Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Artist Needed for Map Graphics - Procedurally Generated Tiles / Terrain at Anywhere

artist needed for map graphics - procedurally generated tiles / terrain anywhere anywhere artists we are king dinosaur games, and we have a successfully funded "indie" turn based strategy game that has tons of character. it's been incredibly well received by the community, is fully crowd funded, and we have already pre-sold around 4,000 copies. so despite the fact that we're indie we're well funded and are deadly serious about making an excellent game. the primary asset (and undoubtedly most important) is the map - its almost always on screen. please keep in mind that we don't need or wanted a static map. our game calls for map randomization, so we need multiple tiles or haxes that represent certain landscales (and multiple and varied types of each) and we'll need several sprites drawn on top. we'll also need transition for landscape between types. as to more specifically what we're after - we're interested in textures that allow us to make use of texture splatting but we are cost-conscious and not necessarily sure that a strategy game being shown at the scale we are discussing needs that level of variance. if we can make do with simple tiles we would be satisfied with that approach. we have a fair budget to work with but beyond the map there is about a million other things we need to do with it so we need to stretch it as best as we can. i've attached a few samples of maps we think are "interesting" so please take a look at the links below: http://battlebrothersgame.com/wp-content/uploads/2014/09/worldmap2.jpg http://cdn.gamesnack.be/wp-content/uploads/2014/05/gamesnackbe-endless-legend-screenshot-05.jpg http://www.gamershell.com/static/screenshots/2/24124/653527_full.jpg http://www.swotti.com/tmp/swotti/cachezwxlbwvudgfsoib3yxigb2ygbwfnawm=/imgelemental: war of magic4.jpg http://draginol.stardock.net/images2012/c312a0736c1b_d35c/image.png

Anywhere Humorist Concept Artist [Royalty] at Oh Snap Games

humorist concept artist [royalty] oh snap games anywhere artists oh snap game studios is looking for an experienced concept/sketch artist to join our development to help visualize and create our projects. in this role, you will work with the art and design teams to help give a consistent style/look. if your a self motivator who likes to add a bit humor to your work, this job may be up your alley. examples of the direction we are going for characters can be seen on our website. basic qualifications: - color coordination - lighting affecting mood - environmental concept - human anatomy and concept - create clothing and understanding folds/materials. preferred qualifications: -ability to do anything from a very loose cartoonist style, to a well polished realistic style. -creating machinery that looks functional. (think steampunk). this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a co-op basis.

Anywhere Environmental Artist [Royalty] at Oh Snap Games

environmental artist [royalty] oh snap games anywhere artists oh snap game studios is looking for an experienced 3d artist to join our development team as the lead 3d environment artist. in this role, you will define, drive, and inspire the visual elements of the environments in our games. we are looking for a self-motivated team player. you will be proficient in hard surface & organic modeling, and have a proven track record of generating environment props & lighting. you look to continuously improve your own skill set, and be comfortable with artistic critique. basic qualifications: - experience modeling and texture mapping 3d assets for video games - must be proficient with 3ds max and photoshop or equivalent software - understanding of real-time shader development and technical game asset building pipelines preferred qualifications: - concept skills - ability to visualize and concept environments and props - level design skills and game engines in general. this is a royalty development. the current development capitol is spare time free work until the game is released or we gain financial backing. a % of sales will be made available for all games we work on under a co-op basis.

Philadelphia, USA Writer/Translator at Grimm Bros, LLC

writer/translator grimm bros, llc philadelphia, usa artists writer/translator grimm bros is seeking a talented creative writer to join our team to localize and translate our twisted fairy tale rpg dragon fin soup! applicants must demonstrate their writing and translation skills and ability to creatively translate jokes and nuanced tones/meanings in dialogue. we are looking for candidates local to the philadelphia area, but are willing to work remotely with qualified writers. writing & translation sample: all candidates when applying must submit a 1 paragraph writing sample and a 1 paragraph translation of the following passage into a language of your choice. (think "monty python and the holy grail" meets the classic "evil dead") requirements: - fluent native speaker in one of the following languages: french, italian, german, spanish, japanese, russian, korean, polish, mandarin, portuguese/brazilian. - experience or background in writing fiction, translation and creative writing. - great communication skills and collaborative disposition - professional proactive approach to writing with the ability to process feedback and hit deadlines - understanding of geek and gamer culture a must! - game industry experience or being an avid gamer a plus please send all interest to contact@grimm-bros.com with "writer/translator" in the subject line. about dragon fin soup: the world of dragon fin soup begins on the back of asura, a giant dragon­ turtle god who swims the multiverse of space-­time. players can choose to unravel the tale of their character in story mode, embark on a journey to discover the wilds of asura in survival mode, or get lost in an endless maze and fight monstrous bosses in endless labyrinth mode. with a variety of compelling locations to explore, including spider forests, ice caves, abandoned mines, scorching deserts, mushroom forests and haunted mansions, dragon fin soup kicks off the action with the tale of red robin, whose bloody dark past comes back to haunt her with a vengeance. about grimm bros: grimm bros is a new indie rpg game studio, comprised of veteran game developers from around the world. with experienced team members located in philadelphia, bangkok, chicago, san francisco and london, grimm bros works together online making games from its various home offices, pubs and cafes. our 5-person development team has been working on dragon fin soup for over 1 ½ years with the help and support of our amazing friends, family, and backers. we have 3 great programmers, a freelance composer, and one guy who is doing all the graphics, sfx, and design! official links: dragon fin soup website - http://dragonfinsoup.com/ grimm bros company website - http://grimm-bros.com/

UK or EU 3D Props/Weapons/Character Modeller at Candle Design

3d props/weapons/character modeller candle design uk or eu artists hello from candle design, we are currently working on an unreal 4 project to promote our team, we only have a level designer, coder and composer at the moment. we are looking for a 4th and permanent member to join the team that is confident with 3d modelling, texturing and animating. it would be best if you have unreal engine 4 so you can test your models in game. although this job is listed as an unpaid position it is possible that the work will become paid over time. so if you are confident with 3d modelling and design please don't hesitate to contact me through mod db with any questions. once you have shown an interest we will be happy to show you the project we have in mind. kind regards, dan, candle design

Anywhere 3D character animator for Unreal Engine 4 at UniqueAT Ltd

3d character animator for unreal engine 4 uniqueat ltd anywhere artists paid short therm job - contract / freelance project title: shopping mall interactive virtual tour description of the task: in short 3d character artist needed who can quickly jump into project and rig and animate crowd and cars created in 3d max or deliver his own group of realistic people as per description we are in progress of building an interactive virtual tours for two new designs of shopping malls. we are looking for a skilled person who would be able to 1. implement movement blueprints animations to realistic people walking around in the shopping mall and in the near proximity of the building. 2. implement animations for moving cars on the roads near building and in the underground car park we will provide low poly characters to which the movement will have to be implemented optional the artist can deliver his own set. - estimated number of people ~300 per one shopping mall (full application will include two shopping malls - two levels) - we also estimate that half of those people could be "stationary" - standing in small groups like they would talking to each other, looking at the shooing fronts, or seating on the benches or in the food court. - other half of people will need to walk around along the corridors or on the foot paths outside the building - multiplication of the same movements can be duplicate across different individuals as long as the crowd movement will look natural. - the solution may be also to implement crowd system to characters - all the characters will not have to react on the user, there will be no interaction between user and crowd. - estimated number of moving cars ~20 - 30 per level we are looking for quite simple but natural movements. description of application: we are building this virtual simulation to visualize how the future shopping malls will look like and function. the user will be walking around as in first person game the user will control the view by natural user interface - we have build in kinect functionality to it also the user will be able to control the view using gamepad and keyboard as standard solutions deadline: unfortunately the deadline is quite tight. crowd for first building will need to be finished and implemented within a week, and for the second building in another week.

