curriculum developer - minecraft emagination computer camps anywhere programmers company information: emagination computer camps is a national operator of summer technology camps for children on college campuses. with a summertime staff of bright and motivated young adults we pursue a mission to educate, entertain and help develop healthy kids. to learn more about our company visit computercamps.com. emagination minecraft xtreme is a two-week overnight program for teens 13-17. participants learn to code with java and how to use those coding skills to modify minecraft. campers will be immersed in the world of minecraft with daily activities focused on a balance of both computer and outdoor activities. position/timeframe: part time project-based position for an independent contractor. compensation: to be negotiated based upon qualifications, experience and time required. qualifications: position prefers a bachelor’s degree program and/or relevant experience, as well as experience creating mods for minecraft using java and eclipse. qualified candidate has competency to create a 60 hour program curriculum. candidate must have proficiency with the java programming language and the eclipse ide and using mcp and minecraft forge to extract, create, and import code into minecraft. scope of job: responsible for developing course curriculum in java, photoshop, blender and minecraft for emagination minecraft extreme camp. responsibility: develop curriculum for developing java coding skills and using the tools and coding to create various mods for minecraft. duties include: • develop curriculum outlining various coding components of a minecraft mod o extracting minecraft code o setting up an eclipse workspace o explaining various portions of code in minecraft o item code o recipe code o block code • develop curriculum for utilizing mc edit and obj2mc along with blender o use of basic features and functions o installing the plugin o create simple 3d assets o export assets using obj2mc o import using mcedit • develop curriculum for creating new game assets using java and eclipse o how to create new weapons o new blocks color properties ingredient properties quantity properties o character customization new skins new hair o new item properties • develop challenge sets for camper o 10 different challenge sets o 5 goals per day • develop progressive content for the course curriculum o develop challenges for experts and beginners o physics and gravity editing o netherworld crafting and materials
game design instructor emagination computer camps atlanta, ga and boston, ma programmers emagination computer camps is a national operator of summer technology camps. with a summertime staff of bright and motivated young adults we pursue a mission to educate, entertain and help develop healthy kids. game design instructors are part of a specialized team that deliver emagination's game design program for teens. the hours are long and you must love working with teens as a positive role model, mentor and leader. visit www.computercamps.com to learn about our growing company. learn leadership, teaching, presentation skills, team building and time management. join our team for an opportunity to network with other like-minded individuals. the position works closely with emagination's game design campers. you provide a safe and fun environment for kids and teens to learn technology skills, make new friends and have a blast in outdoor summer camp activities. proficient to teach one or more of the following topics: 3ds max, maya, photoshop, udk/unreal script. this is a seasonal, residential, full-time position with a competitive salary, housing and meals. the successful candidate works the summer camp season at two of our college campus locations - mercer university and bentley college - and is paid bi-weekly.
minecraft lead coder emagination computer camps boston, ma programmers emagination computer camps is a national operator of summer technology camps. with a summertime staff of bright and motivated young adults we pursue a mission to educate, entertain and help develop healthy kids. lead coders are part of a specialized team that deliver emagination's minecraft xtreme program for teens. the hours are long and you must love working with teens as a positive role model, mentor and leader. visit www.computercamps.com to learn about our growing company. learn leadership, teaching, presentation skills, team building and time management. join our team for an opportunity to network with other like-minded individuals. the position works closely with emagination's minecraft xtreme campers. you provide a safe and fun environment for kids and teens to learn technology skills, make new friends and have a blast in outdoor summer camp activities. successful staff are proficieint to teach one or more of the following topics: java, minecraft, photoshop, blender this is a seasonal, residential, full-time position with a competitive salary, housing and meals. the successful candidate works the summer camp season at our college campus location - bentley college - and is paid bi-weekly.
game designer the fine young capitalists anywhere web/other the fine young capitalists are running a project to get women involved in game design any woman can submit an idea for a video game. we take the top 5 ideas and get real concepts artists to visualize the game. we then put those pitches online and the internet votes on the best one. that game get's turned into a real game with the profits go to charity. the pitching section has been entirely funded by a private donors but there will be a crowd funding portion after the art has been created and voted on. if the game does not succeed in crowd funding the creator of the original idea retains all rights to the idea and is given control of the art created so they may pursue alternative means of funding. if person creating the idea does not win the voting stage they still own their idea and will be given control of the art. if the winner chooses they may not engage in the crowd funding stage at which point the honor will be given to the runner up. please read the contest rules and get more information on our website all application must be received before april 14. for more info please contact email@example.com
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community manager int game anywhere human resources hey, my name is justin and i am the project lead for an upcoming indie game named int. currently, our development staff is full and we are beginning to branch out into social media. i am looking for a community manager to assist our team in outreach, networking, and full time community management. as our community manager i expect you to fulfill the following roles: 1) watch over the community presence on our forum and hold q&a's with the developers, web-chats, and other community interaction events. 2) oversee the flow of information to the public. 3) inform me of any requests from the community or interested parties. 4) interact with the community, network on social media, and post regular, if not daily updates. 5) masters the forums, and social media accounts. applicants need to message me directly at firstname.lastname@example.org and the following skills are preferred. preferred skills 1) knowledge of the indie game genre. 2) strong networking skills. 3) a degree in communications (not required, but preferred). 4) prior experience in the field, but not required we will review all applications. again send me a message at email@example.com if you want to apply or apply on our forums: http://forums.int-game.net/ since we are a start-up indie project there is no pay right now. we are a profit sharing and collaboration effort. while this may seem risky, we do have a clear fundraising plan, and much work has been done on the game already. we need someone to help take us into high gear. you can see our progress in the following places. http://www.indiedb.com/games/int https://www.facebook.com/intgame https://twitter.com/intvideogame https://www.youtube.com/watch?v=b3bqkpmb4xy
polygon avatar artist sinn development anywhere artists after moths of being slightly anonymous while posting, we feel it would be better for both us and our community to put together a set of avatars for those included in the project (link below). preferably, we'd like something unique, that stands out, and gives our overall basis image of clarity. our most recent intrigue has been that of polygon art. some examples: http://matu666.deviantart.com/art/iron-man-polygon-pixel-292792386 http://lickmystyle.deviantart.com/art/the-hulk-polygon-pixel-292790906 http://seventy-eight.deviantart.com/art/james-bond-polygon-portrait-445364342 http://sirius-tattoo.deviantart.com/art/polygon-me-386685438 as we're attempting to be a bit more specific in the type of art, we'd appreciate it if you post, only if, you feel as though this is something that you can, and are willing to complete. as you will be working under contract, we'd need you to fill out a work transfer agreement as well as a non-disclosure agreement. while applying: - provide link to past projects - provide link to similar projects - brief 50 (or so) word summary of your personal interpretation - provide and questions/concerns/comments
seeking well-rounded game artist and designer to collaborate on a stellar game urban brain studios, inc. los angeles area artists are you an amazing artist and game designer in the los angeles or orange county area looking to make a game that is so unbelievably fun that you’ll work completely for free? i didn’t think so, but please read on… --- about me --- i have a background in electrical engineering, computer science, systems engineering, and video games. i am looking to create a stunning game that has no choice but to be played and enjoyed! a am currently days away from finishing a doctorate at usc and i am also a radar systems engineer at an aerospace company. i also own a small business that makes a widely used non-linear dialogue, used by 2k games and other aaa studios. free time is hard to come by, so i like to make the most of it by creating amazing things and making money off of them. --- about the project --- the project is as of yet untitled and currently lives entirely in my head. i am a huge fan of casual games, turn-based strategy, base-building, immersive storylines, and stunning graphics… and wouldn’t you know, that’s what i have planned for this game! the target platform is all tablets, but if it ends up working on phones too, that’s great. i plan to release on ios, android, and windows store. the theme of the game is a sci-fi base-building, resource collection, crafting, trading, exploring, puzzle game in a persistent world with other players. the battle mechanic centers on a unique card game that is known throughout the game universe, which is similar to the game “triple triad” from final fantasy. this also brings in elements of card collecting, which everyone loves, right? battling npc characters and winning will get you new cards to add to your custom decks that can be used to challenge other players. other activities include mining, exploring, crafting, and trading with other players. each activity will have a fun and meaningful mini-game to provide a variety of gameplay options. my goal with the economy is to make it feel like you are accomplishing a goal, including character leveling, home planet building, and ship upgrading. for example, rare upgrades for your ship and home planet will be exclusive and expensive and everyone will wish they had them. the game will be integrated with social media and will have an extensive achievement list. --- mobile game pet peeves --- i hate in-app purchases. i know that they can make you rich, but i don’t care… this game will not have any in-app purchases that will allow you to progress faster or easier than anyone else. the only exception to this may be purchases of expansion storylines. i also hate linear storylines, unless they are amazing. how about we create a non-linear storyline that has incredible replay value, but that also has amazing content? as i mentioned, we have a custom tool to do this and it integrates nicely with unity 3d. one more thing i hate… overly complex user interfaces and egregious use of high-poly 3d and particle effects. no one wants to play a slow and choppy game with a ui that is impossible to read. our ui will be simple and modern, and 3d will be used sparingly. one example of subtle 3d that i’m shooting for is how the cards are modeled in the game hearthstone. --- technology & funding --- we will be using unity pro with all the fixin’s including ios pro, android pro, and windows store pro. i am a long-time .net developer and that’s where i’m most comfortable so unity is a great fit. since i will essentially be handling 100% of the game programming and scripting, hopefully you don’t mind. i will be personally funding the licensing of the engine, as well as any add-ons we may need to aid development. unity 5 is on the horizon, so unity 4 will be used for proof of concepts and the main project will be finished and published using unity 5 when it is released. i have my own copies of photoshop, illustrator, and cinema 4d, so those would be my preferred art creation tools. as for the labor, we would be going for a profit share in perpetuity once the game is released. because the game will be released on three platforms and exposed to a huge number of people, it should be no problem for us to be paid at least for the work we have done. i realize that the art in a game has everlasting impressions on people and i feel that it is an integral part of the game. because i will be managing the project, paying for the engine, and doing most of the writing, i propose a 2/3 – 1/3 profit split once the game is released. as a side note, i am not particularly interested in going through crowd funding sources such as kickstarter but i would be open to discussion. --- about you --- i am looking for the right person for this collaboration and trust me, i’m willing to wait! i am looking for someone who identifies with the project and feels like it is something for which they would actively want to help design and create art. i am also looking for a very talented person in areas of 2d art, 3d art, and game design in general. i am looking for a partner to bounce ideas off of and to argue about the best game mechanics. you should be an avid gamer and have opinions about what works and what doesn’t work in video games. hopefully your pet peeve list looks similar to mine. because this is an unpaid profit share, i expect things to progress fairly slowly but very steadily. weekly or bi-monthly meetings would be expected, so you should live in the los angeles or orange county area. i would be happy to host the meeting space and provide food and any other supplies that may be necessary. i am also currently looking for office space in the long beach area that could serve as a work space on some weekends.
