Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg

Online, Skype Artists for INT/Starboard Games LLC at Starboard Games LLC

artists for int/starboard games llc starboard games llc online, skype artists greetings, my name is justin and i am the project lead for int. you can read more about our project here: http://www.int-game.net/about/. in sum, we are building a 3d modeled world set in a near-future universe. this is a sci-fi, rpg game. currently we are looking for dedicated concept artists, 3d modelers, and animators to join our project. this is a profit-sharing/collaboration effort, but we do have a company in place: starboard games llc. i am looking for dedicated people to join our community, team, and stay around for the longhaul. be able to accomplish the following: 1) sign an nda 2) submit an art sample (we will provide the details after your application) 3) commit 15-20 hours a week 4) work on a team (around 25 people) and under a lead. 5) availability during the week on skype for feedback and praise. message me at toroman001@gmail.com if interested in applying as a 3d modeler (character modeler or prop designer), concept artist, comic artist (we have comics in development), animator/rigger.

Anywhere Modeler/Coder at Starboard Games LLC

modeler/coder starboard games llc anywhere artists greetings, i am the project lead for int. here is a little about our project: http://www.int-game.net/about/ and an example of our style: http://www.int-game.net/2014/07/02/july-2nd-update/. in short, we are a new game studio building a 3d modeled world set in a sci-fi universe with realtime combat and a top-down isometric camera for a public (free) demo. this demo will then be used to facilitate our steam greenlight and kickstarter campaigns. this means for the time being we are a profit sharing operation, but we have a great team from around the world numbering at about 23 and believe our mission is obtainable. i am looking for a new members to join our devteam department (coding/art). right now, i am only looking for modelers and coders to join. there will be a sample submission requested upon revival of your application and an interview scheduled. please email me your qualifications, time zone, weekly availability, and experience. my email is toroman001@gmail.com

Anywhere Freelance UI Designer at eastasiasoft

freelance ui designer eastasiasoft anywhere artists we are looking for a ui designer to help create the 2d assets (ui, hud and front end) for our upcoming playstation 4 indie game. the ideal candidate will have: - a player oriented approach to ui design - knowledge of current and relevant design trends in games - experience sourcing and implementing unicode fonts - experience with platform-specific ui technical requirements - previous experience creating ui for unity projects successful candidates will need to work closely with the design team to update and improve the ui and, if necessary, update assets based on player feedback. the assets will be heavily stylized, similar to those found in action rpgs and strategy titles, and avoid pixel or overly simplified vector styles. interested parties please send your portfolio to jobs(at)eastasiasoft(dot)com. applicants with previous experience and immediate availability are preferred. the deadline for applications is july 21st 2014 and we will follow up with potential candidates soon after. for more information about us please visit www.eastasiasoft.com or follow us on twitter (@eastasiasoft).

Anywhere 2D / UI Artists (Released Steam Game) at Octoshark Studios

2d / ui artists (released steam game) octoshark studios anywhere artists [volunteer work - portfolio projects for established steam game] looking for: texture artists, 2d artists, ui/vgui/graphic artists. octoshark studios presents... //pirates, vikings, & knights ii a 100% free steam game that only requires source sdk base 2007, a free steam tool download. now with new 2.6 map & balance update! download on steam at store.steampowered.com //what is pirates, vikings, and knights ii (pvkii)? pirates, vikings, and knights ii boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. it features four game modes, each requiring its own special brand of cunning to master. do battle on a tropical island for control of bountiful treasure. appease your gods by spilling the blood of your enemies deep within a mayan temple. conquer your foes by taking control of precious badlands territory. but most importantly, have fun! //what does it feature? - three teams with 8 unique player classes - fun, skill-based combat - swords, axes, guns, and explosives - unique voice acting for every character - a variety of gorgeous levels - whimsical and challenging achievements - commandable attack parrots - it's free! //job posting 2d / ui artist - could be one person, could be three. we're looking for experienced 2d artists capable of producing a variety of different types of 2d art, and regularly. you need to be able to produce textures, class icons, concept art, graphics for promotional material and all that fun stuff. we could use assistance in the future with redesigning: several in-game world textures, the hud, the main website, and the user interfaces in game. whatever you see yourself delighted to be doing, we can find a task to fit that feeling. experience with the source engine and vgui is an asset, but not required. extensive experience with photoshop or gimp is required. //examples of what you can choose to do! foremost, we are in need of a ui artist to make our game look better than ever. we are looking for high quality updates to our menus, huds, and other 2d assets. accessibility is king in our next updates as we expect thousands of players to play our game around its time of release. we want to implement hint system overlays, tutorials messages, etc. you may be asked to work with the existing art direction and see out it's full potential, or offer new concepts for a completely different art direction of your choice that would fit the aesthetic of the game. a ui artist would need to be a team player with fellow developers like our coders, team leads, and build upon teamwork with creative alternatives, new perspectives, and critical thinking. ultimately, you would be able to do work that excites you! creating awesome content that looks great in your portfolio and in the game! //come aboard matey! our team works on the game in our free time as a project for our portfolios and for the love of the game. we work in a way that fits our schedules. we are very understanding of each others priorities - be it school, work, or other projects. our development timeline only requires sprinting the closer we get to release, so you would be able to work at your own pace whenever you set time for it! we'd love to have an experienced 2d/ ui artist on-board as a pvkii team matey, helping us with anything, and working in a way that fits your schedule. we're an easy group of people to get along with and have fun doing what we do. your work would be seen and appreciated by thousands in our upcoming updates, and one is right around the corner...

USA UI Artist/Developer at MoPho' Games

ui artist/developer mopho' games usa artists i'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is orbital assault) who am i my name is alan stagner. i'm the author of unity multiplayer games by packt publishing. i also collaborate with daikonforge on a number of previous and upcoming unity middleware offerings. now, i want to make a good, fun, and solid shooter experience for pc & mac. summary orbital assault will be a free-to-play first person shooter aiming to provide a quality shooter experience. the game is set in the semi-distant future and takes some inspiration from shooter classics like quake (mostly in the physics department, with some weapons inspiration) as well as more recent offerings like battlefield and halo. there will be a mix of modern weaponry and exotic fantasy weapons. i'm aiming to provide two things: good, fun, and fair gameplay, and a high quality graphical experience. roadmap we'll be following a similar route that several indie games such as interstellar marines, folklore, and more have taken. the idea is to release a series of small demos. each demo is designed to give the public a taste of what's to come in the final version, and most importantly to help us actually develop the components of our game and to develop a workflow. it will be important to gather an audience throughout the early development releases, as the success of a f2p game - especially a multiplayer one - really depends on having an audience of fans (other factors aside). 1.) the first demo will be a graphics demo. it will showcase environments, characters, weapons, effects, animations, and more. the purpose of the demo is twofold: to help us develop a workflow between concept artist, 3d artist, and level designer, and additionally to show off the graphics and art we expect to employ in the final game. 2.) the second demo will be a shooting demo. the goal of the demo is to develop our weaponry system, fine-tune the "feel" of the shooting, and to show the public the meat of any fps: guns and bullets. this demo will take place in a small shooting range, allowing the player to take aim at a number of stationary and moving targets with an assault rifle. 3.) the third demo will be a gameplay demo. the goal of this demo is to expand upon the movement and weaponry developed in earlier demos into a small playable game. in this demo the player is given a full loadout (assault rifle, pistol, frag grenade, and sentry turret) and is tasked with surviving against increasing waves of enemy robots. 4.) the fourth demo will be a multiplayer demo. the goal of this demo is to help us integrate earlier prototypes into an authoritative multiplayer context with a simple player versus player demo game. players are given the same loadout as the prior gameplay demo and tasked with killing members of the opposing team (essentially, team deathmatch) 5.) finally, these concepts will all be combined and applied towards creating the finished product as a fully playable, well polished game. ui artist/developer would design user interfaces for use in game, identify individual elements and create 2d assets of those, and finally reassemble the design in html5/css3, ready for a programmer to add functionality to for final in-game implementation. it is helpful, but not required, to be comfortable working with svn repositories. all applicants must be residents of the united states of america, and must be able to provide a form w-9 if hired. more information here: http://forum.unity3d.com/threads/team-wanted-mopho-games.254744/

USA Concept Artist at MoPho' Games

concept artist mopho' games usa artists i'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is orbital assault) who am i my name is alan stagner. i'm the author of unity multiplayer games by packt publishing. i also collaborate with daikonforge on a number of previous and upcoming unity middleware offerings. now, i want to make a good, fun, and solid shooter experience for pc & mac. summary orbital assault will be a free-to-play first person shooter aiming to provide a quality shooter experience. the game is set in the semi-distant future and takes some inspiration from shooter classics like quake (mostly in the physics department, with some weapons inspiration) as well as more recent offerings like battlefield and halo. there will be a mix of modern weaponry and exotic fantasy weapons. i'm aiming to provide two things: good, fun, and fair gameplay, and a high quality graphical experience. roadmap we'll be following a similar route that several indie games such as interstellar marines, folklore, and more have taken. the idea is to release a series of small demos. each demo is designed to give the public a taste of what's to come in the final version, and most importantly to help us actually develop the components of our game and to develop a workflow. it will be important to gather an audience throughout the early development releases, as the success of a f2p game - especially a multiplayer one - really depends on having an audience of fans (other factors aside). 1.) the first demo will be a graphics demo. it will showcase environments, characters, weapons, effects, animations, and more. the purpose of the demo is twofold: to help us develop a workflow between concept artist, 3d artist, and level designer, and additionally to show off the graphics and art we expect to employ in the final game. 2.) the second demo will be a shooting demo. the goal of the demo is to develop our weaponry system, fine-tune the "feel" of the shooting, and to show the public the meat of any fps: guns and bullets. this demo will take place in a small shooting range, allowing the player to take aim at a number of stationary and moving targets with an assault rifle. 3.) the third demo will be a gameplay demo. the goal of this demo is to expand upon the movement and weaponry developed in earlier demos into a small playable game. in this demo the player is given a full loadout (assault rifle, pistol, frag grenade, and sentry turret) and is tasked with surviving against increasing waves of enemy robots. 4.) the fourth demo will be a multiplayer demo. the goal of this demo is to help us integrate earlier prototypes into an authoritative multiplayer context with a simple player versus player demo game. players are given the same loadout as the prior gameplay demo and tasked with killing members of the opposing team (essentially, team deathmatch) 5.) finally, these concepts will all be combined and applied towards creating the finished product as a fully playable, well polished game. concept artist would provide concept art for character outfit designs, weaponry, and level appearance/design. should be able to coordinate with 3d artist for identifying individual materials and overall mood of the level, as well as the level creator for lighting setup and layout. all applicants must be residents of the united states of america, and must be able to provide a form w-9 if hired. more information here: http://forum.unity3d.com/threads/team-wanted-mopho-games.254744/

