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artists needed for wwii game in dev kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [animator] make the art come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! a few examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to email@example.com with your skill set and lets talk. [center] [/center]
[wanted] skilled 3d character artists/animator/scene writer [ue4] avalon games llc anywhere artists hello everyone at moddb, we are currently on steam and at pre-alpha status and are currently on our kickstarter campaign. we are looking for some last minute talent that will be core members of the team throughout development. [center][/center] steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 sound cloud: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 social media: https://www.facebook.com/avalongamesllc https://twitter.com/avalongamesllc requirements: * must know proper pbr workflow for ue4 * 1-3 years of experience in your respective field * communicate via skype * must be willing to submit to an art test/programming test. * basic blueprint knowledge what we are looking for: * 3d character artists ---must know proper pbr workflow for ue4 * programmers (c++ or blueprint) --- must be skilled at either/both *3d environment artist/interior artist -- must know proper pbr workflow for ue4 and match quality as our lead environment artist. *lead 3d animator -- as the lead you will be in charge of any new recruits and you must have at least 2-3 years experience animating and experience in ue4 is a plus. *3d animator -- must have at least 1-3 years experience animating and rigging bipedal and quadrupeds and experience in ue4 is a plus. *lead vfx artist -- must have 2-3 years of exp and knowledge of ue4 *vfx artist -- must have 2-3 years of exp and knowledge of ue4 *scene writer -- 1-3 years experience writing for games & game design knowledge. you will be specifically writing engaging scenes whilst our other writers handle everything else. *ui artist -- must be able to create beautiful and intuitive user interfaces. knowledge of setting them up in ue4 via blueprints is a plus but not necessary.
various unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. interface designers (html/css) our new ui system is based off librocket, which allows us to utilize html/css for the in-game interface. designers can easily create new interface elements, such as huds to be used by both teams, new menu designs, and other means of extending in-game functionality. you can create new assets, or work off our pre-existing ones. c++ coders we are in the process of upgrading our engine from c to c++, and have made huge strides in updating our inherited quake 3 codebase. there is plenty of refactoring and optimization work to be done, and an assortment of other projects that can be given to new programmers interested in contributing to our engine development. level designers our game ships with an assortment of maps, and it would be desirable to provide a variety of environments for our players. maps for our game are made in radiant, and we ship seven pre-packaged, shared texture sets that can be used for your work, or you can produce your own textures. third-person animators we presently have several player models that require animation, and further down there will be more, including some base structures. models are provided in the obj format, and are exported to either the md5 or iqm formats. organic modelers there are several alien base structures that must be modeled, and we may also be able to offer alien player models. base structures are stationary, but they will receive a range of animations. you can animate your model if you are familiar with animation, or our animators can do it for you. hard-surface modelers we presently have concept art for multiple weapons that need to be modeled. it would be desirable if you could provide the assets for a firing effect as well, but this is not a requirement. we may also be able to offer hard surface props if you are interested in doing a human base structure or map objects.
[royalty share] 2d artist little leds anywhere artists little leds looking for a ilustrator for a wario ware touched like game. -------------------------- before continue, please be advised that the professionals will be paid with the royalties after the release of the game. -------------------------- we are looking for an artist for a wario ware touched like multiplatform game - mobile, tablets, desktop and all in one devices. the artist needs to make some characters and some scenarios so, adobe illustrator kung fu master skills will make all the difference for us. (we are expecting 3 to 4 hours a week for 2 months). the professional you can be a rookie, but must need a professional attitude. we can help you in whatever way we can, but if you are not commited don’t wate your time and please don’t waste ours. if you want to see our other games, please take a look on our site. all of our games where made with volunteer work and royalty share system; http://littleleds.com/ if you are interested, please send us an e-mail with your portfolio to firstname.lastname@example.org.
3d modeler/rigger/animator - story driven ~quality~ horror game anywhere anywhere artists team of two is looking for one 3d modeler/rigger/animator - story driven ~quality~ horror game. we are developing a quality story driven indie horror game and we would like to add a new hard working member to our team. we aim for pc/steam and we have some elements of the project ready, but still it is wip. the new member must have experience with 3d modelling/animation, importing animations in unity 5 (mecanim). personal portfolio that demonstrates your work is important. we need someone who will be dedicated to the team & have the time to deliver quality assets on schedule. the following describes the ideal person that we are looking for: - be able to properly import & setup states of humanoid animations in unity 5 - be ready to work with unity package exports - be able to follow design references accurately and work in a range of styles - be able to create new terrifying monsters/characters - be able to create moderate to complex and organic models - have good understanding of anatomy - have a strong sense of scale, form, weight and volume - have a good understanding of clean polygon modelling - be experienced in skinning - quality uv mapping - have good communication skills in english - have good team-working skills - professional spirit - any concept drawing is welcomed - and most of all be able to deliver on schedule if you feel that the above requirements describe you, please don't hesitate, come join us. members who will be able to accomplish the above and help us will have access to equal revenue when the project finishes.
[wanted] animator, 3d modeler, people that have experience with shaders atom games skype or bulgaria artists we are searching for 3d modelers, animators and people that are experienced with shaders. the game that they will be working on is a platformer and it's main character is a shapeshifting creature. the name of it is "the shapeshifter". it is going to be developed on the unity engine and will be released on ios, android, windows, mac and linux. developers will get money from unity ads (i will also buy unity pro for all the developers if they do not have it already if we get enough money from ads after the game is released). communication will occur through skype. skills required: a good amount of skill using the software for modelling you will be using, animating software you will be using or skill with shaders. previous experiences with game development are optional. a small pitch (model that you have made before, some small demo for unity shaders, an animated model for unity that we can check out to see if we can hire you) that will be sent through email. optionally, if you have experience with other roles that will be hired and some one from that role is having issues, you can take his role and show him what to do for around 5-10 minutes. when the game is finished and gets enough money from unity ads (if possible) you will get a few bucks additionally.
