Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere Programmer/GameMaker Whiz at Dream Boy LLC

programmer/gamemaker whiz dream boy llc anywhere programmers hey there, searching for a programmer to work on a small, casual indie title. if you are skilled at creating games within programs like gamemaker or similar applications, that also works. :) there is pay (freelance contractual) and a chance to work on our main projects if all goes well. the work shouldn't last longer than two months. the applicant must know how to implement microtransactions, either within programming or the structure of game development software. about dreamboy llc, we're an indie company, having released our first game, pipewords, to critical acclaim, and would love to meet other devs on our quest for glory. or cookies. we're working on a big project right now, but would love to work with someone fabulous to build casual titles on the side. must have a proven record of creating games (i.e. a portfolio) must have a proven record of games involving microtransactions knowledge of languages like c#, java, etc. is a plus must be awesome to work with. must be a cool guy, isn't afraid of aliens or anything. -michael

Anywhere New Half-Life 2 Mod Seeking Help! (Programmers) at Mariotravel209 Mod Team

new half-life 2 mod seeking help! (programmers) mariotravel209 mod team anywhere programmers ===first things first!=== if your a brony, you'll love this mod. if your not a brony, this might not be the mod for you...you have been warned ;) ====mod's goals==== this source engine mod will be focusing very much on story, gameplay, and level design. this mod will be too hard for only one person and i'm seeking for people who can help me pick up the mod development's pace and perfection! if you are interested, please contact me by my e-mail! warning: this mod is based on the mlp:fim universe! one of the requirements for applying is to have a lot of knowledge on the show! please no "hate-emails" cus' we get that like, all the time -_- =======open roles======= - ai programmer - animator - game mechanics programmer these are the only positions i need at the moment! all we ask guys is that when you get accepted into the team, please give your best effort, and never give up, because at the end, you wouldn't regret a single thing! :d this mod will be another one of those "judging a book by its cover" thing. since this is based on the mlp:fim universe, and i am expecting a lot of hate feed coming in (which i wish this doesn't happen). but even if your not a brony, give this a mod a chance and help us out! this mod is going for a direction no one wouldn't even expect! i'm pretty sure if your not a brony, your going to love this mod, because the one thing that i'll try my best on for this mod is story, and how unique it will be compared to other half-life 2 mods! you will be credited for this mod, and this is the only way i could pay you guys back, unfortunately. i have my reasons.... so what i am expecting when we work together as a team is that we work as hard as we can, we have to max our knowledge, our skills, and our strength. the one thing i can promise at the moment is i will be involved in the mod's development stages. i will be mapping, texture artist, writing the story, and possibly be a voice actor in the mod as well. now for those who have friends who can do the following roles above, please let me know, as we could sure use the help! :d the mod will also feature in-game cut scenes, enhanced graphics (sort of), modified game mechanics, an actual story and probably more soon!

Anywhere Animators and Unity Programmers needed! at INT by Starboard Games LLC

animators and unity programmers needed! int by starboard games llc anywhere programmers starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for animators who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. we are also looking for unity engine coders to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: •strong knowledge of design, implementation, math and data structures, •knowledge of unity3d pro, asset bundles, and unity gui, •strong knowledge of c# and script writing in c#, •ability to work to meet fixed deadlines, •willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: •knowledge of ngui, •knowledge of uma character creation system, •graphics development (particle system, shaders) and to round it off, unity game engineers to put everything together into the unity engine. to be successful in this potion you are expected to be familiar with the unity game engine from a game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere Character Modeler at Grey Smoke

character modeler grey smoke anywhere programmers information about cry in the dark cry in the dark is a third person survival horror. in the game hard plot and a lot of psychedelic scenes. in this game player must survive, because monsters who were birthed by protagonist's mind. short story and more information about cry in the dark protagonist is craig parks. he's sitting in cafe and getting messege from his girlfriend. she writes that she is in hospital and cannot find craig. what is she doing there? what happened with her? craig must find the truth about her. he must survive in psyhedelic world of his mind and meet other characters, who were lost in own mind. - craig can use weapons like bite or pistol. - craig has state of mind. if state of mind is small, craig will die only in crazy world. the game: - will be in steam. - will be on microsoft windows, macintosh and linux. - uses unrealengine what we need from you: - to make models of the characters and monsters. "we all are puppets in someone's hands. who and why plays with us?"

