Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere {Royalty} Looking for Skilled UE4 Programmers at Avalon Games LLC

{royalty} looking for skilled ue4 programmers avalon games llc anywhere programmers requirements: *sufficient in c++/blueprints *own a copy of unreal engine 4 (it is free now) *good communication skills (talk through skype) *accept constructive criticism responsibilities: *creating events *creating game mechanics *save game system *scripting ai *write code in an efficient manner general skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *ability to meet deadlines and adjust your workflow to meet the teams requirements. about the game: hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, the death games. the death games is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old demo from unity which we are no longer using. https://www.facebook.com/avalongamesllc/photos/a.1520798954871569.1073741833.1458033644481434/1554285798189551/?type=1&theater; http://avalongamesllc.com/ also check out our facebook page for more screens on characters: https://www.facebook.com/avalongamesllc

Anywhere [PAID] Part time Unity3D developer at Crytivo Games

part time unity3d developer crytivo games anywhere programmers part time unity3d developer crytivo games is currently looking for a skilled and motivated part-time developer to join our team. the universim is a god-game where players will explore the universe and experience the evolution and hardships of a civilization and is being created by a team of passionate gamers from all around the world. learn more about our game: www.theuniversim.com position expectations work on challenging, non-trivial tasks in the game environment work in an environment where code peer review is essential be involved with the whole development life-cycle desired skills & experience team player qualities at least 4 years of working experience with unity3d software design skills including oop experience with source-control concepts and tools strong verbal and written communication skills in english additional pluses ui design audio implementation camera controls an understanding of physics and math algorithms to apply send your resume at contact[a]crytivogames.com​

Anywhere Programmer at four8games

programmer four8games anywhere programmers hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a programmer who is skilled in the "ruby" programming language. the game is being created using the "rpg maker" program the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the rpg maker vx ace program. new/updated ruby scripts can be sent to me via email so that i can place them in the game. we will keep in contact via email, skype or phone which ever is your preference.

Anywhere Programmer/Level designer (Share Based) at Fallen Savior

programmer/level designer (share based) fallen savior anywhere programmers hi there,this is fallen savior here im a 3d modeler and 2d graphics designer. i am currently planning to make a small game and looking for a programmer who is skilled in the 2d game coding and level designing.the game will be a 2d plate-former which will be very simple and can be completed within a week or two (so don't expect a long development).i am gonna release it on android platform .the basic goal is to rise funds for a bigger 3d game that is planned.you can also be a part of it if you like to. for the current game you have to do the programming and level designing and in exchange i will share a percentage of the revenue. don't worry if u are a student or not skilled enough.the game will be simple. the only complex thing will be the player it self.i don't want to share the main idea of the game right now.you can assume a simplified version of limbo which itself a very easy to develop and budget friendly game. if u are interested or want further info contact me on ssssavior@gmail.com or skype :fallen savior (sheran khan)

Anywhere [ROYALTY] WarLegacy: looking for programmer at ORKAAN

[royalty] warlegacy: looking for programmer orkaan anywhere programmers indie game group: orkaan, game name: warlegacy game type: multiplayer free to play, tactical shooter no. of people in team: 11 contact: dexro89 - skype, marianro2006@gmail.com - email war legacy is a team based ultra-realistic multiplayer first person shooter that challenges the player to a more tactical approach to battle and to carefully coordinate with fellow teammates in order to defeat the opposing team. it is a free to play slow paced tactical shooter similar to tom clancy’s rainbow six raven shield. bullet trajectory and penetration vs armor is modelled and also a realistic effect on the player’s health and ability to fight. the game spans the whole historical period of firearms development from the first crude gunpowder weapons to modern high tech assault rifles. features: 800 years spanning technology tree from early gunpowder firearms to modern specialized weapons. advance through the technology tree, discover new weapons or upgrade existing ones with more advanced components and new attachments. as you progress new body armors and items become available for purchase. ultra-realistic bullet speed, trajectory, penetration impact and effect on player health and ability to fight. more than 50 weapons, body armors, grenades and other offensive and defensive items. each item and weapon has its own weight and affect the player’s movement speed. wound based health system that directly affects the player depending on wound location and gravity advanced tactical map that lets players coordinate with each other, spot enemy players to other teammates, place markers for strategic points of interest and much more skill based system that allows players to specialize and to develop abilities according to their style of play. choose to be a sniper, assault trooper, machine gunner, demolitions man or close-quarters specialist. game's nearing completion and we are going live very soon,.,so join us in our venture of making this game a reality http://www.indiedb.com/games/war-legacy http://www.indiedb.com/company/orkaan what we are looking for: programmer that has at least experience with c++ willing to work with unreal 4 responsibility: able to work 2 hrs a day to help complete all coding left by our last programmer who has already managed to complete quite a lot. also you need to be available on skype. feel free to contanct me even if you are not a programmer, new guys are always wellcome!

