Industry Jobs Location Name | Field

Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.


Indie / Mod Jobs Location Name | Field
Anywhere 2D Pixel Character Artist NEEDED!!! at GP Pro Creations

2d pixel character artist needed!!! gp pro creations anywhere artists we are looking for a 2d pixel artist that can draw sprite characters that are each made of a different element, which are water, fire, air, earth, and electricity. you will also be creating concept art, box art, game aspect art, game ad art, etc. we are looking for characters with basic human anatomy but with their specified element given them their unique look that tells who they are just by looking at them. the styles we are looking for are , anime, 64x64 or 128x128, chrono trigger, mega-man, or if you have a better fitted style for the basic aspect of the characters please submit it to us. we will not use it until you have agreed to join the project or given us permission to use your work in our project. please submit a rough idea, sketch of these characters, concept art, etc. it can be concept art or 2d pixel art. we will contact you with further information of the project if you are chosen. we did not click the paid option but there will be compensation later on. we look forward to hearing from your and seeing your work. if you have any additional questions or need more guidance on what we are looking for feel free to ask.

Anywhere Sprite/Art Designers for semi-educational RPG at Anywhere

sprite/art designers for semi-educational rpg anywhere anywhere artists i'm looking for help with an rpg i have been working on in the rpg maker xp engine. it's a semi-educational rpg that uses asperger's syndrome and autism as part of the plot. the protagonists are two cousins with asperger's and autism respectively. the settings will be mostly real-world type locations with a few more fantasy-themed areas called "dream worlds" that represent problems people with asperger's may have. i would mostly like a sprite artist or two to help design art for the game. but i have a bit of difficulty with making sprite art myself and i'd like some help to make it look like it fits in the game and with the more "default" rpg maker xp graphics i'm using. i also might be able to use someone who had some advice when it came to coding. i would like to eventually release the game for profit but i don't know how well that would go. i don't really have the money to pay a salary. however, i will make the game itself available to anyone who helps me with the project and credit you for the work, and i could work out an agreement to share any profits that could eventually possibly be made by the design of the game.

Anywhere 3D Artist for Modern Isometric RPG at Hamish Mcleod Inc

3d artist for modern isometric rpg hamish mcleod inc anywhere artists this is a post-launch payment job (nothing upfront) hi, i'm a designer/programmer seeking a 3d artist to help me complete the game i've been working on for the past few years. it's closest to an rpg, with a focus on varied and deep gameplay systems, a compelling story and less of a focus on stats and number-crunching that is traditionally associated with the genre. it has a contemporary setting, with slight sci-fi and supernatural elements to keep things interesting. it controls in real time with the mouse and keyboard using a customizable hotbar, like a cross between an mmo and a twin-stick shooter. the camera angle is close to isometric, although with perspective, and the game plays out in full 3d. i'm aiming for a pc release initially but the game can be ported to mac or linux post-release if demand is there. the game engine has been through several revisions, most gameplay systems have been tested and it's rapidly approaching the point where i need art assets to continue. it currently has an opengl 3 renderer that supports shaders (unlike the picture), an entity-component architecture similar to unity, and a scripting language similiar to lua. physics aren't in at the moment, as my old physics library wasn't good enough, but i expect to be using the bullet physics engine in future. i'm looking for an experienced, dedicated 3d artist to model/texture/animate the game for me. 2d art skills (for things like gui and promotional art) are a bonus but not required. you need to be able to take my basic concept drawings, references and descriptions and turn it into game art. the art pipeline is fairly flexible so we can try different rendering styles, but i generally want something that is low-poly, well textured and doesn't need lots of post-processing to look good. i like the simple, clean, slightly-exaggerated look of the models in the persona games and used them as a basis when i tried to learn to model myself. i like japanese art/anime and i'm looking for an art style that combines the qualities of western and eastern game artwork. character models are my priority right now, i have basic environmental modelling skills myself, but i'd really like somebody who can do most of the art so i can focus on the other areas of the game. my work schedule is fairly relaxed but i do want someone who is commited and willing to see the project through to the end. here is an early prototype screenshot using placeholder graphics: https://dl.dropboxusercontent.com/u/1549864/game.jpg

Anywhere [Unity] Animator/Rigger at Greenbrier Games

[unity] animator/rigger greenbrier games anywhere artists we are still seeking a 3d animator and rigger of both character models and animated effects for our upcoming release. we are an established indie board game developer looking to move into the digital sphere. in the short term we are actually looking for some help animating some simple gameplay videos of our board games. these will be paid work and also a demonstration of quality of work to assist with our digital game. the board game animation can be done in any 3d modeling application. for the digital game, we are in need of an experienced rigger and animator who also has knowledge on working with unity to get animations setup properly. this individual will be working with our artists and programmer as needed to implement animation solutions for the game. the game itself is a real-time with pause single player (at least initially) strategic survival game. the theme is post nuclear apocalypse with zombies, so dark and gritty. you can take a look at some of our wip here on this site. we are planning to initially release on pc. the game is currently almost in alpha. the components you would be working on include but are not limited to: 3d character animations, 3d monster animations, and animating art assets for special effects such as guns firing, etc. majority of models are coming from 3ds max. we have a few characters already rigged with some existing animations that can be used as a baseline. in addition to the potential board game work above we would need to test a few animations on our models to see quality of work. we are still budgeting the pay for the position for once we are funded so are open to negotiation. during the next 2-3 months any work for the digital project in an unpaid position until we receive funding. once we are funded it will start as part-time with the possibility of extending to full time dependent on the funding we achieve. note we currently plan on crowd funding for the majority of our funding. the great news is we have already ran 4 successful kickstarters for our board games so you can be confident in our experience with crowdfunding! we would prefer us based workers for ease of contracts but are open to individuals in other locations. further we are looking for an individual who is passionate about getting into the industry and starting up with a small company with the hope of continuing work on future projects! must have: • able to rig character, monster and environment objects for animation • capable of 3d character model animation • skilled at effects animation • good knowledge of unity 3d • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • degree in art or related field. skill is more important than education. • developed and implemented art/animations for unity games and/or applications • recent (within the last year) portfolio work • experience with modeling and texturing to assist with other work as needed please feel free to check out our site: greenbriergames.com if you are selected, you should make yourself available for a google hangout video interview.

Europe, Americas 2D/3D Artists at Spacemen devTeam

2d/3d artists spacemen devteam europe, americas artists hello indie artists! we are a small team developing an independent project, looking for 3d artists for modelling, wrapping and texturing low poly 3d models (buildings, stations, ships), organized in model sets by style. we are also looking for a concept artist, doing both is an advantage. few more details: - we are searching concepter/modeler for an indie project, still this is a paid job, only we cannot pay aaa rates. - quantity of model sets is not decided yet, but obviously will be more than a couple. - we are searching for freelancers based in europe or americas (time-zone wise). - specs for models: low poly (1k to 3k) textured with diffuse, normal and glow maps, 512 or 1024 maps. - portfolio containing sci-fi work is needed. - please contact me only if you read this, if you are interested, to request the complete design guide with more specs. our project, spacemen, is an open-platform space game. the universe is procedural generated and persistent, all the actions in game have permanent effects. you will be able to explore, rise a fleet to conquer worlds or hire help when needed, build an empire by trade or crash economies by battle. there is a image gallery available at: facebook.com/spacemen.game more details about the project you can find at spacemen.co and applications are to be send by email or through indiedb. we are looking forward to know you and welcome you to our team!

