Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere [PAID] Artist for 2D Platformer at Guin Entertainment LLC

artist for 2d platformer guin entertainment llc anywhere programmers last year i developed a platformer in a retro, 16-bit style that i released for a few android microconsoles. earlier this year the game was greenlit on steam, and i'd love to revamp the graphics to an hd style. my ideal style would be something similar to wayforward's shantae series - bright and cartoony. you can see the current teaser and screenshots for the game over at https://www.ouya.tv/game/the-adventures-of-chris/ if you're interested, i will send you a detailed spreadsheet of the minimum required game assets (including character sprites, backgrounds, ui elements, etc.) make sure to note in your email if you're only interested in handling a part of the assets - sprite animations, backgrounds, platform tiles and building-blocks, ui, etc. any traditional 2d animation experience would be a fantastic plus for anyone interested in doing the sprites! i have no particular deadlines and am willing to work within your schedule - just make sure to let me know what to expect! if i'm interested in your proposal i will want to commission a small sample to see how well we work together and get a feel for the process.

Anywhere [PAID] Scriptor/ Partner at [Name Pending]

scriptor/ partner [name pending] anywhere programmers position filled. please do not apply further. forgive me, i'm not sure how to take down this job, the moddb site doesn't make it very clear... the very best i can do is modify the description to reflect that the job has been filled. i'm required to use no less than one thousand characters, so as you can most likely tell, this is simply filler. to anyone looking for a good indie game to play, i strongly suggest nuclear throne, this war of mine, the stanley parable, starmade and hotline miami to name just some of my favorites. still need to put in a little more filler... one thousand characters seems like a lot when you're trying to reach it. it would be nice if i knew how many i already have, though i suppose this isn't twitter or anything. still need to make the one thousand characters requirement happy... it would be easier if i had something to actually say, some story to tell, some narrative, but filler? filler is difficult. well, i've reached the point where i'm now going to spam periods to meet the one thousand character requirement. ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................ ........................................

Anywhere [PAID] Programmer (POSITION NOW FILLED) at Little Red Chimp

programmer (position now filled) little red chimp anywhere programmers hi everyone! the position has now been filled. thank you to all the skilled applicants that applied. we are working on additional projects that require many skills. if you want to contact us and drop a cv please feel free> thanks again we are a small studio looking for a programmer to work on the last 5-10% of a pet simulation game with a cool twist. this exciting new game will be initially release on iphone and ipad. (remote work). we have a fantastic team in place and you will be working under the direction of our lead programmer, using unity, to add some of the final features and touches to our game. we are aiming to be finished within two weeks, so roughly full time for that period. although you are working with our lead programmer, you must be able to work on your own and without guidance, we need someone who can come in and deliver immediately. fixed budget of $1000. some of the specific tasks. • code, tweak and implement mini games • implement accessories, clothing, and avatar changes. • animation • implement some additional scenes • tweak some audio and music in game (music and sfx provided) • add some popups and achievements • adjust screen resolutions • polish and additional amendments • communicating with the team via skype, basecamp and other tools • basic reporting 2-3x a week experience and skills: latest unity experience (and the new ugui) excellent hands on knowledge of c# strong communication skills and able to work as part of a team analytical and keen problem solving mind attention to detail ability to work as part of a team tools your own access to unity engine your own internet access (seems obvious but you would be supprised) you own computer and software skype we are rapidly expanding and for the right person there may also be additional work on other projects and potential full time work after this.

