Companies, use this job board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
skilled 3d artists [ue4] avalon games llc anywhere artists hello everyone at moddb, we are currently on steam and at pre-alpha status and are currently on our kickstarter campaign. we are looking for some last minute talent that will be core members of the team throughout development. [center][/center] steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 sound cloud: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 social media: https://www.facebook.com/avalongamesllc https://twitter.com/avalongamesllc requirements: * must know proper pbr workflow for ue4 * 1-3 years of experience in your respective field * communicate via skype * must be willing to submit to an art test/programming test. * basic blueprint knowledge what we are looking for: * 3d character artists ---must know proper pbr workflow for ue4 * programmers (c++ or blueprint) --- must be skilled at either/both *3d environment artist/interior artist -- must know proper pbr workflow for ue4 and match quality as our lead environment artist. *lead 3d animator -- as the lead you will be in charge of any new recruits and you must have at least 2-3 years experience animating and knowledge of ue4 is a plus. *lead vfx artist -- must have 2-3 years of exp and knowledge of ue4 *story writer *ui artist -- must be able to create beautiful and intuitive user interfaces. knowledge of setting them up in ue4 via blueprints is a plus but not necessary.
3d modellers wanted onami games anywhere artists (please note that this offer is for royalties only. each member accepted gets a percentage of any profits made) hi, my name is ben and i'm a professional games developer working for a large games company abroad. in my free time i am also an independent developer. my work is my hobby. i am also the lead developer for onami games. onami games is an independent group of 4 developers currently just a couple of months away from an ios release. each member of our team is highly skilled and we are looking for talented 3d modellers and animators to join our group and share in our success. there's plenty of work over the next couple of months, mainly to do with 3d modelling, character rigging and animation for our game. the game is a puzzler with 3d oriented battle scenes. of course, accepted members will be able to play the prototype. if you have any of the following experience, please feel free to contact me via the email address below. 3d modeling 3d uv and texturing unity3d experience shaders 3d animation
[royalty] environmental artist oh snap games anywhere artists 3d environment artist description oh snap game studios is looking for an experienced 3d environmental artist to join our development team. we are looking for a self-motivated team player. you should be proficient in hard surface & organic modelling, and have a proven track record of generating environment props, textures, & lighting. you look to continuously improve your own skill set, and be comfortable with criticism and revision. basic qualifications -experience modelling and texture mapping 3d assets for video games -must be proficient and own or have the equivalent to 3ds max, photoshop, and zbrush. -understanding of pbr shader development preferred qualifications -experience working with substance designer -working in game engines to import your work -modular work flow in environments, buildings, and textures to allow re-use/re-purpose. -comfortable with slight stylization vs realism alone. -understanding and use of the idea that lighting effects mood. -some experience as a technical artist as well is a bonus. our company team consists of experienced professionals, hobbyists, and students. we use a on-line repository to share projects, and meet twice a week through on-line hangouts. our current project is in the realm of steampunk. this is a royalty development. our current development scheme requires members with spare time free work until the game is released or we gain financial backing. please, no current students or recent graduates who are looking for paying jobs as well. we need long term members and commitment.
art director sketchy panda games utah, usa artists we are a writer and a programmer looking for an artist to round out our indie development team. we're developing a game where '50s housewives battle zombies and it's already making a big splash on social media (sketchypandagames.tumblr.com). we have a great story, strong female leads, and a fun, dynamic game design, but we need an artist who can help create and realize the vision of this game. requirements: -ability to design and maintain a cohesive 1950's style throughout the project -ability to create and polish 3d art assets, animations, and textures -ability to export and import art assets for use in a video game engine (unity pro) -ability to delegate to and work with other artists, including both in-company subordinates and crowd-sourced volunteers. -ability to work and thrive in a start-up environment, including being a self-starter, a problem solver, and a team player. -experience with iclone or a similar 3d animation software. -experience with maya, autodesk, zbrush, or a similar 3d modeling software -ability to commit for the duration of the project, with a contract for up to 24 months from the day funding completes. preferred: -experience developing using unity pro. -past experience with a 3d gaming project. -experience managing other team members on a multi-phase project. -location in utah or willingness to relocate. compensation: -negotiable, based on experience and skill set. health insurance provided. about us: we've worked together for about ten years, helping to launch a startup that is now a $20 million+ company. we like small, close-knit teams that collaborate as they work and have a lot of fun together. we have a lot of experience in software development, marketing, managing multi-phase projects, and figuring out how to do impossible things with minimal resources.
wwii game in development (3d art / animator) kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! a few examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to firstname.lastname@example.org with your skill set and lets talk. [center] [/center]
animators for war of rights campfire games anywhere artists campfire games is currently looking for a talented animators to create authentic first and third persion animations to be used in our upcoming game "war of rights". you'll be tasked to work on recreating some of the basic military movements of the era as well as more complicated ones such as reloading/vaulting etc. it is of the utmost importance that you are able to recreate the movements of the civil war drill manuals the armies used in order to achieve the highest possible authenticity. it would be a huge plus if you have worked with animations within cryengine before, and therefore understand the pipeline. if you haven't you need to have worked with at least one other game engine. you'll be expected to be willing to study and learn the implementation process of cryengine as well as willing to put some work into the project. we do however already have some animations ingame and will be here to guide you through the process. you'll be the team's main animator - we do have an experienced animator on the team who will be able to function as a superviser should that be needed. all of the developers at campfire games are working for free carried by the passion for the project as well as trying to make it within the games industry and having our very own game released. that being said, we are willing to discuss shares of royalties. for more info about the game, please visit http://warofrights.com/ we look forward to be hearing from you!
3d modelers enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d artist positions. at the moment we're searching artists for model environment props (both organics as hard surface) and characters. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models following the artistic direction of the game - ability to export files in .fbx for unreal engine 4. - ability to create models from concepts or reference images. - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members more details will be discussed and disclosed later.
sprite artist oceanus lunaris anywhere artists looking for a sprite artist for a 2d rpg game (16 bit or above) the general theme is primitive and tribal taking place in an area dominated by jungles (mayan and aztec-esque in nature), the map is going to be pretty open world with a huge map that will contain explorable dungeons and civilizations scattered about and a deep story line (if any musicians wish to contribute too i will review their work however i don't mind going to royalty free sites for those) land types: jungles beaches abandoned temples jungle towns/villages central temple city an dormant volcano underground dungeons built in ancient times poison swamps character types: tribal people chiefs warriors generic animals some generic style monsters "the chosen" (will explain more in storyline) the combat style of the game will be like hammerwatch or legend of zelda so no final fantasy type battle screen sprites will be needed more will be added to the project as it goes on and you will be accredited appropriately in game
3d modeler corefoundgaming anywhere artists must have skype and there is no guarantee that we will obtain profits but in the event we do happen to get money you will get paid a portion of the profits. must be able to model weapons and if applicable npcs along with npc animated movements and preferable if available for future projects. must be able to know how to model in or for unreal engine 4.72. must be willing to work with others!!! any help is more than appreciated and for any questions regarding this please message me on my email email@example.com. it is highly preferable to have example of work on application sent through email and or linking to website where art is presented. all applications will be carefully viewed to determine we get the best help we can and anyone who took the time to view this thank you from all of us and we are eager to see you on the development team. info on what the game is will be provided upon acceptance freedom to create custom props for the game is more than welcomed. from everyone at corefoundgaming we will see you very soon.
