking gaming related projects or software will push you to the pole position for acquiring this kickass position!

Anywhere 3D Artist for Pirate-themed combat game (Unity) at Miriscus

3d artist for pirate-themed combat game (unity) miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere Programmer for Pirate-themed combat game (Unity) at Miriscus

programmer for pirate-themed combat game (unity) miriscus anywhere programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere We`re looking for an artist to create the art for our game at Gangster Potato Games

we`re looking for an artist to create the art for our game gangster potato games anywhere artists we need an artist to create the art for our game, we have e prototype that we made for the ludumdare 30, a 48 hour contest. "human and alien" is a game about a human and alien who crash on the same planet, they are stuck together and if they want to get out of there, they have to help each other. it`s a single player co-op game (you have 2 players a human and an alien, you need to switch between them to solve puzzles to get to the next level) so the point of the game is to finish the level as quickly as possible and to get as far as you can(level wise). the game is probably clunky (because we didn`t have enough time to polish it) but we are going to fix all the bugs. you can check it out at: http://gangsterpotatogames.weebly.com/human-and-alien1.html besides this game, we are looking for an artist that will work with us on our other games(for android and ios). the payment method is in shared revenue, all the revenue that will be made from the games will be shared among the development team. we need 2d artists who know some pixel art, or any type of game art, animating sprites is essential. experience is not need it, we are mostly doing this to gain experience. so if you want to gain experience come work with us we can help each other out and make some money in the process. check out our facebook page "gangster potato games" at: https://www.facebook.com/pages/gangster-potato-games/322483727924725 sorry about some grammar mistakes english is not my native tongue.

Anywhere Character Concept Artist at Lunar Descent

character concept artist lunar descent anywhere artists lunar descent is an action-adventure game, set on the xterrier lunar colony. it mixes brutal combat, exploration and resource scavenging. the mod is episodic, with the first part primarily focussing on the struggle between the corporation's security forces and armed insurgents, led by a mysterious figure known as deimos. lunar descent is looking for a character concept artist to help sketch out designs for various characters and enemies in our science fiction game. this includes several unique characters and also commonly reused ones (security guards, insurgents and such like). of particular importance will be designing uniforms and clothes that are distinct and provide gameplay cues to the player (making it easy to distinguish enemies and allies, relaying information about the enemy's abilities and so on). work is carried out over email and google hangouts. we appreciate that people have real lives and real jobs, so we don't have regular team meetings. previous experience working on art for games is not required, but please submit examples of previous art work with your application.

Remotely, Skype Animator at Starboard Games LLC

animator starboard games llc remotely, skype artists greetings, my name is justin and i am the project lead for int. i am looking for a dedicated animator to join our team and work on producing animations needed for the game. if you are interested, please check out our website: http://www.int-game.net/. in sum, we are making a 3d game set in a war-torn sci-fi universe. the universe will have a space western vibe. please check out the job description below. job description: animator works on the devteam to design, develop, and implement animation for the game. must be experienced with unity and appropriate animation suites needed to produce files necessary for unity game engine integration. the animator will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: collaborate with team members to understand user needs, translate written requirements into visually rich media experiences, handle multiple animation projects and deliver results in a timely manner, able to contribute suggestions for improvement, but also to understand feedback and possess the ability to change course if needed. knowledge of unity and appropriate animation suites. preferred skills or ability to learn: knowledge of uma character creation system, compensation: profit sharing from fundraising and game sale revenue will be split equally among all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be. contact me at toroman001@gmail.com

Anywhere, Skype needed Animators, modelers, texturers and programmers needed Leader for 3D artists too at Novo Genesis

animators, modelers, texturers and programmers needed leader for 3d artists too novo genesis anywhere, skype needed artists hi all, i’ve been studying marketing strategies, law university text books and psychology university textbooks as well as being part of writing a book, and i’m now really interested in making a game. i have experience in a number of games as a programmer, writer, manager, and marketer. i have also used blender for a little modelling. i do not wish to go into the game in detail but something i’d like to get across is that it is a sort of sandbox mixed with adventure and role-play game. i have been apart of games that have made money in the $$thousands$$ just from our kick-starter. so i am looking for professional people to reach this goal and even higher in this operation. if you wish to apply you must have skype people we need and the estimated royalties each will earn. (this is after we pay back all company debts). programming - lead programmer –10% royalties the lead programmer needs to have an extensive knowledge of c# and experience making other games in unity3d. they will also be in charge of issuing the other programmers with their tasks from a document sent from myself, the manager. requirements: - expert knowledge of c# - good communication skills - at least 17 years of age - examples of work in resume - able to be reached almost every day - 3 general programmers – 6% royalties each the general programmers need a good/great understanding of unity3d’s slightly modified version of c#. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of c# - able to be reached regularly - some examples of previous work - good teamwork skills 3d art - lead 3d artist - 10% royalties the lead artist should know at least a basic knowledge of every form of 3d artist work (3d modelling, rigging, textures, animation), along with expert knowledge in at least one subject. this job also requires the lead 3d artist to assign the jobs to the other artists depending on their roles. we also require that the 3d artist be available at least 5 days a week. most of our 3d artists will be using blender so it’s preferable that you use it too. requirements: - at least basic knowledge in 3d modelling, rigging, textures and animation - expert knowledge in at least one of the above mentioned subjects (3d modelling, rigging, textures and animation) - good communication skills - available at least 5 days a week - 2 animators / 1 animator and 1 rigger– 6% royalties each the animator’s job is to create… well animations, so the programmers can bring it all together. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of animations, in your job application please specify what animation application you use. - able to be reached regularly - some examples of previous work - good teamwork skills - 3 3d modellers – 6% royalties each the 3d modellers are to create the objects used in the game. they do not need to create the textures, as that is the texture artist’s job, however being able to do your own textures is a big plus. you should be available regularly and have some examples of previous work. you should also be able to communicate and work well with others. all 3d models should be made in blender requirements: - good to expert knowledge of 3d modelling in blender - -able to be reached regularly - some examples of previous work - good teamwork skills - 1 texture artist – 6% royalties the texture artist’s job is to take the models given to them by the 3d modellers and add colour to it. we should be able to contact you almost every day, if necessary. you should have good teamwork skills and be able to communicate with the rest of the team well. textures can be made in any application. requirements: - good to expert knowledge of textures, in your job application please specify what application you use. - able to be reached regularly - some examples of previous work - good teamwork skills sound - sound engineer – 6% profit the sound engineer should be able to make both music and special effects for us. you should be experienced. you should be able to communicate with the rest of the team well. audio can be made in any application. requirements: - experience in sound engineering - examples of previous work - good communication skills thank you for reading our lengthy post. we are a friendly organisation and we believe that to make our games enjoyable we need to go through with it until the end. if you leave this organisation before the end of the project you forfeit all future royalties and will only receive your percentage of our current profits. but hopefully you won’t feel like leaving. if we accept your application you will need to sign some legal documents as we try to be as professional as possible. regards, tim ceo @ nova genesis entertainment

