Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere Animator at Greenbrier Games LLP

animator greenbrier games llp anywhere artists seeking a 3d animator of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. this will be a turn-based multi/single player strategy game. the theme is post nuclear apocalypse with zombies, so dark and gritty. we are planning to initially release on pc and ios/android tablets. the game will, at least initially, be 2d environments with 3d character models to reduce workload and let us focus on getting the barebones built. if able, we would love to go full 3d but that will be dependent on other factors. the game is currently in prototyping. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects. we are still budgeting the pay for the position so we are open to negotiation. it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. we would prefer us based workers for ease of contracts but are open to individuals in other locations. must have: • capable of 3d model animation and 2d art animation • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • good knowledge of unity 3d • developed and implemented art/animations for unity games and/or applications please feel free to check out our site: http://greenbriergames.com/gbg/index.php. if you are selected, you should make yourself available for a google hangout video interview. upon a successful interview we may need some demo animation that we could potentially utilize in our prototype.

Anywhere 2d Animator at Gorilla Tactics

2d animator gorilla tactics anywhere artists gorilla tactics is seeking a 2d animator with very strong animation skills to animate characters for my game, king randall's party. king randall's party is a side view tower defense game where instead of building pre-fabricated defenses the player builds everything block by block in an attempt to hold off the enemy. you can view development videos of the game here: king randall's party indie db page examples of the games style: candidate must be able to match animation of this quality: quality reference the candidate must have very strong animation skills, and experience animating small 2d creatures/people with a lot of pop and character to them.

Anywhere 3D Modeler at Mythic

3d modeler mythic anywhere artists nightmare among shadows is a slightly popular indie game in need of a 3d modeler to design intricate models based off concept art designs and imagination. experience in : 3ds max maya *experience in animation and rigging is an added bonus* *clear understanding of and capability to express abstract 3d objects and characters in a game designed around horror* you will need to remain in contact at least 2 times a week. you will not be paid but offered credit and whatever spotlights we can dish out. *this includes interviews / articles / videos* all work is credited to you and you own all rights to your creations. good things to have : active email skype understanding of gdocs *note* all models will need to be provided in both fbx and ase formats to fit the credentials for udk. all textures will need to be in png format. be prepared to provide examples of your work!! *do not apply if you cannot meat the above criteria* thank you for your time.

Anywhere Concept Artists for Scifi MMORPG at Skyshard

concept artists for scifi mmorpg skyshard anywhere artists we are skyshard and our goal is to make a game similar to how linux was/is being made: from the community for the community. it is going to be a free to play game with lots of features that are not yet decided. please see our project video: http://youtu.be/ctfm9txwlla the game is going to be a community-driven, free to play, sci-fi freelance mmo rpg. what we hold most important is feeling, so that players enjoy the gameplay. it is important that the community is just as integral in the creation of the game and the universe of the game as the developer team itself. about the gameplay the player will be free to go on missions, do pvp, travel or explore, no obligations, meaning you can fully level up and enjoy the game without being forced to do anything in the game. the game will not be focusing on just one element of the game. also, exploration and collecting knowledge, curiosity itself will hold key importance. you will be able to discover other species, tribes, cities and learn a lot from them (such as weapon skills, for example). as a character, you will start at a starting area (we hope to create several starting areas, not just only one per race) and you will be able to choose your profession and intentions, as well as background story, family, friends and so on. you can either sign up for the army, or be hired as a merc, be a trader, be part of a pirate crew or even the mafia, or just be a freelance explorer or journalist. who you are is really up to you, as well when you choose to depart from your starting area to infinity and beyond. mobs and npcs are planned to have complex behaviour, they will all be affected by weather and other happenings. you will be able to get information and hints from them, as well from the link (similar to the internet we have, but it is spread across the known universe and is accessible to all races), you can visit and create forums, blogs on it, you can send messages, etc. you will be able to access wormholes to travel very long distances in a short time. the wormholes will have stations built around them where you will have to pass security check. if you are a pirate/smuggler/criminal etc. you will have to use forged ids or use non-registered wormholes, at the risk of ending up in a black hole, a sun, or somewhere completely unexpected. you will be able to have a spaceship of your own or you can share it with someone or you can even have a full guild operating one as crew. you can battle other spaceships, npc or player’s, you can destroy or loot them as well. guilds can conquer non-colonized areas and establish trade ports, settlements, colonies there. these can be attacked, reconquered and destroyed. guilds can order materials to build and develop these areas, they can choose when and where they want to be delivered. these shipments can be attacked and stolen, either by random npc events or players. as written before, we are in very early idea development and production, so here is your chance to be part of something amazing and hard, for it will be hard for sure, but not impossible. we welcome anyone willing to help us from any field. at the moment we are in needs of digital artists, concept artists, designers for spacecrafts, species (humanoid, animal and plant life as well), scenery and environmental artists, modelers and programmers (we are going to use unity for now) we are also hoping to create an online comic book series of the history before the game's zero hour. for any further information or if you are willing to join us, please feel free to contact us at apply@skyshardgames.com

Anywhere 3D Modeler/Designer at Amnesia Custom Stories and Vilariz Studios

3d modeler/designer amnesia custom stories and vilariz studios anywhere artists greetings applicants, i am daniel47 the project and group manager at amnesia custom stories and vilariz studios. i and thirteen others have been working on an amnesia mod called "mansion of doom". we have worked almost ten months on it. in order for it to be a unique and enjoyable mod, we need a 3d modeler who can create two new enemies for amnesia. requirements: familiarity with hpl editor. familiarity with any 3d model design program. can script enemy movements and sounds. can create freaky/cool looking enemies. can met deadlines when given. good work ethic, attitude, patience, and love for what you do. -------------------------------------------- this is an unpaid position. further info given once accepted. thank you for your time, daniel47