Anywhere Texture Artist / Character Painter at Spherical Cow Games

texture artist / character painter spherical cow games anywhere artists spherical cow games is looking for a texture artist / character painter to join our team to boost production towards crowdsourced fundraising on our up and coming game, carpetbagger. responsibilities: - texturing props and character models. - imitate current style (on interest can give examples and mood boards) - pro-active communication with leads, art, and design - capable of quick iteration and feedback loops while working with the team the position will begin as unpaid/intern, and will change to a paid position on the successful completion of fundraising. if you are interested in working in a fast-paced environment, getting your feet wet in development, and building your resume... join the team! please answer these questions in your cover letter: - what do you believe makes a great game great? - what functionality you have never seen in a game, but want to build? - your favorite game? why? - why do you want to make video games in the first place? at spherical cow games we hold three things to be absolutely true: - female warriors have just as much right to armored torsos and protected necks as their male counterparts. - gore and violence do not always equate with fun. - games can be both fun and educational, there is no compromise in being both.

Anywhere 3D artists, texture artists, animators at Our awesome team

3d artists, texture artists, animators our awesome team anywhere artists things gone badly in the future! people are separated in a fight for resources, while terrible virus is about to annihilate humanity. this is a setting of a new real time strategy that is developing by our team. we work hard and we have done a lot already ( http://forums.cgsociety.org/showthread.php?f=43&t=1214043&page=1&pp=15 ) but we need your help. we have a great international team: two professional 3d artists, two programmers, two sound designers and me, manager. but we need more people, so we are looking for new recruits. we will appreciate any help, but we mostly interested in: 1) 3d artists. 2) texture artists. 3) animators. 4) c# programmers

Anywhere [Source Engine] Weapon Animator at Lost Stories Team

[source engine] weapon animator lost stories team anywhere artists the lost stories team is a young indie game developer team working on an indie source engine game "lost story: the last days of earth", that will expand the half-life universe. we are in need of model animator on the paid position that require maximal willingness to work. or model animator to work for free (unpaid position) on their own time. the requirements to all candidates are: * have a basic understanding of the english language. * be able to create believable and realistic animations with the presented weapon models. * be able to create rig for model. * be able to create ik for the model. * be able to communicate and work with other team members to properly implement animations. * be able to communicate and/or update frequently via skype, steam or email. * activity and sociability. + knowledge of the source sdk faceposer tool and choreography as a bonus, but not necessary. + basic understanding of the russian language as a bonus, but not necessary too. + basic knowledge of svn as a bonus, but not necessary. if you feel you've met these requirements, feel free to contact us with your application.

Anywhere Animator Needed For Horror Game at Derailed Games

animator needed for horror game derailed games anywhere artists animator needed for third person story based survival horror video game being built on the unreal engine 4... you will not be the only animator in the team and the job isn't paid yet but we are launching a crowdfuning campaign later this year... the episodic game has been in development for a while and we are near achieving something... requirements: *good animation quality similar to telltales's walking dead's quality (or even better)... *good communication, collaboration and english skills... *the ability to accept constructive criticism and improve based on it... *you need to be around very often... *a good acceptable work speed... *a strong passion for game development and video games... responsibilities: *creating most gameplay animations and some cutscene animations... *helping the programmer implement the animations into the engine... of course there are more responsibilities to come... if you have any questions feel free to email us and we'll get back to you as soon as possible... derailedgames@gmail.com

Online, Skype 3D Prop Modeler - RPG Game at 10thGaming Studios

3d prop modeler - rpg game 10thgaming studios online, skype artists prop modeler - rpg game available: july 2014 job description: we are looking for a prop modeler to join our (online) team. your job will include modeling realistic 3d props (e.g building sets, furniture, ) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • experience with modeling for games • experience with video game modeling • understanding of the game industry • active on skype • dedication towards the project plus • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, indiedb.com

Anywhere SciFi Concept Artist at OMECRON

scifi concept artist omecron anywhere artists about the project: martoria is going to be a new and unique space simulation sandbox mmo based on cryengine. we focus on realism and a second life like gameplay to allow the player to play his role in the history of a universe. the player will be able to travel the universe and discover new systems and technologies, or fight for his race to help it rule the universe. explore, trade, research, craft, claim, fight, decide what to do and choose your role or design your own one. check out the website for more information: http://www.omecron.org what we offer you: draw and write concepts to bring your styles, designs and ideas into the project. details: as an concept artist you are the one how designs, draws and writes the whole concept. we offer you full freedom to bring your style and ideas into the project and let the team decide. you could design objects, ships, races or create concepts for a whole system. requirements: - experience with concept-drawing - creativity and an affinity to scifi - ability to work on a high level of detail - the ability to contribute your ideas and thoughts to the project

Skype Looking for 2D Particle & Texture Artist at FDGDT

looking for 2d particle & texture artist fdgdt skype artists were looking for either 1 particle and texture artist, or 1 particle, and 1 texture artist for a game production. you will be creating particle stuff, such as debris, dust, dirt, stars, explosions, etc. for textures, you will be creating stuff like walls, bricks, grass, etc. for both roles, everything created will be for an outdoor environment. you will need skype, and a mic at minimum. it is unpaid, however other forms of payment can be discussed. if the game does generate profit however, that can be discussed as a form of payment as well, though keep in mind that is not the major focus of this game, and will not be heavily promoted on players because of that. the game is a 3d fps ctf (3-dimentional first person shooter capture the flag) style game, that focuses on elements like magic for any and most kinds of actions, from moving to fighting. using the unity3d engine. any questions, feel free to email me and ask. email or skype me before the end of october 2014. skype (best contact of me): dibie1337 email: strongstrenth@hotmail.com

Anywhere Artists needed for visual novel at Anywhere

artists needed for visual novel anywhere anywhere artists i'm deeply sorry, could you please delete this? southern dust studios is looking for an artist to create assets for white face. white face will be a visual novel game (a visual novel is a type of game from japan which can be described as a virtual novel, they’re read like books, except they also have music, art, animation and sound effects to go with the writing) aiming to sell itself on storytelling, a great ost and memorable art. the game itself is going to be made using the ren’py visual novel engine. the story focuses on kaneko miki and her first day at hoshino academy. while she was expecting a fairly normal school, her hopes were shattered by a mysterious figure known as white face. masked and silent, he wanders the school and causes strange things to happen all around him. as kaneko spends more and more time at the academy, she learns more and more about who white face is and why he is there. as an artist, if you do any (or all) of the following, we need your skills: - character art and design - interface art and design - environment art we would strongly prefer someone who can draw characters in an anime/manga style, but this isn't set in stone. much to our regret, we can only offer profit share in the way of payment. the workload is estimated to be quite large as well, so you would earn a significant share of the total profit made.

Anywhere Various at Scream Productions

various scream productions anywhere artists looking for a animator(s), texture artist, 3d/2d modeler (objects/characters), sound effects managment, voice actors, music composing, level designers, script writer, website designers, story writer with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: creepypasta.wikia.com the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end october 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.

