Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Long Island, New York...(but anywhere in the US is fine) Writer/Beginner Game Designer/Developer looking for others to create games with at Anywhere

writer/beginner game designer/developer looking for others to create games with anywhere long island, new york...(but anywhere in the us is fine) programmers hey, everyone! i'm new to this site, but i'm primarily a writer. i've learned some general things about game design and development recently on my own time, but i still consider myself a beginner. i have some ideas for survival/apocalyptic/zombie/story driven games. but i'm looking for people to help me and that i can work with and create a team for making games hopefully. i'm looking for anyone really, in any field, that is serious about game making and would like to pursue it, preferrably with the genres of games i mentioned. if you're interested please email me and tell me what your primary field/fields of experience are. email me at kevinturnowski92@gmail.com i'm looking to learn from others with this as well, so i'm open to any level of experience, but just have the motivation and desire to do this. i'm hoping to hear from some people soon, and i'll get into detail with you then, as i'm open to ideas and don't want to have a set project before i have other people who would be involved in the game. i want to collaborate with whoever i find, that are interested. so thanks for reading, and i hope to talk soon! ~kevin

Anywhere Crystal Kin is looking for a C#/Unity Programmer! at Northern Dawn Studio LTD

crystal kin is looking for a c#/unity programmer! northern dawn studio ltd anywhere programmers title image: http://i.imgur.com/rokkpth.png teaser images: recent concept art; http://i.imgur.com/n7i1mq6.png, http://i.imgur.com/c91cgh6.png, http://i.imgur.com/ijy3xnp.png, http://i.imgur.com/ntakcu5.jpg, http://i.imgur.com/zybaigh.png recent 3d art: http://i.imgur.com/jyqq6ic.jpg, http://i.imgur.com/phrmqxu.png, http://i.imgur.com/fgvayrk.png, http://i.imgur.com/miq1r8x.png, http://i.imgur.com/kqblyxp.png, http://i.imgur.com/hpakjgx.png, http://i.imgur.com/8ljfg6h.png, videos: https://www.youtube.com/watch?v=ak1m6uuzprs this video is before we moved over to unity, but should give an indication of animations, etc. about us: northern dawn studios is comprised of two people, weebl (3d artist) and viktor ( programmer), both of us have 5+ years of experience in our respective fields. we started development of crystal kin about 2 years ago, but within the last 9 months we have started to step up development of it considerably.   why unity? previously we used a custom built engine using java, but after 9 months of implementing improvements to it we felt it would be more time efficient to switch to unity, as it already includes more complex particle systems, advanced animation features, and advanced shaders. what we’re looking for: • a well-rounded programmer, who is experienced in c# and unity3d. • ideally someone who can spend 14+ hours a week on the project. • someone who loves strategy and exploration games. • able to communicate through skype regularly. what we’re offering: this project is rev-share based, with a clear cut contract on what you will get. we already have a ltd company set up, with a lawyer for contracts and an account for the money side of things. the contracts are based on the amount of work put in, the more you put in the more you get out, including company stock. currently we (weebl and viktor) get no rev-share, instead we get dividend payments from the company once all other contract, licence and etc. payments have been fulfilled. we are in this for the long term, our goal is to create an awesome games company that can eventually sustain us full time. our plans for moving forward: currently we are in the process of transitioning over to unity. our plan is to have a playable demo of crystal kin in unity by november/december. from there on, depending on how well pr has gone and how close we are to alpha (we will not kickstarter until the alpha is at least within 3 months) we will aim for a kickstarter. if the kickstarter fails we will aim for support from the nordic games program in april next year. if that also fails then we will just continue to create the game in our free time as we have been doing and aim for release on steam. contact: email weebl@northerndawnstudio.com or check out our website http://www.crystal-kin.com or twitter https://twitter.com/crystal_kin for more information.

