Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere [PAID] Lead 3D Artist at Crytivo Games

lead 3d artist crytivo games anywhere artists we’re looking for a part-time, off-site lead 3d artist who can create gorgeous, engaging content for our game. this is a leadership position, and as such you will help us set the bar for what our 3d graphics department is really capable of. if you’ve ever wanted to help build a company, as well as great games, this is your opportunity! learn more about our game: www.theuniversim.com engine: unity3d responsibilities: create complete art assets; from initial concept to in-engine (unity3d) implementation and optimization modeling, texturing, lighting, rigging, and animation of characters and environments create high-quality visual effects using shaders and particles use creativity and visual storytelling to solve problems in game design work closely with engineers and designers to work out technical challenges pertaining to the art pipeline help us build the 3d art department: mentor, offer advice on future hires, manage tool acquisitions, etc. requirements and qualifications: be highly motivated and passionate about gamedev, be willing to give your all when things get tough strong leadership abilities and people skills strong familiarity with commercial 3d design packages (3ds max and/or maya) familiarity with implementing shader graphs and particle systems in a commercial game engine environment experience with commercial graphics pipelines and scripting track record shipping commercial games (indie or aaa) ability to push the envelope—don’t just follow in the industry’s footsteps, set a whole new direction excellent technical knowledge

Anywhere 3D & Concept Art for WWII Game in Development at Kilroy Studios, Inc.

3d & concept art for wwii game in development kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! a few examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to jobs@kilroystudios.com with your skill set and lets talk. [center] [/center]

Anywhere [PAID] UI Designers/Artists for 2015 Project(s) at Vigilant Addiction Studios

ui designers/artists for 2015 project(s) vigilant addiction studios anywhere artists in conjunction with our other advert; vastudios is putting together projects for 2015 and we have a more serious, focused, need for ui designers/artists within unity. --//-- our history --//-- we've successfully put a game through on steam greenlight; from early access to full release (yay!) - adventurer manager! (http://steamcommunity.com/app/280320/) we mainly work at 'spare-time' speed; where-as, you manage your time to complete your weekly/monthly goals and milestones as a team. you'll normally be asked to attend one weekly meeting which is hosted via google talk/hangouts. all email/communication is through the google suite. we do like to conduct one casual interview, and we do send out a mock contract you can look over before making your decision to move forward with that interview. --//-- this is a priority listing for us --//-- the adventurer manager team has a spot available for a ui designer/artist that can come in and clean up the ui and make it more efficient for users. we're looking for something that creates a 'pixel meets modern' ui look. we're also starting development on a mobile 'lite' version of the game and will require full ui design. this position has potential to move into a 'lead ui designer' for all vastudios projects. of course, everyone that joins vastudios is welcome to be on as many teams as they feel they have the time for, and can manage. however, to this specific job advert we're looking for someone to join the adventurer manager development team and assist with creating a more friendly ui experience for the players and potentially new ui assets for dlc. we run off a royalty share per project. so potentially the more projects you are on the better it is for you! we are not a funded indie studio and do not have the means to pay an ongoing wage. please do not contact us if this is a requirement for you (maybe someday!). we do assign royalty contracts. questions? want to know more? can't wait to be apart of the studio? either way... we look forward to hearing from you as we're always expanding our contacts list!

Anywhere {Royalty} Looking To Expand The Team at Avalon Mods

{royalty} looking to expand the team avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, shi no gemu. shi no gemu is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old playable demo we made using plygame: http://avalonmods.com/luke12.jpg http://www.avalonmods.com/eincraft/index.html also check out our facebook page for more screens on characters: https://www.facebook.com/avalonmods/ jobs available: 3d artists (generalists are preferred but we accept anyone who can do what they are tasked to do and meet deadlines.) 3d animators c# programmers vfx artist general skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *ability to meet deadlines and adjust your workflow to meet the teams requirements. requirements for writers: *must submit at least two writing samples. *five years of disciplined writing, either in a professional capacity or as a burgeoning writer with a large body of spec work. *college degree in screenwriting, creative writing, film making, narrative design, or similar; or equivalent professional experience. *knowledge of games and interactivity from storytelling, character development, and user engagement perspectives. you must not only play video games, but understand them as a dramatic form. for programmers: *knowledge in c# for unity and optionally c++ coding experience is not required but is an added bonus. for 3d artists: * capable of creating 3d models and preparing 3d models for texturing and animation. * proficient at creating high or low polygon models. * proficient at creating static/hard edged meshes or organic meshes. * proficient at creating textures and maps for the meshes (mainly diffuse, specular, normals). optional skills: *css3, html5, php, java, jquery, photoshop, after effects, ui design note: we are currently looking for more environment artists and character artists to work with our current staff and also will be needing those skilled at rigging and animation who do not mind working first and being paid once the project makes money and we are also needing voice actors/actresses to join the team and also script writers. shi no gemu is nearly ready to be marketed and we are posting this ad to fill a position which will get us where we need to be for the second cgi film we are doing which will be a game-play one. payments will be discussed but this is a position that has potential to become full-time if the game is a success. we have a team of voice actors and actresses that have starred in various indie games and animations etc. and a ton of skilled individuals on the team. we are serious and will make this game with or without you, but don't you want to be with us?? if so contact information on how to apply is below and we look forward to hearing from all of you.

Anywhere [PAID] Character Artist at Sungazer Software

character artist sungazer software anywhere artists attention, artists! sungazer software is now contracting a character illustrator for its upcoming commercial project, "the tenth line." this is a large, well-paying commission for a game set to appear on multiple platforms. if you think you're that artist, then read on! "the tenth line" is a 32-bit style rpg being developed in unity. it focuses on a tight-knit cast of core characters as they explore the world and generally roughhouse their way through turn-based battles. the entire game is played from a 2d perspective, with a unique leveling/progression system and an action/timing element in battles. this position involves producing several high-quality digital illustrations of major characters set to appear in the game. this is an important position, as other elements such as in-game interface elements and sprites will be based directly off this work, so i am looking for professional, high-quality work to be delivered within a strict time frame. desired skills include clean linework, coloring, proportioning, and appealing character design. full documentation is available on this page: http://www.sungazersoftware.com/?page_id=48 this is a contracted, paid position. the documentation provided describes all of the work required; if you are interested, you can submit a bid with your total price for the entire commission, as well as the time frame you will require to complete it. i will be choosing the best offer as a factor of quality, time, and price, so put your best foot forward and don't be shy if you feel your asking price may be too high. i will accept bid offers through the end of the day on february 16th, 2015, at around 8:00pm eastern time. i plan to make my decision very soon after; i will contact the winning artist or firm directly. other artistic commissions will be opening up in the near future as well, so feel free to apply to those as well.

