Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Online, Skype Programmer at Starboard Games LLC

programmer starboard games llc online, skype programmers hey, starboard games llc is looking for a coder/programmer for our upcoming title int. we work closely together and hail from all around the world. we are looking for several additional coders to join our team and have the following positions available. programmer 1) teamwork and communication skills, 2) flexible hours, with a time commitment of 15-20 hours a week, 3) problem solving skills and creativity 4) experience with unity 5) ability to code in c# 6) sci-fi knowledge 7) ability to add notes and document progress 8) ability to accept positive criticism and change systems if needed. additionally i am looking for a managerial position to step into a lead coding position if needed or if a leadership position vacates. if interested in this then the same rules as above applies, but i am looking for someone to put in a bit more work. if interested please see the following. -work closely under project lead's direction, -time commitment of up to 30 hours a week, -ability to assign tasks to coding staff, -run a weekly coding meeting, -give a report at a main meeting each week, -show sizable improvements in a short amount of time, -establish workflow and work to solve problems before they arise, if interested then please message me. this is a collaboration effort, all money from our first tile will be shared among members equally after fundraising and from game sales. email toroman001@gmail.com if interested.

Skype Re-Organizing -- New Positions Opened at Project Games (Recruiting Title)

re-organizing -- new positions opened project games (recruiting title) skype programmers [the project] to the point: it is a fps/tps (first person shooter/third person shooter) game - the player can choose to play in any view at any time. the game has many unique features such as the weapons, the reloading, and even the movement and animations of it all differs from games today, with a interesting theme and match styles that keep every minute of a round fair and fun. this project is under a confidentiality, therefore, not very much detail can be published about the game. if you have specific questions, please email me. [what we need] we currently need to re-organize starting with the priority roles, being: leaders, programmers, 2d artists, and 3d artists as top most important. after these roles have been filled, the other roles will be opened. please remember this is not a paid role. [the roles] general manager (1) group manager (5) general programmer (4) character concept artist (1) weapon concept artist (1) perspective/detailed artist (1) general graphics artist (2) 3d modeler (3) 3d animator (2) [the responsibilities] managers - general mangers will need to manage all groups of the team with the other managers, making sure work is issued out to every member, worked on, completed, and completed correctly. they will need to issue and approve work. - group managers will need to make sure that the group(s) they are managing are getting work completed on time, and get daily updates from every member of the group, and providing that information to the general managers. programmers - only general role of programming, this is covering everything (regardless of your skill level in each), they will need to work with the physics, and basic functions as well as light scripting, and networking for servers and data collection. remember you will be working with 2d graphics and menus as well as 3d graphics most of the time. artists - most roles of art is designing rough sketches of the concepts that may be done in detail for actual creation, such as the characters, and the weapons, and maps, including any attributes for these -- like boxes/crates, rocks, etc that may be around a map, other items on maps, weapon attachments such as silencers and scopes, and clothing wears such as bullet proof vests, smoke grenades, and other fighting equipment. this will be the majority of all art required, however also be ready to attempt any other kinds of art that may not be related to those 3. modelers/animators - you will have to create all interactive and visible objects, such as the rocks and boxes and crates and other items that may be seen on maps, weapons, and their attachments, characters and their clothing, and possibly setting up scenes -- these will not be interacted with directly, but may be converted to a 2d image for backgrounds. animators may need to make most of these objects move in some way, from reloading, to being able to interact with the world. [the requirements] - english speaking (must be able to understand, read, type, and speak the english language fluently enough to be understood. you do not need to be from england or places alike) - strong skype communication (must have skype and have a strong connection and access to it at all times) - strong internet connection (must be able to actually be online every day) [how to apply] - email or skype. skype may be the best direct contact of me, however i do also check my email a few times a day.