Anywhere 3d character animator at Skydoom

3d character animator skydoom anywhere artists hi, i need someone to create 3d animations for existing 3d models i will buy, they are mainly robots with multiple legs like this one: http://www.turbosquid.com/3d-models/robot-drt350-3d-max/626462 i have around 15 models and the animations are very short and basic (walk -loopable-, been hit, die, shoot -loopable). i prefer that the job is done using maya, but any animation that can be exported and opened in maya later will work. i will pay what we agree once the job is done, we can divide the job in smaller tasks so whoever does the job doesn't have to wait until the end to get the money. it is very important that we can agree and set a fixed price since this money is from my pocket, not from a big game development studio. also, this is for a indie game done by only me but if everything goes well, there are possibilities to get more similar tasks and also 3d creation tasks. i don't mind the location of the 3d animator, but he has to be responible and get the job done in a realistic time.

Anywhere Artist/Programmer at Nexus

artist/programmer nexus anywhere artists i am looking for an artist who can create sprites, both animated and not, for a new action/rpg side-scroller. i've been a gamer for as long as i could hold an nes controller and have always enjoyed the feeling of 2d games and feel like there is still a lot of untapped potential in the genre. the 80s and 90s gave us the foundation of many of the games and characters we know and love today... but what if we could take the capabilities of modern video game design and reboot the feeling of nostalgia those old games gave us? this is what i aim to accomplish with this project. i intend to make the game cross-platform at the very least for windows, android and ios with possible ports for xbox, playstation and the wii depending on future popularity. if this sounds interesting to you and you have skills in sprite creation, programming, or anything else related to video game design/modding, send me an email with examples of your work, related skills, or anything else that you think is relevant for the position.

Anywhere We need 2D artist at TGS Interactive

we need 2d artist tgs interactive anywhere artists hello everyone, we are tgs interactive, a new indie game development studio from europe with just three people. established on may 1 2012, working on 2d and 3d game projects. currently we developing a new world war 2 themed dogfigt - plane battle game. we need a 2d artist for this project to create high quality 2d arts. including planes, back grounds, fire effects, effects, and may be user interface buttons, and some other things. about the project: - a world war 2 themed plane battles & dogfight game with germany, united states and soviet uninon planes. - perhaps more countries will be added. - powered by game maker. - would be released for pc(windows) and mac version will come later and may be a linux version too. about us the graphics - arts must have fine quality. we would not pay anything in advance, after start selling the game - pre order stage, we would pay the money. for more details please contact us email address: tigerstudios@windowslive.com many thanks, tgs interactive

Anywhere 3D Artist Needed at War Studio

3d artist needed war studio anywhere artists we need a 3d artist that knows how to model, we are currently working on a game called command & conquer renegade ii the last world wars you can check it out here http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww it is a fps/tps game set in the command and conquer universe. we need someone that knows how to model infantry, vehicles, aircraft or naval vessels. you must have knowledge of autodesk 3ds max or at least knowledge of unreal engine 3. by applying to join this studio you agree to show your previous work failure to comply will result in immediate termination of your application. you also must have quick communication such as team speak 3, skype or steam. also state why you want you want to join the studio and work on our games. thank you.

Anywhere Texture Artist at NightHood Games

texture artist nighthood games anywhere artists hi im daniel the lead developer/director at induguysco about the project: heartbreaker takes place in a school filled with horrifying experiences and puzzles. likely to come out early 2015. the school : blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witches lust for revenge has re-awoken too. the character : when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought. requirements: texturing in blender. at least have 2+ hours free for work a day able to do big size textures note not a paid job.

Anywhere 3D Modeler at Infinity Interactive

3d modeler infinity interactive anywhere artists hi! infinity interactive are currently working on war of the servers a very different fps game. feel free to check it out here on indiedb for more information on the game. mainly, we are looking for a modeler who is capable of creating good quality real world models. we are using unreal engine 4, therefore you will need to be able create your models for this engine. unreal engine 4 models are easier to create in autodesk products such as maya or 3ds max as the model format is fbx. you will need to have had experience with importing models into games, understanding normal's and lods. lods are extremely important for optimization so this is a must. requirements: - good understanding of how models and importing models work. - experience with modelling before. - have a licensed modelling product to create models. good things to have: - experience with unreal engine 3/4. - experience importing models to unreal engine. - being able to create your own materials and make them importable to unreal engine 4. - good team working skills. --more information-- - if you are currently working with another company/group please state who in your email application, if accepted any work made for infinity interactive applications/games must not be used for other groups and must be kept to us and only us. this also means any work made for another company must not be used for us. this is so we do not have to face any legal issues, for example, if we use a model that was used by another company, there could be legal issues. --note-- please note that this is not a paid job. the game we are creating will be released for free and we do not plan to generate revenue from the game. however, in future developments we do plan to create a commercial project on top of our current project which could lead on to paid development. -application musts- when sending an application to us we would like to know about your past work history and if you have worked on projects in the past some examples of the work and proof that it is your work. we would also like to know a little more about you and what makes you want to develop games. thankyou!

Anywhere Concept Artist at Infinity Interactive

concept artist infinity interactive anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as weapons, vehicles and even characters. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is war of the servers, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. please note that this is unpaid work, however in the future should we be able to provide pay we certainly will! we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou

Anywhere 3D and concept artists needed ASAP! at Excelsion

3d and concept artists needed asap! excelsion anywhere artists hello. we are excelsion, a new indie game development team.this is going to be our first game as a team. our ultimate aim is to create a fully fledged studio that will leave a mark on the gaming industry. we are currently working on a 3d action rpg with a post apocalyptic setting. but this is far more unique than your typical zombie shooter.this will be a medium to large scale project. we expect that this project will take us approximately one to two years to complete.we are aiming for a release on pc and the ps vita. its uniqueness will be shown from its awesome mechanics as well as an interesting narrative. we are not aiming to create a "rust" or "state of decay" replica nor a mindless game about guns and the undead. for this game we are aiming to revolutionize the post apocalyptic theme. we are currently a team of 17 people. we are from around the world working towards our common passion. with this in mind we strive to create brilliant games in a friendly and professional environment. however we are in need of a few more people to join our team:- • a concept artist- we'll bring you onboard if you can adapt to our theme. •3d modellers(3)must have knowledge of character modeling and texturing. no experience required but samples must be shown.

Anywhere 3D Character Modeler {Royalties} at Glow Games

3d character modeler {royalties} glow games anywhere artists hello everyone. im kostas from glow games studios. after a long period of hard work we are now in the best position ever. we are finishing now the alpha version of the game and focus on visuals mostly. we are develop this game ( http://www.indiedb.com/games/dungeons-and-robots ) and we are kinda thrilled from he response we are getting from community. we are looking for 3d character artist to produce robots basically so its mostly hard surface and rigging. also our concept artist will provide everything the 3d artist need but we give him the freedom to make any changes he things its good for the characters because in the bottom line its all about the game and have fun. the characters will be modular, each part will be created separately so the user can modify his character - change body parts. requirements: • knowledge of max, maya or any other 3d software • some experience with video game modeling. //note : this person will have a royalty as the rest of the team. not a salary. thanks for your time kostas

Anywhere Character Design Concept Artist Needed at Derailed Games

character design concept artist needed derailed games anywhere artists we are looking for a talented character concept artist to design characters with photorealistic style. we're creating a third person action adventure video game inspired by games such as uncharted, tomb raider and far cry, built on the unreal engine 4, our game will be based on character development and will have interesting characters, we are just starting with this project's preproduction and will start the actual production by the start of next year, we already have a survival horror game project in production so we have good experience with game development and game design, we are starting a second project because we love what we do and we'd like to do it more often. we're looking for a person looking for an experience rather than money because we are an indie team and we still haven't released any of our games, once we have gameplay footage to show we will try crowdfunding and if it works, if you're looking to build a portfolio or just want game development experience you're very qualified for this project. requirments: *great photorealistic character design skills. *at least enough time to design a character every week. *a passion for game development and gaming in general. *friendly and able to take constructive criticism. if you think you're the right person for this project make sure to contact us and we'll answer any questions.

