Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Long Island, New York...(but anywhere in the US is fine) Writer/Beginner Game Designer/Developer looking for others to create games with at Anywhere

writer/beginner game designer/developer looking for others to create games with anywhere long island, new york...(but anywhere in the us is fine) programmers hey, everyone! i'm new to this site, but i'm primarily a writer. i've learned some general things about game design and development recently on my own time, but i still consider myself a beginner. i have some ideas for survival/apocalyptic/zombie/story driven games. but i'm looking for people to help me and that i can work with and create a team for making games hopefully. i'm looking for anyone really, in any field, that is serious about game making and would like to pursue it, preferrably with the genres of games i mentioned. if you're interested please email me and tell me what your primary field/fields of experience are. email me at kevinturnowski92@gmail.com i'm looking to learn from others with this as well, so i'm open to any level of experience, but just have the motivation and desire to do this. i'm hoping to hear from some people soon, and i'll get into detail with you then, as i'm open to ideas and don't want to have a set project before i have other people who would be involved in the game. i want to collaborate with whoever i find, that are interested. so thanks for reading, and i hope to talk soon! ~kevin

Anywhere Crystal Kin is looking for a C#/Unity Programmer! at Northern Dawn Studio LTD

crystal kin is looking for a c#/unity programmer! northern dawn studio ltd anywhere programmers title image: http://i.imgur.com/rokkpth.png teaser images: recent concept art; http://i.imgur.com/n7i1mq6.png, http://i.imgur.com/c91cgh6.png, http://i.imgur.com/ijy3xnp.png, http://i.imgur.com/ntakcu5.jpg, http://i.imgur.com/zybaigh.png recent 3d art: http://i.imgur.com/jyqq6ic.jpg, http://i.imgur.com/phrmqxu.png, http://i.imgur.com/fgvayrk.png, http://i.imgur.com/miq1r8x.png, http://i.imgur.com/kqblyxp.png, http://i.imgur.com/hpakjgx.png, http://i.imgur.com/8ljfg6h.png, videos: https://www.youtube.com/watch?v=ak1m6uuzprs this video is before we moved over to unity, but should give an indication of animations, etc. about us: northern dawn studios is comprised of two people, weebl (3d artist) and viktor ( programmer), both of us have 5+ years of experience in our respective fields. we started development of crystal kin about 2 years ago, but within the last 9 months we have started to step up development of it considerably.   why unity? previously we used a custom built engine using java, but after 9 months of implementing improvements to it we felt it would be more time efficient to switch to unity, as it already includes more complex particle systems, advanced animation features, and advanced shaders. what we’re looking for: • a well-rounded programmer, who is experienced in c# and unity3d. • ideally someone who can spend 14+ hours a week on the project. • someone who loves strategy and exploration games. • able to communicate through skype regularly. what we’re offering: this project is rev-share based, with a clear cut contract on what you will get. we already have a ltd company set up, with a lawyer for contracts and an account for the money side of things. the contracts are based on the amount of work put in, the more you put in the more you get out, including company stock. currently we (weebl and viktor) get no rev-share, instead we get dividend payments from the company once all other contract, licence and etc. payments have been fulfilled. we are in this for the long term, our goal is to create an awesome games company that can eventually sustain us full time. our plans for moving forward: currently we are in the process of transitioning over to unity. our plan is to have a playable demo of crystal kin in unity by november/december. from there on, depending on how well pr has gone and how close we are to alpha (we will not kickstarter until the alpha is at least within 3 months) we will aim for a kickstarter. if the kickstarter fails we will aim for support from the nordic games program in april next year. if that also fails then we will just continue to create the game in our free time as we have been doing and aim for release on steam. contact: email weebl@northerndawnstudio.com or check out our website http://www.crystal-kin.com or twitter https://twitter.com/crystal_kin for more information.

