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[unity] animator/rigger greenbrier games anywhere artists we are still seeking a 3d animator and rigger of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. in the short term we are actually looking for some help animating some simple gameplay videos of our board games. these will be paid work and also a demonstration of quality of work to assist with our digital game. the board game animation can be done in any 3d modeling application. for the digital game, we are in need of an experienced rigger and animator who also has knowledge on working with unity to get animations setup properly. this individual will be working with our artists and programmer as needed to implement animation solutions for the game. the game itself is a real-time with pause single player (at least initially) strategic survival game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently almost in alpha. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects such as guns firing, etc. majority of models are coming from 3ds max. we have a few characters already rigged with some existing animations that can be used as a baseline. in addition to the potential board game work above we would need to test a few animations on our models to see quality of work. we are still budgeting the pay for the position for once we are funded so are open to negotiation. during the next 2-3 months any work for the digital project in an unpaid position until we receive funding. once we are funded it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. note we currently plan on crowd funding for the majority of our funding. the great news is we have already ran 4 successful kickstarters for our board games so you can be confident in our experience with crowdfunding! we would prefer us based workers for ease of contracts but are open to individuals in other locations. further we are looking for an individual who is passionate about getting into the industry and starting up with a small company with the hope of continuing work on future projects! must have: • able to rig character, monster and environment objects for animation • capable of 3d character model animation • skilled at effects animation • good knowledge of unity 3d • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • developed and implemented art/animations for unity games and/or applications • recent (within the last year) portfolio work • experience with modeling and texturing to assist with other work as needed please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.
3d character sculptor lethal lens productions, llc anywhere artists whoa, we're back with another opening to join our incredibly awesome super fantastical amazing team? totally, but this time, we're not just looking for one person, we're looking for several, incredible! so, if you don't know about us, we're lethal lens. a fun happy go-lucky indie game studio that wants to make fun games people want to play. we've been at our first announced game, project icarus for little over a year now. our team is incredibly ambitious and enthusiastic to work together and create amazing projects for the world to play. time to get down to the nitty gritty. requirements: - high-quality 3d modelling: hard-surface and/or organic - full texturing ability (diffuse, normal, displacement etc.) - ability to work while being mindful of uv mapping - able to work effectively and accurately from pre-defined concept art and designs. - previous experience working with game ready assets highly recommended. - rigging and weighting skills a bonus when working on character models. - able to work with and provide constructive criticism and feedback. - communication and team-collaboration skills. - ability to export models as .obj - the ability to sculpt while keeping the animator in mind. - sense of humor i know some of you are saying, hay, this looks too srs for me. relax their tonto, we are still awesome to work with. we're easy to talk to, and don't get stupid mad when people screw up. i mean, let's face it, we're all screw ups, right? plus, we still have our amazing perks you'll know and love. perks of working with us: - we're awesome - awesome management - access to ue4 if job requires it - royalty contracts with room to grow. - free fun - free coffee - free cookie if you do the thing - free access to cons like e3 and comic con (must be actively working on the project to land this) - did we mention fun, awesome, and a cookie? also, to note, in case some of you don't know, remember, or just plain missed it, we pay in royalties for right now. i hope that doesn't discourage you to join us. because we'd love to work with you. *disclaimer* we totally copied and pasted this from the old job ad, but it still doesn't mean we don't mean it, meany.
3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg
artists for int/starboard games llc starboard games llc online, skype artists greetings, my name is justin and i am the project lead for int. you can read more about our project here: http://www.int-game.net/about/. in sum, we are building a 3d modeled world set in a near-future universe. this is a sci-fi, rpg game. currently we are looking for dedicated concept artists, 3d modelers, and animators to join our project. this is a profit-sharing/collaboration effort, but we do have a company in place: starboard games llc. i am looking for dedicated people to join our community, team, and stay around for the longhaul. be able to accomplish the following: 1) sign an nda 2) submit an art sample (we will provide the details after your application) 3) commit 15-20 hours a week 4) work on a team (around 25 people) and under a lead. 5) availability during the week on skype for feedback and praise. message me at firstname.lastname@example.org if interested in applying as a 3d modeler (character modeler or prop designer), concept artist, comic artist (we have comics in development), animator/rigger.
sci-fi 3d artist spacemen devteam anywhere artists hello indie artists! we are very small young team developing an independent project, looking for 3d artists for modelling, wrapping and texturing low poly 3d models (buildings, stations, ships), organized in model sets by style. this is not a paid position but it can lead to a project based job depending on results. no experience is required as released titles, but some portfolio containing sci-fi work is needed. our project, spacemen, is an open-platform space game. the universe is procedural generated and persistent, all the actions in game have permanent effects. you will be able to explore, rise a fleet to conquer worlds or hire help when needed, build an empire by trade or crash economies by battle. there is a image gallery available at: facebook.com/spacemen.game as well a video gallery at: youtube.com/playlist?list=pl3--jphf6oljiw3daczyz5evqb5czbdvm more details about the project you can find at spacemen.co and applications are to be send by email or through indiedb. we are looking forward to know you and welcome you to our team!
2d artist/illustrator and animator for hand-painted rpg black opal games anywhere artists black opal games is looking for a 2d artist/illustrator and sprite animator (preferably one person who can do both) for our first game, artemia. what's artemia?: artemia is a classic 2d rpg with a hand-painted style. the story follows a young girl named artemis as she embarks on a fantastical journey to take on the deadly araki and rescue her brother from their underworld queen. the game is currently being built in a heavily modified rpg maker vx ace. a complete overhaul of the battle system gives us the opportunity to create beautiful attack animations for both the playable characters and enemies. utilizing the parellaxing feature means we can create stunning landscapes without being bound to tile art. artemia will use an illustrated art style rather than traditional pixel art. what we need from you: we're in search of a 2d artist with mad illustration chops, who can also do sprite animation. if you can only do one or the other, by all means, still apply. if necessary i'll take on two artists with different strengths. we prefer illustrated art styles that aren't too cartoon-y (ie. child of light, classic disney, etc) but are open to all styles. show us what you can do! unfortunately, we're not looking for pixel artists at this time. all in all, i'm in search of a collaborator, not just an employee. you'll be having quite a chunk of creative control of the game if you want it. let's start something amazing together. this project will definitely be rev-share, with the possibility for additional payment if we get funding. i know how tough it is to get paying work as an artist, and i intend to treat my artist(s) with the respect they deserve, to the best of my ability. if you're interested, send over any samples of your work. we respond to all applications individually. no prior industry experience needed; we value talent over experience. let's make something great together!
