source engine mod & development engineer gaming grids, inc. anywhere programmers experience: 2+ years work hours: 40+ hours a week compensation: hourly / wage negotiable contract: independent contractor with opportunity for hire description: gaming grids, inc. is looking for an extremely dedicated source engine mod specialist interested in creating competitive game modifications for source games such as cs:go, team fortress 2 and dota2. we have partnered with one of the biggest brands in the gaming industry to bring the world a next-generation casual and competitive tournaments and challenges platform and are seeking talented professionals to fill positions in our expanding company. your tasks would include: * creating a “pro mod” with established feature sets for the games mentioned above * report daily and directly to the it & engineering team leaders * document all processes and methodologies used to create the mod * generate weekly status reports * assist in drafting and execution of quality assurance for developed systems * adhering to strict deadlines and hitting set milestones required qualifications: * experience creating mods for the source engine (sourcemod / sourcepawn) and/or c++ experience with interactions within source engine * ability to complete your work in a timely manner and adhere to specified deadlines * willingness to utilize proprietary in-house time tracking systems * communicate clearly and effectively and to work well with others in a production environment bonus qualifications: * proficiency in microsoft .net framework (specifically c#), and/or experience in native c/c++ development * experience working with development team members in a scrum environment * experience utilizing microsoft visual studio and team foundation services * knowledge of any other game engines such as the unity engine, cryengine, unreal engine, iw engine, id tech 6, etc.
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c++ programmer cheeki breeki bandit crew anywhere programmers looking for any c++ programmer interested in working on stalker: call of pripyat for cheeki breeki bandit crew's "ultimate weapon renewal". your task would be engine related modifications like the following (working source code will be provided): *proper sun altitude and longitude read from weather configs *sun mask effect that works in dx10 and 11 and also follows the used cloud texture (the above two things may play a role in whether or not we see an atmosfear 4 ;) ) *abakan that fires 2 shots at 1800rpm every beginning two shots of a cycle *smoother transition/falloff for weapons using grenade launcher attachments *ability to swap out different scope models and eotech's/kobra's without having to swap models *3d shell casings *3d scope overlays anything else that you personally feel would add to the game. we could add multi-threading, convert to 64-bit, add more engine features, etc. it's entirely up to you. we also don't have to have all the features above, just some of them would be nice to have. also don't worry about any legal trouble: many mod teams have gsc's unofficial blessing to do what we are doing. we really need you for our mod to continue, so if a weapon related mod interests you, or you're just a stalker fan, please apply.
unity programmers wanted iron 27 baton rouge, louisiana programmers iron 27 is an independent game development studio in baton rouge, louisiana. with an office in the corporate atrium, iron 27 enjoys a professional and pleasant community in the surrounding area with a wide variety of cuisines and cultured locations. within the studio is a team of hard-working professionals and friends with a love for games and perfecting their craft. iron 27 prides itself in cooperation and transparency on all levels. iron 27 is looking for unity programmers to join its close-knit development team. we want candidates with talent, drive, and punctuality to work on the studio's hot debut title 'heroes of shadow guard'. the ideal candidate will be hard working and possess drive with all tasks assigned while maintaining pride and quality in their work. they will have great communication skills and be able to cooperate with their fellow programmers, artists, and designers to produce a high quality title. the candidate must also be punctual and strive to meet deadlines. do you have what it takes? requirements college degree in computer science or certification in c#. demonstrable proficiency with unity 3d. great communication and people skills. sense of urgency. willing to commute or relocate. avid gamer. familiarity with mobile and portable gaming. preferred prior experience in game development with at least 1 year's experience or 1 shipped title on the market. local area candidate (willing to assist in relocation for the right candidate). full-time availability.
