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Indie / Mod Jobs Location Name | Field
Anywhere UnrealScript Programmer/Scripter at Game.MaKers.

unrealscript programmer/scripter game.makers. anywhere programmers ----------------------------------------------------------------------- this job is for the game exil. exil is a pop-like game. the game will allow acrobatic moves and interactions with the player's environment, and a sword will be available to fight the monsters and prisoners. moddb project : http://www.moddb.com/games/exil ----------------------------------------------------------------------- * knowledge of the c++/unreal script (could be learn for the job) -* know how to setup player input -* know how to create game interaction for 3d plate-form game (link player animation and player action, link player action to environment interaction (plateform interaction)) -* know how to create ai monster and player combat interaction this job is for the main project's programmer place. of course, with this job you have acces to the fully game and other demo and alpha/beta. -----------------------------------------------------------------------

Remote, Europe Software Engineer at InterWave Studios

software engineer interwave studios remote, europe programmers looking to make waves in the gaming world? interwave studios is seeking to hire an independent, self-managed programmer to join our nuclear dawn development team. the ideal candidate will be capable of managing their own time, and able to deliver progressive work on a tight schedule. part of your daily responsibilities will be developing a range of features and technologies for nuclear dawn, working remotely with a team of coders using project management and voice communication software to keep in touch with your colleagues and department leads. general requirements for the position include: - over 5 years of general experience with c++ - experience with valve's source engine (through an established mod, or licensed game) - excellent problem solving and software design skills - the ability to work well as part of a team who are developing around the clock, turning out multiple builds daily. - the focus, drive, self-motivation and determination to create something that is a cut above in your work. this is a full-time paid position. your role within the programming team will be geared toward your own personal strengths, but also allow you to mature and develop weaker skills throughout the course of production. experience with the source engine through a publicly well received title will considerably help your chances. www.interwavestudios.com www.nucleardawnthegame.com

Anywhere Concept Artist at Studio Horisen

concept artist studio horisen anywhere programmers hi. i'm working in a team on a new game based on the neo-axis engine. it will be an fps/rts based around 2 sides fighting, with 1 player on each side sitting in a command vehicle, overseeing the battlefield and commanding his team. we're looking for concept arists who can produce art for this game. whilst in a group (as in the entire team) we will decide some basic style/attributes to the factions, there will be near total freedom for what you want to do. here are some screenshots taken using placeholder art: http://dl.dropbox.com/u/1034763/ze_future/screenshot003.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot008.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot007.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot010.jpg if you wish to contact me, feel free to email me at trickster21@hotmail.co.uk, or pm on the moddb forums. or for even quicker contact, use one of the follow methods: add me on steam at "trickster9012" join our gamesurge irc channel. the command is: /j #the-project disappointhero if you want any more information, just get in contact with me, even if you're unsure about anything. we don't have a website as we're yet to settle on a name for the project. thanks.

Anywhere Main Lead Programmer at Houngan Games

main lead programmer houngan games anywhere programmers houngan games are looking for talented people familiarized with the unreal engine for a hard sci-fi horrot game set in a dystopian future where drugs are legal and education have gone not mandatory. if you're interest in first person games, and not playing games that uses the same formulas all the time, this is your chance to hop in and do something new! the game will introduce a plot developed via npcs interactions with the main player divided into different chapters released as expansions.

USA Prefered but anywhere will do. C++ Coder and Modeler for Half-Life 2 mod at Quantum-Rise Productions

c++ coder and modeler for half-life 2 mod quantum-rise productions usa prefered but anywhere will do. programmers we need someone with a little bit of c++ coding experience that can get their hands on the source engine from valve and add some new weapon functions and change up the ui a little bit. maybe even program some new ai for new enemies if you are up to it. this is a non-comercial mod i.e. we do not intend to sell it or get paid for it, meaning you will not get paid for it. so if you have some spare time and are looking for a fun project to do with that time send me an email and we'll talk. the mod is just an addition to the storyline of half life 2 with a planned total gameplay time of about 10-14 hours depending. the story is based in an alternate universe created when the citadel exploded at the end of episode 1. we currently have 1 writer, 2 mappers, 2 voice actors, and a few playtesters on board, and would be happy to have a few coders and modelers. requirments for the programmer position: at least basic knowledge of c++ coding. a little bit of time on your hands. you must own a copy of half-life 2: episode 2 to participate. i can't stress this enough! 16 years of age or older. able to work with a group of people as a team member. for the modelers, we need someone who can make good looking in quality and function rag dolls, weapon view and world models, and good looking physics props as well as scripted dynamic props. requirments for the modeler position: good knowledge of a proper modeling program such as 3d studio max. a little bit of time on your hands. you must own a copy of half-life 2: episode 2 to participate. i can't stress this enough! 16 years of age or older. able to work with a group of people as a team member. for both position a good knowledge of the half life series is a big plus as we are basing the whole mod as an extension of the original series. important note: you must own half-life 2: episode 2 for the pc to participate as the mod runs on that version of the engine. thanks for looking, hope to hear from you soon!

