game server engineer think gate software anywhere programmers description server engineer- full time location - dubai compensation: competitive salary, relocation expenses and accommodation close to the office company profile: a two month old venture backed start-up, aiming to make the next big hit on the mobile/tablet free-to-play market. we are a high energy, ambitious team with very high game quality standards. think gate software have funding to develop and publish several large scale projects over the next 5 years, our team is currently working on our first title to be soft-launched december 2015. if you are looking to join a studio that strives to be the best at what they do, and you enjoy working in a casual and goal focused tech-start up environment, then we are the place for you. current game in development: a free-to-play mmorts for mobile and tablets, which has semi real time play features and focuses heavily on team strategic play. job description: primary role: we are looking for an experienced server engineer to handle the entire back-end needs of our game which relies heavily on online and semi real time play features, tasks range from designing, implementing and maintaining the servers’ software. secondary: general unity3d programming, depending on the project’s needs could range from game play programming to polish touches. contribution to the game design, art direction and features of the game, as all our team members contribute in these aspects. requirements: • a passion for making games that will be delivered for millions of people. as well as playing games. • bs in computer science or equivalent. • 3+ years of industry experience. • experience building scalable infrastructure software or distributed systems for commercial online services. • unity experience or general game programming experience. • a feel for what looks and feels good in a game; since we are a small team we rely on all team members to contribute to the entire development process of the game. a huge plus if you: - if you worked on an mmorts browser or mobile game before. - if you have experience working with a big free to play game company
lead developer iron gaming usa programmers about iron gaming gaming is our passion and creating a new space in which gamers can thrive is our modus operandi. iron gaming (ig) is a web application that allows for a unique experience for all gamers. our application has a tiered ranking and scoring system for gamers that allows every player the ability to compete against similarly skilled opponents, and a focus to bring esports to a wider audience. piqued your competitive nature? perfect. you might just be in the right place. to add to the thrill of the game, we are specialists in hosting online and live gaming tournaments, and we have a heck of a time doing it. roles/responsibilities execute the product goals for iron gaming's enhanced application. develop ranking/tier system to score players and tier into 5 groups (from beginner to pro). develop core product vital for iron gaming’s success - interactive application that allows players to earn exp, redeem prizes, and be matched & compete against one another. develop a cart system for users to purchase iron gaming gear or passes (and be able to redeem codes). transition iron gaming to a new website with functionality of the core product. create and assist in defining the goals for the product development department for the 2015 plan year. lead the technical team for the launch of the iron gaming product. continuously work with team to improve user experience. enhance and improve the ig product and meet the technical company wide objectives. mentor and develop the product team.
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simple simulation environment for particle & audio experiments dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.
lead developer diginigiri uk programmers hi there! i am looking for a developer who can advice and work on building a vertical slice for an investment pitch and then, assuming we all work well together, for the final project. the project will be similar to the persona 4 relationship system; no fighting or puzzles so to speak. the game will be played by navigating conversations, social interactions, relationships and using those to build upon certain attributes as strength, courage, intelligence etc. dating also, because hey why not? the gameplay will take place in 3d environments, none really too big. again, persona 4 is probably the best example of this. there will be occasional set pieces that correlate to the story but nothing too crazy. now, this is a paid position however please keep in mind that we have seed investment and that this is to help us develop for a greater injection of funds. i'm pretty against the idea of getting work for free but please keep this in mind when suggesting your costs. ideally we'd love someone who has played persona 4 or has a decent understanding of it and other such games with spanning relationship and conversation trees. uk preferred; this is currently a freelance operation but assuming all goes well when the full development begins it may be required for you to attend on location.
