Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Event Planner at Amnesia Custom Stories and Vilariz Studios

event planner amnesia custom stories and vilariz studios anywhere web/other greetings applicants! i am daniel47 the project manager at amnesia custom stories and vilariz studios. i am in need of an event planner. i need someone who has had experience with amnesia, and has made custom stories before, or has planned events in other games. if accepted, you will be required to have a skype and dropbox account. further information and guidelines will be given upon acceptance. (note that when accepted, you will be put to work immediately. i will share a video via dropbox of all events so far. this is an unpaid position.) all interested have until june 2 to apply. any applications will not be accepted past that. sincerely, daniel47 project manager

Anywhere Talented Web Developer/Designer wanted! at Ark Games

talented web developer/designer wanted! ark games anywhere web/other hello, we are looking for someone talented who is a good developer and/or designer who can create unique and beautiful websites for our upcoming games; and main website. we hope you have an understanding of: html/css php (forums etc) javascript (fancy interactive stuff) if you wish to apply, please send an email to us at arkgames.contact@gmail.com, also please screenshot, send zips or links to websites you've made in the past. skype is a must, this is the foundation of communication for ark games. please include this in the resume!

Anywhere Modeler - Civil War Mod at States War: Source Dev. Team

modeler - civil war mod states war: source dev. team anywhere web/other we need someone with a good amount of experience in creating player models, and maybe some other types of models. specific models we need are union infantry, and other classes, confederate infantry, and other classes. please make sure you'll have time (weekly, daily, etc.). note: it is a mod! - free-of-pay - contact information: my email: severus101@hotmail.com backup email: severus105@gmail.com mod email: stateswarsource@gmail.com steam information: profile id: captaines steam name: *lcg*chris [sw:s dev] moddb: www.moddb.com/mods/states-war-source website/forums: www.stateswarsource.hostoi.com

Anywhere Animator - Civil War Mod at States War: Source Dev. Team

animator - civil war mod states war: source dev. team anywhere web/other needing skill in making animations for weapons, etc. you do not need years and years of experience, but make sure it's good enough that you know what to do. note: it is a mod! - free-of-pay - examples of weapons that need animation: springfield musket, enfield rifle, colt navy revolver, simple knife, ketchum grenade, cannons, etc. moddb: www.moddb.com/mods/states-war-source forums: www.stateswarsource.hostoi.com thanks

Anywhere New Moders not proffesionals ( amateurs ) at WWI MOD

new moders not proffesionals ( amateurs ) wwi mod anywhere web/other we need people that can create events for vicky 2 , decisions ,etc plese contact me at the link above ________________________________________________________________________ this is about a victoria 2 ww i mod . not any special skills required exept ligh moding and at least knowing how to create an countrie .

Anywhere [Source Engine] NPC/Prop Animator at Hazard Course Dev Team

[source engine] npc/prop animator hazard course dev team anywhere web/other the black mesa hazard course team is working on a small "expansion" of the popular source mod, black mesa. we aim to recreate the hazard course from the original half-life game. we are in need of an animator willing to work for free on their own time. the requirements are as follows: - have a basic understanding of the english language. - be able to create believable and realistic animations with the presented human and prop models. *knowledge of the source sdk faceposer tool and choreography a bonus, but not necessary. - be able to communicate and work with mappers and/or modelers (not necessarily their programs) to properly implement animations. - be able to communicate and/or update frewuently via skype, steam or email. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere Mirror's Edge 2 (Indie) Model Maker at Crygame

mirror's edge 2 (indie) model maker crygame anywhere web/other hello. currently we are developing with the unity engine mirror's edge 2 this game should be complete free of charge, thus we seek also people who work for free. currently, we are only 2 people i (feni100) "programmer and website creators" karman "level designer" therefore we are looking for a whole team. the game will tens early next year show, a correct date, we have not!. we do not want to work under pressure as the game just perfect to be like its predecessor. what are the requirements? you shall have fun at work. should you be at least 14 years old. if you experience in your area reserved bring. if you have the necessities programs. "we have no money to pay for you this!" if all of this to you and you have pleasure in applying a large project cooperate, i pray thee with me in skype answering "nightmarea12" here in the forum or in the form of a private message "what you supposed to do as a model creator?. do you have to actually model all the game's create among the characters, the houses and all other levels are objects and the weapons. if you do only one of these things can so it is not bad as we also several people in the team can overtake. the plane then limited to one of three things"

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - Web Designer/Dev at XstreamTech

network - new innovative f2p fps game now recruiting - web designer/dev xstreamtech anywhere web/other what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Character Modeler at Argus

character modeler argus anywhere web/other this is not a paid position! we here at argus need somebody to model character models/boss models for are game sword art online. they must be as reallist as can get please. info on game sword art online is a stone and steel castle that is floating in an endless sky. the players only get one life and there are 100 floors to be beaten and on each floor there is a boss that must be located and defeated to go to the next floor.

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