Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere Looking for Concept Artist for Unique Opportunity at Leatharian Studios

looking for concept artist for unique opportunity leatharian studios anywhere artists we are looking for a concept artist for a unique opportunity to get in on the ground level. we are working on a game called wake up call, and we are getting into the pre-alpha stage. i will post a short(ish) description below along with our requirements for the position, but first i want to tell you why you should help us even though we aren't paying (yet). here are the primary reasons you should help us out. first, we are not a new team and wake up call is already more than just a concept. second, we are very well organized. finally, wake up call is focused on story and fleshing out a complete world, rather than the action-oriented set-piece shooters that dominate today's fps market. wake up call has been in development for over two years. in that time, we have finished our pre-production phase, including all story design, gameplay design, etc. that resulted in a 75 page design document (this is still going up) which includes our story-line, back story, key features, ai documentation, and so much more. it is a central document that contains everything you need to know to make wake up call the greatest damn game ever made :d. in all seriousness, this pre-production has set up a great platform for us to develop on top of. this means that we now have an efficient development system that has allowed us to create content quickly. right now, our code-base is rapidly growing, along with our asset bank. i could give specific numbers, but i would rather get to what makes wake up call a great game. we use several communication and project management tools to make sure we are all working properly. included in those tools are a google group, asana, and an svn folder. needless to say, you can rest assured that we will always be on the same page. wake up call is a truly unique experience in today's video game market, because we are focusing on story and atmosphere. those two things are exactly the things most modern shooter campaigns are missing. we are trying to bring a unique story and world to the modern shooter world, using the unreal development kit (unreal engine 3) to bring impressive visuals in order to create a more immersive world. everything we have done is to enhance the quality of our world, our story, and our characters. you can get a few details in the description below, and more if you email us. now, here is the short(ish) description of the game's premise (i will share more upon inquiry): wake up call is a single player, sci-fi stealth-action fps that has a heavy emphasis on atmosphere, story, and immersive gameplay. the game is set in a post-post-apocalypse world, over 150 years after “the collapse”, in the year 2257 ce. no one knows exactly what happened, beyond that it was a disease of some sort. this disease killed nearly 40% of the world’s population, causing massive destabilization of governments and the ensuing mess of violence and conflict whittled down the world’s population to only 5% of the population before “the collapse”. 75% of those who weren't killed were mutated and the rest were immune to the bacteria. the mutated people, known as mutations, had suffered partial skin necrosis, loss of hair color, and other small physical changes, but the main mutation was in their mind. mutations had an increased vulnerability to insanity, paranoia, and extremely short temper. despite these differences, mutations were still similar enough to humans that they could interbreed and produce offspring of both the human and mutation genome. eventually, society grew again in places all over the world as it stabilized and anarchy ceded to order. flash forward to 2257 ce, in the old capital city of the usa. a powerful and disturbed dictator, davos kaledin, has taken control of the kalders, the only big organized nation-state in the area. davos has instituted policy to make humans second-class to mutations. the scarred, a self-proclaimed resistance group, had launched a failed revolution against davos in 2254, incurring massive losses on both sides. now, the scarred lives in the less-traveled areas of the city and in the forests, utilizing guerrilla tactics to try to keep davos on his toes. kyle rogers, an ex-special ops soldier from before the collapse, has been woken up from cryostasis by a young human woman named tori. he quickly learns of a massive underground cryostation which holds thousands of humans from before “the collapse” in cryostasis, and he has to power up a series of four relays before opening the station himself. but, it won’t be long before kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than the bacteria that caused “the collapse” in the first place. wake up call will focus on bringing the world to life, portraying strong characters in a realistic post-apocalyptic scenario, and teleporting the player into the shoes of kyle rogers. wake up call aims to set a new mark in indie game development, utilizing the power of the unreal development kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one epic adventure that any and all sci-fi fans will just need to have. requirements: 2 years of concept art experience in either games or film. a strong portfolio demonstrating attention to detail and exceptional skill in environmental concept art. other artistic skills are considered a plus. that's all for this post. you can check out more about the game here: http://www.indiedb.com/games/wake-up-call facebook page: https://www.facebook.com/wakeupcallgame or, you can contact us to get some more info about the game and the position.

Anywhere Modeler at COW Team

modeler cow team anywhere artists character and weapon modeler / animator, finishing the last weaponmodels and animations. blender, 3dsmax or milkshape3d. weapons: weapons and hands are already modeled, they just need fire and reload animations. characters: one female character needs to be aniamted and textured, base mesh is done and has a basic rig.

Anywhere Map Texture Artists at Unvanquished Development

map texture artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements in a texture artist, we're looking for those that have experience in creating detailed, attractive textures to be used by our level designers. besides base textures, our engine has support for bump, specular, diffuse, and glow maps. thus, your textures can look the best that they possibly could. a few general pointers: preferably, one should be able to create additional texture maps for their textures, such as bump mapping. a variety of textures can be made for all sorts of different settings, from space stations to futuristic cities. well-made textures will bring out the best in a well-made map, and the creation of a texture set will allow for one to easily get their name out.

Anywhere Technological Concept Artists at Unvanquished Development

technological concept artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements we are seeking skilled concept artists to design the equipment used by our human team in-game. all sorts of equipment can be designed, from guns, to futuristic suits of armor, and even buildings. we are going for a futuristic look, and would like to collaborate with artists that are skilled in presenting interesting, yet plausible designs. a few general pointers: all sorts of guns can be sketched out, from simple rifle-like weapons to heavy energy cannons. our humans utilize several types of armor, as well as utility packs that can be worn on the back. human buildings serve a variety of roles, from defense structures to armories and healing pads.

Anywhere Alien Concept Artists at Unvanquished Development

alien concept artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements our aliens have a distinctly biological appearance, and as such, would be excellent practice for those interested in drawing organic structures and monstrous lifeforms. a variety of art styles can be employed, and we are in fact seeking all sorts of unique artistic directions with the alien team. a few general pointers: for those interested in more dynamic creatures, one could create designs for alien player models, which can have a variety of interesting methods of attack. immobile structures can also be designed, with the organic buildings being used to defend alien bases, as well as providing support to players. one could make new designs from scratch, or go over one of our existing designs to give another take on it.

