Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Mapper with Source and modding knowledge at "The Gate 2" Team

mapper with source and modding knowledge "the gate 2" team anywhere level designers greetings ; i´m part of the work team of the recently released mod "the gate ii" : http://www.moddb.com/mods/the-gate-2 https://www.facebook.com/pages/the-gate-2-mod-for-half-life-2/217606024964510 i´m trying to translate the mod to spanish (i refer only to texts), the way the mod can be accessed by more public, because the game is only in english. i need somebody that have good skills at mapping and modding and how the engine source works, because the leader did the maps without subtitles, and i need to add them, as for the english version as for the spanish version. i will help at the translation to spanish and i will supervise it, while the interested person will do the translation too and will introduce all in the map. the person interested who will works close with me, will be named at our social networks and his/her name will be shown in the patch i will release after all the work is done. please keep in mind that this is a serious work and wants only serious people who can to start and to end the job. thanks. cordial greetings for all !!! take care and c u soon !!!

Anywhere Level Designer/Modeler at Drixy TM

level designer/modeler drixy tm anywhere level designers hello, we're currently developing a unique 3d fps. we're happy at the progress so far and the way the game is improving day after day. now, we need a skilled and experienced level designer who will help us create levels and design them. you won't be paid with a wage, but the profits from the game will be split equaly to the amount of effort put in the game. we're looking forward to put this game on multiple platforms and we hope that you could help us by joining our team. some information about the game : it has some unique features and it's focused on its looks and gameplay. the level design has to be simple and cartoony-looking type. the gameplay is fun and exciting according to our testers. we're putting a lot of effort in this game as we think that this is gonna be a real success and it will become really popular and enjoyable by everyone. above we mentioned that this game will be on multiple platforms. currently we're developing it for pc/mac/linux. also, we plan on releasing it on steam, origin, desura and humble bundle store. only with your help we can make this happen, we're counting on you. thank you for your time. regards , drixy tm.

Anywhere UE4 Level Designer at Anvil Drop

ue4 level designer anvil drop anywhere level designers anvil drop is a small indie studio working on it's first title, anomaly 1729. in anomaly 1729 the player is placed in a completely alien & abstract environment, where the player is challenged with solving 3d spatial puzzles by having control over rotating the entire world on all three axis. imagine yourself trapped inside a rubik's cube and you have to solve it from the inside out. we are looking for a level designer that can create unrealistic scenes within a very abstract art style, someone who has had experience with designing in unreal engine 4 and is looking to be part of a team that is hard working and enthusiastic. you will need to have experience with using unreal engine 4's tools. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normals and lod. requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- if you are currently working with another company/group please state who in your email application, if accepted any work made for anvil drop applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. anvil drop will provide ue4 engine access via our team project license. --preferences— here at infinity, we mostly communicate via skype we'd much prefer it if you had these methods of communication, if you do please let us know in your application. --note-- please note: the position will begin as unpaid/intern, and could change to a paid position upon the successful completion of fundraising. must be willing to sign nda and independent contractor agreements. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thank you and good luck!

Anywhere UE4 Level Designer at Infinity Interactive

ue4 level designer infinity interactive anywhere level designers hi! infinity interactive are currently working on war of the servers a very different fps game, for more information, feel free to check it out here on indiedb. if you have any further questions with the project, feel free to ask. we are looking for mappers that can create realistic scenes as well as unrealistic, someone who has had experience with mapping in unreal engine 4 and is looking to be part of a team and is enthusiastic. you will need to have experience with using unreal engine 4's tools such as landscape tools to create mountains and such. as well as being able to import textures and models correctly and understand how to change them and also how to create materials from textures. you will need to have had experience with importing models into games, understanding normal's and lod (not a requirement however). requirements: - good understanding of level design and having a basic workflow. - experience with level design in unreal 4. - have a licensed version of unreal 4. good things to have: - experience with unreal's blueprint system. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --preferences-- here at infinity, we mostly communicate via skype or steam, we'd much prefer it if you had these methods of communication, if you do please let us know in your application. as much as time zones are not an issue, we are looking for people closer to the gmt time zone, this however is not a problem if your time zone is completely off. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou and good luck!

Anywhere Senior Narrative Designer. (Campaign.) at CELLGames

senior narrative designer. (campaign.) cellgames anywhere level designers senior narrative designer(campaign): here at the newly founded cellgames, we’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. we promise to return the favour. like us, you take play seriously; you’re passionate about games. we embrace those who are able to think outside the proverbial box, those who aren’t afraid to experiment and have a healthy disregard for constraints, and to the norms of gaming. that’s where you come in. as a senior narrative designer for the singleplayer campaign, your experience as a tried and tested storyteller will assist you in the creation of the gripping and action-packed game’s world, the characters that live in it and ultimately, the plot. this will then in turn inspire the artists and designers who will help produce them and the passionate players who will bring them to life. and since your ability to develop narrative extends off the page and into pitches, you’ll use your craftsmanship to generate excitement from seasoned storytelling professionals outside of gaming, such as those in the film, television, or music arenas. ultimately, it’s your love of gaming and passion for writing, along with an unfathomable desire that’ll position you to help players create their own unique narratives through the playing, and you can’t wait to help them write the next chapter. the empire of the rising sun.

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