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level designer : dialog, riddles, dungeons geexgames anywhere level designers my event maker is gone (he had a cool job opportunity) so i am looking for a replacement the ojectif is to finish the chapter 2 of http://www.desura.com/games/the-fall-of-gods-chapter-1 i am lloking for an english speaknig event maker. events are used to create dialogues, riddles in dungeons, side-quests, interaction with non-playing-characters and hero the level mapping is done, characters as well, music also...all i need is a bit of help to materialize the "scenario" bit experience with rpg maker xp is required. however the game is not a rpg maker xp game....i just used the editor as a data generator i propose a shared-revenue base. the game will be release on pc, xbox and windows phone, like chapter 1
source engine developers (levels) greenlight games anywhere - english & skype please level designers the contract has officially started it work on valves source engine. we currently need level designers fluent in hammer's level editor who are able to work on the source engine using the sourcesdk. ai scripting and scenes would be a great help! this will be an unpaid position unless we receive funding our the project is completed and we sell the game. currently we are in talks with valve for a commercial license, allowing us to sell the game via steam and in-store once completed. please visit our moddb profile or website for information on the project, this will be a realistic first person shooter. along the lines of james bond, max payne, hitman & splinter cell. single and multiplayer. thank you for your interest, ~the contract dev team.
enviroment modeller and designer- mark of the beast (unity3d) hyperbit entertainment anywhere level designers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and small team. we are looking for people who know what creates a game world full of immersion and those with the ability to bring that to life! what will you be doing within the team? you will be helping to design maps and scenarios and then using appropriate tools bring those environments into the game world. your responsibilities will include... helping to design tense horror environments. directing the location of scripted events. using appropriate tools to create the levels. (maya preferred) polishing the levels to a commercial standard. it is essential that you have the following skills... sufficient knowledge with modelling tools to be able to create environments. theoretical knowledge of what makes a good and enjoyable map. well spoken english. the ability to communicate with a team. honest and friendly nature. ability to dedicate your time towards the game. we appreciate everybody has their own lives to live but it is essential that jobs get done our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!
lead game designer enigmati, inc. san francisco, california level designers we’re looking for a creative gameplay designer to join the moar team. the developer must have or is willing to invest interest in understanding and analyzing the current esport industry to develop truly innovative design solutions basing on mathematics. this is both a highly technical and creative position. responsibilities - the designer is responsible for the creation and review of original mathematical models. - contributes innovative and original ideas to game or game design team. - analyze statistics for existing or new games. - design hero abilities and stats while providing inputs in player experience flow and the game’s overall mechanics. - provide mathematical resources necessary to produce the game. qualifications - extensive background in advanced mathematics. - exceptional understanding of statistics and mathematical concepts in gaming. - bachelor’s degree in mathematics, computer science, game development or equivalent education background. - knowledge in c/c++, java or equivalent programming languages to help develop more complicated math models. - industry experience is preferred.
mirror's edge 2 (indie) level designer crygame germany level designers english: hello. currently i am looking for a level designer i am personally on the script and designing the homepage concentrate. it's about a fan project name mirror's edge 2 http://www.moddb.com/games/mirrors-edge-2-indie the level design is exactly as in part 1 be quite simple. for further questions or you are interested please reports here pn via or via skype german: hallo. ich suche momentan ein level designer da ich mich persönlich auf das scripten und gestalten der hompage konzentriere. es geht um ein fan project namens mirror's edge 2 http://www.moddb.com/games/mirrors-edge-2-indie das level design soll genau so wie im 1 teil ganz simple sein. bei weiteren fragen oder auch bei interesse meldet euch bitte hier via pn oder per skype
level designers half-life: short stories team anywhere level designers we are looking for both puzzle designers and art pass level designers for our latest project source engine mod "from earth". "from earth" takes place close to the year 3,000 when one woman and one man, zenaida and anthony, are sent to a remote alien planet. after fifty years in cold sleep, they find themselves on a recently industrialised world being hunted by an alien government. they have only their wits, athleticism and the remains of their equipment to keep them alive. in this first person singleplayer experience, the player takes control of zenaida liu upon arriving on the planet. from earth's gameplay is very much about your relationship to this world and its technology, requiring you to figure out how it all works and encouraging cooperation with the local population. nothing about the alien technology is explained to players. it's about experimentation and learning what's what and how things on this planet work. the player also has some athletic abilities, such as climbing, wall running, hanging on ledges and so on. read more at our moddb page: http://www.moddb.com/mods/from-earth
level designer [closed] ethas development team anywhere level designers we're looking for a talented level designer to help us shape the world of ethas. we are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff! what you'll be doing: helping shape the world of ethas, a land made of many diverse environments creating interesting and unique dungeons and various other interiors, including large, living towns crafting narrative through exploration, using the land and the spaces below it to help tell a story it would be great if...: you have experience designing exterior locations for large-world projects you have created one or more well-crafted dungeons have plenty of experience in the creation kit or other bethesda editors any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus! keep in mind that because we are a volunteer mod team working on a project we are passionate about, this is not a paid position.