animator + env artist - experienced ue4 team digital drifters anywhere artists digital drifters is currently working on an unannounced ue4 project and are looking for people who are interested in royalty share. the project is a sandbox rpg with elements of survival, growth and fantasy, set in an age before things like gunpowder or steel. what sets us apart from the other rev-share teams is our experience and our opportunity for growth. our team is comprised of current and former employees from companies like epic, bethesda, infinity ward, blizzard, rockstar, and sony santa monica, to name a few. nearly every developer on the team has at least one shipped aaa title. we've pitched 3 game projects in the past 2 years (as consultants) and aa/aaa publishers have funded all 3 of them. we have an incredibly talented team, with incredibly powerful tech (we've been using ue4 for over a year and aren't new to its workflow), and can offer rev share, star portfolio pieces and can connect you with potential full time employment if that's your desire. we're currently looking to fill animation and environment art positions because our team members have recently moved onto aaa studios. our philosophy is if you're passionate about what you're doing and you create great things for our project, we'll work with you in any way possible to help you obtain your goals. besides, if you move to a cool place we can harass you for beta invites! we're looking for 1 animator and 2 environment artists. details below: animator qualifications: * demonstrable experience with full body human animation * experience animating in maya * ability to polish mocap that has already been cleaned * ability to key-frame animation where necessary * experience with some form of unreal engine (udk or otherwise) pluses: * knowledge of motionbuilder * experience with facial animation is a big plus environment artist qualifications: * a passion for learning new things - a thirst for knowledge * proven ability to create compelling 3d hard surface and/or organic art * significant experience modeling, uving, sculpting and texturing * an understanding of popular art tools such as 3ds max, maya, mudbox/zbrush, photoshop * a solid understanding of the unreal material editor (any version of unreal) plusses: * experience building and/or lighting scenes in unreal * significant organic experience (foliage) * experience working with complex material shaders in unreal our animation workflow starts with a text concept, then is converted into 2d storyboards, then is either mo-capped or key-framed. our environment art workflow is first created in 2d by a concept artist before moving into 3d. we have significant experience pitching games to publishers. we have learned how to land the right meetings and present our games in a way that excites them.
c++ gameplay / ui programmer kot-in-action creative artel anywhere programmers kot-in-action creative artel is looking for contract programmers to enhance existing game code with new gameplay features, and improve ui framework code. about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project phaeton is a newly developed ip, previously knows by the working title of steel storm 2. phaeton is a first-person shooter with adventure elements and strong story, currently focusing on singleplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed through the art style of anime / manga. technology that powers phaeton is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. some work in progress tech videos can be watched in our youtube channel: http://www.youtube.com/playlist?list=pl83ef655802baa9f5 about position this is a position for gameplay/ui programmers, who can take on existing working gameplay/ui framework and modify/enhance it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows 7 32/64 and up (msvc 2010+ express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. about technology idtech 4 powered such games as doom 3, quake 4, wolfenstein 2009, brink, etqw, prey, prey 2. doom 3 bfg engine is evolution of idtech 4, as it contains renderer from idtech 5 along with a lot of other improvements borrowed from idtech 5 (minus virtual texturing). you can find in depth review of both engines, and particular pieces of technology following these links: http://fabiensanglard.net/doom3 http://fabiensanglard.net/doom3_bfg http://fabiensanglard.net/doom3/doom3_notes.txt http://mrelusive.com/publications/pubs_bytype.html general requirements high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); project's specific requirements required skills: ability to read/understand someone else's code; ability to compile and debug in windows/linux environments (including necessary libs and components). c++; understanding of gameplay systems; solid understanding of vector algebra; desired skills: doomscript; actionscript 2+; understanding of networking (client/server architecture); compensation fixed fee on per-feature basis. supported methods of payment are paypal and skrill.
3d character sculpter lethal lens productions, llc anywhere artists hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. what we're looking for: -high-quality 3d modelling: hard-surface and/or organic -full texturing ability (diffuse, normal, displacement etc.) -ability to work while being mindful of uv mapping -able to work effectively and accurately from pre-defined concept art and designs. -previous experience working with game ready assets highly recommended. -rigging and weighting skills a bonus when working on character models. -able to work with and provide constructive criticism and feedback. -communication and team-collaboration skills. -ability to export models as .obj you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com
concept artist needed saber rider game team anywhere artists we are looking for a new concept artist for our on-rails shooter "saber rider" http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game our current concept artist got a job at a big aaa developer and his contract does not allow him to work on other projects anymore. therefore we are forced to replace him. the concept arts we need are mainly black and white for now and they should be usable for the 3d artist to model the objects in 3d. examples: http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/robot-horse-concept-art http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/outrider-tank-concept-art if you are a motivated artist, who is willing to invest some time into the project and preferably like to stay until the project is done please contact us. what we can offer: we are looking for talents for our post-kickstarter/greenlight project. until we receive funding through a crowdfunding campaign, this is purely a collaborative unpaid project in a small but nice team. if the kickstarter fails, there is no compensation of any kind possible. however, all post-kickstarter material can be used for portfolio purposes after the ks campaign is done. if we are sucessfull with kickstarter, all team members will receive a portion of the funds raised for all their work they have done until this point. also fulltime work on the project would be possible if desired after ks was successfull. if there are any open questions, please let us know.
fp weapon animator devcon one anywhere artists hello animators from all parts of the world! we are searching for a motivated and skillful member to work on our upcoming first-person-shooter "black market": http://www.indiedb.com/games/black-market we offer you: - a skillful and motivated team with a great future - the rest of the team is located in berlin, so no hassles with a problematic patchwork team that works over internet only. - a great opportunity to work with some of the best looking guns around https://hostr.co/file/jolbbsvfgxii/shader5.png (sneak peek) - we are caring and assisting! - basically no rigging required get on the winning side as long there is still a chance! this is a hobby position based on profit share. more info will be provided in a personal chat (skype required) please add at least 1 sample of your work on video or a portfolio link with your message! don't be shy, apply ;)
web designer darktek softworks anywhere | skype web/other what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good knowledge of photoshop, html, css and php. takes initiative and is willing to expand own horizon. requirements: knowledge of common performance issues and the methods to optimize website design and functions. be proactive and self-motivated, work with direct supervision. good creativity. we are looking for a something fresh and new.
3d artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on modeling. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.
grand racing manager anywhere anywhere programmers --- what is it about --- i am working on a racing manager (formula 1) right now. the idea was to develop something like grand prix world or grand prix manager 2, the good old ones. for the last 10 years there wasn`t a single one, which satisfied me. so i wanted to make my own one. sounds ambitious and it is. there have been a couple of tries from the community and a few managers were alright, but most of them don`t really hit the core of the game (just my opinion), which for me is the race itself and not developing a car or looking if the staff is doing fine. so i started a few years ago working on the variables, formulas (which calculate lap time, failures, driver mistakes) and so forth. --- what is done --- the design document is almost complete, also (like i said above) the "equations" to calculate everything is going on during the race. right now there is just one track "done" (for testing) and the cars. menus are good enough to work with, of course a lot of finetuning is still ahead. but that`s all i can do right now, because i`m not a programmer at all. i can do some basic, that`s all and not enough, that`s why i need help. i take all the game design, graphic and sound work. --- what must be done --- the missing link for me are programmer, who know what they are doing. so basically everything in that area must still be done. the good message is, that most of the calculations (which is one of the biggest part of a racing manager) and a little bit of the basic code (car driving along the track) is already done. now we have to do a graphical implementation of that stuff, so the player isn`t just seeing a bunch of numbers scrolling the screen up and down, but also cars driving on a track. the main points would be something like: - making menus work (click on that button and the variable "aggressiveness" of driver x changes,...) - racing progress (from start over pit stops, overtaking to the finish line) so for now it`s really about getting the game engine started, keeping it quite simple. stuff like "choose your driver, making contracts" etcetera is another part that may come later. here, just a few screenshots so you get an impression of how "far" it is (of course not much to "see", because most of the work went straight into the calculations and so on. graphics pre-alpha): i hope that we can finish the basic engine in a few weeks, maybe months. the progress we made so far was pretty good and my old programmer did that "waypoint" and "start" function in just a couple of days. i am therefore confident to get a full race working in less than six weeks (with your help of course, most of the work needs to be done by programmer now). --- what`s with 3d --- i just don`t think it would increase the gameplay a lot, but would it make much more complicated for the development. right now the most important part is to get the calculations implemented, graphics are far from done. almost every good racing manager in the past was in 2d (also because most of them are older than 10 years) and so that`s the way i prefer. but if there is still time in the end for a feature like 3d, we can talk about it. --- who the hell am i --- i am a student from berlin. i am basically a game designer, 2d/3d and sound artist. i worked on several projects like tech-demos and games in several functions, most as a kind of artist. here are a few screenshots (most of them pretty old so don`t take them too serious) from game projects or random 3d stuff: --- what i can offer you --- not much i fear. i am realistic enough to say, that it`s unlikely, that this project could get big enough to make win with it. but for me it`s an ambitious project and you can contribute to it as much as you want. for sure we can all learn from that project and may get some appreciation, when it`s finished. but of course, if it would be possible to sell the game one day, everybody gets his part of it. besides of that i don`t have the ressources to pay anybody for his work. i wish i could, it would be much easier to finish the game that way. --- which software --- i don`t really care about the engine. we started the project on basic (with blitz basic) and i think we could finish it with that one. but if you prefer another engine (like unity) i think that should be possible as well (even if i have no knowledge in c at all). i am looking forward to every help offered to me.
