Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Polygon Avatar Artist at Sinn Development

polygon avatar artist sinn development anywhere artists after moths of being slightly anonymous while posting, we feel it would be better for both us and our community to put together a set of avatars for those included in the project (link below). preferably, we'd like something unique, that stands out, and gives our overall basis image of clarity. our most recent intrigue has been that of polygon art. some examples: http://matu666.deviantart.com/art/iron-man-polygon-pixel-292792386 http://lickmystyle.deviantart.com/art/the-hulk-polygon-pixel-292790906 http://seventy-eight.deviantart.com/art/james-bond-polygon-portrait-445364342 http://sirius-tattoo.deviantart.com/art/polygon-me-386685438 as we're attempting to be a bit more specific in the type of art, we'd appreciate it if you post, only if, you feel as though this is something that you can, and are willing to complete. as you will be working under contract, we'd need you to fill out a work transfer agreement as well as a non-disclosure agreement. while applying: - provide link to past projects - provide link to similar projects - brief 50 (or so) word summary of your personal interpretation - provide and questions/concerns/comments

Los Angeles Area Seeking well-rounded game artist and designer to collaborate on a stellar game at Urban Brain Studios, Inc.

seeking well-rounded game artist and designer to collaborate on a stellar game urban brain studios, inc. los angeles area artists are you an amazing artist and game designer in the los angeles or orange county area looking to make a game that is so unbelievably fun that you’ll work completely for free? i didn’t think so, but please read on… --- about me --- i have a background in electrical engineering, computer science, systems engineering, and video games. i am looking to create a stunning game that has no choice but to be played and enjoyed! a am currently days away from finishing a doctorate at usc and i am also a radar systems engineer at an aerospace company. i also own a small business that makes a widely used non-linear dialogue, used by 2k games and other aaa studios. free time is hard to come by, so i like to make the most of it by creating amazing things and making money off of them. --- about the project --- the project is as of yet untitled and currently lives entirely in my head. i am a huge fan of casual games, turn-based strategy, base-building, immersive storylines, and stunning graphics… and wouldn’t you know, that’s what i have planned for this game! the target platform is all tablets, but if it ends up working on phones too, that’s great. i plan to release on ios, android, and windows store. the theme of the game is a sci-fi base-building, resource collection, crafting, trading, exploring, puzzle game in a persistent world with other players. the battle mechanic centers on a unique card game that is known throughout the game universe, which is similar to the game “triple triad” from final fantasy. this also brings in elements of card collecting, which everyone loves, right? battling npc characters and winning will get you new cards to add to your custom decks that can be used to challenge other players. other activities include mining, exploring, crafting, and trading with other players. each activity will have a fun and meaningful mini-game to provide a variety of gameplay options. my goal with the economy is to make it feel like you are accomplishing a goal, including character leveling, home planet building, and ship upgrading. for example, rare upgrades for your ship and home planet will be exclusive and expensive and everyone will wish they had them. the game will be integrated with social media and will have an extensive achievement list. --- mobile game pet peeves --- i hate in-app purchases. i know that they can make you rich, but i don’t care… this game will not have any in-app purchases that will allow you to progress faster or easier than anyone else. the only exception to this may be purchases of expansion storylines. i also hate linear storylines, unless they are amazing. how about we create a non-linear storyline that has incredible replay value, but that also has amazing content? as i mentioned, we have a custom tool to do this and it integrates nicely with unity 3d. one more thing i hate… overly complex user interfaces and egregious use of high-poly 3d and particle effects. no one wants to play a slow and choppy game with a ui that is impossible to read. our ui will be simple and modern, and 3d will be used sparingly. one example of subtle 3d that i’m shooting for is how the cards are modeled in the game hearthstone. --- technology & funding --- we will be using unity pro with all the fixin’s including ios pro, android pro, and windows store pro. i am a long-time .net developer and that’s where i’m most comfortable so unity is a great fit. since i will essentially be handling 100% of the game programming and scripting, hopefully you don’t mind. i will be personally funding the licensing of the engine, as well as any add-ons we may need to aid development. unity 5 is on the horizon, so unity 4 will be used for proof of concepts and the main project will be finished and published using unity 5 when it is released. i have my own copies of photoshop, illustrator, and cinema 4d, so those would be my preferred art creation tools. as for the labor, we would be going for a profit share in perpetuity once the game is released. because the game will be released on three platforms and exposed to a huge number of people, it should be no problem for us to be paid at least for the work we have done. i realize that the art in a game has everlasting impressions on people and i feel that it is an integral part of the game. because i will be managing the project, paying for the engine, and doing most of the writing, i propose a 2/3 – 1/3 profit split once the game is released. as a side note, i am not particularly interested in going through crowd funding sources such as kickstarter but i would be open to discussion. --- about you --- i am looking for the right person for this collaboration and trust me, i’m willing to wait! i am looking for someone who identifies with the project and feels like it is something for which they would actively want to help design and create art. i am also looking for a very talented person in areas of 2d art, 3d art, and game design in general. i am looking for a partner to bounce ideas off of and to argue about the best game mechanics. you should be an avid gamer and have opinions about what works and what doesn’t work in video games. hopefully your pet peeve list looks similar to mine. because this is an unpaid profit share, i expect things to progress fairly slowly but very steadily. weekly or bi-monthly meetings would be expected, so you should live in the los angeles or orange county area. i would be happy to host the meeting space and provide food and any other supplies that may be necessary. i am also currently looking for office space in the long beach area that could serve as a work space on some weekends.

