Industry Jobs Location Name | Field
Game server engineer

[PAID] Game server engineer

Anywhere at Think Gate software

game server engineer think gate software anywhere programmers description server engineer- full time location - dubai compensation: competitive salary, relocation expenses and accommodation close to the office company profile: a two month old venture backed start-up, aiming to make the next big hit on the mobile/tablet free-to-play market. we are a high energy, ambitious team with very high game quality standards. think gate software have funding to develop and publish several large scale projects over the next 5 years, our team is currently working on our first title to be soft-launched december 2015. if you are looking to join a studio that strives to be the best at what they do, and you enjoy working in a casual and goal focused tech-start up environment, then we are the place for you. current game in development: a free-to-play mmorts for mobile and tablets, which has semi real time play features and focuses heavily on team strategic play. job description: primary role: we are looking for an experienced server engineer to handle the entire back-end needs of our game which relies heavily on online and semi real time play features, tasks range from designing, implementing and maintaining the servers’ software. secondary: general unity3d programming, depending on the project’s needs could range from game play programming to polish touches. contribution to the game design, art direction and features of the game, as all our team members contribute in these aspects. requirements: • a passion for making games that will be delivered for millions of people. as well as playing games. • bs in computer science or equivalent. • 3+ years of industry experience. • experience building scalable infrastructure software or distributed systems for commercial online services. • unity experience or general game programming experience. • a feel for what looks and feels good in a game; since we are a small team we rely on all team members to contribute to the entire development process of the game. a huge plus if you: - if you worked on an mmorts browser or mobile game before. - if you have experience working with a big free to play game company


Indie / Mod Jobs Location Name | Field
Anywhere Skilled 3D Artists [UE4] at Avalon Games LLC

skilled 3d artists [ue4] avalon games llc anywhere artists hello everyone at moddb, we are currently on steam and at pre-alpha status and are currently on our kickstarter campaign. we are looking for some last minute talent that will be core members of the team throughout development. [center][/center] steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 sound cloud: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 social media: https://www.facebook.com/avalongamesllc https://twitter.com/avalongamesllc requirements: * must know proper pbr workflow for ue4 * 1-3 years of experience in your respective field * communicate via skype * must be willing to submit to an art test/programming test. * basic blueprint knowledge what we are looking for: * 3d character artists ---must know proper pbr workflow for ue4 * programmers (c++ or blueprint) --- must be skilled at either/both *3d environment artist/interior artist -- must know proper pbr workflow for ue4 and match quality as our lead environment artist. *lead 3d animator -- as the lead you will be in charge of any new recruits and you must have at least 2-3 years experience animating and knowledge of ue4 is a plus. *lead vfx artist -- must have 2-3 years of exp and knowledge of ue4 *story writer *ui artist -- must be able to create beautiful and intuitive user interfaces. knowledge of setting them up in ue4 via blueprints is a plus but not necessary.

Anywhere [PAID] Programmer (POSITION NOW FILLED) at Little Red Chimp

programmer (position now filled) little red chimp anywhere programmers hi everyone! the position has now been filled. thank you to all the skilled applicants that applied. we are working on additional projects that require many skills. if you want to contact us and drop a cv please feel free> thanks again we are a small studio looking for a programmer to work on the last 5-10% of a pet simulation game with a cool twist. this exciting new game will be initially release on iphone and ipad. (remote work). we have a fantastic team in place and you will be working under the direction of our lead programmer, using unity, to add some of the final features and touches to our game. we are aiming to be finished within two weeks, so roughly full time for that period. although you are working with our lead programmer, you must be able to work on your own and without guidance, we need someone who can come in and deliver immediately. fixed budget of $1000. some of the specific tasks. • code, tweak and implement mini games • implement accessories, clothing, and avatar changes. • animation • implement some additional scenes • tweak some audio and music in game (music and sfx provided) • add some popups and achievements • adjust screen resolutions • polish and additional amendments • communicating with the team via skype, basecamp and other tools • basic reporting 2-3x a week experience and skills: latest unity experience (and the new ugui) excellent hands on knowledge of c# strong communication skills and able to work as part of a team analytical and keen problem solving mind attention to detail ability to work as part of a team tools your own access to unity engine your own internet access (seems obvious but you would be supprised) you own computer and software skype we are rapidly expanding and for the right person there may also be additional work on other projects and potential full time work after this.

Anywhere [PAID] Crytivo Games seeking freelance audio engineer for The Universim at Crytivo Games

crytivo games seeking freelance audio engineer for the universim crytivo games anywhere audio/music good day, we are crytivo games, a small indie studio currently working on the upcoming planet-management god-game, the universim. you can find more info about the game on our official kickstarter page (https://www.kickstarter.com/projects/crytivogames/the-universim/description) and website (https://theuniversim.com/). https://www.youtube.com/watch?v=6mvjjmq2i84 down to business: we are looking for a talented audio engineer to join the team and help bring a little sound into the world of the universim. this is an off-site position as we operate in an international, collaborative environment with numerous team members spanning the globe. therefore, this job offer is open to any country. strong english skills are still a requirement for the job, however, as it is the primary language spoken by the team. concept video for the ambient sound system: https://www.youtube.com/watch?v=-ilbrsmdkn4 responsibilities: sound design creation of ambient sounds for numerous eras, planets, and environmental conditions (including alien planets) implementation of sound effects and music into unity3d (unity 5) (there are additional sound effects made by another team member that need to be integrated as well.) various other sound elements requirements: vast knowledge of unity3d (unity 5) and implementation of dynamic audio therein experience creating audio and sound effects for games (please inform us of your experience level and past projects. show us your skills regardless of experience, but do remember that this is a major project and requires a professional touch.) access to high-quality sound creation/editing software available for regular updates and team meetings/interaction. must be a good team player, we're a friendly bunch ability to produce required audio/create audio systems within the agreed time limit, depending on difficulty of tasks (but we do prefer quality over speed) contact and payment details: this is a paid, part-time position. we are sticking to a pretty strict budget, as indies do, but we are more than willing to negotiate appropriate payment. be sure to specify your desired payment amount when applying. good work is always rewarded. please send your applications to contact[a]crytivogames.com with the subject line: "[your name]: freelance audio engineer application" please include the following in your application: past experience a link to your portfolio let us know why you want the position desired payment we hope to hear from you soon! all the best, crytivo games

Anywhere 3D modellers wanted at Onami Games

3d modellers wanted onami games anywhere artists (please note that this offer is for royalties only. each member accepted gets a percentage of any profits made) hi, my name is ben and i'm a professional games developer working for a large games company abroad. in my free time i am also an independent developer. my work is my hobby. i am also the lead developer for onami games. onami games is an independent group of 4 developers currently just a couple of months away from an ios release. each member of our team is highly skilled and we are looking for talented 3d modellers and animators to join our group and share in our success. there's plenty of work over the next couple of months, mainly to do with 3d modelling, character rigging and animation for our game. the game is a puzzler with 3d oriented battle scenes. of course, accepted members will be able to play the prototype. if you have any of the following experience, please feel free to contact me via the email address below. 3d modeling 3d uv and texturing unity3d experience shaders 3d animation

UCT Zones +1 t-o -9 Consulting Designer/Lead Programmer(in-1) at No Mercy Ever Games

consulting designer/lead programmer(in-1) no mercy ever games uct zones +1 t-o -9 programmers seeking: a driven and grounded individual with intermediate t-o expert knowledge of and/or experience with all/most aspects of coding/design for aaa/online/mmo titles, especially the pros and cons of current and 'nex-gen' hardware and software. +++++ role: general consulting(project-wide, conception t-o release) and whatever program coding/design you care to put your flaming fingers to, thereby resulting in more or less...= === =recompense: revenue shares and/or pay-as-work/salaried(as negotiated) +'signing' bonus(possible, open to discussion) position available: until august 1st(tentatively). ############### [project details] working title: feet per second working tagline: r u 2 qu!ck 2 d!e 0r 2 sl.w 2 sur\/!\/e? premise: tactical combat racing, retuned for hardcore... genres: fantasy, fps, rts, 'a-g' racing, esports, se-lmo content rating: "t"-"m" target audience: mostly males ages 15-35. target platform(s): pc(initial/primary)+consoles(possible) length of development cycle: tbd(est. 3-5 years) development priority: the online version will be developed and released for esports(se-lmo) first, then an offline version will be derived from it and released for free(absolutely) thereafter. funding acquired: via patreon(general, going live on may 1st), indiegogo/kickstarter(dedicated, in the distant future) and possibly steam's greenlight(iffy). business model: a unique hybrid of well over a dozen monetization methods, as listed @ http://lsvp.com/2008/07/02/29-business-models-for-games/ (+ one or two others of my own conception). roles filled: creative director, producer(s), conceptual artist(s), character artist(s), level designer(s), writer(s), cinematics designer/director, assistant ai designer, assistant/templative programmer(general), combat systems designer ++++++++++++++++ ~{no mercy ever games' policies}~ do/require as little paperwork as (in)humanly possible. reinvent/always bring something new to the genre. gameplay first, then content, then graphics. give credit whe(n/r)ever credit is due. shake the hand(s) that feeds you. always...remain...indie... ...& stay accessible!

Anywhere {Royalty} Multiplayer Level Designer at Oh Snap Games at Oh Snap Games

{royalty} multiplayer level designer at oh snap games oh snap games anywhere level designers oh snap games is looking for a talented level designer to join our team. the perfect applicant would be adept at communicating via the internet, and could be available for online meetings at least once a week. displaying both a collaborative capacity and personal initiative, and have worked previously on other projects specifically dealing in multiplayer layouts. they like outdoor urban based levels, and strive to add strategy when possible. since this is royalty based, they have a consistent income elsewhere that will financially enable them to see the project through release. prerequisites: - understands lighting and how it effects mood. - used to blockout work methodology. - ability to work closely with concept and environmental artists to help create a consistent look. - experience in any 3d game engine with creating levels. (we use mit torque 3d) - scripting knowledge sufficient to create level based events. - can create basic assets to fill in spots if artists are otherwise occupied. - ability to communicate and work over the net. - works well independently with a work flow concept. about us: we are a small indie company who work with one another on our freetime over the web. our members are a mix of past professionals, indies, and fresh graduates. we strive to keep our working relationship relaxed with one another since it is volunteer at this time. we want people who can be passionate, but not to the point of exhaustion, or vice versa can't add anything other than enthusiasm.

Anywhere [Royalty] Environmental Artist at Oh Snap Games

[royalty] environmental artist oh snap games anywhere artists 3d environment artist description oh snap game studios is looking for an experienced 3d environmental artist to join our development team. we are looking for a self-motivated team player. you should be proficient in hard surface & organic modelling, and have a proven track record of generating environment props, textures, & lighting. you look to continuously improve your own skill set, and be comfortable with criticism and revision. basic qualifications -experience modelling and texture mapping 3d assets for video games -must be proficient and own or have the equivalent to 3ds max, photoshop, and zbrush. -understanding of pbr shader development preferred qualifications -experience working with substance designer -working in game engines to import your work -modular work flow in environments, buildings, and textures to allow re-use/re-purpose. -comfortable with slight stylization vs realism alone. -understanding and use of the idea that lighting effects mood. -some experience as a technical artist as well is a bonus. our company team consists of experienced professionals, hobbyists, and students. we use a on-line repository to share projects, and meet twice a week through on-line hangouts. our current project is in the realm of steampunk. this is a royalty development. our current development scheme requires members with spare time free work until the game is released or we gain financial backing. please, no current students or recent graduates who are looking for paying jobs as well. we need long term members and commitment.

Utah, USA [PAID] Art Director at Sketchy Panda Games

art director sketchy panda games utah, usa artists we are a writer and a programmer looking for an artist to round out our indie development team. we're developing a game where '50s housewives battle zombies and it's already making a big splash on social media (sketchypandagames.tumblr.com). we have a great story, strong female leads, and a fun, dynamic game design, but we need an artist who can help create and realize the vision of this game. requirements: -ability to design and maintain a cohesive 1950's style throughout the project -ability to create and polish 3d art assets, animations, and textures -ability to export and import art assets for use in a video game engine (unity pro) -ability to delegate to and work with other artists, including both in-company subordinates and crowd-sourced volunteers. -ability to work and thrive in a start-up environment, including being a self-starter, a problem solver, and a team player. -experience with iclone or a similar 3d animation software. -experience with maya, autodesk, zbrush, or a similar 3d modeling software -ability to commit for the duration of the project, with a contract for up to 24 months from the day funding completes. preferred: -experience developing using unity pro. -past experience with a 3d gaming project. -experience managing other team members on a multi-phase project. -location in utah or willingness to relocate. compensation: -negotiable, based on experience and skill set. health insurance provided. about us: we've worked together for about ten years, helping to launch a startup that is now a $20 million+ company. we like small, close-knit teams that collaborate as they work and have a lot of fun together. we have a lot of experience in software development, marketing, managing multi-phase projects, and figuring out how to do impossible things with minimal resources.

Anywhere WWII Game in Development (3D ART / ANIMATOR) at Kilroy Studios, Inc.

wwii game in development (3d art / animator) kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! a few examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to jobs@kilroystudios.com with your skill set and lets talk. [center] [/center]

Anywhere [PAID] Simple Simulation Environment for Particle & Audio Experiments at DCR

simple simulation environment for particle & audio experiments dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.

Anywhere Junior Producer / Junior Product Manager available at

junior producer / junior product manager available anywhere management hello, my name is maxime lutin and i'm a london goldsmiths msc management of innovation student. i am about to finish my master in 3 weeks and i am looking for a junior producer or junior brand manager position in ideally a indie gaming orientated business (studio, publisher & creative agency) i've been interning intensively over the past 3 years while doing a ba in business marketing and management. i have focused on innovation, business management and creative use of marketing. my final year msc subject is a research on independent video games impact on growth, sustainability and innovation in the global gaming market. my last internship saw me act as marketing executive for gamar, a british indie gaming startup that specialises in augmented reality with some of london most prestigious institution (british museum, victoria & albert museum...). however, i have also interned for other places such as startups, a high fashion house as well as tech businesses. recently i created umoga (http://www.umoga.com), a skill funded platform for indie games. in simple words, it's a platform helping indie game creatives to network and work on live game concepts. so far the project is doing good and we have over achieved on our metrics. our community grows steadily with a wide range of projects . i have approximately 1 year and 7 months of experiences interning. i speak french, english and i understand a moderate level of spanish. i can work remotely but i would happily accept to relocate, after all i'm just 22 :) businesses that i've interned for [gamar] http://gamar.com [peter jensen ] http://peterjensen.co.uk [knot theory] http://www.knotheory.com [tech baker] http://www.techbaker.co.uk projects i've created [umoga](http://www.umoga.com) [urbamen](http://www.urbamen.com) contact info contact email: maxime@umoga.com [cv] https://www.dropbox.com/home?preview=maxime+lutin+cv.pdf [linkedin profile] https://uk.linkedin.com/pub/maxime-lutin/70/a74/242 portfolio & case studies available on request.

