Industry Jobs Location Name | Field
RewindFX_UE4 / 3D Game Artists_PAID

[PAID] RewindFX_UE4 / 3D Game Artists_PAID

St Albans, North London at RewindFX

rewindfx_ue4 / 3d game artists_paid rewindfx st albans, north london artists role: ue4 / 3d game artists location: st albans, uk type: full time / contract / freelance description: are you an experienced ue4 / 3d artist, regularly creating or dealing with game-ready assets in ue4? do you get a kick out of efficiently modelled assets with perfect uv’s, or does optimising the performance and frame rate of a level give you an immense sense of satisfaction? are you an avid gamer, always keen to not only play the latest and more visually realistic game title, but also to critique it and learn from it? if you answered yes to most of the above, then we may have the perfect role for you. we’re looking for passionate people; exceptionally skilled, experienced and motivated individuals who can lead by example and produce exemplary game engine work for our clients across a diverse and varied range of projects. we have positions available for both permanent, long contract or freelance based work. based out of our studio in central st albans, you’ll join a fast growing team of 3d, animation and real-time artists, alongside creative technologists and developers, all working together to deliver high-profile “world first” vr and experiential projects for a number of the world’s most recognisable brands. you’re going to work in a relaxed and collaborative environment alongside a great bunch of people who all share an unparalleled passion for producing high end work. you will… – have to opportunity to work on all aspects of the experience production, from asset creation to final build, depending on your skillset. – work as part of a collaborative team, all focused on driving the project forward. – utilise industry standard best-practices, and always be free to propose new systems for consideration. – be aware of new tools and workflows to aid production. – be bold, and not shy away from the challenging or tricky if it benefits the creative. you are… – an experienced ue4 artist, with a solid background in game-engine product production (not necessarily primarily focused on games) – detail-oriented and a stickler for things looking ‘perfect’ rather than settling for ‘pretty good’. – considered to be at expert level or advanced proficiency in 3ds max or similar, with very good knowledge of ue4 is strong benefit. familiarity with ue4 plugins such as speedtree, joystick, and osc is a strong advantage. – able to work to deadlines, with efficient time management, and a good team player and communicator. we offer you… – a job in a fast growing creative studio of like minded individuals who love what they do. – an inspiring, informal and collaborative workplace. – a lot of responsibility and the chance to shape the next stage of your career. – the chance to work on a wide a varied body of work with a different project every time, always keeping it fresh. – an environment that rewards boundary-pushing and a mindset of finding and delivering solutions.


Indie / Mod Jobs Location Name | Field
Anywhere [PAID] 2D Graphic Artist for Match 3 Game at Digital Possum

2d graphic artist for match 3 game digital possum anywhere artists hello, our studio, digital possum is looking for a graphic artist who has flare and style in their art. this is a contract position. the game is match 3 and inspired by triple town, pixel defenders and simcity. the ideal candidate must be: - be passionate about making great looking art - fun to work with (required). we are building games, so you should be having fun doing it where we are: we have been working on a prototype for the last month and half to refine the game’s core loop. upcoming marketing efforts: we will be demoing the game at various playtest events to gather player feedback. from there, we’ll post the game online and open it up to the public for further testing of the game’s core loop. we are also scheduled to demo the game at indiecade east. about digital possum: we started the company in april, 2013 with a trivia game. that game did 500k+ installs on ios and android. we were fortunate to sell that game to a public company in august of last year. with those earnings, we’re looking to make a larger game. you can find our games on ios here. they are currently under our portfolio company’s name: innoge labs https://itunes.apple.com/us/artist/innoge-labs-inc./id626342262 about founder: www.linkedin.com/in/jackzliu/

Anywhere Various Positions (Released Steam Game) at Octoshark Studios

various positions (released steam game) octoshark studios anywhere artists pirates, vikings, & knights ii ahoy ther! we be currently recruiting talent for priority positions below! a 100% free source game that only requires a free steam tool download. now featuring 3.0 update with new class, maps, celebrity announcers, combat updates, and more! download on steam at http://store.steampowered.com/app/17570 //what is pirates, vikings, and knights ii (pvkii)? pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun! //features & accolades - three teams with 9 unique player classes - fun, skill-based combat - swords, axes, guns, and explosives - unique voice acting for every character - a variety of gorgeous levels - whimsical and challenging achievements - controllable attack parrots - it's free! "the rampant silliness and absurd title hide a remarkable robust and satisfying melee game..." - pc gamer "the graphics still look amazing. the maps are the best i have seen on the source engine..." - ign "one of the greatest half-life 2 mods to date." - mod db are you great? do others envy your skills? do you have a strong passion for game design? if you answered yes to all of the above, you may be just what we are looking for! so, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested! priority positions: programmer(s) - must be experienced with c++ , and ideally the source engine. a creative problem solver and team player who can work with senior programmers to frequently update private build content. taking on the role as an additional coder, you will be an essential and positive force for the future development of the game. we require assistance with creating & polishing gamemodes, coding more planned in game achievements and contextual hints, and working with developers and testers to create the most fun experience possible. 3d artist - whether you specialize in characters, weapons, or props, we need you! must be able to produce lovely-looking models and textures that fit in with pvkii's art style. ideally, prop modelers work with our environmental artists to fill levels up with various props and assets. modelers must be able to skin their own models and compile them into the game. experience with the source engine is ideal. ui artist/2d artist/texture artist/particles - could be one person, could be three. we need experienced 2d artists capable of regularly producing a variety of 2d art. you need to be able to produce any of the following: game environment textures, in-game user interface design, concept art, or graphics for promotional material. whatever you see yourself doing, we can find a task fit for you! experience with the source engine is ideal. //we want you for pvkii we'd love to have more help onboard, assisting us with anything to grow your portfolio, and working in a way that fits your schedule! your work would be seen and appreciated by thousands, so if you up for a new challenge buckle up and apply! odin bids you pace!

Anywhere 3D Artist/Texture Artist/Coder/Animator/Concept needed at War Studio

3d artist/texture artist/coder/animator/concept needed war studio anywhere artists we are developing a game called command and conquer renegade ii it is a first person shooter and a third person shooter set in the command & conquer universe as a prequel to command & conquer. you can see the game here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww progress thus far: we haven't gotten to much work done in the past few months, we are looking to expand upon these areas in the following. we are looking for: 3d artist that can create character models, vehicles, aircraft, naval ships. technical artist coder animtor texture artist concept artist to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of the unreal developers kit engine and or knowledge of autodesk 3d max. this is a voluntary position only. thank you.

Anywhere 2D Pixel Artist Wanted (No experience Required) at Anywhere

2d pixel artist wanted (no experience required) anywhere anywhere artists hello fellow developers, we currently have a programmer and are looking for a 2d pixel artist to join the team. help create a unique 2d platformer and bring the world to life. a world of survival and horror, with a hint of crafting and a drop of humour. what we are looking for! - someone that can share idea's and help shape the world. - create a variety of sprite sheets and tile sets for the world. - create concept art. - someone who is passionate about their work. - communication is a must! - ability to communicate in english requirements - knowledge about sprite sheets and tile sets - good work ethics - can-do or can-learn attitude - ability to commit for the long haul - confidence in creating 2d pixel art while no experience is required for this position, the ability to adapt and learn, a positive attitude, and a passion for creating games will go a long way. if you feel like this is the kind of game you want to create, and can get passionate about making. feel free to apply by sending me an email.

Anywhere Animators 3D at The Manipulators

animators 3d the manipulators anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 7,580+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a great position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for unreal engine 4 (standard 3d animation workflow), spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed. applicant must be at least 18 years old.

Anywhere 3D Artist at Utherous

3d artist utherous anywhere artists 3d artist utherous is looking for a competent, responsive and skilled 3d artist with a diverse skillset and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling environmental and character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. if you are interested in this position, please send a cover letter, sample works or a link to your website to jobs@utherous.com. while no direct game experience is required to apply for a position at utherous, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any position being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enable video conference will also be required during the interview process. this is a great opportunity for aspiring and established game developers. please visit our website and steam page above to glean more information about the game. visit our site at utherous.com for game details.

