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[art] 3d, 2d, concept, animation - wwii game in dev kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! current work in progress examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to email@example.com with your skill set and lets talk. [center] [/center]
art director *royalty* lethal lens productions, llc anywhere artists hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? did you read the programmer ad and be all, “i'm not a programmer but i'm an art director!” well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? we need an art director to help our artists follow the same direction so things don't look so weird and all over the place. what we're looking for: - a person who can research different art styles to accommodate each. - the ability to tell someone that they need to fix their art so it can work in a game. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing.
need 3d artist for project fireescape studios anywhere, hopefully usa artists we would like someone who has some experience in the field, but artists of all levels are appreciated. we need people who are creative as there are many things that are made up as we go along. the only true requirement is to be able to work with our concept artist. we are in the planning stages of the project right now, and need someone who can come up with the looks of an alien race based on the plot/history for them, and then be able to create that creature. we have a basic outline for all the factions and all 3 need to be designed and drawn. all artists are appreciated and all skill levels are appreciated as we are a small group on our first project and no-one knows who we are and our project feels quite ambitious to us. there are 3 people (4, including me) which are two writers, a concept artist, and me, the owner at fireescape right now and hopefully one more, soon!! as i stated, we are still in development stages, but we look forward to having you at fireescape studios! contact me if you are interested.
concept / 2d artist needed for a starting project augment studios anywhere artists hi there, we're an indie team currently with only 2 members who are sure to assist and about 4 who agree to help if the project shows success. since we're just starting it up, we need at least 2 concept artists. we already have a writer who made the concepts of the game in written form. now we need someone to assist with the art draft by making concept art. our game is called cosmic revolution : humanity's oath, and it is a futuristic sci-fi based rpg. we're starting it as a singleplayer game and planning to release it by versions. now if you are able to do concept art , which means you have drawing talents along with the ability to use photo-editing softwares such as photoshop or gimp , please email me at firstname.lastname@example.org please note that the position isn't officially paid but everyone working in the project will receive a certain percentage of the profits once we start selling our game. we are managing fast enough to soon have a website up and running , where we may release the game. also , if you can do anything else useful in game-development , please let us know , we'll be happy to have you in our team regards zamzua
modeler | animator | texture artist grey smoke anywhere artists who are we? grey smoke is an independent game development. our members are from various countries and work for own pleasure. we have not studio or place for development. because we are working on a distance. our projects use various genres like survival horror, quest, stealth and etc. the main part in the projects is story and game features. what is the project? some story: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? so the game is the first person survival horror. the protagonist must fight for life, because monsters are everywhere. you cannot hide from the monsters. they will found you anyway. yeah, it's hard game like resident evil, where you need to solve problems and look for ammo. the protagonist will not be only in the station. he should look for somethings on alaska's natural locations. other information: - the game uses unity 3d v.4. - the game will be on windows and linux. - the game will be published in steam. what do we need from you? --modeler-- you should work with 3ds max or maya (unity must support your models). you should make models of characters, enemies and etc. of course you need make textures for your models. don't forget to show your portfolio in e-mail's message. --animator-- to work with animation of faces, to work with animation of characters and enemies' motion. don't forget to show your portfolio in e-mail's message. --texture artist-- to make textures for walls, game's subjects and etc. to make textures for characters and enemies. don't forget to show your portfolio in e-mail's message.
looking for 3d modeler / level designer artists! rage monkey studios anywhere artists we are a small production team looking for some artists to help out with our indie game project. at this point in time we have most of the team assembled, as in a coder, audio engineer and animator. we also have some concepts for the initial demo release which should be of help for the 3d character modeler, as we have to plan out the stages more thoroughly with the environment artist to make sure it has the same feel and style as the concepts and the characters. positions we need to fill are: 3d environment artist 3d character modeler to begin with, the current plan is to start the project with the vision of producing a demo - which at the moment is non-paid due to insufficient funding, and depending on the reaction from players we hope to eventually commit fully to a full game project which will be put up on a funding platform. if you would like to be considered for one of the positions, be sure to attach an portfolio when applying as we need to know if you are suitable for the project or not. applications will be sent to tim n. - project leader for this project. we thank you for your time and we hope to hear from you soon! rage monkey studios
digital artists nouvaxio interactive anywhere artists hi, we are a small indie dev team from the philippines, currently working on a visual novel. you can see some basic information about our vn on our profile here on indiedb, at facebook (www.facebook.com/nouvaxiogames) and twitter (@nouvaxio). we were paying for art commissions before but sadly can't keep it up, because we are only a bunch of students. and so we're looking for a digital artist that could create art works for free (characters, backgrounds, etc) similar to the style that can be found on our profile here or at fb and twitter, or even your own style, as long as it matches with what you would usually see in visual novels. we already have the story underway for some time now, but since we're just students, we're not producing content that fast, but we are trying our best to finish this visual novel. we also have some music created for us for free by someone, but we won't be asking for new music, not until we produce some results. we plan to commercialize this visual novel, and so we'll talk about the shares once we do so. you can contact us for more information about the visual novel.
3d environmental artist from the abyss anywhere artists hello, our possible future coworker. i hope, you shall be interested in working with us on a horror game, we have recently started working on. there is not much to reveal at this point, but that is the main reason i am looking for more people. the more the merrier - aint that right? but seriously, making a game is not an easy task and it involves a lot of time. but if you are full of ideals and want to work on something awesome welcome in. the project you would be working on: is a stealth/horror/adventure like game from urban environment. think of it as outlast type of a game, but much less cliche and differently built. payment: for the moment there is non, but if we ever go commercial (which i hope we will) and make any profit, it will be equaly shared amongst members of the team, based on the amount of work they put into it ofcourse. goal: for now i want to make a demo version of the game. and go public with it, possibly kickstarter, or greenlight. i am looking for someone with atleast basic experiences in 3d modelling and texturing. for someone who is really willing to work and not just keep standing around and waiting for miracle to happen. the focus is aimed on quality above all. my vision is not about some monstrously big maps or anything like that. i want to create a pure and horrific experience. i know what am i doing - i am graphic artist myself and i worked on games before. what do you need for this project: - have a decent english speaking skill. and i really do mean decent. - be communicative and active. of course it is not a paid job and i will not force you to work on this every day, but still, aply only if you really want to work on this and you will. i am not looking for another dead members. - low poly modeling skills. - ability to understand polycount restrictions. - ability to understand, that there is lot of boring work. basic models need to be done, and i mean by the team - not by downloading them from the net, etc. - texture mapping skills. diffuse, normal, spec, and such. - sculpting skills are welcomed but not necessity - be happy and positive. if you liked what you have just read and want to join me. please sent me an email to the adress bellow. please add your portfolio and if you want, your experiences or skills list, possibly your indiedb nick, thank you for your time.