Anywhere 2D Artist at ZetaComputing

2d artist zetacomputing anywhere artists i am currently looking for a skilled 2d artist for my 2d text based game; "a song of text and commands" to produce small pieces of work and a large custom map we will need. you would be joining a team of two programmers and we will expect more people to join in the future. we really are looking for someone who can happily create their own pieces of art whether it be digital or physical and scanned in based on small amounts of reference material and music for inspiration. in terms of art style it can be completely up to you to decide, we do want to keep it within the medieval fantasy theme, but if we see an artist whose style seems consistent and fits our requirements then we will defiantly be interested in continuing the interview process. as far as future payment or commission is concerned if you stay with us long enough the game you would be creating art for we plan to sell for a small amount so that anyone can play it (it will also have very low system requirements and work on windows, mac and linux), so there will be money involved eventually if you are the type of person who is worried by that. both of the current developers are college students so we will understand if you have commitments too and can only dedicate a little of your time to the project. thanks for reading!

Anywhere Writer Looking for work at Storycreator

writer looking for work storycreator anywhere web/other hey, everyone. as you can tell by the title, i'm a young story/script writer looking for any kind of work in gaming. in my past experience's, i've done co-work on medieval type stories,and a little few lines of dialogue in crime tales. each of them have given me enough knowledge to create my own work, ranging to any type of genre. literally, i'll make any story, if it's sci fi to western, or drama to horror, i'm up for it. so if anyone's interested in having me on a team, or if your wanting an example, please contact my email address. if you send me a message, i'll most likely take 1 to 3 days to contact you back as i'm busy through out the week. thanks for reading. my techniques: good formatting well described characters contacting the industry for story details using real life experiences when writing scripts always talk to game company owners for their opinion :::::: any more information will be shown when i'm contacted. my previous work will also be shown for examples too. thanks again for reading and please do contact.

Anywhere Source Choreographer at Hazard Dev Team

source choreographer hazard dev team anywhere web/other the hazard development team is working on "black mesa hazard course", which is a small "expansion" for the popular source mod, black mesa. the aim is to reimagine the hazard course from the original half-life game, and ultimately end with a level that blends seamlessly with the base mod, black mesa. we are in need of an animator willing to work for free on their own time. the requirements are as follows: - capable of communicating in english, and updating frequently via skype, steam or email. - capable of using source's faceposer tool to create believable and realistically choreographed scenes, facial expression and lip syncing. - capable of communicating and coordinating with level designers (though not necessarily their programs) to properly implement choreography. if you feel you meet these requirements, feel free to contact us with your application. while including a portfolio and examples is a big plus, it is not necessary. there are no minimum requirements for previous projects or experience, though they are also a plus.

Anywhere 3D Character Modeler - RPG at 10thGaming Studios

3d character modeler - rpg 10thgaming studios anywhere artists 3d character modeler - rpg game available: september 2014 job description: we are looking for a character modeler to join our (online) team. your job will include creating assets (e.g character models, clothing, hair and other accessorizes.) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of max, maya, blender or other required software • experience with video game modeling • good understanding of human and/or animal anatomy • active on skype • dedication towards the project plus • past experience • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, check out the indie/mod -db

Anywhere 3D Modeler at Anywhere

3d modeler anywhere anywhere artists ok i'm going to make this short and to the point, i am in need of a 3d modeler for my indie game insania because i lean more on the programming and level design than i do with 3d modeling and i am in need of good models for my game. i'm not going to ask for aaa 3d models because that's an unrealistic goal for and indie dev with a very tight budget at the moment. i also won't ask that you have previous experience working with games (although it would be a plus) or have shipped one title because there's a lot of good people out there that have the skills, but haven't worked with a game yet. i won't ask for much, but what i will ask of you is that you: - love what you do - have a passion for game creation - create the way you want to as long as it fits the theme of the game - work diligently - speak your mind - be available during the week and possibly weekends if need be(unless there's an emergency of course) - no whining - and last but not least, stick through the whole process, thick and thin, unless i turn into a major d-bag which will never happen. like i said, i won't ask for much just love what you do and have that fire in your belly to see this game through. there will be payment when the game comes out, regardless of how much it makes and split evenly to be fair. i don't consider myself one of the best game devs out there, but i strive for it, i don't have the best hardware, but i strive for it, i don't have my own studio, but i strive for it, i'm an indie dev who wants to make great games, not solely for the money, but for the love i have for video games and their creativity and art. i got my eye on the horizon and i won't stop until i reach my destination, hopefully you do too.

Anywhere Looking for concept artists! :) (Enviroment and Hosing and Characters) at Green Thumb Studios

looking for concept artists! :) (enviroment and hosing and characters) green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful.