Anywhere Artist / 2D Animator at Digital Pie

artist / 2d animator digital pie anywhere artists the skills we are searching are: an experience in anime drawing, and animation. (also an experience in unity engine will be great). the project is remaking the 'corpse party' game series from the psp to the pc, including new gameplay mechanics. we recruited voice actors to work with us on this project. the programmers are ready to start working on this project. we the game to include a story mode and an adventure mode. the story mode will have only the choices that affecting the story, and the adventure mode will include an rpg style gameplay mechanics. it's our first project as team and we will be happy if you will consider to join us through this adventure of the game developing. as a newly team we cannot afford a salary to our crew, so instead of that every person at the group will get the full game and and extra gift from us. you can send your resume to: (the resume should include some animation work and anime drawing work). info@digitalpie.ga thank you, nevo betesh digital pie

Anywhere Natures Wanderer Modellers/Texture Artists/Level Designer at Green Thumb Studios

natures wanderer modellers/texture artists/level designer green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for texture artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Screenwriter and Cinematic Director or Movie Director at Enjoyable Games

screenwriter and cinematic director or movie director enjoyable games anywhere artists hello everyone, i'm simone, the cofounder of the small indie studio called enjoyable games. you already have seen some of our job advertising here and we've been lucky enough to meet alot of friendly and talented people. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. at the moment we are in search of a screenwriter and a cinematic director, even a movie director would be good too. we would like to find someone who like videogames and that is ready to give 100% to make the project happen. don't worry we accept application even from students, graduated people or everyone who already had some experience of screenwriting or directing cinematics or movies (even short ones are fine to us). now i'll explain a little bit more about those two positions. as screenwriter we would like to find someone who is able to write dialogues for a game based on character's descriptions and personalities. the screenwriter has to be friendly, creative and someone who is willing to work closely with the cinematic director and with the two cofounder of the project. speaking about the the role of cinematic director i can tell you that we would prefer to have someone who has some kind of a diploma/degree in directing or someone that has already worked on movies or videogames in the the same role. the characteristics for this role are pretty much the same of the one i've talked before, he was to be creative, friendly and willing to work closely with the screenwriter and with the cofounder of the project. more details will be discussed later. thanks for reading this long job description.

Anywhere 2d artist at Candy Sugar Kingdom

2d artist candy sugar kingdom anywhere artists i am looking for 2d artists who would be interested in contributing to my project. the artwork that needs to be done varies from easy stuff to more complex things. you must be able to match existing artwork style. my project is candy sugar kingdom and has always been publicly playable from the very beginning stages. the best way to learn more about the project is to just go to the website www.candysugarkingdom.com register and play it. there is is also youtube videos if you just want to see how it is played and how the game mechanics works. i will personally assign tasks for you to complete so you will always know exactly what to create. i require a commitment of 4-8 hours a week and you will receive credits on the credits screen as a contributor. just to clarify this is unpaid/volunteer for those who would want to contribute some of their spare time to be a part of a project which may or may not lead to financial gains in the future. please provide a link to portfolio and or past projects. http://www.indiedb.com/games/candy-sugar-kingdom

Anywhere 2D Desginer/Animator at DuskLords

2d desginer/animator dusklords anywhere artists i am looking for a 2d designer + animator who can create characters for this small project. this will be built in unity3d. the person must know how to create characters. the art designed will not be high leveled it will be similar to battle hearts. the game that you and i will be creating together is called dragons vs zombies. similar to pvz but with more features and challenge.the game is in early stage.only 2d characters are needed such a dragons/zombie + background to get this game running. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. requirements: - at least can draw/design characters. - can work remotely. - can follow instructions. - has a nag for designing/drawing/animating. - can give at least 10 hrs/week. - serious people required no time wasters. - fluent in english - age 17+ - can provide examples work(optional) your role: - to create 2d characters on demand. - animate 2d elements. - quality testing of 2d elements. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure your quality matches the market payment method: payment will be done via royalties.

Anywhere 3d Environmental Artists, 3d Character Artists and Animators at Enjoyable Games

3d environmental artists, 3d character artists and animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere Writer and Animator needed for Sci-Fi RPG on Unity Engine at INT by Starboard Games LLC

writer and animator needed for sci-fi rpg on unity engine int by starboard games llc anywhere artists int is a roguelike turn-based sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. the game tells of the protagonist's journey through a war-torn world featuring procedurally generated levels with fast-paced combat against hordes of enemies. during the player's journey there will be a wide variety of quests to complete, companions will join the course for various reasons, multiple factions are also open to be sided with for loot, lore, or simply mayhem. we are looking for a writer to work both in and outside the unity engine to develop game lore as well as to write dialogues. our goal is to create a world with so story-rich it will 'ka-boom!!!' aaa games out of this universe; as well as featuring sophisticated companions. as a writer you will be required to: 1. write portions of the game. 2. collaborate with other departments to ensure a cohesive vision. 3. be able to act upon instructions independently; listen and accept feedbacks from others. 4. possess superb writing skillz. seriously, we are talking about having the aptitude to shove thor's hammer up a green lantern's arse and make it back unscratched for the next epic undertaking! we are also looking for a full-time animator who will be working with the development team to design, develop, and implement animation for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. be experienced with the unity engine and appropriate animation suites needed to produce files necessary for engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. if you possess in-depth knowledge of the uma character creation system, or the ability to learn, that would be a great advantage! still here!? great! you are required to work 15-20 hours per week on the int project as the minimum to be considered full-time status. in turn, we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of the fundraising campaign! please send you application with all relevant documents to the nominated email address. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc

Anywhere Animator at Dead Law Projekt

animator dead law projekt anywhere artists dead law i have a single player zombie game projekt almost finished and after that anyone that did a good job can stick around for next game that will be more advanced and is planned to go through steam and will be a profit-share projekt. the first game is like a practice project that will later progress into a open world multiplayer survivor horror game. i will tell more to anyone that shows interest. i already have most of the team members i need, but now im looking for a animator. you need to have some experiance with animating and preferebly work with 3ds max but any similar program that can import to udk is fine. it doesnt matter if you are fairly new as long as you can rigg and animate a walkcycle and similar animations, you will need to learn more but we all learn while we work and try new things. the work is mostly rigging and animating humanoid charakters. contact me if interested at mikaelolofsson86@hotmail.com i can also sooner or later take in 3d artists, programmers and a 2d artist.

Online Concept Artist / Illustrator at Impromptu Studios

concept artist / illustrator impromptu studios online artists impromptu studios wants to get you hired by your dream studio! /about us/ impromptu studios was started to bring together individuals interested in working for aaa studios and giving them a chance to create a stand-out portfolio piece in the form of a shipped title. we believe that a finished game is the best way to showcase our diverse talents, and that the best way to make a game is as a team. you can view the conversation that inspired it all on linkedin: https://www.linkedin.com/groupitem?view=&gid=5179464&type=member&item=5872430778687709186&qid=2c6b0135-4916-4977-b680-676264543ee0&trk=groups_items_see_more-0-b-ttl /about you/ you are a talented and reliable artist looking for a great place to showcase your work. you should have ready access to the programs you need and, most importantly, time to devote to this project, and get bonus points for being familiar with unreal engine. /about the project/ our current project is an rpg with a setting that resembles ancient greece. the story follows praxis, a young boy freed from slavery by a mysterious alchemist, as he searches for his captured mother...and discovers some dark secrets about his rescuer. our programmers and game designers have already been hard at work developing the mechanics and story of the game, but we need you and your creativity to complete the game with some incredible visuals!

