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concept designer crytivo games anywhere artists hello everyone, we are currently working on our first project: the universim, a next-generation planet management game currently set to release on pc, linux, and mac. we are scoping out other platforms as well, but that is all dependent on the outcome of our kickstarter which launches in a month or two. the game includes a deep research system for the evolution and advancement of civilizations, and you as the player can influence that advancement in any way you see fit. you are a god, but you cannot interact directly with your people, however it is your job to guide them as a silent observer. most events that occur within the game are dynamic and your population will go about life in the world as you would expect. the premise behind the game is to allow players to spread out across the stars and forge their own galactic empire. we have many more features and ambitions that we are currently working towards. we are now searching for a talented concept artist to join us on this adventure. please include your previous work experience, portfolio, examples of work, and even a resume (if you have one) with your messages. tell us about yourself. we are fortunate to be included in the all time top 10 concepts on the steam greenlight concepts section. multiple publishers contacted us with offers, we are still staying independent posted image the feedback from the community has been fantastic and continues to drive us towards our goal. we declined few offers from publishing big companies. we want stay independent and createive, and that's why we need you. we have begun heavy development on the first playable alpha build of the game, so your help is most certainly needed! we hope to see you join us soon! concept artist - still needed 3d artist - still needed c# programmer - still needed so far in our team we have: 3 programmers, 2 3d modelers, composer, art director, copywriter, web developer, community manager. please send your applications to: contact[a]theuniversim.com this project will be crowd funded, all our team members work with out pay at this moment, but as soon as we will launch it you'll get paid for the work that you did along with determined hourly rate. microsoft promised to help us if we deliver game on surface pro. screenshots and basic info: http://theuniversim.com/press/
2d / 3d artist otoru studios anywhere artists i'm currently looking for an artist to join the team and help design key characters in an upcoming first person horror. if you can draw up concept art but can't 3d model, that's perfectly fine. also if you can can concept in the form of 3d models, that's also ok. what's preferably needed is a general 3d artist for display art, character models and concept work. i'm also on the search for a 2d artist for another game in the near future. if you're available, feel free to contact me. if you're looking to get a foot in the door, this is would be a great place to start. possible compensation can also be discussed.
artist/animator noxious team anywhere artists hi there! me and a group of hard working individuals are working on a multiplayer survival game called noxious and we are enlisting programmers, artists, animators, etc. this particular post is for artists/animators but if you can program you can still join as we are also looking for that! if you have skills in multiple areas in making games than that is even better! first, let me explain what noxious is about. we are still talking about concepts and such and really figuring out what noxious is in essence, and we have narrowed it down to an idea we so far like. the setting of the game will most likely be post-war world war 2, or world war one, and possibly the cold war, but we're still choosing. our goal for the game is to deliver an immersive, tense surival game that really focuses on player vs. environment (in which case there will be many environments and harsh conditions), so that the player will have to use their creativity to craft many things that will help them cope. along with this is the fact that there are others on the island that the game will take place on. several "hard-points" will be in the game that will serve as points where players will go to search for supplies (these places being bunkers, houses, etc.) and where tensions will be high. along with the survival game will be a sort of optional storyline (probably several) that explain why you are on the island that will be explained through different notes and such. if you would like to learn more, go to our trello where we organize all of our ideas: https://trello.com/b/l85blk3s/noxious we also have a steam greenlight concept page just called noxious you can look up, and for quicker response, just send a friend request to one of the developers on steam if you have steam (i don't see why you wouldn't have a steam account) and make a comment on the concept page saying you would like to join. we also have a blog, but it isn't fully operational yet, and is still being edited but the link is here just for future reference: http://noxiousofficial.blogspot.com/ thanks for reading all the way through and i can't wait to meet some new people and have fun with making this game :d
epictoast artist epictoast interactive anywhere artists hi, im figro, and i am going to tell you a bit about what you will do here at epictoast.... about epictoast interactive - epictoast is an indie group, our main goal is to create interesting and innovative games for anyone to play. we work as a team to accomplish our goals, that means that the graphics designer would ask about code, the coder would talk about music, or the sound person would put out ideas for new gameplay aspects. at epictoast we are devoted, we don't care if someone does not work for a week as long as they acknowledge their absence and show us that they are going to work again soon. this also means that whatever state we are in, good or bad, you have the commitment to stay by your group members sides, supporting them, and trusting that they will support you as well. at epic toast interactive we are friends, not co-workers... this means we get to know each other and take time to understand what our team members contribute or are capable of contributing. here at epic toast we are not experts, but that does not mean that we cant give it our best effort, you see, there is a difference between skill and effort, you do not have to posses skill to have effort. this means that when you are having trouble with a project you are working on, you don't quit trying to get it right. and most importantly, we are not here to get wealthy, at epictoast the only compensation we receive is game design experience that lets us expand our knowledge of how game design works, what it can offer you, and what you can offer it. about canyousurvive- cys is a retro-style (doom-ish) 3d first person simulation/action game where your main goal is too see how many "rounds" you can survive. each round a random event occurs that can range anywhere from a garden gnome invasion to a violent earthquake. check out our game page for updates and info. about your job - as an artist, your goal is to work closely with other artists (myself) to make sure the player enters a nostalgic yet immersive environment, and no... you don't have to be the greatest artist in the world, you do however have to love art and have a feel for retro 90's graphical styles. you will be asked to do things like map making, texture making, animating, and icon/gui making. and most importantly, you must have a desire to help with the game and be able to show constant enthusiasm and commitment no matter what situation you are put into, if i have to ask you constantly for a week if you are done making that gui button, or drawing out a new map only to finally hear you say "well i don't know how to make maps" .... we have a problem. over all, if you are proud of your work (no matter what it looks like), and you love and have fun making art, and have a sense of commitment to the project and other teammates, you will be fine :)
sci-fi concept artist for humanity's descent needed skydive industries anywhere artists --this is a non-paid job, as skydive industries is a non-profit studio. however, any donations made to our studio during the project development may be used to support our developers-- we are seeking to begin heavy development on a indie halo title called, "humanity's descent" for the windows pc and xbox one. humanity's descent will focus on a halo narrative from an alternate reality, and include space combat of many variations. one of the many jobs we need filled is a concept artist. our 3d artist can't get far without one. your role you, the concept artist, is responsible for the imagining and visualizing of descriptions written in text. you would be creating environments, characters, weapons, and vehicles, which would then be passed onto a 3d artist who would recreate your art into 3d models, ready for import into the engine, unity. your requirements you are required to have experience in what you do. you must have fairly good communication. whether it be written or spoken. you must be willing to work without planned payment. you must be willing to work under deadline pressure if needed. you must be willing to accept change to your work if you are asked by a developer. you must keep the development process of the title secret until appointed time.
