Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg

Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere Animator at Hard-Boiled Software

animator hard-boiled software anywhere artists killing, my friend http://killingmyfriendgame.com killing, my friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. the game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. each map is made up of cliché movie gunfight settings where players team up and battle it out alongside other players online or locally. with an emphasis on style, the players attempt to complete a variety of gameplay objectives and survive to the end. at the same time they compete with their fellow action movie stars to get kills while performing stunts to quickly build their fame. - hard-boiled software llc: hard-boiled software llc is a start-up game devolvement company made of up mod developers and industry veterans with experience stretching back over 15 years, including the minds behind the successful mod action half-life. because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and mod developers. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. - compensation: we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes post launch for a set amount of time. until we receive funding through the kickstarter campaign or ship the game, we can only afford to pay your unreal 4 license. think of it as a high intensity, schedule driven mod team with compensation at the end. - position available 3d animator (maya)*** • ability to create human motions from scratch and clean up existing animations and mo-cap data • ability to rig a plus but not necessary. experience with unreal engine 4 animation blueprints also a plus but not necessary • ability to work with our current rig • strong eye for detail

Anywhere [Unity] Animator/Rigger at Greenbrier Games

[unity] animator/rigger greenbrier games anywhere artists we are still seeking a 3d animator and rigger of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. in the short term we are actually looking for some help animating some simple gameplay videos of our board games. these will be paid work and also a demonstration of quality of work to assist with our digital game. the board game animation can be done in any 3d modeling application. for the digital game, we are in need of an experienced rigger and animator who also has knowledge on working with unity to get animations setup properly. this individual will be working with our artists and programmer as needed to implement animation solutions for the game. the game itself is a real-time with pause single player (at least initially) strategic survival game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently almost in alpha. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects such as guns firing, etc. majority of models are coming from 3ds max. we have a few characters already rigged with some existing animations that can be used as a baseline. in addition to the potential board game work above we would need to test a few animations on our models to see quality of work. we are still budgeting the pay for the position for once we are funded so are open to negotiation. during the next 2-3 months any work for the digital project in an unpaid position until we receive funding. once we are funded it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. note we currently plan on crowd funding for the majority of our funding. the great news is we have already ran 4 successful kickstarters for our board games so you can be confident in our experience with crowdfunding! we would prefer us based workers for ease of contracts but are open to individuals in other locations. further we are looking for an individual who is passionate about getting into the industry and starting up with a small company with the hope of continuing work on future projects! must have: • able to rig character, monster and environment objects for animation • capable of 3d character model animation • skilled at effects animation • good knowledge of unity 3d • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • developed and implemented art/animations for unity games and/or applications • recent (within the last year) portfolio work • experience with modeling and texturing to assist with other work as needed please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.

Long Island, New York...(but anywhere in the US is fine) Writer/Beginner Game Designer/Developer looking for others to create games with at Anywhere

writer/beginner game designer/developer looking for others to create games with anywhere long island, new york...(but anywhere in the us is fine) programmers hey, everyone! i'm new to this site, but i'm primarily a writer. i've learned some general things about game design and development recently on my own time, but i still consider myself a beginner. i have some ideas for survival/apocalyptic/zombie/story driven games. but i'm looking for people to help me and that i can work with and create a team for making games hopefully. i'm looking for anyone really, in any field, that is serious about game making and would like to pursue it, preferrably with the genres of games i mentioned. if you're interested please email me and tell me what your primary field/fields of experience are. email me at kevinturnowski92@gmail.com i'm looking to learn from others with this as well, so i'm open to any level of experience, but just have the motivation and desire to do this. i'm hoping to hear from some people soon, and i'll get into detail with you then, as i'm open to ideas and don't want to have a set project before i have other people who would be involved in the game. i want to collaborate with whoever i find, that are interested. so thanks for reading, and i hope to talk soon! ~kevin

Anywhere 3D Character Sculptor at Lethal Lens Productions, LLC

3d character sculptor lethal lens productions, llc anywhere artists whoa, we're back with another opening to join our incredibly awesome super fantastical amazing team? totally, but this time, we're not just looking for one person, we're looking for several, incredible! so, if you don't know about us, we're lethal lens. a fun happy go-lucky indie game studio that wants to make fun games people want to play. we've been at our first announced game, project icarus for little over a year now. our team is incredibly ambitious and enthusiastic to work together and create amazing projects for the world to play. time to get down to the nitty gritty. requirements: - high-quality 3d modelling: hard-surface and/or organic - full texturing ability (diffuse, normal, displacement etc.) - ability to work while being mindful of uv mapping - able to work effectively and accurately from pre-defined concept art and designs. - previous experience working with game ready assets highly recommended. - rigging and weighting skills a bonus when working on character models. - able to work with and provide constructive criticism and feedback. - communication and team-collaboration skills. - ability to export models as .obj - the ability to sculpt while keeping the animator in mind. - sense of humor i know some of you are saying, hay, this looks too srs for me. relax their tonto, we are still awesome to work with. we're easy to talk to, and don't get stupid mad when people screw up. i mean, let's face it, we're all screw ups, right? plus, we still have our amazing perks you'll know and love. perks of working with us: - we're awesome - awesome management - access to ue4 if job requires it - royalty contracts with room to grow. - free fun - free coffee - free cookie if you do the thing - free access to cons like e3 and comic con (must be actively working on the project to land this) - did we mention fun, awesome, and a cookie? also, to note, in case some of you don't know, remember, or just plain missed it, we pay in royalties for right now. i hope that doesn't discourage you to join us. because we'd love to work with you. *disclaimer* we totally copied and pasted this from the old job ad, but it still doesn't mean we don't mean it, meany.

Anywhere Crystal Kin is looking for a C#/Unity Programmer! at Northern Dawn Studio LTD

crystal kin is looking for a c#/unity programmer! northern dawn studio ltd anywhere programmers title image: http://i.imgur.com/rokkpth.png teaser images: recent concept art; http://i.imgur.com/n7i1mq6.png, http://i.imgur.com/c91cgh6.png, http://i.imgur.com/ijy3xnp.png, http://i.imgur.com/ntakcu5.jpg, http://i.imgur.com/zybaigh.png recent 3d art: http://i.imgur.com/jyqq6ic.jpg, http://i.imgur.com/phrmqxu.png, http://i.imgur.com/fgvayrk.png, http://i.imgur.com/miq1r8x.png, http://i.imgur.com/kqblyxp.png, http://i.imgur.com/hpakjgx.png, http://i.imgur.com/8ljfg6h.png, videos: https://www.youtube.com/watch?v=ak1m6uuzprs this video is before we moved over to unity, but should give an indication of animations, etc. about us: northern dawn studios is comprised of two people, weebl (3d artist) and viktor ( programmer), both of us have 5+ years of experience in our respective fields. we started development of crystal kin about 2 years ago, but within the last 9 months we have started to step up development of it considerably.   why unity? previously we used a custom built engine using java, but after 9 months of implementing improvements to it we felt it would be more time efficient to switch to unity, as it already includes more complex particle systems, advanced animation features, and advanced shaders. what we’re looking for: • a well-rounded programmer, who is experienced in c# and unity3d. • ideally someone who can spend 14+ hours a week on the project. • someone who loves strategy and exploration games. • able to communicate through skype regularly. what we’re offering: this project is rev-share based, with a clear cut contract on what you will get. we already have a ltd company set up, with a lawyer for contracts and an account for the money side of things. the contracts are based on the amount of work put in, the more you put in the more you get out, including company stock. currently we (weebl and viktor) get no rev-share, instead we get dividend payments from the company once all other contract, licence and etc. payments have been fulfilled. we are in this for the long term, our goal is to create an awesome games company that can eventually sustain us full time. our plans for moving forward: currently we are in the process of transitioning over to unity. our plan is to have a playable demo of crystal kin in unity by november/december. from there on, depending on how well pr has gone and how close we are to alpha (we will not kickstarter until the alpha is at least within 3 months) we will aim for a kickstarter. if the kickstarter fails we will aim for support from the nordic games program in april next year. if that also fails then we will just continue to create the game in our free time as we have been doing and aim for release on steam. contact: email weebl@northerndawnstudio.com or check out our website http://www.crystal-kin.com or twitter https://twitter.com/crystal_kin for more information.

Anywhere 2D artist & Animator We need a lot of shit at encrypted Studios

2d artist & animator we need a lot of shit encrypted studios anywhere artists development has recently started for a small arcade style game. the goal of the game is to ruin as many peoples days as possible by taking a massive shit on them from the top of buildings as they walk on the sidewalk below. this game should be simple to develop because of how mechanically simple the game is. most the games enjoyment will come from the context of what you are doing and from small environmental details. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. once we have a playable demo i will create a kick starter for the project that will hopefully allow us to work full time on the project and hire more people. anyone that joins before the game goes on kick-starter will be considered partners and will receive payment based on the games total earnings and your contribution as-well as receive a fixed payment from the kick-starter if we get funded. while people hired after kick-starter will be considered contracted employees and only receive a fixed wage. requirements age 17+ fluent in english can provide examples work can work 5-10 hours a week. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure you can create high quality sprites in a reasonable amount of time based off my descriptions and that you are able to capture the the feel and art style i am looking for and keep everything visually consistent. no art assets provided for the evaluation will be used in the game unless you become an official member of the development team.

Anywhere Game Programmer at Tetral Enterprises

game programmer tetral enterprises anywhere programmers hey there, tetral enterprises, a very small indie dev group spread across the us and canada, is looking for a knowledgeable and ambitious programmer who can help us create our first title, 'stardust'. we're very casual and are as much friends as we are co-workers. stardust will be a galactic exploration and conquer(ation) simulator designed to allow players to do anything they please. players may explore galactic systems, mine planets, take them over and colonize them (even getting as in depth as the classic civilization series), work for other players, be mercenaries or bandits, pretty much anything you can think of all in both first and third-person. it is going to be fully moddable, and the server is given out with the client, however there will also be a primary, no mods enabled server designed to hold an incredibly large amount of players run on our end for those who wish to explore the stars in a massive multiplayer fashion. for those who don't like to play with too many others, there will be a single and co-op (up to 8 people for awesome lan parties) campaign or host your own private servers for a small amount of people in a vast, automatically expanding universe. oculus support is a feature we 100% wish to offer, as well as full compatibility with as many gaming controllers and simulation controllers as we can. as you can tell, it's quite the undertaking. and we'd love for you to be a part of it. you would be working as a game programmer in conjunction with the project creator and head programmer to help create stardust. you must: - at least a year or so of experience with c++ - know how to work with unreal engine (we're using ue4, so if you have experience with that, all the better) - have a good command and knowledge of physics and mathematics - have the ability to work with algorithms and create your own - follow typical structure rules of programming - be willing to collaborate online, as there is no physical workspace - speak english well - have good organizational skills - be ambitious and motivated

Anywhere Experienced Artist at Critical Code

experienced artist critical code anywhere artists critical code is an independent game development company started in 2012. we are looking for an artist to assist in our latest commercial game "crossroads", you can learn more about that at our website. requirements: • have access to photoshop or any other professional drawing software. • be able to meet deadlines. • must have previous work we can evaluate. must knows: • crossroads will be a commercial game, meaning when it is sold, you could collect some revenue. however, we are not guaranteeing on it, since we are not being funded at the moment. application: • when you apply, please add a portfolio website, or add photo attachments. by sending those photos, you are granting us the right to look at those photos. we will not store those photos or use them for use in any later project, is it strictly for evaluation purposes. • if you apply with no previous work, without a very convincing reason, your application will not be evaluated. team: • you will be working with some very important and intelligent people. currently, we have a team of 4 people. • our team consists of • mack savala- lead developer, programmer, writer • lela- accountant • dalton- beta tester • matthew- president • respect the team, and we will respect you. communication: • our main form of communication is e-mail and by phone. we do not require a phone number, however it helps with communicating. we do require an e-mail address that is checked at-least twice a day. we value your consideration in critical code.