Anywhere Full Team Needed at Glitch Games

full team needed glitch games anywhere programmers this is an ad for a full team at glitch games. we are looking for people who are trust worthy, punctual, and efficient. local to louisiana is preferred but not required. we are currently focusing on our game called torment. torment is a first person shooter game about demons, and total chaos. torment is a 1-4 player game online or offline. we are currently only developing torment for pc, but will hopefully be developing for ps3 and ps4 soon. you can check out torment here: [center][/center] we need to fill these positions: programmers animators modelers concept artists music composers comic illustrators you will not be paid immediately, but will be paid based on over all efficiency, after we have accumulated the funds from our indiegogo campaign. you will also get a percentage of sales from the first 6 months of release. those who wish to become a permanent member will receive a glorified position at our facility, where you will continue to work at glitch games making games exclusively for us. our facility will be opened with funds we raise from our indiegogo campaign and sales, don't worry you will still be paid for your services. email me if you are interested.

Online Physics Engine Reprogramming at ApacheDev

physics engine reprogramming apachedev online programmers hello programmers and gamedevs alike! apachedev is bringing in low-level programmers with little or no experience to our team to learn and work together on game development. i am looking for someone with high creativity and realism that leads himself instead of lambs to the slaughter. we create realistic games that give the player a large amount of immersion in the game. we are in need of someone who would like to work on the gravitational and physics portion of our engine. we will be modifying the torque 3d engine to our liking by adding in polyvox, tangible environmental items, and quicker rendering. location does not matter, but consistent weekly progress must be clocked. after release, pay will be distributed according to royalties. if game is made for free play, then possible advancements and experience will be recorded. we operate very casually and when you would like to contribute is up to you. we are building up our portfolios so that we have some experience under all of our belts. everyone who contributes will be credited in every game. if you have any more questions, please feel free to ask us whenever you would like!

Anywhere I'm a professional 2d/3d artist at Independent

i'm a professional 2d/3d artist independent anywhere programmers hi i'm joost van kempen, a 2d artist from the netherlands. about 4 years of experience in the game industry, clients like: sony, microsoft and many more. i'm just looking to get back into modding just for fun. but i want to make quality. so do not contact me with some crappy mod that's started by a 14 year old that doesn't actually have any real skills in creating game content. i am interested in: - working on a promising mod/stand alone game that has a lot of hours of development in it already. as a concept artist. - working on a mod/stand alone from scratch with an experienced programmer. as a creative director. my tools: - photoshop, corel x, zbrush, maya, artrage, 3dmax my skills: - 2d concept art, illustration, matte painting, texturing and 3d sculpting. some of my work: http://th06.deviantart.net/fs71/pre/f/2014/237/a/3/cinematic_digital_drawing_by_joostk-d7woqog.jpg http://th08.deviantart.net/fs70/pre/f/2014/224/f/a/digital_sketch_by_joostk-d7uxdir.jpg http://fc05.deviantart.net/fs70/f/2014/014/3/4/doodles_by_joostk-d7263f8.jpg http://fc00.deviantart.net/fs71/f/2014/224/c/b/character_concept_art_by_joostk-d7uxdxb.jpg http://fc07.deviantart.net/fs71/f/2013/126/d/1/environment_by_joostk-d64c33q.jpg i am also available for freelance jobs (if it has to be done fast and the project is not something i would work on just for fun). you can contact me: art@joostk.com website: joostk.com facebook: facebook.com/joost.vankempen.5 cheers, joost van kempen

Anywhere Unity Engine Coder and Engineer needed at INT by Starboard Games LLC

unity engine coder and engineer needed int by starboard games llc anywhere programmers starboard games is looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. we are an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are also looking for we are looking for a unity engine coder to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: • strong knowledge of design, implementation, math and data structures, • knowledge of unity3d pro, asset bundles, and unity gui, • strong knowledge of c# and script writing in c#, • ability to work to meet fixed deadlines, • willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: • knowledge of ngui, • knowledge of uma character creation system, • graphics development (particle system, shaders) we are also looking for an unity game engineer to put everything together in the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. this is an indie project which means we will offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. please send your application with all relevant documents to this email address: johnhr@int-game.net we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere A team that is experience Android Programming, Art, and sound at Deep abyss gameing