Anywhere Android App Graphics Artist at Anywhere

android app graphics artist anywhere anywhere artists i am a programmer from australia looking to partner with an experienced graphics artists to create high quality phone applications for the android market. these are not necessarily gaming applications but applications that people will use everyday. basic qualifications - create vector art - icons at various sizes - background images - marketing images - gui design - meet deadlines experience requirements most of the work will have to be done in vector art, so that the image can be resized to support a wide variety of phone devices. some familiarity with the android market and android phone devices will also be helpful but since i will be doing most of the coding, it isn’t really required. communication will be by email, so english is a must, but location doesn’t really matter. all design documents are written in microsoft word. if you feel confident in your graphical abilities to produce artwork for a variety of phone applications, please send me some of your previous artwork. this is not a paid position, but i am happy to split any revenue made from the phone applications 50/50

Anywhere Anyone with decent RPG/IG Maker Experience (Photoshop and Scripting is a +) at Yandere Interactive (ヤンデレ•インタラクティブ)

anyone with decent rpg/ig maker experience (photoshop and scripting is a +) yandere interactive (ヤンデレ•インタラクティブ) anywhere artists yandere interactive is looking for capable people who are experienced in rpg maker and/or photoshop to form it's first ever team of developers. yanderedev, the maker of yandere simulator (http://yanderedev.wordpress.com/) is in almost done with the game's alpha phase. but, since yandere simulator is not yet optimized for now, we have thought of a way to make a yandere simulator game for rpg maker. goal for the yandere simulator rpg maker game: - must follow the concept of the original yandere simulator. the reason for this is that a lot of people don't have much of a great pc. and since yandere simulator is near high-required. we wanted to make something that'll be like yandere simulator, but lower-spec. that's right, a 2d rpg version of it. please use the original yandere simulator (http://yanderedev.wordpress.com/) as basis for how the 2d game is supposed to turn out. (think cherry high). extra details: for now, we are looking for freelance workers, we do not rush people so take your time. there is a chance that those who will work for yandere interactive will get paid (via kickstarter, etc.) but for now, please be informed that applying for this company means you'll work without compensation, but you don't need to work too hard. this group will greet you all with welcome hands c: so i hope those who will join, will get together with the team. good luck! more information will be sent to those interested. ~kyoren (digital designer and concept artist of yandere simulator)

Anywhere Background Artist for Visual Novel at Afterthought Studios

background artist for visual novel afterthought studios anywhere artists the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. pr is most crucial to the backbone of any game. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it."

Anywhere 3D/2D Artist at Lunar Blast Interactive

3d/2d artist lunar blast interactive anywhere artists hey, i'm currently working on an (currently) untitled hobby project, meant to be a throwback at 80s and 90s vertical shooters, with a modern twist. the game is being developed in unity in c#, and can be considered to be in alpha. i have a playable demo, all the code foundation has been finished, and i'm using placeholder 3d models for everything (i'm also a 3d modeller and animator, but i want to focus on the code for this project). i'm now in the process of actually building the game off of the foundation i already have, and i just need an artist who's willing to help out. like i said, this is a hobby project, so i don't expect somebody to commit 100% of their time to the project. i'm not going to pay beforehand since (again), it's a hobby project, but i'm planning on putting it on desura and greenlight and i'm willing to share the profits 50/50 (i'm probably going to sell the game for $5 or so). required skills for 3d artists: modelling and uv unwrapping assets creation of textures and maps (normal, specular, occlusion) knowledge of particle textures/decals/textures with alpha channels animation is a plus, but not required since i'm currently using code to animate and it's working fine required skills for 2d artists: creation of sprites/assets with alpha channels able to draw a wide range of things, from buildings, terrain, props, and vehicles in a wide range of styles sprite sheets are a plus, but not required able to draw characters and/or gui assets is a plus, but not required

Anywhere Modeller, Animator and VFX Artist Needed at Freakout Games

modeller, animator and vfx artist needed freakout games anywhere artists hi, freakout games is an indie development studio. we are basically into mobile game development and are now venturing into pc platform. our basic idea is to come up with small, fun and exciting game for the player's in mobile and something unique, challenging & adventure style games in pc platform . we want to constantly keep coming up with good games so that we can target for bigger goals and have a very efficient team. as a start up we have already released two android games and its available in many stores like google play store, amazon, slideme etc. our team members consist of game industry professionals.we work full time in gaming studio and do this work after our day job.programmer with nearly 5 years experience, concept artist with more than 10 years experience etc. what we are focusing on now is to get a proper base so that we can start generating revenue and get our team work on these projects full time. we are looking for candidates who are: passionate about games, interested in joining a start up spare few hours from there daily job stick to there task and deadline as a team we are very flexible and every member have the freedom to pitch there ideas and views about the game. more information will be passed on to interested candidates. talent needed: 1) modeller + texturing artist 2) animator (rigger) 3) vfx artist modeller and animator should be proficient with maya/max. candidate should have a portfolio website or demo reel to showcase there work. website: http://www.freakoutgames.tk/ compensation plan: its a non-paid job at present but the scenario will get changed in future.indie with limited resources so have to be optimistic :) technology: we are using unity3d game engine. contact method: please send your resume/cv to: teamfreakoutstudios@gmail.com or you can reach us through our website: http://www.freakoutgames.tk/ previous work by team: two of our games can be downloaded from google play store: 1) freaky tup: https://play.google.com/store/apps/d...game.freakytup 2) freaky dragon: https://play.google.com/store/apps/details?id=com.freakout.freakydragon

Anywhere Green Thumb Studios looking for multiple texture artists and many other position at Green Thumb Studios

green thumb studios looking for multiple texture artists and many other position green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for texture artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-mansion-concept#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. texture artist: should be able to create cartoon textures that match the style above in links and have access to a program that can generate normals based off a texture. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere 3D Artists at Revelations Studios

3d artists revelations studios anywhere artists we are actively seeking several 3d artists and modelers. at the moment we need a level designer, two character designers, an animator, and a 3d modeler. their roles are explained in depth below: level designer - this person will create the main level of the game and integate the other scenes into the main one. you will be responsible for creating the maps for the cities, and the over-world. you will also have to make your own textures, and work with the 3d modeler to make trees and plants to litter the landscape. friendly npc designer - this person is the character designer for all of the friendly npc's in the game. due to the high amount of npc's, this person will have to be able to make a detailed basic model for multiple species, then quickly create new people and texture them. enemy designer - this person will create the models for the many enemies in the game, and their archetypes. this person will also have to texture them. animator - this person will create all of the animations in the game, along with making any cutscenes and synching dialogue. they may have to make their own textures as well. 3d modeler - this person will create all of the items in the game. this will range from tables to armor and weapons. you will have to completely model and texture these. no experience is required. you must be able to spare the time to get the work done and have basic knowledge of how unity 3d and multiple modeling programs such as blender, maya, and zbrush work, along with the ability to make your own textures if need be in programs like photoshop. knowledge of c# is also a plus. we work entirely online and communicate regularly through email. as a result, you can do all you work in the comfort of your own home.

