Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
unity - 2d artist / animator for royalties umbra games anywhere artists we are developing a role-playing-game platformer game using unity3d. we are looking for someone who can create 2d art assets as well as animate characters using a bones framework. art assets include icons, menus, buttons, trees, buildings, rocks, weapons, armor, scrolls, etc... the bones framework we are using is puppet2d for unity. right now we are starting with a playable demo of the game but this game is schedule to launch in 2015. we will be paying royalties after expenses base on contribution once the game is launched. targeted platforms will be playstation 3, playstation 4, playstation vita, xbox 360, xbox one, wii u, pc, and mac. please let us know your amount of time per week you will be contributing to this new and awesome game. please include your portfolio and any other skills. you will be telecommuting for this position and using google hangouts for communications. our company is based out of kansas city, missouri. for more information please email us at firstname.lastname@example.org.
[art & programming] wwii game in development kilroy studios, inc. anywhere artists kilroy studios, inc. volunteer opportunity we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. [ programming ] c/c++ knowledge is a must. experience with torquescript and php desired. ============================================== [ from the lead artist ] art applicants must have working knowledge of high poly modelling and normal baking. understanding of different texture types used (diffuse, specular, normal and gloss). able to keep within strict poly counts. previous examples of work must be included (screenshots or online portfolio). previous experience working on a team is beneficial but not required. job(s) link and some work in progress art located here: http://warandvalor.com ============================================== [ what to expect if you join? ] first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. [ our ideal candidate(s) ] will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. ============================================== for additional information you may also e-mail us with the address provided below.
voice actor mercenaries company anywhere artists hi there. this mod offers to you play as the most merciless marvel anti-hero. the punisher. it is a mix of the punisher (game) and the punisher war zone (movie). mod includes: new levels, new weapons, reworked action, fully processed sound, 5 playble characters and much more features. we want to rotin keen history and hard enough and realistic third person shooter. work on the punisher war zone: casrbox01 mod (http://www.moddb.com/mods/the-punisher-war-zone-case-box-01) is nearing completion. since before the release is not much time, we are looking for actor for the following role. full details below: recording: bit rate 89kbps audio sample size 32 bit channels 1 (stereo) audio sample rate 44100khz audio format microsoft adpcm character: detective martin soap - secret assistant punisher age: 30-40 race: white. bio: american, intellectual. voice type: medium voice, unaccented. text: thank you. so, what do you want from me, i wrote everything in this protocol about intsedent the police station. that is, if not all of the text, pure sample.
environment artists, 3d character artists, animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but ofcourse more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - high level of commitment to an ambitious project - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (a big plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.
in need of 3d modelers for our mmorpg dark forest games anywhere artists hello, dark forest games is looking for new developers to help create our new mmorpg. this new project is based in a fantasy world where the races (orc, human, troll, etc.) discover a new land... i cant spoil the story yet. the following is positions needed to be filled... - programmers - animators - level designers - 3d modelers - texture artists - concept artists we currently have - 2 programmers - 2 3d modelers - 1 animator if you are interested in any of these roles here is what you need... - approprite software for your role - talent in what you do - avalibility to work - consistancy of work - social skills - skype now... to tell you about us... - we are a small team (so far) - we use unity 3d as our game engine - we model with (what ever) - we all get along to apply: contact me at either: ( email@example.com ) or skype ( darkforestgames ) thanks,
creating indie team 4584. studio anywhere artists i want to create an indie development team. the game is a survival-horror taking place in an asylum. the game engine we are going to be using is unreal engine 4, so you must have acces to it in order to work on this project. i am currently looking for: - a 3d modeller -> someone who can create 3d props for our environments. - a texture artist -> someone who can create realistic textures for our 3d models and characters and for the environment. - a level designer -> someone who can create the level using a floor plan i will provide and place the props inside the level. must have acces and experience woorking with unreal engine 4. -(or a single person who can do all of these.) everybody working on this game will get a procentage of the game's profit. i will be providing a floor plan along with concept art for the artist. about myself: i am a programmer, i know c++, c#, java, php, css and html, but i focus on c++. please attach your portofolio in the email and i will reply in a short time.
game artist presto games anywhere artists we're looking for artists to help with art for our first game! this is a new indie group, and we need the best people for the job to help build our first project! artists must be able to: draw game assets that look presentable professionally animate assets create customizable game characters be as open and flexible while drawing different art styles in addition, artists should also: have a strong work ethic have the software to make their assets have an open dialogue with the team about issues in the art have a good track record with previous teams (if applicable) artists should also be flexible, and willing to reiterate art with game builds while keeping a high quality product. while previous game development experience is not required, it is preferred because of the rate that this project will be moving and the frequent changes. we also would ask for a way to keep in touch. a skype is preferred. payment is a cut from the game profit. depending on how well the game does, and how many people we end up having on the team, we'll determine the amount of cut you'll get from the end game profit.
3d animator avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/eincraft.html we are currently looking for 3d and 2d animators to join our team. our present artists have designed the central character, luke, and we need a skilled animator on our team to design his and other character’s movement and animations in game. required skills: be able to create high quality animations for characters and objects. be able to rig high or low polygon models depending on the situation. have knowledge of various animation / rigging tools. have some basic experience with motion capture software. other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email firstname.lastname@example.org with your resume and we will respond when we can. we look forward to hearing from you!
3d artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/eincraft.html we are currently looking for 3d modellers to join our team. our present modellers have designed the central character, luke, however we still need to have modelled version of the various other characters based on our concept artists’ work. required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email email@example.com with your resume and we will respond when we can. we look forward to hearing from you!
animator needed for a fps game drixy games anywhere artists hello and thank you for taking your time to read this. we're a small team made by 3 people, a modeler, a programmer and a texture artist. for the last few days/weeks we've been working on a game called time walker. it's a first person shooter where you can change the motion speed of your actions by using a few buttons. we've made a lot of progress in this game but now we're looking for an animator to help us. animations are really important in this game so we would like to hire an experienced and skilled animator. requirements : 1. animating skills, 2. a software to work on(maya,blender,3ds max etc...), 3. an understantable english, 4. a skype/hotmail/steam account to get in touch with the rest of the team, 5. experience in animating, not needed as long as you're good at it, 6. at least a few hours a week to work on the game 7. good behaviour (being able to have a good relationship with the rest of the team). payment : the payment will depend on the game's profit. each member of the team will be given a percentage of the game's winnings. the percentage depends on how much effort and help you're giving in order for the team to make progress. so basicly : the more you do, the more you earn. we got a publisher who's ready to publish our game through 70+ worldwide distributors such as steam,origin,gamefly, amazon, gog etc... that's of course only if we manage to make a fun and enjoyable game. info about the game : the game's title is time walker. it's a first person shooter game where you have the ability to slow down or speed up the time. the amount of slow/fast motion can be changed by the player. time walker will have a campaign in it and a maybe a soapbox mode. the game has stealth possibilities, so you can sneak past your enemies and avoid conflicts. your job on this project basicly, you have to animate stuff. starting from the weapon animations such as shooting, reloading then ai movement and basic combat. we're planning to release a demo version of the game soon, and maybe release it on alpha but that's to be discussed. once again thank you for your time and we hope we'll find someone who's just as excited as we are. we believe that this project will be a great success but in order for it to become one, we have to work hard on it.
