Companies, use this job board to reach artists and programmers with knowledge of today's game engines and hardware. Discover why our job board will find you better people than other job sites.
3d modeller, unity experience would be good! inkfish game studios anywhere artists hello we are well underway with our awesome local multiplayer realtime/turnbased sci-fi action title eonwar, but will soon be in need of an artist to finish a few models that are missing in our games development. we already have a load of concept artwork and models made so you will be working to an already established aesthetic. the whole game is being built in unity and scheduled for release on all next-gen consoles as well as pc. you would ideally have at least 2 years experience working on games, low poly and high poly works in your portfolio, some understanding of mechanical engineering (you will be building tanks for 2 factions) and good character, nurbs modelling techniques. if you are able to draw taht would be beneficial, though most of the concept art is already made and hence you will be creating 3d models from 2d artwork. we are based london though the whole team are located all over the uk and even some in milan. in exchange for your services you will be given a share of the overall games sales profits (like the rest of us) and an opportunity to work on a truly exciting title. join a great team of talented and enthusiastic gamers that want to bring back fun into the living room. get in touch!
lead 2d game artist heartquake anywhere artists heartquake is a small startup based in ticino, the california of switzerland. we are looking for an experienced game artist consultant to guide our talented and multicultural team working on the next big 2d top down game. what you offer: 5+ years lead game artist 2d portfolio ready to show ability to communicate with a team knowledge of unity3d knowledge of sprite sheets and tile sets ability to communicate in english big passion for top down 2d games is a big plus (like zelda, secret of mana, secret of evermore, secret of time, terranigma, chrono trigger). what we offer: young, dynamic, multicultural team opportunity to work independently possibilities for your personal development a versatile, performance-oriented environment flexible working hours if this description stimulates you, if you feel the need to create something unique and special, if you feel ready to help us making a change on our and your life take contact at email@example.com to explore this amazing opportunity. looking forward to meet you.
game artist - generalist thorium entertainment usa or canada artists good news, everyone, thorium is hiring a game artist! we're looking for a risk-tolerant, disciplined, jack-of-many-trades artistic problem solver to join our small startup and finish this great little title that we're very much in love with. ideal candidates will thrive on responsibility and ownership, as this position is brimming with both. you'll get complete control over the artistic vision for every aspect of the game and marketing, with no producers or publishers to get in your way. if you've got a strong grasp of (or aren't afraid to learn) character art and animation, environments, effects, ui, and great organizational skills to keep them all consistent, then this is the perfect position for you. come solve game-related problems with us! please check out our jobs site for more information at http://thoriumentertainment.com/jobs/
3d character artist for wwii online: battleground europe playnet, inc. - cornered rat software anywhere artists we're looking for an experienced 3ds max character artist to help us create new characters which will be used by nearly all players ingame, however if you work in maya that will also do. this is a 100% volunteer position. you will be working with a great team and get your foot in the door of the gaming industry. if you're up for a good challenge and would like to have your work be viewed by thousands of online gamers, this is your calling. please submit a resume, portfolio and a written description of your experience / skill set. important notes: - this is a remote (not on-site) position. - you will be required to attend a saturday meeting at 11am pacific time every week on our skype conference call. - you should have at least 1-2 years of character art experience. - you must be self disciplined and have initiative. - you will get credit for working on a live industry game. - we will gladly act as a referral for outstanding work. ====================================================== about the game wwii online: battleground europe is the first mmo-fps ever created, with a 300,000 sq km map (all interconnected) and with a persistent, player driven campaign. it is a combined arms wwii simulation game and all vehicles and characters are manned by real players in real time. we were steam greenlit some time ago and are aggressively pursuing a release. in the interim we are beefing up our content generation department to introduce new game content and re-work existing content to improve appearance and feel of the game. if you are an avid fan of mmo's and fps's and have a desire for history / simulations, this is a fantastic opportunity to be apart of one of the longest running mmo's in gaming history. to see our game trailer and read more about us, go to http://wwiionline.com. submit your resume below for consideration, thanks for your interest. sincerely, matt callahan executive producer playnet, inc.
[currently unpaid] looking for more talent for a 2.5d sci-fi side-scroller night wolf studio anywhere artists summery johnny reboot pc, mac, xbox one 2.5d sci-fi side-scroller unity 5 budgeted into indiegogo, opportunity for full-time/part-time after the game johnny reboot takes place in the fictional digital world of xeno. populated exclusively by a race of beings known as xenobytes, this world is a technological marvel, advanced beyond its years. the city was created eons ago by the ancestral xenosians, and has been a safe harbor against the many maleficent viruses that also populate the digital world. the game will feature never before seen mechanics, and a story that is very personal to myself, and the character will be based on my experiences and hardships that i have gone through in life. night wolf studio night wolf studio is a new startup, trying to break into the indie scene with our first game. we are a group of passionate talented artists who not only love to make games but also play them. we are looking for the same kind of people, artists who have a passion for game design, and love what they do. our team consists of several talented people. current team martyn tranter - lead designer and creator. robert j. merritt - art director, and lead cinematic director. brandon mcallister - head script and story writer and voice actor - frank reboot. drew forbes - lead composer and sound engineer. tavvon reynolds - 3d character and environmental modeler. steven "gizmo" malar - 3d modeler and assistant programmer. travis whilden - concept artist. matthew hasbrouck - 3d generalist. valerie watson - character concept artist. izzy dulay - voice actress - morrigan. austin nebbia - voice actor - johnny reboot. daman mills - voice actor - norman reboot. what we can offer we are currently looking for additional team members who are willing to work for post-indiegogo compensation. until we receive funding through the indiegogo campaign, this is an unpaid project. if the indiegogo fails there of course will be no compensation until we do get the funding we will need. we work in a remote virtual environment, and use several programs that help us keep on track, these include: dropbox - storage. trello - project management. skype - communication. the above is required when joining the team, if dropbox size is an issue, we can invite you to a personal dropbox folder. there are a few other things we will need from everyone that joins us and they are: sign an nda and a contract and able to work at least 5-10 hours a week. be accountable, respectful, and professional. be a proactive worker and communicator. what are we looking for? qualities great communication – must be able to speak and write english and able to communicate via skype, email, or facebook. passionate and trustworthy – everyone on this project has a passion for game design, and we want people with the same drive and passion. motivated and proactive – if you have an idea or an opinion then never feel afraid to speak up. creative and collaborative – you must be willing to give and take constructive criticism. so please check your ego before coming in. accountability and dependability – this is key to making this game a reality, we want people who we can rely on to get the job done. programmer experience developing video game code using c#. experience using version tracking and working as part of a team of developers. experience with side-scrollers is a major plus!. strong eye for efficiency, clean code, and bug tracking. specialization in ai, rendering, or particle effects is a plus. environment concept artist experience creating unique and high quality environment concept art. specialization in characters is a plus. ability to match an art style. strong eye for architecture, composition, color, and lighting. 