lead game programmer lunavark studio manchester, uk programmers lunavark studio is a 2013 independent company made up of tasteful and passionate, multicultural collective. a product of dare to be digital 2013, and won 2 awards (most artistic achievement & team choice) respectively during the competition. job description: we are now 'looking for programmers/ lead programmer to share an opportunity of developing an artful platformer indie game which will be published and released in 2014. these are contract based full time roles which will demand a lot of love, hard-work & commitment. job requires full-time attendance in person (manchester) starting feb 2014 latest. skills required: 1. passion for creative projects 2. excellent knowledge of c# and unity 3. disciplined in terms of delivery 4. open mindedness/ enjoy experimenting 5. have a degree in related fields bonus skills: 1. have a good eye in design 2. knows other programming languages 3. industry experience salary: £1600/month (flexible in respect to experience)
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programmer w/ interest in macross/mechas, unity, oculus rift independent production anywhere programmers hello! i'm on the lookout for programmers who like playing around in unity and who are also macross fans. oculus rift interest is optional. i'm a jack of all trades (minus programming) who is sick and tired of waiting for a good macross game to manifest its self for pc, so i'm thinking about just making one. i literally do everything but program, to include 3d modeling, animation, texturing, sound design, music, writing and level design. i want to find someone who loves macross and or other transforming mecha anime who is as eager as i am to see a good, first person transforming mecha simulator for pc. i'm also interested in making this little game compatible with oculus rift, as i have a dev kit and unity integration is super easy. my goal is to build a very simple combat prototype that allows the player to fly around, change modes, and engage targets with guns and missiles. from there i think moving to a bigger goal may be possible, but it is important to start small. all i ask of you is to offer some of your free time to building the game we've always dreamed of. let me know if you'd like to know more. feel free to check out my profile for proof of my skills. most of what is there is old work, but it is still good. i've already modeled just about everything that will be needed for the combat prototype. thanks!
all programmer / artist egamestudio france programmers bonjour a tous . compagnie française a la recherche de personne motivé par pur bénévolat afin d'élaboré un projet de open world , réalisateur de map confirmé et de cms sur le net je recherche un gars passionné pour ce type de jeu afin d'en élaboré un . -un multijoueur totalement ouvert reprenant les systèmes de warz / skyrim pendant la guerre froide , les décors seront enneigé et le sdk devra être choisit comme unity3d/cryengine/autres ... merci de me contactez si attiré .important
[udk] unrealscript programmer highrise interactive anywhere programmers highrise interactive is currently looking for skilled programmers to fill the position of a programmer on our team. you will have to have good knowledge with using the unreal development kit and coding in unrealscript. about the project: our project is an open-world, survival mmo set in an urban city which is now populated by the infected. the year is 2016 and the population of earth is slowly dying and the infected rising. the government tried to control the infected but once they multiplied is mass numbers, society was left to fight the infected for their own survival. each day the food and water supply is decreasing and that is the same for weapons and gear to survive the apocalypse. the infected was claimed to had started from radiation exposure to a human being. scientists had no explanation for how it started. your main tasks will be programming various gameplay mechanics as well as programming and optimizing the networking part of the game. at highrise interactive we have a massive passion for video games. we want to put all that passion that we love for video games and put it into the games we develop. we therefore expect you to show the same level of dedication and passion to the people on the team and especially the games we develop. if you wish to ask more questions feel free to do so! we look forward to be hearing from you!
lead programmer west hangar games anywhere programmers we search a lead programmer who is able to program scripts for a upcoming horror game. we search for people with the following skills: be able to program scripts for a upcoming horror game made in unreal engine. if you are getting accepted as the lead programmer by west hangar games, you will get a intern contract sended to your mail, and you will have a paid position. this position is international, you don't have to be in a specific country hope we will greet you soon as the new game&level designer of west hangar games!