forming an indie team (all skills needed) mindset games limited uk only. preferably in london programmers hi, i am looking for people to form an indie team with. people interested have to be living in the united kingdom, preferably in london so we can improve communications and attend gaming events/jams. mindset games ltd was officially created last year. i admit, i have no idea how to manage this company/business. this is a llp company co-founded by me and my friends after graduating from university. hopefully there are people our there with the knowledge and experience to join and help us in that area. we just want to make great games with unique mechanics and artistic design. during those couple months, we have had people come and go, and projects left unfinished or in their prototype stage. (mainly due to people in different time zones resulting in lack of communication.) so here i am on indiedb, back to square one. last attempt to find people with not just the talent but with the thirst and motivation to create something to completion. all skills are welcome. (we do need programmers) currently, our team consists of: 2 digital artists 1 sound/music designer if you are like me and want to create a team, break into the industry and meet great friends. this is a great opportunity. due to past experiences i am looking for people in the uk only. thanks for reading, david
unity rpg - expanding team edge developers anywhere programmers we are currently designing a rpg game, we will use unity 5. right now there's no solid idea about how the project is going to be, the game will be shaped with the skills of the members. there's no pay at the moment, but if the game gets a good hit, we can give some royalty. programmer/s: - basic understanding of unity engine (movement, physics, collisions). - basic or minimum c# knowledge ( the game will use that language). - good oop knowledge (know about inheritance, child-scripts and parents-scripts relations using functions, variables etc.) - time. we are looking to make a fast paced prototype, people who can hand things when the team needs them. - good communication skills. 3d modelers - knowledge designing characters and objects. - be able to make rough drafts before modeling. - time - good communication skills 3d animators - knowledge animating character's movement - [optional] knowledge animating nature related to physics (like wind, crashes, etc). - time - good communication skills audio - time - some previous work - good communication skills the game is a open sandbox, the player will interact with the world and a variety of enemies (with normal difficulty and bosses), and also will have allied npc, we are considering adding stats, equipment, crafting system, different weapons, etc. the project still in early planning, so some features may change. if you want to join in our team please contact me.
programmers needed for easy project novo genesis entertainment anywhere programmers hi all, i am the ceo of novo genesis entertainment (ngeofficial.com), as well as a keen book writer and reader. as a result of these two hobbies i have decided to mix them together, creating a new king of book reader available for computers and phones. before going into the project lets look at what you will earn by working with us: i am looking for 3 programmers. depending on the quality of your work this may become a paid position (maybe $50 aud each or something), you will receive credit for working on this project that will potentially be seen by millions. you may also earn a percentage of our profit made too! we will talk about these things once we have got to know each other, however. my first major goal is to develop this project into an ios app, from there we will have the option of branching over to android and windows phones or into osx, windows pcs and linux. as a result of this we are looking for programmers experienced in c or c# to begin with. a lot of planning and designing has gone into this project, we have gone from concept art to designed images to visualise what this project will look like upon completion and i am sure that this project will have few issues along the way. so please send an email to both firstname.lastname@example.org and email@example.com to find out more about this project as well as providing some examples of previous work. kind regards, tim ceo @ novo genesis entertainment ngeofficial.com
programmer unity 5 gladius studios anywhere programmers we are looking for a programmer to help us with our new project this is not a paid position but if later on we get enough out and start getting money then it will but yeah. the game is a city builder no its not sim city its different when you come on board you will be asked to have complete input as well as its not one persons idea its everyone but this is the basis we are looking for coders to be able to code: building placement, people spawning out of buildings,ai behavior,and vehicle behavior and much much more this is a start and a little bit about it if you wish to know more please this game is being done in unity 5 so we would like you to have unity 5 knowledge and know about rts principles or top down game play we will like to get this out there is a bit of a prototype as we only just start on this new project so the quicker the better. contact us and let us know we are not looking for the best we are looking for anyone we give a fair go we wont get better if we dont keep trying so please contact us look forward to hearing from you.:)
networking programmers and game-play programmer wanted whiplash inc. anywhere programmers hello, we are currently looking for 1 network programmer and a game-play programmer for a ongoing mmo project. (we are using unity 5.) we have managed to finish login system basic movements inventory system sql database and other few networking parts we need the developers to work work at least 5 hours a day and also we are looking to help the programmers in their work also if they are in our team about the game the games genre is : mafia game 2d / 3d : 2d type : rpg view : top-down single player / multiplayer : multiplayer online the games basic part is finished but have lot more to do the person should need to have at least 1 year experience with unity engine and should know c# and if knows networking then it will be great over work ? nope, all the work will be splited b/w us so that the progress will be faster and easier estimated development time? 7 months any profit from this project will be shared with the developers based on contribution. the person should need to be 18+ and with paypal to get there share kickstarter ? although we would love to give it a try and see what happens right now but the game need to be finished and after beta test we may be able to try it