3d character modeler experience with fictional humanoid, mechanical sci-fi enemies. ability to create texture maps: diffuse, specular, normal, alpha, and emissive. ability to create both high and low poly models based on concept art. rigging and animation skill is a plus but not required. strong skills with maya and zbrush(optional). strong eye for detail in human and animal anatomy. 3d animator experience rigging and animating bipedal characters, mechanical enemies, weapons, and environments. experience with unity 5 a plus. strong skills with maya. technical understanding of animations and their use for player feedback. level designer experience with level design and crafting areas through all stages of production, from initial sketches to final polished environments. experience designing sci-fi levels. experience with unity. good understanding of plat formers and side-scrollers. ability to design to given requirements and iterate based on feedback. how to apply if you would like to apply for any of the positions listed above you can email us at: firstname.lastname@example.org with the subject you are applying for. you can also visit us at our website: http://www.johnnyreboot.com/jobs
animator, programmer, 3d designer, musician ubicrystal anywhere artists hello! we are the "ubicrystal" team from bulgaria, and yet we have one full released game. tons of people are playing it and like it. but in our team is missing something... oh, sure... more members, because for now, we are only three people in the team: kristian panov - me - ceo, programmer, ai programmer krusto stoqnov - programmer kalin georgiev - 3d designer, player modeler, level designer. you won't be paid in a month, but for every purchase of the game, of course you will get your part of the money, even it's "stolthrun" - our released game. you didn't took part of the developing of the game, but you count as a member of the team. now we are developing an amazing first-person shooter game called "t.e.a.m", and your are welcome as an member to help us! and forgot to say, our mission is to make games that the people will like, love and play!this is the most important in our team. ------------------------------------------------------------------ requires: То have skills in the area you want to join us as. to be patient in every one single moment. to be loyal, truthful and faithful.
3d modeller at atomic owl games atomic owl games anywhere artists i am looking for a 3d modeller to help me make my game jazz fox. i'm not looking for anyone with industry experience, as the games art style is simple and easy to model for - but just someone to help take the load off my back as i work on the games mechanics. requirements • experience modelling with blender, 3ds max, cinema 4d etc • experience with working with another person(just me at the moment) • ability to model simple objects based on descriptions within the games simplistic art style • experience modelling props, flora and fauna etc things i also want but are not required • experience with google drive so we can share files • animation experience would be nice but not required at all. • not easily offended - the game i'm making involves crude humor, so it would be best not to get offended easily at this sort of stuff. • not skill, but familiarity with unity3d for a sneak peek at the games art style, heres a picture of one of the assets i made: http://i.imgur.com/nfffrpu.png as you can see - a very simple art style that will have very simple colors. nothing spectacular. about the game game name: jazz fox genre: stealth you play as jazz - a fox who has a knack for stealing. you have recently lost your most prized possession - a collection of skinny porn. nobody must know about your secret hobby of being a skinny! you have traced your porn back to the mansion of one hugh m. ann and aim to reclaim your possessions. can you survive his gauntlet of traps and reclaim your porn? the game is very tongue and cheek and is a pretty small idea, but i would love to be able to just focus on the games mechanics instead of everything at once. if the idea interests you, please apply! i would love to work with someone and get my idea off the ground!
last man interactive looking for members! last man interactive anywhere artists hello all! we are last man interactive, an innovative team of young talented developers from around the world. (check out our website: lastmaninteractive.com) we are working together to create fantastic games and have a good time doing so. we are currently in the middle of producing two games: "last man: arena" and "john cupboard (temporary title)." last man: arena (lma) is an upcoming first-person multiplayer online battle arena. in this gruesome fight to the death, players will be placed in detailed arenas and forced to do whatever it takes to survive, and be the last man standing. with complete freedom as to your path to victory, you can truly create your own strategy. the choice is yours! (see an example of a few weapons designed for the game here: http://s28.postimg.org/zftuidbrg/20150424120701_weapons.jpg.) john cupboard (temporary name) is a unique indie puzzle-platformer. it is story based, about a child growing up with not-so-great (hinted at being abusive) parents. he is bullied at school a lot, and in order to escape his hard life, often wanders off in his imagination. his favorite thing to imagine, as kids often have a go-to, is that he is a 1940's style noir detective. the player in the game can switch between his imagination and real life in order to solve puzzles, escape the horrors of his life (including icky vegitables), and muster through the intriguing, meaningful storyline. (no screenshots yet, game is still in early development.) let's get right to the point: we're looking for some team members as we still have a few slots to fill. here are the currently occupied positions (alphabetical by name): alexander wonnacott - marketing/pr manager, writer leo houts - assistant designer, pr manager, writer jochem van diepen - 3d artist joram millenaar - animator julian m. i. - composer, lead designer peter de klerk - animator, graphic designer tobias nyholm maneschijn - lead programmer tyler burd - founder, producer as you can see, we have an established team but some holes that definitely need to be filled. keep in mind this is an unpaid hobbyist project, any compensation received will be a small amount of rev-share and will be based on amount of work put into the project. so, on that note, here are the jobs that need to be placed and are open for applicants: concept artist assistant programmer 2d animator 2d character artist here are some jobs that we either already have filled but could use more of, or aren't filled but also aren't vital as of right now and : 3d animator 3d modeler writer sound effect designer (not composer) if you'd like to apply, either send me a pm, message me on skype (alphawolfjmi), or email me at email@example.com. i'm super excited to work with all of you, and i'm sure everyone on here is super talented! i hope you're as excited as i am to see these projects come to fruition. posted image -julian m.i.
animator fallen angel game studios anywhere artists we at fallen angels game studios are in need of an animator to flesh out our creative director's many ideas. the animator position will require: - competent to exceptional animating ability - a skype - ability to work with a team of others - a portfolio consisting of no less than 5 animations previously done this position may only be filled by those with extreme passion for games and a dedicated work ethic. this position could also be responsible for other general animations unless we get multiple applicants. this position is not for the light of heart as you will be working quite a bit for some time. we will accept those of all skill levels but will still require that you have skills to work with us. the game you would be working on is a game called vigilante. it is about a serial killer that hunts and kills criminals. the game will be mainly open world with a focus on a dynamic criminal force that constantly evolves. it will also have aspects of evading and/or escaping police capture. if this sort of project interests you please contact ryan senter about this job position. it may pay immediately, but that is a highly unlikely proposition. please inquire below.