Anywhere Looking for Modeller for Goldsource Engine at REV

looking for modeller for goldsource engine rev anywhere artists hello, we at a game development team of rev are looking for a simple modeller experienced or wants to try out the old goldsource engine and help fix a fwew problems, we are looking for someone who can help us export a few simple models, use modelling tools and change/fix some of them and polish or recreate a whole monster model one to hd. - take a model of a m16, export it and and remove the carrying handle then recompile - take a model of a ubcs (or create your own one) export, polish in terms of a new weapon (the up mentioned m16) and give them hd textures. (no firerate restriction aka no 3shot burst fire) - take a model of a medical scientist and convert it fully aka the sequences to the one of a barney. - take a model of a player wearable plant and fix the alphachanneltexture of the flower wich seems broken we offer a place in the game-credits, the website and the credits.txt aswell as our thanks for the great work provided for our game. want to contact us? mail me on moddb, we can discuss this via mails, forum, or skype :)

Anywhere 3D Character Modeler at Anywhere

3d character modeler anywhere anywhere artists hello, we are a small and dedicated group with hopes of creating a 3d rpg set in a dark medieval setting, inspired by slavic folk lore. the fiction in which the game is set, has been under work for about four years and encompasses a lot of custom things (from the landscape to religion and as well agricultural and technological advancement through the ages; in a few words, it has been taken with love to detail). the game follows the 'adventure' of two friends in a rather, wild and hostile land influenced by slavic folk lore, where the player will face many moral challanges and will not be guided by a hand; the game will treat the player as an adult, with respect. much of the important cutscenes of the game will be done with 2d animations (spiced with some 3d effects, such as giving the image some depth) and will follow the artstyle made up for the fiction, usable with the comic which will be released via the development of the game. thus, we require character modeler(s) who will be able to create stylized models for the game (look in the ways of warcraft, telltale games, borderlands; we wish not to go into semi-realistic ways such as crysis, elder scrolls games, etc.). if you wish to expand your portfolio, wish to receive new experiences or simply have the lust to work on something special, then you're heartly welcome! if you have any questions, do send them to my email, listed bellow.

Anywhere [Unpaid} Several Artists needed for Pong game at Greystone Games

[unpaid} several artists needed for pong game greystone games anywhere artists hi! my name is rob, from greystone games. we're currently in the process of redesigning one of our earlier works and would like to give it a bit more flare. as a result, we need an artist to help redo the ui into something less generic, give the paddles and the ball each a unique feel, enhance some of the particle fx (especially in a mobile-friendly way), and redo the level background. essentially, an art overhaul. we intend to release it as a free app on the google play store. at this time, our only monetization strategy is an occasional add, and that's because the programmer would like to try to integrate those technologies for the first time. as a result, this is intended to be a portfolio piece for everyone involved. in short: a portfolio project that requires the following: 1 ui artist 1 background artist 1 2d sprite artist 1 shuriken fx artist one person can certainly fill more than one roll. however, we do ask that you have a portfolio. you don't need to have completed games (although it helps!), but you should have previous works to show us.

Preferred NYC/NJ; Anywhere. Lead 3D Artist / Animator at Reborn Interactive Studios

lead 3d artist / animator reborn interactive studios preferred nyc/nj; anywhere. artists hello! reborn interactive studios is a small independent game studio based out of northern new jersey/nyc metro. we are currently in need of a lead 3d artist/animator. skill requirements: - proficient in a 3d toolset of your choice (3ds max, maya, blender, etc.) - a working knowledge of 3d modelling, rigging, animating, skinning, and exporting. - must be a team player! at reborn interactive, we get things done by working with eachother. experience requirements: - at least 1+ year(s) of experience in your toolset of choice. - experience with idtech asset modding (md3, md4, md5) is a huge plus. primary roles: - be in constant communication with the rest of the team. - make static model 'kits.' - make skeletal models and animations. - work with lead 2d artist to skin models. - be able to export game-ready models, animations, and/or 'kits.' - be able to work within reasonable deadlines tailored to your personal schedule. why should you be interested in this job? at reborn interactive studios, we are more than just a team - we are a family. we work together to meet our deadlines. we are also very flexible. we prefer people in northern nj/nyc, but we can make accommodations for people with relocation restrictions.

Anywhere |Multiplayer Medieval FPS| 3D Artists (Environment), Animator, Level Designer at Anywhere

|multiplayer medieval fps| 3d artists (environment), animator, level designer anywhere anywhere artists hi guys, i'm a programmer working on an online medieval fps for web and mobile devices. the code is moving along very quickly, but we are being held back by our lack of artists and animators. the game is a multiplayer deathmatch style game, similar to chivalry with an in-game lobby village where players can upgrade equipment and socialize in between matches. by winning matches, players will earn experience which they can then use to learn new combat abilities in the village. 3d artists/level designers: we are looking for artists who can create new content, and also design levels with our existing art assets. we also need artists who can design realistic weapons/armors and more customization options for our characters. animator: we need an animator who can create realistic first person animations for a humanoid character. customization preview: http://media.indiedb.com/images/games/1/33/32666/wol9.png old combat test (third person) https://www.youtube.com/watch?v=htcwha88igu compensation will be provided based on the amount of work contributed to the project, in the form of a percentage of the game's revenue.

Anywhere Organic modeling at Unvanquished Development

organic modeling unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position there are several alien base structures that must be modeled, ranging from a large central structure to more standard base components. all of these structures are stationary, but they will receive a range of animations. you can animate your model if you are familiar with animation, or our animators can do it for you.

Anywhere Hard-surface modeling at Unvanquished Development

hard-surface modeling unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than thirty alpha releases since then, and we expect to reach beta sometime next year. our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we presently have concept art for multiple weapons that need to be modeled. it would be desirable if you could provide the assets for a firing effect as well, but this is not a requirement. we may also be able to offer hard surface props if you are interested in doing a human base structure or map objects.

Anywhere Concept/Sketch Artist at Rewoli Games

concept/sketch artist rewoli games anywhere artists rewoli (indiedb) is an immersive music industry web-browser roleplay game. our main goal is to create a total new game, non-reseting web-browser game, that's not resource based, nor "pay-to-win", nor "wait-to-build" game. we are looking for a concept/sketch artist to help us creating the images that will show along the spaces of our game (e.g.: airports, clubs, stadiums, etc..) it will be also needed for you to create two avatars (male and female) to be the default ones. we don't have any requisites for you to apply, just please, send some work of you, preferably related to the job so we can see how you do and if you do what we are expecting. you will be given full creativity and liberty to do what you want and what goes in your mind. please remember, this is not a paid job, as this is the first game we are making and we have no funds, what so ever, to pay employees. thank you for reading this, we look forward to work with you! sincerely, mário rewoli games

Anywhere Graphics Artist for phone apps at Anywhere

graphics artist for phone apps anywhere anywhere artists hello, my name is chris. i am currently coding for the android market. i feel pretty confident in my coding abilities but i really suck at the graphical side of things. i can do all the coding required, including sql databases and php. due to my lack of graphic ability, im looking to partner up with a graphics artist and bring out a couple of high quality apps. nothing as complicated as a game, im talking about a couple of background pictures, icon's and a little help on the user interface design. due to the way phone's work, to support multiple screen sizes, images need to be done as vector's so that they can be scaled down to diffrent image sizes. skills you will need - be able to use photshop - vector images - a little gui design to provide a easy to use interface - you do not need any experience creating apps its pretty straight forward the position is unpaid at the moment, but im more then happy to split any revenue made by the apps 50 /50. if your intrested, drop me an email and send me some of your work.