Anywhere Game Programmer at Nuked Cockroach

game programmer nuked cockroach anywhere programmers nuked cockroach are looking for a talented and motivated full-time game programmer to join our team. we are currently working on our ambitious and new project named “veterans” a top-down view moba. requirements: - an avid gamer with a passion for making games - at least 2 years of professional software development experience - expert level c# skills - proficient in c/c++ - at least one previous xbox one title cheeped - experience using design patterns and software architecture paradigms - self-motivated with a strong work ethic - networking experience in tcp/ip and udp protocols - familiar with higher level network protocols such as http, snmp, smtp and ftp - strong verbal and written communication skills in english or french pluses: - experience with network gameplay synchronization and online game service apis, such as xbox live, psn and steam. - expertise in developing games in unity3d to apply email us at contact[a]nukedcockroach.com

Anywhere New unity programmer, environment and texture artist - for already working team at Silent Horizons

new unity programmer, environment and texture artist - for already working team silent horizons anywhere programmers hey there, my name is matthew and i am looking just for you (well probably :d). i am leader and founder of silent horizons. i currently work as a full time 3d artist in a company focusing on vr technologies. my area of expertise is 3d graphics, story, and the overall idea of our project. about our project itself: it is an open world, story driven, horror, medieval, survival rpg. - mature story - blood and gore - dynamic weather - dynamic leveling - crafting - much more yeah, i know. that is a lot of lovely titles for just one game, but believe me, we want to make a change. we really have enough of those generic survival games that you can´t tell one from another. we want to make something special, something worth playing. we aim to create a hand made experience. something you can really recognize, something similar to great rpgs of old with rich worlds full of mysteries. world that you will love and fear. we are already working on it, but we have just started. so do not worry about the pace, or that you will be anyhow confused. we have a gdd for that matter anyway. about our team: we are all really cool dudes from all over the world. we like our work and we are dedicated to finish it. i as a leader have to say, that i was really lucky to find such talented guys. but as it happens, i´ve found that i need some more people. especially now, when our programmer had an accident. but anyway, lets get to business. the goal for now is to create playable demo with some of the features and overall atmospheric feeling of the full release. once it is done, we will head and try our luck on kickstarter, steam or any other possible site/system. this is not a paid job. it is just a "hobby" project at this state. but once we hit the kickstarter and i believe we will be sucessful, we will share the money accordingly and discuss following development. general skills needed: team player - cooperating with others without any problems. communication - sharing your suggestions, problems and ideas with the rest of the team. selfsufficiency - capable of doing your designated work without any supervising. time for the project - atleast few hours a week. but do not worry, i am no slave driver. i myself have a full-time job, so i perfectly understand how problematic time management can be. good english skill - ability to communicate and to understand other team members generally being a great gal or dude :d

Anywhere [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de at [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de

[paid] seeking professional c# programmer for 2d platformer/arpg currently in de [paid] seeking professional c# programmer for 2d platformer/arpg currently in de anywhere programmers hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional programmer for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project is being developed in c# using xna framework 4.0. there are currently over 50 classes completed along with xml and txt documents for saving/loading content. this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: warrensmith@darkflamegame.com . i would like to know a little about you to include: • experience • areas of expertise • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren

Anywhere [ROYALTY] AI Programmer [UE4] at Old Sport Games at Oldsports Game Studios

[royalty] ai programmer [ue4] at old sport games oldsports game studios anywhere programmers hey mates we are looking for a a.i. programmer for a first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - work with blueprints or in c++ - develop a behavior tree - communicate by skype - develop a basic shooter ai, with cover, and idle state, and shoot with different weapons. + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere Programmer For HL1 (GoldSource) Modification at Heath Games

programmer for hl1 (goldsource) modification heath games anywhere programmers i'm making a short, but sweet singleplayer half-life modification, taking place in 1883. it will feature period weaponry. access to the half-life source code and visual studio 2010 are a must. job consists of: i'll just need someone to set up the framework for custom weapons using the half-life 1 source code. i'm not exactly the most familiar with the hl1 code-to-art pipeline, but i have a rough idea - you most-likely will know what there is necessary to work in tandem because that is precisely what we'll be doing...working in tandem. there are four separate weapons. i need the frame work for their functions... - framework for their attributes (ammo capacity, reload time, damage, functionality for custom sound play, etc.) - framework for their respective weapon slots (placeholders for custom hud art and the ability to scroll and select them.) artistically, i would like to have the slots set up similarly to those that were featured in day of defeat - on the right side of the screen - and the placeholders for custom selection sounds. here is a link to the mod itself: http://www.moddb.com/mods/half-rats-a-fever-dream the "team" consists of just me at the moment, which, with the addition of your work will most likely suffice in finishing this mod. half-rats - mapper, story, sound, music, 2d art, models. i'll have the front-end buttoned up - i'll just need some code to back it all up and function as a mod.