USA 3D Artist at MoPho' Games

3d artist mopho' games usa artists i'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is orbital assault) who am i my name is alan stagner. i'm the author of unity multiplayer games by packt publishing. i also collaborate with daikonforge on a number of previous and upcoming unity middleware offerings. now, i want to make a good, fun, and solid shooter experience for pc & mac. summary orbital assault will be a free-to-play first person shooter aiming to provide a quality shooter experience. the game is set in the semi-distant future and takes some inspiration from shooter classics like quake (mostly in the physics department, with some weapons inspiration) as well as more recent offerings like battlefield and halo. there will be a mix of modern weaponry and exotic fantasy weapons. i'm aiming to provide two things: good, fun, and fair gameplay, and a high quality graphical experience. roadmap we'll be following a similar route that several indie games such as interstellar marines, folklore, and more have taken. the idea is to release a series of small demos. each demo is designed to give the public a taste of what's to come in the final version, and most importantly to help us actually develop the components of our game and to develop a workflow. it will be important to gather an audience throughout the early development releases, as the success of a f2p game - especially a multiplayer one - really depends on having an audience of fans (other factors aside). 1.) the first demo will be a graphics demo. it will showcase environments, characters, weapons, effects, animations, and more. the purpose of the demo is twofold: to help us develop a workflow between concept artist, 3d artist, and level designer, and additionally to show off the graphics and art we expect to employ in the final game. 2.) the second demo will be a shooting demo. the goal of the demo is to develop our weaponry system, fine-tune the "feel" of the shooting, and to show the public the meat of any fps: guns and bullets. this demo will take place in a small shooting range, allowing the player to take aim at a number of stationary and moving targets with an assault rifle. 3.) the third demo will be a gameplay demo. the goal of this demo is to expand upon the movement and weaponry developed in earlier demos into a small playable game. in this demo the player is given a full loadout (assault rifle, pistol, frag grenade, and sentry turret) and is tasked with surviving against increasing waves of enemy robots. 4.) the fourth demo will be a multiplayer demo. the goal of this demo is to help us integrate earlier prototypes into an authoritative multiplayer context with a simple player versus player demo game. players are given the same loadout as the prior gameplay demo and tasked with killing members of the opposing team (essentially, team deathmatch) 5.) finally, these concepts will all be combined and applied towards creating the finished product as a fully playable, well polished game. 3d artist would be responsible for modeling, unwrapping, rigging, texturing, and animating models for a variety of purposes in-game. must be able to coordinate with the concept artist on general appearance/design. an understanding of hdr lighting, linear vs gamma color space, and physically based shading are all required. it is helpful, but not required, to be comfortable working with svn repositories. all applicants must be residents of the united states of america, and must be able to provide a form w-9 if hired. more information here: http://forum.unity3d.com/threads/team-wanted-mopho-games.254744/

Anywhere Concept Artist for a MMORPG at Black Pearl Studio

concept artist for a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - have a good knowledge with drawing. we are hiring as well: - 3d modeler - 3d animator - programmer - level designer - writer - sound designer

Anywhere 3D Animator for a MMORPG at Black Pearl Studio

3d animator for a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - experience with some 3d engine. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - knowledge with 3ds max, maya or blender. it's preferred maya or 3ds max. - good knowledge with animations. - (optional) experience with character animation. we are hiring as well: - 3d modeler - programmer - concept artist - level designer - writer - sound designer

Anywhere Looking for Concept/Texture artist/Graphic Artist at Quiet Ideas

looking for concept/texture artist/graphic artist quiet ideas anywhere artists hello! we are quiet ideas a independent game developer set on creating single-player narratives for the pc/mac platform. we believe that the best way to extract creativity from people - is to give them the freedom to express themselves. when you work for quiet ideas - no idea is overlooked, and we are always open to your thoughts on our projects :) we are currently looking for the following positions: concept artist - someone who can create concept art for environments/characters/items etc.. texture artist - someone who can create quality textures for our games, with a program like photoshop or gimp(or whatever your preferred software is) graphic artist - someone who can make logos and icons for our games requirements: experience: we are looking for someone with at least a little experience in art(it doesn't have to be professional), and has the basic understanding of their craft. if you also know the basics of game design, that would be a huge plus :) age: we are looking for really anyone between the age of 15-19, as we are a small studio and cannot pay our employees on a regular basis(you will be paid when we release a project though).

Anywhere Weapon artist needed for gun sight animation at SPYmaps development

weapon artist needed for gun sight animation spymaps development anywhere artists episode 3; "the closure" is our 5th large half life 2 (episode 2) sp mod that will be released at the end of this summer after 4 years of full time development, (mod is done for 95%). there are still some things to do, one of it is the need for a; - weapon artist weapon artist; all custom weapons are in place and working fine. it would be great if you could add a gun sight animation to them, (meaning, so people can also use the weapons while watching over the barrel for better aim.). so, are you capable of adding gun sight to weapons and would like to see your work used in one of the next large successfull hl2 (ep2) sp-mods then please get in contact. release of the mod is planned for end summer 2014. and ofcourse will you be credited on screens credit list, in the readme.txt and in forums and articles. leon (spymaps) brinkmann. previous release sp-mod of our team; strider mountain, coastline to atmosphere, final project diary, leon sp-mappack, and many sp-mod for other fps games.

UK Concept Artist at StartLine Games

concept artist startline games uk artists we are currently looking for a uk based, skilled environmental concept artist to help our small, but developing team to draw up some concept art for a small game idea we have (details of which shall be given upon the job being acquired). job requirements: - must preferably be a recent university graduate that's graduated in the last 2 years that studied a relevant subject. - the candidate must have several years of experience working with photoshop and have great environmental art skills as the majority of work will be drawing concepts for the game, both landscapes and settlements (a portfolio demonstrating these skills would be fantastic). - access to skype for an informal interview during the selection process and then for weekly team meetings is essential. - able to put a good amount of hours into the project each week. - personal qualities such as a positive outlook, determination and being passionate about what they do are all an added bonus. (please note that this is not a paid role) if you have any queries about the job or about startline games then please do not hesitate to ask by emailing your query to the address given below.

Anywhere Inital Character Design at CELLGames

inital character design cellgames anywhere artists hello, do you like to make your characters as three-dimensional as possible, so that the player sees them as real people? do you strive to give an observant of their story emotionally involved? in how they feel, and how they act and react to different situations? do you try to get right into their skin and use a variety of strategies to let the player know every little detail about them, right down to what they're thinking? are you careful not to make them "too perfect"? - we reason that a flaw or two goes a long way to helping the observers of a story believe in our creations. well, that's exactly where you come in. this advertisement is being placed in the hopes of finding one, maybe two special individuals with mindsets creative enough to envision the character traits and skill-sets of our flagship game's protagonists. though the title may indicate the position being of an illustrative nature; this is not the case. (though any talents you may have as an artist will certainly not hurt your application!) due to the nature of the studio(having been founded a mere week ago) we will be recruiting people of all ages, provided your talents are what we need. if you are into near-futuristic warfare games, and want to get on board with such a project, then we are just the team for you.

Anywhere Animator & 3D Modeler at Ultra Dynamic Industries

animator & 3d modeler ultra dynamic industries anywhere artists ultra dynamic industries has added a new mobile programming unit recently and we have recruited almost all of the members we have needed except a modelers and animators. we have sound devs, programmers, and a project manager, along with these positions filled we have multiple ideas, a game engine and a website for developers only and we are ready to begin our project as soon as we get a designer. we are looking for 1-3 animators and modelers who can do cartoon like designs for our projects. we will need 3d models which will mostly consist of characters and vehicles both need to contain rigging bodies and need to be functional in unreal engine, further details will be discussed later. if you are a graphic designer who is interested in this position or has questions and would like to know more please email me at russperlow@gmail.com or find me on skype at russ.perlow . we look forward to working with you on our project! our current team structure is as follows. i am russ i am a programmer and the recruiter for the mobile team. bibiki is our sound developer who specializes in background music and is making us a few songs for our game. arbiter is our founder and he also oversees everything that is being done. trausti is another programmer who works with me on our project. squirel is our advertiser who helps get our funding from kickstarter and getting our games out there and known. trevor is our logo designer who will make logos for advertising, the company and the apps themselves. there are many other developers on the team that you will be introduced to if you join us.

Anywhere Pink Slip - Full Development Team Needed at Pink Slip - Free to Play (Open Source)

pink slip - full development team needed pink slip - free to play (open source) anywhere artists hello! i am currently looking for a full development team that can help create a truly open source, free to play game. the game will be a street racing game taking elements from need for speed and juiced. i myself have always been a fan of illegal street racing games and have come up with a concept that would not only give players a feel of full customization, but would also give them a truly unique racing experience. the game will be created using the unity engine with multi-player support up to 8 people at one time in a race. when it comes to the actual work of creating the game, i am a novice. i can do basic prop modeling (with reference) and super basic c#, but nothing too extravagant. all communications for this project will occur over skype. any and all times will be based in cst. here is a short description of my concept: pink slip is a truly free to play game. no gimmicks, no in-game purchases, no pay to win credits. pure skill. the only purchases will be purely cosmetic items that have no influence on how a car performs such as a leopard interior, or custom paint job created by the pink slip team. pink slip is a street racing game that takes elements from the need for speed and juiced games. the player will be pitted in a high paced, illegal street racing environment that incorporates the pink slip. i am in need of the following members to start development: modelers programmers a writer a level designer concept artists an audio/sound engineer or anyone else who thinks that they could contribute to the development of this game. please be aware that since this is a fully free to play and open source game, there will be no payment involved for anybody, including myself. any money that is made from the purchase of cosmetic items, will go towards maintaining the website and servers. any work that you do, you will receive credit for and you will be free to use it in other projects if you want. if you wish to apply, please send me an email to xainkrif@gmail.com with a sample of your work. i am looking forward to working with you and hope that we can create a truly unique game.