Anywhere Galaxon - Spaceship 3D Artist at Chamegon

galaxon - spaceship 3d artist chamegon anywhere artists hi, i'am looking for non-paid spaceship 3d artist for my game galaxon. ship will have interior/cockpit and can be textured (not a requirement). in addition, you can make cockpit interaction animations (not a requirement). any past experience not required. because i'am doing my game alone, i don't have much time to do all the dev things, like this spaceship modeling. i'll be very happy to have somebody helping me with this big project. game is developed in unity 3d and what it's about ? galaxon is mmo sandbox. here, in this virtual space, you can fly alone, or join your friends. what can you do here ? you can be asteroid miner, mercenary, pirate, merchant, manufacturer, explorer and more ! with your allies, you can forge squads, clans, corporations and even alliances. you can both pilot your ship, or fight on the ground. so, is this interesting ? soon, galaxon is going to kickstarter. what it means ? you'll be paid (maybe) thanks for all people interested in, ceo, jaroslav patocka indiedb page: http://www.indiedb.com/games/galaxon/ webpage: http://chamegon.mablog.eu/galaxon/

Anywhere 3d Animators at Enjoyable Games

3d animators enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d animator position. at the moment we're searching for animators who are capable to create game animatins. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. - high level of commitment to an ambitious project - good knowledge of creating skeletons, rigging, weighting and animating - ability to create nice, smooth animations for characters, animals - ability to export those files in a unreal engine 4 format - in posses of an unreal engine 4 license (a big plus) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere 3d Artists at Enjoyable Games

3d artists enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d artist positions. at the moment we're searching artists for model, and possibly texture, environment objects (both organics as hard surface) and characters. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models following the artistic direction of the game - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create models from concepts or reference images. - knowledge of how to rig and how to weight (a plus) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members more details will be discussed and disclosed later.

Anywhere Illustrator/Concept Artist at Crony Games

illustrator/concept artist crony games anywhere artists looking for talented concept artist to help out on creating the worlds next generation of monsters. we are aiming to create a beautiful new monster line up for our next fun arena monster battle game. anyone with an illustration background or concept artist background would be greatly appreciated. we treat this game with great care and the art team works patiently usually only one hour a week. (we understand everyone has busy lives). do you love monster?! do you love and have a passion for your art?! we are always looking for great talent and passionate people. your task will mainly be creating concept creatures around 5-8 per week. mainly aiming to work for just one hour a week. show off your talents let us know what you have. all art made by the artist is equally theirs as of the teams. come build your portfolio with putting your extra spare time to something useful on the side. most of the artist that have helped out have been people who are tired of making random art just because and wanted to put more of their awesome talent toward something they will see grow. how many artist wouldn't love seeing their creatures come to life in 3d and admired by the world! :d

Anywhere Looker for pixel artist at Infamous Raccoon Studios

looker for pixel artist infamous raccoon studios anywhere artists hey guys, starting up a small game company and need a large range of staff to manage it. i have a game planned out with some objectives and complexity completed. requirements: - must have a running computer capable of handling semi-intensive programs, if insure talk to me. - must understand and fluently speak english. - mature and sensible. - at least a couple months or years of experience. - ready to accept instructions. - able to not release info on game or release times. - ready to give up hours of personal time to work on development. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. - as for age, well preferably someone 13-15+ but mainly it depends on amount of stress and hard work you can endure. - skype is needed. - for texture artist, hopefully ps or equivalent if this game is successfully released and sold, profits will be negotiated according to work level and effort put into project. - patrick

Anywhere SFM Animator at Portal 2: Abyss

sfm animator portal 2: abyss anywhere artists hi, my name is francis racicot aka pac0master. i am the creator of the mod abyss for portal 2. http://www.moddb.com/mods/portal-2-abyss i started this mod almost two years ago and i have been working alone since then ( with the exception of some small request from time to time) now i am thinking about creating a team to work on this project and finish it for good. i have been turning in circle for too long. i am looking for one person who can help me out with different scenes in-game which will be created with source film maker. it is very important to understand that this is a free job, i can not afford paying any services yet and i don't know when it would be possible. i thank a lot anyone willing to help me out with this project. i have planned some scenes for the mod and i need someone who can stay in contact with me and discuss and create them. of course, i need someone who is experimented with source film maker. of course: - you will be credited. - you have no time restriction, take all the time you need. - we will stay in contact via steam and skype. thank you for your time

Anywhere Concept artists at Portal 2: Abyss

concept artists portal 2: abyss anywhere artists hi, my name is francis racicot aka pac0master. i am the creator of the mod abyss for portal 2. http://www.moddb.com/mods/portal-2-abyss i started this mod almost two years ago and i have been working alone since then ( with the exception of some small request from time to time) now i am thinking about creating a team to work on this project and finish it for good. i have been turning in circle for too long. i am looking for people who are capable of doing some interesting concept arts that will follow the atmosphere i am trying to give to my mod. you can use any program you want. no copyright required. it is very important to understand that this is a free job, i can not afford paying any services yet and i don't know when it would be possible. i thank a lot anyone willing to help me out with this project. it is possible that i ask various other works such as: - creation of small arts for in-game decoration (wall painting and such) - possible texture creation - creation of a logo and game icon of course: - you will be credited. - you have no time restriction, take all the time you need. - we will stay in contact via steam and skype. thank you for your time

Anywhere Game Development Partner at Pycabit, LLC

game development partner pycabit, llc anywhere artists hey! i'm looking for one person to join me on my quest to develop, release, and make money off of awesome games. here are my skills: - excellent skills with unity (c#) - decent with blender - decent with pixel art in photoshop - excellent time commitment my experience: - over a year of experience in using unity 3d - almost a year of experience in using blender - almost a year of experience in using photoshop for pixel art your skills: - excellent with game design - excellent project scoping skills - excellent 3d modeling skills - excellent animation skills - excellent 2d art skills - excellent time commitment your experience: - at least one year of experience in modeling, texturing, rigging, animating, drawing, and game design. how we will work: - both of us will closely work together to plan and organize ideas which we will develop into games. i will be in charge of all programming related tasks, while you will be responsible for creating all of the graphical assets needed for our projects. you will upload any developed assets to our shared dropbox account. agreement: - we will each receive 50% of the revenue from games we develop together.

Anywhere Concept artist - Mechanical at Opulentium Development

concept artist - mechanical opulentium development anywhere artists in our game, opulentium, there are 4 playable factions, each with a unique play style, and as such, a unique art style to match. these factions wage combat with a plethora of unique mechs, transport vehicles, turrets and base structures. currently, we require more concept artists to bring these ideas into the digital realm so that our 3d team can realise them into the opulentium game. if you specialise at drawing mechanical characters or objects, or have an interest at developing your port folio in that regard, then we need a lot of work done: mechs - mechs comprise the majority of your mobile forces in this game. each faction has a set of mechs which are designed for a specific role on the battlefield, often being faction specific. in total, there are 40 different mechs which need concepts or could use new ones. transport vehicles - to transport ones army around the map, it is necessary to employ dropships and apcs. these will be very big, and will require a lot of detail. structures - players will need to build and defend their bases, much like an rts game. the structures comprising these bases also need art, and can vary from mech factories to research centres. if you would like to work with our team, you will be expected to produce a single piece of art every week (or more if you are willing). this is a volunteer position, and as such, payment will only be given once/if the game makes a profit. because of this, it is recommended that you join our team to develop your portfolio, and hopefully because you enjoy the design process. please send some of your current portfolio work to the contact email address if you are interested.