3d modeler analog digital anywhere programmers hi there my name is andy rocket. currently i am looking for a 3d artist to join my team. we use unity 3d. i will pref air some one who works in blender or maya. you will receive great concept art and textures for all the projects. remember.. you must be a person who wants to achieve excellent results. if you are such a person. then you will love to work with me. if you don't, don't write. it is very satisfying to achieve great results $) and to be more people who enjoy that satisfaction. we believe that, that is how great games gets born. but it takes grooming and patience. i will write about our first small projects, to give you an idea it is simple jobs. but i am looking for one with good skills anyway. 1. assets for a casual game. white cubes. it is super simple. this probably take you just an hour. i got all concept art ready. and we will start as soon as you are picked and ready. 2. a 3d rag doll character. a little girl. i got sketches, and you will get as much time you want to groom it. you will get great textures to work with. 3. level assets. 3d rooms and channels witch is not straight. of beat distentions. you will get excellent sketches to work with. if i find the right person i will have many cool projects and later nice bucks. if your specialty is redundant swords and other medieval stuff. then save your time writing. but if you like things like monumental valley and minimalist 3d and cool cartoons. then this ad is for you. ad a picture of your self, a portfolio, tell me where your from, how old are you, and a cv. looking forward to hear from you best regards andy rocket
do you need a music composer? (works for experience) anywhere anywhere programmers hello! my name is andrew. i am quite new to this whole 'job' thing (as i am still in high school), however music truly is a passion of mine. i have composed band pieces at my school and have arranged various orchestral pieces for my school's orchestra. i can also do choral music if needed. my style is generally classical (modern composition). if you want to compare my style, look up the great joe hisaishi. because i am new to this, and looking for experience, not money; payment is not required. i am still in high school and i am just looking for a group/company to tag along with for now and gain experience. that being said however, any kind of donation would be appreciated. if you would like me to compose something for your game/project, just contact me at firstname.lastname@example.org or post below listed below is some information if you want me to work for you 1. i am working from the internet 2. keep in mind, i am still in school and will probably only be available around 7-11pm (est) on weekdays. on weekends i can generally be available at any time. 3. please give an abundance of info (within reason) about your game so i can get a feel of what music i should compose for it. 4. if you would like samples of my work thus far, just send me an email. thank you.
unity programmer 4:8 games anywhere programmers hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a programmer who is skilled in the "ruby" programming language. the game is being created using the "rpg maker" program the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the rpg maker vx ace program. new/updated ruby scripts can be sent to me via email so that i can place them in the game. we will keep in contact via email, skype or phone which ever is your preference.
[paid] 3d modeller barbed wire studios anywhere programmers we are in need of a professional 3d modeller to create 10 tree 3d models, with a realistic look (no comic/fairytale appearance) for a war-ambiented 1940s project, using a relatively low poly technique maintaining a well-looking output with convincing realistic textures. style of design to be consistent throughout the 10 models. --- 10 tree models needed: ------------------ (1) woodland tall conifer with branches full of greenery from top to bottom. reference: http://d2ouvy59p0dg6k.cloudfront.net/img/usa_oregon_forest_lake_357343.jpg http://media-1.web.britannica.com/eb-media/50/6650-004-4f5211b6.jpg ------------------ (2) tall conifer with empty (dry) branches as the top of the trunk is reached. lower half of the trunk to be also empty of green branches, with a small but dense canopy of leaves three quarters up the trunk. reference: http://www.unco.edu/geography/sbc/picea_mariana_taiga.jpg http://www.merseysidebiodiversity.org.uk/v2apimages\\conifer woodland.jpg ----------------- (3)very tall conifer with small amounts of disperse beanches all the way up, very straight white-looking trunk. some branches have leaves, some are bare. reference: http://www.conifers.org/pi/ab/nephrolepis02.jpg ----------------- (4) birch tree with large but only relatively dense canopy, long trunk with it's lower part clear of leaves. reference: http://thumbs.dreamstime.com/z/birch-trees-spring-park-35260875.jpg http://image.shutterstock.com/display_pic_with_logo/272821/272821,1304536410,1/stock-photo-birch-trees-with-fresh-green-leaves-in-spring-76569205.jpg ----------------- (5) birch tree similar to (4), but with a taller and drier appearance, and a thinner canopy with very little density, so that the branches coming out of the main trunk can be clearly seen. trunk is thinner too, and the bulk of the canopy is higher up. reference: http://www.hay-fever-relief.com/image-files/birch-tree-birch-pollen.jpg http://www.featurepics.com/fi/thumb300/20080731/birch-tree-alley-828679.jpg ----------------- (6) european large pine with the lower half clear of greenery and upper half covered of dense but separate branches (branches have space between each other) with a wide area of shade. reference: http://www.pineridgetree.com/2013/wp-content/uploads/2013/01/pinetree.png https://www.vishopper.com/images/products/maxxmax/pl/1324_cut-out-tall-pine-tree.jpg ----------------- (7) oak tree with a dense but realistic-looking canopy and wide shade area. reference: http://www.warpaths2peacepipes.com/images/oak-tree.jpg http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/oak_tree_in_ontario_august_2011.jpg/800px-oak_tree_in_ontario_august_2011.jpg ------------------ (8) small tree (around 3 metres tall) with a small canopy. reference: http://www.immediateentourage.com/ie/wp-content/uploads/2011/05/cutout+tree+by+immediate+entourage.png http://xfrog.com/gallery/albums/trees/oc56_9_pers.jpg ------------------- (9) desert palm tree with a brownish-looking "canopy" in contrast to the pintoresque green/yellow caribbean palm trees. branches to be thin and long, more vivid on the top whilst the bottom ones are older and have a bare tone. core of the palm tree (where the leaves grow from) is