c++/c# programmer dexxu games anywhere - skype needed programmers thanks for taking interest in our ad. as a c++ programmer at dexxu games, you will have a variety of responsibilities. some responsibilities include ai programming, physics programming, player controls programming, network programming, engine programming, and dme* programming. some criteria for becoming a programmer for dexxu games are as follows: - speak fluent english. - have a skype account. - consistently** online. - experience in c++ programming (you will be tested/checked). - basic understanding of multiple game engines ie: udk, cryengine3, unity 3d, source sdk. you will need to be willing to do the following: - do tasks assigned to you by the lead programmer. - follow instructions without question. - get work done on time. this is not a salary paid job. you will be paid depending on how much time and effort you put into projects. if you put in the time and effort to create a good game, then the game will sell, earning you and whoever else worked on it money. if you are interested in joining, please email me at firstname.lastname@example.org *dme: dynamic map elements. ** on skype at least 4/7 days in a week. (some exceptions)
[he] genesis: the birth - 3d artits genesis studio anywhere programmers genesis studio is actively looking for talented and motivated people to work on its game: genesis: the birth (chronological mmorpg). we are looking for 3d environment artists and character designer requirements: * experience in game making. * good skills in 3d modelling. * 3dsmax or maya knowledge. * good sens of organisation and communication. * english skills. * knowledge of world machine would be a plus. * interest for mmorpgs. role: * creating 3d models for the game. more information on the game itself here: http://www.indiedb.com/games/genesis-the-birth please send samples of your work with your application.
animator or 3drad user virtual creators anywhere programmers i need a person who knows to animate people models in any software but preferred is maya or someone who knows 3drad scripts well. we will send you ideas on your emails by picture and you can model and animate it. for 3drad, i will post you the project file and tell you what i intend to do. virtual creators is a non-profit organization so don't expect fees.
lua coder for hw2 mod of chimas anywhere programmers i'm setting up a new mod team for homeworld2 to plan and execute a different gameplay for hw2. it's called trade routes and it works more in the tactical level. this is not an elitist mod, you don't have to be an experienced coder. homeworld2 is making a comeback through gearbox, in hd format. i expect to have a new team up and running till then. have to say: this is a hobby, not a paid job, sorry. and we will plan thoroughly before any real hard work.
character artist looking fenrir studios anywhere programmers dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well required skills (any or all) 3ds max, maya, zbrush, blender website: adarkstormiscoming.com indiedb.com payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
concept artists wanted! genesis studio anywhere programmers genesis studio is actively looking for talented and motivated people to work on its game: genesis: the birth (chronological mmorpg). requirements: * experience in game making. * excellent artistic skills. * good sens of organisation and communication. * english skills. * interest for mmorpgs. role: * design all kind of elements for the game this job is paid monthly after our kickstarter campaign (percentage on game profits promised). more information on the game itself here: http://www.indiedb.com/games/genesis-the-birth please send samples of your work with your application.
programmers wanted! genesis studio anywhere programmers the programmer must be able to adapt to the heroengine and its language. enthusiasm and flexibility in working are also necessary. the ideal candidate is a good communicator, is able to balance requirements against implementation, and enjoys technical challenges and the satisfaction of overcoming them. requirements: * experience in game making. * c++ knowledge. * good sens of organisation and communication. * english skills. * knowledge of hsl (hero script language) would be a real advantage. * interest for mmorpgs. role: * implementing game functionalities in heroengine more about hsl here: hewiki.heroengine.com more information on the game itself here: www.genesisthebirth.esy.es
lead programmer lunavark studio manchester, uk programmers lunavark studio is a 2013 start up independent company made up of tasteful and passionate, multicultural collective. a product of dare to be digital 2013, and won 2 awards (most artistic achievement & team choice) respectively during the competition. job description: we are looking for programmers/ lead programmer to share an opportunity of developing an artful platformer indie game which will be published and released in 2014. these are full time roles which will demand a lot of hard-work & commitment. job requires full-time attendance in person (manchester) starting feb 2014 latest. skills required: 1. passion for creative projects 2. excellent knowledge of c# and unity 3. disciplined in terms of delivery 4. open mindedness/ enjoy experimenting 5. have a degree in related fields bonus skills: 1. have a good eye in design 2. knows other programming languages 3. industry experience salary: £1600/month (flexible in respect to experience)
mod programmer comfy chair studios anywhere programmers i'm looking for some dedicated people who are able to work on a mod for the game sins of a solar empire: rebellion. i need people who have experience with modelling and coding and also anyone who is willing to provide input and help in other areas. if interested please contact me via email at email@example.com. communication through skype may also be a requirement but that will be determined at a later date once i have enough people interested.