Anywhere 2D Artists at Unvanquished Development

2d artists unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements beyond the domain of concept art, general 2d artwork can be used for many things, including the creation of assets for hud design, and the making of textures for maps and models. for those interested in the user interface, our upcoming integration of librocket into the engine will allow for some advanced hud features, which a skilled designer can take advantage of. in addition, our engine allows for a variety of texture maps, including normal, spec, diffuse, and glow mapping. a few general pointers: both ui design and texture artwork fall under this domain. ui designers simply need to export their assets into a compatible format, the implementation is done code-side by one of our programmers. texture artists have a wide variety of things to work with, including touching up existing textures on models and creating new ones for maps.

Anywhere 3D Animators at Unvanquished Development

3d animators unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements a skilled animator can make a creatively designed model come alive, bringing its potential past the limits. if you have a passion for 3d animation, we'd love to have you on board! you could animate your own models, or the models produced by others. a variety of things can be animated, from player models, to weapons, and even structures. in addition, things can be animated for the first-person view, such as claws for the various alien forms. a few general pointers: work can be done on your own models, or the models produced by others. a variety of animations can be done, including those for the first-person view. we use the .md5 model format, which supports skeletal animation.

Anywhere Hard Surface Modelers at Unvanquished Development

hard surface modelers unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements weapons, mechanical structures, pieces of equipment, and other inorganic objects fall under this category. for instance, one could design a suit of powered armor for the human team, or create new base structures for them. new weapons can also be designed. alternatively, one could create map props ranging from industrial crates and factory components to elaborate computer displays. this position would allow you to express yourself through the creation of detailed, futuristic objects for our game's universe. a few general pointers: the human team primarily uses these models, both for equipment and buildings found in the base. pieces of armor show up on the third person model. those skilled at producing futuristic weaponry can produce new guns for the human team. being able to create firing effects is a desirable skill. a wide range of map props can be designed, for a variety of futuristic settings.

Anywhere Organic Modelers at Unvanquished Development

organic modelers unvanquished development anywhere artists about us unvanquished development is the team behind the unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. we are multi-national as well, with fully online development allowing us to have developers all over the world work together. our game has been regularly featured on phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. in addition, we have been featured on the front page of sourceforge, as well as several linux repositories. general requirements ideally, an applicant should have the following traits: ability to communicate effectively with project coordinators. capacity to work in an online team environment, whether alone or with others. a genuine interest and passion for what one does. position requirements whether you have a passion for modeling monstrous alien beings or futuristic human soldiers, there's a position for you! depending on your interests, you can create anything from alternative player models for the human team, to new forms, and even new structures for the alien team. living map props could also be created, such as eerie organic mats and tentacled barriers. if you excel at creating expressive, lively models, we'd love to have you on our team. a few general pointers: player models can be made for the human team, for either gender. ideally, we would like to have a female trooper in the near future. in addition, alien player models can also be made. we have support for adding claws and other attacking parts to the first-person view. structures for the alien team are desirable, as well as organic map objects.

Anywhere Pixel Artist at Voltisoft

pixel artist voltisoft anywhere artists pixel artist the pixel artist’s primary role is to develop pixel-scale graphic elements for voltisoft’s games. any pixel-related tasks will be handed to this individual to be worked on. it is implied that creativity and passion are essential to the mentality of this developer. qualifications: - ability to work in a team-oriented environment - creativity - moderate experience - ability to work with various graphic formats especially .png, .jpg, and .bit -skype for communication preferences: -experience with other game development teams -ability to work with animated elements. -bonus qualifications: -able to work with graphics in general, not just pixel art. apply: send resume/application to admin@voltisoft.com please include at least 5 examples (preferably of different types of pixel art).

Anywhere Concept Artist at CronyGames

concept artist cronygames anywhere artists hey do you like monsters!! or arena battles! or fun colorful art schmes?! >.> we are making a monster arena rumble game. it is a cross between turn based games like final fantasy 1-10 and action cinematics. we currently have 2 concept artist but we need so many monsters we would really like a few more to join our team. this is a full scale 3d game and compensation will be distributed among the team once this game is commercially sold. if you are interested and a person who is very motivated well apply! :d

Anywhere 2D Graphics Artist at Allfather Entertainment

2d graphics artist allfather entertainment anywhere artists rundown: design detailed 2d top-down sci-fi graphics/sprites in a casual low-pressure and low-quota work environment. allfather entertainment is a new independent game developer. here at ae, we focus on attention-to-detail, immersion, and creating an impressive and wonderful gaming experience. join us for a fantastic opportunity to learn and improve upon your skills. whether as a stepping stone or a hobby, allfather entertainment welcomes you into its midst. be a part of creating amazing and revolutionary games, as well as gaining knowledge and friends along the way.

Anywhere Diverse artists for survival rpg at Rising Soul Games

diverse artists for survival rpg rising soul games anywhere artists rising soul games is searching for reinforcements for; survivor : forgotten world a first person survival rpg. -------------------------------------------------------------- here is the link to the game: http://www.indiedb.com/games/survivor -------------------------------------------------------------- for now, we need could use reinforcements in those areas: - environment artist - 3d modeler - animator - concept artist - character artist we have a team of around 6 members and work very hard on the project, and are very close to a playable version. what we offer: a good and friendly team that communicates a lot the right to add your ideas to the table a new and refreshing concept with high quality standards and a lot of opportunity what we want from you: a good amount of experience and an eye for aesthetics communication and availability over skype open for critique ++ you should be really motivated to work with us on a great game! ___________________________________ we are looking forward to your apply, don't miss your chance working with a nice team on a promising game! we are an indie team and work on our free time..