Romania or anywhere else 3D Moddeler at N.E.M. Games

3d moddeler n.e.m. games romania or anywhere else artists hi.i'm eduard, the ceo of n.e.m. games.we are a very small team of people with same passions.now we working on a serious project,a horror survival game.we live in romainia and live a good life of high school. since now we develop android games, but now we want to go to next level, to develop a pc horror survival game.the game will use the technology of unity 3d game engine.we want to make a demo and push it online to see the feedback,after that, we start to develop the whole game.the game will have a good graphics,but very optimised for a good game experience. we need a pasionated person with some experience in 3d modeling to create or to prelucrate 3d models. now we can't pay you,but in the future all members of the team will be paid. you have to: - to know basics of 3d modelin - know basics of u unity3d game engine(optional) - know basics of 3d rigging and animation(optional) - to be able to collaborate and communicate with us visit our site to view the last our game. www.nemgames.com

Anywhere 3D Modeler at Prototype Studios

3d modeler prototype studios anywhere level designers we at prototype studios are now searching for a volunteer modeler to work with our upcoming game based on the popular tv series, csi:cyber. the project will be made in unreal engine, which we believe would provide very stunning visuals and great gameplay to gamers. [center]------- your role -------[/center] your role as a 3d modeler would be as below :- * modeling environmental assets (trees, rocks, roads) * modeling architectural assets (buildings, props, furniture) [center]-------------------------[/center] [center]---- skills required ----[/center] * experienced in 3d modelling * have experience in either cinema4d, maya, 3dsmax or sketchup * capability to texture the models with programs like photoshop or zbrush. [center]-------------------------[/center] [center]-------- planned --------[/center] we're planning to release the project on steam in the the timeline of december, 2016 -> january, 2017. if the project succeeds and is greenlit by the community, a sum will be payed to you upon the first sales. [center]-------------------------[/center] [center]-- working environment --[/center] you are free to work in any part of the world, your models can be sent to us by email or using any file or cloud sharing services. you don't have a specific deadline for every task, a new task will be given once the previous was done. [center]-------------------------[/center]

Anywhere Crude Weapon Modeler at Anywhere

crude weapon modeler anywhere anywhere artists all you need to know is how to make competent quake .mdls i need animated models (ecen just 3 frames will do). i need models that look a bit similar to the shadow warrior (original) sprites. if you know how to make crappy models and animations for the quake .mdl format, you're good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ you must have quake (shareware is ok). you must also have a 3d modeling program (blender is ok) with the ability to export quake.mdl animations. if you do it, you will be put on the official credits, and you wil be able to playtest the mod before anyone else. if you must have proof of the mod's development, jst say so, i will send you a screenshot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ what is this mod? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ the mod is called doomsville, and it fixes quake. my complaints about quake: too brown, so i will make sure the maps are colorful. enemies not fragile enough, so i made the weapons more powerful. the maps were maze-like, so i will make them faster and more linear.

Anywhere Animators for War of Rights at Campfire Games

animators for war of rights campfire games anywhere artists campfire games is currently looking for a talented animators to create authentic first and third persion animations to be used in our upcoming game "war of rights". you'll be tasked to work on recreating some of the basic military movements of the era as well as more complicated ones such as reloading/vaulting etc. it is of the utmost importance that you are able to recreate the movements of the civil war drill manuals the armies used in order to achieve the highest possible authenticity. it would be a huge plus if you have worked with animations within cryengine before, and therefore understand the pipeline. if you haven't you need to have worked with at least one other game engine. you'll be expected to be willing to study and learn the implementation process of cryengine as well as willing to put some work into the project. we do however already have some animations ingame and will be here to guide you through the process. you'll be the team's main animator - we do have an experienced animator on the team who will be able to function as a superviser should that be needed. all of the developers at campfire games are working for free carried by the passion for the project as well as trying to make it within the games industry and having our very own game released. that being said, we are willing to discuss shares of royalties. for more info about the game, please visit http://warofrights.com/ we look forward to be hearing from you!

Anywhere 3d Modelers at Enjoyable Games

3d modelers enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d artist positions. at the moment we're searching artists for model environment props (both organics as hard surface) and characters. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models following the artistic direction of the game - ability to export files in .fbx for unreal engine 4. - ability to create models from concepts or reference images. - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members more details will be discussed and disclosed later.

Anywhere Coder at TristanGames

coder tristangames anywhere programmers hey what is up, i'm tristan and i've recently picked up an old game called epic sathe. i have some character sprite sheets done and already have the music and sounds. the name of the company is tristangames, because it was just me and i wasn't too creative with names, but so far nobody wanted to change it to something else. i am open to suggestions on other company names though. i'm looking for someone who knows how to code the game. i want it to be playable in browser, but i'll live with whatever you can do. i'm looking for anyone who has the skills to help on this 2d fighting game. you will need to be able to animate sprite sheets, add audio to the correct place, and be willing to work. i don't care when you're able to work, you can work on your own time whenever you feel like it. but you can't be to lazy, i would love it if you would be able to get work done by a deadline if needed. about epic sathe epic sathe is a 2d fighter game where you just keep on fighting each wave until you die. you can pick up power ups which will boost your strength and jumping/dodging for little bit.

Anywhere Sprite Artist at oceanus lunaris

sprite artist oceanus lunaris anywhere artists looking for a sprite artist for a 2d rpg game (16 bit or above) the general theme is primitive and tribal taking place in an area dominated by jungles (mayan and aztec-esque in nature), the map is going to be pretty open world with a huge map that will contain explorable dungeons and civilizations scattered about and a deep story line (if any musicians wish to contribute too i will review their work however i don't mind going to royalty free sites for those) land types: jungles beaches abandoned temples jungle towns/villages central temple city an dormant volcano underground dungeons built in ancient times poison swamps character types: tribal people chiefs warriors generic animals some generic style monsters "the chosen" (will explain more in storyline) the combat style of the game will be like hammerwatch or legend of zelda so no final fantasy type battle screen sprites will be needed more will be added to the project as it goes on and you will be accredited appropriately in game

Anywhere 3D Modeler at CoreFoundGaming

3d modeler corefoundgaming anywhere artists must have skype and there is no guarantee that we will obtain profits but in the event we do happen to get money you will get paid a portion of the profits. must be able to model weapons and if applicable npcs along with npc animated movements and preferable if available for future projects. must be able to know how to model in or for unreal engine 4.72. must be willing to work with others!!! any help is more than appreciated and for any questions regarding this please message me on my email highdefplays@aol.com. it is highly preferable to have example of work on application sent through email and or linking to website where art is presented. all applications will be carefully viewed to determine we get the best help we can and anyone who took the time to view this thank you from all of us and we are eager to see you on the development team. info on what the game is will be provided upon acceptance freedom to create custom props for the game is more than welcomed. from everyone at corefoundgaming we will see you very soon.

Anywhere Looking for Various Artists/Animators at Negative Games

looking for various artists/animators negative games anywhere artists my team and i are creating a 2d story-driven horror game. we're a new developer group, still small, but with a lot of potential. the game itself is still fairly young, we've been perfecting the story and working on concept art. so we're looking for various artists and animators to create our environments, characters, objects, etc. our game is going for a disturbing feel, so if your artwork naturally creeps people out, then we want you. the game takes place in an ever-changing afterlife version of the main character's apartment after he murders his family. so the design on the game will be more of a dark urban/industrial setting. characters will be humanoid, but mutated/mutilated versions of their previous selves. perspective wise, the camera will be relatively near the main character, so the artwork must at least be medium level quality. requirements: must be able to regularly communicate with our team must be able to work for free (with possibilities of profit-sharing) must be able to produce quality work by deadlines must be able to legally sign contracts/paperwork if you have any questions, feel free to contact us at the email below or this indiedb account

Anywhere UE4 Level designer at Fenrir Studios

ue4 level designer fenrir studios anywhere level designers dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. requirement for level designers: - need to have at least 6 months+ exp in udk/ue4/cryengine or unity - spend 6-8 hours a week working on project - must attend our weekly meetings and active on skype almost daily - the willingness to manage and assign tasks to modelers under you - must attend our weekly meetings - basic knowledge of blueprints - positive attitude - willing to take and give positive criticism optional requirements - modeling/texturing is a plus payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere 150,000 Players Need You To Join Our Team As Programmer at Team ModCom

150,000 players need you to join our team as programmer team modcom anywhere programmers project: modular combat (with possible work in modular combat 2) position: programmer modular combat is a hl2 modification that has been around since 2008. at the end of january we submitted the mod to steam greenlight and valve greenlit us after 10 days! the mod has been downloaded over 150,000 times and we have a network of dedicated servers located around the world that have constant player traffic daily. the mod is currently in a playable beta like state. modular combat uses the source 2007 engine but its codebase is very messy (due to previous developers). there are many bugs that still exist that need to be fixed. that's where you come in. we're also working on a sequel called modular combat 2 which will be using the alien swarm engine. aside from better graphics, it offers better ai. so your help will be needed with that project too once bug fixes are made to modular combat. the team is currently small and consists of 7 people; 2 programmers, 1 project manager, 2 mappers, and 2 beta testers. requirements: - knowledge of c++ - familiarity with source engine is a plus.

Anywhere 150,000 Players Need You To Join Our Team As Modeller/Animator at Team ModCom

150,000 players need you to join our team as modeller/animator team modcom anywhere artists project: modular combat 2 (with possible work in modular combat) position: modeller/animator modular combat is a hl2 modification that has been around since 2008. at the end of january we submitted the mod to steam greenlight and valve greenlit us after 10 days! the mod has been downloaded over 150,000 times and we have a network of dedicated servers located around the world that have constant player traffic daily. the mod is currently in a playable beta like state. modular combat uses the source 2007 engine but its codebase is very messy (due to previous developers) so we're making a sequel instead on the alien swarm engine (aka asw). asw offers better graphics and ai so the game will be better all around. we will be using black mesa source models (we have permission) but they need to be converted to asw format before they can be used. we will also need some new models. that's where you come in. the team is currently small and consists of 7 people; 2 programmers, 1 project manager, 2 mappers, and 2 beta testers. requirements: - knowledge of modelling and animating in source engine. - not required but would be a plus if you know how to make textures for the models.

Anywhere [Free Job] 3D modeller/Animator - (Source Engine) at Team Abyss

[free job] 3d modeller/animator - (source engine) team abyss anywhere level designers hi, my name is francis racicot aka pac0master. i am the lead developer of the free mod: portal 2 abyss. i am looking for people who would like to volunteer to help me out with modelling and animating different aspects of the game i am working on. project's page: http://www.moddb.com/mods/portal-2-abyss the mod is based on a 0$ budget thus it is impossible for me to pay any services. however i will be very happy for your kindness. here is a list of tasks that have to be filled. - character modelling & animation - gun modelling & animation - statics objects ( trussing, beams, crates, and many more) - re-texturing existing models. [requirement] i work with source engine. ( portal 2 authoring tool ) to apply, you must: - own a steam copy of portal 2 - have experience in modelling for source engine all your works will be credited and it would be a great chance to add some creation in your portfolio. since it is a free job, i do not give any time restriction, you can work as you please. as long it is reasonable.

Anywhere [Royalties] SFX ARTIST at PixelVision

[royalties] sfx artist pixelvision anywhere audio/music the game: the game you will be working on is a 2d puzzle platformer set roughly 100 years in the future. you play as a search and rescue robot in a mining facility on a distant planet. the goal of the game is to navigate the facility, completing numerous puzzles that block your path, looking for the employees. the game also has a minor story element to it in the form of messages and information on computers located around the game. this offers some insight into where you are and what has happened to both the facility and the rest of the galaxy. job overview: we are looking for an experienced, capable, sfx (sound effects) artist who is able to dedicate a minimum of 2 hours a week. this applicant must have a passion for their field and an ability to respond well to a diverse role. the member will get a percentage of the final game profit, depending on their commitment and the quality and quantity of the work they produce. basic requisites: - a portfolio containing previous work - experience making game sound effects - ability to work for 2 hours a week preferred: - experience with unity - enthusiasm for the puzzle platformer genre - previous work on other games for more information, or to apply, please send an email to pixelvisiondevs@gmail.com or send me (mrst3v3n999) a pm through indiedb/moddb e.c.t temporary preview (level 1 to 4) (you will need the unity webplayer plugin): http://phptesting.web44.net/terragon/webss.html note: the final game will not be distributed as web game, it will be a pc/mac/linux download. note: the game is in early development. the basic features are done, i am just designing levels and puzzles (and various new art assets that are needed).

Anywhere ANIMATE for our demo level to show to PUBLISHERS - ROYALTIES + CONTRACT at Revelations Studios

animate for our demo level to show to publishers - royalties + contract revelations studios anywhere artists do you love to animate? is it your passion to take characters and make them move? do you want to get in on the start-up of a new and soon to be hugely successful company? then have we got the job for you! come join us at revelation studios as we develop our brand new and super exciting psychological horror game! you will be joining a team of talented artists and technicians as we create this one of a kind gaming experience. plus, because we are an indie company and very close knit, your ideas are going to be in the final game! you will have a lot of creative license. no experience is required either! we pay 5% net royalties, have contracts, and you’ll receive a steady pay after this game! we also are looking at publishers, and 3d realms has stated that the game has a great and interesting premise! your first work will be to help animate our character and basic enemies for our demo which will be shown off to publishers. if no publisher picks it up, we will hold a small kickstarter to publish it, and any leftover funds will pay you for your work! we need an amazing animator to complete our vision. come join us by sending your resume and portfolio to nstavish.2014@gmail.com. and while you’re at it, check out our website and developers blog at http://nstavish2014.wix.com/revelations-studios.

Anywhere Sound Effects Needed For VR Game Jam at Lightbulb Games

sound effects needed for vr game jam lightbulb games anywhere audio/music hi! so i found some really good voice actors with my last ad and now need someone to help us out with a few sound effects for the game -------------------------------------------------------------------- we are making a short horror experience for a vr game jam and need a sound engineer for ambient,music and sound effects. the game is set in an creepy underground tunnel system. where the player needs to navigate them and complete a short linear story. -------------------------------------------------------------------- we already have a playable prototype and only need to structure everything into the experience we want it to be. the sound effects we need are some ambient music/sounds and a variety of other sounds like banging on door, rubble falling. we are approaching the next submission milestone in a week and would like to have the sound effects included. if anyone is interested feel free to add me on skype: christo533 and bring a few samples so i can get an idea of your abilities. im also looking to get to know some sound artists so we can have a goto guy for future projects. you will receive credit for your work.

Anywhere | Skype Composer at Sunwell Studios

composer sunwell studios anywhere | skype audio/music today our composer left, because he didn't feel like can spend his time volunteering anymore. so now sunwell studios is looking for an composer that can create orchestra based music, and be fixable to creating other type of music. you will be working on royalty, unless we can get a successful kickstarter. requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of composing music able to work in a group be able to deliver on deadlines be able to create orchestra based music be able to create any genre of music dedicate minimum of 10 hours a week to development of the game you will be working on a game falled tales of felmonia™. this game is a prequel to the mmorpg that we are planning to create in near future. the main name of the game has no been created. the game is based in steampunk world. the game is also a tale of felmonia™ is an zelda-like game. once we start full production on the game you will be in a contract.

Anywhere ATTENTION: Looking for a creative Game Designer at Four Avg Joe's

attention: looking for a creative game designer four avg joe's anywhere programmers we are looking for a game designer to help evolve our game that is doing very well in the market. this will be a paid position if we find the right person. the game is quick wordz and can be downloaded here so you can review and be prepared when we interview you. volunteer or paid position it will be optional. if you are creative and think outside the box and love brainstorming and designing then please apply. we are looking for a 5th member for our team as one person is leaving. you don't need to be a game designer already, but have the creativity and desire. 1. have you worked on games before? 2. how did you evolve them? 3. we need examples of what you have done. 4. we can pay by the hour for implementable ideas that are worth trying or add you to team as a member not just contract and obtain profit sharing so that your ideas that we implement and test will gain more users to which will provide you with profits. 5. if you have not worked on any games thus far then what would you do to evolve this game and be detailed. (ie add facebook connectivity, add something for players to do while waiting for their turn, add different animations and audio, etc make a list go thru and be a critic.)