programmer demigod studios anywhere programmers demigod studios is looking for a skilled programmer with knowledge of some programming languages, graphic engines and development tools. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language. 2) have some knowledge of the corona sdk (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
php/mysql-programmer vektor studios ek anywhere programmers sirius online is an upcoming mmo merging the playstyles of eve and freelancer. to manage the account system and set values of the game, we are in need of a skilled php/mysql programmer. your profile: - you can adhere to standards - sign an nda to the encryption technology and prime keys - can deliver work in a decent amount of time please keep in mind, that as a fresh startup we can't guarantee any salary. are you the right one for us?
item asset designer vektor studios ek anywhere programmers sirius online is an upcoming mmo representing an eve/freelancer crossover. since it has reached a stadium where graphical assets are needed for intense testing, we are hereby looking for a talented sprite designer for items and more menu items. your skills: - you know how to create good item icons - adhere to a masking color - able to deliver pictures in a fair amount of time - stick to the sizes we give you
sprites makers, level designers, animator gamer's unit anywhere programmers this is gamer's unit where gamers alike come together this is a place where you can feel comfortable and very idea will be and question will be answer this a community that is right for you come join the unite- gamer's unit *most have a skype our boss's is jcbeastin3 *every idea is important make as many as you can *we need level developers,musicians,animators,coders,character models and programmers
unity code developer epictoast interactive anywhere programmers hi, im figro, and i am going to tell you a bit about what you will do here at epictoast.... about epictoast ineractive - epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we dont care if someone does not work for a week as long as they acknowlage their absance and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epictoast interactive we are freinds, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epictoast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you dont quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we recieve is game design experiance that lets us expand our knowlage of how game design works, what it can offer you, and what you can offer it. about "trapped" - trapped is a 3d first person puzzel game where you play as a man who gets locked in a crate werehouse and must travel through the complex to escape. the main gameplay concept of the game is pushing crates, this is what alot of the puzzles are based on. about your job - you are a code developer, wich means that you will be providing the game with unity scripts that give the project the core mechanics it needs to be a stable, playable game. you will work closely with our level designer to make sure the player can easily navigate the levels, you will also make sure that the player encounters no gameplay bugs that could cause the player to become unhappy with thier experiance. you will pay close attention to the sound and music, props, texures and lighting in the game to make sure the gameplay mechanics flow together with the graphics and sound to create an immersive experiance. your main job is not to create code for the game, but to be part of the team. the code developement experiance is just a helpfull perk.
programmer maker's lair anywhere - form of communication through skype may be required programmers maker's lair is the current studio behind 'wicked evolving for a broken future'. we're hoping to have the game stretch-out in all aspects of design, program writing and programming of game production. we're looking for programmers (and ai programmers) to design the future of wicked evolving. through this work you'll be responsible for your own self-set tasks, for example; ui, vgui, qte, gameplay, etc. #1 - role: your role would be to program and design the coding for the webf system, this could work one of two ways; you work from your own bases from other productions or work from the default 'source-engine' filing. - for maker's lair's 2009 - 2016 production; 'wicked evolving'. this would entail the design of code for the game and bases (depends of role). your working time will be quite short, we are fully prepared and ready to hire a programmer and designer. #2 - experience: (depends of role) understanding of c++, source-engine and/ or source-engine game-aspects, be able to communicate with the lead manager and director, along with being able to build the code from their idea & style. no work with vs or visual (model) design included/ necessary. #3 - work, it-self: we would like to clarify the positions stance. a very short amount of your time will be used to design the coding, depending on your schedule. - and we'll offer you a very interesting work style. #4 - benefits: this position is voluntary and you will only receive artificial benefits. for your time, work and production; we can offer a possible recommendation for your resume` or cv, as we are a licensed employer and studio, full credits of your name and affiliates, public recognition through the use of articles or updates/ showcases. -- thank you very much for reading. please do contact if you have any questions!