3d character artist osaris games anywhere artists my name is marc fortin, i'm an indie developper, founder of osaris games. i'm looking for a character artist for a pc game project, alchemist's awakening. [center][/center] alchemist’s awakening let you play in a world where every element can be manipulated and recombined with other elements, or used as a weapon. you are an alchemist, and the only limit of your power is your imagination, and the fact that you cannot create new materials out of nothing. you can find a few screenshots here : http://osaris31.tumblr.com/ i need several characters to be created, including the main character of the game, who is a young alchemist. the game art style is somewhere between minecraft and skyrim, so, not too realistic, but still visually nice. this is a paid position. you can also have a look at our previous projects (mobile games) here: http://www.osaris.net please email any information, questions, etc.. to: email: firstname.lastname@example.org
3d environment artist boss games anywhere artists our team is currently developing a fighting game with the unreal engine 4 similar to the visual style of marvel vs capcom 3. our aim is to release on the ps, xbox and steam platforms. we are at the prototyping stage of development and have already got a firm hold onto how the game-play mechanics will work. specifically we want someone who is good at designing efficient modular assets that can be reused over and over within a level without taking a toll on the render-er. we have some concept art and even more ideas for levels. ideally we're looking for someone who is creative and can bring some ideas of their own to the table. the type of game we are developing is unique in concept but a mash of two popular genres so it'll be easy to convey ideas. since this is a "paid" position we will only be considering serious applicants who can deliver. how much depends on experience, turnover time and dependability. we don't however want to discourage anyone who is inexperienced but willing to learn. all applicants will be considered but we assume the applicants we receive are committed to working on the team.
3d character artist boss games anywhere artists our team is currently developing a fighting game with the unreal engine 4 similar to the visual style of marvel vs capcom 3. our aim is to release on the ps, xbox and steam platforms. we are at the prototyping stage of development and have already got a firm hold onto how the game-play mechanics will work. since this is a fighting game the central focus of art is primarily the characters. we have concept art and story arcs to build off of for each character in the game. we would like a creative individual to bring in his own perspective and insight to the table. as well as someone who can keep the art style consistent from character to character. since this is a "paid" position we will only be considering serious applicants who can deliver. how much depends on experience, turnover time and dependability. we don't however want to discourage anyone who is inexperienced but willing to learn. all applicants will be considered but we assume the applicants we receive are committed to working on the team.
searching for serious 3d artists / texturers noshrac studios anywhere artists hi there! we're currently a small independent team searching for experienced and serious artists to help us on a big project. we already have some people on the team, but we're really short on 3d artists and texturers. we recently came up with some people that quit the job, because they don't have time, or can't pay the bills. if you don't have time for the development, simply do not apply and keep some time and use it for something else. by getting people that quit a few days afterwards, is just slowing the development process of the game. however the game will be an mmo / rpg styled, third person, something like lotro. the development is already in progress several weeks, we started on some assets, and terrain development. we have a team of programmers, already working on the game's interface and other basic things, we do have 1 3d artist, but she is currently working on the characters. preview screenshot: (sunset) (rainy fog)
3d artist needed for mp game about pirates miriscus anywhere artists the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we are looking for someone who is able to do all of the following: modelling, smoothing, unwrapping, and basic texturing such as diffuse, bump/normal, spec. we require an artist that can finish an item to completion and not pass it off to someone else. most of the objects will be props or structures that are part of the map making process. you can use any program to do the 3d modelling and the texturing. there are 3 artists currently, and we just want an additional artist to divide the workload up so the pressure is less. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.
2d artist lava games anywhere artists hello! i'm looking for a 2d artist to help me complete an indie game. a good example of the kind of 2d backgrounds i am looking for is as in old pc games, yet without the pixelation. a lot of color blending and small details will be required. the ideal candidate will be able to draw backgrounds and have a good understanding of the human body and how to draw it. there won't be a need to draw the actual characters. you will be drawing poses to be used for sprite sheets. these are meant to be used as guides, and the characters will then be drawn over them, using them as a reference for position. further details will be provided to the successful applicant(s). this is an indie game and no pay is offered for it, since it is without any budget. however, your name will be in the credits. if this game is successful and your work is good, you will be invited to work on other titles with pay. currently, i have several different game titles in the works and i will require a good artist for each of them.
concept artist | forevermmo forevergamestudios anywhere artists we here at forevergamestudios are looking for a talented concept that is good at working as a part of a team. we are looking for people that are talented at creating stunning art work for both modellers to use and also for general release. the project will be to make an mmorpg. as many people will agree this is a huge undertaking so we will be starting small and then releasing the small version and then should interest become apparent then we will begin to expand. **note. previous experience with another team is not needed.** **note. this is an unpaid position as we will only be splitting the profits if there are any. tbd at a later date.** requirements: - the ability to have a creative input into the design of the game. - are able to create art work to a certain style and specification. - create quick sketches for the modelling team to work from and also make high quality detailed art work for general release. - they must be committed to the project (not all your time but a few hours a day). thank you for your application and please do apply even if you think that you have no chance all applicants will be considered.
2d/concept artist wanted for illustrated sc-fi novel anywhere anywhere artists i am an aspiring writer working on a novel based in the mass effect universe. i am looking for a committed artist who can bring the story to life with dynamic images depicting alien landscapes, space stations and battles, as well as more centralized scenes involving character interaction. the ability to invent "believable" appearances of original alien species is key to this role. those applying are requested to submit or refer to previous work examples. examples displaying sci-fi characters and aspects are preferred, though not required. this is an unpaid position, as the novel is to be shared within online creative writing communities free of charge. the chosen candidate will be accredited for their work wherever it is exhibited. depending on the reception of this novel, i may choose to self-publish original works in the future, in which case i will continue to need an illustrator who would be compensated for any further work done. please e-mail me at email@example.com and include a link to or attachments of examples of previous work.
concept artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: concept artist - able to create realistic environments (perspective, composition, lighting...) - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.
3d model artist [part-time/hobby] crystal dragon anywhere artists hello! i am currently looking for someone to create static 3d models for my game, vantage: prehistoric simulation mmo. i mostly need environmental art (trees, rocks, etc) as well as small to medium objects (prehistoric tools, tables etc.) for my game "vantage: prehistoric simulation game". the game is an online persistent world mmo. you can check out a detailed description of the game on the indiedb website here: you can check out the game a great deal more on steam greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 also, the game is playable and free to download so you may check it out yourself! game links are below. brief game overview: you play a prehistoric human with the ultimate objective… to stay alive! travel around the fully immersive massive 3d randomly generated worlds attempting to find any food you can eat. make tools to allow yourself to hunt living prey, and build primitive fires so that you do not freeze at night. explore the untouched wilderness, and learn about actual prehistoric tools and items that were historically used as you craft them first hand in the game. take some stalks of a cattail, a sharp stone, and a piece of wood and make a primitive spear! the game uses its own custom 3d “seamless” world engine and editor program called vantedit. the game also has features like complete day/night cycle. every object can be interacted with in the game. if you see a stone anywhere in the world, you can pick it up! i am the sole creator of the game, i am the programmer and designer and i have been working on the game for over 10 years now. i have had many other artists work with me on this game in the same way. they have done many types of artwork for the game like 3d models, textures, and ui elements for the game, and all have said that it has been a great experience. this is a great way to increase your portfolio and say you have worked directly on a game, and of course future job recommendations are possible if your work is solid. this is a great position for someone who is in school learning 3d art, or just graduated, or just someone looking to increase their experience and their portfolio, or an already professional artist looking to break off into the indie game scene as i am a regular member of indie game development groups and can help you get connected. a more specific description of what i need are an assortment of trees, shrubs, fruits, flowers, etc from all areas of the world. the same also goes for other objects like rocks, wood, etc. also i am going to need primitive tools, for example, a sling, a bow and arrow, simple crafting tools like axes, "hammers" etc... how you will benefit from working on this game: - you will be creating artwork for an already fully playable online game. you will be able to instantly demo your work in a complete game. - you will be working on a steam greenlight game. - gain valuable experience working with others. - increase your portfolio from working on a game that is past the planning stages, and actually at a further stage of development. there is no chance the game will fall through as it is already fully playable. - given you are a steady supplier of artwork for the game, you will receive credits in the game of course. what i require of you/job specifics: - reminder that this is an unpaid job of course. - an existing portfolio is required to show your work and your skill - i only need you at a part-time/hobby time schedule, you can work at your leisure. i would only require an art asset every couple of days, altered by the model complexity of course. - you will be making 3d objects that range roughly from 20 polys to about 2000 polys (mostly lower poly however). - the art style is "realistic", but "simple", you can look at the game's videos/screenshots on steam greenlight to see specific examples. - you may use any art tools you currently use (maya/3dmax, etc..). - animation/rigging/skinning is a plus if you wish to create fully animated objects, but not required for the position. - will need to texture, normal map, spec map the objects as well. - basic knowledge on how set up and export your work into a .x(directx) format( design doc will be supplied to explain this as well). - i will usually supply the reference materials you need to make the objects. - an instant messenger for quick communication (skype, etc..) please email any information, questions, etc.. to: email: firstname.lastname@example.org again, don't take my word for it, check the game out for yourself! game links: game website: http://www.crystaldragon.com steam greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=299265107 facebook page (news updates, etc): http://www.facebook.com/pages/vantage-prehistoric-simulation-game/265649860135120 direct client download: http://www.crystaldragon.com/vantageinstaller.exe
lead 3d modeler | forevermmo forevergamestudios anywhere artists we here at forevergamestudios are looking for a talented 3d modeller that is good at working as a part of a team. we are looking for people that are talented with common 3d tools and can then export there models to unity compatible models. they must be able to keep to a certain poly count as well as a design specification. the project will be to make an mmorpg. as many people will agree this is a huge undertaking so we will be starting small and then releasing the small version and then should interest become apparent then we will begin to expand. **note. previous experience with another team is not needed.** **note. this is an unpaid position as we will only be splitting the profits if there are any. tbd at a later date.** requirements: - the ability to have a creative input into the design of the game. - previous experience with a 3d modelling tool of there choice. - they must be committed to the project (not all your time but a few hours a day). thank you for your application and please do apply even if you think that you have no choice all applicants will be considered.