Anywhere Texture Artist, 3D Artist, Unwrapper at Mentalmeisters

texture artist, 3d artist, unwrapper mentalmeisters anywhere artists the ‪‎team behind mental omega: almost perfect yuri's revenge, the popular modification for command & conquer: red alert 2 yuri's revenge, is looking for 3d artists experienced with uvw maps and texturing 3d models. we're looking for people who can help speed up the development of a new set of structures, for which we already have plenty of finished models. recommended tool to work with the model is 3ds max, however it is possible to deliver them to a person working in blender if neccessary. mental omega: almost perfect yuri's revenge is a free unofficial expansion pack for command & conquer red alert 2 yuri's revenge (from westwood studios), which retells and continues the storyline of the original game. enhanced with ares dll, mental omega 3.0 strives to bring new features to red alert 2 yuri’s revenge. learn more about this unofficial expansion pack for westwood's classic rts at http://mentalomega.com

Anywhere Environment Concept Artist at Reminiscent Echoes

environment concept artist reminiscent echoes anywhere artists the shell ∴ game description we are an indie team located in france and presently developing our game on unreal engine 4. the shell is a narrative 3d game with gameplay elements based on survival, light and the management of two playable characters. the current step of this ambitious project is to build a prototype in order to get funding. find more information on the game here. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: job description & responsibilities as an environment concept artist, you will have to design urban interiors and exteriors related to our story. you will also have to: - be able to work independently - propose to the team new ideas - document and support your work when needed - able to communicate regularly with the team - keen and ambitious - knows places to hide the bodies of former employees job skills - work with digital art software (photoshop, painter, etc.) - able to create realistic environments (perspective, composition, lighting, etc.) - creative and productive - able to work in a team - able to work with deadlines - passion for video games - knows a decent recipe for lasagna payment even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere 2D artist at DeathMelon

2d artist deathmelon anywhere artists hello, i've been developing a game for a month or two now and, having good faith in it and how it could do in the future, have came to the conclusion that i need an artist to do the art for said game. i require only one artist for the job, and this artist will be receiving a percentage of the total profit (somewhere around 30-40%) that the game generates. i will not speak much of what the game is about, but i'll tell you all you need to know for now - you're going to be drawing gun-parts, 210 of them to be precise (as of now), the game is about crafting guns using these parts; more will be told to you upon application. there is no need for you to be shy, no experience (not quite literally) is required, for as long as you have the passion, skills and creativity i desire then there is no reason that you can't get this job. i will decide whether you possess what i'm looking for by asking you to draw something of my choice once we contact one-another, if you have any past work that you would like to show me then feel free to attach this when you contact me. if you believe that you're capable of drawing many gun-parts with passion amongst other various things, then feel free to contact me and consider applying for the job. we shan't need to skype call at-all - we will just communicate via email and skype messaging for now. -harry

Anywhere Anime Style Artist at Derailed Games

anime style artist derailed games anywhere artists - anime style artist needed to join the team developing a 2.5d japanese styled rpg, the artist will help design various characters and will help design some sprites (depends on agreement)... .......... - the game is currently in preproduction as project men'eki and is an rpg that will have strong storytelling and deep characters... the game will feature a 3d explorable world with many secrets and sidequests... the planned platform for the game is pc but based on reception it might receive console treatment... .......... - please make sure to contact us if you need any information on the project and the team or if you need to apply, if you need to apply please make sure to send a portfolio or your capabilities: derailedgames@gmail.com .......... about us: we are a cloud based game development team with a long experience, we decided to start another project because we love jrpgs and we'd just like to make something like that, we have started a side project and decided to recruit new team members to keep the work on our main game active...

Anywhere 3D Artist (Models / Textures) at Infinitus Designs

3d artist (models / textures) infinitus designs anywhere artists infinitus designs, a small development team working on 'yonder mmo' are currently seeking a programmer to add to our existing team! yonder is a sandbox mmo about players working together to hone skills and overcome the natural dangers of a 17th-19th century world through crafting, building and fighting. more info on the game can be found here: https://www.facebook.com/infidesigns at the moment the team is comprised of two 3d artists, 1 programmer, the lead-designer (covering pr, project-management and design-planning) and an sfx artist. as such, we are currently looking to add a new 3d artist to our team to help bolster the work rate. many of us operate around the gmt timezone or within 2-3 hours of it. as such, we often talk to one another and discuss progress and tasks in gmt-evenings. we are looking for 3d artists with experience in modelling and texturing, with animation as a bonus. we currently handle and export most of our 3d model tasks within the blender-3d free software package, and as such experience in said package would be ideal for applicants.

Anywhere Character/Prop Modeler | Texture Artist | Animator at Grey Smoke

character/prop modeler | texture artist | animator grey smoke anywhere artists we are looking for people for hire or for permanent work. who are we? grey smoke is an independent game development. our members are from various countries and work for own pleasure. we have not studio or place for development. because we are working on a distance. our projects use various genres like survival horror, quest, stealth and etc. the main part in the projects is story and game features. what is the project? some story: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? so the game is the first person survival horror. the protagonist must fight for life, because monsters are everywhere. you cannot hide from the monsters. they will found you anyway. yeah, it's hard game like resident evil, where you need to solve problems and look for ammo. the protagonist will not be only in the station. he should look for somethings on alaska's natural locations. other information: - the game uses unity 3d v.4. - the game will be on windows and linux. - the game will be published in steam. what do we need from you? --modeler-- you should work with 3ds max or maya (unity must support your models). you should make models of characters, enemies and etc. of course you need make textures for your models. don't forget to show your portfolio in e-mail's message. --animator-- to work with animation of faces, to work with animation of characters and enemies' motion. don't forget to show your portfolio in e-mail's message. --texture artist-- to make textures for walls, game's subjects and etc. to make textures for characters and enemies. don't forget to show your portfolio in e-mail's message.