looking for various artists/animators negative games anywhere artists my team and i are creating a 2d story-driven horror game. we're a new developer group, still small, but with a lot of potential. the game itself is still fairly young, we've been perfecting the story and working on concept art. so we're looking for various artists and animators to create our environments, characters, objects, etc. our game is going for a disturbing feel, so if your artwork naturally creeps people out, then we want you. the game takes place in an ever-changing afterlife version of the main character's apartment after he murders his family. so the design on the game will be more of a dark urban/industrial setting. characters will be humanoid, but mutated/mutilated versions of their previous selves. perspective wise, the camera will be relatively near the main character, so the artwork must at least be medium level quality. requirements: must be able to regularly communicate with our team must be able to work for free (with possibilities of profit-sharing) must be able to produce quality work by deadlines must be able to legally sign contracts/paperwork if you have any questions, feel free to contact us at the email below or this indiedb account
150,000 players need you to join our team as modeller/animator team modcom anywhere artists project: modular combat 2 (with possible work in modular combat) position: modeller/animator modular combat is a hl2 modification that has been around since 2008. at the end of january we submitted the mod to steam greenlight and valve greenlit us after 10 days! the mod has been downloaded over 150,000 times and we have a network of dedicated servers located around the world that have constant player traffic daily. the mod is currently in a playable beta like state. modular combat uses the source 2007 engine but its codebase is very messy (due to previous developers) so we're making a sequel instead on the alien swarm engine (aka asw). asw offers better graphics and ai so the game will be better all around. we will be using black mesa source models (we have permission) but they need to be converted to asw format before they can be used. we will also need some new models. that's where you come in. the team is currently small and consists of 7 people; 2 programmers, 1 project manager, 2 mappers, and 2 beta testers. requirements: - knowledge of modelling and animating in source engine. - not required but would be a plus if you know how to make textures for the models.
animate for our demo level to show to publishers - royalties + contract revelations studios anywhere artists do you love to animate? is it your passion to take characters and make them move? do you want to get in on the start-up of a new and soon to be hugely successful company? then have we got the job for you! come join us at revelation studios as we develop our brand new and super exciting psychological horror game! you will be joining a team of talented artists and technicians as we create this one of a kind gaming experience. plus, because we are an indie company and very close knit, your ideas are going to be in the final game! you will have a lot of creative license. no experience is required either! we pay 5% net royalties, have contracts, and you’ll receive a steady pay after this game! we also are looking at publishers, and 3d realms has stated that the game has a great and interesting premise! your first work will be to help animate our character and basic enemies for our demo which will be shown off to publishers. if no publisher picks it up, we will hold a small kickstarter to publish it, and any leftover funds will pay you for your work! we need an amazing animator to complete our vision. come join us by sending your resume and portfolio to firstname.lastname@example.org. and while you’re at it, check out our website and developers blog at http://nstavish2014.wix.com/revelations-studios.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
[ 2d texture artists 3d artists & animators] wanted for scifi rts secret reality anywhere (us time zones preferred) artists full ad: http://www.gamedev.net/classifieds/item/4058-coders-2d-artists-3d-animators-wanted-tiberium-secrets-rts/ greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. familiarity with c&c is not required. tools: 3ds max (animators) mya (only modeling) photoshop zbrush game design document excerpts: 2.1 new factions the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where asim split from the brotherhood of nod.for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their leading artificial intelligence. the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. - they also have now developed with some bony and scaly attributes. the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash. thank you for your time and consideration, -eric/jist
2d artist mike world anywhere artists we are searching for 2d artists who want to make experience working with us on our current project. it's a 2d side-scrolling game which we can assure you has a lot of potential. we have many great ideas, problem is, we don't have a 2d artist to help us and we cannot afford right now to pay one. there's already an almost complete version of the game but the graphics is just not good as we want it to be. we think that if we are able to release it with "studio-quality" graphics this game will be a complete success. what we can guarantee you is that if the game is successful we will send you via pay pal a fixed amount of money for your work. (we'll tell you how much the moment you contact us) also, you will appear in the game credits and we surely don't have to tell how much free advertising you'll get. so, in conclusion, we are searching basically for non-experienced artists who want the opportunity to prove they worth. anyway, if there are experienced artists who are interested despite our conditions, feel free to apply.
female voice acting es3d anywhere artists hello everyone, we gladly announce our video game project call "the hollow earth" a 3rd person shooter with a touch of survival/horror adventure. the game is about a rescue team heading to a secret underground facility operated by the government which has been dead for several weeks. as the team arrives for the mission, they discover the place is deserted and that something really wrong has happened. as they continue with the ongoing investigation they realized clever and agile dinosaurs are after them, which makes the team wonder how that is possible. they continue through the deepest area of the place until they manage to discover that the theory of the hollow earth is real, which explained they dinosaurs company. later in the story they gather more evidence and purpose of this secret place, and this is to capture fierce dinosaurs and use them as weapons of war. and so the story goes on with more details .. as for now we need one of the main character's voice, a woman, her name is carmen, she's 26 years old special forces team member.. if you think you could become part of our team and provide us with your voice, please leave us your response down there and send us a message or email.. many thanks in advance..
environment/texture artist raising the bar development team anywhere artists the raising the bar development team is looking for environmental texture artists. we need experienced individuals who can make high-quality textures, as well as knowing how to make textures specifically for the source engine. we are generally going to be needing textures that are gritty, dirty, and dark, and there will be a good mix of organic, metallic, and other varying surfaces. we also are going to be remaking older, lower-quality textures from scratch. also, a very helpful trait would be knowing at least a decent amount of information about the half-life 2 leak and concepts centered around its early development stages, as we are heavily influencing our mod's design around these ideas. if one wants to learn more about this before applying, there is a half-life 2 wiki page that gives a brief (relatively speaking) overview of some of the cut concepts. it can be found here: http://combineoverwiki.net/wiki/development_of_half-life_2#1999 last but not least, we need any volunteers to be available on the weekends for our weekly developer meetings. we mainly use skype, google drive, and dropbox.
