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[royalty] environmental artist oh snap games anywhere artists 3d environment artist description oh snap game studios is looking for an experienced 3d environmental artist to join our development team. we are looking for a self-motivated team player. you should be proficient in hard surface & organic modelling, and have a proven track record of generating environment props, textures, & lighting. you look to continuously improve your own skill set, and be comfortable with criticism and revision. basic qualifications -experience modelling and texture mapping 3d assets for video games -must be proficient and own or have the equivalent to 3ds max, photoshop, and zbrush. -understanding of pbr shader development preferred qualifications -experience working with substance designer -working in game engines to import your work -modular work flow in environments, buildings, and textures to allow re-use/re-purpose. -comfortable with slight stylization vs realism alone. -understanding and use of the idea that lighting effects mood. -some experience as a technical artist as well is a bonus. our company team consists of experienced professionals, hobbyists, and students. we use a on-line repository to share projects, and meet twice a week through on-line hangouts. our current project is in the realm of steampunk. this is a royalty development. our current development scheme requires members with spare time free work until the game is released or we gain financial backing. please, no current students or recent graduates who are looking for paying jobs as well. we need long term members and commitment.
art director sketchy panda games utah, usa artists we are a writer and a programmer looking for an artist to round out our indie development team. we're developing a game where '50s housewives battle zombies and it's already making a big splash on social media (sketchypandagames.tumblr.com). we have a great story, strong female leads, and a fun, dynamic game design, but we need an artist who can help create and realize the vision of this game. requirements: -ability to design and maintain a cohesive 1950's style throughout the project -ability to create and polish 3d art assets, animations, and textures -ability to export and import art assets for use in a video game engine (unity pro) -ability to delegate to and work with other artists, including both in-company subordinates and crowd-sourced volunteers. -ability to work and thrive in a start-up environment, including being a self-starter, a problem solver, and a team player. -experience with iclone or a similar 3d animation software. -experience with maya, autodesk, zbrush, or a similar 3d modeling software -ability to commit for the duration of the project, with a contract for up to 24 months from the day funding completes. preferred: -experience developing using unity pro. -past experience with a 3d gaming project. -experience managing other team members on a multi-phase project. -location in utah or willingness to relocate. compensation: -negotiable, based on experience and skill set. health insurance provided. about us: we've worked together for about ten years, helping to launch a startup that is now a $20 million+ company. we like small, close-knit teams that collaborate as they work and have a lot of fun together. we have a lot of experience in software development, marketing, managing multi-phase projects, and figuring out how to do impossible things with minimal resources.
wwii game in development (3d art / animator) kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! a few examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to firstname.lastname@example.org with your skill set and lets talk. [center] [/center]
video editor spacemen devteam europe, americas artists hey all, we are a small team developing an inde project, called spacemen. spacemen is an open-platform java based space game. the game is not focusing on high-end graphics, accurate simulation on real scale of space, but on game-play. the universe will be procedural generated and persistent, all the actions in game will have permanent effects. more info about the project you can find on the indiedb page: http://www.indiedb.com/games/spacemen youtube channel: https://www.youtube.com/channel/uc0d1xw3h9qu9gdpx3btsaxa twitter: https://twitter.com/spacemengame and homepage: www.spacemen.co we are looking for a video editor to create an one minute trailer for our project. all the clips used must be captured in-game (no software needed) by the selected applicant. if you are a sci-fi fan, astronomy passionate, punk style enthusiast or simply you like our project, we are looking forward to work with you! to do so, please send an email to florin at spacemen dot co (not com) including your relevant portfolio. florin
expanding the team, medieval rpg angry mob games anywhere artists hey there guys. if you are looking for a team with dedicated people who love making games, look no further. we are always looking for new talented people, so if you think you are up to it, welcome. we are currently working on a new project. on medieval survivalist rpg, focused on story and gameplay mechanics. the project itself grew much bigger than we anticipated so that is the reason why we are expanding the team. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we are using unity 5. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill positions: level designer - layouting and creating the world with provided assets, attention to details, focusing on atmosphere environment artist - creation of realistic high and low poly assets, texture creation and baking character artist - creation of realistic animals, humanoid npcs, monsters texture artist - creation of realistic textures for provided models rigger/animator - creation of realistic animations, animations implementation, creation of bones sketch artist/designer - creation of simple sketches, helping with layouting the world and environment, realisation of provided ideas suplementary team leader - helping out with managing the team, creation of documents combinations of listed positions are possible and more than wanted. we are looking only for skill and devotion. you dont need any degree from schools.
game artist with passion and drive html5 vector artist anywhere artists we are currently looking to hire a team member to come on board and create amazing games with grim panda software. we are a fast growing game design and development company who creates games both games and entertainment software both in-house and on a contract basis. we would rely on you for a quick turnaround time with the best, polished quality you have to offer, being our ‘go-to’ artist! our payment revolves around each project. in house we pay a fixed fee for each license sold, and for contract gaming we pay a fixed fee on each project. essentially we are looking for a permanent team member. we have the sales and programming staff on hand, and have many years of selling games behind our belt. we are now looking to find an artist who will create that “grim panda” look and grow with us! please respond with some samples of your work and a little about you. of course, we're interested in multi-faceted individuals, so, if you have programming experience, please let us know as well! thanks so much, and we look forward to hearing from you.
