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fx artist, animator, sound artist e-visualsoft italy artists project using unreal engine 4 we are recruiting for the following positions: fx particelle artista - knowledge of how ue4 handles particles is required sound fx artist - filled - knowledge of how ue4 handles audio is required - knowledge of ue4 audio editor is required - you will be required to import and set up your own assets technical character animator - experience animating with ue4 default rig, or ability to match animations to default rig required so, if agree,please contact me the project started from 6 months the team consists of 6 people the company is financed
2d artist/illustrator the keep studios anywhere artists the keep studios, llc 2d artist/illustrator job description the keep studios was founded in the late 17th century to design video games for italian merchants stuck on long trade routes at sea, which was accomplished by candle-light projector mapping ship sails with pong. since then, we’ve continued our long tradition of being completely serious, making lovely video games for everyone and everyones’ mothers. the end. position overview creation and implementation of 2d art assets. this position reports to the art lead. responsibilities -content creation - create rough sketches using team discussion of art assets. -asset development - translate sketches to colored concept art based on team feedback. -engine implementation - develop concepts into vector graphic formats which are intended as in game 2d assets. required skills -experience with photoshop or similar 2d art/painting programs. -strong foundational skills including anatomy, color theory and composition. -ability to estimate development times for asset creation. -comprehend and incorporate requests for revisions. -creative problem solving abilities, good time-management. required experience -2+ years of 2d art experience is preferred. -bachelor’s degree in graphic design, art, or similar area of study is preferred.
2d artist affinity pixel entertainment anywhere artists the ultimate noir first-person-shooter. you play as michael "mike" thane, a private investigator from the city of umburgh who lives a life of anguish and desolation. mike is heading home one night and stumbles across a women being assaulted in the alleyway. mike fends off the mugger and quickly assists the woman. the women tells him there has been a price put on her head and that man was there to claim the prize. mike decides to conduct an investigation to figure out who put tried to kill that women. as the investigation unfolds he discovers a conspiracy so large that it will send the city of umburgh into a towering inferno. we plan on releasing this title for pc with the possiblilty for ps4 & xbone. we need someone who is able to recreate 1940s style artwork as shown below: http://www.vinmag.com/online/media/gbu0/prodxl/ap1645-frys-cocoa-airforce-war-poster-1940s.jpg http://www.vinmag.com/online/media/gbu0/prodxl/ap1528-come-into-the-factories-zec-war-poster-1940s.jpg http://www.greenecoservices.com/wp-content/uploads/2011/04/carpooling_ad_from_1940s.jpg for this job we require all applicants to send in a picture demonstrating their ability to recreate this kind of artwork. if hired we will pay you per image.
[royalty]3d envionmental artist/3d generalist (filled) hard-boiled software anywhere, skype artists this position has been filled. but we will be looking for an animator who specializes in first person weapon animations in the near future. stay tuned!
portal 2 co-op mod- concept artists red breaker studios anywhere artists hello! i am designing a currently untitled cooperative portal 2 mod, to be the first of its kind. it will be focused on the story of atlas and p-body as they are awoken by wheatley to replace chell. here's the url to the page. please read the summary before submitting an application: [center][/center] currently i am at the dawn of development, the story and many if not most of the literary ideas are all planned out, so right now i'm looking for concept artists as well as other people to lay the ground work for a solid foundation, as well as generate useful ideas. i myself am a level designer, and i place a lot of emphasis on design elements, and interesting flowing ideas, things that influence the overall picture as a whole to make compelling scenes. so that is where you may come in. if you are an aspiring professional concept artist and care deeply for the scientific art of visual storytelling, i need you! preferably i would like someone who has played portal 2 well enough to be acquainted with the look and feel so they can generate scenes that match aperture science, but if not i'd be happy to acquaint you with it all. also, keep in mind, that while your work may be beautiful and awesome, it may not match the particular type of art i need at the moment.
2d concept artist for war of rights campfire games anywhere artists we're looking for a talented concept artist willing to create concepts of several uniforms and weapons to be used as visual representation of pledge rewards in our upcoming crowdfunding campaign as well as wallpapers inspired by our levels. a post funding compensation agreement can be discussed. if you have a great eye for the little details and a general interest in historical warfare and its assets and you'd love to have your work seen by as many people as we can possible reach, please don't hesitate to contact us. you'll be able to get direct feedback by the historical advisor connected to the team and will be supplied with plenty of reference images. it is not overly important that each image is perfect - the most important thing is that it conveys the general appearence of the uniform in question to the (possibly) future backers. here is an example of one of the uniforms you'll be tasked to do a concept image of: http://i.imgur.com/pnfqqyw.jpg we hope to hear from you! mads støjko larsen co-founder campfire games
looking for character modelers and environmental concept artist phynxt interactive anywhere artists hi everyone, we're currently looking for character modelers and an environmental concept artist for our third-person action rpg, primetus. story: the world is in turmoil. the ruler of the early-stage empire of aristos has gone missing without a trace, his daughter crowned reigning monarch, and petty rulers very much displeased with this. to make things worse, the neighboring nation of baskeir, home to the beastmen, is preparing for war with the fractured aristos. a year after the disappearance of aristos' former ruler, several prisoners escape lockup in neutral territory and return to aristos, the player among them; however, the beastmen of the neighboring nation of baskeir aim to start war any day. the player is now set to live through these events. about the game: primetus is a third-person open world fantasy action rpg with implicit and immersive storytelling where the player is entirely incidental to events which unfold. this isn't your typical 'player is the hero, can mow down entire armies without effort, saves the day and happily ever after' kind of stories and attempts to emphasize the possibility of failure and give a novel experience each playthrough through decisions which actually matter. we want the art style to be stylized and exaggerated while still being able to pull off a serious tone with the story. we also want our different races in game to be different than in other games, for example, our elven race if modeled after aztec culture rather than your typical haughty elf design. progress: so far we've built some core components of the game, including the inventory system, character controller, quest system, chunk loading, and day/night scripts. we're currently in pre-alpha development and working on the first environment of the game, a prison. additionally, we have a lot of concept art and much of the story written and being edited, as well as a few pieces of music. technology: we're using unity 5 and coding in c#. our art team uses a combination of maya, blender, and photoshop. the team communicates via skype and organizes all notes in a shared onenote notebook while art assets are shared and organized in a google drive. basic requirements: above all else, we require you to be willing to learn when you need to and work in a timely manner. while we don't expect anyone working on things full-time and understand things come up, we don't have time to deal with people getting bored and just leaving the project because of it, so it's imperative you also take the project seriously and make sure it's something you can see yourself dedicated to. other than that, we just require you be at least 16 years old and maintain constant communication with the team. character modelers specifications: • create an end mesh that has good topology for animation • rig and weight paint • strong understanding of anatomy we want our art style to be similar to games like wildstar and darksiders, so ability to make stylized/exaggerated models is crucial. environmental concept artists specifications: • strong design sense, willingness to explore various concepts off a single idea • foundational art skills (i.e. perspective, composition, lighting) • ability to do architecture design for multiple time periods • ability to do orthographic views if requested by modeling as mentioned in the character modeler specifications, we are using a stylized approach so you would need to be able to work within that style.