Anywhere 2D artist for a kickstarter icon and some game icons at Greystone Games

2d artist for a kickstarter icon and some game icons greystone games anywhere artists please note: this position is unpaid. hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, kickstarter, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job, but only somewhat experienced artists need apply. thank you for your time.

Anywhere Animators 3D at The Reps

animators 3d the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,600+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere Concept artist at Woodward Tech Games

concept artist woodward tech games anywhere artists this is an entirely voluntary development until launch. see concept post in relevant section of the mod db forum. - concept artist i'm looking for several concept artists who will be in charge of translating any npc's, weaponry, items, towns and buildings ideas into a visual representation for the 3d modellers to begin their part of the development. corresponding with myself and other concept artists via skype conference calls, social media and other mediums. you may also be asked to design any game covers, banners, storyboards for quests etc. this would be a great opportunity for those who are looking to gain experience, pass time and/or hone skills. whichever it is this is a unique and challenging role. i'm sorry if this seems quite formal but hey, it needs to be for now. if anyone would like to take part in the development of this game please contact me via the direct mail on the website. also state which position you're looking to fill. there is no limit to a certain role as all help will be greatly appreciated.

Anywhere Pixel Artist at Level Down Gaming

pixel artist level down gaming anywhere artists forward hello everyone, my name is ensen and on behalf of level down gaming i'm recruiting members for our game development team to make a classical rpg. this will be our first big project and we are very open-minded people, so anyone and everyone will be considered. let's dive in: philosophy philosophy for an indie game team? well, you don't have to agree with our philosophy, i'd like to point out some of the things we value in our team to help you decide if this team is right for you. opportunity we welcome anyone from the community to contribute. we do not care about your age, gender, or any nonsense. we appreciate even the smallest contribution whether it's a tileset or a single sprite, or a musical idea that's not even composed. for those who are actively looking for work but am only interested to help us out a little, we will full-heartedly support and promote your work during the making and after the completion of our game. for those who are looking to be a full member, please read on. horizontal management / reasoning-based cooperation everyone has a say in everything. anything from art style to budget will be discussed and decided by opinions of all members. titles such as "team leader" or "investor" reflect on the responsibility, not power. trust obviously this is not a big issue in this community, i'd just like to say we place trust as our utmost important value in this team. dedication our existing members are very dedicated people who take time out of their daily lives for this project. one of which is a fugitive traveling the world permanently (lol he didn't commit crimes don't worry, just that the justice system sucks) and is currently in japan looking for resources. we'd like all of our team members to be reasonably dedicated. flexibility when the dice of life doesn't roll your way don't feel stressed that you've let down the team. we will figure something out together and we do have a member who is willing to cover any work that is omitted by other members due to whatever circumstances. just make sure you communicate to the team your needs and we're more than likely to help. anarcho-capitalism we to a degree, we will shape the game according to our investors and supporters. we'd like to crowdsource much of the game elements (i.e. snips of dialogue, sidequests) to create a game that fits the community. concurrently, we do not wish for the game to be so diluted in its ideas that it loses it's identity, nor will we apologize for any "politically incorrect" or "socially unacceptable" content that offends a specific group of people. we answer to no one. the game everything subject to change to fit the team members' needs, budgetary constraints introduction the game is an old-school classical rpg with modern art style and unique mechanics. the game direction and art style are inspired by golden sun, the mechanics are inspired by ragnarok online, and the story parodies real world crises while drawing inspiration from game of thrones (complex plot, and many characters will die). art style a mix brush art and pixel art. this will be largely fitted to the artist we decide to recruit (since this is largely a pixel art community we will seriously consider full pixel art if we recruit from here). the general look and feel of the game would be like golden sun: the perspective looks like any classical game except with vanishing points. we also wish to create a rich fantasy world that separates itself from others of the same genre. why does grass have to be green? music anybody who grew up playing ragnarok online will reminisce at the nostalgia of its brilliant music. the music will be more or less orchestrated similarly. two of my favorite composers are sawano hiroyuki (shingeki no kyojin) and kajiura yuki (fate/zero) and i hope they will influence our musician somewhat. eric gordon, the composer for chuthulu saves the world is currently free and has expressed much interest in joining our team. but we are very open to any talented artists. budget two months ago, i would have been able to offer generous freelance opportunities. but after the loss of one investor in our parent company, we spend all its extra funding into a mobile app project that is currently in development and the money is currently used to pay for a development team in india. don't worry, we have no affiliation or owe any contractual royalties to our parent company other than it supports us with extra funding when it has any. but this also means as of this moment we have no extra money to pay for any freelance work in advance. our plan of paying you is strictly a percentage of all revenue and crowdfunding support(kickstarter, indiegogo). we'd very much like to pay you a salary plus a percentage but that is not possible as of this moment so we will fully divide 100% of the revenue among the team members. our goal is not to make money but to create a strong fanbase that anticipates and contributes to our subsequent games. this brings me to the crowdfunding goals that further explains your pay. crowdfunding goals the crowdfunding community has been very generous in overfunding great games as well as, frankly, terrible games and teams that just take the money and run. we do not run. we will use any means necessary to complete the game. our goals for the game are quite ambitious (not to the point of being unrealistic) so our base crowdfunding goal would be around $10,000 with a reasonable expected overfunding of $30,000-80,000. out of our current members, 3 of them only care about the success of the company and are not looking to make money. this means that 15% will be divided amongst them and the remaining 85% of total revenue will be divided amongst the recruited members. we will launch the crowdfunding campaign roughly on september 8th. this means the members will be working on whatever they can to contribute to the campaign until september 8th, and depending on whether it's a 1 or 2 month campaign, they will receive their pay on october 9th or november 9th. if during the campaign the parent company receives extra funding or finds new investors, we will support the members that need it (personal problems) by paying them first. again, the parent company is a horizontally structured group that dabbles in all kinds of investments. we don't owe them anything, they periodically send us money. recruitment below are the positions filled/unfilled, but not limited to these positions. if you have any way of contributing to us we are always open to suggestion. * positions are members that will share the 15% budget. full members * team leader: ensen (japan) * marketing: eclat brightly (usa) * story: swice lee (usa) coder: sebastian (germany) pixel artist: concept artist: animator: music composer: eric gordon (usa) *maybe* fill-in (will compose music, design, animate, draw, market, anything to help): ensen (japan) volunteering members julius (usa) - will be composing a few songs for us amini (zanzibar) - some character concept designs josephine (taiwan) - some character concept designs contact information if you are interested at this point but would like to know more about the game, please post, pm, or email me at rluo0506@gmail.com with the position you would like to fill. we will send you the specific plans such as: characters lore story game mechanics themes existing designs please do not hesitate to email me about any question you have either. thank you all for reading.

Anywhere | Skype {Royalties} 2D/3D Artist at Reminiscent Echoes

{royalties} 2d/3d artist reminiscent echoes anywhere | skype artists

Anywhere | Skype {Royalties} Concept Artist at Reminiscent Echoes at Reminiscent Echoes

{royalties} concept artist at reminiscent echoes reminiscent echoes anywhere | skype artists

Anywhere Game Designer [Cryengine] at west hangar games

game designer [cryengine] west hangar games anywhere level designers we are looking for a game designer to join our development team. what is the project about?: creating the next gen horror game on a next gen engine, cryengine is a engine who has the capacity to create mind blowing environments, what makes the game immersive and fun [and scary] for the audience to play. company background: west hangar games started on august 24 2010, starting with creating a mod for san andreas, called shadow rider, west hangar games, has a continiously growing community, and over 1300 followers on twitter alone. west hangar games, has a big growing community. how with and what will you work?: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming what we expect from you: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Online Looking for 3D Modellers / Concept / Texture Artists[Existing Team Profit Share] at Green Thumb Studios

looking for 3d modellers / concept / texture artists[existing team profit share] green thumb studios online artists hi there, we are from green thumb studio's! story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere 2D animator wanted (Unity) at Cosmic Studios

2d animator wanted (unity) cosmic studios anywhere programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to animate 2d sprites/cut scenes, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere Looking for someone to make 2D sprites (Unity) at Cosmic Studios

looking for someone to make 2d sprites (unity) cosmic studios anywhere artists i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to make sprites, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere/Online Programmer Wanted (2D Unity) at Cosmic Studios

programmer wanted (2d unity) cosmic studios anywhere/online programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, know programming, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of some programming languages, graphic engines and development tools. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following: c# and javascript 2) have good knowledge of the unity engine 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Musician at Portal 2: Abyss

musician portal 2: abyss anywhere audio/music hello, i am pac0amster, the developer of portal 2: abyss i am looking for talented musicians who are willing to work for free or very cheaply for helping my project. the mod itself tell the story of a military woman who get taken by the combine soldiers. while invading the earth, the combine has partially taken over the aperture science laboratories and they started experimentation over humans there. things went wrong and you got lose. this is the current moddb page. http://www.moddb.com/mods/portal-2-abyss the genre of the music i am looking for vary between the themes and differents areas. it will be mostly orchestral and electrical music. here's the ost of portal 2 https://www.youtube.com/watch?v=zhsx9_plwc8 my mod is a bit more dark than portal 2 itself. it also apply for the songs themselves. the major part of the mod will happen in the underground facility. it is mainly made of "behind the scene" and destroyed environement. i am looking for songs that fit this ambience. we can talk about it on skype, steam or via emails. ( see how to apply ) i am thinking about at least 10 - 15 different songs. it may be more as the development goes. this is a good opportunity if you are new or want to practice. you will be credited and you will also have rights to pretest the mod during the development phase. being a fan or having a good background of portal 2 would help a lot. thank you.

Anywhere Sound technician, and musician at Anywhere

sound technician, and musician anywhere anywhere audio/music hello looking for an audio technician who has experience creating audio for video games. working on a project based on a 2d beat em up styled/puzzle game. the technician will have to be able to create sounds for the actions during combat and outside of combat and background music. the game is something in the lines of streets of rage meets road not taken. its a dark mood and setting and focuses on character relationships. we will begin by making a demo so if your knowledge can cover these points we would really appreciate your company. the game will be made using unity, if your up for the task email the link. this position will not pay initially. if the project is successful you will share in the profits. you will have to able to work from your own location and will have to be willing to commit to the project. this is simply the beginning of the project so at this point we are looking for people who can help build the demo and establish how much time will be needed to reach an end point. hope to here from you.