Anywhere [SourceEngine] Concept artist at Division Studios

[sourceengine] concept artist division studios anywhere artists divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for concept artist: - efficient, fluent and creative drawing skills in order to deliver usefull material for level designers, and 3d artists. - good communication skills. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere [SourceEngine] Texture artist at Division Studios

[sourceengine] texture artist division studios anywhere artists divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for texture artist: - be able to communicate with mappers. - be able to make textures at our request. - have the knowledge of how sourceengine and texturing works. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere [SourceEngine] 3d artist/animator at Division Studios

[sourceengine] 3d artist/animator division studios anywhere artists divisionstudios is always looking to recruit talented individuals who'd like to join us in the development of our mods.our group offers you the opportunity to build up an portfolio while working on our projects. requirements for 3d artist: - ability to create low-poly models with uvw-maps - ability to provide high-poly models for generating normal maps - ownership of suitable modelling software, such as 3ds max, maya, zbrush etc. - good communication skills. - ability to animate. if you feel you meet these requirements, feel free to contact us with your application.

Anywhere Artists Needed at 1-Up Studio

artists needed 1-up studio anywhere artists hello folks, we're working on a couple of games such as sonic's life, and friendly fighters, and we had no art support at all, and if you want to help out on the project, then go ahead, all i need is people who are good at making backgrounds, character art, and sprites, many people can join in on the project, and note, you must be active on the project with updates on your current progress, any lack of notifications and you'll be dropped, so good luck

Anywhere Writer at Infinity Interactive ∞

writer infinity interactive ∞ anywhere artists want to be a writer at infinity interactive? if you have any experience in the writing of dark comedies and horror, we would love to hear from you. if you are interested, you will be writing jokes, dialogue and anything else we may need you to do. the project is a first person horror/comedy/action in which we will combine dark and mature themes with comedy and satire. - kyle

Anywhere Artist at Team SRC++

artist team src++ anywhere artists as an artist, you will be part of the team that manages the visuals of the group. we offer creative freedom and allow you to gain some ip for your work after we're done with it. must speak english. (we are a us company) must be able to work without the promise of pay - that's handled differently then most companies based on a merit system. must have an open mind to what to work with. (we do some rather odd games due to us being very indie, we allow for odd projects to happen) more information will be given post nda signing.

Anywhere SFF Mugen Artist Needed at 024-Studios

sff mugen artist needed 024-studios anywhere artists we need a mugen artist to replace background and logo main logo: http://i.imgur.com/ywydurr.png (modify it to have better textures) background: make it to be compatible with game logo selection back: same as background if you think you can do it send a message to survivalmanager@gmail.com engine:mugen programming by: 024-studios characters and stages by: mugenation users thanks in advance.

Anywhere Building Modeler at PowerBox Studios

building modeler powerbox studios anywhere artists we are in development of a new indie game (title not yet thought of), our goal will to be to make a game that is set in russia and therefore will need russian style buildings. the buildings will need to be of somewhat destroyed to make it look like the chernobyl disaster. we are ideally looking for a modeller that can specialize in building modelling. its up to you, if you want to texture them or not. the game will be run on cryengine 3 game engine so if possible, please can we have compatible model files for the engine (.cgf) thanks a lot, and this would be a massive help! :d here are some images, of what we were thinking of: http://tinyurl.com/russian01 http://tinyurl.com/russian02 http://tinyurl.com/russian03

Anywhere - Skype Required Artist: Character at Molotov Games

artist: character molotov games anywhere - skype required artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of a talented character artist that can bring a life-like and believable character model to fruition. description of position is: • must have excellent understanding of male and female anatomy • must be able to work from concepts as well as reference images • must be able to optimize and produce clean models • must have solid texturing skills present • prior experience of working on a game is a plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere - Skype Required Artist: Environment at Molotov Games

artist: environment molotov games anywhere - skype required artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of talented and dedicated environment artists who can create beautiful environments and scenery to fill the world. description of position is: • knowledge of udk • must know how to create clean models from concepts and references • must have solid texturing skills • need to have an eye for detail • have a good sense of scale • experience in the industry is a big plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere - Skype Required Animator at Molotov Games

animator molotov games anywhere - skype required artists molotov games is a small indie video game development team, of under 20 people, created to come together and create a small demo to best define and display the world of patriots. the reason of creating this demo? we are connected to heavy hitters in the triple a industry including vince zampella who is the creator of the call of duty franchise and now founder of respawn entertainment. he has agreed to review our demo and possibly send it to ea for us which may lead to many great things. yes, we are a volunteer project and everyone is working on it while maintaining regular jobs, school and other activities as well as everyone working on the project is above the age of 18. this is a non-paid position. we are in need of talented and dedicated riggers/animators to breathe life into the characters, weapons and environments to bring them to life. below you will find descriptions on the positions needed. animator • need to know how to rig characters, weapons and environmental objects in bi-ped • animate basic and complex animations • must know udk • knowledge of animtrees is a plus visit us at patriotsthegame.com to get more information and see our quality of work.

Anywhere Environmental Modelers and Character Animators at Project WSW Dev Team

environmental modelers and character animators project wsw dev team anywhere artists hello, i'm making a game with some friends. the team currently has around 10 members, but only about five of us are active regularly. we currently need some active animators, and i also need environmental modelers. here's a video of the engine in its current state, we built it from scratch. https://www.youtube.com/watch?v=-6frj2o6ely for animations/models, we use our own modified smd format, so basically you'd just have to export your work in smd. the game itself is a "dark devil may gear solid cloud" type deal. i'm taking the synthesizing and randomly generated dungeons from dark cloud, certain sneaking elements from metal gear solid, the combat system of devil may cry, and the movement system of prototype and putting them all in one game. so far, the dungeons and synthesizing are done, the fighting engine is ready for animations (it's a limb based system, limbs can be damaged and once we get more models, torn off.) also, we have ai that's capable of multiple states, and there's currently 6. this is contrary to skyrim where there can only be one state at a time, and there's only three. the ai also uses it's own decision tree type system. anyway, if you're interested, let me know on here, or you can contact me on skype at skyaphid. i'd love to work with you. :)