udk programmer needed rocket launcher interactive north america programmers hello everyone rocket launcher interactive is looking an additional programmer willing to work on our survival horror game nightfall (check the indie db page for game details). we are looking for someone with experience in unreal script, and knowledge with actionscript, c++, kismet, and more is always a plus. you’ll also need to be living in north america so you can make it to our weekly online meetings, and can communicate easily within a regular time frame. this game is a project we work on in our spare time that we are extremely passionate about. payment will be in form of royalties once the game is completed and released. basic requirements: - ability to communicate and work with others over the internet. - experience with unreal development kit. - ability to create materials within a timely manner. - work closely with our lead programmer to find solutions and create under his guidance. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
source engine programmer/coder (c++) the hunted dev team anywhere programmers the hunted, a half-life 2 survival horror multiplayer modification, is currently looking for programmers/coders with experience in source engine and/or c++ programming. this game is unique in that it features no weapons and no combat, tasking players instead to survive by avoiding detection and capture all together. core gameplay is essentially a modified version of tag where one team (the "hunters") are charged with finding and attacking members of the other team (the "scientists"). attacked scientists are killed and then turn into hunters themselves, joining the hunt for the remaining scientists until all players have been captured and turned. additional information regarding the specifics of the project can be made available upon request. this mod is actually a graduate school thesis project -- it is not just a hobby project -- and it is on track to be finished by q3/q4 of 2015. the hunted development team already features a full roster of artists and designers and the game itself is in full production mode (complete with pseudo-code and gameplay backlog in tow). we are looking for talented programmers/coders to join our team and help bring this project to completion. team members will receive full credit on a finished game that we are planning to hopefully release in some form via steam or other digital distribution methods. interested parties should apply at the link below. we look forward to hearing from you and welcoming you to our team as we build this unique project together.
programmer 26th dimension anywhere programmers are you a programmer, do you have experience unity and a passion for developing games? so, this is is job for you! 26th dimension is an indie studio that develops mobile and pc games focusing on innovation and creativity. currently, i'm in the concept phase of a 2d puzzle mobile game. open positions: - programmers responsibilities: - work directly with the designer in defining the creative vision for the game - knowledge of implementing gameplay features and user interface - maintain a high standard of quality of work throughout the development process requirements: - experience with c++, c# or any other scripting language that would help in the development process of a mobile game - good knowledge of the unity engine, specially 2d games for mobile platforms - experience with implementing audio, ui and game mechanics (one of the game mechanics is really similar to the android unlock pattern (look for it on google images), so, if you think you are capable of reproducing something similar to that, you are more then welcome!) - knowledge of in-app adds implementation is a plus - must know english or portuguese - have a skype account - passion for developing games contact: if you are interested, please send an email to email@example.com
glsl programer unspell anywhere programmers hello, i am looking for someone who knows how to write glsl programs. the shaders would be used in a indie game that is currently in development. this game is an open-world, cube based render, first person, sandbox game. the game is based off of the idea that anything is possible, and in this game you will be able to do just that. for those who do not know what shaders are, shaders are effects that are added to something before the graphics card sends them to the screen. the can add effects like: real time shadows, "glowing" lights, reflections, etc. they can really make a game look good. glsl is a low level shader language the is used by the graphics library opengl. the game is rendered using opengl, so knowing how to write glsl shaders is essential. so far the team of people working on it has no one who can write glsl shaders that add effects to the world. so we are looking for someone who can write glsl shaders that are light weight and can add different effects to the world to make it look better. if you have time, know glsl, and would like to apply please send and example of a past work of yours. if you do not have any past work and are looking for you first project send a message telling what you know how to do.