Online, Skype [Rev-share]Unity Engine Coder for 3D RPG at Starboard Games LLC

[rev-share]unity engine coder for 3d rpg starboard games llc online, skype programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. position available: unity engine coder essential requirements for the unity engine coder are: • strong knowledge of design, implementation, mathematics and data structures. • strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. • ability to meet deadlines, and follow instructions from team leads. • willing to learn additional skills and be a flexible learner on the team. preferred skills or ability to learn: • knowledge of unity 3d pro, • knowledge of uma character creation system, • graphics development (particle system, shaders) we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you!

Anywhere Game Designer and Texture designer at Proxy Moron Studios

game designer and texture designer proxy moron studios anywhere programmers hello first of all would i like to introduce my self. my name is casper ledel birch and im the leading director of the proxy moron project. proxy moron studios started out as a project between clan mates, since then have we been changing a lot in the team and we have to do that again since some of our members either don’t have the time or are to lazy. right now whats left of the team is me, 3d designer and our story writer. what we need right now is: texture artist (photoshop/zbrush) game designer (the code and design behind the levels and the game it self.) what we like you to have. can work on your own but also as a team.( can code a line eg. and send it to the main coder/level designer) has a good humor. is friendly over for co-workers and if you had a crappy day please try not to put it on your team members. we would like you to be a gamer your self, but its not needed. have some spare time beside your school/work that you atleast do school or have done school for game design or development/ working with textures depending on what role you are looking to forfill. this is not a full time job and its not paid also why we ask that you have some spare time when your not in school or working on your daily job. we all in this project are working for free and using our spare time to create the game we want. we do hope that with all the hard work put into this that we can start to pay our workers and hopefully expand our team with even more team members to make the next game. we are currently working together with g2a and getting things ready for the launch of our game, and they will be helping with publishing our game and selling it to thousen of costumers around the globe. the plan is to sell the first game for 10 euros and hopefully the next game for a little more. if you would like to test out your skills with us can you always contact me at casper@proxymoronstudios.com. current team. casper ledel birch - leading director dk tristan kempen- leading 3d designer nl ben wright - story writer uk missing - level designer missing - level designer missing - texture designer we are all in the age between 18 and 30, but we do not have any age limit for our team members as long you can follow up on what we want from you. we are a team which can make fun with each other in a good way and manners. we like to have fun, but we do also take it really serious when it comes to the work we do. the game we are working on right now! the game we are working on gonna be working out like a wave based survival game, in a cartoonish looking graphic, that allows even the outdated pc’s to follow up on the graphics. we do have some 3d design made for the charecters it self and some basic models for whats gonna be in the map. our 3d designer have made a simple map layout for team against team mapping. your job your job will be to either code the levels and objects and the movement of ai and the movement of the user it self, or making the texture for the game with one of the listed programs above. its not needed that you have a pro version of the software nor trail, if you have a cracked version of this software is it okay, but we do not want you to talk loud about it. hours as i wrote before is this work made in your spare time and its fully up to you how long you use on the project as long that its not taking way to long to hand in the files needed to finnish the game. so if you are good at what you do and can do it fast the less time do you need to use on this project.

Anywhere Looking for programmers // 2D SciFi Sidescroller at Anywhere

looking for programmers // 2d scifi sidescroller anywhere anywhere programmers hello! we're looking for programmers to help with the project. the game is a sci-fi 2d sidescroller. we're looking for people to join the team. we will mostly be using skype among other programs. please message if interested! ( nedayoron@yahoo.com ) we're using unity, c#, and the game will be in 2d. the game is a single-player title. summary of the game: followers a player and their crew of hunters that hunt a particular breed of space-snakes known as 'planet-eaters'. these creatures are known to swallow entire planets whole, even stars. their target is a giant planet-eater that's been destroying stars and wiping out entire civilizations of alien species for many years, and needs to be stopped. about the game: - takes place in an outer galaxy - gameplay revolves around a player and a couple teammates going through a space environment - gameplay focuses on taking down hordes of enemies with the player and their teammates as opposed to more singular enemies other singeplayer games have. - game is sci-fi and uses guns and more highly advanced technology - game has a slight storyline for direction. gameplay is mostly about exploration. - game is almost fully randomly generated - unique aspect about the game is that players can move in any direction as opposed to purely side to side. meant to simulate zero gravity in a 2d scenario.

