Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg
animator hard-boiled software anywhere artists killing, my friend http://killingmyfriendgame.com killing, my friend is a first person co-op arcade shooter with the over-the-top movie realism and stunts of classic action movies. the game pits four action movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis. each map is made up of cliché movie gunfight settings where players team up and battle it out alongside other players online or locally. with an emphasis on style, the players attempt to complete a variety of gameplay objectives and survive to the end. at the same time they compete with their fellow action movie stars to get kills while performing stunts to quickly build their fame. - hard-boiled software llc: hard-boiled software llc is a start-up game devolvement company made of up mod developers and industry veterans with experience stretching back over 15 years, including the minds behind the successful mod action half-life. because we are a new startup in the process of securing funding, we are mostly targeting people new to the game industry: students, recent grads, layoffs, and mod developers. but we are more than happy to work with any professionals or industry vets that share our passion and want to lend their time for compensation later. - compensation: we are currently looking for additional team members who are willing to work for compensation upon a successful kickstarter and residuals based on a percentage of what the game makes post launch for a set amount of time. until we receive funding through the kickstarter campaign or ship the game, we can only afford to pay your unreal 4 license. think of it as a high intensity, schedule driven mod team with compensation at the end. - position available 3d animator (maya)*** • ability to create human motions from scratch and clean up existing animations and mo-cap data • ability to rig a plus but not necessary. experience with unreal engine 4 animation blueprints also a plus but not necessary • ability to work with our current rig • strong eye for detail
[unity] animator/rigger greenbrier games anywhere artists we are still seeking a 3d animator and rigger of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. in the short term we are actually looking for some help animating some simple gameplay videos of our board games. these will be paid work and also a demonstration of quality of work to assist with our digital game. the board game animation can be done in any 3d modeling application. for the digital game, we are in need of an experienced rigger and animator who also has knowledge on working with unity to get animations setup properly. this individual will be working with our artists and programmer as needed to implement animation solutions for the game. the game itself is a real-time with pause single player (at least initially) strategic survival game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently almost in alpha. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects such as guns firing, etc. majority of models are coming from 3ds max. we have a few characters already rigged with some existing animations that can be used as a baseline. in addition to the potential board game work above we would need to test a few animations on our models to see quality of work. we are still budgeting the pay for the position for once we are funded so are open to negotiation. during the next 2-3 months any work for the digital project in an unpaid position until we receive funding. once we are funded it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. note we currently plan on crowd funding for the majority of our funding. the great news is we have already ran 4 successful kickstarters for our board games so you can be confident in our experience with crowdfunding! we would prefer us based workers for ease of contracts but are open to individuals in other locations. further we are looking for an individual who is passionate about getting into the industry and starting up with a small company with the hope of continuing work on future projects! must have: • able to rig character, monster and environment objects for animation • capable of 3d character model animation • skilled at effects animation • good knowledge of unity 3d • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • developed and implemented art/animations for unity games and/or applications • recent (within the last year) portfolio work • experience with modeling and texturing to assist with other work as needed please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.
3d character sculptor lethal lens productions, llc anywhere artists whoa, we're back with another opening to join our incredibly awesome super fantastical amazing team? totally, but this time, we're not just looking for one person, we're looking for several, incredible! so, if you don't know about us, we're lethal lens. a fun happy go-lucky indie game studio that wants to make fun games people want to play. we've been at our first announced game, project icarus for little over a year now. our team is incredibly ambitious and enthusiastic to work together and create amazing projects for the world to play. time to get down to the nitty gritty. requirements: - high-quality 3d modelling: hard-surface and/or organic - full texturing ability (diffuse, normal, displacement etc.) - ability to work while being mindful of uv mapping - able to work effectively and accurately from pre-defined concept art and designs. - previous experience working with game ready assets highly recommended. - rigging and weighting skills a bonus when working on character models. - able to work with and provide constructive criticism and feedback. - communication and team-collaboration skills. - ability to export models as .obj - the ability to sculpt while keeping the animator in mind. - sense of humor i know some of you are saying, hay, this looks too srs for me. relax their tonto, we are still awesome to work with. we're easy to talk to, and don't get stupid mad when people screw up. i mean, let's face it, we're all screw ups, right? plus, we still have our amazing perks you'll know and love. perks of working with us: - we're awesome - awesome management - access to ue4 if job requires it - royalty contracts with room to grow. - free fun - free coffee - free cookie if you do the thing - free access to cons like e3 and comic con (must be actively working on the project to land this) - did we mention fun, awesome, and a cookie? also, to note, in case some of you don't know, remember, or just plain missed it, we pay in royalties for right now. i hope that doesn't discourage you to join us. because we'd love to work with you. *disclaimer* we totally copied and pasted this from the old job ad, but it still doesn't mean we don't mean it, meany.