3d character modeler flat frog games anywhere artists we are in need of an 3d modeler to turn some of our character concepts into 3d models. our game is a survival rts set on an alien world passion for sci fi and the roman empire would be a plus :) this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email firstname.lastname@example.org
sci-fi environment concept artist needed flat frog games anywhere artists we are in need of an environment concept artist to do some concept/ work for an upcoming title. game is set on an alien world in a sci-fi environment/ setting so great imagination & passion in this area is a must. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email email@example.com
programmer and business partner needed k - productions london, uk - or uk programmers i need a programmer and business partner, i cannot afford to pay however the sales will be split 30/30 with 20% going back into the company to expand. i have an immediate project to work on and something that should be on the touch screen interfaces within 6 months. simple and effective the game will be a success. i want someone who can communicate well, someone who is not afraid to take on a task and take risks in order for success. i want any project we work on to make a lot of money and that is the sole purpose but with this we must make great games with great mechanics and art work so please do not think this will be a walk in the park as perfection is key.
lead programmer dead law anywhere programmers i'm currently working on a singleplayer zombie shooter horror game and im in need of a lead programmer. atm most of the game is done but i'm stuck since i don't have anyone to make the classes for weapons,players and zombies. this work wont pay anything i'm afraid but its always something to put in your portfolio and i imagine it will be finished pretty quickly when a good programmer joins the crew. and ofc you will be in the credits of the game. here is a slightly outdated video of some of the level design and 3d models with parts of the games soundtrack playing in the background. https://www.facebook.com/photo.php?v=10152017276740894&set=vb.713210893&type=2&theater (you need to be logged into facebook to see it) i could do with some new zombies as well so if any 3d artists find it interesting just contact me.
music, audio induguys anywhere audio/music hello, im daniel, this is not a paid position, 1) have made sounds and music for games or if you are an expert you wont need this rule! 2) this needs expert music and audio 3) if this ends up as an expert sounds and music you might get paid later for either next game or after release of this game. like: sound tracks music sounds atmosphere sounds for monster it would be great if you would apply. we would need examples like music and sounds! thanks for checking, daniel.
3d modeller needed for horror project goregaming anywhere artists goregaming is recruiting a 3d artist for our horror/comedy game. all the project details will be given via email after application. requirements: to be able to communicate via skype instant messaging to be able to model an object given with 3 views. to be able to texture to be able to model under a polygon limit programs: you may use any desired program as long as the model is exported in .fbx format salary: we are unable to pay you. this is a free job. pay shall be received after project release
3d modeler deathmelon anywhere, uk web/other hi, first of all if you want money then stop reading the ad because we're not doing this for the money, there will be a split of profits once the game is published but i can't promise it'll be much. unless that is if you work hard along with the rest of the team (not literally but over the inter-webs). we are looking for absolutely anybody who can model 3d objects and is confident in their work (yes even you 12 year olds). models should be sent as .obj or any other format like that. the game wont be in development until around the next month or so (it shouldn't be much longer than a month) as i have to round off my programming skills with opengl but you can still send us models. if you're interested then please contact us and send us an un-textured, realistic model of a human. if you have a lot of professional experience you probably don't want to apply for this as we're not really professional and we just want to work with others who are new to the indie game industry, like us. -deathmelon
game engine programmer morphadox anywhere programmers morphadox is an indie startup game company working on our debut game ashes, a reactive music game targeting mobile phones. we are looking to bring on more people who are passionate about game development and being a part of the indie community. we are looking for programmers specializing in game engine development. our team is working on a cross-platform game engine to be used for the development of current and future morphadox games. as a game engine programmer, you will work with the programming team to design and develop components of the morphadox game engine and ensure portability to multiple desktop and mobile operating systems and devices. requirements knowledge of game development processes and the video game industry able to participate in online collaboration from a secure private environment strong organizational and communication skills legal access to all hardware and software required to complete job for commercial use able to work as an independent contractor and comply with a non-disclosure agreement willingness to learn new tools and technologies required skills component-based game engine architecture knowledge of multiple programming languages and common data structures experience with ubuntu or other debian-based linux distributions desired skills c++11 programming and debugging, clang, lldb, and bash scripting agile development, pair programming, technical design, and software testing practices cross-platform development (linux, osx, windows, android, ios, windows rt) in addition, a programmer must be proficient in at least one of the following areas: android audio graphics ios mac windows this position is paid, but payment details are specific on a case by case basis. if you have any questions, contact me directly at: firstname.lastname@example.org please fill out an application on our website at: www.morphadox.com/jobs thank you, justin gold ceo | morphadox inc. www.morphadox.com | email@example.com linkedin: www.linkedin.com/in/justinjgold
professional music composer anywhere anywhere audio/music hey its falanca, from istanbul studios, i professionally arrange and orchestrate musical pieces for video games, short movies, trailers and commercials, i can do orchestral scores, ambient soundscapes, electro, ethnic world music, or themes to perfectly match your game's vibe. just listen our scores, http://soundcloud.com/falanca e mail : firstname.lastname@example.org
calling all modellers, no textures needed... mekatron anywhere artists yo, lead of team meka here, our team first project is a visual novel, and we plan to polish it up and greenlight it on steam if decided on... is this a paid position?: no, but...if we decide to greenlight it, and it goes through you will be compensated accordingly...either way you will be accredited for your work. in need of a 3d modeller, that can model city scrapes to slums to indoor rooms, as the title persists, i don't need you to texture or colour the models, i only need you to model them based off my concept sketches and "take pictures" so i can use them as backgrounds in my project. things i require from you: - effort/commitment and updates from you... - access and frequent skype or email - a good understanding and access to a 3d modelling program if you think you're up for the job...please, contact me...
unity programmer / assets >9k softworks anywhere programmers >9k softworks is comprised of two people, who are attempting to make a game out of the series rwby. we have a programmer and a 3d artist, but we are having difficulty with unity and the assets. we are capable of programming the gameplay, but animations are more difficult. we are currently looking for someone to help get the animations to work. rwby is a series by roosterteeth about humanity fighting against the darkness, or the grim. the series has advanced weaponry that fuses guns and blades together to make some devastating weapons. currently, we are working to make a demo out of the trailer for ruby, 'red trailer'. this will show what core mechanics we'll be using for the game. afterwords, we'll release the prototype to see if players like the game. if they do, we'll decide if we want to take this project any further. for the person we're looking for, we would like to have some form of communication outside of email. text/call would work, and skype is our preferred method. follow this link to see what rwby is if you don't already know it. http://roosterteeth.com/archive/?sid=rwby&v=more
lead programmer cute absurd anywhere programmers hello programmers, i’m dayvi, and i’m looking for a lead programmer for the game 'hamster, eagle hunter' please, gather round a allow me to tell you about our game. [center][/center] heh is a 3rd person, action rpg, 4 player co-op. you play as a tiny hamster and explore the world looking for eagles. you need their help to save your home. you travel the world by using a network of hamster tubes. [center][/center] you fight against snakes, frogs, and other other nasties using watches, thorns, and cell battery maces (10% chance to shock/stun on hit). [center][/center] we're still at the design stage and are looking for a programmer to help us move forward. we have made some test assets, you can view them and the rest of our art here: http://hamstereaglehunter.deviantart.com/gallery/ money plan: - create prototype - kickstart - create full game - steam release - other devices release revenue shared. up front payment rate negotiable. thanks for reading. please do have a look at our art http://hamstereaglehunter.deviantart.com/gallery/ . if you're interested in working with us please email email@example.com with your portfolio/experience. [center] [/center]
warhog productions programmer warhog productions anywhere programmers this the main and easiest role in warhog productions, you can work at your own pace before a deadline, programmers must know at least 1 language which they are experienced in, if not then they will be denied and an email will be sent to the applicant, at warhog our promotion system is different to many other gaming companys the list is as follows programmer level 1 programmer level 2 programmer level 3 team leader( 2-3 programmers in a team excluding the team leader) task leader( the lead programmer for the task/game) programming deputy-director programming director
**paid job** 3d level designer for the night shift needed skydive industries anywhere artists **developers will receive wage accordingly after every game purchase for 1 year after launch** skydive industries (also called skydive games) is a small development studio with only a few members. we have the goal of releasing amazing quality games at a very low price on multiple platforms. "the night shift", is our very own game centered on stealth. the objective is to break into a museum and steal all the valuables without triggering any alarms. if you do, however, don't just think of restarting! you gotta shoot your way out! what you will do you, as the level designer, will take part in sculpting 3d environments for which the game will take place in. you will be crafting the interior and exterior of a museum. what you need you must have experience in designing aaa quality levels with 3d modeling programs and/or unity probuilder. you must have the ability to texture these environments. you must be able to export the environment as an fbx for use in unity3d. unity3d terrain experience is preferred as well, but not needed. faq when will development start? as soon as the proper members are recruited. when will the night shift release? we're not sure. earliest being the end of 2014. what platforms will it release for? windows pc and possibly the xbox one console. will it be free? there may be a free trial. but the game will be retail for an estimated price of $9.99. (may vary) will i get paid? yes! we will split the profit with all developers whenever a purchase is made! the exact payment will be discussed over email with you!