sprite artist/animator for small, hand-drawn 2d rpg blackthorn games anywhere artists hi folks! we're a small indie team comprised of a writer/designer and concept/environment artist, creating a new 2d turn-based rpg called artemia, made with gamemaker. you can check it out here: https://www.facebook.com/artemiagame both of us are at the "rising professional" stage in our careers, where we have plenty of freelance jobs under our belt, but we want to make something that's entirely our own. this game is basically a declaration of the best we can do in our respective fields, and we'd like a sprite artist to join us who would like to do the same. the art style we're going for is illustrated/hand-drawn, similar to games like the banner saga, child of light, or the amber throne. this is a side project for both of us, so we all take our time and do work when we can. we do plan on both kickstarting and selling artemia, but right now we're both starving artists. we can't afford to pay industry standard, at least not right now. this is sort of a passion project. what this means is that as of right now, the project is rev-share. but, if the kickstarter is successful it'll turn into a paid job. i know, "work for us for free," right? we don't want someone who will just work for us. we want a third collaborator to join us. if that sounds like your cup of tea, shoot me an email and we can chat! we're both pretty chill girls, and we're open to discussion on any of the points i've made.
3d modeler/animator/artist anywhere anywhere artists hello everyone at indiedb. i am currently looking for an 3d artists for our upcoming project project 101. concept: you are stuck in a wild forest with nothing but a gun and a few bullets. you need to survive, also you have an axe which you can use. if you survive you will live to tell the story, but there is no escape from this hell. can you do it? you can find a little demo on my page. we have some the assets in the demo from the unity and our character artist has finished drawing the main character and now we need someone who can model him possibly in blender, maya, k-3d, art of illusion, zmodeler, google sketchup, anim8or, seamless3d or 3ds max. anyone interested can pm me or add me via skype: zvonko.r2 i am looking forward to working with you if you have any questions feel free to ask them. positions filled: character artist/lead character artist(drawings) writer programmer unity programmer positions wanted: animator/3d modeler environment artist world designer to apply send a resume to email@example.com
[hobby] 3d artist for a game jam team anywhere anywhere artists about ushi, we are a team of 9 people who will be participating in the indies vs pewdiepie game jam hosted at gamejolt in about 4 days. we have most talent covered including a professional 3d artist. as it happens though, he had unexpected good news and won't be able to spend as much time on the jam. so we'll need someone to help us out. basically we're all strangers who met last week on the internet and all of us are cool and friendly. about youi can't give away too much information, but here's what the your role as a 3d artist entails: * modeling of low-poly props and/or texturing (the setting is a rugby stadium, but it's not a rugby game) * modeling and rigging of low-poly characters (or knowing about the existence of makehuman) * animating characters (we're using unity, but it does import animations from common formats) the more of these you can do the better, but it's not essential as some of us can do basic 3d art (and we got 2d artists as well). even if your skills are not polished and you're a still rough diamond, we still need you (think of this a learning opportunity). ideally you should be available during most of the jam, but we'll consider everyone. compensationthe prize for the winner of the jam is $0 and the game has to be released for free, so there will be no monetary compensation. however the 10 top games will be covered by pewdiepie on his channel and you will get your name in the credits, so... there is that. also if enough people decide to stick around after the show we could turn into a commercial game and decide how to split the moneys then.
one sound artist, one mid poly gfx artist, many pseudo speech artists magic storm and our current wip "biotopia" anywhere artists hello, we are a bunch of hobby game developers. i am from germany and the main developer. biotopia is the latest indie game from magicstorm, our hobby game developer team. it is a mixture of rpg, platformer, jump and run at the same time and above all, a sandbox where the player 's imagination can run wild. the game is developed with german and english language support, like later followed by other languages, if the community supports us. it is "biotopia" is full playable (stable beta) you can download it from www.magicstorm.de http://biotopia-game.de/index-en.html but it still needs soundfx, more gfx and much pseudo speeech and monster sounds. if we earn money, we will split it. for now it is free, but i want to have some marketing ideas when it is not beta anymore. and: we will soon switch it and create a 3d "biotopia 3d" of it (will be a bit like minecraft but much more combat and rpg). oculus rift support is planned for that. will feature all gfx, sfx, music and gameplay and quests etc from the 2d version. attention: until now we are hobby game developers without any budget. so we are hiring: a sound artist for sound fx, a gfx artist mid poly, modeling or animation or both all people who want to make some pseudo speech for non player charcters in the game (there are already nearly 20) or the monsters if you want to help us, please contact us! firstname.lastname@example.org
3d artist reminiscent echoes anywhere | skype artists the shell ∴ we are an indie team located in france and presently developping our first game on unreal engine 4. we want our pilot game the shell to set the bases of a survival and storytelling oriented saga (see more information here). the current step of this ambitious project is to develop a prototype in order to get funding. thus, we would need a few expert hands able to work with the rest of the team and who would have the talents listed below: 3d artist - masters 3dsmax/maya, photoshop (zbrush would be a plus) - able to create realistic assets - creative and productive - able to communicate regularly with the rest of the core team - able to work independently - keen and ambitious - knows places to hide the bodies of former employees even though the job is unpaid first, our collaboration might end up with a real contract.
texture artist nighthood games anywhere artists hi i’m daniel the lead developer/director at nighthood games. we are a talented new team of writers, composers, modellers and coders all working together to create ‘heartbreaker’, a horror/adventure game. the project is well on its way and the only position we have left to fill is that of a texturer. all we ask is that you have the time to spend on this project, are able to use blender and can complete some large sized textures. we hope to find someone that is as excited about the project as we are that can share our loyalty and commitment to creating it. if you are interested please send an email to email@example.com with an example of your previous work. thank you, daniel. heartbreaker: blackwood high has a dark history. originally a manor house for the prestigious morrison family in colonial massachusetts, it was abandoned after a series of particularly gruesome witch trials. placed under the curse of a malevolent being the family had no choice but to leave for their own safety. but now a descendant of the original family has returned and reopened the house as a school... unfortunately for the students the witch’s lust for revenge has re-awoken too. when george tucker's mother died in a tragic house fire he received a personal invitation to join blackwood high school by the mysterious principle foster w. morrison. he claims to have known george's mother and is extending a scholarship out of respect for her, but as things in the school start to go wrong, and the hauntings take a more sinister turn, george realises there may be more to this invitation than he first thought.