Anywhere Concept Artist needed at Saber Rider Game Team

concept artist needed saber rider game team anywhere artists we are looking for a new concept artist for our on-rails shooter "saber rider" http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game our current concept artist got a job at a big aaa developer and his contract does not allow him to work on other projects anymore. therefore we are forced to replace him. the concept arts we need are mainly black and white for now and they should be usable for the 3d artist to model the objects in 3d. examples: http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/robot-horse-concept-art http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/outrider-tank-concept-art if you are a motivated artist, who is willing to invest some time into the project and preferably like to stay until the project is done please contact us. what we can offer: we are looking for talents for our post-kickstarter/greenlight project. until we receive funding through a crowdfunding campaign, this is purely a collaborative unpaid project in a small but nice team. if the kickstarter fails, there is no compensation of any kind possible. however, all post-kickstarter material can be used for portfolio purposes after the ks campaign is done. if we are sucessfull with kickstarter, all team members will receive a portion of the funds raised for all their work they have done until this point. also fulltime work on the project would be possible if desired after ks was successfull. if there are any open questions, please let us know.

Anywhere 2D Character Artist at Job Lauwen Games

2d character artist job lauwen games anywhere artists i'm job l., game designer and marketing manager from the netherlands. i am developing a concept for a new multiplayer online 2d survival game. more information on the game will be sent if we are interested. we're looking for freelancers that are willing to work from a remote location and for free until crowdfunding or investors are managed when the prototype is finished. the art-style of the game is 2d, we are looking for a disney like art style but we're willing to use other 2d art styles if it looks like it could fit the game. the character art style will be this size: screenshot from don't starve. requirements: 1+ year experience with photoshop and/or other image creation tools experience with animation preferred experience in creating 2d environments and other art-assets english speaker experience in working with teams from a remote location

Anywhere Experienced 3D modelers/animators and concept artists/graphic designers at Metal Titan Studios

experienced 3d modelers/animators and concept artists/graphic designers metal titan studios anywhere artists we need experienced 3d modelers/animators and concept artists and/or graphic designers for our videogame project. if you are interested in rpgs/rts games about epic medieval fantasy, then this work if for you. our videogame will be titled "mighty lands" and it will be an epic scale rts/rpg game. at the time we are at an early stage and we have not started the programming stage yet, so we accept ideas, concepts, 3d models and some more stuff... if interested, you should talk to us. i advise that for the moment we can't pay anyone, but maybe in the future yes. i guarantee you that at the end, if you did a great work, i will reward you, but unfortunately i just can't pay anyone for now. if still interested, as i said before, write to us or send us an email. -calitri, boss and game designer of metal titan studios ( http://www.moddb.com/company/metal-titan-studios )

Anywhere 2D Artist for Visual Novel NEEDED! at Mekatron

2d artist for visual novel needed! mekatron anywhere artists hey, lead of team meka here, i need a talented digital artist that is willing to work straight away over email and skype. about the project: we're currently developing our first project, which is a visual novel, its mainly a linear game, which relies heavily on art, sound and story to keep the player engaged this isn't a paid position, and we need someone that will stick with the team till the game is released. we are trying to get this game greenlight on steam and that would be the only way that i can compensate you for your work, either way you will be credited correctly. what i require: - able to digital paint backgrounds and characters. - a understanding of the details of this advertisement . - willing to work. if this suits you, please contact me and we'll see if you quality

Anywhere Level Designer at Grey Smoke

level designer grey smoke anywhere artists who are we? grey smoke is development team of game. we look for people from europe. what are we working? we work on a game in the horror’s genre (i hope you like this genre). this game about hate, hope and fear. game will be indie. game will be on: windows, mac and linux. game uses unity 3d v.4. protagonist in a station in which monsters roam. protagonist meet other characters. the main thing - to survive and escape from station. what we need from you? if you was interested you should: - are serious about the game. - show your works (1, 2 and etc.) - join grey smoke. thank you.

Australia Character Modeler at SRGaming Studios

character modeler srgaming studios australia artists we are looking for a 3d character artist's for a new open world zombie survival game currently in early development. characters that you will be modelling are zombies, humans, mutations/hyrbids. you'll get to join a creative group of developers and experience the excitement as the game goes through different development stages. this game is an open world zombie survival, no time currently set, the story of the main protagonist ('you') is non-linear and completely up to you. (set your characters name, and off you go to make your own story!) to apply send resume to srgamingstudios@hotmail.com links; greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=123457787 indiedb: http://www.indiedb.com/games/collapseproject facebook: https://www.facebook.com/pages/collapseproject/1382393632044937 twitter: https://twitter.com/collapseproject

Anywhere Prop Modeler at Absolute Games

prop modeler absolute games anywhere artists absolute games is looking for a good modeler that know how to model simple and realistic props(for example : plants, rocks, lampposts, guard rails for roads, simple houses....) also the person applying for the job needs to know how to texture the props. the models will be used in our games. experience is not needed. the person applying will be creating and texturing props for our games. the job isnt daily so the person can work when he wants etc. when the person has time. a big plus for the person applying is that he or she loves to play games :) we hope some good person applies to this good job. note*job isn't paid.