hardkill modellers waxed entertainment anywhere artists ---this is an indie development project. no monetary gain will be made until the project has quality assurance and completeness. any application from a freelance will most likely be ignored.--- general duties and responsibilities the character modeling artist is responsible for creation, revision, maintenance and support of the digital character assets, responding to guidance and review notes from the director as well as creative and technical supervisors. constructing the shapes of digital character models in a 3d modeling system such as maya, 3ds max, blender. digital assets must meet standards and specifications with respect to appearance and aesthetics, user interface, performance, and robustness. the character modeling artist must support users (other technical directors and animators) who make use of the digital assets. background and qualifications •must have experience with a high-end 3d modeling and animation system (such as maya, modo, xsi, houdini or 3d studio max). skill and experience in the use of subdivision surfaces is highly desirable. •must have a good understanding of 3d computer graphics theory and practice. •must have good understanding of shape, composition, physical motion, weight and balance. •must have good written and verbal communication skills. •must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure. •must be open to direction and able to embrace change. in addition to these required qualifications, any of the following attributes will be considered a plus: •skill in drawing, sketching, or sculpting. •if approved, applicants will immediately begin working on a production entitled "hard kill" revolving around realism of future space combat •most modellers would be working off of provided concept art.
3d modeller gladius studios anywhere artists we are looking for a 3d modeler / texture artist for a new upcoming title, you will be modelling ancient weapons and buildings. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a open world pvp survival game, set in ancient roman/greek times, work together or by yourself gather weapons or armour and survive the wilderness. the wilderness can affect game play as well like wild horses or wolfs that may attack you or other people. this is a brief about the game if you wanna know more contact me and i can tell you more if you are interested
3d modeller rosed games anywhere artists we are looking for a 3d modeller, preferably experienced. any program you use is good as long as it is compatible with the unreal engine. you will work with both organic and inorganic models, ranging from character models to houses. rosed games is a team of about 15 game developers, the number is constantly growing. we are friendly and helpful, and all agree that hard work during game development is the key to success at later stages. you will be rewarded when the game is published.
npc / player modeler impalerex studios anywhere artists positions: 2 hello! we are looking for 3d artist's for our game: sword art online - shine a 3d open world role playing game. you can: - create anime-stylish looking models from scratch/screenshots. - create animations. and got a good amount of creativity. what we offer: - a good workflow. - weekly team-intern reports. - a website/server. - creative heads. - motivation.
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things we expect to model, some objects in the game are vague and our modelers could benefit from having concept art that they can reference to. we are also in need of someone who can create logo and website design concepts. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who is capable of creating 3d models and/or preparing them for texturing. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
lost squad dev team looking for a modeler dmitrex corporation anywhere artists lost squad (http://www.moddb.com/mods/lost-squad) dev team looking for a modeler who works with source engine to remake hl2 weapon viewmodels into worldmodels. it's not paid but we can discuss this. lost squad - is a mod about what happened to barney calhoun after hl2:episode one events and why he wasn't in hl2:episode two.
3d texture artist the reps anywhere artists the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. more at: http://themanipulators.co.uk * * * * * we're currently looking for more texture artists to join our team and collaborate with us on our rapidly developing game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio to apply
3d creature artist dead man walking anywhere artists about the game: rebirth is a procedurally generated survival horror sandbox rpg. it's visual style is influenced by games such as silent hill and stalker with a lore with ties to hp lovecraft. we have some pretty cool systems in place we're going to blow the lid off of, this year, so we're hoping for some really big things to happen this year, so join us while you still have a chance! rebirth has already been green lit on steam for a while and we're looking to release something this year. for this to happen, we need to crank out more content quickly, so we find the need for additional artists. requirements: 1) able to model 3d characters 2) able to rig and animate 3) must have own license of modeling software 4) comfortable creating strange creatures. we need more enemies! nice to have: 1) unity3d experience 2) horror fanatic 3) hp lovecraft obsession we'd love to have you on our team.
texture artist needed goregaming anywhere artists goregaming is a small indie game development company based in the uk.we work with people all over the world. there have been vaccancies within the team that need to be filled. at the moment we are unable to pay workers but, profit will be equally given after project release. we are in need of a texture artist, so we can speed up the making and the production of our second unreleased game. we give project details once the texture artist has been accepted into the team. requirements : an expirienced texture artist that can create and apply textures to given models. texture artist will have to submit textures after every 4 days.
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
2d artist lone light anywhere artists lone light is currently seeking a number of talented artists for the development of an unannounced mobile title. applicants may expect to work in a fast-paced but fun and friendly environment. at lone light, it is required that all members must be able to give and receive criticism. do not be afraid to share an opinion or an idea with other teammates; just be sure to do so with tact. the ideal candidate would be able to produce quality artistic assets guided by a set of restrictions in a timely manner. artists will be expected to manage their time well, providing estimations of time-requirements on desired assets; however, quality will always trump speed. furthermore, ideal candidates would be open-minded individuals with thick skin and a willingness to move out of their comfort-zone. we want polish above all else, but don’t be afraid to explore your creativity! responsibilities -communicate both reliably and efficiently on a day-to-day basis -consistently and punctually deliver quality art -actively review the development process to eliminate potential bottlenecks -keep an open mind! qualifications -passion for playing, creating, and critiquing games across a variety of genres -proficiency in at least one image editing software -ability to create simple animations -demonstrable skill-set (portfolio work, shipped titles, etc.) things that don’t hurt! -having shipped at least one title -a bachelor’s degree in any related field -knowledge of monetization and the mobile market team members will be paid a percentage of profit.