[wanted] artist for game atom games skype or bulgaria artists we need an artist to help with the development of a game named "the shapeshifter". the game is a platformer and the main character is a shapeshifting creature. we need concepts for the character, obstacles, items, different forms of the character, enemies, allies. as the team right now (2 people) are beginners in unity and are very bad at drawing (but we do have alot of ideas!) we will also need programmers and other roles. we will have to communicate using skype. most of it has to be text as i and the other developer (who currently is not registered on indiedb) will not be able to talk on skype most of the time. we require you to show us a small concept on email. you need at least to have a good amount of skill in drawing. optionally, we can see something you drew while working on something else or just a drawing you made for fun. if everything goes right, when the game is released you will get money from unity ads. the game that you will be working on will be released on android, ios windows, linux and mac.
3d modeler and programmer needed in team. bugdev studios anywhere artists hi, we are working on games since two years have launched some few small games on android and ios. we need a experienced 3d artist, a programmer who has experience with mutliplayer game server. - the project is a multiplayer turn based tower defense type game. - the engine would be unity3d or cocos2d-x(depending on the experience of the programmers of the team). - each member will be given royalities and if we get funding on kickstart they will be get paid accordingly. - artwork would be 2d but may you would have make models in 3d first. it depends on your skills. - the game would be lauched on ios first and then android. the applicants - must have experience in their field. atleast have one completed game online. - should be able to give enough time(at least 20 hours) a week. - should take proud in his work. - must be willing to work long time as this is not a small project. - must attend biweekly meetings - must be availble on skype. the project has very good potential and it would be on going project, so please only serious people apply. if you cannot work on a long project please do not apply. thanks
character sprite artist - project maelin project maelin production group anywhere artists character sprite artist: the character sprite artist would take a piece of concept art and create basic character sprites. would also have major input to the character design and implement. duties: - turning concept art into a character sprite - expanding the initial sprite into various basic animation cycles. - standing, walking, running and jumping, etc. - making minor adjustments to the sprites as needed. project description: project maelin is intended to be a retro influenced platformer along with unique gameplay additions. following the adventures of maelin as she fights against the forces of evil that would burn the world. company: project maelin is the first project for the company, as such, we haven't decided on a name as of yet. we're a small team, focused on the fundamentals of creating a good game, first and foremost. payment: until the demo is up and running, there is no guarantee of payment. contact information: if you do contact me, please have a previous character sprite ready to shown. for any questions or inquiries feel free to contact me directly.
3d design - single character moraxian studios anywhere artists we at moraxian studios are currently looking for a 3d modeler with experience designing mechanical objects and/or characters. for this job, you will be required to make a bipedal mech of < 10,000 polygons for our game, opulentium. although it will not be necessary to texture or rig this model, it would be preferred, but not required, that you unwrap it's uvw maps into at most 4 seperate ids. this is a volunteer position, and as such, you will not be paid for it at the time of completion; if the game makes any money in the future, you will be given a once off payment for your work if you desire. this job should be done on your part for experience or simply because you enjoy designing these types of characters. you will not be required to do anything else beyond this single character. if you are interested in working for us, please contact lead developer david specht via email: email@example.com, and please show some of your work. this may be an online port-folio or attached images. feel free to also inquire about our game or any aspect of the job.
looking for texture artists, modelers and concept aritsts for hl2: dark skies spidart studios anywhere artists dark skies is to be a total conversion source (source 2 in the future) modification recreating the old concepts and storyline of half-life 2 in our own way. http://www.moddb.com/mods/half-life-2-dark-skies plot: 10 tears after the resonance cascade the earth is in a state of peril. destruction is everywhere and the human populace is held captive by a powerful, inter-dimensional force known as the combine. these oppressors hold mankind within fortified cities, forcing them to do hazardous factory work. meanwhile the planet's resources are being stripped and the air polluted with toxic, murky fumes. then gordon arrives, sparking the uprising to end the combine's reign. before applying, please be familiar with half-life 2 and its old concepts. concept artists: we need skilled artists capable of designing characters and/or complex architecture. texture artists: we need artists capable of making hd world textures. modelers: we also need talented 3d modelers to create hd characters and props. for this role, it is preferred that you have previous experience working with the source engine. this is our most needed role as of now.
[hobby] 2d game artist deeepgames anywhere artists we are a team of hobbists and call ourselves "deeep games". our latest game, "flying cavemen", revolves around a caveman that wants to learn how to fly. it's an infinite scroller/launcher game and we're very close to wrapping up the game, for android/web and hopefully ios. we just need a bit more polish in our product before we're happy to ship it. part of the art has already been done by another artist and we expect you to be able to pick up on his style. we are looking for a hobby artist, and are estimating around 1 month of work. [center]---[/center] we are a team of hobbists and call ourselves "deeep games". our latest game, "flying cavemen", revolves around a caveman that wants to learn how to fly. it's an infinite scroller/launcher game and we're very close to wrapping up the game, for android/web and hopefully ios. we just need a bit more polish in our product before we're happy to ship it. part of the art has already been done by another artist and we expect you to be able to pick up on his style. we are looking for a hobby artist, and are estimating around 1 month of work.