animator - unreal engine 4 arbitrary studio anywhere artists arbitrary studio is currently developing grindstone: a stealth survival game, set in an office under siege. as one of the few employees surviving capture, it is up to you to stop the team of armed mercenaries that have captured your co-workers. or you can save your own skin - it's entirely up to you. the storyline branches and reacts to player decisions, creating many alternative ending scenarios. a more complete description is available on the grindstone moddb/indiedb profile page. our current goal is a working prototype for early next year (february/march) suitable for crowd funding. payment will be on a profit-share agreement. we have both character models for the prototype completed, which require rigging to the standard ue4 skeleton. we are using motion captured animations (already acquired) for enemy characters, but the player character will require movement and first person animations. with funding we hope to make more use of motion capture and facial performance capture. to apply, you must: - have good animation skills in 3dsmax or maya - time to dedicate to the project - a showreel/portfolio of work
artists needed for dinosaur hunting sim, wotgd neuro gaming anywhere artists wrath of the goliaths : dinosaurs has been in progress for 2 years now, it was re-booted in january of 2014. we have many dinosaurs ready, a character and weapons finished. we are a friendly team and are very willing to make agreements and fulfill them. at the moment, this isn't a paid position. the reason being is we haven't set up the kickstarter yet. wrath of the goliaths: dinosaurs or wotgd, is a dinosaur hunting simulator, set in a 'futuristic' time, and you play as a hunting who will be hunting dinosaurs. the game is very similar to the game series carnivores, where you hunt dinosaurs. the game will feature many huntable dinosaurs, and the goal of the game is less about hunting, but more of experiencing what it would be like to walk an environment full of dinosaurs and many more creatures. there will be an observer mode, where you can experience the dinosaurs battle, walk around and behave like actual animals. the game is ready for a demo, but is silent, and in need of more animations, well animations to replace the place holding animations. the demo will feature carnotaurus and triceratops, with 2 unlockable dinosaurs, acrocanthosaurus and apatosaurus. you will be in the comfort of your own home, become a moderator for the facebook page, and skype with the team if you'd like. required for each position: must meet deadlines behave reasonably if a conflict occurs, talk it out, rather than fighting it out no plagiarism no stealing no withholding information keep things legal no tampering with the project that makes the progress or project slow down, halt or degrade the quality of work animator requirements: for a set of animations (i.e. one model with ~15+ animations) they must be completed in around 10-15 days must be responsible and no when too much is too much able to rig able to skin(weight paint) preferences: works in maya or blender provides quality work ~end of requirements sound designer requirements: able to create animal sounds able to make sounds legally able to make weapon sounds able to create a music score for the game that fits the theme of the game won't require just one sound designer to do all this, but it'd be great if you could ~end of requirements environment artist requirements: able to create rocks able to create trees able to create scenes able to create matching art preferences: able to create own textures ~end of requirements art of the game: [center] [/center]contact us with your resume here: facebook: https://www.facebook.com/neurogaming2011 e-mail: firstname.lastname@example.org
3d artist (armor sculpting) sureai anywhere artists hello everyone, our team - a modding-team active since 2003, with 4 released and renowned projects (nehrim, arktwend, cube experimental), soon-to-be independent developer - is currently looking for a skilled 3d artists to create medieval armory and clothing for our grand-scale total conversion project "enderal - the shards order". what do we offer? - a prestigous, grand-scale modding project, which will most likely produce a high resonance with the media and the players (nehrim was downloaded over 1 000 000 times worldwide and has been placed in many "most-influential mods of all-time"-lists) - professional workflows and a high production quality - an interesting project with an unusual storyline, a detailed world, professionally voiced characters (german and english), and a whole lot of hearts blood in it. - good team-dynamics, flat hierachies and a place in enderals credits - creative freedom, within common-sense boundaries. ;-) what do we expect? - a rather professional attitude - i.e. being responsible, meeting deadlines, and being fair. a lot of people depend on it. - solid skill in 3d modeling, willingness to also take over the "un-creative" tasks, such as skinning and getting the models in-game. we're looking forward to your applications! visit our website or our presence here at moddb - http://www.moddb.com/mods/enderal - for more information on our project. :) all the best, nicolas s. lietzau
2d sprite artist quadratic games anywhere (preferably canada) artists about the game: unspoken legends is a 1-4 player co-operative plat-former/fighter rpg. players choose from 1 of 4 unique classes each gaining new abilities as you level up and progress through the game. unspoken legends gives players an innovative style of movement, upgradable abilities and collaborative elements to provide players with a fresh gaming experience. players will be able to use these elements to overcome plat-forming challenges, difficult mobs of enemies, complex boss fights and battle each other in a variety of player vs player arenas. gameplay demo reel: link to youtube page: https://www.youtube.com/channel/ucfzqsoxtdfg7cmcicrozheg what we are looking for: we are looking for an additional artist to work full time for about 1-2 months to help complete our game demo. once the artwork is complete we are ready to head to kickstarter! what we would need from you is: 1-2 more characters sprites (15-20 animations per character) payment: you would be paid a portions of the fundraiser money as well as a portion of the final profit. (specifics can be discussed upon contact) current team: 1 programer - former ibm employee and experienced game developer 2 part-time artists - both legend 3d employees 2 part-time sound engineers - both well versed musicians
voluntary command & conquer 3 mod designer for c&c5rs ccs command & conquer mod group anywhere artists the important things to know are; this is a voluntary, work from home group. this is for the self gratification, i need outside assistance. any language is acceptable, although i prefer to work with english typing people. if you have 3dsmax and know how to use it effectively, accept this proposal. i need artists so i can produce a good mod, i can't use 3dsmax myself. i have many ideas and i can draw, but i don't know how to use 3dsmax. so, if you want to be credited, just let me know and help me out. any and all designers will be credited on all work they do, however slight. terms of licence with c&c5; return of the scrin designing and modding: keep within the moddb terms and conditions. be polite (comes without saying) don't publicize any work that is a copy of other work from other producers (as it's plagiarism). this is strictly a non-profit organisation, so don't expect to be paid with real money. if you can, feel free to make suggestions and other types of ideas (any and all ideas will be looked at, however big or small). the ideas and suggestions posting agreement: all ideas and suggestions are for public domain and any ideas can be made by anyone at anytime, do not insult people who make suggestions (however silly it may sound). aim to encourage people to make suggestions, irrelevant of age/gender any and all ideas and suggestions will be looked at; only then will a verdict be made on whether it is a good or unadvised idea.
looking for 2d artist for sci-fi rpg int by starboard games llc anywhere artists starboard games is an indie studio comprised of highly professional and friendly people from all over the globe. each of our departments collaborate extremely well thanks to our transparent feedback system. we love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves both at personal and organizational levels. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for a 2d artist to join the devteam to design and develop icons, logos and promotional images for use on the project. the 2d artist will follow instructions from the devteam lead and the project lead in creation of assets. open evaluation to and from other team members would also be expected. mandatory attributes: • must be familiar with image creation software such as adobe photoshop and gimp. • have knowledge of creating digital 2d work for video and print. • able to create intuitive user interface icons for interactive games. • willing to follow explicit instructions and make changes where needed. preferred: • be an avid gamer, have played a wide collection of games from various genres. • familiar with after effects, premiere, and/or indesign. we offer equal profit sharing from fundraising and sales revenue amongst all full-time team members upon successful completion of our fundraising campaign! to be considered 'full-time', you will be expect to work 15-20 hours per week on the project and be able to meet deadlines. we thank you for your time and wish you the best of luck! john shen hr director starboard games llc skype: email@example.com
[urgent] 2d artist for a game jam team redcubegames anywhere artists hi. we are looking for a 2d designer-animator-artist, for the #indiesvspewdiepie game jam. we are currently a two man team of programmers. we are great and fun to work with. skills/responsibilities: - probably pixel-art style, low resolution sprites, images - animations - gui and menu design and creation. - any tools can be used as long as they are legal and can be exported to unity (.png most preferably) also you should: - have capable communication skills and be online and available trough the full time of the jam - create everything during the 72 hours of the jam (jam rules) - be a cool person who we can work with compensation directly: none. this job is unpaid, just like the jam. but what can you get? well, if we succeed, fame. but we can't guarantee that. what we can guarantee is a great experience, and a chance to create a video game in 72 hours. this is really urgent! the jam is from the 21 to the 24 of november, and we would like to talk to you before it. note: we are hungarians. there is no language restriction, we are both strong, and fluid in english, so we don't ask more from you. what it can effect, that we are not in any of the us timezones, so in a bit of different rhythm. but otherwise we are just as international as anyone else. just for you to know.