[profit share] pixelartist/animator needed for 2d-rpg pott-games anywhere artists hi, we are searching for a pixelartist/animator for our dark-fantasy action-rpg soulthrone. - who are you talking to? - currently we are two programmers. we work on the game in our spare time, but somehow managed to proceed with a decent speed. - what are we talking about? - we are talking about soulthrone, our first rpg (in fact our first game ever). the game is set in a medieval dark-fantasy world. we are planning on making it a really emotional and some kind of dark experience. details about the game (detailed setting, unique elements in our world and more, will be given to you, after we decided to work together). - what makes our game unique?- -- skill based battles -- our game will be purely skill based. not the skills of the character, but the skills of the player. although you might learn to cast a fireball, you still have to aim it fast and correctly. which makes it very valuable for multiplayer battles. you can't say which character is the most powerful, but every character is as powerful as it's players skill. -- intelligent enemies -- the ai of our enemies (it's far from finished) will make decisions based on their intelligence. while a simple slime doesn't care if the meteorite is hitting him soon, a sorcerer might recognize the meteorite and try to move out of it's reach to avoid taking damage. -- realistic damage behaviour -- most rpgs have a mechanic, that you can't hit your allies. in our game you will hit anything with your bow. if you fire an arrow in the direction of your teammate, he will take damage. if you cast a meteor in a group of enemies battling allies, you will hit everything (except your level is high enough, but that's another story). -- no level limit -- in most games you have a level cap, not in soulthrone. you can play, and play, and play, ... and you will still proceed in your level. it takes you a very long time in the end, but you will proceed. and with every level you may improve your skills. - what is your task? - since we are programmers, we totally have no experience in creating graphics. and to be honest, we are programmers, because we like to develop stuff, not because we are artistic masterminds. so we need you to do our graphical stuff, from landscape-tiles to character-art and other graphics. - what is the current state of the game? - our game is in a very early stage of development, but we are moving forward at a decent speed. we have an idea for the story, it will still take a lot of work, to complete the story. we have to design the levels, creating the possible character classes. the current state could be described as a "proof of concept" for our mechanics. - where should you live? - it doesn't matter where you live. we would prefer germany (simply for better communication and possible meetings) but if you live anywhere else, it's fine (as long as you speak english). - what skills should you have? - you should be versatile and somewhat skilled in pixel art and animations and you should be able to express our horror-ish wishes in your art. on top of that, you should be communicative and friendly. oh, before i forget, you should do steady work on the graphics. so no excuses like: my dog ate my pixels ;) - what do we give you? - we offer you: - the full version of the finished game - a name in the credits - a negotiable share of our profits (it won't be free to play, we promise) if you have any questions, feel free to contact us via e-mail: email@example.com or on facebook: https://www.facebook.com/pottgames best regards from germany, jendrik witt developer of pott-games
concept artist virtual dreams studios hunter valley, nsw australia artists we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. the concept artist will be designing and creating characters. the style of the game is anime and the setting is a medieval fantasy genre. rough designs are already in the works, the job requires polishing and creating characters both main, villains and npcs. we also started to design some of the weapons and items if you are also specialised in designing objects you can help us polish and design new weapons and items for characters. if you are skilled in character animation that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a level design if you want to apply for that job also.
modeler ebusiangamers anywhere artists i'm on a project named call of duty:battlefront. this mod aims to bring star wars theme is a famous fps game call of duty united offensive. requirements: - you are experienced with 3d software like maya blender: + you are able to create nice models (weapons, props, ...). + you are able to create nice animations (optional). about me: i have been around in modding scene for 4 years. i work mainly as programmer and sometime as 3d animator. since i'm not skilled with modelling, i often ask people to use their models in my projects. here is my previous project and also my most-successful project: [center][infinity warfare] [/center]
drawing anime characters, backgrounds and plattform assets simails entertainment studios anywhere artists first of all, this is a voluntary job, but maybe you get payed with 5$, if your work is awsome, and the game successfully. we need someone, or two for drawing: - anime characters, - (maybe) specific cartoon backgrounds - (also maybe)plattform assets anime characters: this is basicly a job for anybody who can draw anime characters, color them, and let them look like this handsome picture here: http://goo.gl/suhjoh we need it for the game "mr. crooked crazy 2" (project name "crazy game"), because all the close up conversations will be like they are in the game "shantae and the pirate's curse" (example here: http://goo.gl/xu7lii). basicly, when there's someone to talk, sprites will show up. and they are in anime style. the rest of the game is a normal cartoon look. it would be also great if you could animate sprites, like making a walk cycle, jump animation or crouch animation. the only problem is, that we are not shure if we animate it really with sprites, but at least when you contact us, we will know what we'll make. the character designs are allready made, so you just have to create the whole characters. specific background images: it would be also great if you could draw background images like this (example: http://goo.gl/z4l9w2). plattform assets: and we need 2d sprites and assets for the game, they are like this (example: http://goo.gl/ploa1z). if you want information about the game, here is a link, to the game's development forum: http://mccstw2.yooco.org/forum/empty-26504-t.html#26504 if that's not enough, or if you are tired of reading, here's a qucik information: the game is a 2d jump and run sidescroller called "mr. crooked crazy 2", but we can tell you more, when you message us, because its currently secret until its release. in short, its a game about a man, who must save the world before monsters and robots. the game is really funny and consists of many flatjokes. we can tell you details when you message us, because it's currently secret and no one need to know much about it, except for the people who work at it. if you have questions, please let us know, and write an email to firstname.lastname@example.org or add michaelpeter1999 on skype. thanks and best, - michael peter
character concept artist needed derailed games anywhere (cloud based) artists character concept artists needed... project codename: project md... about the team: we are an established team working on an episodic third person survival horror game close to completion... we have 20+ members all working on the game, the game is being built on unreal engine 4 and it's set to have aaa quality..... the game features deep exploration, a cinematic story and satisfying yet difficult combat... we are cloud based and we do most our communications through slack, facebook and skype... character artist: mid the development we decided to add more characters to the story, we need a second character concept artist to quicken the process, you should be good at the photo realistic style similar to the style of games such as the last of us, you'll have to send us several artworks of each character, we'd prefer if you have a special passion for survival horror games... apply: please email us with your portfolio and once we approve you we'll contact you to talk about all the info you may need... email: email@example.com skype: e25mad25
looking for artist for ludum dare jam redcubegames anywhere (skype) artists hi! ______________________________________________________________________________ ludum dare 32 is coming up (04. 17.-19.), and i'm looking for one or two talented artist, who would help me creating a great concept game. ______________________________________________________________________________ requirements (not much): - have skype and be able to communicate in english - be able to create the required 2d assets - if you can animate that's great - if you can create sound/music that's great ______________________________________________________________________________ that's all. as you can see, it is not taken too seriously, because the main point (in my opinion) of gamejams, that we could create a great, fun concept game, and not stressing ourselfs about asset quality, or bugs...