UCT Zones +1 t-o -9 Consulting Designer/Lead Programmer(in-1) at No Mercy Ever Games

consulting designer/lead programmer(in-1) no mercy ever games uct zones +1 t-o -9 programmers seeking: a driven and grounded individual with intermediate t-o expert knowledge of and/or experience with all/most aspects of coding/design for aaa/online/mmo titles, especially the pros and cons of current and 'nex-gen' hardware and software. +++++ role: general consulting(project-wide, conception t-o release) and whatever program coding/design you care to put your flaming fingers to, thereby resulting in more or less...= === =recompense: revenue shares and/or pay-as-work/salaried(as negotiated) +'signing' bonus(possible, open to discussion) position available: until august 1st(tentatively). ############### [project details] working title: feet per second working tagline: r u 2 qu!ck 2 d!e 0r 2 sl.w 2 sur\/!\/e? premise: tactical combat racing, retuned for hardcore... genres: fantasy, fps, rts, 'a-g' racing, esports, se-lmo content rating: "t"-"m" target audience: mostly males ages 15-35. target platform(s): pc(initial/primary)+consoles(possible) length of development cycle: tbd(est. 3-5 years) development priority: the online version will be developed and released for esports(se-lmo) first, then an offline version will be derived from it and released for free(absolutely) thereafter. funding acquired: via patreon(general, going live on may 1st), indiegogo/kickstarter(dedicated, in the distant future) and possibly steam's greenlight(iffy). business model: a unique hybrid of well over a dozen monetization methods, as listed @ http://lsvp.com/2008/07/02/29-business-models-for-games/ (+ one or two others of my own conception). roles filled: creative director, producer(s), conceptual artist(s), character artist(s), level designer(s), writer(s), cinematics designer/director, assistant ai designer, assistant/templative programmer(general), combat systems designer ++++++++++++++++ ~{no mercy ever games' policies}~ do/require as little paperwork as (in)humanly possible. reinvent/always bring something new to the genre. gameplay first, then content, then graphics. give credit whe(n/r)ever credit is due. shake the hand(s) that feeds you. always...remain...indie... ...& stay accessible!

Chile [ES] Se Busca at Indie Games

[es] se busca indie games chile programmers hola, busco a alguien quee sepa usar blender o unity. se le ofrece la oportunidad de trabajar en un proyecto independiente solo como hobby, no se le pagara, pero podra sser parte de mi proyecto, poca gente me tiene fe. yo creo que me ira bien. son 2 proyectos, uno: mas basico, serade un joven que, pidiendo dulces por halloween, entra en una casa que se dice esta ''maldita'', ya deduciran de que tratara. el otro es un fps de ciencia ficcion y survival horror, un hombre se gana unas vacaiones en cruzero con todo pagado, mientras recorren el oceano, este se siente mal y va al bañoavomitar y termina perdido, al entrar a un cuarto descubre que todo es mentira, que las personas que hay a bordo del cruzero, todas tienen halgo especial, y los mandaran con quimicos y grandes avances cientificos al pasado, luego de una pelea con un hombre para poder evitar esto, atrasas mucho mas la maquina y por error, los mandas a todos a la prehistoria, con el virus zombie a bordo, dinosaurios en la tierra y los cientificos del barco en tu contra con toda su tecnología. si alguien le interesa uno de estos dos proyectos, por favor contacteme: facebook: gabriel ramirez aguirre twitter:@gabitogato13 muchas gracias.

Anywhere Programmer for medieval survival rpg at Silent Horizons Entertainment

programmer for medieval survival rpg silent horizons entertainment anywhere programmers hey there guys. if you are looking for a team with dedicated people who love making games, look no further. we are currently working on a new project which you can check here on indiedb. it is a medieval survival rpg, focused on story and rich gameplay mechanics. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have decent playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we use unity 5 for our project. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill position: programmer - knowledge of c++ and experiences in unity any further possible questions will be asked by our lead programmer. we are looking only for skill and devotion. you dont need any degree from schools.

Anywhere Assistant Producer [For Hire] at ThinkBrightStudio™

assistant producer [for hire] thinkbrightstudio™ anywhere programmers hello my name is logan anderson, i have a complete background in economics, bushiness technologies and marketing i feel that i am more than qualified in this position because i also have many skills with work experience. my skills are as follows, i have taken classes for bushiness technologies, marketing and economics. i am also able to design games and i have work experience as a creative director for a indie game company i am very enthusiastic about my work and i love doing what i do. my awards are around business and finances, i have a "everfi" finance diploma from asu(arizonastateuniversity). i have placed first in my business technologies class and second in my marketing and economics class. i am planning to take the advanced versions of these classes and i foresee no problem as i have a talent for all of them. information: schedule: mountain-time (gmt) weekdays: 2:50 pm - 9:00 pm weekends: 9:50 am - 8:30 pm payment: i do wish to get paid so payment is recommended through paypal as a gift payment.