concept artist, 3d environment artist, 3d character artist fatbot studio anywhere artists fatbot studio is a group of experienced game industry veterans with background in pc and console video game titles who are working on an indie game project named vaporum. we are fans and gamers in the first place, but skilled in making games as well. it is very important for us to work on projects that we like and are motivated for. we are looking for equally minded people to join our ranks. :-) vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. its main appeal lies in action oriented combat and mechanical puzzle solving, backed by immersive environment filled with mysteries and secrets to explore. vaporum uses a simplified character development system that despite its simplicity makes every player’s choice matter. the player can develop their own personal playing skills rather than number-crunching power to defeat enemies and overcome obstacles. features: - immersive steam-punk setting. - action oriented combat and puzzle solving. - lots of exploration, loot and character customization. - mysterious storyline filled with secrets. gameplay video: http://youtu.be/9f1s0sek1qe twitter: http://www.twitter.com/vaporumgame facebook: https://www.facebook.com/vaporum and the official web page: http://www.vaporum-game.com/ we are looking for people: - enthusiastic and motivated, eager to work on an exciting project. - able to stay focused on the project from start to finish. - capable of individual and continual work on a given task. - able to identify and solve problems. - being a fan of old school rpg and/or steampunk is a plus. - willing to work on the project currently unpaid with the prospect of profit shares or a paid job. - with a high level of attention to detail and professional pride in doing things correctly. open positions: concept artist: - strong traditional drawing & digital painting skills. - ability to develop fast visual prototypes, but also final polished designs. - mandatory portfolio of concept art or illustration work. - portfolio items related to steampunk theme are a plus. 3d environment artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - portfolio should demonstrate experience with these techniques. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - understanding of modular modelling techniques. - experience using 3ds max (or industry equivalent) to create next-gen models for environments. - experience using photoshop (or industry equivalent) to create textures for next-gen materials. - experience with zbrush or mudbox is a plus. 3d character artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - experience using 3ds max or maya to create detailed characters to scale and accuracy. - proven ability to create detailed zbrush or mudbox models. - experience using adobe photoshop to create textures for next gen materials. all positions are suitable for students or talented beginners who want to gain experience on a real project. we offer you: - lots of experience. - to be a part of a starting indie game company. - working on an original ip. - profit share. paid outsourcing or in-house job in case of an investment. - to work with and get to know awesome people. ;-) - name in the credits, of course... a person who is a part of the team and who verifiability contributes to the project until its finalisation automatically receives a percentage from the profits generated by sales. required time: about 8 hours a week.
programmer anywhere anywhere programmers i'm looking for programmers for an indie game called dead law. the game is a horror free 2 play single player zombie shooter with lots of gore and action. most of the level and game assets are already done, but to proceed i need one or more programmers that can help me finish the game. it uses udk and most of the programming is done in kismet which i've got some knowledge of, but to make the classes for weapons, zombies and players some code needs to be done. the look of the game is far from done but here is a link that shows some of the game assets, level design and music. https://www.facebook.com/photo.php?v=10152017276740894&set=vb.713210893&type=2&theater the game is free 2 play and there is no payment for the work except the experience and some nice stuff to put in your portfolio.
warhog productions management warhog productions anywhere management as part of the management team at warhog you will have to be able to give ideas and answer questions from members in our team, currently i am looking for three positions in my management team, they are a follows co-direction (must have good people skills and take over when i the director, am not available and join meetings on skype) chief programmer(must be well experienced in programming and be able to join meetings on skype, but also create meetings with their programming team) secretary (this job is one of the most important jobs in my company, as they must organise and run meetings, and also run the public relations staff)
animators, modelers, concept artists, riggers and texture artists wanted acron: the prophecy - film project anywhere | skype artists looking for 3d artists, concept artists, modelers, texture artists, riggers, animators, lighters, character modellers and more for 3d film project. the project is as pilot for a science fiction series. if interested please send your demo reel/portfolio link and a little blurb about why you're interested there will be a lot of sets, props, characters, ships, planets etc that need to get concepted, modelled, textured and animated and rendered. i'm also going to be setting up a kickstrter and those crowd funding things to get some money so there will be pay in the future. also as this is a pilot project for a whole series of episodic webseries, there may be lots of money in the future, with prospects for expanding into video games and other mediums.
technical artist firestorm productions anywhere programmers tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can import our models into the unreal development kit (udk) and determine if their poly counts are acceptable. we also need someone who can determine the appropriate size for the texture maps. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things we expect to model, some objects in the game are vague and our modelers could benefit from having concept art that they can reference to. we are also in need of someone who can create logo and website design concepts. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who is capable of creating 3d models and/or preparing them for texturing. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d animators the reps anywhere artists the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. see more at: http://themanipulators.co.uk * * * * * we're currently looking for additional animators to join our team and collaborate with us on our project. we're working with unity. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio to apply
marketing/pr/business co-ordinator (needed) freakout games anywhere marketing hi, freakout games is a recently formed indie game development studio. we develop browser based games and games on smart devices. our team has several years of experience in the industry. we have launched our first android game on amazon and slideme store: www.amazon.com/freakout-games-freaky-tup/dp/b00j26noho slideme store: http://slideme.org/application/freaky-tup as a part of expansion we are looking for people who have knowledge in marketing, building community, pr, promoting product,business analysis etc it's a non-paid job at present but the scenario will get changed in future. if you think you have the necessary skill set and attitude to join our team and aim for higher and successful goals then do forward your cv/resume. please email to: firstname.lastname@example.org website(still under construction): www.freakoutgames.tk fresh graduates are also welcome to apply. looking forward to hear from all gaming enthusiasts
idym looking for programmer i drink your milkshake anywhere programmers idym looking for programmer about i drink your milkshake we are new indie team focusing on the development of our first game. since we now have our hands on the finished screenplay, which the game is based on, we are looking for a programmer with original ideas, able to adapt the mechanics required. about the project our project is a first-person game with adventure elements and strong story, currently focusing on singleplayer experience, using an engine like udk, cryengine ect. the game's story is based on the town of bristol in a post-apocolyptic type scenario with a twist to the more conventional idea of video games. after the release of the demo (which will initiate a kickstarter for the full game project funds) work will start on the full game which will be seperated into 2 chapters, the result being the game demo, the 1st full game and its sequel. about the position this is a position for a gameplay/ai programmer, who can work with udk engine. the work can be done remotely, contact being kept using skype, email, phone etc. potential candidate must have previous experience programming with udk or a similar engine. general requirements - high working ethic standards is a must (there is always the time in a day to work on the project, even if it's just couple of hours a day); - being like russel crowe in the movie a beautiful mind. possibly without all the pigeon things. (in other words, someone with original ideas.) - ability to focus and follow directions; - desire to learn new technologies and ability to learn it in a relatively short period of time; - ability to communicate efficiently in english; (you don't have to be a native speaker) - ability to work online (having stable internet connection is required); - strong reasoning, analytic and math skills; - ability to evaluate problems and find working solutions; - knowledge of udk; project's specific requirements required skills: - familiarity with udk engine; - understanding of gameplay systems; compensation credits for the demo and a share in the profits of the full game; to apply please send your resume (no matter how short it might be, pdf format) and links to examples of your previous work if applicable (games, mods you worked on, other projects you participated in, etc.) to email@example.com
programmer something strange studios anywhere programmers looking for a programmer talented. i am in the process of designing a largely text based game with very few visual elements. the visual aspects will function much like a menu, although the game itself will include many variables and other assorted game play. speaking of the game, it began as a drug dealing simulator, much like the original drug wars for dos. although it was to be far more complicated, including things like variable prices, different amounts, a fictional economy and events that affected trade. the game eventually evolved into an all out crime syndicate simulator, with various gangs to war with, trade with and make peace with. many other aspects of game play such as underground gambling and weapon trafficking. i even added an option for players to start a fast food chain, turning this into a breaking bad simulator. this game does feature some more disturbing themes, that not all people will appreciate, however any help with programming would be appreciated. if interested, please email me at.
3d modeler - human and entourage elements modelling scharfekante-grünherz studios anywhere artists the philsophy within sk-g studios is that we must assemble, succeed, and persevere within the growing it world. we offer a friendly relationship contract accessible from anywhere on the world. we expect abilities to work within a deadline for handing in the projects, and good 3ds max 09 modelling abilities, to create human animated models for the gem2 engine, and maybe if the contract is extended, ambient items like buildings, flora, etc. please send us an example of your work, select your prefered sallary and have fun with us!
music composer and sound designer looking for work, 50% discount! level up audio anywhere audio/music hello! my name is andrew kim, and i am a toronto-based music composer and sound designer for games and other media. i offer rapid delivery of high-quality audio assets on a 24/7 schedule to clients worldwide. i am currently offering first-time clients a 50% discount off my standard rates. check out my portfolio here: www.level-up-audio.com/demos check out my credits here: www.level-up-audio.com/credits check out my online resume here: www.level-up-audio.com/resume check out my standard rates/discounts here: www.level-up-audio.com/rates thanks for your time, and take care! - andrew kim music composer, sound designer level up audio www.level-up-audio.com/contact
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
artist induguys anywhere artists hello artists ! we are making a horror game called holan, we need artist to make the game look good, 1) draw images of scary houses or buildings and characters 2) the images will be shown on : loading screens , covers and more! 3) this is not a paid position. 4) and make textures. so thanks for clicking here, and hope you´ll help :)
udk environment designer fragsoft entertainment anywhere level designers firstly, this is for udk 3, not udk 4. secondly, we plan on making a gta-esque game, so you need to have open-world experience/ideas. we will be providing you with models and textures to use, we only need the base environment, as we will be putting in all the actors ourselves. we work on the game as often as we can, but school/work gets in the way, so we develop whenever we have spare time. this means that we won't need the map right away, we won't be giving you a deadline, as we understand how you have a life ;) if interested, email me at firstname.lastname@example.org with subject "udk environment designer"
network programmer campfire games anywhere programmers campfire games is currently looking for a programmer with great skills in java programming and experience in networking to join us creating war of rights. you will be working together with our main programmer, steve and mainly focus on creating the server code needed for the game. you will need at least a few years of experience in order to be able to join. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
3d environment artist needed twisted passenger games anywhere artists hello, we are searching for an environment modeler who can model and texture his models to help with a small project, we are looking for someone who wants a portfolio or a hobby, or who just wants to be involved because we're a really small indie team who can't afford payments yet (we plan crowdfunding after the demo we're working on). so if you're interested make sure to email us and ask some questions and send some work you've previously done!
looking for android game artist/designer android game development anywhere artists hi all, we are an indie game development team which develop android games and live wallpapers. we are looking for an experienced game artist specially for android game development. please apply only if you have experience in designing game graphics. first, we will be offering profit sharing to the chosen game artist. you will get a certain number of sharing from all the profits for the game. the profit sharing will be based on the profit gain from both free and paid app. we will do all the game programming, publishing, marketing and promotion part of job. what you need to do is to be the game artist to draw game graphics for a certain game. please let me know you are interested to join us our big group.