Anywhere Programmer for Pirate-themed combat game (Unity) at Miriscus

programmer for pirate-themed combat game (unity) miriscus anywhere programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere Game Programmer at Tetral Enterprises

game programmer tetral enterprises anywhere programmers hey there, tetral enterprises, a very small indie dev group spread across the us and canada, is looking for a knowledgeable and ambitious programmer who can help us create our first title, 'stardust'. we're very casual and are as much friends as we are co-workers. stardust will be a galactic exploration and conquer(ation) simulator designed to allow players to do anything they please. players may explore galactic systems, mine planets, take them over and colonize them (even getting as in depth as the classic civilization series), work for other players, be mercenaries or bandits, pretty much anything you can think of all in both first and third-person. it is going to be fully moddable, and the server is given out with the client, however there will also be a primary, no mods enabled server designed to hold an incredibly large amount of players run on our end for those who wish to explore the stars in a massive multiplayer fashion. for those who don't like to play with too many others, there will be a single and co-op (up to 8 people for awesome lan parties) campaign or host your own private servers for a small amount of people in a vast, automatically expanding universe. oculus support is a feature we 100% wish to offer, as well as full compatibility with as many gaming controllers and simulation controllers as we can. as you can tell, it's quite the undertaking. and we'd love for you to be a part of it. you would be working as a game programmer in conjunction with the project creator and head programmer to help create stardust. you must: - at least a year or so of experience with c++ - know how to work with unreal engine (we're using ue4, so if you have experience with that, all the better) - have a good command and knowledge of physics and mathematics - have the ability to work with algorithms and create your own - follow typical structure rules of programming - be willing to collaborate online, as there is no physical workspace - speak english well - have good organizational skills - be ambitious and motivated

Anywhere 2D animator wanted (Unity) at Cosmic Studios

2d animator wanted (unity) cosmic studios anywhere programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to animate 2d sprites/cut scenes, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere/Online Programmer Wanted (2D Unity) at Cosmic Studios

programmer wanted (2d unity) cosmic studios anywhere/online programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, know programming, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of some programming languages, graphic engines and development tools. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following: c# and javascript 2) have good knowledge of the unity engine 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Programmer at Anywhere

programmer anywhere anywhere programmers hello looking for a programmer who has experience with unity. working on a project based on a 2d beat em up styled/puzzle game. the programmer will have to be able to code for the action that occurs on the plane (think in the lines of streets of rage) and for the puzzle side of it too (think, not exactly, but somewhere in the lines of the road not taken) the game will also have item use. actions taken in the puzzle mode will carry over to the action mode and vice versa, for instance you'll be able to damage enemies outside of action before getting in the fight. we will begin by making a demo so if your programming knowledge can cover these points we would really appreciate your company. the game will be made using unity, if your up for the task email the link. this position will not pay initially. if the project is successful you will share in the profits. you will have to able to work from your own location and will have to be willing to commit to the project. this is simply the beginning of the project so at this point we are looking for people who can help build the demo and establish how much time will be needed to reach an end point.

Anywhere Looking for full team, Unity is preferred at Anywhere

looking for full team, unity is preferred anywhere anywhere programmers i am looking to create a new style game that will blow the minds of everyone. i am a writer and i am looking for all levels of artist and the like. i need programmers, animators, concept artist, designers, a pr team, and everything else. email me and i will get back to all messages with a yes or no reply. i will also give you information on what type of game this will be once i agree to let you be apart of this team. if we make enough money on the game then i will pay the team based on how much we make and how many members we have. i will like to keep in touch with everyone by email and maybe use skype also but skype is not a must. i will email everyone who makes the team daily with updates about the story and would like the same. i want to put at least an hour a day into this. i live in cst and will be available almost every day after 4:30 pm. i hope to make this a successful adventure for all who joins and aim to make the next era of gaming possible with this. it will either be an rpg or survival style game with many possible endings and surprises at every turn. i also aim to make this game very open so you must have the skill to do so.

Anywhere Draw on Walls Programmer at EpicToast Interactive

draw on walls programmer epictoast interactive anywhere programmers hi, i'm figro (eric) epictoast is looking for a talented programmer to help with its new miniature side project draw on walls. requirements- * must have working knowledge of networking in unity3d. * must be able to provide an example of skill in unity networking. * must be able to contribute at least one hour of work every other day of the week for draw on walls. * must have a burning passion for drawing on walls. draw on walls- draw on walls (may be renamed in the future) is/will be a massively multiplier online drawing tool where players will be able to draw pixels on any object surface, physics object, player, skybox, etc... they want, all in a massive/infinite world. for more info about draw on walls visit our game page here your job- your main goal will be to help establish the game mechanics needed to create a stable, playable indie title, there are no deadlines or time limits, however, you will be asked to work while on a skype call so that we can more closely fine tune game mechanics based on our ambitions. http://www.indiedb.com/games/draw-on-walls note that this project is (currently) unpaid. please include an example of your proficiency in unity networking in your email, this could be anything from a single script to a completed project.