Prefur North Carolina(good with anywhere) Game team at 3Horsemen Entertainment

game team 3horsemen entertainment prefur north carolina(good with anywhere) programmers 3he is currently looking for 4 people to help with a survival game. an animator javascript/c# programmer 3d modeler(buildings, people, weapons) concept artist you will be paid, once the game is released everyone will get 10% of what the game makes at launch and will be paid monthly for game sells. the rest of the money will go towards expanding the company and getting better equipment. you will have to stay until the game is complete. if you leave after the game is launched(and you did your part) you'll still get paid because you've earned it. i would like to make dlc's and sequels for the game if it does well(sells good and people like it). if all goes well i would like to continue making games, and so forth. short q&a what do i do for this game? i work with the ideas, i manage with the sells, i do the terrain/place models/scripts/etc. i manage the company. i don't get paid any more than the people working with me is there a time limit? once we get everyone and sort out the details(if everyone likes what i have) them i would like a 12-24 month development time, 3 months for alpha, 3 months for beta, and then 2-3 weeks time from end of beta to launch.

Anywhere C++ Game Programmer at OMECRON

c++ game programmer omecron anywhere programmers join the omecron team as programmer: how we work together: although we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decisions to get the best out of our team. as we use the atlassian tools, we got a very good place to organize and plan the project and work together. everybody works independent but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible work-times as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian tool-set (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow for martoria we need to rewrite a huge amount of the cryengine core features, like the multiplayer system and so on. for that you need to have experience with c++ and lua and it would be best if you worked with cryengine before. job requirements: - experience with c++ and (optional lua) - and visual studio 2012 professional - cryengine 3 knowledge - problem solving skills and creativity to create new systems

Anywhere Programmer and 2D Artist. at Gone Games

programmer and 2d artist. gone games anywhere programmers requirements for both jobs: - steam. - skype (chat only) - gamemaker studios. programmer skills required: - gamemaker studio programming experience. - scripting and coding. - advanced gamemaker skills. 2d graphic skills required: - moderate/advanced pixleart. - 2d animations. we're making a game where the player can bend, change and modify the storyline. the playe rcan make own levels and edit the game settings. when your "game/story" is complete, you can upload it to steam workshop (if the game passes greenlight). we need more people on our team, if you decide to apply please note that you're not only applying for working on this project, but a space in our crew. you can however leave the company at any time. payments can be discussed. payments are paid in % of the game revenue. if this won't work for you, please do not apply.

Anywhere C++ Programmer at Infinity Interactive

c++ programmer infinity interactive anywhere programmers hi, we are looking for an experienced c++ programmer for our project war of the servers. we will be using unreal engine 4 for our project so it helps if you have an understanding of unreal 4's programming + documentation or an earlier version of unreal. for this, you will need to have an unreal 4 license to be able to legally view and edit the source project and being working so it is a necessary that you have an unreal 4 license. finally, there is a lot of documentation with unreal 4 so if you are new to it, that is fine. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere Full Team Needed at Glitch Games

full team needed glitch games anywhere programmers this is an ad for a full team at glitch games. we are looking for people who are trust worthy, punctual, and efficient. local to louisiana is preferred but not required. we are currently focusing on our game called torment. torment is a first person shooter game about demons, and total chaos. torment is a 1-4 player game online or offline. we are currently only developing torment for pc, but will hopefully be developing for ps3 and ps4 soon. you can check out torment here: [center][/center] we need to fill these positions: programmers animators modelers concept artists comic illustrators you will not be paid immediately, but will be paid based on over all efficiency, after we have accumulated the funds from our indiegogo campaign. you will also get a percentage of sales from the first 6 months of release. those who wish to become a permanent member will receive a glorified position at our facility, where you will continue to work at glitch games making games exclusively for us. our facility will be opened with funds we raise from our indiegogo campaign and sales, don't worry you will still be paid for your services. email me if you are interested.