Anywhere {Royalty} Looking for Artists at Avalon Mods

{royalty} looking for artists avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo and screens of base meshes: http://www.avalonmods.com/eincraft/index.html http://i.gyazo.com/6e504a1dde0bfd9eba9971f45ce535f4.png http://i.gyazo.com/6273637a900daac6ec913ff282ecfe1a.png http://i.gyazo.com/8b722ddd81fe4b75d6ddbbca1fa844c0.png http://i.gyazo.com/e8eb11723a99ea19baba075a9ab2efa0.png http://i.gyazo.com/c7b4fa1c3ba3f2431d054ab52e0b09f6.png http://i.gyazo.com/3f9ab69ab1d51bb942d8999abb842ac7.png http://i.gyazo.com/397ef7cf3d6ba1c2248ff5fc46fec111.png http://i.gyazo.com/2c379bcb58281a17c0e0f6748b9889b3.png http://i.gyazo.com/f6e910b329e640612fae410b51deeab9.png http://i.gyazo.com/059d9868eb793ee60cfc7ddff6a96142.png http://i.gyazo.com/a5da21d50522c33ae668192e9e6f41cc.png http://i.gyazo.com/61b26092521257f4b43c40b29337db9d.png http://i.gyazo.com/ea672a67d131c76dc60415d500c9f788.png http://i.gyazo.com/49258c5dfeb435bbc74cc82f2c201cb8.png http://i.gyazo.com/4dd64d3b643e8c6f4f9b283ccd72875b.png http://i.gyazo.com/fc17a5884e7962369a313c7ac8cb5893.png http://i.gyazo.com/40a94d39c176929b4c1a6339efcab9cc.png http://i.gyazo.com/67d33da421960a74534bba1ed7a7bbc0.png http://i.gyazo.com/ee21898912c2904c1ca49c2f1cae64b3.png http://i.gyazo.com/e7c34e7554aeb2dd3b90ed65a8c2b776.png http://i.gyazo.com/fde515160b4a8d5811e8de2038005c6e.png http://i.gyazo.com/492583ac3555172f6b37872ebbd55679.png http://i.gyazo.com/69c51e2872c051ca2100a8e160556121.png http://i.gyazo.com/728c0a0900f4ea103d8c84741b320773.png http://i.gyazo.com/33280a2ffb84ac4812122e7b2d23ba44.png http://i.gyazo.com/7ff6619125ff7a297c9061a1afc2be3d.png http://i.gyazo.com/d6d444ca846e2e0101fa9150a779f7c6.png http://i.gyazo.com/d7ac49ca5d290e1ca5e4454e03d3ad00.png http://i.gyazo.com/e9f4964547a7547b18aea98585b715a5.png http://i.gyazo.com/a9de4072f5204f37fb855756e0870472.png http://i.gyazo.com/5ff5180adc3f56e8ee3f52a34ecba6d1.png http://i.gyazo.com/caaa62b5d7ff2fdbe74b9139177d5edf.png http://i.gyazo.com/3f0e689b85244de13f41cd781226002a.png http://i.gyazo.com/b8f47391b4b5b844fc2aea6e96f3394e.png http://i.gyazo.com/814758bad71f34b317389ad3557e65eb.png http://i.gyazo.com/6a895b4802b53cf950d2028381e00ee1.png http://i.gyazo.com/5f2ade88fe8a46a90cb73d3fdf42da51.png http://i.gyazo.com/5d9c3ddeadf51ffbc8d194f6c1e8f7b5.png http://i.gyazo.com/9b387d5ab07e9142e0be102f47f0e7f1.png http://i.gyazo.com/2138a09d1bad74e9d0a0bdfff4596b0b.png http://i.gyazo.com/a1f1aeafe3cd62ace47bcc31e794cda4.png http://i.gyazo.com/1027c2d06379b8aa17db4a42cbc24e42.png http://i.gyazo.com/d4335c833fddaabbcb325f1ca8773f19.png http://i.gyazo.com/e53770e15e15dcdb3809d39b2a65f1a7.png http://i.gyazo.com/4f3f3aba08fb2dc8b60de60f904f0df7.png http://i.gyazo.com/a92a9180b3bde79702c691e31d15da2b.png http://i.gyazo.com/15637e34ae20c9192159ed1004a791e9.png http://i.gyazo.com/fc3e1a7d76326a90ed5e3f2a11e926c6.png http://i.gyazo.com/319addfaeb43c2d5ceffe7002686ef05.png http://i.gyazo.com/35e0d21af175a68137e0df518b5e8fe3.png we are currently looking for 3d artists to join our team to help speed up development. the quality we are aiming for is this: http://img2.wikia.nocookie.net/__cb20130613032656/finalfantasy/images/5/55/final_fantasy_xv_-_cast.png required skills: - capable of creating 3d models and preparing 3d models for texturing and animation. - able to create high or low polygon models. - create static/hard edged meshes or organic meshes. - create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: - skill to propose new ideas and designs. - a good teammate with a positive attitude. - able to accept criticism and be able to improve yourself and your work. - be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed.

Anywhere Everyone needed! at Virusloft

everyone needed! virusloft anywhere artists virusloft is looking for new developers and helpers in all categories, we’re looking to drastically expand the development team and proceed with a future game concept that will be brought to steamgreenlight and kickstarter or indiegogo. we’re looking to expand these roles: >3d modellers >programmers >animator >artists >map designers >market resource our first project is 3d racing game, which will be first released to android and then after that it will be remade and released to pc,mac,linux and other consoles. unity 3d is our engine of choice, but in terms of art, etc. any software can be used, we look forward to hearing from developers if you've got to this stage thank-you for being interested in this expansion of virusloft. we are looking for new workers because we want to make our project very good! please send your first name, location and desired role via email. we will respond to you as soon as we can! so we are looking forward to work with you! if you are interested to work with us just send your resume to : virusloft@outlook.com

Anywhere (prefer US) 3D Modeling, Graphical Artists, Sound, Level Design at Nerd Pack

3d modeling, graphical artists, sound, level design nerd pack anywhere (prefer us) artists hello! i am currently working on a game title "nova anima" which is latin , and translates roughly to fresh or new souls. the game will be open world with possibility of having multiple worlds. currently i am the sole worker on this project as being such spreading myself out among the many tasks that need to be done is resulting in less then par work. with this being said i am looking for 3d artists who can model and/or animate, graphical artists to help with textures,gui's and possibly the website, i am also looking for sound architects for music for certain areas sound effects ect, and finally i am looking for level designers. the level designer position will be put on hold until a small to medium sized library of models has been created (other wise how can you make it). if you have any interest please see my email below. also the game is being made in unity 3d. requirements: one of the following: skype,teamspeak email (will also be given a @nerdpack.org email if requested) not afraid to voice your opinion. outgoing and able to take direction. creative. other than that feel free to let me know what you feel would make you an excellent addition to the team. resumes are not required but are encourged. if not sending one, must send example(s) of your work. (this is a non-paying position howerver random gifts may be given)

Anywhere 3d Character Modelers, 3d Environment Modelers, Animators at Enjoyable Games

3d character modelers, 3d environment modelers, animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but ofcourse more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - high level of commitment to an ambitious project - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (a big plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere GUI/Concept Artist and Animator at Revelations Studios

gui/concept artist and animator revelations studios anywhere artists ey! you! yeah you! you look like you want a job with a group of passionate indie game developers! well look no further. we here at revelations are looking for a hard working artist to help us design a small survival horror game in space. the game throws you in the shoes of a young woman who is on one of the first voyages to a new planet. while on the way, the engines mysteriously stop, and you must turn them back on, surviving rogue robots, space pirates, and other passengers who've gone crazy after being affected by a neurotoxin in the air, while being armed with only a gun, a taser, a knife, a flashlight, and gas mask. yeah. sounds awesome right? the roles between the gui and animator do differ though. gui: you will work heavily with myself and our programmer to create a good looking gui for the hud and help the other members of the team with concept art. animator - you will fully animate (and sometimes rig) the models we give you and create the prerendered cutscenes. on top of working with a talented team, and getting experience, you also get paid 5% of the net revenues. there is also a contract, so as long as you stay with us, you will get paid. the remaining revenue will be slowly distributed back through the employees as a wage during the next dev cycle. for more information, or to apply for a job, please email nstavish.2014@gmail.com, and please attach a resume and portfolio.

Anywhere Concept Artist, Programmer, Animator, at Project team for Shape Shifter Concept

concept artist, programmer, animator, project team for shape shifter concept anywhere artists looking for concept artists who can make a dream world come to life through music, imaging, and animation. work will be based off of concept descriptions already written and being stored. the indie project has been two years running so the profits will be shared once the game is complete and rewarded for your time if the project ends without being fully complete. the things i'm looking for are trust, creativity, ingenuity, and teamwork. the concept theme is a rare design on the aspect of shape shifting so a commitment is required. if interested use the description below as a sample document then a single piece create concept art as your interview. your medium, your creativity, and your choice in design is entirely up to your personal interpretation. "as long as we have known about the darkness within people's hearts there have been people able to use that darkness to change themselves. often, as in many legends, these people relied on stories and deception to hide within the lands to remain unnoticed. these creatures aren't built in any race, nor are they bound to them, but they do have one thing which connects them and that is darkness. darkness however has a way of revealing itself even in the hearts of good and evil to those who control it. they have now begun recruiting prospects into their order. among them is you. you quickly learn the words "shape and shift" are the most common way to describe your unique ability but you have yet to know why, how, and what has caused this change to you. even learning to control it will leave you struggling with a sense of identity as you endure vague, boundless, deadly new ability that sets you apart even from the preternatural creatures such within the realm into a much more predatory world where your power 'the will to change' is hunted, feared, hated, envied, and desired. do not lose it to another of your kind for there are less kinder shifters and unlike you they will not hesitate to destroy everything. those are the ones who want to return to true darkness and will not hesitate. whether you join them or resist them is entirely up to you. by that time you will know what it means to shape shift."