Anywhere Skype "Royalty" Programmer & Level Designer at GainesInterActiveCorp

"royalty" programmer & level designer gainesinteractivecorp anywhere skype programmers activerigstudios is a new indie company who want to create (a few small game titles to start with before diving into a major big project. we plan to release on mobile,pc's,steamos and more. we are currently seeking a skilled gameplay programmer and level designer to join our talented, passionate team on our games. "all assets" have been purchased and ready to go! these will be "free to play" with merchant purchases. team work software and platforms: - git @ "bitbucket" - dropbox - skype - trelo 1 - environment modeler: we need an environment modeler for modeling 3d assets based on concept art and references, these will most likely be furniture and items used by the player. we have paid environments also. 2 - programmer: responsible for the game interaction. customizing scripts etc essential: - to know programing languages like c# and javascript - good communications skill - a good basics about unity 3d is a plus desirable: - experience of development on mobile devices,pc,xbox,steamos payment: we'll talk about it after you contact us, the project is "royalty" based. project will be crowd funded and splits will be equally distributed. same for any revenue generated. there are 2 programmer positions and 2 level designer positions.

Anywhere Environment Programmer (A Walk Among Stars) at SkyShield Studio

environment programmer (a walk among stars) skyshield studio anywhere programmers skyshield studio is currently in need someone who possesses knowledge of procedural mesh generation within the unity engine. our current project requires procedural planet meshes that generate at runtime based on values set beforehand such as atmospheric moisture effecting the water color and so on. please note that a current procedural generation framework will be provided that you could build off of. =============================================== skills required: at least two years of advanced unity c# knowledge. knowledge of procedurally generated meshes within unity. the ability to optimize your work via lod. =============================================== you must be willing to commit some of your free time to this project. this is a paid job. however, due to current financial issues, you will not be paid on a regular basis. as of now (will change when issues lighten up) you will be paid through the kickstarter campaign and/or the final product sales. =============================================== please note that we do not wish for you to be disappointed if you do not meet the above requirements. if this is the case, then please continue to send us your resume. we review every resume we receive, regardless of if we are hiring or not. and a lot of times we will hire when we're not hiring!

Online, Skype Mobile Programmer at NG Studios

mobile programmer ng studios online, skype programmers ng studios is a new indie company who want to create new fun games. we are currently seeking a skilled mobile programmer to join our talented, passionate team on our next mobile games. our company is based on conviviality and mutual aid in order to develop and improve our skill. about the project: we are currently at the beginning of our project and we want to create team before entering to production process. you can help us to develop the game concept and we consider all ideas to make you feel happy and passionate about this project. your responsabilities: - make portage on mobile devices. - have the entire responsibility about the executable. - speak about the game with artist, designers and producers. - work closely with gameplay programmer to implement game features on the project. essential: - to know programing languages like c# and javascript. - good experience about unity 3d. - experience about the creation of mobile executable and the android/ios platform. - good communications skill.

Online, Skype Gamplay Programmer at NG Studios

gamplay programmer ng studios online, skype programmers ng studios is a new indie company who want to create new fun games. we are currently seeking a skilled gameplay programmer to join our talented, passionate team on our next mobile games. our company is based on conviviality and mutual aid in order to develop and improve our skill. about the project: we are currently at the beginning of our project and we want to create team before entering to production process. you can help us to develop the game concept and we consider all ideas to make you feel happy and passionate about this project. your responsabilities: - create gameplay of the game - have the entire responsibility about the gameplay programming. - speak about the game with artist, designers and producers essential: - to know programing languages like c# and javascript - good communications skill - a good basics about unity 3d is a plus desirable: - experience of development on mobile devices if you are interested about this position, please send us your application with a portfolio of your last projects.

Anywhere (no pay - collaboration) Whispers In Akarra: Rebirth at iAkarra Project

(no pay - collaboration) whispers in akarra: rebirth iakarra project anywhere programmers i'm looking to grow a volunteer based development team on iakarra project (game group here on moddb). as this is a no pay, volunteer job posting: i don't have much of a knowledge prerequisite or criteria for potential applicants at this point. i expect you to have some aqueduct experience in .net and javascript, particularly with byte and blob types. the 'job' will primary be: working on, or toward, the development and collaboration of wia:rebirth. wia:rebirth is a stand alone game; it is not a mod. the development on the game is primarly refactoring of an existing game and source. the game is a nostalgic 2-d mmorpg called whispers in akarra that was developed by jens 'jeb' bergensten. the source of the original game (which didn't make it out of beta) is refreely available for use and modification. (more information on that can be found at oxeye studios) the game server and editor utilities were originally programmed in borland c++. they will be refactored, or compiled over to, .net. the original server leveraged directx, in particular directplay, for the networking component of the game. the client software, server, architecture, and platform are being completely refactored. the targeted platform is the .net language; however, the client software is intended to be decoupled. iakarra project, in scope, will produce a html5 web client to connect to the game server over websockets. this project has been attempted by other people within the past 8-10 years. that's something to be said. i suppose i can only recommend you get a feel of the original by playing it. if you're interested, follow the information on how to apply. feel free to join the open group iakarra project.. also, you can find more information on the original game on the facebook fan page.