visible reference: http://fc06.deviantart.net/fs13/f/2007/054/9/0/palm_tree_in_jordan_desert_by_mayah_stock.jpg http://www.palmtreepassion.com/images/3palmsindesert.jpg ------------------- (10) palm tree similar in trunk to (9) but with a different leave style. a "washintonian" palm tree look with shorter leaves, getting wider at the tip, and a whole bunch of dry and dead leaves hanging off the bottom. "canqopy" of this plant is much denser, especially the dead section. reference: http://www.palmspringslife.com/images/blog2006-02-24fanpalm.jpg ---------------------- thats all the trees. --- specifications: polys: 1000 polygons each. texture: textured and mapped items. trunk texture - 512x512, single branch texture (where leaves are) - 512x512; either separate files for trunk/branch or all uv mapped into one. animated: no. files: .obj and .max supervision: models should be able to be supervised and given feedback before completion. --- payment: to be negotiated, payment upon completion of all items --- deadline: two months after initiation (for the 10 models) ---
development team member los santos life - gta 5 pc mod anywhere programmers the los santos life rpg team is looking to expand its development team, and are on the hunt for talented developers to join our talented team for the development of a hardcore live roleplay for grand theft auto v on pc. we currently have a balanced team, consisting of web developers, scripters and database developers, but are looking to expand in all areas to cope with an increased workload on the release of grand theft auto v for pc, and bring our vision to life as soon as is possible. ideally, you will have: - a passion for life roleplay, with experience in roleplay preferred. - good communication skills for working in a team environment - a willingness to learn as you go, and turn ideas, as crazy as they may be, into reality. ideally, you will have at least one of these: - an ability to develop in either nodejs, c# or php. - an ability to manage and develop complex mysql database servers. - an ability to produce high quality, custom graphic designs. - an ability to produce high quality custom audio tracks or sounds. - an ability to develop fully functional websites. if your skills aren't listed above, but you still believe you'll be a useful asset, please, still feel free to contact us, letting us know your skills and why you'd be a good match. your role will include scripting of the grand theft auto v mod, allowing users to operate virtual businesses, devices and more.
[royalty] programmers and quest aficionados wanted! [unity] phynxt interactive anywhere programmers project in brief: our current project is a fantasy rpg with steampunk-y dwarves, haughty elves, and tons of other uniquely characterized races (including plans for some ‘ayyyy lmao’ aliens, somewhere down the line!). the game is planned to span seven diverse worlds, so this will be a project spanning several years of development. i don’t want to give away too much of what we have planned, but the aim of the game is to avoid the standard fetch quest rpgs i’m sure we’ve all had the pleasure of playing. we want to accomplish this by developing very immersive, lore-heavy quests and sadistic boss battles that have players fearing for their lives well into the endgame. needed: unfortunately for our current team, none of us really possess the artistic skills necessary to pull off such a grandiose game concept, that’s where you guys (hopefully) come in! let’s be privy here, we need artists, 3d environmental designers, 3d character modelers/rigging gurus, and honestly a few more programmer code monkeys wouldn’t hurt either. we don’t care about lack of experience or anything like that, honestly, if you’re willing to give us your best, learn when you need to, and effectively communicate with the team, we’re willing to work with you. we’re working with unity 5, so clearly foreknowledge of unity is useful, although not strictly required for artists and designers. assets: · ability to effectively communicate and cooperate with team members · general knowledge of your area of expertise/interest · willingness and ability to learn on the fly and from mistakes · dependability and ability to meet strict deadlines · ability to come up with crazy over-the-top ideas and run with them · confidence in your creative ability to implement aforementioned ideas game status: as of today, we have a working character/camera controller and we’re working on implementing our combat system and developing an easily scalable set of questing scripts. we also have one team member working on some basic environmental designs. character creation and a weapon customization system are next up, but a ways off from our current dev schedule. about the team: i’m aj, i’ve been mainly handling team management and i’ve also been contributing significantly to development as a programmer. i have more than 6 years programming experience across several languages and am currently juggling this project while earning my degrees in physics and mathematics. walker is our lead programmer and currently studying game design in university. last, but certainly not least, our resident japanese guy, hiro, is our current environmental designer and an avid youtube personality. we all came together once again this march to try to put together something great that we could all be proud of and put years of effort into. we ultimately want to design a game we would want to play that avoids the pitfall of monotony offered by other titles. we had all previously worked together several times before and have learned from experience how to effectively work together as a team – hence
seeking programmer for simple project dcr anywhere programmers i would like to hire (for pay) a programmer to put together a simple environment in unity to test certain simple particle and collision experiments. this project should be a simple build and can use templates since it will not be publicly released (at least for now). i am also willing to rehire for additional builds or improvements to the project, granted that you supply good work. i am looking for someone who can build a few different shaped rooms with a simple character that can move around and ping large amount of particles from the characters head every second and track the collisions the particles make with the walls/planes the character is surrounded by. also be able to callback/trigger color change or sound upon collision with certain objects in the environment. if this is something you can build please contact the email below and give an example of work or your resume and an estimate of how much this could cost. thank you for reading this, if you are interested i would love to discuss further.