Anywhere 2D Artist at Infinity Labs

2d artist infinity labs anywhere artists hi, everyone. i am looking for at least 2 2d artist to work with me on my first project, a story and art-driven game currently called 'the silent ones'. you can view details on the game on infinity labs' group page. we don't have a website as such. responsibilities - to be able to work as part of a team and to share ideas. - to complete any work set and meet deadlines. - to be active and engaged in your work. - to be able to enjoy being part of the team and developing this title. - to be able to create truly memorable pieces of artwork. requirements - to be at least a b grade in fine art/graphic art - to have a portfolio to show - to have done commercial artwork before i know the above must seem like a lot, but there are two very good reasons why: firstly, i don't want this title to be 'just another adventure game', i want the audience to truly enjoy it and feel immersed. like i said before, it's going to be mainly story and art-driven. secondly, if you look at other jobs/sites, you will see that these are, if not less than, the ordinary requirements you need.

Anywhere 3D Animators at tendogames

3d animators tendogames anywhere artists who we are: tendo games is a indie company currently developing the video game, them & us. what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view controller: full support platform: pc, for now engine: udk what we are looking for? hi everyone, we just place our main character in the game. we have the character rigged and done a few basic animations, like run, walk, idle. we need a professional animator that can create more animations. you can also test the animations ingame if needed. requirements: 1. in depth experience about maya, 3d studio max, animation experience. 2. at least 2 years experience of 3d animation. 3. if you know also how to rig it will be a plus but is not required for this position. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. is this a paid job? just to avoid any miss-understandings we'll mention again that the team and the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold".

Anywhere Character, Weapon and Prop Artists for Source Engine Mod at Unearthly Labs

character, weapon and prop artists for source engine mod unearthly labs anywhere artists hi. we are unearthly labs, a team of two source engine level designers, with a passion for mods and modding. we are currently looking for 3d modelers, character texture artists and animators for an upcoming single-player mod for half-life 2. you can be someone who just models, textures or animates, or someone who does two, or even all three. this is an unpaid job, but if any profits are made from donations or other sources, you will receive a share. we are looking for amateurs and hobbyists, who share the same passion for modding that we do, not professionals that do it for a living. requirements *speaks english *has a basic ability in relevant software *able to work long distance as part of a small team *can keep in contact via email or messaging service *able to show examples of previous projects access to skype or steam helpful, but not required. about the mod the mod puts you in the shoes a health inspector doing an after hours inspection of a butchers shop. but as you go deeper, you find that this apparently ordinary shop, conceals something much darker, and more sinister that you could have ever expected.

Anywhere 2D Level Sketching Artist at Lava Games Company

2d level sketching artist lava games company anywhere artists we're currently looking for an artist to sketch levels in full detail. the incumbent will receive partially detailed sketches of entire sections of an indie game, and will need to redraw each room in full size and detail. further information will be given to those who are selected for the role. please apply with a link to your portfolio. what we would like to see is sketches drawn with clean lines that are ready to be painted. examples will be provided to anyone accepted for the role. ideally, the applicant should be able to sketch a full canvas without any shading or coloring of any sort within a day. about us: we're a start-up video game development company. currently, we have almost a dozen fully developed ideas just waiting to be made into games. our goal is to start up with a first title that is captivating enough to set a minimum standard for our games, yet not so loaded with our ideas that it would prove to be overwhelming to our currently small start-up team. we're very confident that this title will entertain many and will bring with it a sense of wonderment that will leave gamers wanting more. and this is just the start... tell your friends! we are constantly looking for more talented individuals to join our team. keep in mind that we are only offering royalties until the company launches. we look forward to hearing from you.

Anywhere Character Artist (3D) at DM Gaming

character artist (3d) dm gaming anywhere artists dm gaming is looking for all 3d character artists to assist us on our open world crime game! this game will be set in belgium and will have hundreds of ways to play. for this game we need two or more 3d character artists to proceed with development. why you should join us: we are a large team hoping to increase in size with your help! we want to make incredible games for the gaming community and we are looking for people with the same incredible vision! our group is friendly and ready to work, we want your assistance for this amazing game we want to develop! about belgian underworld: belgian underworld is a game set in belgium. this game is an open world mafia game, where you build the most powerful crime family ever seen in belgium. there will be tons of ways to do this in this free roam game. drawing off of huge successes grand theft auto, this game will have a large amount of ways to play! requirements: - skype - email - skills with one or more 3d modeling programs (preferably autodesk) - time to devote to the project - good written and spoken english skills upon completion of the project you will be payed for services rendered.

Anywhere Lead Texture Artist at World War Space Dev Group

lead texture artist world war space dev group anywhere artists looking for a experienced texture artist to recruit to our team. must have one or more of the following programs: - adobe photoshop - gimp - any other photo editing/creation software that can export as .psd format. if you wish to apply for this job please consider all skills you currently have and private message the developer with the following items included: programs that you have that can export as .psd format all related skills as a texture artists. please also note that this is just a volunteer job but you will have ownership over your skins if and when you leave the group. what you will receive in return: 1. credits in mod when alpha version is released and all future releases. project details: this is a mod for homeworld 2 that has been created as an addition to the already great mods that exist in homeworld 2. here is the summary from the mod page: 2124 ce, the 4 major continents of earth engaged against each other in a world war that stretched across earth and the vast space above the earth. this mod is a semi conversion containing completely changed units and maybe some new ship types if i can get some good progress on the mod. your role in the group: as the texture artists for the group you will be responisble for making sure that all textures get created for all 3-d models and make concept pictures to be put on the mod page as well to update the community. group work ethic: this group is a newly formed group so it is likely that we will not be very professional in the beginning but as we get to know each other and work together through this mod we will start to become more and more professional.

Anywhere Mod Team Looking for Graphics Artist at Perisno Dev. Team

mod team looking for graphics artist perisno dev. team anywhere artists greetings! our team is currently developing a mod for a game called mount & blade: warband. the mod is called perisno, and is basically a total conversion of the mount & blade game, where we added our very own lore, items and much more. it's actually a quite popular mod, one of the most popular within the community. our team consists of sixteen developers, each with their own traits, fields and backgrounds. we are currently looking for a volunteer graphics artist who can make some neat-looking graphics for our pages on various sites. here's what we're in need of: - a logo for the mod. - a banner, which will primarily be used here on our moddb page. - a forum signature for our supporters. - a few "button" graphics for the mod's features, lore, forums and wiki. unfortunately, we are currently unable to pay for the work, as we are a group of volunteers ourselves. we work on the mod in our spare time, with no profit gained from the project. if you are interested, check the "to apply" below. i will give you more details in a private message. kind regards, the perisno dev. team. - alex h. (modelling, web & advertisement)

Anywhere Looking for texture artists and 3D modellers! Green Thumb Studios - Open world g at Green Thumb Studios

looking for texture artists and 3d modellers! green thumb studios - open world g green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for 3d modellers and / or texture artists! if you can only do base modelling that's fine and if you can only do texturing that's even better! other positions available look below. this is the games style:http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere {Royalty} Skilled 2D Artist at Avalon Mods

{royalty} skilled 2d artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for concept artists for environment & characters. here is an example of one part of the city that our current environment artist has made: http://i.imgur.com/gnjqiev.jpg?1 for characters we are a truly ambitious, we are seeking final fantasy xv level of detail and as such we will be needing detailed 2d character art. https://www.facebook.com/avalonmods skills required: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed.

Anywhere Texture artist (paid after project) at Virtual Leap

texture artist (paid after project) virtual leap anywhere artists (paid after project) this position is good for people who would like to improve they're skills, add to they're portfolio and gain some experience. the game is a basic linear fps that features a dynamic story that changes relative to players choices. what is special about this project is that it will be sold to a per-established fan base of over 230,000 devoted fans. i need devoted team members who are willing to use skype on an almost daily basis. the platforms we need to develop for are xbox one ps4 and pc. positions needing to be filled: an artist/s will need to be able to create promotional pieces, concept art and high quality textures for objects to be used in the final product. a programmer/s is required to code for the ui, ai, and basic functions and mechanics of the game on the latest udk4 engine. an animator/s will need to be able to rig models, animate basic actions such as crouch, cover, running etc... a sound technician capable of producing a wide range of sounds to match the actions being performed, ambient sound, and any other sounds required to bring the game to life. a asset and character modeler capable of modeling real people and objects and be able to port the models to udk4. and finally a level designer capable of creating scenes and placing assets in the environment to bring the world to life.

Anywhere Artist at ArrowTip Studios

artist arrowtip studios anywhere artists us at arrowtip studios are looking for an artist to make promotional material for our game like logos, wallpapers, art and maybe some concept art as well. it is for our horror game called 'oscars horror story', current things we need are a logo for the game and a banner and concept art for it would be good as well. these can be done with any program and even hand drawn if that is what you prefer. when you apply please include ur name, age, skype (if available), and a demo of some of your work and a bit about yourself. to work with us at arrowtip studios you need to have a big sense of humour also and not be afraid to try new things and don't be afraid to fight for what you think is the right thing and have an interest in the horror game genre. this is not a paid position until money is made from the game as you contributed to the project and deserve a share of some of the profits we make. also it would be good if you had a very big imagination to come up with the weirdest ideas to make our game stand out.