[unpaid] pixel artist thestoics anywhere artists the game, lemon, needs graphic designer. lemon is a chicken, who searches for the answer of his being. game is a platform game, and supports combats (up to now the combats are similar to turn base rpg games). i found free stuff in the internet, and with these make the game. now the code gone good, the project needs an artist to add variety to game. ai is working, but there is lack of diversity in the game because i have only one tile set and few sprites. i need five tile sets different to each other, and about five to eight animals with three stages: idle, chasing and waiting-cannot-chasing. if you can draw bosses for fight, you can assume the code part is done already. i want to release the game in google play, but before that, there is no money to share. i put aside half of the sales of google play for the artist. if you want to test the logic and programming part, please email me: (i can send to you an apk or give you exe, but cannot give you mac or iphone supported files) firstname.lastname@example.org thanks for reading.
gun modelers (futuristic) unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than forty alpha releases since then, and we expect to reach beta sometime next year. here are a few articles to give a sense of what we've been up to as a project:2014: year in reviewspecial effectsmaps of unvanquishedsummary of gameplay changes our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we presently have concept art for multiple weapons that need to be modeled. it would be desirable if you could provide the assets for a firing effect as well, but this is not a requirement. we may also be able to offer hard surface props if you are interested in doing a human base structure or map objects. our engine supports diffuse, specular, and normal maps, with emissive (glow) and gloss (roughness) maps being optional. the renderer offers a variety of effects, including bloom, rim lighting, ssao, heat haze, soft particles, and more. polycount limits (in triangles) are negotiable per-model, and can be discussed. to get a taste of our art style, look at the screenshots above, as well as the ones on our site. a few examples of our weapon concept art can be found below.
3d character artist fallen angel game studios anywhere artists we at fallen angels game studios are in need of a concept artist and a 3d character artist to flesh out our creative director's many ideas. the 3d character artist position will require: - competent to exceptional modelling ability - a skype - ability to work with a team of others - a portfolio consisting of no less than 5 items of previous work this position may only be filled by those with extreme passion for games and a dedicated work ethic. this position would also be responsible for other general artwork unless we get multiple applicants. the game you would be working on is a game called vigilante. it is about a serial killer that hunts and kills criminals. the game will be mainly open world with a focus on a dynamic criminal force that constantly evolves. it will also have aspects of evading and/or escaping police capture. if this sort of project interests you please contact ryan senter about this job position. it may pay immediately, but that is a highly unlikely proposition. please inquire below about the vigilante project.
weapon modeler 3d artist position open for science fiction horror fps on ue4 tba us - anywhere artists hello. my name is shannon 'hypnosis' brown, and i am executive producer of an upcoming science fiction horror fps game that is currently being developed on unreal 4. we are a team of reliable, dependable, highly motivated, and talented individuals who are very passionate about developing video games, and have years of experience. we are also a team of creative individuals who are self-motivated, and create unique, and captivating, award winning games on steam. some of your responsibilities will include: - creating unique concepts of weapons from guidelines, and basic needs of the game. - modeling weapons from concept to completion (this includes unwrapping, baking, and texturing), that is completely game ready, performs/looks great, that are ready to be rigged, and animated. - communicating with administration, and peers on skype. - keeping a highly professional attitude at all times. requirements for the position are: - 1~2+ years experience in this specific field. previously shipped retail game, or team-based modification background is a plus. - excellent grasp of creating full scale replicas of weapons down to the last detail, and also creating completely new concepts from scratch based on criteria, and specifications provided. - expert level knowledge of autodesk 3dsmax, maya, zbrush, mudbox, and photoshop. substance designer, and painter experience is nice. - very hard worker with great communication skills. - lots of free time, and also free time for the foreseeable future. - strong artistic knowledge. - strong portfolio of weapons. - able to act self-sufficiently, and work with others. thank you very much. - shannon brown.
3d character designer [royalties] revelations studios anywhere artists do you love to design people on your computer? do you have a knack for bringing personalities to life? do you love to spend hours perfecting your models? then do we have a job for you! revelations studios is currently hiring a new 3d character designer to add to their team. if you have a knack for making realistic characters, and super scary monsters, then you are in for a treat! our psychological horror game allows you the chance to deepen you realism skills, and to bring some nightmares to life. and who doesn’t love giving people a good scare? bonus if you can rig characters! there are three basic things you will be doing as the character designer: first: you will be completing models that have been abandoned by other artists who didn’t fully commit. save the orphan models! second: you will be making your own characters from your own mind, and using them to enrich the game experience for our players. third: you will be taking ideas sent to you by the concept artist and turning them into usable models that the programmer and place in the game. if you are interested in the position, send your resume and portfolio to email@example.com for more information on our game, please visit: we are a small, close knit team working together electronically to create something extremely special. amazing time management, skilled communication, and enthusiasm to work is essential to all positions on our team. this is a royalties position with a contract.
concept artist [royalties] revelations studios anywhere artists do you make amazing initial art? do you have perfect ideas that you can convey to paper? do you like to watch your ideas come to life? then have we got the job for you! revelations studios is currently seeking a concept artist to join their collaborative team. we are working on a psychological horror game and we need your ideas to bring life to our environment. if you can draw well, convey your ideas in an easily transferable format, and love to collaborate, then come on over. we want to bring your ideas to life. there are a few key elements to your job. firstly, you will be in charge of sending the other artists your own ideas for them to model into usable mediums for the game. however you create, you will be collaborating with the other artists in the studio to help them bring those ideas to life. second, you will be helping to complete the ideas of other artists. we have some things started already, and we need your creativity to finish them! third, you will be helping to further develop our game alongside the creative director. working in characters, levels, and props, you will be helping to enrich the entire environment of the game. sounds pretty cool right? if you are interested in the position, send your resume and portfolio to firstname.lastname@example.org for more information on our game, please visit: we are a small, close knit team working together electronically to create something extremely special. amazing time management, skilled communication, and enthusiasm to work is essential to all positions on our team. this is a royalties position with a contract.