a team that is experience android programming, art, and sound deep abyss gameing anywhere programmers hello, my name shadow. l. driver. i had a idea a few mouths ago, a game that would dominate the android market, this idea is a pixel game with a top down veiw, the game will have two teams, for know till i have a team to help me decide a name for them we will call team one blue and team two red, the idea is there is up to 20 gems, gold, and other things such as power ups in the map. blue team has no weapons and must try to avoid being seen, blue team has one way to stay safe, witch is the safe zones, if they are in a safe zone the red team can not see them and will have to guess where they try to come out, blue teams mission is to steal the gems and other valuable treasures to the main safe zone on the far left. red team has to protect the treasure and has swords or spears to stop blue team, red players can not enter the safe zones are see in side of them. red team starts on the far r ight of the map and all the maps will all be different but not have anything special just normal maze like maps that make it where the players have to be sneaky on both teams to win. i need a programmer, pixal artist, and if i can i also need a someone that can make music for games. there is no payment from me, but the idea of this is if flappy birds can my 10k a day with ads every 10 deaths, my game could make more with the ads being at the end of ever game, not at the end of rounds, like a loading screen, the money made from this game will be shared on paypal with the team, this palpal account will be open to them at anytime and anywhere it will be the teams bank. if the game gets enough cash, we could also make it a pc game and get it green lit and sell a more awesome version with a map maker for workshop, this is just a idea, i am a good director, but i need a team to lead so we can make this game happen. i am looking for a team of people that need a jump into the world of game design, so if you know any of the things i need in the team than walcome aboard.

Online Co-Development at ApacheDev

co-development apachedev online programmers welcome i am designing a game that requires a lot of engine reprogramming. heavy use of c++ is used, but knowledge of this is not required. i am serving for a willing and dedicated partner to help with full-game development. we feel that reaching out to programmers and developers that do not have enough experience for bigger projects will give them the confidence and the inspiration to progress and build something perfect for themselves. we strive to give the best workplace environment for our partners. location does not matter, but consistent weekly progress must be clocked. after release, pay will be distributed according to royalties. if game is made for free play, then possible advancements and experience will be recorded. i am looking for someone with high creativity and realism that leads himself instead of lambs to the slaughter. we create realistic games that give the player a large amount of immersion in the game. please be ready for an interview, via skype, teamspeak, or mumble. thank you!

Anywhere Looking for full-time Unity Game Engineer at INT by Starboard Games LLC

looking for full-time unity game engineer int by starboard games llc anywhere programmers int is a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. the game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. during the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem. it all looks pretty on paper... we need an unity game enigineer to put everything together into the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. to be considered full-time you would need to spend at least 15-20 hours working on the project, as well as the ability to meet deadlines. in return, all profits generated from fundraising and sales will be shared equally amongst all full-time team members. please send you application with all relevant documents to the nominated email address. we thank you for your time and wish you the best of luck, john shen hr director starboard games llc

Anywhere Programmer at Clockwork Knights

programmer clockwork knights anywhere programmers clockwork knights games is presently developing a top down, hack&slash; survival game for android, ios, and windows mobile devices. the game (presently unnamed) is based around a limited game-play area, where the player must control their character and use the character's sword and pick-ups in order to defeat enemies over an ever changing and randomly constructed environment. with a goal of achieving maximum points before succumbing to the endless hordes. the graphical style is based around classic arcade minimalism. while the music is based around acoustic and electronic mix. the game is currently in it's early stages. our planned release date is late 2014. we are in need of a dedicated programmer to help us finish this project. requirements for this job include: - a basic knowledge of unity. - ability to program in c# and/or java. - at least 10 hours a week that can be spent working on development. - experience making random generation systems. payment is in percentage of game profits.