Anywhere 3D Modeler / Artist at DW Productions

3d modeler / artist dw productions anywhere artists are you looking to have your work featured in a game mod that hundreds of people play every day? we are looking for a talented 3d artist to produce environment art and props. your work will be featured on the monster mash & monster evolution mod servers for unreal tournament, some of the most popular ut servers worldwide! your responsibility will be to create the visual representations for many objects that are already in the game (using placeholder art) or to create visuals for new items that later be programmed and placed into the game. you must be comfortable with low polygon modeling, uv mapping, and texturing your models (diffuse mapping). experience rigging and animating models would be great for future endeavors, but is not essential to this position. this position offers you a lot of creative freedom to determine the overall look of the items you create and influence the overall visual design of our mod.

Anywhere Artist/Animator at Groupees Games

artist/animator groupees games anywhere artists seeking a skilled artist/animator to produce game art for a comic/book stylized sidescroller/action platformer. main character will be rendered in 3d with rest of game in 2d. game is being designed and produced by an experienced team associated with the site groupees.com. must have: • ability to establish comic book stylized art direction • ability to create in game art including 3d model/animation of lead character and 2d animations for npcs and all in game art • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • working knowledge of unity • prior experience contributing to an indie game

Anywhere CONCEPT ARTIST NEEDED at Nightmare Games

concept artist needed nightmare games anywhere artists nightmare games is developing a huge horror title and can use a skilled concept artist. the description to the game is on the website along with screenshots and more info about who we are. applying is easy to do, all you gotta click is the apply link on our website and fill out a form or simply email roccovaglica@gmail.com with screenshots of your work. we are looking for a person with great fine art skills to draw environments or characters for our game. we dont have deadlines, we just require updates of your status and some screenshots. the one thing we require is to have a skype this way everyone in the group can chat. nightmare-games.weebly.com

Anywhere Script/Storyline Writer at TM Games

script/storyline writer tm games anywhere artists you are applying as a writer in tm games new title. you must be able to create an intense storyline and split that story into multiple endings. you must catch the players attention and have them wanting to play again for a new ending. you must be able to attend meetings with our staff. you must be friendly to the staff and public. you must be able to finish part of the story by a deadline. keep in mind the deadline will not rush you with anything, so just stay relaxed with this and keep in mind quality over quantity. if you accept the the job, you will get a permanent place in the tm games team and will be treated as a companion and worker of our company. you must show some samples of your work thank you for your time

Anywhere (USA would be best) Gun Modeler at Scatter Studios

gun modeler scatter studios anywhere (usa would be best) artists i need a 3d gun modeler for a game/mod i am making. the game will be about the civil war, but will also have some modern weapons. it would be niceif you could send me a preview of when you have done in the past. just send your work to scatterstudios@gmail.com! you don't have to be some crazy awesome modeler, but as long as you can make things, then your in! also it would help if you had skype.

Anywhere (best Slovakia and Czech Republic) 3D Modelers and animators (mustn't be a Chuck Norris in the game world) at

3d modelers and animators (mustn't be a chuck norris in the game world) anywhere (best slovakia and czech republic) artists hi 3d modeler, i have some great ideas for a unique game project. i really like that old-school rpg games and so on. i'm planning to do reincarnation of one of the best rpgs, take what was great in them and put it together, add some new features that will enhance game experience an for the last, create it with nowadays technology to give this genre a new breath. maybe this is just a waste of time for you, maybe not but i didn't interested you. if you want to participate in my dream anyway, you can. i don't have any special requirements, only that you must know something 3d modeling, animation and opengl. another positions: programmers level designers artists sound fx and music creators and for last, thank you that you minimally openned this job ad and read it.

Anywhere, Australia Prefered Concept Artist : Starlight at Vagyr

concept artist : starlight vagyr anywhere, australia prefered artists are you a concept artist, do you have ideas spewing from your brain onto paper? if that's you we have a job for you! responsibilities: provide the best quality of work. create concepts and get ideas down for artists. understanding of practical applications and transferring ideas to artists. technology: 2d software, recommended photoshop/illustrator. required skills: excellent teamwork. good communication. ability to take initiative. previous work with concepts. understanding of 2d applications and concept design.

Anywhere, Australia Prefered 3D Artist : Starlight at Vagyr

3d artist : starlight vagyr anywhere, australia prefered artists is 3d art you game, then we need your name. bring concepts and ideas to life in 3d and have them polished into a game and bring it forward into new bounds of visual fidelity. responsibilities: provide the best quality of work. take concepts, ideas and rough models to create polished assets. uv unwrapping and painting custom textures to models. technology: 3d modelling software, recommended modo, max or maya. required skills: excellent teamwork. good communication. ability to take initiative. previous use of 3d modelling software. understanding of 2d and 3d applications. experience working with high geometry models. useful skills: previous work with modern game engine pipelines. cryengine, udk, unigine.