animator starboard games llc remotely, skype artists greetings, my name is justin and i am the project lead for int. i am looking for a dedicated animator to join our team and work on producing animations needed for the game. if you are interested, please check out our website: http://www.int-game.net/. in sum, we are making a 3d game set in a war-torn sci-fi universe. the universe will have a space western vibe. please check out the job description below. job description: animator works on the devteam to design, develop, and implement animation for the game. must be experienced with unity and appropriate animation suites needed to produce files necessary for unity game engine integration. the animator will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: collaborate with team members to understand user needs, translate written requirements into visually rich media experiences, handle multiple animation projects and deliver results in a timely manner, able to contribute suggestions for improvement, but also to understand feedback and possess the ability to change course if needed. knowledge of unity and appropriate animation suites. preferred skills or ability to learn: knowledge of uma character creation system, compensation: profit sharing from fundraising and game sale revenue will be split equally among all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be. contact me at email@example.com
animators, modelers, texturers and programmers needed leader for 3d artists too novo genesis anywhere, skype needed artists hi all, i’ve been studying marketing strategies, law university text books and psychology university textbooks as well as being part of writing a book, and i’m now really interested in making a game. i have experience in a number of games as a programmer, writer, manager, and marketer. i have also used blender for a little modelling. i do not wish to go into the game in detail but something i’d like to get across is that it is a sort of sandbox mixed with adventure and role-play game. i have been apart of games that have made money in the $$thousands$$ just from our kick-starter. so i am looking for professional people to reach this goal and even higher in this operation. if you wish to apply you must have skype people we need and the estimated royalties each will earn. (this is after we pay back all company debts). programming - lead programmer –10% royalties the lead programmer needs to have an extensive knowledge of c# and experience making other games in unity3d. they will also be in charge of issuing the other programmers with their tasks from a document sent from myself, the manager. requirements: - expert knowledge of c# - good communication skills - at least 17 years of age - examples of work in resume - able to be reached almost every day - 3 general programmers – 6% royalties each the general programmers need a good/great understanding of unity3d’s slightly modified version of c#. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of c# - able to be reached regularly - some examples of previous work - good teamwork skills 3d art - lead 3d artist - 10% royalties the lead artist should know at least a basic knowledge of every form of 3d artist work (3d modelling, rigging, textures, animation), along with expert knowledge in at least one subject. this job also requires the lead 3d artist to assign the jobs to the other artists depending on their roles. we also require that the 3d artist be available at least 5 days a week. most of our 3d artists will be using blender so it’s preferable that you use it too. requirements: - at least basic knowledge in 3d modelling, rigging, textures and animation - expert knowledge in at least one of the above mentioned subjects (3d modelling, rigging, textures and animation) - good communication skills - available at least 5 days a week - 2 animators / 1 animator and 1 rigger– 6% royalties each the animator’s job is to create… well animations, so the programmers can bring it all together. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of animations, in your job application please specify what animation application you use. - able to be reached regularly - some examples of previous work - good teamwork skills - 3 3d modellers – 6% royalties each the 3d modellers are to create the objects used in the game. they do not need to create the textures, as that is the texture artist’s job, however being able to do your own textures is a big plus. you should be available regularly and have some examples of previous work. you should also be able to communicate and work well with others. all 3d models should be made in blender requirements: - good to expert knowledge of 3d modelling in blender - -able to be reached regularly - some examples of previous work - good teamwork skills - 1 texture artist – 6% royalties the texture artist’s job is to take the models given to them by the 3d modellers and add colour to it. we should be able to contact you almost every day, if necessary. you should have good teamwork skills and be able to communicate with the rest of the team well. textures can be made in any application. requirements: - good to expert knowledge of textures, in your job application please specify what application you use. - able to be reached regularly - some examples of previous work - good teamwork skills sound - sound engineer – 6% profit the sound engineer should be able to make both music and special effects for us. you should be experienced. you should be able to communicate with the rest of the team well. audio can be made in any application. requirements: - experience in sound engineering - examples of previous work - good communication skills thank you for reading our lengthy post. we are a friendly organisation and we believe that to make our games enjoyable we need to go through with it until the end. if you leave this organisation before the end of the project you forfeit all future royalties and will only receive your percentage of our current profits. but hopefully you won’t feel like leaving. if we accept your application you will need to sign some legal documents as we try to be as professional as possible. regards, tim ceo @ nova genesis entertainment
2d artist zetacomputing anywhere artists i am currently looking for a skilled 2d artist for my 2d text based game; "a song of text and commands" to produce small pieces of work and a large custom map we will need. you would be joining a team of two programmers and we will expect more people to join in the future. we really are looking for someone who can happily create their own pieces of art whether it be digital or physical and scanned in based on small amounts of reference material and music for inspiration. in terms of art style it can be completely up to you to decide, we do want to keep it within the medieval fantasy theme, but if we see an artist whose style seems consistent and fits our requirements then we will defiantly be interested in continuing the interview process. as far as future payment or commission is concerned if you stay with us long enough the game you would be creating art for we plan to sell for a small amount so that anyone can play it (it will also have very low system requirements and work on windows, mac and linux), so there will be money involved eventually if you are the type of person who is worried by that. both of the current developers are college students so we will understand if you have commitments too and can only dedicate a little of your time to the project. thanks for reading!