pixel artist altered cat entertainment anywhere artists requirements - ability to speak english - a talent with pixel art, ranging from small to big sprites. - desire to discuss what you and others are doing - a real desire to make an enjoyable 2d rpg. information on us, and how you'll fit in: we are working on a 2d partially open world rpg titled aeldyr. the world of aeldyr is made up of 3 continents. the greatest land almaer, and the other two yeserow and garu. the world is rich in varying climates, intelligent races, lore and future plans. austin (me) - leader and programmer chris - coleader and pixel artist cannon - music mike - learning(going for art or programming) / concept dylan - concept the code behind the game is c++ with the sfml library plus tgui (which is powered by sfml for graphical ui interfaces). chris cannot do all the pixel art by himself. generally artists are the most needed member by quantity, and we only have one. the games uses 16x16 tiles, however entities (mostly npcs right now) are at the smallest 16x32, and 48x96 at the largest for characters. we also have misc. jobs however, for example we need to create a sprite sheet used by tgui. the development of this game is for the enjoyment of making one, there is no profit anticipated. in the case that we managed to get it funded on kickstarter or steam greenlight however, profit would be shared. one last note, i'd like to say we're fun to work with. we're all good relaxed people who have no intention of making this work stressful. games are for fun, why shouldn't they be fun making them?
character modeler grey smoke anywhere artists who we are: grey smoke is a game development team. in our games, the primary focus is interesting plots. we create games in various genres (stealth, survival horror, etc.). we are searching for people from europe, and perhaps from other countries also. what we are working on: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? - the game is first person survival horror. - the game uses unity 3d v.4 - the game will be release on microsoft windows, macintosh, linux. - the game will be in steam. - we cannot promise money (job position can be unpaid). what we need from you: we need from you: - to be serious about the project. - to join grey smoke. - to make models of characters. - to work in freelance
halo character conecpt artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. character concept for halo we are seeking a talented concept artist with experience in creating smooth concept images based off/inspired by the halo universe. below is a full list of requirements: 1. experience in designing concepts you must have experience in painting/drawing/sketching/etc full body characters in the style of the recent halo games.' 2. knowledge of applications & art style you must have knowledge of applications used in the process of designing your art pieces. photoshop is recommended, as many pieces will need to be split to layers. you must also adopt halo's art style, and not try to implement your own into the serious without consulting the project lead. 3. good communications you must not take offense if any of your work is disliked or discarded by superior members. you must be willing to edit your work if asked by project lead, or other superior member. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the character concept artist in humanity's descent ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: email@example.com -----------
halo 3d character artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. 3d character design for halo we are seeking an experienced 3d character artist with the ability and knowledge to create detailed meshes based in the style of the latest halo games. below is a full list of requirements: 1. experience in character modeling it is required that you have created variants of or similar to halo characters. 2. the knowledge of 3d modeling programs you need to know what you're doing. are you an advanced user in 3ds max, maya, zbrush, and/or blender(among many other popular 3rd party apps)? 3. texturing it is required that you have experience in designing textures for your meshes of various kinds(diffuse, normal, spec, illumination, etc). 4. rigging it is required that you have the knowledge and ability to rig your meshes to first/third-person bones. 5. good communications finally, you must know how to communicate. you must recognize your superiors and be willing to modify or reconstruct your work without taking offense. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the 3d character artist in humanity's descent. ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: firstname.lastname@example.org -----------
character artist asap gladius studios anywhere artists we at gladius studios are looking for character artist. we are needing soldier models made for our new and upcoming title we need this to be able to be used in unreal engine 4. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.
2d artist for various purposes crystal eclipse studio anywhere artists our studio is dedicated to transforming the future of video games! we created our studio, which is btw called crystal eclipse studio, for the purpose of achieving our very long term goal of, full immersion virtual reality. now, there is one of two people in this world, 1. you have no idea what full immersion virtual reality even means, or 2. you think that is an outrageous idea that can only be achieved by big companies like sony. for people who have no idea, check out our about page, crystaleclipsestudio.weebly.com for info in our paragraph explanation. now, i'm going to level with you here, we think it's completely outrageous too! what makes our team different though? well the fact that we aim to bring that dream to real life! since we're talking long term, you gotta understand that in our current position, we are not even close to getting the money or the scientists/engineers to work on it. we are still working on our first game, crystal kingdoms, and since our dream is so big and of course expensive, we are planning to take all the funds we make on our games towards making that dream come true. this means that we are not paying any of our devs, we and you will work for free. right now we are focusing on making funds through mobile games! our team has incredible ambition and enthusiasm! if you're still reading this, you are probably interested in what the requirements are! disclaimer- if you hate working with people under 18 or older than 18, don't join! i am 16 atm, and all of our devs right now are under 18. also, we do not pay people, you work for free! here is our requirements! ^_^ requirements: - we fully believe that age is just a number, so don't hesitate if you're a minor or older! - need to put forth all your strength and ambition to help us make this dream possible! - need to be diverse as a 2d artist. - ex. need to make 2d art for our forum; buttons, backgrounds - ex. also need to make concept art for our game - ex. need to make various other 2d art for other purposes, like our twitter, facebook and other websites. - i hope you get the idea of, "diverse 2d artist" - english communication through our smartchatbox (chatting by typing) and be team friendly. - understand that you work for free. - make sure that you provide a realistic outlook of our future when needed, but make sure to keep your mind as creative as possible, and try to ignore the boundaries of what the present has. - have trust in your team, we are in this in the long run, and will stay glued together! perks of working with us: - you guessed it, having very interesting conversations on the future. - be part of the team that strives toward making full dive vr! - your friends will be jealous in the future when they find out that studio you work for free at made the new generation of gaming possible! - as long as you stay with us all the way (which might be pretty long) you will be able to receive a free copy of the full immersion vr device with the game(s) we made for it! (remember, long term goal, so think 10 or so years) so some things you might have figured, yes we do watch sword art online and our inspiration did derive from the anime! we discuss the new episodes sometimes. we are looking forward to meeting and understanding any and all applicants! we also do not require you to have a certain operating system. i use mavericks on my mac, the rest of our devs have windows 7.