Anywhere Graphics Designer[Static Meshes for Slaughter Maze] at Ominous Entertainment

graphics designer[static meshes for slaughter maze] ominous entertainment anywhere artists ominous entertainment is looking for a graphic designer to work on static meshes for project slaughter maze. for more info on the project, check the link below [center]http://www.moddb.com/games/slaughter-maze [/center] job description the job applicant will work along side the lead graphic designer to bring to life several of the gameplay assets of the game. this is a non-paid position, however it is perfect for someone that would like to get started on the gaming industry by getting experience,exposure or simply creating a portfolio. several of our short term developers have found jobs on aaa companies, in other words, this is one of the best places where you can start your career. requirements - udk knowledge (must be able to design and import assets) - free time - discipline - must be able to model and texture meshes with the following quality [center] [/center]

Anywhere Small Indie Team looking for Texture Artists! at Frost Fox Studios

small indie team looking for texture artists! frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on texture artists and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with making textures - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until the game's ready. hope to see your application, - frost fox studios

Anywhere Freelance Modeler at InduguysCo

freelance modeler induguysco anywhere artists we at induguysco are needing a modeler still! heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. notice: we have more to this story and will send you all about it when you apply this is not a paid position. -daniel omar, lead developer/director at induguysco

St. Louis, MO, USA Artist and Partner at Tile Isle

artist and partner tile isle st. louis, mo, usa artists hello everyone! my name is timothy hely. i have been making games for the last six years, and i like to think i have gotten pretty good at it. at this point, i feel ready to turn this hobby into a sustainable career. tile isle was created to fulfill that dream. in conjunction with madsoft games, tile isle strives to create short, fun, arcade-style games that can be enjoyed by a wide variety of people. tile isle's current game library includes: * blasting agent (2009), a side-scrolling platform action game. (http://blastingagent.com) * flxadventure (2010), a simplistic rpg dungeon crawler. (http://www.newgrounds.com/portal/view/523684) * space chase (2012), an exciting sci-fi themed survival game. (http://space.madsoftgames.com) [links to the games can be found at the end of the post] in order to continue work on tile isle and its games, i am searching for a saint louis (missouri) local to join me as a partner. the perfect partner would be in charge of the art and overall aesthetics of our games, while i handle the programming. we would be equals in this partnership, splitting both the work and the rewards 50/50. other important qualities in a potential partner include: * fantastic 2d pixel art skills; other 2d art skills are considered a big plus * a keen eye for color, style, and design * excessive amounts of creativity and a thirst to see projects completed * love for games and game development keep in mind: tile isle isn't raking in the big bucks. any potential partners should be aware that it will take a good deal of time and energy before we can turn a profit. while we work towards making tile isle profitable, both partners will likely require another stable source of income. if this post has piqued your interest, please let me know by emailing tim@tileisle.net or by filling the following form: https://docs.google.com/forms/d/1mfui38nj-ukwdu6bseu2p3wg7sh_lx4o7pa7ciggzg4/viewform [links] * tile isle: http://tileisle.net * madsoft games: http://madsoftgames.com

Anywhere 3D Artist and Animator at Dragon Zephyr

3d artist and animator dragon zephyr anywhere artists our team is working on a different kind of mmorpg, something new that has never been done before. we want to create a fantasy mmorpg on a spherical planet, this planet probably won't be finished too soon because once its done there wouldn't be space to add new content. if we do finish we will probably create a new planet and continue adding new content there. we are aiming for 1 race territory with 2 classes,gathering,crafting and combat system for the alpha.(1 territory is about 1/50 of the whole planet) beta will probably contain all the 5 races and their territories. we need artist who can model environment, buildings/props, gear, npcs. the artist will have to make models with a number of polygons between a certain limit. i will personally check uv maps for each model, since they greatly influence the resolution of the textured model. would be very nice to have them textured but it is not necessary. we also have a female and male character modeled/rigged ready to be animated by you! at the moment we are 5 in the team including myself. members are expected to be online at least once in 1-3 days.

Anywhere (Mostly Online) 3D & 2D Artists for multiple fields at Crimson Shield Productions

3d & 2d artists for multiple fields crimson shield productions anywhere (mostly online) artists crimson shield productions is looking for 3d modellers and animators that are able to adapt to different design styles. we need modelers for monsters, characters, structures, and environments (including levels). we are also seeking artists to aid in the creation of said monsters, characters, structures, environments and levels. we need artists for fantasy games, sci-fi games, and modernistic games. about our current projects. we have three primary projects being worked on at the present time. all are in the realm of fantasy games. one is a repetition heavy game that focuses on leveling and looting and very little on story. the second is a story heavy game, which could be described as a combination of dragon quest 8 and dark souls 2. the final project is a three part series; the first game is cinematic/story heavy; second game is similar to many classic rpgs; and the final game is a mmorpg. more details available on request. those interested and chosen to work will get compensation based on contribution after completion and successful production.

Online, Skype Concept & Logo Artist - RPG at 10thGaming Studios

concept & logo artist - rpg 10thgaming studios online, skype artists concept & logo artist - rpg available: july 2014 job description: we are looking for a concept and logo(graphic) artist to join our (online) team. your job will include creating 2d art (e.g concept art, logo's, other 2d art) this will require, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of making concepts (including human concepts) • experience with 2d art • active on skype • dedication towards the project plus • past experience we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, indiedb.com

Anywhere Animator at Trueorigin Studios

animator trueorigin studios anywhere artists hello mates, we are trueorigin studios we are a team of independent developers working together to make games that are fun and entertaining. we are looking for developers and artists around the world to help our studio grow. we are currently working on a puzzle and adventure game called crazy contraptions which is going to be released in the mobile platforms very soon. we need a animator to help us create animations for objects and character in game. so if you are an animator who have the below qualities please contact us. responsibilities: 1) knows english. 2) be able to communicate with the rest of the team. 3) having good personality. 4) being positive minded. 5) accepting criticism and able to improve yourself 6) have skype account. required skills: 1) be able to create high quality animations for characters and objects. 2) be able to rig high or low polygon models depending on the situation. 3) have knowledge of various animation / rigging tools. 4) have some basic experience with motion capture software. 5) be flexible with priorities that are given. pluses(but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title when you contact us please put animator in the subject.

UK [In-House preferred] [3DS Max Modellers/Strong Exp. Artists] - Good Salaries - South London at Mojo Bones Ltd.

[3ds max modellers/strong exp. artists] - good salaries - south london mojo bones ltd. uk [in-house preferred] artists hi there, we are an established indie company in south london, with great future prospects of a 18 month console project. we are currently looking to expand our small core group to assemble a strong team for our future endeavour, and we would like to request any artists that feel they fit our descriptions to please send your portfolios/online portfolio links to - artistscomehere@outlook.com along with a short statement about yourself, monthly salary requirement and your current situation/plans/where you're based etc. 3d artists must: have sufficient industry experience (2-3 years+ ideally) very competent 3d skills using 3ds max competency as a 2d artist with a solid foundation in art would be a huge plus competency with untiy 3d would also be a huge plus very competent using photoshop any other creative suite programs from adobe again, a huge plus able to self-manage, problem-solve innovate and use initiative technical knowledge a huge plus also if you feel like you fit the above criteria, or enough to at least put yourself forward, then please do get in touch. i look forward to hearing from you all all the finest jp

Anywhere 3D Environment Modeler at Derailed Games

3d environment modeler derailed games anywhere artists we are derailed games, an indie game developer team looking for environment modeler to model environments and mostly furniture, you will also model small items for a higher detail level but you will need to texture your own models and we are looking for high quality textures. about the game: project md (codename only) is a third person survival horror game built on the unreal engine 4 which has pretty good graphics, we won't say more about the game here but we are planning to unleash and show off the graphical capabilities of the unreal engine 4! requirements: *high res texture capabilities. *facebook account for most work because facebook is our office.. *good communication skills. *good knowledge of furniture and indoor environments! *a passion for video games and survival horror payment: the job is not paid but you will be part of the team and we are planning a crowdfunding campaign within the next three months, right now what needs modeling is a small amount of models and you won't be the only modeler in the team! for more info or anything make sure to email us!