Anywhere Looking for modders to start small team at Plastk Pinguin Productions

looking for modders to start small team plastk pinguin productions anywhere artists hello fellow game devlopers/modders! today i started plastik pinguin productions; a small (currently) modding team made up of people who enjoy making and modding video games. i am a graphics artist who has spent the last year or so learning how to make video games. i just started this project called project finite. project finite is a project to make a video game using the unreal 4 engine inspired heavily by the fallout series. if you are interested in designing and making a video game like this or if you can offer any help at all then i urge you to apply. this is going to be 100% non-profit and this is an unpaid position. this ad is for people who do this as a hobby and want something to do in their spare time to build up their portfolio. or just really enjoy doing it. :) i am looking for anyone who has any experience in video game design. from sound design to writing, if you think you can contribute then apply. i am also looking for someone who has a lot of social media reach. i started a gofundme for this project to get me started but because i am so unpopular in social media i cannot get it off the ground. so again if you are interested in starting a modding team from the ground up, don't hesitate to apply! thanks. -audley

Anywhere Concept Artist at Infinity Interactive

concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. please note that this is unpaid work, however in the future should we be able to provide pay we certainly will! we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou

Anywhere GUI/Concept Artist *ROYALTIES* at Revelations Studios

gui/concept artist *royalties* revelations studios anywhere artists this is a message to gui/concept artist looking to join a passionate group of indie developers. we are your career resource. here at revelation studios, we pride ourselves on innovation, team work, and dedication, both to our game and our employees. there is no experience required to join our team. all you need is a positive attitude, a strong work ethic, and a passion to succeed. our current project is a survival horror game. this game puts you right into the mind of a willful and daring female lead who is on a voyage to a new utopia when the engines suddenly fail. she is the only hope for all the passengers on the ship, and must fight her way through rogue robots, space pirates, crazed passengers on neurotoxins, and her own fears to fix the engines and get the voyage back on track. as the gui/concept artist, you will be working closely with the creative director and the programmer on creating the interface of the game, working on things like the start menu and the pause screen. you will also be developing concept art for the team to build the game on. your work will be the face of our game! all employees are entered into a contractual agreement, so your job is secure as long as you want it. pay for this game development will be 5% net royalties, but all of our loyal artists who stay for our next successful game development will become full employees and receive a salary from the earnings of this first installment. we look forward to hearing from you soon about your desire to join our innovative team. please send your resume and portfolio to nstavish.2014@gmail.com to be considered for this amazing chance to join up with a company on its way to the top. be here right from the start. loyalty is always rewarded.

Anywhere Animator Needed, ROYALTIES at Revelations Studios

animator needed, royalties revelations studios anywhere artists this is a message to all animators looking to join a passionate group of indie developers. we are your career resource. here at revelation studios, we pride ourselves on innovation, team work, and dedication, both to our game and our employees. there is no experience required to join our team. all you need is a positive attitude, a strong work ethic, and a passion to succeed. our current project is a survival horror game. this game puts you right into the mind of a willful and daring female lead who is on a voyage to a new utopia when the engines suddenly fail. she is the only hope for all the passengers on the ship, and must fight her way through rogue robots, space pirates, crazed passengers on neurotoxins, and her own fears to fix the engines and get the voyage back on track. as the animator, you will have one of the best jobs this game can offer. it will be in your hands to fully rig and animate the characters, and create the intense cutscenes throughout! plus, you will play a huge part in marketing our game, because you will help to develop the cinematic trailer! all employees are entered into a contractual agreement, so your job is secure as long as you want it. pay for this game development will be 5% net royalties, but all of our loyal artists who stay for our next successful game development will become full employees and receive a salary from the earnings of this first installment. we look forward to hearing from you soon about your desire to join our innovative team. please send your resume and portfolio to nstavish.2014@gmail.com to be considered for this amazing chance to join up with a company on its way to the top. be here right from the start. loyalty is always rewarded.

Anywhere Modeler/3d artist wanted at Insert best name ever

modeler/3d artist wanted insert best name ever anywhere artists hello i am a programmer for my new unnamed rpg. the rpg will be a open world game with hopefully randomly generated worlds and aspects to make it very re-playable while being short story wise. i have spent a while programming a 3d engine and wanted to make a game for experience. the game will be hobby based and will fairly short. if you are a artist or want to help contact me at bennettsheparddev@gmail.com here are some pics using some free art with the engine. http://imgur.com/a/8yvr1 since i already have the a lot of code already done you will not have to worry about the game never being coded and your models going to waste. however if you do not think you will be able to be active please tell us as soon as you apply we won't judge. if you do not speak english please also tell us before hand you must be able to speak the basics to join. note that this is hobby based so the game presumably will not be making anyone money. if it does then of course you will get a decent cut. again please contact me here bennettsheparddev@gmail.com i hope to see your email soon!

Anywhere Animator and Modeler at Off The Edge Entertainment

animator and modeler off the edge entertainment anywhere artists hello people, at off the edge we are a small indie team looking to grow. currently we are working on a space survival game in unreal engine 4. we want this game to have breath taking visuals and also be fun and challenging to play. at the moment we need someone that is experienced in modeling and texturing, a licensed version of unreal isn't required but it would be useful. you will need to be able to work several hours a week and be a dedicated team member. in your application please provide images of things you have modeled in the past. if you have any questions please let us know. requirements: 1). experienced in modeling and texturing. 2). files must be saved as .fbx 3). need to have a skype or plan to get one. 4). good team work and communication skills. 5). know or are willing to learn how to use normal maps and such. 6). send pictures of previous works. optional: 1). have a licensed copy of ue4. 2). have experience with the material editor in ue4. 3). can model and texture high poly models.

Anywhere Mech modeler at Opulentium Development

mech modeler opulentium development anywhere artists in our game, opulentium, players fight with armies of mechs, of all different shapes, sizes and functions. we need modellers who are apt at making mechanical 3d assets, both industrial in theme and slick/smooth in theme. it would be preferable if you also had animating/rigging and texturing skills, although these are not paramount. we have several jobs for prospective modellers working with us: - currently, we have old models for mechs which could use a lot of improvements, and more detail to make them aesthetically pleasing to the human eye. - the majority of the planned mechs for this game have not been made. in order to bring the large variety of gameplay and tactical flexibility to the players, it will be necessary to have many different mechs available, and as such, we certainly could use help making new designs. - dropships and transport vehicles are also an important part of this game. these in particular will require a lot of detail, as they will need interiors as well as their exterior models. - as opulentium is a blend between rts and shooter gameplay, players must construct buildings. buildings may vary from factories to build mechs, resource extractors and territorial control centres. modellers who would like to work on opulentium will be working with a group of but a few dedicated individuals comprising our team, all of whom have volunteered for the job. given the ambitiousness of our project, it will take several years to reach completion, and as such, any who would like to apply for 3d modelling positions ought to do so for their port-folio, or simply because they enjoy the idea of working on this type of 3d art. that being said, for any who do work with us until the release of opulentium, they will be paid a percentage of the profits made. we hope you consider applying, and enjoy working with us.