Anywhere UE4 C ++ Programmer at Off The Edge Entertainment

ue4 c ++ programmer off the edge entertainment anywhere programmers at the off the edge entertainment we are looking to create a science fiction survival game. we are building the game in ue4. in the game you must move from space station to space station to gather resources and return to earth. we have been using blueprints to create the game mechanics and assets, like health system, o2 system, zero gravity, basic save system, and inventory system. we have gotten to the point in game production where we need something more powerful than blueprint to continue creating advanced game mechanics. that's why we need you to help us push the forward. we are looking for someone that is collaborative, has good communication skills and is sufficient in c++. requirements: *sufficient in c++ *own a copy of unreal engine 4 (it is now free!) *good communication skills *accept constructive criticism responsibilities: *creating events *creating game mechanics *save game system *scripting ai *write code in an efficient manner

Anywhere Client side C# Programmer at Team Brolos

client side c# programmer team brolos anywhere programmers hello, we are a two person team seeking to recruit a new member to join us in developing our unity game. our project has been in planning and light development for some time now. we have an infrastructure composed of multiple servers setup already. also there are plans to get a demo of the game out and then create a kickstarter campaign to gain funds to further develop the game. currently we're looking for an intermediate level developer experienced with c# scripting in unity. they will work client side helping to build core game mechanics and the user interface. the new member should have good oop skills and be familiar working with the new unity ui (version 4.6 and up) and the event system. they should also be familiar with .net in general like using generic containers such as lists and dictionaries. also an understanding of xml will be helpful. while it does not need to be treated like a full time job, the new member should have time set aside to work on the game regularly to complete tasks for the project. you will usually be working independently, but sometimes we like to do pair programming as well for certain tasks.

Anywhere 3D Artist/Texture Artist/Coders/Animators needed at War Studio

3d artist/texture artist/coders/animators needed war studio anywhere programmers we are developing a game called command and conquer renegade ii it is a first person shooter and a third person shooter set in the command & conquer universe as a prequel to command & conquer. progress thus far: we haven't gotten to much work done in the past few months, we are looking to expand upon these areas in the following. you can see the game here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww we are looking for: 3d artist 3d character artist texture artist coder animator to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. for coders: you must have knowledge of unreal development kit to apply. we are currently not accepting freelance applications this is a voluntary position only. thank you.

Anywhere Need Animator, Programmer, Modeler, Mapper at RESS PROJECT - RTCW REMAKE MOD

need animator, programmer, modeler, mapper ress project - rtcw remake mod anywhere programmers hi! we working on modification to return to castle wolfenstein named: rtcw remake mod. mod will include: - new models (weapons, vehicles, peds etc.) - new better sounds - new and more stuffs on the default maps - new graphics options (bump map, parllax etc.) - hd textures - gameplay improvements and more... in march we released beta version with only new textures and maps for now. rtcw remake mod is a biggest project for this game( first place in moddb ranking - most popular mod for return to castle wolfenstein) http://www.moddb.com/mods/rtcw-remake-mod we looking for someone to help. we need programer for edit rtcw soruce code, animator for player animations. in out team is only two people's. i know something about 3d modeling, texturing. my coworker known mapping, but we need someone to help in modeling and mapping too. job is non-profit. if you interested - write. email - ressproject@gmail.com fb fanpage - https://www.facebook.com/pages/rtcw-remake-mod/463839790384048 main site on moddb - http://www.moddb.com/mods/rtcw-remake-mod member site on moddb - http://www.moddb.com/mods/member-rtcw-remake-mod

Anywhere ImmortalThought | Unity | Dynamic Voxel MMORPG | Devs, Artists, 3D etc. at PrimeTales