2d artist/ui designer campfire games anywhere artists the jobwe're looking for a talented 2d artist to create our ui so any experience in ui design is preferred. we have a rather set idea of the visuals we want but we highly encourage you to take part in the design process of the ui. once applied, we'll send you an art test to see if you're able to achieve the look we're going for. if accepted, the work will consist of creating menus (in and out of the game) as well as the icons needed for the ingame hud. all jobs at campfire games are unpaid. we’re an indie team full of dedicated and passionate developers trying to get a foothold within the games industry. the gamewar of rights is a multiplayer game set during the perilous days of the american civil war, in the maryland campaign of september, 1862. campfire games is devoted to presenting the gruesome and glorious elements of the period, while maintaining the highest level of historical accuracy and realism as is possible with the wonders of cryengine 3. players in the game will be able to play on multiple battlefields of the campaign, from the confluence of the potomac and shenandoah rivers where the siege of harper's ferry took place, to the ridgelines of south mountain, and to the meandering waters of antietam creek at the battle of antietam. additionally, players will also be able to choose from a list of regiments that fought in each battle as well as what rank to fight as, whether they want to slog it out as a lowly private, or if you want to orchestrate the carnage and mayhem as a major general. uniforms and bodily features will all be customizable for other players to see as you march and fight in the lines of battle according to the tactics of the period. as a general, you will operate in your headquarters equiped with a map of the battlefield and constantly receiving reports of friendly and enemy positions. send out new orders to the regiments to move forward, or fall back - all in real time. the orders will move down the chain of command, to the colonels, majors, down to the captains in charge of the individual regiments, all of whom have the option to follow the orders of their trusted commander, or rebel against his wishes and fight as you see fit. each map contains a period reconstruction of the buildings, farms, forests, roads, rocks, and fancy flowers that existed so players can fight through the streets of harper's ferry, in the wooded heights of fox's gap at south mountain, or in the wheatfields and bloody lanes of antietam. players can feel the whiz of deadly shot and shell fly by their bodies, or hit their comrades or themselves as they scream in a bloody hail from their wounds. limbs will fly and blood will be spilt once again as campfire games brings the fighting of the civil war right to the player's computer screen! will you heed the union call against the traitors? or will you fight to defend your family and livelyhood with the confederacy? you decide! contactemail: firstname.lastname@example.org website: http://www.warofrights.com facebook: https://www.facebook.com/warofrights moddb: http://www.moddb.com/games/war-of-rights we look forward to be hearing from you!
3d artist eicosane studios anywhere artists we are a very small and young group of currently 2 active members (programmer and animator) and looking for one or more 3d artists for our multiplayer fps project made with the unreal engine 4. the core gameplay mechanics are mostly implemented and working so far, but the graphics are still very basic as by now all modelling has been done by me (programmer) or come from the ue marketplace. here are some pictures of the current progress: http://abload.de/image.php?img=game1zfjgy.png http://abload.de/image.php?img=game2yykmf.png http://abload.de/image.php?img=game37fkfp.png http://abload.de/image.php?img=game4dpkrc.png as our 3d artists you would create all kinds of textured 3d assets such as weapons, attachments, characters and level props. we expect you to be able to: -create high poly models -create low poly game ready models -create textures fitted for physical based shading this is our hobby but we try to generate a good game that we want to release via steam greenlight some day. we cannot promise you anything, however, if we release the game commercially you will defenitely get a share of the profit.
level designer, animator, character artist, 3d artist, and others sunwell studios anywhere artists sunwell studios is looking for people for our next video game. the next game that we are going to be creating is a prequel to our mmorpg. it's an zelda-like game that we are going to be creating. the video game is a tale of part of the mmorpg. it's an small nation. this is all royalty. what we are looking for: 2x level designer requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of level design able to work in a group be able to deliver on deadlines knowledge in unreal engine 4 animator requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty knowledge in maya, and animation at lease a year of epxerience in animation able to work in a group be able to deliver on deadlines character artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3ds character, using z-brush, and/or mudbox at lease a year of character modelling have a great imagination able to work in a group be able to deliver on deadlines 3d artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3d arts, using 3ds max, and/or maya at lease a year of 3d artist able to work in a group be able to deliver on deadlines knowledge in creating architecture, vehicle, and nature texture artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty be experience in creating textures for asset of 3d types at lease a year of texture experience in photoshop to create the textures able to work in a group be able to deliver on deadlines sfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of sfx be able to creating any sound that is required able to work in a group be able to deliver on deadlines vfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude strong grasp of visual design principles used to create stylized, compelling vfx able to work for royalty at lease a year of creating real-time vfx able to work in a group able to paint vfx textures from scratch and match an established style. be able to deliver on deadlines knowledge in unreal engine 4 particle system. the nation is catching the watchers. the watchers are powerful creature. they are able to turn into humans, and rock creatures. they are what created the powerful weapons of the mmo, which are legendary, about 2500 of them. you will be going through dungeons, to help rescues the watchers from their prisons. while you are trying to help them you will be encountering puzzles, and enemies. these creatures will vary, and depends on what dungeon you are in. while you are going through the dungeons you will be finding ideas that will help you, and upgrading your weapons. the nation name is felmonia. another thing is that you don't really need the required year of doing something. if you are good at what you do we can be flexible, and allow you to join. you will also be kick if you don't do your job. you also will be in an contract.
[royalty] artists and character designers wanted [unity] phynxt interactive anywhere artists project in brief: our current project is a fantasy rpg with steampunk-y dwarves, haughty elves, and tons of other uniquely characterized races (including plans for some ‘ayyyy lmao’ aliens, somewhere down the line!). the game is planned to span seven diverse worlds, so this will be a project spanning several years of development. i don’t want to give away too much of what we have planned, but the aim of the game is to avoid the standard fetch quest rpgs i’m sure we’ve all had the pleasure of playing. we want to accomplish this by developing very immersive, lore-heavy quests and sadistic boss battles that have players fearing for their lives well into the endgame. needed: unfortunately for our current team, none of us really possess the artistic skills necessary to pull off such a grandiose game concept, that’s where you guys (hopefully) come in! let’s be privy here, we need artists, 3d environmental designers, 3d character modelers/rigging gurus, and honestly a few more programmer code monkeys wouldn’t hurt either. we don’t care about lack of experience or anything like that, honestly, if you’re willing to give us your best, learn when you need to, and effectively communicate with the team, we’re willing to work with you. we’re working with unity 5, so clearly foreknowledge of unity is useful, although not strictly required for artists and designers. assets: · ability to effectively communicate and cooperate with team members · general knowledge of your area of expertise/interest · willingness and ability to learn on the fly and from mistakes · dependability and ability to meet strict deadlines · ability to come up with crazy over-the-top ideas and run with them · confidence in your creative ability to implement aforementioned ideas game status: as of today, we have a working character/camera controller and we’re working on implementing our combat system and developing an easily scalable set of questing scripts. we also have one team member working on some basic environmental designs. character creation and a weapon customization system are next up, but a ways off from our current dev schedule. about the team: i’m aj, i’ve been mainly handling team management and i’ve also been contributing significantly to development as a programmer. i have more than 6 years programming experience across several languages and am currently juggling this project while earning my degrees in physics and mathematics. walker is our lead programmer and currently studying game design in university. last, but certainly not least, our resident japanese guy, hiro, is our current environmental designer and an avid youtube personality. we all came together once again this march to try to put together something great that we could all be proud of and put years of effort into. we ultimately want to design a game we would want to play that avoids the pitfall of monotony offered by other titles. we had all previously worked together several times before and have learned from experience how to effectively work together as a team – hence
[royalty] 3d models texture artist [ue4] oldsports game studios anywhere artists hey friends we are looking for someone rework our textures of weapons and some other models, for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 10 or more months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with 3d modeling and texturing. - edit or remake textures (diffuse,specular, normal) - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios
3d modeler brilliantly insane games anywhere artists our team has been working on a map for the new unreal tournament game as a side project for a little while now. in order to continue, we need a modeler to help with the project. we are looking for someone with skills in prop and object modelling, texturing and possibly rigging and skinning. the map is a neo-cowboy futuristic "old west" town, which includes multiple floors and is found in a cave. it will require old looking buildings with futuristic additions. now, in an attempt to fill the 1000 character minimum, we will explain more about our team. we're a small studio the makes mostly little things here and there, rarely releasing them to the greater public. we enjoy making small stupid oculus rift vr experiences as side projects while we work on our larger ones. we're looking for people who are eager to help and don't mind us cracking jokes instead of working sometimes. send us some of your previous works when you apply, we might even need you for our other project which we won't leak details about here.