Anywhere 3D Artists Required at Devils Inc Studios

3d artists required devils inc studios anywhere artists our current project only one, will serve as the first title in what we are dubbing the how long? franchise, the idea behind the game is that the city has been deemed a loss and so the evacuation order has been given for the survivors, as is usual with game stories the plan goes to hell and you are forced into a round by round survival system, you survive waves of zombies which will grow in both number, viciousness and strength eventually forcing the player to either die or flee on the evacuation chopper. in between rounds we plan to allow the player to access and rts system to place turrets, sand bags, crates and other various items to be fully determined in an effort to ease their progress through the level. so it is in essence a survival horror crossed with arena style combat and an rts system. we have in place a framework and operational gdd which is now updated as we go, most of the enemies, weapons and other various bits are nailed down, we are of course using the unity engine and c# as the code base. we need to begin creating the host of assets for items that can be placed or simply exist within the environment as it stands, some of this will be aoe style implements to be used by the player. we could also really use a character artist/animator as we as this is our biggest hold up right now.

Anywhere Animator, Character Designer, Item Designer, Enemy Designer at Revelations Studio

animator, character designer, item designer, enemy designer revelations studio anywhere artists currently we need one of each of the positions listed above. all positions need knowledge of unity3d, blender3d, and photoshop. c# knowledge is prefered. no experience is required. the animator will help make textures, animate friendly and enemy npc's, animate cutscenes, etc. character designer will make the friendly npc's and work with the animator to help make the main player and animate the characters. this person will also be making multiple friendly species types. enemy designer has the same basic role as the character designer but obviously will be making the multiple types of enemies. on top of making new species and enemies, this person will use the other species designed by the character designer to make enemies and make base stats for them along with what they can and cannot use in terms of armor, clothing, attacks, etc. item designer will create all items, armor, clothing, weapons, and anything else the player can interact with. this person will also work with the animator to help make different attacks and make sure that all magic, weapons, and items can be used by the variety of npc's and player.

Online Looking for concept artists for all categories at Green Thumb Studios

looking for concept artists for all categories green thumb studios online artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Character Modeler For UE4 Horror Games at Derailed Games

character modeler for ue4 horror games derailed games anywhere artists we are looking for a character modeler that can do next gen quality character for unreal engine 4 games.. we're making aaa quality survival horror games with beautiful photorealistic visuals, classic inspiration vibe, unique game design and story elements... we need someone who can do hi res textured characters and is looking for an experience or to build a very strong portfolio, this is not a paid job, it's more of a royalty thing based on which project you join. it would be best if you could do rigging but it's not necessary... requirements: - you need to be resposive and active... - facebook account.. - hi res textures and hi poly character abilities... - friendliness and good communication skills... - knowledge of unreal engine 4 technology and requirments... for more info it'd be best to email us at and show us your portfolio: derailedgames@gmail.com skype: e25mad25 (we're also looking for environment modelers, if you can make good quality models with 2048x2048 textures feel free to contact us anyway.)

Anywhere 2D sci-fi environment & asset artist at Frambosa

2d sci-fi environment & asset artist frambosa anywhere artists hi, we are looking for a freelance 2d environment & asset artist for our 2 player sci-fi co-op game sneaksneak, a game about teamwork and stealth. the prototype of sneaksneak has been featured on several gaming events, won a dutch game award in 2012 and got a honorable mention at the 2013 igf awards. the game is to be released on ps4, ps3, xbox one and steam. what we’re looking for: you can produce production quality 2d art you have basic knowledge of 3d software you can work with geometric shapes you can collaborate with another artist while working on this project you’ll be responsible for further developing and visualizing our core concept for constructions used in human planetary exploration, hundreds of years in the future. your art will be vital for gameplay and story progression. the environments you’ll be working on consist mainly of clean geometric constructions with straight edges. these constructions are themselves constructed of modules known as truncated octahedrons. the image linked to below illustrates well what one of these constructions looks like. https://www.dropbox.com/s/ld9e6g6ud3y9tn6/env.png?dl=0 this image also shows the level of quality we’re aiming for. you would be responsible for taking this basic concept and mold it into assets we could use in-game, like 2d platforms with perspective, background pieces etc. during this project you’ll be collaborating with another artist. the red fibers coming out of the construction in the image above is what he’ll be focusing on, along with many other types of alien nature. as you can see, the clean geometric construction and the red fibers need to be able to integrate nicely and should form an interesting contrast. there are still many design choices to be made, so there’s a lot of creative freedom to be had. you will have a big part in expanding upon this core concept. ideally you’d be able to work on the project around 3 days a week for several months. contact will go through skype once or twice a week on set times, and through email. for more info check out our website http://www.sneaksneakgame.com if this has peaked your interest, please send a mail with your portfolio to jonathan [at] frambosa [dot] com and we can discuss the project and the concept in more detail. i hope to hear from you soon! cheers, jonathan

San Diego, CA or Remotely Concept Artist / Illustrator at Imagination Vent, LLC

concept artist / illustrator imagination vent, llc san diego, ca or remotely artists * concept artist (fall/ winter 2014 unpaid internship) - if you are an aspiring concept artist and would like to work in a real time work environment, please read on! top reasons to work with us - we are the world's leading up n coming indie game development studio in san diego, ca! - near endless positive outcomes to this role and boundless hours of game development is within reach! - we are rapidly-growing and you will get to be a part of an incredible company in the video gaming space! what you will be doing be responsible for the vivid art development of environmental stages work with our junior artists providing input into models and projects covering aspects like art style, skype modeler meetings, resource efficiency and proper background design creating original concept sketches for our studio's forthcoming 3d stages ability to draw and design organic and non organic objects deploying a versatile array of designs that are based on varying game art-styles supporting the needs of our team when it comes to visual design feedback what you need for this position 1+ years of experience with concept sketching the weekly use of adobe photoshop and illustrator experience working with creative teams and or high end school projects an elaborate understanding of environmental modeling and the ability to deliver assets in a timely manner experience with, and understanding of, the following technologies: visual space delegation, unity 3d, adobe photoshop, and fileservers specific willingness to work around others schedules to ensure quality and provide input on all designs for the character comfortable working in a virtual environment * explicit knowledge of world concept designs related to a 2.5d environment familiarity with platform fighting stage layouts and attention to detail with providing model sketches for characters what's in it for you - competitive experience - full benefits, including discounted auto insurance, free lazer tag, and daily commuting to cicis pizza buffet - fun work atmosphere - unlimited healthy foods - monthly in office game tournaments - convenient access to shops and restaurants - free desk and workstation - flexible time off the project - weekly team meetings and work in a high-paced dynamic work environment - the best manager in the world - whatever design and desktop or laptop you desire so if you are a concept artist with an adamant apprecaition of detailed scenes and team experience, please apply today! looking forward to receiving your resume through our website and going over the position with you. sending your resume with samples of past networking gaming related projects or software will push you to the pole position for acquiring this kickass position!

Anywhere 3D Artist for Pirate-themed combat game (Unity) at Miriscus

3d artist for pirate-themed combat game (unity) miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.