Anywhere Sprite artist, and game art illustrator at Anywhere

sprite artist, and game art illustrator anywhere anywhere artists hello looking for a artist to create art for a project based on a 2d beat em up styled/puzzle game. the artist will have to be able to create sprites for the player controlled characters and the non-player controlled characters, both on the action plane (think in the lines of streets of rage) and for the puzzle side of it too (think, not exactly, but somewhere in the lines of the road not taken). we will begin by making a demo so if your artistic knowledge can cover these points we would really appreciate your company. the artist will also have to make larger illustrations for dialogue scenes, if your up for the task email the link. this position will not pay initially. if the project is successful you will share in the profits. you will have to able to work from your own location and will have to be willing to commit to the project. this is simply the beginning of the project so at this point we are looking for people who can help build the demo and establish how much time will be needed to reach an end point.

Anywhere Programmer at Anywhere

programmer anywhere anywhere programmers hello looking for a programmer who has experience with unity. working on a project based on a 2d beat em up styled/puzzle game. the programmer will have to be able to code for the action that occurs on the plane (think in the lines of streets of rage) and for the puzzle side of it too (think, not exactly, but somewhere in the lines of the road not taken) the game will also have item use. actions taken in the puzzle mode will carry over to the action mode and vice versa, for instance you'll be able to damage enemies outside of action before getting in the fight. we will begin by making a demo so if your programming knowledge can cover these points we would really appreciate your company. the game will be made using unity, if your up for the task email the link. this position will not pay initially. if the project is successful you will share in the profits. you will have to able to work from your own location and will have to be willing to commit to the project. this is simply the beginning of the project so at this point we are looking for people who can help build the demo and establish how much time will be needed to reach an end point.

Anywhere Looking for full team, Unity is preferred at Anywhere

looking for full team, unity is preferred anywhere anywhere programmers i am looking to create a new style game that will blow the minds of everyone. i am a writer and i am looking for all levels of artist and the like. i need programmers, animators, concept artist, designers, a pr team, and everything else. email me and i will get back to all messages with a yes or no reply. i will also give you information on what type of game this will be once i agree to let you be apart of this team. if we make enough money on the game then i will pay the team based on how much we make and how many members we have. i will like to keep in touch with everyone by email and maybe use skype also but skype is not a must. i will email everyone who makes the team daily with updates about the story and would like the same. i want to put at least an hour a day into this. i live in cst and will be available almost every day after 4:30 pm. i hope to make this a successful adventure for all who joins and aim to make the next era of gaming possible with this. it will either be an rpg or survival style game with many possible endings and surprises at every turn. i also aim to make this game very open so you must have the skill to do so.

Anywhere 3D Animator and Level Designer at Anywhere

3d animator and level designer anywhere anywhere artists we are in need for someone capable of handling 3d animation and probably an level designer. if you have any skills on this kind of job please contact us and we can talk further about your role in the project we are planning of releasing a beta in steam around this christmas and a crowdfunding campaign in kickstarter or indiegogo in order to get a nice budget. short summary: "46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created aa anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened." thanks everyone!

Anywhere 3D Modeler needed at middleearthtotalwar

3d modeler needed middleearthtotalwar anywhere artists hi. we are a team working on a mod for rome 2 total war that will be based on the books written by j.r.r. tolkien. rome 2 total war is an extremely popular strategy game with a large number of mods already released. our goal is to make a mod that will be among the most successful and that will be played in years to come. you can find a lot of information about our work here: http://www.moddb.com/mods/total-war-middle-earth we are looking for people that can work with 3d models and textures. most of the time, your primary focus would be working on fairly simple objects such as medieval weapons, shields, helmets and armor. experience with 3d modeling if preferable but it is not at all mandatory. however, if you have previous experience, please include examples of your work in your application. we do not own any copyrights for the books and therefore we can not use this project to make money in any way. this would be a non paid job but it is a magnificent chance to be involved in a very exciting project that has already started to draw much attention.

Anywhere Draw on Walls Programmer at EpicToast Interactive

draw on walls programmer epictoast interactive anywhere programmers hi, i'm figro (eric) epictoast is looking for a talented programmer to help with its new miniature side project draw on walls. requirements- * must have working knowledge of networking in unity3d. * must be able to provide an example of skill in unity networking. * must be able to contribute at least one hour of work every other day of the week for draw on walls. * must have a burning passion for drawing on walls. draw on walls- draw on walls (may be renamed in the future) is/will be a massively multiplier online drawing tool where players will be able to draw pixels on any object surface, physics object, player, skybox, etc... they want, all in a massive/infinite world. for more info about draw on walls visit our game page here your job- your main goal will be to help establish the game mechanics needed to create a stable, playable indie title, there are no deadlines or time limits, however, you will be asked to work while on a skype call so that we can more closely fine tune game mechanics based on our ambitions. http://www.indiedb.com/games/draw-on-walls note that this project is (currently) unpaid. please include an example of your proficiency in unity networking in your email, this could be anything from a single script to a completed project.

Anywhere Programmers at Enjoyable Games

programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programemers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members

Online, Anywhere, Skype Programmer Wanted at Starboard Games LLC

programmer wanted starboard games llc online, anywhere, skype programmers hi everyone, i am the project lead of int. we are creating a sci-fi, rpg, with space western elements. already we have been featured in several publications. i am looking for a programmer or lead programmer with unity experience to help us finish the product. please read the following job description details and message me at toroman001@gmail.com if you are interested. job description: the unity coder works on the devteam to design, develop, and maintain essential game systems using c#. must be experienced with unity, ngui, and script writing in c#. the unity coder will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: strong knowledge of design, implementation, math and data structures, knowledge of unity3d pro, asset bundles, and unity gui, strong knowledge of c# and script writing in c#, ability to work to meet fixed deadlines, willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: knowledge of ngui, knowledge of uma character creation system, graphics development (particle system, shaders) compensation: profit sharing from fundraising and game sale revenue will be split equally amongst all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be.

Anywhere [Unity 3D] FPS - 3D modeler at ForeverGameStudios

[unity 3d] fps - 3d modeler forevergamestudios anywhere artists i am looking for an extremely committed 3d modeller to make all of the 3d assets for an online first person shooter. at the moment i am the only person on the team and i am looking for 1/2 people to join me in making a high speed futuristic shooter. the game will be made in unity using smartfox 2x to handle all networking requests. -the position will not be paid. requirements: -you are committed (i don't mind if you can only put in a few hours a week but i don't want people that are interested at first and then just stop replying or don't complete assets). -you are talented in the field of 3d modelling, specialising in weapons and player modelling. -you can texture and animate your own work (i want to keep the team small). -you want to help with idea's such as map design and story behind the game. -you must be able to make a model to a specification and to a certain poly count. previous experience is not required we are just looking for committed and talented people to work on our latest game.

Anywhere | Skype 3D modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Web developer at Ugaris

web developer ugaris anywhere web/other ugaris - the legend recovered what is ugaris? ugaris is a classic massively multiplayer online role playing game (in short, mmorpg). ugaris is a remade and evolved version of the astonia 3 engine by intent software. a game, which includes the options of becoming a warrior, mage or perhaps training to become a powerful seyan’du to excel in both magic and fighting. ugaris provides a unique set of skills and attributes enabling for a great variety of design. the clan and club systems are integrated elements of both gameplay and the community, alliances are formed, and wars may rage. in this world of factions, classes and professions, each must choose his own path.. web - developer required knowledge: php 5/mysql html 5 / css3 bootstrap laravel wordpress additional requirements: git & svn javascript graphic design what we provide: ugaris provides an excellent opportunity for portfolio, and a very good first-step in the real game-development world. if excellent work is performed and game grows big, job opportunity might be possible. what your job will be: your job will be maintaining and optimizing current code, porting code to diffrent platforms (wordpress, joomla, laravel and code igniter just to name a few) and working in collaboration to create new features for the website. feel free to browse our website to see in what current condition the game is: http://ugaris.com

Anywhere C/C++ Programmer at Ugaris

c/c++ programmer ugaris anywhere programmers ugaris - the legend recovered what is ugaris? ugaris is a classic massively multiplayer online role playing game (in short, mmorpg). ugaris is a remade and evolved version of the astonia 3 engine by intent software. a game, which includes the options of becoming a warrior, mage or perhaps training to become a powerful seyan’du to excel in both magic and fighting. ugaris provides a unique set of skills and attributes enabling for a great variety of design. the clan and club systems are integrated elements of both gameplay and the community, alliances are formed, and wars may rage. in this world of factions, classes and professions, each must choose his own path.. what skills are required? c/c++ git versioning system basic linux/centos knowledge mysql database schemes networking / socks able to run your own "test server" optional: experience converting old code to new code directx api fluent english (basic is required) experience in past projects with mmorpg development graphical talent feel free to browse our website to see in what current condition the game is: http://ugaris.com

Anywhere Game Designer at Clear Sky Games

game designer clear sky games anywhere artists we are looking for a game designer to join our team. project overview: horror of the zone is an indie game built on the cryengine 3 taking influence from games such as s.t.a.l.k.e.r. shadow of chernobyl/fallout series and metro. genre will be primarily an rps (role-playing-shooter) – combining first-person-shooting gameplay with a number of rpg elements [sandbox world, exploration-orientated maps, pda, side-quests, inventory, dialogue system]. while plotline and exploration are among the key aspects, the most notable emphasis is on horror and atmosphere company background: clear sky games are an international team of game developers. started in 2011 with only two members, the first project was ‘horror of the zone’, a source engine mod set in universe of gsc game world’s s.t.a.l.k.e.r. series. eventually the development in 2014 evolved into an indie game using crytek’s next-gen cryengine 3. since the group’s founding both team and fanbase have increased, and are still continuing to grow. work environment: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming duties: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Programmer (AI, Battle mechanics) at Biomass Studios

programmer (ai, battle mechanics) biomass studios anywhere programmers hello, my name is jan, i am looking for programmer that is fluent either in c# (unity) or c++ (ue4) to collaborate with me on indie game called ancient warfare. position would be royaltie position from where profits would be shared from possible sales. i am looking for dedicated developer as myself who is able to put at least 20 hours per week in project. project is single player based dynamic melee/range fighting simulation based in around 0 ad in times of roman empire, featuring several factions like romans, gauls, germans and more. multiplayer is aswell great option to add for gameplay as long as programmer is skilled on this area. project itself however has major rpg elements along with survival and robust peaced action elements. if you are interested about more details on project you can also contact me on email provided bellow. location of applicant doesnt matter as we would be working on project remotely and being in contact trough skype, or either similar chatting software. if you are interested in collaboration let me know on (send some work examples of yours if you are interested in position janpecnik@hotmail.com

Anywhere Looking for 2d Texture Artist at Frost Fox Studios

looking for 2d texture artist frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on texture artists and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with making textures - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until the game's ready. hope to see your application, - frost fox studios

Anywhere|Skype Programmer,Tycoon game at Maleficus Studio

programmer,tycoon game maleficus studio anywhere|skype programmers hello everyone, maleficus studio is currently on the search for a programmer to help our new project which is a tycoon game. more details will be given once you are accepted for the job. currently the team has one artist/animator so a programmer is essential to complete the production team . of course other roles need to be covered but for the time being the programmer will help our cause greatly .ok so here are the things we are looking for : requirements 1) you have a good understanding on how video games are developed 2) you are creative and ready to give a lot of time in the project 3) you have the skills it takes to write the code for a tycoon game 4) english speaker and active on skype other skills 1) previous experience in video games 2) basic knowledge of game engines 3) communicative be sure to also understand that this is the first project we are working on. that means this position is not paid and if the game reaches the goals we currently have, you will be paid. through this project it is desired to gain a lot of experience so we can deliver the best games our team can possible create. -maleficus studio

