Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
programmer stellar knights anywhere programmers stellar knights is looking for a talented programmer to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working prototype of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: -extensive knowledge of unreal engine 3 unrealscript -working knowledge of udk - ability to be flexible within a very creative working environment -ability to work productively with multiple team members as well as on their own -knowledge of c++ is a plus -knowledge of networking code is a major plus responsibilities will include: - providing general programming support, covering a wide variety of areas within the title - handling gameplay programming, ui implementation, and ai scripting -providing creative input to the team -delivering high quality work within requested timeframes -helping to create an awesome game!
source entity and engine editor clockwork mind anywhere programmers my name is elliot walker, i am head level designer and team leader for a small modding group called clockwork minds here on moddb, not all of our members are listed but there is five of us and we are all very friendly and work good together as a team. we are all currently working on our newest project: verloren http://www.moddb.com/mods/verloren and we need a programmer which is familiar with the source engine and that can help us to add a few unique details onto the current build to really set this mod apart from the rest. these are the requirements for this application: -dedicated worker, commited to the project -good team-player -has a great deal of experience with the source engine (preferably half- life 2 episode 2) -able to create custom entities within said source engine -a good understanding of english is beneficial you would be expected to work at least 1 hour each day except on weekends and to update us every week on how your progress is moving along, this is to ensure that predicted progress will not fall behind (this applies to everyone) dropbox is not necessary, but certainly does help when looking at everyone's progress. whereas skype is necessary because it is the main program that we all communicate on.
c# unity programmer dolphin entertainment, llc. anywhere programmers dolphin entertainment, llc. is seeking a c# unity programmer that preferably has experience working on games for mobile platforms. we currently have a title, flashback!, on the google play marketplace. your responsibilities will be to help port our current title to the apple app store and other platforms, help program new game modes including multiplayer, and other features to improve the revenue potential of our product. once flashback! reaches ios our publicity effort will begin and an emphasis will be placed on regular updates to help maintain interest of our customers and increase the chance of news of the game spreading by word-of-mouth. this is a permanent position and you will also be able to help develop our future projects, including a platformer already in the initial planning stages. our website is http://www.degames.co
animator scatter studios anywhere (usa would be best) programmers we need an animator to animate all of the new models that we make for out game. our game is places in the civil war era so that guns are pretty sweet, but the animations might be a bid hard to do (one bullet reloads) just think about it, and hopefully we can add you to our team! also, you must show some work you have previously done from past projects (or just random work).
programmer anywhere programmers i could make really good horror survivel or adventure game. i have a good game in mind that will be favirouts for thriller and horror lovers. the outline of the game is going to be in a cave and a ayslum. the main charecters name is timm him and his friends want to impress someone by going into a asylum that was closed for variouse reasons, but one that is most shocking. timm and his friends go in and creepy things start to hapen they think their just having ilusions of all the beer they drank so they ignore it, but soon after one by one timms friends start disapearing, so he goes and tries to find them. he soon discovers that the asylum has horribol secrets about its past, and he discovers who is trying to take his and his friends lives. this game would have horrific jumpscarers, creepy setting, and suspensful story.
programmers (mustn't be a chuck norris in the games world) anywhere (best slovakia and czech republic) programmers hi programmer, i have some great ideas for a unique game project. i really like that old-school rpg games and so on. i'm planning to do reincarnation of one of the best rpgs, take what was great in them and put it together, add some new features that will enhance game experience an for the last, create it with nowadays technology to give this genre a new breath. maybe this is just a waste of time for you, maybe not but i didn't interested you. if you want to participate in my dream anyway, you can. i don't have any special requirements, only that you must know something from c++ or java. major plus is when you also know anything from opengl. i'm programmer and i have great skills in c++ and minor skills in java, so i can help you in this task too, only thing why i'm searching for programmer is cause i can't program whole game on my own. it is nearly incredible and it will take enormous of time coding more complex thing on my own. another positions: 3d model creators and animators level designers artists sound fx and music creators and for last, thank you that you minimally openned this job ad and read it.
c# engine programmer vagyr anywhere programmers are you code smart, good at managing large quantities of brilliantly panned code? vagyr needs a game engine specially built for the starlight game and possibly future open world games. responsibilities: collaborate with the entire team to help produce a good quality game. take in ideas and produce quality tools and results for vagyr and its games. understanding of the needs of the game play and the teams capabilities. technology: visual express c# or visual studio 2010 or 2012 required. required skills: understanding of properly documented and well planned code. good communication. previous programming with opengl (any language) ability to take initiative for the whole team. understanding of the game content pipeline. useful skills: programming with opengl/opentk in c# previous work with modern game engine pipelines.