Anywhere Programmers at Enjoyable Games

programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programemers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members

Online, Anywhere, Skype Programmer Wanted at Starboard Games LLC

programmer wanted starboard games llc online, anywhere, skype programmers hi everyone, i am the project lead of int. we are creating a sci-fi, rpg, with space western elements. already we have been featured in several publications. i am looking for a programmer or lead programmer with unity experience to help us finish the product. please read the following job description details and message me at toroman001@gmail.com if you are interested. job description: the unity coder works on the devteam to design, develop, and maintain essential game systems using c#. must be experienced with unity, ngui, and script writing in c#. the unity coder will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: strong knowledge of design, implementation, math and data structures, knowledge of unity3d pro, asset bundles, and unity gui, strong knowledge of c# and script writing in c#, ability to work to meet fixed deadlines, willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: knowledge of ngui, knowledge of uma character creation system, graphics development (particle system, shaders) compensation: profit sharing from fundraising and game sale revenue will be split equally amongst all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be.

Anywhere C/C++ Programmer at Ugaris

c/c++ programmer ugaris anywhere programmers ugaris - the legend recovered what is ugaris? ugaris is a classic massively multiplayer online role playing game (in short, mmorpg). ugaris is a remade and evolved version of the astonia 3 engine by intent software. a game, which includes the options of becoming a warrior, mage or perhaps training to become a powerful seyan’du to excel in both magic and fighting. ugaris provides a unique set of skills and attributes enabling for a great variety of design. the clan and club systems are integrated elements of both gameplay and the community, alliances are formed, and wars may rage. in this world of factions, classes and professions, each must choose his own path.. what skills are required? c/c++ git versioning system basic linux/centos knowledge mysql database schemes networking / socks able to run your own "test server" optional: experience converting old code to new code directx api fluent english (basic is required) experience in past projects with mmorpg development graphical talent feel free to browse our website to see in what current condition the game is: http://ugaris.com

Anywhere Programmer (AI, Battle mechanics) at Biomass Studios

programmer (ai, battle mechanics) biomass studios anywhere programmers hello, my name is jan, i am looking for programmer that is fluent either in c# (unity) or c++ (ue4) to collaborate with me on indie game called ancient warfare. position would be royaltie position from where profits would be shared from possible sales. i am looking for dedicated developer as myself who is able to put at least 20 hours per week in project. project is single player based dynamic melee/range fighting simulation based in around 0 ad in times of roman empire, featuring several factions like romans, gauls, germans and more. multiplayer is aswell great option to add for gameplay as long as programmer is skilled on this area. project itself however has major rpg elements along with survival and robust peaced action elements. if you are interested about more details on project you can also contact me on email provided bellow. location of applicant doesnt matter as we would be working on project remotely and being in contact trough skype, or either similar chatting software. if you are interested in collaboration let me know on (send some work examples of yours if you are interested in position janpecnik@hotmail.com

Anywhere|Skype Programmer,Tycoon game at Maleficus Studio

programmer,tycoon game maleficus studio anywhere|skype programmers hello everyone, maleficus studio is currently on the search for a programmer to help our new project which is a tycoon game. more details will be given once you are accepted for the job. currently the team has one artist/animator so a programmer is essential to complete the production team . of course other roles need to be covered but for the time being the programmer will help our cause greatly .ok so here are the things we are looking for : requirements 1) you have a good understanding on how video games are developed 2) you are creative and ready to give a lot of time in the project 3) you have the skills it takes to write the code for a tycoon game 4) english speaker and active on skype other skills 1) previous experience in video games 2) basic knowledge of game engines 3) communicative be sure to also understand that this is the first project we are working on. that means this position is not paid and if the game reaches the goals we currently have, you will be paid. through this project it is desired to gain a lot of experience so we can deliver the best games our team can possible create. -maleficus studio

Skype (English) Game Production - Looking for many roles at Project Games (Recruiting Title)