3d artist (character/general) skill check games anywhere artists skill check games llc. http://utherous.com/ positions available: 3d artist team member positions overview team members on utherous are expected to contribute 10-20 hours per week of development time. team members will be credited as developers on the game and be offered varying degrees of percentage-based profits depending on time commitment and position offered. while no direct game experience is required to apply for a position at skill check games, previous relevant works will be required along with a cover letter for all positions. trial periods on the team will be required prior to any contracts being offered in order to gauge responsiveness, work ethic, quality of contributions and personality fit. a camera enabled video conference will also be required during the interview process. position details: 3d artist (character/general) skill check games is looking for a competent, responsive and skilled 3d artist with a diverse skill set and love for fantasy/steampunk. we are looking for an artist who is confident in texturing and modeling character assets at a rapid pace and will not buckle under time constraints. adaptability to any criticism thrown his/her way is a must and a good diversity in software familiarity is highly desirable. zbrush skills are highly desired. if you are interested in working at skill check games please send a cover letter, sample works and/or a link to your website to email@example.com.
expanding team - lvl designer; 3d envir, 3d character artist. medieval surv rpg angry mob games anywhere artists hey there guys. if you are looking for a team with dedicated people who love making games, look no further. we are always looking for new talented people, so if you think you are up to it, welcome. we are currently working on a new project. on medieval survivalist rpg, focused on story and gameplay mechanics. the project itself grew much bigger than we anticipated so that is the reason why we are expanding the team. we want to create remarkable experience that wont be forgotten. nothing like those generic survival games out there. we are aiming for kickstarter as soon as we have playable alpha version of our game. that is our main goal for now. this is not a paid job atm. but once we successfuly hit the kickstarter, we will share the money accordingly and discuss following development. we are using unity 5. general skills: communication - be communicative and friendly time for the project - atleast few hours a week decent english skill positions: level designer - layouting and creating the world with provided assets, attention to detail, focusing on atmosphere 3d environment artist - creation of realistic high and low poly assets, texture creation and baking 3d character artist - creation of realistic animals, humanoid npcs, monsters combinations of listed positions are possible and more than wanted. we are looking only for skill and devotion. you dont need any degree from schools.
[free] [horror game] looking for modeler and animator indieteam anywhere artists hello, guys. my name is oleksandr firsov. i am an indie developer (programmer, to be precise) and currently i'm looking to form a team for psychological horror game(which means this game will focus not on shooting ugly things, but on scaring a shit out of player). i need pretty much every kind of artist - modelers, artwork artists, composers, animators - you've got the point. a little bit about the game: it's going to be a 3d horror game, primarily developed for pcs. this is a free project, it has no budget, so you won't get paid.... not unless we get the funding, but later about that. as for modelers, you're going to model few humans, monsters(of course), some of which will look like humans, buildings, some pieces of furniture, a little bit of vegetation, probably and 2-3 animals. animators will handle animations for...pretty much everything, oh and there're going to be few scenes where people talking. artwork artists will work on concepts, but don't worry, i'll give you a rather detailed image of what i need, it won't be like: "make a scary monster" or "make an awesome building". there won't be a lot of work for composers at first, but you're free to contact me. i mean, the earlier you know you've got people ready to work with you, the better. and last but not the least: i'm looking for passionate people who's willing to spend time on the project like this. 27.04.2015 update current team: 1 programmer 1 composer 1 audio engineer 1 modeler(environmental) in need: modelers animators thanks for your time, oleksandr.
2d artist for zombie apocalypse game ccgc anywhere artists ------------------------------------------------------------------------ ccgc games is in need of a 2d artist for a game called zas-rpg ------------------------------------------------------------------------ i am looking for someone who is good at 2d art. not full on scenes, just sprites to add to a windows form game called zas-rpg (zombie apocalypse survival rpg) animations are not needed. please also email me with a "sample" zombie face (256 x 256) and an item of your choice(food, weapon, etc.) (64 x 64) things that would need to be made: ------------------------------------------------------------------------ weapons ------- sharp guns blunt ------------------------------------------------------------------------ foods ----- meats fruits veggies ------------------------------------------------------------------------ items ----- medical tech ------------------------------------------------------------------------ npcs ---- injured almost infected different emotions] different looks ------------------------------------------------------------------------ zombies ------- injured many "types" many different looks ------------------------------------------------------------------------ and many more ------------------------------------------------------------------------ pay will be given if the game becomes a success! ------------------------------------------------------------------------ thank you for your help. ------------------------------------------------------------------------ you can also visit the zas-rpg page to look at version 0.0.1 without graphics! thank you! ------------------------------------------------------------------------ http://www.indiedb.com/games/zas-rpg-v001 ------------------------------------------------------------------------ scotty
object/world modelers firebit studios anywhere artists hello! we are currently looking for a few 3d artists to help speed up work with our game. this job will require modeling of detailed props, buildings, etc, as well as texturing your own models as well. we would like people who can be active at least 3 hours a week, and who will be able to communicate with us about progress and also comments on others work. we are looking for people with a skillset of: - amateur or better knowledge of 3d modeling skills in blender, 3ds max, maya, zbrush, etc. - the ability to create medium or high poly objects with a realistic or semi-realistic look - knowledge of materials, normal/bump maps, emission/illumination maps, etc - the ability to export models to .fbx format - be able to create quality textures for your models and be able to uv map them as well using photoshop, gimp, or etc - have a skype account for developer chat - have a trello account for posting progress and seeing tasks that need to be done bonus points for these: - previous experience with the unity game engine, and knowledge on how to export models to it cleanly - knowledge of height maps/tessellation thank you for your time reading this! good luck on your applications! ~andrew, head of firebit studios.