ios programmer for reskin/tweaks anywhere, seattle programmers looking for an ios capable programmer, hopefully in the seattle area for some tweaks and a reskin of a very simple source code. hoping to have the game out of the door by juy 1st, and hoping to meet someone that i could collaborate with on future games. i got a source code for a game based on the classic board game/toy "simon" and i'm looking to adapt it into a sort of dance based memory game, wherein a character sprite does a sequence of dance moves and the player must repeat the sequence. price is a big consideration for me, and even bigger, if you are in seattle, i very much want to meet you. i would really prefer to work with someone that i can meet face to face. my online portfolio is www.danmillergamedesign.tumblr.com and here is a link to a game that i was involved in reskinning itunes.apple.com/us/app/la-runaway/id626093804?mt=8 -dan miller
programmer e5interactive anywhere programmers e5interactive are in need of a programmer for our current project 'recollection'. no experience is required. must know how to use unity, and be able to produce a small sample game. all models will be provided. you will have to write scripts. you will also have to create maps. the project is a first person shooter game. the engine used will be unity.
animators needed disturbing sirens anywhere programmers hello, we are disturbing sirens, a horror game development team, we are working on our first horror game "pale rainbow" and we want to make a short announcement trailer, the trailer is just one scene, we are looking for animators to join our team to also help us with the whole game, with cutscenes, animations and stuff, we are looking for an unlimited amount of animators so feel free to contact us because we could use you for other things, about payment, we will pay you after the game is done and when it's funded in kickstarter.
crew for making halflife 2 mod, just for the fun of it :) half life 2 mod anywhere programmers hello, i am looking for a crew to make a half life 2 mod, we are just going to make it for the fun, and the "feeling" of creating "something" and to test out our skills and teamwork, we are heading to make something fun and something we can be excited about, we are not trying to make money or anything. the mod is going to be a horror mod, here is a short description of how i was thinking it should be (up for changes and ideas ofcause): the mod starts with the player seeing a cinematic where the player kills a guy (name can be discussed- custom model would be cool here, reason for killing the guy?) from here the person (the killed guy) resurrects and wants his revenge (cinematic?) the next day the player gets haunted by the ghost (player is in his home?) the player finds notes and clues around his house and slowly gets to know what is happening, meanwhile the player gets closer to his goal the scares gets more creepy. the player ends up driving away from his house to get help from some kind of ghost hunter, but on his way his car crashes and he passes out and wakes up inside a house where he got to do some puzzles to get out(a bit saw like?) the player gets to the exit a couple of times but keeps getting teleported back to inside the house, it ends up by the player slaying the ghost that is haunting him and from here the player is free (cinematic? we are looking for: 2 mappers 2 coders 1 designer 1 moviemaker (for cinematic’s) 1 sound artist 1 writer 5 testers if you would like to join this project you can send in an app to our email (firstname.lastname@example.org) just include why you would like to join, and some of your previous work!
gameplay programmer (generalist) happy bomb games anywhere programmers hbg is looking for someone who has experience using c# and unity 3d for gameplay programming of any kind. we need someone to code triggering events, level editing and other game task for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - good knowledge in ides (such as eclipse, visual studios, and mono develop )and the unity game engine. - has a reachable social network account (facebook, twitter, google +, skype) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.
programmer/animator team psycho anywhere programmers we are a group of people who are planing on doing a game called cannibal:the beggining of the nightmare and we are already 3 people so we need an programmer or at least an animator.i and one friend of mine are the lead of the project and a guy we got to do the models. skills: -good programming in unity/good animating in unity experience: -at least 2 months of programming or animating
programmer xtra studio's anywhere / southeast uk programmers looking to build a sandbox rts. candidates will be paid for completed work on an agreed price per job need 3d animators programmers art work everything really if deadlines our hit pay increases send covering letter, cv, and previous work to email@example.com looking forward to working with you
programmers, animators, player/prop modeler, musician/artist, voice actors dark warehouse entertainment anywhere programmers hi my name is aron, i'm am the co-producer dark warehouse entertainment (dwe) and we are making pc horror games with the crydev engine. we need all the help we can get such as animators, artist, programmers, and many more. if you would like to audition go to the email sending an audition or go to skype and add: ipodolejohan the email and contact are both my partners not mine. please audition to have a fun time making awesome horror games... thank you!