2d isometric artist (no payment) z game-production anywhere artists hello there! project: i, the ceo and founder of z game-production am trying to hire talented people to achieve one of my next goals: create a fallout fan-game named "fallout: maneuver". the game will be taking place in kansas city wasteland, which is more or less kansas city after a nuclear war. you start as a vault dweller from one of the experimental vaults, numbered vault 93. after malfunction you wake up in the vault from a 200 year coma, and find out that you weren't alone in the vault. then the games first choice takes place as you can choose to either kill, save or leave alone the other vault dwellers. in the meanwhile you were asleep in kansas city wasteland, three factions: the brotherhood of steel, the new republicans, super mutants, which have been fighting to seize the kansas city hall, as the one who seizes it, gets the control of kansas city wasteland. the game will also make you meet many characters, will have a variety of missions, and lots of choices to make. job: the game is going to be in a 2d zelda-ish perspective,but the player will have a choice to rotate the camera, for which will need you to know how to do both kinds of drawing. to what you will have to draw will be ordered by me who is also the project director and lead writer, but feel free to add your creativity to it. but, if you don't feel to work on this project, we have plenty other projects you can work on. so to apply to the job, you'll need to know how to: - use a computer - draw on the computer - pixel art (8-16 bit) - isometric art
noshrac dev-org searching for 3d artists, concept artists noshrac development organization anywhere artists • indie development group searching for 3d artists, concept artists. • 3d artists • - + 2 years of modeling experience. - must texture the models he makes. - must be interested in the project and not desert after a while. - game source is not being shared in full. - you get fully credited for all the work and proof for portfolios. • concept artists • - must be a good drawer - the images don't have to be detailed at all. - you can signature the images, but the dev-org logo will be added. - game source is not being shared in full. - you get fully credited for all the work and proof for portfolios. • about the project • the project is called magenda, it's a top-down rpg game, it's basically multiplayer which you can play with your friends around the world. the game style is unique it's something between diablo, wow and lol. the graphics of the game are going to be medium, and the models are low-medium poly. the game is being developed in unity 5 engine, and is still in the early stages of the development, which means we do not have much to showcase but the designs pretty much. • images / designs •
[royalty] 3d artists needed for indie game developer starboard games llc remote artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! -- we are looking for an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! -- we are also looking for a 3d hard surface modeler to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. your responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc
rigging/skinning artist or animator fenrir studios anywhere artists we are currently looking for some artists to help bolster our animation and rigging sections. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. to apply, you must: - have good animation skills in maya - understand ik and fk plus rigging and creating rigs from scratch - understanding of skinning - time to dedicate to the project - a showreel/portfolio of work - experience rigging and animating bipedal characters and weapons - technical understanding of animations and their use for player feedback - experience with view models for a fps a big plus - experience with unreal and the ability to import animations and set up animation trees a plus! payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
character artist lead needed fenrir studios anywhere artists dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well. we are greenlit required skills (any or all) 3ds max, maya, zbrush, blender but amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. clever girl– dark storm is a stealth action game. so use your cunning and quick wit to give you the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. websites: dark storm official site http://www.adarkstormiscoming.com indiedb http://www.indiedb.com/games/a-dark-storm-is-coming greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=167692136 payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
3d modeller cowardly creations anywhere artists we're looking for a 3d modeller to help us build a prototype with which we plan to attract publishers. we already have some publishers interested in the game, but of course they want to see some in-game footage first, and that's where we need someone to supply our assets. our team already made a 2d game, which is released on steam: http://store.steampowered.com/app/359580 now we're looking to expand into 3d. the models we want are pretty simple objects that shouldn't take long to model, the whole project should take you about a month tops to complete. after we get funded, we will of course offer you a job/contract and compensate you for your previous and future work. our team already has a programmer, illustrator, sound designer and a composer, so if you need anything done (especially illustrations for specific objects) it's no problem. this is the level we're building, you can see what models we need from that already: http://shrani.si/f/x/ov/39j43rz5/museumfinalhr2.jpg programming wise we have most of the features we want already done, we just need environment art completed. here are some examples: - full body camera view, details such as bloody footprints when you walk in blood: http://webmup.com/97676/vid.webm - puzzle overview (you have to light a stick on fire and then carry it to light two pillars on fire so the door opens): http://webmup.com/ce024/vid.webm
[royalties] animator blacklight studios anywhere artists faceless is in need of animators to help rig and animate characters to be used in faceless, an independent greenlit horror on the unreal engine 4, to be sold on steam. http://store.steampowered.com/app/243240/ to apply for this role, you must have a good understanding of rigging and animating, the main points of animation will be for character models. as mentioned above also, examples will be required in your application and if you have signed an nda and cannot show certain examples, you are more than welcome to create a test piece to show your level of skill, if you want to apply. if you are accepted onto the team, you will be required to share your skype credentials so that you can be added to the development chat group. this chat group is text based, and not audio based. there is also a separate personal chat for off-topic speak of all kind. the development chat requires you to check in as regularly as possible, we recommend once every two days. royalty payment: this project is being sold on steam, and developers will receive pay post-launch based on the sales. more information can be requested when applying. additional links: https://www.facebook.com/facelessgame http://www.indiedb.com/games/faceless
3d modeler for napoleon : conquest europe nce development team anywhere artists we're looking for an experienced 3ds max artist to help us create new model which will be used by the troops, however if you work in maya that will also do. this is a 100% volunteer position. you will be working with a great team and get your foot in the door of the gaming industry. if you're up for a good challenge and would like to have your work be viewed by thousands of gamers, this is your calling. ===================================================== about the mod napoleon conquest europe: this is a mod for mount&blade; warband. it is the europe at napoleonic age, the mod includes 16 countries, so i need some modelers to make some uniforms, weapons, scene props and map icons for that. here is a list: uniforms, hats, weapons, scene props. civilian man equipments. siege equipments. map icons like ntw. party icons like ntw =================================================================================================================== ===================================================== sincerely, randomcode
volunteers ue4 3d artist needed war studio anywhere artists we are developing projects called command and conquer battle grounds, a mod called bwtfgw and a mod called tiberian dawn for command and conquer 3 tiberium wars. you can see them here: http://www.indiedb.com/games/command-conquer-battle-grounds http://www.moddb.com/mods/bw3d http://www.moddb.com/mods/tiberian-dawn we are looking for 3d artist that can do the following: character modeling vehicle modeling building modeling environment modeling aircraft modeling naval modeling to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. we are currently not accepting freelance applications this is a voluntary position only. why join? this is a great opportunity to improve your port folio and to enhance your experience in game development. if your application is accepted you will be given a list of projects that you can choose from to do your work. thank you.