Anywhere 3D Modeler and 3D Mapper Wanted!! at Gaming Titans

3d modeler and 3d mapper wanted!! gaming titans anywhere programmers this is voluntary work you wont be paid sorry ... :( who are we? we are a new and ambitious company. we call our selves gaming titans. here at gaming titans we are a non profit company which work for free.we enjoy our work and hope to be a well recognised company. what we do? we specialise in making mods for games. we have particular interests in total war games, mount & blade games and men of war games. we focus on fantasy type mods as well as modern or just a additional add on mod to a game e.g improve textures. can i join? new members are always welcome to join. if you are interested in joining mail one of the admins to apply or do so on the moddb website. if you have any interesting facts about you that are related to gaming then feel free to add that in. state why you want to join gaming titans and how useful you could be to us like what is your skills for example: i am a experienced 3d modeler and i was wondering if i could join gaming titans as i have experience with modding. fantasy total war is a mod adding things from games and movies. this mod will feature the elder scrolls : skyrim, oblivion, morrowind and lord of the rings and a few more well known games/movies. the aim of this mod is to bring a exciting new mod to total war. you can play as a faction from skyrim and battle against the dark forces of middle earth or you can fight the civil war in skyrim its up to you. 3d modeler: you will be required to make 3d models for a mod called fantasy total war which is set on the game rome total war. you will need experience in exporting and adding models into the game but require no previous modding experience. you will be required to make weapons mainly melee type weapons and armours. you will need to be able to texture the models you make as well. 3d mapper : you will be required to make a map to run on the game rome total war. you will need knowledge about both creating and exporting the map into the game but you require no previous modding experience. you will be required to make a map of tamriel, middle earth, westeros.

Anywhere C++ Programmer at World's Edge Studio

c++ programmer world's edge studio anywhere programmers world's edge studio is currently looking for a programmer decently versed in c++. the current project is an open source 2d game engine called the "ngu engine" a github repository is located here: https://github.com/joshu145/nguengine requirements: 1.) a working understanding of c++ 2.) dedication to see a project through 3.) mature and professional attitude 4.) communication skills 5.) collaboration skills 6.) some form of voice communication using a computer this project will also be the engine used to create 2d games in the future by this company. the engine will always remain opensource and completely free. if in the future however, a game is produced that is not free and you are still with the team. a wage will be decided between the owner of world's edge studio and the applicant. this is a great chance to add to your portfolio, to gain experience and to be part of team. if you do not have the most knowledgeable understanding of c++ you may still be considered. in this case knowledge of another programming language is required. beginners are welcome!

Anywhere Programmer at Revelations Studios

programmer revelations studios anywhere programmers the company is currently looking for two programmers. there are many aspects to this particular job. the most important task assigned to the programmers is coding the game, so efficiency and skill with coding is imperative. the work that has been done on the game so far has been done in c# coding, and the company would prefer to keep using c#. as a result, it is required that programmers are fluent in c# coding. another major aspect of the programmer job entails creating a majority of features in the game. there are a multitude of features planned, including parkour, character customization and skill trees. parkour is non stylistic free running, essentially free running where the player gets from point a to point b as quickly as they can, however they can. this feature is being added to the game to enhance the gamers feeling of reality inside the game world, and to create a fun feature for gamers to use to their advantage. in order to better immerse gamers into the world of the game, a feature where they can create their own character is being added. the character customization must be creative, relatable, and have a multitude of options for character features. however, it should not be so specific that gamers will spend more time creating their character instead of exploring the world of the game. skill trees are particularly important to this game. these trees will allow gamers to enhance their characters skills as they see fit. the particular skills are yet to be determined, and the final skills that are chosen will be heavily influenced by the programmers. the ability to use unity 3d and blender 3d is required, as is the ability to import and export packages from blender and unity, as these are the programs that are already being used to create the game. in addition to the above mentioned skills, talent, creativity, and ability to work well with others is highly valued.

