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level designer : dialog, riddles, dungeons geexgames anywhere level designers my event maker is gone (he had a cool job opportunity) so i am looking for a replacement the ojectif is to finish the chapter 2 of http://www.desura.com/games/the-fall-of-gods-chapter-1 i am lloking for an english speaknig event maker. events are used to create dialogues, riddles in dungeons, side-quests, interaction with non-playing-characters and hero the level mapping is done, characters as well, music also...all i need is a bit of help to materialize the "scenario" bit experience with rpg maker xp is required. however the game is not a rpg maker xp game....i just used the editor as a data generator i propose a shared-revenue base. the game will be release on pc, xbox and windows phone, like chapter 1
unreal 3 mapper call of the mojave team anywhere level designers hello, friend. thanks for looking at our ad. our team hopes to create a unique experience for gamers by creating a stealth-strategy game, with an emphasis placed on carefully coordinated actions, and interaction with a highly interactive, living city. it's to take place in the far future, following a purge of technology all across the world, placing the planet back into a pseudo-medieval state. our team right now is small, but talented. the three of us- mituana, the 3d modeler and programmer, alex, the composer, and myself, the writer and conceptual artist, have already put a lot of thought and planning into this. however, in order to really visualize the complex and organic map that we hope to set our game in, we need a talented mapper, with at least some experience working with the unreal 3 engine. the four-person team will not be the only people on the game, by the way. this is only the pre-production crew. as soon as we can get a grasp on what we need for this project, and construct a basic build of the game, then we will hire a crew of mappers and modelers to bring this game to life. however, we need a mapper to consult with now, and to organize this mapping team further down the road. please apply using the email address given below. thanks a lot for considering us, and please send me a message if you're interested!
level designer infinite designs anywhere level designers description 'exoletus' is an upcoming zombie/survival/strategy game by infinitus designs. the game puts the player in control of a survivor, who acts as a leader to any group the player will make. the player must go about surviving the post-zombie-apocalypse world by either scavenging, building a new place to live, and/or teaming up with other survivors. planned features: *team up with survivors or go it alone! *craft hundreds of items to ensure your survival *construct buildings, ranging from small barricades to an entire encampment in order to fend off the zombies. *explore huge maps as you setup outside of town in order to escape the zombies, but journey back to scavenge for supplies *use an array of weapons to fend off the zombie apocalypse and prevent your inevitable infection for as long as you can. *every playthrough is different! even on the same map, the state of the apocalypse will change again and again! *and lots more! interested in joining us? get a skype to talk to us note***** we are also hiring for 2d artist and another 3d modeler we also use unity3d females don't be afraid to apply
source engine developers (levels) greenlight games anywhere - english & skype please level designers the contract has officially started it work on valves source engine. we currently need level designers fluent in hammer's level editor who are able to work on the source engine using the sourcesdk. ai scripting and scenes would be a great help! this will be an unpaid position unless we receive funding our the project is completed and we sell the game. currently we are in talks with valve for a commercial license, allowing us to sell the game via steam and in-store once completed. please visit our moddb profile or website for information on the project, this will be a realistic first person shooter. along the lines of james bond, max payne, hitman & splinter cell. single and multiplayer. thank you for your interest, ~the contract dev team.
enviroment modeller and designer- mark of the beast (unity3d) hyperbit entertainment anywhere level designers brief introduction my name is daniel butler, i am the lead developer and a programmer on a very exciting multiplayer survival horror project which is for now called 'project beast'. development has been going on for about a month by a dedicated and small team. we are looking for people who know what creates a game world full of immersion and those with the ability to bring that to life! what will you be doing within the team? you will be helping to design maps and scenarios and then using appropriate tools bring those environments into the game world. your responsibilities will include... helping to design tense horror environments. directing the location of scripted events. using appropriate tools to create the levels. (maya preferred) polishing the levels to a commercial standard. it is essential that you have the following skills... sufficient knowledge with modelling tools to be able to create environments. theoretical knowledge of what makes a good and enjoyable map. well spoken english. the ability to communicate with a team. honest and friendly nature. ability to dedicate your time towards the game. we appreciate everybody has their own lives to live but it is essential that jobs get done our ethics i created hyperbit entertainment with the vision that all people working on the projects would be treated as equals. that is why all members will receive equal credit and recognition, access to the developer forums, huge creative input and shares of profits as the project will be commercial! final words we really hope you will consider joining hyperbit entertainment. project beast is an exciting opportunity for you to develop your portfolio, meet new like minded passionate people and make something you can really be proud off!
lead game designer enigmati, inc. san francisco, california level designers we’re looking for a creative gameplay designer to join the moar team. the developer must have or is willing to invest interest in understanding and analyzing the current esport industry to develop truly innovative design solutions basing on mathematics. this is both a highly technical and creative position. responsibilities - the designer is responsible for the creation and review of original mathematical models. - contributes innovative and original ideas to game or game design team. - analyze statistics for existing or new games. - design hero abilities and stats while providing inputs in player experience flow and the game’s overall mechanics. - provide mathematical resources necessary to produce the game. qualifications - extensive background in advanced mathematics. - exceptional understanding of statistics and mathematical concepts in gaming. - bachelor’s degree in mathematics, computer science, game development or equivalent education background. - knowledge in c/c++, java or equivalent programming languages to help develop more complicated math models. - industry experience is preferred.
mirror's edge 2 (indie) level designer crygame germany level designers english: hello. currently i am looking for a level designer i am personally on the script and designing the homepage concentrate. it's about a fan project name mirror's edge 2 http://www.moddb.com/games/mirrors-edge-2-indie the level design is exactly as in part 1 be quite simple. for further questions or you are interested please reports here pn via or via skype german: hallo. ich suche momentan ein level designer da ich mich persönlich auf das scripten und gestalten der hompage konzentriere. es geht um ein fan project namens mirror's edge 2 http://www.moddb.com/games/mirrors-edge-2-indie das level design soll genau so wie im 1 teil ganz simple sein. bei weiteren fragen oder auch bei interesse meldet euch bitte hier via pn oder per skype
level designers half-life: short stories team anywhere level designers we are looking for both puzzle designers and art pass level designers for our latest project source engine mod "from earth". "from earth" takes place close to the year 3,000 when one woman and one man, zenaida and anthony, are sent to a remote alien planet. after fifty years in cold sleep, they find themselves on a recently industrialised world being hunted by an alien government. they have only their wits, athleticism and the remains of their equipment to keep them alive. in this first person singleplayer experience, the player takes control of zenaida liu upon arriving on the planet. from earth's gameplay is very much about your relationship to this world and its technology, requiring you to figure out how it all works and encouraging cooperation with the local population. nothing about the alien technology is explained to players. it's about experimentation and learning what's what and how things on this planet work. the player also has some athletic abilities, such as climbing, wall running, hanging on ledges and so on. read more at our moddb page: http://www.moddb.com/mods/from-earth
level designer [closed] ethas development team anywhere level designers we're looking for a talented level designer to help us shape the world of ethas. we are an experienced team with most of us having large completed projects under our belt, and as such, we are looking for somebody that knows their stuff! what you'll be doing: helping shape the world of ethas, a land made of many diverse environments creating interesting and unique dungeons and various other interiors, including large, living towns crafting narrative through exploration, using the land and the spaces below it to help tell a story it would be great if...: you have experience designing exterior locations for large-world projects you have created one or more well-crafted dungeons have plenty of experience in the creation kit or other bethesda editors any other relevant skills (modeling, scripting, etc.) are not required, but would be a huge plus! keep in mind that because we are a volunteer mod team working on a project we are passionate about, this is not a paid position.
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