Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
ue4 programmer/scripter lethal lens productions, llc united states (due to the license signed) programmers hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. we were lucky enough to get a company-wide nda for unreal engine 4 with this game, and we're looking for motivated individuals to bring out the true power of this engine with our title. what we're looking for: - unreal script/kismet/c++ knowledge - mysql database or similar knowledge - motivation - at least 10 hours a week to dedicate to the project examples of the work you’ll be doing: - gui creation - scene changing - classes & object scripting/programming - server procurement for networking - sql database structuring & coding - front end programming c++ you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com
c++ / opengl programmer kot-in-action creative artel anywhere programmers kot-in-action creative artel is looking for contract programmers to implement game engines features. note: this is a contract job for either one-man-army, or for several programmers skilled in different areas. if you are skilled in one area, please don't shy away simply because your are not skilled in other areas listed in the requirements section, as you might be able to help us solving at least one problem from the list. interested persons will receive a link to a trello board containing the roadmap for the game engine. about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project phaeton is a newly developed ip, previously knows by the working title of steel storm 2. phaeton is a first-person shooter with adventure elements and strong story, focusing on singleplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. technology that powers phaeton is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. some work in progress tech videos can be watched in our youtube channel: http://www.youtube.com/playlist?list=pl83ef655802baa9f5 about position this is a position for an engine/game logic programmers, who can take on existing working engine/game framework and modify it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows 7 32/64 and up (msvc 2010+ express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. about technology idtech 4 powered such games as doom 3, quake 4, wolfenstein 2009, brink, etqw, prey, prey 2. doom 3 bfg engine is evolution of idtech 4, as it contains renderer from idtech 5 along with a lot of other improvements borrowed from idtech 5 (minus virtual texturing). you can find in depth review of both engines, and particular pieces of technology following these links: http://fabiensanglard.net/doom3 http://fabiensanglard.net/doom3_bfg http://fabiensanglard.net/doom3/doom3_notes.txt http://mrelusive.com/publications/pubs_bytype.html general requirements high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); project's specific requirements required skills: ability to read/understand someone else's code; c++ ; opengl 3.2 / cg / glsl 1.5 ; desired skills: ability to compile and debug in windows/linux environments (including necessary libs and components). qt5 framework cmake ; winsock/bsdsock ; understanding networking (client/server architecture) ; sdl 2.0 ; steamworks sdk. compensation fixed fee on per-feature basis (your rate). supported methods of payment are paypal and skrill.
udk and c++ programmer (full time/freelance) libellum anywhere programmers i am designing an puzzle platformer in 3d for udk and looking for a programmer with c++/udk (unrealscript) knowledge to contribute to the game. at the moment, we are developing a prototype as we just received funding to begin production. the main tasks for the first phase will require gamepad and keyboard controls integration, and various environmental puzzles as part of the mechanics presentation for march 15th, 2014. work is paid and requires full confidentiality. location anywhere, but must know english or french fluently. the group is tiny, we are located in all parts of the world, and work daily on this project. we also maintain that a good sense of humor will get you far, so we hope you will have that; but by no means should you be laid back. if the first phase goes well in terms of working experience and confidentiality, future phases to complete the game will include your services.
seeking team for new project forget me not omar productions anywhere programmers hello my name is omar i am looking for a team that will help me build a horror genre, i need team members that i can count on to help me here are the jobs that are open please if you can help me do not hesitate for it is a easy job for anyone with the skills to crate a fun horror mini game jobs: - texture - model - programmer - ai - animator - artist
3d modeler unity 1618 studios anywhere programmers 1618 studios is currently looking for qualified individuals to design and animate 3-d models and assets for our debut game, squeekinz, due out q3 2014, along with other projects. applicants must work efficiently and communicate well with others, have proficient knowledge in programming and designing in unity 4x, and have access to a licensed copy of the software.
user interface designer 1618 studios anywhere programmers 1618 studios is currently looking for qualified individuals to design user interfaces for our debut release, squeekinz, due out q3 2014, along with other projects. applicants must work efficiently and communicate well with others, have proficient knowledge in programming and designing in unity 4x, and have access to a licensed copy of the software.