Anywhere 3D Modeller for Source Engine at Attack on Titan Gamemode Developers

3d modeller for source engine attack on titan gamemode developers anywhere artists we're looking for someone experienced with 3d modelling and preferable knows his/her way around source engine modelling in particular. experience with animation is a huge plus as we need rigged player models. this position will give you the opportunity to make content for a garry's mod gamemode that has over 35.000 subscribers on the steam workshop, that's growing every day. if you're looking to do something new, we are also going for a toony style similar to the team fortress 2 style, that will be a more exciting and new way of texturing than for usual models.

Anywhere 3D Character Artist at NexyMedia

3d character artist nexymedia anywhere artists atajrubah is a cross-platform,arabian inspired survival game with oculus rift support. includes: - large open world environment for players to explore. - player and world persistence. - online & lan multiplayer with a 32 person per server limit. - flexible,simple crafting system. - trading and persistent player built structures. - survival mechanics . - cross platform. - oculus rift support. team structure: alan robinson - programmer,designer dan reese - environment artist, co-designer john kochanczyk - sound engineer a.j lournie - composer lulu al ali - cultural consultant talent required: 3d character artist(1) - 18 y/o or above. - motivated,passionate,professional attitude - proficient in using zbrush as main character modelling toolset. - portfolio/showreel - must be comfortable working remotely with regular skype contact. - prior experience/shipped titles a bonus you will be responsible for modelling and texturing characters and clothing depicted in concept art materials, to a standard similar to or greater than that established in previous character/creature assets. working with us: we are flexible and communicate openly, as the development lead i work 60+- hours/week. the other team members have part time jobs and contribute as much as they are able to during the week. we do work to deadlines depending on what is required. we are looking for a founding team member, an equal who is focused on the long term and the bigger picture.if you're looking to make money over a short period of time then this is not for you. compensation: as with many indie titles money isn't overly abundant at the moment, we have been greenlit on steam and will be going into early access around november 27th. from that point onward we can offer a 10% revenue split, the same deal that all the team members including myself have agreed to.

Anywhere **PAID JOB** WW2 3D Human Face Modeller at Double-Cross Studios

**paid job** ww2 3d human face modeller double-cross studios anywhere artists job task: (temporary, paid on a commission basis.) requiring 15 realistically modeled human head models for a ww2 rts modification, including neck (no hair piece). 5 western sculpted (with texture variation for american, british and french i.e mustached) models, 5 germanic european sculpted models (sharp facial structure, slick back hair), 5 slavic sculpted models (rounded faces, gruff, short, buzz cut hair) emphasis is on realistic and natural looking facial structures with accompanying hair and facial hair correct for the time period 1935-1945 (as part of the texture). example of head model: http://www.turbosquid.com/3d-models/3d-head-mesh-color-normal-maps-model/368305 http://www.turbosquid.com/3d-models/hairless-male-head-realtime-3d-model/786315 http://www.turbosquid.com/3d-models/3d-head-mesh-color-normal-maps-model/368305 portfolio of previous work to be submitted before hiring. timeframe for completion: 2 months from date of acceptance. wage: £125-175 on completion of all models & textures. communication: weekly updates every friday via email including written notes or w.i.p images. further technical information: - textures to be no bigger than 1024x1024 - saved in .psd format with named layers preferably in photoshop. optional: name can be included in the credits of the modification if desired. link to modification: http://www.moddb.com/mods/men-of-war-totaler-krieg-1939-45

Anywhere Texture Artist needed for horror game at HIVgames

texture artist needed for horror game hivgames anywhere artists job description: as a texture artist, you will help texturing different assets. you will also be required to create different textures such as ground, walls textures. unfortunately this is a nonpaid job, but if we manage to get the game on steam, then everybody will get paid. required: • understanding of texturing; both basic texturing, asset-texturing. • experience with a texture program (photoshop, gimp, etc). • experience with different texture maps (normal, specular, diffuse). • work to show.

EU Looking for a texture artist at Golden Oak Studios

looking for a texture artist golden oak studios eu artists golden oak studios is looking to recruit a texture artist. this position is non-paid. however, you will be given a great chance to improve your portfolio and skills together with a great team. besides our main project galactic gladiators, our company is also about to release our first mobile game. what you will be doing: for now you will be mostly working on our game, galactic gladiators. we will need a set of modular textures. looking like this: https://www.dropbox.com/s/lmv2nbw7ppzj6xx/arena_map.png if this sounds like something you would be up to, let us know! you can view our game project here: http://www.indiedb.com/games/galactic-gladiators and a quick sneak peek of our mobile game here (to be updated soon): http://www.goldenoakstudios.net/content/barrel-rescue

