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world builder/level designer ethas development team anywhere level designers hey everybody, elijah houck here, co-creator and lead world/level designer for ethas: embrace of destiny (http://www.moddb.com/mods/ethas-embrace-of-destiny) and creator of alton, il. we're looking to add one more talented level designer to help us shape our current project, ethas. the mod spans the entirety of two countries, with a total playable area that is a tad larger than skyrim. we are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff! what you'll be doing: * helping shape the world of ethas, a land made of many diverse environments * creating interesting and unique dungeons and various other interiors, including large, living towns * crafting narrative through exploration, using the land and the spaces below it to help tell a story it would be great if...: * you have experience designing exterior locations for large-world projects * you have created one or more well-crafted dungeons * you have plenty of experience in the creation kit or other bethesda editors * any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus! we're a very laid back and fairly small (on purpose) team. as anyone on the team can tell you, justin (who is the other co-creator) and i don't bark out orders - we let the team have freedom to work on what they want. sure, we occasionally have deadlines if we want to show off a certain part of ethas by a certain date, but for the most part, it's up to you. we synchronize all of our material through dropbox, so if you have an account, that'd be great! if not, we'll help you get one set up and linked to our team folder. we also have an irc channel, and it is our main means of communication with the team.
level designer for humanity's descent needed skydive industries anywhere level designers --this is not a paid job. do not expect a wage! however, if donations to our studio are made during the development, they will most likely be used to pay our developers-- our studio is currently developing a sci-fi fps based in the halo universe. it is under construction in the unity engine. the game involves many different unique variations of space combat. the role you will play you, as the level designer, will create the gaming environments from provided concept art. requirements you must have level design experience in any 3d modeling software of your choice as long as it exports to .fbx you must have texturing abilities to give the level color and detail. you must have fairly good communication skills. you must be willing to handle deadline pressure. you must be willing to change your creations if necessary. you must have a computer capable enough of detailing the level with foliage, unity trees, etc. thanks, skydive industries
looking for ios/android devs anywhere anywhere level designers dear developers, designers, programmers, fellow geeks, gamers, thinkers & doers, i am currently investigating the possibilities to form a group of creative, likeminded people. this group will act as a team, building a competitive retro-like game for ios and android devices. the goal is to create a reward system, unlike any other. this game/app i am speaking of is only the gateway to a realm of other possibilities. i would like to integrate several options, such as certain connections to real-life items/promotions/currencies and whatever we can think of. i have no clue where this idea of mine can lead to, but i am sure that if we can get the right people together, we can create a chance on epic success. so: are you familiar with developing apps? do you consider yourself a geek? do you think you can create and deliver novelty? then join me, so we can create a daring, innovative and brand-new think tank! than please contact me, so i can make sure the right people can join! (ps: i would prefer that you are located in the vicinity of holland) feel free to share! jasper
tower defense - level designer for a range of environments budgie games anywhere level designers i'm in need of a level designer to help with designing levels for urban war defense, the levels range from coastal, forest, agricultural, sub-urban and then into cities. i need someone who can draw out the design in concept images to be used to create the levels of which there will be around 25. so far urban war defense has been created by myself on unity3d with help from purchased assets, i'm a 3d environmental artist myself and i feel like i need help with creating the levels.
[seeking] unity designer folkloregames anywhere level designers the unity designer must have a good understanding of the unity 3d engine in regards to the overall function of the software, and have a growing experience in using it for game development purposes. key skills include: · effective use of unity 3d engine; · effective communication and time management skills; · ability to work alone, and as part of a team objectively; · implement game functionality as per design document and specifications (for game assets); · address bugs and other technical issues identified for subsequent release; · experience with c# scripting, textures, animation, gui, and a willingness to learn more; · provide regular feedback to the project lead based on issues, and produce technical doc. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
level designer runserver anywhere level designers i'm looking for experienced level and game designer to compose 80+ levels for angry birds style arcade game and re-balance existing levels (if needed) to provide smooth and entertaining gameplay experience. game is already published on desura, windows phone, windows store and some other platforms with nearly 90 levels in three scenarios. there are also two locked scenarios that are in need of new levels and it can happen that existing scenarios are not as smooth as i initially thought and require some re-balancing. notes: - we have only open-source editor that could be not very handy at some points and lacks physics and deployment features so you have to copy resulting file to game manually every time you want to test it; - you have to consider physics, grid, material properties and joints; - most of blocks have different dimensions to prevent 'cubism'; - every scenario preference one kind of material, i.e. in icy locations most of buildings are made of glass; - some levels preference special type of weapons, i.e. stone buildings could be easily crushed with bombards (catapults with explosive stones) and glass buildings are easier to break with ballistas; - on each level there are foes with different skills, and in some scenarios there are special types of foes prevail, i.e. there are mostly nature mages in marshes; - as a customer i pay attention to every small detail and want this game to be successful, not just 'released'; terms and payment: - fixed $500 payment would be payed upon completion of all level design tasks needed to release the game, meaning we'll have 5 balanced scenarios with 35+ levels each; - all work should be done in 2-4 weeks with either half-time or full-time employment; requirements: - experience in game and level design (with references to projects involved); - adequacy and understanding of game development priorities; - a minimal understanding of the xml format for editing in a text editor; - everyday communication via skype and e-mail; - no communication problems, disappearances, sudden illnesses and so forth; - having your own opinion what should be added/removed in the game is a great plus; game screens and video: http://www.moddb.com/games/siege-wars
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