3d modeller and animator i drink your milkshake anywhere artists hi there, we're i drink your milkshake productions. founded in early 2014, we began pre-production work on our first video game based on a screenplay written by company director and writer marco saccani. our production base is in bristol uk and the team consists of graphic designers from france, switzerland and belarus plus programmers from mexico. we're looking for someone to do some work for credits on our game demo 'shadow on earth'. take a look at our website and blog to find out more about us and the project: http://idymgames.com/ we're a fun team all working for credits on the demo and need an extra hand! if you're a 3d modeller and animator, down for a challange and you are interested in the project, please give us a shout via email: email@example.com thanks for reading and have a great day. idym out! demo synopsis: 'shadow on earth' is a first person thriller videogame. it's a stormy night when the small town of hillville, georgia is shaken by a series of disappearances. a small town with every-day problems now becomes the unusual scenario for a horrific summer. eli, a local policeman, will start to investigate the mysteries and the crimes in a journey that will force him to look after the victims and to look back at his own past.his job, his faith, all his life will have to be reviewed after his discoveries. no more black and white, no more right or wrong: choices and consequences.the free demo is based on the chapter "lori's summer". we will spend the night at the darmon house, where the story of the first victim begins. with soe we will start to interact with the "dog" technology. a new, innovative way to experience videogames that idym is finally proud to release.
texture artist wanted commodore dragon games anywhere[america or canada is preferred] artists hello artists and artsy people! commodore dragon games is recruiting texture artists for our project - candice and beyond. we are looking for qualified people who specialize in texture creation for games, and those who are willing to work with a game development team. if you are interested, please continue reading. requirements: at least 1 year of texture creation experience maturity to work with 3 other people capable of creating 512x512 and 1024x1024 textures that can be used in games. between 14 and 19 years old(not a requirement, just preferred) knowledge to create textures on uv maps for 3d objects. about payment: when our game is completed, you will be given a cut of profits for your work, along with full credit. if you have any questions about payment, please put them in a comments box in your application, or just send us a general email about it :) about our company: commodore dragon is designed so that all team members have a voice and input on our projects. we want a synchronous working team to help us create fine games and experiences. all of our team members are treated with respect and dignity. all members are equal, and all members are appreciated.
3d environment artist (ue4) deadbyte studios anywhere artists hello everyone, we are currently looking for an environmental artist to join our team. deadbyte studios is actually working on a horror action fps called "the island". more info about the game can be seen here: http://www.indiedb.com/games/the-island http://www.facebook.com/entertheisland ----- what we need ----- - 1 environmental artist able to work on interiors and exteriors, based on concepts and references. - 1 character artist, responsible for the creatures(based on concepts) ----- payment methods ----- our goal is to create a demo for a kickstarter campaign, the payment will come in case of a succesful campaign and from any other profit from the game. the money will be split based on the percentage of work done for the game. ----- requirements ----- - 18+ of age - active on skype - commit to the project for 5+ hours weekly - knowledge of ue4 and pbr workflow is preferred ----- contacts ----- contact us at firstname.lastname@example.org or on skype: costan83. thanks, costa
developers needed for popular source modification team modcom anywhere artists project: modular combat position: many (see below) modular combat is a hl2 modification that has been around since 2008 and has been enjoyed by thousands of players. the mod is taking a new direction by reinventing itself in another engine (alien swarm) and as a result we have new positions that need to be filled. we currently have 2 programmers, a modeller and a beta tester but we need more if we are to make this game the greatest it can be. the reason why we're changing engines is because valve updated the resource format last year and it broke the current version and rather than keep using an outdated engine (source 2007) we figured we should use a newer one and the alien swarm engine offers a lot of great features (the game is free too, so no one has to own anything to play modular combat). positions are open in the following fields: mechanics programmer artist programmer modeler animator texture artist/graphics audio designer level design (mapping, alien swarm uses hammer) beta tester
writer/ 2d concept artist anywhere anywhere artists hello, i'm an artist that is looking to write or draw 2d art full-time for a gaming company. i take everything i do seriously and do not stop until its perfect or close to it since if i think it's finished or perfect, you aren't doing it right. i'm based in the us but i will gladly email (or if you prefer a different method) work to you. all of my work is located on the attached website if you'd like to take a look. author. my writing skills are highly advanced as i've written all of my life. but as professional as it has ever gotten was when i wrote for nanowrimo and won the contest. i normally write for myself or for an assignment at school. i'm fairly good at writing argumentative essays. i've found that since i have a lot of strong opinions i'm more capable of writing news articles. i use google dox and word for my writing. concept artist. i wish to go on to be a concept artist in the game/film industry preferably game. i'm a keen gamer so i am aware of the variety of art styles used in games and understand the basic structure of game development, so i'm always learning new techniques to further grow my knowledge. i like to think i'm a clean slate so that means it would be easy for me to create the design you are looking for. i use photoshop and a wacom bamboo tablet as my main equipment and software to create concepts with the occasional pencil and paper for quick sketches and ideas. thank you for your consideration. emily hontz. portfolio website: http://elihound.wix.com/fgdhf
concept artist greenlight games anywhere artists project: gombies position: concept artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the unity engine, gombies will be a 3 player co-op game available on pc. gombies is currently being considered for a publishing deal with a major publisher. we are looking for very dedicated and passionate people to make this dream come true. right now, we are making great progress within 3d modelling, programming and concept art. level design needs help with a concept artist, to design the levels. that’s where you come in, for this job we need a unity concept artist to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the unity engine. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. applicants are required to have good understanding of designing concept art for game levels. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.
graphic artist media shuffler anywhere artists hello, my name is matt and i'm representing media shuffler. we are a team of three italian guys who share passion in software and especially videogame development. we are currently working on our first project, named "on a hill". you can find it here on indiedb on our company page. as you will see, this project has 2d graphics. we are looking for an artist who will work on the characters' sprites and their animation (obviously generated by a sequence of images). the graphic style will be realistic, as you can see for example in the main character artwork on the project page. we require: - a reliable person who can keep contacts and show often work in progress; - a good fluency in english (at least to be able to understand each other); - a certain dedication (between 2-6 hours per week) depending on the amount of work we provide. our project is currently no-profit, although we plan to commercialize it once it will be complete, and then we shall decide how to share. further information will be provided if you like the project and want to join us.
3d artist shattered studios australia artists hello, my name is coby and i am the lead developer for shattered studios. we have been part of the games development industry for around 3 years. in this time we have worked with the unreal 3, 4, cryengine, source, unity and cade engine. we are currently looking to recruit australian based members for our new graphically advanced mobile racing game running on the unity engine. we are looking for a 3d asset artist to create ingame items such as crates, rocks and other environment items and a vehicle artist with previous experience in creating vehicles. this job is unpaid until the game is released on mobile devices. recruiting: 3d modeller - assets moderate level experience in creating assets with at least blender basic knowledge in uv mapping able to create low and high poly assets quickly and efficiently able to follow orders and work in a team 3d modeller - vehicles 2+ years experience with blender previous experience with creating vehicles within blender able to work in a team quickly and efficiently we will also need proof that the items you create are yours and not stolen.
texture artist drixy games anywhere artists hello, im ermal and i represent drixy games, a small indie studio looking to make awsome games. we're currently working on a game called pongo. pongo is a 3rd person shooter where you play as a little boy with a pogo stick...a pogo stick which can turn into a weapon when needed. the game sets place in a cartoony world and has a cartoony feel in it, something like super mario 3d games. we're looking to make it really enjoyable for the players, while adding new features and new things for the player to play with. *more information about the current team currently, our team is made of 4 motivated people including an animator, a programmer(myself) ,a modeler and a half-modeler-half-texture artist. *what do we need what we're really looking for is a person who can texture 3d models for us, including characters, environment objects, monsters etc... *requirements 1. you must own a software which is gonna allow you to make textures, it doesn't matter what type the software is as long as it does the job(paint,photoshop,paint.net, whatever...). 2. you must be able to work on your duties at least several hours a week ,the more the better. 3. you must be able to speak a clear and understandable english(written ,not spoken). it doesn't have to be perfect as long as you understand us and we understand you. 4. you must respect your teammates and be polite with them 5. you must be able to report weekly about your progress and finish your "assignments" in time. *payment the way we pay is by sharing the revenue made by the games we create. the amount earned depends on the work you've done. we also have a publisher ready to publish our game ,that's of course if they like the game. the beggining may be rough and hard but at the end it's gonna pay off really well. so if you're looking for a career in the gaming industry then make sure to contact us! if you need more information about the project or the team ,don't hesitate to ask, we're here for you. we also have a website which is under construction : http://www.drixygames.com. it hasn't been updated for a few months now as we had many problems with our host but we believe that we will get it running soon.