programmer for dead inside sector7games anywhere programmers hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the protagonist sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for an programmer who is confident that he/she can produce great content,we are looking for these skills: scripting languages (high knowledge) ai scripting knowledge gui unity scripting knowledge general scripting knowledge in game design also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment looking forward to hearing from you.
game developer studio powwow dublin, ireland programmers powwow creates entertainment brands that are easily transferable across multiple media platforms. since forming in 2012, studio powwow has focused on creating innovative and unique digital products and brands for young audiences, by bringing their skills, knowledge and vast experience of award winning tv quality animation, design and storytelling to interactive content and games. currently in development of their first transmedia entertainment brand ‘the world of shipantics’ for 6-9 year olds on mobile, tablet, and tv. we are currently seeking a game developer and also a lead game developer to work with us here at studio powwow in dublin, ireland. please see the positions below and contact us on firstname.lastname@example.org if you are interested. game developer working in a busy, creative, start-up environment, the selected candidate will have knowledge of the following languages: • actionscript 3.0 • c++ • java • objective c. responsibilities • create innovative and engaging designs and prototype docs • quickly and effectively prototype new game ideas and features • architect and implement in-game and game-framework features and tools • communicate game design with rest of the team • provide and receive critique with suggestions and solutions for improvement to game architecture and design. • work with other team members to create work schedules, hit development milestones, product features and release dates • keep abreast of industry trends including: new games, genres, game design methods, emerging platforms and technologies, monetization strategies requirements • computer science degree or equivalent • 2+ year professional development experience • excellent software engineering practices • knowledge of architecting, implementing and tuning game systems and frameworks • can collaborate and iterate on ideas with designers and artists additional skills • knowledge of the following languages as3, c++ • good understanding of the following languages objective c, java • knowledge of 3rd party game frameworks such as unity, adobe air, cocoas2d/x, corona etc… • experience working on multiple platforms (ios, andriod, facebook, pc) • a deep knowledge of games and a passion for game development • strong verbal and written communication skills a strong emphasis on game design and game frameworks such as unity or adobe air would be preferred. applications to be sent to email@example.com
lead game developer studio powwow dublin, ireland programmers powwow creates entertainment brands that are easily transferable across multiple media platforms. since forming in 2012, studio powwow has focused on creating innovative and unique digital products and brands for young audiences, by bringing their skills, knowledge and vast experience of award winning tv quality animation, design and storytelling to interactive content and games. currently in development of their first transmedia entertainment brand ‘the world of shipantics’ for 6-9 year olds on mobile, tablet, and tv. we are currently seeking a game developer and also a lead game developer to work with us here at studio powwow in dublin, ireland. please see the positions below and contact us on firstname.lastname@example.org if you are interested. lead game developer we are currently in development of our first major transmedia entertainment ip ‘the world of shipantics,’ and we’re looking for an experienced and highly motivated lead game developer to join our team to work exclusively on our first product for the brand, an animated comedy adventure game for ios, android, pc, and mac. working in a busy, creative, start-up environment, the selected candidate will have an extensive knowledge of the following languages: actionscript 3.0 c++ java objective c. responsibilities create innovative and engaging designs and prototype docs quickly and effectively prototype new game ideas and features architect and implement in-game and game-framework features and tools communicate game design with rest of the team provide and receive critique with suggestions and solutions for improvement to game architecture and design. work with other team members to create work schedules, hit development milestones, product features and release dates keep abreast of industry trends including: new games, genres, game design methods, emerging platforms and technologies, monetization strategies requirements computer science degree or equivalent 3+ year professional development experience excellent software engineering practices experience architecting, implementing and tuning game systems and frameworks can collaborate and iterate on ideas with designers and artists additional skills has shipped one or more titles deep knowledge of the following languages as3, c++ good understanding of the following languages objective c, java experience in 3rd party game frameworks such as unity, adobe air, cocoas2d/x, corona etc… experience working on multiple platforms (ios, android, facebook, pc) a deep knowledge of games and a passion for game development strong verbal and written communication skills a strong emphasis on game design and experience in project management and 3rd party game frameworks such as unity or adobe air essential. applications to be sent to email@example.com
looking for programmer new team anywhere programmers hi! i believe this is great opportunity for people who are tired of working with things without ability to be creative about it and are looking for some fun relaxing creativity on their free-time, aswell as students who want to try out themselves and learn more, or simply someone who is bored and looking for something meaningful to accomplish. any potential income will be split between the amount of people on the project, in an equal amount as a standard. everything is negotiable here through, yet nobody is to be left behind. send your applications & questions here: firstname.lastname@example.org things that i require of you as a person. the bridge keeper: "if you have at least one of those you can pass!". - honesty - creativity - open-minded (see different ways of completing things) - not "hot-headed" (rage quitting) well, as you might notice, all those can fit everyone and yet nobody, therefor instead see those more as points which i believe is important that every individual in the team thinks about in order to create a good and creative atmosphere. things to include in your