2d artist/animator snowflake studio anywhere artists we are developing a 2d action/adventure(multi-genre) game and we need a 2d artist that is capable of : 1 - designing characters 2 - drawing environments/backgrounds 3 - animating characters 4 - delivering on time the game has been in development for quite sometime, our only problem lies within the art/visual side, that's because our talented artist has encountered some problems that forced him to "disconnect" with us. we communicate through skype(im) and facebook. thanks for your time,
level designer for humanity's descent (unity3d) anywhere level designers **this is a free job.** humanity's descent is a scif-fi fps game based on an alternate reality of the halo universe. it will feature a campaign that we've been writing for 5 years, as well as multiplayer and many variations of space combat mechanics. planned release for windows pc and xbox one free-to-play. this project gives you the chance to truly put your skills to the test by crafting amazing environments in modeling programs such as max and blender and using aaa concept images as references. the team you'd work with is friendly and willing to help and give advice, as well as dedicated to the completion of this project as aaa quality. your role so, what will you do exactly? you, as the level designer, will create outstanding 3d environment geometry from incredible concept images using programs such as 3ds max, worldbuilder, blender, etc. what you need you must have advanced experience in 3d modeling for terrains in any of the standard modeling applications (blender, max) you must be able to craft geometry from provided concept art. you must have good communication skills. (speech and text) you should have (but don't need) experience with unity3d. you must be willing to modify your work if asked by game developer. halo is owned by microsoft. thanks.
artist 3d, modeller, animator, coder (unity 3d), mapper (unity 3d) black raven anywhere programmers who are we? black raven is development team of game. we look for people from all over the world. what are we working? our game basic on windows, mac, linux. game’s name "state of fear". this game about hate, fear and hope. game uses unity engine 3. game will be indie. and it’ll be in steam. genre of our game is: horror (i hope you like this genre). while our project is horror game it cannot be without cruelt, blood and atmosphere of fear. we create that game for people’s pleasure. what we need from you? we need from you desire for work with us and serious relationship to game.
unreal 4 experienced users dusklight studios anywhere programmers i am searching for members of a small team on their behalf for anyone with experience coding/animating/designing with games specifically within the unreal 4 engine. the company in question is upstarting team with big ambitions, armed with a license to publish projects made with the unreal 4 engine granted by mainstream company epicgames (http://epicgames.com/). since the team is recently new to the world of development they are looking for people of almost all ability to get in touch regarding their interest in being a part of this experience. pay is going to be on what the team is able to make and cannot be guaranteed at this early stage. we look forward to hearing from you here at dusklight games and hope you see this as just as fine opportunity as we do!
programmer firestorm productions anywhere programmers tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of people who can create the backbone of the game. applicants must be able to work with unreal script. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
prehysteria - 3d artist fiddlehead games anywhere artists we're currently a small team with a few years of game design experience and games under our belts. such titles include indie-horror titles like paranormal, and faceless. we started up our own studio over at fiddlehead to follow a pure "survival-horror" based studio in the games industry. i left the team in charge of faceless to pursue more original, and interesting concepts. other experience includes things like: league of legends, need for speed pro street, and sound work in films such as kick-ass, les miserables, and more. our first project is called prehysteria and it's going to be an extremely unique game, and capture the imaginations of the entire gaming community. we have a good feeling. without further ado, let me explain the project. --- prehysteria is an open-world, survival horror game set on an island somewhere in the middle of the bermuda triangle. players awaken on the beach after surviving the sinking of the cruise ship they were on, and they're the only survivor (three more survivors if playing co-op). the survivor(s) soon find out they're not alone on the island as it is populated by animals thought to have long been extinct... so, the game is a survival-horror game set on a tropical island full of dinosaurs. there is no means of weaponry and no way to kill the prehistoric giants. you'll be armed with a flashlight that survives the wreckage, and numerous rocks you can pick up on the island to distract the larger carnivores for a short amount of time, or scare the smaller ones away. --- we need someone who can model various props, environment objects, and also take our dinosaurs from concept art to actual 3d creation. animating, and rigging would be an added bonus and you'd be paid more when that time comes.
ashton morris~composer and sound designer looking for new projects anywhere anywhere audio/music hi, my name is ashton morris and i am a composer and sound designer.i am looking for another unique project to work on. you can listen to my portfolio here. http://www.ashtonmorris.com/ http://soundcloud.com/ashtonmorris i am always excited and interested to talk with you about your ideas, dreams and the goals you are hoping to accomplish with audio on your next game. this has been a good year and i am excited to find new creative and passionate developers to work with nest year. please contact me via pm or the email on my site's contact page for any information at all. thanks! cheers, ashton morris
animator needed for humanity's descent (unity3d) skydive industries anywhere artists **this is not a paid job. do not expect a wage** humanity's descent is a sci-fi fps for the windows pc and xbox one. it is based off the halo universe and will feature many variations of space combat, as well as runtime editors. it will be a free-to-play title for both platforms. what you would do the animator is the person responsible for bringing the game to life with motions. he animates the 3d models given to him by the artists. what you need to have you need experience in animating lifelike third person and/or fps models. you must be willing to change the animations if asked by a developer. you should have the ability to modify the animations via code( not needed) halo is owned by microsoft and 343 industries.
reprocess programmer anywhere anywhere programmers hey all, my name is chris and i am seeking programmers of maturity and prideful persistence to partake in a long-term project which will see compensation after completion (possibly multiple times) here is the description for reprocess, naturally - i'm sure questions will be left after reading - in which case, please contact me . reprocess is a large scale, single player, war simulator where players will combat massive robot armies in an fps taking inspiration from battlefront, rome: total war, and classical rpg elements. players will not only experience intense warfare in first person, but customise their hero, customise their army, manage their army, conquer a tile based map, board enemy war machines, and battle upon beautifully constructed environments of varying seasons and topography. classic rpg elements such as leveling up will be implemented not only for your hero, but squads which survive battles - bringing a whole other level of persistence and familiarity with the npc's you will fight beside and customise. game modes will include classic take and hold scenarios, storming bases, attacking power generators, and fully demolishing the enemy army (with more to be planned) conquered land will also be customisable, with turrets and such that will be noticeable while fighting on that land.
java programmer anywhere anywhere programmers i'm rebuilding an old game of mine that was made in 2009. the gui was horrible and the game consequently had a steep learning curve. the game would average 20 players online at a time and still has a small fan base asking for its return. i'm in the process of building an engine for it (what i had failed to do the first time.) it's my hopes to rebuild the game to be more new user friendly which would in turn increase the player base. more players = more potential revenue. what made the game unique is that there were no npc players except for trainers to teach your character skills. combat could only be done between actual players. there were no npc's to kill and grind for hours. skills also don't increase when you use them 1,000 times over. skills are increased by skill points, which are awarded after a set time of activity in the game with each interval increasing. there are 11 animals to choose from: badger, beaver, ferret, fox, hedgehog, mouse, rabbit, rat, shrew, skunk, squirrel, weasel. each race has it's own benefits to certain stats. such as, the badger has a +7 to the strength stat and +6 to the fortitude stat. the settings takes place in a giant forest. the maps will extend to deserts, swamps, and other types of terrain. in the original version, you could literally walk for 15 minutes in any direction until you would find a dead end. players also had the ability to dig their own "burrows" which they could use as shops. inside their burrow they could design the structure of it: tables, walls, ect. a fair bit of progress has already been made. the server skeleton is built. you can login to the server and walk around and see other players walk around. i'm really looking for someone with at least 2 years of experience with programming, preferably with java.
concept artist golden oak studios europe artists greetings, golden oak studios is currently looking for one concept artist. we are currently working on two games, one mobile game and one pc game. our mobile game is to release in the coming month. why choose us? we are a team with alot of talented artists with great portfolios. with our imminent release of our mobile game and ongoing talks with investors this means that we could soon grow into a professional game company. what do we expect? we expect dedication, nothing more, nothing less. we can provide you with a place to grow and learn, and possibly a paid job in the future.
prop modeler artist for rpg game grande studios anywhere artists we are looking for a new talents for a first proyect. we are a new studio and are looking for 3d artists for a rpg game, we remunerate the work. if you're interested in be part of our team please send a message to our director. skills required: mid experience in 3d model programs like blender/3d max mid experience in rpg games comunicate with people from other contries via internet
seeking to fill positions 61 planks anywhere artists we are looking for help developing a 3rd person survival rpg adventure game. the specific positions we are hoping to fill: • concept artists (environment) • texture artists – stylistic, gritty textures (not photorealistic) for each position, please provide samples of work to email@example.com . candidates must be able to communicate adequately in english using skype. we hold bi-weekly meetings via skype voice chat (video not required) on weekends, times are varied and polled for most voted time slot. we look forward to hearing from you.
source engine coder/programmer laberynth games anywhere programmers we are looking for someone with experience programming in the source engine. we are looking to make a source mod that simulates a virtual office that can be used by companies and groups working on projects to better manage their assets. requirements: 1. a good knowledge of the source engine. 2. skype. 3. the ability to work with others.