project living pixel anywhere anywhere artists hello, my name is cody smith i am a pixel artist who has been working on a set or resources for a concept i've been wanting to pursue for years. i wish to invite you to join me in expanding the resources. as i am no professional artist my skill set is limited. i had the idea to seek out like minded individuals who would like their hand in my project. i want to expand this idea i've had for a couple years into something tangible. even if you aren't interested in joining i'd like to hear your opinions. something that i have never seen done is a game that has a pixel based environment that feels alive. what i mean is the subtle things that happen from grass growing to the wind blowing through the trees...flowers blooming. the aesthetic doesn't stop at nature things like stone being mined and rubble being shoveled, metal melting, houses being built...and everything inbetween. from the shore of the ocean to the pubs in a trader town...i aim to build resources of a world that feels dynamic and progressive as well as changing and organic...with a tinge of magic i look forward to hearing your response. if you have any questions or concerns just ask here is a reel of pieces i have created already http://i.imgur.com/yeydizy.png http://i.imgur.com/lxzocvi.png http://i.imgur.com/dlcdopl.png http://i.imgur.com/kuyuqzy.png http://i.imgur.com/r79izp4.png http://i.imgur.com/hfeierq.png http://i.imgur.com/kscwfej.png http://i.imgur.com/qwyuxg5.png http://i.imgur.com/miykgwi.png http://i.imgur.com/tbqmd7f.png http://i.imgur.com/jsooq5j.png
looking for concept/gui artist sunwell studios anywhere, preferred usa/canada/uk artists looking for an concept artist that can create gui/logo for our games, and for our in-house engine. the is most important job for us to become successful. we need something that can create all the visual art of the world. you will be creating the artwork of props, character, vehicle, buildings, gui, logos, and landscape. we are starting to working on our next game, but don't really know what the world will look like. this map is apart of the larger map of our mmorpg that will be create long time from now. while the game is small, we are going to be putting in tons of detail into the game. how will i be pay well, since we are still start-up indie company/team. you will be payed royalty. until we can have an successful kickstarter campaign. if we do in fact have a successful, you will have an actually pay. you will also be in an contract with the company. you will have to dedicate 10 hours of a week to the project. if you dedicate much more it will be very appreciated. only time that you won't get payed if we abandon a project, which we only did once so far. it's almost an completed project, but we couldn't find someone for the background art, and animation. we are not looking for people that can only do it there spare time at all. this is what well make us fail. if people can only do in there spare time. we will get no where. unless you have have tons of spare time, and will dedicate more than 10 hours. about the video game if you are interested in the video game that we are currently developing than; the game is an rpg, based on our mmorpg world that we are still pre-production of that game, and will be for another 3-4 years or less depending on the state of the in-house engine. the game is in a world of steampunk. a place that a lot of people don't even try to create decent games of. which steampunk is pretty amazing genre. the video game will be based in small part of the whole world of the mmo. we haven't given this video game a main name yet. we do have an sub-name for the game. which is tales from felmonia™. this game will be a zelda-like game. there will be about 11 dungeons within this video game. the game is about a person going evil after killing a lot of enemies, but the player have's the chose to become evil or good. we are still working on the script for the game, we are finish planning a lot of the game. we already have a small map of the world. our team creative director/founder/3d artist (howllo/me) art director/writer (noah) engine programmer (dragoncastjosh) engine programmer (arbi) composer (zoomie)
8 bit artist/animator 8bitbros usa artists i'm an indie dev workin on a project and i'm in need of a volunteer 8 bit artist to help me. i need someone who can creat 8 bit megaman style characters and animate them with sprite sheets. you will also need to be able to make the levels needed. you must have some experience in the 8bit art industry and need some sort of portfolio so i may view your capabilities and skills. it will be a very small friendly team and enviornment and we will make a great game together. the company is called 8bitbros, i started the company on my own last year and i have worked on multiple projects that never really worked out. i'd love to have anyone of you looking to help me on this project and it would be of great appreciation. thank you for your time i hope to talk to you in the near future.
2d artist/ animator 2d platformer game anywhere artists i am building this game about a shark and a fish . it will be about marine life and the fish has extra abilities. more to discuss when we talk. i need an artist that is familiar with mobile or can learn. you need to be able to draw cell shaded cartoon figures with animation. also create ui elements. i will give you a percentage of the profits when the game generates income. we can also come to a deal of possible pay work. however my budget is very restricted. i will make sure you will get credit for your work and help you with your portfolio. please let me know if you are interested. send me some samples of prior work. i need a dedicated artist that can work at least 5-10 hours per week. i need the game in the ios app store in 4 months. i have built some of the game and also have some concept art that i drew. game genre : 2d platformer game style; cartoon cell shaded art game engine used: unity3d i need art for the fish. i have a fish that animates but i need a better fish with cleaner animation. i need background and marine environment. i need other fishes and sharks. i need weapon design and grenades. i need 2d explosion textures cartoon like. i need ui for the hud and menu design. the art needs to be png and be the sizes for moblie.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
[ue4] riders, community based race game game twice anywhere artists about: today i want to present you our racing game, which we've planned to develop already since a long time and we finally headed over to ue4. but first of all, who are we? we're small project group called game twice, who plans to develop community based games. the team contains right now programmer, 3d artists, level designer. most of our project members are students, who likes to develop their own games in the future, including this one... riders. what is riders? riders will be an open world racing game developed from the community for the community. our goal is it to create a big open world racing game, which is based on the feedback and ideas of the players. we have already done some research on the internet and wrote down many ideas, these we will integrate into the game later. the game includes a singleplayer mode which contains a long and exciting story, but besides the singlplayer we want of course connect the players with a multiplayer mode. in the multiplayer you will have different opportunities, it's up to you if you just drive around with your friends in a big open world and join illegal street races where you face other racers. or if you play a more story based multiplayer, where you can drive among with your friends and challenge other top racer within a story mode. another one big feature will be that the game is very dynamic, what means that the race behaviour changes depending on the daytime or the weather. because of the size of this project and the passion we want to put into the project, we've planned a long developing time to finish the game. in the future we want to release the game and head it over to a bigger publisher. but to achieve the result what the players want and what we want, we need help... your help. features: -the game will contain a singleplayer mode, multiplayer mode with multiple sub modes. -a realistic looking open world with different zones (city,forest,snowy mountains...) -dynamic system (weather,daytime) -car customizing with a lot of customizing possibilities -many official car brands -interesting, long and exciting story -new game modes these are only a few of the already planned features, and the list still grows. team: name: eike k.(project creator, artist) role: -managment/organization of the project -2d art ~3 years -3d modelling ~2 years -level design name: vitaly v.(programmer) role: -general programming ~5 years name: ali m. (3d artist) role: -3d modelling ~4 years name: marien e. (artist) role: -3d modelling ~4 years -level designer ~2 years recruitment: because of the huge game content, we're currently looking for a bigger amount of people. but we still have some general requirements. general requirements: -be at least 18+ years old -write understandable/readable english -be motivated/passionated to work on this game -have at least 2+ years experience in your field (3d design, 2d design etc.) -have something to show off, so we get to know you better and see what your skills are so far -be sure to have skype on your computer, to be able to communicate with each other in the project 3d environment artist(2) your role will be to create buildings, road props, environment props etc. for the game with the requirements we need, like lod's if needed etc. 3d designer(1) as a 3d designer in our project, you will mainly create the neccessary car customization models (i.e spoiler,roof scoops,wheels...). and maybe modelling vehicles(when you're familiar with it). particle artist(vfx)(1) we need a particle artist, who helps to create stunning looking particles. 2d artist(1) - very familar with photoshop and be able to draw concepts and transform it into final game versions you role would be to develop some concepts for the interface and create the interface elements. material/shader artist(1) you will create complex shaders/materials for the game within the unreal engine 4. level designer(1) -very familiar with the landscape tool inside ue4 -familiar with general level design. your role as a level designer in our project would be to help create realistic looking environments among the other level designer. showoff: please remember that every footage is in a very early development stage and a lot of things will changed and improved. if you want to see some pictures of the game, please visit the imgur gallery: https://imgur.com/a/xu6wy#0 youtube channel of our programmer where he shows off the progress/new functions of the vehicles so far: https://www.youtube.com/user/testue4/videos
3d modeler and concept artist needed horstad games anywhere | skype artists hi we are looking for someone with at least 1 year in 3d modeling and a concept artist,we currently need 2 or more 3d modelers and one concept artist. this project will be similar to s.t.a.l.k.e.r and metro it will be a post-apocalyptic atmospherical horror game set in soviet russia somewhere around 1942 in a city devastated by nuclear russian experiments. it is going to be a first person shooter wich relays on your tactics and skill to research a virus lving in nuclear dust and also to retrieve files from deeply hidden archives. we are very dedicated about the project and you must be the same,you need to put at least 2 or 3 hours a day,but it's ok if you do have some exceptions from time to time,we are developing in unity 5 for the windows pc,and we expect to release it somewhere around late 2015,we would also prefer if you would know how to texture,make high poly chracters and foliage also when we say characters we also mean the beasts from the outside wich will be very dangerous so we want them to look like that,we want the world to feel alive but also dead at the same time. have a good day!