2d background/animesprite artist for visual novel needed! mekatron anywhere artists currently looking for a artist to collaborate with, for mm's first project will be a visual novel, i need sprites and backgrounds, the style i'm looking for is a sort-of realistic anime style, but if you have a unique style or suggestion please forward it to me, but you will also have to be able to work in collaboration with my art as i will be one of the artist working with you. this is not a paid job, but expect a dedicated team (at least leader) requirements: - digital painting skills - understanding of colour theory and light/values - above all being loyal to the team (don't want artists running away in the last minute) (keep in mind that art assets are not to be in breach of copyrights)
game concept artist west hangar games anywhere artists hello everyone, we are west hangar games [whg] and we are looking for a game concept artist. what we're looking for: - be very creative and open minded. - wants to share his idea's and not being afraid to share them with the dev team. - be very motivated and be serious about your position in our company. - a motivated worker who knows how 'a game' and its mechanics works. you will be paid a discussed wage at project finish. hope that we soon may greet you as the game concept artist of west hangar games!
texture artist west hangar games anywhere artists hello everyone, we are west hangar games [whg] and we are looking for a texture artist. for a new horror game called 'outlaw' releasing on pc and ps4. what we're looking for: - a experienced texture artist who has atleast 1 pc and/or console title released. - a motivated worker who wants to work on a triple a horror game releasing on ps4 and pc. - a motivated worker who wants to learn. you will be paid a discussed wage at project finish. hope that we soon may greet you as the texture artist of west hangar games!
we are in need of an artist! enigma studios anywhere artists we are a small team called enigma studios. we are in need of one or more artists. we currently consist of 7 members, including programmers, modelers, sound technicians and more. we create 2d and 3d games using c#/js and the unity3d game engine. however, we desperately need both 3d modelers/animators and 2d artists who can create and animate both characters and terrain. unfortunately, being a small indie studio, we will not be able to provide payment and are instead looking for hobbyists. if you wish to apply, contact "foxx4437" on skype providing examples of previous work
2d 16-bit rpg character artist prirodan games anywhere artists unpaid position. looking for an artist for a 2d rpg. art style should be 16-bit. lax environment, just add me on skype and send me a sample drawing of what you can do. drawings needed include but are not limited to: weapons, armor, races, and items. map items such as treasure chests and doors will graciously be accepted as well.
3d prop modeller needed for theme park level kitatus studios anywhere artists hello guys 'n gals, thanks to you beautiful guys 'n gals, excellent progress has been made to distro horizons vs. galaximo's army and the feedback has been great! even john romero, co-founder of id software (responsible for doom, wolfenstein 3d and quake) said some really nice things about distro horizons! we're currently working on a theme park level, but it's currently look a bit bare. we want to pruce this up by adding some theme-park inspired props to help liven up the world! the required models would be things in a similar vain of: rollercoaster, random theme park rides, festival-style carnival tent, theme park decorations, various other theme park inspired props currently, we are funding on indiegogo. if we didn't raise the required funds, we are on sale for desura, humble store and itchl.io. if in the case we didn't receive the funding we need, we would work on a revenue-share basis. you are more then welcome to ask more information about this. what is distro horizons? distro horizons vs. galaximo's army is a 3d collecathon platformer, inspired by the good ol' n64 platformers for windows, mac, linux, ouya and wii u. on our indiegogo, we have alpha builds for windows, mac and linux for you to try out! taking place over 9 different dimensions, distro horizons will have you travelling to many bizarre and unique dimensions in your quest to put a stop to galaximo's evil schemes! you'll be travelling to jungle dimensions, haunted dimensions, video-game dimensions and many, many more! ----------------------- if you're interested and want to know more, feel free to email us at: firstname.lastname@example.org - when emailing, be sure to link us to any of your previous work and/or a resume! we look forward to working with you guys 'n gals. thank you guys 'n gals, we look forward to working with you. - ryan s, project lead
3d/2d artist dead man walking anywhere artists dmw is seeking an artist for our greenlit steam game, rebirth. rebirth is a survival horror sandbox rpg with procedurally generated levels and dynamic gameplay. we have a dedicated team working in our spare time to create a game gamers will remember, but we need a bit more extra help! we're a laid back group with a love for horror games and games which have been well received by publications such as rock paper shotgun, indie statik, and indiegames.com. we believe our game is shaping to be something unlike any other! requirements: * self motivated * ability to create seedy/creepy environments. * able to create own 2d art or modify existing art when needed (ie: textures, paintings, etc) * understands concepts of tiling textures, texture atlasing. * has own license for their own creation software. we have no preference for what you use so long as it can export to fbx nice to haves: * loves horror games/movies/horror in general * love for the works of hp lovecraft * unity3d experience * based in the us * prior game development experience * able to create concept art * able to model organics/characters
model rigger-animator in goldsource [hl: b7] antiprotod anywhere artists if you able to rig and animate models and make so that they come alive, then we need you! for half-life: black 7 mod. we already have models, so you just have to rig'n'animate them (original bones of original hl1 monsters (npc))... so that's all. p.s. we believe in you! we are waiting for you! email us now!
animator / 3d artist / texturer broken limits media llc anywhere artists we're trying to reach a private deadline. we have a rigged main character and we're working on enemies/npcs. we need a "full-time" animator to get us to our goal. please, serious inquiries only. what we mean by "serious":: be a good artist. be a self starter. be a good communicator. we're only looking for people who really want to make games, not just talk about making them.
digital/concept artists needed biogames studios anywhere artists we are biogames, a team who consists of young and experienced developers starting video game development. we consists of 9 team members who have experience in areas such as 3d art, 2d art, programming, game design, level design, and writing. we are seeking concept artist for our project black winter, which is being developed with cryteks stunning cryengine. in black winter, players take the role of carl franco, a battle hardened soldier of the united stars federation. carl and his team are assigned to protect a group of scientists from a ruthless empire called the imperium of elhiem, as they try to seek an ancient technology that could save their collapsing federation. currently we are in need of: *character concept artist *weapons concept artist *vehicles concept artist *enviromental concept artist *props/buildings concept artist skills required (you don't need to have all these skills except for the last 3, and at least one of the first 2 skills) *drawing. *painting. *knowledge with photoshop or illustrator (or any other graphic software). *patience. *proper communication manners within a team. we are in need of more members who excel in digital and non-digital 2d and 3d art, we are looking for people who have passion to have their creation's realized in video games, people who are truly serious with developing and creating games. note: this is a non-payment job, but you will be given credit and have your name grow in the game development industry and community. but should we make money on any future projects, you are promised you will be given your cut.