Anywhere Particle Effects Artists at Fenrir Studios

particle effects artists fenrir studios anywhere artists particle effects artists are needed to work on the final assets/portions of the game. knowledge of unreal cascade and fluent unreal 3 engine knowledge is required. (programming knowledge {unrealscript for effects} is not required but welcome) photoshop or similar image editing software for creation (gimp etc) able to work in a large team environment understanding of svn ( industry grade revision control software ) payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow

Anywhere Texture Artist [Source Mod] at States War: Source Dev. Team

texture artist [source mod] states war: source dev. team anywhere artists skilled in making in-game textures, and texturing models, like character models, weapons, etc. note: it is a mod! - free-of-pay - contact information: my email: severus101@hotmail.com backup email: severus105@gmail.com mod email: stateswarsource@gmail.com steam information: profile id: captaines steam name: *lcg*chris [sw:s dev] moddb: www.moddb.com/mods/states-war-source website/forums: www.stateswarsource.hostoi.com

Anywhere Looking For Game Artist at Knight Industries Modding Team

looking for game artist knight industries modding team anywhere artists hi . we are just looking for some people who have some experience to work with us on finish the next version of our mod "knight rider back to school" . because we don't anyone in ours team just me michael.knight1 , so from last we are working in mod for gta san andreas , anyways you're not need to be a gta modder just 3d or 2d artist , so if you have some gfx knewledge you're going to create for us some of interface graphics , ect ... and 3d artist for making a things as you can , just call us to the following email in the bottomp . ps : we are very needed for anyone who know creating a looking good blueprint of cars using reference image of them , please contact me . thanks .

Anywhere 3D Modeler, Programmer, Concept Artist at DestructionExGames

3d modeler, programmer, concept artist destructionexgames anywhere artists destructionex games is proud to present chrono. summary: a test subject for chronotech science get’s sent back in time, to the biblical israel area, where you have to steal the torn/lost pages of the bible from the vatican, in order to open the portal back to your time. the vatican however, doesn’t want the main character to steal the secret bible pages, and the main character has to fight his way through, and complete various puzzles to steal the pages. team: shane - project manager corry - advertising director, and co manager. jason - 3d modeler. goals: complete game :) what we have so far: right now it's mostly ideas written down in a gdd, but the gdd is the beginning to every great video game development. and with the help we need we will be able to complete this game. paid: all money earned will be split up depending how much you did. to apply email: destructionexgames@gmail.com skype: choc1202

Anywhere Modeler With Cryengine 2 and/or 3 Experience at Rebon Games

modeler with cryengine 2 and/or 3 experience rebon games anywhere artists hello, first off this is an actual paid position, not the typical "oh i'll give you 5% of the profits from this game if it actually ever gets released... which is unlikely". i employ a pay-per-asset model in which you are paid per asset and you can work at your own pace and pick and choose your work, to an extent. with that being said, while payment varies quite a bit, this isn't a large budget game. for example, for a fully working vehicle you could expect around 300-400 usd. i cannot offer aaa studio prices, but neither do i expect that level of quality. also, you are free to resell or reuse any of your work any way you wish, exclusivity is not required at all. what i need is a few more modelers who can at bare minimum model, texture, uv, and import an asset into cryengine 3. if you are unsure about the import process, there are tutorials, and if you feel you can learn it easily enough, please do not hesitate to apply. i have a few tutorials relating to creating assets for these purposes, and i'm more than willing to help you however i can. i'm mainly looking for vegetation assets, vehicle assets, and character assets currently. those things require different design and import processes compared to normal static props. i may also need a few weapon assets and structure assets (shacks and shanties mostly) in a few weeks. i have quite a few modelers who do only static geometry props, so modelers with experience (or willingness to learn) in regards to character/vehicle/vegetation asset creation will get more consideration than those without.

Anywhere Concept Artist Needed for Medieval Stealth/Strategy Game at Team Seraphim

concept artist needed for medieval stealth/strategy game team seraphim anywhere artists team seraphim is working on a project, and we need a concept artist bring our ideas to life. the game is set in the mojave desert, 300 years after the world suffered from a "great purge of technology". all the advancements of the last 1000 years are lost, and the world is plunged into another dark age. the player will be a thief in this wasteland, leading the rest of his guild in a quest for profit and reward. this project is only a few months old- we have a team of programmers and modelers available, but we need an experienced artist to give some direction to the project. some character art already exists, and we have a good idea of what the world will look like. this position will have no regular salary- the payment will come from the game's sales. this is a hobbyist project, above all else! thanks for looking into our project, and we hope to hear from you!

Anywhere Undead Castle- Seeking 3D Artists at Broken Limits Media LLC

undead castle- seeking 3d artists broken limits media llc anywhere artists we're looking for serious members. people who want to make a great game and do it right. our team is working on an awesome game called the undead castle. with features, backstories, and plots never before seen, we're excited to turn out an awesome project! serious, moderately experienced inquiries only please. target aim - steam compensation plan royalties - negotiable technology unity 3d / other additional info we're looking for serious, dedicated members. if you're working on another project, you might want to reconsider. in order to make any money in royalties, you will need to sign a contract with broken limits media llc and complete the terms of the contract / project fully. if you want to work as a hobbyist, be clear on that. all members have to sign a non-disclosure agreement as well. no exceptions.

Anywhere Modellers for Dead Inside also concept artists at Sector7Games

modellers for dead inside also concept artists sector7games anywhere artists hello, i am josh gallagher the founder of sector7games. i set this company up in september and we started our game dead inisde soon after, for the last couple of months me and my team have been working very hard to bring our game together and produce aaa game quality game play and models. our current game in development is dead inside and we are not far off alpha, the main outline of the story is: 'the game is based on the idea that the protagonist and his family have been trying to survive for a number of weeks amongst an undead society. in the beginning of the game, the protagonist leaves his family to look for supplies which are already scarce. as he returns home, he finds his wife and daughter's bodies, still on the floor, surrounded in blood with unbelievable flesh wounds to their necks and wrists. at that moment, a news bulletin from the government warns all survivors to be cautious around any dead bodies, and if safe, dismember the head from the neck, severing all nerves. the main character sees that there is no other option than to destroy his families bodies. after this, he stocks up on weapons and prepares for war.' that is the main outline of the story but we will further elaborate on it. the game modes that we will incorporate will be single player (survival mode), multiplayer (online survival) and also available in first and third person views. we are looking for 3d modellers who are confident that they can produce great content,we are looking for these skills: can model to a commercial standard can model most thing e.g. weapons, vehicles and buildings ect. also you will need: dedicate at least 5 hours a week to this project have a skype account get on in a working environment have a modelling program, must be legal no pirated copies. also we are interested in concept artists as well so please apply! looking forward to hearing from you. also please read that this is no paid wage but profit share, we are open to all questions about this offer.