graphic designer & 3d designer aihamfell anywhere artists hi, i will try to be be brief and straightforward. [center]=================================================[/center] i'm making a unity game for android.. the game is a puzzle physics game... but i'm facing problem in graphics i'm not a graphic designer so i need the help of a graphic designer. the game is 60 % ready. so little work is needed. the game will be paid and you will get percentage from the income. [center]================================================[/center] but for later projects i need a team mate to help each other and grow business together... think together ... learn together. make great apps and games together. [center]================================================[/center] you should have a good knowledge in 3d max or other 3d apps... photoshop and other graphics stuff are you a designer looking for a programmer and team mate to make cool stuff??.. send me an email: firstname.lastname@example.org providing the following information: 1_ name and age 2_ your country and time zone 3_ sample of your work 4_ what are the graphic design apps you can work on [center]================================================[/center] thanks for reading
character artist brilliantly insane games anywhere artists we're working on a new visual novel game for pc that is about a highly skilled team that can enter video games. we need an artist to design and draw characters with memorable looks and various emotion/action illustrations. we are a fun team to work with that is really relaxed about deadlines and such and we'd be happy to look at any artist's portfolio. we are looking for any style so long as it is consistent, be it cartoony, anime, realistic or anything else. we look forward to seeing your submissions. if you wish to see our previous works, you can check our indie db group. a lot of our projects go unreleased or unshown because we make them for challenges or to improve skills with software. our team is small and members change regularly depending on the project at hand but we're all really friendly and welcoming to new members. be sure to send us a portfolio that clearly demonstrates your style and abilities, we may also request to test you by asking you to draw a character based off a description we give you.
[unpaid] riders, community based race game game twice anywhere artists about: hello everybody, i'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to ue4. but first of all, who are we? we're small project group called game twice, who plans to develop community based games. the team contains right now programmer, 3d artists, level designer. most of our project members are students, who likes to develop their own games in the future, including this one... riders. what is riders? riders will be an open world racing game developed from the community for the community. our goal is it to create a big open world racing game, which is based on the feedback and ideas of the players. we have already done some research on the internet and wrote down many ideas, these we will integrate into the game later. the game includes a singleplayer mode which contains a long and exciting story, but besides the singlplayer we want of course connect the players with a multiplayer mode. in the multiplayer you will have different opportunities, it's up to you if you just drive around with your friends in a big open world and join illegal street races where you face other racers. or if you play a more story based multiplayer, where you can drive among with your friends and challenge other top racer within a story mode. another one big feature will be that the game is very dynamic, what means that the race behaviour changes depending on the daytime or the weather. because of the size of this project and the passion we want to put into the project, we've planned a long developing time to finish the game. in the future we want to release the game and head it over to a bigger publisher. but to achieve the result what the players want and what we want, we need help... your help. features: -the game will contain a singleplayer mode, multiplayer mode with multiple sub modes. -a realistic looking open world with different zones (city,forest,snowy mountains...) -dynamic system (weather,daytime) -car customizing with a lot of customizing possibilities -many official car brands -interesting, long and exciting story -new game modes these are only a few of the already planned features, and the list still grows. team: name: eike k.(project creator, artist) role: -managment/organization of the project -2d art ~3 years -3d modelling ~2 years -level design name: vitaly v.(programmer) role: -general programming ~5 years name: ali m. (3d artist) role: -3d modelling ~4 years name: marien e. (artist) role: -3d modelling ~4 years -level designer ~2 years recruitment: because of the huge game content, we're currently looking for a bigger amount of people. but we still have some general requirements. general requirements: -be at least 18+ years old -write understandable/readable english -be motivated/passionated to work on this game -have at least 2+ years experience in your field (3d design, 2d design etc.) -have something to show off, so we get to know you better and see what your skills are so far -be sure to have skype on your computer, to be able to communicate with each other in the project 3d environment artist(2) your role will be to create buildings, road props, environment props etc. for the game with the requirements we need, like lod's if needed etc. 3d designer(1) as a 3d designer in our project, you will mainly create the neccessary car customization models (i.e spoiler,roof scoops,wheels...). and maybe modelling vehicles(when you're familiar with it). particle artist(vfx)(1) we need a particle artist, who helps to create stunning looking particles. 2d artist(1) - very familar with photoshop and be able to draw concepts and transform it into final game versions you role would be to develop some concepts for the interface and create the interface elements. material/shader artist(1) you will create complex shaders/materials for the game within the unreal engine 4. level designer(1) -very familiar with the landscape tool inside ue4 -familiar with general level design. your role as a level designer in our project would be to help create realistic looking environments among the other level designer. showoff: please remember that every footage is in a very early development stage and a lot of things will changed and improved. if you want to see some pictures of the game, please visit the imgur gallery: https://imgur.com/a/xu6wy#0 youtube channel of our programmer where he shows off the progress/new functions of the vehicles so far: https://www.youtube.com/user/testue4/videos
2d artist raconteur games usa artists you're a 2d artist looking to get your work in front of people. you have an itch to create characters that lots of people will see. you want to build a portfolio, and maybe even make a little money doing it. you have a wild imagination and can picture a space-faring alternate reality where humanity spread across the stars and lost contact with each other. look no further, because your opportunity has arrived! raconteur games is looking for a 2d artist to help make simple, comic book-style character portraits that will be used to identify characters in dialogue conversations. our game is set for release this summer, and we would have you create these portraits throughout the rest of our content addition. requirements: * ability to draw comic book-style characters. responsibilities: * communicate with the project lead to create these characters from written descriptions. pluses: * any portfolio or work examples to get a handle on what your style is. what you'll get: * a credit in the game! * ability to use this in a portfolio! * a small amount of cash now and more as a one-time lump sum when the game releases.
