Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Procedural C# Unity Programmer for Legacy at DPS Games

procedural c# unity programmer for legacy dps games anywhere programmers dps games is looking for a programmer experienced with unity, c# and comfortable creating and working with a procedural world system. we understand this will be a daunting task which is why we want a dedicated position for this. please read the requirements for the system below before applying! this position is for our game legacy. note: we are greenlit, and will be doing an early access in the near future, so immediate compensation is available in the near future for a committed team member. requirements - can create a middle-earth esque/inspired endless world through procedural generation - can create dungeons/towns using building and tile prefabs - many other design options available and open to suggestion - willing to commit at least part time hours for the time being (until early access) we understand this will take a committed and experienced developer to complete this system effectively and as the project progresses and once we have secured early access funds we can provide payment for your time and also look at possible revenue options! thank-you for your time, dps games

Anywhere UE4 Programmer *Royalty* at Lethal Lens Productions, LLC

ue4 programmer *royalty* lethal lens productions, llc anywhere programmers hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. we need a programmer to help fulfill this dream of ours, and maybe attend rtx in austin to showcase a playable demo for this very game. what we're looking for: - individuals with extensive knowledge of blueprints using unreal engine 4. - great knowledge of c++. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? remember this is for a royalty pay job, we're too small to pay outright, but we'll get there eventually!!

Anywhere {Royalty} Unity 4.6 Programmer at Avalon Mods

{royalty} unity 4.6 programmer avalon mods anywhere programmers hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for a programmer that is proficient at using plygame & dialogue system for unity and can work with our teams graphics artist on the user interface. required skills: - strong communication - good knowledge on the new unity ui - good knowledge on using plygame by pl young - good knowledge on using dialogue system for unity by pixel crushers team so far: - a total of 14 members. - programmers: 2 - 3d artists: 6 - concept artists: 2 - writers: 2 - graphics artists: 1 - composers: 1 what we need: - programmers: 1-2 - 3d artists: 1-2 - concept artists: 0 - writers: 0 - graphics artists: 0 - composers: 0 facebook: https://www.facebook.com/avalonmods twitter: https://twitter.com/avalonmods website: http://www.avalonmods.com/eincraft/index.html eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!

USA Looking For Skilled 3D Programmers at PRESTO Games

looking for skilled 3d programmers presto games usa programmers presto games is looking for experienced 3d artists. our goal is to build up a small, but experienced team of people willing to make games. we are looking for members based in the united states to help build our game. potential 3d artists should have the following skills: - the ability to create presentable models in a number of styles - the ability to edit models quickly and efficiently - the ability to use tools to their full extent - to be active and present during the game's development cycle while not all of these skills will be used in the game's development, we are asking for people to have these fundamental skills. payment: due to us being a small indie team, with no resources, we cannot pay anyone royalties, or a salary. we can, however, split the revenue of the title should it be released, and we gain a revenue. about our game: we are making a 3d sandbox building game. we are currently planning to self publish the title in an early access fashion before we fully release. should the game make considerable progress, we may post the game the game on steam greenlight. in the next 3 weeks, we plan on making a playable early access prototype in jmonkey, before we move on to building our own tech.

USA Looking For Skilled Java Programmers at PRESTO Games

looking for skilled java programmers presto games usa programmers presto games is looking for experienced java programmers. our goal is to build up a small, but experienced team of people willing to make games. we are looking for members based in the united states to help build our game. potential java programmers should have the following skills: - to be able to make a 3d game engine - to have the ability to read and debug code quickly and efficiently - to have good communication skills with other members of the team - to be active and committed during game development while not all of these skills will be used in the game's development, we are asking for people to have these fundamental skills. payment: due to us being a small indie team, with no resources, we cannot pay anyone royalties, or a salary. we can, however, split the revenue of the title should it be released, and we gain a revenue. about our game: we are making a 3d sandbox building game. we are currently planning to self publish the title in an early access fashion before we fully release. should the game make considerable progress, we may post the game the game on steam greenlight. in the next 3 weeks, we plan on making a playable early access prototype in jmonkey, before we move on to building our own tech.