Anywhere Just a ninja at Ninja development studios

just a ninja ninja development studios anywhere programmers hey guys i m just looking for anyone who would like to help out on this game that the team is making its called just a ninja its a game based on an anime called naruto its going to be free i don't think there will be a chance to make money on this game but i m looking to make more games in the years to come. as for this game i have worked on it for about 1 year now i took a break for 9 months or so but i m back in the swing of things and now i m done with school so i will be mush more in to the game making for what we are looking for: you most now how to use rpg maker for this game at least or programs like it would be good if you new how to do pixel art or something like it photo shop or something like it would be great we don't really have a page manager i m doing all of that right now. no skill needed on this we have a writer for right now so i would say that's the only thing we don't need we need a artiest really badly if you can make anything i m willing to let you join the team that's about it for what we need off the top of my head if you are wanting to do or join any of this you can send me a pm on the link below thanks for your time :)

Anywhere (preferably EU timezone) C++ Programmer (and others) at Unnamed Group

c++ programmer (and others) unnamed group anywhere (preferably eu timezone) programmers we are a small group of close friends who have started to develop a futuristic rts/rpg/spacesim using the unreal 4 engine. we are looking for any c++ programmers (of any level) to join our team in order to make this dream a reality. while we could in theory make the entire game using only blueprints we feel as though this addition would be a great advantage to the project. i'm not going to go into too much detail on here but the basic concept of the game is that you are the main ai of the last know human vessel that has been drifting though space for decades. you're objective is to gradually reawaken the ship crew from cryostasis and begin terraforming planets in order to colonise the universe. while the general operation of the ship and basic survival of crew is automatically handled you are able to build more rooms and facilities in order to accommodate growth/expansion. we use teamspeak3 so the ability to occasionally use voice comms is a must. please get in contact for future information if you are interested in working with us.

Anywhere Programmer for Pirate-themed combat game (Unity) at Miriscus

programmer for pirate-themed combat game (unity) miriscus anywhere programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere Game Programmer at Tetral Enterprises

game programmer tetral enterprises anywhere programmers hey there, tetral enterprises, a very small indie dev group spread across the us and canada, is looking for a knowledgeable and ambitious programmer who can help us create our first title, 'stardust'. we're very casual and are as much friends as we are co-workers. stardust will be a galactic exploration and conquer(ation) simulator designed to allow players to do anything they please. players may explore galactic systems, mine planets, take them over and colonize them (even getting as in depth as the classic civilization series), work for other players, be mercenaries or bandits, pretty much anything you can think of all in both first and third-person. it is going to be fully moddable, and the server is given out with the client, however there will also be a primary, no mods enabled server designed to hold an incredibly large amount of players run on our end for those who wish to explore the stars in a massive multiplayer fashion. for those who don't like to play with too many others, there will be a single and co-op (up to 8 people for awesome lan parties) campaign or host your own private servers for a small amount of people in a vast, automatically expanding universe. oculus support is a feature we 100% wish to offer, as well as full compatibility with as many gaming controllers and simulation controllers as we can. as you can tell, it's quite the undertaking. and we'd love for you to be a part of it. you would be working as a game programmer in conjunction with the project creator and head programmer to help create stardust. you must: - at least a year or so of experience with c++ - know how to work with unreal engine (we're using ue4, so if you have experience with that, all the better) - have a good command and knowledge of physics and mathematics - have the ability to work with algorithms and create your own - follow typical structure rules of programming - be willing to collaborate online, as there is no physical workspace - speak english well - have good organizational skills - be ambitious and motivated

Anywhere 2D animator wanted (Unity) at Cosmic Studios

2d animator wanted (unity) cosmic studios anywhere programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to animate 2d sprites/cut scenes, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere/Online Programmer Wanted (2D Unity) at Cosmic Studios

programmer wanted (2d unity) cosmic studios anywhere/online programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, know programming, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of some programming languages, graphic engines and development tools. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following: c# and javascript 2) have good knowledge of the unity engine 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Looking for full team, Unity is preferred at Anywhere

looking for full team, unity is preferred anywhere anywhere programmers i am looking to create a new style game that will blow the minds of everyone. i am a writer and i am looking for all levels of artist and the like. i need programmers, animators, concept artist, designers, a pr team, and everything else. email me and i will get back to all messages with a yes or no reply. i will also give you information on what type of game this will be once i agree to let you be apart of this team. if we make enough money on the game then i will pay the team based on how much we make and how many members we have. i will like to keep in touch with everyone by email and maybe use skype also but skype is not a must. i will email everyone who makes the team daily with updates about the story and would like the same. i want to put at least an hour a day into this. i live in cst and will be available almost every day after 4:30 pm. i hope to make this a successful adventure for all who joins and aim to make the next era of gaming possible with this. it will either be an rpg or survival style game with many possible endings and surprises at every turn. i also aim to make this game very open so you must have the skill to do so.