[royalties] character concept artist raven 4 studios anywhere artists raven 4 studios is an indie study to develop high quality video games for pc and xbox platforms. we are looking for a talented character concept artist to help develop a high quality game. you will be tasked to develop ideas from initial conceptual stages to final artwork production, working closely with the team. this means that you will be responsible for creating the first vision of the characters an impressive manner. skills & requirements: create high quality photo-realistic production concepts. iterate on ideas using quick sketches and thumbnails. work with the game designer and team to create high quality and consistent visuals. essential skills and experience: enjoy the video games and have a critical vision as a player. excellent understanding and use of color and light. strong sense of design and composition. a good eye for realistic detail and scale. good communication skills and ability to work within a team. good time-management skills and ability to work closely to deadlines. a positive attitude and enthusiasm towards game development. strong traditional artistic skills. the development of our game video is based on commitment and the honesty. payment will be based on the work done and time spent as we have reached the point of sale (royalties). we seek artist committed to the success and perseverance and which accept the challenge of creating your future and achieve their dreams.
scifi concept artist omecron anywhere artists about the project: martoria is going to be a new and unique multiplayer sandbox rpg taking place on planets and in space and is based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, explore and live on planets, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://omecron.org (due to the early stage if the project the website may lack some information or media) what we offer you: draw and write concepts to bring your styles, designs and ideas into the project. details: as an concept artist you are the one who designs, draws and writes the whole concept. we offer you full freedom to bring your style and ideas into the project and let the team decide. you could design objects, ships, races or create concepts for a whole system. requirements: - experience with concept-drawing - creativity and an affinity to scifi - ability to work on a high level of detail - the ability to contribute your ideas and thoughts to the project
be a part of our halo project! revelations studios anywhere artists halo recon is a massive indie game being developed by revelations studios based on the popular series halo. we have quite a few people volunteering, but we could always use more. right now we need: level designers - to design the layout of levels environment artists - to create special set pieces for the levels and put them together along with creating forge pieces 3d modelers - to create all weapons, vehicles, and forge pieces (and texturing them) character designers - to create good looking 3d models of enemies and allies animators - to rig and animate the character models and make cutscenes 2d artists - these people will create any concepts that we need, along with working on the gui, and textures texture artists - to create textures we have writers, sound designers, and several others already, but we need your help! this is volunteer only, and we cannot legally make any money off of this endeavor, however, some people who do extraordinarily well may be brought into the main team to help with our other, currently unannounced project. no experience is necessary. please send any portfolio, resume, and skype to my email at email@example.com
character concept artist enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe in this job post we're specifically searching for characters concept artist. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the character concept artist position. the artist needs to have: - ability to come up with ideas on characters customization and creation - previous experience as a character concept artist - possiblity to show some of his previous works - ability to create concept and images with alot of details - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.
environment concept artist, matte painter enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe in this job post we're specifically searching for environment concept artist and or matte painter. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the concept artist/matte painter position. the artist needs to have: - previous experience as a concept artist or matte painter - possiblity to show some of his previous works - ability to create concept and images with alot of details - can follow directions but also able to come up with some own ideas. - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.
unime - revolutionizing anime [ need artists ] unime anywhere artists unime - revolutionizing the way you interact anime hello everyone, im fairly new to this forum but i've stumbled across the community here for a very inspiring & intriguing reason. to recruit a top notch team that can help me bring to the anime fans and lovers across the globe something they've never seen before. anime is great as is and very popular but personally to me it doesn't have the “elasticity” that i know it can have. living in the unite states anime isn't as big as it can be because of its lake of advertisement and presence on tv. you can't go outside and talk to your next door neighbor 90% of the time about it because they just wouldn't know what it is. but what if anime could be as connective as facebook & twitter….? one of our main aspects and focus' is bringing the anime community together in a easy to use & connective environment. share your "umie shelf" with others, this lets you put all anime you've ever watched in one location. along with your reviews of those anime and ratings which will all be added to our database. and compiled into the anime hubs where each anime has its own collective fanbase. there is so much more we have to offer just keep on reading! __________________________________________________________________________________ what is unime? unime is a new way to converse and interact with other anime lovers around the world on the web. communicate with other anime fans such as yourself like never before. chat with friends and other members in our custom chat room which lets you talk with other based on what anime your watching, the genre, or just your own custom group room. we have tons more to offer but thats just a little glimpse of what unime is. check us out on social media to get a idea of what were like!! =d twitter : twitter.com/unimetv facebook : www.facebook.com/unimeco __________________________________________________________________________________ unimetv beta website photo's the photos below are just a beta version of the site. the final release will probably look different with tons more features available. as our ideas have changed for the course unime will take the name has now changed from "unimetv" to unime. although "unimetv" will be used for our youtube reviews of anime & more. we already have a professional website developer/designer working on the main site but if you think you have skills which you can bring to the table. please include that during your interview. __________________________________________________________________________________ short disclaimer / brief paned off description unime is still in development, we plan to roll out our website into full release before the end of january. this is a professionally organized project with one of our major goal at this moment which is getting a team that can devote their time to this project. of course it will take a bit of time to achieve that goal but there is no need to rush the progression of project. we use the term project very lightly only to show that we are still in the developmental stage. unlike other anime social sites available on the net. unime isn't just for making money through ads as most have seen most anime streaming sites are poorly managed and community uncared for. why have the privilege of pulling peoples interests if not to give them the most unique and fun experience you can provide. none the less unime promises a frequent updates to its site and features not available anywhere else. payments depend on the role you play in the project. all payouts are personally discussed upon you being hired. it can be a salary based position or a hourly position. __________________________________________________________________________________ what are you looking for? currently we're looking for dedicated and long term staff. the following list shows what we are currently looking for and also explains a short glimpse of the tasks they're be given. note : all positions are given forum moderating status as well as the ability to fit into other roles such as being a reviewer, news moderator, blogger ,social media team member & more. here are the positions : concept artist - can create artwork for the unime. some example being sprites, backgrounds, concept art for the website, etc. p.s. - there will be instances where you are paid $$$ to complete a task. __________________________________________________________________________________ positions available openings in positions can change depending on workload and the growing size of our community. check in frequently to check for new openings. concept artist __________________________________________________________________________________ how to apply to apply for a position certain qualifications must be meet please read the qualifications below before reading on how to apply. this is to avoid you being rejected instantly. these qualifications also all apply positions that were listed in the “ what are we looking for? ” section of this thread. please click the spoiler below to view the qualifications. qualifications must have atleast watched/completed atleast 3 anime. must be on the computer at least 5 or more hours a day and able to chat via skype or its mobile app. ability to be level headed and unbiased when faced with angry or unpleased members. at least 3-7+ months of drawing experience. the more experience the better! __________________________________________________________________________________ application format all applications must be sent to me via private message here on the indiedb. ----------------------------------------------------------------------------------- what position are you applying for?: do you have any experience with the position your applying for? if yes, please put any proof or past work here. : how long are you on the computer daily?: age: timezone: ( ex. -5 gmt eastern time ) have you watched anime before?: skype contact: are you able to voice chat on skype?: how many other projects have you worked?: ( give estimate if you don't know the exact number )
game artist with passion and drive html5 vector artist anywhere artists we are currently looking to hire a team member to come on board and create amazing games with grim panda software. we are a fast growing game design and development company who creates games both games and entertainment software both in-house and on a contract basis. we would rely on you for a quick turnaround time with the best, polished quality you have to offer, being our ‘go-to’ artist! our payment revolves around each project. in house we pay a fixed fee for each license sold, and for contract gaming we pay a fixed fee on each project. essentially we are looking for a permanent team member. we have the sales and programming staff on hand, and have many years of selling games behind our belt. we are now looking to find an artist who will create that “grim panda” look and grow with us! please respond with some samples of your work and a little about you. of course, we're interested in multi-faceted individuals, so, if you have programming experience, please let us know as well! thanks so much, and we look forward to hearing from you.