horror game need help with 3d assets anywhere anywhere artists i'm an aspiring sound designer/composer trying to build my portfolio and learn unity at the same time so i'm trying to make a simple slenderman type game with a few different mechanics. i'm trying to make it myself its just that i'm not a programmer, 3d modeler, or level designer so i may need some help with the creation of some assets. the game will be free to play unless advised otherwise. i cant offer any payment but you will be credited. - first thing i need is someone to model me a high quality rigged, textured, slenderman model - i also need someone to design a horror-esque level forest environment for the player to inhabit. help needed in these areas: level design 3d modeler programmer i will be actively monitoring my messages and email. so if intrested in helping please message me.
ue4 survival horror project - 3d animator (new available position) tendogames anywhere artists who we are: tendo games is a indie team currently developing the video game, them & us. we are a team of young people passionate by video games and by art. each team member we work with is carefully selected for his/her talent. what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view / old school camera controller: full support platform: pc, for now engine: ue4 what we are looking for? hi everyone, our current animator that was working on the main character recently started to be busy with work, not having enough time to dedicate to the game we are doing. we are in need of a new animator that can work on the main character. right now we have more than 70 animations done by our ex animator and vlad, but is not enough. we still need a few more animations like reloading, injured, take damage etc. requirements: 1. in depth experience about maya, 3d studio max, animation experience. 2. at least 1-2 years experience of 3d animation. 3. if you know also how to rig it will be a plus but is not required for this position. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. at least one animation done in one week of work. is this a paid job? the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold". we will send our project to epic games and also start a kickstarter campaign soon, once we will have a good preview of the game, coding ready. later this winter.
2d artist/animator twodogs anywhere artists hello world! i'm a game/level designer, wanting to build a indie team. i'll give it to you a brief background: as a game/level designer i don't have much coding experience, so, all my "all by myself" games have many bugs or are not finished. i would like to build a team to create fun, cool, engaging games, with a fun, cool team members to work with. the main difference from many others projects are: - possible to make, aka, won't have multiple servers, with thousands of characters, real time strategy, aaa graphics, characters customization. the word is: keep it simple, keep it fun! - deadlines. i don't want to make a game for years and years, the team will never see the end. the plan is to make games in a just few months. - compact team. i don't want thousands of members, i just wan't the right persons. make art on your free time: i like to work on free time, usually i create my games after work, and, sometimes i work on weekends. (hey, we all need a break) but, to keep it organized, i'll create "card tasks" on trello.com with a deadline on each task, so you will know your priorities and you decide when and how much you will be creating (respecting the deadline). requirements: - portfolio. have created games before. - organized. - animate. is a big plus. - make 3d. is a plus. - experience with unity. is a big plus. - experience creating mobile games. is a plus. - have worked with trello. is a plus. about the team: so, the name "twodogs" it's just a suggestion, we can work it out. the main goal is a compact, experienced team, to make cool games. maybe just three members, a game/level designer (o/), a programmer, and an artist (you). the plan is to make mobile games and standalone games (steam, itch.io). about the first project: we can work on it too. we all can suggest ideas. but i have a first concept. it's a mobile game, a runner (but not infinite). the references are: "geometry dash" and "cannobalt". i'll give extra information when the team is formed. about me: my name is viktor, 24, from brazil, graduated in game design. i work on a full time job as a game/level designer, in a company that makes business/serious games. on my free time i like to create, explore games and new mechanics. portfolio (in portuguese only, sorry): www.viktorportfolio.com.br
looking for beginner 3d modeler, artist, and a level designer joy stick smash anywhere artists about me: i am the programmer and i am 15 years old; i have been programming for around 4 years now and i just got back into unity and have been working hard on this project. game: over head zombie shooter. i always enjoyed endless games i think they have a lot of potential. i'm thinking about adding a story mode so the game is more than just survival. i plan on selling this game on steam if it's good enough. i already have a working demo. level designer: - has worked with unity before - love what you do (how much you enjoy making something will change the outcome) 3d artist / artist: - can make clean animations and models - have your own style - has worked with unity before. - can make textures like grass, wood etc. main requirement: - can work at least 2-3 hours minimum a day just know that i'm not looking for professionals, even if you just started 3d modeling half a year ago or don't meet the requirements, i am just looking for people with motivation. because i believe motivation and desire alone can make a great game.
looking for 2d artist dark eon studios anywhere artists dark eon studios is looking for 2d artists who want to be part of a team. we are a low stress team and we have a game planned and in production already. this is our first project so there won't be much stress or pressure. you also do not need much experience. you will not be the only artist. we have an artist in our team and need a couple more artists to help. we are a friendly team of developers who want to learn and share to and from one another. our game is mostly planned and has a script. programming has already started and we have some concept art already to give you an idea of what will be made. we hope to release the game as soon as possible and we can always find extra support for you if you need it. you have the choice of helping us just with this single project or joining the team in future projects. we have plans for new games and welcome any ideas. we mainly use skype and we have a chat room ready for group discussions. we will also consider people with other skills such as programming, writing, etc. for more information before applying please email us at firstname.lastname@example.org. here i will answer any question you may have about the studio or the project. hope to hear from you soon! marcel at dark eon studios
[royalty] looking for 2.5d artists sunwell studios preferred us/canada artists sunwell studios is creating an 2.5d parallax based game for one of our games. we realize that we cannot create an 3d game without any type of money. so we decide to create tales from felmonia in a that format. we don't really know what the world will look like so we are going have to work together to create this world. about the game: tales from felmonia is an open world, steampunk rpg, with dungeon crawling added to it. this game is meant to show what a true steampunk game is really about. the style of this game is meant to be realistic and say about a nation and how it’s using these greater powers to power their inventions. you follow the character named alec ozymandias on his adventure to become a military personal of felmonia. once you traveled to the capital of felmonia you find yourself, overhearing the general talking about a dangerous creature that hold up in an old mine. after hearing that you're going into the room and tell the generals that you will take this job. you travel to this old mine, which is actually a first dungeon. after doing the dungeon you go to the final boss and find out that they been harvesting them for power, since these creatures are very powerful. this is just a little bit of the story cut short. what do we need? we are looking for three artist to create the characters, vehicles, parallax mapping/tileset, particle effects, weapons, and the buildings. what type of 2.5d art we are talking about? the style of the artwork that our video game is going to have is this: we like this style of art, but we are looking for people to create it in much more colorful way, instead of a dull way. engine choice we well be using clockwork engine 2d side for this game. this will help us get clockwork engine name out there. we also didn't want spend tons of money on other software when we could create it our self. the engine is little hard to use so our engine programmer will be the one that does all the engine work. our team level design/creative director art director/writer c++ engine programmer (he'll work with clockwork engine to create this game) sfx composer payment you will be payed in royalty. the royalty is 5% of total profit per month, until all assets are payed off. if there is a chance that we can creating kickstarter and making the kickstarter successful. you start getting an actually payment for your work, instead of an royalty. i am also willing to pay for the first dungeon tilesets and artwork. depending on the price.
sprite animator catarax indie development usa artists catarax is a small indie development group currently looking for a sprite animator. or someone who good with graphic art or animations and could quickly learn sprites. should not be something hard to learn either. our small indie group is the size of seven or less trying to make our first video game as well as we can. no matter how good you are at sprites please apply, we may want you more than you expect. as our sprite animator jumped out as soon as we need them. your job will be to make sprite animations and probably 8-bit art too but maybe not. i am not knowledged of sprite animations. the game itself its an 8-bit 2d fantasy medieval rpg game. a way to describe it is a 8-bit 2d skyrim with gameplay style of zelda gameboy games. it has been in two years of slow making but just started to lift off until this person jumped out. as i being in charge of music and sfx; i am not sure how far the game is in progress, but if you apply i can get you ahold of the lead programmer who can tell you more... apply!