Anywhere Programmer at Intensive Arts

programmer intensive arts anywhere programmers hi everyone, first of all let me just thank you for taking the time to read my post as intensive arts is currently very small and in great need of growing. i am looking for programmers to help work on my arise© project. i have a sfx and terrain designer, 2 and a possible 3rd 3d moddeler and a developer aswell as myself with little experience in any fields but i am going to help out werever i can when asked, arise is an open world rts where the player leads his people through the ages in any path he chooses, i am taking elements from many games and bringing new elements to optomize the immersion. i am going to include multiplayer between friends (i cannot confirm a number) and one of the main elements that will be imput into the game is the player creation system, taking the idea from a game called planet explorers the player will be able to invent and build his own creations for his people to wear, weild and control or capture an enemy's and analize it to find weaknesses or discover a new object or substance he can use to his advantage. i am accepting people of all skills but am in serious need of a programmer for the group, all help is appreciated thanks, sam,

Anywhere UDK unrealscript programer at Anywhere

udk unrealscript programer anywhere anywhere programmers we are a small team of 2 and we are working to make a 3d 3rd person point and click adventure rpg(short of like quest for glory games). the game will take place on the medieval and will have dark story with humor elements the setting will be a relelative small area on a mountain with areas sutch as village forest cave castle monastery and other medieval themed areas. we have the expirience on modeling,painting,animation,level desighn but we lack the skills of programing we need someone with programing expirience to join the team. we are working having udk in mind but if someone with unity or other engine knowledge joins the team we will consider working on another engine. we are modeling on blender, maya and creating textures with texture maker 2.5 and gimp. if you are interested contact us for more info and images about the game.this is not paid position,atleast for now if the game is complete and the quality is good enough to be commercial then the earnings will split among the team members.

Anywhere Freelance Programmer Unity at InduguysCo

freelance programmer unity induguysco anywhere programmers hi, my name is daniel lead developer / director at induguysco we need a programmer for ai, ui, gui and in game features and stuff. about the game: heartbreaker heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. and the requirements : 2-3 years experience c# or java for unity willing to work with other programmers and coworkers . thanks - daniel

Anywhere Unity Programmers (paid) at MysticTales

unity programmers (paid) mystictales anywhere programmers hello all. i am looking for a programmer with knowledge in unity. i am currently working on fun 2d rpg game but i just started learning unity and need a lot of help. for right now i just want to release a small demo of the game. just enough to launch a kickstarter and to better display how the game will run. pay? after the team finishes the demo we will launch a campaign on kickstarter or indiegogo. if the project reaches its funding goal we will finish the game in its entirety. whatever funds we have left over from the crowd funding we will split among the team. any funds the game makes after its release we will split the royalties. as a bonus for the completion of the demo i will send a $100 to the programmer just as a thanks for his time and commitment to the project. team so far i am the game designer/writer. my job is to provided the team with whatever they need to complete the project. so far i spent well over $10,000 on art assets to get this game on the market and i'm ready to move forward with the production. a lot of the stuff in the unity store we can use for the game and i am that source to get it. i will be using personal funds to supply the team with the things we need to get this demo out. i have logged in countless hours with designing this game. its not something i just dreamed up last night. artist 1- i have a artist who has agreed to work on the art assets. all my other art assets was obtained by hiring freelance artist to perfect my designs. composer- i have a composer who has a wonderful portfolio. he is already working on the music for the game programmer- that will be you about me i am a 25 years old active duty navy sailor i am currently in college as well for programming game design has always been a dream of mine i live in north carolina with my wife and daughter about the game the game will be more about gameplay rather than storytelling. its going to be a mobile game used to gain enough funds to release something much larger. i have a game.doc file that explains it pretty good. please contact me if your interested.

Anywhere HL2 Texture artist needed for bump mapping textures at SPYmaps development

hl2 texture artist needed for bump mapping textures spymaps development anywhere programmers episode 3; "the closure" is our 5th large half life 2 (episode 2) sp mod that will be released at the end of this summer after 4 years of full time development, (mod is done for 95%). there are still some things to do, and 2 of them i need artists for; - texture artist texture artist; the mod has tons of new custom textures, a large part has bump mapping but it would be great if more could have this future. if you are familair with adding bump mapping to textures and like to help out then please do contact us. so you don't need to make new textures, just add bump mapping to excisting ones. so, are you capable of adding bump maps to textures and would like to see your work used in one of the next large successfull hl2 (ep2) sp-mods then please get in contact. release of the mod is planned for end summer 2014. and ofcourse will you be credited on screens credit list, in the readme.txt and in forums and articles. leon (spymaps) brinkmann. previous release sp-mod of our team; strider mountain, coastline to atmosphere, final project diary, leon sp-mappack, and many sp-mod for other fps games.