Anywhere 2D Artist/Illustrator and Animator for Hand-Painted RPG at Black Opal Games

2d artist/illustrator and animator for hand-painted rpg black opal games anywhere artists black opal games is looking for a 2d artist/illustrator and sprite animator (preferably one person who can do both) for our first game, artemia. what's artemia?: artemia is a classic 2d rpg with a hand-painted style. the story follows a young girl named artemis as she embarks on a fantastical journey to take on the deadly araki and rescue her brother from their underworld queen. the game is currently being built in a heavily modified rpg maker vx ace. a complete overhaul of the battle system gives us the opportunity to create beautiful attack animations for both the playable characters and enemies. utilizing the parellaxing feature means we can create stunning landscapes without being bound to tile art. artemia will use an illustrated art style rather than traditional pixel art. what we need from you: we're in search of a 2d artist with mad illustration chops, who can also do sprite animation. if you can only do one or the other, by all means, still apply. if necessary i'll take on two artists with different strengths. we prefer illustrated art styles that aren't too cartoon-y (ie. child of light, classic disney, etc) but are open to all styles. show us what you can do! unfortunately, we're not looking for pixel artists at this time. all in all, i'm in search of a collaborator, not just an employee. you'll be having quite a chunk of creative control of the game if you want it. let's start something amazing together. this project will definitely be rev-share, with the possibility for additional payment if we get funding. i know how tough it is to get paying work as an artist, and i intend to treat my artist(s) with the respect they deserve, to the best of my ability. if you're interested, send over any samples of your work. we respond to all applications individually. no prior industry experience needed; we value talent over experience. let's make something great together!

Anywhere Pixel Artist at Altered Cat Entertainment

pixel artist altered cat entertainment anywhere artists requirements - ability to speak english - a talent with pixel art, ranging from small to big sprites. - desire to discuss what you and others are doing - a real desire to make an enjoyable 2d rpg. information on us, and how you'll fit in: we are working on a 2d partially open world rpg titled aeldyr. the world of aeldyr is made up of 3 continents. the greatest land almaer, and the other two yeserow and garu. the world is rich in varying climates, intelligent races, lore and future plans. austin (me) - leader and programmer chris - coleader and pixel artist cannon - music mike - learning(going for art or programming) / concept dylan - concept the code behind the game is c++ with the sfml library plus tgui (which is powered by sfml for graphical ui interfaces). chris cannot do all the pixel art by himself. generally artists are the most needed member by quantity, and we only have one. the games uses 16x16 tiles, however entities (mostly npcs right now) are at the smallest 16x32, and 48x96 at the largest for characters. we also have misc. jobs however, for example we need to create a sprite sheet used by tgui. the development of this game is for the enjoyment of making one, there is no profit anticipated. in the case that we managed to get it funded on kickstarter or steam greenlight however, profit would be shared. one last note, i'd like to say we're fun to work with. we're all good relaxed people who have no intention of making this work stressful. games are for fun, why shouldn't they be fun making them?

Skype (English) Game Production - Looking for many roles at Project Games (Recruiting Title)

game production - looking for many roles project games (recruiting title) skype (english) programmers this project is a 3d fps/tps (first person shooter/third person shooter) styled game, which features many unique gameplay styles, such as the reloading, the shooting, even the movements. while the project is under confidentiality, and private production, detailed information may not be provided. if you have any questions about the production, you are welcome to ask via email. before you can become a member of the team, you must meet the following prerequisites. please remember this is an unpaid role. requirements members must meet: before you can apply and become a member of the team, you must: - be english speaking (understand, type, and read english well) - have a microphone - have skype and a skype account you use frequently - be able to work at least 1 - 3 hours a day on minimum - have confidence in your own work, never fear a challenge and have the "can do" attitude - be motivated by either others or your own work (if you need a push, thats fine), and bring positive energy to the production team - have at least some skill and/or experience in your field of work (at least know what your doing) -- guidance and questions are fine, but you shouldnt need your hand held throughout the entire process of something -- basically, if your an artist and i ask you to draw something, 99% of that image shouldnt have been done by me... - be patient and mature (we are all a little immature, but when you get on the job, be serious about what your doing. and remember that things might take a bit of time... dont blow your cool in this event) what roles we need (ordered in priority): - group manager (3) or general manager (1) your role as a group manager is to make sure every member of a specific group (or groups) have their work, are busy on it, and progression is being made by them daily. part of your role will be to monitor and fill logs on their progression, understand their skills, and assign work to areas they are actually capable of producing quality work in. your role will also require you to write documents sometimes, outlining specific members roles, read documents from management, listing these roles and tasks, then distributing roles and work to each member, delegating leadership on this role. it is not required but a strong bonus that you know the area you are managing well -- if it is the art group you are managing, it would only help you to know how to draw yourself. your role as a general manager is to manage multiple groups as what we call a "floater" -- they are normally responsible for 3 - 5 - all the groups on the team, and making sure that every group is working, have their work, and are fully clear on what they are doing or need to be doing soon. they are responsible for being the voice and the messenger of the members of the team -- if a member feels they are not being heard, the general manager brings their words directly to the director or project manager. the general manager is also responsible for issuing out work, from documents given by management, and creating work, from documents given by management, as well as accepting, reviewing, denying and/or approving all work members from groups submit, then making sure that work is sent to the director and project manager. -- basically, your job is to stay on top of many or all groups, and keep everything organized as it moves along. 3d modeler (7) the role of the 3d modeler is broken into many specifications listed below. weapons modeler (1) - the responsibility of this role is to focus on designing all of the weapons related to the game, and break it up for animation -- this role will not need to do any animating, though need to make sure the parts of the gun that will move (for example, the trigger, the clock to push it back, the revolver, the ammo cart, etc etc) are actually manipulable. character modeler (2) - the responsibility of this role is to focus on designing all of the characters/players for the game, there are not very many, though the characters require as much detail as possible to add to their realism. wears & accessories modeler (including armor) (2) - the responsibility of this role is to focus on designing all wearable equipment from weapon attachments to mainly armor and clothing, including any kind of "jewelry", or accessory the player might be able to add to their customization. object modeler (2) - the responsibility of this role is to focus on designing all objects related to the map, this can span from rocks and pebbles, to crates and boxes, to buildings and structures, as well as any kind of elements and/or sprites, like flames, or water, though these "elements" will not be a large focus at the moment. 3d animator (3) the role of the 3d animator is to animate all elements to the game that require visible movement of some sort, from buildings and infrastructure (for example, a furnace in a house might vibrate a little, or a ceiling fan might spin), to weapons (reloading, shooting, jamming, etc), to characters (running, walking, jumping, dieing, etc), and anything else that may require some level of animation at some point in the production 2d artist (3) this job is broken into many parts listed below. logo & font design (1) - the responsibility of this role is to focus on designing any logos the production might need -- starting with the games logo, the teams logo, and possibly other in-game logos on weapons as insignias, and/or engraved designs, and ad buildings ingame promoting a fake message or product. - the other responsibility of this role is to also focus on designing a custom font for the game to use. user interface & screens design (1) - the responsibility of this role is to focus on designing all the screens and ui for the game, such as the launcher, the log in screen, the main screen, and so on. general background & scenic design (1) - the responsibility of this role is to focus on designing any background and loading screen splash art we may need. network & server manager (2) the role of the network manager is to build, maintain, and manage connections and setup of the physical and virtual machines for game play. the role of the server manager is to build, maintain, and manage the actual server information, database(s), sql data, and player connections to, and from the server(s), as well as focus on the upkeep of the machines, reporting any problems they have when they occur, and ensuring the game servers are lag-free, hacker-free, and is running alright, as well as player data is constantly being updated and saved, and backed up if needed. you will also need to backup a lot of data on the server, to prevent rollbacks in the event of a crash or unexpected shutdown where data could be lost. programmer (5) this role is broken into many other roles listed below. general programmer (2) - the responsibility of this role is to focus on most of the elements of the gameplay, this includes a bit of network programming -- actually writing the code for players to connect to the actual server when they choose the server, when they choose their map, etc. scripting programmer (1) - the responsibility of this role is to focus on the small scripts that run elements to the game (for example, the money system, the reloading system, the chat system, etc). languages required to know are the c family (c, c++ (mainly), c# (possibly), objective c (maybe, for mac porting)), and java language (java, and javascript). while it is not required, it will only help you to also have a clear understanding and capability to code in program scripting languages, such as unreal, blender, cry, etc. physics programmer (2) - the responsibility of this role is to focus on coding the core elements that make up the game, implementing all the realism and logistics behind its workings (gravity, walking, shooting, etc). debugger (2) - the role of the debugger is to do full and detailed constant tests,log and report the results of the code, gameplay, and any documents for review. if you are interested or have any questions on the role(s), and/or would like to join the team, please contact me by 1, 2, or both of my communication. *skype is the best form of contact to me, though i do check emails often. do not be afraid to ask any questions you may have on the project or the roles/tasks you would be doing.

Anywhere Game Designer at OMECRON

game designer omecron anywhere management join the team working on the new space simulation sandbox mmo martoria. we are a small but growing team that aims to create a new and unique experience for the players. if you want information about the project check our website(http://omecron.org). martoria is planed as a kind of mmo but we want to provide the player with an unique experience of a second life simulation, we designed the basic concept of the game but as game(play) designer it will be your job to go deeper into the idea and work together with the team to create and design this unique feeling we want. it will also be your job to contribute directly into managing the project and organize the road-map and workflows, you are not only a designer you are a manager who is there for the team for questions and to advise them what to do. required skills: - management/organization and communication skills - experience with the scifi and space genre(games, movies,...) - passion to create a space simulation game - experience with workflows and design creation - the ability to invest time and prioritize. - creativity and problem solving skills - good english language(voice/text) optional(recommended): - confluence and jira administration skills - experience and knowledge of the cryengine - (optional) a cryengine eaas license

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers who we are: grey smoke is a game development team. in our games, the primary focus is interesting plots. we create games in various genres (stealth, survival horror, etc.). we are searching for people from europe, and perhaps from other countries also. what we are working on: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? - the game is first person survival horror. - the game uses unity 3d v.4 - the game will be release on microsoft windows, macintosh, linux. - the game will be in steam. - we cannot promise money (job position can be unpaid). what we need from you: we need from you: - to be serious about the project. - to join grey smoke. - to make models of characters. - to work in freelance

Global Halo Character Conecpt Artist at Skydive Industries

halo character conecpt artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. character concept for halo we are seeking a talented concept artist with experience in creating smooth concept images based off/inspired by the halo universe. below is a full list of requirements: 1. experience in designing concepts you must have experience in painting/drawing/sketching/etc full body characters in the style of the recent halo games.' 2. knowledge of applications & art style you must have knowledge of applications used in the process of designing your art pieces. photoshop is recommended, as many pieces will need to be split to layers. you must also adopt halo's art style, and not try to implement your own into the serious without consulting the project lead. 3. good communications you must not take offense if any of your work is disliked or discarded by superior members. you must be willing to edit your work if asked by project lead, or other superior member. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the character concept artist in humanity's descent ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Global Halo 3D Character Artist at Skydive Industries

halo 3d character artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. 3d character design for halo we are seeking an experienced 3d character artist with the ability and knowledge to create detailed meshes based in the style of the latest halo games. below is a full list of requirements: 1. experience in character modeling it is required that you have created variants of or similar to halo characters. 2. the knowledge of 3d modeling programs you need to know what you're doing. are you an advanced user in 3ds max, maya, zbrush, and/or blender(among many other popular 3rd party apps)? 3. texturing it is required that you have experience in designing textures for your meshes of various kinds(diffuse, normal, spec, illumination, etc). 4. rigging it is required that you have the knowledge and ability to rig your meshes to first/third-person bones. 5. good communications finally, you must know how to communicate. you must recognize your superiors and be willing to modify or reconstruct your work without taking offense. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the 3d character artist in humanity's descent. ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: roxasguy@gmail.com -----------

Anywhere Character artist ASAP at Gladius Studios

character artist asap gladius studios anywhere artists we at gladius studios are looking for character artist. we are needing soldier models made for our new and upcoming title we need this to be able to be used in unreal engine 4. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere 3D Tree House Modeler at Dizzy Media Inc.