application: - examples of your past works (if you got any, not necessary) - programming languages (and skill of each using scale; learning - average - good+) - knowledge of udk (unreal development kit) - your age (stone-age, medieval or future... nah, i ment how old are you?) - speaking & writing languages (i guess you know english as you got this far!) - amount of free time that you are willing/able to put in (could be per week or month, up to you) - other areas of knowlage that might be of general usefullness (like, history knowlage, psychology, physics, biology, story-writing, can be pretty much anything, eitherway you get the idea) well, and anything else you would like to share, ask or suggest. might be useful to know a little bit about person you will be working with, i will do this in points, to make it easier for me. - diplomatic - open-minded (sometimes) - honest - tolerant - 27 years old - things you can talk off-topic with me: philosophy, psychology, art, politics. anything else, feel free to ask. the team is currently made up of around 5 people, its a small team and the game size is fit to it. we plan to begin small, where we end up is only limited to us. i do a little bit of everything, currently i am polishing the base story-line. except everything, my other main roles within the project will be to keep the good and creative atmosphere, organize, keep all parts of the project on one track (kill gnomes and dragons), representation. dozen others, a lot depends on what is needed for the moment, if programming needs a code i go there, if an graphical element is lacking i go there and so on. team targets. what this project will offer you. - creative atmosphere (ideas flying from all directions) - good & fun atmosphere (mutual respect) - one goal of all individuals within the group (making a damn good game!) - individualism within the group (different opinions on same game aspect which can lead to improving player options in-game) - working to the end (until the project is finished) - personal progress in skills (learning new stuff) - individual freedom (i value this strongly myself, therefor it is something you can expect) well, most importantly, fun. short description. we can split this into two games, one is smaller and is part of the other larger. the smaller is to be a working game on its own. the smaller (initial project) isometric 3rd person post-apocalyptic arena multiplayer (8+ players at same time) game with character & item progress, mature themed, pc high compatibility. the larger (when the initial project is accomplished) isometric 3rd person post-apocalyptic mmorpg, fallout & mature themed, pc high compatibility. general description: theater. post-apocaliptic europe, devastasted by nuclear bombs and fallout (world is influenced by mad max series and fallout first 2 games, yet hopefully own style can emerge). sent back into medieval or even stone-age at some points. life of the inhabitants is poor, lack of food, water and other basic life elements. radiation, deseases have taken many to the other world, or deformed. people that remain are often desperate to get basic needs, but danger can lurk around any corner. diffrent groups have formed naturally to increase their life quality at the cost of the poor, raging fights with eachother over resources that remain, either with stones, lasers or diplomacy. some groups are more orginized then others, and use towns protection money as their main income instead of raiding and looting. some even are towns themselves that managed to raise walls against the raiders. gameplay. the player is set in the world some might describe as the last place before hell. every step and decision must he make with caution, however, everybody dies. death and character progress will be handled in unique way, definetly in a rpg way, yet less grind orientated and more out of love and care the player gives his characters, in other words, decisions and steps he takes. the world affect the player and the player affects the world. the global target, which is one, can be achived in many diffrent ways. as the world is harsh, full loot from player upon his death is free to take for anyone lucky (or... unlucky if its a trap) enough to find it. interaction between players are very important, yet not requirement to survive, sometimes its better to hide and let two people fight and as a third grab whats left of them. player groups can rage war against eachother, ground covered with dead bodies happen, the side that remains standing, scavages the dead, growing richer by enemy death count. the main goal for the player is to gain control over all recourses that remain. player can achive it by joining one of the player based groups, create own or try alone (yes). the politics between groups are natural, all trying to get as much protection over their fielfs as possible and yet expand. towns can be controlled by groups aswell as areas, laws are set by the group in control. too harsh rules might make the people rise arms against their oppressors through. general. as this is an amateur project (no money involved), required skills are wide, meaning, if you are just starting to learn programming you might find this stimulating, however, having five people in team that are learning and none that acually knows is a dead end, therefor this will be handled rationally, its on my shoulders to find the balance. also, amount of free time that you put into creation of this project depends on you. no money involved, yet money might come, depends on quality of our works i would say. this is a short general overview. the detailed description will be sent to the intrested
composer/sound fx artist looking for seriousteam wanted serious gaming project past alpha anywhere programmers do you have a project that needs a serious composer to full fill all your audio needs? i am a talented individual looking for a talented team. my goal in life is to write for a project that will see release and not die in its final stages! to contact me for concept audio "trial tracks" or just to network see the following: e-mail email@example.com skype john.crawford1 portfolio: https://soundcloud.com/thedeveloper-j-crawford/
source engine developers (programmers) greenlight games anywhere - english & skype please programmers the contract has officially started it work on valves source engine. we currently need programmers fluent in c++ who are able to work on the source engine using the sourcesdk. this will be an unpaid position unless we receive funding our the project is completed and we sell the game. currently we are in talks with valve for a commercial license, allowing us to sell the game via steam and in-store once completed. please visit our moddb profile or website for information on the project, this will be a realistic first person shooter. along the lines of james bond, max payne, hitman & splinter cell. single and multiplayer. thank you for your interest, ~the contract dev team.