Anywhere Marketing Intern at Terahard Ltd

marketing intern terahard ltd anywhere marketing hello all, we are trying to raise awareness of our london based studio as we have a few games in the making which we think will blow everyone's minds but we need help to do that so we are looking for some people to join our marketing team. we don't need previous experience but we definitely want enthusiastic people who can work from home and we are flexible with work hours. we have a couple of marketing people who will help the team focus but we definitely like and promote individuals to work out of the box and follow their ideas. each individual's work will be reviewed every 3 months and we definitely try to keep everyone and promote them to a more permanent role after a while ( bear with us we are still small ). there are two games that we want to prepare for, one is skate vikings which we made originally in 2 days during a gamejam in london and got good reviews from people who saw it, played the free version and another one which is currently super secret but it's definitely nothing like you've seen before! you can check us and our games out on http://www.terahard.org @terahardstudios https://www.facebook.com/terahardstudios

Anywhere | Skype 3D modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Corona Programmer at Demigod Studios

corona programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of lua and the corona sdk. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language 2) have knowledge of the corona sdk development tools (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title tasks: the game we are making is a real time management game called biolab with nice 2d cartoonish graphics. most of the assets and game design are complete and we need a programmer to take the position of lead programmer in order to continue from where the previous programmer left and finish development. compensation: this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet. for more information on the game you can check our website www.demigod-studios.com

Anywhere Source Model Compiler at Unearthly Labs

source model compiler unearthly labs anywhere web/other ============================================================================== ============================================================================== we need someone to compile .obj files and 3d studio max models into textured and some animated models for a source engine mod. this is all, no other skills are required. if any money is made from donations, then you will receive a percentage of the money from that after expenses. you will also be credited in the credits of the mod requirements *speaks english *able to work long distance as part of a small team *can keep in contact via email or messaging service access to skype or steam helpful, but not required. unearthly labs is a small indie mod team working on a horror mod for the source engine. about the mod the mod puts you in the shoes a health inspector doing an after hours inspection of a butchers shop. but as you go deeper, you find that this apparently ordinary shop, conceals something much darker, and more sinister that you could have ever expected. ============================================================================== ==============================================================================

Anywhere (US Time zones preferred) XML scripters & programmers wanted for Scifi RTS at Secret Reality

xml scripters & programmers wanted for scifi rts secret reality anywhere (us time zones preferred) programmers full ad: http://www.gamedev.net/classifieds/item/4058-coders-2d-artists-3d-animators-wanted-tiberium-secrets-rts/ greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. owning a copy of the game is required. (if you want to do your own testing) cost: $5-15 know html and design websites (bonus) game design document excerpts: 2.1 new factions the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes. the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash. thank you for your time and consideration, -eric/jist

Anywhere (US Time zones preferred) [ 2D texture artists 3D Artists & Animators] wanted for Scifi RTS at Secret Reality

[ 2d texture artists 3d artists & animators] wanted for scifi rts secret reality anywhere (us time zones preferred) artists full ad: http://www.gamedev.net/classifieds/item/4058-coders-2d-artists-3d-animators-wanted-tiberium-secrets-rts/ greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. familiarity with c&c is not required. tools: 3ds max (animators) mya (only modeling) photoshop zbrush game design document excerpts: 2.1 new factions the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes. the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash. thank you for your time and consideration, -eric/jist

Anywhere C++/Blueprint Programmer at Dark Ice Studios

c++/blueprint programmer dark ice studios anywhere programmers [unpaid] project title: bloodlines: a legend reborn description: the goal is to build an open world movement system with a real time/limb targeting based combat system single player game set in a post-apocalyptic earth. the games story will revolve around the 2 main characters story and the hero’s quest for revenge against the human race namely the nightshadow clan. and the nightshadow story line in quest of exterminating the deddo from there world. the games content should take around 40 hours at least to complete with ulterior quest along the way and areas to essentially “level up” your character along the way. as well as the unique “coliseum” area that will allow players to gauntlet against random enemies and amounts to gain the crowds favor. this will be a two-part game with the storyline broken up into the core game and an expansion to continue and finish the storyline. the project is managed through producteev, google hangouts as a quick line of communication and ventrilo as a prime source of audio communication. includes: open world dual origin storylines- one for naraku and one for nightshadow dual weapon choices between main characters (naraku- katana/fists nightshadow – dual daggers/specialized multi –ammo pistol) armor creation weapon modification coliseum war arena (random exp fights against random creatures and foes throughout game) level from 1-100 over-shoulder camera view origin haze special abilities real-time combat system new game+ plus much more…… team name: dark ice studios team structure: project manager, art director, concept department, 3d modeling department, animations department, graphic design department talent required: c++ programmer/blueprint scripting • c++ • blueprint knowledge website: http://www.darkicestudios.com/ (process of being reconstructed)

Anywhere 2D Artist at Mike World

2d artist mike world anywhere artists we are searching for 2d artists who want to make experience working with us on our current project. it's a 2d side-scrolling game which we can assure you has a lot of potential. we have many great ideas, problem is, we don't have a 2d artist to help us and we cannot afford right now to pay one. there's already an almost complete version of the game but the graphics is just not good as we want it to be. we think that if we are able to release it with "studio-quality" graphics this game will be a complete success. what we can guarantee you is that if the game is successful we will send you via pay pal a fixed amount of money for your work. (we'll tell you how much the moment you contact us) also, you will appear in the game credits and we surely don't have to tell how much free advertising you'll get. so, in conclusion, we are searching basically for non-experienced artists who want the opportunity to prove they worth. anyway, if there are experienced artists who are interested despite our conditions, feel free to apply.

Anywhere Technical Director / Programmer at Orbital Studios LLP

technical director / programmer orbital studios llp anywhere programmers we at orbital studios are looking for programmers to help with a game we are working on. open positions posted below: lead programmer / technical director - one positions open programmers - two positions open requirements - no previous experience in game development is necessary, however a programming background in any industry is recommended (ex. software engineer / web developer, etc) if you have any experience, please show us!, if applying for technical director, explain to us why you would be a good fit for the position bonus points - knowledge of java/unity and/or git/cvs are big pluses. about us - we are a small indie developer called orbital studios. we formed in the summer of 2014. we are looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. the project we are working on now is very simple, we do this intentionally so team members can learn how to work with one another and gain initial experience as a team. we have other ideas for future games that i think you will like. orbital studios is a (llp) owned by two people, the art director and the i. i am the game designer and 3d artist for this project. about the project - the project is a 3d top-down shooter for the android platform. the game uses a unique progression system to not only keep the gameplay fresh, but also to make sure every game is unique and no two games are alike. we have a lot more to share about the project, but that is for those who join the team. please contact me on skype / email if you wish to apply skype - jguidac email - orbitalstudios1@hotmail.com

Anywhere Looking for C# Programmers to work on Natures Wanderer! More info in post :) at Natures Wanderer

looking for c# programmers to work on natures wanderer! more info in post :) natures wanderer anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for c# programmers! understanding the basics of unity ui and mechanim is required. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Female Voice Acting at ES3D

female voice acting es3d anywhere artists hello everyone, we gladly announce our video game project call "the hollow earth" a 3rd person shooter with a touch of survival/horror adventure. the game is about a rescue team heading to a secret underground facility operated by the government which has been dead for several weeks. as the team arrives for the mission, they discover the place is deserted and that something really wrong has happened. as they continue with the ongoing investigation they realized clever and agile dinosaurs are after them, which makes the team wonder how that is possible. they continue through the deepest area of the place until they manage to discover that the theory of the hollow earth is real, which explained they dinosaurs company. later in the story they gather more evidence and purpose of this secret place, and this is to capture fierce dinosaurs and use them as weapons of war. and so the story goes on with more details .. as for now we need one of the main character's voice, a woman, her name is carmen, she's 26 years old special forces team member.. if you think you could become part of our team and provide us with your voice, please leave us your response down there and send us a message or email.. many thanks in advance..

Anywhere Voice Actor for VR Game Jam at Lightbulb Games

voice actor for vr game jam lightbulb games anywhere audio/music [position filled] hey guys! we are making a short horror experience for a vr game jam and need a talented voice actor to do the lines below. the game is set in an creepy underground tunnel system. where the player needs to navigate them and complete a short linear story. we already have a playable prototype and only need to structure everything into the experience we want it to be. the voice we need is a insane, clearly deranged guy/gal. ------------------------------------------------------- "pssst, hey!" (deranged giggling) "can you go get me some of those glowy mushrooms?" (deranged giggling) "i locked myself in here" ------------------------------------------------------- we are approaching the next submission milestone in a week and would like to have the voice acting included. if anyone is interested feel free to add me on skype: christo533 and bring a few samples so i can get a feeling of what you sound like. im also looking to get to know some voice actors so we can have a goto voice actor for future projects. you will receive credit for your amazing voice. [position filled]

Anywhere Environment/Texture Artist at Raising the Bar Development Team

environment/texture artist raising the bar development team anywhere artists the raising the bar development team is looking for environmental texture artists. we need experienced individuals who can make high-quality textures, as well as knowing how to make textures specifically for the source engine. we are generally going to be needing textures that are gritty, dirty, and dark, and there will be a good mix of organic, metallic, and other varying surfaces. we also are going to be remaking older, lower-quality textures from scratch. also, a very helpful trait would be knowing at least a decent amount of information about the half-life 2 leak and concepts centered around its early development stages, as we are heavily influencing our mod's design around these ideas. if one wants to learn more about this before applying, there is a half-life 2 wiki page that gives a brief (relatively speaking) overview of some of the cut concepts. it can be found here: http://combineoverwiki.net/wiki/development_of_half-life_2#1999 last but not least, we need any volunteers to be available on the weekends for our weekly developer meetings. we mainly use skype, google drive, and dropbox.

Anywhere Voice Actor • Speaking English (US) — German Accent at TITEUF-85 Prøductions

voice actor • speaking english (us) — german accent titeuf-85 prøductions anywhere audio/music this is an unpaid position for voice acting in the dark army: uprising mod. • skills / experience required meeting the following requirements — the voice actor will need to: 1. have a high-quality microphone/headset in order to record dialogs. 2. know it's an unpaid work — any claim will be ignored. 3. try to not leak any information about the project. 4. fill out a form, accepting his rights and the project's modalities. 5. instantly send a recorded file, in the original format (not modified). 6. re-send a file on the developer's demand if necessary. 7. set a specific tone if stipulated. 8. be available as much as possible when necessary. 9. have a german accent while speaking english. • details about the project / role this project is a totally free upcoming standalone modification of return to castle wolfenstein, landing at the end of this year on mod db, for windows, mac and linux. it has been in the works for almost two years and it's finally reaching the final stages of the development. your role will be important; you'll give your voice to one or more german characters of the modification — the german accent here is really important for the enemies and the antagonist of the story, following the mod's context: the story takes place in the middle of the second world war and the enemies speak german. you can be hired to voice act multiple enemies and/or the antagonist (bad guy) of the story. but you'll need to speak in english as it's aiming an international public, without subtitles support planned for the moment. speaking in english with the german accent is the deal. • work ethic and environment this project is currently being entirely developed by titeuf-85 and is going to reach the voice acting recording phases soon in june/july. you'll have the script early june. it will be the full script of the project. if you want a document with other characters' lines and yours or just yours: just tell-it. • respectful work you'll be mentioned multiple times in the mod (in the game menus, in the start and in the ending credits) under your real name or under a pseudonym if you prefer. even if it's not paid, you'll have the respect of the mod's developer and the community. • how it works right after sending a resume, you'll get an answer and you'll be invited to send your voice demo recording. following the listening, you'll be accepted or not. once accepted, you'll be invited to join the french developer & publisher company/group called titeuf-85 prøductions on mod db. you'll be stated as a member working on the project, as a voice actor. • more details you could also have to voice act on the mod's sequel if you're chosen to voice a re-appearing character.

Anywhere Programmers/animators/Blueprinter/3d artists needed for Unreal 4 at Flak Game studio

programmers/animators/blueprinter/3d artists needed for unreal 4 flak game studio anywhere programmers we are looking to add members to the team for a midevil 3d person game. the game will be going to steam greanlight in the next 6 months to year. we are looking for all skill types. all team members that join before we go to greenlight will get a % of all money when the game goes for sale. the game will be a multiplayer rpg game with a lot of npcs. you need to be able to speak english and type it too also we use skype so you need to be able to use skype too. to contact me email me and i can show you the project on skype. top need for team coders python/c++/or any supported coding/scripting do you know anything about ai we need someone that knows unreal 4 behavior trees we also need 3d modelers new and advanced if you dont know how to code or model but you do know how to use unreal blue prints we want you we also need a concept artist 2d if you are good at using speedtreee we would love to hear from you the target size for the team is going to be 10 members we are driven and we are working very hard to make this game a great one everyone can be exited about if you are looking for a game to work on where we push for the best join us

Anywhere 3D Artist (Character/General) at Skill Check Games

3d artist (character/general) skill check games anywhere artists skill check games llc. http://utherous.com/ positions available: 3d artist team member positions overview team members on utherous are expected to contribute 10-20 hours per week of development time. team members will be credited as developers on the game and be offered varying degrees of percentage-based profits depending on time commitment and position offered. while no direct game experience is required to apply for a position at skill check games, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any contracts being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enabled video conference will also be required during the interview process. position details: 3d artist (character/general) skill check games is looking for a competent, responsive and skilled 3d artist with a diverse skill set and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. zbrush skills are highly desired. if you are interested in working at skill check games please send a cover letter, sample works and/or a link to your website to jobs@utherous.com.

Anywhere - Environment Artist and Level Designer - Dinosaur hunting game at Ascendence Studios

- environment artist and level designer - dinosaur hunting game ascendence studios anywhere level designers ascendence studios is looking to expand it's team, below is some info on our current project, wogd. |link| wogd indiedb page wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet. wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations. you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like. requirement for position: must meet deadlines behave reasonably if a conflict occurs, talk it out, rather than fighting it out no plagiarism no stealing no withholding information keep things legal no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work must have at least 1 year of level design experience and or modeling experience. must be able to make both urban/industrial and nature levels. must be able to work in ue4 ~end of requirements art of the game: carnotaurus reveal teaser: [center]wogd | carnotaurus skin teaser | pre-alpha | - indie db carnotaurus high-res: facebook: ascendence studios[/center]

Anywhere Expanding team - lvl designer; 3D envir, 3D character artist. Medieval surv rpg at Angry mob games

expanding team - lvl designer; 3d envir, 3d character artist. medieval surv rpg angry mob games anywhere artists hey there guys. if you are looking for a team with dedicated people who love making games, look no further. we are always looking for new talented people, so if you think you are up to it, welcome. we are currently working on a new project. on medieval survivalist rpg, focused on story and gameplay mechanics. the project itself grew much bigger than we anticipated so that is the reason why we are expanding the team. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we are using unity 5. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill positions: level designer - layouting and creating the world with provided assets, attention to detail, focusing on atmosphere 3d environment artist - creation of realistic high and low poly assets, texture creation and baking 3d character artist - creation of realistic animals, humanoid npcs, monsters combinations of listed positions are possible and more than wanted. we are looking only for skill and devotion. you dont need any degree from schools.

Anywhere [Free] [Horror game] Looking for Modeler and Animator at IndieTeam

[free] [horror game] looking for modeler and animator indieteam anywhere artists hello, guys. my name is oleksandr firsov. i am an indie developer (programmer, to be precise) and currently i'm looking to form a team for psychological horror game(which means this game will focus not on shooting ugly things, but on scaring a shit out of player). i need pretty much every kind of artist - modelers, artwork artists, composers, animators - you've got the point. a little bit about the game: it's going to be a 3d horror game, primarily developed for pcs. this is a free project, it has no budget, so you won't get paid.... not unless we get the funding, but later about that. as for modelers, you're going to model few humans, monsters(of course), some of which will look like humans, buildings, some pieces of furniture, a little bit of vegetation, probably and 2-3 animals. animators will handle animations for...pretty much everything, oh and there're going to be few scenes where people talking. artwork artists will work on concepts, but don't worry, i'll give you a rather detailed image of what i need, it won't be like: "make a scary monster" or "make an awesome building". there won't be a lot of work for composers at first, but you're free to contact me. i mean, the earlier you know you've got people ready to work with you, the better. and last but not the least: i'm looking for passionate people who's willing to spend time on the project like this. 27.04.2015 update current team: 1 programmer 1 composer 1 audio engineer 1 modeler(environmental) in need: modelers animators thanks for your time, oleksandr.