scope reticle artist cheeki breeki bandit crew anywhere artists me and my team are working on a mod for stalker: call of pripyat named radium and we're in need of good scope reticles for the mod. the .dds files need to work on 4:3, 16:9, and 16:10 aspect ratios, which can be accomplished by making the scopes 1024x1024 and we can just add black bars to the sides or something for different aspect ratios. or if you feel like doing more work you can create different sizes for different aspect ratios and we could have the user choose their scope ratio via installer options. what i don't want is very large size scope textures, because if you do that certain in-game renders can't display them correctly. we need the following reticles so far: standard pso scope (wpn_crosshair.dds in vanilla files) svd scope (pso-1 i believe) 1p59 scope acog 4x32 acog 2x20 binoculars rpg-7 scope gauss rifle scope (just make something up) vpo-134 scope schmidt 1.1-4x shortdot accupoint 3-9x40 mil-dot sniper scope g36 scope fn2000 scope xm8 scope susat scope with illuminated reticle
concept artist (character) augment studios anywhere artists we at augment studios, are recruiting multiple members, for a sci-fi role-playing game. right now, we require a concept artist to be able to create character concepts for a 3d artist to be able to recreate. our team consists of 9 members at the moment, including concept artists , 3d artists , a writer , and a composer. before applying to this, note that we need someone who is sure to stay and can texture quickly. we need someone dedicated to this project. if you could do anything besides concept art, you'd also be of a great help to us. besides this position, feel free to apply for any other position that may aid us in our project. also, this is a volunteer position, which means it is initially unpaid, and that whatever the applicant shall get will be a share of the game's profits. if you agree to joining this project, we'll send you an nda and fill you in with all the necessary information as soon as it is signed. we are currently working to get the game's mechanics in place.as soon as that's done , we'll carry on with the story which we have left undone.
3d character modeler pixel issue anywhere artists the pixel issue are looking for a 3d character modeler, for our spy vs spy game, hide and shriek mansion. immediate start, length of contract tbd after discussing the project requirements. expected to be 1-2 months only. we're aiming for a low poly, cartoon style, such as in: day of the tentacle: http://www.youtube.com/watch?v=abaqskl80yg disney’s guilty party: http://www.youtube.com/watch?v=qjetkfmowvg&t=2m27s luigi’s mansion: http://www.youtube.com/watch?v=fybxow1gjue zack & wiki: http://www.youtube.com/watch?v=gow4qhuj790 we would like to have 2-4 playable characters and some optional wearable items so the players can customize their character. characters will include: spy thief guard janitor please pm us your portfolio and rates. more details on the game at http://www.indiedb.com/games/hide-shriek-mansion hide & shriek mansion is a work in progress multiplayer game in unity 3d, which will combine spy vs spy and hide n' seek. spies and thieves vs guards and janitors, trap setting gameplay, fully navigable environments including climbing drainpipes, through windows, airvents and chimneys!
2d artists eastglade mobile anywhere artists hello, we're an indie group working on an indie game. currently, we're in need of an enviornmental & character artist. our team would like to greet the new member of the team in the field of 2d concepts. yes, our team needs 2d artist to help us finishing the late build of the game. if you are the indie-concept artist we're here to learn more about you, your expectation and your experience. if you are interesting here is the link to our game in greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=441531973 the art style that we're looking for is a colorful, 2d style, similar to tropico and old movies. if you are interested in working with us, please provide us with some sample art. any details about the level of involvement or questions with the project can be discussed. we are mostly looking artists on voluntary basis. so, if you are interesting to joint us, feel free to contact with us via email and we will describe & explain all core aspects & functionality of our game. also you may see some examples of characters & environment style in our twitter.
anime style 3d modeler for blender anywhere anywhere artists i am in need of a 3d modeler/animator for my horror game thousand souls. this is my first game in 3d and i am not capable of modeling people. you must be able to take a character sketch and turn it into a 3d model (anime style people is a requirement). you don't have to be fast, but also not too slow, as i don't intend on this game being done in a timely fashion. don't expect any payment, this game is going to be free, and this is a volunteer job. plus i'm only a minor. if you can do more than just people, that would be fantastic. but you must be able to do animations. the 3d animation tool you use must be blender, or your models must be sent in the blender format. that way, it makes it easier on me to convert it into a format i can use, since i'm using the jmonkey engine. when you submit your work, you must include the model, textures, a list of the names of animation channels, and a screenshot of what the model is supposed to look like. your models must have a game format skeleton. you are free to suggest any changes to the appearance of the models. your models must also have textures applied, because i also don't know how to paint textures yet.
enthusiastic artist needed enthusiastic fallout rp group anywhere artists looking for enthusiast artist for interesting role playing / promotional project. art stile we are looking for is something similar to this. https://www.youtube.com/watch?v=hpr_fgzscde https://i.ytimg.com/vi/ocqbb-cxvwq/hqdefault.jpg http://i.ytimg.com/vi/kcb1m4fzo00/hqdefault.jpg http://vignette2.wikia.nocookie.net/fallout/images/3/30/fallout_-_tactics_-_intro/revision/latest/scale-to-width/350?cb=20130618004431 but we are willing to consider any tipe of style which could fit fallout world. we are enthusiastic group of players, which makes user generated content for fallout online (http://fonline2.com/en) world. and only person we are missing in our team is artist. tasks will include illustrating rp texts and preparing slides for videos. p.s: this style we chose because it fits perfectly, but will consider other types of art with pleasure p.s.s: will consider payment if art is better then anticipated. tho cant promise much, since it is enthusiasm driven project which will not be monetized at any point. we do it for fun, and fun only.
concept artist beluga entertainment anywhere / skype artists we need some concept artists for an unnamed project we'll be starting quite soon. the plot of this project is as follows: it is some year in the 1970's. you are a character, joined with other in the desert camping out for a few weeks. over the course of those weeks, a military base is run over by genetically changed humans, who were tortured in the base. the mutants take over the desert area and you must survive as you make your way towards the base. on the way you encounter other survivors, more mutants, yada, yada, yada. the plot sounds kind of corny, but we're developing it as it goes. we mainly need some environmental artists, working with the landscape of the mojave and/or sonora desert first. more concept art will be needed, so if you want, just send any type of art that coincides with the plot. requirements are: - able to speak english on skype chat - must have some knowledge in art - must keep in contact with the developers we'll be using the udk in this game. if you have any more questions about the game or the team, just email us.