2d or pixel artist team raging anywhere artists looking for an artist for the week to handle 2d art work for our current project, which is part of a cyberpunk game jam. preferred skill-set in pixel artwork and light animation (very light animation), but any art style is cool so long as the cyberpunk aspect can be visually delivered. we are looking for both characters and environment (all tile style). please do not let the engineers make any of these graphics, i beg of you! any software is cool, so long as the end result is a sprite sheet the sprites will all be from birds eye view (think hotline miami perspective) we are looking for an immediate fill (as this is a game jam of course), so want something fast and fun to do? drop us a line! cheers
2d pixel artist, 2d animator, programmer chill dragon games anywhere artists hello i am getting ready to work on a very nice game and i need a couple people to help me make this game come true i am 16 years old and i would like to recruit some people for my game creation. the game will take place in a house were the character wakes up and turns on the t.v the character find out that there will be a solar flare ready to blast off from the sun so the character has to find shelter asap before the solar flare kicks off. versions. 0.7.1 make a time limit to collect all items and make a shelter character creation title screen that is all i have for now more ideas and versions will come up during the making of the game. i need a 2d pixel artist, 2d animator, also a programmer to make these sprites move, jump, walk ect ect. if you are interested contact me through skype or email i really hope i can get people interested in this amazing project :) thanks!
artists/personnel for tomb raider: memories - the fan game - freeware 3d-dream anywhere artists personnel for tomb raider: memories - the fan game - freeware, development team. for more information about the project visit: http://www.indiedb.com/games/tomb-raider-memories-the-fan-game-freeware http://tombraidermemories.wix.com/main the items identified whit * are required and the items listed whit + are plus, not needed but they would be helpfully animator: *experienced biped animation in autodesk 3ds max 2011. *intermediate/advanced animation skill level. +knowledge of unreal engine animation pipeline. modeller: *intermediate modellong skills in autodesk 3ds max 2011 or haigher. *mapping and texturing knowledge in adobe photoshop. +knowledge of the unreal engine staticmesh pipeline. level designer: *intermediate or advanced unreal editor operation. *intermediate or advanced unreal kismet operation. *intermediate or advanced unreal matinee operation. +experience creatin particle systems. musician: *instrumental and/or digital composing. +create and edit sound fx. character designer: *experience in organic modelling in autodesk 3ds max 2011. *intermediate or advanced skills in autodesk mudbox and/or zbrush for digital sculptin and texturing. illustrator: *geat analog drawing skills (by hand). +intermediate or advanced illustration skills whith adobe photoshop, autodesk sketchbook and/or corel painter. visual effects designer: *experience in adobe photoshop texturing. *intermediate or advanced unreal cascade operation. +general knowledge and usage of unreal engine. +use of fume fx plugin for autodesk 3ds max. wee need urgently a gameplay programmer too. programmer: *programming knowledge in ureal script or c++ and/or java. +programming knowledge in adobe flash with action script. +basic animation knowledge of autodesk 3ds max bipeds. +speack or understand spanish.
3d props modeler hivgames anywhere artists this is an unpaid job. about the job: we are looking for someone to create 3d props for an abandoned environment. the models' format should be .fbx or .obj. texturing the props would be nice, but it is not necessary. requirments: - create props for abandoned environment - format .fbx/.obj - texturing (optional)
uk based music composer anywhere anywhere artists hi there. im a uk based music composer looking for work in the indie game music market. got years worth of writing and playing experience with a vast back catalogue. some samples of my work can be viewed here. they are only 1 to 2 minutes each so shouldn't take up too much time to have a quick view: http://www.youtube.com/watch?v=cl0kfot7jhk http://www.youtube.com/watch?v=be74mcxpf5s http://www.youtube.com/watch?v=qz6qn9hb-ko any feedback on these projects would be greatly appreciated. https://www.facebook.com/lordwebstersmusic https://www.facebook.com/paulwebster901 email@example.com @paulwebster901 thanks for looking
rigger for slaughter maze cardboard computer anywhere artists who is exm games ? [center]who is exm games ? - mod db[/center] requirements: a cetain degree of discipline. free time udk knowledge is a plus job description: the artist will rig the model below and assist with the animation workflow when possible. [center][/center] project details slaughter maze, is the ever changing third person shooter that puts you in a constantly re-configuring maze against 7 other bloodthirsty opponents. travel through the maze while trying to survive its deadly traps and kill those who get in your way with the help of 20 different kinds of power ups! disintegrate your enemies with a powerful laser or even use strategy by freezing your opponents with the ice beam and then shatter them to pieces by blasting a rocket in their direction. we'll leave the method up to you. navigate through the maze alone or alongside your team to find the maze key which will activate a self destruct sequence to obliterate not only the maze, but all of your enemies too. will you survive the maze with your allies or will you only save yourself? the choice is yours. http://www.moddb.com/games/slaughter-maze features: online multiplayer re-arranging environment classic arcade action this is a non-paid position for an almost ready to publish project. perfect for those seeking experience, make their cv look better and to showcase their our game in their portfolio. thanks for reading
texture artist hivgames anywhere artists this is an unpaid job we are looking for someone who can create textures for the environment and texture the props we provide. the textures should be realistic. requirments: - photoshop knowledge. - can work with uv unwrap and uv maps if you decide to send an email, please send us a portofolio too.
modeler needed for tps anywhere anywhere artists hello there. i'm here this time to propose a big collaboration; i will create the concept art for a new game (tps) based on the unreal engine. the staff need a modeler which could be able to create and animate models for characters in cartoonist style. the game will be an interesting variation on the classic rpg game.if someone's interested you could contact me with a private message and i'll bring you in contact with the programmers.thanks for the help! ps: it is very urgent!
tower defense - tower designer budgie games anywhere artists i need help designing the towers used in urban war defense, i'm not satisfied with the current towers i've made and think they could be better with help from another artist. the style is realistic cold war themed towers and some science fiction themed towers and i plan to have six in total. urban war defense is a multi platform tower defense game developed so far by myself a 3d environmental artist on unity3d with help from assets.
[seeking] modelers/texture artists folkloregames anywhere artists modeler/texture artist must have a good understanding of 3d, and must be able to produce 3d models from concept art to completion. one of the most important skills is to be able to think in 3d. in addition, it will be necessary to demonstrate at least some of the following within a portfolio submitted for the position. key skills include: · effective communication and time management skills; · ability to work alone, and as part of a team objectively; · effectively able to follow design reference accurately and work in a range of styles; · effectively able to create moderate to complex and organic models; · ability to model characters, props, and environments; · strong sense of scale, form, weight, and volume; · good understanding of modeling polygons or nurbs; · ability to do uv mapping, and problem solving; · ability to take direction and willingness to address feedback through changes. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
[seeking] graphic artist folkloregames anywhere artists graphic artist graphics artists must have a good understanding of graphics techniques and formats, including fonts and calligraphy. they also need excellent knowledge of computer image manipulation and drawing software, e.g., draw, and/or photoshop, illustrator, etc. excellent calligraphy skills are a plus. key skills include: · effective communication and time management skills; · ability to work alone, and as part of a team; · precise attention to detail; · creative flair; · knowledge of vector graphics a must or a strong willingness to learn them; · positive attitude and effective time management skills. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
[seeking] concept artist folkloregames anywhere artists concept artist must have up-to-date knowledge of computer illustration software packages, e.g., photoshop and/or painter. must be able to convey the vision of the art director into visual form; this assists the modeler and designer with the actual scene. experience with texture art is a plus. key skills include: · excellent illustration skills; · effective communication and time management skills; · ability to visualize perspective and 3-dimensional space; · a keen interest in design, architecture and gaming; · ability to visually interpret team ideas; · ability to be flexible and to adapt to change when requested; · ability to work as part of a team; · positive attitude and a willingness to learn more. compensation: royalties if kick-starter is sucessful, and/or if completed game makes a profit.