Anywhere 2D Artist for Zombie Apocalypse Game at CCGC

2d artist for zombie apocalypse game ccgc anywhere artists ------------------------------------------------------------------------ ccgc games is in need of a 2d artist for a game called zas-rpg ------------------------------------------------------------------------ i am looking for someone who is good at 2d art. not full on scenes, just sprites to add to a windows form game called zas-rpg (zombie apocalypse survival rpg) animations are not needed. please also email me with a "sample" zombie face (256 x 256) and an item of your choice(food, weapon, etc.) (64 x 64) things that would need to be made: ------------------------------------------------------------------------ weapons ------- sharp guns blunt ------------------------------------------------------------------------ foods ----- meats fruits veggies ------------------------------------------------------------------------ items ----- medical tech ------------------------------------------------------------------------ npcs ---- injured almost infected different emotions] different looks ------------------------------------------------------------------------ zombies ------- injured many "types" many different looks ------------------------------------------------------------------------ and many more ------------------------------------------------------------------------ pay will be given if the game becomes a success! ------------------------------------------------------------------------ thank you for your help. ------------------------------------------------------------------------ you can also visit the zas-rpg page to look at version 0.0.1 without graphics! thank you! ------------------------------------------------------------------------ http://www.indiedb.com/games/zas-rpg-v001 ------------------------------------------------------------------------ scotty

Anywhere Object/World Modelers at FireBit Studios

object/world modelers firebit studios anywhere artists hello! we are currently looking for a few 3d artists to help speed up work with our game. this job will require modeling of detailed props, buildings, etc, as well as texturing your own models as well. we would like people who can be active at least 3 hours a week, and who will be able to communicate with us about progress and also comments on others work. we are looking for people with a skillset of: - amateur or better knowledge of 3d modeling skills in blender, 3ds max, maya, zbrush, etc. - the ability to create medium or high poly objects with a realistic or semi-realistic look - knowledge of materials, normal/bump maps, emission/illumination maps, etc - the ability to export models to .fbx format - be able to create quality textures for your models and be able to uv map them as well using photoshop, gimp, or etc - have a skype account for developer chat - have a trello account for posting progress and seeing tasks that need to be done bonus points for these: - previous experience with the unity game engine, and knowledge on how to export models to it cleanly - knowledge of height maps/tessellation thank you for your time reading this! good luck on your applications! ~andrew, head of firebit studios.

Anywhere - AI Programmer, Character Artist And Animator - Needed - Expanding Team - at Ascendence Studios

- ai programmer, character artist and animator - needed - expanding team - ascendence studios anywhere programmers ascendence studios is looking to expand it's team, below is some info on our current project, wogd. |link| wogd indiedb page wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet. wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations. you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like. requirement for position: must meet deadlines behave reasonably if a conflict occurs, talk it out, rather than fighting it out no plagiarism no stealing no withholding information keep things legal no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work for a set of animations (i.e. one model with ~15+ animations) they must be completed in around 10-15 days must be responsible and no when too much is too much able to skin(weight paint) about roughly 2-4 weeks for really extensive work* time can be added for less pressure, roughly another month+ must have at least 1.5 years worth of experience in modeling, or must be able to show they will be able to meet requirements and skill level. character artist must be able to sculpt human clothing and human models ai, must be able to use blueprints in unreal engine 4 and or know c++ also accepting other areas of programming. ~end of requirements art of the game: carnotaurus reveal teaser: [center]wogd | carnotaurus skin teaser | pre-alpha | - indie db carnotaurus high-res: facebook: ascendence studios[/center]

Anywhere Project Living Pixel at Anywhere

project living pixel anywhere anywhere artists hello, my name is cody smith i am a pixel artist who has been working on a set or resources for a concept i've been wanting to pursue for years. i wish to invite you to join me in expanding the resources. as i am no professional artist my skill set is limited. i had the idea to seek out like minded individuals who would like their hand in my project. i want to expand this idea i've had for a couple years into something tangible. even if you aren't interested in joining i'd like to hear your opinions. something that i have never seen done is a game that has a pixel based environment that feels alive. what i mean is the subtle things that happen from grass growing to the wind blowing through the trees...flowers blooming. the aesthetic doesn't stop at nature things like stone being mined and rubble being shoveled, metal melting, houses being built...and everything inbetween. from the shore of the ocean to the pubs in a trader town...i aim to build resources of a world that feels dynamic and progressive as well as changing and organic...with a tinge of magic i look forward to hearing your response. if you have any questions or concerns just ask here is a reel of pieces i have created already http://i.imgur.com/yeydizy.png http://i.imgur.com/lxzocvi.png http://i.imgur.com/dlcdopl.png http://i.imgur.com/kuyuqzy.png http://i.imgur.com/r79izp4.png http://i.imgur.com/hfeierq.png http://i.imgur.com/kscwfej.png http://i.imgur.com/qwyuxg5.png http://i.imgur.com/miykgwi.png http://i.imgur.com/tbqmd7f.png http://i.imgur.com/jsooq5j.png

Anywhere, Preferred USA/Canada/UK Looking for Concept/GUI Artist at Sunwell Studios

looking for concept/gui artist sunwell studios anywhere, preferred usa/canada/uk artists looking for an concept artist that can create gui/logo for our games, and for our in-house engine. the is most important job for us to become successful. we need something that can create all the visual art of the world. you will be creating the artwork of props, character, vehicle, buildings, gui, logos, and landscape. we are starting to working on our next game, but don't really know what the world will look like. this map is apart of the larger map of our mmorpg that will be create long time from now. while the game is small, we are going to be putting in tons of detail into the game. how will i be pay well, since we are still start-up indie company/team. you will be payed royalty. until we can have an successful kickstarter campaign. if we do in fact have a successful, you will have an actually pay. you will also be in an contract with the company. you will have to dedicate 10 hours of a week to the project. if you dedicate much more it will be very appreciated. only time that you won't get payed if we abandon a project, which we only did once so far. it's almost an completed project, but we couldn't find someone for the background art, and animation. we are not looking for people that can only do it there spare time at all. this is what well make us fail. if people can only do in there spare time. we will get no where. unless you have have tons of spare time, and will dedicate more than 10 hours. about the video game if you are interested in the video game that we are currently developing than; the game is an rpg, based on our mmorpg world that we are still pre-production of that game, and will be for another 3-4 years or less depending on the state of the in-house engine. the game is in a world of steampunk. a place that a lot of people don't even try to create decent games of. which steampunk is pretty amazing genre. the video game will be based in small part of the whole world of the mmo. we haven't given this video game a main name yet. we do have an sub-name for the game. which is tales from felmonia™. this game will be a zelda-like game. there will be about 11 dungeons within this video game. the game is about a person going evil after killing a lot of enemies, but the player have's the chose to become evil or good. we are still working on the script for the game, we are finish planning a lot of the game. we already have a small map of the world. our team creative director/founder/3d artist (howllo/me) art director/writer (noah) engine programmer (dragoncastjosh) engine programmer (arbi) composer (zoomie)

Anywhere [ROYALTY] Creative and Driven 2D Level Designer at Cloud Runner Studios

[royalty] creative and driven 2d level designer cloud runner studios anywhere level designers cloud runner studios is in the early development of an ambitious fantasy, story driven game. we are on track to get funded on kickstarter and websites such as siliconera and shacknews have featured our game. we are seeking a hard working and driven individual to help with planning and creating the levels required. our game is a beautiful but simple 2d game world. you would be required to be an integral part of the team to help lead and build the maps required. the levels are a key feature of our game, our vision and promise is to create beautiful levels made with care and detail just like classic 16 bit jrpg games. some of our maps can be seen here along with footage, info and press we have received. http://cloudrunnerstudios.com/press/ responsibilities: 1) be able to communicate regularly and clearly with the lead designer. 2) have the skill to visualize levels and plan them before making them. 3) be able to build locations in photoshop with existing art, textures and be able to blend simple pixel assets together. 4) be a motivated full member of the team with a focus on helping the game to release. 5) accept positive criticism and be able to improve yourself. 6) be able to communicate almost daily through skype. 7) high level of commitment. 8) ability to show some of his/hers previous work. required skills: 1) prepare basic sketches and maps for new locations. 2) have some knowledge of fantasy cities and level design. 3) knowledge of photoshop or any other leading picture editor software. 4) knowledge of rpg maker software. 5) creative ideas and and eye for detail. desired (but not necessary) skills: 1) have experience making beautiful 2d levels before. if you are looking to be heavily involved with a project that will be released commercially and create a large chunk of the game's levels then please apply. this position is with royalties and a successful applicant who is driven to work on the game would be a core member of the team through the map making process and share title in the credits as a lead level designer.

Anywhere Need a World Builder? at Personal

need a world builder? personal anywhere management i've had experience with multiple projects writing lore, dialogue, flavor text, down to the very bones of the game. i've done work with concepts and have done extensive writing on every level of world building. i had to come up with description for fifty different plants for a zone of a game. regardless of the scale of your project, i am willing to give advice or write up an entire plot and world for you. the best part? it's completely free. i can follow your project for as long as you would like and only ask for recognition for the work (as stated above i work for free but the ability to have projects on resumes would be highly appreciated.) in the past, i have written for: a score of personal projects including a medieval, voodoo/jungle theme, science fiction point and clicks, and zany cult-classic style themes. my work for other consist of: realistic medieval, fantasy, b movie style science fiction, noir, and some minor flavor text for various items/lore and design of said items. simply email me with where your project is at/what level of aid you need, and give me a general idea what you'd like to have and we can figure out the rest.

Anywhere Half-Life 2/Source Level Designer at Raising the Bar Development Team

half-life 2/source level designer raising the bar development team anywhere level designers the raising the bar mod team is looking for help in the level design department. we are looking for designers who are experienced in making single-player maps for source games, more specifically those for half-life 2. some requirements are that any volunteer should be experienced in mapping using valve hammer editor, as well as being well-versed in english. a large emphasis is being placed on cooperation and communication between team members, and any mapper should be willing to listen to constructive criticism and feedback. we appreciate any work done for us, but we have internal standards that need to be met whenever new content is made. also, a very helpful trait would be knowing at least a decent amount of information about the half-life 2 leak and concepts centered around its early development stages, as we are heavily influencing our mod's design around these ideas. if one wants to learn more about this before applying, there is a half-life 2 wiki page that gives a brief (relatively speaking) overview of some of the cut concepts. it can be found here: http://combineoverwiki.net/wiki/development_of_half-life_2#1999 last but not least, we need any volunteers to be available on the weekends for our weekly developer meetings. we mainly use skype, google drive, and dropbox.

USA 8 bit artist/animator at 8BitBros

8 bit artist/animator 8bitbros usa artists i'm an indie dev workin on a project and i'm in need of a volunteer 8 bit artist to help me. i need someone who can creat 8 bit megaman style characters and animate them with sprite sheets. you will also need to be able to make the levels needed. you must have some experience in the 8bit art industry and need some sort of portfolio so i may view your capabilities and skills. it will be a very small friendly team and enviornment and we will make a great game together. the company is called 8bitbros, i started the company on my own last year and i have worked on multiple projects that never really worked out. i'd love to have anyone of you looking to help me on this project and it would be of great appreciation. thank you for your time i hope to talk to you in the near future.

Anywhere Programmer, 3d and 2d Animator, Modelers, 3d and 2d Artists at "Abandon" project team

programmer, 3d and 2d animator, modelers, 3d and 2d artists "abandon" project team anywhere programmers looking for experienced programmers and animators that are willing to participate on the creation of an exciting video game for remuneration once sufficient funding or profits are secured. our chief requirement for people is reliability. we are very flexible with deadlines, but one must keep them up once they are agreed upon. our team is made up of veterans of the industry, as well as hard working amateurs. the team mostly communicates through social media, since we come from all parts of the world. the project itself is an rts city management game, comparable to stronghold, tropico or banished. the player will be fighting tooth and nail to preserve his settlement in a grimdark, lovecraftian-inspired setting filled with countless enemies, and unfathomable horrors waiting to feed off of you and your people. at the same time the player will have a very large area to manuever in. this due to the amount of customization we will be implementing in the game. from being able to design your guns and tanks, to your settlement's politics.

Anywhere Looking to join a game... at Anywhere

looking to join a game... anywhere anywhere audio/music so i have been deciding if i should try and design a few tunes for an up and coming indie game/mod. it would be nice if it was for steam since i have that software all ready so i can actually play the game as well. i have been experimenting with music and fl studio for years now. i am probably still considered a novice to professional producers. but i am all self taught i can remix some songs. i do a lot of synth style music. i also try to do horror and techno and some 80s synth. i do have a full page on soundcloud of samples you can check out. not sure if i am what you are looking for i have never worked with gamers before it would be a new experience and hey for now i am free. i would like the experience trying to work with some game developers. please only contact me if you are dedicated to your project and wont walk away over the years like most mods i have seein do. i guess i do go by the name studio creepsta for my producing of music lol. not sure what else to write 1000 characters seems alot for a limit. but i guess it will help prevent spam. so feel free to check out my soundcloud page i will reply to most emails hopefully i wont get thrashed by spam. thanks for reading...

Anywhere 2D Artist/ Animator at 2D platformer Game

2d artist/ animator 2d platformer game anywhere artists i am building this game about a shark and a fish . it will be about marine life and the fish has extra abilities. more to discuss when we talk. i need an artist that is familiar with mobile or can learn. you need to be able to draw cell shaded cartoon figures with animation. also create ui elements. i will give you a percentage of the profits when the game generates income. we can also come to a deal of possible pay work. however my budget is very restricted. i will make sure you will get credit for your work and help you with your portfolio. please let me know if you are interested. send me some samples of prior work. i need a dedicated artist that can work at least 5-10 hours per week. i need the game in the ios app store in 4 months. i have built some of the game and also have some concept art that i drew. game genre : 2d platformer game style; cartoon cell shaded art game engine used: unity3d i need art for the fish. i have a fish that animates but i need a better fish with cleaner animation. i need background and marine environment. i need other fishes and sharks. i need weapon design and grenades. i need 2d explosion textures cartoon like. i need ui for the hud and menu design. the art needs to be png and be the sizes for moblie.

Anywhere Environmental Designer (With End Payment) at Prototype Games

environmental designer (with end payment) prototype games anywhere level designers we are looking for a talented individual who can create clean and elegant environments (similar to mirror's edge) for our upcoming title. the game is a multiplayer fps (with parkour elements) and you will be expected to make a large variety of maps, adhere to logical layouts and to strive to make the best levels you can. you will be given creative freedom and of course a reward, once the game is released on steam. prerequisites: - understands how to create clean and stylish city environments. - can replicate real world locations. - experience in any modelling software. - can create basic assets to fill in spots if artists are otherwise occupied. - ability to communicate and work over the net. - works well independently with a work flow concept. about us: we are a small indie company who work with one another on our freetime over the web. our members are a mix of past professionals, and indies. we have many experienced people working on this game including people who have worked on aa titles, we are relatively new in the industry but we would love to have talented people who have the passion and skill necessary to make a great game. we are looking forward to seeing some of your work.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Looking for level designers, concept artists and housing/prop modelers! ~ Nature at Green Thumb Studios

looking for level designers, concept artists and housing/prop modelers! ~ nature green thumb studios anywhere level designers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for level designers and concept artists / housing and prop modelers. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors (this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere | skype Programmer C# and Animator [Unity] at Horstad Games

programmer c# and animator [unity] horstad games anywhere | skype programmers hello there,we are looking for someone with at least 1 year in c# and an animator,we currently need 2 or more programmers and one animator. as a programmer you require - good knowledge of c# - communication skills and skype - capability to do ai - at least 1 year experience as a animator you require: - at least 1 year experience - rigging and skinning skills - capability to work with monster animations - skype about the project: this project will be similar to s.t.a.l.k.e.r and metro it will be a post-apocalyptic atmospherical horror game set in soviet russia somewhere around 1942 in a city devastated by nuclear russian experiments. it is going to be a first person shooter wich relays on your tactics and skill to research a virus lving in nuclear dust and also to retrieve files from deeply hidden archives. we are very dedicated about the project and you must be the same,you need to put at least 2 or 3 hours a day,but it's ok if you do have some exceptions from time to time,we are developing in unity 5 for the windows pc,and we expect to release it somewhere around late 2015 have a good day!