Anywhere [FREE] [Horror Game] Looking for Unity Programmer at Indie Team

[free] [horror game] looking for unity programmer indie team anywhere programmers hello, everybody. i won't waste your time with long description and keep it simple. we are looking for programmers skilled in use of unity for currently under-development psychological 3d horror game. we want to focus our game not on running 'n gunning through "scary" levels filled with monsters and full of jump-scares but on bringing real feeling of fear, we want to make a game really frightening... in good meaning of the word. the job is initially non-paid, but if we get some profit from the game you will get money. requirements: 1. knowledge of c#/javascript or both 2. understanding of shaders and how they work 3. desire and passion if you are interested or know somebody who will be feel free to contact me and you'll get more detailed answers on any of your questions and get a better look of what we are doing.

Anywhere Programmer in need at Life Virus Games

programmer in need life virus games anywhere programmers looking for programmers able to work with unity 5 for a moba type game. must show if able: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others -have time to give to the project about our project reaction: is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul to apply please send a email to lifevirusgames@gmail.com with resume and any sample work thank you

Anywhere Engine Programmer C++ at Sunwell Studios

engine programmer c++ sunwell studios anywhere programmers well, sunwell studios is looking for a lot of programmer. we are currently trying to build an engine for an game, as of right now we only have one person on the project for building it. we need a lot of people help with the project, since it extremely hard to create what we want the engine to be like, so i'll to the jobs. requirements to join: at lease experience in c++ engine programming. self-motivated able to work without pay until right fund are met, and sunwell studios is able to hire you as full-time. dedicated to creating the engine, and able to spend a lot of time working on the engine. be able to work in a team. how will i be payed? right now i cannot afford to pay anyone, our first game is in royalty, but i won't go over 50%, since the company needs a lot of money so i can make people into full-time jobs. our first game will hopefully generate enough money to at lease hire my current time. if we get very successful kickstart/crownfunding for the future mmorpg, than i will most likely hire everyone, but i don't have millions of dollar at my disposal, and probably won't anytime soon. about the team we are group of 7 people. 3d artist/artist/level designer/creative director composer engine programmer concept artist level design/art director this is my current team of sunwell studios. others we are also looking for c++ low level access programmer, requested by the graphics programmer.

Anywhere Looking for Concept/GUI/Logo Designer at Sunwell Studios

looking for concept/gui/logo designer sunwell studios anywhere programmers looking for an concept artist that can create gui/logo for our games, and for our in-house engine. the is most important job for us to become successful. we need something that can create all the visual art of the world. you will be creating the artwork of props, character, vehicle, buildings, gui, logos, and landscape. we are starting to working on our next game, but don't really know what the world will look like. this map is apart of the larger map of our mmorpg that will be create long time from now. while the game is small, we are going to be putting in tons of detail into the game. how will i be pay well, since we are still start-up indie company/team. you will be payed royalty. until we can have an successful kickstarter campaign. if we do in fact have a successful, you will have an actually pay. you will also be in an contract with the company. you will have to dedicate 10 hours of a week to the project. if you dedicate much more it will be very appreciated. only time that you won't get payed if we abandon a project, which we only did once so far. it's almost an completed project, but we couldn't find someone for the background art, and animation. we are not looking for people that can only do it there spare time at all. this is what well make us fail. if people can only do in there spare time. we will get no where. unless you have have tons of spare time, and will dedicate more than 10 hours. about the video game if you are interested in the video game that we are currently developing than; the game is an rpg, based on our mmorpg world that we are still pre-production of that game, and will be for another 3-4 years or less depending on the state of the in-house engine. the game is in a world of steampunk. a place that a lot of people don't even try to create decent games of. which steampunk is pretty amazing genre. the video game will be based in small part of the whole world of the mmo. we haven't given this video game a main name yet. we do have an sub-name for the game. which is tales from felmonia™. this game will be a zelda-like game. there will be about 11 dungeons within this video game. the game is about a person going evil after killing a lot of enemies, but the player have's the chose to become evil or good. we are still working on the script for the game, we are finish planning a lot of the game. we already have a small map of the world. our team creative director/founder/3d artist (howllo/me) art director/writer (noah) engine programmer (dragoncastjosh) engine programmer (arbi) composer (zoomie)