need lead programmer tridev studios anywhere programmers hello everybody! tridev studios is a new studio that is in the process of developing it's first game: 2037. it is a third person shooter action rpg set in the year 2037. if you have questions about the game, email us and ask! currently, we are looking for a lead programmer. this person would be in charge of the programming team here for the 2037 project. as a result, someone with experience is preferred. as the lead programmer, you will be expected to commit the time when asked, and may be asked to work long hours to complete deadlines and milestones (although these will most likely occur during a later time in development). q: will i be paid? a: unfortunately, this is a free position. we simply do not have the budget at the moment for salaries. however, if you stay with us for the duration of the project, we can discuss compensation based on merit and the success of the game. you will be expected to: - manage your programming staff - meet deadlines set by the producer - collaborate with other department leads on occasion - create source code, along with the other programmers - occasionally mentor junior members of the programming staff - maintain contact with the producer and the rest of the staff - be willing to give progress reports on a moments notice requirements: - you must own a pc (as udk is a pc program) - you must have an exceptional understanding of c++ and unreal script (java) - you must have experience with all aspects of game programming (ai, ui, sound, physics, etc.) - you must be capable of managing a programming team - you must be willing to put in hours of work when required to do so if you decide to apply, email your resume to the email address below. we will ask you a variety of questions. the lead programmer position application due date is march 18th. if you email after this date, unless a lead programmer hasn't been picked, you will still be considered for a programming position, but not the lead position. we will disclose to you on this date whether or not you were chosen for the position. if you were not chosen, you are still more than welcome to stay on the team as part of the programming staff.
unity programmer lone light anywhere programmers lone light is currently seeking a number of experienced programmers (c oriented preferred) for the development of an unannounced mobile title. programmers may expect to work in a fast-paced but fun and friendly environment. at lone light, it is required that all members must be able to give and receive criticism. do not be afraid to share an opinion or an idea with other teammates; just be sure to do so with tact. the ideal candidate will be experienced in both android and ios development, be familiar with the unity api, and have verifiable experience in game development (ex: portfolio work, shipped title, etc.). if you don’t quite fit the description, don’t be discouraged! game development can be serious business, but that doesn’t mean we can’t have room to grow. responsibilities -communicate both reliably and efficiently on a day-to-day basis -use outstanding problem solving skills to code competently and to debug software -work with the design and art teams to create a cohesive, polished product -consistently review the development process to eliminate potential bottlenecks qualifications -passion for playing, creating, and critiquing games across a variety of genres -proficiency in at least one major programming language (c/c++/etc.) -familiarity with the unity api -experience with mobile game development; both android and ios -demonstrable skill-set (portfolio work, shipped titles, etc.) things that don’t hurt! -having shipped at least one title -a bachelor’s degree in any related field -knowledge of monetization and the mobile market team members will be paid a percentage of profit.
combat engine programmer impossible pinwheel anywhere; east coast of australia preferred programmers summary we are seeking a programmer: • with knowledge of/experience with cryengine 3 (c++ and lua); and/or • with professional experience/training; • based on the east coast of australia (but all applications welcome) to assist with prototyping of an innovative melee-focussed combat system: • composed of a small number of simple rules; • designed to minimise demands on animators and programmers; • emphasising realism and versatility designed by: • two martial artists with more than 20 years combined experience in european and asian armed and unarmed styles; • the makers of combat animation enhancement for mount and blade warband, with a character and animation set ready for implementation prepared to negotiate (with experienced applicants): • industry-standard pay rates for contract-based work, and/or; • ongoing collaboration involving share of future profits details we are seeking a programmer to assist us with the prototype implementation of an innovative combat system. our system, which is informed by our more than two decades of combined experience in asian and european martial arts, takes the approach of providing players with a set of simple "tools" which can be modified and sequenced in a large variety of ways, putting a premium on reducing the demand placed on animators and programmers without sacrificing tactical depth and the wide variety of "fighting styles" which that depth allows and requires. we gave some of our ideas their first test in the well-regarded combat animation enhancement for mount and blade: warband, parts of which have been included in the popular persistent world and crpg mods. the purpose of cae was to get the most out of warband’s existing animation system through the design of new combat animations with the intention that this would improve the game’s visual quality and playability. based on that experience, we are able to produce animations and the other assets required for the prototype and we have a custom-made character and basic animation set ready. to really get this project rolling, we now require a single dedicated programmer, preferably with experience of cryengine 3, to collaborate with us on turning our thoroughly documented design into a playable proof-of-concept. the most important qualities you can bring to the project are dedication and creativity - we have no doubt that the system will require changes as it moves from plan to reality, and we know that programmers are the best-qualified people to take our system to that next level of quality, both in execution and in working with us to devise solutions to any unanticipated issues that arise. we are prepared to offer programmers with professional experience negotiated, industry-standard payment for their work, but we would also be happy to receive expressions of interest from not-yet-professional programmers who would be interested in a potentially on-going collaboration on a negotiable share-of-future-profits basis. we are particularly interested in applicants living on the east coast of australia, but all applications will be considered.