someone to animate our logo lumodokate studios anywhere artists hello everyone, for trailer, and game purposes, we need to have our logo animated. currently, our logo looks like this: (we'll send a hq .png file of the image) if there is anyone who would like to help us with this problem, please contact us by emailing us. thanks
3d artist na3m games copenhagen artists we are a video game company located in amman,jordan, looking for a talented 3d artists to join our production team. the ideal candidate must have experience in modeling and texturing for games. skilled in other form of art production is recommended: rigging, animation, concept drawing. - superior eye for structure, light, color and anatomy. - good communication skills. - self motivated. - great team player. - passion for games is a plus.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
sci-fi environment concept artist flat frog games anywhere artists we are in need of an environment concept artist to do some concept/ work for an upcoming title. game is set on an alien world in a sci-fi environment so great imagination & passion in this area is a must. non paid position but we will give full credit and can provide free portfolio hosting and access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email firstname.lastname@example.org
2d animator nameless natm anywhere artists we are a multicultural team working on a small flash pixel game, destruction. it is based on a novel currently being written by our writer hamza khan. the game style will be similar to that of pokemon. we need a 2d animator who can animate sprites. http://www.wattpad.com/story/126862-book-1-destruction age of the applicant is immaterial as long as the applicant has talent.
2d artist fabled'wisp studios uk artists we're looking for talented artists. the game is primarily 'anime' styled, taking heavy influences from dust: an elysian tale and bravely default. we communicate via skype/mumble and regularly discuss the game via the internet. this role will be lead artist. you will help to design characters and landscapes, but you will also be helping bring our images to life. this is not a paid position.
modeler innovative maps anywhere artists i need a professional/decent modeler for maps i make in the source engine for maps i will create in the future. can't promise anything but more practice and a contribution to some beautiful works of art. if you do good work i can add you on to our brain bread source team and be part of one of the next good mods!
we´re looking for model artists radical mind studios anywhere artists for our eduke32 mod "brute force" we are still in need for model artists. due to the limitations of the eduke32 (a highly modified duke nukem 3d - engine) we are searching for volunteers, who want to help us with low poly (up to 10,000 polys) enemy models, weapon models, npc models, and so on.... the models need to be in (quake 3) md3 format, a blender plugin is available. also we are searching for artists, who can convert, texture, rig and animate existing models. sorry, we can not pay any wage, but every contributor will be fully credited. for further information please contact us here on moddb or send an email to email@example.com
rigger \ texturer ragestudioz anywhere artists i need someone to rig a female character for me. i also need good textures. i am only focusing on 1 character for now as i am still writing code for the game. it will eventually grow into a project, but i build games one level at a time. so if you would like to be a part of this project send me an email. i am willing to pay, i know how to rig but i just don't have the time to do it right. thanks
modeller xbowman anywhere artists hi there! i am xbowman and i'm looking for a 3d modeler for my games. i'm currently working on a serious fps game in unity3d that i will upload to kongregate and monetize. if u manage to help mw finish the game and it becomes succesfull and starts getting ads. i'll give you half of the income! to apply, simply add me on skype: megakiller982 and call me. sincerly xbowman.
modeler for buildings campfire games anywhere artists your main task will be to model and texture historically accurate structures from the battlefields using reference photos. you need to be familiar with the workflow of getting an asset from 3ds max into cryengine. you need to be experienced at unwrapping models, and you have to be familiar at working with tileable textures, experience with vertexpainting and dirtlayer would also be a great plus. some experience at texturing would also be great. we always pay a lot of attention to historic accuracy and therefore you need to be willing to put quite some time into making sure all the little details are correct.
texture artist for weapons campfire games anywhere artists as a texture artist for war of rights your role in the development is to create high quality textures for 3d models - mainly weapons. you will have to be able to match the existing texture artist's level of quality as well as take your time to study reference photos in order to get as authentic a look of the weapons as possible. you will also be given the task of creating high poly versions of some of the weapons which are already created in low poly. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
uv texturer fragsoft entertainment anywhere artists i am looking for someone who can texture a uv map of models i make, as i can model, animate, and program, but i cant texture to save my life. i need someone to make textures for my models, as i have a game in development, and the only thing preventing me from posting it on indiedb and releasing update videos, is the fact that all my models are a bland gray. any help would be greatly appreciated!
texture/2d artist nameless natm anywhere artists hello. i'm kais. a modeler in nameless studio. we're currently working on multiplayer game and are near to release the alpha version. we're looking for texturers, precisely weapons texturers, who are able to make dynamic lightning textures for high-poly models, are able to make/edit normal, cavity, specular and ao maps.
3d modeller needed goregaming skype artists goregaming is recruiting a 3d artist for our sci-fi first person shooter project. all the project details will be given via email after application. requirements: to be able to communicate via skype instant messaging to be able to model an object given with 3 views. to be able to texture to be able to model under a polygon limit programs: you may use any desired program as long as the model is exported in .fbx format salary: we are unable to pay you. this is a free job. pay shall be received after project realise
3d modeller and/or animator anywhere anywhere artists firstly, note that pay is guaranteed if the game sells. i can talk about the details with you if you're interested. i am looking for a talented 3d modeller and animator to help with the game i am currently developing (on my own, i might add) called "imperfection." i have a moddb page set up for it, and you can look at some of the progress here: http://www.moddb.com/games/imperfection skills that i would require include: -understanding of game workflow in terms of modelling, udk in particular. this means knowing the proper pipeline for rigging a model and exporting it for animation to work correctly inside udk. -creativity, able to think outside the box. i can describe what i'm looking for up to a point, but i'm not a 3d artist. i depend on the 3d artist to have a better idea of how his/her particular final product will look than i will. -ability to work fairly often. i'm not on a schedule, but one model a month is definitely not going to cut it. so there's that out of the way. as far as how the workflow goes, i'm very easy to work with and very flexible. trust me, i know that life happens. i've worked on game teams before and have a lot of experience dealing with different personalities and types, and i'll always do my best to work with you as long as you do the same :)
3d modelling artist with texture creation skills alerios interactive anywhere artists we require an experienced 3d modeller and texture creator to work on our project star gazer. the work will require you to create textures for planets, models for asteroids and such, as well as space ships which will be included in the game. the applicant does not have to be living anywhere in particular, but are required to be available anywhere during the hours 8am-9pm gmt.