Anywhere Recruiting for Orbit-6 at Traviact

recruiting for orbit-6 traviact anywhere artists what is orbit-6? orbit-6 is a first person shooter game set in a galaxy far away from earth. the game has loads of different level styles, from; space combat to dark dense jungles to a bright clean spaceship. orbit-6 focuses on detailed graphics and storyline with strong character history which really brings the game to why it is happening. we also plan to have multiplayer and make that as different as possible, we have loads of different game modes and environments to suit as many people as possible. we are aiming for multiplayer to have space combat and detailed/destructive environments to leave your mark on. we also plan on having very alive environments, they will have loads of wildlife, good and bad, this also goes for multiplayer. orbit-6 has many genres, the most common ones would be adventure, sci-fi and survival. who is traviact? traviact has been around for a while now. we haven't made ourselves public until now because we have been working hard on the business/marketing plans and we have been working even harder on the gdd and the storyline behind orbit-6. traviact was started early 2013 and is now ready to start its main goal; orbit-6. we are aiming to create high quality and unique games that are not just another rip off. what do i get out of doing your team? there are a few things you get by joining our team: by joining this team you will be working with experienced people who can help you out if you get stuck. you can showcase your most recent work in your portfolio. royalty payment if orbit-6 makes it to the public. receiving credit for your work and not just saying the content is done by traviact. completed we have a 45 paged gdd thats still being worked on business and marketing plans level plans for the first few levels what are we looking for? environmental artists requirements must be able to work under a deadline have an eye for detail create high and low ploy models work well with scaling be able to model off concept art being able to create detailed textures knowledge of unreal development kits material editor if a bonus weapon modellers requirements must be able to work under a deadline have an eye for detail create high and low ploy models work well with scaling be able to model off concept art being able to create detailed textures knowledge of unreal development kits material editor if a bonus character modellers requirements must be able to work under a deadline have an eye for detail create high and low ploy models work well with scaling be able to model off concept art being able to create detailed textures knowledge of unreal development kits material editor if a bonus programmers requirements must be able to work under a deadline be able to write neat code so its easy for other to edit if required have a good knowledge of udk must have a good knowledge of kismet having a knowledge of other languages such as c++/java would be a bonus having web programming expirence would be a plus concept artists requirements must be able to work under a deadline must be able to create detailed artwork being able to create different forms of concept art is a bonus composer requirements must be able to create orchestral music must be able to create high quality and detailed music must be able to work under deadlines being able to do sound effects is a bonus web programmer requirements must have a good understanding of html, css and php must be able to work under deadlines having knowledge of photoshop is a bonus websites and social media we are currently looking for a web programmer to make our website and we are currently still setting up facebook,twitter ect.

Anywhere 3D Graphics Artist (Modelling and texturing) at

3d graphics artist (modelling and texturing) anywhere artists i am looking for a 3d graphics artist for my wip game called "forgotten". for more information about the game, please contact me at robert_hohn@live.com, or see the gamejolt page (http://gamejolt.com/games/other/project-light/14188/) i also have a playable demo available at request. i've been working on this game by myself, but getting the graphical portion done has become a real handful and is really overwhelming. i would love some help, and if i ever make this game commercial (for now, and possibly forever, it is only for me to learn and build a portfolio with) you will be paid proportionally to however much the game makes. if you are interested, i'm looking for: -somebody capable of modelling believable humans. -somebody who's played my game and is personally interested in adding to it -somebody who can get the work done without delay and waiting. i don't have a very strict schedule at this point, but i don't want to wait months for a single model. thank you for looking, and i hope i get some applications!

Anywhere 2D Artist / Technical Artist at sup space studios

2d artist / technical artist sup space studios anywhere artists preeminence online is an indie game project currently in development by sup space. to further strengthen our growing global team, we now require an additional 2d artist, preferably with strong technical drawing aptitude. the successful candidate will be as close to the specs given below as possible. required skills: - technical drawing (we don't just care about how stuff looks, we need you to communicate how it works too!) - basic understanding of kinematics and dynamics from at least a newtonian perspective. (so you get what our designers are talking about when they need you to draw one of our spricklesprocket-gizmonizers!) nice to have: - 3d modelling skills (knowing basic controls in at least one 3d suite may greatly contribute to your overall effectiveness in our team) looking forward to some interesting applications then! oh, and just to make it clear enough: sup space is sharing the wealth, unfortunately, there is no wealth to share yet, so, if you like pie and want a piece of it, you'll have to wait for it to come out of the oven first.

Anywhere 3D Modeler / Prop Artist at sup space studios

3d modeler / prop artist sup space studios anywhere artists preeminence online is an indie game project sup space is currently working on. to further strengthen our global team we now require an additional 3d artist with a skillset as close to the one described below as possible. required skills: - sculpting (3d coat, zbrush etc) - hs modeling (maya/3ds max/xsi/blender etc) - unwrapping (uv layouts don't make themselves and no, pushing the "unwrap" button of an automated tool generally doesn't cut it!) nice to have: - experience with cryengine (that's our target platform) - 2d artsiness (think concepts, textures and paint-jobs) - a fascination for science fiction and the technologies therein - rigging/skinning/animating skills (might speed up things in the pipeline) sup space is offering a piece of the pie ( and the pie is no lie! ) for everyone contributing to preeminence online's commercial success, however, given the distributed nature of the project group and the current lack of substantial funding we cannot compensate you right off the bat. to clarify this explicitly: we are not looking for subcontractors, outsourcing companies or any other people who may only be in for the money. this is not to say that we are not at all in for the money ourselves, it's just not the sole reason we got. looking forward to seeing some interesting applications!