game production - looking for many roles project games (recruiting title) skype (english) programmers this project is a 3d fps/tps (first person shooter/third person shooter) styled game, which features many unique gameplay styles, such as the reloading, the shooting, even the movements. while the project is under confidentiality, and private production, detailed information may not be provided. if you have any questions about the production, you are welcome to ask via email. before you can become a member of the team, you must meet the following prerequisites. please remember this is an unpaid role. requirements members must meet: before you can apply and become a member of the team, you must: - be english speaking (understand, type, and read english well) - have a microphone - have skype and a skype account you use frequently - be able to work at least 1 - 3 hours a day on minimum - have confidence in your own work, never fear a challenge and have the "can do" attitude - be motivated by either others or your own work (if you need a push, thats fine), and bring positive energy to the production team - have at least some skill and/or experience in your field of work (at least know what your doing) -- guidance and questions are fine, but you shouldnt need your hand held throughout the entire process of something -- basically, if your an artist and i ask you to draw something, 99% of that image shouldnt have been done by me... - be patient and mature (we are all a little immature, but when you get on the job, be serious about what your doing. and remember that things might take a bit of time... dont blow your cool in this event) what roles we need (ordered in priority): - group manager (3) or general manager (1) your role as a group manager is to make sure every member of a specific group (or groups) have their work, are busy on it, and progression is being made by them daily. part of your role will be to monitor and fill logs on their progression, understand their skills, and assign work to areas they are actually capable of producing quality work in. your role will also require you to write documents sometimes, outlining specific members roles, read documents from management, listing these roles and tasks, then distributing roles and work to each member, delegating leadership on this role. it is not required but a strong bonus that you know the area you are managing well -- if it is the art group you are managing, it would only help you to know how to draw yourself. your role as a general manager is to manage multiple groups as what we call a "floater" -- they are normally responsible for 3 - 5 - all the groups on the team, and making sure that every group is working, have their work, and are fully clear on what they are doing or need to be doing soon. they are responsible for being the voice and the messenger of the members of the team -- if a member feels they are not being heard, the general manager brings their words directly to the director or project manager. the general manager is also responsible for issuing out work, from documents given by management, and creating work, from documents given by management, as well as accepting, reviewing, denying and/or approving all work members from groups submit, then making sure that work is sent to the director and project manager. -- basically, your job is to stay on top of many or all groups, and keep everything organized as it moves along. 3d modeler (7) the role of the 3d modeler is broken into many specifications listed below. weapons modeler (1) - the responsibility of this role is to focus on designing all of the weapons related to the game, and break it up for animation -- this role will not need to do any animating, though need to make sure the parts of the gun that will move (for example, the trigger, the clock to push it back, the revolver, the ammo cart, etc etc) are actually manipulable. character modeler (2) - the responsibility of this role is to focus on designing all of the characters/players for the game, there are not very many, though the characters require as much detail as possible to add to their realism. wears & accessories modeler (including armor) (2) - the responsibility of this role is to focus on designing all wearable equipment from weapon attachments to mainly armor and clothing, including any kind of "jewelry", or accessory the player might be able to add to their customization. object modeler (2) - the responsibility of this role is to focus on designing all objects related to the map, this can span from rocks and pebbles, to crates and boxes, to buildings and structures, as well as any kind of elements and/or sprites, like flames, or water, though these "elements" will not be a large focus at the moment. 3d animator (3) the role of the 3d animator is to animate all elements to the game that require visible movement of some sort, from buildings and infrastructure (for example, a furnace in a house might vibrate a little, or a ceiling fan might spin), to weapons (reloading, shooting, jamming, etc), to characters (running, walking, jumping, dieing, etc), and anything else that may require some level of animation at some point in the production 2d artist (3) this job is broken into many parts listed below. logo & font design (1) - the responsibility of this role is to focus on designing any logos the production might need -- starting with the games logo, the teams logo, and possibly other in-game logos on weapons as insignias, and/or engraved designs, and ad buildings ingame promoting a fake message or product. - the other responsibility of this role is to also focus on designing a custom font for the game to use. user interface & screens design (1) - the responsibility of this role is to focus on designing all the screens and ui for the game, such as the launcher, the log in screen, the main screen, and so on. general background & scenic design (1) - the responsibility of this role is to focus on designing any background and loading screen splash art we may need. network & server manager (2) the role of the network manager is to build, maintain, and manage connections and setup of the physical and virtual machines for game play. the role of the server manager is to build, maintain, and manage the actual server information, database(s), sql data, and player connections to, and from the server(s), as well as focus on the upkeep of the machines, reporting any problems they have when they occur, and ensuring the game servers are lag-free, hacker-free, and is running alright, as well as player data is constantly being updated and saved, and backed up if needed. you will also need to backup a lot of data on the server, to prevent rollbacks in the event of a crash or unexpected shutdown where data could be lost. programmer (5) this role is broken into many other roles listed below. general programmer (2) - the responsibility of this role is to focus on most of the elements of the gameplay, this includes a bit of network programming -- actually writing the code for players to connect to the actual server when they choose the server, when they choose their map, etc. scripting programmer (1) - the responsibility of this role is to focus on the small scripts that run elements to the game (for example, the money system, the reloading system, the chat system, etc). languages required to know are the c family (c, c++ (mainly), c# (possibly), objective c (maybe, for mac porting)), and java language (java, and javascript). while it is not required, it will only help you to also have a clear understanding and capability to code in program scripting languages, such as unreal, blender, cry, etc. physics programmer (2) - the responsibility of this role is to focus on coding the core elements that make up the game, implementing all the realism and logistics behind its workings (gravity, walking, shooting, etc). debugger (2) - the role of the debugger is to do full and detailed constant tests,log and report the results of the code, gameplay, and any documents for review. if you are interested or have any questions on the role(s), and/or would like to join the team, please contact me by 1, 2, or both of my communication. *skype is the best form of contact to me, though i do check emails often. do not be afraid to ask any questions you may have on the project or the roles/tasks you would be doing.