Anywhere Concept Artist [Royalties] at Glow Games

concept artist [royalties] glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this amazing game ( http://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from the response we are getting from community and thanks everyone for this. we are targeting at xbox one, ps4, wii u, pc, mac as our concept artist, you will be responsible for the concept design monsters,character armours,etc. will work closely with our lead concept artist. send us your portfolio and/or any examples from your previous work. requirements : very good knowledge of adobe illustrator and photoshop good interpersonal skills within a team well organised, solid communication skills — and a positive team player attitude a good knowledge of english, both spoken and written //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time glow games studios kostas

Anywhere Art Director at Noble Whale Studios

art director noble whale studios anywhere artists hi. we are looking for an art director to help us on a game we are targeting at xbox one, wii u, pc, mac, and linux systems. keep in mind that we are not averse to changing the entire art direction of the game as it is currently a hodge podge of work provided by many different sources. old trailer: [url]https://www.youtube.com/watch?v=04dubjauo7w[/url] let’s play: [url]https://www.youtube.com/watch?v=7meqmxg5org[/url] we are not going to sugar coat it. we are new game developers with a small budget($2,000 for you), who've recently been accepted into the xbox one and wii u developer programs. we are also offering profit sharing. we can work out the details if you are accepted but we are not against paying you a majority of early revenue so you can be properly compensated for your time before we are. we are also considering launching a kickstarter in the future where we will attempt to secure additional funding. we have already spent a lot of our own funds on promotion (taking the game to pax east) and fees regarding the game’s development and will continue to do so, but we just cannot afford that as well as a decent wage at the moment. we are looking for anyone from two extremes of art direction. one extreme would be someone who has that artist’s eye and just wants to direct the programmers to create a unique art style basically entirely programmatically. this would include directing the creation of effects and shaders. think of the game antichamber. this does not require technical knowledge of shaders or programming. the other extreme would be someone who would want to draw everything themselves. we are open to all ideas and want to give you the most freedom possible to see your artistic direction come to life. please respond with a link to your portfolio and whether or not you are around the central florida area. we are not opposed to online only work, but being able to meet face to face throughout the development process would be the bee’s knees. you must have previous platformer experience or be able to show that you are capable of parallax effects and sidescroller visuals. you can also email me at contact{at}noblewhale.com.

Anywhere | Skype 2D/3D Artist at Reminiscent Echoes

2d/3d artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: 2d/3d artist - masters 3dsmax/maya, photoshop (zbrush would be a plus) - able to create realistic assets - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere | Skype Concept Artist at Reminiscent Echoes

concept artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: concept artist - able to create realistic environments (perspective, composition, lighting...) - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.

Anywhere [UnPaid-Paid] 3D Artists at Infinite Death Development

[unpaid-paid] 3d artists infinite death development anywhere artists infinite death development is looking for a few great 3d artists. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 4x 3d artists an exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling. superior eye for light, shade, color and detail in creating texture maps. able to effectively collaborate with game designers and programmers able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (test & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere [UnPaid-Paid] Concept Artist at Infinite Death Development

[unpaid-paid] concept artist infinite death development anywhere artists infinite death development is looking for a few great concept artists. if your looking to be a part of the next big game, look no further. we're making a 1st/3rd person rpg with a horror element on a massive terrain that's full open world in cryengine. candidates must understand that these positions are unpaid until we have a successful kickstarter campaign and will be compensated for work prior and from there forward. position requirements: all members must have a subscription for cryengine eaas 2x concept artists have experience drawing demons, creatures, people and landscape able to adapt effectively to direction and criticism must have a portfolio crydev account skype account (text & voice, video is a plus) must be able to dedicate time to project absolute passion for making games required application materials resume of games worked on cover letter the cover letter should describe why you are interested in working with us, and what games you are currently playing. only resumes with cover letters will be considered. portfolio requirements only digital applications will be accepted such as a website, blog or online album. physical media will not be accepted an art test might be required if the work presented doesn't adequately demonstrate a similar style to what we need.

Anywhere Artists, Animators, Programmers, Sound Designers at Project Avatar

artists, animators, programmers, sound designers project avatar anywhere artists http://i.imgur.com/wlens9x.jpg storyline summary deafening. it was the first sensory description cheng could think of to describe the arena. the spectators roared, his pulse thundered, and he imagined he could hear his family and friends cheering. the earthbender stormed to the arena, fists raised. studded bracers encased his wrists, his only surrender to traditional earth kingdom attire. as his opponent gracefully leapt onto the stage, propelled by a swift burst of flame, he assumed a ready stance. his left arm was extended slightly, but his right was close to his chin. as befit a man who was prepared to stand and fearlessly hammer at his foe, his weight was primarily over his lead leg; with his chin tucked, his elbows in, and body held at a slight angle, he presented few targets to his opponent. the firebender, a man named guoshen, assumed his own stance. it was a position firmly rooted in the martial arts passed down by dragons: his right hand was open and extended at shoulder height, his left held palm down near his sternum. he faced cheng face on, daring the attack. the stadium was silent, but suddenly the earthbender couldn’t hear anything over the pounding of his own heartbeat. he knew the rules of the bout and was dimly aware when they were explained. his whole world was focused down to hearing that one word… “fight!” his left hand shot forward in a jab, sending a rock the size of his fist speeding towards guoshen. the firebender met his attack, calmly and head on: his own left, held near his chest, rocketed outwards and produced a volcanic stream of flame. the two attacks met center ring and detonated, filling the arena with dust. the fans were shouting and cheng suddenly found himself joining them, bellowing a challenge as he began to pursue the offensive. that very second, when he was unsure if he could win or not, the pulse-pounding moment of uncertainty in his own invincibility, it was a moment he’d been dreading. it was a moment he lived for. it was impossible to be afraid. game information project avatar, if you haven’t gotten the idea yet, is focused on rebuilding the world of avatar in a new light. we’re gonna start off as nonprofit, asking for and giving out no funds in exchange for support and service. in a nutshell, it’ll be an arena-style game with a story arc and single-player aspects. depending on success on our current project, we may be looking into creating a larger, more extensive game that will further explore the universe. avatar has a great fanbase and great creators and we only want to give fans a place to live their passions. roster aegis/sozin; i am aegis. i’m eighteen years old and born and raised in jersey. i’ve had a passion for computers, avatar, gaming and everything inbetween since i was young. i grew up with four older brothers, all of whom are tech geniuses and web designers and coders and all of which i cannot understand. i’ve enjoyed hopping from mmo to mmo creating my own guilds and stories and actively taking part in rp and pvp in every game i played – from wow to lotro to eso to just about every other game you can think of. i have always been passionate about the avatar universe and its story since seeing the very first episode. i was drawn into the world and the messages it brought and i’ve longed for a game that i can sink some time into. since there isn’t anything out with the story and quality i’m looking for, i’m aiming to create my own. this is my first time running a development project, but i’ve ran communities, guilds and servers before and i’m fairly optimistic about the opportunity and think i have much to learn in the months to follow. thanks for reading. trenk; “i am great. that will be all.” recruiting we’re looking for all of the below, though we’re just starting with development. some work may not be ready for the modelers, animators, programmers and all potential others we have until we’re ready to progress. don’t let that stop you, though. feel free to shoot me an email if you’re interested. concept artists 3d environment modelers 3d character modelers animators programmers sound designers email: zachgebhard@gmail.com skype: gebhard001

Anywhere Animator, Rigger at ORKAAN

animator, rigger orkaan anywhere artists orkaan is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. what we expect from you: - be able to communicate with other members of the team - be able to create animations for weapons in the game. half of the weapons we are using are really. - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype required skills: - be able to create high quality animations for weapons (priority) and characters - be able to rig high or low polygon models depending on the situation - have knowledge of various animation / rigging tools - have some basic knowledge of graphic engines like unreal 4 - be flexible with priorities that are given optional skills: - have previous experience with game development - have shipped 1 commercial title - have some basic experience with motion capture software - be able to relocate when the project is finish this position is with royalties and not full time job. therefore it is not imperative to live in bucharest since we will communicate and everything will be done through internet.