Anywhere We`re looking for an artist to create the art for our game at Gangster Potato Games

we`re looking for an artist to create the art for our game gangster potato games anywhere artists we need an artist to create the art for our game, we have e prototype that we made for the ludumdare 30, a 48 hour contest. "human and alien" is a game about a human and alien who crash on the same planet, they are stuck together and if they want to get out of there, they have to help each other. it`s a single player co-op game (you have 2 players a human and an alien, you need to switch between them to solve puzzles to get to the next level) so the point of the game is to finish the level as quickly as possible and to get as far as you can(level wise). the game is probably clunky (because we didn`t have enough time to polish it) but we are going to fix all the bugs. you can check it out at: http://gangsterpotatogames.weebly.com/human-and-alien1.html besides this game, we are looking for an artist that will work with us on our other games(for android and ios). the payment method is in shared revenue, all the revenue that will be made from the games will be shared among the development team. we need 2d artists who know some pixel art, or any type of game art, animating sprites is essential. experience is not need it, we are mostly doing this to gain experience. so if you want to gain experience come work with us we can help each other out and make some money in the process. check out our facebook page "gangster potato games" at: https://www.facebook.com/pages/gangster-potato-games/322483727924725 sorry about some grammar mistakes english is not my native tongue.

Anywhere Character Concept Artist at Lunar Descent

character concept artist lunar descent anywhere artists lunar descent is an action-adventure game, set on the xterrier lunar colony. it mixes brutal combat, exploration and resource scavenging. the mod is episodic, with the first part primarily focussing on the struggle between the corporation's security forces and armed insurgents, led by a mysterious figure known as deimos. lunar descent is looking for a character concept artist to help sketch out designs for various characters and enemies in our science fiction game. this includes several unique characters and also commonly reused ones (security guards, insurgents and such like). of particular importance will be designing uniforms and clothes that are distinct and provide gameplay cues to the player (making it easy to distinguish enemies and allies, relaying information about the enemy's abilities and so on). work is carried out over email and google hangouts. we appreciate that people have real lives and real jobs, so we don't have regular team meetings. previous experience working on art for games is not required, but please submit examples of previous art work with your application.

Remotely, Skype Animator at Starboard Games LLC

animator starboard games llc remotely, skype artists greetings, my name is justin and i am the project lead for int. i am looking for a dedicated animator to join our team and work on producing animations needed for the game. if you are interested, please check out our website: http://www.int-game.net/. in sum, we are making a 3d game set in a war-torn sci-fi universe. the universe will have a space western vibe. please check out the job description below. job description: animator works on the devteam to design, develop, and implement animation for the game. must be experienced with unity and appropriate animation suites needed to produce files necessary for unity game engine integration. the animator will also interact with other members of the devteam including 2d artists, 3d artists, other coders, and must be able to follow explicit instructions from project lead and devteam lead at all times. mandatory skills: collaborate with team members to understand user needs, translate written requirements into visually rich media experiences, handle multiple animation projects and deliver results in a timely manner, able to contribute suggestions for improvement, but also to understand feedback and possess the ability to change course if needed. knowledge of unity and appropriate animation suites. preferred skills or ability to learn: knowledge of uma character creation system, compensation: profit sharing from fundraising and game sale revenue will be split equally among all full time team members upon the successful completion of fundraising and game revenue. time requirement: 15-20 hours a week minimum with the ability to surpass these hours to meet deadlines if need be. contact me at toroman001@gmail.com

Anywhere, Skype needed Animators, modelers, texturers and programmers needed Leader for 3D artists too at Novo Genesis

animators, modelers, texturers and programmers needed leader for 3d artists too novo genesis anywhere, skype needed artists hi all, i’ve been studying marketing strategies, law university text books and psychology university textbooks as well as being part of writing a book, and i’m now really interested in making a game. i have experience in a number of games as a programmer, writer, manager, and marketer. i have also used blender for a little modelling. i do not wish to go into the game in detail but something i’d like to get across is that it is a sort of sandbox mixed with adventure and role-play game. i have been apart of games that have made money in the $$thousands$$ just from our kick-starter. so i am looking for professional people to reach this goal and even higher in this operation. if you wish to apply you must have skype people we need and the estimated royalties each will earn. (this is after we pay back all company debts). programming - lead programmer –10% royalties the lead programmer needs to have an extensive knowledge of c# and experience making other games in unity3d. they will also be in charge of issuing the other programmers with their tasks from a document sent from myself, the manager. requirements: - expert knowledge of c# - good communication skills - at least 17 years of age - examples of work in resume - able to be reached almost every day - 3 general programmers – 6% royalties each the general programmers need a good/great understanding of unity3d’s slightly modified version of c#. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of c# - able to be reached regularly - some examples of previous work - good teamwork skills 3d art - lead 3d artist - 10% royalties the lead artist should know at least a basic knowledge of every form of 3d artist work (3d modelling, rigging, textures, animation), along with expert knowledge in at least one subject. this job also requires the lead 3d artist to assign the jobs to the other artists depending on their roles. we also require that the 3d artist be available at least 5 days a week. most of our 3d artists will be using blender so it’s preferable that you use it too. requirements: - at least basic knowledge in 3d modelling, rigging, textures and animation - expert knowledge in at least one of the above mentioned subjects (3d modelling, rigging, textures and animation) - good communication skills - available at least 5 days a week - 2 animators / 1 animator and 1 rigger– 6% royalties each the animator’s job is to create… well animations, so the programmers can bring it all together. they should be available regularly and have some examples of previous work. should be able to work with others too. requirements: - good to expert knowledge of animations, in your job application please specify what animation application you use. - able to be reached regularly - some examples of previous work - good teamwork skills - 3 3d modellers – 6% royalties each the 3d modellers are to create the objects used in the game. they do not need to create the textures, as that is the texture artist’s job, however being able to do your own textures is a big plus. you should be available regularly and have some examples of previous work. you should also be able to communicate and work well with others. all 3d models should be made in blender requirements: - good to expert knowledge of 3d modelling in blender - -able to be reached regularly - some examples of previous work - good teamwork skills - 1 texture artist – 6% royalties the texture artist’s job is to take the models given to them by the 3d modellers and add colour to it. we should be able to contact you almost every day, if necessary. you should have good teamwork skills and be able to communicate with the rest of the team well. textures can be made in any application. requirements: - good to expert knowledge of textures, in your job application please specify what application you use. - able to be reached regularly - some examples of previous work - good teamwork skills sound - sound engineer – 6% profit the sound engineer should be able to make both music and special effects for us. you should be experienced. you should be able to communicate with the rest of the team well. audio can be made in any application. requirements: - experience in sound engineering - examples of previous work - good communication skills thank you for reading our lengthy post. we are a friendly organisation and we believe that to make our games enjoyable we need to go through with it until the end. if you leave this organisation before the end of the project you forfeit all future royalties and will only receive your percentage of our current profits. but hopefully you won’t feel like leaving. if we accept your application you will need to sign some legal documents as we try to be as professional as possible. regards, tim ceo @ nova genesis entertainment

Anywhere 2D Artist at ZetaComputing

2d artist zetacomputing anywhere artists i am currently looking for a skilled 2d artist for my 2d text based game; "a song of text and commands" to produce small pieces of work and a large custom map we will need. you would be joining a team of two programmers and we will expect more people to join in the future. we really are looking for someone who can happily create their own pieces of art whether it be digital or physical and scanned in based on small amounts of reference material and music for inspiration. in terms of art style it can be completely up to you to decide, we do want to keep it within the medieval fantasy theme, but if we see an artist whose style seems consistent and fits our requirements then we will defiantly be interested in continuing the interview process. as far as future payment or commission is concerned if you stay with us long enough the game you would be creating art for we plan to sell for a small amount so that anyone can play it (it will also have very low system requirements and work on windows, mac and linux), so there will be money involved eventually if you are the type of person who is worried by that. both of the current developers are college students so we will understand if you have commitments too and can only dedicate a little of your time to the project. thanks for reading!