ai programmer maker's lair anywhere - form of communication through skype may be required programmers maker's lair is the current studio behind 'wicked evolving for a broken future'. we're hoping to have the game stretch-out in all aspects of design, including ai design and program writing. we're looking for ai programmers (and programmers) to design the new set of integrated ai for wicked evolving for a broken future. #1 - role: your role would be to program and design the coding for webf's ai system, this could work one of many ways; you work from your own bases from other productions work from the default 'source-engine' filing or to simply re-create npcs & ai, which are being worked on from the default 'source-engine' stockings. - for maker's lair's 2009 - 2016 production; 'wicked evolving'. this would entail the design of code for the ai and npc bases. your working time will be quite short, we are fully prepared and ready to hire a programmer and designer. #2 - experience: understanding of c++, source-engine, source-engine ai/ npc work be able to communicate with the lead manager and director, along with being able to build the code from their idea & style. no work with vs or visual (model) design included/ necessary. #3 - work, it-self: we would like to clarify the positions stance. a very short amount of your time will be used to design the coding, depending on your schedule. - and we'll offer you a very interesting work style. #4 - benefits: this position is voluntary and you will only receive artificial benefits. for your time, work and production; we can offer a possible recommendation for your resume` or cv, as we are a licensed employer and studio, full credits of your name and affiliates, public recognition through the use of articles or updates/ showcases. -- thank you very much for reading. please do contact if you have any questions!
unity 3d java or c# programer needed for fps project goregaming anywhere programmers starting a small fps and a java or c# scripter is needed. the requirements are: the programer must be able to make a basic raycast, script weapons, running speed, slow speed ect.. the programer must have evidence of work or will not be accepted into the team. the programer must be able to work within a given time the programer must be able to attend skype meetings. skype mertings are held once a week. communication is key in this team
second programmer nameless natm anywhere programmers we are a multicultural team, nameless. we are developing our first project (name cannot be disclosed at the moment) in unity. it is very near to alpha testing and we would like to speed up the process. which is why we would like to have a second programmer on the team. the programmer must be able to do the following: *networking *ai programming programmer will be paid in royalties.
programmer animator ghscompany indonesia programmers the original resident evil revolves around a series of cannibalistic homicides that occur in the arklay mountains region, situated north of the fictional raccoon city in 1998. the local police's special tactics and rescue service (s.t.a.r.s.) are commissioned to investigate the sources of these murders. when s.t.a.r.s. bravo team, the initial team deployed to the area, fails to report back, s.t.a.r.s. alpha team goes on a rescue mission to find them. they are led to a seemingly abandoned mansion, where the player, as either jill valentine or chris redfield, encounters zombies and other creatures, leading them to discover the remains of most of their comrades in the house. in the end, it is revealed that the house is actually a front for a top-secret laboratory owned by the international umbrella corporation, and that the creatures are the result of experiments with a bio-weapon called the t-virus. the prequel resident evil zero explores the cause of the viral outbreak and bravo team's ordeal prior to the events of the mansion incident, following a s.t.a.r.s. member named rebecca chambers and her unlikely ally, a convicted murderer named billy coen who escaped from police custody and found himself in the thick of a viral nightmare. the following game, resident evil 2, takes place two months after the events of the original game in raccoon city itself. with s.t.a.r.s. unable to convict umbrella for their wrongdoings, the company continues their experiments within an underground facility. however, a botched attempt to steal a former scientist's [dr. ([william birkin]]) work results in the t-virus being leaked into the city's sewage. this results in most of the city's population being turned into zombies, leaving only a few survivors trying to find a way to escape the city alive. the game's focus is on leon s. kennedy, a rookie cop with the raccoon police department, and claire redfield, who came to raccoon to find her missing brother chris. the third game, resident evil 3: nemesis, takes place around this same time period, and features a similar premise. also, a powerful monster known as the nemesis chases jill valentine and carlos oliveira, a mercenary hired by umbrella, around the city, which gives the game its name. the game concludes its story by depicting the city's ultimate destruction by a massive air strike. resident evil outbreak and its expansion pack depicts the attempts of normal civilians trying to escape the city. resident evil code: veronica depicts the previous games' survivors attempt to expose the umbrella corporation and sabotage their operations. code: veronica reveals the existence of a rival corporation, who employs albert wesker, the