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music artist for electro music (game: mr. crooked crazy 2) simails entertainment studios anywhere audio/music we search for an music artist, who can make electro house and some other electronic music for the game "mr. crooked crazy 2". it isn't here on indiedb, because it's in development, and it will be a secret till it's release. your name will be in the credits of the game, and you get your own special role in the game. the main music we need it some sort of electro house, dubstep, techno, and progressive electro house. you need to be at least 18 or 16 with parental permission, and you need at least 4 months experience, and you need something to show us some of your work. payment: we can't pay you for everything you make, but we can pay you 5$ once, thats the limit we can pay you. the game itself: the game is a 2d jump and run sidescroller called "mr. crooked crazy 2", but we can tell you more, when you message us, because its currently secret until its release. in short, its a game about a man, who must save the world before monsters and robots. the game is really funny and consists of many flatjokes. we can tell you details when you message us, because it's currently secret and no one need to know much about it, except for the people who work at it. we hope that someone will make this job, and we would be really thankfull, best, michael peter
*[free job]* voice actor/s team abyss anywhere audio/music hi, my name is francis racicot aka pac0master. i am at the head of development of a project known as portal 2: abyss. this is a game size modification of portal 2 with an entirely different storyline. you can see more about the project here: http://www.moddb.com/mods/portal-2-abyss i am looking for people who are capable of voicing different characters that already exists. such as cave johnson, caroline and one unknown character named rick ( the adventure sphere aka core 2) here is the original cave johnson's lines: http://www.portal2sounds.com/#w=johnson&s=2 here are rick's lines: http://www.portal2sounds.com/#w=2&s=2 we need to add more dialogues to the game and it would be great to have a seamless transition. as mentionned in the title, this mod do not have any budget thus it won't be possible to pay for any services. the mod will also be a free to play game on steam. no money will be made during the production nor the release. since this is an unpaid job, we do not force a time restriction on anyone. you are free to live your life and work when you are free. it would be great to stay in contact on skype or steam. you require a legit steam version of portal 2 to apply. thank you.
audio for hire/free anywhere anywhere audio/music hello all, my name is nick. i am a sound designer, audio engineer, classically trained musician, and one-man-band based in the usa. i am looking for audio work including sound design, dialog editing, music / ambience creation, foley, you name it. projects big and small welcome. willing to work for royalties, or within tight budgets. however, even if your budget is zero, contact me! my studio is equipped with pro tools, logic (i'm an apple certified pro), fmod, various audio restoration tools, and recording gear. i have a masters degree in music and a diverse background to draw upon. i look forward to working on all types of projects and i am interested in all genres. as a player my all-time favorites included some tactical espionage action, gritty first person shooters, 3rd person roll-playing games, a few top-town shooters, quirky side scrollers, and clever puzzle games. lets add your new game to the list! some samples of my work are available on my website - website: nick-spradlin.com email: email@example.com
sound designer available for new projects soundsbyjohan anywhere audio/music hey, i'm johan, a sound designer and composer from sweden looking for more projects within game audio. i'm a passionate gamer and sound geek who wants to collaborate with more game developers who loves to create awesome games. i'm capable of creating a wide range of sound effects that suits your game and also to compose music that fits your games style. i also have access to a voice recording studio and actors for recording and directing voice overs for your game. i am able to work with either fmod or wwise or just send the audio assets you need for your game, although the latter not preffered. i'm used to working remotely and have experience working with dropbox/google drives to sound assets and handle documents. my rates are flexible and indie friendly and can be discussed to fit your projects budget. have a look at some of my sound design on my webpage where you can find my showreel and portfolio. you can also listen to some of my music on soundcloud: web : www.soundsbyjohan.com/showreel soundcloud: https://soundcloud.com/soundsbyjohan
sound design, music composition, foley studio anywhere anywhere audio/music brand new 5.1 and stereo studio for foley, sound design, spot effects, mixing and music composition for games development! our acoustic spaces: our main room has 5 metre high ceilings and is a great space for recording foley and spot effects. adjacent to the main room is another live room which has a different acoustic profile for again for recording foley as well as adr. we also have a large vocal booth for voice over. our control room is on the mezzanine level. it overlooks the main room and provides a relaxed mixing and listening environment. the main room: a huge 6m wide space with a 5m high ceiling. control room: situated above the main room it provides a relax professional listening environment. vocal room: ideal for vocal overdubs, audio dialogue replacement or voice over. recording room: another large space with a warm acoustic profile for foley and voice recording. we have a great signal path! for great analogue to digital conversion we use the lynx aurora 16. neve summing is achieved through the neve 8816 summing mixer and we can utilise mix bus compression through gssl and oxford analogue hardware. we have a huge array of plugins from waves, uad, fabfilter and many other companies. our protools hd 2 rig is also connected via a lan line to a second intel i7 custom built sample computer running vienna ensemble pro, vienna symphonic and kontakt sample players. this makes for incredible music composition and sound design possibilities! check out our showreel for audio examples broadcast on bbc, sky and distributed by universal at www.oapp.co.uk .