looking for xml coders/ programers for c&c3; mod to release alpha secret reality anywhere (us time zone preferred) programmers greetings, i'm jist, the project coordinator of a command & conquer3 mod called tiberium secrets. we're technically classified as a mod, but have a look at the scope of our content and documentation, and it's on the fringe. we've been in development for some time, and are at the development threshold of an alpha. we need a solid coding and programming staff to cross this benchmark, which we currently lack, thus the project has been put officially on hold for the time being. all coders will need to invest ~$15-$20 on the base game from steam or on origin (c&c the ultimate collection) we use skype, dropbox & google docs to share files and communicate. microphone required we're looking for people that are willing to learn the game, engine, and work in modifying existing source code. a standard moding manual is included to help you get acquainted. applicants need to be able to work well in small groups, as well as individually. self starter attitude and initiative will also go a long way. if you also have the skills to set up and manage websites, this is a strong bonus, which may be utilized in the future. we are looking for long term members, not short time contributors. thank you for your time, -jist
corona programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of lua and the corona sdk. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language 2) have knowledge of the corona sdk development tools (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title tasks: the game we are making is a real time management game called biolab with nice 2d cartoonish graphics. most of the assets and game design are complete and we need a programmer to take the position of lead programmer in order to continue from where the previous programmer left and finish development. compensation: this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet. for more information on the game you can check our website www.demigod-studios.com
lead gameplay programmer reborn interactive studios new jersey/nyc metro; anywhere. programmers hello! reborn interactive studios is a small independent game studio based out of northern new jersey/nyc metro. we are currently in need of a lead gameplay programmer. skill requirements: - proficient in c++ with at least a basic understanding of opengl/directx. - able to build upon someone else's code; strong collaborative skills. - strong knowledge of at least (1) 3d game engine. - must be a team player! at reborn interactive, we get things done by working with eachother. experience requirements: - at least 2+ years of programming experience. - at least 1+ year(s) of game programming experience. - if neither of the first two experience requirements are met but you feel you are capable of handling this position, be prepared to show a strong portfolio demonstrating your previous work. - experience with idtech or similar gameplay modding is a huge plus. primary roles: - be in constant communication with the rest of the team. - work with the lead engine programmer. - make small tweaks to the engine as needed. - make scripts for gameplay, models, textures, cut-scenes, etc. - work with 2d and 3d art teams. - be able to take assets from art teams and script them for use in game. - be able to work within reasonable deadlines tailored to your personal schedule. why should you be interested in this job? at reborn interactive studios, we are more than just a team - we are a family. we work together to meet our deadlines. we are also very flexible. we prefer people in northern nj/nyc, but we can make accommodations for people with relocation restrictions.
c++ programmers unvanquished development anywhere programmers about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we are in the process of upgrading our engine from c to c++, and have made huge strides in updating our inherited quake 3 codebase. there is plenty of refactoring work to be done, and an assortment of other projects that can be given to new programmers interested in contributing to our engine development.
ui designers (html/css) unvanquished development anywhere programmers about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position our new ui system is based off librocket, which allows us to utilize html/css for the in-game interface. designers can easily create new interface elements, such as huds to be used by both teams, new menu designs, and other means of extending in-game functionality. you can create new assets, or work off our pre-existing ones.
programmer (source sdk) maxdev studios anywhere programmers project title: revature laboratories -=- goals -=- this source engine mod will be focusing very much on story, gameplay, and level design. this mod will be too hard for only one person and i'm seeking for people who can help me pick up the mod development's pace and perfection! if you are interested, please contact me by my e-mail! -=- open roles -=- - general programmer - ui designer - texture artist - concept artist. these are the only positions i need at the moment! all we ask guys is that when you get accepted into the team, please give your best effort, and never give up, because at the end, you wouldn't regret a single thing! now for those who have friends who can do the following roles above, please let me know, as we could sure use the help! :d the mod will also feature in-game cut scenes, enhanced graphics (sort of), modified game mechanics, an actual story and probably more soon! thanks again to everyone who has supported the mod from the beginning! thanks, maxdev studios and the revature team
3d modeler/uv mapper seizure salid anywhere programmers hello! we here at seizurous salid are in dire need of a new 3d modeler/uv mapper! our projects, beyond the lines robotic rebellion (psp, pc, ios/android) and others (see links below) has been at a massive standstill due to our only modeler not having the time to show up. project- btl: rr http://www.moddb.com/games/beyond-the-lines d:rttw http://dementiumrttw.weebly.com/ quartal- http://www.moddb.com/games/quartal slender files http://www.moddb.com/games/slender-files we are very far behind schedule, and we need a temporary replacement modeler (who can uv map) that is skilled in blender/3dsmax. required skills- 1. skilled/decent at blender/3ds max 2. skilled/decent at uv mapping the models 3. good at hitting a low poly yet realistic mark with the models optional skills- 1. a sample model that may/may not have something to do with out game 2. a resume or example of your previous work must be shown 3. manners and seriousness we have a lot of concept art (picture below) that has been on the table for almost 3 months, and we cannot truly move on without them being brought into creation. any help is greatly appreciated, and we know we can trust the good community which all of us are apart of. http://i.imgur.com/c3whxpw.png note: this is not a paid position. please, do contact us at firstname.lastname@example.org
programmer ue4 (c++, blueprint) reminiscent echoes anywhere | skype programmers the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: programmer - familiar with ue4 (c++, blueprints) - knowledge of ai - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.