Anywhere Programmer(s) at Non-Existent Studio

programmer(s) non-existent studio anywhere programmers hey. i am looking for a programmer or two who would like to embark on an experiment. the idea is a sprite based first person shooter, first, because i hate 3d modelling/animation, second because it'd be interesting to harness modern hardware with this old style of graphics/game play. with modern ram and graphics technology we don't have to worry about frame rates, or how large the level size is; so can really focus all our energy on making an incredible game world and experience. i have a vague idea of what i'd like to do, but don't really feel comfortable publicly stating it here; but to give you an idea, it'd be non-linear and very open ended, fps/rpg type deal. am not looking to make a doom clone; but would like it to have the cybernetic/demon type feel to it, because it works so well and allows for a very wide range of story telling to be done. mix that with cyber punk, and you get a good idea of where this is going. i'm an artist, with music, and level design experience to boot; so don't worry about that side of things. i personally have years of experience as an artist, and am trained in classical animation; i also spent years of my childhood building endless amounts of levels in doom, and the build engine, along with sprite based animation experiments, and flash animation shorts. eventual goal would be green light on steam, and all that comes with it. first and foremost though is crafting a quality experience and a digital work of art.

Anywhere Programmer working with Unity3d and C# **Roalties** Soon could be paid at Metamorphic Games

programmer working with unity3d and c# **roalties** soon could be paid metamorphic games anywhere programmers >> unity programmer / iphone & mobile phones (remote work)(also willing to look at recent graduates and interns to help develop skill set) job description: develop mobile games including licensed titles using the unity 3d engine responsibilities: • implement game functionality as per design document and specification (vehicles & character control, ai, game gui, scoring and other game elements) • design implementation approach to take game road map into account • communicate with other team members to establish pipeline and integrate media assets • give regular feedback to project lead as to implementation issues and possible improvements to game design • produce technical documentation • address bugs and other technical issues identified for subsequent release • develop social, entertainment & game apps for ios and android platforms primarily using the unity3d engine. • write clean, well-documented and efficient code in c# overcoming the challenges that are unique to mobile development. what we like to see: • experience with javascript or c# • prior experience in a well-known mobile title or aaa titles are a significant asset but not a must • knowledge in media (games, comics, film, etc.) essential skills & experience: • knowledge of unity3d and c# • self-motivated with a strong desire to learn and stay abreast of game developments/standards • ability to work independently, and in a team • excellent oral and written communication skills • able to ‘think outside the box’ • quick to pick up new tools and systems contact ryan at info@metamorphicgames.com

Anywhere Project Extract Needs: Low-Poly Modeler/ UE4 Programmers at Project Extract

project extract needs: low-poly modeler/ ue4 programmers project extract anywhere programmers project extract is currently looking for a low-poly modeler and programmers for unreal engine 4! while we can not pay at first, we are currently trying to obtain a position that may eventually become a full time paying job. we need to reach a further point in development in order to obtain funding. we have already spoken to several investors and received very positive feedback! at the point we are in development, we need a programmer and a low-poly modeler in order to further our talks about funding. what we need you to be able to do: low-poly modeler: - high level of commitment to an ambitious project - able to build normal maps - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - good knowledge of zbrush - good communication skills and good knowledge of the english language _________________________________________________________________ ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 blueprints - ability to build ai tree for creatures and characters - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english language - friendly and ready to work with other programmers and other team members extract 237 is a first/third person sci-fi adventure survival game set inside a massive creature! we have been featured on rock, paper, shotgun! so far media wise we have heard nothing but positive feedback from these sites. we have also been greenlit on steam as well!

Anywhere Seeking 3 Programmers (AI, Photon, Unity 4.6 GUI) at Reed Gaming Studios

seeking 3 programmers (ai, photon, unity 4.6 gui) reed gaming studios anywhere programmers hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. about this position? (ai) the ai programmer will be focused on adding all ai to our game we would like to use rival theory rain but our open to other suggestions as well. your job will be focusing on our smart multiplayer system and single player mode. what is our smart multiplayer system you ask? well to break it down simplify a 16 player server will always have 16 players in it when you create a server it will fill the other slots with ai and as players join it will kick ai and let the real players play and vice versa as players leave an ai will come and join in there place. (photon) we are using photon networking for our projects and are looking for a programmer familiar with photon to help us optimize our networking and use all the features that are out there. we would like to add stat tracking with custom auth in photon that connects to accounts on our website or to the players steam account and many other things in the near future. but for now your basic job will just be getting photon integrated into our project with correct animations and everything. (unity 4.6 gui) we are seeking someone to completely redo our gui for us. we feel there are many advantages to the new unity 4.6 gui system and would really like to have someone who is familiar with it on board to help us complete this game. your duty as the gui programmer will be just making sure the gui is functioning right and appearing in the right place you will be working with a gui artist so we can deliver a beautiful user interface.