3-d environment artists the manipulators anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d artists to join our team. you can choose to work on a variety of environment assets: - exterior & interior design - vehicles ( +boats! ) - organic environments including shores and forests - animals please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.
3-d animators the manipulators anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for unreal engine 4 (standard 3d animation workflow), spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.
particles creator oldsports game studios anywhere artists hello people, we would like people, who can work on some particles for the electric attacks and for the environment. electroshift is a indie project designed on unreal 4, based in a apocaliptic paris, with a very complex and well-made story and a creative gameplay mechanics. - the plot 46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created an anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - we want some good animations for the first person character, we use a new system created by luiz gustavo, using a small number of bones. + more info about the project: indiedb.com + skype - luiz gustavo project lead: lgsant + requirements: - report at least twice on week - create particles on unreal engine 4 - create some electric particles - communicate by skype many thanks for your time!
texture artists enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this case the possible payment will be much higher if the team will reach it's goal in the crowd funding. the payment after the crowd funding will be discussed in further stages. right now we're searching for texture artists. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. let me tell you few requirements about this open position. - great knowledge of unwrapping models (characters, vehicles, small and big props, weapons) - previous experience as texture artist - ability to create unique texture at different resolution - possibility to show old works - possibility to partecipate in online meetings - possibility to report and show progress every 3 days - good communication skills and good knowledge of the english language - friendly and ready to work with the team - high level of commitment to an ambitious and life changer project more details will be discussed and disclosed later.
dead by association artists d.b.a studios anywhere artists im the lead of the indie team currently working on dead by association, its a open world game with focus on horror, survival and pve but with aspects of pvp. atm we are about 10 active developers and another 10 working now and then with sound, voice acting, some gui artwork and stuff. so mainly we need 3d artists preferebly that either have alot of experiance to do the advanced models or/and work with our characters. we also need a characters animator and if you can both model and animate its even better. we will probably use animation from either mixamo or the unreal pro motioncap set so its mostly about rigging, adjusting and adding some extra animation to already existing rig, if you can put it together with blends and all in unreal 4 thats also great. this is a profit share project so there is not direct payment but we will share everything when/if the game is sold depending on the quality and quantity of everyones individual work. this add is for animators and 3d artists but any position can be interesting if you have talent so feel free to ask.
3d animator and modeler needed sokil team anywhere artists hi, guys! my name is sokil, i'm an indie developer(as you might already know). we're looking for creative people. currently we need animators and modelers for our upcoming 3d sci-fi survival game. if you have some questions or want to join us, feel free to write me. payment: you see, currently this game is in early development and it has no budget. that is why i can't guarantee that you'll get paid, well not until we post the project on the kickstarter. if everything goes as we plan and we collect the necessary sum you will get a fair payment. in the worst scenario - you get paid after we start selling the game. what kind of people we are looking for: we are looking for creative and devoted people. if you're interested (or know someone who would be interested), please contact me at email@example.com or at skype(oleksandr_firsov; quasar is illustrated on the avatar). if you would like to see my previous works, then follow this link: http://www.amazon.com/oleksandr-firsov-jet-fighter-simulator/dp/b00pewcs2w/ref=sr_1_1?s=mobile-apps&ie=utf8&qid=1418157102&sr=1-1&keywords=firsov note: this game was developed completely by myself.
2d and 3d artists reed gaming studios anywhere artists hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position outline: 2d artists- we are looking for 2d artists to re do a bunch of textures in game and help create some new ones for other parts in the game. as well as making different logos and images that will be placed in game. some of our games include some pretty big sized towns that i would like to add some unique products in so it is not just a bland environment. 3d artists- we are seeking 3d artists to create new charcters as well as new props and other various items for the different levels in game.
(wanted) 3d model designer, animater, rigger, texturer & ui artists dream games anywhere artists hi, i'm jack, i am founder of dream games. my team and i are searching for capable artists to help us progess in our first project. were comming to the point now where, lacking in artists is stopping us from progressing in our project. below is a list of available roles, and a brief description of our game, looking forward to working with you! recruiting 3d animator: - must be able to produce basic and advanced animations such as (using shield to throw enemies over their heads in a crouched postion, and usual hack and slash actions). texture artist: - must be able to make fairly realistic textures, for humans, animals and buildings. 3d artist: - must be able to create low poly human like models (as realistic as possible for low poly to look like soldiers of the old roman era) - low poly realistic buildings from the roman era (as realistic as possible for low poly) - create low poly animals. current project: game: the commander genre: 3rd person/action/ strategy/ rpg/ players: singleplayer, co-op, multiplayer online description: the commander will be based around 250 b.c. as a 3rd person strategy game with huge scaled battles. players will have to choose a country to be a commander of and recruit powerful soldiers and take on their enemies. in these ages, no one is trust worthy, the very emperor they fight to protect could place a bounty on their head at anytime. they must secure a place in history, roam the cities to find love and have a family, and train their son's to carry on their legacy when they fall. players will feel what it's like to stand shoulder to shoulder with 2000 men in their army, ordering them to follow a strategy, and follow them in to battle, to overcome huge battles of 2000 soldiers in each army. kind regards, jack.
writer for hire - will work for free anywhere anywhere artists my name is andrew kemle, and i'm currently looking to help out on any writing tasks game developers may be in need of. i can work with developers to whichever extent they require: be it crafting an overarching narrative for a game, character creation, and/or dialogue (all of which can be done either from scratch or in direct consultation with developers an their already existing ideas). i can also simply do script re-writes or write in-game manuals if that would be the most help. my experience right now is mostly on the radio: i'm the creator, writer, and producer of a satirical news update program narcissistically called "andrew kemle does the news" for cjsw in calgary, though i also write and produce various ads for the station. the format involves fake stories and fictional characters, so i have good experience creating scenarios and character dialogue in script format. i have a variety of writing samples available if you would like a closer look at my writing style, as well as a detailed résumé. as mentioned in the title, i can work completely for free regardless of the size of the job, though i will be sure to sign any non-disclosure agreements if necessary. due to school i'll be unable to leave the city for any length of time, so hopefully corresponding over email, skype or other forms of electronic communication is no issue.