Anywhere Character modeler at Gladius Studios

character modeler gladius studios anywhere artists we are looking for a 3d character artist's for a new upcoming title, you will be modelling ancient characters. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a pvp arena game, set in ancient roman/greek times, work together or by yourself. if you are versing one on one there will be animals outside so you have to fight them and your other player customize your player with armour and weapons based on your faction. this is a brief about the game if you wanna know more contact me and i can tell you more if you are interested

Anywhere 3D Modeler, Texturer or Animator at 10thGaming Studios

3d modeler, texturer or animator 10thgaming studios anywhere artists 10thgaming studios is looking for 3d modelers, texturers and animators for edin's invasion (check our moddb page) you need to have experience with one of the above jobs. if you join you will be working in a team based online. profits are payed only if the game releases. if you are interested send us an email at 10thgaming@gmail.com

Anywhere 2D Concept Artist at Cali Media

2d concept artist cali media anywhere artists hello! we are looking for a concept artist for our arena shooter "instinct". the game will probably launch sometime next year (although this is not a set date and we don't like to rush ourselves) and will (hopefully) awaken some nostalgic moments in the player. the main reason that we need a concept artist is because we require some unique character and weapon designs for our game. the requirements for the job are as follows: -creativity -enthusiasm for games (ideally our game) -an interest in sci-fi -skills in design -spare time & commitment (at least 5 hours a week) you will need to show some kind of evidence for your talent (a drawing, sketch or previous concept that you have made) so that we have something from which we can decide whether you are right for the job or not. some good ways to represent your work or experiences: -portfolio -resume -website no experience in the games industry is required, although it might be beneficial if you have some prior knowledge for design. experience with 3d modelling would also be a pretty big bonus, but isn't a requirement. you won't need to fill out a nasty form or anything like that, although you can provide any extra information that you think might be necessary. what you can get from a job at calimedia? well... -work experience -influence on how the game ends up and the freedom to voice your opinion in the game's development -...and most importantly: when our game is finished and released on distribution platforms (steam, desura, etc.), the amount of sales will be shared fairly between all members. think you meet the requirements or have any other questions regarding the job? feel free to send us an email!

Anywhere Looking for Beginners/Starters at Anywhere

looking for beginners/starters anywhere anywhere artists hello gamers, i am a student and i am working on a project on unity alone and its a 2d game, my first ever project... and i realized that i alone isn't enough, and i am looking for some starters... but passionate about game development. looking for: level designer. artist. c# or js programmer. and anyone who knows to use unity engine. i dont care that how much skill you have, even if you got nothing i can teach you too but it should be your dream not your hobby regards,

Anywhere 2D-Digital & Pixel Artist at White Matter

2d-digital & pixel artist white matter anywhere artists hello everybody, after months of silence,we are back here,because we need you for a new project. during this period,our team's grown up with new talented members, but we are still a few. indeed, we are looking for people who want to learn and have passion. we are lookin for : - digital artist(backgrounds, portraits, etc..); - pixel artist(characters, mobs, environments, animation, etc..); so,if you feel ready to start a new adventure with us, feel free to apply (or the captain could going mad ! ).

Anywhere Character animator needed at Silver Helmet

character animator needed silver helmet anywhere artists hello! we are looking for co-workers who would like to work in a new game developer team, silver helmet. currently available main jobs: animators requirements: - you have to know maya (or your choice of program) well. - you have to create accurate/realistic movements. - you have to be able to communicate through skype. - you should have at least 7 hours a week. - you have to create rigs for characters. our offerings: - portfolio building for your further projects. - full equal rights in the team. there should be no "boss". this also means we discuss every step together. - no/small deadlines. work as you want! - you can stay with us and work on other games, or you can leave any time you want. - the possibility to work alone or with others. your choice! - the opportunity to make a cool game, play it and get money. think about it, you will get paid for the thing you like to do :) - completely flexible work hours. you work when you want/can. anything else: - the project is royalty based. - you can always ask anything. be sure to do this!

Anywhere | Skype [URGENT NEED] 3D Artist/Modeler at Darktek Softworks

[urgent need] 3d artist/modeler darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on modeling. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.

Anywhere 3D Character Modeler at Flat Frog Games

3d character modeler flat frog games anywhere artists we are in need of an 3d modeler to turn some of our character concepts into 3d models. our game is a survival rts set on an alien world passion for sci fi and the roman empire would be a plus :) this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email ben@flatfrog.co.uk

Anywhere Sci-Fi Environment Concept Artist Needed at Flat Frog Games

sci-fi environment concept artist needed flat frog games anywhere artists we are in need of an environment concept artist to do some concept/ work for an upcoming title. game is set on an alien world in a sci-fi environment/ setting so great imagination & passion in this area is a must. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email ben@flatfrog.co.uk

Anywhere 3D Modeller needed for horror project at Goregaming

3d modeller needed for horror project goregaming anywhere artists goregaming is recruiting a 3d artist for our horror/comedy game. all the project details will be given via email after application. requirements: to be able to communicate via skype instant messaging to be able to model an object given with 3 views. to be able to texture to be able to model under a polygon limit programs: you may use any desired program as long as the model is exported in .fbx format salary: we are unable to pay you. this is a free job. pay shall be received after project release

Anywhere 3D Modeler at Flying-Potato

3d modeler flying-potato anywhere artists flying-potato is searching for an experienced 3d modeler that is able to create detailed monsters and simple objects for our current horror game project, and maybe for future projects as well. we are developing the game with unity, so most 3d modeling applications are supported. this job is not paid, but your desired name will be added to the game credits so the game can be added to a portfolio if needed. information about the project: we are currently working on a 3d horror game that needs simple objects and detailed "enemies" to make the game feel scary. the game is being made in unity and will be released for windows, linux and mac. for more information about the project please contact us. the game is currently in a very early stage of development so we will not release too much information in public just yet. this also means you can have some influence in the development of the game. you may give feedback, suggestions, etc. we prefer to keep contact by email or skype. sincerely, flying-potato.