artist for app icons lumodokate studios anywhere artists hello everybody, we are currently in need for someone who is good at creating 120px icons to show in the google play store, our website and of course the main menu on android devices. we do have some icons, but most of them need an updated version. if you want to help out, that would be great! thank you
seeking environment artist folklore games anywhere artists title: environmental artist start date: asap folklore games is seeking a video game environmental artist, to assist in the development of our first project in the unity engine. position is on own time until kickstarter goes through. requirements • understands the game pipeline • ability to create turnarounds and creative environmental concept art • must provide portfolio samples of turnarounds and other art that you may think will show your best work. • style is cartoonish, think draconica online art style. samples of art is available upon request. to apply: send portfolio to “firstname.lastname@example.org” with subject line, “environment artist”
seeking character artist folklore games anywhere artists title: character artist start date: asap folklore games is seeking a video game character artist, to assist in the development of our first project in the unity engine. position is on own time until kickstarter goes through. requirements • understands the game pipeline • ability to create turnarounds and creative character concept art • must provide portfolio samples of turnarounds and other art that you may think will show your best work. • style is cartoonish, think draconica online art style. samples of art is available upon request. to apply: send portfolio to “email@example.com” with subject line, “character artist”
unity 3d modeler and animator ghostvoices games anywhere artists hi all, i need character modelers with animations for a creepy hollow survival horror game. i need someone who has the ability and desire to make this possible and join our team. we want to create a game which is to be successful and accepted by players we also offer a unique experience when playing and completely free. sorry if my english is bad. thank you. ghostvoices games.
pixel artist team pizza anywhere artists the year is 1997. this means the god known as eternius nears yet another resurrection. he will likely change the course of humanity once again, as he has done in the past. only this time, he will be confronted by an unexpected welcoming committee. the mischievous shizad, backed by his brother's wealth and connections, leads an investigation into discovering the secrets of the gods once and for all. one problem remains. a young woman has left her home, and with her the device that unlocks these secrets. for political reasons, shizad is unable to locate the girl himself and therefore must manipulate others into doing his bidding. the chef, a young man living and working with his adoptive father in the chinatown neighborhood of chicago, is one candidate that refuses to cooperate. will the chef be able to prevent shizad from acquiring unimaginable powers, and where does their struggle fit into eternius' grandiose plan for all of mankind? the game is called "pizza by the slice", a jrpg with modern influence. please visit our website for all additional information. if you are interested in rpgs and working on one, please do not hesitate to contact us! we look forward to hearing from you soon.
3d animator and graphic novel artist needed for gungrave mod anywhere anywhere artists i'm looking for somebody to help me out with making some animations for my max payne 2 mod based on the gungrave games and anime. max payne 2 requires models and animations to be made using either 3dsmax 5 or milkshape 3d. if you have any skills in this field and would like to join me i could definitely use your help. i'm also looking for someone to create scenes to tell a story for my gungrave mod for max payne 2. the art style needs to have the same look as the gungrave anime. the art will be used in the graphic novel cut scenes in between stages. if u haven't seen these i suggest u play max payne 1 or 2 a bit or watch some of them on youtube to understand what i need.
unity modeler unanimous 99 studios anywhere artists this will be a part-time job with the studio, we currently do not have a headquarters, or any sort of office, so you need to be able to supply and keep your own materials. we are an entirely skype based team, so do not expect to really meet in person or talk much outside skype with most members, not including our public relations manger and myself. it'd be best if you have had some previous experience in game development, and if you could possibly have some sort of recommendation from a notable source. depending on if our project is going to be f2p or paid, you will be paid a percentage of the royalties based on your experience, and actual contribution. requirements: · degree in fine arts, digital media or game design or previous strong experience in the game industry; · strong math and geometry knowledge; · strong knowlage of shading and shadows. · creativity and inventiveness; · be able to manage stress under pressure; · ability to work well as part of a team; · self-motivated with a strong work ethic; · excellent verbal and written communication skills; · detailed full 3d models template : name : sex : age : location : experience in industry : current released projects/development projects : notable recommendations : example of your area of expertise (sent in attachment unless code) :
(3d model making) sins of a solar empire mod anywhere anywhere artists space odyssey is a total conversion for sins of a solar empire, meant to pay homage to many aspects of the science-fiction/space-opera genre while forging a great epic rts in space experience. here is a rough draft of the background of the story: in an alternate timeline where mankind has since colonized the stars, their presence stretched too far across the galaxy, people unwilling to be ruled over by a government they were well disconnected from ignited the fires of civil war that split the 'terrans' in two. this also affected other the extraterrestrial life forms they had come to live beside (ala star wars mixing of races). the war between the united space colonies and the confederation of free colonies ended in a stalemate and uneasy truce and since the galaxy has been at peace. taking place 100 years after, the year is now 3000, the very beginning of the 3rd millennium. a third-party faction has arisen out of the ashes of the war from the forgotten planets who slipped through the cracks of either factions control during the war, becoming self-sufficient. having their independence recognized, both sides seeing the loss of a few planets as inconsequential, they now call themselves the quaestus republic; serving as an economic and cultural hub exempt from the troubles of big government. however the republic will act in any means to protect its own interests and people. the usc and cfc are shadows of each other. their fleet similar in power and technology, as they both originated together. cfc ships are chunkier and slower but more durable than the usc ships that are slightly faster and more efficient weapons wise. so far each faction has neutral and peaceful standing with each other. but no one has forgotten the war. the zendeti empire are a race of genetically altered aliens who are tall in height and with a warmongering disposition. they come from distant planets to incite rebellion and fighting spirit in the alien population of the usc and cfc planets, who they believe have been dominated by terrans and they're ways of life, and urge them to reclaim their own along with them. they spread an anti-terran sentiment since they look down upon them as inferior. broadcasts sent into usc and cfc territories cause terrans to fear the alien presence, and in turn spreads an anti-alien sentiment among terrans. the zendeti empire are split into two groups the male and the female corps. their military and civilization is segregated in this sense, both corps capturing planets for themselves in the same of the empire they serve under, and their supreme ruler. both corps rely on cloning to produce personnel and populations. there is also the solar sect crystal like beings that draw their power from suns and surrounding stars. they react to imbalances in the galaxy, and sensing each faction to be an impending threat set out to destroy all of them. corrupting enemy battleships and using them against them , their first strike attract much attention. they gain a fanatical following from many in the galaxy who fight alongside them, viewing them as gods. the job: what i need is a committed modeler who needs to be able to bring life to this mod. the this job is best for decent modelers who wish to hone their skill in their trade by working on a big project. i can do some 3d art, but i'm best at 2d and concept art. tl;dr: 3d artist to make space battleships and fighters for factions here. pm for details. pm me here if interested.