Anywhere | Skype 3D Character Artist at Demigod Studios

3d character artist demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max, maya, zbrush, mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Environment and texture Artist at ArrowTip Studios

environment and texture artist arrowtip studios anywhere artists us at arrowtip studios are looking for artists to provide high quality textures for objects and environment features in the world we create for our game 'oscars horror story' the game is a horror game so you should be able to make things look that fit that genre, also you should be able to make textures for things like walls, floors, lights, notes and any other random level design things like those. when you apply please include ur name, age, skype (if available), and a demo of some of your work and a bit about yourself. to work with us at arrowtip studios you need to have a big sense of humour also and not be afraid to try new things and don't be afraid to fight for what you think is the right thing and have an interest in the horror game genre. this is not a paid position until money is made from the game as you contributed to the project and deserve a share of some of the profits we make. also it would be good if you had a very big imagination to come up with the weirdest ideas to make our game stand out.

Anywhere 3D Artist at Augment Studios

3d artist augment studios anywhere artists we at augment studios, are recruiting multiple members, for a sci-fi role-playing game. right now, we require 3d artist to able to create the props and models that can be exported into .obj files. our team consists of 8 members at the moment, all engaged in different aspects. if you could do anything besides 3d modeling, you'd also be of a great help to us. besides this position, feel free to apply for any other position that may aid us in our project. also, this is a volunteer position, which means it is initially unpaid, and that whatever the applicant shall get will be a share of the game's profits. we're currently working on concepts of the game's environment and characters. that's mostly what needs to be covered. we've got programmers who are ready to start but the modeling is the issue right now. also, the objects should be exported in .obj files. right now we're concentrating on the environment. and if you can do props and small objects, that would also be helpful. we're currently working on our website, that's why it isn't up yet. but we hope to have it finished soon.

Anywhere 3D Modeller (Building / Landmark Specialist) needed for London-style Landmarks at Kitatus Studios

3d modeller (building / landmark specialist) needed for london-style landmarks kitatus studios anywhere artists hello there everyone! my name is ryan shah, project lead @ kitatus studios! following multiple successes we've had with communicating with skilled and professional people here on indiedb, we're here once more - this time looking for a 3d modeller who specialises in recreating realistic landmarks for our upcoming title: super distro. ------------------------- i'm sure all of you are dying to hear about the project, so here's a super quick overview: super distro is an upcoming 3d adventure title for pc, mac, linux as well as consoles and mobile platforms (more about this later!). we follow the story through the eyes of "d.i.s.t.r.o", a cyborg with an unknown past. the players begin their adventure waking up with no memory in an alley-way and using the revolutionary "narrative lego" system (originally created by ken levine), the players mould how the story plays out via their actions in the world. (more about this is available on request!) and the name of the in-game world? neolondon. now, of course, all of the secrets can't be revealed here but feel free to email us @ contact@kitatusstudios.co.uk and we'll be more then happy to fill you in on more of the details. -------------------- now, i'm here asking you to lend us your skills but i'm pretty sure you'd like to know a little bit about me. my name is ryan shah, i'm project lead @ kitatus studios. i boast over 10 years of experience with video-game creation software (from macromedia flash to unreal engine 4). i also write 100% free unreal engine 4 books to help every single person on this planet create the video-games of their dreams. i also went to college and university to study animation (for those who are interested in my academic history) the books i have written have been read over 100,000 times already and once super distro has been finished, i will continue to develop this series of books to help even more people create the video-games of their dreams. if you want to check these books out, head over to http://www.kitatus.co.uk -------------------------- super distro is a super-exciting project and i'd love to have you join aboard. having lost all the files i previously worked on, i'm on a time-squeeze to re-create everything that was lost (and improving on the previous content!) and this is where you come in! i'd like you (yes... you!) to come aboard and help us out by modelling some game-ready re-creations of popular london landmarks. we'd talk about what kind of landmarks we'd like you to create and then you'd create the models and uv them and... that's all you'd have to do. once you've created the buildings, you'd have fulfilled your job and all that you'd have to do next is receive your royalty percentage once that game has launched (we will talk about royalty percentage via email). it's that simple: we want you to create some buildings / landmarks for our unreal engine 4 project. once you've modelled and uv'd them, you're done! i will do all the rest! ------------------------ i'm sure some of you are worried about polycount. well... here i'm going to let you in on a little secret: we are reaching mobile platforms by using a new technology called grid which will allow us to achieve pc-quality graphics on mobile platforms via aw3 s3 servers. this means, you could have a ridiculous amounts of polygons and you won't be scolded for it! of course the lower is better, but you won't be forced to create the models under a strict polygon limit. ------------------------ so if you love films like bladerunner or akira or games that feature a futuristic city and feel comfortable re-creating london landmarks with this style in mind then we want you to join our cause! if you're interested, then email us now and we'll talk specifics! as you can tell, i'm super-excited for the rebirth of super distro and i hope i've tingled your intrigue

Anywhere Skilled Artist Wanted at Anywhere

skilled artist wanted anywhere anywhere artists me and a friend are designing a game, the working title is called "days of hunger" the story has not really been confirmed yet therefore there is no point in attempting to tell what the story is. but we are looking for a cover art designer to work with us. the game's style is an 8bit open world rpg w/ with random dungeon entrances the will spawn around the map, so far we have a rather simple random dungeon generation system. so far the game consists of a health system, a level up system, an armour system, a damage system, an augment system, a gold system, a savepoint system, a shop system etc... i myself do sprite drawing/animation. and my friend does coding. we are just lacking a decent artist to do our cover art. we would be wanting someone who would be able to do amazing pixel art. the designer would receive royalties/exposure and a possible amount of money if, we make any? :p this game will all be done over the internet ofcourse. also the game is being designed using gamemaker studio. - sharn :)

Anywhere Unreal Engine 4 Material Creator at Enjoyable Games

unreal engine 4 material creator enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we recently added to the team quite few new people and the modeling process is going quite good but since we've more people working on environment and character we feel like the production speed will increase and since not everyone of our artist has access to ue4 we would like to find someone who is experienced in creating materials in unreal engine 4. we're going aiming for realistic outlook so we need someone, or more than just one person, who can recreate realistic materials to bring even more realism to the game. please feel free to check our game's page on indiedb searching for a game called project ttt. the main requirements for this position are: - have access to ue4, - have experience in material creation - abiility to show previous works - team player - good knowledge of the english language - high level of commitment more details will be discussed and disclosed later.

Anywhere Need a team for big 3D game [you get paid on release] at DM Gaming Studios

need a team for big 3d game [you get paid on release] dm gaming studios anywhere artists we need much people for making this game: belgian underworld we still need: - programmers - artists - 3d modelers - animators - level designers - music composers - actors - video artists(for the trailer and the cutscenes) this will be a really big game so if you think you can do it contact us! (this is paid but only on how much money we made when it's released, we are using unity and we'll get you the full version on our costs) if this game get's released and sell's real good then we will advance onto cryengine and unreal engine. if you join us give us much info about yourself + cv and you'll get an answer within 2 days, if you need additional software let us know and we'll get it for you. what you need to have: - steam account - skype - facebook/twitter - a network connection 10/100 mbps - psn account - microsoft account (hotmail) - a good computer that can run unity3d at least (cryengine 3 & unreal engine 4 are recommend) - enough time to work on the game - you can work in a team - good english knowledge you can work remotly but you need to be online on the times you need to. there will be multiple skype groupchats: one for every job so you can chat with your team and one for everyone so can ask for software updates, new software that you need or if you know someone who wants to work with us. hopefully we see you soon in our skype-chat

Anywhere 2D Artist at Imperial Splendour Mod

2d artist imperial splendour mod anywhere artists who are we : imperial splendour is a mod for empire: total war. focusing on the xviiith century, the mod intend to rework campaign and battle gameplay to increase historical accuracy. more informations about imperial splendour : i.s in twc : http://www.twcenter.net/forums/showthread.php?613842-rise-of-the-republic-information-and-preview i.s in moddb : http://www.moddb.com/mods/imperial-splendour one of our goals is to create specific units rosters and models for each factions, according to historical sources and within the limit of the game engine. who are we searching for : we are searching for a 2d artist to create textures for unit models. model, its uvmap and documents about the uniform are provided by the team. 2d artist will have to create 3 textures for each model : diffuse gloss_map : used for gloss and specular effects ; normal : bump map more informations about e:tw texture here : http://www.twcenter.net/forums/showthread.php?531071-modeling-amp-db-milkshape-amp-uu3d-how-wangrin-and-i-use-them&p=12894237&viewfull=1#post12894237 2d artist must have a good knowledge and experience with 2d tools such as the gimp or photoshop.