Anywhere Concept Artist at Arial Game Studios

concept artist arial game studios anywhere artists arial game studios is looking for artists in order to assist us in creating our upcoming game project. qualifications: • ability to develop ideas from concept through quick sketches to finished illustration • ability to work closely with whole team, especially with lead designer • good knowledge of photoshop or other 2d art and painting programs • good traditional and digital drawing skills • passion for great games and great technology • skype account (text only, mic is not required) strong pluses (but not required): • experience in developing 2d games • ability to work flexible hours (i.e., weekends) • a sense of humor

Anywhere Talent Scouts at RealisticGameStudios

talent scouts realisticgamestudios anywhere artists at realisticgamestudios, we're seeking a talent scout. join a talented and dedicated group consisting of creative individual developers. as a talent scout, your job will be to find potential recruits for our team. if recruits are not found good enough, but eager to learn, then your responsibility would be to teach them to get a high level of standard as well. for more details about the game, please visit: http://www.indiedb.com/games/elite-special-forces

Anywhere 3d Vehicle/Environmental Artist at RealisticGameStudios

3d vehicle/environmental artist realisticgamestudios anywhere artists who are we? we're realisticgamestudios; a focused group of many, different individuals. we're always developing with following core elements: - high quality. our players will be provided with the best of the best, the top of the top. we're doing our best to deliver this. - organization. as we're more then 15 game developers, its very important for us to have a proper, if not better then proper organization. we lay weight on procedures, deadlines and solid assignment documents. we have a lot of tools to help us being as organized as we're. what do we need? basically, we're looking for focused individuals that are able to meet deadlines, have a keen eye for details, have a large motivation flow, be able to produce work of a very high quality is all requirements, and having great leadership skills is just an extra plus. but... we're not just looking for everyone. we're looking for 3d modelers. help develop a tactical, realistic, first person shooter on the cryengine 3 engine, and work with a very organized team. 3d hard surface modelers responsibilities: you will be responsible for the creation of high poly vehicles (mainly focusing on cars, trucks and military oriented vehicles) or environmental assets (such as tree, bushes or grass), baking them down to low-poly, optimized in-game assets, as well as being responsible for the texturing of those. as something else you will be responsible for creating mock-ups of vehicles or environmental assets. lastly you will be basing your models of some of our concept art or real life reference pictures (last said is the most used). required: strong understanding of autodesk max or maya. strong understanding of zbrush or mudbox. strong understand of the basic mapping process. strong understanding of uv mapping and textures. strong understanding of rendering (for showcasing assets). strong understanding of mamorset and ddo is a big plus. strong or basic understanding of cryengine 3 is a big plus.

Anywhere Texture Artist Needed For Stealth Horror Game at Twisted Siren Studios

texture artist needed for stealth horror game twisted siren studios anywhere artists hello. we are twistedsirenstudios an independent game development team developing our first commercial (horror) game, we are looking for texture artists, modelers and animators we are looking for someone who will work for free at least for now because we are making a demo and we want to make a kickstarter crowd funding so we can get a budget, then we will pay you depending on how much we get. if you are interested or if you need any information add me on skype: e25mad25

Anywhere Character modeler at Tripmine Studios

character modeler tripmine studios anywhere artists tripmine studios is looking for character modelers to help us out with development of remakes of half-life: blue shift and opposing force! character modelers are required to deliver high-quality characters at our request. we are looking for passionate and dedicated people, who are talented and friendly, so they fit to our very relaxed team environemnt. see our requirements bellow! * at least 1+ year of modeling experience * you must be able to produce models at our request * must be able to work within the team and accept constructive criticism * ability to create low-poly models with uvw-maps * ability to create high-poly models for creating normal maps * create models based on concept arts * must own any modeler programs, like 3ds max, maya, zbrush * you are required to texture your models and compile them for source engine * ability to animate your models is big plus

United States 3D Modeler/Texture Artists for 3D Space Game at Bloodleaf Studios

3d modeler/texture artists for 3d space game bloodleaf studios united states artists bloodleaf studios is a newly formed game developer out of surprise, az. we are looking for a 3d modeler and/or texture artist for our in production title, the theseus effect. the game is a invisible maze exploration game set in space that is up for release in a just a few months. we are looking for an extra hand in finishing off the game. expertise in maya and unity3d's use of fbx files required, with 3dmax acceptable.

Anywhere Modeller at Delve Games

modeller delve games anywhere artists a 41 year old man who lost his job, moving into a close friend's place, who races cars for a living. in a divorce, he has a daughter who lived with her mother growing up, while the whole gang, setting you up for achieving the skill to be a known driver of the underground team. trying to run the notorious villainous gangs out of the state, rather the country. claiming the roads they once saw bringing peace back to the state and city. find out how cruel most of the notorious gangs that there is, and challenge them one by one from starting at the bottom of the 8 rivals you must face. race online solo or with your friends, or find hidden treasures within the single player story mode, to unlock new cars or items. influence: midnight club ii & iii, track mania sunrise extreme, & test drive unlimited plays like: track mania feels like: test drive unlimited looks like: awesomness (crysis 2 on wheels)

Anywhere Character Artist at Fenrir Studios

character artist fenrir studios anywhere artists the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well required skills (any or all) 3ds max, maya, zbrush, blender payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow

Anywhere 3D Character Modeler and Rigger at Chew Box Studios

3d character modeler and rigger chew box studios anywhere artists chew box studios is a indie game company working on an episodic survival psychological horror game. details on the game will be given once someone has been picked. we are in need of someone who can create characters and monsters for our game. if you don't know how to rig that is fine as we mainly want a 3d character modeler. this is unpaid work.