[free] many position to fill : portal 2 mod team abyss anywhere artists hi, i am francis aka pac0master, the lead developer of a fan base mod called portal 2: abyss. mod page: http://www.moddb.com/mods/portal-2-abyss we are expanding the team to improve the efficiency of the development. this is why we have many open positions. it is possible to look at the form for updates on the jobs available. https://docs.google.com/forms/d/1dqrtjouy1huqlya7otwtzruyfdslmnkn2tfszy6z_vo/viewform?usp=send_form position do fill: steamworks maintenance advertising voice actors concept artist modellers musician level designer one important aspect is that the project has no budget, there is no way to pay for any works right now, this is why we are looking for volunteers to help us. please, apply if you: - have at least 1 year of experience or practice in the domain you want to apply - are used with portal 2 design/style - own portal 2 on steam. - are ok that some of your work could be altered in the future. you will keep all the credit for your work you will be free to work at your speed and have no time restriction. you will also be granted a copy of the development documentation in a pdf form
intro artist nerdfactory anywhere, sweden, skype artists we are a newly started team with two members. we are currently working on an remake of the oldschool sidescrolling fightergames like double dragon but in 3d. we are looking for someone to help us make a short intro (10-15s) just to get the game started and an endscene. we are working in unreal engine4 but you are free to use whatever software you want for the scene. the story is very simple and probably a bit cliché. its about a couple (both cops) framing a really bad guy. he escapes from prison and kidnaps their son. they are now on a rescue mission. game supports both single and 2-player coop. it will also contain a survival game mode where you fight on the streets as long as possible. we are aiming for steam greenlight and you will get paid by getting a fair share of the profit when its released. we are far from professionals and we are learning by doing it and we dont require you do be a professional either. we do have a professional sound studio helping us with music and soundeffects. skype and/or email communication is preferred since we work from home. https://www.facebook.com/nerdfactory.se contains some pictures from the game and more will be release on our webpage later this week. a short gameplay video will also be released.
3d artist @rmagedon games team anywhere artists our team is now creating ukrainian patriotic shooter about the war in the east of ukraine and in the other post-soviet countries. we are now searching good 3d modellers, because we haven`t got any professionals in modelling. we are developing game on cryengine 3.8.1 eaas, so you need to use only 3ds max or maya 3d software to create models. if our game will be successfull, all our team will be donated by big money) you will need to create 3d models sch big houses, elements of interiors, outside objects, vehicles, humans, vegetation and others. our team is very friendly and we hope you would like to join us! > work environment our team is international, so we are working at our homes, all discussions we are making on our website, viber, skype and vkontakte. > experience if you have experience creating cool hard-making models it`s great. we are searching people with big experiences, but we also searching people who have not many experience to bring them it. > skills 1. autodesk 3d studio max / autodesk maya 3d modelling - required 2. texturing - recommended 3. exporting to cryengine, working with crytools - recommended 4. painting textures - recommended 5. cryengine 3d models configuration - recommended > requirements 1. you need to love ukraine 2. it would be better if you speak ukrainian or russian 3. you need to hate putin 4. you must love your work best wishes, @rmagedon games team and it`s general director kadirov yurij "sirkadirov"!
artists needed royalties revelations studios anywhere artists hi there! thank you for checking out our new project! here is a little more about our game and our company: story: the earth is dying. down on the ground, the people of earth are on the brink of rebellion and civil war. but although humanity is on the brink of mass extinction, one hope remains. there are space ships that are taking passengers to a colony far off in the stars. a colony where people can live and prosper. eden. you get to play as spera sanza, a young woman who has managed to get a ticket onto one of the ships. she hopes that jumping aboard will make her old life, and her old problems, disappear. but after the flight takes off, there’s no turning back. running away never solves anything, and the past comes back to haunt you on board the beyond equilibrium. our game includes the following features: stunning aaa graphics and aesthetics that immediately put you in the world of the ship the ability and need of the player to use their environment to their advantage in order to survive the choice of stealth or violence by the player in order to progress through the game a captivating new age story that sucks you in from the moment you sit down, and never lets you go the institution of the latest software available, including unity 5 a super fun, super charged 4 player co-op outside of the main story our goals with this game are simple and straightforward. we are looking to do three things: reinvigorate the genre of stealth and horror games to bring players back to old experiences that are seriously lacking in the current market to implement the use of psychological horror to scare players in a whole new way to get our company name out there, to get name recognition, and to hopefully be picked up by an aaa publisher. so far we have talked in depth to 3d realms, who unfortunately passed on the game because it did not fit their current marketing campaign. as if this wasn’t enough, you can get even more information, check out some of our work, and read our development blogs here: http://nstavish2014.wix.com/revelations-studios our team currently consists of the following administrative and artistic team members: creative director pr manager(1) writer(1) sound engineer (1) programmer (2) concept artist (1) level designer (1) we are seeking awesome artists to join our team in the following categories: texture artist (1) character designer (1) we are a small team, but it means greater royalties for everyone involved. should we get picked up by a publisher we’ll be looking to expand, but right now we need to have a beautiful first level to show off. our prototype, while working better, isn’t aaa standards. we may seem small, but this only means that more of your work will be seen, you will earn more credit, and there will be more royalties for everyone involved. in the event that we do pick up a publisher, we will of course be looking to expand. but for now, we like our close knit family. we have released a very raw prototype, just to get some feedback. while it is working, it is not aaa standards, or a representation of what our final product is going to look like. we are definitely looking to improve greatly. the most important thing for us to accomplish right now is creating a beautiful first level to show off, so we can get those publishers! and we really need your help! in the event that you join us, you will be receiving 5% net royalties, and a contract. this protects your profit, and our product, hopefully what will soon be your product, we are asking for the following requirements to join our team: our texture artist applicants must be able to retexture any model given to them and, if need be, be able to edit the actual model along with working closely with the level designer and 3d modeler. you must also have knowledge on creation of skyboxes and particle effects. our character artist applicants must be able to fully create the 3d models of the characters based on concept art, along with rigging them. they should have working knowledge and skills when it comes to textures, but they will be able to receive assistance from the texture artist. all applicants are absolutely required to meet deadlines, and must be willing to have weekly correspondence with the creative director. further details regarding the position can be discussed via email with the creative director. if you are interested in any of the above positions, or you are just interested in our game, you can send an email outlining your inquiry to email@example.com
[ue4] putting up a team anywhere anywhere artists hello. currently i'm setting up a team and i need environmental and character modelers, website designer, concept artist. if you're one of them and ready to invest your time and passion into this project - it would be great to see you on the team. before i continue i must tell you that i do not have any budget, so you won't get payed, not until we sell the game and get money(post-launch compensation). this is psychological game with elements of horror. it's main focus is on immersing player into the game world, touch subjects that most of us fear, i don't mean zombies or monsters, but social fears, personal fears. let people get into them, overcome them in the role of character and learn a lesson(this may sound kinda weird, but that's what it is). game will also include pure horror elements. this part is going to be drastically different from most horror game where you basically run'n gun through hordes of zombies in rooms covered in blood. this is going to be dark lit, creepy rooms, where you won't even know what's after you. you just know it's there - noises, shadows - everything plays huge part in our gameplay. and of course mystery that player will solve playing through non-linear storyline with unpredictable outcome. faq 1) can you show me concept art? now that this part's covered you might be interested whether we have anything to show off. no. i do not have any concept art or great models to show. while 2) is it a work from home or is this studio work? this is a work from home 3) when do you plan to finish the game? i plan to finish the game in this winter. 4) how long will it be? can't say for sure. probably 10+ hours