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers who we are: grey smoke is a game development team. in our games, the primary focus is interesting plots. we create games in various genres (stealth, survival horror, etc.). we are searching for people from europe, and perhaps from other countries also. what we are working on: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? - the game is first person survival horror. - the game uses unity 3d v.4 - the game will be release on microsoft windows, macintosh, linux. - the game will be in steam. - we cannot promise money (job position can be unpaid). what we need from you: we need from you: - to be serious about the project. - to join grey smoke. - to make models of characters. - to work in freelance

Anywhere Modeler, Programmer and Webmaster at Hostile Waters Development Team

modeler, programmer and webmaster hostile waters development team anywhere programmers the year is 2032 and the world is at peace. the last 20 years have been spent building a new society, one without poverty and conflict. new technologies such as the nano-tech creation engine can create an almost anything from just a few hand fill’s of dirt and scrap. free food and clothing for all. this is a world that has forgotten war and how to fight. a recent spate of terrorist bombings and missile strikes in major urban areas have forced central government into action. at 4:15 this morning the antaeus program was reactivated... ...these are hostile waters! history: the hostile waters - reboot project to give its full name is a project i started work on in late 2013. it is to be an updated version of the original 2001 game by rage software of the same name. rage collapsed not long after the release of hostile waters. this is also a non-commercial project. current development: at the time of writing this i am the sole developer on this project, with a modeler in the process of joining the team. i use a project management tool in a special developer’s only section of our website that is used for tracking the job to do and what has been achieved. we also have a subversion host in place for the project source files. i am approximately 70% towards achieving the first release milestone. the first release milestone is a single level with one player controlled vehicle (hornet - light attack helicopter), enemy helicopters, enemy command post and a radar network. you: i am looking to take on some developers to help speed up development. i would be particularly keen to hear from any programmers that are interested as i am starting to reach the limit of my knowledge in the field. if you consider yourself a junior developer but are willing to learn again please get in touch! help wanted: • artist/designer's (3d/2d) • programmer/developer's • level designer • webmaster/social media assistant thank you for taking your time to read. hostile-waters.com

Anywhere Programmers needed. Rev share. New project every month! at MindsetGames Ltd

programmers needed. rev share. new project every month! mindsetgames ltd anywhere programmers we at mindset games are looking for talented programmers to help us out with our prototypes and new game endeavors. it will be a fun experience and a way to meet people who share the same passion and interests. programmer requirements: 1. we specialize in the unity engine and we are aiming to make 2d and 3d games. we need a coder who has javascript and/or c# knowledge to help us. 2. active! since this is a home-based job, you must have enough flexibility to attend our weekly skype meetings. 3. meeting and organizing deadlines. we put a lot of trust on our members to create their own deadlines. overall, we aim to create a game from idea to gold in a month. 4. lastly, be friendly and respectful. no matter where you are, we currently have a team of mature and friendly members who enjoys making different games. contracts are given to all members to ensure a fair and trusted relationship. profits will be distributed via revenue share. our company just recently become a registered limited liability partnership. we consist of 3 partners and around 3 independent contractors all specialize in their own field. art, 3d, sound. our recent programmer had to leave therefore we need some programmers to help us out with mechanic scripts and game states. my friends and i recently graduated from a games design course in the uk and we aim to make it big one day which is why we are gathering people who share our passion of game design. david