art director enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this case the possible payment will be much higher if the team will reach it's goal in the crowd funding. the payment after the crowd funding will be discussed in further stages. we are in search of an art director. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. now i'll tell you more about this open position. the major duty of the art director will be of oversees the 3d department and the 3d animator team works and of course keep the two teams on schedule. the art director will report directly to the cofounders. some requirements are: - experience in a leading position - knowledge of how to motivate departments in his control - good knowledge of 3d and animations worlds - ability to comunicate, sometimes, several times per day using skype with the 3d lead artist and with the animators team - ability to report at least two times per week to the cofounder and to attend online meetings between cofounder, 3d lead artist and the 3d lead animator
digital artists enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of digital artists. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. now i'll tell you more about the requirements for this open position. - high level of commitment to an ambitious project - ability draw concepts from scratch or using some image references - professional knowledge of softwares such as photoshop, illustrator, corel painter - excellent knowledge of anatomy and proportion - eye for detail and dramatic view - ability to compose various characters based on other concepts and ability to put them in a final promotional images - ability to take critique and make corrections to a given task - good communication skills and good knowledge of the english language - have experience in the industry - can show previous works
3d environment artsits, 3d character artists, 3d animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. now i'll tell you more about the requirements for these open positions. 3d artists: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members 3d lead artist: - ability to motivate other members of the 3d department - knows how to teach or correct other 3d artists works - knows how to explain and teach new process to newbies of his department - has an eye to discover new 3d artists - has experience in leading small teams - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members 3d animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to export those files in a unreal engine 4 format - knowledge of motion capturing - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.
writer for hire - will work for free anywhere anywhere artists my name is andrew kemle, and i'm currently looking to help out on any writing tasks game developers may require. i can work with developers to whichever extent they require: be it crafting an overarching narrative for a game, character creation, and/or dialogue (all of which can be done either from scratch or in direct consultation with developers an their already existing ideas). i can also simply do script re-writes or write in-game manuals if that would be the most help. my experience right now is mostly on the radio: i'm the creator, writer, and producer of a satirical news update program narcissistically called "andrew kemle does the news" for cjsw in calgary, though i also write and produce various ads for the station. the format involves fake stories and fictional characters, so i have good experience creating scenarios and character dialogue in script format. i have a variety of writing samples available if you would like a closer look at my writing style, as well as a detailed résumé. as mentioned in the title, i can work completely for free regardless of the size of the job, though i will be sure to sign any non-disclosure agreements if necessary. due to school i'll be unable to leave the city for any length of time, so hopefully corresponding over email, skype or other forms of electronic communication is no issue.
city building/interior designer mufftopus studios anywhere artists hey everyone, looking for someone who can accurately create large 3d city buildings and model them semi internally so that players can go into them, go up stairs in some parts and even enter some apartments. they don't have to be fully decorated mind you. 3d artists need to be proficient in exterior and interior architectural design and be able to texture their work themselves. it's a lot to ask for a volunteer job but i am working on profit share contracts for everyone involved! check out what we have so far on our games page here: http://www.indiedb.com/games/project-mufftopus project survive (mufftopus) is a multiplayer survival game with a depth no other survival game has had so far. a massive and detailed city playground and safehouse creation wherever you can secure an entrance. work together as a community or hunt down the weak as bandits, whatever you'd like to do in this scenario you can do. hunting, crafting, good graphics all are coming with project survive plus more. you will retain rights to use your work in any portfolios you may have, just don't release anything specifically under an nda i'm working on. if you join us you'll be welcome with us though out the development teams lifespan and we'll hopefully work together on future titles!
2d colorist personal project anywhere artists (this position is currently not paid, but if you are someone that is looking for experience or wanting to be apart of a independent game, please consider applying) i'm a game design student, and i currently seek someone to color and shade, or even better my line-art for sprites, we will be working in harmony to create the sprites, we are dedicated to release a 2d side-scroller, our lead and programmer has a positive outlook on the project, as we have worked on games prior to this current one, this game will take after games like; metal slug, dragon's crown and the castlevania series... requirements: - understand color theory, and how gradients of shadows are cast... - able to commit to this project, and be attentiveness and willingness to work when needed, as well as input ideas and creativeness into the sprites, and not be afraid to speak their own mind... - able to use and own a digital painting software, sai, photoshop, clipstudio, etc... if you think you have what it takes and this sounds like you can take the role then, then drop me an email...
game graphics designer batlix games alabama, florida, georgia, tennessee, mississippi, us, world artists position: partner compensation: 25% share of profit tools: unity, blender, inkscape, gimp platforms: android, web, windows, linux, macos genres: first person, third person, platforms, board, and education batlix games a webternals, llc division is looking for a well rounded graphics designer. as we all know it is hard to do it all. currently i am a one man show. to the right person i am willing to give a 25% percent profit share of profits. i am looking for a partner not just an employee. i am looking for someone local to alabama, florida, mississippi, georgia, or tennessee. however for the right individual i will consider other locations. the right person will be able to help setup and acquire funds through crowd-sourcing or any other means with the exception of a loan. my business model has always been to have as little overhead as possible and a loan is something i can't afford to chance. i currently have a few game ideas in the making, some large in scope, some small in scope. i have two simple games on the android play market that are free. one has the potential to be monetized by creating a pro version adding more content and releasing it for a charge. i have a separate programming consulting service that is my full time job, batlix is going to be a division of that company but will have its own separate staff and resources.
texture artist at cracked computer studios cracked computer & lhyb anywhere artists hello we are currently looking for a texture artist to join our team. the team is actually working on a remake of the action fps called counter-strike: condition zero - deleted scenes. the remake is called recovered operations. about the game: recovered operations is a game developed and remade by cracked computer studios, which aims to re-create counter-strike: condition zero's deleted scenes. it makes up a series of eighteen+ now connected single-player missions with an actual storyline, which has blazing fast action and intense firefights. it includes the original equipment and re-created weapons from counter-strike: condition zero's deleted scenes. "recovered operations is a graphical re-creation of a previous title released on the goldsrc engine, named 'deleted scenes' - the game scored high reviews and gave a large crowd a great time with many fun, awesome moments, which is the influx for us to re-make it." more informations about the game can be seen here: www.moddb.com/mods/recovered-operations what we need we need a texture artist that's able to make texutres for various walls, floors, ceilings, props and models. must be able to work on interiors and exteriors,based on concepts and references. if not all then one or more things is enough. (the location of the game is in various places around the world. the style of the environments is depending on where in the world the player is) payment: please note that we're a group of modders, and don't have a lot (or any) money to spend on payments - meaning this is an unpaid job. requirements ᐧ age: any ᐧ skype account (necessary for team meeting) ᐧ experience in texturing using various programs. thanks for checking in cracked computer studios
artist 2d digital artist anywhere artists i am an indie game developer and am seeking a 2d artist to work on a very simple mobile game. the amount of work can probably be finished within a week or two. most of the core programming is complete and the game is intended for android devices first but will also have the option for ios as its being developed with a cross platform tool (assuming it makes any profit to pay for the expensive ios licensing). this project would be a nice little side project for anyone looking to expand their portfolio or just work on a game for fun. if the game does make any money the artist will certainly be entitled to royalties. this can be considered a "casual" project as there are no hard timelines for deliverables, but i am seeking only motivated candidates. game description: - a simple side scrolling action game similar to "flappy bird" requirements: - able to create concept art - need to be able to create spritesheets - experience designing menu screens, gui, etc. - able to create graphics as vector art - must have android phone to access the alpha version
rigging/skinning artist fenrir studios anywhere artists we are currently looking for some artists to help bolster our animation and rigging sections. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. to apply, you must: - have good animation skills in maya - understand ik and fk plus rigging and creating rigs from scratch - understanding of skinning - time to dedicate to the project - a showreel/portfolio of work - experience rigging and animating bipedal characters and weapons - technical understanding of animations and their use for player feedback - experience with view models for a fps a big plus - experience with unreal and the ability to import animations and set up animation trees a plus! payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
modeling and animation mufftopus studios anywhere artists hello everyone! my name is aaron and i'm the founder of mufftopus studios. we're looking for people to join our team in the 3d department. we need people who can efficiently create and animate human and animal character models for our up coming multiplayer survival game (name tbd) so check out our games page at: http://www.indiedb.com/games/project-mufftopus and if you're interested contact me on here or at firstname.lastname@example.org with an example of your work and we'll see if you have a place with us! we currently have a programmer and a sound design team but we're also looking for concept artists, level designers and many more positions on our team. so please if you know any of the above recommend us to them! now at the moment this is strictly volunteer until i can get enough funding together to pay everyone. if you'd like to see examples of my previous works in 3d design check out aaronfalls3d.foliohd.com and please, if you're interested in the game remember to follow it on indiedb and share it with your friends!