immortalthought | unity | dynamic voxel mmorpg | devs, artists, 3d etc. primetales anywhere programmers hey guys, immortalthought is a voxel - mmorpg with 1st person action gameplay elements and a big economy system! we are an indi company set up freshly and are on the search for new team members. we are very grateful for every help and are pleased to meet new people. the most important information about the game is in the text here, in case of more exact questions we are available any time. fantasy vs sci-fi? it's the year of 2407, or as we say, the 228. year after the departure. 2179 was the last year on our home planet earth. long ago, many animals and plants living on this planet. there were large forests, rivers and lakes. but the beauty faded. nearly every resource has been depleted by us humans. finally, this planet is a large, dry and dusty pile of ... well, as the name implies, earth. since then, the fleet of the remaining people flying through the universe in search of a new home. now almost 3 years ago, we found a suitable planet. we call him felijah. he is probably much nicer than the earth has been. however, there were serious accidents during the landing caused by the asteroid belt which surrounds felijah. only a fraction of the people survived the landing. but for the people who have survived a whole new world opened. for centuries, mankind lived on artificial territories in their spaceships. but now they finally see and feel the life which they had almost forgotten. but after a while we realized we are not alone. in the beginning, we discovered mystical animals, some were similar to those strong animals that lived on earth. others were more mysterious. but not only animals, also humanoid creatures were spotted by reconnaissance troops. some of them are very human. there are large and slender, small and thick of them. sometimes you'll hear of very large beings with crooked back. we do not speak their languages and for them we are intruders. everything points to a war. project started in october 2013 developing started in 2014 team members: 4 current state: pre-alpha engine: unity mapeditor: minecraft primetales - germany the following concept is only scratching the surface, but going more in detail would be tons of text’ lol. immortalthought - more than only a mmorpg! economy the first big main feature is our complex economy system. nearly every building in the game is available for purchase. additionally new structures can be build. build your own home, set up a factory and become a company, everything is possible. dynamic landscapes the world in immortalthought is constantly changing. most of the changes are determined by the community. small villages are becoming big cities, forests are being cut down and new habitats will be created. but not only the economy system has an influence on the development of the map. even through pvp battles, seasons and weather conditions, the map may change. story the game sets up only the framework for the story. ultimately the players decide how the story unfolds. in addition to a main storyline, there are side stories dynamically generated which are dependent on the surrounding area. gameplay again, the player decide how he spends his playtime. whether quests, exploration, crafting, pvp or trade, each element brings experience points. pvp the pvp system consists of a mix of moba and egoshooter. it is especially characterized by tactical approach. each class has a pool of different abilities from which the players must choose. mobs we attach great importance to a very good ai. fights should be interesting, challenging and surprising - finally no more dull bashing! npc’s also, npc’s behave dynamically to the environment. the npc population varies depending on the size of the city and other environmental factors. as with mobs we rely on a sophisticated ai. crafting system the crafting system should feel as realistic as possible. it is very elaborate to produce good products. it offers you thousands of resources that can be processed! realms from a certain number of players new realm servers are added, which are independent of another realm servers. so every realm can develop differently.

Anywhere Technical Assistant and Programmer at D# Games

technical assistant and programmer d# games anywhere programmers role:- the role involves helping d# games by giving technical support to prepare games for distribution and resolve publishing issues. in particular for smartphone and internet. you will have experience publishing through android as well as preparing html5 games for online distribution. you will have a knowledge of construct 2 as well as unreal engine and relevant knowledge of different game distribution formats. you will have knowledge of exporting to and testing upon smartphones directly. you will have an understanding of different smartphone formats and specifications and how they might affect technical performance. you will be able to relate technical information to artists and designers effectively, accurately and succinctly. d# games is hoping to make this role full-time, paid and permanent in the future. character attributes:- d# games is looking for: a positive individual an enthusiastic individual a good problem solver a conscientious and polite individual a trustworthy individual .

Anywhere [Unpaid] Need Programmers & 3D Modelers at N/A

[unpaid] need programmers & 3d modelers n/a anywhere programmers what i'm working on: i'm working on a free to play (obviously) fan game of five night's at freddy's that i'm calling "five night's at freddy's -1" (negative one). if you know the storyline you know that there were four locations. (fredbears's family diner, the first freddy fazbear's pizza, fnaf 2 location, & fnaf 1 location.) fnaf -1 will take place in the location after fredbear's family diner, but before the fnaf 2 location. the year will be 1983. i'm doing almost everything from scratch. all i'll be borrowing really is the camera gui's (the white border and the red recording dot), the font, and the battery gui for the flashlight in fnaf 2. i need a programmer who knows how to use clickteam fusion to help me out and a 3d modeler who can make the animatronics and the pizzeria (i.e the areas, the office, etc.) skills required: for the programmer- you need to know clickteam fusion pretty well. in other words, you need to know how to create the proper events to make everything run properly. for 3d modler- you need to be good at what you do. you will be making the animatronics and the entire pizzeria. remember: this is an unpaid job. simply to be done for the love of fnaf.