Anywhere Need Programmers at Trueorigin Studios

need programmers trueorigin studios anywhere programmers hello mates, we are trueorigin studios we are a team of indie developers who are working together to make games that are fun and entertaining and pay our bills. we are currently working on a puzzle adventure game and we need programmers to help us with the actual coding of the game. so if you are a programmer with the below qualities please contact us. responsibility: 1) be able to communicate with other members of the team. 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others. 4) accept positive criticism and be able to improve yourself. requirements: 1) familiar cocos 2d-x game engine. 3) good knowledge of how game development works. 4) knows mobile game development. 5) problem solving skills and creativity to create new systems. pluses(but not necessary) skills: 1) have previous experience with game development. 2) have shipped 1 commercial title. if you fit these criteria's please contact toxicfume007@gmail.com

Anywhere Software Developers (C# and Unity) at The Reps

software developers (c# and unity) the reps anywhere programmers [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk/blog/about/ [center]- - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for dedicated/skilled programmers to join our team and collaborate with us on our promising new game, the manipulators. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and we're not guaranteed profits.

Anywhere Looking for Coder Experienced with our Engine at REV

looking for coder experienced with our engine rev anywhere programmers hello, we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us. the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps. what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes the code is about 60-80% finhshed depending on the size of the codechanges, wich include a small iff system, a new weapon, a time-counter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :) we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. contact? mail me on moddb :)

Anywhere Unity 3D programmer at Dragon Zephyr

unity 3d programmer dragon zephyr anywhere programmers our team is looking for a programmer to work mainly on combat system. we are trying to make accurate combat based on mouse movements and regular animations for buffs/other effects. our team currently has 5 members. we are working on a fantasy mmorpg,we are trying to make something unique, things that include the way that players fights, interacts with environment and a world built on voxel terrain. the world will be a sphere instead of a flat terrain, just like a planet. the main reason to start your journey is the evil dragon that attacked each race. on your way you will meet the rest of the races and many other surprises. for the beta we might go for oculus rift/epoc emotiv compatible game but that is still undecided. any ideas / recommendations are welcome. the project is profit share which means you will only get paid based on how much you helped once we get profit from the game. we are working on an alpha which consists of 1 race (elf) and basic systems like gathering,crafting, basic combat, quests.

Anywhere Urgent developers needed at Excelsion

urgent developers needed excelsion anywhere programmers hello, we are a new indie game development team working on an action rpg set in a post-apocalyptic world. this project is for revenue sharing. we do aim to establish a studio which you may be part of if you are with us until the end of production of the game. we hope to first create a demo and then initiate a kickstarter campaign, after which we will go all out on development. we currently require: - programmers*** - modellers - 3d character modellers - concept/enviromental artists - anybody who has talent to contribute to this team experience is not required for any of the above positions but samples of your work must be shown to be eligible for entry into the team. a skype account is mandatory for free,fast and reliable communication between team members,a microphone is highly recommended. we currently have: 3 - writers 2 - audio designers 1 - animator/concept artist 1 - modeller so if interested please send an email to the address below and we will answer before 24 hours. we hope to hear from you soon and thank you for reading this post.

Anywhere Unity developer for VR / AR games URGENT! at Area 1

unity developer for vr / ar games urgent! area 1 anywhere programmers a big sos to my indie game peers all over the world i have a game filming interview coming up by the end of this week. it is about my vr (virtual reality) and ar (augmented reality) games and i am in need of some assistance in unity, tnet/ photon) development and 3d asset creation. please ping me if you want to help and be part of a new wave of real next gen games :) i have a game filming interview coming up by the end of this week. it is about my vr (virtual reality) and ar (augmented reality) games and i am in need of some assistance in unity, tnet/ photon) development and 3d asset creation. please ping me if you want to help and be part of a new wave of real next gen games :) together we can make a huge dent in the gaming universe! - skills in unity are mandatory - ngui, tnet or photon, maybe bluetooth are optional, but always a level-up bonus! the new and fresh indie game company area 1 is all about new, exciting game and some experimental gaming experiences for virtual reality and augmented reality. so please ping me if you want to help and be part of a new wave of real next gen games coming out this year! together we can make a huge dent in the gaming universe! - skills in unity are mandatory - ngui, tnet or photon, maybe bluetooth are optional, but always a level-up bonus! the new and fresh indie game company area 1 is all about new, exciting game and some experimental gaming experiences for virtual reality and augmented reality. so please ping me if you want to help and be part of a new wave of real next gen games coming out this year! together we can make a huge dent in the gaming universe!