Anywhere Look for people at Sunwell Studios

look for people sunwell studios anywhere programmers sunwell studios is looking for people for our next video game. the game will be an zelda-like game with our own theme. it's an small nation. this is all royalty. what we are looking for: 2x level designer requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of level design able to work in a group be able to deliver on deadlines knowledge in unreal engine 4 animator requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty knowledge in maya, and animation at lease a year of epxerience in animation able to work in a group be able to deliver on deadlines character artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3ds character, using z-brush, and/or mudbox at lease a year of character modelling have a great imagination able to work in a group be able to deliver on deadlines 3d artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3d arts, using 3ds max, and/or maya at lease a year of 3d artist able to work in a group be able to deliver on deadlines knowledge in creating architecture, vehicle, and nature texture artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty be experience in creating textures for asset of 3d types at lease a year of texture experience in photoshop to create the textures able to work in a group be able to deliver on deadlines vfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude strong grasp of visual design principles used to create stylized, compelling vfx able to work for royalty at lease a year of creating real-time vfx able to work in a group able to paint vfx textures from scratch and match an established style. be able to deliver on deadlines knowledge in unreal engine 4 particle system. the nation is catching the watchers. the watchers are powerful creature. they are able to turn into humans, and rock creatures. they are what created the powerful weapons of the mmo, which are legendary, about 2500 of them. you will be going through dungeons, to help rescues the watchers from their prisons. while you are trying to help them you will be encountering puzzles, and enemies. these creatures will vary, and depends on what dungeon you are in. while you are going through the dungeons you will be finding ideas that will help you, and upgrading your weapons. the nation name is felmonia. another thing is that you don't really need the required year of doing something. if you are good at what you do we can be flexible, and allow you to join. you will also be kick if you don't do your job. you also will be in an contract.

Hawaii [Programmer] Need skilled programmer at E.o.L

[programmer] need skilled programmer e.o.l hawaii programmers aloha, i hope this finds you all in great spirits. i am considering taking on a team member or two from the gaming community to play a major role in programming an indie open world sandbox mmorpg game similar to the popular secondlife in that players can upload their own mesh and scripted items; however, the rest of the game 'system' is very different. other aspects of the game such as soundfx, animations, artwork, modeling, and rigging etc... will be taken care of, and currently we are not in need to fill other positions. game has basically been designed just not coded. i am looking for: - 1 or 2 members to take on the task of creating a high quality and structured code layout. i can do the tweaking of values and whatnot. - someone able to skype a few hours a week - capable member that can do their portion from start to finish - must be confident in your ability to translate word document specifications to code. - ultimately, i am hoping to find a team member to stay with the company as we have other games in the works! future payment can be discussed you will need to sign a legal non-disclosure agreement before any work on the project is related to you. be aware anything sent to you is likely under trademark or copyright law and cannot be used in other works. please send skype request to "xaith."

Anywhere Unreal Engine 4 - blueprints or C++ programmer at tendogames

unreal engine 4 - blueprints or c++ programmer tendogames anywhere programmers who we are: tendo games is a indie team currently developing the video game, them & us. we are a team of young people passionate by video games and by art. what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view / old school camera controller: full support platform: pc, for now engine: ue4 what we are looking for? hi everyone, we recently just moved from udk to the unreal engine 4. the team is currently working to release a demo soon. we have in the team an experienced programmer known for his re2 remake, but we will need another experienced person to work with. right now we have lots of stuff ready to be placed in-game like 3d animations, weapons, effects. requirements: 1. in depth experience about unreal engine 4 blueprints or c++ experience. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. is this a paid job? the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold".