Online-Skype Concept artist at Premium Games

concept artist premium games online-skype artists hello i'm ramon, the lead artist on premium games, we are looking for concept artist that can do characters and/or environments to contribute on our small project. we are an international team that works through skype and other online tool sets. the project is on its infancy and we need your collaboration to bring it to life. it's an mmo fps/tps with some alternative in-game market mechanics. if you’re interested in helping us, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush as we’re an independent games studio, we don’t have the no budget so there is no payment involved for this position. but as the project grows we might be able to launch a founding campaing requirements: - work as a team member - draw characters and/or environments - basic knowledge of the game production pipeline - have a portfolio - show your work - you need to have experience in drawing - both traditional and digital works are good with us

Anywhere Looking for a unit/entities 3D artist at Excellence Team

looking for a unit/entities 3d artist excellence team anywhere artists hello, excellence team is looking for a 3d artist specialized in vehicles, planes and props to work on their game excellence. we are looking for someone able to draw concept art then modelize them in untextured 3d models, following an artistic line for each factions of the game. you will also be in charge of the props for the backgrounds, like ships and tanks wreckages. to work, you will need : - to have a working copy of 3ds max - to write/read a decent english or french - to have skype and dropbox - to be creative! - to have time to spare! there will be quite a lot of assets to do. :) your tasks : - draw concept arts of each objects of the game following its main purpose and modify it if needed, - modelize the object from its concept art in an untextured 3d medium/high poly model - modelize props for the background to use in 3ds max. we are working from distance, mainly in eu timezone. the game is due to december 2014 on ps vita. we are doing this game to gain experience to show on our cvs, but if we are able to bring it on the store, you will receive a fair share of the benefits. :)

Anywhere Concept Artist at Spiffing Studios

concept artist spiffing studios anywhere artists hey guys, i currently running a project to create a 3d side scrolling shoot em' up for pc set in 1862, america. the player plays gabebraham lincoln, the 16th president of the usa. the world is under attack from an evil mastermind with an army of robots and sidekicks, its the players job to stop this from happening in an exciting and humorous adventure. it'll be made in unity and aimed to end up on steam for pc/mac. our project consists of myself; the game designer and animator, a unity programmer and 2 artists. one on characters, one of 2d and environment. i did have a concept artist helping us out but lately he has gone rather inactive, and we are now at a point where the 3d character modeler is ready to get going but would like some sketches of the final design. this stops people being messed around... what i'm hoping to find is a concept artist who wants to work with me in getting all these character designs out of my head and on to paper to send down the pipe line. i give as much direction as possible so that the concept artist isnt messed around. here are some examples of the stuff i was sending to our old artist for our main character which was never completed in the end. link 1: http://i.imgur.com/cmwpo3z.png link 2: http://i.imgur.com/vw8rkuw.png we have a prototype for mechanics on the way and a forum where i am posting everything so it is all in one place. you would of course be entitled to a % of the game sales when the game is released. if you fancy joining us email me on mrrobmoody@gmail.com thanks! rob

Anywhere 3d Modellers needed! at Frost Fox Studios

3d modellers needed! frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on 3d modellers and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with 3d modellers - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until it's ready. hope to see your application, - frost fox studios

Online, Skype Prop modeler - RPG at 10thGaming Studios

prop modeler - rpg 10thgaming studios online, skype artists prop modeler - rpg game available: july 2014 job description: we are looking for a prop modeler to join our (online) team. your job will include modeling realistic 3d props (e.g building sets, furniture, ) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • experience with modeling for games • experience with video game modeling • understanding of the game industry • active on skype • dedication towards the project plus • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, http://www.indiedb.com/games/edins-invasion

Anywhere | Skype 3D Modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Graphics Artist at Demigod Studios

graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / Rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere UI Designer for Halo at Skydive Industries

ui designer for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you, as the ui artist, would have the responsibility of creating 2d gui elements for use with in-game menus and heads-up-displays. your creations would be in the traditional style of halo, for use in humanity's descent. requirements please make sure you have the following: 1. good communication skills(grammar and such), and have an email and/or skype. 2. experience in graphics design using 3rd party tools. for example, photoshop and gimp. 3. experience in designing ui elements(optional). 4. the ability to make your pieces smooth on the edges. 5. be willing to change your work if told by project lead and not take offense in receiving bad feedback. contacting info you can contact us through our project lead's email, roxasguy@gmail.com for more info on the project, simply ask him. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio. this must be fully understood.

Anywhere Concept / Character Artist at Greenlight Games

concept / character artist greenlight games anywhere artists project: gombies position: character / concept artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d modelling and level design/creation but really need to inject some attitude into the project. that’s where you come in, for this job we need some concept designs and character sketches to help design our 3 main characters, secondary characters and enemies within the game. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver amazing sketches that we can use for marketing and internal development. ideally you will have a good internet connection and enough time to produce 2-3 drawings a week. english-speaking is a must, please send us previous work or a portfolio. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.

Anywhere [SAO] Animator at Awakened Studio

[sao] animator awakened studio anywhere artists hey there, interested in giving life to our organic models? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity! - be able to animate humanoid characters and various type of monsters. - be able to good quality and realistic animations - have basic knowledge in anatomy. if you have knowledge in sword combat choreography, you are exactly what we are looking for. experience: - it's all based on your skills, if you're able give life to our models, your good for us. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce sword related animations (beside the main, walk/run/jump/etc). your job will mostly be about original swordplay animations. this is not a paid position. hope to see your application, -awakened studio

Anywhere [SAO] Texturer at Awakened Studio

[sao] texturer awakened studio anywhere artists hey there, interested in producing texture for our 3d models? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity towards medieval/fantasy! - be able to create good uv map from complex models - be able to stay constant in the texture style for each assets. - be able to produce diffuse, normal and specular maps. experience: - it's all based on your skills, if you're able give life to our grey models, your good for us. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce medieval/fantasy textures. (texture for cloth, sword, armors, various architecture style, monsters and other organic assets. this is not a paid position. hope to see your application, -awakened studio

Anywhere [SAO] Concept Artist at Awakened Studio

[sao] concept artist awakened studio anywhere artists hey there, interested in producing concept arts with us? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity towards medieval/fantasy! - be able to produce great quality drawings. (with colors/or not, depends on what) - digital or hand-drawn is good - basic anatomy knowledge. - be able to produce drawings regulary. experience: - it's all based on your skills, doesn't matter your age, if you're good at drawing, your good for us. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce medieval/fantasy drawings. (swords,armors,characters, landscapes, architectures, monsters, bosses, etc) this is not a paid position. hope to see your application, -awakened studio

Anywhere [SAO] 3D Modeler at Awakened Studio

[sao] 3d modeler awakened studio anywhere artists hey there, interested in producing 3d assets with us? if so, here are the requirements: -- you're a step ahead if you're passionate in what you do. ~creativity! - be able to produce great quality 3d model. (low-poly) - have basic knowledge in topology for organic models. (otherwise, you can do static models) - be able to respect proportions. specific job: if you're good at only one thing in the following, it's great, we need you. - architectural modeler - animal/monster modeler - vegetation modeler - armor/weapon modeler experience: - it's all based on your skills, doesn't matter if it's one week you're learning 3d or 10 years. about our project: we are working on a game based on the famous anime series 'sword art online'. it's a medieval/fantasy mmorpg about a giant flying castle with a hundred floors that has to be cleared by the players. you can learn more about our project here: http://www.indiedb.com/games/sword-art-online7 but the most important you need to know is that your role will be to produce medieval/fantasy assets. this is not a paid position. hope to see your application, -awakened studio

Anywhere 3D and Conceptual Artist at Rabid Weresquirrel Studios

3d and conceptual artist rabid weresquirrel studios anywhere artists greetings intrepid game enthusiast and creators, ------------------------------------------------------------------------ brief summary of combo ------------------------------------------------------------------------ do you love moba's? do you love spending an hour in a match just to find five minutes in that your team doesn't want to work as a team? well no more! i'm not claiming to have the foundation of a game that will force teamwork, but i have an idea that will really encourage it. combo is that idea. now from the name you might think, what is this a silly puzzle game? well the mood is meant to be light but while delivering a brutal and dark backstory. so yes, silly. but it's no puzzle game. combo is an moba where you play as either a caster or a hexer. casters use attunements gained every level to boost their prowess and alter their spells. hexers can cast attunements onto enemies to weaken them to various extents or on allies to boost them. for more information on these mechanics check out the page http://www.indiedb.com/games/combo. once you are accepted for the job you will receive a complete copy of the concepts for further research. ------------------------------------------------------------------------ what is your role? ------------------------------------------------------------------------ as an artist for combo, you will need either 3d or conceptual skills for a tropical/cartoon style game. if you do conceptual, the preference is very thick outlines with semi-realistic details. if you do 3d, the goal is a league of legends art style with a brighter palette with harsher lines to give a scratchy bold feel. you will need: - 3d software of your choice and the ability to produce and share concepts/models - ability to produce characters, items, buildings, etc in the style previously mentioned - a huge plus if you can create a banner/art of the page to get rid of my bad homemade images - if you would like to send any of your work in the application it would be very nice (it does not have to be the style mentioned or of anything specific any work 3d or conceptual is appreciated) - to have fun! :d ------------------------------------------------------------------------ closing ------------------------------------------------------------------------ we are also seeking programmer, sound, and voice actors. if this is you email us as well. since i have been asked the job is currently non-paying but upon launch pays will be discussed. have a nice day :)

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

USA 3D Modeler, Skinner at The Cost of Liberty

3d modeler, skinner the cost of liberty usa artists the company: we here at the cost of liberty are looking for a talented artist who is interested in bringing history to life. we are a group of modders who started a company that has vastly expanded to creating mods for four different games currently. we specialize in historical events in time or on wars where the cost of liberty was always uncertain, and many paid with their lives. the mod: southern independence: the mod you would be working on will be a single-player total conversion for star wars: battlefront ii. the mod is based on the american civil war (1861-1865) and will need to be as historically accurate as possible from maps to units to weapons. the jobs required are a modeler and a skinner. you may be in charge of making and skinning weapons for each class or even making and skinning units and classes. your responsibilities : it will be a lot of tough work so you must be patient, here at the cost of liberty (tcol) we take everything very seriously, we tend to run a tight ship but we enjoy good company and like to have fun. we don't demand much, just that everyone pulls their weight and has fun doing so. we have no interests in free loaders. your skills: - we would prefer if you had at least a year of experience in your type of modding, if not that is fine but may require extra work to convince us of your skills - you will be required to show visual proof of your work (screenshots etc.) in star wars: battlefront ii as well as other mods you have worked on. - lying or any other type of fraud only hurts yourself and will be deemed unacceptable, if we discover that your work is plagiarized or simply copied images from another mod not only will you not receive the task but other steps may be taken to prevent other modders from encountering fraudulent people/employees. - you must send a resume to our email address (below) that must include: explaining your skill set, how long you have been modding, what programs you use, mods you have worked on, age, name, gender, email address, your education (if any), points of contact aside from email, why you would want to be apart of this mod and its company, and any additional information. - the email subject should be: tcol:sw:bf:ii mod application, and with it containing all that was listed above. we wish you nothing but luck, [tcol] polarbeats