Anywhere I'm a professional 2d/3d artist at Independent

i'm a professional 2d/3d artist independent anywhere programmers hi i'm joost van kempen, a 2d artist from the netherlands. about 4 years of experience in the game industry, clients like: sony, microsoft and many more. i'm just looking to get back into modding just for fun. but i want to make quality. so do not contact me with some crappy mod that's started by a 14 year old that doesn't actually have any real skills in creating game content. i am interested in: - working on a promising mod/stand alone game that has a lot of hours of development in it already. as a concept artist. - working on a mod/stand alone from scratch with an experienced programmer. as a creative director. my tools: - photoshop, corel x, zbrush, maya, artrage, 3dmax my skills: - 2d concept art, illustration, matte painting, texturing and 3d sculpting. some of my work: http://th06.deviantart.net/fs71/pre/f/2014/237/a/3/cinematic_digital_drawing_by_joostk-d7woqog.jpg http://th08.deviantart.net/fs70/pre/f/2014/224/f/a/digital_sketch_by_joostk-d7uxdir.jpg http://fc05.deviantart.net/fs70/f/2014/014/3/4/doodles_by_joostk-d7263f8.jpg http://fc00.deviantart.net/fs71/f/2014/224/c/b/character_concept_art_by_joostk-d7uxdxb.jpg http://fc07.deviantart.net/fs71/f/2013/126/d/1/environment_by_joostk-d64c33q.jpg i am also available for freelance jobs (if it has to be done fast and the project is not something i would work on just for fun). you can contact me: art@joostk.com website: joostk.com facebook: facebook.com/joost.vankempen.5 cheers, joost van kempen

Anywhere Unity Engine Coder and Engineer needed at INT by Starboard Games LLC

unity engine coder and engineer needed int by starboard games llc anywhere programmers starboard games is looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. we are an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our extremely transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are also looking for we are looking for a unity engine coder to design, develop and maintain essential game systems using c#. you would be expected to be familiar with the unity3dpro, ngui and script writing in c# language. you will also be interacting with other members of the development team, and be able to follow instructions from the project lead and the devteam lead. mandatory skills: • strong knowledge of design, implementation, math and data structures, • knowledge of unity3d pro, asset bundles, and unity gui, • strong knowledge of c# and script writing in c#, • ability to work to meet fixed deadlines, • willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: • knowledge of ngui, • knowledge of uma character creation system, • graphics development (particle system, shaders) we are also looking for an unity game engineer to put everything together in the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. this is an indie project which means we will offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. please send your application with all relevant documents to this email address: johnhr@int-game.net we thank you for your time and wish you the best of luck! john hr director starboard games llc

Anywhere A team that is experience Android Programming, Art, and sound at Deep abyss gameing

a team that is experience android programming, art, and sound deep abyss gameing anywhere programmers hello, my name shadow. l. driver. i had a idea a few mouths ago, a game that would dominate the android market, this idea is a pixel game with a top down veiw, the game will have two teams, for know till i have a team to help me decide a name for them we will call team one blue and team two red, the idea is there is up to 20 gems, gold, and other things such as power ups in the map. blue team has no weapons and must try to avoid being seen, blue team has one way to stay safe, witch is the safe zones, if they are in a safe zone the red team can not see them and will have to guess where they try to come out, blue teams mission is to steal the gems and other valuable treasures to the main safe zone on the far left. red team has to protect the treasure and has swords or spears to stop blue team, red players can not enter the safe zones are see in side of them. red team starts on the far r ight of the map and all the maps will all be different but not have anything special just normal maze like maps that make it where the players have to be sneaky on both teams to win. i need a programmer, pixal artist, and if i can i also need a someone that can make music for games. there is no payment from me, but the idea of this is if flappy birds can my 10k a day with ads every 10 deaths, my game could make more with the ads being at the end of ever game, not at the end of rounds, like a loading screen, the money made from this game will be shared on paypal with the team, this palpal account will be open to them at anytime and anywhere it will be the teams bank. if the game gets enough cash, we could also make it a pc game and get it green lit and sell a more awesome version with a map maker for workshop, this is just a idea, i am a good director, but i need a team to lead so we can make this game happen. i am looking for a team of people that need a jump into the world of game design, so if you know any of the things i need in the team than walcome aboard.