network - new innovative f2p fps game now recruiting - unrealscript programmer xstreamtech anywhere programmers what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at firstname.lastname@example.org what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to email@example.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly... network facebook page xstreamtech facebook page
c++ programmer - sourcecoding hl2 mod states war: source dev. team anywhere programmers needing skill of coding ai bots, or other things such as game modes, and other needed scripts for hl2 mods. do not need years and years of experience, but make sure it's enough that you know what to do. also make sure you can do the time (weekly, daily, etc.) thanks! note: it is a mod! - free-of-pay - contact information: my email: firstname.lastname@example.org backup email: email@example.com mod email: firstname.lastname@example.org steam information: profile id: captaines steam name: *lcg*chris [sw:s dev] moddb: www.moddb.com/mods/states-war-source website/forums: www.stateswarsource.hostoi.com
small developer ®©jm_build_team©® anywhere programmers -require- 1: visual basic 2010 on pc 2: knows a little programming laguage 3: have gunz or amnesia or minecraft 4: love programming laguage: nl/en so like programming? and you are not the super best programmer. join us. make a program. develop it and share. be a big devlopper. in : jm_build_team shometing for you =d so join programming new enemies for amnesia.
programmer oes anywhere programmers hello, we are a multicultural team, who are looking to bring you games that are different. games are the future of story-telling and allows new ways to explore the human psyche and thus we are willing to go where other game companies/studios are afraid to go. oizuentertainmentstudios was formed, to bring you the next generation of games which are unique, breath taking, exhilerating and heart pounding. we want to bring you games which will keep you on the edge of your seat and leave you thinking even after you stop. currently we require, a programmer. all are eligible. p.s - this is not a paid project.
artist, programmers, management, designers(look in description) lost worlds llc anywhere programmers i am nicholas payson, lead team leader and owner for the lost worlds: end of mankind. we have been working on this project now for 4 months and are ready to take to the next level of production. we have a list of people from which we need filled. the game is a mmorpg shooter, horror, adventure game that takes place in 2035 a.d. you, as the player, get to choose what you want to be and how you want to be it in this game. the game has an exciting story line from which the player can follow, or be on his own and mass the wealth of the rich, or become a leader of the biggest bands. all is yours in this game! from building, crafting, salvaging, creating, warfare, adventure, and power; you will never get bored. storyline(needs to be revised): “youth is the period in which a man can be hopeless. the end of every episode is the end of the world. but the power of hoping through everything, the knowledge that the soul survives its adventures, that great inspiration comes to the middle-aged.” – gilbert k. chesterton 2025. if only the people could see how the future was to hold. many would be saved right now. but only god could help them, hopefully. people worry too much about the past and not enough about the future. they dwell on other people passing into the next world, but do not dwell enough on their own. they would see what was to come. the new year 2029, people so intrigued on another year, the times were good, usa came out of the recession and the population flourished on trade. but one thing would happen that would destroy them all. war broke back out in the european east. usa insisted to help sending over soldiers, harsh times followed and countries turned on each other for one simple thing, a fuel source. thousands of men died for nothing. the war continued on for five years sucking every little resource out of each country. eventually the countries couldn’t fight anymore, they had neither the supplies nor the men to fight, slowly they either surrendered or pulled out, but even then it was too late. by 2031, the world had no oil left; the only resource left to use was water. because of this, giant corporations took control of water mining and became rich, sucking the money out of the people’s pockets, even when they were looking at it. the world went into chaos, riots broke out and protest sprang out of the ground. all the people could do was to watch and try to survive, and thus they did. by early 2032, the world had consumed itself. food and water, as important as they are were hard to find. diseases ran rapidly throughout the world, thousands of people dying every day. it yet took a turn for the worst. criminal empires rose, helping some people and killing the others, it was a time when people turned on each other for a piece of bread. with the 15.3 billion people in the world, only now 7.2 billion existed and the rate of death