3d tree house modeler dizzy media inc. anywhere artists i am looking for a 3d modeler, someone who can make a very creative tree house for my fantasy game ‪just beneath the skin 3d. info on game: taking up her fathers old sword she must face monsters, aliens and maybe even closer foes, friends and family. as the plot thickens shyla will soon see that she never had a choice, her life has been planned out from the very beginning. even though she feels alone as she trudges on through one dangerous event after another, visions of another place fill her head just the same. she can't help but feel something deeper is going on then any plot the aliens have for her, something connecting everything together with thin lines of life and death. http://www.indiedb.com/games/just-beneath-the-skin-3d here is a snapshot of the tree house in the 2d version of the game, it's just a base and is not what i am looking for for the 3d version. http://i.imgur.com/iwiwued.jpg please make sure you have sample work that is related to the projects description. if you are interested please contact me and supply appropriate sample wok. thank you for your interest! https://twitter.com/jbs3d http://www.jbs3d.net/shyla/

Anywhere We search 3d artists, animators, programmer at Enjoyable Games

we search 3d artists, animators, programmer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators, programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist/programmers since we think that our older team members can help youngsters to develop their skills. let me tell you more about the requirements for these open positions. 3d artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other animators and other team members ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - good knowledge of ai, physics, rendering and online functionality - possession of a ue4 licensed copy - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members more details will be discussed and disclosed later.

Anywhere Modeler, Programmer and Webmaster at Hostile Waters Development Team

modeler, programmer and webmaster hostile waters development team anywhere programmers the year is 2032 and the world is at peace. the last 20 years have been spent building a new society, one without poverty and conflict. new technologies such as the nano-tech creation engine can create an almost anything from just a few hand fill’s of dirt and scrap. free food and clothing for all. this is a world that has forgotten war and how to fight. a recent spate of terrorist bombings and missile strikes in major urban areas have forced central government into action. at 4:15 this morning the antaeus program was reactivated... ...these are hostile waters! history: the hostile waters - reboot project to give its full name is a project i started work on in late 2013. it is to be an updated version of the original 2001 game by rage software of the same name. rage collapsed not long after the release of hostile waters. this is also a non-commercial project. current development: at the time of writing this i am the sole developer on this project, with a modeler in the process of joining the team. i use a project management tool in a special developer’s only section of our website that is used for tracking the job to do and what has been achieved. we also have a subversion host in place for the project source files. i am approximately 70% towards achieving the first release milestone. the first release milestone is a single level with one player controlled vehicle (hornet - light attack helicopter), enemy helicopters, enemy command post and a radar network. you: i am looking to take on some developers to help speed up development. i would be particularly keen to hear from any programmers that are interested as i am starting to reach the limit of my knowledge in the field. if you consider yourself a junior developer but are willing to learn again please get in touch! help wanted: • artist/designer's (3d/2d) • programmer/developer's • level designer • webmaster/social media assistant thank you for taking your time to read. hostile-waters.com

Anywhere Programmers needed. Rev share. New project every month! at MindsetGames Ltd

programmers needed. rev share. new project every month! mindsetgames ltd anywhere programmers we at mindset games are looking for talented programmers to help us out with our prototypes and new game endeavors. it will be a fun experience and a way to meet people who share the same passion and interests. programmer requirements: 1. we specialize in the unity engine and we are aiming to make 2d and 3d games. we need a coder who has javascript and/or c# knowledge to help us. 2. active! since this is a home-based job, you must have enough flexibility to attend our weekly skype meetings. 3. meeting and organizing deadlines. we put a lot of trust on our members to create their own deadlines. overall, we aim to create a game from idea to gold in a month. 4. lastly, be friendly and respectful. no matter where you are, we currently have a team of mature and friendly members who enjoys making different games. contracts are given to all members to ensure a fair and trusted relationship. profits will be distributed via revenue share. our company just recently become a registered limited liability partnership. we consist of 3 partners and around 3 independent contractors all specialize in their own field. art, 3d, sound. our recent programmer had to leave therefore we need some programmers to help us out with mechanic scripts and game states. my friends and i recently graduated from a games design course in the uk and we aim to make it big one day which is why we are gathering people who share our passion of game design. david

Anywhere Need Programmers at Trueorigin Studios

need programmers trueorigin studios anywhere programmers hello mates, we are trueorigin studios we are a team of indie developers who are working together to make games that are fun and entertaining and pay our bills. we are currently working on a puzzle adventure game and we need programmers to help us with the actual coding of the game. so if you are a programmer with the below qualities please contact us. responsibility: 1) be able to communicate with other members of the team. 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others. 4) accept positive criticism and be able to improve yourself. requirements: 1) familiar cocos 2d-x game engine. 3) good knowledge of how game development works. 4) knows mobile game development. 5) problem solving skills and creativity to create new systems. pluses(but not necessary) skills: 1) have previous experience with game development. 2) have shipped 1 commercial title. if you fit these criteria's please contact toxicfume007@gmail.com

Anywhere Software Developers (C# and Unity) at The Reps

software developers (c# and unity) the reps anywhere programmers [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk/blog/about/ [center]- - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for dedicated/skilled programmers to join our team and collaborate with us on our promising new game, the manipulators. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and we're not guaranteed profits.

Anywhere Looking for Coder Experienced with our Engine at REV

looking for coder experienced with our engine rev anywhere programmers hello, we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us. the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps. what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes the code is about 60-80% finhshed depending on the size of the codechanges, wich include a small iff system, a new weapon, a time-counter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :) we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. contact? mail me on moddb :)

Anywhere Looking for Moddeler at PhoenixAndLeviathan Mod Development

looking for moddeler phoenixandleviathan mod development anywhere artists for the non-commercial mod phoenix at war we need someone to modify pre-made models so they fit into the game(star wars empire at war: forces of corruption) this means that you will have the following tasks: - converting them into .alo, if they aren't already(i am not completely sure about that point) - adding bones, if these aren't already there - reducing poly count to a level that is acceptable(yep, reducing, not increasing lol, sounds weird i know) - minor changes like texture improvement or adding some details, if needed(we can talk about that point later) there is no wage, sorry. but we can talk about the details later, as there might later be more tasks coming. but first of all this is what has to be done. organization: the models will be free downloads, that i will have on my computer, and i will either send you those or send you the link, depending on what is possible and what is easier. you later send me those in a .rar-file, so i can add them into the mod. requirements are: - 3d max studio - knowing how to use that program(duh) - a bit of time to do this things(thank you, captain obvious!)

Anywhere Unity 3D programmer at Dragon Zephyr

unity 3d programmer dragon zephyr anywhere programmers our team is looking for a programmer to work mainly on combat system. we are trying to make accurate combat based on mouse movements and regular animations for buffs/other effects. our team currently has 5 members. we are working on a fantasy mmorpg,we are trying to make something unique, things that include the way that players fights, interacts with environment and a world built on voxel terrain. the world will be a sphere instead of a flat terrain, just like a planet. the main reason to start your journey is the evil dragon that attacked each race. on your way you will meet the rest of the races and many other surprises. for the beta we might go for oculus rift/epoc emotiv compatible game but that is still undecided. any ideas / recommendations are welcome. the project is profit share which means you will only get paid based on how much you helped once we get profit from the game. we are working on an alpha which consists of 1 race (elf) and basic systems like gathering,crafting, basic combat, quests.

Anywhere Scene and Character Modeling at Comware

scene and character modeling comware anywhere artists i am working on making a first person horror style game, but i only have basic skills in 3d modeling. it is still in its early developmental stages and i would like to have someone skilled in modeling to help make all of the key elements come to life for this game. this is a game that i am making myself as of now and i cannot afford to pay for your work, but once the game is finished and there is profit to be made, i can assure you that a percentage of it will be paid to you. also, this is a "help when you can" type of job, so you need not worry about strict commitment, just as long as you can help an hour or two a day. we can contact each other through skype and transfer files either through a google drive or a dropbox, whichever you prefer. hopefully this could also start a partnership that we could continue for future games. i have plenty of good ideas, i only need the someone instilled with the power to make them a reality. please respond soon because i'd love to get started. thanks.

Skype, online Concept Artist or Comic Illustrator at Starboard Games LLC

concept artist or comic illustrator starboard games llc skype, online artists hey all, my name is justin and i am the project lead for int and also the ceo of starboard games llc. i am looking for a comic illustrator and/or concept artist to join our development staff. let me explain the positions: 1) concept artist: as a concept artist you will design buildings, characters, ships, vehicles. we ask that you work 15-20 hours a week. 2) comic illustrator: we are working on a side project we intend to monetize shortly. as the illustrator you will receive funding from this project when we sell it that is split between the writer and company. we ask that you work 15-20 hours a week. other qualifications include completing a sample upon application or showing applicable, previous work. we would also like for you to be able to commit to skype meetings and to learn trello to post materials if you do not already know how to use it. you can also contact me on skype: toroman001 if you are interested. this is a profit sharing project (with the exception of the comic illustrator who will be compensated early when we begin selling those products). if you are interested in either position or both then please contact me at toroman001@gmail.com. i want to have a fast turn around on this position. thanks and check out our website/indiedb page as well. indiedb: http://www.indiedb.com/games/int website: http://www.int-game.net/

Anywhere Animator - Free at InduguysCo

animator - free induguysco anywhere human resources hi my name is daniel i´m an indie game developer at induguysco team. we are working on a project called heartbreaker: the curse of the fallen. desc: heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. requirements: able to animate character animation face rigging and making face animations. exporting animations to unity3d _________ notice! this is not a paid position. thanks -daniel

Online! [Rogue Republic] Voice actors needed badly! at Giant Lynx Studios

[rogue republic] voice actors needed badly! giant lynx studios online! audio/music about the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) so what's the deal? it happens to appear that units want to talk. but right now they can't - because we haven't gave them voices :'( (can you imagine how professional 3d artists and programmers do talk?) if you feel sympathetic for poor little tanks and scud launchers who want to talk and you got a good well-set voice - you're reading the right application. people of the following accents are highly needed by our units: - german - scandinavian - british - russian - french - any eastern european (from polish to romanian) both male and female are needed. please ensure you can read quotes good and have a good mike (sorry, we're not rich already to lend our own studio :) and if that so - contact us!