3d character modeler - rpg 10thgaming studios anywhere artists 3d character modeler - rpg game available: september 2014 job description: we are looking for a character modeler to join our (online) team. your job will include creating assets (e.g character models, clothing, hair and other accessorizes.) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of max, maya, blender or other required software • experience with video game modeling • good understanding of human and/or animal anatomy • active on skype • dedication towards the project plus • past experience • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, check out the indie/mod -db
3d modeler anywhere anywhere artists ok i'm going to make this short and to the point, i am in need of a 3d modeler for my indie game insania because i lean more on the programming and level design than i do with 3d modeling and i am in need of good models for my game. i'm not going to ask for aaa 3d models because that's an unrealistic goal for and indie dev with a very tight budget at the moment. i also won't ask that you have previous experience working with games (although it would be a plus) or have shipped one title because there's a lot of good people out there that have the skills, but haven't worked with a game yet. i won't ask for much, but what i will ask of you is that you: - love what you do - have a passion for game creation - create the way you want to as long as it fits the theme of the game - work diligently - speak your mind - be available during the week and possibly weekends if need be(unless there's an emergency of course) - no whining - and last but not least, stick through the whole process, thick and thin, unless i turn into a major d-bag which will never happen. like i said, i won't ask for much just love what you do and have that fire in your belly to see this game through. there will be payment when the game comes out, regardless of how much it makes and split evenly to be fair. i don't consider myself one of the best game devs out there, but i strive for it, i don't have the best hardware, but i strive for it, i don't have my own studio, but i strive for it, i'm an indie dev who wants to make great games, not solely for the money, but for the love i have for video games and their creativity and art. i got my eye on the horizon and i won't stop until i reach my destination, hopefully you do too.
looking for concept artists! :) (enviroment and hosing and characters) green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful.
2d artist & animator we need a lot of shit encrypted studios anywhere artists development has recently started for a small arcade style game. the goal of the game is to ruin as many peoples days as possible by taking a massive shit on them from the top of buildings as they walk on the sidewalk below. this game should be simple to develop because of how mechanically simple the game is. most the games enjoyment will come from the context of what you are doing and from small environmental details. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. once we have a playable demo i will create a kick starter for the project that will hopefully allow us to work full time on the project and hire more people. anyone that joins before the game goes on kick-starter will be considered partners and will receive payment based on the games total earnings and your contribution as-well as receive a fixed payment from the kick-starter if we get funded. while people hired after kick-starter will be considered contracted employees and only receive a fixed wage. requirements age 17+ fluent in english can provide examples work can work 5-10 hours a week. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure you can create high quality sprites in a reasonable amount of time based off my descriptions and that you are able to capture the the feel and art style i am looking for and keep everything visually consistent. no art assets provided for the evaluation will be used in the game unless you become an official member of the development team.
experienced artist critical code anywhere artists critical code is an independent game development company started in 2012. we are looking for an artist to assist in our latest commercial game "crossroads", you can learn more about that at our website. requirements: • have access to photoshop or any other professional drawing software. • be able to meet deadlines. • must have previous work we can evaluate. must knows: • crossroads will be a commercial game, meaning when it is sold, you could collect some revenue. however, we are not guaranteeing on it, since we are not being funded at the moment. application: • when you apply, please add a portfolio website, or add photo attachments. by sending those photos, you are granting us the right to look at those photos. we will not store those photos or use them for use in any later project, is it strictly for evaluation purposes. • if you apply with no previous work, without a very convincing reason, your application will not be evaluated. team: • you will be working with some very important and intelligent people. currently, we have a team of 4 people. • our team consists of • mack savala- lead developer, programmer, writer • lela- accountant • dalton- beta tester • matthew- president • respect the team, and we will respect you. communication: • our main form of communication is e-mail and by phone. we do not require a phone number, however it helps with communicating. we do require an e-mail address that is checked at-least twice a day. we value your consideration in critical code.
2d artist for a kickstarter icon and some game icons greystone games anywhere artists please note: this position is unpaid. hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, kickstarter, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job, but only somewhat experienced artists need apply. thank you for your time.
animators 3d the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,600+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.
concept artist woodward tech games anywhere artists this is an entirely voluntary development until launch. see concept post in relevant section of the mod db forum. - concept artist i'm looking for several concept artists who will be in charge of translating any npc's, weaponry, items, towns and buildings ideas into a visual representation for the 3d modellers to begin their part of the development. corresponding with myself and other concept artists via skype conference calls, social media and other mediums. you may also be asked to design any game covers, banners, storyboards for quests etc. this would be a great opportunity for those who are looking to gain experience, pass time and/or hone skills. whichever it is this is a unique and challenging role. i'm sorry if this seems quite formal but hey, it needs to be for now. if anyone would like to take part in the development of this game please contact me via the direct mail on the website. also state which position you're looking to fill. there is no limit to a certain role as all help will be greatly appreciated.