increased each day. crime lords stood side by side with government officials as the government collapsed, but the worst has yet to come. a disease that no one has seen since the black plague came from out of the ground, people were getting sick, the doctors tried to find a cure but it was already too late. the ‘pitralon’ disease caused many changes to the human body, they became weak in sunlight, blurred vision, enhanced smelling and hearing senses where it became better than that of a dog. skin pigments thickened and turned pinkish-white, but very fragile to the touch. we had evolved! out of the 7.2 billion only 2 billion remained healthy. god has blessed you with your health, with your mind. the devil has taken your life. only you can change that, you have to find your way to survive at the lost worlds. positions : programmers(all programmers must have advanced knowledge in c#, server programmer must know python, mysql) server c# programmer c# programmer mechanical(deals with mechanics of the game) artist: 3-d character artist(rigging is a plus) 3-d model and props artist(rigging is a plus) 2-d lead artist 2-d visual artsit 2-d artist level designer animationist(needed for game trailers and in-game effects) audio: song composer/writer fx sound effects voice actors management: pr and marketing writers: story line and in-game writing in game writing game development: game designer(must be familiar with a gdd and how to write one) game designer(must be familiar with a gdd and how to write one) here are additional requirements in-order to join the team. as the team is trying to get the game out, you must have or follow these req.(the team is global) speak english 18+ ability to put 5+ hours of work a week dedication skype(be online once a day) show a cv/resume e-mail work in a team(or at least try if you haven't) payments will be given in royalties and as soon as game comes out all are available for being hired. (this can be talked about and negotiated) thanks for you time and hope to work with you in the future, if you are interested or want to know more about the game send me and e-mail(down below) or add or skype(also down below). you can follow us on twitter and facebook also: fb: the lost worlds llc. twitter: @lostworldsmmo
c++ coder giant lynx studios anywhere programmers we're a team of game devs making an wannabe aaa-class real-time strategy "rogue republic", link http://www.moddb.com/games/rogue-republic . however, to make our progress steady we need one more man in the club - a devoted and hardened c++ mastodon to code units, mechanics and buildings in pyrogenesis engine. java guys also welcome. if you feel to be one - go for it!
unity scripter anywhere programmers i am currently making an indie horror game and i need somebody to help with scripting. i need someone who can make a good ai script, keys and locked doors. the game i am making doesn't have a name yet but it will be a first person escape the house game with sort of a story to go along with it. the engine i use it unity 3d (the full version) so it would help if you know how to use it but if you are a good scripter in general then it shouldn't be too much of a hassle. i am currently making an indie horror game and i need somebody to help with scripting. i need someone who can make a good ai script, keys and locked doors. the game i am making doesn't have a name yet but it will be a first person escape the house game with sort of a story to go along with it. the engine i use it unity 3d (the full version) so it would help if you know how to use it but if you are a good scripter in general then it shouldn't be too much of a hassle.
2d concept artist anarchy game studios anywhere programmers this is not a paid position anarchy game studios is seeking experienced concept artists in order to assist us with future projects. qualifications: • the ability to draw well. • the ability to work well with a team. strong plusses (but not required): • ability to work flexible hours (i.e., weekends)
3d modeling artist anarchy game studios anywhere programmers this is not a paid position anarchy game studios is looking for skilled 3d artists to work with us on our future projects. qualifications: • experience using autodesk 3d studio max (modeling, uvwmapping, rigging, exporting) • ability to work independently and achieve results without a lot of supervision. strong plusses (but not required): • ability to work flexible hours (i.e., weekends) • experience with adobe photoshop (texture creation, editing) • exporting and setting up art assets in the game engine
game programmer anarchy game studios anywhere programmers this is not a paid position anarchy game studios is looking for game programmers in order to assist us in creating our upcoming project. qualifications: • strong working knowledge of unrealscript • passion for great games and great technology strong pluses (but not required): • working knowledge of c/c++ • experience as an engineer on a large team • ability to work flexible hours (i.e., weekends) • a sense of humor
No jobs were found matching your search criteria.