diverse programmers for large project indie.code name:novo project usa programmers we are looking for a programmer/s who want to be part of something big who are experienced with but do not require to know all, c++, c#, js. also have experience with unity game engine. the project is going to be a mmorpg all the details and story are drawn out, the races and classes are drawn out, weapons etc. we are really looking for programmers who are willing to push the limits on what a mmorpg means. examples of areas: ex. 1 player01 is driving a vehicle, player02 is on the deck of the vehicle and wants to be able to walk around on the deck without sliding all over player03 wants to shoot a gun from the deck and not slide all over the place. ex. 2 player01 is being attacked by a giant creature the giant creature tries to eat player01, while player02 and player03 are attacking the creature, player01 must button mash to escape the jaws of the creature. ex. 3 inventory layout, attribute layout, crafting layouts. code name: novo project, believe that programmers are the back bone to games so they deserve respect, also once the game has a proper amount done, it will be put up on kickstarter and when there are funds to have you will be paid, more information on the game will be given, and any questions will be answered on contact
unity coder and 3d modeler needed for sci-fi rpg starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a rogue-like turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for unity engine coders to design, develop, and maintain essential game systems using c#. must be experienced with unity and script writing in c#. you will also be interacting with other members of the project team including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and coding team lead at all times. essential skills: •strong knowledge of design, implementation, mathematics and data structures, •strong knowledge c# and script writing in c#, an reasonable understanding of object-oriented programming. •ability to work to meet fixed deadlines, and conform to established meeting times. •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of unity 3d pro, •knowledge of uma character creation system, •graphics development (particle system, shaders) we are also looking for a 3d modeller to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. you responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. if you would like to join the game development industry, and/or would like to help us along but you skills and desired roles are not listed, feel free to contact us through the email address provided! we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc
web programmer php/mysql + modeler saint software anywhere programmers hi graduated in multimedia after finished it did a game design specialization, i'm working in 4 projects or game documents. 1 battle arena, 1 fps, 2 browser games. at the moment focus in only one project the browser game, if i find more people to join can start to produce the others. but my main focus is to have a active project. the main project is the browser game called "tides of time", is becoming a stable project. show the project to some people and they like it. its not payed positions but most of the work in the browser game is done, the position, is more a progression and to help out with some tasks. since i do : programming, 2d, game design, etc... you can check out my curriculum at my web page : http://saintsoftware.eu.pn/index.php?page=profile positions: web browser programmer if it have c/c++ knowledge may be a plus the positions will be to further develop other projects. a 3d modeller to work in the models. animator to work with the 3d models or also work in them. map editor mount things up, or continue with previous work positions.
programmer needed d.b.a studios anywhere programmers we are now looking for programmers that have experiance with udk and/or ue4. the main work will be creating classes for players, zombies, weapons and maybe creating inventorys and a damage system that reminds of dayz/warz that has factors of pain, bleeding, hunger, thirds and infection. every aspect that we can not make in kismet/blueprints will be done by the programmer. you do not need to know all of these things before we start but the less you know the more spare time you will need to learn it, i can take any level of programmer as long as you have the time and dedication to learn and get things done. the game is a open world zombie horror survivor game with much more work put into looting, you will actually have to break down doors and drill open safes to get into the loot inside. you could say that it is like a combination of dayz, last of us and payday. right now we are a team of about 8 people but really need more programmers if you are interested or want to know more just send me a mail.