Anywhere Offering Music at Atis Freivalds - composer

offering music atis freivalds - composer anywhere audio/music my name is atis freivalds, 20 years old and i am very small music creator, and i wanted to offer my music to your game or other upcomming projects. i am creating music for almost two years now, also i have two years experience in music editing. mostly i am able to create emotional music, sad music, atmospheric music and horror music. you can find my music that i have been so far created at my soundcloud profile https://soundcloud.com/wersion751 i have no experience in working with videogame music but i am ready to create new msuic and do my best to hold best atmosphere in emotional parts or atmospheric parts of the game. in most cases i am working for free - no money needed. if you are intrested feel free to contact with me and i will respond as fastest i will be able to. email: wersion750@gmail.com also you can use moddb messaging system, youtube messaging system, facebook messaging system and vk.com messaging. links for facebook, youtube and vk you will find at my soundcloud profile

Anywhere 2D artist & Animator We need a lot of shit at encrypted Studios

2d artist & animator we need a lot of shit encrypted studios anywhere artists development has recently started for a small arcade style game. the goal of the game is to ruin as many peoples days as possible by taking a massive shit on them from the top of buildings as they walk on the sidewalk below. this game should be simple to develop because of how mechanically simple the game is. most the games enjoyment will come from the context of what you are doing and from small environmental details. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. once we have a playable demo i will create a kick starter for the project that will hopefully allow us to work full time on the project and hire more people. anyone that joins before the game goes on kick-starter will be considered partners and will receive payment based on the games total earnings and your contribution as-well as receive a fixed payment from the kick-starter if we get funded. while people hired after kick-starter will be considered contracted employees and only receive a fixed wage. requirements age 17+ fluent in english can provide examples work can work 5-10 hours a week. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure you can create high quality sprites in a reasonable amount of time based off my descriptions and that you are able to capture the the feel and art style i am looking for and keep everything visually consistent. no art assets provided for the evaluation will be used in the game unless you become an official member of the development team.

Anywhere Game Programmer at Tetral Enterprises

game programmer tetral enterprises anywhere programmers hey there, tetral enterprises, a very small indie dev group spread across the us and canada, is looking for a knowledgeable and ambitious programmer who can help us create our first title, 'stardust'. we're very casual and are as much friends as we are co-workers. stardust will be a galactic exploration and conquer(ation) simulator designed to allow players to do anything they please. players may explore galactic systems, mine planets, take them over and colonize them (even getting as in depth as the classic civilization series), work for other players, be mercenaries or bandits, pretty much anything you can think of all in both first and third-person. it is going to be fully moddable, and the server is given out with the client, however there will also be a primary, no mods enabled server designed to hold an incredibly large amount of players run on our end for those who wish to explore the stars in a massive multiplayer fashion. for those who don't like to play with too many others, there will be a single and co-op (up to 8 people for awesome lan parties) campaign or host your own private servers for a small amount of people in a vast, automatically expanding universe. oculus support is a feature we 100% wish to offer, as well as full compatibility with as many gaming controllers and simulation controllers as we can. as you can tell, it's quite the undertaking. and we'd love for you to be a part of it. you would be working as a game programmer in conjunction with the project creator and head programmer to help create stardust. you must: - at least a year or so of experience with c++ - know how to work with unreal engine (we're using ue4, so if you have experience with that, all the better) - have a good command and knowledge of physics and mathematics - have the ability to work with algorithms and create your own - follow typical structure rules of programming - be willing to collaborate online, as there is no physical workspace - speak english well - have good organizational skills - be ambitious and motivated

Anywhere Experienced Artist at Critical Code

experienced artist critical code anywhere artists critical code is an independent game development company started in 2012. we are looking for an artist to assist in our latest commercial game "crossroads", you can learn more about that at our website. requirements: • have access to photoshop or any other professional drawing software. • be able to meet deadlines. • must have previous work we can evaluate. must knows: • crossroads will be a commercial game, meaning when it is sold, you could collect some revenue. however, we are not guaranteeing on it, since we are not being funded at the moment. application: • when you apply, please add a portfolio website, or add photo attachments. by sending those photos, you are granting us the right to look at those photos. we will not store those photos or use them for use in any later project, is it strictly for evaluation purposes. • if you apply with no previous work, without a very convincing reason, your application will not be evaluated. team: • you will be working with some very important and intelligent people. currently, we have a team of 4 people. • our team consists of • mack savala- lead developer, programmer, writer • lela- accountant • dalton- beta tester • matthew- president • respect the team, and we will respect you. communication: • our main form of communication is e-mail and by phone. we do not require a phone number, however it helps with communicating. we do require an e-mail address that is checked at-least twice a day. we value your consideration in critical code.

Anywhere 2D artist for a kickstarter icon and some game icons at Greystone Games

2d artist for a kickstarter icon and some game icons greystone games anywhere artists please note: this position is unpaid. hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, kickstarter, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job, but only somewhat experienced artists need apply. thank you for your time.

Anywhere Animators 3D at The Reps

animators 3d the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,600+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere Concept artist at Woodward Tech Games

concept artist woodward tech games anywhere artists this is an entirely voluntary development until launch. see concept post in relevant section of the mod db forum. - concept artist i'm looking for several concept artists who will be in charge of translating any npc's, weaponry, items, towns and buildings ideas into a visual representation for the 3d modellers to begin their part of the development. corresponding with myself and other concept artists via skype conference calls, social media and other mediums. you may also be asked to design any game covers, banners, storyboards for quests etc. this would be a great opportunity for those who are looking to gain experience, pass time and/or hone skills. whichever it is this is a unique and challenging role. i'm sorry if this seems quite formal but hey, it needs to be for now. if anyone would like to take part in the development of this game please contact me via the direct mail on the website. also state which position you're looking to fill. there is no limit to a certain role as all help will be greatly appreciated.