Anywhere Artist at Outpost Software

artist outpost software anywhere artists outpost needs an artist for 2 main tasks - creating in game images - creating promotional/concept art we need a person who is - a good team worker - a good communicator - able to meet deadlines - creative - able to share and create ideas view the game on indie db here http://www.indiedb.com/games/outpost on youtube http://www.youtube.com/outpostsoftware on our website http://outpostsoftware.com/

UK Artist/Pixel Artists wanted! at Ark Games

artist/pixel artists wanted! ark games uk artists hello! i am the lead developer and founder of a small game development community, ark games. we need some more artists to help us make awesome, aesthetically stunning games. if you are interested please send us an email following the template on our about page of the website to this address: arkgames.contact@gmail.com! please note that we make games for fun and you will not be paid and this is not a full time job. thank you, felix.

Anywhere Level Design, Art Design at Skazka

level design, art design skazka anywhere artists looking for artists and level designers familiar with unique natural settings, art deco settings and style, and 1920s to 1930s style and fashion. you will be assisting the demo project "rawr bomb" (working title) before it is submitted to kickstarter. if the project gets backing you may be brought into the project for pay. level design is done 2d, with repeating objects, not tiled. pieces can be resized, distorted, flipped and rotated and be placed on multiple layers with parallax to give depth and a unique feel with as little pieces as possible. photoshop is a plus for cutting out pieces from existing images to be drawn by the artist or used as placeholders until the artist draws them.

Anywhere Searching Pixel Artist for Kickstarter game at Infinite Games

searching pixel artist for kickstarter game infinite games anywhere artists hello indiedb, i am ralf, programmer for the game "elizabeth". elizabeth is a game about a boy of whom the sister, elizabeth, gets abducted. we need a 2d pixel artist, who can draw in the style of "the legend of zelda: a link to the past". you get paid if the kickstarter succeeds, so it is fine if you don't work full time on this project.

Anywhere 3D Modeler/Texture at C10

3d modeler/texture c10 anywhere artists about the job: c10 is looking for a 3d modeler to create a variety of models for our new upcoming game scopophobia. the game is being made entirely in c# with the help of unity3d for our engine. the models we will be needing should be ready to import into unity without any problems. some models will include the following: -trees -interior furniture -outdoor street lamps + some other small things. we would like to keep the team to a minimum with just 2 programmers, 1 3d modeler/artist(textures), and 1 level designer. all positions are non-paid since this game is a concept demo to see how the players will react with it. if it gets positive feed back we will be gin full production on the game and launch it with a set price that you will get a percentage of. ---------------------------- requirements: our 3d modeler will need to be able to do the following: -join a skype call to talk about the game, progress, and ideas. -be able to model nearly anything that we may need, and if needed rig the model for animations. ex: player/enemy models. -create textures for either the model you create or other things that may be needed by the level designer, this will include wall textures all the way to ground textures. -speak fluent english. -we (the programmers) will be online most of the afternoon, and we will set meetings about 2-3 times a week and almost always on saturday. -have a since of humor and love what you are doing!

Anywhere 2D Artist / Graphic Designer (unpaid) at Star Wars: BattleCry Team

2d artist / graphic designer (unpaid) star wars: battlecry team anywhere artists hello there, we need an experienced 2d artist proficient with photoshop and illustrator. a strong portfolio is important. video editing and after effects would be a real plus; it could even be described as a game changer for your application. those with 2d knowledge limited to ps and il should not be deterred and will be considered all the same. best of luck and we look forward to hearing from you.

USA Animator-Rigger (PAID) at Cronix Games

animator-rigger (paid) cronix games usa artists work for cronix games on the game, nav1! a tps/mmrpg/scifi adventure/shooter! become involved on the conspiracy of the origin of life! needing person(s) to animate nav1 game assets from blender and to be only saved as blender when finished. skills || * = required || *must have 1+ year of experience. *must present a very recent portfolio from a site(video, etc.). *must have some sort of team experience. *must know how to apply rigs to objects (i.e. arms, bodies, vehicles) and properly animate them. payment *must be willing to receive payment every task that's completed of ($10.00 u.s.d.) - this includes a list of tasks as one task (e.x. 1. punch animation, 2. kick animation, etc.) payments are distributed through paypal only!! thank you for your patience! and good luck to all! have any questions? e-mail me! krsnelgrove@yahoo.com i will not give out your e-mail, don't worry!

Anywhere Artist at Toilet Head Studios

artist toilet head studios anywhere artists toilet head studios needs... you! we need a semi-experienced artist that has had experience in creating art for video games (preferably somebody who can sprite too!), with access to skype for team discussions. if interested, please contact zane.dimitri on skype or email zaneb98@gmail.com with the subject "ths artist". this is not a paid job, due to money. everybody on toilet head studios isn't paid and works for free.

Anywhere - Skype is needed Graphic Designer (UI Artist) at Happy Bomb Games

graphic designer (ui artist) happy bomb games anywhere - skype is needed artists hbg is looking for someone who has experience using adobe photoshop or adobe illustrator graphic design and illustrating programs for ui graphic design of any kind. we need someone to design the main menu, player hud, and other graphic ui designs for our first game project, double agent. double agent is a first-person shooter that is influenced by classic fps games from the late 90's and early 2000's (such as perfect dark, black, and timesplitters). to gain this role on the development team, you must have the following skills: - good knowledge in photoshop, fireworks, gimp, or illustrator - skills in graphic design - skills in photo editing and illustration - easy access to cloud storage or a sharing network. - has a reachable social network account. - must be dedicated to the task and must commit 4 hours to that task.

Anywhere 3D Modeler at Mythic

3d modeler mythic anywhere artists nightmare among shadows is a slightly popular indie game in need of a 3d modeler to design intricate models based off concept art designs and imagination. experience in : 3ds max maya *experience in animation and rigging is an added bonus* *clear understanding of and capability to express abstract 3d objects and characters in a game designed around horror* you will need to remain in contact at least 2 times a week. you will not be paid but offered credit and whatever spotlights we can dish out. *this includes interviews / articles / videos* all work is credited to you and you own all rights to your creations. good things to have : active email skype understanding of gdocs *note* all models will need to be provided in both fbx and ase formats to fit the credentials for udk. all textures will need to be in png format. be prepared to provide examples of your work!! *do not apply if you cannot meat the above criteria* thank you for your time.