Anywhere Programmer for our upcoming scifi game: Forgotten Star at Cygnus Games

programmer for our upcoming scifi game: forgotten star cygnus games anywhere programmers we are looking for someone with experince in unity3d and c# to create gameplay focused scripts. this means, you don't have to bother with anything else, but the actual game-programming. (background systems are in good hands with another programmer) you can check out some info, video, screenshots on our greenlight/concept page: http://steamcommunity.com/sharedfiles/filedetails/?id=280561760 what you need to apply (all of these): - c# experince (enough to work alone, without close supervision and need of usual help) - unity3d experince, enough to know everything about the core system and core components of the software(physics, graphics, inputs, gui, sounds) you must(!) speak english well! you can do this job online. our communication is mostly done with skype, emails and google docs. --- the game is forgotten star, a scifi mmo where you can build your own spaceship from parts and fight with your friends. currently we are nearing alpha stage where it will be mostly playable. we plan to have early access with a "dogfight" playground where players can try out the combat and ship customization. in your email, send some links to your profiles on these sites and write some info about yourself. (if you have any idea how to improve the greenlight page, we would be happy to hear!)

Anywhere Programmer at Hard-Boiled Software

programmer hard-boiled software anywhere programmers hard-boiled software llc is a start-up game devolvement company made of up mod developers including the minds behind the successful mod action half-life. the team is highly motivated to take that expertise and creativity and turn them into a game with the quality of a aaa title on an indie budget. we are on the lookout for like-minded individuals with the passion, creativity, and professionalism to accomplish that with us. that being said, because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and mod developers. we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes for a set amount of time post launch. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. we are currently working on a four player co-op multiplayer fps. we are looking for an additional programmer.

Anywhere Programmer at Secret Service Studio

programmer secret service studio anywhere programmers algonguini master - horror and psychological thriller in visual novel. about the algonpuini master. algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this horror visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb/slidedb page and in steam. who are we looking for? - we're looking for programmer for unpaid job. what will you do for the project? - you need have portfolio. - you need know how to work with ren'py engine and python. - you need know how to work with the team. - you need have experience in working with python and ren'py. thank you for reading!

Anywhere AI Programmer/Gameplay Programmer at Avalonmods

ai programmer/gameplay programmer avalonmods anywhere programmers about us: we are a new team that will be making our own game studios and develop games that we believe everyone will love or at least they will be games we love. we are a small group of professional game developers that have experience in other projects and working with other indie teams. some members have nda's on the work they have been apart of so they can't disclose too much information but our upcoming game is something we believe will be a hit. once we get a demo ready we will be promoting the game on a website i am staff on that has over 100 thousand gamer members and we will also be using kickstarter as well for crowd-funding. this is a royalty based payment system as you will be paid off the work you do once we start crowd-funding to obtain the funds we need to finish the game and pay all the members that contributed to the games progress. any that still continue to work with us after that point will be paid based off the funding we obtained and will be offered full-time positions and will be asked to move into the game studio we will purchase with the funds. what we are looking for: we are currently looking for an programmer that has knowledge in coding battle systems and ai for our upcoming fantasy death game. the battle system we are wanting will be a dynamic battle system that combines strategic turn-based battle concepts and real time gameplay that seamlessly blends world navigation and fighting without any load times or interruptions. requirements: - unity programming knowledge in c#. - willing to spend at least 10-20 hours per week. - willing to write notes whilst coding and uploading everything via ftp so other members know the progress and are able to know what is going on and to leave feedback on the work. - at least one year programming experience minimum. - either previous work experience as a programmer or a programming / engineering focused education. - passionate and creative. - able to work both independently and as a part of a bigger team. responsibilities: - you will communicate the intended purpose of a system, identify the needs to realize it and be responsible for implementing the system from conception all the way to tweaking it in-game. - uploading everything via ftp and maintaining regular contact over skype/steam/team viewer with the team. about the project: the game will be a fantasy death game and will have some horror/mystery elements to it. if you want more information feel free to contact me via email/skype and i will give any information you need and answer any and all questions you might have.