Anywhere Looking for texture artists and/or housing modellers that can texture their work at Green Thumb Studios

looking for texture artists and/or housing modellers that can texture their work green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for 3d modellers and / or texture artists! if you can only do base modelling that's fine and if you can only do texturing that's fine also! other positions available look below. this is the games style:http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! forum.unity3d.com artwork style: hand painted, stylized, colourful and artistic. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! you can find art and screen shots of the game here: indiedb.com

Anywhere Looking for all positions on a new project at True North

looking for all positions on a new project true north anywhere artists hello, thank you for taking interest in our project. as of right now there is no official title other then "project honor". we are a newly founded indie team that is starting work on our first game. this game takes place in japan and follows the story of a samurai's who's village is burnt to the ground. in pure revenge and the emotional drive to find the girl that he loves, he embarks on a journey that no sane man would dare to take, a journey to discover and kill the man that brought this pain upon is life. as stated above we are a newly founded team so we do need more or less all positions. in the following list you will see the positions required as well as what is expected of you: artist: will be designing the characters, backgrounds and pretty much all the artwork seen in the game programmers: will have to know how to program a 2d game, the engine being used has not yet been confirmed but we will speak with all programmers to see what they are comfortable with animator: we require a 2d animator who can work with sprites composer: we will need a composer who has skill in the field of retro 8 bit like music as well as the japanese classical genre project manager: we will need a project manager who will be working directly under me, his job is to keep everything running smooth as well as make sure people are doing their work marketer: this position will be filled by someone hopefully who has a some what popular stream or youtube to help get the word out. if he does not then he must have good skill in the area of marketing and will be expected to do a outstanding job with getting the game known as of right now those are the positions we require, there may be more in the future. this is a paid project by royalty, meaning whatever work you do, you will receive a percentage of the games profits in return, some straight out payments might also happen depending on the situation, but is not guaranteed. if you are interested in applying for a position please add me on skype at: dalen.dugas : and i will try to return to you as quick as possible, thank you and we look forward to seeing you

Anywhere 3D modeller, environment artist at ORKAAN

3d modeller, environment artist orkaan anywhere artists orkaan is looking for a 3d modeller with basic knowledge of 3d studio max or maya and zbrush. what we expect from you: - be able to communicate with other members of the team - have the skill to propose new ideas and designs - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype required skills: - be able to create high and low polygon models from provided scans. - be able to apply textures and maps on the meshes you create - be flexible with priorities that are given optional skills: - have previous experience with game development. - have experience with unreal engine 4. - have experience with speedtree - modeling, exporting and importing to unreal 4 - have the ability to create either static or organic meshes. - be able to relocate when the project is finish this position is with royalties and not full time job. therefore it is not imperative to live in bucharest since we will communicate and everything will be done through internet.

Anywhere Artist at Cosmic Pirate Productions

artist cosmic pirate productions anywhere artists our first game is a tmnt dating sim, and we have three(3) separate sections we are looking to fill. first though, let me tell you about our group, what members we already have, and what we have finished. our little group was conceived and created earlier this year in response from the tmnt fandom’s call for a dating sim game. there are currently twenty-four(24) group members in all areas of game production, and if you’re interested you can be a part of it as well! work is progressing smoothly and you can help us! senior background artist- "the game takes place in new york over a variety of seasons and times, and so the background artists in question need to be familiar with urban environments, variable lighting/light sources, and potentially relatively complex perspectives. we expect the backgrounds to have a grittier muted tone, especially at night, and for there to be at least 9 specific locations, plus date areas, and some navigation/transitional areas. we recognize that this is a lot of art. like seriously, that’s a lot of drawing, and like the writers, we will provide a flexible and reasonable time table for everything involved. we also recognize you aren’t being paid, so we don’t expect this to take priority for you." junior background artist-"in recognition of the scale of the project involved, there will be two(2) junior artists chosen to work with the background artists. what will their job entail? if they tell you tell to flat something , you do it. if they tell you to clean up the line work, you do it. you are not responsible for the majority of the picture construction, for concept art, for choosing the resolution, for arguing with the programmers or the other major artists about art style. basically, you are their assistants. they are not allowed to ask you to create a background from scratch, but they can request that you do a specific task to aid them in completing a picture. if at any point you feel something is outside of your skill set or outside of your job description, you can bring it up with the creative director(me)." senior sprite artist-"the main character, and all of the dateables, will be a ren’py livecomposite of several images in order to get the smoothest, most emotive, and prettiest sprites possible (and allow customization of the main character). the other npcs will work with conditionswitchs to account for the time of day(when applicable) and some minor facial expressions. we recognize that this is a large amount of drawing. once again, because you are not getting paid, and because of the variability of our own schedules (and likely yours), you will be given specific and clear deadlines and timetables along with as much flexibility as possible to your specific situation and skills. sprite artists need to be familiar with the characters in question (for the non-original), different lighting from different times of day and seasons, and be comfortable drawing clothing on/for a variety of body shapes and sizes for the main character. they will also attend weekly meetings with the rest of the artists to make sure everyone stays on the same track." senior gui artist-"they would be responsible for designing several default screens from scratch (including the textbox), along with creating specific assets (like buttons and bars) to be used throughout the game on a single theme. they would also need to create any imagemaps (for navigation in game) or screens for specific systems (like the inventory) after the design process, they would create these pieces for the coders to use as they see fit, and so will work much more closely with the coders than the average artists. it may help to be familiar with some of ren’py’s screen language, but it is most certainly not required. "

Anywhere 2D Phostoshop artist - pixel art and sprite sheets at Anywhere

2d phostoshop artist - pixel art and sprite sheets anywhere anywhere artists dear applicant, thank you for considering this job. to confirm, this is an unpaid position but you may be payed money if we make good profit. first of all, the program that you need for this job is adobe photoshop (version cs5 or cs6). the skills which require for this job are:- - pixel art - basic/intermediate photoshop knowledge - the ability to make sprites - able to draw animals - creativity! if you get the job, you have to make the main character of the game. it is an animal and 2d. the animation will based on sprites. so you have to make a quality sprite sheet. or, if you are confident with another 2d animation software, you can use that. we can communicate through skype. it would be a very nice experience for you and us.this game will be 2d and for android. the concept is unique too. the kind of pixel art we are looking for is similar to the one on this link- http://38.media.tumblr.com/0531524d08e913e601f5260eec6fce7e/tumblr_mpesi8rrfl1qbvhrno1_r1_400.gif if you are interested please email me at- mohakmalhotra@rocketmail.com thanks, mohak. mohakmalhotra@rocketmail.com

Anywhere Animator *ROYALTY* at Revelations Studios

animator *royalty* revelations studios anywhere artists hey! you! yeah you! you look like you want a job with a group of passionate indie game developers! well look no further. we here at revelations are looking for a hard working programmer to help us design a small survival horror game in space. the game throws you in the shoes of a young woman who is on one of the first voyages to a new planet. while on the way, the engines mysteriously stop, and you must turn them back on, surviving rogue robots, space pirates, and other passengers who've gone crazy after being affected by a neurotoxin in the air, while being armed with only a gun, a taser, a knife, a flashlight, and gas mask. yeah. sounds awesome right? your job will be to make animations for the characters, make cutscenes, and help with the gui. on top of working with a talented team, and getting experience, you also get paid! it is royalties mind you, but it's better than nothing right? for more information, or to apply for a job, please email nstavish.2014@gmail.com, and please attach a resume and portfolio.

Anywhere Illustrator/Digital Painter (Royalties Only) at Lava Games Company

illustrator/digital painter (royalties only) lava games company anywhere artists we're currently looking for an illustrator or digital painter to color in and polish 2d level designs. the incumbent will receive fully detailed sketches for different sections of an indie game, and will need to reproduce each room in each section in full color. further details will be given to those who are selected for the role. please apply with a link to your portfolio. the style we're looking for involves lots of color blending and light/shadow play. to be a little more specific, we're aiming for the style that blends the color of lights in with the surrounding colors, and uses dark purples and blues for darker areas. examples will be provided to those selected for the role. about us: we're a start-up video game development company. currently, we have almost a dozen fully developed ideas just waiting to be made into games. our goal is to start up with a first title that is captivating enough to set a minimum standard for our games, yet not so loaded with our ideas that it would prove to be overwhelming to our currently small start-up team. we're very confident that this title will entertain many and will bring with it a sense of wonderment that will leave gamers wanting more. and this is just the start... tell your friends! we are constantly looking for more talented individuals to join our team. keep in mind that we are only offering royalties until the company launches. we look forward to hearing from you.

Anywhere Texture Artist/UV Mapper for M&B Mod at The Red Wars Development Team

texture artist/uv mapper for m&b mod the red wars development team anywhere artists hey, we're a team of modders currently working on an ambitious mount & blade: wardband mod called the red wars: calradia 1923. the aim of the mod is to highlight the struggles between emerging ideologies at the beginning of the 20th century. our view on the mod is a non-serious, b-movie take, so we're not too worried about historical accuracy - more about fun while loosely representing the armour, weapons and ideologies of the first half of the 20th century. there is currently a beta out for the mod, which can be downloaded here on moddb, but we've found that we now need somebody to actually create and rig new models (we have a lot of new models waiting to be added into the game, but have no textures or uv maps). if you're interested in joining and helping in the development of this mod, please feel free to contact us! skills required: ability to create textures ability to create uv maps for existing models ability to rig textures to existing models ability to be able to stick to a schedule, and be active in the skype chat thanks for reading, we're looking forward to working with you guys! cheers, chalk (3d modeller) ps: obviously, this is a non-paid position since no money will/can be made from the mod.