royalties most positions needed (building an indie team) raining pixel entertainment united states & canada artists raining pixel entertainment is looking for experienced programmers, artists, designers, composers, and writers! rpe is a laid back company. do work when you're asked and meet the deadlines. one of the projects that is in the works is looking to release q4 2015 or q1 2016. the date will obviously be changed if the game is not up to snuff. position requirements: all- experience with unreal engine communicate with other members of the team programmer- fluent in c++ experience with blueprints 2d artist (concept artist)- experience with photoshop. work with or from reference images. 3d artist- experience with 3d modeling software such as maya, c4d, 3ds max, etc. work with or from reference images. model high and low-poly assets. texture artist- experience with zbrush or equivalent texturing/modeling software. work with or from reference images. animator- experience rigging and animating characters and objects. writer- experience writing narrative and engaging pieces as well as character dialogue. other- if you feel that you have a skill or skills that could benefit the team, feel free to apply. positions we do not need- sound designer music composer pr qa
[voluntary] concept artist team abyss anywhere artists hello again, i am the project director of a small indie team working on a project known as portal 2: abyss. this is the project page on moddb http://www.moddb.com/mods/portal-2-abyss this is the official site http://www.portal2abyss.com we are currently looking for a concept artist who will be working on different artworks such as - character poster - level concepts - utilities and models concepts - various smaller requests additional skills: 2d animation. this is not required but it could be very useful for the team. it would be some very basic things. for instance, the creation of a loading bar, a stactic tv screen. etc. nothing very fancy. additional skills: texture creation, once again, this is not required but it would be very useful for the team. usually, the textures should be in a dimension between 1024 and 2048. going higher than that will just take too much memories. the creation of textures like concrete walls, metal floors, catwalks, etc. a very high varieties of textures can be required. here are some advantage - great for a portfolio or a cv - you do not have a time restriction or limits. take your time. - you will keep full credit of you works. - if you demands it, we can link your portfolio or any related page whenever we are presenting your work to the public. if you are interested to this project, please fill the form given bellow. thank you for your time.
royalties multiple positions needed revelations studios anywhere artists story the earth is dying. on the ground, rebellion could spring up at any moment while a tyrannical government tries it’s best to suppress it. in space, a band of pirates has formed constantly attacking the newly formed trade lines between earth and her colonies. humanity’s only chance is eden. you get to play as spera sanza, a young woman who has managed to get a ticket onto one of the ships to eden. she hopes that jumping aboard will make her old life, and her old problems, disappear. but after the flight takes off, there’s no turning back. running away never solves anything, and the past comes back to haunt you on board the beyond equilibrium. features stunning aaa graphics and aesthetics that immediately put you in the world of the ship the ability and need of the player to use their environment to their advantage in order to survive the choice of stealth or violence by the player in order to progress through the game a captivating new age story that sucks you in from the moment you sit down, and never lets you go the institution of the latest software available, including unity 5 a super fun, super charged 4 player co-op outside of the main story goals our goals with this game are simple and straightforward. we are looking to do three things: reinvigorate the genre of stealth and horror games to bring players back to old experiences that are seriously lacking in the current market to implement the use of psychological horror to scare players in a whole new way to get our company name out there, to get name recognition, and to hopefully be picked up by an aaa publisher. so far we have talked in depth to 3d realms, who unfortunately passed on the game because it did not fit their current marketing campaign. as if this wasn’t enough, you can get even more information, check out some of our work, and read our development blogs here: nstavish2014.wix.com about us our team currently consists of the following administrative and artistic team members: creative director (1) writer(1) sound engineer (1) programmer (2) level designer (1) we are seeking awesome artists to join our team in the following categories: texture artist (1) character designer (1) pr manager (1) concept artist (1) we are a small team, but it means greater royalties for everyone involved. should we get picked up by a publisher we’ll be looking to expand, but right now we need to have a beautiful first level to show off. our prototype, while working better, isn’t aaa standards. we may seem small, but this only means that more of your work will be seen, you will earn more credit, and there will be more royalties for everyone involved. in the event that we do pick up a publisher, we will of course be looking to expand. but for now, we like our close knit family. we have released a very raw prototype, just to get some feedback. while it is working, it is not aaa standards, or a representation of what our final product is going to look like. we are definitely looking to improve greatly. the most important thing for us to accomplish right now is creating a beautiful first level to show off, so we can get those publishers! and we really need your help! how you can help in the event that you join us, you will be receiving 5% net royalties, and a contract. this protects your profit, and our product, hopefully what will soon be your product, we are asking for the following requirements to join our team: our texture artist applicants must be able to retexture any model given to them and, if need be, be able to edit the actual model along with working closely with the level designer and 3d modeler. you must also have knowledge on creation of skyboxes and particle effects. our character artist applicants must be able to fully create the 3d models of the characters based on concept art, along with rigging them. they should have working knowledge and skills when it comes to textures, but they will be able to receive assistance from the texture artist. our pr manager applicants must be able to write weekly blogs, maintain and expand networking, search for and contact publishers, and help proofread documents sent to publishers. they should have excellent writing skills, an ability to network and communicate effectively, and be adept at researching and reaching out. they will work closely with the creative director in all of their tasks. our concept artist applicants must be able to create detailed concepts of enemies, characters and landscapes. concepts must be visually appealing, and all tasks must be accomplished in a timely manner. the concept artist will be assisting the level designer, character designer, and texture artists. all applicants are absolutely required to meet deadlines, and must be willing to have weekly correspondence with the creative director. further details regarding the position can be discussed via email with the creative director. if you are interested in any of the above positions, or you are just interested in our game, you can send an email outlining your inquiry to email@example.com
concept artist - zombie apocalypse fps beare games anywhere artists beare games is looking for a concept artist for its upcoming zombie game. synopsis- the game is going to be a multiplayer game and is going to be very complex meaning we need to have people who are dedicated to making a game. there will be 10 players who each have different skills from when they have made there character, for example if your occupation before the outbreak was a builder then you can craft stuff quicker and if you were a doctor you can revive people quicker. also if you get killed you are immediately kicked from the session meaning that teamwork is necessary. this game will be built in unity3d and will feature- *10 player multiplayer mode *realistic graphics *create a character *skills such as doctor or a builder etc *if you die in the game you are kicked from the lobby and many more features if you are interested in being a concept artist for the game then you will need to be able to do the following- *create detailed 2d sketches of humans and zombies also guns *skilled with photoshop or any other software *some experience but not needed this will be a game that will be put on a campaign so then i can pay you and get greenlight but at the moment it is voluntary work
studio looking for talented developers surface entertainment llc skype artists hello , from our previous job ads you probably already know about how project , here is our list of available positions. animators 0/5 texture artists 0/4 character artists 1/3 - david s. 3d prop/architecture modeler 0/5 3d artist 0/2 hud programmer 0/1 c++ programmer 0/6 lighting artists 0/2 sound designers 0/6 visual effects artists 0/5 marketing/advertisers 1/10 - tyson jones cinematic artists 0/4 composers 1/3 - efe tozan cryengine hobby artists 0/2 skills for 3d artists - must be able to create aaa models using full version of 3ds max - must show pieces of work skills for animators - must show recently made animations - must be able to animate weapons and player vehicle positions using cryengine skills for texture artists - must be able to create good textures for 3d models skills for character artists - must show examples of previously made characters - must be aaa quality and follow our references skills for hud programmer - must be able to make a good solid hud using flash or scaleform or any system that will allow users to make hud's that work in cryengine skills for lighting artists - must be able to improve lighting to enhance the games environment's skills for c++ programmers - must be good at c++ and should be able to code custom vehicles that are not set up for cryengine as yet - must be able to create main menu for the game , features etc. skills for sound designers - must be able to create great immersive sound effects for vehicles , explosions etc. that will help give players a better experience skills for visual effects artists - must be able to create great particle effects , and other vfx such as explosions , and muzzle flashes , smoke etc. skills for composers - must be able to create great memorable soundtracks that will make red valor stand out. skills for marketing/advertisers - must be able to help us market red valor , and help it raise its popularity greatly. skills for cinematic artists - must be able to create good trackview cutscenes using cryengine. skills for cryengine hobby artists - must be able to set up characters , vehicles and models for cryengine as they must be .cga to work in cryengine.
