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polygon avatar artist sinn development anywhere artists after moths of being slightly anonymous while posting, we feel it would be better for both us and our community to put together a set of avatars for those included in the project (link below). preferably, we'd like something unique, that stands out, and gives our overall basis image of clarity. our most recent intrigue has been that of polygon art. some examples: http://matu666.deviantart.com/art/iron-man-polygon-pixel-292792386 http://lickmystyle.deviantart.com/art/the-hulk-polygon-pixel-292790906 http://seventy-eight.deviantart.com/art/james-bond-polygon-portrait-445364342 http://sirius-tattoo.deviantart.com/art/polygon-me-386685438 as we're attempting to be a bit more specific in the type of art, we'd appreciate it if you post, only if, you feel as though this is something that you can, and are willing to complete. as you will be working under contract, we'd need you to fill out a work transfer agreement as well as a non-disclosure agreement. while applying: - provide link to past projects - provide link to similar projects - brief 50 (or so) word summary of your personal interpretation - provide and questions/concerns/comments
seeking well-rounded game artist and designer to collaborate on a stellar game urban brain studios, inc. los angeles area artists are you an amazing artist and game designer in the los angeles or orange county area looking to make a game that is so unbelievably fun that you’ll work completely for free? i didn’t think so, but please read on… --- about me --- i have a background in electrical engineering, computer science, systems engineering, and video games. i am looking to create a stunning game that has no choice but to be played and enjoyed! a am currently days away from finishing a doctorate at usc and i am also a radar systems engineer at an aerospace company. i also own a small business that makes a widely used non-linear dialogue, used by 2k games and other aaa studios. free time is hard to come by, so i like to make the most of it by creating amazing things and making money off of them. --- about the project --- the project is as of yet untitled and currently lives entirely in my head. i am a huge fan of casual games, turn-based strategy, base-building, immersive storylines, and stunning graphics… and wouldn’t you know, that’s what i have planned for this game! the target platform is all tablets, but if it ends up working on phones too, that’s great. i plan to release on ios, android, and windows store. the theme of the game is a sci-fi base-building, resource collection, crafting, trading, exploring, puzzle game in a persistent world with other players. the battle mechanic centers on a unique card game that is known throughout the game universe, which is similar to the game “triple triad” from final fantasy. this also brings in elements of card collecting, which everyone loves, right? battling npc characters and winning will get you new cards to add to your custom decks that can be used to challenge other players. other activities include mining, exploring, crafting, and trading with other players. each activity will have a fun and meaningful mini-game to provide a variety of gameplay options. my goal with the economy is to make it feel like you are accomplishing a goal, including character leveling, home planet building, and ship upgrading. for example, rare upgrades for your ship and home planet will be exclusive and expensive and everyone will wish they had them. the game will be integrated with social media and will have an extensive achievement list. --- mobile game pet peeves --- i hate in-app purchases. i know that they can make you rich, but i don’t care… this game will not have any in-app purchases that will allow you to progress faster or easier than anyone else. the only exception to this may be purchases of expansion storylines. i also hate linear storylines, unless they are amazing. how about we create a non-linear storyline that has incredible replay value, but that also has amazing content? as i mentioned, we have a custom tool to do this and it integrates nicely with unity 3d. one more thing i hate… overly complex user interfaces and egregious use of high-poly 3d and particle effects. no one wants to play a slow and choppy game with a ui that is impossible to read. our ui will be simple and modern, and 3d will be used sparingly. one example of subtle 3d that i’m shooting for is how the cards are modeled in the game hearthstone. --- technology & funding --- we will be using unity pro with all the fixin’s including ios pro, android pro, and windows store pro. i am a long-time .net developer and that’s where i’m most comfortable so unity is a great fit. since i will essentially be handling 100% of the game programming and scripting, hopefully you don’t mind. i will be personally funding the licensing of the engine, as well as any add-ons we may need to aid development. unity 5 is on the horizon, so unity 4 will be used for proof of concepts and the main project will be finished and published using unity 5 when it is released. i have my own copies of photoshop, illustrator, and cinema 4d, so those would be my preferred art creation tools. as for the labor, we would be going for a profit share in perpetuity once the game is released. because the game will be released on three platforms and exposed to a huge number of people, it should be no problem for us to be paid at least for the work we have done. i realize that the art in a game has everlasting impressions on people and i feel that it is an integral part of the game. because i will be managing the project, paying for the engine, and doing most of the writing, i propose a 2/3 – 1/3 profit split once the game is released. as a side note, i am not particularly interested in going through crowd funding sources such as kickstarter but i would be open to discussion. --- about you --- i am looking for the right person for this collaboration and trust me, i’m willing to wait! i am looking for someone who identifies with the project and feels like it is something for which they would actively want to help design and create art. i am also looking for a very talented person in areas of 2d art, 3d art, and game design in general. i am looking for a partner to bounce ideas off of and to argue about the best game mechanics. you should be an avid gamer and have opinions about what works and what doesn’t work in video games. hopefully your pet peeve list looks similar to mine. because this is an unpaid profit share, i expect things to progress fairly slowly but very steadily. weekly or bi-monthly meetings would be expected, so you should live in the los angeles or orange county area. i would be happy to host the meeting space and provide food and any other supplies that may be necessary. i am also currently looking for office space in the long beach area that could serve as a work space on some weekends.