Online! [Unity] FX / Particles artist at Giant Lynx Studios

[unity] fx / particles artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? as many know, wars don't look too convincing without three things: - shells - explosions - big explosions your task will be helping us creating various firing effects from simple tank firing effects to plasma and chemical weapons. former c&c modders who excel at particle effects are also highly welcome. got what it akes? welcome to the pub!

Anywhere Urgent developers needed at Excelsion

urgent developers needed excelsion anywhere programmers hello, we are a new indie game development team working on an action rpg set in a post-apocalyptic world. this project is for revenue sharing. we do aim to establish a studio which you may be part of if you are with us until the end of production of the game. we hope to first create a demo and then initiate a kickstarter campaign, after which we will go all out on development. we currently require: - programmers*** - modellers - 3d character modellers - concept/enviromental artists - anybody who has talent to contribute to this team experience is not required for any of the above positions but samples of your work must be shown to be eligible for entry into the team. a skype account is mandatory for free,fast and reliable communication between team members,a microphone is highly recommended. we currently have: 3 - writers 2 - audio designers 1 - animator/concept artist 1 - modeller so if interested please send an email to the address below and we will answer before 24 hours. we hope to hear from you soon and thank you for reading this post.

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can create and maintain a website for firestorm productions and all of its projects. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Materials Designer at Cracked Vision Studios

materials designer cracked vision studios anywhere artists allow me to introduce myself, i am chris miranda, as some of you may or may not know. along with a team of 4, we are currently designing a horror game that will be different from anything you have ever encountered. our game is based off fear, and fear only.. that's all we really want to say because it's still under wraps. but here's where we need a talented person to help us out. i am in need of someone who is talented at photoshop, and or texturing in general. and who can make diffuse maps, bump maps, normal maps, and regular maps of a big variety of different textures depending on different parts of the game. as i've been told, i'm sure alot of you won't even bother considering there's not much to really show, but i am working hard on the project to accomplish a beautiful, as well as scary horror adventure that may as well be a genre of it's own. below, you can check out some pictures of things i have made, some for the game, and some on my free time. the textured ones are from the engine itself, which there are very few textures to choose from, which is why we need someone to give us a boost. http://i.imgur.com/hmolssp.png - wip pic, untextured. (part of the game) http://i.imgur.com/6foxadr.png - something random http://i.imgur.com/mapocx9.png - something random again http://i.imgur.com/ubcezxd.jpg - the main character wip _________________________________ requirements --- 1) must be 15+ year's of age. 2) must be able to make decent work. 3) have a good portfolio with at least 4 picture's of your work. 4) be able to make bump maps, normal maps, diffuse maps, and speculary maps for the model recommendations --- several year's of knowledge. good amount of free time to work naturally and get stuff done. a solid understanding on uv map's. more than 4 pictures of your work. ~chris

Australia/ South Korea Character/Logo Artist Needed at YOON Studios

character/logo artist needed yoon studios australia/ south korea artists yoon studios is an indie game team that recently started. we only have two members in the team and we are hiring more. we currently are making our first game: crow. crow is a rogue-like bullet shooter game whose layout is similar to 'the binding of isaac.' the main character is 'davy,' a green skinned 'ghoul' pirate based off of davy jones. this is not a paid position, but if the game makes money, the profit will be distributed equally. yoon studios currently need artists for the game logo and characters. people who want to join the team needs to meet the following requirements: - needs to be fluent in english - can converse frequently on skype/e-mail - needs to be 15 or older (otherwise needs to be mature) - fluent in using art tools - able to draw the sketches of game characters with a touch of their own style if you meet the requirements, please contact us with your application. we will send you sketches of characters in the game for you to draw. if you are skilled enough, you will gain the position of artist in yoon studios.

Online! Concept art creator at Giant Lynx Studios

concept art creator giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we need concept artists willing to help us with at least one the following art pieces: - vehicles - characters - buildings got what it takes? welcome to the team, amigo!

Online! [Rogue Republic] 3D Artist at Giant Lynx Studios

[rogue republic] 3d artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we wouldn't mind a 3d artist with abilities to make models and textures in at least one of the following fields: - vehicles - infantry - props - buildings - terrains got what it takes? welcome to the team, amigo!

Anywhere Unity developer for VR / AR games URGENT! at Area 1

unity developer for vr / ar games urgent! area 1 anywhere programmers a big sos to my indie game peers all over the world i have a game filming interview coming up by the end of this week. it is about my vr (virtual reality) and ar (augmented reality) games and i am in need of some assistance in unity, tnet/ photon) development and 3d asset creation. please ping me if you want to help and be part of a new wave of real next gen games :) i have a game filming interview coming up by the end of this week. it is about my vr (virtual reality) and ar (augmented reality) games and i am in need of some assistance in unity, tnet/ photon) development and 3d asset creation. please ping me if you want to help and be part of a new wave of real next gen games :) together we can make a huge dent in the gaming universe! - skills in unity are mandatory - ngui, tnet or photon, maybe bluetooth are optional, but always a level-up bonus! the new and fresh indie game company area 1 is all about new, exciting game and some experimental gaming experiences for virtual reality and augmented reality. so please ping me if you want to help and be part of a new wave of real next gen games coming out this year! together we can make a huge dent in the gaming universe! - skills in unity are mandatory - ngui, tnet or photon, maybe bluetooth are optional, but always a level-up bonus! the new and fresh indie game company area 1 is all about new, exciting game and some experimental gaming experiences for virtual reality and augmented reality. so please ping me if you want to help and be part of a new wave of real next gen games coming out this year! together we can make a huge dent in the gaming universe!

Anywhere C/C++ Programmer at Cheeki Breeki Bandit Crew

c/c++ programmer cheeki breeki bandit crew anywhere programmers soon something amazing will be released for stalker: call of pripyat, and when it does i will need a c/c++ programmer or preferably a team. this is a chance to create a really amazing standalone project that will get you recognized throughout the modding community. this group is currently creating a major addon/mod for "original weapons renewal". we maintain the page which can be found here: http://www.moddb.com/mods/original-weapons-renewal-by-r-populik this will be an offshoot of that project and will be bigger in scope. it is hard to go into detail about exactly what will be needed without first revealing a bit of a secret. hopefully anyone reading this ad will understand. programming work would not begin until october or possibly a little later. in the meantime we would simply be exchanging ideas and how to go about implementing them. the current team already has a long list of features that we will need a c/c++ programmer for. knowledge/experience with the stalker series of games is a definite plus. if you're not familiar with the games that is okay too, but you would be expected to obtain a copy of stalker: call of pripyat. we are also looking for anyone who has specific experience/knowledge when it comes to directx rendering. it is not required but it is a definite plus if you understand rendering programming and any knowledge of shaders is a definite plus.

Anywhere In Need Of 2D Game Programmer(s) at Unicaelum Studios

in need of 2d game programmer(s) unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in java, using lwjgl, slick-util and opengl. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere Artist for scifi game project at Xepher

artist for scifi game project xepher anywhere artists i do have an anime style in mind for this game. we are already at work with this project but its getting closer to where we are going to new an artist to do concepts, illustrations, character sheets, environment work, texture art, and various other art department things for games. this game is scifi that takes place in a unique world. we are looking for a person that is willing to stay with the team and be the artist for it till the projects done or for a few more works. now the style that is in mind is something like the ghost in the shell style. the art style will suit this game for sure. the art doesn't have to be completely look exactly the same to the style, just need something similar to it. if you can do this style then just send me an email. interested in details let me know what you want to know more about. make sure that you note that if you have done work before, what you worked on. also send examples of your work or portfolio. if your ready to take on the task, and received the email back from me then you will be put to work immediately.

Anywhere *Coders Needed* for indie group startup (revenue share) at Mindset Games Limited

*coders needed* for indie group startup (revenue share) mindset games limited anywhere programmers hi, we are a small group of games design graduates who have started up our own indie company. we are looking for freelance programmers to help us out with our prototypes and new ventures. we are making games primarily for smartphones and tablets but may explore pc and mac in future titles. we are aiming to make a new game every month with fresh ideas and approaches. this will be great for freelance programmers who want experience, to create a portfolio and working in a team. requirements: 1. knowledge of javascript and/or c# 2. can commit 3-4 days a week on the project 3. attend our skype conferences which happen once a week 4. polite, motivated and can provide input to the team this position will be revenue shared once a game is released and a workforhire + nda contract will have to be agreed upon. multiple game projects can be worked in parallel depending on the amount of programmers we accept. our team currently have around 5 people with some coming in and out. come join us :) david

Anywhere UI Artists / Graphic Designers at The Reps

ui artists / graphic designers the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is a an rts under development in which you take over a town with alien mind controlling parasites. the strengths of our team: * solid, on-demand, concept art. * sizable twitter following (currently 2,300+). * a team of programmers. * a team of ~20 contributors (animators, musicians, 3d artists, etc). all of these put us in a good position to publish a successful project. see more about our project at: http://www.themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for user interface artists. you'll be working with us to create the user interface for the entire game: menus, buttons, unit info, sliders, icons, notifications, etc. the game currently has very little in terms of ui, so you have a real opportunity here to define the look of the interface, according to your vision. you should be experienced with ui design, or motivated to improve. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere Maya Animator Needed at Fenrir Studios

maya animator needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. requirements for animation position: able to communicate fluently in english (vocal and written) should work comfortably in a team and maintain a respectful attitude should clearly understand and apply the fundementals of animation experience with cutscenes and/or animation cycles. some experience using udk. experience using maya. animation diploma / ba or higher. payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere Weapon Designer at WhiteSpaceGames

weapon designer whitespacegames anywhere artists we are looking for a weapon designer who is reasonably experienced but is willing to work for free. the weapons must be medium - high poly models. they will also have to be textured in high resolution. the game: the game is a first person survival game, set after a disease has wiped out the vast majority of earth's population. the game will involve a variety of complex mechanics. these include crafting, skill upgrades, base building, and a hunger and thirst system. the characters will have to try and survive against the elements and the many wild animals that stalk them on their travels. crafting : the player will be able to craft many items to help them in their task to survive. these items include weapons, hunting traps and makeshift weapon attachments. disease : the player can get diseases from drinking dirty water, eating raw meat and poisonous fruits, and from infected wounds. hunting : the player can hunt many animals. these include deer, rabbits, ducks, and more fierce animals like bears and wolves. some animals will give you food, others fur for clothing. base building : the player can make a base that can be improved overtime. features such as campfires and tents will be available, plus many defences. skill system : over time, the player will earn skill points which can be spent on improving your characters strength, agility, weapon handling and many more things. the game will feature a huge map and a dynamic weather system. the player will be able to chop down trees and collect wood that can be used for crafting or improving your base. the game will contain many more features, which will be announced at a later date. the weapons we require are as follows: - usp 45 - p90 - m4 carbine - ak47 - .44 magnum - some form of hunting rifle. - 2 sniper rifles of some form. - desert eagle - ump 45 - some form of double barrel shotgun - some form of single barrel shotgun melee weapons: - kitchen knife - baseball bat - machette we would like these weapons completed as possible. if we are impressed with your work, you may be offered a permanent position on the team, and will be paid a percentage of any profits the game makes. you can use whatever software you like, as long is it can be exported in the appropriate format for unreal engine 4 weapons. we thank you for taking the time to view this job ad, and hope you are interested in helping with this project.