3d animator wanted life virus games anywhere artists looking for 3d animators able to animate our 3d models for a moba type game. must show if able: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul
level designer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe right now we're in search of a level designers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. we accept candidancy even from beginners but of course the ideal candidate has created at least one level. now let me tell you more about the requirements for this open position. requirements: - have already worked inside unreal engine 4. - experience with optimization techniques and material creation. - knowledge of how to create environment using the landscape editor inside ue4. - availability to show some of his/hers previous work. - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.
we need you as our animator for royalties! revelations studios anywhere artists this is a message to all animators looking to join a passionate group of indie developers. we are your career resource. here at revelation studios, we pride ourselves on innovation, team work, and dedication, both to our game and our employees. there is no experience required to join our team. all you need is a positive attitude, a strong work ethic, and a passion to succeed. our current project is a survival horror game. this game puts you right into the mind of a willful and daring female lead who is on a voyage to a new utopia when the engines suddenly fail. she is the only hope for all the passengers on the ship, and must fight her way through rogue robots, space pirates, crazed passengers on neurotoxins, and her own fears to fix the engines and get the voyage back on track. as the animator, you will have one of the best jobs this game can offer. it will be in your hands to fully rig and animate the characters, and create the intense cutscenes throughout! plus, you will play a huge part in marketing our game, because you will help to develop the cinematic trailer! all employees are entered into a contractual agreement, so your job is secure as long as you want it. pay for this game development will be 5% net royalties, but all of our loyal artists who stay for our next successful game development will become full employees and receive a salary from the earnings of this first installment. we look forward to hearing from you soon about your desire to join our innovative team. please send your resume and portfolio to email@example.com to be considered for this amazing chance to join up with a company on its way to the top. be here right from the start. loyalty is always rewarded.
3d or 2d artist and/or animator 9 plagues anywhere artists my name is derek rogers and i go the colorado school of mines. i will soon be a junior in computer science. i am making a game with a small group of people as a fun side project and to put on our resumes. the current group only needs art assets. if you are looking for a small side project to work on please contact me. we are looking for someone with any level of skill to help us. the main reasons you should work with us is: a smaller time commitment than most other positions extremely flexible hours don't have to worry about helping with any other parts of the game(if you don't want to) if you want to work on other parts of the game you are welcome to you will have a lot of say in what the finished product will be(not just the art). will be working with an extremely intelligent group of young people who are passionate and easy to work with. our group has many ideas and scripts already written, but have not yet decided on anything as far as to what the game is going to be. we can talk details over email. best of luck to everyone who read this.
hiring 3d model designer! unity 3d kyoshiofficial anywhere artists hi i'm kyoshiofficial, and i'm new to unity and i'm not quite really good at modelling 3d and creating it's animations, so i would like to get some help to make my first unity game, and i think that you can help me with it. :) it doesn't matter if your skills aren't that good, as long as you know the basics. our game is basically a horror game, like amnesia or outlast but in 3rd person's pov. don't worry because i'll give major credits after we make the game! :) it's gonna be my first game, and i just want it to be atleast worth it :3 i'm actually 14 years old, but i'm actually good at editing since i was 12, i use vegas pro in editing videos, i can also edit some pics with photoshop cs. unity is the first game engine that i actually found easy to use, i tried irrlicht engine but i got confused on what to click. i've just been using unity for 5 days, i can handle terrain, but i have a hard time changing the model in the 3rd person controller. i can only hire people +10 yrs old, 'cuz the game might be spg. so if you have a free time, can you help me? :)
logo designer, 3d artist/unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine 4. you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike logo designer we are looking for individuals who are capable of creating logos for our game, our company, and our website. 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. programmer we are looking for individuals who can help create the backbone of our game. the game is going to be on unreal engine 4 so experience with c++ is required. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if they are not already. concept artist we are looking for individuals who can take references from the original command & conquer and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your works that we use. if your application is accepted then you will be given all the time that you deem necessary to complete your project, but a weekly check in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
2d tactical rpg! greatwallstudios anywhere artists greetings, i am a student of gamedevelopment in the netherlands. me and a colleague or working on a 2d tactical rpg. we are working on it me and him are the programmers and i am also doing some pixel art but what we lack is someone who is good in making portraits (for when u select a unit). and someone who is good with making music. we want to create a tactical rpg that is for old school gaming fans,because i really love games like tactics ogre and advance wars but i always wondered why there where no games like that for the pc. we want to make it multiplayer later on and we want to be able to have and editor later on for mods and other stuff. me and my fellow student are doing this in our freetime and we want this as a game that we want and for our resume, later on this year more students want to join us and maybe our team will grow bigger. the only thing we lack is someone who is very good at making immersive music and someone who is good with drawing (photoshop, etc.). our ambition is to have a game that has a multiple branching story line. we are still in our 'child shoes'but we are very ambitious this is something we do in our freetime and we dont have anything to offer you at this moment but as soon as we get this game kickstarted and we get the money we will be able to pay you. we are looking for people who are dedicated and people who are teamworkers. for the poeple that are intrested send a mail to: firstname.lastname@example.org
*royalty* artist & animator (full time paid position once game is released) mad dr studios anywhere i skype artists hello indiedb, my name is michael, co-founder of mad dr studios, and we are currently looking for an artist and animator for our project. i will give you a little insight into my past. i have 8+ years games industry experience and have worked on multiple aaa titles such as fable 1, 2, 3, little big planet 1, 2, dj hero 1, 2, cod mw2 dlc pack. i did not work directly as a programmer on these titles, i worked as q&a and level design, but have been learning programming since my time in the games industry and have decided with my friend to dive into unity and make our own game (we have been working on the game for the past few months now) everything is slowly coming together except for (at the moment) 2 key area's, animation and an artist for all of our games models, assets ect. we was originally going to buy all our assets from the unity store but we would rather have something of our own and original, however we do not have the time to do this and build the game, nor are we both that artistic with blender. our game code name "project summit" is going to be an arpg + mmo (yes it's very ambitious) very similar to "lost ark" which is similar to the graphical design we are looking for - https://www.youtube.com/watch?v=lv0wwzdawju (for reference) the game is being built in unity, and i will happily discuss more core aspects of project summit if / when we talk via skype / email. what we are looking for we are looking for an animator and artist for all of our animation and models, assets ect for our game, you will almost be working from scratch, however we have a lot of the game's mechanics built but now need new characters, models, buildings... pretty much everything. we have most of what we are looking for drawn down as rough idea's but we are happy to show you our vision and get out of your way and let you do your thing. required skills we do not have any pre-set of required skills we are looking for, having worked in the industry for many years i have met some incredibly talented people with little to no background experience / self taught. so if you watch the lost ark video that we linked and think "i can do that!" then you are what we are looking for! we would like to see some designs you've done / a portfolio. working for us we are a very small team right now, but wanting to expand a little more. we are happy to negotiate prices for your work, but if you are looking to help support a very small indie team for free (during dev process) that's a massive massive help and you will "will" be hired as a full time paid employee once the game ships and will share in the games royalties. we have a contract ready for you before that even becomes a reality to protect your rights and work, you will not got screwed over, which has alarmingly become quite the trend in this industry. we are more than happy for people to work part time during our development process as we have no deadlines as of now, but we may have times were we will need assets asap. we work full time on this game but are not expecting you to.