[royalty] gameplay programmers [ue4] oldsports game studios anywhere programmers hey mates we are looking for good gameplay programmers for a first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - work with blueprints or in c++ - develop some solid gameplay features, including save data system, checkpoints, puzzles... - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios
animator, ai programer, ship modeler toxicblood media usa, canada programmers we are currently looking for more people to help us with our sins of a solar empire mod. in the future we plan on creating our own games but for the time being this is what we are working on. visit http://www.moddb.com/mods/toxic-sins-of-an-empire for more of the basics on what we have created so far. currently we are looking for experienced graphic animators and people who are good with 3d modeling. this also means knowing your way around a .dds file and .fx files. if you are interested in joining our team please send us a email at email@example.com we are looking for people who are easy going and are looking to create awesome things. as a game designer i know that it is important to have fun while you are creating something that hopefully everyone will enjoy. at the current time we do not have the funding to pay anyone. in the future we are hoping to ask our fans for donations. it is always important to remember that in any growing company the most loyal people who help out from the start normally end up in good positions later. if you are willing to put in the work we are willing to have you. since this is not currently a paid position we understand that your time maybe limited but as long as you put forth some effort any help is greatly appreciated.
experienced unity developer to join our team remotely anywhere anywhere programmers unity3d developer required. we're looking for a full time, remote working developer to join our team of four. location is not important but what is important is english understanding. we have a pc app we would like to produce involving a room, a table, physics, and the ability to import 3d models onto that table. there is a lot more to it, but we'd like whoever joins the team to produce a basic working demo as a 'test'. this test is to show skill, process, mentality, and dedication to the teams ambitions. the future for this app is huge, so we need to make sure the right developer is on board. if the test is successful the role is full time, remote, paid. role requirements * unity3d lead developer for all future products. * working at minimum 5 hours per day, monday-friday (timezones will be decided at a later date but should be suitable to those of the business needs). * ensure timely detailed communication on email daily. as this is a remote full time working position daily communication is vitally important. * understand the full impact of their role within the company as a leading developer of the team as much as understanding that they are responsible for the growth of the app over time. * potential travel requirement to the uk as and when needed but the company (being already in the uk is a huge bonus) * high english understanding. we use email exclusively to communicate all aspects of development as this avoids any verbal misunderstanding. the developer must write and speak fluent english. * no ai is required. no gameplay mechanics are required. skills required * unity3d 4/5 (medium-advanced knowledge) * c++ (or other relevant scripting knowledge) * multiplayer knowledge and full understanding of nat problems, lobby setups, cross-platform etc. * importing 3d assets and spawning into an app * user interface knowledge and understanding * in app purchases from a bespoke online web source (i.e. being able to use the app to buy online 3d assets * drm protection methods (to protect purchased 3d assets from unauthorised copying) * knowledge of steam platform * a willingness to learn new skills on the job to assist the business in growth. * a willingness to help develop the technical side of the business in terms of adding new developers in future. for more information and payment terms contact us.