Anywhere 3D Character Modeler - RPG at 10thGaming Studios

3d character modeler - rpg 10thgaming studios anywhere artists 3d character modeler - rpg game available: september 2014 job description: we are looking for a character modeler to join our (online) team. your job will include creating assets (e.g character models, clothing, hair and other accessorizes.) this will require skill, precision and attention to detail. when applying and accepted, you will have to do minimal research about your assignments. most information can be found in the design document. you will be working on the scorth rituals: broken blood. an rpg that players have never seen before. requirements: • thorough knowledge of max, maya, blender or other required software • experience with video game modeling • good understanding of human and/or animal anatomy • active on skype • dedication towards the project plus • past experience • ability to texture your models efficiently, with given dimensions and create custom textures. we offer • a friendly work environment (that includes team and work pressure) • a great way to build up a portfolio • a chance to make great profit on the long run who are we? 10thgaming studios is a new indie company working hard to bring a great experience to players. things to note! • the position is initially not payed. you gain profits when you meet the terms and if/when the game releases commercially. more information on further contact. also • for more information on the project, check out the indie/mod -db

Anywhere 3D Modeler at Anywhere

3d modeler anywhere anywhere artists ok i'm going to make this short and to the point, i am in need of a 3d modeler for my indie game insania because i lean more on the programming and level design than i do with 3d modeling and i am in need of good models for my game. i'm not going to ask for aaa 3d models because that's an unrealistic goal for and indie dev with a very tight budget at the moment. i also won't ask that you have previous experience working with games (although it would be a plus) or have shipped one title because there's a lot of good people out there that have the skills, but haven't worked with a game yet. i won't ask for much, but what i will ask of you is that you: - love what you do - have a passion for game creation - create the way you want to as long as it fits the theme of the game - work diligently - speak your mind - be available during the week and possibly weekends if need be(unless there's an emergency of course) - no whining - and last but not least, stick through the whole process, thick and thin, unless i turn into a major d-bag which will never happen. like i said, i won't ask for much just love what you do and have that fire in your belly to see this game through. there will be payment when the game comes out, regardless of how much it makes and split evenly to be fair. i don't consider myself one of the best game devs out there, but i strive for it, i don't have the best hardware, but i strive for it, i don't have my own studio, but i strive for it, i'm an indie dev who wants to make great games, not solely for the money, but for the love i have for video games and their creativity and art. i got my eye on the horizon and i won't stop until i reach my destination, hopefully you do too.

Anywhere Looking for concept artists! :) (Enviroment and Hosing and Characters) at Green Thumb Studios

looking for concept artists! :) (enviroment and hosing and characters) green thumb studios anywhere artists hi there, we are from green thumb studio's! hey guys and gals, we are looking for concept artists that can work on stuff from housing all the way to environment and characters. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/commanders-personal-guard#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful.

Anywhere 2D artist & Animator We need a lot of shit at encrypted Studios

2d artist & animator we need a lot of shit encrypted studios anywhere artists development has recently started for a small arcade style game. the goal of the game is to ruin as many peoples days as possible by taking a massive shit on them from the top of buildings as they walk on the sidewalk below. this game should be simple to develop because of how mechanically simple the game is. most the games enjoyment will come from the context of what you are doing and from small environmental details. i need a skilled artist that is willing to work unpaid along side me to develop this game and can work 6-10 hours a week on the game. once we have a playable demo i will create a kick starter for the project that will hopefully allow us to work full time on the project and hire more people. anyone that joins before the game goes on kick-starter will be considered partners and will receive payment based on the games total earnings and your contribution as-well as receive a fixed payment from the kick-starter if we get funded. while people hired after kick-starter will be considered contracted employees and only receive a fixed wage. requirements age 17+ fluent in english can provide examples work can work 5-10 hours a week. before officially joining you will be given a task of creating a set of sprites for the game so i can evaluate yours skills. this is to make sure you can create high quality sprites in a reasonable amount of time based off my descriptions and that you are able to capture the the feel and art style i am looking for and keep everything visually consistent. no art assets provided for the evaluation will be used in the game unless you become an official member of the development team.

Anywhere Experienced Artist at Critical Code

experienced artist critical code anywhere artists critical code is an independent game development company started in 2012. we are looking for an artist to assist in our latest commercial game "crossroads", you can learn more about that at our website. requirements: • have access to photoshop or any other professional drawing software. • be able to meet deadlines. • must have previous work we can evaluate. must knows: • crossroads will be a commercial game, meaning when it is sold, you could collect some revenue. however, we are not guaranteeing on it, since we are not being funded at the moment. application: • when you apply, please add a portfolio website, or add photo attachments. by sending those photos, you are granting us the right to look at those photos. we will not store those photos or use them for use in any later project, is it strictly for evaluation purposes. • if you apply with no previous work, without a very convincing reason, your application will not be evaluated. team: • you will be working with some very important and intelligent people. currently, we have a team of 4 people. • our team consists of • mack savala- lead developer, programmer, writer • lela- accountant • dalton- beta tester • matthew- president • respect the team, and we will respect you. communication: • our main form of communication is e-mail and by phone. we do not require a phone number, however it helps with communicating. we do require an e-mail address that is checked at-least twice a day. we value your consideration in critical code.

Anywhere 2D artist for a kickstarter icon and some game icons at Greystone Games

2d artist for a kickstarter icon and some game icons greystone games anywhere artists please note: this position is unpaid. hi, i'm with greystone games. we're looking for an artist to help finish up our first game. we intend to ship very soon, and aside from some polish features, the game is finished. we're specifically looking for a 2d artist that can do some (or all) of the following: high priority: make a 4:3 "cover art" style graphic to represent the game on websites, kickstarter, etc. make an icon that will represent the game on ios and android (tablets, phones). lower priority: we'd like some simple graphics to represent some of the pieces in the game. the art is very small, and detail is not terribly important. in exchange, while the position does not offer financial compensation, we will give all appropriate references (on the site and a credit in the game), as well as personal letters of recommendation. of course, any work produced can also go into a portfolio. we have more details about the game if you are interested. we expect the entire project to have a turn around time of less that a week, because of the low number of pieces and the level of detail involved. this is absolutely a get-a-fast-portfolio piece type of job, but only somewhat experienced artists need apply. thank you for your time.

Anywhere Animators 3D at The Reps

animators 3d the reps anywhere artists [center]- - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - -[/center] the manipulators" is a an rts under development in which you take over a town with mind controlling alien puppeteer parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 2,600+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. see more at: http://themanipulators.co.uk [center]- - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - -[/center] we're currently looking for additional animators. you'll mostly be working on character animation, using our character models to produce the standard animation loops that make up the everyday life in our simulated town, and later progress to combat and alien animations. you should be proficient with 3d animation or motivated to improve. experience working with the unity mecanim animation system is an advantage. please note that we're all working together under a profit sharing agreement. [center]* *[/center] we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio.