Anywhere 2D Stage Artist at HunterMusicAndTV

2d stage artist huntermusicandtv anywhere artists hello, my name is hunter heidenreich. i am lead developer and programmer for a cartoonish, "street fighter"-like game called elemental brawl, where you play as different elements of the periodic table. the game is planned to have the ability to fight through a story mode, fight your friends, or complete simple missions for achievements and unlockables. it's general gameplay is based largely off of classic fighting games, and uses elements common to the super smash bros series. i am looking for someone who is willing to create 25 background images, and then several obstacles (walls, platforms, etc.) in the style of each stage that players will be able to jump and fight on. for example, the forest stage might feature a tree. as for payment, i'm thinking we can negotiate a fair price per stage and multiply that by 25 to get the full commission price. all work i am asking for is commission, not royalty based. if you are interested in this job, email me about your experience and link me to examples of work you have done in the past, and i will send you an email that will include a word document that describes the game and characters in much greater detail, as well as lays out a 6 stage plan for creating the game. if you have any questions about the game or the job, i am more than happy to answer them. i look forward to hearing from you, hunter heidenreich

Anywhere 2D Character Pixel Artist at HunterMusicAndTV

2d character pixel artist huntermusicandtv anywhere artists hello, my name is hunter heidenreich. i am lead developer and programmer for a cartoonish, "street fighter"-like game called elemental brawl, where you play as different elements of the periodic table. the game is planned to have the ability to fight through a story mode, fight your friends, or complete simple missions for achievements and unlockables. it's general gameplay is based largely off of classic fighting games, and uses elements common to the super smash bros series. i am looking for someone who can create sprites off of concept art that are similar in style to street fighter, but with a cartoonish element. there are planned to be 60 characters, all requiring 12 animations. the characters are divided up into 3 size categories (small, medium, large). i figure we can work out a deal where each fully animated character will cost a set amount, based on size. all work i am asking for is commission, not royalty based. if you are interested in this job, email me about your experience and link me to examples of work you have done in the past, and i will send you an email that will include a word document that describes the game and characters in much greater detail, as well as lays out a 6 stage plan for creating the game. if you have any questions about the game or the job, i am more than happy to answer them. i look forward to hearing from you, hunter heidenreich

Anywhere 3D Modeler to a MMORPG at Black Pearl Studio

3d modeler to a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - experience with some 3d engine. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - knowledge with 3ds max, maya or blender. it's preferred maya or 3ds max. - (opitional) apply as modeler for characters, weapons, or other objects we are hiring as well: - programmer - concept artist - level designer - writer - sound designer

Michigan, USA Cut-scene Animator (Fill-ins and Backgrounds) at Kingdom Games (Indie Developer)

cut-scene animator (fill-ins and backgrounds) kingdom games (indie developer) michigan, usa artists greetings discerning artist. you've come to the right place. i'm an indie dev working on a unique platform adventure about amoebas. the story is intriguing and a very important part of the game's entertainment. what's so special about my game? a few things, including great freedom in gameplay, an unmistakable personality, and more. one significant feature in my game is use of cut-scenes to tell the story. there is an animator i'm in contact with that would create the animation roughs for the scenes. now i need an artist to color the frames, create the backgrounds, and define the outlines. the animation will run at 24 fps. i'm looking for high-quality animation that can best be described as a cross between disney's the princess and the frog (or similar films) and japansese anime by the likes of the pokemon cartoon series. if you are interested in this job, please ask me (gameroflight's profile) more about it! this is an exciting project that seeks to do create a great experience even at the expense of traditional game design paradigms. if you have any questions at all, please ask me! i am only interested in prospects that live in the usa. to the future of great games, darius

Anywhere 2D Artist at OMECRON

2d artist omecron anywhere artists join the omecron team as a 3d artist how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow - ability to adept the team's workflow as we want to provide a huge amount of ships, vehicles, objects and so on, we will have a vast diversity of objects and of course every objects needs a texture. as a 2d artist you will be the one who creates these textures or provides our team with concept graphics. requirements: - experience with concept art and/or texture/material creation - ability to create textures on a very high level of detail to fit a game built on cryengine 3 - creativity and an affinity to scifi and the ability to contribute your ideas and thoughts to the project

Anywhere 3D Artist at OMECRON

3d artist omecron anywhere artists join the omecron team as a 3d artist how we work together: althought we work from different locations all over the world we work very close together, ever body knows the whole team and everybody contributes his opinion to the project. we talk and vote about our decissions to get the best out of our team. as we use the atlassian tools, we got a very good place to organise and plan the project and work together. everybody works independant but we work in voice sessions too, so we can still work closely together if needed or wanted. we focus a lot on planing and structure as on our opinion a big project needs a solid structure so the ability to adept our workflows is one of our basic requirements. basic requirements: - teamwork and communication skills - flexible worktimes as we work from different locations and communicate over the internet - problem solving skills - creativity and fantasy - experience with cryengine 3 - (optional) scifi knowledge and gaming experience - (optional) experience with the atlassian toolset (confluence, jira, stash) - the ability to document and explain the own work for a structured workflow ability to adept the team's workflow as we want to provide a huge ammount of ships, vehicles, objects and so on, there is and will be a lot of work for the 3d artists. we offer every team member to contribute his own fantasy and creativity to create a vast diversity in our universe and as a 3d artist it is your job to help doing this. create ships, weapons, caracters, objects or spacejunk, there is an infinite ammount of possibilities to contribute in an neverending universe. job requirements: - experience in 3d modeling with maya, 3dsmax or blender (optional mudbox) - high and lowpoly modellign skills - (optional) an affinity to scifi and futuristic models - (optional) texturing and matrial creation skills - (optional) cryengine 3 knowledge - apply as modeler for ships, charactes, weapons, vehicles or other objects

Anywhere 3D Artist at DeadCoast

3d artist deadcoast anywhere artists 3d artist: create .anim/fbx animations and textures, create uv maps, you must be able to create various models. such as environments, buildings, etc. we are currently making a murder investigation game, a woman was killed in her apartment and you, as the detective must figure out who killed her. you will search for clues around the apartment, the clues will consist of journals, emails, notes, calenders, etc. you must be able to get or already have a skype account, being an active member is required and if this cannot be accomplished please do not apply. we maintain a certain work ethic at deadcoast, you must get work done on time and must have done a quality job. for more information and application submission email me at the address below. we expect deadlines to be followed along with our rules and procedures. we maintain a quality work environment but also joke around from time to time. if a member seems unable to do his or her duties they will be removed from deadcoast. on the rare occasion you may be given a smaller job that is outside of the description but you will still be expected to complete it as needed. we have multiple positions to fill so please send all of your skills along with your name, skype name, and other important information or projects you would like to show, such as links to your portfolio.

Anywhere Concept Artist Needed at Fenrir Studios

concept artist needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. we are currently greenlit websites: dark storm official site adarkstormiscoming.com indiedb indiedb.com greenlight steamcommunity.com payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere Level Designer UDK Needed at Fenrir Studios

level designer udk needed fenrir studios anywhere artists dark storm dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. prop modellers - 2 required. the dark storm team is currently looking for quality talent in prop modelling. ideal candidates must have prior experience in a modelling package of their choice (baring in mind we're using unreal 3) and must be able to use their initiative to produce professional and efficient meshes with uvs and relevant texture channels. required skills experience in a 3d modelling package of your choice - you will need to be able to setup your grid for use in udk. (we currently have members working in 3ds max, maya, blender, z-brush and cinema 4d). this includes low poly and high poly mesh creation & optimisation, unwrapping, smoothing groups as well as working with lightmaps. experience in modular design - due to the nature of the project, modular assets are highly important to us. experience in image editing software such as photoshop. good communication and teamworking skills - candidates may find themselves working with several other artists and designers to produce their models. frequent communication and professionalism is vital and modellers will need to be reliable. we need to know that if we set a task, it gets done. the ideal person for this job will be able to spare at least 10 hours per week minimum. additional skills experience with udk a plus. experience with team management services such as producteev. level designer - 1 required. we are also currently seeking one level designer who will be working on a specific area in dark storm. our workflow pipeline means that you as a level designer will be managing numerous prop modellers and setting them tasks. this means that aside from working in the engine itself, you will also be responsible for: creating asset lists (which define the needed assets and their boundary dimensions); assigning tasks to modellers as well as ensuring tasks are done on time. required skills prior experience in udk. experience in modular systems. experience using the udk material editor. a solid understanding of mesh topology requirements (since you will be managing prop modelers). experience with importing assets into udk including an understanding of packages and grouping. communication and teamwork is an absolute must. as a level designer you should be available everyday and inputting around 20 hours per week. additional skills experience with asset lists a plus. experience with modelling and image editing software a plus. experience with team management services such as producteev. experience with unreal cascade. note - we have scripters who will be dealing with kismet and matinee but experience here is also a plus. as a part of fenrir studios, you will need to attend a meeting based on your position. prop modeller and level designer meetings take place every sunday 9pm gmt, however you will need to be active throughout the week and should be in contact as much as possible. website: dark storm official site indiedb greenlight payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere Character Artist Needed at Fenrir Studios

character artist needed fenrir studios anywhere artists dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well. we are greenlit required skills (any or all) 3ds max, maya, zbrush, blender but amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. clever girl– dark storm is a stealth action game. so use your cunning and quick wit to give you the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. websites: dark storm official site http://www.adarkstormiscoming.com indiedb http://www.indiedb.com/games/a-dark-storm-is-coming greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=167692136 payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere 3D Generalist Unity - Cel Shaded/Cartoon Style at Retro Games Ltd.

3d generalist unity - cel shaded/cartoon style retro games ltd. anywhere artists we at retro games ltd are currently working on a top secret game produced in unity 3d. we are on the lookout for any budding 3d generalist/s looking for some experience in producing a video game. we are ideally looking for someone who has a passion or skills in producing cel shaded/cartoon styled models, textures, effects and animations in a similar form to zelda windwaker, borderlands and torchlight. the initial work would involve environments and non-character assets, but could lead to characters in the future depending on circumstances. any previous experience within the industry is a plus, and we can't wait to hear from you! at the moment the scale of this project is small and part time, but may lead to larger workloads in the future. the role will not be payed at first, but could lead to either a one off payment or freelance role dependent on the success of the game in the future. if you have any questions or would like to send us a copy of your cv or examples of your work please contact us at retrogamesltd@gmail.com.