animator + env artist - experienced ue4 team digital drifters anywhere artists digital drifters is currently working on an unannounced ue4 project and are looking for people who are interested in royalty share. the project is a sandbox rpg with elements of survival, growth and fantasy, set in an age before things like gunpowder or steel. what sets us apart from the other rev-share teams is our experience and our opportunity for growth. our team is comprised of current and former employees from companies like epic, bethesda, infinity ward, blizzard, rockstar, and sony santa monica, to name a few. nearly every developer on the team has at least one shipped aaa title. we've pitched 3 game projects in the past 2 years (as consultants) and aa/aaa publishers have funded all 3 of them. we have an incredibly talented team, with incredibly powerful tech (we've been using ue4 for over a year and aren't new to its workflow), and can offer rev share, star portfolio pieces and can connect you with potential full time employment if that's your desire. we're currently looking to fill animation and environment art positions because our team members have recently moved onto aaa studios. our philosophy is if you're passionate about what you're doing and you create great things for our project, we'll work with you in any way possible to help you obtain your goals. besides, if you move to a cool place we can harass you for beta invites! we're looking for 1 animator and 2 environment artists. details below: animator qualifications: * demonstrable experience with full body human animation * experience animating in maya * ability to polish mocap that has already been cleaned * ability to key-frame animation where necessary * experience with some form of unreal engine (udk or otherwise) pluses: * knowledge of motionbuilder * experience with facial animation is a big plus environment artist qualifications: * a passion for learning new things - a thirst for knowledge * proven ability to create compelling 3d hard surface and/or organic art * significant experience modeling, uving, sculpting and texturing * an understanding of popular art tools such as 3ds max, maya, mudbox/zbrush, photoshop * a solid understanding of the unreal material editor (any version of unreal) plusses: * experience building and/or lighting scenes in unreal * significant organic experience (foliage) * experience working with complex material shaders in unreal our animation workflow starts with a text concept, then is converted into 2d storyboards, then is either mo-capped or key-framed. our environment art workflow is first created in 2d by a concept artist before moving into 3d. we have significant experience pitching games to publishers. we have learned how to land the right meetings and present our games in a way that excites them.