***[paid]*** 3d tree modeller (no animation needed) barbed wire studios anywhere artists we are in need of a professional 3d modeller to create 10 tree 3d models, with a realistic look (no comic/fairytale appearance) for a war-ambiented 1940s project, using a relatively low poly technique maintaining a well-looking output with convincing realistic textures. style of design to be consistent throughout the 10 models. --- 10 tree models needed: ------------------ (1) woodland tall conifer with branches full of greenery from top to bottom. reference: http://d2ouvy59p0dg6k.cloudfront.net/img/usa_oregon_forest_lake_357343.jpg http://media-1.web.britannica.com/eb-media/50/6650-004-4f5211b6.jpg ------------------ (2) tall conifer with empty (dry) branches as the top of the trunk is reached. lower half of the trunk to be also empty of green branches, with a small but dense canopy of leaves three quarters up the trunk. reference: http://www.unco.edu/geography/sbc/picea_mariana_taiga.jpg ----------------- (3)very tall conifer with small amounts of disperse beanches all the way up, very straight white-looking trunk. some branches have leaves, some are bare. reference: http://www.conifers.org/pi/ab/nephrolepis02.jpg ----------------- (4) birch tree with large but only relatively dense canopy, long trunk with it's lower part clear of leaves. reference: http://thumbs.dreamstime.com/z/birch-trees-spring-park-35260875.jpg http://image.shutterstock.com/display_pic_with_logo/272821/272821,1304536410,1/stock-photo-birch-trees-with-fresh-green-leaves-in-spring-76569205.jpg ----------------- (5) birch tree similar to (4), but with a taller and drier appearance, and a thinner canopy with very little density, so that the branches coming out of the main trunk can be clearly seen. trunk is thinner too, and the bulk of the canopy is higher up. reference: http://www.hay-fever-relief.com/image-files/birch-tree-birch-pollen.jpg http://www.featurepics.com/fi/thumb300/20080731/birch-tree-alley-828679.jpg ----------------- (6) european large pine with the lower half clear of greenery and upper half covered of dense but separate branches (branches have space between each other) with a wide area of shade. reference: http://www.pineridgetree.com/2013/wp-content/uploads/2013/01/pinetree.png https://www.vishopper.com/images/products/maxxmax/pl/1324_cut-out-tall-pine-tree.jpg ----------------- (7) oak tree with a dense but realistic-looking canopy and wide shade area. reference: http://www.warpaths2peacepipes.com/images/oak-tree.jpg http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/oak_tree_in_ontario_august_2011.jpg/800px-oak_tree_in_ontario_august_2011.jpg ------------------ (8) small tree (around 3 metres tall) with a small canopy. reference: http://www.immediateentourage.com/ie/wp-content/uploads/2011/05/cutout+tree+by+immediate+entourage.png http://xfrog.com/gallery/albums/trees/oc56_9_pers.jpg ------------------- (9) desert palm tree with a brownish-looking "canopy" in contrast to the pintoresque green/yellow caribbean palm trees. branches to be thin and long, more vivid on the top whilst the bottom ones are older and have a bare tone. core of the palm tree (where the leaves grow from) is visible reference: http://fc06.deviantart.net/fs13/f/2007/054/9/0/palm_tree_in_jordan_desert_by_mayah_stock.jpg http://www.palmtreepassion.com/images/3palmsindesert.jpg ------------------- (10) palm tree similar in trunk to (9) but with a different leave style. a "washintonian" palm tree look with shorter leaves, getting wider at the tip, and a whole bunch of dry and dead leaves hanging off the bottom. "canqopy" of this plant is much denser, especially the dead section. reference: http://www.palmspringslife.com/images/blog2006-02-24fanpalm.jpg ---------------------- thats all the trees. --- specifications: polys: around 1000 polygons each. texture: textured and mapped items. trunk texture - 512x512, single branch texture (where leaves are) - 512x512; either separate files for trunk/branch or all uv mapped into one. animated: no. files: .obj and .max. supervision: models should be able to be supervised and given feedback before completion. --- payment: to be negotiated, payment upon completion of all items --- deadline: two months after initiation (for the 10 models) ---
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
lead writer for stargate space conflict phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: lead writer - modification: stargate space conflict - places: only one - status: volunteer - location: anywhere conditions in order to become a lead writer, you ensure that you satisfy the following conditions: ✓ have a perfect knowledge of the stargate franchise ✓ be able to imagine and write an incredible story, in order to create an interactive campaign* ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * you won't code the campaign, but you will create the whole story. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.
lead writer for mass effect: reborn phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: lead writer - modification: mass effect: reborn - places: only one - status: volunteer - location: anywhere conditions in order to become a lead writer, you ensure that you satisfy the following conditions: ✓ have a perfect knowledge of the mass effect franchise ✓ be able to imagine and write an incredible story, in order to create an interactive campaign* ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * you won't code the campaign, but you will create the whole story. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.
2d designer phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: 2d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 2d designer, you ensure that you satisfy the following conditions: ✓ have a good knowledge of at least one major 2d software* ✓ be able to design and create textures for different ships ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * a good 2d software such as adobe's photoshop. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.