Anywhere Concept Artist - Cel-Shaded/Cartoon at Retro Games Ltd.

concept artist - cel-shaded/cartoon retro games ltd. anywhere artists we at retro games ltd are currently working on a top secret game produced in unity 3d. we are on the lookout for any budding concept artist/s looking for some experience in producing a video game. we are ideally looking for someone who has a passion or skills in producing cel shaded/cartoon styled drawings in a similar form to zelda windwaker, borderlands and torchlight. the initial work would mainly involve environments and non-character assets, but could lead to characters in the future depending on circumstances. any previous experience within the industry is a plus, and we can't wait to hear from you! at the moment the scale of this project is small and part time, but may lead to larger workloads in the future. the role will not be payed at first, but could lead to either a one off payment or freelance role dependent on the success of the game in the future. if you have any questions or would like to send us a copy of your cv or examples of your work please contact us at retrogamesltd@gmail.com.

Anywhere 3D Character & Prop Artist for Halo at Skydive Industries

3d character & prop artist for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. it is not in any way an official halo title! game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution you will be responsible for the creation of 3d character and prop assets. props will include weapons, scenery, and natural objects. you will create these assets from concept art provided. requirements please make sure you have the following. 1. experience in modeling high-poly weapons, scenery, and characters. 2. experience in modeling applications such as zbrush, 3ds max, blender, etc. 3. the ability to texture your models. 4. the ability to rig your models if necessary(optional). 5. be willing to restart or it your models if they do not meet specifications, and not take offense. 6. good online communication skills, and be accessible through email and/or skype. contacting info you can contact us through the project leader's email, roxasguy@gmail.com contact him for info on the project. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

Anywhere Concept Artist for Halo at Skydive Industries

concept artist for halo skydive industries anywhere artists humanity's descent is an upcoming halo game in production by skydive industries in the unity3d game engine, with permission by halo owners, microsoft studios and 343 industries. game history the project is currently code-named, humanity's descent, and started development in 2009, however, we didn't get that far until 2011. the story was created by two friends, who are head of our studio, and this game is centered around it. the goal is to create a halo game with storytelling as our main priority, gameplay as our second. your contribution as the concept artist, you would handle the sketching and painting of environments and entities by using descriptions provided by our story author. requirements please make sure you have the following. 1. good online communication skills and access to email and/or skype. 2. experience in painting, drawing, and/or sketching landscapes. knowledge of halo's art style is expected. 3. a photoshop license, whether it be paid or educational. you must save your art as psd files. 4. experience in designing vehicles and/or characters, as well as props(weapons, etc...) 5. the ability to make your paintings clean(smooth on the edges, reduced brush strokes, etc). 6. be willing to change your work if told by project lead, and not take offense if you receive bad feedback. contacting info you can contact us through the project leader's email, roxasguy@gmail.com if you would like more information, simply ask him. payments because this project is an "indie" of halo, we are under rules that prevent monetary gain for the developers. meaning, we cannot pay our team. all work must be voluntary, but we can assure you this project will be great for your portfolio.

Anywhere IOS and android game developers at west hangar games

ios and android game developers west hangar games anywhere artists west hangar games is looking for android and ios developers who can join our team for our upcoming small game project for android and ios. contracts have been set up to ensure that the artists will receive revenue if the game is earning money. you need the following experience to apply to this job: - at least 1 year of experience in creating games for android. - at least 1 year of experience in creating games for ios. - ability to work together with others. - ability to communicate properly with the other developers. - have atleast one game shipped to either android or ios. at west hangar games we value creativity and dedication. we want to have people who love to create games. our company is goal focussed,and strives to achieve, this is also in the mind of our developers. at west hangar games we appreciate our developers, we are not too hard on you, and working at us will give you flexible work times, and be able to work from your own home! do you have any questions regarding the job? feel free to email to the email address shown below. we hope to greet you as one of our android and ios developers!

Anywhere Concept Artist at Secret Service Studio

concept artist secret service studio anywhere artists algonguini master - horror psychological thriller in visual novel. about the algonpuini master algonpuini master it's a a horror visual novel. it's not just a horror story. this visual novel is a psychological thriller what a lot of people like. the game has 100 pages of the text. and every page have illustration. this visual novel it's a story of two italianians boys at a swiss boarding school who experiment with ritual torture. it is very creepy with lots of surprises. the game uses ren'py engine. the game uses python language. the game will be translated to other languages. the game is indie project. the game will be on moddb/indiedb page and in steam. who are we looking for? - we're looking for concept artist for unpaid job. what will you do for the project? - you need draw illustrations for every page. - you need have portfolio. - you need draw characters, locations and other things. - you need show your works. - you need have experience in drawing. thank you for reading!

Anywhere Graphic Designer for our upcoming scifi game: Forgotten Star at Cygnus Games

graphic designer for our upcoming scifi game: forgotten star cygnus games anywhere artists we are looking for someone who can draw concept arts for space-ships/battles/backgrounds and someone who can work with textures, graphic interface designs. you can check out some info, video, screenshots on our greenlight/concept page: http://steamcommunity.com/sharedfiles/filedetails/?id=280561760 what you need to apply (don't need all of these, but some): - reliable schedule for work! (if you say it will be done in a week, than do it in a week!) - enough time to draw/create 2-5 pictures a week you must(!) speak english and know photoshop or other image editors very well! you can do this job online. our communication is mostly done with skype, emails and google docs. [center]---[/center] the game is forgotten star, a scifi mmo where you can build your own spaceship from parts and fight with your friends. currently we are nearing alpha stage where it will be mostly playable. we plan to have early access with a "dogfight" playground where players can try out the combat and ship customization. in your email, send some of your pictures or portfolio if you have and write some info about yourself.

Anywhere 3D Modeler/Environment Artist at RecoveryFPS

3d modeler/environment artist recoveryfps anywhere artists hello we are currently seeking a 3d artist/modeler to create environment assets for an upcoming competitive fps. we have a modest budget for the right candidate. you will need to be capable of creating high quality real world models with texturing. the game will be using unreal engine 4 therefore models should be extracted as fbx format. due to the games competitive purpose all models will need to be well optimized. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - experience with 3d packages (3ds/maya/zbrush) - capable of texturing models to a high standard (uv, normal, specular, gloss, etc.) - good organization and motivation - availability - good communication skills in english (verbal and written) preferred: - degree in game design/game art or related field. skill is more important than education. - experience with ndo and ddo by quixel - a keen interest in fps games / esports more information: recovery is a competitive fps game which focuses on skill and teamwork. the primary focus is to create an esport ready game which focuses on 5 vs 5. the project is still currently in early stages but will eventually make it's way to kickstarter. if funded there will be more work available. applications: applicants must have a portfolio or examples of work. information as to why you would be interested working on this project would be a plus. if you are interested or would like to know more about this position, please email mark@recoveryfps.com thank you. https://twitter.com/recoveryfps

Skype 3D Modelers & Animators needed! at YouTube Show

3d modelers & animators needed! youtube show skype artists we currently need the following roles filled for a youtube show production. any questions about any of the roles or the production itself, feel free to email me. if you are interested in filling a role,i ask that you skype me, or send me a short email on the roles interested in, and a link to your portfolio or any recent work you have done, if any. roles: [3d interior designer - 2 open] - building the layout for the inside of buildings and enter-able structures. most objects required for a building will have already been created/animated, your job is to put it all together and build a room out of it, based off a description. some modeling skills may be required as some objects you may need to help build. [3d exterior/architecture designer - 1 open] - building the outside of buildings and structures, adding doors, and windows, and other objects. most objects required for building a structure will have already been created/animated, your job is to actually make the building. some modeling skills are required, as some structures may have custom items you will need to create. [3d level designer - 1 open] - building the entire "world", all the settings and locations that are possible for characters to go to, based off a description. all models/animations/buildings/sounds/resources will have already been created, your job is to take it all, and piece together the physical land and areas,etc of the actual map/world/level/whatever youd like to call it. [3d character animator - 2 open] - creating the character animations (body movement and lip movement)from them walking, to them talking. you will be given the script, and any annotation/animation/movement documents you need to create them. the characters will have already been designed for the scene, your job is to make them move/talk. [3d general animator - 2 open] - making anything required in the scene to move, this can be anything. it could be changing the cycles (day to night, night to day), having leaves blow across the screen, people walking in the background, etc. generally, your role is to help the other animators and assist them in any way you can, as most of the time you will be either doing that, or animating the scene itself, which isnt much at once. regardless, be prepared to animate anything required for the production of that episode. [2d/3d map artist - 1 open] - assisting in designing the overall layout of the map/world/level/zone/whatever you want to call it, based off a description of the world. you can design the map as either a full on above 2d overview, or a slightly angled 3d plane view. one or the other will work fine. [comedian - 1 open] - after a script is finalized, it is then sent to you, where your job is to review it, and incorporate any kind of comedy you feel adds to the overall laughter and enjoyment of the episode. also during the script writing process, after the idea is finalized, you will sit down with the writers and me, discussing how we will make the script, this is where you are able to add in all the possible room for jokes. *you will be guided throughout the entire process of your role, and have a great and helpful, respectful, and motivated team to assist you. there are no dumb questions.*

Anywhere Game scriptwriter/Game writer at Hardcore Technologies

game scriptwriter/game writer hardcore technologies anywhere artists #################################################################### we are looking for a talented individual with a passion for games and writing.we desire a sociable person to write a game for mobile platforms. the perfect candidate must be sociable,easygoing and must have a passion for games and a strong logic. requirements: 1. detail oriented: you pay close attention to all the little details. 2. high achiever: you love the challenge of tackling difficult work. 3. outside the box thinker: your creative brainpower gets a workout as you come up with innovative ideas. 4. a vast knowledge of video-games 5. a strong logic 6. some writting experience 7. computer knowledge the perfect candidate: 1. be a remarkably talented writer 2. understand games 3. to those ends, play lots of games, read lots of books. think about them. write about them 4. keep trying, take anything, try everything when applying for this job please do not send any attachements, only a cover letter! thank you ######################################################################

Anywhere Looking for 3D Artist at Intensive Arts

looking for 3d artist intensive arts anywhere artists the artist should be able to create 3d models to a slightly realistic extent and have an idea of the textures needed, however all request's will be accepted. the game is a rts set in no specific time, the player will have to lead his people from the cavemen era all the way to the galactic period deciding everything his people do and lead them on the path he chooses, we are planning of a very large map with a variety of different biome's, the player will customize the majority of vehicle's buildings and weapons he use's and name them as he likes. he can settle on new area's whether it be a brand new cave, settlement, village, town, castle, city or planet, he will name it and change it the way he like's.... if he has the power, the player will take whatever path he chose's to become great whether he becomes the strongest of all nations able to destroy anything in his path, the kindest one able to persuade anybody he comes across in his favour, the richest kingdom able to buy his way through trouble or the smartest of them all able to outthink his opponent's mentally or through more advanced technology's. currently our company is very small with only 3 people that meet for skype calls from time to time, we have already started planning and have enough ideas to constantly develop new areas of the game at a solid pace. thanks for reading! if you are interested in joining contact me with one of the methods below and be sure to tell your friends if they have any skills to offer!

