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Posted by MilosMacura on

The Studio
The Watcher Studios are a burgeoning team, trying to make it out there in the RPG scene. Our major task is to make games with enormous worlds, numerous quests, and an excellent storyline, next to the innovative combat and crafting systems.

The Team
The team currently consists of five members :
-Two artists (One modeler, one concept artist)
-One sound technician
-One advisor (My dear friend Avee, here from RMN)
-Lead, me (The creator of the game world, the general brainstormer, and also a hobbyist artist and music maker)

The Wanted List
Currently, the people we most need are programmers. Potential members (Programmers) should have at least some knowledge and experience with C#, which for now will be the game language.

Other people are also welcome with any of the before mentioned skills (Artists and Music makers), and also people with skill in Unity 3D.


The team formed somewhere around the end of September, 2012. Our original plan was to release one more game in RPG Maker VX, however, we scratched that idea, and moved to Unity 3D shortly after.

Our team is currently based in Belgrade, Serbia (With three members being here), however, our sound tech is from the Netherlands, and Avee is from Canada.

We are deeply inspired by works of high fantasy : The TES series, The Lord of The Rings, The Fable series, as well as some works of Serbian high fantasy. We are also inspired by the various mythologies spread throughout the world.

The Story

The game tells the story of Wair Crowcaller, a adventurer, and his band who suddenly betray him. The game's main quest unveils the reason of the band's betrayal, and those who poised them against Wair. The game will also have numerous side-quest, related or un-related to the main story.

(Those who are interested will be thoroughly informed of the complete story)

The Game
The current game we are making is dubbed (for now):
Twisting Sands : A Tale of Betrayal

The game was intended to follow up to the Torin' Chronicles saga (My past two games), but this is still disputed. The game may draw some historical facts from the past games.

It is a bit hard to estimate all the features that will be taken out or added in now, but the current plan is the following :

-A wide and beautiful world, numerous feats of architecture in the cities, as well as a beautiful landscape, ranging from the green forests of the south, the bone-dry desert of Aslan-run, the jungles of the Geldar delta, and the chilling peaks of the White Peaks in the north.

-8 original classes, all with special skills depending on which alignment the player chooses.

-Original combat skills, ranging from athletic dodges and slashes of the Assassin, brutal pummeling strength of the Barbarian, or the mind-crushing wisdom of the Wizard.

-A great crafting system, with innovative mini-games, which will determine the strength and potency of your finished products.

-Travel around the Eastern Lands may vary on your class. Horses are readily available to all, but is your character a agile type? Climb around various environments! Or is he a Warrior? Push around some rocks! Wizard? Move them with your mind!

As I have mentioned before, the greatest impact on your game experience will be your class.

-Realistic behavior. Your character will have to eat, drink and sleep, just like you. Take care of yourself, or suffer the consequences.

(more will be added as the game progresses)

The game will be released commercially somewhere around the Q4 2013, as it is planned now.

All of the teams' members will get their own cut if the game sells. That is the only form of payment I can offer.

To Apply

Send your resume or your experience with C# to

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