3d character sculpter lethal lens productions, llc anywhere artists hey guys, we’re lethal lens productions and we've been in development with our first title, project icarus since may of 2013. we've jumped through three different engines before landing with unreal engine. being satisfied with the results, we’re looking for people who are enthusiastic and motivated to make an amazing sci-fi fps mmo along with the team we have right now. what we're looking for: -high-quality 3d modelling: hard-surface and/or organic -full texturing ability (diffuse, normal, displacement etc.) -ability to work while being mindful of uv mapping -able to work effectively and accurately from pre-defined concept art and designs. -previous experience working with game ready assets highly recommended. -rigging and weighting skills a bonus when working on character models. -able to work with and provide constructive criticism and feedback. -communication and team-collaboration skills. -ability to export models as .obj you will be paid royalties which will be a set percentage with room to increase when the project monetizes, and will also be dependent on work quality and speediness (although we look for more quality than speed). you can check out our website for information: www.icarusgame.com www.lethal-lens.com
concept artist needed saber rider game team anywhere artists we are looking for a new concept artist for our on-rails shooter "saber rider" http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game our current concept artist got a job at a big aaa developer and his contract does not allow him to work on other projects anymore. therefore we are forced to replace him. the concept arts we need are mainly black and white for now and they should be usable for the 3d artist to model the objects in 3d. examples: http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/robot-horse-concept-art http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/outrider-tank-concept-art if you are a motivated artist, who is willing to invest some time into the project and preferably like to stay until the project is done please contact us. what we can offer: we are looking for talents for our post-kickstarter/greenlight project. until we receive funding through a crowdfunding campaign, this is purely a collaborative unpaid project in a small but nice team. if the kickstarter fails, there is no compensation of any kind possible. however, all post-kickstarter material can be used for portfolio purposes after the ks campaign is done. if we are sucessfull with kickstarter, all team members will receive a portion of the funds raised for all their work they have done until this point. also fulltime work on the project would be possible if desired after ks was successfull. if there are any open questions, please let us know.
fp weapon animator devcon one anywhere artists hello animators from all parts of the world! we are searching for a motivated and skillful member to work on our upcoming first-person-shooter "black market": http://www.indiedb.com/games/black-market we offer you: - a skillful and motivated team with a great future - the rest of the team is located in berlin, so no hassles with a problematic patchwork team that works over internet only. - a great opportunity to work with some of the best looking guns around https://hostr.co/file/jolbbsvfgxii/shader5.png (sneak peek) - we are caring and assisting! - basically no rigging required get on the winning side as long there is still a chance! this is a hobby position based on profit share. more info will be provided in a personal chat (skype required) please add at least 1 sample of your work on video or a portfolio link with your message! don't be shy, apply ;)
3d character modeler flat frog games anywhere artists we are in need of an 3d modeler to turn some of our character concepts into 3d models. our game is a survival rts set on an alien world passion for sci fi and the roman empire would be a plus :) this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email firstname.lastname@example.org
sci-fi environment concept artist needed flat frog games anywhere artists we are in need of an environment concept artist to do some concept/ work for an upcoming title. game is set on an alien world in a sci-fi environment/ setting so great imagination & passion in this area is a must. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email email@example.com
3d modeller needed for horror project goregaming anywhere artists goregaming is recruiting a 3d artist for our horror/comedy game. all the project details will be given via email after application. requirements: to be able to communicate via skype instant messaging to be able to model an object given with 3 views. to be able to texture to be able to model under a polygon limit programs: you may use any desired program as long as the model is exported in .fbx format salary: we are unable to pay you. this is a free job. pay shall be received after project release
calling all modellers, no textures needed... mekatron anywhere artists yo, lead of team meka here, our team first project is a visual novel, and we plan to polish it up and greenlight it on steam if decided on... is this a paid position?: no, but...if we decide to greenlight it, and it goes through you will be compensated accordingly...either way you will be accredited for your work. in need of a 3d modeller, that can model city scrapes to slums to indoor rooms, as the title persists, i don't need you to texture or colour the models, i only need you to model them based off my concept sketches and "take pictures" so i can use them as backgrounds in my project. things i require from you: - effort/commitment and updates from you... - access and frequent skype or email - a good understanding and access to a 3d modelling program if you think you're up for the job...please, contact me...
**paid job** 3d level designer for the night shift needed skydive industries anywhere artists **developers will receive wage accordingly after every game purchase for 1 year after launch** skydive industries (also called skydive games) is a small development studio with only a few members. we have the goal of releasing amazing quality games at a very low price on multiple platforms. "the night shift", is our very own game centered on stealth. the objective is to break into a museum and steal all the valuables without triggering any alarms. if you do, however, don't just think of restarting! you gotta shoot your way out! what you will do you, as the level designer, will take part in sculpting 3d environments for which the game will take place in. you will be crafting the interior and exterior of a museum. what you need you must have experience in designing aaa quality levels with 3d modeling programs and/or unity probuilder. you must have the ability to texture these environments. you must be able to export the environment as an fbx for use in unity3d. unity3d terrain experience is preferred as well, but not needed. faq when will development start? as soon as the proper members are recruited. when will the night shift release? we're not sure. earliest being the end of 2014. what platforms will it release for? windows pc and possibly the xbox one console. will it be free? there may be a free trial. but the game will be retail for an estimated price of $9.99. (may vary) will i get paid? yes! we will split the profit with all developers whenever a purchase is made! the exact payment will be discussed over email with you!