Anywhere {Royalty} Looking To Expand The Team at Avalon Games LLC

{royalty} looking to expand the team avalon games llc anywhere programmers hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, shi no gemu. shi no gemu is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old demo from unity which we are no longer using. https://www.facebook.com/avalongamesllc/photos/a.1520798954871569.1073741833.1458033644481434/1554285798189551/?type=1&theater; http://avalongamesllc.com/ also check out our facebook page for more screens on characters: https://www.facebook.com/avalongamesllc jobs available: 3d artists (generalists are preferred but we accept anyone who can do what they are tasked to do and meet deadlines.) 3d animators unreal engine c++ programmers vfx artist general skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *ability to meet deadlines and adjust your workflow to meet the teams requirements. requirements for writers: *must submit at least two writing samples. *five years of disciplined writing, either in a professional capacity or as a burgeoning writer with a large body of spec work. *college degree in screenwriting, creative writing, film making, narrative design, or similar; or equivalent professional experience. *knowledge of games and interactivity from storytelling, character development, and user engagement perspectives. you must not only play video games, but understand them as a dramatic form. for programmers: *knowledge in c++ for unreal engine 4 * skilled programmer in c++ for at least 3 years minimum for 3d artists: * capable of creating 3d models and preparing 3d models for texturing and animation. * proficient at creating high or low polygon models. * proficient at creating static/hard edged meshes or organic meshes. * proficient at creating textures and maps for the meshes (mainly diffuse, specular, normals). optional skills: *css3, html5, php, java, jquery, photoshop, after effects, ui design note: we are currently looking for more environment artists and character artists to work with our current staff and also will be needing those skilled at rigging and animation who do not mind working first and being paid once the project makes money and we are also needing voice actors/actresses to join the team and also script writers. shi no gemu is nearly ready to be marketed and we are posting this ad to fill a position which will get us where we need to be for the second cgi film we are doing which will be a game-play one. payments will be discussed but this is a position that has potential to become full-time if the game is a success. we have a team of voice actors and actresses that have starred in various indie games and animations etc. and a ton of skilled individuals on the team. we are serious and will make this game with or without you, but don't you want to be with us?? if so contact information on how to apply is below and we look forward to hearing from all of you.

Anywhere C++ Engine Developer at Altered Cat Entertainment

c++ engine developer altered cat entertainment anywhere programmers [center] [/center]empowered creation kitempowered creation kit is a non general purpose engine for the rpg "edict: empowered".    it is an isometric (ok actually dimetric) tile-engine for creating open worlds, and is to support  creating npcs, adding sounds and music, dungeon style levels, quests, etc. for a fun rpg.  [center][/center] skills:solid c++ some level of experience with 2d game programming git source control decent math skills you'll need to learn to use sfml if you do not already know it.  lack of prior knowledge with the library is not a problem however.    while this job is posted for the engine, this is certainly a good gateway if you'd like to be involved with the game itself as well. 

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Looking for programmers // PVP Dungeon Crawler at Anywhere

looking for programmers // pvp dungeon crawler anywhere anywhere programmers hello! we're looking for programmers to help with the project (for the game here: http://steamcommunity.com/sharedfiles/filedetails/?id=320154534&searchtext;= ) please message if interested! ( eldwin11929@yahoo.com ) we're using unity, c#, and the game will be in 3d. the game is primarily multiplayer based. additional project info: (from project above) summary: bassetune reapers is a player-verus-player, competitive dungeon crawler. this basically takes on aspects of dungeon crawling, but with a more aggressive setting. players will have the option to play as the "dungeon-crawlers" (called the 'knights', or "knight class", in-game) or as the "dungeon" itself (literally called the 'bosses', or "boss class", in-game). what this means is that players can choose to play as the people invading the dungeon, or as the dungeon-holders themselves. key features: - intense, fast-paced combat - multiple skills, weapons, and ways to play the game - tons of different bosses, minibosses, creatures and traps to utilize throughout the dungeon - multiple unique environments - interesting, detailed lore behind both the game and world - intricate rpg system - ladder and ranking system - lots of customization for both classes

Anywhere {ROYALTY} - Programmer & Music - For Retro Sandbox title at MAD UNICORN GAMES

{royalty} - programmer & music - for retro sandbox title mad unicorn games anywhere programmers hello, my name is noah co-owner of mad unicorn games & designer of radical heroes. as the focus of radical heroes shifts off of my shoulders i will be branching off and forming a new development team focused on a new innovative retro sandbox game. the project is full of vibrant color and is meant to be enjoyed by all, single player, co-op and multiplayer modes all planed. i'm going for a teen rated level. more will be discussed upon acceptance to the team. i am looking for a few talented people who are interested in working on a midsize project and starting a new company from scratch. there is already a solid base for the new project and with my first game green lit things are looking up! must be able to provide samples of your work preferably you best retro stuff. this is a non-paid position "for now" but you will receive royalty's to the project. there are plans for a kick starter as well as other media and press avenues. the programmer selected must be able to port the project to many different mediums pc, mac, linux, consoles, ios you get it! due to the nature of the content the project should port with out any size or graphics problems therefore looking the same on all mediums. i do not see the need for more then one programmer for this project. sound design must blend retro and current styles to create something magical! think chip-tones and happy dub-stepish light techno! persons needed: programmer: preferably well versed in unity! sound engineer: with a heart for retro! must have skype: think you want to take this journey with me? send me your resume at: ectoplazum@yahoo.com