first person animator at oldsports game studios oldsports game studios anywhere artists hello people, we are working in a fps game, and we need people to work on our first person animations, just the very simple animations. electroshift is a indie project designed on unreal 4, based in a apocaliptic paris, with a very complex and well-made story and a creative gameplay mechanics. - the plot 46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created an anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - we want some good animations for the first person character, we use a new system created by luiz gustavo, using a small number of bones. + more info about the project: indiedb.com + skype - luiz gustavo project lead: lgsant + requirements: - report at least twice on week - some experience with autodesk maya or 3ds max - create animations like those spells from tes skyrim or plasmids of bioshock - animate a very simple rig and create some high quality animations - communicate by skype many thanks for your time!
[fixed email] - 2d artist needed warville entertainment anywhere artists hello ,i'm hamza trabelsi i'm 2d/3d artist and game designer, we are a independent game development team " warville entertainment " and we are working on a game titled for now " sword of skirmish " it's a 2d online multiplayer strategy game, there is some very popular games of this kind , like throne rush on facebook , total domination , and clash of clans on mobile i'm sure you got a lot of ads about it on your mobile phone, the game will be similar, but we though of more control on your kingdom , you are not limited to a little rectangular terrain to build, and i though of making it more social , people can trade stuffs, there will be more type of resources more than just gold an food, and people will be trading their resources in a global market, the game is medieval fantasy , so we will be in first stage working on playable demo, something to show to the world , then we make a crowd-funding campaign, this will fund us enough to complete the project in comfortable environment, and help us provide tools and maybe hire new members if needed , the revenue will come from ads and selling items inside the game (in-app purchase). there will be revenue share for the team, since this type of games is social we will build a good fan base targeting facebook users mainly. if you are a talented artist you would be a great member for the team. we really wish a great artist can join our friendly talented team. team name - warville entertainment project name - sword of skirmish target aim - ads and in-app purchase compensation plan - we re offering revenue share or if you don't want to be a partner we can't pay you for now, but we will later when we get funded. team structure - (me) hamza trabelsi - (temporal manager) 2d/3d game artist / game designer and construct 2 programmer , will be responsible for game design and programming for this project. - brian composer - robyn creative writer - ali characters artist - vlad programmer - alin digital artist - walid back end programmer talent needed 2d artist to make concept art and/or game assets. if you are a talented artist you would be a great member for the team. we really wish a great artist can join our friendly talented team. if you think you are good and you have no experience , you are more than welcome to contact us. our team is real talents and we want a real artists.
environment modeler avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d modelers to join our team for environment & characters. our concept artists have gotten pretty much everything ready. here is an example of one part of the city that will be needing to be modeled: http://i.imgur.com/gnjqiev.jpg?1 required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. (we are hoping to be releasing a basic hack n slash version of the game by the end of december and doing a kickstarter campaign.) if you are interested in joining on our team, please email email@example.com with your resume and we will respond when we can. we look forward to hearing from you! (u.s. based preferred)
writer fenrir studios anywhere artists in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is. hey im the team leader from dark storm and well we’re quite needing a writer that has the time to cleanup our script with artists in different division(animation & level designers) and be quite active. the project is royalty based and you can find some articles and our sites below if your interested feel free to contact me at the email below. royalty based – when the game is released you sign a nda and royalty contract that agrees upon a set amount monthly of revenue. http://www.adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming
looking for 3dsmax artists & animators secret reality anywhere (us time zone preferred) artists greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. we are looking to start up again come january 2015, with the game nearing alpha. we're looking for dedicated individuals who are interested in helping complete this project with us. (owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.) we are both hobbyists as well as those striving to get into the games industry. we're looking for: - those fluent on english - microphone required - know how to texture - past experience with c&c3; strong bonus - can use skype - can use google drive - those who can take constructive criticism - self starter attitude - team player c&c3;: tiberium wars recognizes 3ds max 9 file formats, so 3d artists will need to be able to use that version, or be able to convert into comparable formats (blender will work, but not as well) the following faction descriptions are excerpts from our gdd: "the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. * theme/ design base: - egyptian; gothic; futuristic; mechanical" "the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes." * theme/ design base: bonelike, buggish, mutilated, slimy, colorful, infected" "ssld (special strategic lunar division) a.k.a the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel). * theme/ design base: - lunar; utilitarian, though angular, sleek and with minor curves; aero and space." for specific examples, standards, & progress look at our moddb page. thanks for your time, -eric.jist
2d background artist wanted lava games anywhere artists are you good at drawing indoor and outdoor scenes? if so, then we are looking for you! this ad is for someone who excels at digital painting and can draw scenes with the kind of color blending that expresses mood and adds a dramatic touch to the work. it doesn't call for high detail. this is for a platformer/adventure game and backgrounds will be drawn in 2 layers for a parallax effect. there are 7 scenes to draw for a total of 14 pieces. the candidate we're looking for will be able to work quickly and autonomously. the position does not offer any pay. you will receive royalties, and your name in the credits. you will also be invited to work on future projects if your work is good. you will be given all of the details for each piece. there won't be any guess work. there is no design involved, this is simply taking crude drawings and painting them to look better. to apply, please send a few examples of your work via email. about us: lava games is a start-up indie game company run by 2 individuals. our goal is to make new and interesting games, and to attempt to create new genres or creative twists on existing genres. we have many game ideas in the works and look forward to meeting talented people to join our team.
2d animator wanted lava games anywhere artists we're looking for someone to draw animation templates to be used in the creation of sprite sheets. these will be made up of 8 frames per 'action', such as walk, jump, run, and will be drawn out with stick figures. the requirement is only the positioning. the characters will be drawn out on top of these animation templates by someone else. the candidate we're looking for will be able to work quickly and autonomously. the position does not offer any pay. you will receive royalties, and your name in the credits. you will also be invited to work on future projects if your work is good. this is a very quick job, there are not many actions left to animate. to apply, please send a few examples of your work via email. about us: lava games is a start-up indie game company run by 2 individuals. our goal is to make new and interesting games, and to attempt to create new genres or creative twists on existing genres. we have many game ideas in the works and look forward to meeting talented people to join our team.