Anywhere Looking for Texture artists to work mainly on housing and/or environmen textures at Green Thumb Studios - Natures Wanderer

looking for texture artists to work mainly on housing and/or environmen textures green thumb studios - natures wanderer anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for 3d modellers and / or texture artists! if you can only do base modelling that's fine and if you can only do texturing that's fine also! other positions available look below. this is the games style:http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: hand painted, stylized, colourful and artistic. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian

Anywhere Looking for 3D character/texture artists at Anywhere

looking for 3d character/texture artists anywhere anywhere artists looking for 3d character modelers to join our group. please email if interested. it is a player versus player dungeon crawler that uses a diablo like camera angle, multiple weapons, and gameplay following either the player's entering the dungeon or as the dungeon-keepers, basically. summary: (from our greenlight page) bassetune reapers is a player-verus-player, competitive dungeon crawler. this basically takes on aspects of dungeon crawling, but with a more aggressive setting. players will have the option to play as the "dungeon-crawlers" (called the 'knights', or "knight class", in-game) or as the "dungeon" itself (literally called the 'bosses', or "boss class", in-game). what this means is that players can choose to play as the people invading the dungeon, or as the dungeon-holders themselves. key features: - intense, fast-paced combat - multiple skills, weapons, and ways to play the game - tons of different bosses, minibosses, creatures and traps to utilize throughout the dungeon - multiple unique environments - interesting, detailed lore behind both the game and world - intricate rpg system - ladder and ranking system - lots of customization for both classes game project here: http://steamcommunity.com/sharedfiles/filedetails/?id=320154534&searchtext;= please email us: eldwin11929@yahoo.com

Anywhere Environment Concept Artist/Matte Painter at Enjoyable Games

environment concept artist/matte painter enjoyable games anywhere artists hello everyone, i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programmers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). you can check our page on indiedb searching project ttt. even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this job post we're specifically searching for environment concept artist and or matte painter. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for this position. the artist needs to have: - previous experience as a concept artist or matte painter - possiblity to show some of his previous works - ability to create concept and images with alot of details - "ability" to follow directions but also to come up with some own ideas. - good knowledge of english language - friendly personality more details will be discussed and disclosed later.

Anywhere Freelance 2D and 3D Artist for Hire at Freelance

freelance 2d and 3d artist for hire freelance anywhere artists hello, my name is daniel langley and i am a 2d and 3d artist looking for work in the video game industry. i prefer paid work, but unpaid is also fine. i enjoy working with a team of like-minded individuals who together aim to create something both entertaining and captivating. i have experience working with independent teams producing high end indie titles. i have experience in using the following programs: maya 2014 adobe photoshop unity 3d unreal engine 4 my skills: concept artist level design using unity and unreal engine 4 texture painting using adobe photoshop high/low-poly 3d modeling, texturing, lighting, and rendering in maya uv unwrapping and packaging story writing and character development game mechanic design here is a link to my online portfolio: http://dduane117.aisites.com/index.html i apologize for the terrible design, it's a work in progress. i also have very minor experience in… animation using maya 2014 pixel art html 5 c# javascript thank you for your time and consideration! i look forward to hearing from you!

Anywhere Artists & Music Composers! Steam & Kickstarter! at RezineSoftware

artists & music composers! steam & kickstarter! rezinesoftware anywhere artists rezinesoftware are looking for good artists and music composers to help us with our new project, the game will be releasing on steamgreenlight & kickstarter – we’re looking for someone that can help bring the game to life with their art and music talent. we’re slowly assembling a team, but are short on artists and music composers – if you can make pixel / electro / chiptune music you’d be perfect for the role, however other music artists feel free to contact us also. we’re looking for some great talent to help us assemble a fantastic project, we hope to hear from you soon! – some of the following should be sent via email; >project portfolio >why you’d like to join the team >age >location note; following information will be kept confidential via email, please make sure to include high quality standard work via email, since we will be looking for the best of the best. artists – we don’t mind what your style is, as long as you can bring some talent and contributions to the table! music – we don’t mind about your music genre, but we would prefer if you compose digitally. thanks for reading and have a great day! thanks, daniel davies rezinesoftware

Anywhere We need more developers at Excelsion

we need more developers excelsion anywhere artists excelsion is an indie game development group. we are a dozen people, from different parts of the world, with different levels of expertise. we work together with the same passion though, the passion to create ! our group is merely 4 months old, and we've already created our first game! now that are going to work on new projects, we have decided to expand our team! we now need:- 1) 3d modeller- any software is welcome. you will be working with our art team to model object and or characters. 2) programmer- we need you primarily for coding and a.i.(c#) you will be working with our team of programmers to fashion all the mechanics into place and squash any bugs that may occur. 3) website designer- you will be helped by some of our current team members to share the work. you will be designing our website and eventually be maintaining it and possibly be managing the community of the forums. experience is not required for any of the positions mentioned above. we are currently working for revenue sharing. we are first making small games for practice, to get a fan base and experience. later on, we will move to more complex projects. we believe we are "professionals in training", and we do all we can to create the best games we can to develop our passion into something more meaningful and to potentially develop this opportunity into a career.

Anywhere Modeler at Shunless

modeler shunless anywhere artists hey, with your help i 'd like to publish a game that i thought a while ago. the basic concept is, a sandbox/survival game with procedural generated terrain. the world ll be consisted of a lot of building objects. the game ll be probably released only for pc and mac with the help of unreal engine,unity3d or some other open source game engine.everyone ll be paid if we hit the stores and of course your name ll be written in the credits. #requirements you must be able to: ├keep the polycount low. ├create more complex models. ├communicate in english. ├commit at least part time hours for the time being. thanks a lot,

Anywhere Artists wanted at Anywhere

artists wanted anywhere anywhere artists (please note that this offer is for royalties only. each partner accepted gets a cut of any profits made hi, i'm a professional games developer working for a large games company abroad. in my free time i am also an independent developer. my work is my hobby. i have been a programmer for nearly 10 years and have been making games professionally and independent for the last 6. i have gained a wealth of experience from working in the games industry and observing a company's approach to professional games development. what can i do? i am an advance level programmer. i am currently working mostly in c# and unity, mongodb/sql and nodejs, but i also have copious experience in many other programming, server side and database languages. i also illustrate in 2d and model in 3d. because of my 2d, i am also able to do uv and texturing work for my models, although i feel my skills in this area are not yet fully developed. i am current looking to form a small but efficient, fully independent group of top level independent developers and artists to release games for ios and android. i am looking for people with skills similar to mine, but am looking for artists in particular. 3d artists are especially welcome. i'm looking to make small to medium size games with development cycles of about 3-6 months, with the possibility of eventually going on to something more ambitious. the type of games made is very much up for discussion but i do have some potential genres in mind. if you have any of the following experience, please feel free to contact me via the email address link below. who i'm looking for? well, artists in particular, but really any of the following. 2d illustrating for games 3d modeling 3d uv and texturing unity3d experience shaders animation (2d or 3d) games specification planning games marketing

Anywhere Character Modelers at Final Boss Level Studios

character modelers final boss level studios anywhere artists final boss level studios is seeking character modelers note: please thoroughly and carefully read through all of the details of this post before submitting your inquiry because we are looking for serious candidates only that are willing to take on this position for the next year – you must have the time and commitment to this project otherwise you cannot be considered (and you need not apply either)! job description final boss level is looking for someone who is talented, passionate, and dedicated to character modeler. as the project manager of our animated film series, it is my responsibility (and pleasure) to scout and recruit the right mix of people who can assist with the successful creation of our animated film project by provided us with some of the character models needed for the series, specifically character modeling, rigging ready and refining. duties: the character modeler(s) is responsible for constructing 3d models of main characters and minor characters, establishing a look with a touch of stylized and realistic blend. background: final boss level is a young, fresh and very hungry studio with a mission of doing things our way. we are currently in the process of developing a website for our studio. in the meantime if you would like some basic information on final boss level studios, please visit the following links: twitter: https://twitter.com/nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/ example of the overall mood/feel we are aiming for: http://youtu.be/cfddle4bzrm what is required? a formal degree is not required. so long as you have some experience, as well as the time to commit to the project and are confident in your work and abilities and are confident in final boss level’s mission and project, that is all that is required. faqs when does this job start and how long will production last? immediately. we anticipate the series to run for 3 seasons but at this time we are looking to secure an effects specialist for the first season. if there is a mutual continued interest after completing the production of season 1, there will be potential for the character modeler specialist to stay on board for the production of seasons 2 and 3. ideally the candidate should not get involved with other projects as it may hinder commitment to this project. expect this project to last for at least one year. how much work is needed? details will only be disclosed to qualifying candidates. is this a paying job? yes but not up front as we are following a crowd-funding campaign structure, which means there may be no guarantee of payment for works created. the production cost of this series is anticipated to be fully funded by a crowd-funding campaign that will be launched onkickstarter.com. (the campaign date is currently tbd). compensation is a percentage based on total crowdfunding campaign revenue. compensation will only be provided if campaign funding goal is met and please keep in mind it could be a year or longer until you get paid – however long production takes is how long it will take the crowdfunding campaign to start, which means the more eager and productive you are, the faster we can get through the production of this series, and the faster not just you but everyone on the production team will get paid. this is a remote, work from home position. to apply for this opportunity you will need to demonstrate the following abilities: design, create, test and maintain character set ups and picker collaborate with animators, riggers and project manager to design motion controls work with production management to prioritize tasks keep supervisors informed of progress, changes, roadblocks and other critical issues ideally, you should: own a high end computer system possess a thorough knowledge of maya own full copy of maya be able to create rigs and able to reproduce rigs for other models possess excellent communication skills be a creative thinker be a genuine team player strong technical knowledge strong passion for excellence eye for detail us resident preferred but not required how to express interest or submit samples: to express interest, please email your samples and a link to your digital portfolio to: nothingtolosemovie@gmail.com in the subject line of your email please state your full name followed by “character modeler inquiry”; it is very important that you attach your samples and/ or include a link to your digital portfolio or you will not get a response to your inquiry. again if you are not comfortable with the details listed, please do not make an inquiry. if your submission is suitable and approved, we will contact you directly to further discuss details of this project. we look forward to hear from all of you! sincerely, jose rodriguez project manager final boss level studios nothingtolosemovie@gmail.com twitter: @nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/