programmer (general) neonlightscpu anywhere programmers i would like a programmer that is capable of flash action script 3. and can decompile swf files, port them to a os and recompile it. three os's need to be compiled into a standalone or launcher + program files. linux mac windows pay. special boxed version of game credits about page a place in our team please consider, ethan, neonlightscpu
level designer darktek softworks anywhere | skype level designers what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: use the level editor to implement designs, layout levels, entity creation, gameplay, lightning, script events and manipulate ai behaviors. contributes to documentation related to level design and technical design. takes initiative and is willing to expand own horizon. requirements: experience using udk game level editor knowledge of common performance issues and the methods to optimize 3d applications. be proactive and self-motivated, work without direct supervision. additional knowledge (not necessary): knowledge of using world machine 2
realm zero - a sandbox mmo realm zero - devs anywhere programmers realm zero is looking to add a few new members to the development and production team. the positions available are voluntary (non-paid) and should be viewed as a chance to gain experience in the game industry. mission statement the goal this year is to work towards building a very stable and graphically stunning platform. this include elements such as: network, graphic, sound, combat, crafting and other core improvements to help make this game something that stands out from the crowd. once this has been achieved beginning in january 2015 the game will attempt to make an appearance on kickstarter with the hopes of achieving financial backing. this is currently a project that has been built on spare time and limited resources. however if the project gets funded, it will then become a full-time commitment with the potential to hire full-time and contractual employees. programmer - shader development this position requires knowledge and proficiency with the c++ programming language. you will be responsible for creating and implementing the (hlsl & cg) shaders which will communicate directly with the graphics card. the shaders will implement features like (normal mapping, shadows and alpha transparency). programmer - character development this position requires knowledge and proficiency with the c++ programming language, perl is also a desired skill. you will be working with a program called makehuman and working towards directly integrating the generated characters into the game. this will branch into character customization and properly applying clothing and armor to characters. source code individuals selected for the available positions will be given access to a (trimmed down ) version of the current game engine. this subset version will be managed via a github repository and shared among the developers within the project. this will allow everyone to work together and commit changes as they see fit throughout the development cycle. if feel that you would make a good addition to the team and posses the skills mentioned for the desired position above, please fill out and submit the following application.
translator matiasika anywhere web/other hi! i'm looking for translator for my mod for the game amnesia - the dark descent. needed languages: - french - italian - russian there are only two things what i assume that you are very capable of: - very good english skills and translating skills for your language - you will translate texts in couple of weeks after receiving the text and something about me. i'm amnesia mod developer and my mods have over 36 000 downloads already and over 100 000 views. you will not be paid for this, but you will get your name/nickname you want to the credits.
game artist needed! noobadda anywhere artists hi folks! we are developing a side scrolling action game and looking for game artist. responsibilities : 1) designing character/enemies, background and bringing them to life. 2) designing game elements and huds. 3) making spritesheet for the character. this will be position of the lead artist. we communicate through skype/hangout. this is not a paid job. but if game's published then all monetary benefits will be shared.
2d artist / unity programmer --> citizen game citizen game anywhere artists who are we ? ------------------- we are 3 french people, with one 2d artist/designer, one 3d artist/animator, and the other one is programmer (c# - c++) we are passionate of our work and we have decided to create our video game project. what are we working on ? ------------------------------------ our game based on pc, and uses unity engine. the project began in november 2013. it's a real time strategie game inspired by our favorite rts games like age of empire, caesar iii / pharaon, the settlers, knights and merchants. the gamedoc is finished, and we have already 2 characters, and 3 buildings. but only one character is totaly finished with the mesh/texture/rig/skin/animation. the others have only the mesh ready. if you want to see our last video (3month before) : http://youtu.be/r6xtothwan8 what are we looking for ? ----------------------------------- we are looking for one 2d artist and one programmer (c#) what is your job ? --------------------------- 2d artist : as our 2d artist you will make some characters and building from the gamedoc. you need to be experienced with photoshop and drawing. programmer : as our programmer, you will import some mesh and animation to unity, and create the game. you need to be experienced in c# or c++ and to be skilled with unity3d. [center][/center]
rize f2p (unreal engine 4) various positions goldenwolfgames anywhere artists what is rize? rize is a free to play(f2p) first person shooter zombie game. a online multiplayer team objective based game which consists of competitive and co-operative gameplay. set in a post-apocalyptic world. the competitive side of things consists of two survivor factions, the marines and the scars, who must battle it out to become the surviving faction. based in a first person view point, the two conflicting teams must battle not only each other, but zombie npc’s (non playable characters). each survivor faction has a set of classes which has its own strong and weak points, but every class is a vital role to the game. the co-operative side of rize consists of multiple game modes hunted (survivors vs zombies) and objectives (short story driven objectives). as rize will be a multiplayer only game, we will be putting all of our efforts into making a fluent, unique and enjoyable experience for all players. we will be supporting rize bringing out new features and content for several years, meaning rize will become a more diverse and unique world over time. what's the background story behind rize? rize is based in the near future after an infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected. any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe. at first all of the groups got on with their lives with no trouble using anything they could find to keep safe, trying to help each other’s groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other. the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other's throats and leave their corpse naked in the streets. most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you won’t why unreal engine 4? we first started out developing rize with the unreal development kit, but once the opportunity came upon us to develop rize on the unreal engine 4 the team just knew we had to take it. the goldenwolfgames team felt that ue4 suited our project alot more than udk did, we feel we will be able to make a more immersive and unique world within ue4 than that what was possible with udk. we knew that moving the project over to ue4 would mean that all the udk stuff we created were useless, but we felt that we honestly couldn't give up the opportunity to work with such an amazing games engine. positions! game designer 2/2 level designers - 1/3 3d environmental artists - 1/2 concept artists - 2/2 composers/sfx - 1/1 c++ programmers - 1/2 blueprint programmer - 0/1 particles/cascade - 0/1 | character modellers - 1/3 animators - 0/1 ui artist - 1/1 web designer/developer - 1/1 apply/contact us! website: [url]www.goldenwolfgames.co.uk[/url] (currently down due to re-design) skype: goldenwolf games (please include the space or you may not be able to find us) personal skype: improdz you may also pm me on this forum or reply on this thread. thanks for reading best regards jamie moore.
virtual plague studios - looking for more talent (unpaid) virtual plague studios anywhere programmers unreal engine 4 unreal engine 4, the game engine technology developed by epic games. virtual plague studios virtual plague studios is an independent game design studio with around 15 people on the staff, this includes graphic designers, web designers, writers, motion graphic artists, 3d modelers, and concept artists. everyone involved are 100% dedicated to making this game happen. what are we looking for? virtual plague studios is looking for more people to fill crucial positions within the company, for our 2.5d sidescrolling platformer johnny reboot - and the legendary upgrade. what can virtual plague studios offer you? virtual plague studios are looking for people who are professional and dedicated to there craft, we would like someone who is social and will be active within the company, skype is a must have for anyone joining the team, and anyone joining must sign an nda (non-disclosure agreement) there will be no exceptions about this if you cannot sign then you will not be able to join us, this is to protect everyone working on the game as well as yourself. here are a few things we would like to see. stay dedicated and passionate to development and commit at least 10 hours a week. always push yourself to be the best that you can. always act in a professional manner. and as always have fun, this is a gaming environment and the team is made up of gamers.3d modeler requirements create high and low poly models based off the concept art to be put into promotional videos and games. create high and low poly models. work closely with game designer / concept artists. use industry standard software unpaid position, 10 hours a week minimal. it is a plus if you are able to rig and animate and are familer with the unreal engine.c++ programmer program anything from game behavior, basic ai, in-house tools to create game play. prototype out both tech and game solutions. use industry standard software. game programming knowledge and design patterns preferred. unreal engine 4 knowledge is a plus. unpaid position, 10 hours a week minimalworld/level concept artist requirements as a concept artist you'll create concept art to be created into 3d models. create level and world concept art work closely with 3d modelers/concept artists. use industry standard software. unpaid position, 10 hours a week minimal.
3d modeller , c++ programmer , texture artist gloom studios anywhere artists we are a small new studio working on a survival mmo fps. we are currently looking for a few skilled people to join our team. some info about our project. - we use cryengine 3.5.8 currently. - we use teamspeak3 for comms ( must have ) - we are about 20% completed of the project at it's current state. what we are looking for. - 3d modeller - texture artist - programmer ( must be familer with cryengine ) - flash artist all members of the team collaborate with each other on a daily basis. this is a unpaid position at first. will be paid royalties from kickstarter and the finished product.
ai programmer space warfare developers anywhere programmers game: space warfare: the ultimate war! 2d or 3d?: 3d! genre: sci-fi (space shooter) and action! space ships or like a mass effect game?: space ships! needed skills: 1: knowledge on making ai use different tactics in unity3d 2: knowledgo on making ai to determine if enemy ships are too strong 3: knowledge on making ai to attack either by them self or in big fleets 4: knowledge on making friendly ai to cover the player on command
special effect maker (laser sounds etc) space warfare developers anywhere audio/music game: space warfare: the ultimate war! 2d or 3d?: 3d! genre: sci-fi (space shooter) and action! space ships or like a mass effect game?: space ships! needed skills: 1: basic sound editing (any sound program (logic, fl studio etc)) 2: been in a game developer group or modding group (any game) 3: basic knowledge of space game sound examples!