Anywhere 3D Artist, 3D modeler at ORKAAN

3d artist, 3d modeler orkaan anywhere artists orkaan is looking for a 3d modeller with basic knowledge of 3d studio max or maya and zbrush. what we expect from you: - be able to communicate with other members of the team - have the skill to propose new ideas and designs - be a good teammate and have positive attitude towards the others - accept positive criticism and be able to improve yourself - be able to communicate almost daily through skype required skills: - be able to create high and low polygon models from provided scans. - be able to apply textures and maps on the meshes you create - be flexible with priorities that are given optional skills: - have previous experience with game development. - have experience with unreal engine 4. - have experience with speedtree - modeling, exporting and importing to unreal 4 - have the ability to create either static or organic meshes. - be able to relocate when the project is finish this position is with royalties and not full time job. therefore it is not imperative to live in bucharest since we will communicate and everything will be done through internet.

Anywhere 3D Animator at Raging Demon Studios

3d animator raging demon studios anywhere artists summary hi all, if you have selected this post then you undoubtedly are the kind of team member we are looking for. we are a team of ex-students who like many others are looking to get into the industry, however we learnt a long time ago to the key fundamentals for even getting an interview. here at reagingdemonstudios we offer just that, a chance to work in a team of talented designers who are specialist in areas that you may lack or have no intention of learning to achieve an end project. what we are doing? currently we are developing a 2d puzzle platformer using 3d assets to create a more professional feel to the product. more details about the game can be discussed if further internet, but we essential want a nice polished professional looking demo, that we can all have on our portfolios and if really successful, start to work towards steam greenlight. team so far? currently we are a team of 5, with no obligation to work full-time on the project, as like myself, other members of the team have full-time jobs that they must attend. our current team roles are: games designer/artist, environmental artist, level designer, character artist and programmer/level designer. the programmer and myself originally started this project late may, recruiting members via linkedin or other connections. we are based in london, with one member based in scotland. our process so we work in one week sprints in an agile environment. our team meetings via skype are on sundays at 8pm (local time) and it is here that we discuss what we have done, what we plan to do and any other thoughts about the game. we like to keep a relaxed environment, but do expect work each week as we are all a team working towards the same goal. a few of us have had/still have experience in the industry and therefore we add and explain processes and methodology that can be used on your cv and talked about during interviews. what roles we need? if you think you can bring something to the team then please get in contact with us, you can email me. roles that we currently need: - 3d animator - 2d concept artist desired extra roles: - 3d character artist - gui/ui artist - construct 2 programmer remember this is an unpaid role, but if you are interested and want a nice polished game on your cv then please get in contact for more details. look forward to hearing from you. team raging demon.

Anywhere | Skype 2D Artist at Hiring 2D Artists for Futuristic Strategy Game “Artillects”

2d artist hiring 2d artists for futuristic strategy game “artillects” anywhere | skype artists hi, i am a developer from a small indie game development team looking to hire a 2d artist who can draw assets for our 2d platform strategy game “artillects”. artillects is a 2d futuristic multiplayer strategy game where players control a robot and try to defeat other robots. the style of the game is very “digital” and “futuristic”. it can be described as “pixelate holograms” and “digital space”. the style is also somewhat similar to the game minecraft where everything in the world is made out of “squares”. job description the job will consist of drawing all the artwork for the 2d platform game including but not limited to characters, logo, application icons, cursors, menu and user interface elements. the majority of the job will consist of drawing in-game items (such as grenades, bombs, missiles, rockets) and also user interface elements. example of assets required: robot - a digital-looking humanoid made out of cubes. grids - the objects used as building blocks for the game space. items - grenades, bombs, missiles, rockets, land mines etc. user interface - logo, app icon the job is to be delivered through email in a digital format. png or gif image files are accepted. it is estimated that the job would last around a month, but that will be confirmed later on. you will be working through the internet with us and it will be a part time job. person specification we are looking for a talented artist who can do the following: proficient at creating 2d artwork targeted towards games. create user interface elements and menus (graphic design). contacted via email and skype. have some knowledge in 2d animations (not required but recommended) as some art will be drawn for puppet animations. if you are interested in this job, please send an email to admin@calclavia.com including the following information: contact name a brief proposal (one paragraph) on how you would design a robot character for our game artillects that would best fit the style describe above and the game. in short, describe how the robot looks like in your mind. price (approximate rate per hour) resume (including any relevant degrees) copies or links to your previous/past works any letter of recommendation or testimonials from previous employers i hope to be contacting you shortly. best regards, henry (game developer)

Anywhere | Skype Environment Artists at Darktek Softworks

environment artists darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.

Anywhere Animators and 2d/3d artists at D.B.A Studios

animators and 2d/3d artists d.b.a studios anywhere artists animators and artists with some skill needed for a project in udk, we may move the game to ue4 but not sure yet. the animations plan is to make advanded player animations, there will be animations for walk close to wall on left/right side, crouching next to a wall backwards and forward where the hand or shoulder supports the weight of the charakter against the wall. appart from that we will have tons of animations for breaking into doors with hammers, crowbards, fortifying windows with hammer and nail. melee animations with several weapons. also tons of zombie animations and firefarm animations, we already have an animator but need atleast one more. artists is needed mainly for 2d promotional arts,loading screens and for charakter creation but i can also take environment artists and so on. the game is a zombie open world horror survivor game with more advanced looting and breaking in aspekts like a combination betwen dayz, last of us and payday. right now we are just warming up with a small singleplayer project but once we finish that we will start the big game. it is a profit share project and a contract will be made once we get started.

Anywhere Character Animator at Greenlight Games

character animator greenlight games anywhere artists project: gombies position: character animator salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the source engine, gombies will be a 3 player co-op game available on pc. right now, we are making great progress within 3d character modelling and level design/creation, plus some awesome concept art but really need to get our characters in game! that’s where you come in, for this job we need some one with a great understanding of animation to help bring our characters alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements but only under a disclosed nda to keep our background work hush-hush. we’re looking for someone fun, with great communicatin skills and the ability to deliver amazing life like animations that we can use for the final release. ideally you will have a good internet connection and enough time to produce 1-2 animations a week. english-speaking is a must, please send us previous work or a portfolio. ideally, you've used or exported to the source engine before and are comfortable using it. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies. gombies teaser trailer: https://www.youtube.com/watch?v=odua8vukkyy

Anywhere 3D modeller needed for weapon models and more at Heroes of the West mod Team

3d modeller needed for weapon models and more heroes of the west mod team anywhere artists hi i'm part of the heroes of the west mod team. we are working on a mod for red orchestra 2 which is a ww2 realism shooter. we want to mod the game to feature the western front as well. it's on the unreal 3 engine. this opportunity will look great on you're portfolio. but we need some new weapons to better reflect the time period. and modifications done to current weapons of the game to make them more authentic to 1944 rather than 1942. new weapons we need are the german g-43 semi automatic rifle and the german stg-44 automatic assault rifle. the game currently has a g-41 rifle and an mkb42 assault rifle which are similar to the guns we want. but they are far too out of place and too different to modify in both looks and operation. though they can be used for reference. we would also like the m1a1 thompson smg. currently the game has a 1928m1 thompson. it would also be good to have modifications done to the mp40, m1 carbine and thompson sub machine gun. the mp40 with the rear stock taken off the m1 carbine updated to the m1a1 carbine (may require a new model) the m1 garand with grenade launcher (will require grenades) the kar98k with grenade launcher (will require grenades). we can supply you with the original models and textures to edit off of. or to use as reference for making a new weapon. some other models would also add authenticity to the mod. the m38 german side cap. one blank one and one with insignia. the m42 german field cap. one without the winter side flaps and one with. vehicles. this is for the really good ambitious modellers out there. the americans lack vehicles. we would like a drivable m5 half track with an m2 50. cal machine gun on it. the pedal and gear levers need to be movable as done the vision slit. having the ability to open and close that. not the front windscreen variant. also the m4 sherman. a very large challenge that would need developer support and a small team. this will need a full interior modelled and rigged as well as an exterior. you would need some experience to create these. you don't need to make all of these. you can apply and ask to do only one of the above models which is fine. priority is the g-43. and then the stg-44.