3d designer phoenix interactive anywhere artists phoenix interactive is constantly hiring. that means almost all people of good will are welcomed in our association. therefore, if the following opportunity seems to be interesting for you, ensure that you satisfy the required conditions. more importantly, phoenix interactive being a non-profit association, our members are all volunteers. notice: more conditions may be needed for this job. however, the most important ones are here. about - role: 3d designer - places: unlimited - status: volunteer - location: anywhere conditions in order to become a 3d designer, you ensure that you satisfy the following conditions: ✓ have a good knowledge of at least one major 3d software* ✓ be able to discuss with the whole team, either in english or in french** ✓ be able to work as a team with other members * a good 3d software such as autodesk 3ds max or blender. ** that means you'll be discussing, debating and working with other team members, as phoenix interactive stresses the importance of teamwork. both members know themselves, whatever their nationalities. alone you'll be faster, but together we'll go further.
[royalties] animator for a horror game for unity 2.5d game usa artists hello, my name is eric garcia. i am an experienced level designer. i am looking for an animator who can work on animation art for unity. that is including creating textures, simple drawn buttons, props, characters, icons, backgrounds,weapons, muzzle flash, etc etc. i am looking for a experienced art animator, that can create anything i ask for. about 2 year experience. i do not expect you to do it in a short time period. i love perfection to detail. i will be doing a kickstarter project to pay everyone off $40,000 usd. my game will be having a lot of the focus on it's character, and what he will be playing a huge role in the game. the game is 2 player, local coop, online coop, singleplayer. the character will be going through forests, cemetery's, mansions. at certain amount of levels you will run into a boss to fight depending on the atmosphere of the levels. what i want to see in your art work, is add great detail. i am looking for 2 artists, who are willing to work under royalties for the position. i am looking forward to talking. thank you. sincerely, eric garcia.
zbrush artist utherous anywhere artists 3d artist (character/organic) utherous is looking for a competent, responsive and skilled 3d artist with a diverse skillset and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. zbrush skills are highly desired. if you are interested in this position, please send a cover letter, sample works and/or a link to your website to email@example.com. company overview utherous is an independent video game company working on a fantasy/steampunk mmo entitled utherous. we are currently an online based company, but are looking to establish a physical location in the united states’ northwest as soon as we meet our desired funding goal. utherous is driven by great art, unparalleled tech, and a passion for gaming. team member positions overview team members at utherous are expected to contribute 10-20 hours per week of development time. team members will be credited as developers on the game and be offered varying degrees of percentage-based profits depending on time commitment and position offered. while no direct game experience is required to apply for a position at utherous, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any contracts being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enable video conference will also be required during the interview process. this is a great opportunity for aspiring and established game developers. please visit our website and steam page above to glean more information about the game.
[urgent] source engine 3d artist reperio studios anywhere | skype artists job info: our modification brainbread 2 is needed of 3d artists, and we would appreciate the help from experienced, and active members. skillfully sculpting models and props which will provide much importance to the world, the environments and details of the game world. focus is key to produce smooth, well polished and fine items. these items can be of further use to level designers and animators, so communication and teamwork is another requirement. mod info: brainbread 2 is a spiritual successor of the half-life 1 modification brainbread that was released in 2006 by ironoak studios. brainbread 2 is not a simple 'remake' or a source version of the mod. brainbread 2 will bring you back the classic gamemode that all bb fans loved and also more gamemodes that will make the mod more fun to play. -at least one year of modelling experience -ability to create low-poly models with uvw-maps -ability to provide high-poly models for generating normal maps -ownership of suitable modelling software, such as 3ds max, maya, zbrush etc.
2d artist (8-bit or cartoon) heynau anywhere artists i'm an internet influencer (spanish youtube gaming channel over 100k subscribers) and also i'm studying to start in the videogame world as 3d animator and programmer. i've also created some games in few hours: http://minejoin.com/mobrush/jugar http://minejoin.com/massi/jugar and its has been promoted on my channel and friend's channels with my number of subscribers aproach. i'm developing simple games (without money revenue) just for fun, to learn and to be known in the videogame world having a lot of well known and played simply games. if anyone wants to help (for free, by the moment, just for credits in the game) it would be perfect. maybe, when i learn how to publish my works in android/applestore, there would be some revenues for the work. nowadays i use to create very simple projects. and i'm looking for someone to help me on all the projects he want. if you want to check my channel (youtube.com/heynau). you can also look for gameplays of my games looking for #massisbanana and #mobrush in twitter/youtube.
[rev-share]artists needed for indie 3d rpg starboard games llc anywhere artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. positions available 2d artist essential requirements for the 2d artist are: 1.must be familiar with image creation software such as adobe photoshop and gimp. 2.have knowledge of creating digital 2d work for video and print. 3.able to create concept art pieces showing dimensions for 3d modelers. 4.willing to follow explicit instructions and make changes where needed. preferred: 1.be an avid gamer, have played a wide collection of games from various genres. 2.familiar with after effects, premiere, and/or indesign. animator as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! our offer we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc
3d character artist wanted greenlight games anywhere artists as a start-up independent games studio, we need to make amazing characters for our games that really reflect our designs! we’re looking for someone to fill a voluntary position(possibility of paid position upon completing gombies demo) within greenlight games as a 3d character artist. this position is unpaid and a remote position, so can be done from home. roles: you will be expected to create, edit and texture 3d characters for games currently in development (such as gombies) under the project leaders supervision. you will be expected to use any 3d software of your choice, with our subscriptions to substance painter, substance designer and mixamo. creating characters for unity 5. requirements: you must own a copy of your favourite 3d modelling software (such as maya or 3ds max) you will be provided with 3d texturing, rigging and animations tools such as substance & mixamo. you will also be provided with a twitch streaming setup, to stream development live on occasion or create video dev blogs. if you’re interested in the available position please contact dean on: firstname.lastname@example.org you will be required to take part in a small interview via skype, where you will be asked to show your previous work. in return for your work greenlight games will credit you or your company for all work created.