ui/gui artist gladius studios anywhere artists gladiusstudios is currently looking for a, creative, and artistically talented user interface (ui) artist for our upcoming title. responsibilities create a unique and engaging visual identity that supports and reinforces gameplay. apply and maintain a consistent art style throughout the entire project interface. create animated prototypes demonstrating ui interaction models. collaborate with a team of engineers in the implementation of ui components. work collaboratively within a team of developers to create an intuitive ui experience. iterate using feedback to drive and polish features to a high quality state. make independent creative decisions and work with a team to execute. requirements a minimum of 2 years ’ experience working in the graphics arts, interaction design, or advertising field strong graphic design skills -- particular iconography creation, artistic sense, and fluency in adobe photoshop strong ability to digitally render and paint all types of materials and surfaces. strong understanding of ui, and usability principals awareness of current trends in web, and user interface design able to lead and work well with a team in a dynamic, cross-discipline, and iterative setting able to understand technical implementations, and limitations excellent written and verbal communications skills a passion for video games, and user interface design pluses game industry experience designing user interfaces for software titles prototyping skills with tools such as adobe flash / microsoft blend wire-framing experience traditional 2d sketching and composition skills extensive experience playing mmos required application materials resume cover letter which should include: what games you are currently playing **only submittals with cover letters will be considerer
our team needs a logo frostcloudinteractive anywhere artists hello! i am the lead game designer and project leader at frostcloud interactive. we are a small development group composing of 11 members. we are working on a game currently, but that's not the point. what we need is someone who can do digital art and can make our team a professional looking logo. we allow you to be creative and make the logo yourself, we only ask that is has something to do with our name obviously. payment- we cannot pay you upfront, but we will compensate you once the game releases. you can either take an equal share like the rest of the team or have a set amount you want. contact- this is honestly just for more characters so i can finish this but my email is: firstname.lastname@example.org
looking for animator/player modeler small developer group anywhere artists hello, i'm using unity since 3 years and i have tried working on bigger projects a lot of times, but each time i have failed for different reasons(no common ideas with other's, no motivation, not enough people...). this time i have decided to start with a very basic self made kind of template for a fps(first person shooter). i have already made this in the unity engine with some very basic features(shooting, moving, shoot sound, bullet hits, simple dead without respawn) in a few hours. this whole thing is multiplayer and there should be no options of a speed hack or something similar like this. but why am i telling this, you might ask. well i thought with making this foundation it can be easily extended and it is completely open in which directions this games goes(payday, battlefield, rust, counter strike, dayz - are all possible). am i alone on this project? no. another person want to help on this project but has very limited experience with unity(1-2 weeks). i'm teaching him the basics of unity and he can hopefully help soon on this project. what/who are we searching? as we both have a very limited graphical skills and i'm searching for a artist which can make the player model(already got a basic one from fuse) and the animations. i have got some software(geovox, substance designer 4, substance painter, blender) and can help doing the environment and the levels and i will help because i know 1 artist is not enough. what genre of game do we want to make? as i have already said we want to determine this later and first of all make a basic multiplayer first person shooter foundation. what do you get? i would like to get the finished game on steam or desura and you will of course receive a fair percentage of the income. also you can gather new experience :). please excuse my english, i'm from germany.
recruiting concept artist for mobile gamebook [profit share] utopia game studios anywhere artists hello, my name is rafael queiroz, and i am project manager of utopia game studios. we have an upcoming mobile game called age of birds: https://goo.gl/photos/rbfuc8w6qteju5n16 and now we would like to create a gamebook mobile game. for that, we already have a developer, writer, tester and composer. but we are still missing a 2d concept artist. project: the game would be something very similar to gamebook adventures: https://itunes.apple.com/br/app/gamebook-adventures-1-assassin/id352871101?mt=8 with some innovative gameplay features. we have plans for stories on fantasy, modern and futuristic enviroments, which means that you get to choose any settings you are most proficient with. artist work: for this game, the concept artist is the main and only artist required, since most of the work will be creating stills to accompany the story. extra activities may be required, such as buttons or backgrounds, but that's a plus, since we could ask age of birds artist to make. profit: the idea is to make it a freemium game, since all gamebook today are paid. charging for few features such as boosts or ability to turn back few options. such as we did in age of birds, the profit will be divided between 3 divisions: 40% to the artist 40% to the developer 20% to others (writer, composer, etc) *since the artist and developer are the ones spending more hours working on the game, we think it's fair they get most percentage.
looking for 3d artist volunteers war studio anywhere artists we are developing projects called command and conquer renegade ii, a mod called bwtfgw and a mod called tiberian dawn for command and conquer 3 tiberium wars. you can see them here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww http://www.moddb.com/mods/bw3d http://www.moddb.com/mods/tiberian-dawn we are looking for 3d artist that can do the following: character modeling vehicle modeling building modeling environment modeling aircraft modeling naval modeling to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. we are currently not accepting freelance applications this is a voluntary position only. why join? this is a great opportunity to improve your port folio and to enhance your experience in game development. if your application is accepted you will be given a list of projects that you can choose from to do your work. thank you.
(paid) studio looking for vfx artists, public relations and manageme surface entertainment llc anywhere artists vfx artists - we need 1 or more people to create vfx within cryengine such as fire , mostly needed explosion , smoke and other war genre effects. public relations and management - we need a group of people who are willing to help promote our game red valor programming - we are also looking for a couple senior programmers who knows c++ as ce runs on c++. project info : story in late 2001 , strelinkov forms a revolution to bring back the soviet union. after conferences with the russian government , russian executives decide to join the soviet revolution alongside ukraine and siberia. although , air forces of the german army are sent to assault the siberian capitol building as an attempt to kill strelinkov and chinese militants are sent to try and stop the revolution. in early 2002, war is declared between the soviet revolution and germany and china. characters durasov , lukin , vahkitov and pelov fight alongside one another as they will have to stand behind 2.5 million soviet revolutionary soldiers as they fight to defend their country and fight for what they believe in. concept our goal from red valor is to appeal to gamers who enjoy classic games such as call of duty : world at war which it is inspired by and to show how classic games will not be forgotten forever and must be honored and remembered in gaming. gameplay multiplayer gameplay is set to be completely different from most modern shooters.. players will have the option of different soldier classes including tank crewman , fighter pilot , normal infantry , and recon/ or general for online wars. as a tank crewman , players can unlock more tanks depending on their set faction which may be the soviet revolution , germany , or china. fighter pilots , may start off with a light helicopter and move forward onto fighter jets. generals are the leader of armies , they determine where the next fight for players were the online wars are and may spectate battles and reach out to their team mates in their assault team.