Anywhere 2D Artist, Animator at NotYetCreatedCompany

2d artist, animator notyetcreatedcompany anywhere artists i am looking for an artist to help me (paid) develop a pitch-demo for a web-game project. the game is about sports-fans and, lacking pixel-art talent, i need someone with crazy cool 8bit/pixel-style 2d animation skills. the primary task is to create a series of avatar-sprites with a basic set of animations (jumping, cheering, booing, ...) related to being part of a fan-crowd. the overall goal is to have a system that allows the player to create unique avatars by selecting hair, head, torso, arms and legs. hence, the idea is to develop animations for the isolated body parts and then put them together with the engine (js/html5/canvas). i will do the coding, potentially we can use established web-game engines if the artist prefers. schedule-wise i aim for the demo to be ready for pitching early 2015. i am located in germany, but of course i am happy to work remotely with anybody around the globe. as there is no funding for the project (yet), i can only offer task-based private payment. obvisously, if things work out well and the demo leads to successful pitching, there is a possibility to become part of a to-be-assembled-project-team.

Anywhere 3D/2D artists and animators at D.B.A Studios

3d/2d artists and animators d.b.a studios anywhere artists we need artists to assist our team in the development of dead by association. our plan is to firstly make a small "practice" game that will hold a lot of models and functions that we will later use for d.b.a. what i’m hoping to do with this is gather a team, get all use to the engine and create a good base before starting the big project d.b.a. i can also take programmers and it is a big bonus if you come in groups so that you already know each other but ofc not a demand. my only demand is that you have some experience with the pipeline of making either 3d characters, environment or textures alternativly drawing promotional art and loadingscreens. you will also need communication skills(english), mostly we use skype and facebook for contact and meetings. the engine we use is unreal development kit. the game is about a zombie virus outbreak on a peninsula in the northern part of spain and will be about either breaking out of a quarantine zone or abusing the new world by being a scavenger or even a bandit. if you are interested i contact me at my email address that mikaelolofsson86@hotmail.com

Anywhere / Skype 2D/3D Artist at Indie

2d/3d artist indie anywhere / skype artists greetings everybody, i am a 21 years old "student" in my final semester, working on my graduation project using unreal 4, looking for a 3d modeler / artist to join me in creating this game (which will be unnamed for now). currently i wanna finish the game so i graduate, but i'm also planning to release it on steam for free, so people can know the developers (me and the artist who wanna join), and if it worked out, we could make some other indie projects in future. so, who team up with me will be credited, also will have a chance to add some content of his own in this game :) skills needed: - knowledge in blender. (necessary) - knowledge in creating textures (especially for particle effects) - persistence / patience / good potential. preferences: - better to be a student like me. - love to play video games , especially adventure genre communication method: - our communication method would be any available chatting platfor such as skype, hangouts, or even facebook. thank you all :)

Anywhere Logo Designer at Firestorm Productions

logo designer firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire an artist who is capable of creating logos for our company and website. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Modeler at Critical Code

3d modeler critical code anywhere artists hello, critical code is working on a survival-strategy game but in the middle of everything, our modeler quit. we are now looking for one! whether you can model anything we need, or just send us a bunch of models you think would help. either will work! anything from furniture, houses, characters, etc. our game, crossroads, is a survival-strategy set in a post apocalyptic environment, however it's not because of zombies or any sort of weird virus. a foreign militia has invaded and taken everyone you know. you must set out, find some shelter, and find out why they invaded. and, maybe even take your homeland back. the game as been in production for about 4 months now. no alpha yet, because we are trying to work out logistics and we have no models. currently, we only have one designer that is doing everything; that being level design, game mechanics, bug testing, etc. to see progress on the game so far, please visit our facebook page at www.facebook.com/crossroadsgame. or our website at critical-code.com don't hesitate to ask questions.

Anywhere Environment/Character/Monster modeler and animators needed at Crimson Shield

environment/character/monster modeler and animators needed crimson shield anywhere artists crimson shield needs modelers and animators. we're need people to help us with level design, characters, and enemies. projects are currently indie, meaning compensation will be in the form of profits. a written agreement will be provided. current project is for a 3d smartphone fighting game. other projects available. all inquiries will be heard and tested before giving tasks. we apologize for this but some other artists tried to trick us by asking for game info then trying to steal the ideas. project completion will be pretty quick once we get a level designer and a character modeler/ animator. all contact will be through email, phone, or kik unless you live in fresno, ca. our games are currently being developed with unity 3d and autodesk maya. but anything that can work with obj files will be accepted. we will take any level of experience but please have a flexible design style. our games range from fantasy to scifi, from hack and slash to rts. current main project is hack and slash. please provide some examples of your work upon applying.

Anywhere Coder, Modeler, and Skinner Needed at The Cost of Liberty

coder, modeler, and skinner needed the cost of liberty anywhere artists our company: we, the cost of liberty are a rather small team of developers trying to make history come to life, and be as realistic as possible. from time to time we look for other talented artists who share our same interests and some of our views on doing so. being as small as we are, we aren't fully equipped to do our work in the time frame we so desperately require. this is where you come in. we have two mods currently in the works that need to be completed. with the start of the school year some of our team can't help as much as they'd like so we are reaching out for some volunteers. game: mount and blade: warband / napoleonic wars the mods: the cost of liberty: this is the mod for which we started everything. a multiplayer mod for napoleonic wars, it is based in the american revolution (1775-1783). we have currently made space for two factions with the intent on adding more such as natives and others. we need good modelers and skinners for this mod so we can release as quickly as possible. a kingdom for a horse: this mod is based during the war of the roses (1455–1487) between house of york and lancaster fighting for the crown of england. we need skilled modelers, coders and skinners for this mod. since this mod is in its early stages it will require the most attention. experiance needed to apply: - we would prefer for you to have at least one year's experience in modding, not really a priority but would be easier for you to acquire the position. - for modeling or skinning you will be required to show visual proof of your work (screenshots etc.) in mount and blade: warband/napoleonic wars as well as other mods for other games you have previously worked on. - what you use to code and how long you have been coding. - lying in your application or any other types of fraud only hurts yourself and is deemed unacceptable, if we discover your work is plagiarized or simply copied images from another mod not only will you not receive the task but other steps will be taken to prevent other modders in the community from encountering fraudulent people/employees. -you must send a resume to our email address (below) that must include: explaining your skill set, how long you have been modding, what programs you use, mods you have worked on, name, age, gender, email address, alternate ways of contact, your education (if any), why you would want to be apart of this mod and its company, and any additional information you deem useful to us during the selection process. when you email us, make sure your subject says: tcol warband- application and with it all the information listed above we will contact you soon as possible and we wish you the best of luck, [tcol dev] polarbeats

Anywhere | Skype 3D Modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios at Afterthought Studios

artists - seat of power (no adult content) at afterthought studios afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Seattle area 3D Environment Artist looking to join a steampunk project at Any studio

3d environment artist looking to join a steampunk project any studio seattle area artists hello! i'm a 3d environment artist specializing in lighting and texture and i'm interested in joining any indie studios in the seattle wa area who is or will be working on a steampunk genre title. i own commercial licenses for software i use in my workflow: substance designer, substance painter and maya lt. i have experience using unity and ue4 and am comfortable importing, compiling, and assembling all assets into the engines. i am familiar with editing materials in ue4 and visual scripting. if you would like to see my most recent work i've posted my development blog. i would prefer to work side by side with the team whenever possible, but am absolutely interested in hearing about any steampunk or similar projects. thank you for your time and best of luck in your projects! [center]www.sethblakely.blogspot.com [/center]