3d artist/concept artist/coders needed war studio anywhere artists we need a 3d artist that knows how to model, we are currently working on a game called command & conquer renegade ii you can check it out here http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww it is a fps/tps game set in the command and conquer universe. we need someone that knows how to model infantry, vehicles, aircraft or naval vessels. you must have knowledge of autodesk 3ds max or at least knowledge of unreal engine 3. if your also a concept artist or just a concept artist that's fine we need concept artist to portray some ideas for the game. coders and or animators will also be accepted. by applying to join this studio you agree to show your previous work failure to comply will result in immediate termination of your application. you also must have quick communication such as team speak 3, skype or steam. also state why you want you want to join the studio and work on our games. this is a voluntary studio you will not be paid a wage, but it'll improve your port folio. thank you.
neutrual - fps - modeller/map creator we need more modellers anywhere artists our game i based of a sci fi/ fps / horror like game and we need modelers what can do both gun parts, charters/creatures and maps we cannot pay yet but when our game is out, we will see howe much we earn. we are a legitimate dev team with about 5 members what includes writers, artists, modelers, coders and community leaders. if you feel that you are very good at textures, we do need a pro texture dev/creator. we like multi devs: devs what can do more than one thing. we do not have ranks within our team yet but so far, the leaders are cpt.naughty and smexyalianboss want a game from us? search im blue at gamejolt age? we are all under 20 years but we can accept devs from 13 to 24 years. about game: the game is called neutrual and are a co-op single player based survival game what is about protecting earth against aliens what has come to claim a larger territory; the game has several aspects like those from far cry 3-4, alien isolation and shadow of maurdor. the game been planned for 3 years now and are finally getting into developing. game story line: you watch the news for yourself sitting down at the couch leaning at a soft pillow. you see the newswoman go hysterical as she is reading her paper. she starts to talk swiftly, “we have received reports form scientists that several large meteors are heading towards earth. you can see through the tv meteors falling towards
concept artist wanted goregaming anywhere artists concept artist position open at goregaming. what are the requirements? concept artist must be able to illustrate rooms, with 3 orthographic views. (3d) must be able to draw on at least one program or hand-drawn items, that are neatly presented and scanned. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax about the project? early stages, horror fps called "philip havelock" details will be given once you have joined. planning for the first level has been complete. level design has been complete. all models are yet to be developed. music and sfx is 20% done. programming is complete. members; x1 programer/story writer/game design document writer. x1 music composer open positions; concept artist art director x3 3d modeller(s) animator
mars industries is looking for artists! anywhere anywhere artists cold bodies cold bodies is a survival, open-world fps featuring co-op and singleplayer with ai bots. this game will have a crafting system, which permits you to craft useful items to help you survive. a day and night cycle, with a dynamic watch system so you know the in-game time. an amazing bullet check system to help you know how much ammo you have, and how much you have left until you run out. there will be many more extra features for your enjoyment! we plan on making a wonderful and good game for the enjoyment of gamers everywhere, for us to achieve our goal we need even more dedicated and experienced members to help the development process move in the right areas. actual team cold bodies has a small team, but most of us are experienced people that can provide quality stuff in short time. the team is composed of: coders team: themars2011 - lead coder and project lead 3d art team: ivmylife - lead hard-surface 3d artist animator team: legitdeepsix - lead animator ivmylife - senior animator bledoken – intermediate animator 2d art team: noken - gui artist level design team: sergio - lead level design website team: jesper - lead website coder free slot: level design - 1 out 5 we are searching for level designers, as much as possible. free slots: 4. character animator - 0 out 1 we have three animators who are specialized in fp animations, we have small experience in this field so we may need help with some character animators. free slots: 1. weapon 3d artist - 1 out 5 we need weapon artist that can provide last-gen (or even pbr) game-ready model. every weapon artist need to have knowledge on correct baking models (normal maps and ao maps). every textured model needs to have: diffuse, specular, normal map, gloss and when is needed emission. free slots: 4. sound artists - 1 out 3 we also need sound artists that can provide sounds such as ambient sounds, shooting, gun reloading, footsteps and so on. free slots: 2. texture artist- 0 out of 3 we need some texture artists who can make pbr ready textures from anything from hands to weapons to even the smallest prop. free slots: 3. prop modeler- 0 out of 2 same as weapon modeler but their main focus is on the small props to help make the levels look as realistic as possible. free slots: 2. concept artist - 0 out 3 last but not least, we need concept artists that can work on helping make map and character concepts. free slots: 3. if you are interested in joining, feel free to show your stuff, we might evaluate your works. contact: skype: ivmylife e-mail: firstname.lastname@example.org faqs: will this be paid work? we are not sure about that, right now we are working all for free in the team. in a future there's may be a possibility to get paid. are you sure that we will get paid in the future? we don't know, there is not the certainty. will i be credited for the stuff i make for the project? of course, you will be credited for everything you will do here. does this project have any funding? the project is not actually funded yet, but we are thinking of making a kick starter campaign when the 5th update is out. this project will go on greenlight? we are considering on putting our game on greenlight, but later on of the development. feel free to ask any questions. if applying we need to see some of your work. a portfolio or a youtube channel should suffice game: survivor ai w.i.p: https://www.youtube.com/watch?v=k3waedhcnws&index=4&list=uue1-zmz0hsgb_cduwrqfgja zombie ai: https://www.youtube.com/watch?v=p6zfwc3sfrc&index=10&list=uue1-zmz0hsgb_cduwrqfgja realistic revolver system: https://www.youtube.com/watch?v=n_yzb7jobjm&list=uue1-zmz0hsgb_cduwrqfgja
artists needed at block-smash! # block-smash! anywhere artists about block-smash!: block-smash! is a community which started off hosting some gameservers and webservices. later on we quite stopped doing these and stopped with the community for a while, now i want to restart the entire idea starting off by creating our own game, and the community fitting to that. however i, sme4gle am dutch, i don't mind working with people all across the globe, so don't be affraid if you are from an entire different country. however speaking english is a key factor for being able to join our team. the job: block-smash! is designing a pirate themed rpg game featuring shipbattles, swordfighting, gunfighting and alot more. are you interested in building a game like this with us, feel free to apply by sending an filling in the form at apply.block-smash.nl or check our website for more information. we do not really have any requirements other than some experience with photoshop, unity and maya experiences would be useful but not required, speaking english and being able to work in a team is required. some experience with coding languages might come in useful. feel free to send me an email for more information. or to apply for the job.