artist enigma studios anywhere programmers we currently consist of 7 members, including programmers, modelers, sound technicians and more. we create 2d and 3d games using c#/js and the unity3d game engine. however, we desperately need both 3d modelers/animators and 2d artists who can create and animate both characters and terrain. unfortunately, being a small indie studio, we will not be able to provide payment and are instead looking for hobbyists. if you wish to apply, contact "foxx4437" on skype providing examples of previous work
programmer west hangar games anywhere programmers hello everyone, we are west hangar games [whg] and we are looking for a programmer that is specialised in unreal engine 3 and 4. what we're looking for: - a experienced programmer who has atleast 1 pc and/or console title released. - a motivated worker who wants to work on a triple a horror game releasing on ps4 and pc. - a motivated worker who wants to learn. you will be paid a discussed wage at project finish. hope that we soon may greet you as the programmer of west hangar games!
ren'py programmers outside the blue box studios anywhere, gmail prefered, will need steam. programmers hello, everyone. we at outside the blue box studios are in need of a ren'py coder/programmer. we only have room for one person to join, however. so we will be going who we think is the best for us. what you'll need: if you have any past experience, let us know. if you don't, that's ok. the ren'py engine, of course. basic knowledge of the system. are able to constantly update us on what you've done. payment: payment is optional. but won't be discussed openly.
team to create a loz based mod in the valve source engine synchronised studio anywhere (preferebly aus or nz) programmers okay so i am creating a mod for the source engine based in the legend of zelda universe. i need a team of people to help me achieve this in an acceptable amount of time. here is the basic list of who i really need and want. - a level designer capable with the hammer tool by valve, and who can decently replicate the ocarina of time maps, and who i can work with to modify them. - someone who knows who to code in the source engine and knows how to make an open world game so i am not the only one programming, it would help if you knew how to implement time of day into the game aswell, since i cant think of a way to do it effectively. - someone who can animate with source engine(e.g lip synch, just movements and stuff.) and possibly help organise the voice acting. - also someone who can design and or map props would really help speed this up. so the list of needed jobs needed are: - level designer - co - programmer - facial and body animator - 3d modeller and texture mapper anyone who can help with getting a source game open world is welcome. also if you can create a webpage with forums and stuff you are welcome to join too. i am hoping we can get a working version done about a month after we start working, as in a basic demonstration it in no way has to be complete and fine polished yet. at the 3 month mark i hope to have the main mechanics , gameplay and maps to be in the beta phase of completion. at 6 months i want all the animations looking tight and sounds to go with them well, along with the game scenes pretty much complete, maps looking good or complete. after another 4 months of fine tuning this we should be ready to complete this thing and upload it to the public and give to all our friends, and we will feel so proud. if you are interested just give me an e-mail saying where to contact you and what you want to do in this team.
c++ & python programmers anvil drop anywhere programmers burning dog is looking for a few experienced c++ and python programmers. we have been working on a unique mmo, origins of malu, for a few years and we are getting close to the finish line. with the right programmers origins of malu could release 4th quarter this year. qualifications: - extensive c++ - python scripting language - gameplay programming - willingness to work within a unique compensation model responsibilities: - gameplay implementation - coding abilities - behavior ai - dynamic systems like weather - crafting & questing implementation - combat tweaks to apply: contact paul@ email@example.com
basic model designer cryostudios anywhere programmers no experience required. our company is very small at the moment (two people!) and we desperately need others! you will have to have at least an intermediate understanding of c++ (i don't even have a basic one). the engine we will use is cryengine sdk. you must be fluent in at least one of the following languages - english, polish, albanian or turkish.