Anywhere [UE4] Riders, community based race game at Game Twice

[ue4] riders, community based race game game twice anywhere artists about: today i want to present you our racing game, which we've planned to develop already since a long time and we finally headed over to ue4. but first of all, who are we? we're small project group called game twice, who plans to develop community based games. the team contains right now programmer, 3d artists, level designer. most of our project members are students, who likes to develop their own games in the future, including this one... riders. what is riders? riders will be an open world racing game developed from the community for the community. our goal is it to create a big open world racing game, which is based on the feedback and ideas of the players. we have already done some research on the internet and wrote down many ideas, these we will integrate into the game later. the game includes a singleplayer mode which contains a long and exciting story, but besides the singlplayer we want of course connect the players with a multiplayer mode. in the multiplayer you will have different opportunities, it's up to you if you just drive around with your friends in a big open world and join illegal street races where you face other racers. or if you play a more story based multiplayer, where you can drive among with your friends and challenge other top racer within a story mode. another one big feature will be that the game is very dynamic, what means that the race behaviour changes depending on the daytime or the weather. because of the size of this project and the passion we want to put into the project, we've planned a long developing time to finish the game. in the future we want to release the game and head it over to a bigger publisher. but to achieve the result what the players want and what we want, we need help... your help. features: -the game will contain a singleplayer mode, multiplayer mode with multiple sub modes. -a realistic looking open world with different zones (city,forest,snowy mountains...) -dynamic system (weather,daytime) -car customizing with a lot of customizing possibilities -many official car brands -interesting, long and exciting story -new game modes these are only a few of the already planned features, and the list still grows. team: name: eike k.(project creator, artist) role: -managment/organization of the project -2d art ~3 years -3d modelling ~2 years -level design name: vitaly v.(programmer) role: -general programming ~5 years name: ali m. (3d artist) role: -3d modelling ~4 years name: marien e. (artist) role: -3d modelling ~4 years -level designer ~2 years recruitment: because of the huge game content, we're currently looking for a bigger amount of people. but we still have some general requirements. general requirements: -be at least 18+ years old -write understandable/readable english -be motivated/passionated to work on this game -have at least 2+ years experience in your field (3d design, 2d design etc.) -have something to show off, so we get to know you better and see what your skills are so far -be sure to have skype on your computer, to be able to communicate with each other in the project 3d environment artist(2) your role will be to create buildings, road props, environment props etc. for the game with the requirements we need, like lod's if needed etc. 3d designer(1) as a 3d designer in our project, you will mainly create the neccessary car customization models (i.e spoiler,roof scoops,wheels...). and maybe modelling vehicles(when you're familiar with it). particle artist(vfx)(1) we need a particle artist, who helps to create stunning looking particles. 2d artist(1) - very familar with photoshop and be able to draw concepts and transform it into final game versions you role would be to develop some concepts for the interface and create the interface elements. material/shader artist(1) you will create complex shaders/materials for the game within the unreal engine 4. level designer(1) -very familiar with the landscape tool inside ue4 -familiar with general level design. your role as a level designer in our project would be to help create realistic looking environments among the other level designer. showoff: please remember that every footage is in a very early development stage and a lot of things will changed and improved. if you want to see some pictures of the game, please visit the imgur gallery: https://imgur.com/a/xu6wy#0 youtube channel of our programmer where he shows off the progress/new functions of the vehicles so far: https://www.youtube.com/user/testue4/videos

Anywhere C# Visual Studio Programmers Needed for Zombie Survival Game at CCGC

c# visual studio programmers needed for zombie survival game ccgc anywhere programmers i am a young developer (16) currently working on a windows form zombie survival rpg called zas-rpg or just zas. and i need a few programmers to help me code out stuff for the game, maybe even some artists could be amazing too. so far it is only version 0.0.2 (i have to post that update soon) but i would need all the help i could get, if it does end up getting big and getting money, it will be a paid job. i need people who know how to code in c# and is flexable with visual studio, a skype would be great as well. you also must know how to make a windows form in visual studio. so far the "game" is looking really good, i just need to start adding the game mechanics to it. i need all the help i can get, if you have a busy scedual, i am very flexable and there is no "do this in 3 days". i will email you if i need something worked on, and there is no deadline. you can send the files by email, but later on i might create a github or something of that degree. thank you so much! scotty see the game: http ://www.indiedb.com/games/zas-rpg-v001

Anywhere 3d Artists and Animators at Way3Edgy Entertainment

3d artists and animators way3edgy entertainment anywhere artists looking for 3d artists and animators for the development of a sci-fi fps "broken horizons" that has been in development for around a year. within the next few months, we plan on taking this project to kickstart and eventually a steam greenlight run, so the long-term will involve payment with successful cooperation throughout the project. we want skilled artists to help develop detailed characters for the main plot! if you're interested, please let me know. we know how to program with javascript and c# and use unity3d and blender primarily. we know how to model and rig but some of us are more talented than others. the reason i am branching out is that we wish to grow the team, as some of us are busier than others and this project is a huge undertaking! broken horizons is aiming to be a definitive sci-fi fps to rival the classics. the plot is unique, the gameplay will be immersive and fast-paced, and the ai is relentless and unpredictable. the only requirement for joining is a dedication to cooperating with us and putting in your fair share of the work. you will receive full credit for the work and upon commercialization of the project you will receive your fair share of the profits accordingly. we also are in the process of growing the team through other avenues and have several android applications in development. we plan on opening an office by the end of the calendar year.

Anywhere [Royalties] Spanish - English Traductor at Raven 4 Studios

[royalties] spanish - english traductor raven 4 studios anywhere web/other raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a spanish - english interpreter. you will have the task of translating and making sense of all narratives, dialogues, menus and instructions needed throughout our project, besides giving a logical and colloquial sense to words. essential skills: - enjoy the game and have a critical view as a player. - speaking, writing and perfectly interpret the spanish language. - speaking, writing and perfectly interpret the english language. - good communication skills and ability to work in teams. - good time management skills and ability to work closely with the deadlines. - a positive attitude and enthusiasm for game development. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek talent committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.

Anywhere Voice Actor (Male) at NightHood Games

voice actor (male) nighthood games anywhere human resources hello, i’m reanne, writer of the upcoming indie horror game heartbreaker: the curse of the fallen. we are looking for an enthusiastic male voice actor to bring alive our main character george - a seventeen year old student at blackwood high school. requirements: a working microphone that records in good quality. should you be interested in the part we will send you some lines from the game to record and audition with. submissions will close wednesday 6th may. please don’t hesitate to get into contact if you have any questions regarding the role. thanks and we look forward to hearing from you! reanne100@hotmail.co.uk about the game: heartbreaker takes place in a school filled with horrifying experiences and puzzles. blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principal foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the sacred weapon to defeat the spirit.

Anywhere | skype 3D modeler and concept artist needed at Horstad Games

3d modeler and concept artist needed horstad games anywhere | skype artists hi we are looking for someone with at least 1 year in 3d modeling and a concept artist,we currently need 2 or more 3d modelers and one concept artist. this project will be similar to s.t.a.l.k.e.r and metro it will be a post-apocalyptic atmospherical horror game set in soviet russia somewhere around 1942 in a city devastated by nuclear russian experiments. it is going to be a first person shooter wich relays on your tactics and skill to research a virus lving in nuclear dust and also to retrieve files from deeply hidden archives. we are very dedicated about the project and you must be the same,you need to put at least 2 or 3 hours a day,but it's ok if you do have some exceptions from time to time,we are developing in unity 5 for the windows pc,and we expect to release it somewhere around late 2015,we would also prefer if you would know how to texture,make high poly chracters and foliage also when we say characters we also mean the beasts from the outside wich will be very dangerous so we want them to look like that,we want the world to feel alive but also dead at the same time. have a good day!

Anywhere Graphic designer & 3d designer at Aihamfell

graphic designer & 3d designer aihamfell anywhere artists hi, i will try to be be brief and straightforward. [center]=================================================[/center] i'm making a unity game for android.. the game is a puzzle physics game... but i'm facing problem in graphics i'm not a graphic designer so i need the help of a graphic designer. the game is 60 % ready. so little work is needed. the game will be paid and you will get percentage from the income. [center]================================================[/center] but for later projects i need a team mate to help each other and grow business together... think together ... learn together. make great apps and games together. [center]================================================[/center] you should have a good knowledge in 3d max or other 3d apps... photoshop and other graphics stuff are you a designer looking for a programmer and team mate to make cool stuff??.. send me an email: aihamfell@gmail.com providing the following information: 1_ name and age 2_ your country and time zone 3_ sample of your work 4_ what are the graphic design apps you can work on [center]================================================[/center] thanks for reading

Anywhere Are you looking for a Game Writer/Designer? at Anywhere

are you looking for a game writer/designer? anywhere anywhere management hi, i'm zedric. 16 years old. a game designer from the philippines, i have only made a single game design document (i could send it to you if you want me to) for a game that was trashed a year ago. my friends and i originally planned on making a game during summer but things happened resulting to the game being trashed. i'm still a college student but it's currently summer here in the philippines so i can focus on the work here. i can devote myself in assisting the team with all i have. i have little experience with programming and game engines and hope to learn more as i progress. i plan on starting with small scaled projects, nothing stressful. i hope that we can get along and that i could be of help to you and your games. i'm working for experience for i have little to none. i'm looking forward to working with you guys.

Remote via Skype [Rev-share] Unity Coder needed for 3D Sci-fi RPG at Starboard Games

[rev-share] unity coder needed for 3d sci-fi rpg starboard games remote via skype programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. we are looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#. you will also be interacting with other members of the project team. you must be able to follow explicit instructions from project lead and coding team lead. essential skills: • strong knowledge of design, implementation, mathematics and data structures. • strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. • willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: • knowledge of unity 3d pro, • graphics development (particle system, shaders) we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere Character Artist at Brilliantly Insane Games

character artist brilliantly insane games anywhere artists we're working on a new visual novel game for pc that is about a highly skilled team that can enter video games. we need an artist to design and draw characters with memorable looks and various emotion/action illustrations. we are a fun team to work with that is really relaxed about deadlines and such and we'd be happy to look at any artist's portfolio. we are looking for any style so long as it is consistent, be it cartoony, anime, realistic or anything else. we look forward to seeing your submissions. if you wish to see our previous works, you can check our indie db group. a lot of our projects go unreleased or unshown because we make them for challenges or to improve skills with software. our team is small and members change regularly depending on the project at hand but we're all really friendly and welcoming to new members. be sure to send us a portfolio that clearly demonstrates your style and abilities, we may also request to test you by asking you to draw a character based off a description we give you.

Anywhere [UNPAID] Riders, community based race game at Game Twice

[unpaid] riders, community based race game game twice anywhere artists about: hello everybody, i'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to ue4. but first of all, who are we? we're small project group called game twice, who plans to develop community based games. the team contains right now programmer, 3d artists, level designer. most of our project members are students, who likes to develop their own games in the future, including this one... riders. what is riders? riders will be an open world racing game developed from the community for the community. our goal is it to create a big open world racing game, which is based on the feedback and ideas of the players. we have already done some research on the internet and wrote down many ideas, these we will integrate into the game later. the game includes a singleplayer mode which contains a long and exciting story, but besides the singlplayer we want of course connect the players with a multiplayer mode. in the multiplayer you will have different opportunities, it's up to you if you just drive around with your friends in a big open world and join illegal street races where you face other racers. or if you play a more story based multiplayer, where you can drive among with your friends and challenge other top racer within a story mode. another one big feature will be that the game is very dynamic, what means that the race behaviour changes depending on the daytime or the weather. because of the size of this project and the passion we want to put into the project, we've planned a long developing time to finish the game. in the future we want to release the game and head it over to a bigger publisher. but to achieve the result what the players want and what we want, we need help... your help. features: -the game will contain a singleplayer mode, multiplayer mode with multiple sub modes. -a realistic looking open world with different zones (city,forest,snowy mountains...) -dynamic system (weather,daytime) -car customizing with a lot of customizing possibilities -many official car brands -interesting, long and exciting story -new game modes these are only a few of the already planned features, and the list still grows. team: name: eike k.(project creator, artist) role: -managment/organization of the project -2d art ~3 years -3d modelling ~2 years -level design name: vitaly v.(programmer) role: -general programming ~5 years name: ali m. (3d artist) role: -3d modelling ~4 years name: marien e. (artist) role: -3d modelling ~4 years -level designer ~2 years recruitment: because of the huge game content, we're currently looking for a bigger amount of people. but we still have some general requirements. general requirements: -be at least 18+ years old -write understandable/readable english -be motivated/passionated to work on this game -have at least 2+ years experience in your field (3d design, 2d design etc.) -have something to show off, so we get to know you better and see what your skills are so far -be sure to have skype on your computer, to be able to communicate with each other in the project 3d environment artist(2) your role will be to create buildings, road props, environment props etc. for the game with the requirements we need, like lod's if needed etc. 3d designer(1) as a 3d designer in our project, you will mainly create the neccessary car customization models (i.e spoiler,roof scoops,wheels...). and maybe modelling vehicles(when you're familiar with it). particle artist(vfx)(1) we need a particle artist, who helps to create stunning looking particles. 2d artist(1) - very familar with photoshop and be able to draw concepts and transform it into final game versions you role would be to develop some concepts for the interface and create the interface elements. material/shader artist(1) you will create complex shaders/materials for the game within the unreal engine 4. level designer(1) -very familiar with the landscape tool inside ue4 -familiar with general level design. your role as a level designer in our project would be to help create realistic looking environments among the other level designer. showoff: please remember that every footage is in a very early development stage and a lot of things will changed and improved. if you want to see some pictures of the game, please visit the imgur gallery: https://imgur.com/a/xu6wy#0 youtube channel of our programmer where he shows off the progress/new functions of the vehicles so far: https://www.youtube.com/user/testue4/videos

Anywhere Photon Unity Network Programmer at Dragon Zephyr

photon unity network programmer dragon zephyr anywhere programmers about the game: we are making a racing game where 3 or 5 players compete against each other for light crystals, these light crystals are the currency of the game. the main goal is to create a simple game that anyone can play yet its very competitive. we plan to release the game for mobile devices first then create a more detailed version for pc. we want to create several planets and tons of ships, each planet and ship with its own characteristics. job description: we are looking for a programmer who can make our offline game work with pun (photon unity network). creating an account system and a lobby will also be required. unfortunately we can not pay for your services unless we earn considerable income which will be shared with the team. if there is something similar that you wanted to create, let us know and we might be able to make something togather. requirements: unity experience. communicate with the team at least twice a week. c# experience. (we don't mind if the scripts you write are in other language but our scripts are all c#)

Anywhere High Quality Custom Sfx - Quick and Easy at AudioNation

high quality custom sfx - quick and easy audionation anywhere audio/music little robot sound factory is all about custom made, professional and original sound. here i specialize in making the exact sounds you need - for a fair price. it's easy to order the sounds you want - just fill out the form, accept your order and receive your sounds. the price for the sounds are: simple sfx $5 ambiences $5 advanced sfx $10 jingles $15 i have also made four free sound libraries you can download - no strings attached. :) about me i have professional experience with audio design and audio production, through a master of science in audio design and business experience with my company audionation. i believe that great game sound makes great games, and are always making sure that the design of every sound is as professional and interesting as possible. how to after using my form to order sound effects you will receive a confirmation mail in no more than a day or two. this mail includes the data you entered along with information of price, estimated delivery and eventual questions regarding your desciptions and/or reference material to ensure that you will get the best possible value for your money. if you agree to price and delivery time you just need to confirm the order by answering the confirmation mail with a "yes", and i will get started making your custom sound effects right away after confirming your payment.