pixel artist level down gaming anywhere artists forward hello everyone, my name is ensen and on behalf of level down gaming i'm recruiting members for our game development team to make a classical rpg. this will be our first big project and we are very open-minded people, so anyone and everyone will be considered. let's dive in: philosophy philosophy for an indie game team? well, you don't have to agree with our philosophy, i'd like to point out some of the things we value in our team to help you decide if this team is right for you. opportunity we welcome anyone from the community to contribute. we do not care about your age, gender, or any nonsense. we appreciate even the smallest contribution whether it's a tileset or a single sprite, or a musical idea that's not even composed. for those who are actively looking for work but am only interested to help us out a little, we will full-heartedly support and promote your work during the making and after the completion of our game. for those who are looking to be a full member, please read on. horizontal management / reasoning-based cooperation everyone has a say in everything. anything from art style to budget will be discussed and decided by opinions of all members. titles such as "team leader" or "investor" reflect on the responsibility, not power. trust obviously this is not a big issue in this community, i'd just like to say we place trust as our utmost important value in this team. dedication our existing members are very dedicated people who take time out of their daily lives for this project. one of which is a fugitive traveling the world permanently (lol he didn't commit crimes don't worry, just that the justice system sucks) and is currently in japan looking for resources. we'd like all of our team members to be reasonably dedicated. flexibility when the dice of life doesn't roll your way don't feel stressed that you've let down the team. we will figure something out together and we do have a member who is willing to cover any work that is omitted by other members due to whatever circumstances. just make sure you communicate to the team your needs and we're more than likely to help. anarcho-capitalism we to a degree, we will shape the game according to our investors and supporters. we'd like to crowdsource much of the game elements (i.e. snips of dialogue, sidequests) to create a game that fits the community. concurrently, we do not wish for the game to be so diluted in its ideas that it loses it's identity, nor will we apologize for any "politically incorrect" or "socially unacceptable" content that offends a specific group of people. we answer to no one. the game everything subject to change to fit the team members' needs, budgetary constraints introduction the game is an old-school classical rpg with modern art style and unique mechanics. the game direction and art style are inspired by golden sun, the mechanics are inspired by ragnarok online, and the story parodies real world crises while drawing inspiration from game of thrones (complex plot, and many characters will die). art style a mix brush art and pixel art. this will be largely fitted to the artist we decide to recruit (since this is largely a pixel art community we will seriously consider full pixel art if we recruit from here). the general look and feel of the game would be like golden sun: the perspective looks like any classical game except with vanishing points. we also wish to create a rich fantasy world that separates itself from others of the same genre. why does grass have to be green? music anybody who grew up playing ragnarok online will reminisce at the nostalgia of its brilliant music. the music will be more or less orchestrated similarly. two of my favorite composers are sawano hiroyuki (shingeki no kyojin) and kajiura yuki (fate/zero) and i hope they will influence our musician somewhat. eric gordon, the composer for chuthulu saves the world is currently free and has expressed much interest in joining our team. but we are very open to any talented artists. budget two months ago, i would have been able to offer generous freelance opportunities. but after the loss of one investor in our parent company, we spend all its extra funding into a mobile app project that is currently in development and the money is currently used to pay for a development team in india. don't worry, we have no affiliation or owe any contractual royalties to our parent company other than it supports us with extra funding when it has any. but this also means as of this moment we have no extra money to pay for any freelance work in advance. our plan of paying you is strictly a percentage of all revenue and crowdfunding support(kickstarter, indiegogo). we'd very much like to pay you a salary plus a percentage but that is not possible as of this moment so we will fully divide 100% of the revenue among the team members. our goal is not to make money but to create a strong fanbase that anticipates and contributes to our subsequent games. this brings me to the crowdfunding goals that further explains your pay. crowdfunding goals the crowdfunding community has been very generous in overfunding great games as well as, frankly, terrible games and teams that just take the money and run. we do not run. we will use any means necessary to complete the game. our goals for the game are quite ambitious (not to the point of being unrealistic) so our base crowdfunding goal would be around $10,000 with a reasonable expected overfunding of $30,000-80,000. out of our current members, 3 of them only care about the success of the company and are not looking to make money. this means that 15% will be divided amongst them and the remaining 85% of total revenue will be divided amongst the recruited members. we will launch the crowdfunding campaign roughly on september 8th. this means the members will be working on whatever they can to contribute to the campaign until september 8th, and depending on whether it's a 1 or 2 month campaign, they will receive their pay on october 9th or november 9th. if during the campaign the parent company receives extra funding or finds new investors, we will support the members that need it (personal problems) by paying them first. again, the parent company is a horizontally structured group that dabbles in all kinds of investments. we don't owe them anything, they periodically send us money. recruitment below are the positions filled/unfilled, but not limited to these positions. if you have any way of contributing to us we are always open to suggestion. * positions are members that will share the 15% budget. full members * team leader: ensen (japan) * marketing: eclat brightly (usa) * story: swice lee (usa) coder: sebastian (germany) pixel artist: concept artist: animator: music composer: eric gordon (usa) *maybe* fill-in (will compose music, design, animate, draw, market, anything to help): ensen (japan) volunteering members julius (usa) - will be composing a few songs for us amini (zanzibar) - some character concept designs josephine (taiwan) - some character concept designs contact information if you are interested at this point but would like to know more about the game, please post, pm, or email me at firstname.lastname@example.org with the position you would like to fill. we will send you the specific plans such as: characters lore story game mechanics themes existing designs please do not hesitate to email me about any question you have either. thank you all for reading.
looking for 3d modellers / concept / texture artists[existing team profit share] green thumb studios online artists hi there, we are from green thumb studio's! story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images
looking for someone to make 2d sprites (unity) cosmic studios anywhere artists i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to make sprites, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.
sprite artist, and game art illustrator anywhere anywhere artists hello looking for a artist to create art for a project based on a 2d beat em up styled/puzzle game. the artist will have to be able to create sprites for the player controlled characters and the non-player controlled characters, both on the action plane (think in the lines of streets of rage) and for the puzzle side of it too (think, not exactly, but somewhere in the lines of the road not taken). we will begin by making a demo so if your artistic knowledge can cover these points we would really appreciate your company. the artist will also have to make larger illustrations for dialogue scenes, if your up for the task email the link. this position will not pay initially. if the project is successful you will share in the profits. you will have to able to work from your own location and will have to be willing to commit to the project. this is simply the beginning of the project so at this point we are looking for people who can help build the demo and establish how much time will be needed to reach an end point.
3d animator and level designer anywhere anywhere artists we are in need for someone capable of handling 3d animation and probably an level designer. if you have any skills on this kind of job please contact us and we can talk further about your role in the project we are planning of releasing a beta in steam around this christmas and a crowdfunding campaign in kickstarter or indiegogo in order to get a nice budget. short summary: "46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created aa anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened." thanks everyone!