Anywhere C/C++ Programmer at Cheeki Breeki Bandit Crew

c/c++ programmer cheeki breeki bandit crew anywhere programmers soon something amazing will be released for stalker: call of pripyat, and when it does i will need a c/c++ programmer or preferably a team. this is a chance to create a really amazing standalone project that will get you recognized throughout the modding community. this group is currently creating a major addon/mod for "original weapons renewal". we maintain the page which can be found here: http://www.moddb.com/mods/original-weapons-renewal-by-r-populik this will be an offshoot of that project and will be bigger in scope. it is hard to go into detail about exactly what will be needed without first revealing a bit of a secret. hopefully anyone reading this ad will understand. programming work would not begin until october or possibly a little later. in the meantime we would simply be exchanging ideas and how to go about implementing them. the current team already has a long list of features that we will need a c/c++ programmer for. knowledge/experience with the stalker series of games is a definite plus. if you're not familiar with the games that is okay too, but you would be expected to obtain a copy of stalker: call of pripyat. we are also looking for anyone who has specific experience/knowledge when it comes to directx rendering. it is not required but it is a definite plus if you understand rendering programming and any knowledge of shaders is a definite plus.

Anywhere In Need Of 2D Game Programmer(s) at Unicaelum Studios

in need of 2d game programmer(s) unicaelum studios anywhere programmers greetings everyone, we are currently seeking staff for our next games, but the most needed now are programmers. we would at least want one more programmer to help making our next 2d game. this 2d game will be an a-rpg involving a hero with several lives, a colorful universe and other little details that will make this game what it will be. the game will be made in java, using lwjgl, slick-util and opengl. if you want to work on the game, you have to be at least dedicated in what you do, even if you lack experience. the purpose of having one more programmer is to drastically increase the pace, since it may take several months to finish the game; gaining weeks, even months, can be really helpful in the future. we want someone who can stay during the entire project and see it through the end. if you are motivated and want to help us making this game, feel free to apply. don't forget the more you tell about you and your curriculum, the more chances you'll have to be selected. best regards, unicaelum studios.

Anywhere *Coders Needed* for indie group startup (revenue share) at Mindset Games Limited

*coders needed* for indie group startup (revenue share) mindset games limited anywhere programmers hi, we are a small group of games design graduates who have started up our own indie company. we are looking for freelance programmers to help us out with our prototypes and new ventures. we are making games primarily for smartphones and tablets but may explore pc and mac in future titles. we are aiming to make a new game every month with fresh ideas and approaches. this will be great for freelance programmers who want experience, to create a portfolio and working in a team. requirements: 1. knowledge of javascript and/or c# 2. can commit 3-4 days a week on the project 3. attend our skype conferences which happen once a week 4. polite, motivated and can provide input to the team this position will be revenue shared once a game is released and a workforhire + nda contract will have to be agreed upon. multiple game projects can be worked in parallel depending on the amount of programmers we accept. our team currently have around 5 people with some coming in and out. come join us :) david

Anywhere Unity Programmer (C++ and/or C#) at 26th Dimension Games

unity programmer (c++ and/or c#) 26th dimension games anywhere programmers ............................................................................... hello, i am a game designer and i'm looking for an unity programmer that is interested in working with me in a first person puzzle adventure game. the idea is that we would build a quick prototype showing the game's unique features and build a marketing campaign by advertising it in steam greenlight (concepts), game websites and friends. the next step, if we get a great response from the community, would be to start a kickstarter campaign. our goal is to get money to pay some softwares, music and our salaries for the development period. ............................................................................... during the development, you should have skype and speak english or portuguese. it would be even better if you live in vancouver or near it, however, this is not a requirement. if you are interested in this job, send an email to leoburgatte@gmail.com, telling me about yourself. ...............................................................................

Anywhere (via Skype, preferable if you are in or near Vancouver) Unity Programmer (C++ and/or C#, etc) at 26th Dimension Games

unity programmer (c++ and/or c#, etc) 26th dimension games anywhere (via skype, preferable if you are in or near vancouver) programmers hello, i am a game designer and i'm looking for an unity programmer that is interested in working with me in a first person puzzle adventure game. the idea is that we would build a quick prototype showing the game's unique features and build a marketing campaign by advertising it in steam greenlight (concepts), game websites and friends. the next step, if we get a great response from the community, would be to start a kickstarter campaign. our goal is to get money to pay some softwares, music and our salaries for the development period. during the development, you should have skype and speak english or portuguese. it would be even better if you live in vancouver or near it, however, this is not a requirement. if you are interested in this job, send an email to leoburgatte@gmail.com, telling be about yourself.