concept artist, 3d environment artist, 3d character artist fatbot studio anywhere artists fatbot studio is a group of experienced game industry veterans with background in pc and console video game titles who are working on an indie game project named vaporum. we are fans and gamers in the first place, but skilled in making games as well. it is very important for us to work on projects that we like and are motivated for. we are looking for equally minded people to join our ranks. :-) vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. its main appeal lies in action oriented combat and mechanical puzzle solving, backed by immersive environment filled with mysteries and secrets to explore. vaporum uses a simplified character development system that despite its simplicity makes every player’s choice matter. the player can develop their own personal playing skills rather than number-crunching power to defeat enemies and overcome obstacles. features: - immersive steam-punk setting. - action oriented combat and puzzle solving. - lots of exploration, loot and character customization. - mysterious storyline filled with secrets. gameplay video: http://youtu.be/9f1s0sek1qe twitter: http://www.twitter.com/vaporumgame facebook: https://www.facebook.com/vaporum and the official web page: http://www.vaporum-game.com/ we are looking for people: - enthusiastic and motivated, eager to work on an exciting project. - able to stay focused on the project from start to finish. - capable of individual and continual work on a given task. - able to identify and solve problems. - being a fan of old school rpg and/or steampunk is a plus. - willing to work on the project currently unpaid with the prospect of profit shares or a paid job. - with a high level of attention to detail and professional pride in doing things correctly. open positions: concept artist: - strong traditional drawing & digital painting skills. - ability to develop fast visual prototypes, but also final polished designs. - mandatory portfolio of concept art or illustration work. - portfolio items related to steampunk theme are a plus. 3d environment artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - portfolio should demonstrate experience with these techniques. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - understanding of modular modelling techniques. - experience using 3ds max (or industry equivalent) to create next-gen models for environments. - experience using photoshop (or industry equivalent) to create textures for next-gen materials. - experience with zbrush or mudbox is a plus. 3d character artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - experience using 3ds max or maya to create detailed characters to scale and accuracy. - proven ability to create detailed zbrush or mudbox models. - experience using adobe photoshop to create textures for next gen materials. all positions are suitable for students or talented beginners who want to gain experience on a real project. we offer you: - lots of experience. - to be a part of a starting indie game company. - working on an original ip. - profit share. paid outsourcing or in-house job in case of an investment. - to work with and get to know awesome people. ;-) - name in the credits, of course... a person who is a part of the team and who verifiability contributes to the project until its finalisation automatically receives a percentage from the profits generated by sales. required time: about 8 hours a week.
animators, modelers, concept artists, riggers and texture artists wanted acron: the prophecy - film project anywhere | skype artists looking for 3d artists, concept artists, modelers, texture artists, riggers, animators, lighters, character modellers and more for 3d film project. the project is as pilot for a science fiction series. if interested please send your demo reel/portfolio link and a little blurb about why you're interested there will be a lot of sets, props, characters, ships, planets etc that need to get concepted, modelled, textured and animated and rendered. i'm also going to be setting up a kickstrter and those crowd funding things to get some money so there will be pay in the future. also as this is a pilot project for a whole series of episodic webseries, there may be lots of money in the future, with prospects for expanding into video games and other mediums.
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things we expect to model, some objects in the game are vague and our modelers could benefit from having concept art that they can reference to. we are also in need of someone who can create logo and website design concepts. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who is capable of creating 3d models and/or preparing them for texturing. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d animators the reps anywhere artists the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. see more at: http://themanipulators.co.uk * * * * * we're currently looking for additional animators to join our team and collaborate with us on our project. we're working with unity. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio to apply
3d modeler - human and entourage elements modelling scharfekante-grünherz studios anywhere artists the philsophy within sk-g studios is that we must assemble, succeed, and persevere within the growing it world. we offer a friendly relationship contract accessible from anywhere on the world. we expect abilities to work within a deadline for handing in the projects, and good 3ds max 09 modelling abilities, to create human animated models for the gem2 engine, and maybe if the contract is extended, ambient items like buildings, flora, etc. please send us an example of your work, select your prefered sallary and have fun with us!