[profit share] pixelartist/animator needed for 2d-rpg pott-games anywhere artists hi, we are searching for a pixelartist/animator for our dark-fantasy action-rpg soulthrone. - who are you talking to? - currently we are two programmers. we work on the game in our spare time, but somehow managed to proceed with a decent speed. - what are we talking about? - we are talking about soulthrone, our first rpg (in fact our first game ever). the game is set in a medieval dark-fantasy world. we are planning on making it a really emotional and some kind of dark experience. details about the game (detailed setting, unique elements in our world and more, will be given to you, after we decided to work together). - what makes our game unique?- -- skill based battles -- our game will be purely skill based. not the skills of the character, but the skills of the player. although you might learn to cast a fireball, you still have to aim it fast and correctly. which makes it very valuable for multiplayer battles. you can't say which character is the most powerful, but every character is as powerful as it's players skill. -- intelligent enemies -- the ai of our enemies (it's far from finished) will make decisions based on their intelligence. while a simple slime doesn't care if the meteorite is hitting him soon, a sorcerer might recognize the meteorite and try to move out of it's reach to avoid taking damage. -- realistic damage behaviour -- most rpgs have a mechanic, that you can't hit your allies. in our game you will hit anything with your bow. if you fire an arrow in the direction of your teammate, he will take damage. if you cast a meteor in a group of enemies battling allies, you will hit everything (except your level is high enough, but that's another story). -- no level limit -- in most games you have a level cap, not in soulthrone. you can play, and play, and play, ... and you will still proceed in your level. it takes you a very long time in the end, but you will proceed. and with every level you may improve your skills. - what is your task? - since we are programmers, we totally have no experience in creating graphics. and to be honest, we are programmers, because we like to develop stuff, not because we are artistic masterminds. so we need you to do our graphical stuff, from landscape-tiles to character-art and other graphics. - what is the current state of the game? - our game is in a very early stage of development, but we are moving forward at a decent speed. we have an idea for the story, it will still take a lot of work, to complete the story. we have to design the levels, creating the possible character classes. the current state could be described as a "proof of concept" for our mechanics. - where should you live? - it doesn't matter where you live. we would prefer germany (simply for better communication and possible meetings) but if you live anywhere else, it's fine (as long as you speak english). - what skills should you have? - you should be versatile and somewhat skilled in pixel art and animations and you should be able to express our horror-ish wishes in your art. on top of that, you should be communicative and friendly. oh, before i forget, you should do steady work on the graphics. so no excuses like: my dog ate my pixels ;) - what do we give you? - we offer you: - the full version of the finished game - a name in the credits - a negotiable share of our profits (it won't be free to play, we promise) if you have any questions, feel free to contact us via e-mail: firstname.lastname@example.org or on facebook: https://www.facebook.com/pottgames best regards from germany, jendrik witt developer of pott-games
concept artist virtual dreams studios hunter valley, nsw australia artists we are virtual dreams studio and we are working on a project for an unnamed tactical turn based jrpg game. we are a start up dev studio and this is our first game. the concept artist will be designing and creating characters. the style of the game is anime and the setting is a medieval fantasy genre. rough designs are already in the works, the job requires polishing and creating characters both main, villains and npcs. we also started to design some of the weapons and items if you are also specialised in designing objects you can help us polish and design new weapons and items for characters. if you are skilled in character animation that will be a bonus for us. to apply for the project you must send in your resume with you and an art portfolio with all the recent work you have done. more details will come when we send a reply. if you have other skills in animation, please let us know as well. if interested contact the email below. we also included a job advert for a level design if you want to apply for that job also.
modeler ebusiangamers anywhere artists i'm on a project named call of duty:battlefront. this mod aims to bring star wars theme is a famous fps game call of duty united offensive. requirements: - you are experienced with 3d software like maya blender: + you are able to create nice models (weapons, props, ...). + you are able to create nice animations (optional). about me: i have been around in modding scene for 4 years. i work mainly as programmer and sometime as 3d animator. since i'm not skilled with modelling, i often ask people to use their models in my projects. here is my previous project and also my most-successful project: [center][infinity warfare] [/center]
drawing anime characters, backgrounds and plattform assets simails entertainment studios anywhere artists first of all, this is a voluntary job, but maybe you get payed with 5$, if your work is awsome, and the game successfully. we need someone, or two for drawing: - anime characters, - (maybe) specific cartoon backgrounds - (also maybe)plattform assets anime characters: this is basicly a job for anybody who can draw anime characters, color them, and let them look like this handsome picture here: http://goo.gl/suhjoh we need it for the game "mr. crooked crazy 2" (project name "crazy game"), because all the close up conversations will be like they are in the game "shantae and the pirate's curse" (example here: http://goo.gl/xu7lii). basicly, when there's someone to talk, sprites will show up. and they are in anime style. the rest of the game is a normal cartoon look. it would be also great if you could animate sprites, like making a walk cycle, jump animation or crouch animation. the only problem is, that we are not shure if we animate it really with sprites, but at least when you contact us, we will know what we'll make. the character designs are allready made, so you just have to create the whole characters. specific background images: it would be also great if you could draw background images like this (example: http://goo.gl/z4l9w2). plattform assets: and we need 2d sprites and assets for the game, they are like this (example: http://goo.gl/ploa1z). if you want information about the game, here is a link, to the game's development forum: http://mccstw2.yooco.org/forum/empty-26504-t.html#26504 if that's not enough, or if you are tired of reading, here's a qucik information: the game is a 2d jump and run sidescroller called "mr. crooked crazy 2", but we can tell you more, when you message us, because its currently secret until its release. in short, its a game about a man, who must save the world before monsters and robots. the game is really funny and consists of many flatjokes. we can tell you details when you message us, because it's currently secret and no one need to know much about it, except for the people who work at it. if you have questions, please let us know, and write an email to email@example.com or add michaelpeter1999 on skype. thanks and best, - michael peter
character concept artist needed derailed games anywhere (cloud based) artists character concept artists needed... project codename: project md... about the team: we are an established team working on an episodic third person survival horror game close to completion... we have 20+ members all working on the game, the game is being built on unreal engine 4 and it's set to have aaa quality..... the game features deep exploration, a cinematic story and satisfying yet difficult combat... we are cloud based and we do most our communications through slack, facebook and skype... character artist: mid the development we decided to add more characters to the story, we need a second character concept artist to quicken the process, you should be good at the photo realistic style similar to the style of games such as the last of us, you'll have to send us several artworks of each character, we'd prefer if you have a special passion for survival horror games... apply: please email us with your portfolio and once we approve you we'll contact you to talk about all the info you may need... email: firstname.lastname@example.org skype: e25mad25
looking for artist for ludum dare jam redcubegames anywhere (skype) artists hi! ______________________________________________________________________________ ludum dare 32 is coming up (04. 17.-19.), and i'm looking for one or two talented artist, who would help me creating a great concept game. ______________________________________________________________________________ requirements (not much): - have skype and be able to communicate in english - be able to create the required 2d assets - if you can animate that's great - if you can create sound/music that's great ______________________________________________________________________________ that's all. as you can see, it is not taken too seriously, because the main point (in my opinion) of gamejams, that we could create a great, fun concept game, and not stressing ourselfs about asset quality, or bugs...