Anywhere Draw on Walls Programmer at EpicToast Interactive

draw on walls programmer epictoast interactive anywhere programmers hi, i'm figro (eric) epictoast is looking for a talented programmer to help with its new miniature side project draw on walls. requirements- * must have working knowledge of networking in unity3d. * must be able to provide an example of skill in unity networking. * must be able to contribute at least one hour of work every other day of the week for draw on walls. * must have a burning passion for drawing on walls. draw on walls- draw on walls (may be renamed in the future) is/will be a massively multiplier online drawing tool where players will be able to draw pixels on any object surface, physics object, player, skybox, etc... they want, all in a massive/infinite world. for more info about draw on walls visit our game page here your job- your main goal will be to help establish the game mechanics needed to create a stable, playable indie title, there are no deadlines or time limits, however, you will be asked to work while on a skype call so that we can more closely fine tune game mechanics based on our ambitions. http://www.indiedb.com/games/draw-on-walls note that this project is (currently) unpaid. please include an example of your proficiency in unity networking in your email, this could be anything from a single script to a completed project.

Anywhere Programmers at Enjoyable Games

programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programemers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members

Online, Anywhere, Skype Programmer Wanted at Starboard Games LLC

programmer wanted starboard games llc online, anywhere, skype programmers hi everyone, i am the project lead of int. we are creating a sci-fi, rpg, with space western elements. already we have been featured in several publications. i am looking for a programmer or lead programmer with unity experience to help us finish the product. please read the following job description details and message me at toroman001@gmail.com if you are interested. job description: the unity coder works on the devteam to design, develop, and maintain essential game systems using c#. must be experienced with unity, ngui, and script writing in c#. the unity coder will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: strong knowledge of design, implementation, math and data structures, knowledge of unity3d pro, asset bundles, and unity gui, strong knowledge of c# and script writing in c#, ability to work to meet fixed deadlines, willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: knowledge of ngui, knowledge of uma character creation system, graphics development (particle system, shaders) compensation: profit sharing from fundraising and game sale revenue will be split equally amongst all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be.

Anywhere C/C++ Programmer at Ugaris

c/c++ programmer ugaris anywhere programmers ugaris - the legend recovered what is ugaris? ugaris is a classic massively multiplayer online role playing game (in short, mmorpg). ugaris is a remade and evolved version of the astonia 3 engine by intent software. a game, which includes the options of becoming a warrior, mage or perhaps training to become a powerful seyan’du to excel in both magic and fighting. ugaris provides a unique set of skills and attributes enabling for a great variety of design. the clan and club systems are integrated elements of both gameplay and the community, alliances are formed, and wars may rage. in this world of factions, classes and professions, each must choose his own path.. what skills are required? c/c++ git versioning system basic linux/centos knowledge mysql database schemes networking / socks able to run your own "test server" optional: experience converting old code to new code directx api fluent english (basic is required) experience in past projects with mmorpg development graphical talent feel free to browse our website to see in what current condition the game is: http://ugaris.com

Anywhere Programmer (AI, Battle mechanics) at Biomass Studios

programmer (ai, battle mechanics) biomass studios anywhere programmers hello, my name is jan, i am looking for programmer that is fluent either in c# (unity) or c++ (ue4) to collaborate with me on indie game called ancient warfare. position would be royaltie position from where profits would be shared from possible sales. i am looking for dedicated developer as myself who is able to put at least 20 hours per week in project. project is single player based dynamic melee/range fighting simulation based in around 0 ad in times of roman empire, featuring several factions like romans, gauls, germans and more. multiplayer is aswell great option to add for gameplay as long as programmer is skilled on this area. project itself however has major rpg elements along with survival and robust peaced action elements. if you are interested about more details on project you can also contact me on email provided bellow. location of applicant doesnt matter as we would be working on project remotely and being in contact trough skype, or either similar chatting software. if you are interested in collaboration let me know on (send some work examples of yours if you are interested in position janpecnik@hotmail.com