Anywhere Animator Needed - Dinosaur hunting game at Neuro Gaming

animator needed - dinosaur hunting game neuro gaming anywhere artists wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet. wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations. you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like. requirement for position: must meet deadlines behave reasonably if a conflict occurs, talk it out, rather than fighting it out no plagiarism no stealing no withholding information keep things legal no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work for a set of animations (i.e. one model with ~15+ animations) they must be completed in around 10-15 days must be responsible and no when too much is too much able to rig able to skin(weight paint) ~end of requirements art of the game: [center] [/center]facebook: https://www.facebook.com/neurogaming2011

Anywhere Looking for 3D Prop or character modellers for Natures Wanderer at Green Thumb Studios

looking for 3d prop or character modellers for natures wanderer green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for 3d modellers that can texture their own work or do base models with uv and normal maps if needed but is needed rarely and should be able to work from reference material or concept art. other positions available look below. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators: used to working with in-place animations and also familiar with animation re-targeting. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere (US Time zones preferred) 3dsmax Animators wanted @ Tiberium Secrets RTS at Secret Reality

3dsmax animators wanted @ tiberium secrets rts secret reality anywhere (us time zones preferred) artists greetings, i'm eric, the project coordinator of an rts modification for command& conquer tiberium wars. we aim for open alpha in summer of 2015. we're looking for dedicated individuals who are interested and able to complete this project with us. (owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.) we are both hobbyists as well as those striving to get into the games industry. ______________________________________ the following are excerpts from our gdd: "1.1 overview/ mission statement: this project aims to introduce three new factions, complete with diverse units, structures, mechanics, and lore. we plan on drawing inspiration from other works to help create an aesthetically pleasing and dynamic style for each faction. in addition to this we wish to further diversify the three original factions of the command & conquer tiberium universe, the gdi, brotherhood of nod, and scrin, with the aforementioned criteria. we will do our best to ensure the original factions are done justice, while keeping in mind that our primary directive is to insure the full development and realization of our new factions. ________________________________ 1.2 faction themes artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where the asi split from the brotherhood of nod. for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their own artificial intelligence. the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. they also have now developed with some bony and scaly attributes. furthermore, they will portray the horror of nature. ssld (special strategic lunar division) - the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel)." for videos and pictures of our progress, please visit our homepage. thanks for your time, -jist requirements: - microphone - use of skype - use of googledrive - 3ds max (we can provide compatible version 9 if needed) - being a team player bonuses: - knowledge of command & conquer - us time zone

Anywhere Modeler at Life Virus Games

modeler life virus games anywhere artists have knowledge in making 3d models? want to be part of a small team that's working on a small project? then join us have skills in making - anime type 3d models - must be able to speak english - must be enthusiastic! - willing to work with a team - able to work with deadlines us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission: make games that are unique, creative, and entertaining to play! our game element wars is a fun fast paced moba game that blends chemistry with highly colorful anime inspired-art style with intense action. powerful elements, each with a unique design and play style, battle head-to-head across multiple maps and game modes. with a growing roster of elements, elemental wars offers endless replayability. fight with your favorite element form the periodic table of elements use knowledge in chemistry to form powerful combinations with your allies and pull off amazingly cool combos and decimate your foes! add more depth to your matches by upgrading your towers and creeps change their attacks with element fusion, changing not only their visual appearances but sats as well. get some plasmids while they're hot! use plasmids to up your game and give you a powerful stat boost and sometimes unique effects! feeling a bit down take up a perk! we got 50 of them to choose from. each perk is made with a bit of humor and uniqueness in mind while still staying to the chemistry theme, granting the player small stat bonus and effects adding diversity. achievements are not just for show! well sort of... completing achievements will grant you the opportunity to earn rewards like special icons and borders for you to use to make you more unique, there might be special hidden skins you may unlock through achievements. show off your friends how many achievements you completed. compete in various game modes. have a favorite element? buy unique and cool skin to show off your friends how cool you are. trade and craft plasmids. this is just a brief explanation of our game and hope for further development. support from the community is greatly appreciated.

Anywhere Unreal Engine 4 Material Creator/Editor at Enjoyable Games

unreal engine 4 material creator/editor enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we recently added to the team quite few new people and the modeling process is going quite good but since we've more people working on environment and character we feel like the production speed will increase and since not everyone of our artist has access to ue4 we would like to find someone who is experienced in creating materials in unreal engine 4. we're going aiming for realistic outlook so we need someone, or more than just one person, who can recreate realistic materials to bring even more realism to the game. please feel free to check our game's page on indiedb searching for a game called project ttt. the main requirements for this position are: - have access to ue4, - have experience in material creation - abiility to show previous works - team player - good knowledge of the english language - high level of commitment more details will be discussed and disclosed later.

Anywhere Looking for Modelers and Programmers at Bad Ass Elephant [BAE] at Bad Ass Elephant [BAE]

looking for modelers and programmers at bad ass elephant [bae] bad ass elephant [bae] anywhere artists hi, my name's vez figo and i am a programmer. i'm looking for members that who take part in my big project. first of all, i want to say that i don't know if your work will be paid now; certainly it's will paid with the relase of the game. i shall leave you a much higher percentage of profit. but i prefer members that help me for hobby not for money. skills required for modelers: - be available for the team. - able to make a 3d object in cartoon style. - creativity. - be able to communicate through in chat with the team. - and other things that one modeler must be able to make. skills required for programmers: - be available for the team. - knowledge of javascript and c++. - creativity. - be able to communicate through in chat with the team. - and other things that one programmer must be able to make. i want that this job is more fun than frustrating ^-^ so do your part of work when you want to do and do it in a less frustrating (for example: listening music). also, for take off the weight of the work we will a team match in some games. it's fun ^-^ if you want to join in the project, send me an email with one your little work :) i'm waiting for you! ;) if you have any questions contact me at: - steam: http://steamcommunity.com/id/playerny/ - desura: http://www.desura.com/members/playerny - gmail: mr.vezfigo@gmail.com best regards, p.s.: this is a greate project and i'm sure that there are already fans that are waiting for it. p.s.s.: who take part in this project is coll