3d animator crystal eclipse studio anywhere, but you need to know english artists our studio is dedicated to transforming the future of video games! we created our studio, which is btw called crystal eclipse studio, for the purpose of achieving our very long term goal of, full immersion virtual reality. now, there is one of two people in this world, 1. you have no idea what full immersion virtual reality even means, or 2. you think that is an outrageous idea that can only be achieved by big companies like sony. for people who have no idea, check out our about page, crystaleclipsestudio.weebly.com for info in our paragraph explanation. now, i'm going to level with you here, we think it's completely outrageous too! what makes our team different though? well the fact that we aim to bring that dream to real life! since we're talking long term, you gotta understand that in our current position, we are not even close to getting the money or the scientists/engineers to work on it. we are still working on our first game, crystal kingdoms, and since our dream is so big and of course expensive, we are planning to take all the funds we make on our games towards making that dream come true. this means that we are not paying any of our devs, we and you will work for free. right now we are focusing on making funds through mobile games! our team has incredible ambition and enthusiasm! if you're still reading this, you are probably interested in what the requirements are! disclaimer- if you hate working with people under 18 or older than 18, don't join! i am 16 atm, and all of our devs right now are under 18. also, we do not pay people, you work for free! here is our requirements! ^_^ requirements: - we fully believe that age is just a number, so don't hesitate if you're a minor or older! - need to put forth all your strength and ambition to help us make this dream possible! - need to know how to animate, and import those animations into unity. - english communication through our smartchatbox (chatting by typing) and be team friendly. - understand that you work for free. - make sure that you provide a realistic outlook of our future when needed, but make sure to keep your mind as creative as possible, and try to ignore the boundaries of what the present has. - have trust in your team, we are in this in the long run, and will stay glued together! perks of working with us: - you guessed it, having very interesting conversations on the future. - be part of the team that strives toward making full dive vr! - your friends will be jealous in the future when they find out that studio you work for free at made the new generation of gaming possible! - as long as you stay with us all the way (which might be pretty long) you will be able to receive a free copy of the full immersion vr device with the game(s) we made for it! (remember, long term goal, so think 10, 15 or so years) so some things you might have figured, yes we do watch sword art online and our inspiration did derive from the anime! we discuss the new episodes sometimes. we are looking forward to meeting and understanding any and all applicants! we also do not require you to have a certain operating system. i use mavericks on my mac, the rest of our devs have windows 7.
3d tree house modeler dizzy media inc. anywhere artists i am looking for a 3d modeler, someone who can make a very creative tree house for my fantasy game just beneath the skin 3d. info on game: taking up her fathers old sword she must face monsters, aliens and maybe even closer foes, friends and family. as the plot thickens shyla will soon see that she never had a choice, her life has been planned out from the very beginning. even though she feels alone as she trudges on through one dangerous event after another, visions of another place fill her head just the same. she can't help but feel something deeper is going on then any plot the aliens have for her, something connecting everything together with thin lines of life and death. http://www.indiedb.com/games/just-beneath-the-skin-3d here is a snapshot of the tree house in the 2d version of the game, it's just a base and is not what i am looking for for the 3d version. http://i.imgur.com/iwiwued.jpg please make sure you have sample work that is related to the projects description. if you are interested please contact me and supply appropriate sample wok. thank you for your interest! https://twitter.com/jbs3d http://www.jbs3d.net/shyla/
we search 3d artists, animators, programmer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators, programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist/programmers since we think that our older team members can help youngsters to develop their skills. let me tell you more about the requirements for these open positions. 3d artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other animators and other team members ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - good knowledge of ai, physics, rendering and online functionality - possession of a ue4 licensed copy - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members more details will be discussed and disclosed later.
animators (unity) the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,300+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk/blog/about/ [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.
looking for moddeler phoenixandleviathan mod development anywhere artists for the non-commercial mod phoenix at war we need someone to modify pre-made models so they fit into the game(star wars empire at war: forces of corruption) this means that you will have the following tasks: - converting them into .alo, if they aren't already(i am not completely sure about that point) - adding bones, if these aren't already there - reducing poly count to a level that is acceptable(yep, reducing, not increasing lol, sounds weird i know) - minor changes like texture improvement or adding some details, if needed(we can talk about that point later) there is no wage, sorry. but we can talk about the details later, as there might later be more tasks coming. but first of all this is what has to be done. organization: the models will be free downloads, that i will have on my computer, and i will either send you those or send you the link, depending on what is possible and what is easier. you later send me those in a .rar-file, so i can add them into the mod. requirements are: - 3d max studio - knowing how to use that program(duh) - a bit of time to do this things(thank you, captain obvious!)
scene and character modeling comware anywhere artists i am working on making a first person horror style game, but i only have basic skills in 3d modeling. it is still in its early developmental stages and i would like to have someone skilled in modeling to help make all of the key elements come to life for this game. this is a game that i am making myself as of now and i cannot afford to pay for your work, but once the game is finished and there is profit to be made, i can assure you that a percentage of it will be paid to you. also, this is a "help when you can" type of job, so you need not worry about strict commitment, just as long as you can help an hour or two a day. we can contact each other through skype and transfer files either through a google drive or a dropbox, whichever you prefer. hopefully this could also start a partnership that we could continue for future games. i have plenty of good ideas, i only need the someone instilled with the power to make them a reality. please respond soon because i'd love to get started. thanks.
concept artist or comic illustrator starboard games llc skype, online artists hey all, my name is justin and i am the project lead for int and also the ceo of starboard games llc. i am looking for a comic illustrator and/or concept artist to join our development staff. let me explain the positions: 1) concept artist: as a concept artist you will design buildings, characters, ships, vehicles. we ask that you work 15-20 hours a week. 2) comic illustrator: we are working on a side project we intend to monetize shortly. as the illustrator you will receive funding from this project when we sell it that is split between the writer and company. we ask that you work 15-20 hours a week. other qualifications include completing a sample upon application or showing applicable, previous work. we would also like for you to be able to commit to skype meetings and to learn trello to post materials if you do not already know how to use it. you can also contact me on skype: toroman001 if you are interested. this is a profit sharing project (with the exception of the comic illustrator who will be compensated early when we begin selling those products). if you are interested in either position or both then please contact me at email@example.com. i want to have a fast turn around on this position. thanks and check out our website/indiedb page as well. indiedb: http://www.indiedb.com/games/int website: http://www.int-game.net/
[unity] fx / particles artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? as many know, wars don't look too convincing without three things: - shells - explosions - big explosions your task will be helping us creating various firing effects from simple tank firing effects to plasma and chemical weapons. former c&c modders who excel at particle effects are also highly welcome. got what it akes? welcome to the pub!