3d modeler [very urgent as 10/17/2014!!] rokko's development team anywhere programmers hello everyone, i'm _-rokko-_ and i'm creating a mod for s.t.a.l.k.e.r. call of pripyat (http://www.moddb.com/games/stalker-call-of-pripyat) my mod tries to add primarly that "abandoned" feeling that a post-apocalyptic world gives you. so, some of my projects for the mod requires some "skilled" manpower, like a 3d modeler, that is the most needed role in the mod. if any of you is interested here are the requirements: requirements: 1) maya with x-ray plugins installed and capable of exporting (i can provide the plugins to you if you haven't them), or just maya, so when you ended you send me the done model so i can export it 2) no time requirements: no need of hours and hours of work, only some hours per week 3) capability to model only by watching some photos 4) perseverance-potential 5) optional - knowledge of texture work. all the work that you need to do is only some static objects for map's better graphical look. obviously you will be credited. communication: skype-hangout primarly, but even ts if you are a "gamer" guy. edit 6/10: i'm sorry but this is a free job.
programmer firestorm productions anywhere programmers tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of individuals who can create the backbone of this game. applicants must be able to work with unreal script. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
unity programer's and 2d/3d animator/moddler serenity studios anywhere programmers hi, i am looking for a couple of programers and artists to help me with a post-apoc style game set in the future surrounding a virus outbreak. currently the only work done has been notes/gdd started, and their was some concept art but this has somehow been lost as it was done a few years ago and i can not find the backup disc it is on, it's somewhere. the game will primarily be aimed at the pc market, but we may also port to xbox and playstation if the team feel this would be a good move. this game will aim to go via steam greenlight so may eventually be rev share. their is also a possibilty if we get the game to good standard of it going on kickstarter to get funded production and released to stores. if another designer wants to come aboard i would welcome this as two heads are much better than one, and it helps get things done faster. i look forward to working with some nice people very soon, so come join me in this fun project about me: 29 games designer, with a semi finished match 3 game, team abandoned me so project got put into storage, could possibly be finished alongside this if the team felt they wanted to. i have been gaming since about the age of 5 and started out with a specturm in 1988/9 and been hooked every since.
i need a programmer for a flash game anywhere canada, usa programmers i am starting up a project called codespace which will be like codecombat(if you don't know whatcodecombat is look it up, its sweet). the whole idea is that to play the game you have to code your way through. code your classes. you want to be the strongest play? you have to be the strongest coder first. the game will be a sci-fi space theme kinds game to. but before this i need to bring a team together. at the moment i got a concept artist on the team waiting for a coder. the first project you will be working on is a flash game, thats like risk. it will be called due or die(subject to change) . you will be working along side the concept artist to develop a full game that will be put up on armour games. i will be also pulling together more team members. you will not be getting paid. you have to be at least 17 years old. you also have to have examples of your work. i am looking forward to hearing from you, come join me on this epic journey of creating a game :) a little about myself: i am 17 years old. i have been coding and doing art for the past 5 years :) with the game i am concerning myself with making sure the work load is good and not to much, getting more team members, and i general planing and helping.