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
artist induguys anywhere artists hello artists ! we are making a horror game called holan, we need artist to make the game look good, 1) draw images of scary houses or buildings and characters 2) the images will be shown on : loading screens , covers and more! 3) this is not a paid position. 4) and make textures. so thanks for clicking here, and hope you´ll help :)
3d environment artist needed twisted passenger games anywhere artists hello, we are searching for an environment modeler who can model and texture his models to help with a small project, we are looking for someone who wants a portfolio or a hobby, or who just wants to be involved because we're a really small indie team who can't afford payments yet (we plan crowdfunding after the demo we're working on). so if you're interested make sure to email us and ask some questions and send some work you've previously done!
looking for android game artist/designer android game development anywhere artists hi all, we are an indie game development team which develop android games and live wallpapers. we are looking for an experienced game artist specially for android game development. please apply only if you have experience in designing game graphics. first, we will be offering profit sharing to the chosen game artist. you will get a certain number of sharing from all the profits for the game. the profit sharing will be based on the profit gain from both free and paid app. we will do all the game programming, publishing, marketing and promotion part of job. what you need to do is to be the game artist to draw game graphics for a certain game. please let me know you are interested to join us our big group.
2d artist/animator snowflake studio anywhere artists we are developing a 2d action/adventure(multi-genre) game and we need a 2d artist that is capable of : 1 - designing characters 2 - drawing environments/backgrounds 3 - animating characters 4 - delivering on time the game has been in development for quite sometime, our only problem lies within the art/visual side, that's because our talented artist has encountered some problems that forced him to "disconnect" with us. we communicate through skype(im) and facebook. thanks for your time,
prehysteria - 3d artist fiddlehead games anywhere artists we're currently a small team with a few years of game design experience and games under our belts. such titles include indie-horror titles like paranormal, and faceless. we started up our own studio over at fiddlehead to follow a pure "survival-horror" based studio in the games industry. i left the team in charge of faceless to pursue more original, and interesting concepts. other experience includes things like: league of legends, need for speed pro street, and sound work in films such as kick-ass, les miserables, and more. our first project is called prehysteria and it's going to be an extremely unique game, and capture the imaginations of the entire gaming community. we have a good feeling. without further ado, let me explain the project. --- prehysteria is an open-world, survival horror game set on an island somewhere in the middle of the bermuda triangle. players awaken on the beach after surviving the sinking of the cruise ship they were on, and they're the only survivor (three more survivors if playing co-op). the survivor(s) soon find out they're not alone on the island as it is populated by animals thought to have long been extinct... so, the game is a survival-horror game set on a tropical island full of dinosaurs. there is no means of weaponry and no way to kill the prehistoric giants. you'll be armed with a flashlight that survives the wreckage, and numerous rocks you can pick up on the island to distract the larger carnivores for a short amount of time, or scare the smaller ones away. --- we need someone who can model various props, environment objects, and also take our dinosaurs from concept art to actual 3d creation. animating, and rigging would be an added bonus and you'd be paid more when that time comes.
animator needed for humanity's descent (unity3d) skydive industries anywhere artists **this is not a paid job. do not expect a wage** humanity's descent is a sci-fi fps for the windows pc and xbox one. it is based off the halo universe and will feature many variations of space combat, as well as runtime editors. it will be a free-to-play title for both platforms. what you would do the animator is the person responsible for bringing the game to life with motions. he animates the 3d models given to him by the artists. what you need to have you need experience in animating lifelike third person and/or fps models. you must be willing to change the animations if asked by a developer. you should have the ability to modify the animations via code( not needed) halo is owned by microsoft and 343 industries.