materials designer cracked vision studios anywhere artists allow me to introduce myself, i am chris miranda, as some of you may or may not know. along with a team of 4, we are currently designing a horror game that will be different from anything you have ever encountered. our game is based off fear, and fear only.. that's all we really want to say because it's still under wraps. but here's where we need a talented person to help us out. i am in need of someone who is talented at photoshop, and or texturing in general. and who can make diffuse maps, bump maps, normal maps, and regular maps of a big variety of different textures depending on different parts of the game. as i've been told, i'm sure alot of you won't even bother considering there's not much to really show, but i am working hard on the project to accomplish a beautiful, as well as scary horror adventure that may as well be a genre of it's own. below, you can check out some pictures of things i have made, some for the game, and some on my free time. the textured ones are from the engine itself, which there are very few textures to choose from, which is why we need someone to give us a boost. http://i.imgur.com/hmolssp.png - wip pic, untextured. (part of the game) http://i.imgur.com/6foxadr.png - something random http://i.imgur.com/mapocx9.png - something random again http://i.imgur.com/ubcezxd.jpg - the main character wip _________________________________ requirements --- 1) must be 15+ year's of age. 2) must be able to make decent work. 3) have a good portfolio with at least 4 picture's of your work. 4) be able to make bump maps, normal maps, diffuse maps, and speculary maps for the model recommendations --- several year's of knowledge. good amount of free time to work naturally and get stuff done. a solid understanding on uv map's. more than 4 pictures of your work. ~chris
character/logo artist needed yoon studios australia/ south korea artists yoon studios is an indie game team that recently started. we only have two members in the team and we are hiring more. we currently are making our first game: crow. crow is a rogue-like bullet shooter game whose layout is similar to 'the binding of isaac.' the main character is 'davy,' a green skinned 'ghoul' pirate based off of davy jones. this is not a paid position, but if the game makes money, the profit will be distributed equally. yoon studios currently need artists for the game logo and characters. people who want to join the team needs to meet the following requirements: - needs to be fluent in english - can converse frequently on skype/e-mail - needs to be 15 or older (otherwise needs to be mature) - fluent in using art tools - able to draw the sketches of game characters with a touch of their own style if you meet the requirements, please contact us with your application. we will send you sketches of characters in the game for you to draw. if you are skilled enough, you will gain the position of artist in yoon studios.
concept art creator giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we need concept artists willing to help us with at least one the following art pieces: - vehicles - characters - buildings got what it takes? welcome to the team, amigo!
[rogue republic] 3d artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we wouldn't mind a 3d artist with abilities to make models and textures in at least one of the following fields: - vehicles - infantry - props - buildings - terrains got what it takes? welcome to the team, amigo!
artist for scifi game project xepher anywhere artists i do have an anime style in mind for this game. we are already at work with this project but its getting closer to where we are going to new an artist to do concepts, illustrations, character sheets, environment work, texture art, and various other art department things for games. this game is scifi that takes place in a unique world. we are looking for a person that is willing to stay with the team and be the artist for it till the projects done or for a few more works. now the style that is in mind is something like the ghost in the shell style. the art style will suit this game for sure. the art doesn't have to be completely look exactly the same to the style, just need something similar to it. if you can do this style then just send me an email. interested in details let me know what you want to know more about. make sure that you note that if you have done work before, what you worked on. also send examples of your work or portfolio. if your ready to take on the task, and received the email back from me then you will be put to work immediately.
ui artists / graphic designers the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is a an rts under development in which you take over a town with alien mind controlling parasites. the strengths of our team: * solid, on-demand, concept art. * sizable twitter following (currently 2,300+). * a team of programmers. * a team of ~20 contributors (animators, musicians, 3d artists, etc). all of these put us in a good position to publish a successful project. see more about our project at: http://www.themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for user interface artists. you'll be working with us to create the user interface for the entire game: menus, buttons, unit info, sliders, icons, notifications, etc. the game currently has very little in terms of ui, so you have a real opportunity here to define the look of the interface, according to your vision. you should be experienced with ui design, or motivated to improve. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.
maya animator needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. requirements for animation position: able to communicate fluently in english (vocal and written) should work comfortably in a team and maintain a respectful attitude should clearly understand and apply the fundementals of animation experience with cutscenes and/or animation cycles. some experience using udk. experience using maya. animation diploma / ba or higher. payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
weapon designer whitespacegames anywhere artists we are looking for a weapon designer who is reasonably experienced but is willing to work for free. the weapons must be medium - high poly models. they will also have to be textured in high resolution. the game: the game is a first person survival game, set after a disease has wiped out the vast majority of earth's population. the game will involve a variety of complex mechanics. these include crafting, skill upgrades, base building, and a hunger and thirst system. the characters will have to try and survive against the elements and the many wild animals that stalk them on their travels. crafting : the player will be able to craft many items to help them in their task to survive. these items include weapons, hunting traps and makeshift weapon attachments. disease : the player can get diseases from drinking dirty water, eating raw meat and poisonous fruits, and from infected wounds. hunting : the player can hunt many animals. these include deer, rabbits, ducks, and more fierce animals like bears and wolves. some animals will give you food, others fur for clothing. base building : the player can make a base that can be improved overtime. features such as campfires and tents will be available, plus many defences. skill system : over time, the player will earn skill points which can be spent on improving your characters strength, agility, weapon handling and many more things. the game will feature a huge map and a dynamic weather system. the player will be able to chop down trees and collect wood that can be used for crafting or improving your base. the game will contain many more features, which will be announced at a later date. the weapons we require are as follows: - usp 45 - p90 - m4 carbine - ak47 - .44 magnum - some form of hunting rifle. - 2 sniper rifles of some form. - desert eagle - ump 45 - some form of double barrel shotgun - some form of single barrel shotgun melee weapons: - kitchen knife - baseball bat - machette we would like these weapons completed as possible. if we are impressed with your work, you may be offered a permanent position on the team, and will be paid a percentage of any profits the game makes. you can use whatever software you like, as long is it can be exported in the appropriate format for unreal engine 4 weapons. we thank you for taking the time to view this job ad, and hope you are interested in helping with this project.