world/level concept artists and 3d modelers wanted (unpaid) virtual plague studios anywhere artists unity engine unity is a cross-platform game engine with a built-in ide developed by unity technologies. it is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. it grew from an os x supported game development tool in 2005 to a multi-platform game engine. virtual plague studios virtual plague studios is an independent game design studio with around 15 people on the staff, this includes graphic designers, web designers, writers, motion graphic artists, 3d modelers, and concept artists. everyone involved are 100% dedicated to making this game happen. what are we looking for? virtual plague studios is looking for more people to fill crucial positions within the company, for our 2.5d sidescrolling platformer johnny reboot - and the legendary upgrade. what can virtual plague studios offer you? virtual plague studios are looking for people who are professional and dedicated to there craft, we would like someone who is social and will be active within the company, skype is a must have for anyone joining the team, and anyone joining must sign an nda (non-disclosure agreement) there will be no exceptions about this if you cannot sign then you will not be able to join us, this is to protest everyone working on the game as well as yourself. here are a few things we would like to see.stay dedicated and passionate to development and commit at least 10 hours a week. always push yourself to be the best that you can. always act in a professional manner. and as always have fun, this is a gaming environment and the team is made up of gamers.3d modeler requirements create high and low poly models based off the concept art to be put into promotional videos and games. create high and low poly models. work closely with game designer / concept artists. use industry standard software unpaid position, 10 hours a week minimal. it is a plus if you are able to rig and animate.world/level concept artist requirements as a concept artist you'll create concept art to be created into 3d models. create level and world concept art work closely with 3d modelers/concept artists. use industry standard software. unpaid position, 10 hours a week minimal.contact us at firstname.lastname@example.org and put what position you are applying for in the the subject. please note this is an unpaid job, anyone joining will be paid when the game is complete and sold on steam. you can also apply at our website http://www.virtualplague.com/jobs
character and bg artist taspersoft anywhere artists you need to be willing to draw backgrounds and characters. you need experience you will be paid if the kickstarter project is successful this is a visual novel about a high school boy that finds out that he has psychic abilities. through the story he tries to hide those abilities and also finds people like him. this game will have 7 romance choices and 14 endings.
sprite maker! twisted passenger games anywhere artists hello, we are in need of a sprite maker for our side-srolling 2d game ios game! we need someone to make a main character sprite and some enemy sprites, it is not a paid job but the game will be developed quickly and you will get a % of the money we make off it. you will be informed of what the project is when we speak properly. thanks magnus spikes!
video editor lumodokate studios anywhere artists with some of our free applications and games coming soon to the google play store, we hope to receive help from some talented video editors to create game trailers or announce trailers. since our apps are provided for free in the google play store, with no ads whatsoever, we don't have an income, therefore we are not able to pay professional video editors. but we want to give our fans still something awesome to look forward to, when they are watching our videos. so if you have experience with making game trailers, that will be shown in the google play store, youtube, and on desura sites itself. please send me a pm, or contact us on the email below. thank you very much!
udk programmers, modelers, and artists needed! phillip anywhere artists i am a 3d modeler looking to form a group of creative and like-minded people to work with me on a game idea i have. this is an unpaid position unless the game makes money. the idea will be for a cartoon style, 3d zombie game (no blood, gore, or hyper realism). i am looking to design this for the udk editor. so, i'm needing any 3d or 2d artists and programmers that have experience with udk.
2d artist for top down shooter hexistudios anywhere artists we're looking for an artist capable of creating a full set of graphics for a 2d top down shooter, able to create and stick to a consistent style. we currently have the core game nearly complete, and is at a playable standard, with placeholder graphics in similar to the style we want for the finished piece: this ensures the artist will have a good level of guidance as to what is required, if they want it. we would preferably want an artist capable of creating all the graphics needed for the game: player graphics including multiple weapons, multiple enemy types, projectiles etc, and optionally background maps, gui, etc etc. however, we are happy for multiple artists to work together to pick and choose what they want to do, as long as it remains comprehensive and consistent. please note this is an unpaid job: as such we aim to maintain a stress free fun environment to work in. we welcome new artists that have no previous experience: start getting portfolio work here!
[pre-funding] pomplamoose: the game - looking for artists anywhere artists a small indie team is being formed to create a game based on the popular band pomplamoose. it will be a retro inspired, 2.5d, side scrolling, musical, beat ‘em up, with platformer elements. we are aiming to release on pc, mac, and linux through digital distribution platforms such as steam. we are looking to fill the artist positions with talented 2d artists, who are experienced with sprite creation and animation. experience with the unity engine is a plus. if you are not familiar with the unity engine, but feel you could quickly become proficient with it, then you may be a good fit for our team. the artist will be responsible for the design and creation of all art assets in the game, as well as have creative input on other areas of the project throughout its development the plans for funding are to use patreon, which is an ongoing crowd funding website, rather than a lump sum crowd funding website like kickstarter. the production costs will come from the gross amount of the crowd funding, while net profit from patreon and the sales will be divided equally among the team. we’re planning for the team to move on to additional projects, after the game’s release, so we are not looking for one-time contractors, but permanent team members. we are located in washington state, and would prefer our artists to be local, but it is not a requirement.
3d modellers ! the reps anywhere artists the manipulators is a an indie rts under development in which you control alien puppeteer parasites to take over the human population: http://themanipulators.co.uk * * * * * we're currently looking for 3d artists to join our 10+ strong team and collaborate with us on our promising new game. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project, even if you have a different skill set to what is advertised, you should contact us anyway.