Anywhere HARD WORKING! C# programmers and level designers mainly, texture artists second. at Green Thumb Studios

hard working! c# programmers and level designers mainly, texture artists second. green thumb studios anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are a 18 man team if anyone wants to know. we are looking for c# programmers and level designers! and many other positions, shoot us a mail after reading he list of people below. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere [Map Designer, Programmer] - Open source 2D RPG at Hero of Allacrost

[map designer, programmer] - open source 2d rpg hero of allacrost anywhere programmers ___brief description___ hero of allacrost is a single player 2d role-playing game inspired by classic console rpgs. in hero of allacrost, the player will explore rich environments, solve challenging dungeon puzzles, and fight strategic battles in an active-time based system. the game is free open-source software and is currently available across several platforms including windows, os x, linux, and freebsd. in addition to the game, we also develop and release a map editor with the game. development on the game and editor began in june 2004 and is written in c++ and lua. we've been around a while and have released several demos in the past, and are currently wrapping up the first release module of the full game. because this project is distributed for free, no one on the team takes or expects they will take any form of financial compensation. this is a labor of love for us all, and a rewarding means for us to improve our individual skills. ___positions___ map designer the person in this role will be primarily focused on the design and development of our maps. this includes using our editor to lay down tiles and build up the maps, adding in sprites and other objects, scripting those sprites as well as other events that happen on the map, and play testing. the map scripting will require you to write some code in lua, but its pretty straightforward to do and we provide all the tools and apis you need, so by no means do we need this person to be an experienced developer. c++/lua developer most of the code that is required for our next release has been completed, but there's still a lot of work to be done in development. you could be doing anything from helping us migrate our game to newer libraries such as sdl2, fine tuning our custom game engine, or adding new gameplay features. you're given a lot of freedom to work on what interests you in our project and aren't confined to any one area of the code. but starting out you'll be asked to help with changes that are needed regarding our map code to support some changes that we are working on at the moment. pixel artist the artwork requirements for our next release are about 80% complete. we just need a few more items of artwork across the spectrum, including map tiles, sprites, enemy designs, character portraits, and battle backgrounds. we're well on our way to having a release come out in the next few months, so this is a great chance for you to get your artwork into a working game without fear of the project drying up and your hard work going to waste. ___additional information___ [*] website - http://www.allacrost.org [*] roadmap - http://www.allacrost.org/wiki/index.php/roadmap [*] forums - http://www.allacrost.org/forum [*] irc channel - #allacrost at irc.freenode.net media [*] screenshots - http://www.allacrost.org/multimedia/screenshots [*] artwork - http://www.allacrost.org/multimedia/artwork [*] music - http://www.allacrost.org/multimedia/music [*] gameplay video - https://www.youtube.com/watch?v=aok94zfs9jc [*] story - http://www.allacrost.org/multimedia/story past releases http://www.allacrost.org/download

Anywhere 3D artists or animators for DBA at D.B.A Studios

3d artists or animators for dba d.b.a studios anywhere programmers hey guys! im from a indie team currently working on dead by association, we are looking for more dedicated people to join us in our work. mostly we need 3d artists for both environment props, characters and animating but if you think you can help us in some other way let me know and we can talk about it. the game is a open world horror multiplayer game with survival aspects, it will focus alot on pve but will also have pvp. we recently started but have had some good progress and will have the basic functionality done in december. we have speedtree to create awesome looking fooliage and we are working on making some high class 3d environment but need more people to get the job done in time. this is a profit share project so no direct payment but we all share when/if the game is sold. we are hoping to get this on steam by greenlight or something like that. https://www.facebook.com/pages/dead-by-association/1523489664564202?ref=br_tf

Anywhere Any programmers at Mufftopus Studios

any programmers mufftopus studios anywhere programmers hey everyone, my name is aaron and i'm the founder of mufftopus studios! i'm looking to the indiedb community for help with my game and i need basically everyone i can get from models, and animators to scripting pros. if you'd like to see what we have to offer visit the game page on indiedb here: http://www.indiedb.com/games/project-mufftopus also check out my previous works at http://aaronfalls3d.foliohd.com/ so here's what i'm looking for right now! i need scripting done on my game with basically everything! from animation and trigger activation to menu movement and loading selections in the menu and what not. this is volunteer for now until i can get funding together. please contact me anytime day or night and i'll be able to get back to you as soon as possible. engines i'm planning on working with us unity then if i can we'll be moving to ue4 and i use autodesk maya and mudbox for my 3d design. also anyone who joins us at mufftopus studios has a say in how this game is developed, if there's something you think you could add just let me know and and we'll see if it'll fit in the long run