Anywhere Looking for full-time Unity Game Engineer at INT by Starboard Games LLC

looking for full-time unity game engineer int by starboard games llc anywhere programmers int is a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. the game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. during the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem. it all looks pretty on paper... we need an unity game enigineer to put everything together into the unity engine. to be successful in this potion you are expected to be very familiar with the unity game engine from a coding and game optimization standpoint. your duties will include: 1. texture and lighting optimization 2. lighting and light probe implementation and optimization. 3. runtime loading for assets. 4. streaming resources. 5. unity profiler. 6. level loading. 7. overall scene optimization. to be considered full-time you would need to spend at least 15-20 hours working on the project, as well as the ability to meet deadlines. in return, all profits generated from fundraising and sales will be shared equally amongst all full-time team members. please send you application with all relevant documents to the nominated email address. we thank you for your time and wish you the best of luck, john shen hr director starboard games llc

Anywhere Programmer at Clockwork Knights

programmer clockwork knights anywhere programmers clockwork knights games is presently developing a top down, hack&slash; survival game for android, ios, and windows mobile devices. the game (presently unnamed) is based around a limited game-play area, where the player must control their character and use the character's sword and pick-ups in order to defeat enemies over an ever changing and randomly constructed environment. with a goal of achieving maximum points before succumbing to the endless hordes. the graphical style is based around classic arcade minimalism. while the music is based around acoustic and electronic mix. the game is currently in it's early stages. our planned release date is late 2014. we are in need of a dedicated programmer to help us finish this project. requirements for this job include: - a basic knowledge of unity. - ability to program in c# and/or java. - at least 10 hours a week that can be spent working on development. - experience making random generation systems. payment is in percentage of game profits.

Anywhere 3D Modeler and 3D Mapper Wanted!! at Gaming Titans

3d modeler and 3d mapper wanted!! gaming titans anywhere programmers this is voluntary work you wont be paid sorry ... :( who are we? we are a new and ambitious company. we call our selves gaming titans. here at gaming titans we are a non profit company which work for free.we enjoy our work and hope to be a well recognised company. what we do? we specialise in making mods for games. we have particular interests in total war games, mount & blade games and men of war games. we focus on fantasy type mods as well as modern or just a additional add on mod to a game e.g improve textures. can i join? new members are always welcome to join. if you are interested in joining mail one of the admins to apply or do so on the moddb website. if you have any interesting facts about you that are related to gaming then feel free to add that in. state why you want to join gaming titans and how useful you could be to us like what is your skills for example: i am a experienced 3d modeler and i was wondering if i could join gaming titans as i have experience with modding. fantasy total war is a mod adding things from games and movies. this mod will feature the elder scrolls : skyrim, oblivion, morrowind and lord of the rings and a few more well known games/movies. the aim of this mod is to bring a exciting new mod to total war. you can play as a faction from skyrim and battle against the dark forces of middle earth or you can fight the civil war in skyrim its up to you. 3d modeler: you will be required to make 3d models for a mod called fantasy total war which is set on the game rome total war. you will need experience in exporting and adding models into the game but require no previous modding experience. you will be required to make weapons mainly melee type weapons and armours. you will need to be able to texture the models you make as well. 3d mapper : you will be required to make a map to run on the game rome total war. you will need knowledge about both creating and exporting the map into the game but you require no previous modding experience. you will be required to make a map of tamriel, middle earth, westeros.

Anywhere C++ Programmer at World's Edge Studio

c++ programmer world's edge studio anywhere programmers world's edge studio is currently looking for a programmer decently versed in c++. the current project is an open source 2d game engine called the "ngu engine" a github repository is located here: https://github.com/joshu145/nguengine requirements: 1.) a working understanding of c++ 2.) dedication to see a project through 3.) mature and professional attitude 4.) communication skills 5.) collaboration skills 6.) some form of voice communication using a computer this project will also be the engine used to create 2d games in the future by this company. the engine will always remain opensource and completely free. if in the future however, a game is produced that is not free and you are still with the team. a wage will be decided between the owner of world's edge studio and the applicant. this is a great chance to add to your portfolio, to gain experience and to be part of team. if you do not have the most knowledgeable understanding of c++ you may still be considered. in this case knowledge of another programming language is required. beginners are welcome!