Anywhere **PAID JOB** 3D Level Designer for The Night Shift Needed at Skydive Industries

**paid job** 3d level designer for the night shift needed skydive industries anywhere artists **developers will receive wage accordingly after every game purchase for 1 year after launch** skydive industries (also called skydive games) is a small development studio with only a few members. we have the goal of releasing amazing quality games at a very low price on multiple platforms. "the night shift", is our very own game centered on stealth. the objective is to break into a museum and steal all the valuables without triggering any alarms. if you do, however, don't just think of restarting! you gotta shoot your way out! what you will do you, as the level designer, will take part in sculpting 3d environments for which the game will take place in. you will be crafting the interior and exterior of a museum. what you need you must have experience in designing aaa quality levels with 3d modeling programs and/or unity probuilder. you must have the ability to texture these environments. you must be able to export the environment as an fbx for use in unity3d. unity3d terrain experience is preferred as well, but not needed. faq when will development start? as soon as the proper members are recruited. when will the night shift release? we're not sure. earliest being the end of 2014. what platforms will it release for? windows pc and possibly the xbox one console. will it be free? there may be a free trial. but the game will be retail for an estimated price of $9.99. (may vary) will i get paid? yes! we will split the profit with all developers whenever a purchase is made! the exact payment will be discussed over email with you!

Anywhere Concept artist, 3D environment artist, 3D character artist at FatBot Studio

concept artist, 3d environment artist, 3d character artist fatbot studio anywhere artists fatbot studio is a group of experienced game industry veterans with background in pc and console video game titles who are working on an indie game project named vaporum. we are fans and gamers in the first place, but skilled in making games as well. it is very important for us to work on projects that we like and are motivated for. we are looking for equally minded people to join our ranks. :-) vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. its main appeal lies in action oriented combat and mechanical puzzle solving, backed by immersive environment filled with mysteries and secrets to explore. vaporum uses a simplified character development system that despite its simplicity makes every player’s choice matter. the player can develop their own personal playing skills rather than number-crunching power to defeat enemies and overcome obstacles. features: - immersive steam-punk setting. - action oriented combat and puzzle solving. - lots of exploration, loot and character customization. - mysterious storyline filled with secrets. gameplay video: http://youtu.be/9f1s0sek1qe twitter: http://www.twitter.com/vaporumgame facebook: https://www.facebook.com/vaporum and the official web page: http://www.vaporum-game.com/ we are looking for people: - enthusiastic and motivated, eager to work on an exciting project. - able to stay focused on the project from start to finish. - capable of individual and continual work on a given task. - able to identify and solve problems. - being a fan of old school rpg and/or steampunk is a plus. - willing to work on the project currently unpaid with the prospect of profit shares or a paid job. - with a high level of attention to detail and professional pride in doing things correctly. open positions: concept artist: - strong traditional drawing & digital painting skills. - ability to develop fast visual prototypes, but also final polished designs. - mandatory portfolio of concept art or illustration work. - portfolio items related to steampunk theme are a plus. 3d environment artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - portfolio should demonstrate experience with these techniques. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - understanding of modular modelling techniques. - experience using 3ds max (or industry equivalent) to create next-gen models for environments. - experience using photoshop (or industry equivalent) to create textures for next-gen materials. - experience with zbrush or mudbox is a plus. 3d character artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - experience using 3ds max or maya to create detailed characters to scale and accuracy. - proven ability to create detailed zbrush or mudbox models. - experience using adobe photoshop to create textures for next gen materials. all positions are suitable for students or talented beginners who want to gain experience on a real project. we offer you: - lots of experience. - to be a part of a starting indie game company. - working on an original ip. - profit share. paid outsourcing or in-house job in case of an investment. - to work with and get to know awesome people. ;-) - name in the credits, of course... a person who is a part of the team and who verifiability contributes to the project until its finalisation automatically receives a percentage from the profits generated by sales. required time: about 8 hours a week.

Anywhere | Skype Animators, Modelers, Concept Artists, Riggers and Texture Artists wanted at ACRON: The Prophecy - film project

animators, modelers, concept artists, riggers and texture artists wanted acron: the prophecy - film project anywhere | skype artists looking for 3d artists, concept artists, modelers, texture artists, riggers, animators, lighters, character modellers and more for 3d film project. the project is as pilot for a science fiction series. if interested please send your demo reel/portfolio link and a little blurb about why you're interested there will be a lot of sets, props, characters, ships, planets etc that need to get concepted, modelled, textured and animated and rendered. i'm also going to be setting up a kickstrter and those crowd funding things to get some money so there will be pay in the future. also as this is a pilot project for a whole series of episodic webseries, there may be lots of money in the future, with prospects for expanding into video games and other mediums.