Anywhere Looking for another Python Coder at a small development team

looking for another python coder a small development team anywhere programmers hello there! i'm looking for another python coder or two that has at least beginner experience with python, as well as pygame. i run on a linux platform, so of course i will need a windows user to help me do the job. but another user on a linux/mac platform can feel free to apply. i want to develop a dbz-oriented fighting game that is in 2d. the game i want to create, or rather virtual world of dbz is a 2d 4-player fighter(similar to ssbb). the game can be considered a moba, probably without the multiplayer online concept, since my concept of the game is that each dbz character has a role. like for example broly is a durable melee tank, mystic gohan is a melee bruiser. now, to apply, just tell me your experience, some of your identity, and how are we going to communicate. i don't got a mic, so no, we can't skype or teamspeak. i am in the eastern timezone, it's suggested that people from that timezone or central us timezone apply. please feel accepted if you are new, together we will learn, because we will are better together.

USA 2D Artist at Raconteur Games

2d artist raconteur games usa artists you're a 2d artist looking to get your work in front of people. you have an itch to create characters that lots of people will see. you want to build a portfolio, and maybe even make a little money doing it. you have a wild imagination and can picture a space-faring alternate reality where humanity spread across the stars and lost contact with each other. look no further, because your opportunity has arrived! raconteur games is looking for a 2d artist to help make simple, comic book-style character portraits that will be used to identify characters in dialogue conversations. our game is set for release this summer, and we would have you create these portraits throughout the rest of our content addition. requirements: * ability to draw comic book-style characters. responsibilities: * communicate with the project lead to create these characters from written descriptions. pluses: * any portfolio or work examples to get a handle on what your style is. what you'll get: * a credit in the game! * ability to use this in a portfolio! * a small amount of cash now and more as a one-time lump sum when the game releases.

Anywhere [ROYALTIES] Character Concept Artist at Raven 4 Studios

[royalties] character concept artist raven 4 studios anywhere artists raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a talented character concept artist to help develop a high quality game. you will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. this means that you will be responsible for creating the first vision of the characters an impressive manner. skills & requirements: create high quality photo-realistic production concepts. iterate on ideas using quick sketches and thumbnails. work with the game designer and team to create high quality and consistent visuals. essential skills and experience: enjoy the video games and have a critical vision as a player. excellent understanding and use of color and light. strong sense of design and composition. a good eye for realistic detail and scale. good communication skills and ability to work within a team. good time-management skills and ability to work closely to deadlines. a positive attitude and enthusiasm towards game development. strong traditional artistic skills. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.

Anywhere SciFi Concept Artist at OMECRON

scifi concept artist omecron anywhere artists about the project: martoria is going to be a new and unique multiplayer sandbox rpg taking place on planets and in space and is based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, explore and live on planets, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://omecron.org (due to the early stage if the project the website may lack some information or media) what we offer you: draw and write concepts to bring your styles, designs and ideas into the project. details: as an concept artist you are the one who designs, draws and writes the whole concept. we offer you full freedom to bring your style and ideas into the project and let the team decide. you could design objects, ships, races or create concepts for a whole system. requirements: - experience with concept-drawing - creativity and an affinity to scifi - ability to work on a high level of detail - the ability to contribute your ideas and thoughts to the project

Anywhere SciFi Game Designer at OMECRON

scifi game designer omecron anywhere management about the project: martoria is going to be a new and unique multiplayer sandbox rpg taking place on planets and in space and is based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, explore and live on planets, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://www.omecron.org (due to the early stage if the project the website may lack some information or media) what we offer you: design and realize the unique martoria experience with your ideas and concepts and help organizing the whole development. details: the game designers are the ones who plan and design the unique experience we want to create. you will document and describe your ideas to the team and help to make decisions as well as assisting in writing the design documents. we offer you the full freedom to bring your own style and ideas into martoria and let the team decide to create a unique and immense experience. maybe check the basic requirements on our project page too: http://omecron.org/#jobs requirements: - communication and documentation skills - creativity and an affinity to scifi - the ability to contribute your ideas and thoughts to the project - experience with cryengine 3(optional)

Germany Recommend, English is ok RPG maker VX Scripter at Ice Gamez

rpg maker vx scripter ice gamez germany recommend, english is ok programmers im a singel developer who develop's a rpg maker horror game. but i cant script. so i need a person who can script in rpg maker vx. its a non payd job required experience: scripting in rpg maker vx recommend language: german but english is ok. just harder ;) hope i find a guy quick who can help me =) have a nice day! ________________________________________________________________________ hey, ich bin ein einzel entwickler der an einem rpg maker horrorgame arbeitet. aber da ich nicht scripten kann brauche ich hilfe von jemandem der sich in rpg maker vx scripting auskennt. dieser job wird nicht bezahlt, jedoch wird man bei mithilfe selbstverständlich in den credits erwähnt! benötigte erfahrung: scripting in rpg maker vx empfohlene sprache: deutsch aber englisch ist auch ok. nur schwerer. ich hoffe ich finde schnell jemanden der mir helfen kann =) schönen tag noch.

Anywhere Be a part of our HALO project! at Revelations Studios

be a part of our halo project! revelations studios anywhere artists halo recon is a massive indie game being developed by revelations studios based on the popular series halo. we have quite a few people volunteering, but we could always use more. right now we need: level designers - to design the layout of levels environment artists - to create special set pieces for the levels and put them together along with creating forge pieces 3d modelers - to create all weapons, vehicles, and forge pieces (and texturing them) character designers - to create good looking 3d models of enemies and allies animators - to rig and animate the character models and make cutscenes 2d artists - these people will create any concepts that we need, along with working on the gui, and textures texture artists - to create textures we have writers, sound designers, and several others already, but we need your help! this is volunteer only, and we cannot legally make any money off of this endeavor, however, some people who do extraordinarily well may be brought into the main team to help with our other, currently unannounced project. no experience is necessary. please send any portfolio, resume, and skype to my email at nstavish.2014@gmail.com

Anywhere Character Concept Artist at Enjoyable Games

character concept artist enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe in this job post we're specifically searching for characters concept artist. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the character concept artist position. the artist needs to have: - ability to come up with ideas on characters customization and creation - previous experience as a character concept artist - possiblity to show some of his previous works - ability to create concept and images with alot of details - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.

Anywhere Environment Concept Artist, Matte Painter at Enjoyable Games

environment concept artist, matte painter enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe in this job post we're specifically searching for environment concept artist and or matte painter. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the concept artist/matte painter position. the artist needs to have: - previous experience as a concept artist or matte painter - possiblity to show some of his previous works - ability to create concept and images with alot of details - can follow directions but also able to come up with some own ideas. - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.

Anywhere Unime - Revolutionizing Anime [ Need Artists ] at Unime

unime - revolutionizing anime [ need artists ] unime anywhere artists unime - revolutionizing the way you interact anime hello everyone, im fairly new to this forum but i've stumbled across the community here for a very inspiring & intriguing reason. to recruit a top notch team that can help me bring to the anime fans and lovers across the globe something they've never seen before. anime is great as is and very popular but personally to me it doesn't have the “elasticity” that i know it can have. living in the unite states anime isn't as big as it can be because of its lake of advertisement and presence on tv. you can't go outside and talk to your next door neighbor 90% of the time about it because they just wouldn't know what it is. but what if anime could be as connective as facebook & twitter….? one of our main aspects and focus' is bringing the anime community together in a easy to use & connective environment. share your "umie shelf" with others, this lets you put all anime you've ever watched in one location. along with your reviews of those anime and ratings which will all be added to our database. and compiled into the anime hubs where each anime has its own collective fanbase. there is so much more we have to offer just keep on reading! __________________________________________________________________________________ what is unime? unime is a new way to converse and interact with other anime lovers around the world on the web. communicate with other anime fans such as yourself like never before. chat with friends and other members in our custom chat room which lets you talk with other based on what anime your watching, the genre, or just your own custom group room. we have tons more to offer but thats just a little glimpse of what unime is. check us out on social media to get a idea of what were like!! =d twitter : twitter.com/unimetv facebook : www.facebook.com/unimeco __________________________________________________________________________________ unimetv beta website photo's the photos below are just a beta version of the site. the final release will probably look different with tons more features available. as our ideas have changed for the course unime will take the name has now changed from "unimetv" to unime. although "unimetv" will be used for our youtube reviews of anime & more. we already have a professional website developer/designer working on the main site but if you think you have skills which you can bring to the table. please include that during your interview. __________________________________________________________________________________ short disclaimer / brief paned off description unime is still in development, we plan to roll out our website into full release before the end of january. this is a professionally organized project with one of our major goal at this moment which is getting a team that can devote their time to this project. of course it will take a bit of time to achieve that goal but there is no need to rush the progression of project. we use the term project very lightly only to show that we are still in the developmental stage. unlike other anime social sites available on the net. unime isn't just for making money through ads as most have seen most anime streaming sites are poorly managed and community uncared for. why have the privilege of pulling peoples interests if not to give them the most unique and fun experience you can provide. none the less unime promises a frequent updates to its site and features not available anywhere else. payments depend on the role you play in the project. all payouts are personally discussed upon you being hired. it can be a salary based position or a hourly position. __________________________________________________________________________________ what are you looking for? currently we're looking for dedicated and long term staff. the following list shows what we are currently looking for and also explains a short glimpse of the tasks they're be given. note : all positions are given forum moderating status as well as the ability to fit into other roles such as being a reviewer, news moderator, blogger ,social media team member & more. here are the positions : concept artist - can create artwork for the unime. some example being sprites, backgrounds, concept art for the website, etc. p.s. - there will be instances where you are paid $$$ to complete a task. __________________________________________________________________________________ positions available openings in positions can change depending on workload and the growing size of our community. check in frequently to check for new openings. concept artist __________________________________________________________________________________ how to apply to apply for a position certain qualifications must be meet please read the qualifications below before reading on how to apply. this is to avoid you being rejected instantly. these qualifications also all apply positions that were listed in the “ what are we looking for? ” section of this thread. please click the spoiler below to view the qualifications. qualifications must have atleast watched/completed atleast 3 anime. must be on the computer at least 5 or more hours a day and able to chat via skype or its mobile app. ability to be level headed and unbiased when faced with angry or unpleased members. at least 3-7+ months of drawing experience. the more experience the better! __________________________________________________________________________________ application format all applications must be sent to me via private message here on the indiedb. ----------------------------------------------------------------------------------- what position are you applying for?: do you have any experience with the position your applying for? if yes, please put any proof or past work here. : how long are you on the computer daily?: age: timezone: ( ex. -5 gmt eastern time ) have you watched anime before?: skype contact: are you able to voice chat on skype?: how many other projects have you worked?: ( give estimate if you don't know the exact number )

Anywhere Unity RPG - Expanding team at Edge Developers

unity rpg - expanding team edge developers anywhere programmers we are currently designing a rpg game, we will use unity 5. right now there's no solid idea about how the project is going to be, the game will be shaped with the skills of the members. there's no pay at the moment, but if the game gets a good hit, we can give some royalty. programmer/s: - basic understanding of unity engine (movement, physics, collisions). - basic or minimum c# knowledge ( the game will use that language). - good oop knowledge (know about inheritance, child-scripts and parents-scripts relations using functions, variables etc.) - time. we are looking to make a fast paced prototype, people who can hand things when the team needs them. - good communication skills. 3d modelers - knowledge designing characters and objects. - be able to make rough drafts before modeling. - time - good communication skills 3d animators - knowledge animating character's movement - [optional] knowledge animating nature related to physics (like wind, crashes, etc). - time - good communication skills audio - time - some previous work - good communication skills the game is a open sandbox, the player will interact with the world and a variety of enemies (with normal difficulty and bosses), and also will have allied npc, we are considering adding stats, equipment, crafting system, different weapons, etc. the project still in early planning, so some features may change. if you want to join in our team please contact me.

Anywhere Programmers needed for easy project at Novo Genesis Entertainment

programmers needed for easy project novo genesis entertainment anywhere programmers hi all, i am the ceo of novo genesis entertainment (ngeofficial.com), as well as a keen book writer and reader. as a result of these two hobbies i have decided to mix them together, creating a new king of book reader available for computers and phones. before going into the project lets look at what you will earn by working with us: i am looking for 3 programmers. depending on the quality of your work this may become a paid position (maybe $50 aud each or something), you will receive credit for working on this project that will potentially be seen by millions. you may also earn a percentage of our profit made too! we will talk about these things once we have got to know each other, however. my first major goal is to develop this project into an ios app, from there we will have the option of branching over to android and windows phones or into osx, windows pcs and linux. as a result of this we are looking for programmers experienced in c or c# to begin with. a lot of planning and designing has gone into this project, we have gone from concept art to designed images to visualise what this project will look like upon completion and i am sure that this project will have few issues along the way. so please send an email to both badbadger8@gmail.com and jobs@ngeofficial.com to find out more about this project as well as providing some examples of previous work. kind regards, tim ceo @ novo genesis entertainment ngeofficial.com

Anywhere Programmer unity 5 at Gladius Studios

programmer unity 5 gladius studios anywhere programmers we are looking for a programmer to help us with our new project this is not a paid position but if later on we get enough out and start getting money then it will but yeah. the game is a city builder no its not sim city its different when you come on board you will be asked to have complete input as well as its not one persons idea its everyone but this is the basis we are looking for coders to be able to code: building placement, people spawning out of buildings,ai behavior,and vehicle behavior and much much more this is a start and a little bit about it if you wish to know more please this game is being done in unity 5 so we would like you to have unity 5 knowledge and know about rts principles or top down game play we will like to get this out there is a bit of a prototype as we only just start on this new project so the quicker the better. contact us and let us know we are not looking for the best we are looking for anyone we give a fair go we wont get better if we dont keep trying so please contact us look forward to hearing from you.:)

Anywhere Game Artist with Passion and Drive at HTML5 Vector Artist

game artist with passion and drive html5 vector artist anywhere artists we are currently looking to hire a team member to come on board and create amazing games with grim panda software. we are a fast growing game design and development company who creates games both games and entertainment software both in-house and on a contract basis. we would rely on you for a quick turnaround time with the best, polished quality you have to offer, being our ‘go-to’ artist! our payment revolves around each project. in house we pay a fixed fee for each license sold, and for contract gaming we pay a fixed fee on each project. essentially we are looking for a permanent team member. we have the sales and programming staff on hand, and have many years of selling games behind our belt. we are now looking to find an artist who will create that “grim panda” look and grow with us! please respond with some samples of your work and a little about you. of course, we're interested in multi-faceted individuals, so, if you have programming experience, please let us know as well! thanks so much, and we look forward to hearing from you.

Anywhere [LFW PAID/FREELANCE/CONTRACT] Steve Bruce - Freelance Composer and Sound Design at Anyone

[lfw paid/freelance/contract] steve bruce - freelance composer and sound design anyone anywhere audio/music hello, i have over 5 years of professional music composition and sound design, focusing on music for video games, however this also included music for both tv and film. i am currently composing the music for an online space-based exploration game. in the past i have composed music for companies such as bbc wales and it's my shout. in addition, i have also composed music for a zombie survival type game entitled 'life of dead', before it's cancellation. i specialize in science fiction, fantasy, horror and classical styles of music, but have also begin to incorporate different music styles from around the world into my work. my rates are very reasonable, or if the project cannot afford to bring on a full time composer, i am sure something can be worked out. links to my most recent work can be found below: - https://knightsofneon.bandcamp.com/ https://soundcloud.com/knightsofneon if your project needs an experienced composer / sound designer to bring on board then feel free to get in touch!