[profit share] looking for two pixel-artists for monster-collect/adventure game anywhere artists hi, we are looking for pixel artists who wants to join us in our mobile game project. you should have competent pixel art and general insight of the aspect of game developing --- who are we? --- at this moment our team exists of one programmer and one storyteller. we both live in the netherlands and can communicate in english easily. most of our communication goes through skype. we have had a pixel-artist in the past as you can see in the video beneath, but because lack of time he could not help us anymore. both of us develop the game in our spare time, which varies from 8 to 24 hours a week. ---the game--- our mobile app: coromon(codename) is made with the corona sdk and will be available for loads of devices! when we release the game it will be available for iphone, ipad, android, windows phone, steam and mac appstore users! worldwide. we are aiming to combine the monster collecting game genre with the adventure genre. together with an awesome and intense lore (background-story), deep dungeons, hidden secrets. you should not easily get bored in the world of coromon. we really want to effort into lore, graphics, user interface, battle intensity and adventure (puzzles/dungeons). also we invented some unique selling points to distinguish us from others in the genre. i will list some of them beneath with a compact description. --crystal shards— i don’t want to leak too much of the lore, but there are crystal shards spread around the world. each of them can be found in hard to reach places/dungeons. these shards can be used to give a bonus or unique effects to a coromon. it’s some kind of “hold-item” for a coromon. some examples: -regen crystal: recover x hp every turn -growth crystal: coromon holding this gains increased experience -[stat] crystal: increase specific stat by x -anger crystal: increases attack by 30% when below half hp etc.. --fusion-- in coromon world there has been research into fusion. it is a mechanic that makes it possible to combine two monsters together and make it a fusionmonster for a certain amount of time. these fusionmonsters will be epic, big and intense. they will be stronger than just the stats of the 2 coromon together. fusion can’t always be activated, to activate fusion you need to have a full fusion capsule. you can fill the capsule by fighting monsters and trainers. the energy of the fight (damage done and received) will be captured and stored in your fusion capsule. if the fusion capsule is full the “fuse” option will become available. there are 21 different fusionmonsters to create. the type of fusion monster that will appear is based on the coromon’s “fusion type”. each monster has an elemental as well as a fusion type. fusion types can be something like: wings, mech/spiked, ooze, tentacles, shadow/dark or aura. you can combine any of these together. for example you can combine a coromon with a “shadow type” with a “spiked type” to spawn the shadowspiked fusionmonster. each coromon has 2 special fusion skill slots; they will both take these skills to its fusion form. --gauntlet-- in the lore you get to know you live in a world in which a power manifests itself in the form of crystals. this power (which is yet to be named, but lets call it psy) exists everywhere. the source of psy is said to be located beneath an island far from the mainland. this source, in the form of a crystal, branches off underground towards the mainland. in our world, there are seven places where these branches surface, attracted to element-heavy area’s (like a volcano for fire-element). humans discovered they could harness the power inside the crystal by constructing a gauntlet, which can absorb this power and channel it into the world. these surfaced crystals can be found at hard-to-reach locations and play a huge part in the lore. the player has got access to his own gauntlet. when the player defeated the crystal guardian he charges his gauntlet on the crystal and obtains a new power or a upgrade on an already existing power. there are three different powers to obtain. “energy bubble” to walk on special terrains; “energy dash” to overcome world obstacles and energy push/possess to move objects around. --current state of the game-- a big part of the game is already programmed! and some is designed too! we have uploaded a video to show you what the game looks likes now. keep in mind there are loads of objects/interface elements that are way from final. stuff clearly not designed yet: worldinterface, tabbar, title screen, some buttons, battles, monstersprites (we got them from pokemon now for demo purposes) and also objects in the world like: lava, water, blocks, powers (we want to make them visually cool). youtube video: https://youtu.be/k092qhnuvs4 j.nope.me/qmo0k.png j.nope.me/pcddt.png http://puu.sh/f6x8f/a674340a9e.png http://puu.sh/fcds5/4a1cb8a249.png http://webgel.net/bf/ui_animation_1.gif --what will you be doing?-- in general, you will be helping us design this game. we are in need of two pixel artists. an artist that will focus on the battles. we are aiming to make the battles feel fast, with great visuals (like spells in the “golden sun” games). don’t mind the pokémon sprites that are used now, we are aiming for a different style, open for suggestions. the other artist will focus on the tilesets and the spritesheets for the world maps. the world map has places like: water temples, volcanos, graveyard, desert, snow and more. but both of the artist will definitely be involved in stuff like interface and other game elements too! communication is very important in our team as well as working on this project with passion to make this a success. you will be involved with all aspects in this project. you can come with your own ideas or discuss ours. we want to make this game a product of all of us. the game will eventually be sold in the appstores. we are thinking about a price between $1 or $2 but it will be discussed later on. we expect you to commit yourself to this project and our partnership. as you will be a full project member just like us, the profits will be split depending on how much you added to the game. ---interested?--- are you the one that can make this game a big success? or do you have any questions? mail us at email@example.com and maybe you could already show us some work you made. kind regards, team coromon
*royalty* kismet artist on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job. requirements: [*]1 years experience with udk/ modern game engine [*]knowledge of kismet editor [*]good communication skills, leadership [*]knowledge of level design is a plus payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.
*royalty* level designer on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. requirement for level designers: - need to have at least 6 months+ exp in udk - spend 6-8 hours a week working on project - must attend our weekly meetings and active on skype almost daily - the willingness to manage and assign tasks to modelers under you - must attend our weekly meetings - basic knowledge of kismet - positive attitude - willing to take and give positive criticism optional requirements - modeling/texturing is a plus do not apply if - you have little to no time to put into the project - you expect to get payed on the spot - you do not meet the requirements payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.
artists needed for icons logos and concept design and much more restro games anywhere artists hello i am looking for someone that can draw good.draw stuff or ideas that we give you you need experience with a computer to create the icons logos and main design not all items requires to be on the computer but if its better for you why not we are currently creating a medeval times game with making it real as life well something like that. with that we require a drawer. you role would be the designer you would make the drawing or rough images of items like swords shields armor food what ever was back then and oh i almost forgot that you need to be able to create fully hd textures to the drawing i mean that people that would be modeling the models into the game can have hd textures to work with. we need a person that won't lie acialy do the work and have fun we need people that have a open mind and a creative one to work with the other people like the modelers and so on.
[paid] seeking professional pixel artist for 2d platformer/arpg currently in dev [paid] seeking professional pixel artist for 2d platformer/arpg currently in dev anywhere artists hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional pixel artist for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project has been created using pixel art i’ve created, but i’m looking for someone to touch it up and start creating new assets. i’m looking for background artists for both background images (640x320) and tiled textures (20x20) and character artists for spritesheet animations (varies). this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: firstname.lastname@example.org . i would like to know a little about you to include: • experience • areas of expertise (environments/animations) • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren
player modeler life virus games anywhere artists have knowledge in making 3d models? want to be part of a small team that's working on a small project? then join us have skills in making - anime type 3d models - must be able to speak english - must be enthusiastic! - willing to work with a team - able to work with deadlines about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul you may also look at our project form here: indiedb.com
fx artists enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. right now we're in search of fx artists. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. the fx artist will have to create different effects while using the particle system inside unreal engine 4. now let me tell you more about the requirements for this open position. requirements: - good knowledge of unreal engine 4. - experience developing particle systems and geometry based visual effects. - strong photoshop, or any other similar software, skills for creating effect textures for use with particles - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.
unreal engine 4 material creator enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that which the main story will take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we recently added to the team quite few new people and the modeling process is going quite well but since we've more people working on environment and character we feel like the production speed will increase so in order to not lose time we would like to find someone who is experienced in creating materials in unreal engine 4 so our 3d artist can keep their focus on modelling. we're aiming for a realistic outlook so we need people who can recreate realistic materials to bring even more realism to the game. please feel free to check our game's page on indiedb searching for a game called project ttt. the main requirements for this position are: - have experience in material creation inside unreal engine 4 - abiility to show previous works - team player - good knowledge of the english language - high level of commitment more details will be discussed and disclosed later.