2d pixels artist anywhere anywhere artists need a 2d artist to work with me on a pixel game skills needed : 1. drawing good pixels art 2. understanding how pixel game works experience needed : 1. the ability to make 2d animation 2. knowing how to use ps the first demo of the game will be lunched in gamejolt and i may start a kickstater or patron project for the game to keep the project funded so if you have no problem with that continue reading to know more about the game the game will be a 2d shooter game with leaderboard and a multiplayer co-op mode and a player vs. player mode and main story for the game the game will be made in unity3d engine you can use ps or any other programs like it or make a 2d model using qubicle 2 (if you have it already or like using it more) if every thing is clear to you send me an e-mail showing me a previous pixel art of yours if don't have a previous pixel art make one and add your requirements if you have any if you didn't understand anything about the game but you want to work on the project send me an e-mail what do want me to draw ? i will reply to you once you e-mail me i will let you know
[royalty] third person animator (cinematic animator) oldsports game studios anywhere / skype artists hello mates the old sport game studios is looking for a third person animator to produce our cinematics and cutscenes using our pre-made rig and characters. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter with rpg elements based in a post-apocalipse world, right inside the rebuilt city of paris, inspired by fallout series, bioshock series and dishonored. links: + images: - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/trees.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/fire.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/dark_street.png + video: - http://www.indiedb.com/games/electroshift/videos/electroshift-demo-teaser-cursed-city compensation: royalties main team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost 3d modeler lead: rodrigo composer: alessandro programmer: byron we are expecting 4-6 hours a week for 6-8 months. we have all the documentation ready, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max. - good skill with skinning and animating tps rigs. - respect the rig complexity. - communicate by skype at least twice per week + studio: http://luiz-gsan.wix.com/oldsportgamestudios
[royalty] first person animator oldsports game studios anywhere / skype artists hello mates the old sport game studios is looking for a first person animator, with good skills with autodesk maya or 3ds max (we use this both programs to make animations). if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter with rpg elements based in a post-apocalipse world, right inside the rebuilt city of paris, inspired by fallout series, bioshock series and dishonored. links: + images: - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/trees.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/fire.png - http://media.indiedb.com/cache/images/games/1/34/33457/thumb_620x2000/dark_street.png + video: - http://www.indiedb.com/games/electroshift/videos/electroshift-demo-teaser-cursed-city compensation: royalties main team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost 3d modeler lead: rodrigo composer: alessandro programmer: byron we are expecting 4-6 hours a week for 6-8 months. we have all the documentation ready, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max. - good skill with rigging and animating fps rigs - repect the rig complexity. - communicate by skype at least twice per week + requirements (bonus): - team player - experience with cs source / go animations. + studio: http://luiz-gsan.wix.com/oldsportgamestudios
3d-character artist needed (royalties) demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger needed (royalties) demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
3d modeller and animator ka-mez anywhere (preferably london,uk) artists i need a flexible 3d artist who has the time and passion to create bright polished characters with fluid animations. the characters do have a back story which influences their design but there its also open for more design choices. the models need to be imported into unity and needs to respond appropriately. the game social games by far reach the most amount of people and if we can tap into this market it can be very lucrative for us developers. i want a piece of that cake and i want an advantage over other candidates who want to be video game designers also. i have majored in social games and believe i have the formula to make an addictive experience that will keep players coming back, generate a huge hype and gain attention from the industry. if you want to be a part of this please get in contact, there is nothing set in stone as of yet but i am looking for a dream team who is committed to seeing the project through and having something on the market they can be proud of. all creative input will be taken into consideration and all members will be given an equal share of the profits made from the game. thank you and i look forward to hearing from you. about me: i have just finished a degree in video games design and want to get into the industry but require more experience. the experience i want is to have a game on the market that i can walk into an interview and say 'download my game', and not 'go to my website'. which in my opinion is tedious when it needs to be professional, efficient and it needs to work. being able to do this will put us at an advantage over other candidates who only have their websites.
[it] animatore di umanoidi 3d tredectstudios italia artists cerchiamo un animatore di umanoidi 3d, per creare un videogioco in stile horror che, se risulterà un prodotto di notevole qualità, proporremo su steam. premetto che l'annuncio è in italiano perchè tutti i componenti del team sono italiano, quindi per capirci meglio all'interno preferiamo parlare tutti la stessa lingua. a meno che non parliate un italiano molto buono a livello di capire perfettamente tutto questo annuncio, nel caso voi parliate inglese o altre lingue, per favore non contattateci. attualmente il team è formato da tre persone, che insieme riescono a ricoprire il ruolo di modellatore 3d (per ambientazioni, non per umanoidi), due programmatori, un ui designer e un marketer. ci servono ancora un modellatore 3d di umanoidi, un animatore e forse un altro programmatore. se vuoi proporti come animatore di umanoidi dovresti essere in grado di riggare, animare (esempio: corsa, camminata, salto, attacco ed altre cose...) ed esportare il modello tengo a precisare che in caso accettiate questo "lavoro", voi farete parte del team, quindi sarete partecipi di tutte le decisioni prese all'interno del gruppo. naturalmente chi ha già esperienza nella animazione di umanoidi è benvenuto, ma accettiamo anche persone con un'esperienza minima, propense però a migliorarsi e impegnarsi durante tutto il progetto. i tempi di produzione previsti sono molto alti : potrebbero anche arrivare a un anno o più di lavoro, ma preferiamo puntare molto sulla qualità e migliorare tutti gli eventuali bug o problemi che si presenteranno. naturalmente se il gioco sarà approvato dalla comunità su steam greenlight, questo verrà venduto a un prezzo minimo, puntando molto sul numero di prodotti venduti e non proponendo un prezzo esagerato. tutti gli eventuali guadagni saranno spartiti equamente tra i componenti del team, ma ci apriamo alla possibilità di discutere sui guadagni di ciascun componente in caso questo si troverà in una situazione difficile o simile. abbiamo tutti meno di venti anni, quindi l'esperienza non è ancora abbastanza per poter lavorare con esperti oppure persone che lavorano con i videogame da decine di anni. grazie.