Anywhere (US prefered for time zone sync) C&C3 mod looking for XML coder at Secret Reality

c&c3 mod looking for xml coder secret reality anywhere (us prefered for time zone sync) programmers greetings, i'm the project coordinator of tiberium secrets, we've been in development since 2009. we're looking for a coder who is or is willing to get familiar with command and conquer 3. we use skype, dropbox and google docs for our communications and file sharing. the language used is xml, very similar to html. we also have further resources in teaching xml if you're not familiar with it. owning a copy of c&c3 is a requirement for this position, further familiarization of the c&c universes is a bonus. the applicant will need to be able to manage, understand, and work with existing assets and code. multiple positions are available. please include your age, time zone, and description of past work in the application. microphone required. since this is a modification, no financial reimbursement is possible. however, donations in the future may allow for industry standard equipment for all departments. this is contingent on setting up a suitable website, which would also be in the coding department's purview. feel free to also pm or email questions or concerns you may have. thank you for your time. -eric/jist

Anywhere Programmer (C# , Unity) at The Reps

programmer (c# , unity) the reps anywhere programmers the manipulators is a real time strategy game under development in which you take over a town with alien puppeteer parasites. our focus is on meaningful ai & stealth brief: as the first step of an alien invasion, mind controlling alien parasites are invading an island town off the us coast. set in the californian golden age of the 90s, the player embodies an avatar, the alien ‘queen’. the queen is tasked with the complete take-over of the town, while not allowing word of the invasion to reach the us mainland. the player will oversee the invasion of the opulent and beautiful island, by infesting more and more humans with alien parasites from a strategic top-down 3d view. more at: http://themanipulators.co.uk/ we're always looking for dedicated/skilled team members to join our project. if your portfolio doesn't fit the role described here, you should still send your portfolio to us at manipulatorsgame@gmail.com [center]* * * * * * *[/center] we're currently looking for dedicated/skilled programmers to join our team and collaborate with us on our promising new game, the manipulators. we're working with the unity api using c# to create a fully simulated human town and incorporate into that the alien mechanics, working in the following fields: *ai *database management *pathfinding integration *combat *etc bonus: knowledge of python. please note that we're all working together under a profit sharing agreement, and we're not guaranteed profits.

Online, Skype 3D Character Modeler - RPG at 10thGaming Studios

3d character modeler - rpg 10thgaming studios online, skype programmers 3d character modeler - rpg game available: july 2014 job description: we are looking for a character modeler to join our (online) team. your job will include creating assets (e.g character models, clothing, hair and other accessorizes.) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of max, maya, blender or other required software • experience with video game modeling • good understanding of human and/or animal anatomy • active on skype • dedication towards the project plus • past experience • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, http://www.indiedb.com/games/edins-invasion

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of unity. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following: c#, javascript or c++ 2) have knowledge of some graphics engines like unity or udk 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Programmer at Little Potato Studios

programmer little potato studios anywhere programmers i have created a start-up company. we have a registered business name, federal tax id, and are in the process of setting up social media, contracts (ndas, payment, etc), and a website. there is a total of 6 people working for me at current: • 2 - 2d artists / designers • 1 interface engineer • 1 producer • 1 part-time programmer • 1 designer i am in need of someone - anyone - who can help us program an app game. we have a detailed business plan to continue production of other products, games, and merchandise afterwards. i cannot offer payment at the time but working with me will include a contract to work on this project, and x-amount of money upon completion and sales. i will also offer a programmer a permanent position at this company once we are able to provide a livable wage. i fully intend to take this company to its heights. i have an agent in beverly hills who is ready to represent us and help us procure paid development jobs or outsource jobs once we begin to build our portfolio of products. myself and the ui engineer have relevant industry experience. i am very willing to hire more than one programmer for this position if you are willing to work for shares, and under the pretense of receiving payments upon sales. as stated you will be completing a contract and will receive your fair share of money once sales begin. i am hoping for a spring or earlier release for a tap-based app game. best wishes, amy good founder and owner, little potato studios detroit, michigan