Anywhere Animator at Royal Hand Studios

animator royal hand studios anywhere artists animator royal hand is a swedish indie game studio comprised of six highly talented game makers working pro bono and with one common goal: to create games that stimulate your mind as well as your emotions. our offices can be found in sweden but our team members come from all across the continent. at this very moment we have begun the production process on our first game (codename: project glitch) and are looking for experienced animator to give the final touches to an already excellent project. about the position the animator will develop and be responsible for the animation on royal games first game. the person coming in will primarily focus on 2d animation (skeletons, rigging, and weighting) while leading and mentoring the other artists/animators on staff. we say it’s a scrappy environment because this person will get the opportunity to branch out and assist in other art aspects helping the art team in additional functions as needed. note that all positions at royal hand studios are currently pro bono and the rate of employment may also be discussed(part-time work/lower level of employment). responsibilities - oversee the animation production - active role in planning, pipelines, and process for animation (tools, prioritization) - leading and mentoring a small animation team to improve the quality of work and to produce best in class animation. - utilizes internal tools and procedures and works with engineering to meet technical requirements. - help with special and confidential projects, as needed. you as a candidate now we are looking for creative, passionate, and smart animators that can help us overcome the challenges we face. we are looking for animators with all kinds of experience because we believe that having different perspectives is an important part of creative work. required skills and experience - high school diploma, or equivalent, required. - college degree in art, animation, design, or related field preferred. - passionate and creative. - knowledge of multiple areas of art while being an expert in animation. - highly independent, able to work autonomously following art direction and design constraints. feel free to visit our website at http://royalhandstudios.com/ where you can read more about the studio and other available positions.

Anywhere Artists at Royal Hand Studios

artists royal hand studios anywhere artists artists royal hand is a swedish indie game studio comprised of six highly talented game makers working pro bono and with one common goal: to create games that stimulate your mind as well as your emotions. our offices can be found in sweden but our team members come from all across the continent. at this very moment we have begun the production process on our first game (codename: project glitch) and are looking for experienced artists to give the final touches to an already excellent project. about the position we are looking for a 2d artists to work with our 2d art and ui elements for our games. you will create menu and hud mockups, concept art and other game art assets. as a 2d artist you are responsible for proactively understanding the art direction and the overall vision of the game. you are also responsible for understanding and taking into account how your tasks fit the big picture when planning, prioritizing and estimating your work. there will also be opportunities to support our marketing and publishing with 2d artwork. note that all positions at royal hand studios are currently pro bono and the rate of employment may also be discussed(part-time work/lower level of employment). responsibilities - create 2d game assets, ui mockups, concept art and implementation. - help plan and estimate all 2d work within the project. - develop best practices, “what good looks like” and the general workflow for the project or the tools we use you as a candidate now we are looking for creative, passionate, and smart artists that can help us overcome the challenges we face. we are looking for artists with all kinds of experience because we believe that having different perspectives is an important part of creative work. required skills and experience - highly detail-oriented with a passion for pixel perfection, self-motivated and highly organized. - you must be able to work collaboratively with the game team, which includes daily communication with programmers and designers. - proficient with photoshop and illustrator. - adobe after effects, animation and/or 3d modeling skills considered plus. feel free to visit our website at http://royalhandstudios.com/ where you can read more about the studio and other available positions.

Anywhere 2D Artist at Hardcore Technologies

2d artist hardcore technologies anywhere artists we are in need of a talented 2d artist to help us with our android project. you will help us design and build mobile games. we are looking to hire the brightest, most passionate, dedicated and awesome people we can find. if this sounds like you, then you will fit right in. we want the best, and we'll do what's needed get you on board! responsabilities: 1. provide concept art and mockups to help design new games 2. provide developers with necessary assets during the development process 3. work closely with our product and design teams 4. capacity to maintain creative vision from concept to final assets requirements: 1. proficient in photoshop and illustrator 2. knowledge of traditional animation techniques 3. excellent grasp on colors and themes to breathe life into assets bonus skills: 1. knowledge of flash animation 2. strong attention to detail and focus 3. embrace the gaming culture and be current on industry trends and opportunities. please just send a link to your portofolio.please do not send any attachements! thank you!

Anywhere Environment Concept Artist - 2d at Flat Frog Games

environment concept artist - 2d flat frog games anywhere artists hello gaming enthusiasts we are in need of an environment concept artist to do some concept/ work for an upcoming game. game is a 2d platformer set in a modern town in the uk, experience with faceted art is a bonus. we are looking specifically for the below: background art game + environment objects i.e. trees, doors etc this advert is for one of a number of projects we have ongoing if you are interesting in art but not specifically what we have advertised then please contact us with your portfolio. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. upon receiving your application and portfolio we will contact you with small task to create some art work if you and ffg are happy we will invite you to join or project management system and assign you some jobs to see how you get on. this will give you some real experience in how small and large teams manage responsibilities and deadlines. please drop me an email or pm if you’re interested and i will provide more information - include any links/ portfolio. thanks ffg

Anywhere 3D Rifle Modeller at Gladius Studios

3d rifle modeller gladius studios anywhere artists we are looking for a 3d modellers / texture artist's for a new upcoming title, you will be modelling modern weapons for example assault rifles, machine guns, pistols mounted weapons. you'll be having fun while doing this project, and get to know us, you will also see a great game get done and can possibly have very good rewards. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.

Anywhere 2D pixel artist [Dark Souls-like game] at White Rabbit

2d pixel artist [dark souls-like game] white rabbit anywhere artists about game the game is called death's gambit. it is a challenging action rpg where you explore an alien medieval planet filled with horrors, beasts, and knights. every new enemy encounter is a complex puzzle to solve. every piece of environment and mechanic tells part of the story. game shots (work in progress): http://i927.photobucket.com/albums/ad119/xomnus/test25.gif http://i927.photobucket.com/albums/ad119/xomnus/screenshot107.png http://1.ii.gl/wh4od04v.gif http://i927.photobucket.com/albums/ad119/xomnus/test45.gif http://1.ii.gl/crkivvhe.gif what were looking for a 2d artist with art that can match our art style or can take it to the next level! your work would include arting up monsters and their animations as well as some environment art. we are looking for someone who is very dedicated and reliable that can atleast put in 20+ hours a week and be able to do 40 if the game is kickstarted. you would also have input on other parts of the game as well! style the current shots we have are very light. we do think that the majority of the game will be relatively darker than the art we are showing here. we also really want the game to not feel retro and more modern. we also feel that we have progress to make with our art style. it will get there soon =) about our team i am jean canellas, i am a designer/programmer on the project. i've had professional paid experience as both a game designer and as a programmer. check my website at jeancanellas.com i am known to finish the projects. i work about 50+ hours a week on this project. i really want this game to be the best it can possibly be. it's a game concept that has been on my mind for years now. also in the team is alex kubodera currently the artist on the project. although he's pushing through a lot of great art, he unfortunately cannot dedicate more than 20+ hours on the project which is why we are looking for another 2d artist. our composer is kyle hnedak who currently interns with hans zimmer. compensation we will be kickstarting the game. this is position will become paid if the kickstarter is successful. current state of the project we are entering the end of pre-production with a lot of our systems done. we have about an hour of game play and multiple boss battles prototyped.

Anywhere | Skype [URGENT] 3D Modeler / 3D Artist at Darktek Softworks

[urgent] 3d modeler / 3d artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on modeling. skills in all art process from 3d model (with different lods) to texture and rigging. good communication and team-work.. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.

Anywhere Lead 3D Artist at Vescor Games

lead 3d artist vescor games anywhere artists vescor games is looking for a lead 3d artist who can join our graphics department for the title "vg arena". contracts have been set up to ensure that the artists will receive revenue if the game "vg arena" starts earning money. you should bring the following experience with you: - at least 3 years of experience in 3d art. - at least 3 years of experience in texturing. - license or at least a valid version of ue4. - ability to work together with others. - experience with ue4 (import of 3d art & material editor) - good communication skills in english (verbal and written) at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.

