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music composer for hire anywhere anywhere audio/music hello, my name is dio bondallian and i'm an independent music composer. i am offering my services to anyone in need of music for their games. i specialize in orchestral pieces as well as orchestral/synth hybrids. i can also compose in various other genres and styles, depicting any emotion that you may require. as a composer, my goal is to write you the best piece of music to fit the vision for your game. to accomplish this, i keep an open line of communication and welcome any and all criticism. this allows me the ability to tailor the music to your needs. my schedule allows me to make deadlines (within reason) so you’re not left waiting for the music. for your convenience, you can find examples of my work at www.diobmusic.com. if you believe that i can be of service, please do not hesitate to contact me. the best way to do so is by email at email@example.com. i also feel it necessary to mention that i will do my best to accommodate your budget (or lack of one). thanks for your time and i hope to hear from you soon. best, dio
composer/sound designer starboard games llc online, skype audio/music greetings, my name is justin and i am the project lead for int. you can read more about our project here: http://www.int-game.net/. in sum, it is a science fiction, rpg with western 'old west' themes to it. we are looking for a talented composer and sound designer to join our team. if you can do both roles then that would be preferred, but not a requirement. i am looking for the individual to work closely with me on mapping the audio and musical tone of the game. it is a profit-sharing, collaboration effort but we have a company in place to facilitate fundraising when we get to that level. i would like for you to be able to do the following: 1) work 15-20 hours a week, 2) be available on skype for questions while working and comfortable talking to me about the sound of the game. 3) provide a demo track after your application so i can judge your composition or sound design skills. 4) comfortable holding a weekly meeting to discuss sound and provide tracks and demos to the team. 5) learn how to implement sounds in unity to the point where you can give that information to our game engineer for implementation in the game build. please message me at firstname.lastname@example.org if you are interested.
composer secret service studio anywhere audio/music algonguini master - horror and psychological thriller in visual novel. about the algonpuini master. algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this horror visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb/slidedb page and in steam. who are we looking for? - we're looking for composer for unpaid job. what will you do for the project? - you need have portfolio. - you need show some your works (1-3 (maybe more) musical compositions). - you need know how to work with the team. - you need have experience in making music. thank you for reading!
can you survive musician epictoast interactive anywhere audio/music job : we are looking for talented musicians to help add depth and mood to canyousurvive by creating good music and audio tracks for it! that's about it... not much else to say. requirements- * you will not be payed, as this game is free to play and will not make profit. * you must be able to work with synthesized instruments to create a "retro" music style to go with our art style. * you need to be able to create music that builds fear and tension in-game, and has a dark and ambient but still retro feel. * you should also be able to make sound effects for non musical game mechanics. canyousurvive indie game : can you survive is a first person retro indie rts/rpg game with an interesting art style and a lot of personality. basicly, you control three main characters who you must protect from the never-ending zombie horde, you can go about doing this is multiple different ways! for more info about the game check out our forum thread about it here- http://www.indiedb.com/forum/thread/can-you-survive-alpha * we will supply you with the latest build of the game to play so you can get the best idea about the kind of music that the game needs. important note : since we cant choose 40 people to do this job, we will be asking for a small "example" of your work with "synthesized instruments", "retro style", and "dark mood" all in one piece, as this is the kind of music we will want for canyousurvive. if you are the most ideal person for this job we evaluate after three days time you will be helping us with our game!
audio designer royal hand studios anywhere audio/music audio designer royal hand is a swedish indie game studio comprised of six highly talented game makers working pro bono and with one common goal: to create games that stimulate your mind as well as your emotions. our offices can be found in sweden but our team members come from all across the continent. at this very moment we have begun the production process on our first game (codename: project glitch) and are looking for experienced audio designer to give the final touches to an already excellent project. about the position royal hand studios is looking for a very skilled sound designer to become a central part of the team. the individual will collaborate with the producers and programmers to deliver outstanding game experiences. the candidate must be passionate about making great games, be a strong problem-solver and an effective communicator with broad game-creation and sound creation skills. note that all positions at royal hand studios are currently pro bono and the rate of employment may also be discussed(part-time work/lower level of employment). responsibilities - design, edit and implement in-game audio assets, including music, sound effects and dialogue - ensure audio features maintain a balanced mix throughout developmen - collaborate with designers, artists and engineers to identify feature requirements - create solid technical strategies and accurate timeline estimates for implementation you as a candidate now we are looking for creative, passionate, and smart audio designers that can help us overcome the challenges we face. we are looking for audio designers with all kinds of experience because we believe that having different perspectives is an important part of creative work. required skills and experience - outstanding sound design and critical listening skills - strong drive and motivation to deliver highest quality game audio - good knowledge of audio implementation techniques in games - able to work both independently and as a part of a bigger team feel free to visit our website at http://royalhandstudios.com/ where you can read more about the studio and other available positions.
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