Anywhere Sound Designer at your service at Anyone

sound designer at your service anyone anywhere audio/music i'm alessandro salza a 20 years old italian sound designer and if you're looking for a collaboration with an hard working guy you have come to the right place! i have been 8 years in the music/audio field as guitarist and audio engineer, and i'm now searching for new projects. i prefer sound design/audio editing/foley work for videogames/mods, but i'm available to listen all of your ideas to start working and growing together! also, contact me even if your budget is low or zero. my producer/dj/composer soundcloud profile: https://soundcloud.com/north-pole-twin animation sound design/foley/audio editing example: https://www.youtube.com/watch?v=td159dw6lby musician/guitarist youtube channel: https://www.youtube.com/user/yophio i'm currently using a pair of prodipe ribbon 5 studio monitors, akg k240 mkii, and i can use a professional recording studio & equipment when in need. please feel free to ask any question, i'm available to any sound related project you have, whatever your budget is! thank you, alessandro salza

Anywhere Networking Programmers and Game-play programmer wanted at Whiplash inc.

networking programmers and game-play programmer wanted whiplash inc. anywhere programmers hello, we are currently looking for 1 network programmer and a game-play programmer for a ongoing mmo project. (we are using unity 5.) we have managed to finish login system basic movements inventory system sql database and other few networking parts we need the developers to work work at least 5 hours a day and also we are looking to help the programmers in their work also if they are in our team about the game the games genre is : mafia game 2d / 3d : 2d type : rpg view : top-down single player / multiplayer : multiplayer online the games basic part is finished but have lot more to do the person should need to have at least 1 year experience with unity engine and should know c# and if knows networking then it will be great over work ? nope, all the work will be splited b/w us so that the progress will be faster and easier estimated development time? 7 months any profit from this project will be shared with the developers based on contribution. the person should need to be 18+ and with paypal to get there share kickstarter ? although we would love to give it a try and see what happens right now but the game need to be finished and after beta test we may be able to try it

Anywhere [PROFIT SHARE] Pixelartist/Animator needed for 2D-RPG at POTT-Games

[profit share] pixelartist/animator needed for 2d-rpg pott-games anywhere artists hi, we are searching for a pixelartist/animator for our dark-fantasy action-rpg soulthrone. - who are you talking to? - currently we are two programmers. we work on the game in our spare time, but somehow managed to proceed with a decent speed. - what are we talking about? - we are talking about soulthrone, our first rpg (in fact our first game ever). the game is set in a medieval dark-fantasy world. we are planning on making it a really emotional and some kind of dark experience. details about the game (detailed setting, unique elements in our world and more, will be given to you, after we decided to work together). - what makes our game unique?- -- skill based battles -- our game will be purely skill based. not the skills of the character, but the skills of the player. although you might learn to cast a fireball, you still have to aim it fast and correctly. which makes it very valuable for multiplayer battles. you can't say which character is the most powerful, but every character is as powerful as it's players skill. -- intelligent enemies -- the ai of our enemies (it's far from finished) will make decisions based on their intelligence. while a simple slime doesn't care if the meteorite is hitting him soon, a sorcerer might recognize the meteorite and try to move out of it's reach to avoid taking damage. -- realistic damage behaviour -- most rpgs have a mechanic, that you can't hit your allies. in our game you will hit anything with your bow. if you fire an arrow in the direction of your teammate, he will take damage. if you cast a meteor in a group of enemies battling allies, you will hit everything (except your level is high enough, but that's another story). -- no level limit -- in most games you have a level cap, not in soulthrone. you can play, and play, and play, ... and you will still proceed in your level. it takes you a very long time in the end, but you will proceed. and with every level you may improve your skills. - what is your task? - since we are programmers, we totally have no experience in creating graphics. and to be honest, we are programmers, because we like to develop stuff, not because we are artistic masterminds. so we need you to do our graphical stuff, from landscape-tiles to character-art and other graphics. - what is the current state of the game? - our game is in a very early stage of development, but we are moving forward at a decent speed. we have an idea for the story, it will still take a lot of work, to complete the story. we have to design the levels, creating the possible character classes. the current state could be described as a "proof of concept" for our mechanics. - where should you live? - it doesn't matter where you live. we would prefer germany (simply for better communication and possible meetings) but if you live anywhere else, it's fine (as long as you speak english). - what skills should you have? - you should be versatile and somewhat skilled in pixel art and animations and you should be able to express our horror-ish wishes in your art. on top of that, you should be communicative and friendly. oh, before i forget, you should do steady work on the graphics. so no excuses like: my dog ate my pixels ;) - what do we give you? - we offer you: - the full version of the finished game - a name in the credits - a negotiable share of our profits (it won't be free to play, we promise) if you have any questions, feel free to contact us via e-mail: dev.pottgames@gmail.com or on facebook: https://www.facebook.com/pottgames best regards from germany, jendrik witt developer of pott-games

Hunter Valley, NSW Australia Concept Artist at Virtual Dreams Studios

concept artist virtual dreams studios hunter valley, nsw australia artists we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. the concept artist will be designing and creating characters. the style of the game is anime and the setting is a medieval fantasy genre. rough designs are already in the works, the job requires polishing and creating characters both main, villains and npcs. we also started to design some of the weapons and items if you are also specialised in designing objects you can help us polish and design new weapons and items for characters. if you are skilled in character animation that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a level design if you want to apply for that job also.

Hunter Valley, NSW Australia Level Designer at Virtual Dreams Studios

level designer virtual dreams studios hunter valley, nsw australia level designers we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. all level must be designed in 2d and background is need for certain stages. the kind of style is similar to rayman and the setting of the levels are medieval fantasy, you must know all types of landscape designs from grassland terrains to castle interior, all levels are overhead displayed and backgrounds are need for combat sequences. there is also cut scenes backdrops, menus background to design. if you can do background animation for the levels or backdrops, that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a concept artist for characters design if you want to apply for that job also.

Anywhere Modeler at ebusiangamers

modeler ebusiangamers anywhere artists i'm on a project named call of duty:battlefront. this mod aims to bring star wars theme is a famous fps game call of duty united offensive. requirements: - you are experienced with 3d software like maya blender: + you are able to create nice models (weapons, props, ...). + you are able to create nice animations (optional). about me: i have been around in modding scene for 4 years. i work mainly as programmer and sometime as 3d animator. since i'm not skilled with modelling, i often ask people to use their models in my projects. here is my previous project and also my most-successful project: [center][infinity warfare] [/center]

Anywhere Programmers needed at ArtStar Games

programmers needed artstar games anywhere programmers hello everyone, my name is danilo and i'm artstar games founder! i'm looking for experienced programmer, who used unity game engine. you need to have/be able to : - established experience with unity 3d - 1 year of experience - an ability to code javascript or c# - able to work in a team - skype or facebook account and (generally) a nice person artstar games is independent game development studio from serbia, studio has 5 members with me. we need programmer or couple of them :) we currently have 3d designer, sound designer, community manager, writer we just need a programmer. our first game will be 3d racing action game, car smashing :) we have finished some assets and we will post them soon on indiedb. we are looking for the experienced people. artstar games is only using unity to create video games. there's no matter if you're a men or woman, if you are interested just apply.. we will be happy to work with someone like you! everyone will receive payment after the game hit the store, we do not pay before release. if this sounds nice for you, then you can apply on danilo1grgic@gmail.com or danilo.grgic@outlook.com

Anywhere Drawing Anime Characters, Backgrounds and Plattform Assets at Simails Entertainment Studios

drawing anime characters, backgrounds and plattform assets simails entertainment studios anywhere artists first of all, this is a voluntary job, but maybe you get payed with 5$, if your work is awsome, and the game successfully. we need someone, or two for drawing: - anime characters, - (maybe) specific cartoon backgrounds - (also maybe)plattform assets anime characters: this is basicly a job for anybody who can draw anime characters, color them, and let them look like this handsome picture here: http://goo.gl/suhjoh we need it for the game "mr. crooked crazy 2" (project name "crazy game"), because all the close up conversations will be like they are in the game "shantae and the pirate's curse" (example here: http://goo.gl/xu7lii). basicly, when there's someone to talk, sprites will show up. and they are in anime style. the rest of the game is a normal cartoon look. it would be also great if you could animate sprites, like making a walk cycle, jump animation or crouch animation. the only problem is, that we are not shure if we animate it really with sprites, but at least when you contact us, we will know what we'll make. the character designs are allready made, so you just have to create the whole characters. specific background images: it would be also great if you could draw background images like this (example: http://goo.gl/z4l9w2). plattform assets: and we need 2d sprites and assets for the game, they are like this (example: http://goo.gl/ploa1z). if you want information about the game, here is a link, to the game's development forum: http://mccstw2.yooco.org/forum/empty-26504-t.html#26504 if that's not enough, or if you are tired of reading, here's a qucik information: the game is a 2d jump and run sidescroller called "mr. crooked crazy 2", but we can tell you more, when you message us, because its currently secret until its release. in short, its a game about a man, who must save the world before monsters and robots. the game is really funny and consists of many flatjokes. we can tell you details when you message us, because it's currently secret and no one need to know much about it, except for the people who work at it. if you have questions, please let us know, and write an email to michael.peter5399@gmail.com or add michaelpeter1999 on skype. thanks and best, - michael peter

Anywhere Looking for a soundtrack composer? at Anyone

looking for a soundtrack composer? anyone anywhere audio/music are you searching for a soundtrack composer for your game/project within your budget or just for some experience? i am a 21 year old music producer/dj/composer from the united kingdom and currently looking to help out on a serious project(s) with passionate team workers who are in need of a composer. i work off of logic 9, with an interface, two krk monitors and a few synthesizers. i have been making music for 6 years and studied for 5 years working for various artists and producers from up and down the united kingdom, possibly looking to taking the course further and working for a degree. for me a genre isn't specific, i can range from deep emotional ambiance for intense horror or eerie, to 8-bit 80's styled compositions. i can work from anytime frame and willing to put 100% in whilst juggling with a record label, gigs and a job to pay the bills etc. here is my producer/dj link https://soundcloud.com/cudroiduk for something quick to listen and watch to, here is something i made for a friend's university project https://vimeo.com/115281045 stereoscopic from donny johnson on vimeo. anymore material or questions to ask just email. thank you lewis brackpool

Anywhere 3D Modeler at analog digital

3d modeler analog digital anywhere programmers hi there my name is andy rocket. currently i am looking for a 3d artist to join my team. we use unity 3d. i will pref air some one who works in blender or maya. you will receive great concept art and textures for all the projects. remember.. you must be a person who wants to achieve excellent results. if you are such a person. then you will love to work with me. if you don't, don't write. it is very satisfying to achieve great results $) and to be more people who enjoy that satisfaction. we believe that, that is how great games gets born. but it takes grooming and patience. i will write about our first small projects, to give you an idea it is simple jobs. but i am looking for one with good skills anyway. 1. assets for a casual game. white cubes. it is super simple. this probably take you just an hour. i got all concept art ready. and we will start as soon as you are picked and ready. 2. a 3d rag doll character. a little girl. i got sketches, and you will get as much time you want to groom it. you will get great textures to work with. 3. level assets. 3d rooms and channels witch is not straight. of beat distentions. you will get excellent sketches to work with. if i find the right person i will have many cool projects and later nice bucks. if your specialty is redundant swords and other medieval stuff. then save your time writing. but if you like things like monumental valley and minimalist 3d and cool cartoons. then this ad is for you. ad a picture of your self, a portfolio, tell me where your from, how old are you, and a cv. looking forward to hear from you best regards andy rocket

Anywhere (Cloud Based) Character Concept Artist Needed at Derailed Games

character concept artist needed derailed games anywhere (cloud based) artists character concept artists needed... project codename: project md... about the team: we are an established team working on an episodic third person survival horror game close to completion... we have 20+ members all working on the game, the game is being built on unreal engine 4 and it's set to have aaa quality..... the game features deep exploration, a cinematic story and satisfying yet difficult combat... we are cloud based and we do most our communications through slack, facebook and skype... character artist: mid the development we decided to add more characters to the story, we need a second character concept artist to quicken the process, you should be good at the photo realistic style similar to the style of games such as the last of us, you'll have to send us several artworks of each character, we'd prefer if you have a special passion for survival horror games... apply: please email us with your portfolio and once we approve you we'll contact you to talk about all the info you may need... email: derailedgames@gmail.com skype: e25mad25

Anywhere Music/Audio Composing Team Volunteering for any Project at Anyone

music/audio composing team volunteering for any project anyone anywhere audio/music we are a group of 2 people that work together and separately at times to compose music and audio for any kind of project. a few of the things we can do are : --- music composition - ambient - electronic - more jazzy stuff - and more --- audio effects --- background ambience we have experience with other games in the past, including bigger projects too where we had to make most if not all of the sounds in a game. we've worked with many genres and we are always ready to take on new challenges since we have the theoretical background to cover a lot of demands. you can find some examples of our music on our soundcloud profiles: we would love to become part of a bigger team, but we don't mind working for one-time projects either. we are eager to hear your requests! -team time flux

Anywhere Do you need a music composer? (works for experience) at Anywhere

do you need a music composer? (works for experience) anywhere anywhere programmers hello! my name is andrew. i am quite new to this whole 'job' thing (as i am still in high school), however music truly is a passion of mine. i have composed band pieces at my school and have arranged various orchestral pieces for my school's orchestra. i can also do choral music if needed. my style is generally classical (modern composition). if you want to compare my style, look up the great joe hisaishi. because i am new to this, and looking for experience, not money; payment is not required. i am still in high school and i am just looking for a group/company to tag along with for now and gain experience. that being said however, any kind of donation would be appreciated. if you would like me to compose something for your game/project, just contact me at andrewcanread@gmail.com or post below listed below is some information if you want me to work for you 1. i am working from the internet 2. keep in mind, i am still in school and will probably only be available around 7-11pm (est) on weekdays. on weekends i can generally be available at any time. 3. please give an abundance of info (within reason) about your game so i can get a feel of what music i should compose for it. 4. if you would like samples of my work thus far, just send me an email. thank you.

Anywhere Unity Programmer at 4:8 Games

unity programmer 4:8 games anywhere programmers hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a programmer who is skilled in the "ruby" programming language. the game is being created using the "rpg maker" program the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the rpg maker vx ace program. new/updated ruby scripts can be sent to me via email so that i can place them in the game. we will keep in contact via email, skype or phone which ever is your preference.