Anywhere (US Time zone preferred) Looking for XML Coders/ Programers for C&C3; Mod at Secret Reality

looking for xml coders/ programers for c&c3; mod secret reality anywhere (us time zone preferred) programmers greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. we are looking to start up again come january 2015, with the game nearing alpha. we're looking for dedicated individuals who are interested in helping complete this project with us. (owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.) we are both hobbyists as well as those striving to get into the games industry . xml is similar to html, if you know c languages it shouldn't be a problem. we're looking for: - those who can use skype - those who can use google drive - self starters - team players - microphone required -experience with c&c3; his a strong bonus the following is a code excerpt, which is part of the code of the carrier seen on our moddb page. if you can understand, manage & manipulate the following, then you might be what we're looking for. [code=xml]"<?xml ve <?xml version="1.0" encoding="utf-8"?> <!-- base object --> name:gdiairfield[removed][removed] <behaviors><productionupdate id="productionupdatemoduletag" type="aircraft" givenoxp="true"/>airclearprop <!----> ocl_unanchorcarrier</behaviors><ai> <!-- needed for special powers --> <body><activebody id="moduletag_body" maxhealth="4000.0"/></body><clientupdates><audioarrayvoice><audioentry audiotype="voiceselect" sound="audioevent:gdi_airfieldselect"/></audioarrayvoice><audioarraysound><audioentry audiotype="soundambient" sound="amb_airportambiencedelayedloopms"/><audioentry audiotype="soundondamaged" sound="humanfaction_mediumbuilding_lightdamagems"/><audioentry audiotype="soundonreallydamaged" sound="humanfaction_mediumbuilding_heavydamagems"/></audioarraysound>"[/code] we also have extensive manuals that will be able to orient you to the process. faction descriptions: the following faction descriptions are excerpts from our gdd: "the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. * theme/ design base: - egyptian; gothic; futuristic; mechanical" "the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes." * theme/ design base: bonelike, buggish, mutilated, slimy, colorful, infected" "ssld (special strategic lunar division) a.k.a the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel). * theme/ design base: - lunar; utilitarian, though angular, sleek and with minor curves; aero and space." thanks for your time, -eric/jist

Anywhere BG, Graphic and HUD Artists for an RPG Project at DreamWalker Studios

bg, graphic and hud artists for an rpg project dreamwalker studios anywhere programmers we have an immense passion for games and gaming, we always have. ever since the days legend of dragoon and xenogears i've grown to learn that video games weren't merely digital board games, but way to break out of reality and experience the creativity and dedication creators put into their masterpieces; because every game is a masterpiece in its own way. the insindious project is an initiative of mine to create a fun, engaging and lovable game. like most game projects, this one requires time and dedication, which i have no problem putting in. when creating a game, it shouldn't feel like a chore, right?. we should feel refreshed and accomplished upon completing each task needed to complete the project. but let me not go on for too long. insindious is the name of the game, which i'm anticipating on consisting of: - plenty of colorful, lovable and respectable characters. - a deep storyline featuring characters with detailed backstories. - deep, lush and vast areas for the player to explore. - fun and deeply emotional majesty that can keep the player engaged every single moment. - a visual and musical experience with art and music from many artists. - fast, strategic, flashy and engaging battles so grinding isn't a chore. - fresh and bright user interfaces. - balanced gameplay, playable characters and enemies. - an abundance of treasures and side content. - robust dialogue and heavy emphasis on character development (i mean, if you're going to go on a journey, you're going to want to enjoy spending time with your team members, correct?). i have a lot of hopes and plans for insindious and i'd kneel in gratitude to all those who are willing to put their own soul (don't worry, i'll give it back later) into taking part in our development. - what's insindious all about? - insindious is my first game project, as i've said above, and i see it as an amazing opportunity for voice actors, programmers, artists and musicians to take take part in a project that would portray their skills to the world. insindious is going to be set at a low price because i believe that is the best way to present it to as wide an audience as possible. we have, and when i say 'we' i'm talking about me and the few other developers we have, laid out the main themes, story, characters, art style, and map, battle system and game mechanics. for those interested in knowing; insindious is a turn-based rpg with a 2-dimensional art style that allows free movement. the insindious team has gathered many open source resources and worked into putting them together to make insindious what we'd like it to be. -position information- hud designer (1) we plan on utilizing a minimalistic, vibrant and easy to navigate system of interfaces to make the game easy on the eyes and easy to maneuver. a game such as an rpg can be very heavy on the menus, which is why we want to ensure players are pleased with the layouts. the game focuses around several themes and features many symbols, insignias and representative colours. we appreciate those who have an eye for style, symbolism and space management. landscape artist (1) scenery and atmosphere are what give an rpg its nostalgic appeal. surrounding the player in lush environments and presenting story situations and moments with colorful and detailed backgrounds gives the story and the world its own character. you may also be tasked with collaborating with our character artist when making layouts and promotional art; with those two powers combined we can deliver breathtaking impressions. - questions? - 1. payment?: all payments are negotiable. 2. when is the game to be released?: sometime next year hopefully. i was planning on releasing it by summer, but due to some complications i've been set back a while. it will most likely be released in winter. i encourage you to apply as soon as possible however. 3. is there any other information i should know of?: that's it for the basics. once you've become a member i'll grant you with the resources, information and details not covered in this thread.