project magenda searching for 3d artists (character design) noshrac studios anywhere artists [center][/center] about us: we're a 9 member studio, with programmers, artists, sound engineers and designers. currently working on a 12 month project called magenda. we have a built a schedule, we're working about 3 or 4 maybe 5 days per week. currenty looking for: we're currently looking for character modelers / designers to help us model the characters we already designed, some of them are even sketched out. story line of magenda: 25 years ago, the great war ended. the great war, between the coalition and the insurrection, not only killed billions over the 90 years that it raged, but it stripped the planet virtually bare of its resources. deforestation has seen most of the remaining forests in the world become state-owned wood farms. years of one bad harvest after another have seen wheat and grain command higher and higher prices. precious metals such as silver and gold are very hard to come by. iron ore is extremely rare as well. as a result of this, gunpowder has fallen out of use. plenty of old guns are around, but the resources to make the bullets for them are too expensive and rare, seeing warriors revert to using blades. again, the metals to make them being in such short supply, they are often made of brittler metals or wood. the great war has, in essence, generated a major resource and economic crisis. the population figures have boomed in recent generations, but have led to the younger population far outweighing the older. the population boom has led to an increase in human waste, homelessness and the construction of many shantytowns. in all, despite the medieval technology, the surface world is once suffering a major environmental crisis that will only escalate as time goes on. that is until the excavation of magenda 3 years ago – a legendary and vast network of ancient mines. these mines doubled as an underground kingdom for an ancient tribe of dwarves that went mysteriously extinct 800 years ago – a labyrinth of colossal proportions, extending for an unknown number of miles in all directions. magenda is also rich in the silver and gold ore that is so rare throughout the rest of the world, leading the major powers of the world to engage in major mining operations to revive their economies. major mercenary mining companies are set up, selling ore to the highest bidder and getting very rich and politically influential in the process. lone adventurers will often venture into the mines, venturing deep into magenda to find ore for themselves, one of the powerful mining companies or independent metal bootleggers on the surface. a year ago, a much more durable, flexible and plentiful metal was found much deeper into the mines – pessatium. pessatium presents the answer to the global iron shortage as an alternative and very easily usable resource. there is the vague legend of the magenda dwarves who once mined and forged pessatium themselves for a number of years, only to mysteriously vanish from history. their only remaining ancestors are the mountain-dwelling dwarves; themselves a dying culture, armed with a premonition about the doom that accompanies the mining of pessatium, much like that which claimed the magenda dwarves. payment: we're a small independent studio searching for young talents to help us build a community and start growing some profit from it, as well to make a fantasy world for players to enjoy and have fun along with it. we do not provide payments yet. notes: to view the full picture click on it, or open it in a new tab (resolution problems). - nejc
looking for 3d modeler - we can't progress in developing dreamsoft anywhere artists we absolutely need help for our action-rpg videogame. (3d models, rigs or animations) we're in a bad situation, because we can't progress in developing, so if you can make 3d models, rigs or animations, please contact me on the group's page, or with skype (salvo insurrection) "which videogame are you talking about?" ternion, it's an action-rpg video-game set in space, you can read the plot and see some pictures/videos on its indiedb page. "if you look at the images, it seems like it already has some models..." it does, but who actually made them can not work with us anymore. i personally tried to make some new models editing the one that i already have, and the result was not too bad, but i still couldn't rig them so they are pretty unuserful. [center][/center] "will this be a paid work?" even if this will not be a paid job, you could be paid anyway, but not as a normal job. if we'll receive some money from donations/eventual sale, you'll surely have a part of it. thanks for reading, hope for an huge response!
we need a 2d artist for brume studios. come and join us brume studios anywhere artists hello, i here represent brume studios, a brand new indie company that is currently about to begin developping ograven; a post-apocalyptic game modeled after diablo but with the gameplay mechanics of dark souls. to specify, we aim to implement mechanics such as dodging, rolling, blocking and parrying into a diablo-like game. to make things harder we also wish to implement a cone of vision. we aim to create a grasping visualistic world, along with a tough-but-fair experience and an emotional story. we are currently looking for a 2d artist to join our team. if you're interested, please contact us at: firstname.lastname@example.org. we look forward to any applicants. no previous experience of published work required; anyone who believes he/she has the talent is more than welcome at our team. as for compensation, we cannot afford to pay anyone a suitable monthly wage at the moment. we aim to make some gameplay footage of ograven and present it at kickstarter. further compensation will come once the game is released and profits begin to come in. thank you for considering us! with regards, brume studios
multiple positions: adventure game skazka anywhere artists kobold! a high fantasy adventure game based on the artwork of jason cai and story written by scottie kaz. a bromantic adventure about 3 friends trying to save their people from the machinations of human politics and the treachery of a conniving holyman. our team is looking for the following positions: environmental designer: primary responsibility will be obtaining assets for the lead artist to redraw. this will mainly be searching online photos and cutting out basic assets like trees, rocks, bushes, walls, houses etc. level designer: placement of the environmental pieces in a unique and stimulating way. concentrating on realistic variations and avoiding flat, tedious or predictable layouts. will rely heavily on studying natural settings, such as canyons, caves, and wooded landscapes. concept artist: primary duty is to design the overall look and feel of the game. designing outfits, characters, objects, enemies etc. final art will be drawn by the lead artist. construct 2 programmer: responsible for working on the coding along with the project lead. construct 2 is an engine that uses action sheets rather than a language. much easier to get things done and catch mistakes. this product will be commercial and you will be paid, but only after our kickstarter has completed. our primary goal is to create enough visual content to complete a kickstarter campaign. once completed money will be delivered in milestones. a percentage of your total pay given for every 25% of the game completed. you will also be paid a percentage of the profits.
[revenue share]lead 3d character artist / animatorre ripper games anywhere artists help us developing skulldive! you can download the prototype alpha demo and learn about the project by clicking here: http://www.indiedb.com/games/skulldive **project intro** the main point of the game (and the funniest one for me) is the storyline told in skulldive.the player takes the role of leo, the hero who shows us our adventure. the story begins with leo waking up locked inside a strange crypt. he only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live! your role as a player is to help leo bringing back all of his memories while you explore a very very huge world and fighting against it’s terrible fate too. ** ripper games is a team formed by 4 people at the moment, some of them worked in projects like scribblenauts and world of speed or the walking dead : assault. the game is now entering a solid gameplay phase and we need a 3d character artist and animator to help us finishing it! if you love the n64 and psx era you will love to be working on skulldive! as a lead 3d character artist you will work with us in our upcoming release for kickstarter, and we will offer you a percentage of the profits and a main role in the team. mainly the position will cover character modelling/texturing and animation. if you feel that you can be a part of us send us a mail some of your works and we will respond asap! thanks for reading. kind regards ripper games team
character modeler/animator up for hire anywhere anywhere artists hello, i'm in the market for some part time work that's more in the field that i'm schooling for. i do need to be paid, not "royalty paid" for my work for i still need to make rent and pay living expenses. $700 a month is the minimum that i need to be paid but it is more preferred to be paid $1000 for savings and various other expenses. i am maya trained and have maya and mudbox available to me through school, but if an extra $400 is paid a month, i can start renting the programs and have a more private work space and give more time to work on said projects. though i don't have much experience in programs like z-brush, i am not afraid to learn the program as long as it is provided for me in expenses as well. i am able to complete a low poly character in a 2 weeks and complete a simple animation such as a walk cycle in just 1 week. these times would be shorter if i did not have school work to go along with my scheduling as well so apologies for that. currently, my environmental modeling skills are not as up to par as many would hope for so i cannot offer said service. i am open to be put through a test if you wish. examples of my work can be seen in my blog here: http://laurenwitt.blogspot.ca/
concept artist el grande games anywhere artists hi everybody, we are currently working on a project using the udk, and we are looking for a concept artist to join our project! please keep in mind that we are not able to pay you at the moment. project title: the pankration description: almost everybody knows the famous trilogy "the hunger games" by suzanne collins, and every fan of the books wants a thg-game. well, we aren't developing a game with exactly the same background (that would definitely get us in trouble!) but we're developing a game based on these books. a short introduction to the story: in the galaxy are several alien races and a humaoid race, the gaians. they live peacefully until the day another race, the ragon empire declares war to almost every race in the galaxy. some years after the ragon empire won, some scouts discover a new race, the gaians. as soon as they are discovered a new war begins. the player will be a pow during the so called gaian-ragon war, who is forced to compete with other pow's in deadly arenas built by the ragon empire to entertain the ragonians. more details about the game mechanics and the story will be provided to our applicants. required skills: artistic talent is the primary job requirement; you must provide a portfolio of work that displays proficiency in drawing / painting, using the software you prefer. you should have a strong sense of color, anatomy, proportion, and aesthetics. also you must be capable of clearly communicating your ideas, both verbally and on paper, and understand how to take constructive criticism and apply it to the design.