Anywhere Pixel Artist at Level Down Gaming

pixel artist level down gaming anywhere artists forward hello everyone, my name is ensen and on behalf of level down gaming i'm recruiting members for our game development team to make a classical rpg. this will be our first big project and we are very open-minded people, so anyone and everyone will be considered. let's dive in: philosophy philosophy for an indie game team? well, you don't have to agree with our philosophy, i'd like to point out some of the things we value in our team to help you decide if this team is right for you. opportunity we welcome anyone from the community to contribute. we do not care about your age, gender, or any nonsense. we appreciate even the smallest contribution whether it's a tileset or a single sprite, or a musical idea that's not even composed. for those who are actively looking for work but am only interested to help us out a little, we will full-heartedly support and promote your work during the making and after the completion of our game. for those who are looking to be a full member, please read on. horizontal management / reasoning-based cooperation everyone has a say in everything. anything from art style to budget will be discussed and decided by opinions of all members. titles such as "team leader" or "investor" reflect on the responsibility, not power. trust obviously this is not a big issue in this community, i'd just like to say we place trust as our utmost important value in this team. dedication our existing members are very dedicated people who take time out of their daily lives for this project. one of which is a fugitive traveling the world permanently (lol he didn't commit crimes don't worry, just that the justice system sucks) and is currently in japan looking for resources. we'd like all of our team members to be reasonably dedicated. flexibility when the dice of life doesn't roll your way don't feel stressed that you've let down the team. we will figure something out together and we do have a member who is willing to cover any work that is omitted by other members due to whatever circumstances. just make sure you communicate to the team your needs and we're more than likely to help. anarcho-capitalism we to a degree, we will shape the game according to our investors and supporters. we'd like to crowdsource much of the game elements (i.e. snips of dialogue, sidequests) to create a game that fits the community. concurrently, we do not wish for the game to be so diluted in its ideas that it loses it's identity, nor will we apologize for any "politically incorrect" or "socially unacceptable" content that offends a specific group of people. we answer to no one. the game everything subject to change to fit the team members' needs, budgetary constraints introduction the game is an old-school classical rpg with modern art style and unique mechanics. the game direction and art style are inspired by golden sun, the mechanics are inspired by ragnarok online, and the story parodies real world crises while drawing inspiration from game of thrones (complex plot, and many characters will die). art style a mix brush art and pixel art. this will be largely fitted to the artist we decide to recruit (since this is largely a pixel art community we will seriously consider full pixel art if we recruit from here). the general look and feel of the game would be like golden sun: the perspective looks like any classical game except with vanishing points. we also wish to create a rich fantasy world that separates itself from others of the same genre. why does grass have to be green? music anybody who grew up playing ragnarok online will reminisce at the nostalgia of its brilliant music. the music will be more or less orchestrated similarly. two of my favorite composers are sawano hiroyuki (shingeki no kyojin) and kajiura yuki (fate/zero) and i hope they will influence our musician somewhat. eric gordon, the composer for chuthulu saves the world is currently free and has expressed much interest in joining our team. but we are very open to any talented artists. budget two months ago, i would have been able to offer generous freelance opportunities. but after the loss of one investor in our parent company, we spend all its extra funding into a mobile app project that is currently in development and the money is currently used to pay for a development team in india. don't worry, we have no affiliation or owe any contractual royalties to our parent company other than it supports us with extra funding when it has any. but this also means as of this moment we have no extra money to pay for any freelance work in advance. our plan of paying you is strictly a percentage of all revenue and crowdfunding support(kickstarter, indiegogo). we'd very much like to pay you a salary plus a percentage but that is not possible as of this moment so we will fully divide 100% of the revenue among the team members. our goal is not to make money but to create a strong fanbase that anticipates and contributes to our subsequent games. this brings me to the crowdfunding goals that further explains your pay. crowdfunding goals the crowdfunding community has been very generous in overfunding great games as well as, frankly, terrible games and teams that just take the money and run. we do not run. we will use any means necessary to complete the game. our goals for the game are quite ambitious (not to the point of being unrealistic) so our base crowdfunding goal would be around $10,000 with a reasonable expected overfunding of $30,000-80,000. out of our current members, 3 of them only care about the success of the company and are not looking to make money. this means that 15% will be divided amongst them and the remaining 85% of total revenue will be divided amongst the recruited members. we will launch the crowdfunding campaign roughly on september 8th. this means the members will be working on whatever they can to contribute to the campaign until september 8th, and depending on whether it's a 1 or 2 month campaign, they will receive their pay on october 9th or november 9th. if during the campaign the parent company receives extra funding or finds new investors, we will support the members that need it (personal problems) by paying them first. again, the parent company is a horizontally structured group that dabbles in all kinds of investments. we don't owe them anything, they periodically send us money. recruitment below are the positions filled/unfilled, but not limited to these positions. if you have any way of contributing to us we are always open to suggestion. * positions are members that will share the 15% budget. full members * team leader: ensen (japan) * marketing: eclat brightly (usa) * story: swice lee (usa) coder: sebastian (germany) pixel artist: concept artist: animator: music composer: eric gordon (usa) *maybe* fill-in (will compose music, design, animate, draw, market, anything to help): ensen (japan) volunteering members julius (usa) - will be composing a few songs for us amini (zanzibar) - some character concept designs josephine (taiwan) - some character concept designs contact information if you are interested at this point but would like to know more about the game, please post, pm, or email me at rluo0506@gmail.com with the position you would like to fill. we will send you the specific plans such as: characters lore story game mechanics themes existing designs please do not hesitate to email me about any question you have either. thank you all for reading.

Anywhere | Skype {Royalties} 2D/3D Artist at Reminiscent Echoes

{royalties} 2d/3d artist reminiscent echoes anywhere | skype artists

Anywhere | Skype {Royalties} Concept Artist at Reminiscent Echoes at Reminiscent Echoes

{royalties} concept artist at reminiscent echoes reminiscent echoes anywhere | skype artists

Anywhere Game Designer [Cryengine] at west hangar games

game designer [cryengine] west hangar games anywhere level designers we are looking for a game designer to join our development team. what is the project about?: creating the next gen horror game on a next gen engine, cryengine is a engine who has the capacity to create mind blowing environments, what makes the game immersive and fun [and scary] for the audience to play. company background: west hangar games started on august 24 2010, starting with creating a mod for san andreas, called shadow rider, west hangar games, has a continiously growing community, and over 1300 followers on twitter alone. west hangar games, has a big growing community. how with and what will you work?: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming what we expect from you: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Online Looking for 3D Modellers / Concept / Texture Artists[Existing Team Profit Share] at Green Thumb Studios

looking for 3d modellers / concept / texture artists[existing team profit share] green thumb studios online artists hi there, we are from green thumb studio's! story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere 2D animator wanted (Unity) at Cosmic Studios