programmer for tomb raider memories - the fan game - freeware 3d-dream anywhere programmers personnel for tomb raider: memories - the fan game - freeware, development team. for more information about the project visit: http://www.indiedb.com/games/tomb-raider-memories-the-fan-game-freeware http://tombraidermemories.wix.com/main what we need urgently is a programmer but if you want to apply to other positions, you can do it, here is a small list od skills, the items identified whit * are required and the items listed whit + are plus, not needed but they would be helpfully programmer: *programming knowledge in ureal script or c++ and/or java. +programming knowledge in adobe flash with action script. +basic animation knowledge of autodesk 3ds max bipeds. +speack or understand spanish. gui designer and programmer: *programming and animation experience in adobe flash and action scipt. *use of scaleform gfx. +unreal kismet and/or unreal script operation. +knowledge of unreal engine localization api (no need to speack other languages, only reference the localization files keys in as).
need help with udk looking for udk developer anywhere programmers our team has recently come and gone on our projects and what i'm looking for is someone that knows a great understanding of udk and could basically teach myself everything i need to know about udk so i have a better understanding for developing under this engine and if you persue this i will make u a offer of a partnership at 8ball games we have multiple projects basically finish products that everyone has signed off on that 8 ball owns but for me to finish them all i need to understand everything there is about udk and i can offer u a percentage off the gross of the projects feel free to email me and let's get this started!
programmer for age of war sulphuric industries anywhere programmers sulphuric industries working on age of war is a very small team. using steam greenlight as our launch platform(pc). we need programmers to help start programming the game. age of war is a large-scale free-roam fps mmog similar to arma 2 set in britain in a parallel dimension. you can join any faction that you want, or create your own, and join the war. there are no preset classes - you find or buy weapons, or take them off the people you have killed. there will be two servers to start with, with one being standard and the other being a 'hardcore' server which is a rouge like in essence. there will be no respawns. if you die, you 'reincarnate' as an ordinary citizen. in the 'hardcore' server you will also need to satisfy bodily needs, such as visiting the toilet, washing, eating, drinking and so on. if you do not satisfy these needs they will have embarrassing and sometimes fatal consequences.
c++ multiplayer game network programmer scared pixel studios anywhere programmers dear sir or madam, we are looking for an experienced c++ game programmer to improve clientside related aspects of mcs: mars city security (a windows/linux/mac pc based game project). http://www.moddb.com/mods/mars-city-security the task is to rewrite the client prediction netcode from currently "forward predicted/extrapolated" to "interpolated". fortunately the sourcecode for "doom3 1.3.1" and "doom3 bfg gpl" has been released by id software providing us with a complete interpolation netcode showcase. this contract requires solid c++ game programming skills working with microsoft visual studio as well as a good understanding of doom3 / idtech4 related c++ game & netcode. this job is a fixed pricing contract at an amount of $2,000.00.
udk programmer, 3d modeler, level designer silver helmet anywhere programmers hello! we are looking for co-workers who would like to work in a new game developer team, silver helmet. the project: if chivalry: medieval warfare and legend of grimrock would have a baby, guardland would be it. guardland is a udk based, full co-op medieval style dungeon crawler with strong graphics, extreme first-person mode, full cooperative and much more. we are currently looking for people to build the whole team. currently available main jobs: udk programmers (high priority work) requirements: - you have to know udk well. we have to get some serious stuff together. - must have at least a mid-category pc. the stronger the better. 3d modelers (high priority work) requirements: - you have to know blender, cinema 4d, 3ds max, maya or your choice of program well. - you have to create precise 3d models with high or low poly count either characters or props/items. if you know both, that is perfect, but there is no problem if you can only create one of them, until they are well-made. + you should also know how to texture or rig them. this is optional. animators requirements: - you have to know maya (or your choice of program) well. - you have to create accurate/realistic movements. + you should know how to use motion capture, and animate either first- or third-person views. this is optional. (position filled) concept artists (high priority work) requirements: - you have to draw concept arts with your choice of program. + maybe you should know how to use photoshop. this is for a general artist. (position filled) _______________________________________________________________________ other available and optional jobs: - soundtrack artist (position filled) - lead art director (position filled) - rigger - "security" programmer(s) (ask us about this) - texture creator(s) - lead and normal level designer(s) other requirements for all: - you must have skype. that is the main way of communication for us. - you have to be able to spend at least 10-15 hours a week working with us. - have to speak english well. at least a level which we can understand each other on is required. - you should get along well with others. like it or not, this is a team. + you should have a strong pc, a good internet connection and maybe a good microphone. + you should also know the mentioned games or gaming industry well. these are optional too. our offerings: - portfolio building for your further projects. - full equal rights in the team. there should be no "boss". this also means we discuss every step together. - no/small deadlines. work as you want! - you can stay with us and work on other games, or you can leave any time you want. - the possibility to work alone or with others. your