graphics designer [content creator, illustrator] ominous entertainment anywhere artists job description the illustrator will create content for already positioned games in the mobile market. as ominous entertainment keeps launching games, the attention of the players focus on the latest games, while slowly forgetting the older ones. the objective of the creation of this position is to have an artist to design content for the older games and keep them "alive" for longer lifespans. this content might range from backgrounds, to weapons, to enemies, to promotional illustrations. sometimes the artist will be given freehand to create content for the game. the workload of the position will be light and the artist will decide his deadlines most of the time. gig example "mr. artist-san, christmas is coming, we need you to dress our zombies in santa clothes and create a zombie themed background, at a snowy scenery. talk to our programmer for technical details". requirements ★game development experience is not a must. ★a certain degree of discipline. ★the applicant must be open to try out new things, even creating sprite sheets for animation purposes if it is necessary. this does not mean he must be a master in every graphic design area, our devs will help the illustrator improve on what he is lacking. ★free time ★the applicant must be an artist, preferably an illustrator. however anyone that can produce illustrations with the level of quality of the pictures below is more than welcome to join. [center] [/center] project details the illustrator will work on a wide set of projects. from zombie desperation to demon runner and maybe on our newest games. most of our projects are horror themed and aimed towards an adult audience. compensation the applicant will work on already established games that have been already promoted by a publisher, meaning that the product of his work will be showcased to thousands of players daily. perfect for those that want to get exposure or to build a shinny portfolio for the game industry. ★after 1 or 2 months of work (depending on how the artist does while developing content) he will be promoted to an official developer and will be given paid gigs from projects of our clients. ask more information about this via e-mail. ★the applicant must own a paypal account to receive payments thanks for reading
looking for artists avalon mods anywhere artists hello everyone at moddb. we are currently looking for artists for our upcoming project eincraft. concept: luke fornsworth is an average 21 year old guy who has inadvertently found himself locked into a game of death. he has been summoned by louise ventaile, a young aristocrat living in the mysterious world of eincraft, who has forcefully inducted luke into her service. the two of them together embark on a journey which will lead them to either glory and immortality, or their own demise. here is a playable demo link: http://www.avalonmods.com/eincraft/eincraft.html we have purchased the assets in the demo from the unity store and our character artist has finished modeling the main character. we still need environment artists to work on the environment and character artists to make the npc's and main characters. anyone interested can email me or add me via skype: rance1992. i am looking forward to working with you positions filled: lead character artist/character concept artist writer programmer positions wanted: animator/modeler environment artist unity programmer concept artist note: we cannot afford to pay anyone at this time, once the prototype is finished we will be doing a kickstarter and everyone on the team will receive compensation at that time.
udk experienced 3d artist needed anywhere anywhere, australia preffered artists i am looking for 3d artists with experience using the unreal development kit game engine. this position is unpaid however names of all people involved in production will be shown in the credits of the game. a link to the concept of the game can be found here: http://gamejolt.com/games/other/purge/36785/ i am developing a survival fps horror based in prison, and would appreciate the help of experienced, high detail artists. this position is flexible and work will not be rushed however a high work ethic is expected. if you would like to find further information on this project (e.g. concept art) please contact me using the email address provided below. this is my first time developing a game using udk and so i may also require developers familiar with the engine at a later stage, however for the moment i heavily require the assistance of a 3d artist. artists are free to use any program they would like, provided that all developed objects and characters can be exported into the unreal development kit editor.
animator (profit share) alphandomega productions anywhere artists hey guys we are looking for an animator for our horror adventure game, we need someone to rig and animate our creatures and our fps arms. we have four levels and 2 monsters, we are trying to get a creature modeler at the moment to make about 100 creatures for online mode and we will use about 30 in the single player campaign. if you can help us that would be great. the game is called dimensional rift and it is a horror adventure game and we will have 16 people per room playing at the same time with in game purchases when we get a networking programmer. we will have 20 levels in single player and if you can help during the week or weekend or when ever you can. the game will have a stealth system, rpg elements and an array of weapons. we are looking forward to hearing form you guys and hopw you can enjoy while making the game with the other team members, we communicate via skype and all files on google drive. we have the alpha on desura on are also doing an indiegogo campaign to help fund the project. thanks philip
searching for fellow 3d artists for upcoming mmorpg dark forest games anywhere artists hello, i am going to start creating an mmorpg. i don't want to give any ideas for people to snatch but the very basic idea of the game is viking world of warcraft. therefore, here is the skills needed for a possible 3d art position on dfg (dark forest games) - talent in blender 3d as a modeler (low and high poly) - capable of handling multiple or difficult projects - flexible schedule - reliable (able to give consistently good work) - willing to learn new things also you will need a few things besides blender to participate - gmail (optional) - skype - reliable pc please read the applicant text for more i also need other positions to be filled soon for this project such as - programmers - annimators - concept artists - level designers - texture creators all of these roles will be needed for this project thank's, hope to hear from you soon
animator wanted forever interactive anywhere artists project summary: visions of zosimos (voz) is a massively multiplayer online collectible card game built for pc using the heroengine. it is a combination of a card game with tactical tabletop gameplay along with an mmo social aspect. based around hermetic alchemy and gnosticism, voz takes players through a journey as a student of alchemy, discovering hidden secrets of the world while battling for the fate of the universe. voz is a scrum managed agile project under forever interactive llc that offers an impressive profit sharing compensation model. we are currently building a minimum viable product of the game, while doing early customer engagement in order to give players and investors the product they want. basic team member requirements: - able to work in a virtual environment - excellent communication skills - able to express valuable criticisms in an effective manner - attend weekly meetings over ventrillo - able to meet individual and project deadlines - self motivated and confident in skills - passionate about interactive entertainment - work based around iterations - use scrum tracking software team member qualifications - work based on iterations - provide feedback on other members iterations - use task tracking software - attend weekly meetings and post updates on community page - communicate with other members regularly animator qualifications - can rig and animate 3d character and objects - worked with motion capture is a plus responsibilities - animate ships and objects using standard animation methods - animate characters using mocap - implement animated assets into the game engine as per technical requirements additional qualifications but not required - knowledge of agile development - knowledge of lean development - team leadership experience employees are treated as an independent contractors with profit share. we require a nda and a work agreement to be signed
character artist wanted forever interactive anywhere artists project summary: visions of zosimos (voz) is a massively multiplayer online collectible card game built for pc using the heroengine. it is a combination of a card game with tactical tabletop gameplay along with an mmo social aspect. based around hermetic alchemy and gnosticism, voz takes players through a journey as a student of alchemy, discovering hidden secrets of the world while battling for the fate of the universe. voz is a scrum managed agile project under forever interactive llc that offers an impressive profit sharing compensation model. we are currently building a minimum viable product of the game, while doing early customer engagement in order to give players and investors the product they want. basic team member requirements: - able to work in a virtual environment - excellent communication skills - able to express valuable criticisms in an effective manner - attend weekly meetings over ventrillo - able to meet individual and project deadlines - self motivated and confident in skills - passionate about interactive entertainment - work based around iterations - use scrum tracking software team lead qualifications: - have a high level of skill/talent - able to motivate team members - able to improve team member skills based on your skill level - understand game pipelines - able to communicate with other leads and members - able to lead a collaborative team. team member qualifications: - work based on iterations - provide feedback on other members iterations - use task tracking software - attend weekly meetings and post updates on community page - communicate with other members regularly character artist qualifications - character development - item and gear development - modeling and sculpting techniques - texturing techniques character artist responsibilities - model, sculpt and texture characters used for characters based on concepts - model, sculpt and texture items and gear used for characters based on concepts - model, sculpt and texture ships used for ships based on concepts - model, sculpt and texture items and gea used for ships based on concepts additional qualifications but not required - knowledge of agile development - knowledge of lean development - team leadership experience qualifications for lead position - have a high level of skill/talent - able to motivate team members - able to improve team member skills - understand game pipelines employees are treated as an independent contractors with profit share. we require a nda and a work agreement to be signed
animator, 3d modelers coderedgames anywhere artists hello we are currently looking for people who are experienced in 3d modeling and/or animation. the game is being created in unreal engine 4, so if you want to work directly with the game you will need to supply your own copy of unreal engine. the project is currently running low on funds, so you will not be paid until the game is published, in which you will receive a % of the profit. we are planning on starting a kick starter soon. [description of the project] the game doesn't not currently have a name because of it's early stage in development. in this medieval fantasy world, you can go mining to special craft items and gather materials to build an epic fortress with your friends. if your feeling helpful go by one of the many ai run kingdoms to get quest, while your their you might as well trade with people in the market. on your way back home watch out for other players that might want your gear. after you rest up a bit and upgrade your skills so you'll be more effective in many ways from combat to cutting down logs. if have any ideas or questions for us just send us an email at email@example.com. if you would like to join the project look below and send us application. [application] what to include in your application: *do you have a copy of unreal engine 4. *what modeling or animation software you use. *a little bit about your self and what your experience is in modeling or animation. *if you have worked on other published works. link the website or video if you have. *best way of contacting you.