looking for animators for fantasy action rpg phynxt interactive anywhere artists hi everyone, we're currently looking for a 3d animator for our third-person action rpg, primetus. story: the world is in turmoil. the ruler of the early-stage empire of aristos has gone missing without a trace, his daughter crowned reigning monarch, and petty rulers very much displeased with this. to make things worse, the neighboring nation of baskeir, home to the beastmen, is preparing for war with the fractured aristos. a year after the disappearance of aristos' former ruler, several prisoners escape lockup in neutral territory and return to aristos, the player among them; however, the beastmen of the neighboring nation of baskeir aim to start war any day. the player is now set to live through these events. about the game: primetus is a third-person open world fantasy action rpg with implicit and immersive storytelling where the player is entirely incidental to events which unfold. this isn't your typical 'player is the hero, can mow down entire armies without effort, saves the day and happily ever after' kind of stories and attempts to emphasize the possibility of failure and give a novel experience each playthrough through decisions which actually matter. we want the art style to be stylized and exaggerated while still being able to pull off a serious tone with the story. we also want our different races in game to be different than in other games, for example, our elven race if modeled after aztec culture rather than your typical haughty elf design. progress: so far we've built some core components of the game, including the inventory system, character controller, quest system, chunk loading, and day/night scripts. we're currently in alpha development and working on finishing up the first area of our game while moving onto concepting of the second area. additionally, we have a lot of concept art and much of the story written and being edited, as well as a few pieces of music. technology: we're using unity 5 and coding in c#. our art team uses a combination of maya, blender, and photoshop. the team communicates via skype and organizes all notes in a shared onenote notebook while art assets are shared and organized in a google drive. basic requirements: above all else, we require you to be willing to learn when you need to and work in a timely manner. while we don't expect anyone working on things full-time and understand things come up, we don't have time to deal with people getting bored and just leaving the project because of it, so it's imperative you also take the project seriously and make sure it's something you can see yourself dedicated to. other than that, we just require you be at least 16 years old and maintain constant communication with the team. animator specifications • must be able to work with rigged models to create animation sets which complement our game’s unique style and feeling • must have a strong understanding of human and/or animal movements to be able to produce convincing animations. our game is going to be highly stylized, similar to games like wildstar, darksiders, or world of warcraft, so creatures in our game will reflect that.
environment concept artist enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this job post we're specifically searching for environment concept artist and or matte painter. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the concept artist position. the artist needs to have: - previous experience as a concept artist or matte painter - possiblity to show some of his previous works - ability to create concept and images with alot of details - can follow directions but also able to come up with some own ideas. - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.
looking for a 2d artist 2d artist anywhere artists hello there volunteer! we are currently looking of a new 2d artist for our game developing company z game-production. to apply for the job you will have to know these skills: - isometric art - pixel art - 2d 3 dimensional art - basic knowledge of drawing with a variety of colours - drawing with drawing software (of any kind) if you have these sets of skills and want us to send a resume we must also let you know these next things: - we do not pay! our games are free and we a don't have any money to pay anybody for work, so if you are looking for experience, you're welcome. - we will ask you a few questions later when you send the resume. - if you apply to the job, you will have choice on which project to work, you will also be able to jump from a project to an another project - if you have other skills like programming, writing and other, and you are a skilled person, we will be really happy if you join us. we will be happy if you join us! + for more information about us and our past projects, please visit our website: www.zgameproduction.webs.com
lf: video editors irontides anywhere artists hey indiedb,¬ we are the iron tides, a team of two gamedevs with 12 years of collective game experience. we joined indiedb to showcase our game, gather feedback, and rock the tides in our favor . the iron tides is a dynamic tactics game, focused on tumultuous voyage and strategic gameplay. the game is meticulous and structured ; players must use their resources carefully and prepare the vikings of valhalla for a battle-against-all-odds. the hunt is on for a viking-esque video editor to advance these vikings forward with two epic trailers. in the coming months, we will submit these trailers to steam greenlight and kickstarter. utilizing existing art, music and direction, we hope you can create the following: - a sizzler trailer (1 minute) a short clip intended to hype our fan-base, and show off the current state of the iron tides. - a game trailer (2 minutes ) a trailer used to educate new players, and encourage patrons to support our game through kickstarter. as independent developers, we love those equally passionate about what they do. we’re open to discuss how your own viking style and footage can be incorporated into the iron tides. be bold, reach out! currently, we can only pay you in smiles. however send us a message and we can explain real terms for the future. thanks
2d environmental concept artist augment studios anywhere artists we require a 2d artist for our project. our project is an on-going game, which has been pretty advanced in the programming sector. unfortunately, most of its features cannot be revealed to you until a non-disclosure agreement has been signed. however, i can tell you that its a futuristic-themed rpg game, that involves both 2d and 3d gaming. note that the position were offering is on profit-sharing basis, and we have a few conditions. the first, is that we require you to be dedicated to the project. be enthusiastic and do what's best for the project. the second, is that we require you to work for 3-4 hours per week, which in our eyes isn't much compared to what others ask. and the third condition, is that we need you to carry on with the project till it's done. if you choose to take this position, you cannot back out when half of the project is done. the task that the 2d artist will have, is this ; create concepts of only the game environment. this is the main task of this 2d artist. anything else may be asked of him or her if needed.