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things we expect to model, some objects in the game are vague and our modelers could benefit from having concept art that they can reference to. we are also in need of someone who can create logo and website design concepts. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who is capable of creating 3d models and/or preparing them for texturing. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Animators at The Reps

3d animators the reps anywhere artists the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. see more at: http://themanipulators.co.uk * * * * * we're currently looking for additional animators to join our team and collaborate with us on our project. we're working with unity. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio to apply

Anywhere 3d Modeler - Human and entourage elements modelling at ScharfeKante-Grünherz Studios

3d modeler - human and entourage elements modelling scharfekante-grünherz studios anywhere artists the philsophy within sk-g studios is that we must assemble, succeed, and persevere within the growing it world. we offer a friendly relationship contract accessible from anywhere on the world. we expect abilities to work within a deadline for handing in the projects, and good 3ds max 09 modelling abilities, to create human animated models for the gem2 engine, and maybe if the contract is extended, ambient items like buildings, flora, etc. please send us an example of your work, select your prefered sallary and have fun with us!

Anywhere | Skype Concept Artist at Demigod Studios

concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Graphics Artist at Demigod Studios

graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype 3D modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Artist at Induguys

artist induguys anywhere artists hello artists ! we are making a horror game called holan, we need artist to make the game look good, 1) draw images of scary houses or buildings and characters 2) the images will be shown on : loading screens , covers and more! 3) this is not a paid position. 4) and make textures. so thanks for clicking here, and hope you´ll help :)

Anywhere 3D Environment Artist Needed at Twisted Passenger Games

3d environment artist needed twisted passenger games anywhere artists hello, we are searching for an environment modeler who can model and texture his models to help with a small project, we are looking for someone who wants a portfolio or a hobby, or who just wants to be involved because we're a really small indie team who can't afford payments yet (we plan crowdfunding after the demo we're working on). so if you're interested make sure to email us and ask some questions and send some work you've previously done!

Anywhere Looking for Android Game Artist/Designer at Android Game Development

looking for android game artist/designer android game development anywhere artists hi all, we are an indie game development team which develop android games and live wallpapers. we are looking for an experienced game artist specially for android game development. please apply only if you have experience in designing game graphics. first, we will be offering profit sharing to the chosen game artist. you will get a certain number of sharing from all the profits for the game. the profit sharing will be based on the profit gain from both free and paid app. we will do all the game programming, publishing, marketing and promotion part of job. what you need to do is to be the game artist to draw game graphics for a certain game. please let me know you are interested to join us our big group.

Anywhere 2D artist/Animator at SnowFlake Studio

2d artist/animator snowflake studio anywhere artists we are developing a 2d action/adventure(multi-genre) game and we need a 2d artist that is capable of : 1 - designing characters 2 - drawing environments/backgrounds 3 - animating characters 4 - delivering on time the game has been in development for quite sometime, our only problem lies within the art/visual side, that's because our talented artist has encountered some problems that forced him to "disconnect" with us. we communicate through skype(im) and facebook. thanks for your time,

Anywhere Concept Artist at Grey Smoke

concept artist grey smoke anywhere artists who are we? grey smoke is development team of game. we look for people from europe. what are we working? we work on a game in the horror’s genre (i hope you like this genre). this game about hate, hope and fear. game will be indie. game will be on: windows, mac and linux. game uses unity 3d v.4. protagonist in a station in which monsters roam. protagonist meet other characters. the main thing - to survive and escape from station. what we need from you? if you was interested you should: - are serious about the game. - show your works (1, 2 and etc.) - join grey smoke. thank you.

Anywhere Prehysteria - 3D Artist at Fiddlehead Games

prehysteria - 3d artist fiddlehead games anywhere artists we're currently a small team with a few years of game design experience and games under our belts. such titles include indie-horror titles like paranormal, and faceless. we started up our own studio over at fiddlehead to follow a pure "survival-horror" based studio in the games industry. i left the team in charge of faceless to pursue more original, and interesting concepts. other experience includes things like: league of legends, need for speed pro street, and sound work in films such as kick-ass, les miserables, and more. our first project is called prehysteria and it's going to be an extremely unique game, and capture the imaginations of the entire gaming community. we have a good feeling. without further ado, let me explain the project. --- prehysteria is an open-world, survival horror game set on an island somewhere in the middle of the bermuda triangle. players awaken on the beach after surviving the sinking of the cruise ship they were on, and they're the only survivor (three more survivors if playing co-op). the survivor(s) soon find out they're not alone on the island as it is populated by animals thought to have long been extinct... so, the game is a survival-horror game set on a tropical island full of dinosaurs. there is no means of weaponry and no way to kill the prehistoric giants. you'll be armed with a flashlight that survives the wreckage, and numerous rocks you can pick up on the island to distract the larger carnivores for a short amount of time, or scare the smaller ones away. --- we need someone who can model various props, environment objects, and also take our dinosaurs from concept art to actual 3d creation. animating, and rigging would be an added bonus and you'd be paid more when that time comes.