[royalty] sound designer/composer little leds anywhere audio/music we are looking for a sound designer/composer for a high action shoot’em up mobile game. if you are amateur but have a professional attitude, please contact us. about the game; infinity aces is a high skill action game to great pilots! choose one of the well trained members of the infinity squadron and defend the world from invading armies in an endless war for freedom. evolve your fighter, get special items and take off into incredible battles! ------ the sound designer needs to make the button, interface, sfx and the musics of the game.we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. ------ if you want to see our other games, please take a look; https://www.behance.net/collection/35742337/little-leds-games if you want to see more about the game, please take a look; https://drive.google.com/folderview?id=0b9vhrigpdy40zwtvc0hhlwpimlk&usp=sharing if you are interested, please send us an e-mail firstname.lastname@example.org.
music composer (only emotional/epic music tracks) anywhere anywhere audio/music hello. my name is fredrik käldqvist also known as epicano. i am 17 years old and i live in a small town called jakobstad in finland. i have been interested composing for games since i started. it was about 2 years ago since i started composing simple tracks such as piano songs. then i started with a program called fl studio, which now i could start doing other instruments like violin, trumpets and many more. i do mostly epic or emotional soundtracks. so i would like to focus on that. this would be a huge step for me in the music industry and it would be amazing to see my own song/songs in a game or a film. i have a soundcloud --> https://soundcloud.com/epicano if you want any of the songs from soundcloud. just ask. i am a very calm guy, so don't worry about any problems. there is always a solution. thanks fredrik/epicano
composer #41,942-b looking for task freelance anywhere audio/music portfolio: http://www.moddb.com/members/half-rats/videos i am available for work on your project, and would be made very merry to hear from you! if the above link does not work; to hear samples of my work, simply go to my "videos" section here on my moddb/indiedb profile, located under my name and "joined" date - you can't miss it. if you're interested, please contact me via private message or drop me a comment! a little background: i live, eat, and breathe music. literally, i can safely say it's like sustenance to me now or something...enough said...oh, alright, i suppose you'll want to hear more... i have been creating music since 1998 and since then, i never looked back - starting out on drums as a boy and then slowly branching out to other instruments until finally reaching this point. i have a mid-sized project studio with all the modern amenities and software - and i know how to use them. i have done everything from ambient, world, folk and electronic music, to blues, swing jazz, big band, rock, metal, alternative, and orchestral pieces. another interesting thing to note is the fact that i approach my compositions with a bit of a "band dude" mentality - being self-taught and having been in many bands in my time, i can certainly bring that catchy, "good god, get this lovely song out of my head" element to your project. mix that with music theory and the the mainstays of modern composition and you have a formidable soundtrack. that same facet has made many popular hits in music history - danny elfman, ennio morricone, robert price, and akira yamaoka will tell you - it works for games and movies too! i don't call it a day until the client is perfectly content - my writing background helps me get my head into any project and deliver the music that game or movie needs. oh, did i mention i've worked on more than a few games already? that, and i've had experience with several different game engines and middleware. get in touch, you won't regret it.
8-bit composer looking for a job! n/a anywhere audio/music hello! my name is wouter van leeuwen. i'm a 16-year-old producer and beginning dj from roermond, the netherlands, and i want to set myself the challenge of composing a soundtrack or part of a soundtrack for a videogame. my music style can be best described as a mix between 8-bit, glitch, raw data, and more mainstream genres like oldschool house, edm and trap, although i mostly make songs in only one of the selected genres. i've always been fascinated about 8-bit and this sort of music in general, using simple or a small amount of different instruments or samples to construct a big sounding song. i use tracker software to compose my music, in particular openmpt/modplug tracker. trackers have been around for ages and they're a versatile piece of equipment if you know how to use them - for many beginners their intricate interface may be a let down, which is why not many people use them. you can make minimalistic music as 8-bit with them, but you can also add in vst instruments and plugins and quite a bunch of other features to allow for more mainstream composing. i came across this type of audio workstation back in 2008, when i played a game that used this type of music composing and music filedata. i've always been a creative person and at the time i refused to play any games without level editors, thus i was thrilled to find one available for the game. i started building levels and i thought - i could aswell edit the music for the levels i'm building! from there on i downloaded openmpt and i started creating music - not the best music, but i've improved by miles over the years. over the years i also thought of creating my own games, and obviously scoring them myself. i started with game maker, a software that as a game developer you'll probably know already. i took example games that demonstrated things like simple platforming basics, and made my own games out of them, then composing midi music for them in anvil studio, a midi composing program. this game-making, how basic it was, got me an interview in the studio of national dutch radio station 3fm on the edge of 2009 when i was 10, because i had made a game starring dutch radio dj giel beelen - and also starring my music ofcourse. later on in late 2011 and early 2012 i started doing the