Worldwide Unreal Engine 3 Programmer/Scripter at Ren40k Development Team

unreal engine 3 programmer/scripter ren40k development team worldwide programmers renegade x 40,000 is a modification for ut3, using some of the engine changes made by the renegade x mod team. so, it's more or less a mod for a mod! it essentially changes everything in the game to a few things from games workshop's warhammer 40,000 universe. gdi will be changed into the imperium of man, and nod will be changed into the forces of chaos. there will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. everything will be from past 40,000 concepts; buildings from dawn of war, locations from codex: city fight, etc. we are looking for multiple programmers artists that are able to code such things as drop-pods, teleport markers, vehicle "walker" movement, etc. requirements for the job: 1: knowledge of the unreal engine 3, or a willingness to learn the engine. 2: knowledge of c++ or other methods of coding. some extra skills, that are not required, but can help, are: 1: animation skills 2: passion for the warhammer 40,000 universe 3: skills in level design, texturing, and/or programming we have our own website and forum for the team to use at will. our current team is friendly, and helpful. the modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. however, the more work that is done means the faster the mod is completed. finally, this is a mod team and thus you will not be payed, it is voluntary work, as with other mods. all work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. also, all work of yours will be credited throughout the creation of the mod. we look forward to all applications.

Anywhere HL2 Source Mod AI and Games Coder at SkillSage Games

hl2 source mod ai and games coder skillsage games anywhere programmers c++ literate game coders, level designers, testers and experience ai programmers required to join a new games design team as contractors. the current project is at the early stages of development and will require a team of individuals who are available to join skillsage games to make the innovative idea a reality. preference will be given to those who are able to display experience with halflife 2 source, c++, 3d games, physics and above all enjoy gaming. the work will include: ai design and coding npc coding game physics level design full details of the concept may be found here: http://www.moddb.com/mods/the-marderer the target is to create a playable demo of the concept as described. depending on location (london, uk) we may be able to provide some hardware for the right candidate. we look forward to your applications. emmanuel ss games uk

Anywhere Programmer at TOPiC STUDiOS

programmer topic studios anywhere programmers we are currently recruiting more talent! we are getting ready to release the first public beta of orion to the public next month. we are pretty much set for the first release. however, we are going to be adding plenty of content through updates and patches. so we need some talent! we are currently seeking only one programmer. we need someone that is both experienced with c++ and the source engine. we are looking to add things ranging from vgui, to vehicles over the network (orange box), new weapons, and other smaller features! you would be working alongside our current lead programmer, jack morgan, as well as ben (amogan) who helps out when he can. we are currently only looking for a programmer that has a hefty load of free time as well as being a team-oriented member. if you are interested in joining the team that is creating orion ( www.orion-project.net) then please feel free to contact me directly! email (preferred): david@prassel.com msn: praz34@msn.com steam: praz34

Anywhere LUA Programmer at Azareth Productions

lua programmer azareth productions anywhere programmers who we are: a small indie developer looking to get our first title off the ground and running. our team is filled with both industry veterans and people new to the field. our first title, gevo, has first round approval from sony's third party team and we are currently in talks with getting 1st round approval and financing from them. if funding falls through we will seek private funding, and if all that fails the team is dedicated to releasing this title on steam. no matter what happens we are shooting for a release by mid next year, we just have a long way to go. who we are looking for: our team has built it's own engine from the ground-up, unfortunately the creator has had to step away from the project leaving us with a dire need for a lua programmer. the engine uses lua scripts, with calling done through c++. we have a full fledged c++ programmer, but need someone with more lua knowledge. what we need from you: send along a resume, or background info, and a short email regarding your expectations from the project (ie. just looking to build your portfolio, big ol' bags of money etc.) and what your commitment level can be (ie 5-10 hours a week, 10-20 hours a week, etc).

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