Anywhere Programmer at Revelations Studios

programmer revelations studios anywhere programmers the company is currently looking for two programmers. there are many aspects to this particular job. the most important task assigned to the programmers is coding the game, so efficiency and skill with coding is imperative. the work that has been done on the game so far has been done in c# coding, and the company would prefer to keep using c#. as a result, it is required that programmers are fluent in c# coding. another major aspect of the programmer job entails creating a majority of features in the game. there are a multitude of features planned, including parkour, character customization and skill trees. parkour is non stylistic free running, essentially free running where the player gets from point a to point b as quickly as they can, however they can. this feature is being added to the game to enhance the gamers feeling of reality inside the game world, and to create a fun feature for gamers to use to their advantage. in order to better immerse gamers into the world of the game, a feature where they can create their own character is being added. the character customization must be creative, relatable, and have a multitude of options for character features. however, it should not be so specific that gamers will spend more time creating their character instead of exploring the world of the game. skill trees are particularly important to this game. these trees will allow gamers to enhance their characters skills as they see fit. the particular skills are yet to be determined, and the final skills that are chosen will be heavily influenced by the programmers. the ability to use unity 3d and blender 3d is required, as is the ability to import and export packages from blender and unity, as these are the programs that are already being used to create the game. in addition to the above mentioned skills, talent, creativity, and ability to work well with others is highly valued.

Anywhere Just a ninja at Ninja development studios

just a ninja ninja development studios anywhere programmers hey guys i m just looking for anyone who would like to help out on this game that the team is making its called just a ninja its a game based on an anime called naruto its going to be free i don't think there will be a chance to make money on this game but i m looking to make more games in the years to come. as for this game i have worked on it for about 1 year now i took a break for 9 months or so but i m back in the swing of things and now i m done with school so i will be mush more in to the game making for what we are looking for: you most now how to use rpg maker for this game at least or programs like it would be good if you new how to do pixel art or something like it photo shop or something like it would be great we don't really have a page manager i m doing all of that right now. no skill needed on this we have a writer for right now so i would say that's the only thing we don't need we need a artiest really badly if you can make anything i m willing to let you join the team that's about it for what we need off the top of my head if you are wanting to do or join any of this you can send me a pm on the link below thanks for your time :)

Anywhere (preferably EU timezone) C++ Programmer (and others) at Unnamed Group

c++ programmer (and others) unnamed group anywhere (preferably eu timezone) programmers we are a small group of close friends who have started to develop a futuristic rts/rpg/spacesim using the unreal 4 engine. we are looking for any c++ programmers (of any level) to join our team in order to make this dream a reality. while we could in theory make the entire game using only blueprints we feel as though this addition would be a great advantage to the project. i'm not going to go into too much detail on here but the basic concept of the game is that you are the main ai of the last know human vessel that has been drifting though space for decades. you're objective is to gradually reawaken the ship crew from cryostasis and begin terraforming planets in order to colonise the universe. while the general operation of the ship and basic survival of crew is automatically handled you are able to build more rooms and facilities in order to accommodate growth/expansion. we use teamspeak3 so the ability to occasionally use voice comms is a must. please get in contact for future information if you are interested in working with us.

Anywhere Programmer for Pirate-themed combat game (Unity) at Miriscus

programmer for pirate-themed combat game (unity) miriscus anywhere programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere Game Programmer at Tetral Enterprises