animator picklefeet games usa artists animator picklefeet games is looking for a skilled remote animator to join our team. we are a new and independent pc game studio launched by the designer, artist, and programmer responsible for the successful steam game adventurer manager. join an ambitious studio on a project we are passionate about! this is a contract job offering royalties to be paid on game release with other possible incentives and the chance to gain some valuable experience in the game industry with proven developers. responsibilities: - animate attacks, idle, movement, and special abilities - animate world items - attend weekly video studio and art team meetings - communicate regularly with lead artist, programmer, and designer - maintain regular email and google chat correspondence when working minimum qualifications: - knowledge of 2d animation techniques - familiarity with keyframe animation programs like flash, after effects, etc. - understanding of skeletal animations in bipedal figures as well as other creatures - familiarity with unity - experience working as a 2d animator - passion for games and the games industry preferred qualifications: - familiarity with spine animation program - familiarity with unity’s mecanim system - familiarity with 3d modeling programs like maya, blender, etc. - ui animation experience - understanding of inverse kinematics - experience with 2d storyboarding and visual storytelling - prior experience working as an animator in the game industry
(royalties) environments concept artist. raven 4 studios anywhere artists raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a talented environments concept artist to help develop a high quality game. you will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. this means that you will be responsible for creating the first vision of the environments an impressive manner. [this job offer is based royalties. each member accepted gets a percentage of any profits made] skills & requirements: - create high quality photo-realistic production environments concepts. - iterate on ideas using quick sketches and thumbnails. - work with the game designer and team to create high quality and -consistent visuals. essential skills and experience: - enjoy the video games and have a critical vision as a player. - excellent understanding and use of color and light. - strong sense of design and composition. - a good eye for realistic detail and scale. - good communication skills and ability to work within a team. - good time-management skills and ability to work closely to deadlines. - a positive attitude and enthusiasm towards game development. - strong traditional artistic skills. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.
character animator pixel issue anywhere artists the pixel issue are looking for a 3d character animator, experienced with unity 5 and mecanim, for our spy vs spy game, hide and shriek mansion. immediate start, length of contract tbd after discussing the project requirements. expected to be 1-2 months only. our character has been rigged with mixamo and has basic walk/run cycles added, but the character may require to be rigged, and set up from scratch, so we have a clean animation system. we're aiming for luigi's mansion style visuals and animation. a short list of the animations we need: climbing up through a manhole picking a lock on a door picking up items and ground, waist and head level climbing up/down a drainpipe walking along a ledge interacting with a window opening a window climbing through a window sneaking around searching some furniture setting some traps around the environment reaction to triggering a trap safe cracking holding up an item sliding down a pole activating a revolving bookcase falling to the bottom of the stairs please pm us your reel and rates. more details on the game at http://www.indiedb.com/games/hide-shriek-mansion
3d modeler and concept artist needed horstad games anywhere | skype artists hello,we are horstad games and we are looking for someone experinced in 3d modeling and texturing but also the ability to make characters is a must for our game,your comunication skills must also be good and the ability to speak fluent english would be nice to have,as for the concept artist we do not ask for a lot. you must work at least 1 or 2 hours per day but we can make exceptions,so far we are a team of 8 people each with experince raging from 2 to 6 years. about the project:this will be a post-apocaliptyc atmospheric horror fps set in soviet russia(1950) in a nuclear nuked city,if you have ever played s.t.a.l.k.e.r or metro it would be a nice thing because we are aiming for something a little similar to that but still original. we are working to make a beautiful post apocaliptyc winter envoierment,our game is slighly linear meaning we can go further with poly count and graphics in general delivering a better experince to the player. this is not a paid project but we will share revenue when we release it and through donations,we hope our project caught your interest and hope to hear from you soon!
concept artist/scripter unime anywhere | skype artists hello everyone, i am the ceo & founder of unime we are currently looking for a pixel artist who can help provide sprites and/or concept art for our website. we currently have have our website still in development. some of the work you'll be doing is creating sprite body parts such as heads,arms,torso, hands and feet for male/female sprites as well as accessories. other things you'll be doing is creating completely original artwork for the website. such as character and monster designs. note : the website is anime based so the artwork supplied should have a anime look and feel to them. i will be 100% honest regarding payment - you will be paid for some of the work you do for us but this is a position that will be switch to full time once the website is 100% up & running. as of right now the work done will be paid depending on its difficulty. if you are looking to let your artwork be known around the globe and would love to join our team, please write me at firstname.lastname@example.org. you can find out more about unime on our intro page as soon as its completed or via skype during your interview. thank you for reading and have a great day ahead! have a nice day, javone @ unime
pixel artist bytecoding anywhere artists bytecoding is a small startup based in ticino, the california of switzerland. we are looking for an experienced pixel artist to join our talented and multicultural team working on the next big 2d top down game. what you offer: - proven pixel art experience - 2d portfolio ready to show - ability to create concept art - ability to match our existing game graphics and animations - knowledge of sprite sheets and tile sets - ability to communicate in english - big passion for top down 2d games is a big plus (like zelda, secret of mana, secret of evermore, secret of time, terranigma, chrono trigger). what we offer: - young, dynamic, multicultural team - opportunity to work independently - possibilities for your personal development - a versatile, performance-oriented environment - flexible working hours if this description stimulates you, if you feel the need to create something unique and special, if you feel ready to help us making a change on our and your life take contact at email@example.com to explore this amazing opportunity. looking forward to meet you.
lvl designer, envir, character artist for medieval survival rpg silent horizons entertainment anywhere artists hey there guys. if you are looking for a team with dedicated people who love making games, look no further. we are currently working on a new project which you can check here on indiedb. it is a medieval survival rpg, focused on story and rich gameplay mechanics. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have decent playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we use unity 5. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill positions: level designer - layouting and creating the world with provided assets, attention to detail, focus on deep atmosphere 3d environment artist - creation of realistic high and low poly assets, texture creation and baking 3d character artist - creation of realistic animals, humanoid npcs, monsters animator / rigger - creation of rigs and animations of provided models combinations of listed positions are possible and more than welcomed. we are looking only for skill and devotion. you dont need any degree from schools.