choice! - the opportunity to make a cool game, play it and get money. think about it, you will get paid for the thing you like to do :) - completely flexible work hours. you work when you want/can. money: - we are an indie studio with no budget but, - we will start an indiegogo or a kickstarter project, which will support us, and - depending on the team's work done, i can give a small amount of bonus money equally to all members of the team monthly :) after release, every member will be paid equally from the income. (i should have called this company equal studios...) things we do not require: - you don't have to be a resident of the usa. you can be from anywhere in the world. (for example i'm from hungary) - you don't need to have experience in game development until you can get your ordered work done. - you don't have to be an adult. even if you are 17 years old, if you can get the job one, you are perfect for us, but our lowest age gate is 15. - you don't have to be a male. we are looking for both genders, and we even give more attention to girls :) anything else: - if you can't work with any of the things mentioned before, but you know you can help the development whit something else, you can apply too, just be sure you know that kind of work well. for example, we don't need beta testers who just want to play the game. we need testers who can find every single bug in udk, and even fix them. - we will start working together, when the whole team is ready. - you can always ask anything. be sure to do this!
.net c# programmers thou curator anywhere programmers thou curator is a game development studio looking for hobbyists to help create games using 3ds max, adobe photoshop, c#.net and similar tools. if you have an interest in game creation and want to be a part of a productive team come join us by visiting our website http://www.thoucurator.com/ if you have any question please use the form at the bottom of our home page under contact us. you can either join using the left button or if you have question use the right button to bring up the email form. also we are on skype a lot so feel free to contact us on their too. my skype id is cpurepair785 i am the lead game producer if you would like too chat please add me.
texture artist needed goregaming anywhere programmers goregaming is a small indie development company,looking to recruit passsionate, freelance , portfolio building members. we work mostly on free projects. but, we are currently working on a serious fps game project. we want to make sure we choose people that are willing to sacrefice some spare time. at the moment we are in need of a texture artist. requirements: artist must be able to communicate via skype. artist must be able to texture the given object within a certain time. artist must produce high quality textures. disclamer this is a free job. payments will be made four months after project release.
blender3d modeler, scripter, and animator. black eden studios anywhere programmers hello! me and my team are looking for: - 2 modelers who have the capability of creating photo realistic models that can be used in a game made on the software called blender. (including human and other organic things like monsters, animals. and furniture and things like that!) - 1 or 2 scripters who can make scripts for a game created with blender engine. - 2 animators who can create animations for characters, and for pre-rendered cutscene's for a game made with blender engine. now the reason for my high requirements are because the game we are creating will be a markiplier tribute game! if you don't know who markiplier is, he is a famous youtuber and he will be playing this. his best friends bob and wade might be voice acting in it! i have contacted them but they have not yet confirmed weather they will be doing it or not but bob said its a good chance they will! so this game will be sold when it releases but also markiplier will be playing it the day after we finish the game. if you have anyone more questions or wish to apply then please contact me on: skype: dundiddy2197 (i reply faster on skype!) e-mail: firstname.lastname@example.org
lead programmer needed tridev studios anywhere programmers hello everybody! tridev studios is a new studio that is in the process of developing it's first game: 2037. it is a third person shooter action rpg set in the year 2037. if you have questions about the game, email us and ask! currently, we are looking for a lead programmer. this person would be in charge of the programming team here for the 2037 project. as a result, someone with experience is preferred. as the lead programmer, you will be expected to commit the time when asked, and may be asked to work long hours to complete deadlines and milestones (although these will most likely occur during a later time in development). q: will i be paid? a: unfortunately, this is a free position. we simply do not have the budget at the moment for salaries. however, if you stay with us for the duration of the project, we can discuss compensation based on merit and the success of the game. you will be expected to: - manage your programming staff - meet deadlines set by the producer - collaborate with other department leads on occasion - create source code, along with the other programmers - occasionally mentor junior members of the programming staff - maintain contact with the producer and the rest of the staff - be willing to give progress reports on a moments notice requirements: - you must own a pc (as udk is a pc program) - you must have an exceptional understanding of c++ and unreal script (java) - you must have experience with all aspects of game programming (ai, ui, sound, physics, etc.) - you must be capable of managing a programming team - you must be willing to put in hours of work when required to do so if you decide to apply, email your resume to the email address below. we will ask you a variety of questions. the lead programmer position application due date is march 15th. if you email after this date, unless a lead programmer hasn't been picked, you will still be considered for a programming position, but not the lead position. we will disclose to you on this date whether or not you were chosen for the position. if you were not chosen, you are still more than welcome to stay on the team as part of the programming staff.