Anywhere Concept Artists for Scifi MMORPG at Skyshard

concept artists for scifi mmorpg skyshard anywhere artists we are skyshard and our goal is to make a game similar to how linux was/is being made: from the community for the community. it is going to be a free to play game with lots of features that are not yet decided. please see our project video: http://youtu.be/ctfm9txwlla the game is going to be a community-driven, free to play, sci-fi freelance mmo rpg. what we hold most important is feeling, so that players enjoy the gameplay. it is important that the community is just as integral in the creation of the game and the universe of the game as the developer team itself. about the gameplay the player will be free to go on missions, do pvp, travel or explore, no obligations, meaning you can fully level up and enjoy the game without being forced to do anything in the game. the game will not be focusing on just one element of the game. also, exploration and collecting knowledge, curiosity itself will hold key importance. you will be able to discover other species, tribes, cities and learn a lot from them (such as weapon skills, for example). as a character, you will start at a starting area (we hope to create several starting areas, not just only one per race) and you will be able to choose your profession and intentions, as well as background story, family, friends and so on. you can either sign up for the army, or be hired as a merc, be a trader, be part of a pirate crew or even the mafia, or just be a freelance explorer or journalist. who you are is really up to you, as well when you choose to depart from your starting area to infinity and beyond. mobs and npcs are planned to have complex behaviour, they will all be affected by weather and other happenings. you will be able to get information and hints from them, as well from the link (similar to the internet we have, but it is spread across the known universe and is accessible to all races), you can visit and create forums, blogs on it, you can send messages, etc. you will be able to access wormholes to travel very long distances in a short time. the wormholes will have stations built around them where you will have to pass security check. if you are a pirate/smuggler/criminal etc. you will have to use forged ids or use non-registered wormholes, at the risk of ending up in a black hole, a sun, or somewhere completely unexpected. you will be able to have a spaceship of your own or you can share it with someone or you can even have a full guild operating one as crew. you can battle other spaceships, npc or player’s, you can destroy or loot them as well. guilds can conquer non-colonized areas and establish trade ports, settlements, colonies there. these can be attacked, reconquered and destroyed. guilds can order materials to build and develop these areas, they can choose when and where they want to be delivered. these shipments can be attacked and stolen, either by random npc events or players. as written before, we are in very early idea development and production, so here is your chance to be part of something amazing and hard, for it will be hard for sure, but not impossible. we welcome anyone willing to help us from any field. at the moment we are in needs of digital artists, concept artists, designers for spacecrafts, species (humanoid, animal and plant life as well), scenery and environmental artists, modelers and programmers (we are going to use unity for now) we are also hoping to create an online comic book series of the history before the game's zero hour. for any further information or if you are willing to join us, please feel free to contact us at apply@skyshardgames.com

Anywhere 3D Modeler/Designer at Amnesia Custom Stories and Vilariz Studios

3d modeler/designer amnesia custom stories and vilariz studios anywhere artists greetings applicants, i am daniel47 the project and group manager at amnesia custom stories and vilariz studios. i and thirteen others have been working on an amnesia mod called "mansion of doom". we have worked almost ten months on it. in order for it to be a unique and enjoyable mod, we need a 3d modeler who can create two new enemies for amnesia. requirements: familiarity with hpl editor. familiarity with any 3d model design program. can script enemy movements and sounds. can create freaky/cool looking enemies. can met deadlines when given. good work ethic, attitude, patience, and love for what you do. -------------------------------------------- this is an unpaid position. further info given once accepted. thank you for your time, daniel47

Anywhere 3D Modeler / Artist at DW Productions

3d modeler / artist dw productions anywhere artists are you looking to have your work featured in a game mod that hundreds of people play every day? we are looking for a talented 3d artist to produce environment art and props. your work will be featured on the monster mash & monster evolution mod servers for unreal tournament, some of the most popular ut servers worldwide! your responsibility will be to create the visual representations for many objects that are already in the game (using placeholder art) or to create visuals for new items that later be programmed and placed into the game. you must be comfortable with low polygon modeling, uv mapping, and texturing your models (diffuse mapping). experience rigging and animating models would be great for future endeavors, but is not essential to this position. this position offers you a lot of creative freedom to determine the overall look of the items you create and influence the overall visual design of our mod.

Anywhere Artist/Animator at Groupees Games

artist/animator groupees games anywhere artists seeking a skilled artist/animator to produce game art for a comic/book stylized sidescroller/action platformer. main character will be rendered in 3d with rest of game in 2d. game is being designed and produced by an experienced team associated with the site groupees.com. must have: • ability to establish comic book stylized art direction • ability to create in game art including 3d model/animation of lead character and 2d animations for npcs and all in game art • good organization and motivation (self-directed) • good command of verbal and written english • strong work ethic and a good internet connection • 18 or older preferred: • working knowledge of unity • prior experience contributing to an indie game

Anywhere CONCEPT ARTIST NEEDED at Nightmare Games

concept artist needed nightmare games anywhere artists nightmare games is developing a huge horror title and can use a skilled concept artist. the description to the game is on the website along with screenshots and more info about who we are. applying is easy to do, all you gotta click is the apply link on our website and fill out a form or simply email roccovaglica@gmail.com with screenshots of your work. we are looking for a person with great fine art skills to draw environments or characters for our game. we dont have deadlines, we just require updates of your status and some screenshots. the one thing we require is to have a skype this way everyone in the group can chat. nightmare-games.weebly.com

Anywhere Searching for UI designer at xYorYx

searching for ui designer xyoryx anywhere artists hello. i need a game ui designer to make the scoreboard, highscore and some menus for my game celosia (http://www.indiedb.com/games/celosia/). previous experience and gothic inspiration is a plus (please, send examples of your work if you have), but not required. the only requirement is to make it in .png with good quality. more details will be given on demand.

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