Anywhere [PAID] 3D modeller at Barbed Wire Studios

[paid] 3d modeller barbed wire studios anywhere programmers we are in need of a professional 3d modeller to create 10 tree 3d models, with a realistic look (no comic/fairytale appearance) for a war-ambiented 1940s project, using a relatively low poly technique maintaining a well-looking output with convincing realistic textures. style of design to be consistent throughout the 10 models. --- 10 tree models needed: ------------------ (1) woodland tall conifer with branches full of greenery from top to bottom. reference: http://d2ouvy59p0dg6k.cloudfront.net/img/usa_oregon_forest_lake_357343.jpg http://media-1.web.britannica.com/eb-media/50/6650-004-4f5211b6.jpg ------------------ (2) tall conifer with empty (dry) branches as the top of the trunk is reached. lower half of the trunk to be also empty of green branches, with a small but dense canopy of leaves three quarters up the trunk. reference: http://www.unco.edu/geography/sbc/picea_mariana_taiga.jpg http://www.merseysidebiodiversity.org.uk/v2apimages\\conifer woodland.jpg ----------------- (3)very tall conifer with small amounts of disperse beanches all the way up, very straight white-looking trunk. some branches have leaves, some are bare. reference: http://www.conifers.org/pi/ab/nephrolepis02.jpg ----------------- (4) birch tree with large but only relatively dense canopy, long trunk with it's lower part clear of leaves. reference: http://thumbs.dreamstime.com/z/birch-trees-spring-park-35260875.jpg http://image.shutterstock.com/display_pic_with_logo/272821/272821,1304536410,1/stock-photo-birch-trees-with-fresh-green-leaves-in-spring-76569205.jpg ----------------- (5) birch tree similar to (4), but with a taller and drier appearance, and a thinner canopy with very little density, so that the branches coming out of the main trunk can be clearly seen. trunk is thinner too, and the bulk of the canopy is higher up. reference: http://www.hay-fever-relief.com/image-files/birch-tree-birch-pollen.jpg http://www.featurepics.com/fi/thumb300/20080731/birch-tree-alley-828679.jpg ----------------- (6) european large pine with the lower half clear of greenery and upper half covered of dense but separate branches (branches have space between each other) with a wide area of shade. reference: http://www.pineridgetree.com/2013/wp-content/uploads/2013/01/pinetree.png https://www.vishopper.com/images/products/maxxmax/pl/1324_cut-out-tall-pine-tree.jpg ----------------- (7) oak tree with a dense but realistic-looking canopy and wide shade area. reference: http://www.warpaths2peacepipes.com/images/oak-tree.jpg http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/oak_tree_in_ontario_august_2011.jpg/800px-oak_tree_in_ontario_august_2011.jpg ------------------ (8) small tree (around 3 metres tall) with a small canopy. reference: http://www.immediateentourage.com/ie/wp-content/uploads/2011/05/cutout+tree+by+immediate+entourage.png http://xfrog.com/gallery/albums/trees/oc56_9_pers.jpg ------------------- (9) desert palm tree with a brownish-looking "canopy" in contrast to the pintoresque green/yellow caribbean palm trees. branches to be thin and long, more vivid on the top whilst the bottom ones are older and have a bare tone. core of the palm tree (where the leaves grow from) is visible reference: http://fc06.deviantart.net/fs13/f/2007/054/9/0/palm_tree_in_jordan_desert_by_mayah_stock.jpg http://www.palmtreepassion.com/images/3palmsindesert.jpg ------------------- (10) palm tree similar in trunk to (9) but with a different leave style. a "washintonian" palm tree look with shorter leaves, getting wider at the tip, and a whole bunch of dry and dead leaves hanging off the bottom. "canqopy" of this plant is much denser, especially the dead section. reference: http://www.palmspringslife.com/images/blog2006-02-24fanpalm.jpg ---------------------- thats all the trees. --- specifications: polys: 1000 polygons each. texture: textured and mapped items. trunk texture - 512x512, single branch texture (where leaves are) - 512x512; either separate files for trunk/branch or all uv mapped into one. animated: no. files: .obj and .max supervision: models should be able to be supervised and given feedback before completion. --- payment: to be negotiated, payment upon completion of all items --- deadline: two months after initiation (for the 10 models) ---

Anywhere (Skype) Looking for Artist for Ludum Dare Jam at RedCubeGames

looking for artist for ludum dare jam redcubegames anywhere (skype) artists hi! ______________________________________________________________________________ ludum dare 32 is coming up (04. 17.-19.), and i'm looking for one or two talented artist, who would help me creating a great concept game. ______________________________________________________________________________ requirements (not much): - have skype and be able to communicate in english - be able to create the required 2d assets - if you can animate that's great - if you can create sound/music that's great ______________________________________________________________________________ that's all. as you can see, it is not taken too seriously, because the main point (in my opinion) of gamejams, that we could create a great, fun concept game, and not stressing ourselfs about asset quality, or bugs...

Anywhere 3d Artist at Eicosane Studios

3d artist eicosane studios anywhere artists we are a very small and young group of currently 2 active members (programmer and animator) and looking for one or more 3d artists for our multiplayer fps project made with the unreal engine 4. the core gameplay mechanics are mostly implemented and working so far, but the graphics are still very basic as by now all modelling has been done by me (programmer) or come from the ue marketplace. here are some pictures of the current progress: http://abload.de/image.php?img=game1zfjgy.png http://abload.de/image.php?img=game2yykmf.png http://abload.de/image.php?img=game37fkfp.png http://abload.de/image.php?img=game4dpkrc.png as our 3d artists you would create all kinds of textured 3d assets such as weapons, attachments, characters and level props. we expect you to be able to: -create high poly models -create low poly game ready models -create textures fitted for physical based shading this is our hobby but we try to generate a good game that we want to release via steam greenlight some day. we cannot promise you anything, however, if we release the game commercially you will defenitely get a share of the profit.

Anywhere Level Designer, Animator, Character Artist, 3D Artist, and others at Sunwell Studios

level designer, animator, character artist, 3d artist, and others sunwell studios anywhere artists sunwell studios is looking for people for our next video game. the game will be an zelda-like game with our own theme. it's an small nation. this is all royalty. what we are looking for: 2x level designer requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of level design able to work in a group be able to deliver on deadlines knowledge in unreal engine 4 animator requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty knowledge in maya, and animation at lease a year of epxerience in animation able to work in a group be able to deliver on deadlines character artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3ds character, using z-brush, and/or mudbox at lease a year of character modelling have a great imagination able to work in a group be able to deliver on deadlines 3d artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3d arts, using 3ds max, and/or maya at lease a year of 3d artist able to work in a group be able to deliver on deadlines knowledge in creating architecture, vehicle, and nature texture artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty be experience in creating textures for asset of 3d types at lease a year of texture experience in photoshop to create the textures able to work in a group be able to deliver on deadlines sfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of sfx be able to creating any sound that is required able to work in a group be able to deliver on deadlines vfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude strong grasp of visual design principles used to create stylized, compelling vfx able to work for royalty at lease a year of creating real-time vfx able to work in a group able to paint vfx textures from scratch and match an established style. be able to deliver on deadlines knowledge in unreal engine 4 particle system. the nation is catching the watchers. the watchers are powerful creature. they are able to turn into humans, and rock creatures. they are what created the powerful weapons of the mmo, which are legendary, about 2500 of them. you will be going through dungeons, to help rescues the watchers from their prisons. while you are trying to help them you will be encountering puzzles, and enemies. these creatures will vary, and depends on what dungeon you are in. while you are going through the dungeons you will be finding ideas that will help you, and upgrading your weapons. the nation name is felmonia. another thing is that you don't really need the required year of doing something. if you are good at what you do we can be flexible, and allow you to join. you will also be kick if you don't do your job. you also will be in an contract.

Anywhere Web Programmer, and Web Designer at Sunwell Studios

web programmer, and web designer sunwell studios anywhere web/other sunwell studios is looking for people to help create our website. we purchase an website about 2 days ago, and we want our website to be improved. right now our website programmer is doing college work, for whole month. so he's not going to be able. you work for free until we have proper funding. what are we looking for? we are looking for volunteer work. since we don't have the money to pay people for there work. our website is www.sunwells.net it's an wordpress right now. we are looking for people that can program in html, css, php, and js. web programmer requirements: be able to work for nothing (no paid), but the knowledge that you created an website with possible reward, depending on how our games goes at lease have month worth of experience in programming website, or designing websites have knowledge in css, php, js, and html. self-motivated, humble, excellent communication skills, and team-player attitude be able to work with other peoplepluses knowledge in ssl certificate programming web designer requirementsbe able to create original concepts for the website be able to work for nothing (no paid), but the knowledge that you created an website with possible reward, depending on how our games goes can't use other people websites, or be bias toward other website self-motivated, humble, excellent communication skills, and team-player attitude have a brilliant immigration have knowledge in photoshop, and illustrator able to create easy to use website at lease a month worth of designing website(s) knowledge of how video game company websites work be able to work with other peopleyou also need to know how create plugin, themes, and edit wp. if we leave wordpress, and develop our own website. you will need an understand of database based website, like mysql. the website is extremely important to the company/team.

Anywhere Development Team Member at Los Santos Life - GTA 5 PC Mod

development team member los santos life - gta 5 pc mod anywhere programmers the los santos life rpg team is looking to expand its development team, and are on the hunt for talented developers to join our talented team for the development of a hardcore live roleplay for grand theft auto v on pc. we currently have a balanced team, consisting of web developers, scripters and database developers, but are looking to expand in all areas to cope with an increased workload on the release of grand theft auto v for pc, and bring our vision to life as soon as is possible. ideally, you will have: - a passion for life roleplay, with experience in roleplay preferred. - good communication skills for working in a team environment - a willingness to learn as you go, and turn ideas, as crazy as they may be, into reality. ideally, you will have at least one of these: - an ability to develop in either nodejs, c# or php. - an ability to manage and develop complex mysql database servers. - an ability to produce high quality, custom graphic designs. - an ability to produce high quality custom audio tracks or sounds. - an ability to develop fully functional websites. if your skills aren't listed above, but you still believe you'll be a useful asset, please, still feel free to contact us, letting us know your skills and why you'd be a good match. your role will include scripting of the grand theft auto v mod, allowing users to operate virtual businesses, devices and more.

Anywhere Seeking programmer for simple project at DCR

seeking programmer for simple project dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.

Anywhere [ROYALTY] Gameplay Programmers [UE4] at Oldsports Game Studios

[royalty] gameplay programmers [ue4] oldsports game studios anywhere programmers hey mates we are looking for good gameplay programmers for a first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - work with blueprints or in c++ - develop some solid gameplay features, including save data system, checkpoints, puzzles... - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

USA, Canada Animator, AI Programer, Ship Modeler at ToxicBlood Media

animator, ai programer, ship modeler toxicblood media usa, canada programmers we are currently looking for more people to help us with our sins of a solar empire mod. in the future we plan on creating our own games but for the time being this is what we are working on. visit http://www.moddb.com/mods/toxic-sins-of-an-empire for more of the basics on what we have created so far. currently we are looking for experienced graphic animators and people who are good with 3d modeling. this also means knowing your way around a .dds file and .fx files. if you are interested in joining our team please send us a email at toxicbloodmedia@yahoo.com we are looking for people who are easy going and are looking to create awesome things. as a game designer i know that it is important to have fun while you are creating something that hopefully everyone will enjoy. at the current time we do not have the funding to pay anyone. in the future we are hoping to ask our fans for donations. it is always important to remember that in any growing company the most loyal people who help out from the start normally end up in good positions later. if you are willing to put in the work we are willing to have you. since this is not currently a paid position we understand that your time maybe limited but as long as you put forth some effort any help is greatly appreciated.

Málaga, Málaga, España Linguistic tester at Triple A Testing, S.L.

linguistic tester triple a testing, s.l. málaga, málaga, españa qa/testers linguistic game tester company description triple a testing specializes in testing and quality assurance services for the videogames industry. we provide localization, functionality, pre-certification and compatibility testing services for xbox 360, ps3, wii u, 3ds, psp, pc and ios games. we are currently hiring localization testers for several projects. additionally, we are building up our tester database, so if you are an experienced tester or an avid gamer who would like to work as a videogames tester, contact us and we will send you additional information. for additional information please visit: www.localsoft.com, www.localsoftgames.com qualifications knows different testing methodologies testing certifications training courses required experience experience in testing role together with the project coordinator, you will deliver the testing objectives on the established timeline according to our quality standards. testers are responsible for the localized cultural and grammatical assets in the game as well as standards checks. testers must have a structured and orderly way of thinking, and be able to work in a multi-cultural environment sharing thoughts and ideas. skills • excellent native language skills (arabic, danish, czech, dutch, english, finnish, french, german, italian, japanese, norwegian, polish, russian, korean, chinese, portuguese (brazil)and swedish) • fluency in english (written and spoken) • good knowledge of game genres and platforms • good teamwork and interpersonal skills • proactive and problem solving attitude additional information • testing is performed in triple a testing's secure testing lab in málaga, spain. • this is an in-house position (relocation is required). • in force work permit or eu citizenship needed. send your cv: recruitment@tripleatesting.com

Anywhere Java game testers at FelinicusGames

java game testers felinicusgames anywhere qa/testers hello! i'm currently looking for a few testers for a game i'm developing; winninghand. this is a turn based tactical card game, with a strategic turn based aspect. i'm looking for testers to ensure the game works as expected on different systems, so if you have a pc with linux, mac, or windows installed you can apply providing you meet the following criteria: - you have some understanding of the terminal / command prompt on your system for launching applications (in case of debugging output being required). - you have and can run up to date java. - your graphics card supports opengl 2+ (most computers for the last 7(?) years, excepting some intel chipsets). - you can explain problems, take, compress and email screenshots, and; - you like old school turn-based strategy games and turn based card games! no previous experience is necessary, and i won't require instant feedback. when a new feature comes out or an issue comes to my attention i'll provide you with a small list of things to try, and you can have a few days to get back to me.

Anywhere [ROYALTY] 3D Models Texture Artist [UE4] at Oldsports Game Studios

[royalty] 3d models texture artist [ue4] oldsports game studios anywhere artists hey friends we are looking for someone rework our textures of weapons and some other models, for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 10 or more months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with 3d modeling and texturing. - edit or remake textures (diffuse,specular, normal) - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere 3d animator wanted at Life Virus Games

3d animator wanted life virus games anywhere artists looking for 3d animators able to animate our 3d models for a moba type game. must show if able: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul

Anywhere Level Designer at Enjoyable Games

level designer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe right now we're in search of a level designers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. we accept candidancy even from beginners but of course the ideal candidate has created at least one level. now let me tell you more about the requirements for this open position. requirements: - have already worked inside unreal engine 4. - experience with optimization techniques and material creation. - knowledge of how to create environment using the landscape editor inside ue4. - availability to show some of his/hers previous work. - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.

Anywhere Experienced Unity Developer to join our team remotely at Anywhere

experienced unity developer to join our team remotely anywhere anywhere programmers unity3d developer required. we're looking for a full time, remote working developer to join our team of four. location is not important but what is important is english understanding. we have a pc app we would like to produce involving a room, a table, physics, and the ability to import 3d models onto that table. there is a lot more to it, but we'd like whoever joins the team to produce a basic working demo as a 'test'. this test is to show skill, process, mentality, and dedication to the teams ambitions. the future for this app is huge, so we need to make sure the right developer is on board. if the test is successful the role is full time, remote, paid. role requirements * unity3d lead developer for all future products. * working at minimum 5 hours per day, monday-friday (timezones will be decided at a later date but should be suitable to those of the business needs). * ensure timely detailed communication on email daily. as this is a remote full time working position daily communication is vitally important. * understand the full impact of their role within the company as a leading developer of the team as much as understanding that they are responsible for the growth of the app over time. * potential travel requirement to the uk as and when needed but the company (being already in the uk is a huge bonus) * high english understanding. we use email exclusively to communicate all aspects of development as this avoids any verbal misunderstanding. the developer must write and speak fluent english. * no ai is required. no gameplay mechanics are required. skills required * unity3d 4/5 (medium-advanced knowledge) * c++ (or other relevant scripting knowledge) * multiplayer knowledge and full understanding of nat problems, lobby setups, cross-platform etc. * importing 3d assets and spawning into an app * user interface knowledge and understanding * in app purchases from a bespoke online web source (i.e. being able to use the app to buy online 3d assets * drm protection methods (to protect purchased 3d assets from unauthorised copying) * knowledge of steam platform * a willingness to learn new skills on the job to assist the business in growth. * a willingness to help develop the technical side of the business in terms of adding new developers in future. for more information and payment terms contact us.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Level Designer at Demigod Studios

level designer demigod studios anywhere | skype level designers demigod studios is looking for a skilled level designer with knowledge of unity and also 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be able to build locations in the editor with existing meshes, tools and the help of environment artists. 4) be a good teammate and have positive attitude towards the others 5) accept positive criticism and be able to improve yourself 6) be able to communicate almost daily through skype required skills: 1) prepare sketches and maps for new locations (2d & 3d). 2) have some knowledge of real world geography and topography. 3) knowledge of 3ds max or any other leading software such as maya. 4) knowledge of the unity game engine. 5) be flexible with priorities that are given desired (but not necessary) skills: 1) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Concept Artist at Demigod Studios

concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

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