3d modeler needed middleearthtotalwar anywhere artists hi. we are a team working on a mod for rome 2 total war that will be based on the books written by j.r.r. tolkien. rome 2 total war is an extremely popular strategy game with a large number of mods already released. our goal is to make a mod that will be among the most successful and that will be played in years to come. you can find a lot of information about our work here: http://www.moddb.com/mods/total-war-middle-earth we are looking for people that can work with 3d models and textures. most of the time, your primary focus would be working on fairly simple objects such as medieval weapons, shields, helmets and armor. experience with 3d modeling if preferable but it is not at all mandatory. however, if you have previous experience, please include examples of your work in your application. we do not own any copyrights for the books and therefore we can not use this project to make money in any way. this would be a non paid job but it is a magnificent chance to be involved in a very exciting project that has already started to draw much attention.
[unity 3d] fps - 3d modeler forevergamestudios anywhere artists i am looking for an extremely committed 3d modeller to make all of the 3d assets for an online first person shooter. at the moment i am the only person on the team and i am looking for 1/2 people to join me in making a high speed futuristic shooter. the game will be made in unity using smartfox 2x to handle all networking requests. -the position will not be paid. requirements: -you are committed (i don't mind if you can only put in a few hours a week but i don't want people that are interested at first and then just stop replying or don't complete assets). -you are talented in the field of 3d modelling, specialising in weapons and player modelling. -you can texture and animate your own work (i want to keep the team small). -you want to help with idea's such as map design and story behind the game. -you must be able to make a model to a specification and to a certain poly count. previous experience is not required we are just looking for committed and talented people to work on our latest game.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
game designer clear sky games anywhere artists we are looking for a game designer to join our team. project overview: horror of the zone is an indie game built on the cryengine 3 taking influence from games such as s.t.a.l.k.e.r. shadow of chernobyl/fallout series and metro. genre will be primarily an rps (role-playing-shooter) – combining first-person-shooting gameplay with a number of rpg elements [sandbox world, exploration-orientated maps, pda, side-quests, inventory, dialogue system]. while plotline and exploration are among the key aspects, the most notable emphasis is on horror and atmosphere company background: clear sky games are an international team of game developers. started in 2011 with only two members, the first project was ‘horror of the zone’, a source engine mod set in universe of gsc game world’s s.t.a.l.k.e.r. series. eventually the development in 2014 evolved into an indie game using crytek’s next-gen cryengine 3. since the group’s founding both team and fanbase have increased, and are still continuing to grow. work environment: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming duties: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
looking for 2d texture artist frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on texture artists and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with making textures - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until the game's ready. hope to see your application, - frost fox studios
2d artist/illustrator and animator for hand-painted rpg black opal games anywhere artists black opal games is looking for a 2d artist/illustrator and sprite animator (preferably one person who can do both) for our first game, artemia. what's artemia?: artemia is a classic 2d rpg with a hand-painted style. the story follows a young girl named artemis as she embarks on a fantastical journey to take on the deadly araki and rescue her brother from their underworld queen. the game is currently being built in a heavily modified rpg maker vx ace. a complete overhaul of the battle system gives us the opportunity to create beautiful attack animations for both the playable characters and enemies. utilizing the parellaxing feature means we can create stunning landscapes without being bound to tile art. artemia will use an illustrated art style rather than traditional pixel art. what we need from you: we're in search of a 2d artist with mad illustration chops, who can also do sprite animation. if you can only do one or the other, by all means, still apply. if necessary i'll take on two artists with different strengths. we prefer illustrated art styles that aren't too cartoon-y (ie. child of light, classic disney, etc) but are open to all styles. show us what you can do! unfortunately, we're not looking for pixel artists at this time. all in all, i'm in search of a collaborator, not just an employee. you'll be having quite a chunk of creative control of the game if you want it. let's start something amazing together. this project will definitely be rev-share, with the possibility for additional payment if we get funding. i know how tough it is to get paying work as an artist, and i intend to treat my artist(s) with the respect they deserve, to the best of my ability. if you're interested, send over any samples of your work. we respond to all applications individually. no prior industry experience needed; we value talent over experience. let's make something great together!
pixel artist altered cat entertainment anywhere artists requirements - ability to speak english - a talent with pixel art, ranging from small to big sprites. - desire to discuss what you and others are doing - a real desire to make an enjoyable 2d rpg. information on us, and how you'll fit in: we are working on a 2d partially open world rpg titled aeldyr. the world of aeldyr is made up of 3 continents. the greatest land almaer, and the other two yeserow and garu. the world is rich in varying climates, intelligent races, lore and future plans. austin (me) - leader and programmer chris - coleader and pixel artist cannon - music mike - learning(going for art or programming) / concept dylan - concept the code behind the game is c++ with the sfml library plus tgui (which is powered by sfml for graphical ui interfaces). chris cannot do all the pixel art by himself. generally artists are the most needed member by quantity, and we only have one. the games uses 16x16 tiles, however entities (mostly npcs right now) are at the smallest 16x32, and 48x96 at the largest for characters. we also have misc. jobs however, for example we need to create a sprite sheet used by tgui. the development of this game is for the enjoyment of making one, there is no profit anticipated. in the case that we managed to get it funded on kickstarter or steam greenlight however, profit would be shared. one last note, i'd like to say we're fun to work with. we're all good relaxed people who have no intention of making this work stressful. games are for fun, why shouldn't they be fun making them?