[it] modellatore umanoidi 3d tredectstudios italia artists cerchiamo un modellatore di umanoidi 3d, per creare un videogioco in stile horror che, se risulterà un prodotto di notevole qualità, proporremo su steam. premetto che l'annuncio è in italiano perchè tutti i componenti del team sono italiano, quindi per capirci meglio all'interno preferiamo parlare tutti la stessa lingua. a meno che non parliate un italiano molto buono a livello di capire perfettamente tutto questo annuncio, per favore non contattateci. attualmente il team è formato da tre persone, che insieme riescono a ricoprire il ruolo di modellatore 3d (per ambientazioni, non per umanoidi), due programmatori, un ui designer e un marketer. ci servono ancora un modellatore 3d di umanoidi, un animatore e forse un altro programmatore. se vuoi proporti come modellatore di umanoidi dovresti essere in grado di modellare, texturizzare ed esportare il modello, che verrà poi mandato all'animatore che lo animerà secondo delle indicazioni fornito dal team. tengo a precisare che in caso accettiate questo "lavoro", voi farete parte del team, quindi sarete partecipi di tutte le decisioni prese all'interno del gruppo. naturalmente chi ha già esperienza nella modellazione di umanoidi è benvenuto, ma accettiamo anche persone con un'esperienza minima, propense però a migliorarsi e impegnarsi durante tutto il progetto. i tempi di produzione previsti sono molto alti : potrebbero anche arrivare a un anno o più di lavoro, ma preferiamo puntare molto sulla qualità e migliorare tutti gli eventuali bug o problemi che si presenteranno. naturalmente se il gioco sarà approvato dalla comunità su steam greenlight, questo verrà venduto a un prezzo minimo, puntando molto sul numero di prodotti venduti e non proponendo un prezzo esagerato. tutti gli eventuali guadagni saranno spartiti equamente tra i componenti del team, ma ci apriamo alla possibilità di discutere sui guadagni di ciascun componente in caso questo si troverà in una situazione difficile o simile. abbiamo tutti meno di venti anni, quindi l'esperienza non è ancora abbastanza per poter lavorare con esperti oppure persone che lavorano con i videogame da decine di anni. grazie.
environmental artist stratobass anywhere; skype artists i am looking for a 3d modeller who has little or more skill in modelling buildings and interiors for a open-world sci-fi rpg, based in a universe that is crumbling within itself. the game will rotate around the choices made by your character, and the choices will influence what happens when you play. the job is open to anyone, and more than one person can be accepted. we work at any time of the day, and there is no pay, until the game is released. an optional talent of the 3d modeller will be the ability to texture models, or create textures. this will come in handy for when we need to re-do textures, or make custom textures. rookie modellers who apply for the job will be put in charge of smaller models such as chairs, or tables, and more experienced modellers will be in charge of models such as building interiors, or vehicles. we would hope modellers have sufficient skills in blender or photoshop, and have a skype account so the group may communicate. dropbox is also required to share files needed to complete the game. contact me at: email@example.com
2d character artist for a comic book visual novel [profit share] anywhere anywhere artists project: we are making a visual novel/adventure game (talltale like) in comic book style – 2d with some moving elements. the project is currently in concept phase. joining now means that you will have a crucial impact on the shape of the game. the action takes place on earth around 2050 in a big city. it will be a story about decadent, rotten world packed as a nubile present and coiled with a shiny ribbon. the futuristic world will be drawn in noir style. team: for now, the team consists of two storywriters/game designers. each of us has over ten years of experience in story design. we are currently meeting with programmers. we seek to strengthen our ranks with two 2d artists. it doesn’t matter where you are placed, as we plan to discuss everything via skype. profit: each of the developers (from the starting team) will receive equal share of profit generated by the game on steam as well as other, future platforms. as soon as we create a good quality, working “episode,” we plan to lunch a kickstarter campaign as well as try to look for other funding. 2d character artist as character artist, you should be able to draw comic book characters in color and be familiar with the noir style we are creating a new ip, so you will have a lot of opportunities to show your talent and grow as an artist.
3d modeler / animator for episodic sci-fi game anywhere anywhere artists dear artists, we're in the concept phase of a 3d scifi zelda-style pirate game with a big focus on the story and characters, like tv serials. the story of the first episode has been written, and we plan to do more. the gameplay has a focus on oldschool dungeon crawling in combination with defense elements, so strategy is an important element of the gameplay, meaning there's a lot of customization in weapons and turrets to defeat enemies. there's a big freedom in artistic design, and the game is developing it's own kind of style. for the project we need more people for the 3d department. this means modelers, riggers, animators, you name it. people of any skill in 3d are welcome. - the game will be divided in small episodes and will be released for pc, and will be aimed to be released on media on this platform, such as steam. a mac and linux version will also be taken into consideration when the game proves to be popular. if we can pull this off, this will be quite awesome. if you're interested in joining or you want to know more about the project, just send a mail. cheers
programmer anywhere anywhere artists about us project we are making a visual novel/adventure game (talltale like) in comic book style – 2d with some moving elements. the project is currently in concept phase. joining now means that you will have a crucial impact on the shape of the game. the action takes place on earth around 2050 in a big city. it will be a story about decadent, rotten world packed as a nubile present and coiled with a shiny ribbon. the futuristic world will be drawn in noir style. team for now, the team consists of two storywriters/game designers. each of us has over ten years of experience in story design. we seek to strengthen our ranks with two 2d artists and one programmer. it doesn’t matter where you are placed, as we plan to discuss everything via skype. profit each of the developers (from the starting team) will receive equal share of profit generated by the game on steam as well as other, future platforms. as soon as we create a good quality, working “episode,” we plan to lunch a kickstarter campaign as well as try to look for other funding. programmer we are looking for a skilled programmer who will help us choose a proper game engine and handle technical site of the project. we focus on pc as our first platform.
concept/promo artist onesecretfantasy anywhere artists hello all, we are currently in the progress of developing a virtual reality game. for this game, we are in need of a concept artist to make some promo drawings for our new website and upcoming kickstarter. due to our nda we can't disclose all the details, however we can disclose that this game will be a virtual reality life simulator, where you will be able to experience your fantasies. if you are interested help us with the development of this game, please contact us! a small blurb about the game to show you what we are aiming for: one of the most innovative new games to debut on the internet is one secret fantasy, a virtual dating game that will transform your life with more fun, excitement and romance than you can ever imagine…and all from the intimate privacy of your home! are you secretly a billionaire playboy or sexy boy toy looking for a secret rendezvous? is your fantasy steamy sex with a playful lover whose laughter is a prelude to pleasure? or is it the sweetest romance with breathtaking kisses and tender caresses that make you tremble with desire? then one secret fantasy is for you! with cutting edge technology and stunning eye-candy visuals, one secret fantasy frees you to become the man or woman you want to be, have a life you adore and date from a crème de la crème gene pool of sizzling partners. think sims meets 50 shades of grey! take a bold step, make a life-changing decision and live your wildest fantasy--with no limits-- at one secret fantasy where life, art and virtual reality create a menagerie of romance…just the way you want it!
artists anywhere anywhere artists i'm looking for beginners that are willing learn and become a part of my dev team. no experience required and it will be better if you are just a newbie. i have always been thinking about new ideas that could be a hit on the indie scene. and i have one that could be the next threes. i'm only 17 years old but don't worry, i know what i'm doing. i'm also thinking about stepping on the crowdfunding stone in order to buy game assets that i can't afford on my current state. in the mean time, the development will be on gamemaker standard because i can't invest my money on this game. we will only use freeware application in the development process. it would be better if you can work on the arts for about 3 hours a day. and be able to submit the work you did everyday. skype and e-mail will be our primary communications. you should be fun to work with in order to maintain a productive partnership and be sure to know some jokes to make me happy in times of hell in development. i know that no one will be interested in this project but i'll make sure that this one will be successful.