2d animator wanted (unity) cosmic studios anywhere programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to animate 2d sprites/cut scenes, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere Looking for someone to make 2D sprites (Unity) at Cosmic Studios

looking for someone to make 2d sprites (unity) cosmic studios anywhere artists i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to make sprites, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere/Online Programmer Wanted (2D Unity) at Cosmic Studios

programmer wanted (2d unity) cosmic studios anywhere/online programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, know programming, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of some programming languages, graphic engines and development tools. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following: c# and javascript 2) have good knowledge of the unity engine 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Musician at Portal 2: Abyss

musician portal 2: abyss anywhere audio/music hello, i am pac0amster, the developer of portal 2: abyss i am looking for talented musicians who are willing to work for free or very cheaply for helping my project. the mod itself tell the story of a military woman who get taken by the combine soldiers. while invading the earth, the combine has partially taken over the aperture science laboratories and they started experimentation over humans there. things went wrong and you got lose. this is the current moddb page. http://www.moddb.com/mods/portal-2-abyss the genre of the music i am looking for vary between the themes and differents areas. it will be mostly orchestral and electrical music. here's the ost of portal 2 https://www.youtube.com/watch?v=zhsx9_plwc8 my mod is a bit more dark than portal 2 itself. it also apply for the songs themselves. the major part of the mod will happen in the underground facility. it is mainly made of "behind the scene" and destroyed environement. i am looking for songs that fit this ambience. we can talk about it on skype, steam or via emails. ( see how to apply ) i am thinking about at least 10 - 15 different songs. it may be more as the development goes. this is a good opportunity if you are new or want to practice. you will be credited and you will also have rights to pretest the mod during the development phase. being a fan or having a good background of portal 2 would help a lot. thank you.

Anywhere Looking for full team, Unity is preferred at Anywhere

looking for full team, unity is preferred anywhere anywhere programmers i am looking to create a new style game that will blow the minds of everyone. i am a writer and i am looking for all levels of artist and the like. i need programmers, animators, concept artist, designers, a pr team, and everything else. email me and i will get back to all messages with a yes or no reply. i will also give you information on what type of game this will be once i agree to let you be apart of this team. if we make enough money on the game then i will pay the team based on how much we make and how many members we have. i will like to keep in touch with everyone by email and maybe use skype also but skype is not a must. i will email everyone who makes the team daily with updates about the story and would like the same. i want to put at least an hour a day into this. i live in cst and will be available almost every day after 4:30 pm. i hope to make this a successful adventure for all who joins and aim to make the next era of gaming possible with this. it will either be an rpg or survival style game with many possible endings and surprises at every turn. i also aim to make this game very open so you must have the skill to do so.

Anywhere 3D Animator and Level Designer at Anywhere

3d animator and level designer anywhere anywhere artists we are in need for someone capable of handling 3d animation and probably an level designer. if you have any skills on this kind of job please contact us and we can talk further about your role in the project we are planning of releasing a beta in steam around this christmas and a crowdfunding campaign in kickstarter or indiegogo in order to get a nice budget. short summary: "46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created aa anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened." thanks everyone!

Anywhere 3D Modeler needed at middleearthtotalwar

3d modeler needed middleearthtotalwar anywhere artists hi. we are a team working on a mod for rome 2 total war that will be based on the books written by j.r.r. tolkien. rome 2 total war is an extremely popular strategy game with a large number of mods already released. our goal is to make a mod that will be among the most successful and that will be played in years to come. you can find a lot of information about our work here: http://www.moddb.com/mods/total-war-middle-earth we are looking for people that can work with 3d models and textures. most of the time, your primary focus would be working on fairly simple objects such as medieval weapons, shields, helmets and armor. experience with 3d modeling if preferable but it is not at all mandatory. however, if you have previous experience, please include examples of your work in your application. we do not own any copyrights for the books and therefore we can not use this project to make money in any way. this would be a non paid job but it is a magnificent chance to be involved in a very exciting project that has already started to draw much attention.

Anywhere Draw on Walls Programmer at EpicToast Interactive

draw on walls programmer epictoast interactive anywhere programmers hi, i'm figro (eric) epictoast is looking for a talented programmer to help with its new miniature side project draw on walls. requirements- * must have working knowledge of networking in unity3d. * must be able to provide an example of skill in unity networking. * must be able to contribute at least one hour of work every other day of the week for draw on walls. * must have a burning passion for drawing on walls. draw on walls- draw on walls (may be renamed in the future) is/will be a massively multiplier online drawing tool where players will be able to draw pixels on any object surface, physics object, player, skybox, etc... they want, all in a massive/infinite world. for more info about draw on walls visit our game page here your job- your main goal will be to help establish the game mechanics needed to create a stable, playable indie title, there are no deadlines or time limits, however, you will be asked to work while on a skype call so that we can more closely fine tune game mechanics based on our ambitions. http://www.indiedb.com/games/draw-on-walls note that this project is (currently) unpaid. please include an example of your proficiency in unity networking in your email, this could be anything from a single script to a completed project.

Anywhere Programmers at Enjoyable Games

programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programemers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members

Online, Anywhere, Skype Programmer Wanted at Starboard Games LLC

programmer wanted starboard games llc online, anywhere, skype programmers hi everyone, i am the project lead of int. we are creating a sci-fi, rpg, with space western elements. already we have been featured in several publications. i am looking for a programmer or lead programmer with unity experience to help us finish the product. please read the following job description details and message me at toroman001@gmail.com if you are interested. job description: the unity coder works on the devteam to design, develop, and maintain essential game systems using c#. must be experienced with unity, ngui, and script writing in c#. the unity coder will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: strong knowledge of design, implementation, math and data structures, knowledge of unity3d pro, asset bundles, and unity gui, strong knowledge of c# and script writing in c#, ability to work to meet fixed deadlines, willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: knowledge of ngui, knowledge of uma character creation system, graphics development (particle system, shaders) compensation: profit sharing from fundraising and game sale revenue will be split equally amongst all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be.

Anywhere [Unity 3D] FPS - 3D modeler at ForeverGameStudios

[unity 3d] fps - 3d modeler forevergamestudios anywhere artists i am looking for an extremely committed 3d modeller to make all of the 3d assets for an online first person shooter. at the moment i am the only person on the team and i am looking for 1/2 people to join me in making a high speed futuristic shooter. the game will be made in unity using smartfox 2x to handle all networking requests. -the position will not be paid. requirements: -you are committed (i don't mind if you can only put in a few hours a week but i don't want people that are interested at first and then just stop replying or don't complete assets). -you are talented in the field of 3d modelling, specialising in weapons and player modelling. -you can texture and animate your own work (i want to keep the team small). -you want to help with idea's such as map design and story behind the game. -you must be able to make a model to a specification and to a certain poly count. previous experience is not required we are just looking for committed and talented people to work on our latest game.