need programmer experienced in programming 2d platformers keevo anywhere programmers hello, i would like to create a game that is like super meat boy with guns. i need someone experienced in making 2d platformers. i plan the game to go up on steam in about a year from now. the programmer will get 50% of the cash made on the game. i myself will be the artist. thank you very much for reading.
heroscript programmer radiantmass studios anywhere programmers we need someone who, if does not already know it, can use heroscript, if not, we will expect you to learn it. if you do not know heroscript, it is a requirement to already know at least; java, c# or c++. the only experience we require is that you have been coding in one of those three languages for at least 10 months and that you have a passion for making computer games. details of the game will be reviled to you when you choose to apply.
c# programmers and 2d artist for wararm anywhere anywhere programmers wararm is a f2p, no pay to win online first person shooter at this time we are looking for a 2d artist and programmers with good skills in c # programming and experience with unity3d for the following tasks: - fix bugs - insert ideas of gameplay of the game designers in unity - implement 3d models, sfx , animations etc. requests for candidates are: - good knowledge of programming in c # - good knowledge of unity3d - communication skills and team work -ability to keep order in your database for have a ordered workflow with other members of the team and not stumble into delays due to misunderstandings or loss of material - programming multiplayer with unity (photon unity networking) for accepted applications, applicants will join on our team and they will have time to learn the project. our programmers will explain the most salient points , come in contact with all other members of the team and they will be greeted by the team lead, who will update you on our workflow.
general udk programmer defiant studios anywhere programmers we are a small start up student company looking to expand our portfolios as well as explore our artistic capabilities. presently we are working on a title called banished, a third person action-adventure/fantasy hybrid, set in an ancient saharan landscape. we are interested in anyone with intermediate to advanced knowledge of kismet and unreal script with particular reference to character programming. if you are interested please email me with the address supplied below.
programmer black howler studios seattle, washington programmers hello programmers! black howler studios is looking for a programmer to assist in creating our game iron star! we are a group of passionate people working full time to make this a game a reality. currently we are all volunteering, so this position will be non-paid with a very high chance of employment once we receive funding. we are aiming to launch our kickstarter in early april. the game engine we are using is unity and are aiming for pc, mac, and linux. if you are interested in helping out on the project or have any questions feel free to email me at email@example.com. being local to the seattle area is highly preferred. check out the studio and the game here! studio: https://www.facebook.com/blackhowlerstudios game: http://www.indiedb.com/games/iron-star
gamemaker programmer team pizza anywhere programmers the year is 1997. this means the god known as eternius nears yet another resurrection. he will likely change the course of humanity once again, as he has done in the past. only this time, he will be confronted by an unexpected welcoming committee. the mischievous shizad, backed by his brother's wealth and connections, leads an investigation into discovering the secrets of the gods once and for all. one problem remains. a young woman has left her home, and with her the device that unlocks these secrets. for political reasons, shizad is unable to locate the girl himself and therefore must manipulate others into doing his bidding. the chef, a young man living and working with his adoptive father in the chinatown neighborhood of chicago, is one candidate that refuses to cooperate. will the chef be able to prevent shizad from acquiring unimaginable powers, and where does their struggle fit into eternius' grandiose plan for all of mankind? the game is called "pizza by the slice", a jrpg with modern influence. please visit our website for all additional information. if you are interested in rpgs and working on one, please do not hesitate to contact us! we look forward to hearing from you soon.
