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Hello everyone, my name is Ensen and on behalf of Level Down Gaming I'm recruiting members for our game development team to make a classical RPG. This will be our first big project and we are very open-minded people, so Anyone and Everyone will be considered. Let's dive in:

Philosophy

Philosophy for an indie game team? Well, you don't have to agree with our philosophy, I'd like to point out some of the things we value in our team to help you decide if this team is right for you.

Opportunity
We welcome anyone from the community to contribute. We do not care about your age, gender, or any nonsense. We appreciate even the smallest contribution whether it's a tileset or a single sprite, or a musical idea that's not even composed. For those who are actively looking for work but am only interested to help us out a little, we will full-heartedly support and promote your work during the making and after the completion of our game. For those who are looking to be a full member, please read on.

Horizontal Management / Reasoning-based Cooperation
Everyone has a say in everything. Anything from art style to budget will be discussed and decided by opinions of all members. Titles such as "team leader" or "investor" reflect on the responsibility, not power.

Trust
Obviously this is not a big issue in this community, I'd just like to say we place trust as our utmost important value in this team.

Dedication
Our existing members are very dedicated people who take time out of their daily lives for this project. One of which is a fugitive traveling the world permanently (lol he didn't commit crimes don't worry, just that the justice system sucks) and is currently in Japan looking for resources. We'd like all of our team members to be reasonably dedicated.

Flexibility
When the dice of life doesn't roll your way don't feel stressed that you've let down the team. We will figure something out together and we do have a member who is willing to cover any work that is omitted by other members due to whatever circumstances. Just make sure you communicate to the team your needs and we're more than likely to help.

Anarcho-Capitalism
We To a degree, we will shape the game according to our investors and supporters. We'd like to crowdsource much of the game elements (i.e. snips of dialogue, sidequests) to create a game that fits the community. Concurrently, we do not wish for the game to be so diluted in its ideas that it loses it's identity, nor will we apologize for any "politically incorrect" or "socially unacceptable" content that offends a specific group of people. We answer to no one.
The Game
Everything subject to change to fit the team members' needs, budgetary constraints

Introduction
The game is an old-school classical RPG with modern art style and unique mechanics. The game direction and art style are inspired by Golden Sun, the mechanics are inspired by Ragnarok Online, and the story parodies real world crises while drawing inspiration from Game of Thrones (complex plot, and many characters will die).

Art Style
A mix brush art and pixel art. This will be largely fitted to the artist we decide to recruit (Since this is largely a pixel art community we will seriously consider full pixel art if we recruit from here). The general look and feel of the game would be like Golden Sun: the perspective looks like any classical game except with vanishing points.
We also wish to create a rich fantasy world that separates itself from others of the same genre. Why does grass have to be green?

Music
Anybody who grew up playing Ragnarok Online will reminisce at the nostalgia of its brilliant music. The music will be more or less orchestrated similarly. Two of my favorite composers are Sawano Hiroyuki (Shingeki no Kyojin) and Kajiura Yuki (Fate/Zero) and I hope they will influence our musician somewhat. Eric Gordon, the composer for Chuthulu Saves the World is currently free and has expressed much interest in joining our team. But we are very open to any talented artists.

Budget
Two months ago, I would have been able to offer generous freelance opportunities. But after the loss of one investor in our parent company, we spend all its extra funding into a mobile app project that is currently in development and the money is currently used to pay for a development team in India. Don't worry, we have no affiliation or owe any contractual royalties to our parent company other than it supports us with extra funding when it has any. But this also means as of this moment we have no extra money to pay for any freelance work in advance.
Our plan of paying you is strictly a percentage of all revenue and crowdfunding support(Kickstarter, Indiegogo). We'd very much like to pay you a salary plus a percentage but that is not possible as of this moment so we will fully divide 100% of the revenue among the team members. Our goal is not to make money but to create a strong fanbase that anticipates and contributes to our subsequent games. This brings me to the crowdfunding goals that further explains your pay.

Crowdfunding Goals
The crowdfunding community has been very generous in overfunding great games as well as, frankly, terrible games and teams that just take the money and run. We do not run. We will use any means necessary to complete the game. Our goals for the game are quite ambitious (not to the point of being unrealistic) so our base crowdfunding goal would be around $10,000 with a reasonable expected overfunding of $30,000-80,000. Out of our current members, 3 of them only care about the success of the company and are not looking to make money. This means that 15% will be divided amongst them and the remaining 85% of total revenue will be divided amongst the recruited members. We will launch the crowdfunding campaign roughly on September 8th. This means the members will be working on whatever they can to contribute to the campaign until September 8th, and depending on whether it's a 1 or 2 month campaign, they will receive their pay on October 9th or November 9th. If during the campaign the parent company receives extra funding or finds new investors, we will support the members that need it (personal problems) by paying them first. Again, the parent company is a horizontally structured group that dabbles in all kinds of investments. We don't owe them anything, they periodically send us money.

Recruitment
Below are the positions filled/unfilled, but not limited to these positions. If you have any way of contributing to us we are always open to suggestion. * positions are members that will share the 15% budget.

Full members

* Team Leader: Ensen (Japan)
* Marketing: Eclat Brightly (USA)
* Story: Swice Lee (USA)
Coder: Sebastian (Germany)
Pixel Artist:
Concept Artist:
Animator:
Music Composer: Eric Gordon (USA) *Maybe*
Fill-in (will compose music, design, animate, draw, market, anything to help): Ensen (Japan)

Volunteering members

Julius (USA) - Will be composing a few songs for us
Amini (Zanzibar) - Some character concept designs
Josephine (Taiwan) - Some character concept designs

Contact Information
If you are interested at this point but would like to know more about the game, please post, PM, or email me at rluo0506@gmail.com with the position you would like to fill. We will send you the specific plans such as:

Characters
Lore
Story
Game Mechanics
Themes
Existing Designs

Please do not hesitate to email me about any question you have either. Thank you all for reading.

To Apply

Anyone can apply, portfolio preferred.
Send to rluo0506@gmail.com