Anywhere Graphic Artists (3D and UI) at NX Games

graphic artists (3d and ui) nx games anywhere artists we are looking for a few 3d and/or ui designers (it depends on the artist's workflow) for wip indie multiplatform projects. the needed skills are: 3d area: * low-poly modeling (characters and scene structures). * characters animation (humanoid and any kind of beats). * different texturization modes (specially cel-shading compatible cartoon). * shader based effect development. ui: * attractive design. * 2d effect creation. appreciated: * work done in blender. * based on granada, spain. current team: * nemesismate - it engineer and master programmer. * xelun - it engineer, expert programmer and 3d stuff advanced beginner. * music and sound compositor. * scenarist ("story maker"). wip projects: 1. action/rpg fantastic world (very big, original and ambitious) 2. platform/puzzle (original, meant to be done in a few months) 3. online yard strategy (yet another yard game) ------------------------------------------------------------------ buscamos diseñadores 3d y de iu para proyectos independientes multiplataforma en progreso. las habilidades necesarias son: área 3d: * modelado "low-poly" (personajes y elementos de escenario). * animación de personajes (humanoides y bestias de varios tipos). * texturizado de distintos tipos (especialmente "cartoon" para cel-shading). * desarrollo de efectos basados en shaders. iu: * diseño atractivo. * creación de efectos 2d. se aprecia: * trabajo hecho en blender. * residencia en granada, españa. proyectos en progreso: 1. acción/rpg fantástico (muy grande, original, único y ambicioso). 2. plataforma/puzzle (original, pensado para desarrollarse en unos pocos meses). 3. estrategia online estilo "yard" (otro juego más del estilo) equipo actual: * nemesismate - ingeniero informático y programador maestro. * xelun - ingeniero informático, programador experto y principiante avanzado en aspectos 3d. * compositor de música y sonidos. * guionista.

Anywhere Searching all kinds of Artists at Anywhere

searching all kinds of artists anywhere anywhere artists hi there :) so i want to create a mmorpg game, which will be massive in size. i alone cant do everything. the only thing i can do is 3d stuff. and i cant model everything myself that would take years. some info about the game: its going to be a low poly mmorpg and set in a gigantic fantasy middle ages world. some information about me: im a 16 yo freelance 3d modeller, my name is andrew and im living in germany. the engine i'm going to be using is unreal engine 4. here are the type of artists i need: - concept/texture artists (mostly concepts) - 3d (modeler/animator/level design/rigging) - 2d (ui/vfx) - sound design (sfx/music) the programs you use for 3d should support .obj/.fbx/.3ds exporting so we can use it in unreal engine. age is unimportant. after the release of the game you will probably be paid. it depends if the game brings money in. that's all for the artists. :d if you want more information about the game just contact me with the email down there. i hope you apply and i will see you guys later. :)

Anywhere Texture Artist and Concept Artist needed at FireBit Studios

texture artist and concept artist needed firebit studios anywhere artists hello, we are working on a sci-fi themed classic style fps. we have a modeler, a music artist, and a programmer at the moment. but we are in need of one/two texture artists and a concept artist in order to kick this project into motion. sending previous work may increase your chances of being picked, as well as a little experience with unity would be awesome. concept artists, we will need you to draw detailed environments and characters/animals that look at least semi-realistic and have the creativity to be able to produce images based on a description. most of the stuff you will be drawing will not exist in/on earth, although it will be based on real things. texture artists, you will need to be able to produce textures based on concept art and in a uv wrapped format. please be able to produce semi-realistic diffuse textures as well as normal/bump maps. we use skype for communication via text chat, so please create an account and download skype if you do not already have it. also to note: we are all working for free at the moment in our spare time. eventually, if we ever release anything, we may receive pay by dividing up the money per copy sold. ex: sell a game for 10$, if two people were working on it they would each receive 5$ every time a copy is sold. thank for reading, and to all of those that apply. cheers!

Anywhere Unity - 2D Artist / Animator for Royalties at Umbra Games

unity - 2d artist / animator for royalties umbra games anywhere artists we are developing a role-playing-game platformer game using unity3d. we are looking for someone who can create 2d art assets as well as animate characters using a bones framework. art assets include icons, menus, buttons, trees, buildings, rocks, weapons, armor, scrolls, etc... the bones framework we are using is puppet2d for unity. right now we are starting with a playable demo of the game but this game is schedule to launch in 2015. we will be paying royalties after expenses base on contribution once the game is launched. targeted platforms will be playstation 3, playstation 4, playstation vita, xbox 360, xbox one, wii u, pc, and mac. please let us know your amount of time per week you will be contributing to this new and awesome game. please include your portfolio and any other skills. you will be telecommuting for this position and using google hangouts for communications. our company is based out of kansas city, missouri. for more information please email us at info@umbragames.com.

Anywhere 2D Artist at Islat3d

2d artist islat3d anywhere artists i need 2d artist who is willing to work with me on my current project adventurous builder. person who contact me will work on concept art, logos and stuff like that. i worked on this project for about 1 year and its currently in pre alpha stage, i will send it to desura probably for alpha funding and then from that point i will add new items and features till we get to point where i can send it to steam. later on we will work on multiplayer version of game which will put game on completely new level. i would like to give you payments every day or every month but i am on very tight bugdet bill all arround me i have big fight inside me but i need to win and overcome this so i will give my best to finish this game and to earn from job i love to do. this game isn't only in development because money. i want to players be able to make massive worlds using items and game objects and be able to share them using our save/load world system. also in game you have rigidbody which will make this game more interesting. you will have items like heart which you can use to make level that will represent your love to someone ;) or you can put music box's and make music level or you can even make deadly levels which will kill all players that try to finish it :) and you will get their coins if they be killed but if they win your coins goes to them (only that you gave for player who solve level) and from server they can get special items like helicopters, planes, cars and much more. graphic style is lowpoly art style because we want children who play enjoy in cartoony style of game. note : we will make contract that will secure you a position and money when game get on steam, desura. (when we start making profit) thank you for reading i3dstudio

Anywhere Character Artist (3D) at Augment Studios

character artist (3d) augment studios anywhere artists hello there, we at augment studios (an indie team) are recruiting all sorts of people who could help with the development of our planned game: cosmic revolution. in order to progress with the job, we need all sorts of people in the 3d sector. we are mainly searching for character artists, so if you think you can get the job done, then you may apply. remember, there isn't any work which isn't appropriate for our team. we accept all kinds of talent. if you can aid us in any other way, also let me know. our project is about a sci-fi role-playing game based on a futuristic space theme, in which the player is on an alien planet inhabited with intelligent species. please note that the position is initially unpaid and that whatever you shall get will be a share of the profits. our team consists of 1 writer, 3 concept artists, and myself who does a few 3d props and models. we are basically planning on developing our game in unity 3d so it would be best that you make your models in a program that is capable of exporting them in a format supported by unity. a few of these are blender, 3ds max, and maya. we appreciate your help. - zamzua

Anywhere (US Time zones preferred) [ 3D Artists & Animators] wanted for C&C3; RTS project at Secret Reality

[ 3d artists & animators] wanted for c&c3; rts project secret reality anywhere (us time zones preferred) artists hello this is a command & conquer 3: tiberium wars mod project. for the full general ad: http://www.gamedev.net/classifieds/item/3747-tiberium-secrets-rts-recruiting-programmers-3d-artis-animators/ "greetings, i'm eric, the project coordinator of an rts modification for command& conquer 3: tiberium wars. we are officially starting up again come january 2015, with the mod's projected open alpha come summer 2015 (featuring the asi faction) we're looking for dedicated individuals who are interested in helping complete this project with us. (owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.) we are both hobbyists as well as those striving to get into the games industry. the following are excerpts from our gdd: 1.1 overview/ mission statement this project aims to introduce three new factions, complete with diverse units, structures, mechanics, and lore. we plan on drawing inspiration from other works to help create an aesthetically pleasing and dynamic style for each faction. in addition to this we wish to further diversify the three original factions of the command & conquer tiberium universe, the gdi, brotherhood of nod, and scrin, with the aforementioned criteria. we will do our best to ensure the original factions are done justice, while keeping in mind that our primary directive is to insure the full development and realization of our new factions. points to consider the full scrin invasion. designs from the canceled projects of both westwood and ea: - http://www.cncsaga.com/420-projets-annules.htm [website in french; artwork sub-section in left side column.] (important note: our lore & story is mainly written documentation, this project doesn't currently intend to make campaigns or missions, due to our current resources.) ________________________________________________________________________ 1.2 faction overviews: new factions: the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where the asi split from the brotherhood of nod. for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their own artificial intelligence. * theme/ design base: - egyptian; gothic; futuristic; mechanical http://www.moddb.com/mods/tiberium-secrets/videos/asi-small-demo#imagebox the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. they also have now developed with some bony and scaly attributes. furthermore, they will portray the horror of nature. * theme/ design base: bonelike, buggish, mutilated, slimy, colorful, infected, warped nature ssld (special strategic lunar division) - the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel). * theme/ design base: - lunar; utilitarian, though angular, sleek and with minor curves; aerospace." _______________________________________________________________ programs used: - 3ds max 9 (preferred)or compatible versi save as obj file format - zbrush - photoshop - blender applicants should: - be 18+ (potential exceptions upon content review) - have a microphone - can communicate in english - be us time zones compatible - be a team player - self starter - able & willing to review past work & documentation - know & understand the difference between gaming & game design we are not looking for contributors or freelancers, if you are one of these, and are interested, join our community, and express your interest and expertise on the forums. thanks for your time, - eric/jist