Anywhere Future Employment Possible - Artists Wanted for Indie Game Development Team @Ups at Game Dev. Artists

future employment possible - artists wanted for indie game development team @ups game dev. artists anywhere artists justin wray here, lead art dev. for upset games issuing a call to arms to join our art development team! we have had many applicants but either they don't work out, don't show up, or don't deliver work. so we still are in need for artists and with alpha speeding towards us we need them quick! currently, we are looking for talents in the following fields: - character concept artist - level concept artist - user interface artist - cgi cinematic upset games is a new indie game studio started in november of 2014 and has been working in almost complete internet silence until now and is about to throw back the shroud of shadows to reveal the alpha release of our first game title, conflict genesis. conflict genesis is an online arena based combat rpg pitting champions of four diverse races against each other in order to save their dying worlds. the sons of genesis spectate the battles as the concentrated act of survival is carried out in the various arenas across the cosmos. whoever shall win the great tournament will see the sons of genesis deliver salvation to their people, giving them a new and perfect world. we fight against the game model that is seen all too often these days. at a glance, the game you see looks and feels familiar to rpg veterans but still caters to the common n00b, but delve into the game and you will find that it doesn't follow the beaten sterile path that so many role-playing games have marched across. here you will find control and fine-tuning of play-style at a level to rival many, if not all titles that we have come to familiarize ourselves with. you may have seen propositions to bring this sort of game to life before. hell, it may have even been us that proposed it, but unlike so many who have voiced their desire to create it, when the idea was shot down (rudely so in one particular case), when funding campaigns failed, we didn't sink low in defeat. we simply sank to the shadows. we put up the cloak of secrecy. away from the ridicule of trolls and critics and nonbelievers, we secretly unraveled the threads of doubt and are now scheduled to release the alpha of conflict genesis within a month. what stands in our way now is the visual aspect of the game. the mechanics are in place. the design works. we just need to make it...pretty. that's where you come in. we have need of artists of many specializations to come together to help out in our last mighty push towards alpha. we are not able to offer payment as of yet, but when revenue begins to flow we will be looking for people join our team on a more permanent and pay-role supported basis. so whether you're just a friendly volunteer or a skilled artist looking to get into the world of game development, we do have something to give back. meet challenges with stunning results. develop or add to you portfolio. with the proper amount of heart and skill, you may even find yourself having a job when this is all said and done. it all depends on you where your life-path is paved, but we will gladly let you walk with us. sound interesting? if so, you may contact me in the "comments" section of this topic or email me at justinw@upsetgames.com. - justin wray lead art dev. upset games

Anywhere Looking for multiple animators for the project Natures Wanderer(Kickstarter) at Green Thumb Studios

looking for multiple animators for the project natures wanderer(kickstarter) green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for mainly animators and riggers but all other positions are open as we always need more hand! if you can only do base modelling that's fine and if you can only do texturing that's even better! other positions available look below. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators: used to working with in-place animations and also familiar with animation re-targeting. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Concept Artist at Brilliantly Insane Games

concept artist brilliantly insane games anywhere artists we're working on a new adventure game and need concept artists for both environments and characters. all skill levels are welcome to apply, no previous work on games is necessary. for character artists, we need someone capable of creating original character designs, with different orthographs. environment artists will need to be able to make pretty scenery that can translate well into the 3d game engine. if we like what you show us, we'll share further details about our game (before you make a final decision whether or not to take the job of course). we've been (unsuccessful) searching for proper concept artists for some time now and we really need one or two to get things moving out of the planning stages. if you have any questions concerning the job, you can contact the email listed below and we'll try to get back to you as soon as we can. this is the part where we realize we're still under the character limit so we list... less important things. the job will have flexible deadlines and be quite laid back in comparison to larger profile jobs. personality traits we look for are... people with a good sense of humour (because what fun is it if you're all business).

Anywhere Animator / Modeler at ZGames

animator / modeler zgames anywhere artists i want to make a survival game but i need some one to make the game with me as a modeler and animator skills 1. have some experience with modeling before 2. can make a hard model and textures 3. have some an idea about coding (not necessary) description about the game and the work the game will be a survival game that have contacting with the environment with a a bright textures and funny toons and there will be a crafting system with (more crafting will be added by time) the models that required is the player model and the monsters and some weapons if you can do these models contact me (make them first then contact me) or if you like to take more details feel free to send me a message via this e-mail zthedragonz@gmail.com and if you can make textures too that will be awesome or if you know any one that can draw some cool textures that works too long p.s (if you have skype or any other programmes just send me a message via my e-mail and telling me the name of the programme and you id or name ) and thanks for reading

Anywhere Texture Artist at NightHood Games

texture artist nighthood games anywhere artists hi i’m daniel the lead developer/director at nighthood games. we are a talented new team of writers, composers, modellers and coders all working together to create ‘heartbreaker’, a horror/adventure game. the project is well on its way and the only position we have left to fill is that of a texturer. all we ask is that you have the time to spend on this project, are able to use blender and can complete some large sized textures. we hope to find someone that is as excited about the project as we are that can share our loyalty and commitment to creating it. if you are interested please send an email to danmonman@gmail.com with an example of your previous work. thank you, daniel. heartbreaker: blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witch’s lust for revenge has re-awoken too. when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought.

Anywhere 3D character modeler and rigger at 4212 GAMES

3d character modeler and rigger 4212 games anywhere artists hello! please, remember that is unpaid work!!! hello! we are "4212 games", small international team. in total us 5 people from the different countries: america, africa, china, russia. and now we look for people who could share the creativity with other people gratuitously. one year ago we united in our team. our purpose - to make good free game. we do it in time free from the main work (all of us are developers from different studios and each of us does absolutely different games), but our favourite heroes give us inspiration to do games as a hobby. we always wanted to make a good space adventure with heroes whom all know and love, with heroes who are loved by us. and therefore we chose one of the most charismatic heroes of the galaxy, the rocket raccoon. we don't seek to make "super-druper-mega game", but we want to make game good and pleasant in every aspect. and for this purpose we need your help. we need 3d-modelers for creation of heroes for marvel universe fan fiction, game about the rocket raccoon and his girlfriend otter lylla. we can't offer you money for your work, but we can guarantee that our game will precisely reach release and your work will be seen by a great number of admirers of the marvel universe comics, cartoons and films. if you love rocket raccoon (and other heroes of comics) as well as we - welcome to our development "tribute to rocket raccoon". we accept the help with modeling of characters, a texturing of characters, a rigging. if you can help us, we will be simply very grateful. we promise that names of everyone will get to game credits. also we are glad to simply beautiful arts about the rocket raccoon and co ^^) if you can't help us by your creativity, simply squeeze cams for us) your support is important for us. game will be absolutely free. from fans and for fans. therefore we need your help!!! we will make amateur game bright and memorable. we will make great adventure! thanks for your attention. we are groot)))

Anywhere Rocket Raccoon modeler (3D-modeler, main character modeler) at 4212 GAMES

rocket raccoon modeler (3d-modeler, main character modeler) 4212 games anywhere artists hello! my name is andrey. (my twitter: https://twitter.com/insignia_man ). i represent team of 4212 games. we international team. in total us 5 people from the different countries: america, africa, china, russia. each of us already had successful projects in other studios. but quite recently we united in our team. also the passion to comics and, especially, to the rocket raccoon and good games united us. we need your help! we need 3d-modelers for creation of heroes for marvel universe fan fiction, game about the rocket raccoon and his girlfriend otter. we can't offer you money for your work, but we can guarantee that our game will precisely reach release and your work will be seen by a great number of admirers of the marvel universe comics, cartoons and films. if you love rocket raccoon (and other heroes of comics) as well as we - welcome to our development "tribute to rocket raccoon". game will be absolutely free. from fans and for fans. therefore we need your help!!! we will make amateur game bright and memorable. we will make great adventure!