Anywhere Ruby Programmer for an RPG Project at DreamWalker Studios

ruby programmer for an rpg project dreamwalker studios anywhere programmers we have an immense passion for games and gaming, we always have. ever since the days legend of dragoon and xenogears i've grown to learn that video games weren't merely digital board games, but way to break out of reality and experience the creativity and dedication creators put into their masterpieces; because every game is a masterpiece in its own way. the insindious project is an initiative of mine to create a fun, engaging and lovable game. like most game projects, this one requires time and dedication, which i have no problem putting in. when creating a game, it shouldn't feel like a chore, right?. we should feel refreshed and accomplished upon completing each task needed to complete the project. but let me not go on for too long. insindious is the name of the game, which i'm anticipating on consisting of: - plenty of colorful, lovable and respectable characters. - a deep storyline featuring characters with detailed backstories. - deep, lush and vast areas for the player to explore. - fun and deeply emotional majesty that can keep the player engaged every single moment. - a visual and musical experience with art and music from many artists. - fast, strategic, flashy and engaging battles so grinding isn't a chore. - fresh and bright user interfaces. - balanced gameplay, playable characters and enemies. - an abundance of treasures and side content. - robust dialogue and heavy emphasis on character development (i mean, if you're going to go on a journey, you're going to want to enjoy spending time with your team members, correct?). i have a lot of hopes and plans for insindious and i'd kneel in gratitude to all those who are willing to put their own soul (don't worry, i'll give it back later) into taking part in our development. - what's insindious all about? - insindious is my first game project, as i've said above, and i see it as an amazing opportunity for voice actors, programmers, artists and musicians to take take part in a project that would portray their skills to the world. insindious is going to be set at a low price because i believe that is the best way to present it to as wide an audience as possible. we have, and when i say 'we' i'm talking about me and the few other developers we have, laid out the main themes, story, characters, art style, and map, battle system and game mechanics. for those interested in knowing; insindious is a turn-based rpg with a 2-dimensional art style that allows free movement. the insindious team has gathered many open source resources and worked into putting them together to make insindious what we'd like it to be. -position information- battle programmer (1) we plan on designing an intricate battle system far beyond the standards of the engine's default features. this requires many scripted battle features working alongside each other in order to construct a robust, fast, fun and strategic battle system. this also includes the huds, management of sprite animations and custom skill animations/events. field system programmer (1) this position entails the code construction of the game's many field features and how they link/flow with one another. systems such as weather, time, enemy proximity detection, blacksmithing and many of the huds (shops, main menu, dialogue selection, message boxes,etc.). you'll also be working alongside with the battle programmer in many ways when making linkages to field systems and the battle system. note: knowledge of the ruby coding language is required, preferably rgss3. - questions? - 1. payment?: all payments are negotiable. 2. when is the game to be released?: sometime next year hopefully. i was planning on releasing it by summer, but due to some complications i've been set back a while. it will most likely be released in winter. i encourage you to apply as soon as possible however. 3. is there any other information i should know of?: that's it for the basics. once you've become a member i'll grant you with the resources, information and details not covered in this thread.