3d artist eicosane studios anywhere artists we are a very small and young group of currently 2 active members (programmer and animator) and looking for one or more 3d artists for our multiplayer fps project made with the unreal engine 4. the core gameplay mechanics are mostly implemented and working so far, but the graphics are still very basic as by now all modelling has been done by me (programmer) or come from the ue marketplace. here are some pictures of the current progress: http://abload.de/image.php?img=game1zfjgy.png http://abload.de/image.php?img=game2yykmf.png http://abload.de/image.php?img=game37fkfp.png http://abload.de/image.php?img=game4dpkrc.png as our 3d artists you would create all kinds of textured 3d assets such as weapons, attachments, characters and level props. we expect you to be able to: -create high poly models -create low poly game ready models -create textures fitted for physical based shading this is our hobby but we try to generate a good game that we want to release via steam greenlight some day. we cannot promise you anything, however, if we release the game commercially you will defenitely get a share of the profit.
level designer, animator, character artist, 3d artist, and others sunwell studios anywhere artists sunwell studios is looking for people for our next video game. the game will be an zelda-like game with our own theme. it's an small nation. this is all royalty. what we are looking for: 2x level designer requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of level design able to work in a group be able to deliver on deadlines knowledge in unreal engine 4 animator requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty knowledge in maya, and animation at lease a year of epxerience in animation able to work in a group be able to deliver on deadlines character artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3ds character, using z-brush, and/or mudbox at lease a year of character modelling have a great imagination able to work in a group be able to deliver on deadlines 3d artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty experience creating brilliant, 3d arts, using 3ds max, and/or maya at lease a year of 3d artist able to work in a group be able to deliver on deadlines knowledge in creating architecture, vehicle, and nature texture artist requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty be experience in creating textures for asset of 3d types at lease a year of texture experience in photoshop to create the textures able to work in a group be able to deliver on deadlines sfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude able to work for royalty at lease a year of sfx be able to creating any sound that is required able to work in a group be able to deliver on deadlines vfx requirement: self-motivated, humble, excellent communication skills, and a team-player attitude strong grasp of visual design principles used to create stylized, compelling vfx able to work for royalty at lease a year of creating real-time vfx able to work in a group able to paint vfx textures from scratch and match an established style. be able to deliver on deadlines knowledge in unreal engine 4 particle system. the nation is catching the watchers. the watchers are powerful creature. they are able to turn into humans, and rock creatures. they are what created the powerful weapons of the mmo, which are legendary, about 2500 of them. you will be going through dungeons, to help rescues the watchers from their prisons. while you are trying to help them you will be encountering puzzles, and enemies. these creatures will vary, and depends on what dungeon you are in. while you are going through the dungeons you will be finding ideas that will help you, and upgrading your weapons. the nation name is felmonia. another thing is that you don't really need the required year of doing something. if you are good at what you do we can be flexible, and allow you to join. you will also be kick if you don't do your job. you also will be in an contract.
[royalty] 3d models texture artist [ue4] oldsports game studios anywhere artists hey friends we are looking for someone rework our textures of weapons and some other models, for our first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 10 or more months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with 3d modeling and texturing. - edit or remake textures (diffuse,specular, normal) - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios
3d animator wanted life virus games anywhere artists looking for 3d animators able to animate our 3d models for a moba type game. must show if able: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others about our project reaction is a fast-paced chemistry-themed moba that focuses on working together with your team to create powerful reactions. players may choose to play as any of the elements from the table of elements. these elements may be formidable on their own, but become even more so when working together, creating powerful compounds and reactions.the combinations of the elements can create almost endless possibilities and replayability. about us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after our crowdfunding we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul
level designer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. you can take a look to our game page on indiedb at this link: http://www.indiedb.com/games/project-ttt or you can hear what our new pr says at: https://www.youtube.com/watch?v=mk3ets2ijhe right now we're in search of a level designers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. we accept candidancy even from beginners but of course the ideal candidate has created at least one level. now let me tell you more about the requirements for this open position. requirements: - have already worked inside unreal engine 4. - experience with optimization techniques and material creation. - knowledge of how to create environment using the landscape editor inside ue4. - availability to show some of his/hers previous work. - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.
3d or 2d artist and/or animator 9 plagues anywhere artists my name is derek rogers and i go the colorado school of mines. i will soon be a junior in computer science. i am making a game with a small group of people as a fun side project and to put on our resumes. the current group only needs art assets. if you are looking for a small side project to work on please contact me. we are looking for someone with any level of skill to help us. the main reasons you should work with us is: a smaller time commitment than most other positions extremely flexible hours don't have to worry about helping with any other parts of the game(if you don't want to) if you want to work on other parts of the game you are welcome to you will have a lot of say in what the finished product will be(not just the art). will be working with an extremely intelligent group of young people who are passionate and easy to work with. our group has many ideas and scripts already written, but have not yet decided on anything as far as to what the game is going to be. we can talk details over email. best of luck to everyone who read this.
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
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