Anywhere 2D Artist [SURVIVAL GAME] at Anywhere

2d artist [survival game] anywhere anywhere artists i am looking for partner that can do some design for my game until it finished or at least released alpha version, because the profit came when it released from donating user and ads (android). my game (its survival genre) is on middle stage of development. it already has fully functional save system, gameplay system, and basic survival elements. its only need better graphic and animation. it will be released on pc, android and etc. props and building designer role: - trace from raw image to vector image - make props (like items, wreckage and building) and texture them. - design level creature (monster) designer role: - designing monsters - animate it with spriter tool software (http://www.brashmonkey.com/) if you are college student or below and want to make some great portfolio and profit on your spare time, well its great opportunity. we will make it. about the game: the ruin its not zombie game, your enemies are nature anomaly that caused by unknown source. you have to survive on post apocalyptic world and you definitely are not hero. most of your adventure are just witnessing and avoiding dangerous looking anomaly. keep your eye on hunger ,thirst ,stress ,sleep ,health ,cold ,and radiation. store, house and etc are available to be looted. join faction and cooperate with them to keep alive and discover what is really happening on your world.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype 3D modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere 3D Artist at ZipZap Games

3d artist zipzap games anywhere artists we are looking for a talented modeler who is capable of creating good quality models in post-apocalyptic zombie theme. we are working on a zombie highway style game for ios/android/windows phone with the sickness of dead rising 3. we are almost done with the programming part, now we have to fill the game with some awesome assets we use unity 3d for this project so it would be a great thing if you had experience with it before. ------------------------------------------------------------------ requirements: - experience with modelling before - low/mid poly modelling skills - ability to create good quality diffuse,normal and specular maps - ability to create anti-zombie cars with our without concepts - good written english skills good things to have: - experience with unity3d. - experience importing models to unity3d. - being able to create your own materials and make them importable to unity3d. - good team working skills. - creativity -----------------------------------------------------------------

Anywhere 3D Artist, Coders, Animators, Texture, Artist needed at War Studio

3d artist, coders, animators, texture, artist needed war studio anywhere artists we are developing a game called command and conquer renegade ii it is a first person shooter and a third person shooter set in the command & conquer universe as a prequel to command & conquer. progress thus far: we haven't gotten to much work done in the past few months, we are looking to expand upon these areas in the following. you can see the game here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww we are looking for: 3d artist 3d character artist texture artist coder animator to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. for coders: you must have knowledge of unreal development kit to apply. we are currently not accepting freelance applications this is a voluntary position only. thank you.

Anywhere 3D Animator/Rigger & Player Modeler at Infinity Interactive

3d animator/rigger & player modeler infinity interactive anywhere artists hello, --animator/rigger-- we are looking for an animator/rigger for one of our indev projects. we are looking for someone who preferably has had a fair bit of experience with rigging and animating character models. a few animations will be required for this project for example basic human character animations and other specified ones. as well as this it would be heavily preferred if you have experience with creating your own high quality player models. --player modeler-- we are looking for a player modeler for one of our indev projects and preferably someone who has had a lot of experience with creating high quality player models. around 4-6 models will be required for the project and they are required to be of high quality in fbx format. we understand player models aren't something that is quickly created so a fair time frame will be set. --details-- for the project we are using ue4 so you must have the licensed software to work with this engine and models must be in fbx format. you will be working close with a small team that requires a lot of communication, if you are not ready to communicate daily with the rest of the team, this job isn't for you. however, if you are looking for a small, dedicated team this job is for you! thanks for reading, if you have any further questions please don't hesitate to ask.

Anywhere 3D Artists, C# Unity Programmers at Anywhere

3d artists, c# unity programmers anywhere anywhere artists we are looking for a 3d artist for our project: we are working on an android game called "test time".right now we have just some models to try with them the code, we'll need more models for the final game.the game is set in a classroom, and the aim is to help all the students to cheat, so we need someone able to model school forniture. interested coders and level designer can also apply. we will be using c# in unity. the game as i said will be published on the playstore once finished. in the future we are thinking of making more than one game of this kind if the idea will like to the people. no commercial titles experience required. the project is volunteer based, there is no monetary compensation (possible compensation if the game will be successful), but you will benefit from experience gained and portfolio work. it is required that you use skype or steam for quick communication. please also explain why you would like to join the studio and work on our games.

Anywhere [Rev-share] Looking for a 3D Artist Oculus Rift Project at Team Simelone

[rev-share] looking for a 3d artist oculus rift project team simelone anywhere artists we're looking for a 3d artist to join our team working on a new and unique gameplay experience incorporating full-body action from the player, powered by oculus rift, microphone-input and more to come. we were mentioned in multiple national magazines and had a booth at gamescom last year, visited by over 5'000 people playing the game's prototype - now heading for a steam greenlight launch! but we need some additional members to help us out going full force! :) your competences should lie in **stylized 3d character modelling, rigging and texturing**. please have a look at these pictures to get a better understanding of the style we're going for. - 3d model in-game http://i.imgur.com/uiqzcsx.jpg - 3d model in-game http://i.imgur.com/wglzcbs.jpg - character concept http://i.imgur.com/otwybtv.png - cocept from a level http://i.imgur.com/8kz8pnr.jpg so, if you're interested in becoming a part of our team, please reach out to me (details below). for more information regarding the project, feel free to visit our indiedb-page (http://www.indiedb.com/games/simelone).

Anywhere Character, Weapon and Prop Artists for Source Engine Mod at Unearthly Labs at Unearthly Labs

character, weapon and prop artists for source engine mod at unearthly labs unearthly labs anywhere artists hi we are unearthly labs, a team of two source engine level designers, with a passion for mods and modding. we are currently looking for 3d modelers, character texture artists and animators for an upcoming single-player mod for half-life 2. this is an unpaid job, but if any profits are made from donations or other sources, you will receive a share. we are especially looking for people who can make and animate character and npc models, and it would be really good if you ware able to compile source models. we are looking for amateurs and hobbyists, who share the same passion for modding that we do, not professionals that do it for a living. requirements *speaks english *has a basic ability in relevant software *able to work long distance as part of a small team *can keep in contact via email or messaging service *able to show examples of previous projects access to skype or steam helpful, but not required. about the mod the mod puts you in the shoes a health inspector doing an after hours inspection of a butchers shop. but as you go deeper, you find that this apparently ordinary shop, conceals something much darker, and more sinister that you could have ever expected.