young devs needed! shogunwolfgames(now recruiting)programmers shogunwolfgames anywhere,skype programmers heya my names dy'vine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for young devs male or female around the beginner- intermediate experience who are dedicated to projects because i as well am also continuing to improve and learn the art of game which id be happy to share that experience along with you as well. our b.o.o or base of operations will be skype where well have meetings and discuss game ;)ps:looking for teens so, to apply, answer this form and reply to the thread! 1. how old are you?/gender 2. what is your talent? (programmer,/ui artist) 3. what would you rate yourself at your talent? (out of 10) 4. do you have any of your previous work that you can share? 5. how are you at meeting new people/socializing? 6. what time zone/country are you in? 7. tell me about yourself 8. do you have skype? 9. if yes, what is your username? 10. do you speak english? 11. how much time could you dedicate to the production of games? heres some of my games ive created in the past! 1.dead rampage kongregate.com 2.bionic world titans newgrounds.com
young devs needed! shogunwolfgames (now recruiting) shogunwolfgames anywhere programmers heya my names dy'vine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for young devs around the beginner- intermediate experience who are dedicated to projects because i as well am also continuing to improve and learn the art of game which id be happy to share that experience along with you as well. our b.o.o or base of operations will be skype where well have meetings and discuss game ;) so, to apply, answer this form and reply to the thread! 1. how old are you? 2. what is your talent? (coding, animating, etc..) 3. what would you rate yourself at your talent? (out of 10) 4. do you have any of your previous work that you can share? 5. how are you at meeting new people/socializing? 6. what time zone/country are you in? 7. tell me about yourself 8. do you have skype? 9. if yes, what is your username? 10. do you speak english? 11. how much time could you dedicate to the production of games? heres some of my games ive created in the past! 1.dead rampage http://www.kongregate.com/games/alekseii/dead-rampage 2.bionic world titans http://www.newgrounds.com/portal/view/655098
programmer wanted life virus games anywhere programmers looking for programmers able to work with unity 5 for a moba type game. must show if able: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul you may also look at our project form here: http://www.indiedb.com/games/reaction
programmers and artists for major indy title cloak & dagger entertainment, llc usa programmers the cloak & dagger entertainment team is expanding our network to include more programmers and artists for what started out as the independent nwn game module rise of relthane (working title), and has now evolved into a full-fledged independent trans-media video game project. we have a strong charismatic team, in-house trained authors guided by a genius writing teacher, translators, voice actors, play testers, and many more. we'll need more programmers and artists to bring this behemoth to life. already we have two tie-in products (an anthology and the first volume of our overture soundtrack) in the process of being polished. now a companion short film, and the meat and potatoes of the product is up next: the video game. programmers: - lead programmer - ai programmers - animators artists: - character artist - enemy/creature artist - environment artists - graphic designer - textures experience with unity 5 and/or game maker studio is essential for many of these positions, as we work with both engines. there is potential for this to lead to a paid position. candidates must be willing to enter into a confidentiality agreement.
programmer phoenix interactive anywhere programmers phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: programmer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a programmer, you ensure that you satisfy the following conditions: ✓ have a good knowledge with the "lua" coding system* ✓ be able to create new functions with opengl 3.3 capabilities ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * our mods being created for homeworld: remastered, powered by opengl 3.3, our scripts are in lua. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.
[paid] lead unity3d developer [paid] unity3d/unreal engine anywhere programmers i'll keep this short and to the point so hopefully you can see quickly if you'd like to get on board or not, or at least ask questions. i'm looking for a programmer that is great with: 1. physics & sandbox styles. 2. c++ 3. multiplayer. 4. user generated content. 5. buying 3d content through the app. all of the above is a must have. additionally, 19+ years old and good/perfect english as communication is very important. this is a full time role and you will be expected to communicate daily via email. this project needs to move quickly and is achievable. no ai is required, no game logic is required - we simply need someone to produce a sandbox 'room' with a virtual table. if you know something about tabletop war gaming that's also a huge bonus. the 'engine' is entirely up to your choice, unity is preferred but we're open to other options, but please nothing very obscure. with the right guy (or girl) this project will provide a huge return but we need to have a good dev onboard to at least produce a working demo. pay terms can be discussed and there are also royalty option on launch. please get in touch for further details.
engine developer c++ sunwell studios anywhere programmers well, sunwell studios is looking for a lot of programmer. we are currently trying to build an engine for an game, as of right now we only have one person on the project for building it. we need a lot of people help with the project, since it extremely hard to create what we want the engine to be like, so i'll to the jobs. requirements to join: at lease experience in c++ engine programming. self-motivated able to work without pay until right fund are met, and sunwell studios is able to hire you as full-time. dedicated to creating the engine, and able to spend a lot of time working on the engine. be able to work in a team. how will i be payed? right now i cannot afford to pay anyone, our first game is in royalty, but i won't go over 50%, since the company needs a lot of money so i can make people into full-time jobs. our first game will hopefully generate enough money to at lease hire my current time. if we get very successful kickstart/crownfunding for the future mmorpg, than i will most likely hire everyone, but i don't have millions of dollar at my disposal, and probably won't anytime soon. about the team we are group of 7 people. 3d artist/artist/level designer/creative director composer engine programmer concept artist level design/art director unity c# programmer unity c# programmer this is my current team of sunwell studios. others we are also looking for c++ low level access programmer, requested by the graphics programmer.
