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modeler and communication manager anywhere anywhere web/other note: this is a job post for both a communication manager and also an also a post for a secondary modeler. i say secondary because we have a modeler and your role would be to assist in making environmental props, models, and possibly characters. application process: once you apply to join the int development team you will be given a sample if you are a secondary modeler. the sample will need to be completed within a seven day time frame. the sample model will either be an in-game weapon or a rubble pile depending on your preference. the sample will be sent to you and you will be asked to introduce yourself on our applicant thread. once you return the sample with a render, file for integration into unity, and unwrap we will review and give you a prompt answer. the communication manager position will be slightly different as a sample will be hard to produce instead you will be asked to have a skype conversation with me for an hour or so –this will help me gauge your interest, relevant skills, and plans for turning our indie project into a successful social networking campaign. i would also like to see a resume and any other relevant data. i would like to fill this position in the next week or so. int team we are a medium sized indie team numbering around 15 active members. members include: composer, sound designer, three coders, modeler, texture artist, two concept artists, animator, web manager, three writers and i. again, we are only looking for a communication manager and secondary modeler at this time. check our forum out here: http://interstellargame.freeforums.net/ we have a temporary website here, but our new website and first teaser trailer will be launched march 9th. temp site here: http://www.interstellargame.org/ about int the game codenamed int will be a top-down, 3d modeled, adventure based rpg. as the player you will explore a war-torn world in your quest to escape it and flee to the stars. this is a sci-fi venture with elements of roguelike games. there will also be a dungeon crawler aspect to the game as you will explore ‘dungeon’ like locations and fight bosses with a party that you arm and equip in a traditional rpg fashion. project's specific requirements modeler requirements: knowledge of unity, knowledge of 3ds max or maya, preferred experience in the field, preferred portfolio of previous modeled work, communication manger requirements: knowledge of social networking, strength in outreach, ability to write a communication plan and to set goals for completion marketing experience and supplemental work (if available). compensation our company will require some startup funds to pay for commercial software and to secure discretionary funding for conventions. however, once that is deducted all additional revenue from kickstarter (our preferred fundraising outlet) will be shared among team members. game revenue will also be split among team members after release. our target platform is steam and a greenlight campaign is forthcoming. to apply please send your resume to me, justin, at firstname.lastname@example.org or apply at our forum: http://interstellargame.freeforums.net/
writer/editor available anywhere anywhere web/other i am an experienced narrative designer looking for a new project. i currently have a few small projects that i am doing for myself, but would like to primarily work on another game or mod to completion. a little about myself: - i am just about finished up with a bachelor of fine arts in creative writing for entertainment with a focus on video game narrative design. - i have experience working on indie games as well as larger rpgs. - i'm available at virtually all hours, though i am located in europe. - i have worked primarily with fantasy and sci-fi games, but have experience in children's entertainment, horror, and comedy. - i'm an avid gamer who plays mostly rpgs and mmos, but i am a fan of virtually any game with a good story. english is my native language, but i also speak fluent spanish and german as well as conversational dutch and arabic. examples: writing portfolio i am not looking for any compensation, i would just like to have my name on some more finished products! if you have any questions please feel free to ask. i have other writing samples that i have excluded from my portfolio but would be willing to share if needed.