project magenda looking for 3d artists and modelers noshrac studios anywhere artists [center][/center] people working on it already: - programmer - 3d environment artist - 3d character artist / concept artist - game designer / level designer - sound designer - sound engineer - story writer / game designer about development: we made some progress in the past week. some concept art was made, sword icons / battle icons. orc concept art is finished, started modeling them. a lot of progress on the environment, bigger terrain, building mines at the moment. some of the models (you can see them on the showcase screen below) were already made. payment: we're a small independent studio searching for young talents to help us build a community and start growing some profit from it, as well to make a fantasy world for players to enjoy and have fun along with it. we do not provide payments yet. programmers working on avatar creation. game progress will be added this sunday to indiedb ! story: magenda is a magical fantasy world, with huge network of underground mines and the beauty of surface world. once great mines from dwarfs now abandoned for centuries. you will have an option to join any nation / race you want. from there on you will build your own journey with your friends online! still searching: project magenda is still in need of 3d artists to help us work on assets that we need for level building. not to mention we would really first appreciated character work. showcase:
2d artist shjongamesdevelopments anywhere artists need any source of a 2d artist for an upcoming 2d pig racing game all ideas have being executed all we need now is some professional art work to make this game go. you have to be good at art any software will do proffered photoshop. you will also have to be compliant. any age would be fine and you will receive a discussed percentage share of what the game makes. this game will be for the apple app store include in app purchases and an add system for a little more revenue. you will be using software like photoshop too create characters for the game props and some scenery to add the pixel 2d feeling. not much experience required you just have to be a skilled artist that's hard-working. the deadline will be (march 13 2015.) also we are considering starting a kick-starter to help us pay for staff like you. i believe in fair money for a fair job. also this opens you up to opportunities in the future for our company as we already have a team working on other app-store games and are looking to get started as a big business. if you are looking to join email me at firstname.lastname@example.org
looking for animator avalon mods anywhere artists hello everyone at moddb. we are currently looking for an animator for our upcoming project eincraft. concept: luke fornsworth is an average 21 year old guy who has inadvertently found himself locked into a game of death. he has been summoned by louise ventaile, a young aristocrat living in the mysterious world of eincraft, who has forcefully inducted luke into her service. the two of them together embark on a journey which will lead them to either glory and immortality, or their own demise. here is a playable demo link: http://www.avalonmods.com/eincraft/eincraft.html we have purchased the assets in the demo from the unity store and our character artist has finished modeling the main character and now we need someone who can animate/rig him. anyone interested can pm me or add me via skype: rance1992. i am looking forward to working with you positions filled: lead character artist/character concept artist writer programmer positions wanted: animator/modeler environment artist unity programmer concept artist
cartoonish comedy animator anywhere anywhere artists hello! this is a laid back job, and i need someone with a great sense of humor. i have a youtube channel, and i am looking to expand. i am a standup comic at heart, and i am looking for someone to animate over some sound clips. it should be pretty simple, as long as you have the animating skills, and the ability to work around the audio clip. professional experience is not required, you just need to be proficient in animating. i don't care how you do it, so long as you can render it into a common extension. (mp4 preferred.) i am looking for someone who can really convey emotions in their animations. don't get me wrong, i am definitely not looking for a realistic animation here.. i am looking for cartoony/funny. basically what i am looking to happen, is you will email me your resume/samples and we will immediately begin discussing the project. ideally, i would like to send you a 5-10 second audio clip for you to roughly animate around, and we can go from there. this will be a paid job, we can discuss this when you email me. if you have any questions or interest at all, feel free to email me!