Anywhere 3D Artist needed for horror at Goregaming

3d artist needed for horror goregaming anywhere programmers looking for a 3d modeller what are the requirements? the 3d modeler must be able to model and texture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. this job requires excellent communication at all times. you must have some sort of previous experience with other teams or a self made personal project note: we accept both prop modellers and sculptures. this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax about the project? early stages, horror fps called "philip havelock" details will be given once you have joined. planning for the first level has been complete. level design has been complete. all models are yet to be developed. music and sfx is 20% done. programming is complete. members; x1 programer/story writer/game design document writer. x1 music composer open positions; concept artist art director x3 3d modeller(s) animator

Anywhere [PAID] Client Programmer at Taitale Studios

client programmer taitale studios anywhere programmers hey there, within a very short time i'll be looking to hire 3 client programmers to work with me and the others on the team on the mmo-rts novus aeterno. we have successfully gone through our ks at the start of this year, and are now going to open our alpha to everyone who backed us via our own client. extra info: kickstarter: https://www.kickstarter.com/projects/2122031929/novus-aeterno-the-next-evolution-in-rts-games?ref=nav_search facebook: https://www.facebook.com/novusaeterno website: http://www.novusaeterno.com/ qualifications: * (5+ years of )professional c++ games programming * strong 3d math skills * network programming experience * good professional english, both written and spoken * strong self motivation ability * thorough understanding of data structures and object-oriented design patterns * experience with source control (preferably tfs) pluses: * living in switzerland preferably, or the europe time zone * developed mmo/network multiplayer games * experience with havok vision engine or comparable technology (unreal, unity, etc) extra tidbits of information: - if you think you have most of the above qualifications, but for example not the 5+ years plus professional experience., feel free to contact me anyway. we might be able to sort something out regardless.

Anywhere Project Lead at Edge Softworks

project lead edge softworks anywhere programmers [center][/center] hello everyone my name is david, i have over 7 years of experience working within the gaming industry with many big franchises released xbla, psn, and mobile. i'm looking for a dedicated lead programmer with an entrepreneur spirit who wishes to create something from nothing. about the project war of the ancients is an indie strategy card game combining some of the best elements from games like hearthstone, magic the gathering and chess. the game will be targeted for steam and possibly mobile platforms. the goal is to keep the project small with realistic goals. requirements programmers - in depth knowledge of c++ - highly motivated. - excellent communication skills. concept artists - adobe photoshop - flash, illustrator is a bonus - highly motivated. - excellent communication skills. composers - pro tools or equivalent - capable of creating quality sfx and music. compensation - the project will raise money from kickstarter and help with the development costs. - when the game is release the some of the game's profit will be shared. any interested applicants please send an email to the address listed as well as any questions you may have. don't see your field listed? send an email anyway and let us know what you are good at.

Utah Team Needed for "Project: Trapmaster" at Anywhere

team needed for "project: trapmaster" anywhere utah programmers looking for individuals, whom are interested in working on a "first person rouge-like", that i have codenamed: "project: trapmaster". i have been refining how i wish for this title to work for around ten years. now though, i feel that it's finally time to start production on the project. as such, i have already done a lot of the paperwork. so, the lore and other aspects for the game have already been fleshed out. the only aspects of creating this title, that have been my brick wall, are the technical aspects of development. ergo, i am in need of the following teammates: - programmer - modeler - concept artist - stage designer - music/sfx designer the game is going to run off of the cryengine, and will be funded by kickstarter, once we have an alpha ready for distribution. if you decide to apply for one of these positions, i would ask that you have at least one year of experience in the positions listed above(professional or personal). this game is like my child, and i want to make sure that it turns out well. [more information on the game will be given upon recruitment]

Anywhere, Strong preferance florida Basic Framework Programmer for Unity at New Era Industries

basic framework programmer for unity new era industries anywhere, strong preferance florida programmers greetings new era industries is looking for a basic framework programmer for unity, that has a strong comprehensive grasp of how unity works. the game idea is that of a first person fantasy rpg with increased dynamic gameplay. i'm looking for a person who seeks to go above and beyond unity's limits. there is no actual code or engine set in place for the game yet, therefore the programmer needs to be able to start a project and keep it in a nice editable code. this project will be highly ambitious, for it is more aimed towards perfection. no unreleased product will be released, and no unnecessary money will be extradited from our customers. whenever we have a fair amount of work done, a kickstarter will be put up, and all who are part of the development team will get proportionate cuts. programming expected: advanced lateral movement such as free running and climbing. highly dynamic combat modeled after real life. occlusion rendering, and bonus points for information about voxel sculpting. an immense crafting system using a similar grid system to that of minecraft. programmers must also have a keen sense for creative problem solving.