crooked leader of the raccoon city s.t.a.r.s. team, also developing their own bio-weapons. a scenario in resident evil: the umbrella chronicles, set in 2002, details the efforts of chris redfield and jill valentine on aiding the dissolution of the umbrella corporation. a scenario in resident evil: the darkside chronicles, details operation: javier, when leon scott kennedy, partnered up with jack krauser, are sent to investigate a region in the amazon jungle, where teenage girls have been missing, and are investigating the involvement of drug lord javier hidalgo, and his connections to the late umbrella corporation. set six years after the events of the previous games, resident evil 4 begins with the dissolving of umbrella corporation. when ashley graham, the president's daughter is kidnapped, the united states government sends in leon kennedy to rescue her. the focus is on a religious cult known as los iluminados that uses a breed of ancient parasites known as plaga to turn victims into mind-controlled psychopaths known as "los ganados". the same organization seen in code: veronica also plays a role in resident evil 4, by having two of their agents attempt to steal a master sample of the parasite for their disposal. resident evil: degeneration is a cgi movie that takes place within the canon resident evil storyline. as it begins, an airport is overrun by t-virus zombies, claire redfield, reunited with leon scott kennedy, must stop the threats from a new terrorist organization. resident evil revelations takes place in the year of 2005, one year after an incident known as the terragrigia panic, jill valentine and her new partner, parker luciani, are sent to a ship called the queen zenobia, under orders from the b.s.a.a. (an organization dedicated to hunting down bioweapons and preventing their use in terrorism) director, clive r. o'brian, to look for chris and his new partner, jessica sherawat, who have been reported missing, and have been traced to the ship, there, jill and parker are met with a new infection, brought upon by the seemingly-dead bioterrorist group called il veltro, using a new type of mutagen known as the t-abyss. five years after the los iluminados incident, resident evil 5 catches up with chris redfield, now a member of the b.s.a.a., an organization dedicated to hunting down bioweapons and preventing their use in terrorism. when attempting to meet a contact in the african settlement of kijuju, redfield and his new partner, sheva alomar, discover that forces unknown have infested the local populace with las plagas, rendering them all majini. redfield and alomar work together to discover the true plan at the heart of this madness, and stop albert wesker from attempting to take over the world with his newly made uroboros virus.
muf!@#ing gameplay engineer gadgeteer games anywhere programmers you are the professor of gameplay functionality. you understand the ingredients of ai, combat and path finding of a game. you have the eye for great data structure, logic, distributed systems and algorithm skills. even with your eyes crossed, you can still understand the principles of a game system. extensive experience with code and data optimization strong mathematics skills fluency in c/c++ excellent diagnostic, troubleshooting and problem solving skills excellent written and verbal communication skills passion for video games galaxy engine experience is a plus telling great jokes is a must
unrealscript programmer orkaan anywhere programmers oorkaan is searching for help on: "survivor: forgotten world" a first-person-survival rpg. ------------------------------------------- here is the link to the game: http://www.indiedb.com/games/survivor ------------------------------------------- we need help with unrealscript programming. we are a team of self-motivated, hard working people with big goals. this is what we offer: • a nice, friendly, organized and communicative environment. • up to 28% share of the game's profits depending on your skils. this is what we want from you: • a good amount of experience with unrealscript. • frequent communication and availability over skype. • self-motivation to complete the tasks assigned to you. ------------------------------------------- we are looking forward to your apply, don't miss your chance working with us on a very promising project!
programmer type13 studios anywhere programmers type13 studios is developing a new survival sandbox title. it will feature a wide open city for players to explore and a new type of infected no one has ever seen. we are currently searching for someone to fill the position of a programmer for team. you will be required to be experienced and knowledgeable in using unity and c# or unityscript. your main tasks will be to code a wide range of gameplay features and mechanics as well as optimizing the network. we are looking for passionate people to work on our game. we expect you to show a high level of dedication towards the project. we look forward to be hearing from you!
programmer, 3d modeler vahaos studios anywhere programmers we are a small development team looking to add more members. positions we have openings in are 3d modeler and programmer. go to http://www.indiedb.com/games/project-vahaos to learn more about our current game project. familiarity with udk is a must. this will become a paid position, once funds are available; we include a promise of pay contract. email me with a link to your work. *having previous work isn't required but knowing how to do the job required and applied for is. thank you for reading our post.