concept artist golden oak studios europe artists greetings, golden oak studios is currently looking for one concept artist. we are currently working on two games, one mobile game and one pc game. our mobile game is to release in the coming month. why choose us? we are a team with alot of talented artists with great portfolios. with our imminent release of our mobile game and ongoing talks with investors this means that we could soon grow into a professional game company. what do we expect? we expect dedication, nothing more, nothing less. we can provide you with a place to grow and learn, and possibly a paid job in the future.
prop modeler artist for rpg game grande studios anywhere artists we are looking for a new talents for a first proyect. we are a new studio and are looking for 3d artists for a rpg game, we remunerate the work. if you're interested in be part of our team please send a message to our director. skills required: mid experience in 3d model programs like blender/3d max mid experience in rpg games comunicate with people from other contries via internet
seeking to fill positions 61 planks anywhere artists we are looking for help developing a 3rd person survival rpg adventure game. the specific positions we are hoping to fill: • concept artists (environment) • texture artists – stylistic, gritty textures (not photorealistic) for each position, please provide samples of work to firstname.lastname@example.org . candidates must be able to communicate adequately in english using skype. we hold bi-weekly meetings via skype voice chat (video not required) on weekends, times are varied and polled for most voted time slot. we look forward to hearing from you.
game artist needed! noobadda anywhere artists hi folks! we are developing a side scrolling action game and looking for game artist. responsibilities : 1) designing character/enemies, background and bringing them to life. 2) designing game elements and huds. 3) making spritesheet for the character. this will be position of the lead artist. we communicate through skype/hangout. this is not a paid job. but if game's published then all monetary benefits will be shared.
2d artist / unity programmer --> citizen game citizen game anywhere artists who are we ? ------------------- we are 3 french people, with one 2d artist/designer, one 3d artist/animator, and the other one is programmer (c# - c++) we are passionate of our work and we have decided to create our video game project. what are we working on ? ------------------------------------ our game based on pc, and uses unity engine. the project began in november 2013. it's a real time strategie game inspired by our favorite rts games like age of empire, caesar iii / pharaon, the settlers, knights and merchants. the gamedoc is finished, and we have already 2 characters, and 3 buildings. but only one character is totaly finished with the mesh/texture/rig/skin/animation. the others have only the mesh ready. if you want to see our last video (3month before) : http://youtu.be/r6xtothwan8 what are we looking for ? ----------------------------------- we are looking for one 2d artist and one programmer (c#) what is your job ? --------------------------- 2d artist : as our 2d artist you will make some characters and building from the gamedoc. you need to be experienced with photoshop and drawing. programmer : as our programmer, you will import some mesh and animation to unity, and create the game. you need to be experienced in c# or c++ and to be skilled with unity3d. [center][/center]
rize f2p (unreal engine 4) various positions goldenwolfgames anywhere artists what is rize? rize is a free to play(f2p) first person shooter zombie game. a online multiplayer team objective based game which consists of competitive and co-operative gameplay. set in a post-apocalyptic world. the competitive side of things consists of two survivor factions, the marines and the scars, who must battle it out to become the surviving faction. based in a first person view point, the two conflicting teams must battle not only each other, but zombie npc’s (non playable characters). each survivor faction has a set of classes which has its own strong and weak points, but every class is a vital role to the game. the co-operative side of rize consists of multiple game modes hunted (survivors vs zombies) and objectives (short story driven objectives). as rize will be a multiplayer only game, we will be putting all of our efforts into making a fluent, unique and enjoyable experience for all players. we will be supporting rize bringing out new features and content for several years, meaning rize will become a more diverse and unique world over time. what's the background story behind rize? rize is based in the near future after an infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected. any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe. at first all of the groups got on with their lives with no trouble using anything they could find to keep safe, trying to help each other’s groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other. the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other's throats and leave their corpse naked in the streets. most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you won’t why unreal engine 4? we first started out developing rize with the unreal development kit, but once the opportunity came upon us to develop rize on the unreal engine 4 the team just knew we had to take it. the goldenwolfgames team felt that ue4 suited our project alot more than udk did, we feel we will be able to make a more immersive and unique world within ue4 than that what was possible with udk. we knew that moving the project over to ue4 would mean that all the udk stuff we created were useless, but we felt that we honestly couldn't give up the opportunity to work with such an amazing games engine. positions! game designer 2/2 level designers - 1/3 3d environmental artists - 1/2 concept artists - 2/2 composers/sfx - 1/1 c++ programmers - 1/2 blueprint programmer - 0/1 particles/cascade - 0/1 | character modellers - 1/3 animators - 0/1 ui artist - 1/1 web designer/developer - 1/1 apply/contact us! website: [url]www.goldenwolfgames.co.uk[/url] (currently down due to re-design) skype: goldenwolf games (please include the space or you may not be able to find us) personal skype: improdz you may also pm me on this forum or reply on this thread. thanks for reading best regards jamie moore.