3d artist/unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine 4. you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. programmer we are looking for individuals who can help create the backbone of our game. the game is going to be on unreal engine 4 so experience with c++ is required. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if they are not already. concept artist we are looking for individuals who can take references from the original command & conquer and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your works that we use. if your application is accepted then you will be given all the time that you deem necessary to complete your project, but a weekly check in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d character modeler position creazn studio anywhere artists 3d character modeler position creazn studio job description creazn studio is currently hard at work on the horror game dollhouse, that will release on steam (pc & mac) and playstation 4 both digitally and physically. we are looking for a 3d character modeler with a wide variety of skills. you will be working from a remote location. about the company creazn studio is a startup game development company based in toronto, canada. at this time the team consists of 11 passionate and talented employees. creazn studio is currently developing the game dollhouse which will be released later this year on both playstation 4 and steam. dollhouse.creaznstudio.com requirements: experience with maya/3ds max strong modeling ability in z-brush or mudbox the ability to rig and weight character models fluent english speaking and writing work experience in the games industry deep understanding of anatomy ability to take on complex tasks and self-manage on timely delivery of those tasks outstanding communication skills and availability through skype ability to collaborate with the project manager in the creation of high-quality workpreferred based in or near toronto, canada (to work with the team in person on occasion) a passion for horror games the ability to animate character models payment you will be paid fairly on rev share base of digital and physical sales for all current and future platforms. you will join the project late and will be paid in the very near future.
character artist position open for science fiction horror fps on ue4 tba us artists hello. my name is shannon 'hypnosis' brown, and i am executive producer for an upcoming science fiction horror fps game that is currently being developed on unreal 4. i was previously a level designer for the game no more room in hell (winner of pcgamer goty moty, and winner of moddb moty), one of the most played mods in the world, and also author to nmo_junction, an official objective level on nmrih. i have since started my own company with several of my peers from nmrih, and now our project is coming to fruition, and we are working towards our kickstarter campaign. we are a team of reliable, dependable, highly motivated individuals who are very passionate about developing video games. we are also a team of creative individuals who are self-motivated, and create unique, and captivating projects. we have members from all over the world, and we would like to fill the position of 'character artist'. some of your responsibilities will include: - creating concepts of characters from guidelines, and basic needs of the game. - creating characters from concept to completion (this includes unwrapping, baking, and texturing), that is completely game ready, and meets performance requirements, and technical specifications. - attending meetings with staff on skype. - keeping a highly professional attitude at all times. requirements for the position are: - 1~2+ years experience in this specific field. previously shipped retail game, or team-based modification background is a plus. - excellent grasp of human, creature anatomy, and evolutionary features. - expert level knowledge of autodesk 3dsmax, maya, zbrush, mudbox, and photoshop. substance designer, and painter experience is nice. - experience with rigging and animating. - very hard worker with great communication skills. - lots of free time, and also free time for the foreseeable future. - strong artistic knowledge. - strong portfolio of characters. thank you very much. - shannon brown.
3d artists needed augment studios anywhere artists here's a little about our game. it's a half 3d , half 2d rpg. it involves a lot of 3d aspects, as well as 2d aspects. it's more of a story-based game in a fantasy sci-fi world. it's features will be further discussed once a non-disclosure agreement has been signed. the programming has gone ahead quite well. some models have been made, but what we really require at the moment is character artists. the person will have to model , rig and , if he / she can , also texture it. the one who suits our needs will be modelling from humanoid characters to "monster" like creatures. we're looking for 3d artists for character modeling and rigging at the moment. we require them fast , for the project to continue any further. the person will have to model , rig and , if he / she can , also texture it. the one who suits our needs will be modelling from humanoid characters to "monster" like creatures. here are some of our terms : - the person who takes up this post shall spend enough time to finish rigging, modelling, and texturing (texturing is only if you know how) at least one character per week, that is to say , spend 3-4 hours on the project per week, but again it depends on the game's needs at that time. - the person who takes up this post is sure to carry on till the end of the project. and so, please note that this post will be taken on a profit-sharing basis. anyone who's interested, should contact us.
2d concept artist wanted es3d anywhere artists hi everyone.. we are currently looking for a 2d concept artist to join our team. we are working on a 3rd person shooter video game called "the hollow earth" we have the links below for our project and facebook pages. we need concepts for our initial story an some other art we will need throughout the game. any level of experience is welcome, as we are going to work together to come up with the desire goal. here i'm going to attach a brief story of the game, so you can have an idea of what's the project about. the story. after admiral richard byrd discovery of the north pole entrance into the center of the earth, international organizations joined together to the total exploration and self verification of mr. richard alleged sighting and journey. as soon as these organizations confirmed the authenticity of the matter, they restricted and enforced the air space and roads to the public to get to these entrances. they also commanded n.a.s.a. not to show any traces of the holes on any maps globally, as this was a top secret project. without hesitation they started to build massive underground facilities throughout the world. facilities that connects the surface of the planet to the surface of the inner lands inside the hollow space. inside the hollow earth creatures of all kinds did not suffer the blast of the meteorite that put the planet in mere extinction 65 million years ago, so many species of dinosaurs were living a normal evolution cycle there. with the existence of dinosaurs in this place, a new idea came out and they created a new project called "project reign" which consists of capture fierce dinosaurs and genetically manipulate them and turn them into weapons to use in armed conflicts. many agreed to this idea, but others did not, among them was dr. daniel angel who sign up to study dinosaurs exclusively. by taking this decision, all these scientists were put in jail which ironically save their lives, as many of the dinosaurs in that area escaped and kill almost everyone. somehow dr. daniel manged to send a brief message to clark thomson asking for help. clark immediately contacted carmen, daniel's sister, and told her they will do whatever it takes to save her brother. -------------------------------------------------------------------- if we reach an agreement, you will become one very important team member, as you will be extracting the project's soul on the concepts. all you work will be paid, once we reach our crowdfunding goal. plus extra bonuses. if you want to join us.. please leave us a message.. here is our facebook page www.facebook.com/thehollowearth1 our main facebook page.. www.facebook.com/elsalvador3dcg and if you want to check our kickstarter campaign here it is.. kickstarter.com