game programmer tetral enterprises anywhere programmers hey there, tetral enterprises, a very small indie dev group spread across the us and canada, is looking for a knowledgeable and ambitious programmer who can help us create our first title, 'stardust'. we're very casual and are as much friends as we are co-workers. stardust will be a galactic exploration and conquer(ation) simulator designed to allow players to do anything they please. players may explore galactic systems, mine planets, take them over and colonize them (even getting as in depth as the classic civilization series), work for other players, be mercenaries or bandits, pretty much anything you can think of all in both first and third-person. it is going to be fully moddable, and the server is given out with the client, however there will also be a primary, no mods enabled server designed to hold an incredibly large amount of players run on our end for those who wish to explore the stars in a massive multiplayer fashion. for those who don't like to play with too many others, there will be a single and co-op (up to 8 people for awesome lan parties) campaign or host your own private servers for a small amount of people in a vast, automatically expanding universe. oculus support is a feature we 100% wish to offer, as well as full compatibility with as many gaming controllers and simulation controllers as we can. as you can tell, it's quite the undertaking. and we'd love for you to be a part of it. you would be working as a game programmer in conjunction with the project creator and head programmer to help create stardust. you must: - at least a year or so of experience with c++ - know how to work with unreal engine (we're using ue4, so if you have experience with that, all the better) - have a good command and knowledge of physics and mathematics - have the ability to work with algorithms and create your own - follow typical structure rules of programming - be willing to collaborate online, as there is no physical workspace - speak english well - have good organizational skills - be ambitious and motivated

Anywhere 2D animator wanted (Unity) at Cosmic Studios

2d animator wanted (unity) cosmic studios anywhere programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to animate 2d sprites/cut scenes, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere/Online Programmer Wanted (2D Unity) at Cosmic Studios

programmer wanted (2d unity) cosmic studios anywhere/online programmers i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, know programming, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere Looking for full team, Unity is preferred at Anywhere

looking for full team, unity is preferred anywhere anywhere programmers i am looking to create a new style game that will blow the minds of everyone. i am a writer and i am looking for all levels of artist and the like. i need programmers, animators, concept artist, designers, a pr team, and everything else. email me and i will get back to all messages with a yes or no reply. i will also give you information on what type of game this will be once i agree to let you be apart of this team. if we make enough money on the game then i will pay the team based on how much we make and how many members we have. i will like to keep in touch with everyone by email and maybe use skype also but skype is not a must. i will email everyone who makes the team daily with updates about the story and would like the same. i want to put at least an hour a day into this. i live in cst and will be available almost every day after 4:30 pm. i hope to make this a successful adventure for all who joins and aim to make the next era of gaming possible with this. it will either be an rpg or survival style game with many possible endings and surprises at every turn. i also aim to make this game very open so you must have the skill to do so.

Anywhere Draw on Walls Programmer at EpicToast Interactive

draw on walls programmer epictoast interactive anywhere programmers hi, i'm figro (eric) epictoast is looking for a talented programmer to help with its new miniature side project draw on walls. requirements- * must have working knowledge of networking in unity3d. * must be able to provide an example of skill in unity networking. * must be able to contribute at least one hour of work every other day of the week for draw on walls. * must have a burning passion for drawing on walls. draw on walls- draw on walls (may be renamed in the future) is/will be a massively multiplier online drawing tool where players will be able to draw pixels on any object surface, physics object, player, skybox, etc... they want, all in a massive/infinite world. for more info about draw on walls visit our game page here your job- your main goal will be to help establish the game mechanics needed to create a stable, playable indie title, there are no deadlines or time limits, however, you will be asked to work while on a skype call so that we can more closely fine tune game mechanics based on our ambitions. http://www.indiedb.com/games/draw-on-walls note that this project is (currently) unpaid. please include an example of your proficiency in unity networking in your email, this could be anything from a single script to a completed project.

Anywhere Programmers at Enjoyable Games

programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programemers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members

Online, Anywhere, Skype Programmer Wanted at Starboard Games LLC

programmer wanted starboard games llc online, anywhere, skype programmers hi everyone, i am the project lead of int. we are creating a sci-fi, rpg, with space western elements. already we have been featured in several publications. i am looking for a programmer or lead programmer with unity experience to help us finish the product. please read the following job description details and message me at toroman001@gmail.com if you are interested. job description: the unity coder works on the devteam to design, develop, and maintain essential game systems using c#. must be experienced with unity, ngui, and script writing in c#. the unity coder will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: strong knowledge of design, implementation, math and data structures, knowledge of unity3d pro, asset bundles, and unity gui, strong knowledge of c# and script writing in c#, ability to work to meet fixed deadlines, willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: knowledge of ngui, knowledge of uma character creation system, graphics development (particle system, shaders) compensation: profit sharing from fundraising and game sale revenue will be split equally amongst all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be.

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