java programmer reinvent gaming anywhere programmers reinvent gaming is looking for an experienced java programmer able to create a 3d fps game. reinvent gaming started in 2011 as a charity project created by leo siden and tristan damron. they worked on games such as mosia, wings of an angel, and winds of eve. sadly, none of those games are available to the public anymore. we're planning on creating a new game in java, and we're looking for one or more experienced programmers. we're willing to discuss payment and details about the game on skype. requirements: at least 2 years of experience with java programming. experience in the video game design field.
blender plugin gig - simple euler rotation project izou team anywhere programmers project izou is a mod for ocarina of time that sports custom enemies and bosses. we're well on our way to getting a new boss in-game, but could use a bit of help writing a simple blender plugin to automatically fix some rotation issues. currently, it takes about 20 minutes per frame to manually fix the rotations in the animation so that the n64 hardware can display it correctly. this plugin would literally save us hundreds and hundreds of man hours. so if you've got a working knowledge of the blender api, and can help writing a plugin with some pretty simple logic, here are the details below: [quote=flotonic]a plug-in is needed that will export the number of limbs, the number of frames, and the xyz euler rotation values all to a .txt file that the user chooses. i was using the bvh exporter and parsing the bvh files, but that plug-in tries to convert quaternions to xyz euler angles, which results in bad data. a plug-in that accesses the same xyz euler rotation values used by blender instead of trying to convert things is needed for this. here is an example of the output: [code]4 1 15 30 45 0 90 180 4 -10 3 1 99 5[/code] the first line has the number of limbs followed by the number of frames. the following lines have the xyz euler rotation values for each limb for each frame of the selected animation.[/quote] here's a link to the original post: http://www.blenderartists.org/forum/showthread.php?305430-simple-xyz-euler-rotation-plug-in-needed
looking for anyone who can use source sdk (modding) outside the blue box studios anywhere programmers as long as you know what you're doing, we don't have any restrictions. sending us a link to your other works can help us a lot and you. we don't have any money to give, but the new experience might be pay enough. the game will be discussed privately. work times are flexible to your preferred arrangement.
coders, animators, conceptors, modelers needed for dead land unity game engine d34d g4m1ng anywhere (australia preferred) programmers hello guys and girls. my names is jaidyn catton (call me jd) and i am looking for a development team that comprises of: at least 4 programmers (though 2 will do) 2-6 3d modelers 2-4 concept artists 1-3 level designers 1-4 musicians and 2 or more animators/riggers all able to work with unity, blender and sketch-up (this is just a short list of programs) yours sincerely jaidyn 'jd' catton
programmers needed d34d g4m1ng anywhere (australia preferred) programmers hey guy or girl its jd again. i need two or more programmers or coders for my unity game dead land here is a brief list of what is needed: user interfaces swimming scripts zombie ai survivor ai parkour movement scripts (maybe) procedural city generation script weather scripts weapon scripts vehicle scripts crafting system and probably more that i haven't mentioned its a big job and will require some amount of dedication
2 ai programmers needed d34d g4m1ng anywhere (australia preferred) programmers hi guy or girl, its jd from d34d g4m1ng and i'm looking for 2 or more brilliant people to code zombie, survivor ect ai's for dead land. if your interested contact me on: email: firstname.lastname@example.org email: email@example.com facebook: https://www.facebook.com/jaidyn.catton skype facebook:reddeadredemption yours sincerely jd
programmer campfire games anywhere programmers campfire games is currently looking to fill the position of a programmer. you will have to be experienced using cryengine and c++. your main tasks will be optimizing the networking part of the game as well as implementing various gameplay mechanics. you will have to be able to work alone since you'll be the first programmer in the team. we will of course help you getting started in any way we can. war of rights has been a work of passion for the past 1.5 years, and we intend it to stay that way. we therefore expect you to show the same level of dedication to the project as the rest of the team. if you want to learn more about the project, you can visit our moddb page: http://www.moddb.com/games/war-of-rights or homepage: http://warofrights.com/ we look forward to be hearing from you!
unity 3d programmer 3eagles anywhere programmers 3eagles are looking for a c# unity 3d programmer (assistant programmer). we are working on a hack and slash game. you will have to be familiar with coding with c# mainly at unity 3d , and work with the lead programmer . role is not paid , though we are going for a crowdfunding at a later development stage , and we intend to share profits.
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