Remote Programmer at Dayo Studios

programmer dayo studios remote programmers we are a small indie team working on our first mobile game, a match puzzle game with fun game play and features. we are seeking talented game developers to join our team. this is a remote based position. we are a small team and at the moment cannot offer payments, so this position offers revenue share. responsibilities: •develop and deliver high quality and well-structured code •document design specifications to support development •perform testing and debugging of game application •rapidly prototype gameplay ideas •work directly with game development team members from all disciplines throughout the game’s lifecycle what can we offer you? •a chance to join a strong, dedicated team determined to be at the forefront of the mobile game industry •flexibility. we don't have an office so we need designers willing to work remotely. •the freedom and opportunity to work across multiple areas and contribute to all aspects of the game •easy-going, dynamic environment (even if it's remote) desired skills: •excellent c++ experience •experience working in unity •experience in android/ios development •knowledge of modern puzzle games for the mobile •an aptitude for collaborating with others to help refine player experience •an effective ability to test and balance implemented features •participated in the shipping of at least 1 mobile, social, or web game title (plus) how to apply please send us your cv. if you do not meet the requirements but feel like you can do the job, feel free to contact us! if you are not a game developer and are interested in joining the team get in contact with us!

Anywhere Mobile Game Programmer at Anywhere

mobile game programmer anywhere anywhere programmers i've been trying for about a year now to get this game off the ground and need help on the programmer side. the title of the game is island plunder and is a pirate theme game, i’ve done all of the. png files for the game and even some mock up files on what i want the game to ultimately look like however i don’t have any programming skills so i have been unable to actually implement it. if you have experience working in unity and with mobile games feel free to apply. the game with be similar in gameplay to candy crush match three style. the game will be purely 2d and will involve no 3d and very little animation. anything the game needs as far as sound/music, artwork, etc. i will be responsible for, all you need is to do get the game working. you don't have to have to be a professional, if you're just a part time programmer or a student that's fine. since this is just a startup, currently i can't pay but you can use this in your portfolio if we can get at least five levels made, also if this games does generate any money, you will be compensated. since most works are done on the computer, i would like someone who has skype or the mobile app and uses it weekly and have a gmail account so we can exchange files through google docs. being able to read and write english proficiently is a must . if you have any questions, please shot an email.

Anywhere [ROYALTY] Desolation Looking for Members! (Programmers / Animators / Artists / P at Pixel Planet Games

[royalty] desolation looking for members! (programmers / animators / artists / p pixel planet games anywhere programmers our team is looking for creative programmers, texture artists, ui designers, riggers and marketing representatives to assist in the development and promotion of a third person, open-world science fiction game. as of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. the team is currently comprised of two programmers, three 2d artists, six 3d artists, one animator, two composers and two writers. ---- project title desolation ---- description: after crash landing on planet ophion, the player must navigate through an open world hell-bent on destroying any trace of humanity. life on ophion is not merely determined by the player’s ability to survive but also in their capacity to make the right decisions in the face of danger. the game features: - open world multiplayer - crafting system - narrative-driven storyline (dialogue tree that influences game’s outcome) - companion system - fluid and dynamic combat - multiple in-game mysteries and rewards ---- talent required programmer: - responsible for coding game logic - must possess good math skills - able to solve challenging problems that are often not well defined - basic knowledge of unreal engine 4 api and ue4 blueprint required texture artist: - responsible for working with other artists in texturing in-game assets - experience in uv mapping recommended ui designer: - responsible for working with other artists in developing ui elements character and item rigger: - responsible for rigging props, characters and other in-game assets marketing/pr coordinator: - responsible for implementing marketing and advertising campaigns and strategies - ability to create and update promotional content for social media - experience in marketing field recommended ---- thank you for taking the time to read our post. if you feel like you’re up to the task be sure to send us an e-mail with a sample of your work if applicable. we look forward to hearing from you!