Anywhere [PAID] Programmer UE at West Hangar Games

programmer ue west hangar games anywhere programmers west hangar games is looking for programmers to work on outlaw, a horror game. more info listed here: http://www.indiedb.com/games/outlaw applicants will be required to demonstrate knowledge of programming in unreal engine. requirements: - familiar with ue (c++, blueprints) - knowledge of ai - creative and productive - able to work independently - keen and ambitious communication methods of our company. a email skype bbm [blackberry messenger to stay in contact with the development group on the go] payment depends on the amount of work you do. things to have ready with your application. prepared to provide examples of your work [horror themed games a plus. not really essential] if you are not able to show your previous work, but have experience with programming? you still are allowed to apply. thank you for your interest in west hangar games. wanna work in a friendly environment where learning and developing is our aim, in a close and strong bonded group? and working at one of the biggest independent indie company's of the netherlands? then this is your chance!

Anywhere Programmers, Network Programmers at Enjoyable Games

programmers, network programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programmers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 blueprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english language - friendly and ready to work with other programmers and other team members

Anywhere GTA V Life Mod - Programmers, Artist, Marketing at Dugas Productions

gta v life mod - programmers, artist, marketing dugas productions anywhere programmers now, you may be wondering, what in the spelunky is gta v life? well here are the basics of it. gta v life is a online server inside of the game gta v (who would have guessed right?) in this server the players live their life as if it were their real life. this means players will talk, act, drive and bang just like it was their real life and their life of playing computer games does not exist, at least until their internet goes out. the gta v life servers will expect non-stop roleplay out of their players and following of the rules. at the end of the day this mod is made for people to have an amazing experience, something they don't get in a lot of games, and i hope everyone enjoys it as much as we hope for you to we are looking for programmers who understand how to mod, previous modding experience in gta would be nice but not required we also need some artist/graphic designers for help with logos etc..... we would also like a marketer to help spread the word about the mod if you are interested you can contact me at: gtavlifeserver@gmail.com dalen.dugas (skype) dugas tahu (steam)

Anywhere, prefferred holland. [PAID] Programmers needed at Block-Smash! at # Block-Smash!

programmers needed at block-smash! # block-smash! anywhere, prefferred holland. programmers about block-smash!: block-smash! is a community which started off hosting some gameservers and webservices. later on we quite stopped doing these and stopped with the community for a while, now i want to restart the entire idea starting off by creating our own game, and the community fitting to that. however i, sme4gle am dutch, i don't mind working with people all across the globe, so don't be affraid if you are from an entire different country. however speaking english is a key factor for being able to join our team. the job: block-smash! is designing a pirate themed rpg game featuring shipbattles, swordfighting, gunfighting and alot more. are you interested in building a game like this with us, feel free to apply by filling in the form at apply.block-smash.nl or check our website for more information. we do not really have any requirements other than some experience with unity, speaking english and being able to work in a team. and ofcourse experience with programming languages like java and c#. feel free to send me an email for more information. or to apply for the job.

Anywhere (Skype required) [PAID] C# Programmer for Unity game (Pirate genre) at Miriscus

c# programmer for unity game (pirate genre) miriscus anywhere (skype required) programmers the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere 3D Environment Modelers at Derailed Games

3d environment modelers derailed games anywhere programmers team: derailed games www.facebook.com/derailedgames project codename: project md about the project: md is a beautiful visually stunning episodic third person survival horror game which focuses on delivering deep exploration and a rich atmosphere, the game is heavy on storytelling and we are aiming to deliver the classic survival horror experience of classic survival horror games.. about us: we are a team working remotely together since april 2013 to create the game we all want to play, we're currently about 15 people and our first game demo is near completion.. position: environment modeler we are looking for someone to model environments based on concept art, most of what you'll model will be indoors and furniture, we'll be showing you a reference model to show you the quality we need, this should be a great team work experience and a perfect addition to your portfolio! payment: payments will be royalty based, it will be further discussed when we speak.. applying: we need to see something you've done before, send it to us at email with some info about you.. email: derailedgames@gmail.com 

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