animator(s) final boss level studios from home artists job description final boss level is looking for someone who is talented, passionate, and dedicated to animation. as the project manager of our animated film series, it is my responsibility (and pleasure) to scout and recruit the right mix of people who can assist with the successful creation of our animated film project by assisting us with some of the animation needed for the series, specifically character animation and refining. background final boss level is a young, fresh and very hungry studio with a mission of doing things our way. we are currently in the process of developing a website for our studio. in the meantime if you would like some basic information on final boss level studios, please visit the following links: twitter: https://twitter.com/nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/ example of the type of animation we are aiming for: https://www.youtube.com/watch?v=wasq3hkybus hey everyone! we are looking for talented animators who are serious to be part of this ambitious project! for more info: https://www.facebook.com/notes/nothing_to_lose/final-boss-level-studio-is-seeking-an-animator-for-an-internship-opportunity/799292600134072 look forward to hear from all of you! sincerely, jose rodriguez project manager final boss level studios email@example.com twitter: @nothing_t0_lose facebook: facebook.com/nothing.to.lose.movie google+: https://plus.google.com/+nothingtolosemovie/
pixel artist dumping rom anywhere artists hi there, i am an indie game developer looking to collaborate with a pixel artist who knows how to draw epic bosses, enemies and other "decoration" assets such as ground, vegetation, backgrounds, bullets... this would first be for a wip rogue/mega man-like platformer game where you play as a sheep with a jetpack that shoots laser beams... yeah i know. anyway, this game is planned to have 6 main levels with 2/3 subsections (pure nes style!), a "plains" level, a mountain-ish snowy level, caves, a desert, a volcano and a space station ; and also a "collect coins and buy stuff" system to upgrade weapons (that are obtained by beating bosses) ...but it can totally become a real collaboration on many different games (i have a few concepts for games i'm working on). the skills required are: - knowing how to draw epic pixel art - knowing how to animate it (i can help with that a little, i did some animation at school) - be friendly - meet deadlines (that are not too tight!) i think this is a cool opportunity, and if profits do come out of the game, it's a 50/50 deal. i will very soon have a playable demo of the first stage, so you can experience the gameplay and see how shitty i am at drawing (below is a 2-frame idle animation). simply give me a shout with a link to some of your works (if you have some) and we'll get this sorted. cheers, dumping rom
concept artist looking for job crystalcowproductions anywhere artists hello, i'm a rookie concept artist that is looking for experience, credit and to keep updating my portfolio more than being paid. after completing a game design and animation course at college i wish to go on to be a concept artist in the game/film industry preferably game. i'm a keen gamer so i am aware of the variety of art styles used in games and understand the basic structure of game development, so i'm always learning new techniques to further grow my knowledge. i'm based in the uk but i will gladly email (or if you prefer a different method) work to you. i use photoshop and a wacom bamboo tablet as my main equipment and software to create concepts with the occasional pencil and paper for quick sketchs and ideas. i also take photos with my sony camera to help get inspiration for concepts and game ideas. please look at my portfolio before considering me, feel free to look at the rest of my artwork and photographs as well: http://vanquishedspider.deviantart.com/gallery/45269005/portfolio
2d artist for upcoming ios game anywhere anywhere artists hello artist, i am looking for a 2d artist to help bring back fun and adventure style games, currently for the ios platform. i currently have a game on the store it was my very first game, but for the next game i plan to bring back the memories of metroidvania style games. i am working on a project for a 2d side scroller that kind of plays like super metered of castlevania son / dawn of sorrow etc. this is a indie project so pay will not be intended, but recognition will be brought to you for your work and your name will be in the credits of the game. if this project works out we could also plan to build other games together. if interested please let me know and i can be reached via email which is below. please don't hesitate to reach out and feel free to send some work example over as well. my current game in the app store is called "skyraider-x", since this game i've learned so much more which gives me enough confidence on making something more amazing. thank you for your time.
3d modeler and animator hard-boiled software anywhere artists killing, my friend http://killingmyfriendgame.com killing, my friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. the game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. each map is a cliché movie gunfight setting where players team up and battle it out alongside other players online or locally. with an emphasis on style, the players attempt to complete a variety of gameplay objectives and survive to the end. at the same time they compete with their fellow action movie stars to get kills while performing stunts to quickly build their fame. hard-boiled software hard-boiled software llc is a start-up game devolvement company made of up mod developers and industry veterans with experience stretching back over 15 years, including the minds behind the successful mod action half-life and veterans with aaa experience. the team is highly motivated to take that expertise and creativity and turn them into a game with the quality of a aaa title on an indie budget. and we are always on the lookout for like-minded individuals with the passion, creativity, and professionalism to accomplish that with us. that being said, because we are a new startup we are mostly targeting people new to the professional game industry: students, recent grads, layoffs, and mod developers. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. compensation we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and/or residuals based on a percentage of what the game makes post launch for a set amount of time. think of it as a high intensity, schedule driven mod team with compensation at the end. sign up as an independent contractor with a clear definition of your compensation and sign our nda. put in 5-10 hours of work a week and meet deadlines. be a proactive and responsive communicator. be professional and willing to take direction from the designers and leads. recruitment we’re looking for an animator with a passion for games. everyone on our team believes in what we are doing and where we are going with it. great communication skills are important and you must have decent grasp of english grammar, and be consistently available through email. the self-motivated and proactive are a priority. professionalism is key.(psst, this is where we remind you this isn’t actually a mod. people are counting on you.) and lastly, creativity and the ability to collaborate. everyone on our team contributes to the design of the game to some extent, and you must be willing to give and take constructive criticism. position available 3d modeler and animator with a primary focus on 1st person view models and animation for a first person shooter. • experience rigging and animating bipedal characters and weapons • technical understanding of animations and their use for player feedback • strong skills with maya or other 3d animation program • experience with view models for a fps a big plus • experience with unreal and the ability to import animations and set up animation trees a plus! we will be evaluating all applicants based on their resumes and portfolio submissions. we would like all applicants to submit a small portfolio of recent work, demonstrating their skillset. released mods or game are great, and unfinished and student projects are also acceptable. let us know what you contributed to any videos, screenshots, or game builds, you use for examples. also, feel free to ask any questions at all. we intend to respond to all applications, and would love to answer any question you might have! thank you, dwayne douglass aka oddjob (project lead)
ui designer neocrux anywhere artists paid position, seeking top notch ui designer. you will need to design game screens, 3d interfaces and card borders with complex dynamic icon systems. if you've never made a ui for a game before, please don't apply. our lead programmer has 20 years of experience making games and has released big titles on various console platforms. this is a turn based unity 3d sci-fi project. we will provide you with game rules, many wireframes, spreadsheets with information in them and you can play the alpha build of the game. you must be on skype or gchat regularly and have excellent verbal/written communication skills (in english) your portfolio should show completed games and i am looking for process as well as your finished works. you will need to show me how you work from a concept to a finished product. you must work very well independently and have years of experience as a professional freelancer. freelance, contractor gig. this first chunk of work is part time until early next year. pending the success of the game additional work may follow into perpetuity. thank you, raz.
animator needed for 3d sci-fi rpg int by starboard games llc anywhere artists starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for an animator who will be joining the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the uma character creation system, or the ability to learn would be a great advantage! we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of our fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and are looking forward to hear from you! john shen hr director starboard games llc
in need of 3d modelers for our mmorpg dark forest games anywhere artists hello, dark forest games is looking for new developers to help create our new mmorpg. this new project is based in a fantasy world where the races (orc, human, troll, etc.) discover a new land... i cant spoil the story yet. the following is positions needed to be filled... - programmers - animators - level designers - 3d modelers - texture artists - concept artists we currently have - 2 programmers - 2 3d modelers - 1 animator if you are interested in any of these roles here is what you need... - approprite software for your role - talent in what you do - avalibility to work - consistancy of work - social skills - skype now... to tell you about us... - we are a small team (so far) - we use unity 3d as our game engine - we model with (what ever) - we all get along to apply: contact me at either: ( firstname.lastname@example.org ) or skype ( darkforestgames ) thanks,
artists needed 4584. studio anywhere artists i want to create an indie development team. the game is a survival-horror taking place in an asylum. the game engine we are going to be using is unreal engine 4, so the level designer should have access to it. i am currently looking for: - a 3d modeller -> someone who can create 3d props for our environments. - a texture artist -> someone who can create realistic textures for our 3d models and characters and for the environment. - a level designer -> someone who can create the level using a floor plan i will provide and place the props inside the level. must have acces and experience woorking with unreal engine 4. -(or a single person who can do all of these.) everybody working on this game will get a procentage of the game's profit. i will be providing a floor plan along with concept art for the artist. about myself: i am a programmer, i know c++, c#, java, php, css and html, but i focus on c++. please attach your portofolio in the email and i will reply in a short time.