2d artist for a mostly completed, small game greystone games anywhere artists hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job. thank you for your time.
texture artist (freelance) induguysco anywhere artists hi im daniel the lead developer/director at induguysco about the project: heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. gameplay : the only light you have is your flashlight, and that does not last forever! collect batteries for your flashlight to try and survive the witches attacks, or stay in the dark and let her kill you. as you play uncover dark secrets from the past. what terrible event could inspire enough hatred in a woman that she would give away her soul and morality for revenge? seek for and collect items, read notes and try to get the cursed weapon to defeat the spirit. requirements: texturing in blender. able to do 2048x2048 size textures note this is freelance work.
log horizon inspired game anywhere anywhere artists there is yet to be a decision on whether or not to start development on this game, so please understand that this is merely a way for me to check if there are individuals interested in such a project. if there are enough people that are interested in making an anime based game we will discuss the details of it later on. but keep in mind this project is most likely going to be unpaid except we receive some funding from the community. there is plenty of information base already set up, regarding the game elder tale on log horizon's wiki as well as a decent community. i'm mainly looking for content creators and artists but would gladly accept any other programmers like myself, if there are any interested. at the current stage there is nothing more than the idea, which would get developed if people actually show interested in working on and expanding it as well. i'll be working on a small demo with default assets just to show that i'm willing to work hard on this and expect you to do the same if you decide to join in. thank you for your time and feel free to contact me at either email stated below.
3d modeller needed for a fps project goregaming anywhere artists looking for a 3d modeller what are the requirements? the 3d modeler must be able to model and texture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. this job requires excellent communication at all times. you must have some sort of previous experience with other teams or a self made personal project. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax to apply send your portfolio to firstname.lastname@example.org
concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou
3d prop modeller greenlight games anywhere artists project: gombies position: 3d prop artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to inject some attitude into the project. that’s where you come in, for this job we need some 3d props and environmental objects to help bring our levels alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver amazing 3d props that we can use for the final release and marketing purposes. ideally you will have a good internet connection and enough time to produce 2-3 props a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.
3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for additional environment artists to join us and collaborate on our project. you'll mostly be working on buildings and props, bringing a full town to life. you should be proficient with 3d modelling or motivated to improve. we're working with unity. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.
texturer madgamesstudios anywhere artists mad games studios is a game development studio. we are currently looking for additional team members who are willing to work for compensation after a successful kick starter and residuals based on a percentage of what the game makes for a set amount of time post launch. about our project we are currently working on a online sci-fi survival game about aliens taking over earth, the player must survive by crafting basic and advanced structures, searching for food in cities or by killing wildlife you will also have to survive by working with or avoiding other survivors while hiding from the aliens that inhabit the earth. job requirements - passionate - creative job specific the texture artist must know some of the following - alpha maps - uv mapping - texture design for objects and character models we offer - a great way to build up you portfolio if you are interested in helping us email us at email@example.com or contact us on our website madgamesstudios.wordpress.com
3d modeler infinity interactive anywhere artists hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need the create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!
2d designer phoenix interactive inc. anywhere artists phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: 2d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 2d designer, you ensure that you satisfy the following conditions: ✔ have a good knowledge of at least one major 2d software * ✔ have texturing skills ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * a good 2d software such as adobe photoshop should be better. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.
3d designers phoenix interactive inc. anywhere artists phoenix interactive is constantly hiring and it means that almost all people of good will are welcome in our team. therefore, if the following job opportunity seems to be interesting for you, ensure that you satisfy the required conditions to get it. notice: more conditions may be needed for this job. however, the most important conditions are here. information - role: 3d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 3d designer, you ensure that you satisfy the following conditions: ✔ have a good knowledge of at least one major 3d software * ✔ be able to discuss with the whole team ** ✔ love the universe for which you want to work ✔ speak at least english or french * a good 3d software such as autodesk 3ds max or blender should be better. ** it means you have to discuss with the team when you can because phoenix interactive is an association. that means, both members know themselves whatever their nationalities.
animator/character modeler starboard games llc skype, online artists hi everyone, my name is justin and i am the project lead for int: http://www.int-game.net/. you can read more about us at the above link, but in short we are building a fully 3d modeled city set in a sci-fi future. the game has western themes and futuristic themes. i am looking for an animator and character modeler to join our team. if you are either or (both) then please apply at firstname.lastname@example.org. qualifications: 1) 15-20 hours a week, 2) team player (collaboration and established team in place, 3) ability to take criticism and redesign if needed, 4) industry experienced is not a requirement, self-taught is fine. message me at email@example.com if you are interested and i look forward to talking more to you. a sample art test or animation may be required before accepting you on the team in addition to an interview. also, once you apply you will be hearing from my devteam lead monte and myself. let us know if you are interested and best wishes! -justin
3d environment artist vescor games anywhere artists vescor games is looking for an environment artist who can join our graphics department for the title "vg arena". this is currently a royalty position contracts have been set up to ensure that the artists will receive revenue if the game "vg arena" starts earning money. you should bring the following experience with you: - at least 1 year of experience in 3d art. - at least 1 year of experience in texturing. - license or at least a valid version of ue4. - ability to work together with others. - some experience with ue4 (you will need to import your own assets to the engine) - be able to meet deadlines - be able to spend at least 3 hours / day not essential but a nice to have: - experience with the material editor in ue4 at vescor games we value creativity and dedication we are looking for someone who is in it for the long run. with a love for games and development with a eye for solutions and innovative thinking. source controll: svn (subversion) vg arena is a first person multiplayer game. what is vg arena about? it's a race toward ascension. a small number of huge corporations have been competing for years in order to equip the constantly warring empires of earth with military technology and cybernetic and medical augmentations for the ruling elite. in order to keep the masses entertained they have brought back gladiator like games where exceptional individuals sponsored by the corporations fight for their own fame and glory - and to prove the worth of the technology they represent.