Anywhere 3d Creature modeler at Dead Man Walking

3d creature modeler dead man walking anywhere artists about the game: latest media and info: http://www.deadmanwalkingstudios.com rebirth is a procedurally generated survival horror sandbox rpg. it's visual style is influenced by games such as silent hill and stalker with a lore with ties to hp lovecraft. we have some pretty cool systems in place we're going to blow the lid off of, this year, so we're hoping for some really big things to happen this coming year, so join us while you still have a chance! rebirth has already been green lit on steam for a while and we're looking to release something this year. for this to happen, we need to crank out more content quickly, so we find the need for additional artists. requirements: 1) able to model and texture 3d characters 2) able to rig and animate 3) must have own license of modeling software 4) comfortable creating strange and nightmarish creatures. we need more enemies! nice to have: 1) unity3d experience 2) horror fanatic 3) hp lovecraft obsession about the team: we are a tiny indie team made up of four members. we are looking for another addition since we're wanting to ramp up development speed in order to finally get the game in people's hands. will you join us in completing the game a lot of people are looking forward to? our currently released games (the unknown, clumsy wrex) have all gotten covered by big sites like rock paper shotgun and kotaku, as well as featured by youtubers like markiplier. overall people seem to enjoy our games, and these are games made for gamejams. with rebirth being our main project with close to 3 years of development already, we are eager to show what a proper full blown game from us can be like!

Anywhere 3D Modeller | 3D Animator | Texture Artist at Untitled Company

3d modeller | 3d animator | texture artist untitled company anywhere artists oh so you clicked! something caught your eye? are you a 3d modeller, animator or artist? this is the end of your search, because you are just what we need? my name is salmaan and just like you want to make games. i am fair and like being nice to people to get the best out of them. what we will make is not known yet, i just know i want it to be third person, single player and story-driven. you don't have to have worked on a game previously, this could be your first one. you can be anywhere in the world, from the streets of london to the mountains of switzerland. things you should be able to do: modeller: - model human-like characters, the more realism, the better. - model environments like streets or houses. animator: - human-like movement, things like walking to throwing a punch. texture artist: - realistic textures, like a modeller, closer to reality is better. you could be texturing characters or the environment like gravel or bricks. it's great if you can work fast, but you obviously can't rush brilliance! you won't get paid upfront, but after we release the game, you get a fair share of the cash! if you want to help us achieve a game, you can contact me at the e-mail address below. you can tell me who you are, maybe show me something you have made previously, if you haven't made anything, that's okay! as long as you prove worthy. thanks, salmaan

Anywhere - Throne Rise - Looking for people to enter the project at BlueBasket

- throne rise - looking for people to enter the project bluebasket anywhere artists hello!, my name is william minkovsky i'm a senior programmer with an experience of 5 years in different languages, libraries and engines, i write this post to get you familiar with a new game that i’m making. image a world where you start with nothing and become a king, or a soldier or even a farmer paying taxes for his land that was conquered by that king. image riding back home with your carriage full with goods and being stopped by a thief. from creating your own group with friends and live together to creating your own castle with thousands people with different jobs and you are sitting in the throne. now image all that with real people influencing all that around. i’m searching for a group of 5 people that will help build that game, that are excited about that idea. - available jobs – c# programmer with an experience with unity3d and knowledge with mysql. artist with an experience with photoshop. 3d modeler musician in addition: - be kind and help other that need your help - be connected with others - english will be the natural language of communication see you in the team!

Anywhere 2D Artist at Industrial Art Project

2d artist industrial art project anywhere artists we are industrial art project and making games they have never seen somebody. okay, we dont make new genres or something like that, but we making new ip, we making games with good stories (better as the sh!t from hollywood, gaming industry and the other bilderberger motherf***ers * ;-) ) and we have fun to work in our free time. we are a non commercial group and we are against the industry. be a part of the revolution in the gaming industry! :d you have experience with the rpg maker (vc, vx or xp), you can create 2d graphics, you have fun to make games with experimental settings they have never seen somebody or just making new sh!t? you are at home, baby! ;-) our new project called medi3vil. sony is too dumb and just want $ and € and that´s the reason why they don´t make it. they think a med3vil can´t make enough cash. but we think who need cash if he can have a game with a soul and a good gameplay? *we are no truthers and we dont believe in conspiracies, but we like to provocate the public. ;-)

Anywhere Modeller at Oreol

modeller oreol anywhere artists hi, my name is max and i'm founder of "oreol". our team is looking for high skilled modeller/animator with knowlwdge of belnder/maya/3d max to work on the game called kingdoms. kingdoms is procedural rpg in medieval world with randomly develiping story, quests and world. world will generate random, and we need a lot of different models. npc will live their own lifes, with unique abilities, life-aims etc. our goal is to make realistic and living world, where all players actions will affect it somehow. you can learn more about kingdoms here - http://www.indiedb.com/games/kingdoms/news/kingdoms-developing-blog-1 responsibilities: create about 5 hd model a month. of course nobody will push you to work faster or slower, high result is more important than speed. models can be exterrior/interrior/characters etc. also if have some animation-skills this is extra-wonderful. we have our team meetings in skype, and you can contact me every time you have questions. so, if you're intrested, write me to peskow_max_89@mail.ru with "modeller/animator" in letters subject.

Anywhere Artists, Programmers, everyone needed! - Team Expansion at RezineSoftware

artists, programmers, everyone needed! - team expansion rezinesoftware anywhere artists rezinesoftware are looking for new developers and helpers in all categories, we’re looking to drastically expand the development team and proceed with a future game concept that will be brought to steamgreenlight and kickstarter. we’re looking to expand in every major role! >3d modellers >programmers >animator >artists >web developers >map designers >ui designer >network engineer >script and story writers >general audio >market resource >social manager (twitter, facebook etc.) if your role is not listed here it’s not a problem, if you still think you’d be a great asset to the team contact us anyway with your experience and why you think you would benefit the team. unity 3d is our engine of choice, but in terms of art, web, 3d etc. any software can be used, we look forward to hearing from developers if you've got to this stage thank-you for being interested in this expansion of rezinesoftware. you can be from any location and be any age, as long as you can work well in a team environment and can speak fairly strong english this is not required it’s just preferred. please send your first name, location and desired role(s) via email, it would be great if you could include some past work examples but this is not required. we’ll be reaching out to those we think will benefit the team!

Anywhere Aritst at Markoff studios

aritst markoff studios anywhere artists i am looking for a drawer that can take a concept and run with it to make an anime drawing. we are making a game based off of a group of people that are liberal atheists called the bible reloaded. here is their youtube: (https://www.youtube.com/user/thebiblereloaded) keep that in mind the game will be a old rpg like final fantasy or earthbound so we will use the rpg maker engine. if we like what we see i will invite you to our google docs so we can work on it, (and btw "we" stands for me and one other guy.) we will not be able to pay since this is a free game. no need for any official thing from an art school, you just need to be able to make a decent drawing and have maybe a little ex. w/ rpg maker. if not, no biggie, we can all learn from it. thank you! *bit of script, wip* the game starts with tbr guys hugo and jake with co-hosts creationist cat and the armored skeptic riffing on the worst chick tract ever made, so bad that it tears a hole in the fabric in reality. the three of them fall into the hole and become living sprites and can clearly see they are not in kansas anymore.

Anywhere Programmer search a Team or a 3D Artist -SOLVED at QuesterStudios

programmer search a team or a 3d artist -solved questerstudios anywhere artists this can be closed i found a 3d artist! -------------------------------------- hello, i'm programming now since some years and i had a lot of projects, which i have never finished. the reasons are to much work for me, horrible self-created graphic assets and that's why i have decided to find a team where i can concentrate on programming or find a motivated artist(s) who is(are) ready to make all assets or mostly all assets for further projects. currently i am just doing just for fun projects(procedural landscape, spherical planetary gravity, voxel terrain, procedural objects...). my native language is german but as you can see i speak(some) english. i'm using unity free and also got unreal engine 4.5(paid only for 1 month so no updates in next time). the most experience i definitively have with unity. i haven't done much with the unreal engine yet, because as i said i'm not an artist and i have big problems implementing my (horrible) assets into the unreal engine. i'm also willing to learn new engines and software's if the team/artist likes that engine more. i have not studied or anything i have learned everything on my own and i'm on an "intermediate" programming skill(i think ^^). for the team/artist(s) i'm expecting an intermediate(maybe more but not lower) level too. greetings

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