Anywhere Game design partner at Newage studios

game design partner newage studios anywhere programmers i am looking for a programmer who is great with either javascript or c# some one who has and can use unity 3d well,and wants to partner up with someone who is very artistic and experience with 3d modeling. please like games genres such as survival, horror, sandbox, crafting, co-op, open world, game inspirations: the forest don't starve rust minecraft salt my skills: over a years experience with blender. more then 5 years experience in sound design. over a years experience with photoshop and gimp. a years experience with cry engine and unreal engine. less then a year experience with unity 3d. great time commitment. your skills: you must have over a years experience with unity 3d. you must have great time commitment. you must be able to find errors in code and fix. you must be friendly and great at communicating ideas. extra: if you have any other skills such as animation or concept artist ect, please add in your resume. how we will work together: we will organize game ideas and produce them to the best of are ability.and make money of those games, late night skypes and or emails will be used to communicate these ideas. compensation: there will be no pay for now but any game we make and sell we will split profits 50/50.

Anywhere Programmer, graphics, sound artists at Stardog

programmer, graphics, sound artists stardog anywhere programmers as the game stardog is growing we could use people that are willing to help with the game. needed: python programmers or programmers that want to learn python with git knowledge graphic people sound people people with love for opensource and pygame games ! if you want to know how to develop games in pygame or python or want to know more about making games. if you would love to make a space shooter a trading game and make it opensource or multiplayer and have programming, graphics or sound skills don't hesitate to contact me. the game is a python space game that for now rest heavily on pygame to render scenes. features particle engines, plug and play ship parts like radars, cargobays, weapons, etc, planet with gravity, enemy ai, story telling events, and much more with the growth of the game the todo list grew even quicker, and although the tasks on the lists are lots of easy ones they still had to be done. rewards for participating: credits in game, perhaps with photo and or link. name in pilot name register freedom in what to make and how to make it i hope to find people that have some programming experience and want to try their hand a python for a bit of game development.

Anywhere Programmer (C++) at Ricochet: Source Mod

programmer (c++) ricochet: source mod anywhere programmers looking for a programmer to code the core gameplay features for the ricochet: source mod. anyone applying will become a full member of the mod team and receive access to the svn and source. the immediate goals are as followed: coding of core gameplay features. there isn't too much to do here, just a few brush and model based entities. all features are currently documented so they should already be well explained as to what each entity will do. once those features are coded in, the game is pretty much done already. most of the art content still exists from the original project, there is already an extensive frame to build off of. we just need to implement the core gameplay features once again. i would estimate to work load to be about a few days worth, it really isn't much. the game is being developed on the sdk 2013 engine, and will be a free product so there is no guaranteed paid. however if anything changes you will be first in line to be apart of that experience. if you chose to, you may remain apart of the team to continue building new features. knowledge and experience with the source engine is a must!!!! any comments/questions can be sent to me here via a pm. best, young

Anywhere Programmers(C++), Voice Actors, Animators & 3D Texture Design at N/A

programmers(c++), voice actors, animators & 3d texture design n/a anywhere programmers a friend and i are working on a game that we're gonna put on pc and on ps4 (we wanted to put it on xbox as well but that's a bit too expensive for us currently). we're not too experienced with programming so we could use some assistance. we're going to be using the unity 3d engine. we're not exactly rich so we can't afford to pay very much during. we will be more than willing to negotiate pay after the fact, once profit starts rolling in. required skills: skills required are any of the following; knowledge on c++, 3d animation, voice acting (must be able to do at least 1-2 voices bare minimum), 3d texturing. with programming we're breaking it down to 2 branches, ai programming and game logic (meaning money system, physics, anything that doesn't have to do with the enemy entities). you're not limited to just one branch so if you have knowledge that falls into both than you're more than welcome to work in both. about the game: overall, it's a very borderlands/ ratchet: deadlocked style game. the concept; by the year 2168, prisoners in prison space stations across the galaxy are forced to fight for their lives as they are grouped into teams of 4 in a gladiator style tournament where they'll have to go planet to planet to complete these "deathcourses" (that usually contain 4-6 challenges) to come out of alive. the team that makes it out at the end is promised pardons for all the crimes that landed them in incarceration. another thing: the whole thing is legal and is aired across the galaxy publicly!

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