lead programmer black helga games anywhere programmers hello! we are black helga and we're looking for a lead programmer! we’re a bunch of enthusiastic developers from around the world, currently working on our first project called trickshot, and we are have an opening for an experienced programmer to lead our programming department. before i go on any further - a warning: this is a hobbyist project (non paid). we are working on a royalties based compensation plan. i am sorry to have bothered you in case you were looking for something else... about trickshot: trickshot is a 2,5d action-adventure game with puzzle, platforming and stealth elements to the mix. it's a game about experimentation, trial & error and ingenuity. in it, you'll play as addlein - a young girl gifted with magical powers. with her sister missing, a worried addy ventures off into the big, scary world in hopes of finding her. in terms of gameplay the game mixes the skilled shot mechanics of worms with the movement style of trine/ mark of the ninja. about black helga games: we’re a worldwide team of 13 and we are a collaborative group in the sense that - unfortunately - we work on trickshot on our free times as a hobbyist project. in terms of money and budgets - we offer each team member an equal partnership as all resulting revenue is to be shared among the team. these conditions are not ideal, but (sadly) it is what we can offer. current objective: we're working to make a small demo to test the game's capabilities and share it with the audience. we then aim to start a crowdfunding campaign, look for external funding/investors, and with it finance the full development of the game. who we're looking for? - established experience with unity 3d; - strong background in game development and portfolio to complement it; - well versed on game development pipelines; - previous team management experience; - is willing to devote personal/free time to the project; - hardworking and dedicated team-player; - is (generally) a nice person; - highly communicative; sound like your type of thing?
programmer c++ reminiscent echoes anywhere programmers the shell ∴ game description we are an indie team located in france and presently developing our game on unreal engine 4. the shell is a narrative 3d game with gameplay elements based on survival, light and the management of two playable characters. the current step of this ambitious project is to build a prototype in order to get funding. find more information on the game here. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: job description & responsibilities as a programmer, you will have to work on different aspects of the game such as gameplay, ai, tools and more, depending on the team’s needs. you will also have to: - develop in a structured way, easily maintainable, scalable and with a focus on performance - propose to the team new ideas and solutions when needed - work with the team members to integrate your work - document and support your work when needed - do other related tasks - keen and ambitious job skills - expert c++ level - experience with unreal engine 4 - good understanding of the blueprint system - good understanding of mathematics and physics concepts - comfortable with the agile development - able to work in a team - able to work with deadlines - passion for video games - knows places to hide the bodies of former employees payment even though the job is unpaid first, our collaboration might end up with a real contract.
[profit share] unity3d / unreal developer anywhere anywhere programmers i'm looking for a partner to build a physics sandbox simulator. the project is relatively simple in concept but needs time and dedication for the implementation. if done correctly we could have a working prototype in one month. this is the start of something very interesting, with a huge future and revenue return. please get in touch with any examples, previous work, and in particular references to sandbox or physics (or tabletop board games) would be great. skills required: knowledge of basic physics and sandbox games. ability to allow in game purchases of 3d items that would appear directly in the app. knowledge of allowing users a huge variety of customisation options in the app. dedication to the project in as much as humanly possible. multiplayer knowledge is essential! (which is evident in my use of capital lettering, obviously). native english (or just really good english - sorry to all others but we need clear communication). this is unpaid for now but with only two people working on it and huge potential there's a lot to gain for anyone involved. please get in touch and i will gladly discuss further. firstname.lastname@example.org
programmer/level designer (share based) fallen savior anywhere programmers hi there,this is fallen savior here im a 3d modeler and 2d graphics designer. i am currently planning to make a small game and looking for a programmer who is skilled in the 2d game coding and level designing.the game will be a 2d plate-former which will be very simple and can be completed within a week or two (so don't expect a long development).i am gonna release it on android platform .the basic goal is to rise funds for a bigger 3d game that is planned.you can also be a part of it if you like to. for the current game you have to do the programming and level designing and in exchange i will share a percentage of the revenue. don't worry if u are a student or not skilled enough.the game will be simple. the only complex thing will be the player it self.i don't want to share the main idea of the game right now.you can assume a simplified version of limbo which itself a very easy to develop and budget friendly game. if u are interested or want further info contact me on email@example.com or skype :fallen savior (sheran khan)