sound designer derailed games anywhere artists we're looking for a sound designer to make immersive sound effects for our survival horror game, we're looking for immersive sound effects similar to the ones found in immersive games such as metro: last light, our game has stealth mechanic and everything makes a sound, we want the player to hear what's behind them or what's next to them! if you got any questions make sure to contact us and keep in mind that we are not offering a paid job yet but we might do that in the future depending on the crowdfunding campaign we're planning. about derailed games: we are an indie game developer team working on our debut game which is a third person survival horror game inspired by classics.. we are about 11 people and most of us work with love for the project.the game is episodic and the first episode is near completion, it is being built on the unreal engine 4 and we plan to make a stunning visual eerie experience!if you have any questions make sure to email us and we'll make it clear, the only real requirment is a facebook account since we do most of our work through facebook!
ui designer derailed games anywhere artists we are looking for a ui designer to join our team and help us make an amazing survival horror experience, we need someone to do the menus, hud and similar things, you gotta be someone looking for experience, to grow a portfolio or who's interested to work in a team since we are not working on a budget, we do plan a crowdfunding campaign soon though so things may change.. you do not need any programming or unreal engine skills, you only send us animated sprites of the menus and things will work. about derailed games: we are an indie game developer team working on our debut game which is a third person survival horror game inspired by classics.. we are about 11 people and most of us work with love for the project. the game is episodic and the first episode is near completion, it is being built on the unreal engine 4 and we plan to make a stunning visual eerie experience! if you have any questions make sure to email us and we'll make it clear, the only real requirment is a facebook account since we do most of our work through facebook!
2d artists wanted starboard games llc online, skype artists greetings, my name is justin and i am the project lead for int. this post is specifically in reference to 2d artists, but we are also looking for other applicants in other niches. if you are curious about applying for anything then message me at firstname.lastname@example.org. i am looking for a 2d artist, concept artist, to work on concept art for the project in addition to working on promotional art for the project. you may end up working on concept art, promotional art for trailers, and other types of art such as icons. all work is posted to our trello board and possibly forums. these are the qualifications i am looking for: 1) 15-20 hours a week, 2) work on a team-collaboration setting, 3) passion for science fiction projects, 4) make changes to work if needed, 5) attend regularly scheduled meetings throughout the week, if you are interested in this then message me at email@example.com for more information. we will have an entry 'art' test which will be simple. also, this is a profit-sharing/collaboration effort. profits will be paid out at the end of the project after our success on fundraising websites. thank you, justin
2d artist (character and a few props) anywhere anywhere artists hi there, my name is mohak and i am planning to make a 2d arcade game for android. the idea of the game is very unique (it can be told once you are ready to work). the concept is simple and the game is also simple to play. i am looking to hire a talented person with some basic knowledge about 2d games and artistry to help produce an awesome 2d game for android. the skills the skills required for this task are:- - you should have basic 2d game knowledge - you should be able to make 2d characters and props - you should be able to animate the characters and props. the job the job will include making and designing and animating the main character of the game. the general idea of the main character:- - kind of stick figure but with human features (eg. - cap, pants, etc.) the person has to make the enemies, obstructions and a few props(which won't be animated). i will be making the game in unity 2d and will be using monodevlop. you do not need to be experienced to do this job. you only need some basic skills. i will be programming and compiling the game. also,if i make a profit, we might share it. the general game info- the game is basically a high score arcade game(so no levels). the background is a graph sheet(this is to give you and idea how will the game look). and believe me, the idea of the game is super cool! please feel free to ask if you have any queries. and as for the communication, we will use skype and for file exchange, we will use google...
[source engine] character animator lost stories team anywhere artists the lost stories team is a young indie game developer team working on an indie source engine game "lost story: the last days of earth", that will expand the half-life universe. we are in need of model animator on the paid position that require maximal willingness to work. or model animator to work for free (unpaid position) on their own time. the requirements to all candidates are: * have a basic understanding of the english language. * be able to create believable and realistic animations with the presented human and animal models. * be able to create rig for model. * be able to create ik for the model. + knowledge of the source sdk faceposer tool and choreography as a bonus, but not necessary. + basic understanding of the russian language as a bonus, but not necessary too. + basic knowledge of svn as a bonus, but not necessary. * be able to communicate and work with mappers and/or modelers (not necessarily their programs) to properly implement animations. * be able to communicate and/or update frequently via skype, steam or email. * activity and sociability. if you feel you've met these requirements, feel free to contact us with your application.
concept artist for a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - have a good knowledge with drawing. we are hiring as well: - 3d modeler - 3d animator - programmer - level designer - writer - sound designer
3d animator for a mmorpg black pearl studio anywhere artists hello, we are currently starting to work on a realistic medieval mmosrpg(massively multiplayer online simulation role-playing game). we are already using an engine with a server side implemented that will save us a lot of time. we know that this an ambitious job, but with some effort i believe that we can publish this game in 30 months or less. this maybe a non-paid job, but for sure we will being commissioning some kind of works and shares will be given after we publish. we will be crowdfunding this project as well when the time comes. basic requirements - good communication and teamwork. - experience with some 3d engine. - basic knowledge in game design. - know how to write a gdd. - (optional) experience with medieval scenario, watching movies and playing games. - adapt fast with different game engines. requirements - knowledge with 3ds max, maya or blender. it's preferred maya or 3ds max. - good knowledge with animations. - (optional) experience with character animation. we are hiring as well: - 3d modeler - programmer - concept artist - level designer - writer - sound designer
[closed]looking for concept/texture artist/graphic artist quiet ideas anywhere artists attention: this is closed hello! we are quiet ideas a independent game developer set on creating single-player narratives for the pc/mac platform. we believe that the best way to extract creativity from people - is to give them the freedom to express themselves. when you work for quiet ideas - no idea is overlooked, and we are always open to your thoughts on our projects :) we are currently looking for the following positions: concept artist - someone who can create concept art for environments/characters/items etc.. texture artist - someone who can create quality textures for our games, with a program like photoshop or gimp(or whatever your preferred software is) graphic artist - someone who can make logos and icons for our games requirements: experience: we are looking for someone with at least a little experience in art(it doesn't have to be professional), and has the basic understanding of their craft. if you also know the basics of game design, that would be a huge plus :) age: we are looking for really anyone between the age of 15-19, as we are a small studio and cannot pay our employees on a regular basis(you will be paid when we release a project though).