Anywhere Graphic Designer(Jr) at EXM Games

graphic designer(jr) exm games anywhere artists exm games is now looking for a graphic designer for a sci fi themed project who is exm games ? who is exm games ? - mod db job description: the artist will work creating several assets that range from simple pieces of concept art, to images for production. requirements: -a cetain degree of discipline. -free time, must be able to dedicate the project at least 1 hour per day(exm games does not work on weekends) -being a fast worker -experience not required but a certain level of skill is desired. -creativity --experience creating sprite sheets is a plus project details game description: the game is a bullet hell shooter whit "techno" music. the game is being aimed toward mobile devices, but a pc port isn't out of the question. this is a non-paid position for a short term development cycle, perfect for those who want to increase their resume and cv by adding their name in a full developed and released game, fast (1 or 2 months). students will get a great deal of experience working on this position. the game is for non profit purposes, but to support our other games. after the project is over, the new artist will be added to exiled mind games directory of developers and taken in mind for future paid positions. thanks for reading

Anywhere Artist/Sprite Artist at Ark Games

artist/sprite artist ark games anywhere artists we are looking for talented artists/sprite artists to help expand ark games. as most of the team are working on bit dungeon we want to make small sub teams with paired developers/artists to produce games that are published on the website. if you want to apply you should have experience with: working with other people communicating the ability to work in different styles sprite sheets skype is compulsory as our communication is based around skype. you do not need a microphone, we only text chat. (please send your skype name in the email!)

Anywhere 3D Modeler for Source Engine at Greenlight Games

3d modeler for source engine greenlight games anywhere artists a new realistic fps game being developed in the source engine requires modellers. you should have the ability to export your models and already created models and import them into the source engine. you will be expected to create characters(humans), weapons of all types including melee and level props including vehicles. currently, this position will be unpaid and in return we will happily advertise your portfolio and credit your work here appropriate. upon receiving funding or selling the project at alpha stage dev team will be compensated and then set a wage. more information about the game and 3d models already created can be found on our website or on the moddb profile. the game has been in development for just over a month and currently has a team of 12. for more information please apply via our forums, send me a pm or email below.

Anywhere Sprite Editor at Lumodokate Inc.

sprite editor lumodokate inc. anywhere artists i need someone to help me with smoothing up some sprites for the game sonymon. these sprites need to look more cooler and less pixelated. the one who helps with this will be thanked in the credits.. for some examples you can view some screenshots in the projects url, and for more you can download the file: go to: img\sonymon go to: img\sprites the project is non-profit so i have nothing else to offer but my thanks, and you username in the credits...

Anywhere Comic Strip Artist at Greenlight Games

comic strip artist greenlight games anywhere artists the contract requires a comic strip artist to help tell our story! art work will be used to create a comic that will be used throughout the game and cut scenes. this is currently an unpaid position with the possibility of a wage in the future. for more information please view our moddb profile or visit our website.

Anywhere Texture Artist at States War: Source Dev. Team

texture artist states war: source dev. team anywhere artists skilled in making in-game textures, and texturing models, like character models, weapons, etc. note: it is a mod! - free-of-pay - contact information: my email: severus101@hotmail.com backup email: severus105@gmail.com mod email: stateswarsource@gmail.com steam information: profile id: captaines steam name: *lcg*chris [sw:s dev] moddb: www.moddb.com/mods/states-war-source website/forums: www.stateswarsource.hostoi.com

Anywhere - Skype is needed 3D Modeller / 3D Animator (Weapons and Items) at Happy Bomb Games

3d modeller / 3d animator (weapons and items) happy bomb games anywhere - skype is needed artists hbg is looking for someone who has experience using autodesk maya, blender and/or autodesk 3ds max for 3d modeling and animation of any kind. we need someone to sculpt and animate weapons and other items (gadgets, security cameras, barricades, crates, etc.) for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has good knowledge in 3d modeling programs (maya, blender, 3ds max, etc.) - has a reachable social network account (facebook, twitter, or google +) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.

Anywhere 3D Modeller / 3D Animator (Character and Player) at Happy Bomb Games

3d modeller / 3d animator (character and player) happy bomb games anywhere artists hbg is looking for someone who has experience using autodesk maya, blender and/or autodesk 3ds max for 3d modeling and animation of any kind. we need someone to sculpt and animate characters for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - has good knowledge in 3d modeling programs (maya, blender, 3ds max, etc.) - has a reachable social network account (facebook, twitter, google +, skype) - must have skype and a reachable e-mail account. - has a dropbox or some sort of sharing network distribute your work. - must be dedicated to the task and must put in at least 4 hours a day on that task.

Anywhere - Skype Required ! 3D Primary Hard Surface Modeler at RealisticGameStudios

3d primary hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d primary hard surface modeler responsibilities: -- you will work close together with our modeling team and our 3d senior hard surface modeler, creating different mock-ups, prototypes, hi-poly/res and final, optimized in-game assets. -- maintaining a good relation to the lead team, you will create the given work assignment to a precise date, and ensuring that you're updating the lead team at least twice a week. requirements: -- strong skills with autodesk max or maya (zbrush and mudbox as well). -- skilled in the creation of assets (mainly focusing on props, vehicles and modern firearms). -- skilled in texturing of assets. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 1-2 years of experience in modeling.

Anywhere - Skype Required ! 3D Senior Hard Surface Modeler at RealisticGameStudios

3d senior hard surface modeler realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior hard surface modeler responsibilities: -- you will be supervising the modeling team in different aspects of modeling and the engine. -- working close together with the modeling team, providing help where it is needed. -- maintaining a good relation to both the lead team and the modeler team. requirements: -- strong knowledge of autodesk max or maya (zbrush and mudbox as well). -- basis knowledge of how cryengine 3 handles assets. -- strong in asset creation (mainly focusing on props, vehicles and modern firearms). -- strong in texture creation. -- (optional) experienced with exporting from max/maya/zbrush/mudbox to cryengine 3. -- at least 2 years of experience in the gaming industry (wherever it's at indie teams, mod teams, et cetera). -- at least 2 years of experience in modeling. this is currently not a paid position, but we hope to be able to pay you later on. thanks and we all hopes to hear from you!