halo character conecpt artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. character concept for halo we are seeking a talented concept artist with experience in creating smooth concept images based off/inspired by the halo universe. below is a full list of requirements: 1. experience in designing concepts you must have experience in painting/drawing/sketching/etc full body characters in the style of the recent halo games.' 2. knowledge of applications & art style you must have knowledge of applications used in the process of designing your art pieces. photoshop is recommended, as many pieces will need to be split to layers. you must also adopt halo's art style, and not try to implement your own into the serious without consulting the project lead. 3. good communications you must not take offense if any of your work is disliked or discarded by superior members. you must be willing to edit your work if asked by project lead, or other superior member. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the character concept artist in humanity's descent ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: email@example.com -----------
halo 3d character artist skydive industries global artists humanity's descent is a halo title currently in development by skydive industries exclusively for windows pc (7+). microsoft studios, the owners of halo, have granted skydive industries permission to create and release this title publically. the same terms that were given us will be linked below in the terms & conditions section. 3d character design for halo we are seeking an experienced 3d character artist with the ability and knowledge to create detailed meshes based in the style of the latest halo games. below is a full list of requirements: 1. experience in character modeling it is required that you have created variants of or similar to halo characters. 2. the knowledge of 3d modeling programs you need to know what you're doing. are you an advanced user in 3ds max, maya, zbrush, and/or blender(among many other popular 3rd party apps)? 3. texturing it is required that you have experience in designing textures for your meshes of various kinds(diffuse, normal, spec, illumination, etc). 4. rigging it is required that you have the knowledge and ability to rig your meshes to first/third-person bones. 5. good communications finally, you must know how to communicate. you must recognize your superiors and be willing to modify or reconstruct your work without taking offense. ----------- terms & conditions this project is created under microsoft's xbox game content usage rules. inside these terms, you will see many restrictions as to what we are able to do with this game and those creating it. one thing you will notice, is the prohibition of monetary gain for members of the team. meaning, in order to make this game "on the good side" of microsoft, we cannot, and will not be paid any sort of wage. however, if microsoft were to make an exception later in the development process, wages will be discussed. view microsoft's rules here: http://www.xbox.com/en-us/community/developer/rules summary in short, you must recognize that you must have the following attributes mentioned above, as well as recognition that you will not receive any wage. if you understand, accept, and agree to these terms, you are eligible for this position as the 3d character artist in humanity's descent. ----------- (website and other links may be down due to temporary construction) website: skydiveindustries.tk email: firstname.lastname@example.org -----------
character artist asap gladius studios anywhere artists we at gladius studios are looking for character artist. we are needing soldier models made for our new and upcoming title we need this to be able to be used in unreal engine 4. if we think you are good at what you do or not good we will take you still so please don't be scared please the only way to get experience is by doing if you stay committed there will be payments at the end of the project. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a first person shooter, set in modern times, work together as a team the idea for this game is it is heavy on teamwork skills but you can be a lone wolf and try to do things your self.learn about weapons from today. i cant say much but if you are successful then i will go into full details with you later this is a possible contract from the australian department of defense that is all i will say. so we are looking to make a prototype to show them and see if we can get the contract. this is a brief about the game if you wanna know more contact me about details of this position. and if you are successful then you would be told more about this position.
we search 3d artists, animators, programmer enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators, programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist/programmers since we think that our older team members can help youngsters to develop their skills. let me tell you more about the requirements for these open positions. 3d artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture own 3d models - ability to export files in .fbx for unreal engine 4. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other animators and other team members ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - good knowledge of ai, physics, rendering and online functionality - possession of a ue4 licensed copy - passionate about coding - good communication skills and good knowledge of the english leanguage - friendly and ready to work with other programmers and other team members more details will be discussed and disclosed later.
looking for moddeler phoenixandleviathan mod development anywhere artists for the non-commercial mod phoenix at war we need someone to modify pre-made models so they fit into the game(star wars empire at war: forces of corruption) this means that you will have the following tasks: - converting them into .alo, if they aren't already(i am not completely sure about that point) - adding bones, if these aren't already there - reducing poly count to a level that is acceptable(yep, reducing, not increasing lol, sounds weird i know) - minor changes like texture improvement or adding some details, if needed(we can talk about that point later) there is no wage, sorry. but we can talk about the details later, as there might later be more tasks coming. but first of all this is what has to be done. organization: the models will be free downloads, that i will have on my computer, and i will either send you those or send you the link, depending on what is possible and what is easier. you later send me those in a .rar-file, so i can add them into the mod. requirements are: - 3d max studio - knowing how to use that program(duh) - a bit of time to do this things(thank you, captain obvious!)
scene and character modeling comware anywhere artists i am working on making a first person horror style game, but i only have basic skills in 3d modeling. it is still in its early developmental stages and i would like to have someone skilled in modeling to help make all of the key elements come to life for this game. this is a game that i am making myself as of now and i cannot afford to pay for your work, but once the game is finished and there is profit to be made, i can assure you that a percentage of it will be paid to you. also, this is a "help when you can" type of job, so you need not worry about strict commitment, just as long as you can help an hour or two a day. we can contact each other through skype and transfer files either through a google drive or a dropbox, whichever you prefer. hopefully this could also start a partnership that we could continue for future games. i have plenty of good ideas, i only need the someone instilled with the power to make them a reality. please respond soon because i'd love to get started. thanks.