same thing again, expanding from a simple 3d shooter engine and developing it into a big game with a campaign, simple deathmatch mode and a level editor. to make it score to the public, i copypasted the face of jan moes on the enemy texture. jan moes was a hated youtube vlogger and had a fair share of haters. i figured i could attract a large amount of people by making the game mildly offensive towards him, and it got me fairly popular on youtube, if only because the childlike nature of the game. other youtubers started picking up the game and did commentaries of it - there's probably a few of them that are able to be found on youtube if you search for it. once again, the entire soundtrack was composed by myself. this time featuring a minimalist approach, nearly leaning towards 8-bit. it only consisted of two instruments - a cut up amen break and a saw-like waveform which the latter i used various octaves and vibratos on to make it sound more unique. the game and all links to it have been taken down as jan got mad about the game, so i had to take it down. over the years i have improved my musical abilities and my performance at scoring video game music. trying to make more mainstream music - and mixing odd genres as 8-bit and raw data into it - has definitely built up my qualities over the years. i started doing this in early 2013 when i composed my song translate, using some 8-bit sounding arpeggio synths, a google translate sample and a really thick beat, and mixing it all together in one song. i started putting my music on online services such as soundcloud and youtube, and i tried my best on improving my more mainstream side of my music - making the transition from very 8-bit sounding electro to a well-balanced mix between every genre i like. i've been featured in a local newspaper too about my producing career. my songs microbe and bit funk have both been featured in the online game cat ninja: the quest for the magic energy crystals. another feat, minor but still noteworthy, is that i'm also a big fan of the littlebigplanet series, another creative game where you get to build levels. the game also has a simple but very nice built-in song building feature that sounds great for what it does, and i've built up quite some skill composing songs for people's levels on both the ps vita edition of the game as well as littlebigplanet 2 on the ps3. this got me quite popular in the game and lead me to being invited to betatest littlebigplanet 3 back in 2014. i've recently went back to my roots, or maybe even further than that with my latest 8-bit tracks "the key" and "pwnt" - although i've never quit the genre if this bit may imply that, i've always made a few 8-bit tracks here and there inbetween, such as my track "ayt beit" which has been on soundcloud in the past, i have no idea why it's not on my profile, and various unreleased and mixed-genre tracks such as "buildingstyle" (this song has been removed from soundcloud as i wanted to clear space for other, better songs). this going-back gave me a thought - i should start doing this on a bigger, more grander scale, and stretch my qualities as an 8-bit musician as far as i can! composing an entire soundtrack fits all the requirements i have and i'm really going to do my best at a soundtrack. i'm fairly experienced with soundtracks, but doing one for a serious game would boost that experience by miles! i can expand my 8-bit style to various themes and moods, for whatever setting needed, and i'm really driven when i create musical pieces, in fact, i could have a song finished in few days if needed. i'd also love to see how video game development - and audio development in particular - works from the inside. i don't have a specific amount of payment in mind but i'm sure i can figure something out with you/your company, same story on how much musical pieces and what song lengths you're thinking of. my resume: - experience with music since 2008, with soundtracking skills built up over the years - a complete midi soundtrack consisting of 10 songs for the game giel and the 3fm awards - 10 more songs for the unreleased sequel of giel and the 3fm awards - complete tracker-based soundtrack for the game anti-jan spel - 60+ musical pieces for user-created levels in the games littlebigplanet 2 and littlebigplanet ps vita - personally selected to participate in the littlebigplanet 3 private beta - 18 songs on soundcloud over the past two years, varying from trap to glitch and from house to 8-bit - but hundreds upon hundreds of drafts and unreleased material that only needs mastering. safe to say i have at least over 40 finished songs already! i'm really hoping for a company to pick me as a musician for their game. it would really get me a stronger audience - and it'd get you a sick soundtrack for your game! there's some contact info and links to my soundcloud and youtube in the "how to apply" section. i can send some more examples of my 8-bit style or other work such as the anti-jan spel soundtrack or some midi songs from giel and the 3fm awards at request. i really hope to get some replies soon! thanks for reading through, wouter van leeuwen.
music production (orchestral and electronic) anywhere anywhere audio/music hello! we are group of composers (alexander asimov aka helicalin, andrey alexandrov aka zirrex/ceg production and edward ramsay aka james lee grey/jlg). we are produce orchestral and electronic music for video game advertising, trailers, motion picture, and so on. our portfolio contains a wide range of work in different styles and genres. including orchestral music, hybrid themes for action scenes and adventure, horror scenes, various kind of suspense, soundscapes, ambience, etc. also we write a custom music for trailers, teasers and company logo/presentations. here some examples of our music (royalty free): http://audiojungle.net/user/tsgm/portfolio https://soundcloud.com/the-sixth-gate-music feel free to contact us about working with both paid and unpaid projects. we always welcome any collaboration. as for paid projects - pricing quotes are available upon request, and can vary based on the type and scope of game being created. also we can conclude a contract of copyright transfer if needed.
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