Anywhere - Skype Required ! 3D Senior Environment Artist at RealisticGameStudios

3d senior environment artist realisticgamestudios anywhere - skype required ! artists we're a team of different individuals. we all have a passion and large enthusiasm for our work. we love your suggestions and feedback in our team. real life is always first priority, and you're allowed to work on other projects as long as they do not conflict with our -- elite special forces. please visit our indiedb profile for more information on 'elite special forces'. we cannot offer payment yet, but we hope to in the future! we do also have 'digital tutors' to help you getting better and stronger in the art of modeling and texturing. while we're always looking for new members, this is one of our current most wanted position: 3d senior environment artist responsibilities: -- as a senior environment artist at our team, you will be researching how the terrain and/or environment looks in north kazakhstan. -- you will help planning the different level's designs close together with the lead- and level design team. -- another responsibility is the creation of different vegetation/foliage assets based on real life reference pictures. -- abillity to help out other places on the team with texturing, modeling or supervising. requirements: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well). -- skilled with the creation of assets (mainly focusing on vegetation/foliage assets). -- skilled in texturing of assets (mainly focusing on vegetation/foliage assets). -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3. -- at least 2 years of experience in the modeling branch. thanks and we all in the team hopes to hear more from you!

Anywhere Artists / Modelers / Animators at Unvanquished Development

artists / modelers / animators unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. to apply below is a list of the positions that we are currently seeking to be filled. you may apply for any of these in any combination, and even if you have a skill not listed below, you're more than welcome to submit your talents for consideration. whether you have a passion for modeling monstrous alien beings or futuristic human soldiers, there's a position for you! depending on your interests, you can create anything from alternative player models for the human team, to new forms, and even new structures for the alien team. living map props could also be created, such as eerie organic mats and tentacled barriers. if you excel at creating expressive, lively models, we'd love to have you on our team. key points: player models can be made for the human team, for either gender. ideally, we would like to have a female trooper in the near future. in addition, alien player models can also be made. we have support for adding claws and other attacking parts to the first-person view. structures for the alien team are desirable, as well as organic map objects. weapons, mechanical structures, pieces of equipment, and other inorganic objects fall under this category. for instance, one could design a suit of powered armor for the human team, or create new base structures for them. new weapons can also be designed. alternatively, one could create map props ranging from industrial crates and factory components to elaborate computer displays. this position would allow you to express yourself through the creation of detailed, futuristic objects for our game's universe. key points: the human team primarily uses these models, both for equipment and buildings found in the base. pieces of armor show up on the third person model. those skilled at producing futuristic weaponry can produce new guns for the human team. being able to create firing effects is a desirable skill. a wide range of map props can be designed, for a variety of futuristic settings. a skilled animator can make a creatively designed model come alive, bringing its potential past the limits. if you have a passion for 3d animation, we'd love to have you on board! you could animate your own models, or the models produced by others. a variety of things can be animated, from player models, to weapons, and even structures. in addition, things can be animated for the first-person view, such as claws for the various alien forms. key points: work can be done on your own models, or the models produced by others. a variety of animations can be done, including those for the first-person view. we use the .md5 model format, which supports skeletal animation. beyond the domain of concept art, general 2d artwork can be used for many things, including the creation of assets for hud design, and the making of textures for maps and models. for those interested in the user interface, our upcoming integration of librocket into the engine will allow for some advanced hud features, which a skilled designer can take advantage of. in addition, our engine allows for a variety of texture maps, including normal, spec, diffuse, and glow mapping. key points: both ui design and texture artwork fall under this domain. ui designers simply need to export their assets into a compatible format, the implementation is done code-side by one of our programmers. texture artists have a wide variety of things to work with, including touching up existing textures on models and creating new ones for maps.

Anywhere Rigger required at Greenlight Games

rigger required greenlight games anywhere artists the contract requires a rigger for our 3d models, they are waiting rigging so we can start animation. tis is an unpaid position with the possibility of earning a wage in the future. animation skills would be a bonus. feel free to visit our moddb profile and website. we are using the source engine, player rigging/animations and weapon rigging/animations required.

Anywhere 3d Modeler & Texture Artist at No Mans Land

3d modeler & texture artist no mans land anywhere artists i'm needing experianced 3d modeler for my mod deceased live's for cryengine 3. i can do the exporting just need someone who can help out with modeling a texturing this also includes unwrapping as well. this is none paid work name would be added to the credits. theres no time limit on getting the work done as long as it gets done hoping to have the mod released by next winter or sooner.also if you can model weapons that would be awesome as well we need weapon modeler also.

Anywhere Character Modeler at OES

character modeler oes anywhere artists hello, we are a multicultural team, who are looking to bring you games that are different. games are the future of story-telling and allows new ways to explore the human psyche and thus we are willing to go where other game companies/studios are afraid to go. oizuentertainmentstudios was formed, to bring you the next generation of games which are unique, breath taking, exhilerating and heart pounding. we want to bring you games which will keep you on the edge of your seat and leave you thinking even after you stop. currently we require, a character modeler. all are eligible. p.s - this is not a paid project.