npc/player modeler deathman labs games anywhere artists looking for a skilled modeler willing to work for free, to make human models, possibly animating them as well. come with own textures or ask to have them supplied, just send over a uv. can export to .obj or preferably smd. game will be using source engine. game is based off a custom map for the indie game minecraft, called cube incorporated. taking place in an underground billion dollar scientific research and development company titled cube inc., which has monopolized the world, you play as aaron, a man sent on a mysterious mission from a dystopian future to corrupt cube. the only way to save the world, is first to destroy it. deathman labs is a fun place to work. working and communicating mainly electronically, we are a small company with hands in everything from computers to weapons to robotics to film. you can communicate with the boss regularly and have very little restrictions. work at your own pace, but do try to keep up. we can not pay you, so your only reward is publicity. if we do end up getting commercial gain from this game, we can discuss payment.
[looking][multiple positions] dark medieval rpg red river digital europe artists the game the game sets the player in the boots of the drifter parcival godrigson; a charlatan, scavenger and hired sword - used and protected from the law by the merchant's guild. tasked with acquiring a deceased nobleman's tournament prize, he will be pulled into the thick of the imminent war he so direly tried to avoid. yet the war, will be the least of his troubles - come nightfall. birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space. the game will feature: - background information on all npc's and monsters (not only the main character has a life and meaning) - dynamic monster behaviour (monsters have a reason to exist, each acts differently and while small in number, make up in value - sometimes, bypassing them or curing them, is a better choice then slaying) - fear system (keeping away the animals and monsters at night or at dark is the least of parcival's issue) - less cutscenes and more actual gameplay - chapter wise gameplay (telltale games like approach, each chapter further adds to the original map, unlocking the entire region in which the game takes place) our style for the game, we wish to focus on making our own style and tell the story through it. while a realistic approach would further add to our adult focused story, it can also quickly get outdated, thus a rather stylized and with that semi-realistic style comes in order. the style of games such as dishonored, bioshock is really something we take to heart. the current team [spoiler]the following positions are taken by the current team: - 3d modeller (structures) - concept artist (character, structure) - audio (music and sound effects) - voice acting (main characters, monsters) - writer - graphic artist - texture artist what we need to realize this project, we require the following roles: - 3d modeller (environment, props, character) - level designer - monster concept artist - voice actor (various npc's, main characters taken) - programmer if you are interested to join our group or have any questions, you can contact me via skype or e-mail. you may also contact me for a position not listed in the requirement area. join our merry band and let's realize this great idea together! - skype: mrgookles (amadeus birca) - email: firstname.lastname@example.org
3d modeling, 3d animation, humanoid modeling/animation, and/or texturing gliese games anywhere artists necessities: 3d modeling, 3d animation, humanoid modeling/animation, and/or texturing. unity experience is a must for humanoids and any other 3d animation. this is for portfolio purposes only. there is no pay that will be distributed unless, because of the game being extremely well done, we are accepted to distribute the game to something like steam and/or other publishers. so imagine it as a "free internship" unless steam and/or other distributors accept our game. this will provide you with some portfolio work to show that you not only started a project (which no one cares if you start one) but to show that you finished a full project (the key thing employers look for). it also will help you get experience in a team-based environment. we will be using skype for communication, trello for roles and updates in the development process, google drive for design documents, bitbucket for everyone to share the same project in sync, and unity for the actual game. your preferred art program is up to you, as long as you can successfully export to the unity engine and can test your models. the project is expected to start mid to late may and go on for at least 3 months.
concept artist for new project unity in games anywhere | skype | pref europe artists i will start by saying unityingames is about more than just money... it's what indie games truly stand for, we are here to enjoy creating games and of course money is a goal and we can try to grow into a company and one day be able to pay everyone that helped us a wage, but right now it's about just getting together, having fun, and trying skill required are simple... 1. you have to speak english, fluently 2. be able to create art that would draw people in, background for our menus, banners for our pages... images for our ads the game right now it's a basic game that is mainly to test our skills, to make inevitable mistakes and learn from it so we are ready to produce a real game this game will be in unity, the first game will 100% be browser based, it will be an overhead game like boxhead, slightly futuristic in 2055, this all takes place after a war where machines were created that used nature as a weapon and natural disasters destroyed most of civilizations, you fight for a group against terrorists after civilisation was starting to build back up, some things about augmentation, mind control and that pretty much sums up the basics any question feel free to contact me preferably through email@example.com
need hud for hl2 ep2 sp-mod (ep3;the closure) spymaps development anywhere artists after 4,5 years of development the half life2 ep2 sp-mod called episode 3: the closure is almost ready for release. there are still a few things missing, from which one is the hud. have you made a hud before and do you want to help out making one for this mod then please contact me. if you want to reply then please know that this is a serious request! to often people contact me in a enthousiastic mode just to never hear from them again. or they promise all kind of things, just to never hear from them again. so please know what you start when you want to deliver content. creating a hud is not something that is done within one hour. also will replying not mean that you can play the mod before release, as some people seem to think. this all does sound very negative, i know. but i have had so many people who dream of working on a mod, till they find out how much work it actualy is, and then quit. and when this happens time after time again, then it does cost me time and effort instead of that it helps me out creating this mod. so please be serious when you think about replying, that is all i am asking. ofcourse will you be credited for all your work in the mod itself and in all promotion material that is published. hope to hear from you. (please only reply when you are serious, and not just enthousiastic for one day.) here you can find info, screenshots and movies about the mod; http://www.moddb.com/mods/the-closure and here you can find all my hl2 sp-mods; http://www.moddb.com/members/spy-maps/mods please check out my website for all my other game mods. leon spymaps brinkmann
3d modelers, character artist, texture artist, animators and coders needed war studio anywhere artists we are developing projects called command and conquer renegade ii, a mod called bwtfgw and a game on unreal engine 4. you can see them here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww http://www.moddb.com/mods/bw3d the game for unreal engine 4 has not been announced yet. we are looking for: 3d artist 3d character artist texture artist animators coders to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. for coders: you must have knowledge of unreal development kit to apply. we are currently not accepting freelance applications this is a voluntary position only. if your application is accepted you will be given a list of projects that you can choose from to do your work. thank you.