3d modeller , c++ programmer , texture artist gloom studios anywhere artists we are a small new studio working on a survival mmo fps. we are currently looking for a few skilled people to join our team. some info about our project. - we use cryengine 3.5.8 currently. - we use teamspeak3 for comms ( must have ) - we are about 20% completed of the project at it's current state. what we are looking for. - 3d modeller - texture artist - programmer ( must be familer with cryengine ) - flash artist all members of the team collaborate with each other on a daily basis. this is a unpaid position at first. will be paid royalties from kickstarter and the finished product.
fallout: new vegas mod team freelance anywhere artists **looking for contributors of all trades!** i'm currently looking for a group of laid back people who would be interested in creating a large new vegas story mod in which you travel the world the first fallout game was set in. with locations such as the hub or boneyard there will be plenty of awesome possibilities (whats not to love if you're a fallout fan?) i'm looking for people who have a good amount of experience and work well with the editor, because i already have a fully accurate-to-the-area map generated at about 2/3 the size of new vegas and just need a team to help fill it in with character. lets make this happen! -thanks **looking for contributors of all trades!**
weapon modellers gladius studios anywhere artists we are looking for a 3d modellers / texture artist's for a new upcoming title, you will be modelling ancient weapons. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a pvp arena game, set in ancient roman/greek times, work together or by yourself. if you are versing one on one there will be animals outside so you have to fight them and your other player customize your player with armour and weapons based on your faction. this is a brief about the game if you wanna know more contact me and i can tell you more if you are interested
digital illustrator darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. takes initiative and is willing to expand own horizon. good sense of the atmosphere of the game. responsabilities illustration of complete cenvironments, characters and landscape. detailed level of quality required (relistic illustration).
environment artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.
concept artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. knowledge of the use of z-brush and (not required) 3dsmax. takes initiative and is willing to expand own horizon. good sense of the atmosphere of the game. responsabilities creation of complete character models and character parts. modeling with z-brush the complete drawed or illustrated model. working on different assets for the character model such different clothing, and accesories.
2d artist [gui] (unity) hendecagon studios anywhere artists who are we? hendecagon studios is a young indie game studio. we are working now on one project. hendecagon studio has currently 2 persons but we want to expand. the company is in austria but you can work from all around the world. what are our projects? the name of the first project has the name suprey. it's a survival online and singleplayer game. what is your job in our company? as our 2d artist you will make menu,huds and icons of our game. you need to be experienced in unity,c# and photoshop since these will the the environments under which the game will be developed. it would be helpful if you are experienced with ngui. how to apply? send your application to email@example.com submit examples of your previous work by: a link to your portfolio submit your resume tell us about yourself and why would you like to work with us. we are working on the first game beta and we would like to make then a litte crowd funding on indiegogo or kickstarter but we must show some game features and gameplay to the user and gamers. only volunteer please because we doesn't have much money. i hope you like our presentation and apply now!