Anywhere Unity Programmer at Negative Games

unity programmer negative games anywhere programmers my team and i are creating a 2d story-driven horror game. we're a new developer group, still small, but with a lot of potential. the game itself is still fairly young, we've been perfecting the story and working on concept art. so we're looking for programmers with experience in unity to help us create our game. our team is scattered across the world, so we do not have a central area of operations. instead, all file transfer/communication is done through email/skype. this gives you the freedom to work on our project whenever you can. requirements: must be able to regularly communicate with our team must be able to work for free (with possibilities of profit-sharing) must be able to produce quality work by deadlines must be able to legally sign contracts/paperwork must be proficient in unity and c# if you have any questions, feel free to contact us at the email below or this indiedb account

Anywhere We need game developers in all sections at Anywhere

we need game developers in all sections anywhere anywhere programmers hello everyone. my name is james singewald, i am a game author/creative director. my friend kameron and i are planning to make a game. this is a volunteer project, though if we have a successful game hit we will [rev-share]. the payments will be spread out by what job you had, how much you offered us and your time you dedicated. the game hasn't been thought out to much. we will be most likely be using (python, ruby and possibly javascript.) jobs: lead-author: james singewald author: open author: open author: open 2d pixel artist: open 2d pixel artist: open online marketer: open online marketer: open composer/audio engineer: open composer/audio engineer: open external producer: open game designer: open level editor: open marketing executive: lead-programmer: open/kameron programmer: open programmer: open programmer: open creative director: james singewald assistant producer: open (you will be accepted by the external producer, if he is not yet choose james or kameron will decide) i will not say any responsibilities because i hope you will already know what they are. all i will say is be respectful follow direction get stuff turned in on time be 13+ and know what your doing. contact me over email blitzgaming020@gmail.com we will communicate over skype:

Anywhere Coder at TristanGames

coder tristangames anywhere programmers hey what is up, i'm tristan and i've recently picked up an old game called epic sathe. i have some character sprite sheets done and already have the music and sounds. the name of the company is tristangames, because it was just me and i wasn't too creative with names, but so far nobody wanted to change it to something else. i am open to suggestions on other company names though. i'm looking for someone who knows how to code the game. i want it to be playable in browser, but i'll live with whatever you can do. i'm looking for anyone who has the skills to help on this 2d fighting game. you will need to be able to animate sprite sheets, add audio to the correct place, and be willing to work. i don't care when you're able to work, you can work on your own time whenever you feel like it. but you can't be to lazy, i would love it if you would be able to get work done by a deadline if needed. about epic sathe epic sathe is a 2d fighter game where you just keep on fighting each wave until you die. you can pick up power ups which will boost your strength and jumping/dodging for little bit.

Anywhere 150,000 Players Need You To Join Our Team As Programmer at Team ModCom

150,000 players need you to join our team as programmer team modcom anywhere programmers project: modular combat (with possible work in modular combat 2) position: programmer modular combat is a hl2 modification that has been around since 2008. at the end of january we submitted the mod to steam greenlight and valve greenlit us after 10 days! the mod has been downloaded over 150,000 times and we have a network of dedicated servers located around the world that have constant player traffic daily. the mod is currently in a playable beta like state. modular combat uses the source 2007 engine but its codebase is very messy (due to previous developers). there are many bugs that still exist that need to be fixed. that's where you come in. we're also working on a sequel called modular combat 2 which will be using the alien swarm engine. aside from better graphics, it offers better ai. so your help will be needed with that project too once bug fixes are made to modular combat. the team is currently small and consists of 7 people; 2 programmers, 1 project manager, 2 mappers, and 2 beta testers. requirements: - knowledge of c++ - familiarity with source engine is a plus.