cold dawn: character modeller new reality studios united kingdom artists job role: character modeller employer: new reality studios product: cold dawn game engine: blender game engine closing date: 31/07/2015 description: new reality studios is looking for a skilled character modeller to work on the upcoming video game: cold dawn. all applicants must be eligible to work in the uk and must have 2 years experience in character modelling and animation. cold dawn is a science fiction shooter that has been in planning for over 5 years and is now in development stage. to view the game, click in this link here: http://www.moddb.com/games/cold-dawn the candidate must: have knowledge on how to model in blender, autodesk maya and/or daz studio have knowledge on rigging and animating characters in first and third person perspective. able to uv map and texture character models and parts to near professional standard. 2 years experience in designing characters for animated movies, video games or short films. college qualifications of merit or distinction grade in level 3 motion graphics and animation. able to work to a deadline and access to skype for weekly update reports. more information to applicants who are interested.
concept artist augment studios anywhere artists we at augment studios, are recruiting multiple members, for a sci-fi role-playing game. right now, we require a concept artist to be able to create environment concepts for a 3d artist to be able to recreate. our team consists of 8 members at the moment, including concept artists , 3d artists , a writer , and a composer. before applying to this, note that we need someone who is sure to stay and can texture quickly. we need someone dedicated to this project. if you could do anything besides concept art, you'd also be of a great help to us. besides this position, feel free to apply for any other position that may aid us in our project. also, this is a volunteer position, which means it is initially unpaid, and that whatever the applicant shall get will be a share of the game's profits. if you agree to joining this project, we'll send you an nda and fill you in with all the necessary information as soon as it is signed. we are currently working to get the game's mechanics in place.as soon as that's done , we'll carry on with the story which we have left undone.
2d animator for cutscenes searched simails entertainment anywhere artists hello, we need soeone, who can animate 2d animations. the animations are like tv shows, like my little pony, or other typical flash animation movies. so, the game is called "mr. crooked crazy 2". and it's a 2d jump and run. but all informations about the game are secret right now. so, basicly the game is a 2d jump and run sidescroller called "mr. crooked crazy 2". in short, its a game about a man, who must save the world before a evil scientist, who want's to to rule the world. for that, he made monsters and robots, who make his will. so, mr. crooked crazy, named "craze", must destroy the 3 bases that the evil scientist made for controlling his subjects. the game is really funny and consists of many flatjokes. and also, it's inspired by many games, just like super mario, rayman origins/legends, shantae and the pirates curse and other game's. the cutscenes are all in a cartoonic style, and for this we need a animator. we can pay you, if you want. but the payment depends on what you want, and what we have. so, if you are interessted please email me or add me on skype. i can tell you details when you message me, because it's currently secret and no one need to know much about it, except for the people who work at it.
texture artist / uv mapping artist augment studios anywhere artists we at augment studios, are recruiting multiple members, for a sci-fi role-playing game. right now, we require a texture artist to be able to create his own textures and then uv unwrap them onto our models. our team consists of 6 members at the moment, all engaged in different aspects. before applying to this, note that we need someone who is sure to stay and can texture quickly. we need someone dedicated to this project. if you could do anything besides texturing , you'd also be of a great help to us. besides this position, feel free to apply for any other position that may aid us in our project. also, this is a volunteer position, which means it is initially unpaid, and that whatever the applicant shall get will be a share of the game's profits. if you agree to joining this project, we'll send you an nda and fill you in with all the necessary information as soon as it is signed. we are currently working to get the game's mechanics in place. as soon as that's done , we'll start with the story.
graphic artist / model skinner the cost of liberty anywhere artists the cost of liberty is looking for skilled graphic artists to create historically authentic american revolution uniforms and maybe weapons for our mount & blade: napoleonic wars mod. you will be in charge of making the skins for each model that will accurately depict 18th century uniforms of the era. all we really require is that you are familiar with .dds files and perhaps even the ability to map models. the cost of liberty mod is based on the american revolution (1774-1783), we plan to depict the entire war rather than a specific part of the era through our maps and uniforms. we have been in development for nearly a year and wish to complete our objective within this year if possible. we have had plenty of trials along the way and are looking for a loyal crew to help us finish up the mod and release it to the public. our mod can be found here as well as our fse forum and steam page: http://www.moddb.com/mods/the-cost-of-liberty "all hail king george!", "down with the tyrant!" - [tcol dev] polarbeats
anathon [royalty] anywhere anywhere artists anathon, a game project that has been in the works since january of this year is looking for some help to reach our goal of having an alpha version of the game ready by september of this year. we are looking for help in the following areas. we are looking for people who can meet deadlines, have clear communication skills, and the ability to follow directions. 2d - concept arts with monsters, npcs, and animation 3d - monster (must be able to rig) 3d - environments - tile sets, buildings and level design texture artist programming (knowledge of c# a must) web design information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing target aim: pc, xbox, ps4 compensation: royalty based website (under construction) www.anathon.com if you are interested in joining our team please email me at firstname.lastname@example.org thank you for your time.