Anywhere|Skype Programmer,Tycoon game at Maleficus Studio

programmer,tycoon game maleficus studio anywhere|skype programmers hello everyone, maleficus studio is currently on the search for a programmer to help our new project which is a tycoon game. more details will be given once you are accepted for the job. currently the team has one artist/animator so a programmer is essential to complete the production team . of course other roles need to be covered but for the time being the programmer will help our cause greatly .ok so here are the things we are looking for : requirements 1) you have a good understanding on how video games are developed 2) you are creative and ready to give a lot of time in the project 3) you have the skills it takes to write the code for a tycoon game 4) english speaker and active on skype other skills 1) previous experience in video games 2) basic knowledge of game engines 3) communicative be sure to also understand that this is the first project we are working on. that means this position is not paid and if the game reaches the goals we currently have, you will be paid. through this project it is desired to gain a lot of experience so we can deliver the best games our team can possible create. -maleficus studio

Skype (English) Game Production - Looking for many roles at Project Games (Recruiting Title)

game production - looking for many roles project games (recruiting title) skype (english) programmers this project is a 3d fps/tps (first person shooter/third person shooter) styled game, which features many unique gameplay styles, such as the reloading, the shooting, even the movements. while the project is under confidentiality, and private production, detailed information may not be provided. if you have any questions about the production, you are welcome to ask via email. before you can become a member of the team, you must meet the following prerequisites. please remember this is an unpaid role. requirements members must meet: before you can apply and become a member of the team, you must: - be english speaking (understand, type, and read english well) - have a microphone - have skype and a skype account you use frequently - be able to work at least 1 - 3 hours a day on minimum - have confidence in your own work, never fear a challenge and have the "can do" attitude - be motivated by either others or your own work (if you need a push, thats fine), and bring positive energy to the production team - have at least some skill and/or experience in your field of work (at least know what your doing) -- guidance and questions are fine, but you shouldnt need your hand held throughout the entire process of something -- basically, if your an artist and i ask you to draw something, 99% of that image shouldnt have been done by me... - be patient and mature (we are all a little immature, but when you get on the job, be serious about what your doing. and remember that things might take a bit of time... dont blow your cool in this event) what roles we need (ordered in priority): - group manager (3) or general manager (1) your role as a group manager is to make sure every member of a specific group (or groups) have their work, are busy on it, and progression is being made by them daily. part of your role will be to monitor and fill logs on their progression, understand their skills, and assign work to areas they are actually capable of producing quality work in. your role will also require you to write documents sometimes, outlining specific members roles, read documents from management, listing these roles and tasks, then distributing roles and work to each member, delegating leadership on this role. it is not required but a strong bonus that you know the area you are managing well -- if it is the art group you are managing, it would only help you to know how to draw yourself. your role as a general manager is to manage multiple groups as what we call a "floater" -- they are normally responsible for 3 - 5 - all the groups on the team, and making sure that every group is working, have their work, and are fully clear on what they are doing or need to be doing soon. they are responsible for being the voice and the messenger of the members of the team -- if a member feels they are not being heard, the general manager brings their words directly to the director or project manager. the general manager is also responsible for issuing out work, from documents given by management, and creating work, from documents given by management, as well as accepting, reviewing, denying and/or approving all work members from groups submit, then making sure that work is sent to the director and project manager. -- basically, your job is to stay on top of many or all groups, and keep everything organized as it moves along. 