Anywhere [SAO] Programmer at Awakened Studio

[sao] programmer awakened studio anywhere programmers hey there, interested in programming an mmorpg with us? if so, here are the requirements: [overall] -basic understanding of data serialization and network efficiency -proficient knowledge of c# [client-side] -basic understanding of unity (game engine) and monobehaviours -basic understanding of model-view-controller programming architecture [server-side] -proficient understanding of networking and data serialization -familiar with .net 4+ framework api -building from an existing code base (understand already writted code well) you may apply for either or both client/server side programmer. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: indiedb.com but the most important you need to know is that your role will be to produce medieval/fantasy assets. this is not a paid position. hope to see your application, -awakened studio

Anywhere Programmer at Rabid Weresquirrel Studios

programmer rabid weresquirrel studios anywhere programmers greetings intrepid game enthusiast and creators, ------------------------------------------------------------------------ brief summary of combo ------------------------------------------------------------------------ do you love moba's? do you love spending an hour in a match just to find five minutes in that your team doesn't want to work as a team? well no more! i'm not claiming to have the foundation of a game that will force teamwork, but i have an idea that will really encourage it. combo is that idea. now from the name you might think, what is this a silly puzzle game? well the mood is meant to be light but while delivering a brutal and dark backstory. so yes, silly. but it's no puzzle game. combo is an moba where you play as either a caster or a hexer. casters use attunements gained every level to boost their prowess and alter their spells. hexers can cast attunements onto enemies to weaken them to various extents or on allies to boost them. for more information on these mechanics check out the page http://www.indiedb.com/games/combo. once you are accepted for the job you will receive a complete copy of the concepts for further research. ------------------------------------------------------------------------ what is your role? ------------------------------------------------------------------------ as the programmer of combo, you will be in charge of the programming (seems self-explanatory sorry) you will need: - knowledge in the engine of your choice so long as you can create moba style games (note the game page says unreal engine 4, but that is just filler for now) - flexibility to change if it is considered in everyone's best interest - creativity so that we can innovate the genre's cooperative function - to have fun! :d ------------------------------------------------------------------------ closing ------------------------------------------------------------------------ we are also seeking artist (3d and conceptual), sound, and voice actors. if this is you email us as well. since i have been asked the job is currently non-paying but upon launch pays will be discussed. have a nice day :)

Anywhere Programmer for a MMORPG at Black Pearl Studio

programmer for a mmorpg black pearl studio anywhere programmers hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - experience with some 3d engine. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines and languages. requirements - good knowledge with logic of programming. - good knowledge of procedural and object oriented programming. - (know at least one oo language. we are hiring as well: - 3d modeler - concept artist - level designer - writer - sound designer

Anywhere Lead Programmer at OMECRON

lead programmer omecron anywhere programmers join the omecron team as programmer: how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow for matoria we need to rewrite a huge ammount of the cryengine core features, like the multiplayer system and so on. for that you need to have experience with c++ and lua and it would be best if you worked with cryengine before. job requirements: - team leading and organisation skills - experience with c++ and lua - and visual studio 2012 professional - cryengine 3 knowledge - problem solving skills and creativity to create new systems

Anywhere Programmer at OMECRON

programmer omecron anywhere programmers join the omecron team as programmer: how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow for matoria we need to rewrite a huge ammount of the cryengine core features, like the multiplayer system and so on. for that you need to have experience with c++ and lua and it would be best if you worked with cryengine before. job requirements: - experience with c++ and lua - and visual studio 2012 professional - cryengine 3 knowledge - problem solving skills and creativity to create new systems