looking for concept artists! ~ natures wanderer - story based rpg! green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are currently looking for concept artists! there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/dark-forest-protectors(this is the art style, look further down the gallery to see more for texture and model style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray details of the piece needed when it comes to housing or characters or even props. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! artwork style: cartoony, stylized, and very colorful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modelers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators/riggers: can efficiently create rigs fit for unity's humanoid system or create fluid animations that look good! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images
character animator needed now! royalties revelations studios anywhere artists revelations studios is a small studio that's in the process of creating a new linear horror title that focuses on psychological horror rather than jump scares. we need an animator to take the models we give you, possibly rig them, and then animate them. there are a total of 20 characters, the first of which is nearly done. many of the other 3d art assets are nearly complete as well. we did pitch the idea to a publisher, who liked the idea, but decided not to move on it for two reasons: no demo/vertical slice, and it didn't fit their marketing plan for the next few years. once we get our demo finished, we're going to start pitching to more publishers so that we can all get an actual paycheck for the work we're doing. if that doesn't work, then we'll hold a kickstarter and publish the game ourselves, and each receive 5% royalties. if you get hired, you'll also be under contract, so you will get paid. requirements: know how to make good looking animations be able to create good looking cutscenes knowledge or experience with unity 3d and any modeling or animating program like blender ability to work at least 10 per week for the project, and more if we get a publisher. ability to get animations done on time. preferable, not necessary knowledge of any programming language ability to rig a model have experience in the field if you have any questions feel free to ask.
[position closed]character animator wanted tynik usa artists want to work with a group of 2 passionate developers out to create great and fun games? if so - then this job is for you! we are looking for a 3d character animator to help us develop our current project. this job will see you working in a small team to develop and create games. you will animate characters and discuss the game with the team. communication skills and the ability to be a civilized team member are expected. responsibilities • animate 3d character rigs • create a wide variety of animations for the character • work in a team cooperatively and respectfully requirements & skills • knowledge of animating(intermediate) and 3d software • decent understanding of unity3d(beginners to amateur) • at least a year or so of animating experience(personal or professional) • between the ages of 15-25 • understanding of basic 3d game concepts • availability on skype/facebook etc at least twice a week bonus skills these skills are not required but will help your chances • intermediate knowledge of c# and the unity3d mecanim system • 3d modelling and rigging
[royalties] 3d hard surface modeller raven 4 studios anywhere artists raven 4 studios is a indie study to develop high quality video games for pc and xbox platforms. we are looking for a 3d hard surface artist to help develop a high quality game. you will be tasked to model the hard surface using the best known techniques and skills, always seeking of solving obstacles that may arise, working closely with the team. [this offer is for royalties only. each member accepted gets a percentage of any profits made] skills & requirements: -translate concepts and reference material into next-gen hard surface game content like mechanical objects. -knowledge in zbrush, maya, 3d max, photoshop or equal software. -enjoy the video games and have a critical vision as a player. -excellent understanding and use of colour and light. -a good eye for realistic detail and scale. -good time-management skills and ability to work closely to deadlines. -a positive attitude and enthusiasm towards game development. essential skills and experience: -ability to model a hard surface in great detail based on 2d references (weapons, vehicles, mech, props). -skill and knowledge to model the high poly and then be capable of carry the low poly model. -ability to generate uv optimized for video games. -texturing capacity models based on pbr. -ability to generate normal map and all maps based on pbr. -knowledge of substance painter, designer substance or ddo to generate complex maps for unreal engine 4. -basic knowledge of unreal engine 4 to present the model to the team. (although does not own some of these skills, but you think you could develop them quickly and well, feel free to send your cv and portfolio). the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.
3d moddeler n.e.m. games romania or anywhere else artists hi.i'm eduard, the ceo of n.e.m. games.we are a very small team of people with same passions.now we working on a serious project,a horror survival game.we live in romainia and live a good life of high school. since now we develop android games, but now we want to go to next level, to develop a pc horror survival game.the game will use the technology of unity 3d game engine.we want to make a demo and push it online to see the feedback,after that, we start to develop the whole game.the game will have a good graphics,but very optimised for a good game experience. we need a pasionated person with some experience in 3d modeling to create or to prelucrate 3d models. now we can't pay you,but in the future all members of the team will be paid. you have to: - to know basics of 3d modelin - know basics of u unity3d game engine(optional) - know basics of 3d rigging and animation(optional) - to be able to collaborate and communicate with us visit our site to view the last our game. www.nemgames.com
crude weapon modeler anywhere anywhere artists all you need to know is how to make competent quake .mdls i need animated models (ecen just 3 frames will do). i need models that look a bit similar to the shadow warrior (original) sprites. if you know how to make crappy models and animations for the quake .mdl format, you're good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ you must have quake (shareware is ok). you must also have a 3d modeling program (blender is ok) with the ability to export quake.mdl animations. if you do it, you will be put on the official credits, and you wil be able to playtest the mod before anyone else. if you must have proof of the mod's development, jst say so, i will send you a screenshot. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ what is this mod? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ the mod is called doomsville, and it fixes quake. my complaints about quake: too brown, so i will make sure the maps are colorful. enemies not fragile enough, so i made the weapons more powerful. the maps were maze-like, so i will make them faster and more linear.
animators for war of rights campfire games anywhere artists campfire games is currently looking for a talented animators to create authentic first and third persion animations to be used in our upcoming game "war of rights". you'll be tasked to work on recreating some of the basic military movements of the era as well as more complicated ones such as reloading/vaulting etc. it is of the utmost importance that you are able to recreate the movements of the civil war drill manuals the armies used in order to achieve the highest possible authenticity. it would be a huge plus if you have worked with animations within cryengine before, and therefore understand the pipeline. if you haven't you need to have worked with at least one other game engine. you'll be expected to be willing to study and learn the implementation process of cryengine as well as willing to put some work into the project. we do however already have some animations ingame and will be here to guide you through the process. you'll be the team's main animator - we do have an experienced animator on the team who will be able to function as a superviser should that be needed. all of the developers at campfire games are working for free carried by the passion for the project as well as trying to make it within the games industry and having our very own game released. that being said, we are willing to discuss shares of royalties. for more info about the game, please visit http://warofrights.com/ we look forward to be hearing from you!