Anywhere | Skype 3D modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Web developer at Ugaris

web developer ugaris anywhere web/other ugaris - the legend recovered what is ugaris? ugaris is a classic massively multiplayer online role playing game (in short, mmorpg). ugaris is a remade and evolved version of the astonia 3 engine by intent software. a game, which includes the options of becoming a warrior, mage or perhaps training to become a powerful seyan’du to excel in both magic and fighting. ugaris provides a unique set of skills and attributes enabling for a great variety of design. the clan and club systems are integrated elements of both gameplay and the community, alliances are formed, and wars may rage. in this world of factions, classes and professions, each must choose his own path.. web - developer required knowledge: php 5/mysql html 5 / css3 bootstrap laravel wordpress additional requirements: git & svn javascript graphic design what we provide: ugaris provides an excellent opportunity for portfolio, and a very good first-step in the real game-development world. if excellent work is performed and game grows big, job opportunity might be possible. what your job will be: your job will be maintaining and optimizing current code, porting code to diffrent platforms (wordpress, joomla, laravel and code igniter just to name a few) and working in collaboration to create new features for the website. feel free to browse our website to see in what current condition the game is: http://ugaris.com

Anywhere C/C++ Programmer at Ugaris

c/c++ programmer ugaris anywhere programmers ugaris - the legend recovered what is ugaris? ugaris is a classic massively multiplayer online role playing game (in short, mmorpg). ugaris is a remade and evolved version of the astonia 3 engine by intent software. a game, which includes the options of becoming a warrior, mage or perhaps training to become a powerful seyan’du to excel in both magic and fighting. ugaris provides a unique set of skills and attributes enabling for a great variety of design. the clan and club systems are integrated elements of both gameplay and the community, alliances are formed, and wars may rage. in this world of factions, classes and professions, each must choose his own path.. what skills are required? c/c++ git versioning system basic linux/centos knowledge mysql database schemes networking / socks able to run your own "test server" optional: experience converting old code to new code directx api fluent english (basic is required) experience in past projects with mmorpg development graphical talent feel free to browse our website to see in what current condition the game is: http://ugaris.com

Anywhere Game Designer at Clear Sky Games

game designer clear sky games anywhere artists we are looking for a game designer to join our team. project overview: horror of the zone is an indie game built on the cryengine 3 taking influence from games such as s.t.a.l.k.e.r. shadow of chernobyl/fallout series and metro. genre will be primarily an rps (role-playing-shooter) – combining first-person-shooting gameplay with a number of rpg elements [sandbox world, exploration-orientated maps, pda, side-quests, inventory, dialogue system]. while plotline and exploration are among the key aspects, the most notable emphasis is on horror and atmosphere company background: clear sky games are an international team of game developers. started in 2011 with only two members, the first project was ‘horror of the zone’, a source engine mod set in universe of gsc game world’s s.t.a.l.k.e.r. series. eventually the development in 2014 evolved into an indie game using crytek’s next-gen cryengine 3. since the group’s founding both team and fanbase have increased, and are still continuing to grow. work environment: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming duties: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Programmer (AI, Battle mechanics) at Biomass Studios

programmer (ai, battle mechanics) biomass studios anywhere programmers hello, my name is jan, i am looking for programmer that is fluent either in c# (unity) or c++ (ue4) to collaborate with me on indie game called ancient warfare. position would be royaltie position from where profits would be shared from possible sales. i am looking for dedicated developer as myself who is able to put at least 20 hours per week in project. project is single player based dynamic melee/range fighting simulation based in around 0 ad in times of roman empire, featuring several factions like romans, gauls, germans and more. multiplayer is aswell great option to add for gameplay as long as programmer is skilled on this area. project itself however has major rpg elements along with survival and robust peaced action elements. if you are interested about more details on project you can also contact me on email provided bellow. location of applicant doesnt matter as we would be working on project remotely and being in contact trough skype, or either similar chatting software. if you are interested in collaboration let me know on (send some work examples of yours if you are interested in position janpecnik@hotmail.com

Anywhere Looking for 2d Texture Artist at Frost Fox Studios

looking for 2d texture artist frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on texture artists and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with making textures - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until the game's ready. hope to see your application, - frost fox studios

Anywhere|Skype Programmer,Tycoon game at Maleficus Studio

programmer,tycoon game maleficus studio anywhere|skype programmers hello everyone, maleficus studio is currently on the search for a programmer to help our new project which is a tycoon game. more details will be given once you are accepted for the job. currently the team has one artist/animator so a programmer is essential to complete the production team . of course other roles need to be covered but for the time being the programmer will help our cause greatly .ok so here are the things we are looking for : requirements 1) you have a good understanding on how video games are developed 2) you are creative and ready to give a lot of time in the project 3) you have the skills it takes to write the code for a tycoon game 4) english speaker and active on skype other skills 1) previous experience in video games 2) basic knowledge of game engines 3) communicative be sure to also understand that this is the first project we are working on. that means this position is not paid and if the game reaches the goals we currently have, you will be paid. through this project it is desired to gain a lot of experience so we can deliver the best games our team can possible create. -maleficus studio

Anywhere 2D Artist/Illustrator and Animator for Hand-Painted RPG at Black Opal Games

2d artist/illustrator and animator for hand-painted rpg black opal games anywhere artists black opal games is looking for a 2d artist/illustrator and sprite animator (preferably one person who can do both) for our first game, artemia. what's artemia?: artemia is a classic 2d rpg with a hand-painted style. the story follows a young girl named artemis as she embarks on a fantastical journey to take on the deadly araki and rescue her brother from their underworld queen. the game is currently being built in a heavily modified rpg maker vx ace. a complete overhaul of the battle system gives us the opportunity to create beautiful attack animations for both the playable characters and enemies. utilizing the parellaxing feature means we can create stunning landscapes without being bound to tile art. artemia will use an illustrated art style rather than traditional pixel art. what we need from you: we're in search of a 2d artist with mad illustration chops, who can also do sprite animation. if you can only do one or the other, by all means, still apply. if necessary i'll take on two artists with different strengths. we prefer illustrated art styles that aren't too cartoon-y (ie. child of light, classic disney, etc) but are open to all styles. show us what you can do! unfortunately, we're not looking for pixel artists at this time. all in all, i'm in search of a collaborator, not just an employee. you'll be having quite a chunk of creative control of the game if you want it. let's start something amazing together. this project will definitely be rev-share, with the possibility for additional payment if we get funding. i know how tough it is to get paying work as an artist, and i intend to treat my artist(s) with the respect they deserve, to the best of my ability. if you're interested, send over any samples of your work. we respond to all applications individually. no prior industry experience needed; we value talent over experience. let's make something great together!