Anywhere Animator Needed for Humanity's Descent (Unity3D) at Skydive Industries

animator needed for humanity's descent (unity3d) skydive industries anywhere artists **this is not a paid job. do not expect a wage** humanity's descent is a sci-fi fps for the windows pc and xbox one. it is based off the halo universe and will feature many variations of space combat, as well as runtime editors. it will be a free-to-play title for both platforms. what you would do the animator is the person responsible for bringing the game to life with motions. he animates the 3d models given to him by the artists. what you need to have you need experience in animating lifelike third person and/or fps models. you must be willing to change the animations if asked by a developer. you should have the ability to modify the animations via code( not needed) halo is owned by microsoft and 343 industries.

Europe Concept Artist at Golden Oak Studios

concept artist golden oak studios europe artists greetings, golden oak studios is currently looking for one concept artist. we are currently working on two games, one mobile game and one pc game. our mobile game is to release in the coming month. why choose us? we are a team with alot of talented artists with great portfolios. with our imminent release of our mobile game and ongoing talks with investors this means that we could soon grow into a professional game company. what do we expect? we expect dedication, nothing more, nothing less. we can provide you with a place to grow and learn, and possibly a paid job in the future.

Anywhere Prop modeler Artist for RPG Game at Grande Studios

prop modeler artist for rpg game grande studios anywhere artists we are looking for a new talents for a first proyect. we are a new studio and are looking for 3d artists for a rpg game, we remunerate the work. if you're interested in be part of our team please send a message to our director. skills required: mid experience in 3d model programs like blender/3d max mid experience in rpg games comunicate with people from other contries via internet

Anywhere Seeking to fill positions at 61 Planks

seeking to fill positions 61 planks anywhere artists we are looking for help developing a 3rd person survival rpg adventure game. the specific positions we are hoping to fill: • concept artists (environment) • texture artists – stylistic, gritty textures (not photorealistic) for each position, please provide samples of work to silencethegame@hotmail.com . candidates must be able to communicate adequately in english using skype. we hold bi-weekly meetings via skype voice chat (video not required) on weekends, times are varied and polled for most voted time slot. we look forward to hearing from you.

Anywhere Game Artist Needed! at NoobAdda

game artist needed! noobadda anywhere artists hi folks! we are developing a side scrolling action game and looking for game artist. responsibilities : 1) designing character/enemies, background and bringing them to life. 2) designing game elements and huds. 3) making spritesheet for the character. this will be position of the lead artist. we communicate through skype/hangout. this is not a paid job. but if game's published then all monetary benefits will be shared.

Anywhere 2D Artist / Unity Programmer --> Citizen Game at Citizen Game

2d artist / unity programmer --> citizen game citizen game anywhere artists who are we ? ------------------- we are 3 french people, with one 2d artist/designer, one 3d artist/animator, and the other one is programmer (c# - c++) we are passionate of our work and we have decided to create our video game project. what are we working on ? ------------------------------------ our game based on pc, and uses unity engine. the project began in november 2013. it's a real time strategie game inspired by our favorite rts games like age of empire, caesar iii / pharaon, the settlers, knights and merchants. the gamedoc is finished, and we have already 2 characters, and 3 buildings. but only one character is totaly finished with the mesh/texture/rig/skin/animation. the others have only the mesh ready. if you want to see our last video (3month before) : http://youtu.be/r6xtothwan8 what are we looking for ? ----------------------------------- we are looking for one 2d artist and one programmer (c#) what is your job ? --------------------------- 2d artist : as our 2d artist you will make some characters and building from the gamedoc. you need to be experienced with photoshop and drawing. programmer : as our programmer, you will import some mesh and animation to unity, and create the game. you need to be experienced in c# or c++ and to be skilled with unity3d. [center][/center]

Anywhere RIZE F2P (Unreal Engine 4) Various Positions at GoldenWolfGames

rize f2p (unreal engine 4) various positions goldenwolfgames anywhere artists what is rize? rize is a free to play(f2p) first person shooter zombie game. a online multiplayer team objective based game which consists of competitive and co-operative gameplay. set in a post-apocalyptic world. the competitive side of things consists of two survivor factions, the marines and the scars, who must battle it out to become the surviving faction. based in a first person view point, the two conflicting teams must battle not only each other, but zombie npc’s (non playable characters). each survivor faction has a set of classes which has its own strong and weak points, but every class is a vital role to the game. the co-operative side of rize consists of multiple game modes hunted (survivors vs zombies) and objectives (short story driven objectives). as rize will be a multiplayer only game, we will be putting all of our efforts into making a fluent, unique and enjoyable experience for all players. we will be supporting rize bringing out new features and content for several years, meaning rize will become a more diverse and unique world over time. what's the background story behind rize? rize is based in the near future after an infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected. any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe. at first all of the groups got on with their lives with no trouble using anything they could find to keep safe, trying to help each other’s groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other. the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other's throats and leave their corpse naked in the streets. most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you won’t why unreal engine 4? we first started out developing rize with the unreal development kit, but once the opportunity came upon us to develop rize on the unreal engine 4 the team just knew we had to take it. the goldenwolfgames team felt that ue4 suited our project alot more than udk did, we feel we will be able to make a more immersive and unique world within ue4 than that what was possible with udk. we knew that moving the project over to ue4 would mean that all the udk stuff we created were useless, but we felt that we honestly couldn't give up the opportunity to work with such an amazing games engine. positions! game designer 2/2 level designers - 1/3 3d environmental artists - 1/2 concept artists - 2/2 composers/sfx - 1/1 c++ programmers - 1/2 blueprint programmer - 0/1 particles/cascade - 0/1 | character modellers - 1/3 animators - 0/1 ui artist - 1/1 web designer/developer - 1/1 apply/contact us! website: [url]www.goldenwolfgames.co.uk[/url] (currently down due to re-design) skype: goldenwolf games (please include the space or you may not be able to find us) personal skype: improdz you may also pm me on this forum or reply on this thread. thanks for reading best regards jamie moore.