Anywhere ATTENTION: Looking for a creative Game Designer at Four Avg Joe's

attention: looking for a creative game designer four avg joe's anywhere programmers we are looking for a game designer to help evolve our game that is doing very well in the market. this will be a paid position if we find the right person. the game is quick wordz and can be downloaded here so you can review and be prepared when we interview you. volunteer or paid position it will be optional. if you are creative and think outside the box and love brainstorming and designing then please apply. we are looking for a 5th member for our team as one person is leaving. you don't need to be a game designer already, but have the creativity and desire. 1. have you worked on games before? 2. how did you evolve them? 3. we need examples of what you have done. 4. we can pay by the hour for implementable ideas that are worth trying or add you to team as a member not just contract and obtain profit sharing so that your ideas that we implement and test will gain more users to which will provide you with profits. 5. if you have not worked on any games thus far then what would you do to evolve this game and be detailed. (ie add facebook connectivity, add something for players to do while waiting for their turn, add different animations and audio, etc make a list go thru and be a critic.)

Anywhere | Skype Corona Programmer at Demigod Studios

corona programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of lua and the corona sdk. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language 2) have knowledge of the corona sdk development tools (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title tasks: the game we are making is a real time management game called biolab with nice 2d cartoonish graphics. most of the assets and game design are complete and we need a programmer to take the position of lead programmer in order to continue from where the previous programmer left and finish development. compensation: this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet. for more information on the game you can check our website www.demigod-studios.com

Anywhere (US Time zones preferred) XML scripters & programmers wanted for Scifi RTS at Secret Reality

xml scripters & programmers wanted for scifi rts secret reality anywhere (us time zones preferred) programmers full ad: http://www.gamedev.net/classifieds/item/4058-coders-2d-artists-3d-animators-wanted-tiberium-secrets-rts/ greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. owning a copy of the game is required. (if you want to do your own testing) cost: $5-15 know html and design websites (bonus) game design document excerpts: 2.1 new factions the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes. the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash. thank you for your time and consideration, -eric/jist

Anywhere C++/Blueprint Programmer at Dark Ice Studios

c++/blueprint programmer dark ice studios anywhere programmers [unpaid] project title: bloodlines: a legend reborn description: the goal is to build an open world movement system with a real time/limb targeting based combat system single player game set in a post-apocalyptic earth. the games story will revolve around the 2 main characters story and the hero’s quest for revenge against the human race namely the nightshadow clan. and the nightshadow story line in quest of exterminating the deddo from there world. the games content should take around 40 hours at least to complete with ulterior quest along the way and areas to essentially “level up” your character along the way. as well as the unique “coliseum” area that will allow players to gauntlet against random enemies and amounts to gain the crowds favor. this will be a two-part game with the storyline broken up into the core game and an expansion to continue and finish the storyline. the project is managed through producteev, google hangouts as a quick line of communication and ventrilo as a prime source of audio communication. includes: open world dual origin storylines- one for naraku and one for nightshadow dual weapon choices between main characters (naraku- katana/fists nightshadow – dual daggers/specialized multi –ammo pistol) armor creation weapon modification coliseum war arena (random exp fights against random creatures and foes throughout game) level from 1-100 over-shoulder camera view origin haze special abilities real-time combat system new game+ plus much more…… team name: dark ice studios team structure: project manager, art director, concept department, 3d modeling department, animations department, graphic design department talent required: c++ programmer/blueprint scripting • c++ • blueprint knowledge website: http://www.darkicestudios.com/ (process of being reconstructed)

Anywhere Technical Director / Programmer at Orbital Studios LLP

technical director / programmer orbital studios llp anywhere programmers we at orbital studios are looking for programmers to help with a game we are working on. open positions posted below: lead programmer / technical director - one positions open programmers - two positions open requirements - no previous experience in game development is necessary, however a programming background in any industry is recommended (ex. software engineer / web developer, etc) if you have any experience, please show us!, if applying for technical director, explain to us why you would be a good fit for the position bonus points - knowledge of java/unity and/or git/cvs are big pluses. about us - we are a small indie developer called orbital studios. we formed in the summer of 2014. we are looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. the project we are working on now is very simple, we do this intentionally so team members can learn how to work with one another and gain initial experience as a team. we have other ideas for future games that i think you will like. orbital studios is a (llp) owned by two people, the art director and the i. i am the game designer and 3d artist for this project. about the project - the project is a 3d top-down shooter for the android platform. the game uses a unique progression system to not only keep the gameplay fresh, but also to make sure every game is unique and no two games are alike. we have a lot more to share about the project, but that is for those who join the team. please contact me on skype / email if you wish to apply skype - jguidac email - orbitalstudios1@hotmail.com