3d artist for tech demos sunwell studio anywhere artists we are looking for a 3d artist to help develop tech demos in conjunction with our lead engine programmer. these demoes will push the engine and help develop new features within the engine. you will be paid in royalties upon the engines release and depending on the engines success could lead to a full time position as a artist for the engine. currently the engine provides a blender plugin to export directly into the engines binary format, alongside this the engine can import most model formats including obj and fbx and allows for the import of ogre binary formats allow the use of 3ds max and maya through the ogre plugins. ideas we currently have for demos include an underwater scene (inspired by bioshock), a sci-fi space station scene, a fantacy castle and a modern house. requirements: * 3d art skills in your preferred software (e.g. maya and blender) * ability to uv wrap all models * desire to push technology helps to have: * texturing skills * level design ability * worked with programmers
elysian fields is recuiting artists bloody mech studios anywhere artists bloody mech studios is looking for artists to help in the creation of elysian fields elysian fields is an real time strategy game based in the halo universe that is built on the unity3d engine. elysian fields is both a multiplayer and single player game and as such is a large project, at this stage we do not have a limit on the amount of members that can join our team, in fact the more the better as everything is custom content. our artists are tasked with the creation of graphical assets, which include the following - game icons - faction unit icons - faction icons - faction structure icons - background images - promotional images and artwork - other images this is an unpaid role, we are a non-profit team any money used goes into running services such as our website and nothing else bloody mech studios uses skype for quick commutation between team members, while not needed skype is highly recommended. other ways of contact can be used including steam and indiedb/moddb we will provide more information to interested people if you require more information then feel free to contact us and ask, if you wish to join but are not a 3d modeler you may still contact us as we may have a need for you as well, not all our needs have been posted at this stage
elysian fields is recuiting 3d modelers bloody mech studios anywhere artists bloody mech studios is looking for 3d modelers to help in the creation of elysian fields elysian fields is an real time strategy game based in the halo universe that is built on the unity3d engine. elysian fields is both a multiplayer and single player game and as such is a large project, at this stage we do not have a limit on the amount of members that can join our team, in fact the more the better as everything is custom content. our modelers are tasked with the creation of 3d assets, which include the following - faction structures - faction infantry - faction vehicles - faction aircraft - environmental assets - map assets [ this can include civilian structures and people ] - cut scene assets this is an unpaid role, we are a non-profit team any money used goes into running services such as our website and nothing else bloody mech studios uses skype for quick commutation between team members, while not needed skype is highly recommended. other ways of contact can be used including steam and indiedb/moddb we will provide more information to interested people if you require more information then feel free to contact us and ask, if you wish to join but are not a 3d modeler you may still contact us as we may have a need for you as well, not all our needs have been posted at this stage
line artists frostcloudinteractive anywhere artists our team name is frost cloud interactive. we are a small development team consisting of 4 programmers 3 story writers 3 music composers and an artist. however, recently our artist has had some family problems and can't complete her job. we need someone that can either make line art of characters, environments, items, weapons, enemies, etc, or make ascii art. our game - we are making an rpg/adventure game called the grand fantasy: garadose. it is ascii based hence why we need line art(so we can convert it to ascii). payment - i can't pay upfront however, everyone that wants a share of the profits will get one. we are planning to go with an indie publisher that will get us attention so that we make some money and everyone will get paid. apply - when you apply please attach some previous work you have done, it can be anything. age - we don't have any restrictions on age. just as long as you can do the job cleanly and professionally (don't get me wrong we still have fun).
freelance character concept artist [220$ budged] sindria games anywhere artists hi. my name is xavi and i'm looking for a jr concept artist that wants to help me create my first mobile game. the game is basicalli a simple beat'em up for mobile, similar to the classics but created to be playable with 2 buttons, atack left attack right. the project consist in create 6 characters (for a beat'em up android game) based on a text description and image references. the ideal workflow for me would be (for earch character) 1- the artist creates a 3-5 sketch proposes similars to this one (https://drive.google.com/open?id=0b5tfnim3ja2tyk5loe5mdjbmrzg) based on a text description and some image references (https://drive.google.com/open?id=0b5tfnim3ja2tfl9lmerkouf4dkdhagzwn0pkuktucmtxtlpxvexmaxhory1ju1zyumfcbwm) i send you. 2- i choose one of them. 3- the artist creates the final concept front + back view (http://www.gamearthub.net/wp-content/uploads/2013/03/timurm-claire.jpg) full color. 4- the budged for all 6 concepts is 200€ // 220$ if you're interested please send me an email with some examples of your work. thanks!
modeling artist for a third person horror game red watch inc. anywhere artists creating a third person, horror game called "the forsakens" creating a horror game, but also creating an amazing horror experience. needing someone that is good with modeling. can model anything, and willing to work wither others. looking for: can model objects. has experience in 3d modeling. can model anything. someone that can got the model done soon. good with teamwork, ready to work with others. requirements: looking for someone that can work about 20-30 hours a week. have to have a skype at least. someone that is over all dedicated to this project. has experience in 3d modeling. explain to us, why you love modeling, and creating games? this is volunteer work, but the work will pay after the game is made. our goal is to create not just a horror game, but to create a horror experience, that hasn't been done before in third person. if you love third person, horror, or games in general come work with us. if you think you can do it, email us. we will go from there. thank you hope to hear from you!
seeking concept artist for "metroid" based mod anywhere anywhere artists i am working on a modification for "c&c3;: tiberium wars", a tower defense type to be specific which is set in the "metroid (prime)" universe. drawing concepts might be one often underestimated job for hobby projects but i often get to a point where i could really need some impressions and imagination of someone who is able to bring visions to paper. this especially would speed up the 3d art creation process and map design a lot. so if you are willing to help and have the skills to turn rough descriptions of a certain asset into something visual you are my man! i do not expect an unreachable level of quality so you do not have to be an expert in drawing. your imagination counts. your tasks cover everything from designing a faction or neutral structure, an enemy unit or environmental scenes. it is a plus if you are familiar with the "metroid (prime)" universe in some way. even if this is posted as a volunteer position i do not have a problem to pay a little obolus. mod homepage: http://www.moddb.com/mods/strato-defense
horror game need help multiple positions open anywhere anywhere artists i'm an aspiring sound designer/composer trying to build my portfolio and learn unity at the same time so i'm trying to make a slenderman type game with a few different mechanics.the game will have an emphasis on sound if the player makes too much noise the enemy will find and kill the player. being built in unity. i'm not a programmer, 3d modeler, or level designer so i may need some help with the creation of some assets. the game will be free to play unless advised otherwise. i cant offer any payment but you will be credited. - first thing i need is someone to model me a high quality rigged, textured, slenderman model and first person character - i also need someone to design a horror level in a building enviornment - enemy ai programmer is needed help needed in these areas: level designer 3d modeler programmer i will be actively monitoring my messages and email. so if intrested in helping please message me.
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