[royalty] first person animator [ue4] at old sport games at oldsports game oldsports game studios anywhere artists hey mates we are looking for a first person animator for our fps with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 5 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max - animate a very defined first person rig - make some high quality animations, we would like some fps animations with guns and solo powers (like bioshock plasmids). - work seriously and keep in touch with the project leader and the animation director. - deliver animations within a time limit set by the schedule, respecting delivery dates - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios
looking for 3d animators and riggers! natures wanderer - green thumb studios green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for 3d animators and riggers!(there are other positions also just shoot us a mail to check) there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators: used to working with in-place animations and also familiar with animation re-targeting. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images
[royalty] artists needed for a shoot'em up little leds anywhere artists we are looking for a mecha/character artist for a high action shoot’em up mobile game. if you are amateur but have a professional attitude, please contact us. ---- about the game: infinity aces is a high skill action game to great pilots! choose one of the well trained members of the infinity squadron and defend the world from invading armies in an endless war for freedom. evolve your fighter, get special items and take off into incredible battles! ---- the mecha artist needs to make the planes and all other military gear, including scenario. adobe illustrator kung fu master skills will make all the difference for us. (we are expecting 3 to 4 hours a week for 2 - 3 months). the character artists needs to draw 7 characters in 2 poses each. adobe illustrator ninja skills will also make all the difference here. if you want to see our other games, please take a look; https://www.behance.net/collection/35742337/little-leds-games if you want to see more about the game, please take a look; https://drive.google.com/folderview?id=0b9vhrigpdy40zwtvc0hhlwpimlk&usp=sharing if you are interested, please send us an e-mail email@example.com.
concept artist dark ice studios anywhere artists concept artist job example are you sick and tired of wasting 65+ dollars on a video game you can literally destroy in two days’ time? or tired of playing the same old game just reskinned and repackaged? the change is here its name is aylus: exiled dominion by dark ice studios. a revolutionary new pc game that utilize the latest technologies like oculus rift and pixologic zbrush in its development and implementation! the game itself is a rpg (role-playing game) with a server based multiplayer that allows for nearly 200 people to join your game and explore the vast worlds. sporting a unique one of a kind vigor system and an in-depth leveling system that squashes games like world of warcraft, final fantasy, and star wars. with graphical capabilities that would rival the best the industry has to offer. look no further, the game supports the oculus rift and is played on pc. if your tired of the same old games help us now by supporting our kickstarter page be one of the first to help build an industry changing, revolutionary new game. software knowledge: adobe photoshop or pixologic zbrush http://www.darkicestudios.com/#!jobs/c8sy https://www.kickstarter.com/projects/143648531/aylus-exiled-dominions https://www.facebook.com/darkicestudios2013?ref=br_tf
concept artists for aaa pitch black drop games anywhere artists introduction & plan: good day fellow modders, my name is m, i am a professional art director residing in london. my team is in the midst of curating a formal pitch for a aaa title and i am scouting for an incredible concept artist to join my humble team. the project is absolutely amazing and we are still in the process of writing the script. our pitch will be for the third instalment of an ip that was released in the early 2000's, our script involves uncharted style linear gameplay and mechanics but set in urban london. our current plan does involve securing that pitch, but if it does not go as planned we are aiming to continue the pitch but as a new ip. what you will be doing: your role will be curating environment and character concepts whilst working close with myself the creative director on this project. it would also be beneficial if you are good at creating storyboards. the team: the current team consists of 4 individuals who work on an ad-hoc basis. we are a very fun team to work with and extremely professional, all currently working in the design industry. we are also in the process of securing a government grant to push us along. we just need that little extra help to get us there. what's in it for you: unfortunately due to our very low budget, this will initially be an unpaid role. but rest assured as i have a lot of contacts in the art & design industry, agency and recruitment wise. if you wish to part ways with us after working together on the pitch, i would be more than happy in trying my best to secure you a job. conclusion & contact i have not used this account for years but you are more then welcome to pm me if you are interested or alternatively please email me your work. you do not have to be in london for this position. i love moddb and i worked on a ton of projects here when i was younger. i am back on here as a professional adult as i know it's full of ridiculously talented individuals who are looking for that professional break. we're here to help. thank you.
looking for people for horror game indie team anywhere artists hello, guys. my name is oleksandr firsov. i am an indie developer (programmer, to be precise) and currently i'm looking to form a team for psychological horror game(which means this game will focus not on shooting ugly things, but on scaring a shit out of player). i need pretty much every kind of artist - modelers, artwork artists, composers, animators - you've got the point. a little bit about the game: it's going to be a 3d horror game, primarily developed for pcs. this is a free project, it has no budget, so you won't get paid.... not unless we get the funding, but later about that. as for modelers, you're going to model few humans, monsters(of course), some of which will look like humans, buildings, some pieces of furniture, a little bit of vegetation, probably and 2-3 animals. animators will handle animations for...pretty much everything, oh and there're going to be few scenes where people talking. artwork artists will work on concepts, but don't worry, i'll give you a rather detailed image of what i need, it won't be like: "make a scary monster" or "make an awesome building". there won't be a lot of work for composers at first, but you're free to contact me. i mean, the earlier you know you've got people ready to work with you, the better. and last but not the least: i'm looking for passionate people who's willing to spend time on the project like this. thanks for your time, oleksandr.
texture artist, 3d artist [royalty] anywhere anywhere artists looking for both texture artist and 3d artist information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing compensation: royalty team for a complete run down on the current team https://docs.google.com/document/d/10qkh5x24ybemdxksic2ynfncnj44uphbu8kk1abed7q/edit?usp=sharing platform pc, with ports to ps4 and x-box to follow needs texture artist who is willing to texture previously made models with realism, using photo based textures and edited by hand. must have a good concept of shadows and lighting. must have base knowledge of 3d modelling to edit models and uv's to achieve best possible texture. uv mapping knowledge a definite bonus. 3d artist who understands pbr texturing, sturcutual and seamless modual design to work with the tilesets. if you are interested in joining our team please email me at firstname.lastname@example.org thank you for your time.
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