character 3d modeler island troll tribes anywhere artists hello and welcome to the official recruitment post for the stand alone game of island troll tribes! you must be 18+ to join our team. no exceptions. team structure we will all be working together closely to relay relevant information and work together to build the game. i am local to san diego so if you are in the area we can meet up in person. we will use team viewer 9 and svn/git to share project files. currently there are 6 of us. we have 3 programers, and 2 2d design artists who are all very dedicated. talent needed we currently have a solid, dedicated, team of programers. what we need is 3d character modelers and a ui designer. please, do not contact me and waste my time if you are not serious about completing a game. we are not a bunch of kids who thought one day it would be fun to make a game. we are a group of adults who have a realistic goals and expectations. all of us so far are extremely dedicated to this project. that being said, we are extremely laid back and if you can only commit a few hours a week that is perfectly fine as long as you do not give false promises. we all have jobs and/or school and progress is steady. 2d artist - draw concept and ui, hud, title graphics and other digital art. 3d modeler - take art and make it into a usable models. you will need to know how to use one or more of the following: gimp, photoshop, blender, crystalblend, or similar program. level designer/coder - to make the map and to take the models created and put them into the game. rtp plugin experience a plus ui designer: to create and build the ui for title menu and in game hud. you will work with the 2d artist or use your own art and graphics. if you think you can contribute please feel free to add me as well! compensation plan the goal of this project is to build a working prototype to put on crowd funding websites in order to fund a full game development. once funding is secured, you will be compensated for all time and effort spent, as well as future payment based on the amount of work you have contributed. technology team viewer 9 hipchat smartfox unity 3d svn skype git description **disclaimer** **virtual patent pending via united states patent and trademark office** i have been playing video games my entire life and i have always wanted to peruse a career in video games. i am 25 years-old, am passionate about video games, and also am a young entrepreneur. i recently got out of the military and moved to san diego, ca to be able to get closer to the industry. before i start my business and open my own studio i want to have one release under my belt to gain funding and a good reputation. so, a little bit about the game. it is a remake of an old warcraft3 map that had 1 to 4 teams of 1 to 4 players, depending on the map and play style. when the game starts, each player will need to choose one of the 18 different characters to control for the rest of the game. every single character has pros and cons. whether one has more health or the other one has less, each of them will have special abilities bound to their class. the players will have to pick a good team composition to best the enemy team. game play is similar to league of legends, however, the map is a wilderness setting and not built with "lanes". players must eliminate the enemy team while also focusing on their own survival by gathering materials to survive. your character must eat, sleep and stay warm and in order to do so, all the players within the team must build a variety of buildings. you must also craft items and hunt animals for food to be able to eventually defeat the other tribes. so far we have designed 6 different classes such as warrior, mage, hunter ext.
[royalties] looking for talented 3d artists battletech fan game developers anywhere artists hello, firebit studios is an new indie game company composed of me, andrew (programmer, level designer, and level creator), mic (music/sound artist), and clara (concept artist). we all amateur developers, gaining more and more experience as we go. right now, we are ambitiously working on a game project that will be disclosed and explained if you get accepted. and now onto the job description. we are looking for a talented 3d artist who specializes in high quality 3d modeling. eventually, farther down the road, if we release the game on the planned platforms we are sharing the revenue from each copy sold. if you are considering applying, please keep in mind the the skills required are: - the ability to model highly detailed 3d models(within blender, 3ds max, maya, etc) - the ability to create high quality textures for the models you create the team uses text chat in skype for communication, and we use trello for organization on the projects we work on. cheers! - andrew, head of firebit studios.
artist needed! frostcloudinteractive anywhere artists *notice* positions filled. hello i am the lead game designer for a game my team and i are creating. it is an ascii based rpg game, but we need an artist who can make line art and then our other artist will turn it into ascii. requirements- you need to be able to draw line art that looks really amazing, and can be transformed into ascii easily. payment- we are working with a publisher right now tat will get us really out there so we can sell thousands of copies. everyone on the team (except for a few who don't want any) gets an equal share after the publisher takes their measly 30%. so, if we sell 1,000 copies at 7.99 each it will be a large revenue share to everyone as we are very small. we have about 9 total people right now and i think 3-4 are not receiving money because they don't want to. age- no age requirement, just make sure i can understand you and you can do the work. if so, everything will be fine. thanks. apply- apply here: firstname.lastname@example.org (currently we are looking for a new company name) please attach any work you have, particularly swords and such.
digital artist • drawing artworks (2d) titeuf-85 prøductions anywhere artists this is an unpaid position for art drawing for the dark army: uprising mod. • skills / experience required meeting the following requirements — the voice actor will need to: 1. have a good talent for drawing video-game arts in 2d. 2. know it's an unpaid work — any claim will be ignored. • details about the project / role this project is a totally free upcoming standalone modification of return to castle wolfenstein, landing at the end of this year on mod db, for windows, mac and linux. it has been in the works for almost two years and it's finally reaching the final stages of the development. your role will be important; you'll draw wallpaper(s), header(s) and/or cover(s) (box art) of the modification — drawing the characters is the deal. • work ethic and environment this project is currently being entirely developed by titeuf-85 and is going to reach to be released soon. you'll have to draw one wallpaper, one header and/or one cover (possibly box art). • respectful work you'll be mentioned multiple times in the mod (in the game menus, in the start and in the ending credits) under your real name or under a pseudonym if you prefer. even if it's not paid, you'll have the respect of the mod's developer and the community. • how it works right after sending a resume, you'll get an answer and you'll be invited to send one of your art works. following the checking, you'll be accepted or not. once accepted, you'll be invited to join the french developer & publisher company/group called titeuf-85 prøductions on mod db. you'll be stated as a member working on the project, as a digital artist.