Anywhere 2D artist for a mostly completed, small game at Greystone Games

2d artist for a mostly completed, small game greystone games anywhere artists hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job. thank you for your time.

Anywhere Level Designer/Modeler at Drixy TM

level designer/modeler drixy tm anywhere level designers hello, we're currently developing a unique 3d fps. we're happy at the progress so far and the way the game is improving day after day. now, we need a skilled and experienced level designer who will help us create levels and design them. you won't be paid with a wage, but the profits from the game will be split equaly to the amount of effort put in the game. we're looking forward to put this game on multiple platforms and we hope that you could help us by joining our team. some information about the game : it has some unique features and it's focused on its looks and gameplay. the level design has to be simple and cartoony-looking type. the gameplay is fun and exciting according to our testers. we're putting a lot of effort in this game as we think that this is gonna be a real success and it will become really popular and enjoyable by everyone. above we mentioned that this game will be on multiple platforms. currently we're developing it for pc/mac/linux. also, we plan on releasing it on steam, origin, desura and humble bundle store. only with your help we can make this happen, we're counting on you. thank you for your time. regards , drixy tm.

Anywhere Unity Programmer (C++ and/or C#) at 26th Dimension Games

unity programmer (c++ and/or c#) 26th dimension games anywhere programmers ............................................................................... hello, i am a game designer and i'm looking for an unity programmer that is interested in working with me in a first person puzzle adventure game. the idea is that we would build a quick prototype showing the game's unique features and build a marketing campaign by advertising it in steam greenlight (concepts), game websites and friends. the next step, if we get a great response from the community, would be to start a kickstarter campaign. our goal is to get money to pay some softwares, music and our salaries for the development period. ............................................................................... during the development, you should have skype and speak english or portuguese. it would be even better if you live in vancouver or near it, however, this is not a requirement. if you are interested in this job, send an email to leoburgatte@gmail.com, telling me about yourself. ...............................................................................

Anywhere (via Skype, preferable if you are in or near Vancouver) Unity Programmer (C++ and/or C#, etc) at 26th Dimension Games

unity programmer (c++ and/or c#, etc) 26th dimension games anywhere (via skype, preferable if you are in or near vancouver) programmers hello, i am a game designer and i'm looking for an unity programmer that is interested in working with me in a first person puzzle adventure game. the idea is that we would build a quick prototype showing the game's unique features and build a marketing campaign by advertising it in steam greenlight (concepts), game websites and friends. the next step, if we get a great response from the community, would be to start a kickstarter campaign. our goal is to get money to pay some softwares, music and our salaries for the development period. during the development, you should have skype and speak english or portuguese. it would be even better if you live in vancouver or near it, however, this is not a requirement. if you are interested in this job, send an email to leoburgatte@gmail.com, telling be about yourself.

Anywhere Alpha Testers for HL2 Total Conversion at Lunar Descent

alpha testers for hl2 total conversion lunar descent anywhere qa/testers alpha testers are being sought for lunar descent, a science-fiction adventure mod. lunar descent is a single-player mod for half-life 2, set on a lunar colony. the mod’s gameplay focuses on exploration, scavenging for supplies and brutal enemy encounters. the levels are open and expansive, with supplies scattered around to reward exploring players. enemies are tough: they will be able to take players down quickly making it important that players get the jump on their opponents and react to attacks quickly. we aren’t looking for any specific kind of alpha tester, nor is previous experience in testing a requirement. applicants should enjoy fps games, preferably also enjoying fpss with an adventure element to them. you will need a steam account with half-life 2 installed and an internet connection. we want alpha testers with a range of pc specs, within reason. if your computer is capable of running half-life 2, then we want to make sure lunar descent runs on your computer without issue. currently, only the windows version of lunar descent is being alpha tested (though if you are a linux gamer, please feel free to apply as we are endeavouring to test a linux build in the very near future). to apply, or to enquire further, please send an email to the address provided below. if applying, please let us know your pc specs, the kind of games you generally enjoy playing and any previous testing experience you have (if any).

Anywhere Log Horizon inspired game at Anywhere

log horizon inspired game anywhere anywhere artists there is yet to be a decision on whether or not to start development on this game, so please understand that this is merely a way for me to check if there are individuals interested in such a project. if there are enough people that are interested in making an anime based game we will discuss the details of it later on. but keep in mind this project is most likely going to be unpaid except we receive some funding from the community. there is plenty of information base already set up, regarding the game elder tale on log horizon's wiki as well as a decent community. i'm mainly looking for content creators and artists but would gladly accept any other programmers like myself, if there are any interested. at the current stage there is nothing more than the idea, which would get developed if people actually show interested in working on and expanding it as well. i'll be working on a small demo with default assets just to show that i'm willing to work hard on this and expect you to do the same if you decide to join in. thank you for your time and feel free to contact me at either email stated below.

Anywhere Texture Artist and 3D Modellers at Greeen Thumb Studios

texture artist and 3d modellers greeen thumb studios anywhere programmers reference this page for all fields: http://www.indiedb.com/games/natures-wanderer about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your environment models that's cool but it is not required. at the moment we are doing things such as foliage and trees to get into the game so we need as many hands as we can get. texture artists: should be able to unwrap the models they need to texture as well as work with most map types.

Anywhere UE4 Level Designer at Anvil Drop

ue4 level designer anvil drop anywhere level designers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. we are looking for a level designer that can create unrealistic scenes within a very abstract art style, someone who has had experience with designing in unreal engine 4 and is looking to be part of a team that is hard working and enthusiastic. you will need to have experience with using unreal engine 4's tools. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normals and lod. requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- if you are currently working with another company/group please state who in your email application, if accepted any work made for anvil drop applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. anvil drop will provide ue4 engine access via our team project license. --preferences— here at infinity, we mostly communicate via skype we'd much prefer it if you had these methods of communication, if you do please let us know in your application. --note-- please note: the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. must be willing to sign nda and independent contractor agreements. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thank you and good luck!

Anywhere C++ and/ or UE4 Blueprint Guru – DEV200 at Anvil Drop

c++ and/ or ue4 blueprint guru – dev200 anvil drop anywhere programmers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. • total character flexibility – the player has control over a very powerful world altering gun, which allows the player to manipulate the entire world, to the extreme ability of rotating the entire game space on either of the three cardinal axis x y & z respectively. • free roam – unlike traditional puzzle games, where the player has to complete puzzles in the linear fashion. anomaly 1729 allows the player to complete puzzles within a given world in any order they want. this approach to puzzle order frees the player from moments of high frustration by giving them the ability to step away from a puzzle, but not have to step away from the game. responsibilities: • work with production, engineers, designers and artists teams to create code within established deadlines. • ensure the delivery of practical and timely solutions that meet the game design and technical requirements. • ensure code is modular, self-contained, and defensive and observes the technical constraints on the system. • adhere to good programming practices and coding standards. • continually review the game and development processes to identify potential improvements. • gameplay implementation • dynamic systems such as scripted events, and ai behavior. requirements: • willingness to work within a unique compensation model. • passionate about playing and making games, and has a good knowledge of the games industry in general. • excellent c++ programming skills, with excellent knowledge of object oriented development. • excellent ue4 blueprint scripting skills. • self-motivated and pro-active with a strong work ethic, with excellent oral and written communication skills. • knowledge of most areas of game development (physics, ai, gameplay, rendering, online, tools, ui, audio) with expertise in at least 1 area. • able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module. • proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging. the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place?

Anywhere [OPEN] Sound Engineer at Mad Cow Games

[open] sound engineer mad cow games anywhere audio/music for the position of sound engineer you will create sound effects for our games. we are still discussing ideas but as of now we are thinking of a horror game and some examples would be lit torch, doors, footsteps, enemy sounds, and ambient. since we are working on our first game this will not be a paid position but as our team progresses money will slowly come into play eventually. (these are just some examples as most of our games will consist of more) what the application should consist of. in the email we would like to know how long you have worked with sounds. if you have past projects or even a portfolio please give us a specific website or a set of videos,or screenshots (include your skype as well). questions? is this a paid position? no this position is paid threw sales upon a games release. is skype required? although its the most easiest way to contact people we will allow email. age? anyone above the age of 14 is allowed. (please be honest about your age) schedule? we have no schedule but we suggest you work on the project with us any free time you have. engine? with all of our games we will be using unity 3d free. (if we receive enough sales a unity team pro license will be purchased)

Anywhere Author - Reviews & News at Greenlight Games

author - reviews & news greenlight games anywhere web/other project: gg website position: writer salary: unpaid job description: greenlight games are forever extending their social reach including game reviews, news and dev interviews. if you have a love for games, why not come write for us? in return we will happily advertise your work and stories as our traffic continues to grow hitting more than 4k views a month. you will be required to write at least one post every two days, of decent length without spelling or grammar mistakes. your writing doesn’t have to be amazing as we’ll help you improve, but you must be good at english. posts will also require images, which can be uploaded through our easy to use system. interested? get in touch! we’d love to hear from you. any work you post will be marketed via facebook, twitter, reddit, indiedb.com etc. applicants with the right equipment will also be allowed to post via our youtube channel. this is a great oppurtunity for anyone interested in writing, blogging, tech news, gaming, socialising and reviews. (2 of 2 positions remaining.)