Anywhere Looking for Character Modellers - Incarnot Project at Lonely Autumn

looking for character modellers - incarnot project lonely autumn anywhere artists lonely autumn is currently looking for character modellers of various experience for a project entitled incarnot. project overview: once thriving cities fell into ruin, and were retaken by nature. the saverian people placed their hope for the future in carnotium, a recently discovered mineral with a tremendous energy output. by adapting ancient machinery to harness this new power source, the saverians were able to perfect portable steam engines, entering a new technological revolution, and paving the way to rebuilding their civilization. however, a new threat has emerged. demon-like creatures with incredible strength, known only as the spawn, have begun ambushing the carnotium mines, cutting off the saverian’s supply to this vital resource. without carnotium, the last hope for civilization will be lost. our team currently consists of: project manager writers/designers udk level and asset developers programmers audio/music composer 2d concept artists must have: online portfolio access to skype required 3d modelling tools if this project is something you would be interested in, please feel free to fill out the online form. this is for people who are willing to work for royalties only. thank you for your interest.

Anywhere Skin/texture artist at

skin/texture artist anywhere artists i'm looking for a texture artist to do a few weapon re-skins. i also have a few thing that only have uv maps, so those need textures made from scratch. you don't need to be familiar with the stalker engine to apply as i'd simply provide textures or uv maps, provide models in whatever format you'd like it in, etc. and i'd do the rest.

Anywhere Animator, Player Modler, Texturer at Magnetyk Games

animator, player modler, texturer magnetyk games anywhere artists hi, i'm alex and i'm here today to ask every one that is willing to help the development of a small indie game called "dead road". dead road is a game under development which is going to give the player freedom to which the player must survive the harsh nights, starvation and most importantly, zombies. the game will be a sandbox free to play open world game in the players will have to scavenge for supplies like food, water and guns to protect themselves from zombies and other players. the game will include barricading homes and places to fight off the zombie infection, upgrading weapons and homes. the weather is going to be a real thing so expect all from sunny days to ice storms. we want to be able to launch the games beta build asap so any one can join. thanks for reading and aim for the head ;)

Anywhere Terrain Artist Needed for RPG at CoreDev Games

terrain artist needed for rpg coredev games anywhere artists coredev games currently consists of 8 talented members. we work quickly and efficiently and are in contact with each other every day. we are worldwide, we are hobbyist game developers and heavy game players. our game so far : indiedb.com/games/three we at coredev games are in need of a talented terrain artist who can make high quality world terrains for the game. you will be working on mostly the actual terrain, while mak, our lead artist, works on infrastructures including buildings, bridges, etc. if you want to see your work come to life in a large scale medieval fantasy rpg, we are the team for you. requirements - active. you must be active on our skype team chats at least 3 times a week, if you are not online for 2 weeks (without reason) you will be let go. - committed. we want this to make us and you some money, the harder you work, the more likely we get paid. - hardworking. you have to submit pieces or previews of work at least twice a week. - quality. you have to provide quality work, otherwise we will turn it down. - ability to learn. you will be working with our fellow artists who provide quality tips and tricks. thank you for your interest, please pm me here, or email me with: name, age, location, portfolio , and why you are interested in our project. outside of work we are a bunch nice guys, who just like to play games with each other, it is not always full on work, we are here to learn above all else and become tight nit friends. also, hopefully late this year we will be putting up a kickstarter campaign for this project to pay for all licences and to earn us a little on the side. thanks landon && myhijim (coder/advertisement/team leader) note : there is a lot of work to be done, we need the terrain to release our combat demo.

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - 3D Weapon Modeller at XstreamTech

network - new innovative f2p fps game now recruiting - 3d weapon modeller xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - 3D Environmental Artist at XstreamTech

network - new innovative f2p fps game now recruiting - 3d environmental artist xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - 3D Character Modeller at XstreamTech

network - new innovative f2p fps game now recruiting - 3d character modeller xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - VFX Editor at XstreamTech

network - new innovative f2p fps game now recruiting - vfx editor xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere Network - New Innovative F2P FPS Game Now Recruiting - Concept Artist at XstreamTech