3d animator avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d and 2d animators to join our team. our present artists have designed the central character, luke, and we need a skilled animator on our team to design his and other character’s movement and animations in game. required skills: be able to create high quality animations for characters and objects. be able to rig high or low polygon models depending on the situation. have knowledge of various animation / rigging tools. have some basic experience with motion capture software. other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email email@example.com with your resume and we will respond when we can. we look forward to hearing from you!
3d artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d modellers to join our team. our present modellers have designed the central character, luke, however we still need to have modelled version of the various other characters based on our concept artists’ work. required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email firstname.lastname@example.org with your resume and we will respond when we can. we look forward to hearing from you!
animator needed for a fps game drixy games anywhere artists hello and thank you for taking your time to read this. we're a small team made by 3 people, a modeler, a programmer and a texture artist. for the last few days/weeks we've been working on a game called time walker. it's a first person shooter where you can change the motion speed of your actions by using a few buttons. we've made a lot of progress in this game but now we're looking for an animator to help us. animations are really important in this game so we would like to hire an experienced and skilled animator. requirements : 1. animating skills, 2. a software to work on(maya,blender,3ds max etc...), 3. an understantable english, 4. a skype/hotmail/steam account to get in touch with the rest of the team, 5. experience in animating, not needed as long as you're good at it, 6. at least a few hours a week to work on the game 7. good behaviour (being able to have a good relationship with the rest of the team). payment : the payment will depend on the game's profit. each member of the team will be given a percentage of the game's winnings. the percentage depends on how much effort and help you're giving in order for the team to make progress. so basicly : the more you do, the more you earn. we got a publisher who's ready to publish our game through 70+ worldwide distributors such as steam,origin,gamefly, amazon, gog etc... that's of course only if we manage to make a fun and enjoyable game. info about the game : the game's title is time walker. it's a first person shooter game where you have the ability to slow down or speed up the time. the amount of slow/fast motion can be changed by the player. time walker will have a campaign in it and a maybe a soapbox mode. the game has stealth possibilities, so you can sneak past your enemies and avoid conflicts. your job on this project basicly, you have to animate stuff. starting from the weapon animations such as shooting, reloading then ai movement and basic combat. we're planning to release a demo version of the game soon, and maybe release it on alpha but that's to be discussed. once again thank you for your time and we hope we'll find someone who's just as excited as we are. we believe that this project will be a great success but in order for it to become one, we have to work hard on it.
3d character artist osaris games anywhere artists my name is marc fortin, i'm an indie developper, founder of osaris games. i'm looking for a character artist for a pc game project, alchemist's awakening. [center][/center] alchemist’s awakening let you play in a world where every element can be manipulated and recombined with other elements, or used as a weapon. you are an alchemist, and the only limit of your power is your imagination, and the fact that you cannot create new materials out of nothing. you can find a few screenshots here : http://osaris31.tumblr.com/ i need several characters to be created, including the main character of the game, who is a young alchemist. the game art style is somewhere between minecraft and skyrim, so, not too realistic, but still visually nice. this is a paid position. you can also have a look at our previous projects (mobile games) here: http://www.osaris.net please email any information, questions, etc.. to: email: email@example.com
3d environment artist boss games anywhere artists our team is currently developing a fighting game with the unreal engine 4 similar to the visual style of marvel vs capcom 3. our aim is to release on the ps, xbox and steam platforms. we are at the prototyping stage of development and have already got a firm hold onto how the game-play mechanics will work. specifically we want someone who is good at designing efficient modular assets that can be reused over and over within a level without taking a toll on the render-er. we have some concept art and even more ideas for levels. ideally we're looking for someone who is creative and can bring some ideas of their own to the table. the type of game we are developing is unique in concept but a mash of two popular genres so it'll be easy to convey ideas. since this is a "paid" position we will only be considering serious applicants who can deliver. how much depends on experience, turnover time and dependability. we don't however want to discourage anyone who is inexperienced but willing to learn. all applicants will be considered but we assume the applicants we receive are committed to working on the team.
3d character artist boss games anywhere artists our team is currently developing a fighting game with the unreal engine 4 similar to the visual style of marvel vs capcom 3. our aim is to release on the ps, xbox and steam platforms. we are at the prototyping stage of development and have already got a firm hold onto how the game-play mechanics will work. since this is a fighting game the central focus of art is primarily the characters. we have concept art and story arcs to build off of for each character in the game. we would like a creative individual to bring in his own perspective and insight to the table. as well as someone who can keep the art style consistent from character to character. since this is a "paid" position we will only be considering serious applicants who can deliver. how much depends on experience, turnover time and dependability. we don't however want to discourage anyone who is inexperienced but willing to learn. all applicants will be considered but we assume the applicants we receive are committed to working on the team.
searching for serious 3d artists / texturers noshrac studios anywhere artists hi there! we're currently a small independent team searching for experienced and serious artists to help us on a big project. we already have some people on the team, but we're really short on 3d artists and texturers. we recently came up with some people that quit the job, because they don't have time, or can't pay the bills. if you don't have time for the development, simply do not apply and keep some time and use it for something else. by getting people that quit a few days afterwards, is just slowing the development process of the game. however the game will be an mmo / rpg styled, third person, something like lotro. the development is already in progress several weeks, we started on some assets, and terrain development. we have a team of programmers, already working on the game's interface and other basic things, we do have 1 3d artist, but she is currently working on the characters. preview screenshot: (sunset) (rainy fog)
3d artist needed for mp game about pirates miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.
2d artist lava games anywhere artists hello! i'm looking for a 2d artist to help me complete an indie game. a good example of the kind of 2d backgrounds i am looking for is as in old pc games, yet without the pixelation. a lot of color blending and small details will be required. the ideal candidate will be able to draw backgrounds and have a good understanding of the human body and how to draw it. there won't be a need to draw the actual characters. you will be drawing poses to be used for sprite sheets. these are meant to be used as guides, and the characters will then be drawn over them, using them as a reference for position. further details will be provided to the successful applicant(s). this is an indie game and no pay is offered for it, since it is without any budget. however, your name will be in the credits. we can also discuss royalties. if this game is successful and your work is good, you will be invited to work on other titles with pay. currently, i have several different game titles in the works and i will require a good artist for each of them.
artists needed for dinosaur hunting sim, wotgd neuro gaming anywhere artists wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet. wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations. the demo will feature carnotaurus and triceratops, with 2 unlockable dinosaurs, acrocanthosaurus and apatosaurus. you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like. required for each position: must meet deadlines behave reasonably if a conflict occurs, talk it out, rather than fighting it out no plagiarism no stealing no withholding information keep things legal no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work animator requirements: for a set of animations (i.e. one model with ~15+ animations) they must be completed in around 10-15 days must be responsible and no when too much is too much able to rig able to skin(weight paint) preferences: works in maya or blender provides quality work ~end of requirements sound designer requirements: able to create animal sounds able to make sounds legally able to make weapon sounds able to create a music score for the game that fits the theme of the game won't require just one sound designer to do all this, but it'd be great if you could ~end of requirements environment artist requirements: able to create rocks able to create trees able to create scenes able to create matching art preferences: able to create own textures ~end of requirements art of the game: [center] [/center]contact us with your resume here: facebook: https://www.facebook.com/neurogaming2011 e-mail: firstname.lastname@example.org
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