Anywhere Looking for C# Programmers to work on Natures Wanderer! More info in post :) at Natures Wanderer

looking for c# programmers to work on natures wanderer! more info in post :) natures wanderer anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for c# programmers! understanding the basics of unity ui and mechanim is required. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Programmers/animators/Blueprinter/3d artists needed for Unreal 4 at Flak Game studio

programmers/animators/blueprinter/3d artists needed for unreal 4 flak game studio anywhere programmers we are looking to add members to the team for a midevil 3d person game. the game will be going to steam greanlight in the next 6 months to year. we are looking for all skill types. all team members that join before we go to greenlight will get a % of all money when the game goes for sale. the game will be a multiplayer rpg game with a lot of npcs. you need to be able to speak english and type it too also we use skype so you need to be able to use skype too. to contact me email me and i can show you the project on skype. top need for team coders python/c++/or any supported coding/scripting do you know anything about ai we need someone that knows unreal 4 behavior trees we also need 3d modelers new and advanced if you dont know how to code or model but you do know how to use unreal blue prints we want you we also need a concept artist 2d if you are good at using speedtreee we would love to hear from you the target size for the team is going to be 10 members we are driven and we are working very hard to make this game a great one everyone can be exited about if you are looking for a game to work on where we push for the best join us

Anywhere - AI Programmer, Character Artist And Animator - Needed - Expanding Team - at Ascendence Studios

- ai programmer, character artist and animator - needed - expanding team - ascendence studios anywhere programmers ascendence studios is looking to expand it's team, below is some info on our current project, wogd. |link| wogd indiedb page wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet. wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations. you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like. requirement for position: must meet deadlines behave reasonably if a conflict occurs, talk it out, rather than fighting it out no plagiarism no stealing no withholding information keep things legal no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work for a set of animations (i.e. one model with ~15+ animations) they must be completed in around 10-15 days must be responsible and no when too much is too much able to skin(weight paint) about roughly 2-4 weeks for really extensive work* time can be added for less pressure, roughly another month+ must have at least 1.5 years worth of experience in modeling, or must be able to show they will be able to meet requirements and skill level. character artist must be able to sculpt human clothing and human models ai, must be able to use blueprints in unreal engine 4 and or know c++ also accepting other areas of programming. ~end of requirements art of the game: carnotaurus reveal teaser: [center]wogd | carnotaurus skin teaser | pre-alpha | - indie db carnotaurus high-res: facebook: ascendence studios[/center]

Anywhere Programmer, 3d and 2d Animator, Modelers, 3d and 2d Artists at "Abandon" project team

programmer, 3d and 2d animator, modelers, 3d and 2d artists "abandon" project team anywhere programmers looking for experienced programmers and animators that are willing to participate on the creation of an exciting video game for remuneration once sufficient funding or profits are secured. our chief requirement for people is reliability. we are very flexible with deadlines, but one must keep them up once they are agreed upon. our team is made up of veterans of the industry, as well as hard working amateurs. the team mostly communicates through social media, since we come from all parts of the world. the project itself is an rts city management game, comparable to stronghold, tropico or banished. the player will be fighting tooth and nail to preserve his settlement in a grimdark, lovecraftian-inspired setting filled with countless enemies, and unfathomable horrors waiting to feed off of you and your people. at the same time the player will have a very large area to manuever in. this due to the amount of customization we will be implementing in the game. from being able to design your guns and tanks, to your settlement's politics.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

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