network - new innovative f2p fps game now recruiting - concept artist xstreamtech anywhere artists what is network? network is an up-coming free-to-play first person shooter game set in its own unique sci-fi world. the game focuses on tight combat, a dense atmosphere, and high quality visuals. the game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance. network has its own class and ranking system, filled with persistent options to enhance your character with new gear, items, and personalization options alongside a wide variety of new innovative undisclosed features. whether playing as the nimble scout class or the beefy tank class, network strives to deliver game play and interactivity on a level that most free-to-play fps games can’t match. game rebranding some of you may be aware, we have recently decided to completely rebrand our upcoming title previously known as “time lost” due to a few rather large and much needed revisions to the game which generally resulted in a large scale overhaul to the game including a fairly significant change to the storyline, overall quality and gameplay. after much careful thought and consideration we rebranded our game to “network” as it deemed slightly more appropriate due to the storyline which will be outlined in the near future. also with rebranding we plan to start releasing content as soon as it becomes available, in addition we are currently working on removing any old "time lost" references, threads, advertisements and replacing them with the newly our branded content. who is xstreamtech? xstreamtech has been in the video game industry for a quite a while now, i personally began my journey through game development through producing a few different series of video tutorials on how to mainly use unreal development kit and various other different game development related software packages and was somewhat successful. now we prepared to take it one step further and make a fully fledged game, we are looking for a team that is dedicated to the task to work alongside us on making this concept a reality. since the founding of xstreamtech in early 2012 we have grown to become a large, experience 20+ man strong team however we are always looking for people that are looking for experience, whilst striving to produce the best content available to join our ranks... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more which is stylized and unique whilst still creating something that is high quality whilst being sustainable financially. currently, we are making progress in the 3d, concept and design departments however we are still looking for additional programmers and character modelers as a priority, we still do have a few open positions as listed below. that said, we are looking for anyone who is really good at what they do and have the same goals and ambitions to work alongside us on bringing our concept to reality, if you are interested, send us an email at xstreamtechgames@gmail.com what can we offer you? xstreamtech are looking for dedicated members who strive to create the best possible content however it may be a non-paid position as of now (which may change later on once we go commercial), we are able to offer a fast paced professional team which allows applicants to learn and gain experience whilst working in a large and well managed professional team environment through our workflow which is easy to pick up and execute whilst adding to your cv/portfolio for a career in the gaming industry and all we ask is that you do a few things in return which are mutually beneficial. stay dedicated to the task and commit atleast 5 hours a week. strive to create the best possible content at all times. set an example in the industry by acting in a professional and experienced manner. sign a one off nda/rsa contract. what have we accomplished thus far? - written detailed gdd we have a 20+ page detailed gdd (which still has content being added to it) to guide us through development and bring our concept to life the way we vision it. - plenty of high quality concept art we have 50+ pieces of high quality conceptual art with more being added weekly to help guide us into making visually stunning environments and assets whilst maintaining a consistent workflow. - proper management we have a sophisticated management system allowing us to get tasks done with the required workflow fast and efficiently. - large asset bank we have a large asset bank consisting of 500+ models and some of which usually take modularity into account allowing us to quickly and efficiently put environments together. - large and consistent team we have a team of 20+ experienced members who are all active and dedicated to the task and strive to make the best content possible. total = 19/29 producer/game designer 1/1 level designers - 1/2 3d environmental artists - 4/5 concept artists - 4/5 composers/sfx - 1/1 programmers - 4/5 particles/cascade - 0/2 weapon modellers - 1/2 character modellers - 1/2 animators - 1/1 ui artist - 1/2 vfx editor- 0/1 what are we looking for? environmental artists knowledge of udk and the material editor must be capable of modeling from a given reference or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator - priority must know how to rig and animate characters, weapons and objects must have the ability to create high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particles. be able to work and demonstrate previous work with udk and cascade unrealscript programmer good knowledge of udk and unreal script must have a very good understanding of the unreal script hierarchy system must have a good understanding of kismet and the general unreal script to udk editor work flow good knowledge in one of the other oop languages like c++/c#/java character modeller - priority must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team concept artist - priority must be able to work with a given art style and easily capture the atmosphere ability to create unique and high quality concept art easily work within a team and their workflow being capable of doing environmental, character and weapon concepts is a plus website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/xstreamtech http://www.indiedb.com/games/networkgame game progression network is deep into the development stages and have the appropriate documentation such as a comprehensive 20 page gdd to guide us through the development stages and have numerous pieces of high quality concept art and are progressing at a steady pace, that said we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our official facebook wall which we will be posting regularly...  network facebook page xstreamtech facebook page

Anywhere 3D artist for an RTS project at Giant Lynx Studios

3d artist for an rts project giant lynx studios anywhere artists a nascent indie rts game rogue republic looks for serious as hell, cold as iron men who are keen at 3d and 2d software to create vehicles, buildings, props and characters. http://www.moddb.com/games/rogue-republic skills at creating hi-quality textures are welcomed very much. write your name today in the history of c&c-styled rts gaming :p

Anywhere Elite - Searching For 3D Props Modelers at RealisticGameStudios

elite - searching for 3d props modelers realisticgamestudios anywhere artists who are we? we're realisticgamestudios, a team consisting of very talented and enthusiastic game developers, creating the most intense, authentic and memorable games for our fans and players. we're using a lot of time on our projects to ensure that the quality in our games will be perfect for you, and we're always enthusiastic about the games we're creating. always having realism as a main goal as our team name is referring to, our games will be something special! we love our work and we love to create games to play for all our fans and players - including you. core values - real life first - balance your own days as long as you have your work done to time - everyone has something to say on our team, if you have any ideas or suggestions to company or game, share - feel free to work on other projects as long as they don't conflict with our projects - our community is our life blood, we will treat them well and listen to what they say - we will have the same core vision of the game, but take our community's ideas and opinions in consideration - we're always aiming for high realism based gameplay short about our project: elite is a modern, tactical first person shooter, containing no sci-fi elements. forcing the players to use tactics and teamwork in order to win, elite will not be any new "run & gun shooter", as seen in games such as "call of duty" and "battlefield 3". centering about modern days special forces, players can create their own characters for use in single player and multiplayer, using a very smart character customization system, where it also is possible for players to have as many characters as preferred. having sophisticated planning stages, a very special weapon view, singleplayer campaign and a large multiplayer rank system, elite is something different from other games. offering both close quarter battle and large out-door environments, weapon choices will be essential for the operations in both offline as well as online mode. long assault rifles will bang against walls in room fight, and sub-machine guns doesn't have a very far range for long engagements. players must choose 1 out of 17 special forces for each individual character, giving both ct units such as the french "gign" and the russian "spetsnaz alfa", while also giving a military experience in units like the british "sas" and the us "navy seals". elite is combining the intense action in the close quarter combat fights and the excitement in long range engagements, which gives an amazing atmosphere in the game. are you interested? we offer you: - colleges that are both enthusiastic and experienced - a memorable and fun experience - a very professional and organized team - contract to sign - portfolio on our website - be part of our beta testing - your work will be shown to the public you offer us: - able to handle constructive critism - able to have your work done to given deadline - able to update us at least 2 times a week (1 time with updates in form of pictures) - able to sign contract - able to show past work/portoflio - self driven and self motivated - excellent communication skills - able to present your work to the whole team - able to work alone and together in a team - able to meet requirements in one of following: 3x 3d hard surface sculpter responsibilities: -- you will be part of our modeler team and work with mock-ups, prototypes, hi-res/hi-poly and optimized in-game assets (mainly focusing on props) -- you will be working close with the modeler team as well as the whole team, updating the lead modeler at least twice a week in form of pictures skills required: -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- skilled in creating assets (focusing on buildings, environment assets as well as firearms) -- skilled in creating mock-ups, prototypes, hi-res/hi-poly as well as optimized in-game assets -- skilled with texturing of assets -- (optional) experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the game industry or in the modeling branch 1x 3d lead modeler responsibilities: -- you will be in charge of our modeler team, helping with exporting to cryengine 3 and creating different mock-ups if needed -- you will need to ensure that everything in the modeler team is going the right way, that everyone know what they should do, and that they all update you at least twice a week skills required: -- excellent leadership -- experienced with autodesk max or maya (zbrush and mudbox is okay as well) -- experienced with texturing -- skilled in creating mock-ups and prototypes -- experienced with exporting from max/maya/mudbox/zbrush to cryengine 3 -- at least 2 years of experience in the gaming industry or modeling branch what is more needed? - a dropbox account - a skype account we're an organized team. we love our work. we hope to hear more from you!