Anywhere Texture Artist and 3D Modellers at Greeen Thumb Studios

texture artist and 3d modellers greeen thumb studios anywhere programmers reference this page for all fields: http://www.indiedb.com/games/natures-wanderer about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your environment models that's cool but it is not required. at the moment we are doing things such as foliage and trees to get into the game so we need as many hands as we can get. texture artists: should be able to unwrap the models they need to texture as well as work with most map types.

Anywhere C++ and/ or UE4 Blueprint Guru – DEV200 at Anvil Drop

c++ and/ or ue4 blueprint guru – dev200 anvil drop anywhere programmers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. • total character flexibility – the player has control over a very powerful world altering gun, which allows the player to manipulate the entire world, to the extreme ability of rotating the entire game space on either of the three cardinal axis x y & z respectively. • free roam – unlike traditional puzzle games, where the player has to complete puzzles in the linear fashion. anomaly 1729 allows the player to complete puzzles within a given world in any order they want. this approach to puzzle order frees the player from moments of high frustration by giving them the ability to step away from a puzzle, but not have to step away from the game. responsibilities: • work with production, engineers, designers and artists teams to create code within established deadlines. • ensure the delivery of practical and timely solutions that meet the game design and technical requirements. • ensure code is modular, self-contained, and defensive and observes the technical constraints on the system. • adhere to good programming practices and coding standards. • continually review the game and development processes to identify potential improvements. • gameplay implementation • dynamic systems such as scripted events, and ai behavior. requirements: • willingness to work within a unique compensation model. • passionate about playing and making games, and has a good knowledge of the games industry in general. • excellent c++ programming skills, with excellent knowledge of object oriented development. • excellent ue4 blueprint scripting skills. • self-motivated and pro-active with a strong work ethic, with excellent oral and written communication skills. • knowledge of most areas of game development (physics, ai, gameplay, rendering, online, tools, ui, audio) with expertise in at least 1 area. • able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module. • proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging. the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place?

Anywhere Looking for Mobile Unity Devs to Test SDK at Anywhere

looking for mobile unity devs to test sdk anywhere anywhere programmers hello! we are apostrophe apps, an indie software company based in cincinnati, ohio. we need your help! we are currently working on a project that we are very excited and passionate about. our team is designing a plugin for unity, which will assist with mobile in-app merchandising for ios/android games. we are looking for indie developers with mobile unity projects to help us test our software, which we hope will help you monetize your games in the future. you will be a great help to our project, whether your game has been released or is still in development! if you are interested and have a mobile unity game in progess, we are just asking for you to download our plugin, use the plugin and our website, and give feedback on your thoughts and how it could work with your game. we are hoping our plugin will help indie devs monetize in a way that both they and their audiences will enjoy! more information about the project and your role will be provided if interested. we are very excited to work with as many of you as possible! :)

Anywhere [OPEN] Unity 3D C# Programmer at Mad Cow Games

[open] unity 3d c# programmer mad cow games anywhere programmers for the position of programmer you will make c# scripts in unity3d and although past experience is great its not required but if you have past experiences we would like to know in the email as it helps us know what you are capable of. you must also be able to work with others peacefully. some scripts you will be responsible of creating are player movement,main menu,health/stamina system,loading screens,and save/load. if you would like to know some details about the project just say so in the email (currently still deciding). (these are just some examples as most of our games will consist of more) what the application should consist of in the email we would like to know how long you have known c# and to give us a brief summary of your scripting knowledge. as we said if you have past projects or even a portfolio please give us a specific website or a set of videos,or screenshots (include your skype as well). questions? is this a paid position? no this position is paid threw sales upon a games release. is skype required? although its the most easiest way to contact people we will allow email. age? since i am 16 anyone above the age 14 is allowed. (please be honest about your age) schedule? we have no schedule but we suggest you work on the project with us any free time you have. engine? with all of our games we will be using unity 3d free. (if we receive enough sales a unity team pro license will be purchased)

Anywhere Source Engine Programmer at Greenlight Games

source engine programmer greenlight games anywhere programmers project: gombies position: programmer salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to get some functionality put into the game. that’s where you come in, for this job we need a source engine programmer to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the source 2013 sdk. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. ideally, you've created plugins, modded or released games using the source engine before. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

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