3d modeler (7) the role of the 3d modeler is broken into many specifications listed below. weapons modeler (1) - the responsibility of this role is to focus on designing all of the weapons related to the game, and break it up for animation -- this role will not need to do any animating, though need to make sure the parts of the gun that will move (for example, the trigger, the clock to push it back, the revolver, the ammo cart, etc etc) are actually manipulable. character modeler (2) - the responsibility of this role is to focus on designing all of the characters/players for the game, there are not very many, though the characters require as much detail as possible to add to their realism. wears & accessories modeler (including armor) (2) - the responsibility of this role is to focus on designing all wearable equipment from weapon attachments to mainly armor and clothing, including any kind of "jewelry", or accessory the player might be able to add to their customization. object modeler (2) - the responsibility of this role is to focus on designing all objects related to the map, this can span from rocks and pebbles, to crates and boxes, to buildings and structures, as well as any kind of elements and/or sprites, like flames, or water, though these "elements" will not be a large focus at the moment. 3d animator (3) the role of the 3d animator is to animate all elements to the game that require visible movement of some sort, from buildings and infrastructure (for example, a furnace in a house might vibrate a little, or a ceiling fan might spin), to weapons (reloading, shooting, jamming, etc), to characters (running, walking, jumping, dieing, etc), and anything else that may require some level of animation at some point in the production 2d artist (3) this job is broken into many parts listed below. logo & font design (1) - the responsibility of this role is to focus on designing any logos the production might need -- starting with the games logo, the teams logo, and possibly other in-game logos on weapons as insignias, and/or engraved designs, and ad buildings ingame promoting a fake message or product. - the other responsibility of this role is to also focus on designing a custom font for the game to use. user interface & screens design (1) - the responsibility of this role is to focus on designing all the screens and ui for the game, such as the launcher, the log in screen, the main screen, and so on. general background & scenic design (1) - the responsibility of this role is to focus on designing any background and loading screen splash art we may need. network & server manager (2) the role of the network manager is to build, maintain, and manage connections and setup of the physical and virtual machines for game play. the role of the server manager is to build, maintain, and manage the actual server information, database(s), sql data, and player connections to, and from the server(s), as well as focus on the upkeep of the machines, reporting any problems they have when they occur, and ensuring the game servers are lag-free, hacker-free, and is running alright, as well as player data is constantly being updated and saved, and backed up if needed. you will also need to backup a lot of data on the server, to prevent rollbacks in the event of a crash or unexpected shutdown where data could be lost. programmer (5) this role is broken into many other roles listed below. general programmer (2) - the responsibility of this role is to focus on most of the elements of the gameplay, this includes a bit of network programming -- actually writing the code for players to connect to the actual server when they choose the server, when they choose their map, etc. scripting programmer (1) - the responsibility of this role is to focus on the small scripts that run elements to the game (for example, the money system, the reloading system, the chat system, etc). languages required to know are the c family (c, c++ (mainly), c# (possibly), objective c (maybe, for mac porting)), and java language (java, and javascript). while it is not required, it will only help you to also have a clear understanding and capability to code in program scripting languages, such as unreal, blender, cry, etc. physics programmer (2) - the responsibility of this role is to focus on coding the core elements that make up the game, implementing all the realism and logistics behind its workings (gravity, walking, shooting, etc). debugger (2) - the role of the debugger is to do full and detailed constant tests,log and report the results of the code, gameplay, and any documents for review. if you are interested or have any questions on the role(s), and/or would like to join the team, please contact me by 1, 2, or both of my communication. *skype is the best form of contact to me, though i do check emails often. do not be afraid to ask any questions you may have on the project or the roles/tasks you would be doing.

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers who we are: grey smoke is a game development team. in our games, the primary focus is interesting plots. we create games in various genres (stealth, survival horror, etc.). we are searching for people from europe, and perhaps from other countries also. what we are working on: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? - the game is first person survival horror. - the game uses unity 3d v.4 - the game will be release on microsoft windows, macintosh, linux. - the game will be in steam. - we cannot promise money (job position can be unpaid). what we need from you: we need from you: - to be serious about the project. - to join grey smoke. - to make models of characters. - to work in freelance

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