unity programmer unanimous 99 studios anywhere programmers this will be a part-time job with the studio, we currently do not have a headquarters, or any sort of office, so you need to be able to supply and keep your own materials. we are an entirely skype based team, so do not expect to really meet in person or talk much outside skype with most members, not including our public relations manger and myself. it'd be best if you have had some previous experience in game development, and if you could possibly have some sort of recommendation from a notable source. depending on if our project is going to be f2p or paid, you will be paid a percentage of the royalties based on your experience, and actual contribution. requirements: · degree in physics, maths or computer science or previous strong experience in the game industry; · strong math and geometry knowledge; · experience in identifying bottlenecks and optimizing existing/new code; · excellent c# programming skills; c++ skills are highly desirable. · creativity and inventiveness; · be able to manage stress under pressure; · ability to work well as part of a team; · self-motivated with a strong work ethic; · excellent verbal and written communication skills; · good debugging and optimizations skills; · good algorithms theory knowledge; template : name : sex : age : location : experience in industry : current released projects/development projects : notable recommendations : example of your area of expertise (sent in attachment unless code) :
looking for programmer anywhere anywhere programmers hey i am leadro i am starting a team. i am looking for 2 programmers that are very good. that love to make games and can be like every day 1 hour online or more i would like to talk with you guys so plz apply maybe we can make the next big thing *required *skype-googlehangout *time to talk/meetings *age can be form 15 till 24 *very good programmer that wants to have fun and make games thanks for reading this if you want to join plz try to apply
3d modeller needed riqqzstudio anywhere programmers rizqq studios is a small game development team. that was established not long ago. the team consists of 4 members. rizqq studios intend on expanding the employees they recruit. modeller: experience with a modelling programs such as zbarush, autodesk maya, blender etc. payment: further discussions will be done through email about the salary.
programmer for shape-shifting animal game anywhere anywhere programmers looking for someone who can program a quadruped model to be playable and be able to change its form into other animals. i am creating the models so i would only need their mesh and animations to be plugged into the code. i also need one of the animals to be capable of flying, and all of them able to do simple hunting. later on i need someone who can include cutscenes and dialogue to make them play at the appropriate times. i can explain more of the story through email. this is a free job intended to be portfolio work or an opportunity to spread your name. i intend for it to be free to play but if it's successful, could move on to steam greenlight or other ambitious sites. currently there is one other person helping with coding that you may have to collaborate with. we use assembla and skype. if you're interested or have any questions, please shoot me an email below!
kismet artists udk fenrir studios anywhere programmers currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job. requirements: [list=1] [*]1 years experience with udk/ modern game engine [*]knowledge of kismet editor [*]good communication skills, leadership [*]knowledge of level design is a plus [/list] royalty : payment: (royalty based) while the plan is to release on steam and other venues via digital distribution, payment will be based off a percent of monthly sales after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that is in the final game.
prototyping programmer for menu based game boom and roard studio anywhere programmers i am a game design graduate out of chicago with a fleshed out design for a satirical presidential election campaign simulator which i'd like to have nice and polished by 2015. i am experienced in unity, can read and modify code and have managed 3 teams to create 3 small scoped games, all of my design in school. i am looking for a quick and dirty programmer who can throw together quick concepts and iterate quickly, most likely in unity but whatever you are comfortable with will probably be fine. i would like to be done with the prototyping phase by mid-march at the latest. i plan on releasing the game for free with ads after 100k downloads, and then an ad free version for $.99. if there is revenue you will absolutley get back what you put into the project.