hl2 weapon artist needed for gun sight animation spymaps development anywhere artists episode 3; "the closure" is our 5th large half life 2 (episode 2) sp mod that will be released at the end of this summer after 4 years of full time development, (mod is done for 95%). there are still some things to do, one of it is the need for a; - weapon artist weapon artist; all custom weapons are in place and working fine. it would be great if you could add a gun sight animation to them, (meaning, so people can also use the weapons while watching over the barrel for better aim.). so, are you capable of adding gun sight to weapons and would like to see your work used in one of the next large successfull hl2 (ep2) sp-mods then please get in contact. release of the mod is planned for end summer 2014. and ofcourse will you be credited on screens credit list, in the readme.txt and in forums and articles. leon (spymaps) brinkmann. previous release sp-mod of our team; strider mountain, coastline to atmosphere, final project diary, leon sp-mappack, and many sp-mod for other fps games.
concept artist startline games uk artists we are currently looking for a uk based, skilled environmental concept artist to help our small, but developing team to draw up some concept art for a small game idea we have (details of which shall be given upon the job being acquired). job requirements: - must preferably be a recent university graduate that's graduated in the last 2 years that studied a relevant subject. - the candidate must have several years of experience working with photoshop and have great environmental art skills as the majority of work will be drawing concepts for the game, both landscapes and settlements (a portfolio demonstrating these skills would be fantastic). - access to skype for an informal interview during the selection process and then for weekly team meetings is essential. - able to put a good amount of hours into the project each week. - personal qualities such as a positive outlook, determination and being passionate about what they do are all an added bonus. (please note that this is not a paid role) if you have any queries about the job or about startline games then please do not hesitate to ask by emailing your query to the address given below.
inital character design cellgames anywhere artists hello, do you like to make your characters as three-dimensional as possible, so that the player sees them as real people? do you strive to give an observant of their story emotionally involved? in how they feel, and how they act and react to different situations? do you try to get right into their skin and use a variety of strategies to let the player know every little detail about them, right down to what they're thinking? are you careful not to make them "too perfect"? - we reason that a flaw or two goes a long way to helping the observers of a story believe in our creations. well, that's exactly where you come in. this advertisement is being placed in the hopes of finding one, maybe two special individuals with mindsets creative enough to envision the character traits and skill-sets of our flagship game's protagonists. though the title may indicate the position being of an illustrative nature; this is not the case. (though any talents you may have as an artist will certainly not hurt your application!) due to the nature of the studio(having been founded a mere week ago) we will be recruiting people of all ages, provided your talents are what we need. if you are into near-futuristic warfare games, and want to get on board with such a project, then we are just the team for you.
animator & 3d modeler ultra dynamic industries anywhere artists ultra dynamic industries has added a new mobile programming unit recently and we have recruited almost all of the members we have needed except a modelers and animators. we have sound devs, programmers, and a project manager, along with these positions filled we have multiple ideas, a game engine and a website for developers only and we are ready to begin our project as soon as we get a designer. we are looking for 1-3 animators and modelers who can do cartoon like designs for our projects. we will need 3d models which will mostly consist of characters and vehicles both need to contain rigging bodies and need to be functional in unreal engine, further details will be discussed later. if you are a graphic designer who is interested in this position or has questions and would like to know more please email me at firstname.lastname@example.org or find me on skype at russ.perlow . we look forward to working with you on our project! our current team structure is as follows. i am russ i am a programmer and the recruiter for the mobile team. bibiki is our sound developer who specializes in background music and is making us a few songs for our game. arbiter is our founder and he also oversees everything that is being done. trausti is another programmer who works with me on our project. squirel is our advertiser who helps get our funding from kickstarter and getting our games out there and known. trevor is our logo designer who will make logos for advertising, the company and the apps themselves. there are many other developers on the team that you will be introduced to if you join us.
graphics designer[static meshes for slaughter maze] ominous entertainment anywhere artists ominous entertainment is looking for a graphic designer to work on static meshes for project slaughter maze. for more info on the project, check the link below [center]http://www.moddb.com/games/slaughter-maze [/center] job description the job applicant will work along side the lead graphic designer to bring to life several of the gameplay assets of the game. this is a non-paid position, however it is perfect for someone that would like to get started on the gaming industry by getting experience,exposure or simply creating a portfolio. several of our short term developers have found jobs on aaa companies, in other words, this is one of the best places where you can start your career. requirements - udk knowledge (must be able to design and import assets) - free time - discipline - must be able to model and texture meshes with the following quality [center] [/center]
artist and partner tile isle st. louis, mo, usa artists hello everyone! my name is timothy hely. i have been making games for the last six years, and i like to think i have gotten pretty good at it. at this point, i feel ready to turn this hobby into a sustainable career. tile isle was created to fulfill that dream. in conjunction with madsoft games, tile isle strives to create short, fun, arcade-style games that can be enjoyed by a wide variety of people. tile isle's current game library includes: * blasting agent (2009), a side-scrolling platform action game. (http://blastingagent.com) * flxadventure (2010), a simplistic rpg dungeon crawler. (http://www.newgrounds.com/portal/view/523684) * space chase (2012), an exciting sci-fi themed survival game. (http://space.madsoftgames.com) [links to the games can be found at the end of the post] in order to continue work on tile isle and its games, i am searching for a saint louis (missouri) local to join me as a partner. the perfect partner would be in charge of the art and overall aesthetics of our games, while i handle the programming. we would be equals in this partnership, splitting both the work and the rewards 50/50. other important qualities in a potential partner include: * fantastic 2d pixel art skills; other 2d art skills are considered a big plus * a keen eye for color, style, and design * excessive amounts of creativity and a thirst to see projects completed * love for games and game development keep in mind: tile isle isn't raking in the big bucks. any potential partners should be aware that it will take a good deal of time and energy before we can turn a profit. while we work towards making tile isle profitable, both partners will likely require another stable source of income. if this post has piqued your interest, please let me know by emailing email@example.com or by filling the following form: https://docs.google.com/forms/d/1mfui38nj-ukwdu6bseu2p3wg7sh_lx4o7pa7ciggzg4/viewform [links] * tile isle: http://tileisle.net * madsoft games: http://madsoftgames.com
3d artist and animator dragon zephyr anywhere artists our team is working on a different kind of mmorpg, something new that has never been done before. we want to create a fantasy mmorpg on a spherical planet, this planet probably won't be finished too soon because once its done there wouldn't be space to add new content. if we do finish we will probably create a new planet and continue adding new content there. we are aiming for 1 race territory with 2 classes,gathering,crafting and combat system for the alpha.(1 territory is about 1/50 of the whole planet) beta will probably contain all the 5 races and their territories. we need artist who can model environment, buildings/props, gear, npcs. the artist will have to make models with a number of polygons between a certain limit. i will personally check uv maps for each model, since they greatly influence the resolution of the textured model. would be very nice to have them textured but it is not necessary. we also have a female and male character modeled/rigged ready to be animated by you! at the moment we are 5 in the team including myself. members are expected to be online at least once in 1-3 days.