Anywhere 3D Artist, Programmer, Concept Artist, Etc... at Attack and Enjoy Games

3d artist, programmer, concept artist, etc... attack and enjoy games anywhere programmers this job position is being advertised by attack and enjoy games. attention any seeking employment in these job positions! - 3d modeler - concept artist - animator - game programmer - audio-based positions - other attack and enjoy games is in need of these positions to be filled up! we are currently in the works of a new game titled "daily insanity". if you would like more information about the story line of this game, please email me. the setting of this game is as follows - time setting is the 1970's - location setting is new orleans - genre: psychological thriller/ open world this game will be semi-open world, meaning the player can explore the game world in a limited fashion. the story line (as much as we can tell you) is about a mild-mannered news journalist who is sent to vietnam to report the withdrawal of american forces. in vietnam, the journalist is captured by unknown members of the vietcong and taken to a secret bunker. two years later, he is returned to america and resumes his job as news journalist. as he gets situated to a normal life, a slow-moving state of insanity builds up into him, changing the way he think, feels, and acts towards others. as he discovers the horrific truth about what happened to him, he must find the men who did this to him. that is the basic story line of the game. basically, the player must deal with episodes of insanity as he continues his journalist job and discovers the truth of what happened to him in vietnam. please tell anyone you know about this upcoming project. we desperately need help building up this game.

Anywhere Unity Game Programmers Wanted at Anywhere

unity game programmers wanted anywhere anywhere programmers about me: i'm a programmer going to school for a degree in computer science. i currently work at intel as a software developer. i have two published iphone / android games. i love video games and my dream company to work for would be bethesda. i would love to work on elder scrolls. about the project: i'm currently building a 3d survival game in unity. i've recently been inspired by all of the survival games out there (yes, i know there is a lot), and i've been inspired by no man's sky. the game looks amazing and i love the idea of procedurally generated worlds. i'm working on building a procedurally generated survival game that will hopefully have the feel of minecraft (different biomes), meets dayz, meets rust, meets the forest, meets no man's sky.... various types of biomes you have to survive against, different weather and creatures in the various biomes, full crafting system, etc, etc, etc... plenty more ideas but we can talk more later... about you: you are a great programmer and know how to use unity (or at least you're interested in learning about it). you know c# and / or javascript. you love video games! you love to make video games. you are at least somewhat interested in the survival genre, or sandbox games, or role playing games. you are willing to work on this game at least in your free time (which is a few hours a week minimum). you want to work on a collaborative team project. you understand that nobody is making any money here and credit will be given where credit is due. if any money is ever made on this project, it will be split accordingly. ---- i am not looking to straight up hire anyone. i am looking for creative partners who want to make games and love what they do. messaging me with any kind of "hire me" bull.. will not get a response. --

UK C# Programmer (Unity) at a 109 developments

c# programmer (unity) a 109 developments uk programmers programmer experienced in c#. unity experience would be advantageous. current project is targeting xbox one. you will be required to sign a nda before any discussions take place. pay will be on a profit share. this will be discussed once the nda has been signed. ideal candidate will be someone that shares our values and is looking to become a fulltime employee and work with us on our future projects. any candidates wishing to apply send an email that includes; • your details (name, area you reside in the uk) • contact details • any portfolio work for us to evaluate (a website, etc…) about us; we are a new studio; we set up due to our distaste of iap’s, micro transactions and many more things that are happening in the gaming world. we believe in our projects and that our sales will achieve targets and become profitable without the need to follow current pricing plans and early access etc… it is an exciting time right now and we are looking for fresh talents that want to not only make a difference, but grow and become the company.

Anywhere Character Controller/AI Programmer at Anywhere

character controller/ai programmer anywhere anywhere programmers to start, i am looking for someone who: - uses unity - is experienced with c# - can code a third person stealth/action controller - can code ais - can code triggers - and i don't really need this, but able to make it so it's easy to change the models of the controllers and such without messing up the controllers and such. the game my colleagues and i are working on is a story/character based third person stealth action game that involves simple things like reading notes and interacting with different objects, to simple parkour, to creating weapons, to hiding, to guerrilla based combat and an efficient yet brutal hand to hand system. there will be cooperative, side missions, a survival mode, and the ability to play as some of the enemies and play on single player and multiplayer on any of the modes above (and the campaign as well). at my group, my team members and i are looking to build positive and friendly relationships, rather than serious uptight relationships, as it makes things less stressful and [for lack of a better term] awkward, and makes communication easier. my team members and i hope that you take this job into consideration. thanks for reading.