2d java or c++ programmer yarin anywhere programmers looking for an experienced java or c++ programmer. you don't have to be an amazingly experienced programmer but more than the basic knowledge. we currently aren't a big team and are looking for some one to work on a project and future ones. this is a joint venture, with profit share so if the project gets popular then the earnings will be divided accordingly. thanks for reading. - justin (lead pixel designer)
c# programmer igc games anywhere programmers skills needed: • basic knowledge of c# • knowledge of advanced math experience required: n/a details: the game we will start developing will be a physics bending game, that includes reversing physics, or reducing friction to solve puzzles. i am the owner and i will also work as a programmer, level designer, sound designer, and modeler. the game will run on unity3d pro, and we will communicate through steam, skype, or email.
molotov seeking - programmer, rigger, animator, 3d artist and ui artist molotov games anywhere - skype required programmers molotov games is currently for looking for talent to help develop the new title patriots. we are aiming to hit a mark of summer to get this demo done. we need to fill these spots fast and we need dedicated people to apply. what is patriots? in 2020, a tyrant leader steps out from the ruins of wwiii. he leads with his own private military and promises to protect the people from danger and hunger. this promise is soon broken and the patriots are formed. patriots follows the story of adrenaline junkie max slade and british rock & roller liz freeman as they must shift gears from freedom fighters to hardened survivalists. the two will go beyond the lines of human punishment and will rely on each other to continue on in the dangerous anarchist world and get to safety. edge system - utilizing the power of the brand new edge system, use the environment as your advantage. players will traverse unique areas from war torn city streets, untouched rooftops and even the backyards of the suburban neighborhoods. scavenging - collect anything you need and create on the fly tools and weapons to help tackle the situations at hand. unique arsenal - fire the most unique and diverse weaponry from bolt rifles, lever guns, shotguns and bows to completely custom homebrew scrap firearms along with a few more surprises. melee combat - with ammo and supplies being a luxury, pugilism is at an all time high. players will need to conserve all they can and situations will call for melee fighting. here are the positions we need filled: programmer - • in depth knowledge of udk, unrealscript and c++ • able to produce quality, smooth and detailed code • can work quickly and in a timely fashion • utilize a design document fully and also ask questions and contribute ideas to expand the premise • must have excellent communication skills • must be dedicated and have time to contribute • prior industry/project experience and/or 2+ years of experience not needed but a plus • bonus if you are able to utilize scaleform and create gui rigger - • must be able to rig in maya • ability to produce high quality rigs • work quickly • excellent communication skills • must be dedicated and have time to contribute animator - • excellent knowledge of maya • must be able to produce high quality animations of simplistic and complex nature • can work character animation as well as weapon and item animation • work quickly • excellent communication skills • must be dedicated and have time to contribute • prior industry/project experience and/or 2+ years of experience not needed but a plus • bonus if you are able to rig in maya including characters, weapons and items 3d artist - • knowledge of udk • able to create high quality game ready models • excellent realistic texturing skills • able to model from concepts and photos • great sense of scale • work quickly • excellent communication skills • prior industry/project experience and/or 3+ years of experience not needed but a plus ui artist - • knowledge of udk • ability to produce high quality gui such as hud, menus and more. • knowledge of scaleform and able to utilize it's properties • able to take the ui from concept to game ready • work quickly • excellent communication skills to view an advanced ad with a couple exclusive pieces of concept art, please go here: http://www.gamedev.net/classifieds/item/2796-molotov-games-looking-for-talent/
programmer/developer piratesahoy! community anywhere programmers preferred to have experience with cryengine as the programmers assist other groups in getting assets into the game engine. c or c++ experience helpful. we are willing to help you learn, but this is a volunteer group and we need those that are self starters and those willing to take a task and learn what they need in order to complete it.
weapons modelers team snl anywhere programmers we need someone who can helps us to make some new weapons for stargate no limits to expand the choice of weapons already available in game is a non paid project stargate no limits is an indie and free mod actually under development. realised with udk (unreal development kit), this game takes place in the stargate franchise’s universe (sg1, atlantis & universe). the game will be a multiplayer and cooperative fps where you’ll be able to play various characters using a huge panel of weapons. you’ll have to choose for which side you wanna fight for, then travel the gate… the main maps you’ll be able to fight to defend earth, or to enslave it, depending on which side your preferences will goes, will also be really different. you’ll be able to travel the gate several different locations such as the sgc, an hatack ship, abydoss, dakara, tower, aztec, continum, a submarine, chulak, the midway station, or else replicator homeworld. in the future, you’ll also be able to fly some of the stargate’s ships, such as deathgliders, hatacks, the prometheus, alkeshs, repiclator hives, or else teltaks, which will give you awesome experiences and different fighting dimensions. we looking for to make : m4 stinger carter special pkm ter ori weapons wraith weapons
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