Anywhere Concept artist at Woodward Tech Games

concept artist woodward tech games anywhere artists this is an entirely voluntary development until launch. see concept post in relevant section of the mod db forum. - concept artist i'm looking for several concept artists who will be in charge of translating any npc's, weaponry, items, towns and buildings ideas into a visual representation for the 3d modellers to begin their part of the development. corresponding with myself and other concept artists via skype conference calls, social media and other mediums. you may also be asked to design any game covers, banners, storyboards for quests etc. this would be a great opportunity for those who are looking to gain experience, pass time and/or hone skills. whichever it is this is a unique and challenging role. i'm sorry if this seems quite formal but hey, it needs to be for now. if anyone would like to take part in the development of this game please contact me via the direct mail on the website. also state which position you're looking to fill. there is no limit to a certain role as all help will be greatly appreciated.

Anywhere Pixel Artist at Level Down Gaming

pixel artist level down gaming anywhere artists forward hello everyone, my name is ensen and on behalf of level down gaming i'm recruiting members for our game development team to make a classical rpg. this will be our first big project and we are very open-minded people, so anyone and everyone will be considered. let's dive in: philosophy philosophy for an indie game team? well, you don't have to agree with our philosophy, i'd like to point out some of the things we value in our team to help you decide if this team is right for you. opportunity we welcome anyone from the community to contribute. we do not care about your age, gender, or any nonsense. we appreciate even the smallest contribution whether it's a tileset or a single sprite, or a musical idea that's not even composed. for those who are actively looking for work but am only interested to help us out a little, we will full-heartedly support and promote your work during the making and after the completion of our game. for those who are looking to be a full member, please read on. horizontal management / reasoning-based cooperation everyone has a say in everything. anything from art style to budget will be discussed and decided by opinions of all members. titles such as "team leader" or "investor" reflect on the responsibility, not power. trust obviously this is not a big issue in this community, i'd just like to say we place trust as our utmost important value in this team. dedication our existing members are very dedicated people who take time out of their daily lives for this project. one of which is a fugitive traveling the world permanently (lol he didn't commit crimes don't worry, just that the justice system sucks) and is currently in japan looking for resources. we'd like all of our team members to be reasonably dedicated. flexibility when the dice of life doesn't roll your way don't feel stressed that you've let down the team. we will figure something out together and we do have a member who is willing to cover any work that is omitted by other members due to whatever circumstances. just make sure you communicate to the team your needs and we're more than likely to help. anarcho-capitalism we to a degree, we will shape the game according to our investors and supporters. we'd like to crowdsource much of the game elements (i.e. snips of dialogue, sidequests) to create a game that fits the community. concurrently, we do not wish for the game to be so diluted in its ideas that it loses it's identity, nor will we apologize for any "politically incorrect" or "socially unacceptable" content that offends a specific group of people. we answer to no one. the game everything subject to change to fit the team members' needs, budgetary constraints introduction the game is an old-school classical rpg with modern art style and unique mechanics. the game direction and art style are inspired by golden sun, the mechanics are inspired by ragnarok online, and the story parodies real world crises while drawing inspiration from game of thrones (complex plot, and many characters will die). art style a mix brush art and pixel art. this will be largely fitted to the artist we decide to recruit (since this is largely a pixel art community we will seriously consider full pixel art if we recruit from here). the general look and feel of the game would be like golden sun: the perspective looks like any classical game except with vanishing points. we also wish to create a rich fantasy world that separates itself from others of the same genre. why does grass have to be green? music anybody who grew up playing ragnarok online will reminisce at the nostalgia of its brilliant music. the music will be more or less orchestrated similarly. two of my favorite composers are sawano hiroyuki (shingeki no kyojin) and kajiura yuki (fate/zero) and i hope they will influence our musician somewhat. eric gordon, the composer for chuthulu saves the world is currently free and has expressed much interest in joining our team. but we are very open to any talented artists. budget two months ago, i would have been able to offer generous freelance opportunities. but after the loss of one investor in our parent company, we spend all its extra funding into a mobile app project that is currently in development and the money is currently used to pay for a development team in india. don't worry, we have no affiliation or owe any contractual royalties to our parent company other than it supports us with extra funding when it has any. but this also means as of this moment we have no extra money to pay for any freelance work in advance. our plan of paying you is strictly a percentage of all revenue and crowdfunding support(kickstarter, indiegogo). we'd very much like to pay you a salary plus a percentage but that is not possible as of this moment so we will fully divide 100% of the revenue among the team members. our goal is not to make money but to create a strong fanbase that anticipates and contributes to our subsequent games. this brings me to the crowdfunding goals that further explains your pay. crowdfunding goals the crowdfunding community has been very generous in overfunding great games as well as, frankly, terrible games and teams that just take the money and run. we do not run. we will use any means necessary to complete the game. our goals for the game are quite ambitious (not to the point of being unrealistic) so our base crowdfunding goal would be around $10,000 with a reasonable expected overfunding of $30,000-80,000. out of our current members, 3 of them only care about the success of the company and are not looking to make money. this means that 15% will be divided amongst them and the remaining 85% of total revenue will be divided amongst the recruited members. we will launch the crowdfunding campaign roughly on september 8th. this means the members will be working on whatever they can to contribute to the campaign until september 8th, and depending on whether it's a 1 or 2 month campaign, they will receive their pay on october 9th or november 9th. if during the campaign the parent company receives extra funding or finds new investors, we will support the members that need it (personal problems) by paying them first. again, the parent company is a horizontally structured group that dabbles in all kinds of investments. we don't owe them anything, they periodically send us money. recruitment below are the positions filled/unfilled, but not limited to these positions. if you have any way of contributing to us we are always open to suggestion. * positions are members that will share the 15% budget. full members * team leader: ensen (japan) * marketing: eclat brightly (usa) * story: swice lee (usa) coder: sebastian (germany) pixel artist: concept artist: animator: music composer: eric gordon (usa) *maybe* fill-in (will compose music, design, animate, draw, market, anything to help): ensen (japan) volunteering members julius (usa) - will be composing a few songs for us amini (zanzibar) - some character concept designs josephine (taiwan) - some character concept designs contact information if you are interested at this point but would like to know more about the game, please post, pm, or email me at rluo0506@gmail.com with the position you would like to fill. we will send you the specific plans such as: characters lore story game mechanics themes existing designs please do not hesitate to email me about any question you have either. thank you all for reading.

Anywhere | Skype {Royalties} 2D/3D Artist at Reminiscent Echoes

{royalties} 2d/3d artist reminiscent echoes anywhere | skype artists

Anywhere | Skype {Royalties} Concept Artist at Reminiscent Echoes at Reminiscent Echoes

{royalties} concept artist at reminiscent echoes reminiscent echoes anywhere | skype artists

Online Looking for 3D Modellers / Concept / Texture Artists[Existing Team Profit Share] at Green Thumb Studios

looking for 3d modellers / concept / texture artists[existing team profit share] green thumb studios online artists hi there, we are from green thumb studio's! story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an, open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player will have to work it will not be left up to the system! artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less… what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and also can handle a project in their spare time also only working on one project not multiple and can use git. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it, someone that has worked on games before or has unity experience and can deliver high quality work. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not thats fine. we are looking for people in all 3d modelling areas. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Looking for someone to make 2D sprites (Unity) at Cosmic Studios

looking for someone to make 2d sprites (unity) cosmic studios anywhere artists i'm looking for someone that will be willing to work for my indie company. i have a game idea that i could use your help with. the game will be made in unity and is an 2d horror game. i'm planning on selling it when finished so anyone working on the game will get a percentage of what's made. you will have a say on ideas and opinions as the game process. required to speak english, knows how to make sprites, work with other people and willing to work on future projects with us. more about cosmic studios, it was founded last year by joshua and macaulay. since the day it was founded we've made ideas for many games but sadly neither joshua or macaulay had any experience in making the game so the game ideas have been placed away waiting to be made. now that time has come we want you to be our programmer. you will be welcomed to cosmic studio with open arm. many indie game company's to compete with now but if we never try we'll never know if we could make it, so come on let's make great games together. understandable if you make this game and don't want to work on the next project hope to hear from you soon -cosmic studios.