3d & 2d artists for multiple fields crimson shield productions anywhere (mostly online) artists crimson shield productions is looking for 3d modellers and animators that are able to adapt to different design styles. we need modelers for monsters, characters, structures, and environments (including levels). we are also seeking artists to aid in the creation of said monsters, characters, structures, environments and levels. we need artists for fantasy games, sci-fi games, and modernistic games. about our current projects. we have three primary projects being worked on at the present time. all are in the realm of fantasy games. one is a repetition heavy game that focuses on leveling and looting and very little on story. the second is a story heavy game, which could be described as a combination of dragon quest 8 and dark souls 2. the final project is a three part series; the first game is cinematic/story heavy; second game is similar to many classic rpgs; and the final game is a mmorpg. more details available on request. those interested and chosen to work will get compensation based on contribution after completion and successful production.
[3ds max modellers/strong exp. artists] - good salaries - south london mojo bones ltd. uk [in-house preferred] artists hi there, we are an established indie company in south london, with great future prospects of a 18 month console project. we are currently looking to expand our small core group to assemble a strong team for our future endeavour, and we would like to request any artists that feel they fit our descriptions to please send your portfolios/online portfolio links to - firstname.lastname@example.org along with a short statement about yourself, monthly salary requirement and your current situation/plans/where you're based etc. 3d artists must: have sufficient industry experience (2-3 years+ ideally) very competent 3d skills using 3ds max competency as a 2d artist with a solid foundation in art would be a huge plus competency with untiy 3d would also be a huge plus very competent using photoshop any other creative suite programs from adobe again, a huge plus able to self-manage, problem-solve innovate and use initiative technical knowledge a huge plus also if you feel like you fit the above criteria, or enough to at least put yourself forward, then please do get in touch. i look forward to hearing from you all all the finest jp
3d environment modeler derailed games anywhere artists we are derailed games, an indie game developer team looking for environment modeler to model environments and mostly furniture, you will also model small items for a higher detail level but you will need to texture your own models and we are looking for high quality textures. about the game: project md (codename only) is a third person survival horror game built on the unreal engine 4 which has pretty good graphics, we won't say more about the game here but we are planning to unleash and show off the graphical capabilities of the unreal engine 4! requirements: *high res texture capabilities. *facebook account for most work because facebook is our office.. *good communication skills. *good knowledge of furniture and indoor environments! *a passion for video games and survival horror payment: the job is not paid but you will be part of the team and we are planning a crowdfunding campaign within the next three months, right now what needs modeling is a small amount of models and you won't be the only modeler in the team! for more info or anything make sure to email us!
concept artist premium games online-skype artists hello i'm ramon, the lead artist on premium games, we are looking for concept artist that can do characters and/or environments to contribute on our small project. we are an international team that works through skype and other online tool sets. the project is on its infancy and we need your collaboration to bring it to life. it's an mmo fps/tps with some alternative in-game market mechanics. if you’re interested in helping us, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush as we’re an independent games studio, we don’t have the no budget so there is no payment involved for this position. but as the project grows we might be able to launch a founding campaing requirements: - work as a team member - draw characters and/or environments - basic knowledge of the game production pipeline - have a portfolio - show your work - you need to have experience in drawing - both traditional and digital works are good with us
looking for a unit/entities 3d artist excellence team anywhere artists hello, excellence team is looking for a 3d artist specialized in vehicles, planes and props to work on their game excellence. we are looking for someone able to draw concept art then modelize them in untextured 3d models, following an artistic line for each factions of the game. you will also be in charge of the props for the backgrounds, like ships and tanks wreckages. to work, you will need : - to have a working copy of 3ds max - to write/read a decent english or french - to have skype and dropbox - to be creative! - to have time to spare! there will be quite a lot of assets to do. :) your tasks : - draw concept arts of each objects of the game following its main purpose and modify it if needed, - modelize the object from its concept art in an untextured 3d medium/high poly model - modelize props for the background to use in 3ds max. we are working from distance, mainly in eu timezone. the game is due to december 2014 on ps vita. we are doing this game to gain experience to show on our cvs, but if we are able to bring it on the store, you will receive a fair share of the benefits. :)
concept artist spiffing studios anywhere artists hey guys, i currently running a project to create a 3d side scrolling shoot em' up for pc set in 1862, america. the player plays gabebraham lincoln, the 16th president of the usa. the world is under attack from an evil mastermind with an army of robots and sidekicks, its the players job to stop this from happening in an exciting and humorous adventure. it'll be made in unity and aimed to end up on steam for pc/mac. our project consists of myself; the game designer and animator, a unity programmer and 2 artists. one on characters, one of 2d and environment. i did have a concept artist helping us out but lately he has gone rather inactive, and we are now at a point where the 3d character modeler is ready to get going but would like some sketches of the final design. this stops people being messed around... what i'm hoping to find is a concept artist who wants to work with me in getting all these character designs out of my head and on to paper to send down the pipe line. i give as much direction as possible so that the concept artist isnt messed around. here are some examples of the stuff i was sending to our old artist for our main character which was never completed in the end. link 1: http://i.imgur.com/cmwpo3z.png link 2: http://i.imgur.com/vw8rkuw.png we have a prototype for mechanics on the way and a forum where i am posting everything so it is all in one place. you would of course be entitled to a % of the game sales when the game is released. if you fancy joining us email me on email@example.com thanks! rob
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