Anywhere Unity Programmer at Anywhere

unity programmer anywhere anywhere programmers magic and stuff is about a teddy bear named mr. tickles (he's very sensitive about that!) whose owner was kidnapped by an evil witch and must venture forth through a mysterious portal to save her from certain death. with the help of stuffanie, a genderless ball of stuffing as a trusty sidekick, he will traverse this strange and magical world to bring anna back (hopefully in one piece!). the game is a 2d platformer with a very cutesy surface that hides much darker themes. we are looking for a programmer well-versed in unity to come onto the project with the time to commit to push this forward. we are aiming to release the prototype before the end of november. this is initially unpaid work until we complete our prototype and launch our crowdfunding campaign. our website is in the works, and we are confident in our ability to get the word out for our kickstarter campaign through numerous industry contacts. compensation will be percentage based and agreed upon when you join the team. if you have any questions, please feel free to contact me.

Anywhere Programmers Unreal scripter at The Demon Cage

programmers unreal scripter the demon cage anywhere programmers fan made sequel looking for programmer. this is a nonpaying gig and only if and when it gets picked up by a publisher will anyone get paid. requirements for application experience in unreal development kit programming ai controls etc. demo\example of previous work ----------------------------------------- preferred ability in speaking english. this is a fan made sequel looking for classic haunting simulation seeks programmer.this is a nonpaying position and if it sell if and only when it gets picked up by a publisher will anyone get paid. question: how do i work for you? answer: it will be remote work. you need only free time for this. question: what about pay? answer: we can't pay you now, because the project has only begun, but we can offer you perspectives of companies and in the industry. and when questions between us and publisher will decide, we will pay money for your work. (we need to do something like demo for publisher.) you can: be from any country, and any age (if you have skills!!)

Anywhere Programmers/Coders Needed! at Intensive Arts

programmers/coders needed! intensive arts anywhere programmers hello, my name is sam and i am the founder of intensive art's, we are a small company of 3 who have are urging to start development on our latest idea, arise. the game will feature civilisation and total war element's packed into one complete rts, the player will have to lead his people through the cavemen era right up to the galactic period. the path he takes is completely up to him, will you be the richest king of them all buying your way out of trouble? the smartest alliance defeating you foe's with advanced technology or the mightiest of them all crushing all who stand before you? the choice is your's, how will you lead your kingdom? how will you, arise. the planning has already begun and we have enough done to start production and keep it constant at a steady pace, the programmer must have be able to create basic controls and camera movement and be able to apply variable's to any object's our 3d artist's give him. there is no promised pay but if we do get a final release we will try and get the game through as many publisher's as we can and split the profit's. if you or any of your friends have any other applicable skill please feel free to contact me via the info below as everyone is accepted no matter what role they can bring to the table.

the internet Head Programmer at TBA

head programmer tba the internet programmers i am recruiting for my team (we have not named ourselves yet.) we are looking for a head programmer to help so here is the deal; we are studio five people looking for a programmer. (unity knowledge would be a bonus or gamemaker. as well as c++ or java helps) the project is called the community art project (as of right now) and the basic premise of this game is the idea many people can come together to create art. we want to highlight entertaining and fun creation of art for those who do it for fun and those who do it professionally. we will be giving you one empty 64x64 template each day (negotiable with good reason) and each person gets 10 pixels per day which can either give/take away pixels on the art that everyone works on collectively. at the end of the day we will frame it on our site for the world to see your art. well that's the basis of what we need but if you do have other skills other than programming feel free to contact us and we will see what we can do to allow you to join! skype; scarykillern email; nicholas_7_05@icloud.com