programmers needed d.b.a studios anywhere programmers we need programmers to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take 3d/2d artists and animators and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with writing code and that you have decent communication skill(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that email@example.com
game designer orbital studios anywhere programmers looking for a game designer to create a game. to create the game design document (gdd) and revise the design as the game develops we are also looking for programmers. preferably you would know c#, however any language is ok if you are willing to learn. we are in the process of creating a programming team so you will not be working alone. requirements - no previous experience necessary, however if you have any, please show us! about us - we are a small indie developer called orbital studios. we started up back in 2012 but due to certain members' lack of commitment among other issues we stopped development on our game. we have recently reformed earlier this summer and are now looking for help with a new project. we are looking for people in all areas of development so don't hesitate to contact us. about me - i myself am a 2d/3d artist, i've worked on several indie titles in the past and have 5 years of 3d modeling experience and 2 years as a game designer. you can check out my 2d and 3d artwork here http://jguidac.deviantart.com/gallery/ please contact me on skype or by e-mail if you wish to apply. skype - jguidac e-mail - firstname.lastname@example.org
c++ coder wanted experienced with goldsource rev anywhere programmers hello, we have a team of 2 people (organizer/mapper and coder) working on a game called "resident evil valiant" a mod about a zombie apocalypse set today, wich is codingwise already mostly finished, and needs some changes described below or by contacting us. the game features a whole set of new features and hd effects/textures/models/sprites aswell as new exciting gameplay like a time-survival system for maps. what do we need? we are looking for a coder experienced with the goldsource engine that likes to find or help with some small but complicated changes the code is about 60-80% finhshed depending on the size of the codechanges, wich include a small iff system, a new weapon, a time-counter and a textsystem to display textfiles apart some smaller stuff but thats up to the coder to decide how long it would take or how much he could do :) we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. contact? mail me on moddb :)
unity programmer i drink your milkshake anywhere programmers hello, chloe here from idym. we are a new indie game company based in bristol, beginning work on our first demo and we are looking for a programmer to join our team. i have shared a synopsis of the demo screenplay below. synopsis: "it's a stormy night when the small town of hillville, georgia is shaken by a series of disappearings. a small town with every-day problems now becomes the unusual scenerio for a horrific summer. eli, a local policeman, will start to investigate the mysteries and the crimes in a journey that will force him to look after the victims and to look back at his own past.his job, his faith, all his life will have to be reviewed after his discoveries. no more black and white, no more right or wrong: choices and consequences.the free demo is based on the chapter "lori's summer". we will spend the night at the darmon house, where the story of the first victim begins." with our demo 'shadow on earth' we will start to interact with the "d.o.g" technology. a new, innovative way to experience videogames that idym is finally proud to release. we are on a low budget and are offering credits for the demo and a share in the sales of the full game. the game will be a 3d 1st person thriller/horror game, the project is open to members input and creativity. in fact we prefer that. we are looking for a hard working, enthusiastic individual, ready to commit, excited about making something new and 'impacting' the industry. experience is necessary, we are going to work with unity and work would start immediately on game mechanics and vfx. if your think you are suitable please contact chloe - email@example.com thank you for your time. idym
multiple housing(exterior) and props modellers wanted! base models, no textures. green thumb studios anywhere programmers hi there, we are from green thumb studio's! hey guys and gals, we are looking for 3d modellers that can work on housing / props / maybe some enviroment (doesnt have to be all of them it can just be one of them :) ) this will only be base models and not any textures, if you can texture that is a big plus. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-sharp-shooter (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: indiedb.com
software developers (c# && unity) the reps anywhere programmers - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled programmers to join our team and collaborate with us on our promising new game. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working to produce a complex & challenging ai. please note that we're all working together under a profit sharing agreement, and unfortunately profits are not guaranteed.
