Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere Prop and Character Modelers + Texture Artists at Spidart Studios

prop and character modelers + texture artists spidart studios anywhere web/other we are looking for unpaid modelers experienced with creating characters and/or props for the source engine. along with modelers, we also need texture artists capable of creating realist hd world textures. it is also preferred that anyone who wishes to join already has knowledge of half-life 2 (+ its cut content)and its visual style; as we are recreating hl2's original story as seen in raising the bar. you can see our mod page here: http://www.moddb.com/mods/half-life-2-dark-skies dark skies aims to recreate the original story of half-life 2 in a way that feels different from the other mods doing the same thing. it will contain 44 new enemies (some of which will have several models), 25 weapons, and who knows how many props. we will also need a variety of textures to fit a futuristic and destroyed modern city, barren wastelands, alien factories and much more. also, we need people with these skills who can keep in touch at least once a week and be as productive with the tasks at hand(keeping in mind your life outside the creation of this mod).

Anywhere 3D Modeler needed for a Walking Dead fan-fic at TheWalkingCreativity

3d modeler needed for a walking dead fan-fic thewalkingcreativity anywhere web/other the walking creativity, a team of fans who love the walking dead is looking for a 3d modeler to help make the characters in our series called the walking dead untold. it will be 10 episodes long and it takes place in the same world as the actual walking dead television show. this started originally as any other forum post on the telltale games site. now, it is in the process of being made into a fully blown animation. many things are being done to try and spread the word about our project such as advertising on forums, and getting youtubers to endorse us. we even went as far as creating a kickstarter so we have the funds that may be needed for this to go live. the members involved in the walking creativity has come along way since day 1. and it would be ashame if we aren't able to have this animation up and running just because will couldn't find a modeler. everyone believes that this has the potential to be a successful fan-fic. it is made up of completely original characters submitted by the fans. we already have an animator, script, voice actors, etc... every member in it has such an amazing talent. all we need now is a 3d modeler to help us get this project going.

Anywhere Website Creator/Maintainer at Firestorm Productions

website creator/maintainer firestorm productions anywhere web/other tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for someone who can create and maintain a website for firestorm productions and all of our projects. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity for you to improve your overall ability and expand your portfolio for use in future applications. you will be appropriately credited for all of your work. if your application is accepted you will be given all the time that you deem necessary to complete your project. a weekly check-in is required unless an acceptable reason is given. help us create a community for our fans and team members so that we can grow in size and interact better with those who are interested in what we're working on! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Animators! at RenegadeTechnology

animators! renegadetechnology anywhere web/other renegadetechnology is looking for a skilled animator with knowledge of 3d studio max, blender or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic experience with motion capture software 5) be flexible with priorities that are given --note-- please note that this is not a paid job(for now). the game we are working on will not be a free, but we want people to work for free to get the side that we want out of you! -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere | Skype Looking For Modelers! at RenegadeTechnology

looking for modelers! renegadetechnology anywhere | skype web/other modler needed: i am a writer and creative developer, intrested in game development. i am looking for a few people who are experienced in either 3d modeling/animation or programming to help develop a game with the below explanation. our games are mostley medival, so creative 3d modeling will be important. we are looking for someone who is passionate about their work. someone who can put in the extra hours to make this dream a reality while bringing something personal and creative to their work. we need someone who can jump right in and match our particular art style. we would love to bring someone on who can bring something new and exciting to the team! responsibilities: - be able to communicate with other members of the team - have the skill to propose new ideas and designs - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. --more information-- - you will be working with the artist to create textures to make everything look nice. - if you are currently working with another company/group please state who in your email application, if accepted any work made for renegade technology applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job(for now). the game we are working on will not be a free, but we want people to work for free to get the side that we want out of you! -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere Programmer, Scripter, PHP Developer, Modeler at Cyclone Gaming

programmer, scripter, php developer, modeler cyclone gaming anywhere web/other we are getting very close to our first release, to hit the net for debugging, we are looking for developers who want to help on this project. information about the game: a new ffa pvp system that eliminates pointless killing and adds a whole new level of player interaction. completely player run economy and market. you are be able to build your own road-side shops, markets, towns, villages houses and cities. player-made factions and guilds are be able to make their own personal trade routes and set prices to items as they deem fit. strategic action combat, no tab targeting. i say strategic because you will have to think about your next move each time, no more button mashing, this is not an arcade game. a huge array of skills to let you do what you want to do, you can be a hermit and live off the land, or be a pirate and die of scurvy. the choice is yours inironsphere, we provide you the tools to make the game what you want it to be. free-form classes adds to what i stated above that you are free to do what you want to. you will be able to become a plate armour wearing mage that uses a battle axe instead of a staff, or a ranger that wears cloth and shoots magic arrows. you pick and choose what spells and abilities you want to shape your own personalized class with no restrictions. jobs: c# programmer; unity scripter; php developer; modeler. if you have another skill you think we could be interested in, don't hesitate to contact us.

Anywhere deVoid Studios : Looking for Game Designer at deVoid Studios

devoid studios : looking for game designer devoid studios anywhere web/other hi guys & gals, our studio is looking for a game designer for our upcoming game double barrelled : blake killem vs mars. you can find out more about the game at the following links indiedb page - http://www.indiedb.com/games/double-barrelled-blake-killem-vs-mars steam greenlight concept page - http://steamcommunity.com/sharedfiles/filedetails/?id=174828737 the game is a 2.5d platformer with more 80's b movie charm than you would care to see in a single title. double barrelled is built on the unity engine. we've been working on this game for over a year and are now in the process of preparing for our kickstarter campaign. one of our priorities at this stage is building a short demo level that will be the backdrop to our intro quest. this level will be featured in our pitch video on ks. our core team currently consists of eight people. we have two programmers, composer, two sound designers, writer, 3d artist, 2d artist. we also have a few voice actors working with us part-time. we are looking to expand our core team with a dependable and creative person. it's very important for us that you are willing to do all of the following : - be self-sufficient when working on your tasks and approach all work assigned to you with diligence; - communicate via skype at least twice a month for team conference calls; - share progress on your tasks with the rest of the team at least a few times a week on our project management site (basecamp); - comment on other members' work and share your ideas on anything and everything game related; you will be tasked with designing and documenting all of the gameplay features, using some of our current ideas to guide your efforts. you will have lots of creative freedom with the only constraint being the theme and original setting of the game as we envisioned it. thank you for your consideration. - alex

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