Anywhere Pixel Artist at Altered Cat Entertainment

pixel artist altered cat entertainment anywhere artists requirements - ability to speak english - a talent with pixel art, ranging from small to big sprites. - desire to discuss what you and others are doing - a real desire to make an enjoyable 2d rpg. information on us, and how you'll fit in: we are working on a 2d partially open world rpg titled aeldyr. the world of aeldyr is made up of 3 continents. the greatest land almaer, and the other two yeserow and garu. the world is rich in varying climates, intelligent races, lore and future plans. austin (me) - leader and programmer chris - coleader and pixel artist cannon - music mike - learning(going for art or programming) / concept dylan - concept the code behind the game is c++ with the sfml library plus tgui (which is powered by sfml for graphical ui interfaces). chris cannot do all the pixel art by himself. generally artists are the most needed member by quantity, and we only have one. the games uses 16x16 tiles, however entities (mostly npcs right now) are at the smallest 16x32, and 48x96 at the largest for characters. we also have misc. jobs however, for example we need to create a sprite sheet used by tgui. the development of this game is for the enjoyment of making one, there is no profit anticipated. in the case that we managed to get it funded on kickstarter or steam greenlight however, profit would be shared. one last note, i'd like to say we're fun to work with. we're all good relaxed people who have no intention of making this work stressful. games are for fun, why shouldn't they be fun making them?

Skype (English) Game Production - Looking for many roles at Project Games (Recruiting Title)

game production - looking for many roles project games (recruiting title) skype (english) programmers this project is a 3d fps/tps (first person shooter/third person shooter) styled game, which features many unique gameplay styles, such as the reloading, the shooting, even the movements. while the project is under confidentiality, and private production, detailed information may not be provided. if you have any questions about the production, you are welcome to ask via email. before you can become a member of the team, you must meet the following prerequisites. please remember this is an unpaid role. requirements members must meet: before you can apply and become a member of the team, you must: - be english speaking (understand, type, and read english well) - have a microphone - have skype and a skype account you use frequently - be able to work at least 1 - 3 hours a day on minimum - have confidence in your own work, never fear a challenge and have the "can do" attitude - be motivated by either others or your own work (if you need a push, thats fine), and bring positive energy to the production team - have at least some skill and/or experience in your field of work (at least know what your doing) -- guidance and questions are fine, but you shouldnt need your hand held throughout the entire process of something -- basically, if your an artist and i ask you to draw something, 99% of that image shouldnt have been done by me... - be patient and mature (we are all a little immature, but when you get on the job, be serious about what your doing. and remember that things might take a bit of time... dont blow your cool in this event) what roles we need (ordered in priority): - group manager (3) or general manager (1) your role as a group manager is to make sure every member of a specific group (or groups) have their work, are busy on it, and progression is being made by them daily. part of your role will be to monitor and fill logs on their progression, understand their skills, and assign work to areas they are actually capable of producing quality work in. your role will also require you to write documents sometimes, outlining specific members roles, read documents from management, listing these roles and tasks, then distributing roles and work to each member, delegating leadership on this role. it is not required but a strong bonus that you know the area you are managing well -- if it is the art group you are managing, it would only help you to know how to draw yourself. your role as a general manager is to manage multiple groups as what we call a "floater" -- they are normally responsible for 3 - 5 - all the groups on the team, and making sure that every group is working, have their work, and are fully clear on what they are doing or need to be doing soon. they are responsible for being the voice and the messenger of the members of the team -- if a member feels they are not being heard, the general manager brings their words directly to the director or project manager. the general manager is also responsible for issuing out work, from documents given by management, and creating work, from documents given by management, as well as accepting, reviewing, denying and/or approving all work members from groups submit, then making sure that work is sent to the director and project manager. -- basically, your job is to stay on top of many or all groups, and keep everything organized as it moves along. 3d modeler (7) the role of the 3d modeler is broken into many specifications listed below. weapons modeler (1) - the responsibility of this role is to focus on designing all of the weapons related to the game, and break it up for animation -- this role will not need to do any animating, though need to make sure the parts of the gun that will move (for example, the trigger, the clock to push it back, the revolver, the ammo cart, etc etc) are actually manipulable. character modeler (2) - the responsibility of this role is to focus on designing all of the characters/players for the game, there are not very many, though the characters require as much detail as possible to add to their realism. wears & accessories modeler (including armor) (2) - the responsibility of this role is to focus on designing all wearable equipment from weapon attachments to mainly armor and clothing, including any kind of "jewelry", or accessory the player might be able to add to their customization. object modeler (2) - the responsibility of this role is to focus on designing all objects related to the map, this can span from rocks and pebbles, to crates and boxes, to buildings and structures, as well as any kind of elements and/or sprites, like flames, or water, though these "elements" will not be a large focus at the moment. 3d animator (3) the role of the 3d animator is to animate all elements to the game that require visible movement of some sort, from buildings and infrastructure (for example, a furnace in a house might vibrate a little, or a ceiling fan might spin), to weapons (reloading, shooting, jamming, etc), to characters (running, walking, jumping, dieing, etc), and anything else that may require some level of animation at some point in the production 2d artist (3) this job is broken into many parts listed below. logo & font design (1) - the responsibility of this role is to focus on designing any logos the production might need -- starting with the games logo, the teams logo, and possibly other in-game logos on weapons as insignias, and/or engraved designs, and ad buildings ingame promoting a fake message or product. - the other responsibility of this role is to also focus on designing a custom font for the game to use. user interface & screens design (1) - the responsibility of this role is to focus on designing all the screens and ui for the game, such as the launcher, the log in screen, the main screen, and so on. general background & scenic design (1) - the responsibility of this role is to focus on designing any background and loading screen splash art we may need. network & server manager (2) the role of the network manager is to build, maintain, and manage connections and setup of the physical and virtual machines for game play. the role of the server manager is to build, maintain, and manage the actual server information, database(s), sql data, and player connections to, and from the server(s), as well as focus on the upkeep of the machines, reporting any problems they have when they occur, and ensuring the game servers are lag-free, hacker-free, and is running alright, as well as player data is constantly being updated and saved, and backed up if needed. you will also need to backup a lot of data on the server, to prevent rollbacks in the event of a crash or unexpected shutdown where data could be lost. programmer (5) this role is broken into many other roles listed below. general programmer (2) - the responsibility of this role is to focus on most of the elements of the gameplay, this includes a bit of network programming -- actually writing the code for players to connect to the actual server when they choose the server, when they choose their map, etc. scripting programmer (1) - the responsibility of this role is to focus on the small scripts that run elements to the game (for example, the money system, the reloading system, the chat system, etc). languages required to know are the c family (c, c++ (mainly), c# (possibly), objective c (maybe, for mac porting)), and java language (java, and javascript). while it is not required, it will only help you to also have a clear understanding and capability to code in program scripting languages, such as unreal, blender, cry, etc. physics programmer (2) - the responsibility of this role is to focus on coding the core elements that make up the game, implementing all the realism and logistics behind its workings (gravity, walking, shooting, etc). debugger (2) - the role of the debugger is to do full and detailed constant tests,log and report the results of the code, gameplay, and any documents for review. if you are interested or have any questions on the role(s), and/or would like to join the team, please contact me by 1, 2, or both of my communication. *skype is the best form of contact to me, though i do check emails often. do not be afraid to ask any questions you may have on the project or the roles/tasks you would be doing.