3d ship modeler space warfare developers anywhere human resources game: space warfare: the ultimate war! 2d or 3d?: 3d! genre: sci-fi (space shooter) and action! space ships or like a mass effect game?: space ships! needed skills: 1: basic modeling (any modeling program compatible with unity3d) 2: atleast been in a gaming team or modding team before! 3: fan of space shooters
fallout: new vegas mod team freelance anywhere artists **looking for contributors of all trades!** i'm currently looking for a group of laid back people who would be interested in creating a large new vegas story mod in which you travel the world the first fallout game was set in. with locations such as the hub or boneyard there will be plenty of awesome possibilities (whats not to love if you're a fallout fan?) i'm looking for people who have a good amount of experience and work well with the editor, because i already have a fully accurate-to-the-area map generated at about 2/3 the size of new vegas and just need a team to help fill it in with character. lets make this happen! -thanks **looking for contributors of all trades!**
weapon modellers gladius studios anywhere artists we are looking for a 3d modellers / texture artist's for a new upcoming title, you will be modelling ancient weapons. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a pvp arena game, set in ancient roman/greek times, work together or by yourself. if you are versing one on one there will be animals outside so you have to fight them and your other player customize your player with armour and weapons based on your faction. this is a brief about the game if you wanna know more contact me and i can tell you more if you are interested
programmer frozen hell development team anywhere programmers frozen hell development team is currently looking for an experienced programmer. his job would be to get game up and running. get the gameplay mechanics working, and code everything else. frozen hell is a game based on udk engine. we hope to switch to unreal engine 4 soon. requirements: - example of your previous work we would like of you to have some experience. frozen hell is developed currently by a small group, we hope we can make it larger and so finish the game faster.
digital illustrator darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. takes initiative and is willing to expand own horizon. good sense of the atmosphere of the game. responsabilities illustration of complete cenvironments, characters and landscape. detailed level of quality required (relistic illustration).
environment artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.
unity programmer needed (java or c#) goregaming anywhere programmers note : this is a free job and you will not be paid until project release starting a small fps and a java or c# scripter is needed. the requirements are: the programmer must be able to make a basic raycast, script weapons, running speed, slow speed ect.. the programmer must have evidence of work or will not be accepted into the team. the programmer must be able to work within a given time the programer must be able to attend skype meetings. skype meetings are held once a week. communication is key in this team more project info will be given after application is accepted
lead game programmer darktek softworks anywhere | skype programmers what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. we will offer a net profit between 40 and 60%. we also offer a bonus of 5% of the company profit for this position. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: work with the programming team to drive the implementation of the project’s technical vision. collaborate with art, design and production as needed. provide solutions to technical problems and see best creative option to solve those problems. hands-on coding in c++ and good knowledge of unreal script. mentor junior programmers on the team. requirements: fundamental understanding of all aspects of game engine development: 3d, sound, physics, ai, networking, multi- threading, ui and tools. experience working with udk. good sense of humor and possitive never hurts anyone. no crybabies please.
concept artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. knowledge of the use of z-brush and (not required) 3dsmax. takes initiative and is willing to expand own horizon. good sense of the atmosphere of the game. responsabilities creation of complete character models and character parts. modeling with z-brush the complete drawed or illustrated model. working on different assets for the character model such different clothing, and accesories.
2d artist [gui] (unity) hendecagon studios anywhere artists who are we? hendecagon studios is a young indie game studio. we are working now on one project. hendecagon studio has currently 2 persons but we want to expand. the company is in austria but you can work from all around the world. what are our projects? the name of the first project has the name suprey. it's a survival online and singleplayer game. what is your job in our company? as our 2d artist you will make menu,huds and icons of our game. you need to be experienced in unity,c# and photoshop since these will the the environments under which the game will be developed. it would be helpful if you are experienced with ngui. how to apply? send your application to firstname.lastname@example.org submit examples of your previous work by: a link to your portfolio submit your resume tell us about yourself and why would you like to work with us. we are working on the first game beta and we would like to make then a litte crowd funding on indiegogo or kickstarter but we must show some game features and gameplay to the user and gamers. only volunteer please because we doesn't have much money. i hope you like our presentation and apply now!
voice actor/actress for aerial combat encounters neutron studios anywhere audio/music 6 voice acting roles available: male: nato commander (liechtenstein command center): taken buck (us navy pilot): taken shark (us navy pilot): taken male/female: nato pilot (generic) nato ground troop (generic) female: karma (royal air force pilot): taken example lines: male: nato commander: "enemy su-47 berkut down." buck: "i fly so good that i sometimes think i'm playing some sort of an awesome video-game" shark: "say hello to my bullets you prick" male and female: nato pilot (generic): "one down." nato soldier (generic): "we're being overrun" female: karma (royal air force pilot): "take care of him" the job would not be paid, but you would be fully featured in the credits of aerial combat encounters. greetings from croatia!
2d animator (destruction e02) nameless natm anywhere artists we are a 4 man team consisting of a writer, level designer,a programmer and a sound artist. we are working on the second episode of our game destruction, which is based on the the novel currently being written by our writer hamza khan. we require the assistance of a 2d animator. the following are the requirements for 2d animator: *candidate should be somewhat familiar with unity *candidate must know how to make character controller in unity. we accept candidates of all ages, genders and ethnicities. :) *the site is still under construction*
networking programmer hendecagon studios anywhere programmers who are we? hendecagon studios is a young indie game studio. we are working now on one project. hendecagon studio has currently 2 persons but we want to expand. the company is in austria but you can work from all around the world. what are our projects? the name of the first project has the name suprey. it's a survival online and singleplayer game. what is your job in our company? as our network programmer you will manage and make for the multiplayers aspects of our game. you will also be concerned about the security aspects of the connection. you need to be experienced in unity and c# since these will the the environments under which the game will be developed. you will also need a little bit of mysql experiences. how to apply? send your application to email@example.com submit examples of your previous work by: a link to your portfolio a link to download your files in their format (non compressed ) submit your resume tell us about yourself and why would you like to work with us. we are working on the first game beta and we would like to make then a litte crowd funding on indiegogo or kickstarter but we must show some game features and gameplay to the user and gamers. only volunteer please because we doesn't have much money. i hope you like our presentation and apply now!
udk 4 programmer gladius studios anywhere programmers gladius studios is looking for a programmer, for udk in our new title project ancient slasher, we are looking for a couple of programmers to get the game up and running. so to give a brief about the game. project ancient slasher is a pvp gladiatorial hack and slash set in ancient times, with interesting menus and crowd interactions and character customization, if you have any question or are interested please feel free to contact me or apply to links down below. urgent please need programmer for prototyping thank you.
coder (source engine) black phoenix mod studio anywhere programmers hello, we're currently seeking a source coder / programmer who is capable of doing some basic stuff like adding a new guns, modifying game mechanics, customizing hud etc. aswell as couple more advanced features like loadout menu. the game is set in the hl universe, but it takes place in different part of the world, it have it's own original storyline, including new characters, new weapons and much more. you can currently check the moddb page for teaser trailer and couple of fresh screenshots http://www.moddb.com/mods/resurgence you can also download the game presentation for developers, which might be more suitable for you http://www.mediafire.com/download/acfpppjo4srt2fn/resurgence-developerpresentation.pdf our team currently consists of 1 level designer, 2 model artists, 1 animator, 5 voice actors, 2 music composers aswell as 1 sound artists. so, the only person we're really missing is in fact programmer.
murder miners ios/android port (#1 rated xbox indie game) jforce games anywhere programmers murder miners is the #1 rated xbox live indie game. it’s sold about 550,000 copies on that channel and it’s coming to steam soon (we've been greenlit). both of those versions are in xna. we’re looking to hire a developer to bring a more bare-bones version of the game to ios and android, hoping to see some of the success that games like pixel gun 3d and craftedbattle have seen. much of the code is a mess and would be too difficult/time consuming for our programmer to explain, so it’d probably be easier for you to rewrite most of it instead of trying to interpret all of his code. though he has already started on this port in unity which has the block rendering and player physics working so you could start from that. this port doesn't have to be made in unity though, just as long as whatever you use supports ios and android. we’re paying hourly, plus revenue-based bonuses after release. we're shooting for a devtime of less than 6 months or so, probably with some post-release work for updates. networking experience is required (ideally you or your team has released an online multiplayer game).
unrealscript programmer project darque anywhere programmers formula19 is seeking a skilled udk programmer. must be fairly skilled with unreal script and understand anim trees and how they relate to code. we are in the process of creating a demo. the demo will be used to show our investors and obtain funding for the completion of the full game. please check out project darque for all the latest news, videos and screenshots. the position is not paid up front. once funding is secured the programmer or programmers would be compensated for their work. feel free to contact us at firstname.lastname@example.org project darque http://www.indiedb.com/games/project-darque
programmer (c++ and/or unity) needed for 2d action-platformer maldoror media anywhere programmers our team is working on a 2d platformer about an 8 year old mutant cyborg psychopath tasked with saving the universe. the goal is to have something with 10 levels which are each mini metroidvania-esque maps, and put an emphasis on storytelling and character decisions which affect the game's outcome. the team currently consists of two artists, a composer, and one programmer who is available on weekends. we are looking for one more programmer who can work on something of this scale with us. at this stage, we are working on the prototype. it is being programmed in c++ and using sdl, though we are exploring the option of using unity. responsibilities: - gameplay implementation - coding abilities - enemy ai - managing code for a decision based multi-outcome plot compensation will be royalty based. the option of crowdfunding will also be explored down the road.