story writer john smith development anywhere web/other you have always liked writing fantastic stories? you are a passionate gamer? your native language is english? if you can answer all these questions with "yes!", you are the right guy for our game-project "ben & bug". we'll give you a not very well written basic-story and you write it in proper english. but don't be afraid: you don't have to be the most talented writer and you can work as much as you want and any time you want. want to take some weeks off? no problem! we are a small team working on a game called ben & bug, a jump'n'run adventure. right now we are just 3 people working on this project. we don't pay! :d
writers and contributors wanted to join new independent games development mag ind13 magazine anywhere web/other ind13 on the hunt for enthusiastic writers and contributors to join at the start of a huge opportunity the team at ind13 magazine are looking for writers and contributors to join its publication. ind13 was launched three months ago and specialises in all things independent gaming. there is a strong team of ten regular members and the team are now looking to expand after successfully creating the magazine, website and social media channels. ind13 are requesting writers and contributors submit two pieces to be read by the team. features, interviews, ramblings, articles and reviews, will all be accepted. the team will all read the applications and those pieces the team like, the authors will be contacted by the team and be invited to be part of the magazine. the shortlisted articles will go on the web and the successful applicants will be published in the digital magazine. we’ll be picking contributors who will be invited to join the team and submit regular articles. it’s an unpaid position for now, just like everyone else in the team, but we’re looking for someone who’ll grow with us and gain the rewards in the future. who we are: ind13 is a team of people working in independent videogames. we’ve got together to create a title focusing on independent games as we feel it is an area which doesn’t get the attention it deserves. we cover all aspects of independent gaming including: heroes in independent gaming, niche developers, the latest tools available, trends in the industry and what the next big game will be. what you get: get published boost your portfolio work with a team of fellow enthusiasts be part of a team that is going places tutelage and support from our team of professionals what we are looking for: any level of experience genuine enthusiasm a love of independent gaming people like us; young-ish, hungry and courageous, gaming fans capability on social media good writing what you should submit: create/submit an article or two about any area of independent gaming use a maximum of 500 words per article submit pictures your piece does not have to be an original work for the competition
seeeking webdesigner (wordpress) folkloregames anywhere web/other title: webdesigner (wordpress) start date: asap folklore games is seeking a wordpress designer to assist in the development of our first project in the unity engine. position is on own time until we have enough complete to start a kickstarter. requirements • understands the game pipeline • knowledgeable with creating custom wordpress themes • good sence of color style. • style is cartoonish, think draconica online art style. samples of art is available upon request. to apply: send portfolio and/or proposition to “email@example.com” with subject line, “wordpress designer”
2d artist, unity programmer and musician needed. [unpaid] little leds anywhere web/other i’m looking for partners to work remotely on a short mobile game project. one or two hours per day and one month tops. you don’t need to be a professional! 2d artist knowledge; illustrator photoshop (animation is a plus) programmer knowledge; unity musician / sound designer knowledge; knows how to compose a music ;p please send an e-mail to firstname.lastname@example.org
animator cinnamon toast interactive anywhere/ skype web/other cinnamon toast interactive is a new indie development team, so we are looking for more people to join! requirement: you don't have to be very skilled but you must at least know how to animate a 3d model or a game object... if you're looking for experience this is the job for you! paid or free?: this job will be free but your name will be in the credits of our games. software you need: if you have skype, unity 3d or blender or any other animating software that works with unity you're perfect for this position. what will you be doing: your job as a animator will be assigned when you join the team.
needing a 3d character modeler/texture artist intellectual quantum productions anywhere web/other we need a 3d modeler that can create a fully custom model with vertex animation's and all for the source engine. needing texture artist for texturing model's and or others (needs to know how to take advantage with source's vmt's if not then learn about all vmt commands in the valve wiki) if you can do concept art as in drawing/ or do 3d model concept. as of right now we will not be able to pay you for your wonder full work, until we can establish a stat of people who are very interested/create a kick-starter that will allow us to pay are staff of people whom we hire, so with your help you can get us a step closer to getting you a pay check and possibly get to us to a great milestone.
game concept designer epictoast interactive anywhere web/other hi, im figro, and i am going to tell you a bit about what you will do here at epictoast. --------------------------about epictoast interactive------------------ epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we don't care if someone does not work for a week as long as they acknowledge their absence and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epic toast interactive we are friends, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epic toast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you don't quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we receive is game design experience that lets us expand our knowledge of how game design works, what it can offer you, and what you can offer it. ----------------------------about your job--------------------------- as a creative concept artist you will mainly be thinking of new ideas for gameplay mechanics, for this position you must be very creative and not afraid to share any ideas you have, though you might not think so, your job will be one of the most important on the team due to the fact that you are responsible for making sure the game behaves and operates like a "game" and not just a messy pile of art and code. you are not required to have any experience with programming or art, but you are required to have a good amount of knowledge on game mechanics in unity 3d, a creative mind, and a basic knowledge of all types of video game genres. you are required to be serious about your position and committed to the team. if you have any questions about your position, i would be happy to answer them. please note that i will only be accepting one concept designer, so i will have you work on a very small test project to see if you meet the requirements to work on our real project. ----------------------the game------------------------------ i will fill you in on our project details when you contact me, if i were to explain everything about it now it would take multiple pages. but if you want the "big picture" of what our current project basically is, check out our "can you survive" game page.
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