Anywhere Game Designer at OMECRON

game designer omecron anywhere management join the team working on the new space simulation sandbox mmo martoria. we are a small but growing team that aims to create a new and unique experience for the players. if you want information about the project check our website(http://omecron.org). martoria is planed as a kind of mmo but we want to provide the player with an unique experience of a second life simulation, we designed the basic concept of the game but as game(play) designer it will be your job to go deeper into the idea and work together with the team to create and design this unique feeling we want. it will also be your job to contribute directly into managing the project and organize the road-map and workflows, you are not only a designer you are a manager who is there for the team for questions and to advise them what to do. required skills: - management/organization and communication skills - experience with the scifi and space genre(games, movies,...) - passion to create a space simulation game - experience with workflows and design creation - the ability to invest time and prioritize. - creativity and problem solving skills - good english language(voice/text) optional(recommended): - confluence and jira administration skills - experience and knowledge of the cryengine - (optional) a cryengine eaas license

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers who we are: grey smoke is a game development team. in our games, the primary focus is interesting plots. we create games in various genres (stealth, survival horror, etc.). we are searching for people from europe, and perhaps from other countries also. what we are working on: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? - the game is first person survival horror. - the game uses unity 3d v.4 - the game will be release on microsoft windows, macintosh, linux. - the game will be in steam. - we cannot promise money (job position can be unpaid). what we need from you: we need from you: - to be serious about the project. - to join grey smoke. - to make models of characters. - to work in freelance

Global Halo Character Conecpt Artist at Skydive Industries

halo character conecpt artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. character concept for halo we are seeking a talented concept artist with experience in creating smooth concept images based off/inspired by the halo universe. below is a full list of requirements: 1. experience in designing concepts you must have experience in painting/drawing/sketching/etc full body characters in the style of the recent halo games.' 2. knowledge of applications & art style you must have knowledge of applications used in the process of designing your art pieces. photoshop is recommended, as many pieces will need to be split to layers. you must also adopt halo's art style, and not try to implement your own into the serious without consulting the project lead. 3. good communications you must not take offense if any of your work is disliked or discarded by superior members. you must be willing to edit your work if asked by project lead, or other superior member. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the character concept artist in humanity's descent ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Global Halo 3D Character Artist at Skydive Industries

halo 3d character artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. 3d character design for halo we are seeking an experienced 3d character artist with the ability and knowledge to create detailed meshes based in the style of the latest halo games. below is a full list of requirements: 1. experience in character modeling it is required that you have created variants of or similar to halo characters. 2. the knowledge of 3d modeling programs you need to know what you're doing. are you an advanced user in 3ds max, maya, zbrush, and/or blender(among many other popular 3rd party apps)? 3. texturing it is required that you have experience in designing textures for your meshes of various kinds(diffuse, normal, spec, illumination, etc). 4. rigging it is required that you have the knowledge and ability to rig your meshes to first/third-person bones. 5. good communications finally, you must know how to communicate. you must recognize your superiors and be willing to modify or reconstruct your work without taking offense. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the 3d character artist in humanity's descent. ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Anywhere Character artist ASAP at Gladius Studios

character artist asap gladius studios anywhere artists we at gladius studios are looking for character artist. we are needing soldier models made for our new and upcoming title we need this to be able to be used in unreal engine 4. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere Author - Reviews & News at Greenlight Games

author - reviews & news greenlight games anywhere web/other project: gg website position: writer salary: unpaid job description: greenlight games are forever extending their social reach including game reviews, news and dev interviews. if you have a love for games, why not come write for us? in return we will happily advertise your work and stories as our traffic continues to grow hitting more than 4k views a month. you will be required to write at least one post every two days, of decent length without spelling or grammar mistakes. your writing doesn’t have to be amazing as we’ll help you improve, but you must be good at english. posts will also require images, which can be uploaded through our easy to use system. interested? get in touch! we’d love to hear from you. any work you post will be marketed via facebook, twitter, reddit, indiedb.com etc. applicants with the right equipment will also be allowed to post via our youtube channel. this is a great oppurtunity for anyone interested in writing, blogging, tech news, gaming, socialising and reviews. (2 of 2 positions remaining.)

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