concept artist or comic illustrator starboard games llc skype, online artists hey all, my name is justin and i am the project lead for int and also the ceo of starboard games llc. i am looking for a comic illustrator and/or concept artist to join our development staff. let me explain the positions: 1) concept artist: as a concept artist you will design buildings, characters, ships, vehicles. we ask that you work 15-20 hours a week. 2) comic illustrator: we are working on a side project we intend to monetize shortly. as the illustrator you will receive funding from this project when we sell it that is split between the writer and company. we ask that you work 15-20 hours a week. other qualifications include completing a sample upon application or showing applicable, previous work. we would also like for you to be able to commit to skype meetings and to learn trello to post materials if you do not already know how to use it. you can also contact me on skype: toroman001 if you are interested. this is a profit sharing project (with the exception of the comic illustrator who will be compensated early when we begin selling those products). if you are interested in either position or both then please contact me at email@example.com. i want to have a fast turn around on this position. thanks and check out our website/indiedb page as well. indiedb: http://www.indiedb.com/games/int website: http://www.int-game.net/
[unity] fx / particles artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? as many know, wars don't look too convincing without three things: - shells - explosions - big explosions your task will be helping us creating various firing effects from simple tank firing effects to plasma and chemical weapons. former c&c modders who excel at particle effects are also highly welcome. got what it akes? welcome to the pub!
materials designer cracked vision studios anywhere artists allow me to introduce myself, i am chris miranda, as some of you may or may not know. along with a team of 4, we are currently designing a horror game that will be different from anything you have ever encountered. our game is based off fear, and fear only.. that's all we really want to say because it's still under wraps. but here's where we need a talented person to help us out. i am in need of someone who is talented at photoshop, and or texturing in general. and who can make diffuse maps, bump maps, normal maps, and regular maps of a big variety of different textures depending on different parts of the game. as i've been told, i'm sure alot of you won't even bother considering there's not much to really show, but i am working hard on the project to accomplish a beautiful, as well as scary horror adventure that may as well be a genre of it's own. below, you can check out some pictures of things i have made, some for the game, and some on my free time. the textured ones are from the engine itself, which there are very few textures to choose from, which is why we need someone to give us a boost. http://i.imgur.com/hmolssp.png - wip pic, untextured. (part of the game) http://i.imgur.com/6foxadr.png - something random http://i.imgur.com/mapocx9.png - something random again http://i.imgur.com/ubcezxd.jpg - the main character wip _________________________________ requirements --- 1) must be 15+ year's of age. 2) must be able to make decent work. 3) have a good portfolio with at least 4 picture's of your work. 4) be able to make bump maps, normal maps, diffuse maps, and speculary maps for the model recommendations --- several year's of knowledge. good amount of free time to work naturally and get stuff done. a solid understanding on uv map's. more than 4 pictures of your work. ~chris
character/logo artist needed yoon studios australia/ south korea artists yoon studios is an indie game team that recently started. we only have two members in the team and we are hiring more. we currently are making our first game: crow. crow is a rogue-like bullet shooter game whose layout is similar to 'the binding of isaac.' the main character is 'davy,' a green skinned 'ghoul' pirate based off of davy jones. this is not a paid position, but if the game makes money, the profit will be distributed equally. yoon studios currently need artists for the game logo and characters. people who want to join the team needs to meet the following requirements: - needs to be fluent in english - can converse frequently on skype/e-mail - needs to be 15 or older (otherwise needs to be mature) - fluent in using art tools - able to draw the sketches of game characters with a touch of their own style if you meet the requirements, please contact us with your application. we will send you sketches of characters in the game for you to draw. if you are skilled enough, you will gain the position of artist in yoon studios.
concept art creator giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we need concept artists willing to help us with at least one the following art pieces: - vehicles - characters - buildings got what it takes? welcome to the team, amigo!
[rogue republic] 3d artist giant lynx studios online! artists the game: http://www.moddb.com/games/rogue-republic welcome to the dark grim future world of rogue republic where you embrace the twisted reality of today. restored russian imperial ambitions for european domination, eu seeking freedom from russian energy monopoly, trapped alien castaway hiding under disguise of a political leader and eastern european guerilla movement experimentating on human dna - that is what the near future is all about. do you want to take part in one of the most roaming c&c-like strategies being in living development? join us to shape the future of rts genre and sci-fi together! about us: we're a team of 6 guys loving cookies and hardcore gamedev each of whom came to realize that life is too short to make boring games. by joining us we offer profit-sharing, company of six bearded brutal guys with manly humour (and also we have a cat :3 meow ) what to do? we wouldn't mind a 3d artist with abilities to make models and textures in at least one of the following fields: - vehicles - infantry - props - buildings - terrains got what it takes? welcome to the team, amigo!
artist for scifi game project xepher anywhere artists i do have an anime style in mind for this game. we are already at work with this project but its getting closer to where we are going to new an artist to do concepts, illustrations, character sheets, environment work, texture art, and various other art department things for games. this game is scifi that takes place in a unique world. we are looking for a person that is willing to stay with the team and be the artist for it till the projects done or for a few more works. now the style that is in mind is something like the ghost in the shell style. the art style will suit this game for sure. the art doesn't have to be completely look exactly the same to the style, just need something similar to it. if you can do this style then just send me an email. interested in details let me know what you want to know more about. make sure that you note that if you have done work before, what you worked on. also send examples of your work or portfolio. if your ready to take on the task, and received the email back from me then you will be put to work immediately.