Anywhere 3D Animator and Level Designer at Anywhere

3d animator and level designer anywhere anywhere artists we are in need for someone capable of handling 3d animation and probably an level designer. if you have any skills on this kind of job please contact us and we can talk further about your role in the project we are planning of releasing a beta in steam around this christmas and a crowdfunding campaign in kickstarter or indiegogo in order to get a nice budget. short summary: "46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created aa anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened." thanks everyone!

Anywhere 3D Modeler needed at middleearthtotalwar

3d modeler needed middleearthtotalwar anywhere artists hi. we are a team working on a mod for rome 2 total war that will be based on the books written by j.r.r. tolkien. rome 2 total war is an extremely popular strategy game with a large number of mods already released. our goal is to make a mod that will be among the most successful and that will be played in years to come. you can find a lot of information about our work here: http://www.moddb.com/mods/total-war-middle-earth we are looking for people that can work with 3d models and textures. most of the time, your primary focus would be working on fairly simple objects such as medieval weapons, shields, helmets and armor. experience with 3d modeling if preferable but it is not at all mandatory. however, if you have previous experience, please include examples of your work in your application. we do not own any copyrights for the books and therefore we can not use this project to make money in any way. this would be a non paid job but it is a magnificent chance to be involved in a very exciting project that has already started to draw much attention.

Anywhere [Unity 3D] FPS - 3D modeler at ForeverGameStudios

[unity 3d] fps - 3d modeler forevergamestudios anywhere artists i am looking for an extremely committed 3d modeller to make all of the 3d assets for an online first person shooter. at the moment i am the only person on the team and i am looking for 1/2 people to join me in making a high speed futuristic shooter. the game will be made in unity using smartfox 2x to handle all networking requests. -the position will not be paid. requirements: -you are committed (i don't mind if you can only put in a few hours a week but i don't want people that are interested at first and then just stop replying or don't complete assets). -you are talented in the field of 3d modelling, specialising in weapons and player modelling. -you can texture and animate your own work (i want to keep the team small). -you want to help with idea's such as map design and story behind the game. -you must be able to make a model to a specification and to a certain poly count. previous experience is not required we are just looking for committed and talented people to work on our latest game.

Anywhere | Skype 3D modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Game Designer at Clear Sky Games

game designer clear sky games anywhere artists we are looking for a game designer to join our team. project overview: horror of the zone is an indie game built on the cryengine 3 taking influence from games such as s.t.a.l.k.e.r. shadow of chernobyl/fallout series and metro. genre will be primarily an rps (role-playing-shooter) – combining first-person-shooting gameplay with a number of rpg elements [sandbox world, exploration-orientated maps, pda, side-quests, inventory, dialogue system]. while plotline and exploration are among the key aspects, the most notable emphasis is on horror and atmosphere company background: clear sky games are an international team of game developers. started in 2011 with only two members, the first project was ‘horror of the zone’, a source engine mod set in universe of gsc game world’s s.t.a.l.k.e.r. series. eventually the development in 2014 evolved into an indie game using crytek’s next-gen cryengine 3. since the group’s founding both team and fanbase have increased, and are still continuing to grow. work environment: you will be working with an international team of developers whom share a passion for gaming. communication will be held over skype and/or email. requirements: - experienced with cryengine 3 - able to construct project plans/documents - knowledge of flowgraph - able to design, implement, setup pathfinding and behaviour for ai. - a passion for gaming duties: - clearly communicate with the rest of the team - allocate tasks to each team member - design and implement new features - construct flowgraphs - create & implement ai - direct the design of the project

Anywhere Concept Artist at Firestorm Productions

concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things that our 3d artists will be creating, many of these resources are vague and our 3d artists would benefit from having concept art that they can easily reference to. we are therefore looking to acquire concept artists who can provide clear concepts that can be used for that purpose. we are also in need of concept artists who can create concepts for logos and website designs. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Artist, Unwrapper at Firestorm Productions

3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently looking to acquire artists who are capable of creating 3d models and/or preparing them for texturing and/or animation. this is a volunteer-only position and you will therefore not be given any monetary compensation for your work. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. if your application is accepted, you will be provided with a list of available projects from which you will choose an asset to work on. you will be given all the time that you deem necessary to complete your project, but a weekly check-in is required unless an acceptable reason is given. failure to read and understand the conditions specified in this job description prior to your application without a justifiable reason will result in the immediate rejection of said application. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere Looking for 2d Texture Artist at Frost Fox Studios

looking for 2d texture artist frost fox studios anywhere artists hey indiedb user, we're a small indie team developing a zombie shooter, to play alone or with friends. our team is short on texture artists and we hope you can help us with that. if you're interested in helping us with this, there are a few things you'll need: - you have experience with making textures - you'll have a lot of free time in the next few months - above all you'll need creativity it would also be good to have played zombie shooters before, they can vary from left for dead to call of duty zombies, but they all come down to one thing: shooting zombies. about the project: our team has been playing call of duty for a long time, but one thing bothers us: there aren't enough maps. the goal we're trying to achieve is to make something like call of duty zombies, only with enough maps and a good community support. if you're interested in helping us to achieve this, please apply for a job. this will be our first project and we hope there's more to come. this position is not paid, until the game's ready. hope to see your application, - frost fox studios

Anywhere 2D Artist/Illustrator and Animator for Hand-Painted RPG at Black Opal Games

2d artist/illustrator and animator for hand-painted rpg black opal games anywhere artists black opal games is looking for a 2d artist/illustrator and sprite animator (preferably one person who can do both) for our first game, artemia. what's artemia?: artemia is a classic 2d rpg with a hand-painted style. the story follows a young girl named artemis as she embarks on a fantastical journey to take on the deadly araki and rescue her brother from their underworld queen. the game is currently being built in a heavily modified rpg maker vx ace. a complete overhaul of the battle system gives us the opportunity to create beautiful attack animations for both the playable characters and enemies. utilizing the parellaxing feature means we can create stunning landscapes without being bound to tile art. artemia will use an illustrated art style rather than traditional pixel art. what we need from you: we're in search of a 2d artist with mad illustration chops, who can also do sprite animation. if you can only do one or the other, by all means, still apply. if necessary i'll take on two artists with different strengths. we prefer illustrated art styles that aren't too cartoon-y (ie. child of light, classic disney, etc) but are open to all styles. show us what you can do! unfortunately, we're not looking for pixel artists at this time. all in all, i'm in search of a collaborator, not just an employee. you'll be having quite a chunk of creative control of the game if you want it. let's start something amazing together. this project will definitely be rev-share, with the possibility for additional payment if we get funding. i know how tough it is to get paying work as an artist, and i intend to treat my artist(s) with the respect they deserve, to the best of my ability. if you're interested, send over any samples of your work. we respond to all applications individually. no prior industry experience needed; we value talent over experience. let's make something great together!

Benefits
Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
  • $79.99 USD for 30 days
    (free for indies and mods)

  • Your job is shown instantly

  • Attract the cream of the crop
    Why recruit a beginner to game design when you can recruit a modder. Someone who has worked with your engine and the tools you use to build your games.

  • You'll get skilled applicants & less noise
    With a Mod DB job ad, you'll find people who are dedicated and passionate about game design and determined to explore their creative ability.
Hire the best
Job Statistics
Jobs
59