logo designer, artist anywhere anywhere artists we at inferno games need a art designer to design us a logo, and if possible some sprites. if you think you can be that send an email at email@example.com or firstname.lastname@example.org if youre good we will be glad to give you a job at our company best of luck - inferno games wir bei inferno spiele brauchen eine art designer für uns entwerfen ein logo, und wenn möglich einige sprites. if sie denken, sie können sein, dass eine e-mail senden an email@example.com oder firstname.lastname@example.org wenn youre gut, wir freuen uns, ihnen einen job in unserem unternehmen geben viel glück inferno-spiele nous en enfer jeux besoin d'un concepteur d'art à nous concevoir un logo, et si possible un peu sprites. si vous pensez que vous pouvez être qui envoyer un email à email@example.com ou firstname.lastname@example.org si vous êtes bon, nous serons heureux de vous donner un emploi à notre entreprise bonne chance -enfer jeux noi di inferno games bisogno di un art designer per la progettazione di noi un logo, e, se possibile, qualche sprites. if si pensa di poter essere che invia una mail a email@example.com o firstname.lastname@example.org se sei buono saremo lieti di darvi un lavoro presso la nostra azienda buona fortuna -inferno giochi
composer/producer/musician looking for paid work anywhere anywhere audio/music hi, i am a composer looking for some paid work. i enjoy writing all types of music and constantly look to expand my portfolio and ear for music. i am currently on a few development teams that are moving slowly all based on revenue sharing and would like to try to move towards a flat rate payment style, i will not be expensive as i know i am no jeremy soule or martin o'donnell yet and i know that many indie games don't have big budgets. so, i can always fit the needs of your project and hope that you would consider me for creating a great soundscape for your game. here is my website: http://skylermoosman.wix.com/skyler-moosman thanks for reading and best of luck to all of you, skyler moosman email@example.com
2d artist for a platformer anywhere anywhere artists hey guys, i'm santiago aboy solanes, creator of "plataforma", a 2d platformer game that lets you create your own characters, sprite sheets and levels (without touching code!) and be playing them right away. it is a free indie game and it has been popular on desura for a while now. i am working on an enhanced version ("plataforma++") which i will try to get on steam greenlight, gog and desura in the future. this enhanced version will include more levels, achievements, stats and making it easier for users to create and use the already created stuff. i wanted to know if you were willing to collaborate with your art. list of things you can do for the current version of plataforma: themed sprite sheets (forest, lava, space, etc) 1 or 2 characters to go with those sprite sheets characters that while they are not themed, go with the rest of the art list of things i want to add for plataforma++ (aka still not implemented): menu stuff: buttons, backgrounds and overall design backgrounds to go with the themes jumping/falling animations special effects for the characters such as a little smoke when making a jump, earning highscore, etc accessories for the characters, so the user can create some characters in-game in a worms-like fashion. you can contribute to the project with anything of the lists above. to compensate you for your work, you will be credited in the in-game credits, and will receive two copies of pltaforma++ once it releases. if you want to contribute in a large scale (doing all or most of the work), send me an e-mail at firstname.lastname@example.org saying what you want to do, show an example of you work and we can talk about a flat rate. if you want to contribute on a small scale (making 1 or 2 characters and 1 sprite sheet, for example) you will be credited as well. i suggest you download plataforma (it is free!) to get a feel for the aesthetic i am looking for. it would be something light, cheerful, happy. here's a tutorial that explains how to create characters and sprite sheets for the current version of plataforma ( http://santiaboy.com/creating-characters-and-sprite-sheets/ ). vector art preferred but not obligatory. you can also make some characters for plataforma if you like. i am working so that you will be able to use what you did on plataforma on plataforma++ without much of a hassle. feel free to post here to show your work, if you have any questions or if you want more details. you can also contact me at email@example.com if you prefer to have a private conversation. cheers, santiago --- wanna know more? free download: http://www.desura.com/games/plataforma official website: http://santiaboy.com image album: http://www.desura.com/games/plataforma/images update 1.1.0 release trailer: http://www.youtube.com/watch?v=2_pnploy15q social stuff: official facebook page: https://www.facebook.com/plataformavideogame official twitter: https://twitter.com/santi_aboy official youtube channel: http://www.youtube.com/user/santiaboy
weapon animator for hire! anywhere skype/steam artists hey peoples! i am a weapon animator, and i am really looking foword to animate for some mods! here are some examples of my work - http://www.youtube.com/watch?v=rnl9xdbcnyw&feature= about me: - i have a good understanding in english language (not not the best) - i have 1 year experiance in animating - you don't need to pay me. i am cool :)
character animator urgent!!! gladius studios anywhere artists we are looking for a character animator urgently please get in touch asap as we are in desperate need of an animator add me on skype my skype is cpl gold message me on there and send a resume on the email link below some details about the game this game is a open world pvp survival game, set in ancient roman/greek times, work together or by yourself gather weapons or armour and survive the wilderness. the wilderness can affect game play as well like wild horses or wolfs that may attack you or other people.
need programmer too make an rpg keevo anywhere programmers hi, i'm kevin need a programmer to help program a 2d rpg. the game plays a lot like most rpgs. it is going to be put on steam and the programmer will get 50% of the money made. i myself, will be the artist, animator. you can program in any language. you may tell me how the art shall be laid out such as a weapon needs to be separate from the character (stuff like that) thanks, keevo inc. ceo. kevin macsuibhne
site designer and manager game site management anywhere web/other do you want to control a game site? this is an open position to develop one of our many game sites. we are looking for content idea's for each of our sites. we will review each submitted site plan and select from those plans. if you already have games you think would be an anchor for one of the sites please mention them in your submission. pick one or more site names to manage and submit your plan domainname: addictedplayers.com allgamerstime.com allgamertime.com allgamestime.com beststupidgames.com boringgamer.com boringgamers.com chanceplay.com chanceplays.com chillingame.com chillingamer.com chillingamers.com chillingames.com conflict-game.com conflictanger.com conflictbattle.com conflictdomain.com conflictgameonline.com conflictgamesonline.com conflictgamez.com conflictname.com conflictover.com conflictpeace.com conflictplace.com conflictsensor.com conflictspace.com conflictspawn.com conflicttransforming.com conflictwiki.com continuousgame.com continuousgames.com controlonlinegame.com controlonlinegames.com crabbycasino.com crabbygame.com crabbygames.com dumbergames.com entergamers.com evengamers.com everlastingame.com everlastingames.com everlastinggame.com everlastinggames.com extragamesonline.com extragametime.com forallgameplayer.com forallgameplayers.com forallplay.com forallplayer.com forallplays.com forthegameplayer.com forthegameplayers.com fourthegame.com gameclosers.com gamedisorder.com gamedisorders.com gamepitfall.com gamepitfalls.com gamerhotels.com gamermasters.com gamerpitfall.com gamerpitfalls.com gamersmatches.com gamesconflict.com gamesdoomed.com gamesearches.com gamesiteplayer.com gamesiteplayers.com gamesusers.com gametimefamily.com gametimehome.com gametimeland.com gametimeplan.com gametimeplanet.com gametimeplans.com gametimeuniverse.com gametimeweb.com gametimeworld.com gameulcer.com gameulcers.com hdx-play.com hdxgame.com hdxgamer.com hdxgamers.com hdxgaming.com hdxplay.com hopelessgame.com hopelessgames.com itstheregame.com itstheregames.com joinonlinegame.com joinonlinegames.com kittysgame.com kittysgames.com lastconflict.com lastconflictgame.com lastingames.com lastinggame.com lastinggames.com learnonlinegame.com learnonlinegames.com mastergameplayer.com mastergameplayers.com mastergamesplayer.com mastergamesplayers.com mastergametime.com masteronlinegame.com masteronlinegames.com middleconflict.com moregamesonline.com morequickgames.com moresorrygame.com moresorrygames.com morestupidgames.com mustplaygame.com mustplaygamer.com mustplaygamers.com mutantface.com mutantfacebook.com mutantfaces.com mutantgamers.com onlineconflictgame.com onlineconflictgames.com playertweet.com playinggamer.com playinggamers.com spawnconflict.com strikedestroy.com timedgamer.com timedgamers.com timedgames.com ulcergame.com ulcergames.com warwagongame.com warwagongames.com wholegamer.com wildapplegame.com wildapplegames.com wildbargame.com wildbargames.com wildbeargame.com wildbeargames.com wildcasinogame.com wildcasinogamer.com wildcasinogamers.com wildcasinogames.com wildcherrygame.com wildcherrygames.com wildfruitgame.com wildfruitgames.com wildgamecasino.com wildgamescasino.com wildlemongame.com wildlemongames.com wildorangegame.com wildorangegames.com wildpeargame.com wildpeargames.com wildplayer.com wildplayergame.com wildplayergames.com wildstargame.com wildstargames.com zeongame.com zeongames.com zeongamez.com
programmer needed for the cubmen cosmicstudios anywhere programmers the indie game we'll be making is a point and click adventure that will be developed on the adventure game studios. the story takes place in a parallel universe that inhabits cubicle life forms. the main character name is leo young an investigator for the police force. the main antagonist the cubman, hlalf man half cub. the cubman has been killing for years. now he's ceo for a new company. what you'll need to do: work with myself and the music composer. program all the game. complete the code by a certain time if asked. ensure the code is fully working and manage the technical side of the project. review the game as it progresses. requirements: having passion for making and playing games. excellent with c (programming language) or c++ ability to debug code. skype so we can talk about the game, coding, music and the art. knowledge of game development. knowledge of point and click games. you'll have input in the game. i'll listen to anything you say about the game or anything else. i'm happy to work around your schedule if you go to educational facilitys or work, you will need to provide some coding each week. myself and the music composer dont work on the project every day since we got other things we do but we do try to progress the game as fast as we can. if you want to know anything about me i'm happy to answer any questions. if everything goes great with this game, we hope to have you with us in the next game. the game progression will be uploaded on gamejolt, includes (artwork, any changes to the game, music and so on) if you would like to work on the game please contact us at firstname.lastname@example.org, be sure to send a resume and bit about yourself. hope to hear for you -cosmicstudios
c++ programmer for 2d platformer maldoror media anywhere programmers our team is working on a 2d platformer about an 8 year old mutant cyborg psychopath tasked with saving the universe. the goal is to have something with 10 levels which are each mini metroidvania-esque maps, and put an emphasis on storytelling and character decisions which affect the game's outcome. the team currently consists of two artists, a composer, and one programmer who is available on weekends. we are looking for one more programmer who can work on something of this scale with us. at this stage, we are working on the prototype. it is being programmed in c++ and using sdl. our alternate plan is to use unity. responsibilities: - gameplay implementation - coding abilities - enemy ai - managing code for a decision based multi-outcome plot at this moment, it is not for pay. compensation will be royalty based. the option of crowdfunding will also be explored down the road.
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