2d and 3d artists class three studios anywhere artists well, it's been a long and rocky road, but i'm continuing on my way through indie game development. working on my own is nigh impossible though, so i am seeking out others help. mainly artists (both 2d and 3d), but basically anyone with a useful skill is... well... useful. i guess the beauty of this is that i have a small project started, but it is very early in development. most things about it are going to be changed! if you are part of class three studios, you will have a say in what's going on in the development of the game. right now class three studios is mainly looking for 2d and 3d artists, but anybody with decent skill can apply! work from home, and meet deadlines that are presented to you. must be able to use dropbox to store assets as well as have your own 2d art or modeling program that is properly licensed.
modeler and/or texture artists needed "g-string v2 dev team" anywhere artists i am eyaura, the author of the mod "g string" and i am working on the second version of the mod. i have many untextured models that need to be uv mapped and textured. textures need to be as simple as possible and since this is a source mod only one or two vtf files should be produced per model. the props are saved in xsi modtool and once uv mapped and textured i need everything back in the same format. please use the targa format while uv mapping/texturing. i am going for a layered, organic feeling, it doesn't have to be perfect but good enough, you shouldn't spend too much time on one prop because there are many to do. most props will have to look dirty and abandoned but there are some cleaner, more modern looking pieces as well. also maybe some more model making work is also available. the props that need texturing are mostly vehicles, some simpler props like furniture and also a few character models. thank you.
3d modeller, scripter and historic knowledge any mod/game development team anywhere artists i am a guy with experience in the fields of 3d modelling, scripting and i know a lot about history, specialized in the 3rd-5th century ad and the 16th to 18th century ad. ww1 and ww2 and also my specialties. i speak 5 languages, of which 3 fluently: english, dutch and german. i then speak spanish and italian, but not fluently. so i might be able to help translating too. i wish to model, script or help research for anyone. i prefer to be paid to be able to support my teamspeak3 gaming server, otherwise i will have to shut it down. to hire me, send an e-mail to me (address below) and fill out this 'form' : name of company/group? what game do you mod for, and what is the mod about? or what sort of game do you make, and what is the game about? requiered skill from my side? paid or unpaid? specific place/timezone? languages needed? age limit? any requiered programmes/books? when can i start?
2d artist / new artist's allowed anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: you will have to be able to make gui textures. you may have to make model textures. you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
2d graphics forevergamestudios anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: you will have to be able to make gui textures. you may have to make model textures. you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
sprite artist john smith development anywhere artists do you like making sprites? do you like vector graphics? are you a steampunk-fan? then this job is the right thing for you. i am currently developing a game called "ben & bug" and i need some people helping me out with some graphics! you don't have to be a very skilled artist, if you just have fun making sprites, you are prefect for this job. you can work as much as you want and when you want. want to take a break for 2 weeks? no problem! no payment! :d this is the game i am working on: http://www.indiedb.com/games/ben-bug
3d modeler forevergamestudios anywhere artists this job is a part of a new project to create a team of new developers to allow people to share their skills and to allow people to add games to their portfolio as games that they have made as a team. what you will do: your job will be to make 3d assets for us in game. these models may be things like buildings, maps, terrains, weapons and characters (it doesn't matter if u specialize in one of the above and can't do the others). you will have to be able to work in a team. requirements: as this will be a educational experience there are no real requirements except for in art where you will need a certain natural talent. being able to speak english is the only real requirement.
2d & 3d graphic artists i drink your milkshake anywhere artists 'i drink your milkshake' are a new indie game company, looking for a 2d and 3d graphic artist to start work on our first game demo. as this is a low budget game we have only an offer in a share in the sales of the full game. required: - a hardworking individual, used to working to a tight schedule. - a unique (cinematic) style as these roles will be open to the artist giving their personal input into visual ideas. - someone who will be able to commit to the project and who is ready to lead in their role. - for 3d artists, experience in working with unity 3d, 3ds max (or similar) and creating models for faceshift motion capture. - for 2d artist, also experience in working with unity, concept art, creating textures, environment, character design… perhaps you are an artist who also needs the experience and hasn't already found their place in a game company. the game screenplay and story is in it's final stages of being written, the author is an up and coming screenplay writer who's passionate about gaming and envisaged his story as a fp adventure game with a cinematic style. if you are interested and think you are suitable please contact us it would be very useful to have a skype account so that good communications can take place. thank you for your time.
pixel artist akkord sorftware anywhere artists the job: akkord is currently working on a top down 2d open world rpg. in the strain of skyrim meets legend of zelda. we are moving along quite well but it has come time to update our stock tileset and we need a skilled pixel artist to do this. we are looking for art along the lines of classic games like secret of mana or final fantasy. the pay: currently the project is being done in our spare time, and as such we don't have the cash to pay for anything, should the game at anytime be sold for money you will receive payment equal to the work you put into the project. what we need from you: send a brief bio and a few samples to me and i'll be sure to get back to you asap.
2d artists cubegames anywhere artists i am working on a game using spritkekit for ios. i am looking to partner up and share my profit with a established artist. desired skills would be to know and understand digital painting for concept. then 2d cell shading in illustrator and photoshop skills. i need lots of art. need character design which would be marine animals. environment design for parallax scrolling. i would also need each character to have some sort of 2d animation. if you are interested and have the skills this would be a great experience for you. please send me an email showing me any work you have done. also please understand mobile proportions. if not i can teach you. thank you
realistic science fiction concept artists waxed entertainment anywhere artists ---this is an indie development project. no monetary gain will be made until the project has quality assurance and completeness. any application from a freelance will most likely be ignored.--- waxed entertainment is in need of concept artists with varying degrees of skills and areas of interest, particular science fiction, engineering, and accuracy. • must have an interest in realistic science fiction, including design of ships, ui, weapons, structures, etc. • must be able to produce consistent content. • must be able to work well in a group environment and take/deliver criticism fairly. • must have good understanding of shape, composition, physical motion, weight and balance. • if approved will immediately begin work on hardkill. see company page for details.
3d modeller and texture artist gladius studios anywhere artists i am looking for people that are good at modeling buildings for a upcoming game that i would love to release, the buildings i am looking for are set in a ancient world. i am needing a headquarters, towers, stables, armoury and many more just to name a few of them. this game is a rts/3rd person hack and slash, the game set in the ancient times, looking for people that can produce work and are good at what they do, if you think you don't have what it takes still send me a message and see what we can do. if you have any more info please message me as well thank you
pixel artist nameless natm anywhere artists we are a multicultural team working on a small flash pixel game, destruction. it is based on a novel currently being written by our writer hamza khan. the game style will be similar to that of pokemon. http://www.wattpad.com/story/126862-book-1-destruction age of the applicant is immaterial as long as the applicant has talent.
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