Anywhere Texture Artist at Firestorm Productions

texture artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for someone who can texture models that have been unwrapped and/or unwrap them if not already unwrapped. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Logo Designer at Firestorm Productions

logo designer firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire an artist who is capable of creating logos for our company and website. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Animator at Nineteen Stone Ninjas

3d animator nineteen stone ninjas anywhere artists hello artists! we're looking for a 3d animator to breath some life into the models and environments that my team and i have created for our indie game project. subnet is first person stealth, hacking and parkour first person game, set in a futuristic england. the story is a mix of orwellian dystopia and the cyberpunk genre, further influenced by games like deus ex, metal gear solid, and mirrors edge. subnet's usp is the networking system; everything in the world can be hacked, and the hacking system is quite in-depth. most of the mechanical aspects of the game have already been developed (although there are some omissions and bugs to fix etc) in prototype, and more things are being added all the time. most of the remaining work is art based; modelling, uv mapping, animation, concept art etc. i have spent a considerable amount of time organizing the project, putting together prototypes, and building up the team up over the last year. the team currently consists of 2 concept artists, 2 3d modellers, a composer / sound designer and myself (programmer, team lead, game designer, level designer, story / script writer etc!). the team is split between the us and the uk at the moment, and the studio is a uk company. i give everyone lots of creative freedom, and the project is quite relaxed... but we're getting a lot of stuff done at the same time! we all work remotely using google groups, google docs, dropbox, skype, git and google hangouts to collaborate. the game is currently in production, though as with everything indie, we are also still prototyping some elements and doing lots of r&d. there is lots and lots of supporting material available to get you started, and i provide detail briefs where necessary. although i direct and manage the project, i'm very keen on getting self-motivated individuals on the team; everyone is welcome to help out with any element of the design process, and all feedback is encouraged - the more involved you are the better :) this is a long-term project, and you should only commit to it if you have the time, and are willing to get stuck in. you will be rigging and animating various models; first person character hands / feet, various humanoid model states (i imagine this will end up fairly complex depending on the ai implementation), and potentially robots and environmental props etc. although it is science fiction, we are aiming for realism in everything from the story to animations. you would be filling the last space on the subnet team, too. there may be future requirements for more environmental artists, but for now, all we need is an animator to really get things moving. minimum age is 18, and you must have decent english communication skills - both written and spoken. communication is key; you will be expected to be part of the team, and communicate with everyone as often as possible, posting updates and questions to the team group, and communicating with other team members on skype. if we've learned anything over the last year, it's that almost daily communication is required, especially at the r&d stages. lastly - and most importantly for some - this is a profit share. this is a project that started out between two friends as a hobby, and quickly escalated to a full-blown production. we are just over a year into the development process, and aren't expecting to stop any time soon. you will be expected to sign an nda, and agree a contract - the contract is very flexible / freelancer friendly, and i'm open to modifications as needed, but i'm afraid it's an important prerequisite. the project is relaxed, but we all work on it almost every day to some degree. obviously we all have downtime, and most of us only work on the project in our spare time, but it tends to be passion that drives us more than anything else. we're looking for people who are willing to jump in headfirst and do things they're not 100% comfortable with - which is basically what we're all doing, day-in-day out! please read the content on our website and apply using the contact form, including your portfolio or some examples of your animation work. you don't need game development experience, but you must be able to demonstrate an understanding of animation techniques - as we would be mostly relying on you for all the animations in the game. if you don't have high quality animation examples to show us, we can arrange a test to see if you have the goods! website: www.nineteenstoneninjas.com twitter: @nineteenninjas facebook: www.facebook.com/ninteenstoneninjas indiedb: www.indiedb.com/projects/subnet

Anywhere 3D Artist & Animator at Ripper Games

3d artist & animator ripper games anywhere artists ripper games(single person devteam) is looking for a 3d artist and animator for creative content design on http://www.indiedb.com/games/skulldive inspired in tim burtons art style. the project description : at first place , skulldive was prototyped as a roguelike game, but later my thoughts changed a bit. what about mixing my favourite types of games into one? my aim was to mix both classic rpg and roguelike styles, including some adventure game details combined with a lot of platformer aspects. the game contains many point and click features too, for example we have some dialogues along our journey, with multiple answers and unique petitions from the habitants of skullworld. unique skill system: skulldive's system includes several actions to interact actively with the environtment. it allowsgui screenshot the player to solve and survive across the numerous obstacles that we will confront in the course of the adventure. these are some of the actions we can do: light the way, stop the time, cast fire, summon partners, and a lot of different stuff! at the time, i am creating many types of different spells but as you can see, i can't post the entire skillset. if i do i will screw up part of the awesome details about skulldive's plot, so if you want to see more, it's time to discover them across its storyline! constant changing dungeon: this feature is one of the most interesting points which you will find at the game. skulldive has a constant evolutive environment. for example, if you "restore the peace" at one of the multiple microsystems inside the dungeon, you will earn "the favour" of the stone habitants. this kind of action made them react and adds the possibility to unlock new quests or even stop the human explorers to get to the core of the dungeon and destroy everyone inside of it! challenging storyline: the main point of the game (and the funniest one for me) is the storyline told in skulldive.the player takes the role of leo, the hero who shows us our adventure. the story begins with leo waking up locked inside a strange crypt. he only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live! your role as a player is to help leo bringing back all of his memories while you explore a very very huge dungeon, restoring its equilibrium in the process. if you're interested please contact me and i will answer every question that you may have. thanks robert

Anywhere Character Rigger & Animator at Greenbrier Games

character rigger & animator greenbrier games anywhere artists seeking a 3d animator of primarily for character models for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. this will be a turn-based single player (at least initially) strategy game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently in pre-alpha and moving toward alpha. we do have 2 male, 1 female, and 2 zombie models rigged and partially animated but we need a lot more animation work and could use some review on the rigging. the game is currently in a pre-alpha state and we are moving toward a full alpha build within the next few months. the components you would be working on include but are not limited to: rigging 3d character models, animating 3d character models, and possibly rigging/animating other items. currently, while we work on funding this is an unpaid position so we are looking for someone who is passionate about the project and willing to dedicate time until we can obtain the necessary funding. once funded we are expecting this position to last, at a minimum between 1 and 2 years with the possibility of extentions pending other projects. once we have obtained funding we will budget the pay for the position so we are open to negotiation. we would prefer us based workers for ease of contracts but are open to individuals in other locations. must have: • good knowledge of unity 3d • developed and implemented rigging and animation in unity • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • interest in joining a small indie company to hopefully grow and expand onto future titles • passion for you work and the project • 18 or older preferred: • degree in art or related field. skill is more important than education. • skilled at effects animation please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.

Anywhere 2D/3D/Animator/VFX Artist at One Men Studios

2d/3d/animator/vfx artist one men studios anywhere artists i need a few artists on a project that would be good to put in your portfolio. about the game: zombies have risen, robots are uprising, aliens have arrived on earth and they all want to wipe out the human race. a handful of humans have the courage and strength to fight off these threats to save the human race! this a 2-d game that has the player fight off waves and waves of enemies. built around the idea of 3 factions fighting mankind, one character can’t fight this alone. each player can choose between a handful classes that counter factions. the soldier, the support, the sniper, the engineer, the overlook and the rouge. each has a unique skill that is effective to a faction. what the 2d artist will be doing: - make the characters and enemies(players, robots, aliens, etc.) what the 3d artist will be doing: - model and texture the environments(buildings, props) what the vfx artist will be doing: - fire, lasers, lighting effects, etc what the animator will be doing: - help everyone above to get their stuff moving! :) overview: - if you have more than one skill or know how to help out with someone's people i'm all for it - everyone helps in the smallest things! experience: - know how unity works - good english if this has a good prototype going, we could look into kickstarter and of course you'll get some of it but first thing is first to get it up and running :)

Anywhere 3D Environment/Prop Artist/Modeler at Greenbrier Games

3d environment/prop artist/modeler greenbrier games anywhere artists hello! we are currently seeking a 3d artist/modeler for work on both environment and props for our upcoming release. seeking artist/modeler with expert knowledge of unity 3d and is comfortable working remotely to work with us on a brand new video game. we are an established indie board game developer looking to move into the digital sphere. this will be a real-time with pause multi/single player rogue-lite strategy game. the theme is post nuclear apocalypse with zombies, so dark and gritty. we are planning to initially release on pc. the game is utilizing full 3d models with an isometric perspective. the game is currently in a pre-alpha state and we are moving toward a full alpha build within the next few months. the components you would be working on include but are not limited to: concepting 3d environments & props, modelling 3d environments & props, and testuring said models. currently, while we work on funding this is an unpaid position so we are looking for someone who is passionate about the project and willing to dedicate time until we can obtain the necessary funding. once funded we are expecting this position to last, at a minimum between 1 and 2 years with the possibility of extentions pending other projects. once we have obtained funding we will budget the pay for the position so we are open to negotiation. we would prefer us based workers for ease of contracts but are open to individuals in other locations. must have: • good knowledge of unity 3d • developed and implemented 3d models for unity games and/or applications • capable of texturing models including uv, normal, spec, gloss, etc • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • interest in joining a small indie company to hopefully grow and expand onto future titles • passion for you work and the project • 18 or older preferred: • degree in art or related field. skill is more important than education. • experience with ndo and ddo by quixel please feel free to check out our site:greenbriergames.com. if you are selected, you should make yourself available for a google hangout video interview. upon a successful interview we may need some demo models that we could potentially utilize in our prototype.

Anywhere In need of an imaginative pixel artist at Indie Game Project

in need of an imaginative pixel artist indie game project anywhere artists hello! my name is troy reed, and i have a game project that i will need some pretty decent pixel art for the game project. i want to make a 16 bit rpg (snes style) and would love all of the help i can get! none of us can afford to pay anyone at the moment...but if the project takes off then you are guaranteed a fair cut of the profit!! i know that's not asking a lot..but you have to start somewhere...and for me its from the ground up! i would love to hear from anyone interested! i would prefer if you were pretty skilled and detailed with your pixel art. i can give anyone interested more details about the story and what not, but only if you are intrigued by the idea of being part of a game project! we are all fun and easy to get along with and would love to work with you!!!! *some details* i want to make a revenge story of multiple characters rising up to defeat the emperor for taking what used to be their land. i want to make it a cross between zelda (link to the past), earthbound, and final fantasy. i think this can be a great project and i know people will love it!

Anywhere 3d character modeler at Hard-Boiled Software

3d character modeler hard-boiled software anywhere artists hard-boiled software llc is a start-up game devolvement company made of up mod developers with experience stretching back over 15 years, including the minds behind the successful mod action half-life. the team is highly motivated to take that expertise and creativity and turn them into a game with the quality of a aaa title on an indie budget. and we are always on the lookout for like-minded individuals with the passion, creativity, and professionalism to accomplish that with us. that being said, because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and most importantly mod developers. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes post launch for a set amount of time. until we receive funding through the kickstarter campaign or ship the game, this is strictly a collaborative project. think of it as a high intensity, schedule driven mod team with compensation at the end. we are looking for 3d character modelers with the ability to create both high and low poly models based on concept art. rigging and animation skill is a plus but not required.

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