Anywhere Looking for a 2D Sprite Artist at Nexus

looking for a 2d sprite artist nexus anywhere artists i am looking for an artist who can create sprites, both animated and not, for a new action/rpg side-scroller. i've been a gamer for as long as i could hold an nes controller and have always enjoyed the feeling of 2d games and feel like there is still a lot of untapped potential in the genre. the 80s and 90s gave us the foundation of many of the games and characters we know and love today... but what if we could take the capabilities of modern video game design and reboot the feeling of nostalgia those old games gave us? this is what i aim to accomplish with this project. i intend to make the game cross-platform at the very least for windows, android and ios with possible ports for xbox, playstation and the wii depending on future popularity. if this sounds interesting to you and you have skills in sprite creation, programming, or anything else related to video game design/modding, send me an email with examples of your work, related skills, or anything else that you think is relevant for the position.

Anywhere Concept Artists, Illustrators/Digital Artist at Enjoyable Games at Enjoyable Games

concept artists, illustrators/digital artist at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of concept artists, illustrators/digital artists who can work on few concepts or create some promotional shots for the project. we want to find someone who loves videogames as much as we do, ready to give 100% to make the project happen. we accept applications even from student (which they must be really good) and of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. - high level of commitment to an ambitious project - ability draw concepts from scratch or using some image references - professional knowledge of photoshop, illustrator, corel painter - excelent knowledge of anatomy and proportion - eye for detail and dramatic view - ability to compose various characters based on other concepts and ability to put them in a final promotional images - ability to take critique and make corrections to a given task - good communication skills and good knowledge of the english language - have experience in the industry - ability to show previous works

Anywhere 3d Environmental Artists, 3d Character Artists and Animators at Enjoyable Games at Enjoyable Games

3d environmental artists, 3d character artists and animators at enjoyable games enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but ofcourse more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - high level of commitment to an ambitious project - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere Artists - Seat of Power (No adult content) at Afterthought Studios

artists - seat of power (no adult content) afterthought studios anywhere artists hey all! i worked on a few visual novels' plots but the game was never finished - therefore i shall take matters into my own hands haha! i would like to introduce you to this project- seat of power - well, this is a working title for now. however, i have always been inspired by stories from movies such as the famed grave of the fireflies, anyone here a fan? let me continue pitching my idea to you - summary of story: the game is divided into three sections – where a fictional family of four resides in japan during the closing stage of the second world war. the yukimura family, a zaibatsu that owns interests from agriculture to arms-making is facing a crisis in japan. the head of the family, the elderly hisashi yukimura has been able to use his political connections to prevent his son and grandson from being drafted into the military. however, kichiro yukimura, his grandson - a young, fervent nationalist is determined to aid japan in its war against the western invaders. ryota yukimura, kichiro’s father and hisashi’s son, is however, making a deal that if discovered, will be considered the ultimate act of treason in japan. miyuki yukimura, however, is caught in between her role as a mother and one who is despised by the elderly hisashi for her “western” ways. notable events: battle of okinawa (1 april – 21 june 1945) & bombing of shizuoka (june 19, 1945) ------------------ i have already written quite a fair bit of the story - however, i have a dream which is to make sure that every decision you make in this story matters. even if it will pain my fingers to write just a little more, i will do it. a good and solid story that makes you reflect after going through it, that is my goal. as a former history student, i will make sure that the story for the game matches history as much as possible, though, clearly, there will be some deviation from reality for dramatization purposes. i am currently looking for a team that is willing to stay with me throughout the project and work on it with me and turn this story into a reality. i am open, known for being honest and direct in my dealings. i am currently looking for- artists (cg, character art etc.) - 2 openings sound - closed music - closed ren'py programmer - closed if you are keen, please drop me an email at afterthoughtstudios9@gmail.com along with samples of work -------------------- i am unable to pay you for your work, however, as i intend to bring the game to the very end, which is to say, publish it for sale eventually, on various platforms, i am more than happy to give you a cut of the profit for your work. media "oh, i've seen your type of visual novels a thousand times..." hey, perhaps. perhaps not. however, i have a lot of friends in the media industry (being in it myself) and these people will be more than happy to provide us with free coverage. so i got pr covered. marketing i do not believe in traditional marketing. that is a thing of the past. right now, it is all about social media and who is better at using it. combined with media relations, i am confident that together, we can forge a project and novel that will convince people - "this will be good, let us try it." i really hope that i would be able to hear from you guys soon! if you have questions, do not hesitate to drop a comment below, and i will do my very best to answer you!

Anywhere 3D Animators (join us!) at The Reps

3d animators (join us!) the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for the unity mecanim system, spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere 3D Environment Artists at The Reps

3d environment artists the reps anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators" is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 3,800+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://www.themanipulators.co.uk/about/ - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d artists to join our team. you can choose to work on a variety of environment assets: - exterior & interior design - vehicles ( +boats! ) - organic environments including shores and forests - animals please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.

Anywhere 3D modeler/Blender Artist at The Full Moon Studios

3d modeler/blender artist the full moon studios anywhere artists we are in an urgent need of a blender artist for our current project. this game, code-named wolfenklinge, is, as we have planned, going to be epic. so we don't really want the psx era models we can make. we are looking for 3d artists so that we can make the best use of the environment and make the graphics as best as possible (don't worry, the game will be on a similar standard). if you check out our website, or our in development page on here, you will see what we mean. our team works very closely with each other, and we pride ourselves in that. we have our own irc channel, allowing for quick and convenient communication method, with weekly meetings to update. requirements~ a high standard of work commitment at least a basic knowledge of one of the following: english, polish, albanian, spanish or french (you don't need to know all :d) some previous experience there will be a lot of wolves and animals involved, so you must be able to work with those. thanks for giving this some attention, mike/josh team leaders tfms

Seattle - Anywhere Lead Artist at Dire Nerd Studios

lead artist dire nerd studios seattle - anywhere artists dire nerd studios is a brand new independent game studio based out of seattle, washington. we are a small agile team with a collective goal of creating great indie games and perpetuating nerd culture. the dire nerd studios team is looking for an artist to help us find the artistic direction for our "the tavern at the end of the world" project which is projected to launch in late 2015 or early 2016. we have been contemplating pixel art but we are open to artistic input. all of the basic game mechanics are in place and it's time to stretch some skin over this skeleton! this will be a contracted position. contract details will be negotiated after candidates have been selected. we are looking for someone who is confident with his/her technical skills, creative and flexible. the position will require a person who can work well with the rest of the team but is able to self-direct when the team isn't available. this job is available for candidates in the seattle area as well as those interested in working remotely. all applicants must be 18 or older. all applicants should visit http://www.direnerdstudios.com/job-form/ to apply.

Anywhere Low poly modeling and animation at Dino Dini

low poly modeling and animation dino dini anywhere artists help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio. (repeated) help required in bringing back a board game style, 3d adventure first developed over 30 years ago on 8 bit platforms. we are looking for help with art direction, modelling of environments and character modelling and animation. retro feel required, through high quality low poly modelling. talent is more important than experience. this is an opportunity to work with a well known highly experienced indie designer and programmer. this is not a paid position unless the project becomes commercial in the future. an agreement will be in place with regards to potential compensation. if you would like to apply, please make sure to provide a link to your online portfolio.

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