3d modelers enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d artist positions. at the moment we're searching artists for model environment props (both organics as hard surface) and characters. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models following the artistic direction of the game - ability to export files in .fbx for unreal engine 4. - ability to create models from concepts or reference images. - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members more details will be discussed and disclosed later.
sprite artist oceanus lunaris anywhere artists looking for a sprite artist for a 2d rpg game (16 bit or above) the general theme is primitive and tribal taking place in an area dominated by jungles (mayan and aztec-esque in nature), the map is going to be pretty open world with a huge map that will contain explorable dungeons and civilizations scattered about and a deep story line (if any musicians wish to contribute too i will review their work however i don't mind going to royalty free sites for those) land types: jungles beaches abandoned temples jungle towns/villages central temple city an dormant volcano underground dungeons built in ancient times poison swamps character types: tribal people chiefs warriors generic animals some generic style monsters "the chosen" (will explain more in storyline) the combat style of the game will be like hammerwatch or legend of zelda so no final fantasy type battle screen sprites will be needed more will be added to the project as it goes on and you will be accredited appropriately in game
3d modeler corefoundgaming anywhere artists must have skype and there is no guarantee that we will obtain profits but in the event we do happen to get money you will get paid a portion of the profits. must be able to model weapons and if applicable npcs along with npc animated movements and preferable if available for future projects. must be able to know how to model in or for unreal engine 4.72. must be willing to work with others!!! any help is more than appreciated and for any questions regarding this please message me on my email email@example.com. it is highly preferable to have example of work on application sent through email and or linking to website where art is presented. all applications will be carefully viewed to determine we get the best help we can and anyone who took the time to view this thank you from all of us and we are eager to see you on the development team. info on what the game is will be provided upon acceptance freedom to create custom props for the game is more than welcomed. from everyone at corefoundgaming we will see you very soon.
looking for various artists/animators negative games anywhere artists my team and i are creating a 2d story-driven horror game. we're a new developer group, still small, but with a lot of potential. the game itself is still fairly young, we've been perfecting the story and working on concept art. so we're looking for various artists and animators to create our environments, characters, objects, etc. our game is going for a disturbing feel, so if your artwork naturally creeps people out, then we want you. the game takes place in an ever-changing afterlife version of the main character's apartment after he murders his family. so the design on the game will be more of a dark urban/industrial setting. characters will be humanoid, but mutated/mutilated versions of their previous selves. perspective wise, the camera will be relatively near the main character, so the artwork must at least be medium level quality. requirements: must be able to regularly communicate with our team must be able to work for free (with possibilities of profit-sharing) must be able to produce quality work by deadlines must be able to legally sign contracts/paperwork if you have any questions, feel free to contact us at the email below or this indiedb account
150,000 players need you to join our team as modeller/animator team modcom anywhere artists project: modular combat 2 (with possible work in modular combat) position: modeller/animator modular combat is a hl2 modification that has been around since 2008. at the end of january we submitted the mod to steam greenlight and valve greenlit us after 10 days! the mod has been downloaded over 150,000 times and we have a network of dedicated servers located around the world that have constant player traffic daily. the mod is currently in a playable beta like state. modular combat uses the source 2007 engine but its codebase is very messy (due to previous developers) so we're making a sequel instead on the alien swarm engine (aka asw). asw offers better graphics and ai so the game will be better all around. we will be using black mesa source models (we have permission) but they need to be converted to asw format before they can be used. we will also need some new models. that's where you come in. the team is currently small and consists of 7 people; 2 programmers, 1 project manager, 2 mappers, and 2 beta testers. requirements: - knowledge of modelling and animating in source engine. - not required but would be a plus if you know how to make textures for the models.
[ 2d texture artists 3d artists & animators] wanted for scifi rts secret reality anywhere (us time zones preferred) artists full ad: http://www.gamedev.net/classifieds/item/4058-coders-2d-artists-3d-animators-wanted-tiberium-secrets-rts/ greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. familiarity with c&c is not required. tools: 3ds max (animators) mya (only modeling) photoshop zbrush game design document excerpts: 2.1 new factions the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes. the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash. thank you for your time and consideration, -eric/jist
environment/texture artist raising the bar development team anywhere artists the raising the bar development team is looking for environmental texture artists. we need experienced individuals who can make high-quality textures, as well as knowing how to make textures specifically for the source engine. we are generally going to be needing textures that are gritty, dirty, and dark, and there will be a good mix of organic, metallic, and other varying surfaces. we also are going to be remaking older, lower-quality textures from scratch. also, a very helpful trait would be knowing at least a decent amount of information about the half-life 2 leak and concepts centered around its early development stages, as we are heavily influencing our mod's design around these ideas. if one wants to learn more about this before applying, there is a half-life 2 wiki page that gives a brief (relatively speaking) overview of some of the cut concepts. it can be found here: http://combineoverwiki.net/wiki/development_of_half-life_2#1999 last but not least, we need any volunteers to be available on the weekends for our weekly developer meetings. we mainly use skype, google drive, and dropbox.
3d artist (character/general) skill check games anywhere artists skill check games llc. http://utherous.com/ positions available: 3d artist team member positions overview team members on utherous are expected to contribute 10-20 hours per week of development time. team members will be credited as developers on the game and be offered varying degrees of percentage-based profits depending on time commitment and position offered. while no direct game experience is required to apply for a position at skill check games, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any contracts being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enabled video conference will also be required during the interview process. position details: 3d artist (character/general) skill check games is looking for a competent, responsive and skilled 3d artist with a diverse skill set and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. zbrush skills are highly desired. if you are interested in working at skill check games please send a cover letter, sample works and/or a link to your website to firstname.lastname@example.org.
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