2d animator (destruction e02) nameless natm anywhere artists we are a 4 man team consisting of a writer, level designer,a programmer and a sound artist. we are working on the second episode of our game destruction, which is based on the the novel currently being written by our writer hamza khan. we require the assistance of a 2d animator. the following are the requirements for 2d animator: *candidate should be somewhat familiar with unity *candidate must know how to make character controller in unity. we accept candidates of all ages, genders and ethnicities. :) *the site is still under construction*
logo designer, artist anywhere anywhere artists we at inferno games need a art designer to design us a logo, and if possible some sprites. if you think you can be that send an email at firstname.lastname@example.org or email@example.com if youre good we will be glad to give you a job at our company best of luck - inferno games wir bei inferno spiele brauchen eine art designer für uns entwerfen ein logo, und wenn möglich einige sprites. if sie denken, sie können sein, dass eine e-mail senden an firstname.lastname@example.org oder email@example.com wenn youre gut, wir freuen uns, ihnen einen job in unserem unternehmen geben viel glück inferno-spiele nous en enfer jeux besoin d'un concepteur d'art à nous concevoir un logo, et si possible un peu sprites. si vous pensez que vous pouvez être qui envoyer un email à firstname.lastname@example.org ou email@example.com si vous êtes bon, nous serons heureux de vous donner un emploi à notre entreprise bonne chance -enfer jeux noi di inferno games bisogno di un art designer per la progettazione di noi un logo, e, se possibile, qualche sprites. if si pensa di poter essere che invia una mail a firstname.lastname@example.org o email@example.com se sei buono saremo lieti di darvi un lavoro presso la nostra azienda buona fortuna -inferno giochi
2d artist for a platformer anywhere anywhere artists hey guys, i'm santiago aboy solanes, creator of "plataforma", a 2d platformer game that lets you create your own characters, sprite sheets and levels (without touching code!) and be playing them right away. it is a free indie game and it has been popular on desura for a while now. i am working on an enhanced version ("plataforma++") which i will try to get on steam greenlight, gog and desura in the future. this enhanced version will include more levels, achievements, stats and making it easier for users to create and use the already created stuff. i wanted to know if you were willing to collaborate with your art. list of things you can do for the current version of plataforma: themed sprite sheets (forest, lava, space, etc) 1 or 2 characters to go with those sprite sheets characters that while they are not themed, go with the rest of the art list of things i want to add for plataforma++ (aka still not implemented): menu stuff: buttons, backgrounds and overall design backgrounds to go with the themes jumping/falling animations special effects for the characters such as a little smoke when making a jump, earning highscore, etc accessories for the characters, so the user can create some characters in-game in a worms-like fashion. you can contribute to the project with anything of the lists above. to compensate you for your work, you will be credited in the in-game credits, and will receive two copies of pltaforma++ once it releases. if you want to contribute in a large scale (doing all or most of the work), send me an e-mail at firstname.lastname@example.org saying what you want to do, show an example of you work and we can talk about a flat rate. if you want to contribute on a small scale (making 1 or 2 characters and 1 sprite sheet, for example) you will be credited as well. i suggest you download plataforma (it is free!) to get a feel for the aesthetic i am looking for. it would be something light, cheerful, happy. here's a tutorial that explains how to create characters and sprite sheets for the current version of plataforma ( http://santiaboy.com/creating-characters-and-sprite-sheets/ ). vector art preferred but not obligatory. you can also make some characters for plataforma if you like. i am working so that you will be able to use what you did on plataforma on plataforma++ without much of a hassle. feel free to post here to show your work, if you have any questions or if you want more details. you can also contact me at email@example.com if you prefer to have a private conversation. cheers, santiago --- wanna know more? free download: http://www.desura.com/games/plataforma official website: http://santiaboy.com image album: http://www.desura.com/games/plataforma/images update 1.1.0 release trailer: http://www.youtube.com/watch?v=2_pnploy15q social stuff: official facebook page: https://www.facebook.com/plataformavideogame official twitter: https://twitter.com/santi_aboy official youtube channel: http://www.youtube.com/user/santiaboy
weapon animator for hire! anywhere skype/steam artists hey peoples! i am a weapon animator, and i am really looking foword to animate for some mods! here are some examples of my work - http://www.youtube.com/watch?v=rnl9xdbcnyw&feature= about me: - i have a good understanding in english language (not not the best) - i have 1 year experiance in animating - you don't need to pay me. i am cool :)
character animator urgent!!! gladius studios anywhere artists we are looking for a character animator urgently please get in touch asap as we are in desperate need of an animator add me on skype my skype is cpl gold message me on there and send a resume on the email link below some details about the game this game is a open world pvp survival game, set in ancient roman/greek times, work together or by yourself gather weapons or armour and survive the wilderness. the wilderness can affect game play as well like wild horses or wolfs that may attack you or other people.
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