Anywhere Looking for Mobile Unity Devs to Test SDK at Anywhere

looking for mobile unity devs to test sdk anywhere anywhere programmers hello! we are apostrophe apps, an indie software company based in cincinnati, ohio. we need your help! we are currently working on a project that we are very excited and passionate about. our team is designing a plugin for unity, which will assist with mobile in-app merchandising for ios/android games. we are looking for indie developers with mobile unity projects to help us test our software, which we hope will help you monetize your games in the future. you will be a great help to our project, whether your game has been released or is still in development! if you are interested and have a mobile unity game in progess, we are just asking for you to download our plugin, use the plugin and our website, and give feedback on your thoughts and how it could work with your game. we are hoping our plugin will help indie devs monetize in a way that both they and their audiences will enjoy! more information about the project and your role will be provided if interested. we are very excited to work with as many of you as possible! :)

Anywhere 3D modeller needed for a FPS project at Goregaming

3d modeller needed for a fps project goregaming anywhere artists looking for a 3d modeller what are the requirements? the 3d modeler must be able to model and texture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. this job requires excellent communication at all times. you must have some sort of previous experience with other teams or a self made personal project. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax to apply send your portfolio to goregaming123@gmail.com

Anywhere [OPEN] Unity 3D C# Programmer at Mad Cow Games

[open] unity 3d c# programmer mad cow games anywhere programmers for the position of programmer you will make c# scripts in unity3d and although past experience is great its not required but if you have past experiences we would like to know in the email as it helps us know what you are capable of. you must also be able to work with others peacefully. some scripts you will be responsible of creating are player movement,main menu,health/stamina system,loading screens,and save/load. if you would like to know some details about the project just say so in the email (currently still deciding). (these are just some examples as most of our games will consist of more) what the application should consist of in the email we would like to know how long you have known c# and to give us a brief summary of your scripting knowledge. as we said if you have past projects or even a portfolio please give us a specific website or a set of videos,or screenshots (include your skype as well). questions? is this a paid position? no this position is paid threw sales upon a games release. is skype required? although its the most easiest way to contact people we will allow email. age? since i am 16 anyone above the age 14 is allowed. (please be honest about your age) schedule? we have no schedule but we suggest you work on the project with us any free time you have. engine? with all of our games we will be using unity 3d free. (if we receive enough sales a unity team pro license will be purchased)

Anywhere Concept Artist at Infinity Interactive

concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou

Anywhere Play tester at Infinity Interactive

play tester infinity interactive anywhere qa/testers hello, as a play tester at infinity interactive, you will be play testing very early versions of war of the servers and checking for general and specific errors as well as giving us feedback on how your computer handles the game and the performance of the game. you must have an understanding of how games are created and how bugs and errors can be found intentionally and have a small understanding of why these errors occur. we are looking for someone trustworthy to play test very early versions of the game. you will require a decent setup that is able to run unreal engine 4 (bare in mind you will be playing unoptimized versions of the game). you will be able to automatically submit feedback to us however it is preferred if you talk to us directly. you will hold the responsibility of keeping early versions of the game in private hands and not released to the public, you must also understand that this is not and is nowhere near a complete game, please don't apply expecting to play the game early, it is unfinished and is only ready for small testing purposes only. thanks for considering.

Anywhere Source Engine Programmer at Greenlight Games

source engine programmer greenlight games anywhere programmers project: gombies position: programmer salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to get some functionality put into the game. that’s where you come in, for this job we need a source engine programmer to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the source 2013 sdk. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. ideally, you've created plugins, modded or released games using the source engine before. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere 3D Prop Modeller at Greenlight Games

3d prop modeller greenlight games anywhere artists project: gombies position: 3d prop artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to inject some attitude into the project. that’s where you come in, for this job we need some 3d props and environmental objects to help bring our levels alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver amazing 3d props that we can use for the final release and marketing purposes. ideally you will have a good internet connection and enough time to produce 2-3 props a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere 3D Environment Artists at The Reps

3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for additional environment artists to join us and collaborate on our project. you'll mostly be working on buildings and props, bringing a full town to life. you should be proficient with 3d modelling or motivated to improve. we're working with unity. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere Texturer at MadGamesStudios

texturer madgamesstudios anywhere artists mad games studios is a game development studio. we are currently looking for additional team members who are willing to work for compensation after a successful kick starter and residuals based on a percentage of what the game makes for a set amount of time post launch. about our project we are currently working on a online sci-fi survival game about aliens taking over earth, the player must survive by crafting basic and advanced structures, searching for food in cities or by killing wildlife you will also have to survive by working with or avoiding other survivors while hiding from the aliens that inhabit the earth. job requirements - passionate - creative job specific the texture artist must know some of the following - alpha maps - uv mapping - texture design for objects and character models we offer - a great way to build up you portfolio if you are interested in helping us email us at mad_games_studios@yahoo.com or contact us on our website madgamesstudios.wordpress.com

Anywhere 3D Modeler at Infinity Interactive

3d modeler infinity interactive anywhere artists hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need the create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere UE4 Level Designer at Infinity Interactive

ue4 level designer infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game, for more information, feel free to check it out here on indiedb. if you have any further questions with the project, feel free to ask. we are looking for mappers that can create realistic scenes as well as unrealistic, someone who has had experience with mapping in unreal engine 4 and is looking to be part of a team and is enthusiastic. you will need to have experience with using unreal engine 4's tools such as landscape tools to create mountains and such. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normal's and lod (not a requirement however). requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - have a licensed version of unreal 4. good things to have: - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --preferences-- here at infinity, we mostly communicate via skype or steam, we'd much prefer it if you had these methods of communication, if you do please let us know in your application. as much as time zones are not an issue, we are looking for people closer to the gmt time zone, this however is not a problem if your time zone is completely off. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou and good luck!

Anywhere Source engine model creators & texture creator/mappers at The resistance mod team

source engine model creators & texture creator/mappers the resistance mod team anywhere web/other planning to make a team and a mod email me if interested. hopefully decent skill level, however still contact me if you are a beginner and are interested. if you do not know how to compile models for use in the source engine, you will probably have to learn, however may not be necessary if you can find another mod team member to do the compiling for you. texture creators should hopefully know how to map them and export them to vtf & vmt format files. if you aren't working with a texture while creating a model, you should send a message directly to me, if you need something specific, such as a texture for an object or props. remember this mod team has only just been created so there is only a small amount of people in it, so some requests might take some time. here's some info on me. my name is malachi i am 18. i am planning on getting a mod team started, i can type somewhat proficiently in c++ and i am rather fluent with map editing software. our starting mod will probably be based in the legend of zelda universe, because of some person encouraging me to do this. so your job will be to try and make maps based off of the ocarina of time. i will probably assign you a specific area to recreate. however there will be additions to the world created e.g possibly a barracks of sort. also the modteam name "the resistance" is likely to be changed just needed something to go by for now.

Anywhere Phoenix Interactive English Director at Phoenix Interactive Inc.

phoenix interactive english director phoenix interactive inc. anywhere management phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: project director - places: unlimited - status: volunteer - location: anywhere conditions in order to become a project director, you ensure that you satisfy the following conditions: ✔ be able to speak fluidly in english ✔ be able to discuss and manage the whole english team * ✔ be able to write detailed news about phoenix and our products ✔ be able to use both facebook, twitter and moddb to write and/or promote news ✔ have at least one project that can justify why you want to be a director (finished or not) ✔ have a sense of management * it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere Public Relations Officer at Phoenix Interactive Inc.

public relations officer phoenix interactive inc. anywhere public relations phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: public relations officer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a pr officer, you ensure that you satisfy the following conditions: ✔ be able to speak fluidly in english or french ✔ be able to discuss with the whole team * ✔ be able to write detailed news about phoenix and our products ✔ be able to use both facebook, twitter and moddb to write and/or promote news * it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere Programmer at Phoenix Interactive Inc.

programmer phoenix interactive inc. anywhere programmers phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: programmer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a programmer, you ensure that you satisfy the following conditions: ✔ you have to be able to code in lua * ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * phoenix interactive develops and publishes free mods, powered by the lua coding system. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere 2D Designer at Phoenix Interactive Inc.

2d designer phoenix interactive inc. anywhere artists phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: 2d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 2d designer, you ensure that you satisfy the following conditions: ✔ have a good knowledge of at least one major 2d software * ✔ have texturing skills ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * a good 2d software such as adobe photoshop should be better. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Anywhere 3D Designers at Phoenix Interactive Inc.

3d designers phoenix interactive inc. anywhere artists phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: 3d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 3d designer, you ensure that you satisfy the following conditions: ✔ have a good knowledge of at least one major 3d software * ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * a good 3d software such as autodesk 3ds max or blender should be better. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.

Skype, online Animator/Character Modeler at Starboard Games LLC

animator/character modeler starboard games llc skype, online artists hi everyone, my name is justin and i am the project lead for int: http://www.int-game.net/. you can read more about us at the above link, but in short we are building a fully 3d modeled city set in a sci-fi future. the game has western themes and futuristic themes. i am looking for an animator and character modeler to join our team. if you are either or (both) then please apply at toroman001@gmail.com. qualifications: 1) 15-20 hours a week, 2) team player (collaboration and established team in place, 3) ability to take criticism and redesign if needed, 4) industry experienced is not a requirement, self-taught is fine. message me at toroman001@gmail.com if you are interested and i look forward to talking more to you. a sample art test or animation may be required before accepting you on the team in addition to an interview. also, once you apply you will be hearing from my devteam lead monte and myself. let us know if you are interested and best wishes! -justin

Anywhere | Skype {Royalties} Programmer UE4 (C++, Blueprint) at Reminiscent Echoes

{royalties} programmer ue4 (c++, blueprint) reminiscent echoes anywhere | skype programmers

Anywhere C++ Programmer at Vescor Games

c++ programmer vescor games anywhere programmers vescor games is looking for a programmer who can join and support our game programmer department for the title "vg arena". contracts have been set up to ensure that the developers will receive revenue if the game "vg arena" starts earning money. this is currently a royalty position you should bring the following experience/abilities with you: - at least 2 years of experience in c++. - license for ue4 - some experience with ue4. - abilaty to work together with others. - be able to meet deadlines - be able to prioritze tasks - be able to dedicate at least 3 hours / day to the project not essential but a nice to have: - 2mb/s+ internet connection - licensed visual studio 2013 at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.

Anywhere 3D Environment Artist at Vescor Games

3d environment artist vescor games anywhere artists vescor games is looking for an environment artist who can join our graphics department for the title "vg arena". this is currently a royalty position contracts have been set up to ensure that the artists will receive revenue if the game "vg arena" starts earning money. you should bring the following experience with you: - at least 1 year of experience in 3d art. - at least 1 year of experience in texturing. - license or at least a valid version of ue4. - ability to work together with others. - some experience with ue4 (you will need to import your own assets to the engine) - be able to meet deadlines - be able to spend at least 3 hours / day not essential but a nice to have: - experience with the material editor in ue4 at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.

Anywhere Unity programmer gun game at Gladius Studios

unity programmer gun game gladius studios anywhere programmers gladius studios are looking for programmers,to program for our game we will need a couple of things done please feel free to contact us for a position. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere Unity Programmer at Anywhere

unity programmer anywhere anywhere programmers hello programmers, --------------------------------- first, what is orchestral dreams? orchestral dreams is a musical-runner single-player project for android. you control a character in 3rd person that automatically run forward, and you have to move right, left or jump to avoid obstacles, catch rewards and points and pick up new sounds. the key on orchestral dreams is the music. the gameplay is like “subway surfers”, but orchestral dreams is based in the music. this new sounds that you have to pick up is the music itself, so when you continue catching this new sounds, the music evolves and continue, like “bit trip runner” series. --------------------------------- --------------------------------- the programmer should create the character movement, world and gameplay rules, ui logic and scripts that will be used by the level designer. the programmer should be ready to communicate and work with the director and level designer. also, you have to be ready for new things. even i have experience working with source engine and unreal engine (3 and 4) as director, with unity i have worked only as level designer, so, there will be new things that i don’t know right now. the involvement is free to you. this means that if you want to get involve in the entire process of orchestral dreams, talking about what awesome things we can make for the game and giving ideas, it is good, but if you only want to come and work, that is ok too, it is up to you. even so, there is a necessary level of communication, because level designer and programmer will have to collaborate closely due to the character movement and items stuff. so you have to be prepared for research alongside the level designer. to create scripts for unity you can use javascript or c#. the develop time estimated is 6 months until first public release. the programmer benefits are 20% of total net benefits from sales. --------------------------------- if you are more interested, please send an email with your portfolio to rodriguezivansanchez@outlook.com

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