Anywhere 2D Artist at CodingEvolution

2d artist codingevolution anywhere artists who am i: my name is pedro simões, i'am from portugal and i build games in my spare time, just for fun. i have a project in hands that needs more manpower, and in fact building games alone is somewhat "boring". i program since 1998, games, business apps, c/c++, c#, java, php, and i work as a programmer on a business company. i have a computer science degree and i am taking my master degree on multimedia and games. the project: i have in mind some game projects. one of them i started already, the name is quadconquest and an early (beta stage) release can be found here: https://play.google.com/store/apps/details?id=com.quadconquest the framework used is moai http://getmoai.com/ and it is written in c/c++ but the game script is in lua. the target platforms will be android and ios. the games will be released on a single game platform, more details later, and will start to be free. revenues will be splitted with team members. i can give much more details by email or skype. email: pedrosimoes79@gmail.com skype: pedro_fp_simoes thomas bouzillé accepted to be part of this team, he is a french sound composer with an amazing portfolio http://www.soundcloud.com/t-frost , it is an honour to have him on board. fun and challenge guaranteed thanks in advance.

Anywhere Concept Artist at Flat Frog Games

concept artist flat frog games anywhere artists i am in need of a concept artist to do some concept work for an upcoming title. the titles main style/theme will be pixel art related however we are working on other projects so don't let that rule you out. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks

Anywhere 3D Artist at Stellar Knights

3d artist stellar knights anywhere artists stellar knights is looking for a talented 3d artist to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working framework of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: - must be proficient in 3d modeling - must be proficient at uv unwrapping meshes - must be willing to accept direction and make changes as necessary - capable of importing work into udk - ability to be flexible within a very creative working environment - ability to work productively with multiple team members as well as on their own - animation experience a major plus responsibilities will include: - building and skinning the 3d meshes for the game - creating character, ship, and component art assets - providing creative input to the team - delivering high quality work within requested timeframes - helping to create an awesome game!

Anywhere Sci-Fi Concept Artist at Empty Inventory

sci-fi concept artist empty inventory anywhere artists hi, we're a group of enthusiast developers and we're currently working on a space sim game. we're preparing for a release of our kickstarter trailer and are looking for a concept artist. we need some pieces of concept art to show people our vision of the project. we're almost ready with the space gameplay part so we need you to draw concepts of cities and spaceports. we use neo-80s art style, inspired by blade runner. would you like to participate in our project? http://rghost.net/45630647 concept document of a game

Anywhere Rigger/Animator Required! at Greenlight Games

rigger/animator required! greenlight games anywhere artists the contract requires a rigger/animator to join our dev team, our high poly model has been completed for our main character and the low poly mesh/texturing will be completed in the next few days. the main character will be fps, so a large amount of animation needs to be created. we promise to keep you busy, all work you contribute will be credited to you at all times. we will also advertise your portfolios/websites/social pages on our website to say thank you and mention you in the game credits. staff that stick with us until we release the game will be paid/compensated via royalties and revenue. if you are interested, please send me an email: contact(at)thecontractgame.co.uk we are looking for skilled people, preferably 18+ or mature people, good english skills with access to skype.

Anywhere 3D Modeller at CPU Productions

3d modeller cpu productions anywhere artists application: modelling skills: 0/10 age: 12+ email: example@example.com location (optional): toilet owners details: skype - ryanrc48 steam - killingpigs123 email - killingpigs123@gmail.com you will be put in the credits tab, you don't get paid it is just for fun and to get your models in-game. we need your help. thank you -ryan

Anywhere 2D Artist at Stellar Knights

2d artist stellar knights anywhere artists stellar knights is looking for a talented 2d artist to begin development of our flagship game, first command. we are looking to build a small focused team that can quickly build out a working prototype of the game within the next few months, and then quickly begin building out the full game. the position would be unpaid but will provide an excellent portfolio piece and perhaps break us all into the industry. skills needed: -must be proficient in multiple art styles -must be willing to accept direction and make changes as necessary -capable of importing work into udk - ability to be flexible within a very creative working environment -ability to work productively with multiple team members as well as on their own -proficiency with pixel art or arcade styles a plus responsibilities will include: -concept sketching different races and their ship and component styles -creating character, ship, and component art assets -providing creative input to the team -delivering high quality work within requested timeframes -helping to create an awesome game!