Anywhere 3D Modeller , C++ Programmer , Texture Artist at Gloom Studios

3d modeller , c++ programmer , texture artist gloom studios anywhere artists we are a small new studio working on a survival mmo fps. we are currently looking for a few skilled people to join our team. some info about our project. - we use cryengine 3.5.8 currently. - we use teamspeak3 for comms ( must have ) - we are about 20% completed of the project at it's current state. what we are looking for. - 3d modeller - texture artist - programmer ( must be familer with cryengine ) - flash artist all members of the team collaborate with each other on a daily basis. this is a unpaid position at first. will be paid royalties from kickstarter and the finished product.

Anywhere Fallout: New Vegas Mod Team at Freelance

fallout: new vegas mod team freelance anywhere artists **looking for contributors of all trades!** i'm currently looking for a group of laid back people who would be interested in creating a large new vegas story mod in which you travel the world the first fallout game was set in. with locations such as the hub or boneyard there will be plenty of awesome possibilities (whats not to love if you're a fallout fan?) i'm looking for people who have a good amount of experience and work well with the editor, because i already have a fully accurate-to-the-area map generated at about 2/3 the size of new vegas and just need a team to help fill it in with character. lets make this happen! -thanks **looking for contributors of all trades!**

Anywhere Weapon modellers at Gladius Studios

weapon modellers gladius studios anywhere artists we are looking for a 3d modellers / texture artist's for a new upcoming title, you will be modelling ancient weapons. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a pvp arena game, set in ancient roman/greek times, work together or by yourself. if you are versing one on one there will be animals outside so you have to fight them and your other player customize your player with armour and weapons based on your faction. this is a brief about the game if you wanna know more contact me and i can tell you more if you are interested

Anywhere Texture Artist at Digital Pulse Interactive

texture artist digital pulse interactive anywhere artists digital pulse interactive is an (international) online indie development studio. we are creating our first experience: a tactical 3rd person action-stealth game, set in a postmodern world. in addition to our innovative gameplay, we are taking story seriously, making a deep and rich world with three-dimensional characters. we will be working in cryengine3, our quality standards are high, and while we are professional with our work, we do encourage a casual and fun working environment. we are looking for a capable texture artist, familiar with modern tactical gear, fashion, and ideally some experience with postmodern or science fiction settings. prerequisites for application acceptance: - able to contribute 8 hours a week (minimum) - skype account - portfolio, or equivalent - 18+ (or have an outstanding portfolio) if we decide to consider your application, you will be interviewed via skype (video chat is optional). if you have a portfolio or anything else that showcases your capabilities, please have it ready.

Anywhere 2D Environmental Artist at Digital Pulse Interactive

2d environmental artist digital pulse interactive anywhere artists digital pulse interactive is an (international) online indie development studio. we are creating our first experience: a tactical 3rd person action-stealth game, set in a postmodern world. in addition to our innovative gameplay, we are taking story seriously, making a deep and rich world with three-dimensional characters. we will be working in cryengine3, our quality standards are high, and while we are professional with our work, we do encourage a casual and fun working environment. we are looking for a capable digital artist, familiar with classic european architecture, and ideally some experience with postmodern or science fiction settings. prerequisites for application acceptance: - able to contribute 8 hours a week (minimum) - skype account - portfolio, or equivalent - 18+ (or have an outstanding portfolio) if we decide to consider your application, you will be interviewed via skype (video chat is optional). if you have a portfolio or anything else that showcases your capabilities, please have it ready.

Anywhere Concept Artist at Digital Pulse Interactive

concept artist digital pulse interactive anywhere artists digital pulse interactive is an (international) online indie development studio. we are creating our first experience: a tactical 3rd person action-stealth game, set in a postmodern world. in addition to our innovative gameplay, we are taking story seriously, making a deep and rich world with three-dimensional characters. we will be working in cryengine3, our quality standards are high, and while we are professional with our work, we do encourage a casual and fun working environment. we are looking for a capable digital artist, familiar with modern tactical gear, fashion, and ideally some experience with postmodern or science fiction settings. prerequisites for application acceptance: - able to contribute 8 hours a week (minimum) - skype account - portfolio, or equivalent - 18+ (or have an outstanding portfolio) if we decide to consider your application, you will be interviewed via skype (video chat is optional). if you have a portfolio or anything else that showcases your capabilities, please have it ready.

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