talent required for a horror game. [artists, 3d modeler, animator, programmer] team immortal games anywhere artists we are a new team that has big plans in mind. right now, we are looking for people with motivation and skills mad enough to use them on cool projects that will shine in the entire video game history. we dont mind if you have no experience, we will accept any skill level. if you are a person who is loyal & interested in our project, dont hesitate and give it a shot. "caged" is a suvival horror, puzzle game that tells us a story about a girl which suffers the case of lethargy. each level is a day of the girl's life, when she wakes up and encounters human-like monsters. the girl cannot stand up from her bed, hence the player controls are limited. your task is to fall asleep, avoiding monsters by using various features. when you finally manage to get some sleep, you see a dream which is a fairly simple puzzle level. we are planning to apply for unreal grant to fund this project, meaning that most likely after prototype stage, you will be paid for your work on a monthly basis. here's the positions we're looking for. 3d character artist - ability to work with a 3d modelling software (maya, blender, 3dsmax) - ability to rig the character, prepare for animation - create uv layouts for characters - ability to texture the charecter is not required, but is welcomed. - knowledge of unreal engine 4.8 is a plus 3d props modeler - ability to work with a 3d modelling software (maya, blender, 3dsmax) - create static meshes & various props for levels - ability to create uv layouts for props & meshes - knowledge of unreal engine 4.8 is a plus 3d animator - ability to create animations for characters (and props if needed) - export animations in a neccessary format - knowledge of unreal engine 4.8 is a plus artist - create concept designs of characters and levels - prepare character image planes for 3d character modeler(s) - create textures for 3d models if necessary - knowledge of unreal engine 4.8 is a plus, but not required programmer - create ai behaviour using c#, c++ or blueprint scripts - may be asked to programm other small stuff - knowledge of unreal engine 4.8 is required
2d concept artist augment studios anywhere artists we require a 2d artist for our project. our project is an on-going game, which has been pretty advanced in the programming sector. unfortunately, most of its features cannot be revealed to you until a non-disclosure agreement has been signed. however, i can tell you that its a futuristic-themed rpg game, that involves both 2d and 3d gaming. note that the position were offering is on profit-sharing basis, and we have a few conditions. the first, is that we require you to be dedicated to the project. be enthusiastic and do what's best for the project. the second, is that we require you to work for 3-4 hours per week, which in our eyes isn't much compared to what others ask. and the third condition, is that we need you to carry on with the project till it's done. if you choose to take this position, you cannot back out when half of the project is done. the task that the 2d artist will have, is this ; create concepts of several things including characters, environment, etc. he will also have to create 2d sprites for the small part that the 2d section plays, in the whole game. note, that this position can be filled with more than a single person.
3d artists , and investor(paid position) surface entertainment llc anywhere artists hello, we are looking for a 3d character artist, and a 3d architecture artist requirements: 1. uses 3ds max, blender, or maya 2. able to export models to .cga or .cdf for characters (we use cryengine 3) 3. a solid portfolio/resume project info: story in late 2001, strelinkov forms a revolution to bring back the soviet union. after conferences with the russian government, russian executives decide to join the soviet revolution alongside ukraine and siberia. although, air forces of the german army are sent to assault the siberian capitol building as an attempt to kill strelinkov and chinese militants are sent to try and stop the revolution. in early 2002, war is declared between the soviet revolution and germany and china. characters durasov, lukin, vahkitov and pelov fight alongside one another as they will have to stand behind 2.5 million soviet revolutionary soldiers as they fight to defend their country and fight for what they believe in. concept our goal from red valor is to appeal to gamers who enjoy classic games such as call of duty : world at war which it is inspired by and to show how classic games will not be forgotten forever and must be honored and remembered in gaming. gameplay multiplayer gameplay is set to be completely different from most modern shooters... players will have the option of different soldier classes including tank crewman, fighter pilot, normal infantry, and recon/ or general for online wars. as a tank crewman, players can unlock more tanks depending on their set faction which may be the soviet revolution, germany, or china. fighter pilots, may start off with a light helicopter and move forward onto fighter jets. generals are the leader of armies, they determine where the next fight for players were the online wars are and may spectate battles and reach out to their team mates in their assault team.
2d animator pixel art caldera games anywhere, skype, mumble artists hi! we are looking for a 2d animator (experienced or not, but talented) to join the team of caldera games ( http://caldera-games.com/about-us/). we are currently three members, a 2d artist, a programmer and a musician. we are working on a game called pantless hero (http://www.indiedb.com/games/pantless-hero), the development is going well but unfortunately our 2d artist is not good enough in animation (neither enjoy doing animation). so we are searching for someone to fill up this function, you would have to follow the lead of our 2d artist yukishi (he does the concept arts, the tile sets...etc) and animate all the sprites he produces (and improve the current animated sprites). we develop the game without any kind of funding so there will be no income until the game starts selling. we'd rather like someone interested to join us for a long term as a member of the team, if you are interested you can contact us through email and we will set up a meeting, all the information are here: http://caldera-games.com/contact/ if you have any questions don't hesitate!
graphics artist perisno anywhere artists the development team behind perisno, a total-conversion fantasy mod for the action role-playing game mount & blade: warband. we're currently working on overhauling our moddb page, and i have personally been working on customizing the css of the page with some assistance of another team member. in order to go through with an all new fresh-looking moddb page, we're currently in need of the following things: - two preview images (1024x768) one for the preview images of downloads, and another for the mod itself. - a profile header image (950x150) the profile header at the top of the page. - an icon (64x64 or so) if anyone is capable of assisting us with the above graphics, that'd be very much appreciated. further information and details will be given once a suitable applicant has been found. it'd be preferred if the artist would agree on working for free, as we are all voluntarily working on the mod in our freetime, and are working without a budget. if we are satisfied with your work, we do have a second request, which may or may not be a bit bigger than what i've requested so far. if you agree on assisting us with that, we will discuss a donation for the work. link to mod page: http://www.moddb.com/mods/httpwwwmoddbcommembersmichadrmods - reus, perisno pr & web editor
3d artist, graphical artist inferatu anywhere artists hey everyone! welcome to my post, in here i'll explain every bit of what we're looking for, who we are and what game we're making. game description: full description at: inferatu.net inferatu is set in the futuristic time where there's an outbreak of a infection, an infection which turn humans into inferatu's. this disease became as bad as it could get that the population decided to quarantine on a large scale, as these infections started to occur all over the world at the same time they were only able to set-up some cities. the cities rapidly built walls around their regions to stop the inferatu's from getting in. all this was done in a matter of months, walls were guarded, patrols were given around the walls and humans examined to detect infections, and if infected, executed. the main situation got under control, but there's a big reason why the infection got spread globally at the same time, and that is to be told during the game. besides that we're also working on a modern arcade twin stick shooter. read about it here -> link current team structure: celeste- me: modelling programming level design zoe: manager assistant johan: composer sound fx this is not much but we need to start somewhere! previous works: unreal engine game jam talent required: graphical artist(1): royalty able to make graphics for in-game hud's able to make logo's able to make graphics that need to be used in game to attach to objects(texturer's job) able to make some sort of graphical display of the game proof of experience 3d artist(1-2): royalty able to make post-apocalyptic meshes(very important) able to make normal meshes(non-apocalyptic) + point to be able to make stones, trees, bushes, debris and natureobjectsedge knowledge of blender, maya, 3ds max or other 3d modelling software. overall: at least 18 years old(confirm) official experience not needed, however freelance or portfolio is needed trustworthy if you're in, don't go around and leave. basic unreal engine 4 knowledge info: in about 2 months time we will be releasing first playable pre-alpha. with 100 sign-up's and counting we are looking for a person that is capable of making a nice, easy to work with game client that is capable of doing above things. there's 2 options to choose from. either fixed payed amount when it's delivered. or you go with the royalty option and you'll be payed when we succeed, which possibly will give you a higher payday. so if we succeed with the client, you succeed. we are currently not hiring, however we are looking for people who are available in the future and are looking for a price quote. process of acceptance: if you find this interesting send me a mail with your explanation as to why you would like to work with us + post on thread you mailed(optional but we'd like that). after a conversation over mail we will add you to skype or another platform that we use so we can talk on. after that i will have a conversation about your experience, personality and get to know you. if we feel like we can trust you, we will decide weather to hire or not. questions? if you have more questions for me you can mail me at email@example.com or reply to the thread. regarding payment, that will be discussed in private and varies on how much work you deliver. kind regards, celeste!
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