professional coding manager aloft studios anywhere programmers this listing is a paid position with an unpaid evaluation period; the position is among "aloft studios", an indie executing the "sticks & starships" project. i describe this role as the "professional coding manager", who will take on a management position in this project as it exits the conceptual demo stage and enters its paid contractual work phase with funding. applicants to this position can expect a brief unpaid trial period, where the professional relationship is evaluated and established, and the programming proof-of-concept of their development schedule is assembled, followed by a period where they can expect payment and compensation appropriate to their experience. in return for sharing in the small existential risk of this transitional period, you are granted access to partial ownership rights with a professional partner with plainly displayed diligence, resolve, and a commitment to realizing the project with equitable rewards to all involved. in order to be considered for this role, the applicant should meet the following (admittedly demanding) criteria: -extensive c++ and c# scripting experience (5-7 years +) -unity experience strongly desired -experience in other languages and scripting systems (python, lua, java, etc) is a plus -is able to lead, delegate, and supervise high-engine-level tasks, such as rendering systems, data storage and reference systems, camera projections and controls, physics systems, lighting and shaders, and others -is able to adopt to new and challenging coding tasks outside of past work -has functioned on teams which have delivered on long-term projects -has professional references to back work history -willing to make this project their primary work commitment following mutual evaluation -willing to put in a demanding number of hours (40-50+ weekly) in the earlier development, to even out later -has native or near-native english language skills -residence in us or europe strongly desired for reasons of travel access and possible personal appearances -takes high creative interest in the subject matter, and is comfortable working with the current materials -is appropriate for, and capable of serving in a shared-management role for this project- this means: +can realistically evaluate the scope of design problems, and offer studied solutions and timelines for realizing goals +participate in design-documentation +can evaluate the coding skills of diverse team members, and delegate work modules to appropriate parties +supervise the work of others, and bear accountability for its timely completion +communicates on a constant basis, and is reachable on a timely fashion +has the emotional development required to take on unexpected circumstances and manage crises +has strong interpersonal skills for interacting with people from diverse backgrounds in a comfortable way -is willing to sign work contracts after serving for a short trial period -is willing to take on co-ownership roles, and the associated benefits, of a legal us llc -the person filling all of these roles and qualities is likely in their late 20s-30s, but no explicit age requirement exists as long as the applicant appropriately meets the above criteria. compensation format and schedule will be discussed in the initial interview. the social structure of the studio will also be explained. this role is trusted with a high-degree of responsibility in a project which has a long history and existing asset library, including hundreds of models, hundreds of texture sheets, extensive starter soundtrack of 12 musical pieces and 200 contextual effects, documentional / promotional comsumer homepage, heavily detailed and realistic funding proposals, active social media pages, relationships with media sources and pr groups, several feature articles from rock paper shotgun, pcgamesn, and others, cinematic trailer, and tech demo. the highly detailed tech-demo, which details the project's conceptual goals, and is presented in consumer quality is also available upon request, which is an excellent tool for all potential applicants to familiarize themselves with the work.
2d isometric programmer obj-c or c++ ash kabot anywhere programmers hi everyone, i'm currently looking for one experienced programmer and one only to carry through the coding for my 2d isometric farming game in space ideally in cocos2d-x. skills required include proficiency in objective-c or c++. understanding of 2d isometric environments and tools to create such games like tiled. ability to incorporate iap. ability to add multiplayer features. please check out our facebook page and mini-trailer to determine interest in this game and contact me explaining your experience, skills and expectations towards this title. https://www.youtube.com/watch?v=quygf1y8tcw this position offers a set amount of money upon completion or revenue from future iap sales for a determined period of time. further details: i'm looking for someone who can code the most basic version of this game in the least amount of time. such game should include: .one main scene for the farming to take place giving the player the ability to place patches of land, plant crops and harvest them. plant trees and other decorative items around the 'farm'. move and rotate these objects. zoom-in-out of the farm. .earn 'gold' from harvesting crops to buy more seeds, alien eggs, pet food, decorative and functional objects for the farm. .feature some functional up-gradable facilities which would increase storage space, produce food for aliens and provide a resting place for said aliens. .one alternative scene playable every 1-2hours where the player would go invade a neighbour planet in order to gather more resources and conquer/tame new alien species featuring a simple straightforward battle (see zombiefarm2). .iap featuring unique avatars, special pets, farm upgrades, boosts and rare currency ('diamonds') obtained mainly through invasions. .in-game market consisting of seeds, pets-aliens, decorative items, functional items and more available for 'gold' or 'diamonds' .soundtrack implementation, sound effects and an options menu to turn these off and adjust language. initially limited to english or spanish.
animators and programmer needed for sci-fi rpg int-starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for animators who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. we are also looking for unity engine coders to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: •strong knowledge of design, implementation, math and data structures, •knowledge of unity3d pro, asset bundles, and unity gui, •strong knowledge of c# and script writing in c#, •ability to work to meet fixed deadlines, •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of ngui, •knowledge of uma character creation system, •graphics development (particle system, shaders) and to round it off, unity game engineers to put everything together into the unity engine. to be successful in this potion you are expected to be familiar with the unity game engine from a game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john hr director starboard games llc
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