Anywhere Programmer at Royal Hand Studios

programmer royal hand studios anywhere programmers programmer royal hand is a swedish indie game studio comprised of six highly talented game makers working pro bono and with one common goal: to create games that stimulate your mind as well as your emotions. our offices can be found in sweden but our team members come from all across the continent. at this very moment we have begun the production process on our first game (codename: project glitch) and are looking for experienced programmer to give the final touches to an already excellent project. about the position we are currently doing our first game in the gamemaker engine. we won’t require that you have prior experience in the gamemaker, but we will require an understanding of both procedural programming and object-oriented programming. we plan to evolve to another platform in the future and we have high expectations in your ability to adapt to new development pipelines. note that all positions at royal hand studios are currently pro bono and the rate of employment may also be discussed(part-time work/lower level of employment). responsibilities - you will be a part of maintaining the overall gameplay vision together with the game designer and the rest of the team. - you will design systems in order to provide players with the best experience possible. - you will communicate the intended purpose of a system, identify the needs to realize it and be responsible for implementing the system from conception all the way to tweaking it in-game. you as a candidate now we are looking for creative, passionate, and smart programmers that can help us overcome the challenges we face. we are looking for programmers with all kinds of experience because we believe that having different perspectives is an important part of creative work. required skills and experience - strong knowledge of c++ and experience with gml is a plus. - either previous work experience as a programmer or a programming / engineering focused education. - passionate and creative. - able to work both independently and as a part of a bigger team. feel free to visit our website at http://royalhandstudios.com/ where you can read more about the studio and other available positions.

Anywhere Technical Artist at Firestorm Productions

technical artist firestorm productions anywhere programmers tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking for someone who can import our models into the unreal development kit (udk) and determine if their poly counts are acceptable. we also need someone who can determine the appropriate size for the texture maps. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere | Skype Corona Programmer at Demigod Studios

corona programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with knowledge of lua and the corona sdk. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of the lua programming language 2) have knowledge of the corona sdk development tools (android) 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title tasks: the game we are making is a real time management game called biolab with nice 2d cartoonish graphics. most of the assets and game design are complete and we need a programmer to take the position of lead programmer in order to continue from where the previous programmer left and finish development. we have also another programmer in the team for support work but most work will have to be done by you. compensation: this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet. for more information on the game you can check our website www.demigod-studios.com

Anywhere Someone to make flash or mobile games with me at

someone to make flash or mobile games with me anywhere programmers hi, i'm looking for someone who i can make games with because you enjoy making games, not because you want to make money. i have made (or at least begun to make)several games and have had lots of ideas for ios that i've never finished due to me realizing that i just spend more time doing art because i always enjoy doing art more than programming. i want to find someone who is willing to do the programming for my games or someone who will come up with ideas with me that we both like and something you would enjoy programming. if you want to program games with me, you should be in an opposite state to me with the art. you should prefer doing the programming over the art. the job itself is i have an idea that i think will make a good game and would like to turn it into one, either this or we come up with one. you would need to be able to program games for flash, ios or android. as much as i would like to make a game for consoles and pc standalone (e.g. steam) there would be no point at the moment as we could just not get along well as developers and that would be a total fuck-up on a big platform. i want to make a game that we like and people will play. by the way i'm 13. please bare that in mind and read the following; i have worked on a game, i fucking hate the art i did on it. i've done lots of art on games that i've never finished that i am proud of. you don't have to talk to me over skype, we could just email each other or whatever. if you are interested, just tell me that you are and what your skills are. thanks for reading. - harry

Anywhere Need team at GodsTeamOfGamers

need team godsteamofgamers anywhere programmers i make a horror game and other genre games but i need a team to help me. with the team we will be able to make good or a smash-hit game. i am using unity but you can use any other soft-where that will help you with your skills for examples modelers can use blender or maya as long as it can put it in a format for unity to put in the game. the horror game i would like to make is like true horror because the game makes you feel like theirs something behind you lurking and stalking. a game where devils rule and nightmares become real. there will be muiltiplayer co-op where you spawn at different sections of the map and have to find each other before escaping.but what makes it bad for you is that your defenseless as in you cannot fight just run hide distract or move quietly.this game brings a whole new sound system because the monster reacts to sounds like falling bottles shots or any material that can be knocked over.in another co-op mode the doors destroyed and no way to get out you have to defend yourselves by force by crafting. i need the following skills - modeler - script-er - animator - muiltiplayer scripter - lighter - particle - texture artist these are all the skills i need to make a horror game i will be looking forward to working with you

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