Anywhere [Now Recruiting] New 2D MOBA Game at Code Bunny

[now recruiting] new 2d moba game code bunny anywhere artists a message from the code bunny team. do you like league of legends or dota 2? the title says it all, if you are interested in becoming part of a newly founded company and creating a multiplayer online battle arena game then please go to our site ( codebunny ) and click on the "now recruiting" tab and read the full message there. thanks for your time, best of luck!

Anywhere [Now Recruiting] New 2D MOBA Game at Code Bunny

[now recruiting] new 2d moba game code bunny anywhere artists a message from the code bunny team. do you like league of legends or dota 2? the title says it all, if you are interested in becoming part of a newly founded company and creating a multiplayer online battle arena game then please go to our site (codebunny) and click on the "now recruiting" tab and read the full message there. thanks for your time, best of luck!

Anywhere 3D-Artist at Atomic Gear

3d-artist atomic gear anywhere artists atomic gear is a small independent developer, currently consisting out of a programmer and a audio designer. we're looking for a 3d-artist with decent 2d / texturing skills for our next game - a space tower defence game. we aim for a release on mobile devices (android) and pc (desura). requirements: - good 3d/2d art skills, especially in creating space scifi styled and low poly assets. (space ships, towers etc.) - animation skills (mechanical objects like turret build up animations etc.) - high motivation and enough time to timely finish the required assets nice-to-have skills: - capable of creating 2d assets (ui, buttons, backgrounds etc.) - expierence with the unity3d engine your job will be: - create all types of 3d and 2d assets (space ships, turrets, misc objects like asteroids etc.) compensation: compensations will be negotiated before getting accepted (profit share or fixed amount *after release*). we’re not looking for people who work full-time with full-time payment. we’re students ourself or do a full-time job already and do the developing in our free time for now.

Anywhere Texturers, Coders, Animators at RGB-Developers

texturers, coders, animators rgb-developers anywhere artists we are looking for talent artists for our one piece game made in unity, called: route to the great blue. the candidates must have medium/hight skills, and experience on texturing, animating or coding with unity. [center]you can take a look at our moddb page here [/center]

Anywhere Need Team Members at Deceased Live's by No Mans Land

need team members deceased live's by no mans land anywhere artists i'm starting a new game called deceased live's and its a zombie game that's going to be made on cryenegine 3. we currently have a level designer working on the map and have our own sound designer but we need more help with the mod this what we need.also this free paid mod you name will be put in to the credits.be getting paid when the game is released. 3d enviroment artist: someone who can help make buildings and assets for the maps. character modeler: someone who can create characters to make zombies and main character's and must be able to unwrap an texture them. weapon desginer: someone who a can model texture weapons and animate the weapons. 2 concept artists: someone who can help design more zombies and levels and future weapons.

Anywhere Character Artist Needed at OES

character artist needed oes anywhere artists hello, we are a multicultural team, who are looking to bring you games that are different. games are the future of story-telling and allows new ways to explore the human psyche and thus we are willing to go where other game companies/studios are afraid to go. armedjug was formed, to bring you the next generation of games which are unique, breath taking, exhilerating and heart pounding. we want to bring you games which will keep you on the edge of your seat and leave you thinking even after you stop. currently we require, a character artist. all are eligible. p.s - this is not a paid project.

Anywhere SquadRec media | Russian voice actors at your service

squadrec media | russian voice actors your service anywhere artists squadrec team offers services of the experienced russian voice actors. if your project requires native russian male/female/child voice actors, please contact us. squadrec team www.squadrec.com

Anywhere Artist for Trailer at Lunar Blast Interactive

artist for trailer lunar blast interactive anywhere artists total decay is nearing completion, and we're ready to put it on desura for alphafunding. however, in order to do so, we need a trailer. after talking with some of the people who helped on the project, we've come to the conclusion that the best way to make a low budget trailer would be to make a narrated trailer with digital art slides. we already have it planned out, but our concept artist needed to leave to pursue his own project, and thus we need a new one. the art needs to be fairly high quality, but only four pieces is needed. we can discuss payment via skype or e-mail, once we've seen your examples. however, please note that it is unlikely that you will be paid beforehand if the price is too high, as we've used every dollar in our budget.

Online 2D Artist at Wild Buffalo Productions (10thGaming Entertainment)

2d artist wild buffalo productions (10thgaming entertainment) online artists hello, i am bryan, founder and manager of 10thgaming entertainment and wild buffalo productions. we are making a free to play (not pay to win!) survival game... a real infected survival game featuring: - a health, hunger and thirst system. - limited ammunition and and a "realistic" (as far as 2d goes) gun control. - a dark and grim setting where darkness and flashlights play a big role. - allies or enemies? - random loot, may luck be with you. you'll get the idea. what makes this game special from other survival games is that there hasn't been a real apocalyptic survival game for a long while. most survival games are just horror survival or shooting a bunch of zombies to pieces... let's change that! ______________ about the job; what you get: - early access to the game - your own full page on the teams website - another game on your resume - initially you are doing this for free, but you will receive a part of the donations (if any.) .............................. what you need in order to comply: - experience with photoshop incl; drawing concept art, making top down sprites. - to be social in a team. you will need to stay in contact with the rest of the team a lot.

Benefits
Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
  • $79.99 USD for 30 days
    (free for indies and mods)

  • Your job is shown instantly

  • Attract the cream of the crop
    Why recruit a beginner to game design when you can recruit a modder. Someone who has worked with your engine and the tools you use to build your games.

  • You'll get skilled applicants & less noise
    With a Mod DB job ad, you'll find people who are dedicated and passionate about game design and determined to explore their creative ability.
Hire the best
Job Statistics
Jobs
1,310