[royalty] warlegacy: looking for programmer orkaan anywhere programmers indie game group: orkaan, game name: warlegacy game type: multiplayer free to play, tactical shooter no. of people in team: 11 contact: dexro89 - skype, firstname.lastname@example.org - email war legacy is a team based ultra-realistic multiplayer first person shooter that challenges the player to a more tactical approach to battle and to carefully coordinate with fellow teammates in order to defeat the opposing team. it is a free to play slow paced tactical shooter similar to tom clancy’s rainbow six raven shield. bullet trajectory and penetration vs armor is modelled and also a realistic effect on the player’s health and ability to fight. the game spans the whole historical period of firearms development from the first crude gunpowder weapons to modern high tech assault rifles. features: 800 years spanning technology tree from early gunpowder firearms to modern specialized weapons. advance through the technology tree, discover new weapons or upgrade existing ones with more advanced components and new attachments. as you progress new body armors and items become available for purchase. ultra-realistic bullet speed, trajectory, penetration impact and effect on player health and ability to fight. more than 50 weapons, body armors, grenades and other offensive and defensive items. each item and weapon has its own weight and affect the player’s movement speed. wound based health system that directly affects the player depending on wound location and gravity advanced tactical map that lets players coordinate with each other, spot enemy players to other teammates, place markers for strategic points of interest and much more skill based system that allows players to specialize and to develop abilities according to their style of play. choose to be a sniper, assault trooper, machine gunner, demolitions man or close-quarters specialist. game's nearing completion and we are going live very soon,.,so join us in our venture of making this game a reality http://www.indiedb.com/games/war-legacy http://www.indiedb.com/company/orkaan what we are looking for: programmer that has at least experience with c++ willing to work with unreal 4 responsibility: able to work 2 hrs a day to help complete all coding left by our last programmer who has already managed to complete quite a lot. also you need to be available on skype. feel free to contanct me even if you are not a programmer, new guys are always wellcome!
game programmer nuked cockroach anywhere programmers nuked cockroach are looking for a talented and motivated full-time game programmer to join our team. we are currently working on our ambitious and new project named “veterans” a top-down view moba. requirements: - an avid gamer with a passion for making games - at least 2 years of professional software development experience - expert level c# skills - proficient in c/c++ - at least one previous xbox one title cheeped - experience using design patterns and software architecture paradigms - self-motivated with a strong work ethic - networking experience in tcp/ip and udp protocols - familiar with higher level network protocols such as http, snmp, smtp and ftp - strong verbal and written communication skills in english or french pluses: - experience with network gameplay synchronization and online game service apis, such as xbox live, psn and steam. - expertise in developing games in unity3d to apply email us at contact[a]nukedcockroach.com
[paid] seeking professional c# programmer for 2d platformer/arpg currently in de [paid] seeking professional c# programmer for 2d platformer/arpg currently in de anywhere programmers hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional programmer for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project is being developed in c# using xna framework 4.0. there are currently over 50 classes completed along with xml and txt documents for saving/loading content. this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: email@example.com . i would like to know a little about you to include: • experience • areas of expertise • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren
[royalty] ai programmer [ue4] at old sport games oldsports game studios anywhere programmers hey mates we are looking for a a.i. programmer for a first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - work with blueprints or in c++ - develop a behavior tree - communicate by skype - develop a basic shooter ai, with cover, and idle state, and shoot with different weapons. + studio: http://luiz-gsan.wix.com/oldsportgamestudios
programmer for hl1 (goldsource) modification heath games anywhere programmers i'm making a short, but sweet singleplayer half-life modification, taking place in 1883. it will feature period weaponry. access to the half-life source code and visual studio 2010 are a must. job consists of: i'll just need someone to set up the framework for custom weapons using the half-life 1 source code. i'm not exactly the most familiar with the hl1 code-to-art pipeline, but i have a rough idea - you most-likely will know what there is necessary to work in tandem because that is precisely what we'll be doing...working in tandem. there are four separate weapons. i need the frame work for their functions... - framework for their attributes (ammo capacity, reload time, damage, functionality for custom sound play, etc.) - framework for their respective weapon slots (placeholders for custom hud art and the ability to scroll and select them.) artistically, i would like to have the slots set up similarly to those that were featured in day of defeat - on the right side of the screen - and the placeholders for custom selection sounds. here is a link to the mod itself: http://www.moddb.com/mods/half-rats-a-fever-dream the "team" consists of just me at the moment, which, with the addition of your work will most likely suffice in finishing this mod. half-rats - mapper, story, sound, music, 2d art, models. i'll have the front-end buttoned up - i'll just need some code to back it all up and function as a mod.
[rev-share]unity engine coder for 3d rpg starboard games llc online, skype programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. position available: unity engine coder essential requirements for the unity engine coder are: • strong knowledge of design, implementation, mathematics and data structures. • strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. • ability to meet deadlines, and follow instructions from team leads. • willing to learn additional skills and be a flexible learner on the team. preferred skills or ability to learn: • knowledge of unity 3d pro, • knowledge of uma character creation system, • graphics development (particle system, shaders) we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you!
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