Anywhere [Unpaid] 2D Animators at Scream Productions

[unpaid] 2d animators scream productions anywhere artists scream productions is an indie game company that is now taking volunteers to assist in the production of their first game. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: http://creepypasta.wikia.com/wiki/the_faceless_mourner the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, apply. by continueing, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. we work and communicate through skype, so make sure to have an account there. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere [Unpaid] Character Modeling, Terrain Design, Texture Design, Game Art, Logos. at DarkForge Gaming

[unpaid] character modeling, terrain design, texture design, game art, logos. darkforge gaming anywhere artists this position is not what i would call a job, but more of an investment. darkforge gaming is a group of people who will be making games. this position will not be paid, but you will gain experience, new friends, and have fun doing what you love. the specific project you will be working on is a moba called trinity strife. this game will take a while, but is not binding in any way (we're not gonna force you to do anything). positions in the art field we're looking for: character modeling/character mapping/character design sketching terrain and texture design character/ai/ambient animation concept sketch art (creates a sketch of what 3d modelers will be making) icon and splash art etc. (pretty much if you're a digital artist of any kind, there is sure to be something for you. there are no specific requirements or styles we're looking for. the things you might be working on: actual in-game art/graphics/models icons and splash art for client that handles friends, matchmaking, and account. logos, graphics, and other designs for website (as you can see, it's lacking in pictorial and graphical content).

Anywhere Young Amatuer Artist Wanted [Any Skill Level] [RevShare] at Team Flibbertigibbet

young amatuer artist wanted [any skill level] [revshare] team flibbertigibbet anywhere artists hello gorgeous or handsome, i'm a young game designer whose been working on a project for a long time now with quite a bit of work already finished. things i've already completed 1. a working engine 2. 9 songs for the soundtrack (about 50%) 3. a 50-page script 4. a few level and enemy designs 5. various scatological design documents lying around. i intend on doing all of aspects of game design, programming, music, sound design, pr, et cetera myself. but there is one necessary skill related to game creation that i desperately lack, art! that's where you come in, whoever you may be. i just need a passionate partner to help me ramp up production. things i need you to do: -character design -enemy design -backgrounds -basic storyboarding since this will be my first (hopefully) commercial release, i truly want a young, beginner artist to work with me on this. however, if you are an experienced artist and want to help me on this that's great. like the title of this ad says, i will pay based on revshare. if you are at all interested, shoot me an e-mail and i'll send you my script, some songs, and some design documents so you can know what the game is about. thanks for reading and stay beautiful!

Anywhere 3D Artist, Unwrapper, Programmer, Texture Artist, Concept Artist at Firestorm Productions

3d artist, unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. please keep in mind that we are not accepting freelance applications. programmer we are looking for individuals who can help create the backbone of our game. our game is going to be on unreal engine 3 so experience with unrealscript is preferred. please keep in mind that we are not accepting freelance applications. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if not already unwrapped. please keep in mind that we are not accepting freelance applications. concept artist we are looking for individuals who can take concepts and references from the original tiberian dawn and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity for you to improve your overall skill and expand your portfolio for use in future applications. you will be given appropriate credit for any of your assets that appear in the game. if your application is accepted you will be provided with a list of available projects to choose from and given all the time that you deem necessary to complete your project. a weekly check-in is required unless an acceptable reason is given. help make our dream a reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Character Artist at Augment Studios

3d character artist augment studios anywhere artists we at augment studios, are recruiting multiple members, for a sci-fi role-playing game. right now, we require a character artist to able to model and rig the game characters that can be exported into .obj files, along with the animations in .fbx files. our team consists of 9 members at the moment, all engaged in different aspects. if you could do anything besides character designing, you'd also be of a great help to us. besides this position, feel free to apply for any other position that may aid us in our project. also, this is a volunteer position, which means it is initially unpaid, and that whatever the applicant shall get will be a share of the game's profits. we're currently working on small models and props but we require characters. that's mostly what needs to be covered. we've got programmers who are ready to start but the modeling is the issue right now. right now we're concentrating on the characters and getting started with a ue4 project. we're currently working on our website, that's why it isn't up yet. but we hope to have it finished soon.

Anywhere 2D Artist for Roguelike at IV Games

2d artist for roguelike iv games anywhere artists hello, i'm looking for an artist to work with me on a 2d tile based roguelike game. i am a programmer, and i've already made significant progress in the development of the game. an artist would be responsible for modifying and creating tiles, and creating the ui as well. an artist wouldn't have to do this from scratch, as i have some existing art assets that i have purchased, and an artist would work with me to modify the existing art assets and find the best ways to use the existing ones, as well as creating new ones. i'm targeting to release for pc/mac/ios/android/linux/html5. and already have working builds running on pc and android. if you know how to run a jar file, i can show you what is complete so far. basic menus are done the generation of the dungeon is done player/monster turns have been implemented for an entire dungeon of monsters. monster/player animations, and death. health bars, that update in battle path finding also its basically a necessity to have skype for this kind of work. i have tests i usually ask an artist to do...once is a simple 32x32 sprite...and then i usually talk to them about tilesets. if these sound like skillsets you have then great! if you have any experience making sci-fi/future pixel art, that would be a huge plus. must be at least 18 to apply. this is a strict requirement, minors cannot work on this project. do not apply, unless you are 18. thanks

Anywhere (Non Paid) Rpg Looking for Help at Anywhere

(non paid) rpg looking for help anywhere anywhere artists i am looking for some quality people to help move our project into the next stage (prototype). i am looking for anyone who has talent as an artist (both 3d and 3d), programming (basic features), and authors (to help with character development and story). i already have a small team together, and just need a few people to add on that can make a difference. update : most the team needs have been filled. we are still looking for 3d artist, and 2d artist with skills in texture and uv mapping information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing target aim: freeware - may change in the future compensation: if the team decides to try to sell the game, then a royalty based system would be enacted, or profit sharing, but as of now none. team for a complete run down on the current team https://docs.google.com/document/d/10qkh5x24ybemdxksic2ynfncnj44uphbu8kk1abed7q/edit?usp=sharing platform pc, with ports to ps4 and x-box to follow website (under construction) http://anathon.weebly.com/ if you are interested in joining our team please email me at temporalinfraction@gmail.com thank you for your time.

Anywhere Concept Artists at Absurdium

concept artists absurdium anywhere artists you will be required to draw concepts of environments, characters and props within the game world. these concepts will then be used as the foundation to later develop the art of the game. without giving away too many details, the game is a first person puzzle/adventure game set in the trenches of ww1, on either the british or german side. this is a passion project as we are all historically minded here at absurdium, if you're interested in modern history or simply desire to work on a video game, please apply. the game will not be a shooter in the regular sense and will focus on the side of war not many are familiar with, the propaganda. the player will be faced with various scenarios and objectives and must accomplish them to proceed. that is all i can say, if you wish to know more please contact us. we require a concept artist so that we have something to present on a kickstarter campaign. this will be a gamble and it is not recommended if you are looking for reliable work. however, if you have free time and wish to lend a hand to a starting game development company, we'd be glad to have your help. if the kickstarter campaign is a success you will be paid and possibly kept on payroll if you can.

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