looking for concept/3d/texture artists! natures wanderer - green thumb studios - green thumb studios anywhere artists hey guys and gals, we are looking for texture artists/3d artists/concept artists! this is the games style:http://www.indiedb.com/games/natures-wanderer/images/tersto-mansion-concept#imagebox (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers, this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be able to create cartoon textures that match the style above in links and have access to a program that can generate normals based off a texture. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for individuals who can take concepts and references from the original tiberian dawn and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your work that we use. if your application is accepted you will be provided with a list of available projects to choose from and given all the time that you deem necessary to complete your project. a weekly check-in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
texture artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for someone who can texture models that have been unwrapped and/or unwrap them if not already unwrapped. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity for you to improve your overall skill and expand your portfolio for use in future applications. you will be given appropriate credit for any of your work that is used in the game. if your application is accepted you will be provided with a list of available models to choose from and given all the time that you deem necessary to complete your work. a weekly check-in is required unless an acceptable reason is given. help make our dream a reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity for you to improve your overall skill and expand your portfolio for use in future applications. you will be given appropriate credit for any of your assets that appear in the game. if your application is accepted you will be provided with a list of available projects to choose from and given all the time that you deem necessary to complete your project. a weekly check-in is required unless an acceptable reason is given. help make our dream a reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
animator critical code anywhere artists critical code is working on a survival-strategy game called crossroads. as production goes on, our developers are finding that they don't have time to contribute to this project. that is why we are here. we are looking for an animator to animate our characters and other aspects in the game. as it stands right now, we have four people left working on the game. mack - lead game designer lakota - 3d modeler lela - marketing/sales matthew - idea giver if anything goes wrong, or you have questions about anything, mack will be the one to go to. when you are accepted, we will work out contact details. animator roles: • make animations that flow smoothly in the work environment. • communicate with mack to make sure animations will work well in the game world. • work well with a deadline. this job is not paid. however, depending on sales when the game is released, you will receive something for your contribution. website: www.critical-code.com (under construction) facebook: www.facebook.com/crossroadsgame
noshrac studios looking for 3d / 2d artists noshrac studios anywhere artists [center][/center] we're starting a project called "magenda" it's a mmo rpg fantasy game, we need concept artists and 2d artist to basically help us with some textures and gui. there are currently 6 people working on the project including me. a programmer, game designer /level designer, 2 artists, story writer and a sound engineer. we already have a few concept arts of the characters and basic environment terrain built in unity3d. the game will be designed in unity3d, it will be similar to wow(world of warcraft), though we will possibly create single-player and online mode, but that depends on the time and resources we have. once we start with the game development, we will setup a professional website and forums, where we will be able to share our work and progress with the whole team, we're going to be in contact in skype or team speak servers. we're planning to add a lot of features, i already started working a bit on the gui we will be using for the game. hopefully, if everything goes as planned, and we get the whole team, the development will launch in december 2014, if not then in january 2015. showcase: notes: unpaid job (for now). thank you for reading. - nejc
dead by association d.b.a studios anywhere artists animators and artists with some skill needed for a project un unreal 4. we are really in need of character modellers and animators. the animations job is to make advanded player animations with sockets for clothes, backpacks, weapons and all that. appart from those we will have tons of animations for breaking into doors with hammers, crowbards, fortifying windows with hammer and nail. melee animations with several weapons. also tons of zombie animations and firearm animations, we already have an animator but need atleast one more. artists is needed mainly for 2d promotional arts,loading screens and for charakter creation but i can also take environment artists and so on. the game is a zombie open world horror survivor game with more advanced looting and breaking in aspects like a combination betwen dayz, last of us and payday. it is a profit share project and a contract will be made once we get a bit deeper into development. check out our facebook page for some screenshots on the environment and just ofc to hit the like button ;) https://www.facebook.com/pages/dead-by-association/1523489664564202?ref=aymt_homepage_panel
looking for concept artists! renegadetechnology anywhere artists hello, we are looking for a talented concept artist to sketch up drawings based off real world objects such as houses, villages and some world design. we want someone who can create realistic drawings and be able to get them on their computer. you will be given plenty of reference material so you have something to go off. it's up to you whether you want to draw with the computer or without, whatever suits you best. it is a good thing to have samples of work and have experience with creating concept art for games before. your concept art will be used by modelers and mappers to help get a better sense and idea of how to create something. the project you will be working on is sheild of the red dragon, if you have any further questions please include them in your application. we are not currently working to any deadlines as of now however in the future we will be working to deadlines but they will be reasonable. we are looking for people who enjoy what they do and enjoy working in a team. please note that this is unpaid work, however in the future should we be able to provide pay we certainly will! we hope you consider us. please attach some samples of previous work in your application as it helps speed up the process. thankyou
animators needed! scream productions anywhere artists looking for an animator with at least 3 years of experience! scream productions is an indie game company that is now taking volunteers to assist in the production of their first game: worldsong. the game is a 2d, side-scrolling, horror game that introduces a game style that has never before been seen in a horror game. the game is based off of a creepypasta known as: the faceless mourner, which can be found here: creepypasta.wikia.com the theme of the game is the four different seasons and a mysterious figure who throughout the game seems to be trying to send a message to the player. as you progress throughout the game the mysterious figure becomes more desperate. if you have a talent or skill that you think could be of use to scream productions, please, continue with the application. by submitting this application, you understand that you will not be getting payed, and you understand that you must be dedicated to assisting us. sign ups end december 31st, 2014. sincerely, scream productions lead producer & director, isasis hendrickson.
animator (cartoon) fuuma ent anywhere artists hello there. i am looking for someone with a great sense of humor. i need an animator who is capable of making funny animations. they do not need to be super detailed, but i am hoping to find someone with a simplistic style, that is still able to convey a message. the topic of the animation is going to be comedy, so i need someone who can really fit into the part. stand up comedy, to be exact. i am a stand up comic, and i am basically looking for someone to take some audio clips, and animate around them. so the audio isn't a concern to you, maybe some sound effects to add to the audio track but not much. i am hoping to find someone who i can send me an email with some samples to check out, and then we can instantly begin discussing ideas. if you are someone who shows interest and i like your work, ideally i would like to also send you like a 10-15 second script, and just see how you tackle it. for more details, and further discussion of the project, please feel free to email me. maybe we can get started as soon as today/tomorrow.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
noshrac studios looking for animators noshrac studios anywhere | skype artists we're starting a project called "magenda" it's a mmo rpg fantasy game, we will need experienced animators along our side. there are currently 3 people including me working on the project, a level designer | game designer in unity3d (me) a story writer | character writer (bullid) a 3d character artists and concept artist (jgreen04) a 3d environment artist (michael_hite) the game will be similar to wow(world of warcraft), though we will possibly create single-player and online mode, but that depends on the time and resources we have. once we start with the game development, we will setup a professional website and forums, where we will be able to share our work and progress with the whole team, we're going to be in contact in skype or team speak servers. we're planning to add a lot of features, i already started working a bit on the gui we will be using for the game. hopefully, if everything goes as planned, and we get the whole team, the development will launch in december, possibly november 2014. thank you for reading. - nejc [center][/center]
animator cheeki breeki bandit crew anywhere artists looking for any animator interested in working on stalker: call of pripyat for cheeki breeki bandit crew's "ultimate weapon renewal". although the mod is called "ultimate weapon renewal", we are not limiting ourselves to weapons. we intend on extending the engine and you can add character animations in addition to weapon animations if you feel up for it. you would be in charge of animating various weapons being added to the game. you'll have full creative control over how the animations look, it's up to you. there will be new animation types required due to engine extensions. an example of this is we will need both a anm_reload and a anm_reload_empty for each and every gun added. however, not every gun will differ much with an empty reload animation so in some cases you can simply use the same animation twice. another option is available now that crouching-movement animations have been added. either i can use the regular movement animations and slow them down a bit, or you can make new ones. as a member of the team you will have equal say in how the mod is made.
noshrac studios looking for 3d artists and concept artists noshrac studios anywhere | skype artists we're starting a project called "magenda" it's a mmo rpg fantasy game, we need concept artists and low poly 3d artists to basically start with the project itself. there are currently 6 people working on the project including me. a programmer, game designer /level designer, 2 artists, story writer and a sound engineer. we already have a few concept arts of the characters and basic environment terrain built in unity3d. the game will be designed in unity3d, it will be similar to wow(world of warcraft), though we will possibly create single-player and online mode, but that depends on the time and resources we have. once we start with the game development, we will setup a professional website and forums, where we will be able to share our work and progress with the whole team, we're going to be in contact in skype or team speak servers. we're planning to add a lot of features, i already started working a bit on the gui we will be using for the game. hopefully, if everything goes as planned, and we get the whole team, the development will launch in december 2014, if not then in january 2015. notes: job is unpaid. thank you for reading. - nejc
[urgent] concept artist darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on drawing and illustration. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.
animator anywhere eu artists hi! my name is josef and the leader of this project. im a student, and i study game development, and i live in sweden. me and a friend are trying to make a game, but it difficult at the moment we are searching for people to help us, with our project/s. we want also to tell that the jobs are free at the moment, because we have zero income, but the every "worker" will get money, when we finally release the game and earn some money. we highly prefer people from eu we have these developers (at the moment): - a programmer - a 3d modeler people we are in a need of (at the moment): - 3d animator here is the idea of the game: an online, zombie, fps game, where the players are can affect the environment. where you have more of a gangs, cities, and players can take land. the players live under a zombie apocalypse.
(ss) bumpmap needed for existing textures (hl2 ep2 sp-mod) spymaps development anywhere artists the last 4 years i have been working hard on my latest hl2 ep2 sp-mod called episode 3; the closure. and it is almost done, i hope to release it at the end of decemeber 2014. i still need to add (ss) bumpmap to textures and it would mean so much to me and the mod when someone could help me out with this because i can't add them myself. never worked with bumpmapping. so, i don't need textures just (ss) bumpmap added to excisting textures. of course will you be credited for your work on screen in the mod and in the readme.txt. the mod will be played by quite a few people so your work will be seen by a lot of people. please check the mods screens and movies out here: http://www.moddb.com/mods/the-closure/news/hl2-ep3-the-closure-inside-the-borealis and please do reply by sending me a email or by sending a pm here on moddb. really hope to hear from someone because i have placed this add many times but only a few people did contact me after which they didn't come back or only made a few ss-bumpmaps. leon spymaps brinkmann
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