ui artists / graphic designers the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is a an rts under development in which you take over a town with alien mind controlling parasites. the strengths of our team: * solid, on-demand, concept art. * sizable twitter following (currently 2,300+). * a team of programmers. * a team of ~20 contributors (animators, musicians, 3d artists, etc). all of these put us in a good position to publish a successful project. see more about our project at: http://www.themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for user interface artists. you'll be working with us to create the user interface for the entire game: menus, buttons, unit info, sliders, icons, notifications, etc. the game currently has very little in terms of ui, so you have a real opportunity here to define the look of the interface, according to your vision. you should be experienced with ui design, or motivated to improve. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.
maya animator needed fenrir studios anywhere artists concept artist/promo artist we are currently looking for some artists to help bolster our concept and promo art sections. i would highly recommend you take a look at the current style we have and from there we would need something similar style-wise. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. requirements for animation position: able to communicate fluently in english (vocal and written) should work comfortably in a team and maintain a respectful attitude should clearly understand and apply the fundementals of animation experience with cutscenes and/or animation cycles. some experience using udk. experience using maya. animation diploma / ba or higher. payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
weapon designer whitespacegames anywhere artists we are looking for a weapon designer who is reasonably experienced but is willing to work for free. the weapons must be medium - high poly models. they will also have to be textured in high resolution. the game: the game is a first person survival game, set after a disease has wiped out the vast majority of earth's population. the game will involve a variety of complex mechanics. these include crafting, skill upgrades, base building, and a hunger and thirst system. the characters will have to try and survive against the elements and the many wild animals that stalk them on their travels. crafting : the player will be able to craft many items to help them in their task to survive. these items include weapons, hunting traps and makeshift weapon attachments. disease : the player can get diseases from drinking dirty water, eating raw meat and poisonous fruits, and from infected wounds. hunting : the player can hunt many animals. these include deer, rabbits, ducks, and more fierce animals like bears and wolves. some animals will give you food, others fur for clothing. base building : the player can make a base that can be improved overtime. features such as campfires and tents will be available, plus many defences. skill system : over time, the player will earn skill points which can be spent on improving your characters strength, agility, weapon handling and many more things. the game will feature a huge map and a dynamic weather system. the player will be able to chop down trees and collect wood that can be used for crafting or improving your base. the game will contain many more features, which will be announced at a later date. the weapons we require are as follows: - usp 45 - p90 - m4 carbine - ak47 - .44 magnum - some form of hunting rifle. - 2 sniper rifles of some form. - desert eagle - ump 45 - some form of double barrel shotgun - some form of single barrel shotgun melee weapons: - kitchen knife - baseball bat - machette we would like these weapons completed as possible. if we are impressed with your work, you may be offered a permanent position on the team, and will be paid a percentage of any profits the game makes. you can use whatever software you like, as long is it can be exported in the appropriate format for unreal engine 4 weapons. we thank you for taking the time to view this job ad, and hope you are interested in helping with this project.
2d artist for a mostly completed, small game greystone games anywhere artists hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job. thank you for your time.
log horizon inspired game anywhere anywhere artists there is yet to be a decision on whether or not to start development on this game, so please understand that this is merely a way for me to check if there are individuals interested in such a project. if there are enough people that are interested in making an anime based game we will discuss the details of it later on. but keep in mind this project is most likely going to be unpaid except we receive some funding from the community. there is plenty of information base already set up, regarding the game elder tale on log horizon's wiki as well as a decent community. i'm mainly looking for content creators and artists but would gladly accept any other programmers like myself, if there are any interested. at the current stage there is nothing more than the idea, which would get developed if people actually show interested in working on and expanding it as well. i'll be working on a small demo with default assets just to show that i'm willing to work hard on this and expect you to do the same if you decide to join in. thank you for your time and feel free to contact me at either email stated below.
3d modeller needed for a fps project goregaming anywhere artists looking for a 3d modeller what are the requirements? the 3d modeler must be able to model and texture. the 3d modeler must be able to attend our skype meetings. only people with evidence of work will be accepted. this job requires excellent communication at all times. you must have some sort of previous experience with other teams or a self made personal project. note: this not paid work as the project is not a commercial project. it is all free. you can do freelance or stay with goregaming note: one of our members has offered to teach more some people so they can become 3d modellers. if you have always wanted to be a 3d modeller, do not hesitate to email us. about goregaming? we are a small indie development company, based in the uk also known as (gore-games) abbreviated. we work with people from all continents and across the globe. goregaming was first established in 2012. a game was made called zsi but, did not succeed as many were inexperienced or drawn into other things. early september 2013 goregaming was back and ready for development. goregaming is split into two different teams. working on two separate projects. goregaming currently has 13 members all together. for all of our projects and games we use unity3d. for assets and animation we use either autodesk maya, blender or 3dmax to apply send your portfolio to firstname.lastname@example.org
concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou
3d prop modeller greenlight games anywhere artists project: gombies position: 3d prop artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to inject some attitude into the project. that’s where you come in, for this job we need some 3d props and environmental objects to help bring our levels alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communication skills and the ability to deliver amazing 3d props that we can use for the final release and marketing purposes. ideally you will have a good internet connection and enough time to produce 2-3 props a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.
3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (2,200+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - - we're currently looking for additional environment artists to join us and collaborate on our project. you'll mostly be working on buildings and props, bringing a full town to life. you should be proficient with 3d modelling or motivated to improve. we're working with unity. please note that we're all working together under a profit sharing agreement. * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.
No jobs were found matching your search criteria.